The document describes three different playthrough styles for the game Dishonored. The first playthrough involves having no powers or items and acting as if strange events were just a dream. The second requires using only accidents to complete objectives without weapons or abilities. The third restricts powers to fair fights using a sword and explosive entrances, focusing battles one target at a time.
The document describes three different playthrough styles for the game Dishonored. The first playthrough involves having no powers or items and acting as if strange events were just a dream. The second requires using only accidents to complete objectives without weapons or abilities. The third restricts powers to fair fights using a sword and explosive entrances, focusing battles one target at a time.
The document describes three different playthrough styles for the game Dishonored. The first playthrough involves having no powers or items and acting as if strange events were just a dream. The second requires using only accidents to complete objectives without weapons or abilities. The third restricts powers to fair fights using a sword and explosive entrances, focusing battles one target at a time.
"What a weird dream. Oh well, I guess it was nothing"
No powers, passive or active. No runes or bone charms. "Thief mode"
"Oh dear, what a terrible accident"
No sword, no chokes, no crossbow / pistol. All must appear as an accident. No nonlethal approaches
"Corvo: loudest man in Dunwall."
Must fight everyone by sword fairly (No assassinations, crossbows, backstabs, no lethal power use). Explosive entry and warning shot. Powers used to fair fights (timestop to remove projectiles. Blink to focus on one target at a time.)