You are on page 1of 2

Rules and Explanations to the Game and its

Calculations

The game costs 25 dollars to play. This amount of money is your "ante". Before the player
is allowed to start the game, he must ante up.
There are two phases to this game. In the first phase, four coins are flipped, each resulting
in heads or tails. The number of heads are then counted.

Result of the four coin tosses Adjustment


Bankrupt (Lose everything). Does not proceed to phase
No Heads All Tails   two.
Prize after phase two is
One Head Three Tails halved.    
Two Heads Two Tails Obtains normal value of prize after phase two.  
Prize after phase two is
Three Heads One Tail doubled.    
Final prize = $100, (Gain $75). Does not proceed to
Four Heads No Tails phase two.

In the second phase of the game, the player must draw a card and proceed to spin the
wheel. The deck consists of 24 cards. Twenty of the cards are evenly split into four suits which
consist of the cards ace to five. Four of the cards are wildcards, each with a value of its own.

Wild Cards
Name Value Prize
Black Joker -25 0
Red Joker -20 5
Queen of Spades 0 25
King of Hearts 10 35

If the player manages to land on a wildcard, their prize would simply be the value of the wildcard
added to their ante. Their prize would be affected by the result of the coin tosses and adjusted
accordingly. The player is not allowed to spin the wheel after they have drawn a wildcard.
The cards that are not wildcards are those that have either a number or ace on them.
There are twenty of these such cards. Each is worth its value (Ace = 1), which would then be
adjusted according to their suit and the result of the wheel spin. The suit of hearts symbolizes
the addition operation, while the suits of clubs, spades, and diamonds represent the subtraction,
multiplication, and division operations respectively. Once the player draws a card that is not a
wildcard, he would proceed to spin the wheel. When the player obtains the numerical results of
the card and the wheel spin, they would then apply the operation (determined by the suit of the
card) in order to recognize the value of their prize. The value of the card is the number to which
the operation is applied to, and the value of the wheel is what follows the operation. The result
is then added to the player's ante. For example, if I drew the 3 of spades and then landed on
the -5 section of the wheel, I would obtain a prize of (3 x -5) +25, which equals $10. This represents
a loss of $15. Basic math rules apply to the calculations that determine the prize. For example, a
negative times a negative would result in a gain. Another thing to keep in mind is that a negative
subtract a negative would result in a negative plus a positive.
The prize obtained in phase two is then subsequently adjusted according to the result of
the coin toss in determining the final prize that a player would receive.
Note: All wildcards are not affected by the operation that their suit may represent.
Note#2: If the wheel spin results in "Bankrupt", the player loses all of their money

You might also like