(Optional Rule) el beyond 14th and gain 2 hit points per
level gained. Fighters of 20th level may make two attacks per round. This increas- Human character classes are listed as es to three attacks per round at 25th level having a maximum level of 14. This range and four per round at 30th level. of levels presents the best play experi- ence, in terms of challenge and reward. Magic-Users Some groups, however, may wish to continue play into the extremely high Require an additional 150,000 XP per levels beyond. This must be considered level beyond 14th and gain 1 hit point per carefully, as demihuman PCs will be left level gained. Spells of higher levels be- behind, due to their strict level limits. come available as the character advances. If the referee allows continued play into higher levels, the following guidelines— Thieves allowing human characters to advance to Require an additional 120,000 XP per a maximum of 36th level—may be used. level beyond 14th and gain 2 hit points per level gained. Additional skills become Clerics available to high-level thieves, includ- Require an additional 100,000 XP per ing the ability to climb upside down or level beyond 14th and gain 1 hit point per horizontally, voice skills such as mimicry level gained. Spells of higher levels be- and ventriloquism, and other skills of come available as the character advances. deception.