Professional Documents
Culture Documents
Location Actions
General Store
Purchase/Upgrade: You may purchase
and/or upgrade as many items as you can
afford.
Saloon Cabaret
Poker: Pay $10 ante and draw 1 poker Revel: Gain 1LP for every $30 spent.
card. Other player in the same town
may join by paying $10 ante to draw 1 Bank
poker card. Otherwise, play against Deposit: Gain $20 and 1LP for each
dealer. gold nugget deposited.
Win: Gain $50, all antes, and 1LP if it's Heist: Gain 1 Wanted point. If successful
your turn. gain 2 additional Wanted points and
Lose: Draw 1 poker card. $80. (Once per turn.
Ranch Doctor’s Office
Acquire: Gain 1 cattle token.
Heal: Spend $10 and lose all wounds.
Rustle: Discard 1 cattle token of oppos-
ing ranch. Gain 1 Wanted point and Mine
reward on cattle token. (Does not take an Prospect for gold: Roll the prospecting
action.)
dice and gain the results.
Rail Station
Wrangle: Discard 1 cattle token. Gain
and 1 Marshal point and reward on Gain 1Gold Gain $10 Nothing
Nugget Gain $10 Reroll But Gravel
cattle token. (Does not take an action.)
Work: While at ANY location, a player may
spend one action to gain $10.
NPC’s
NPC’s win all ties. Always apply effects from fight cards.
Bandit Sheriff
Trigger: Enter the same space as a bandit. Trigger: The Sheriff moves into the same
Fight: Player to the right draws 2 fight cards space as Wanted player(s). The Wanted
and chooses 1 to play face down. player(s) must discard 1 poker card.
Player Wins: Gain 1LP or 1 Marshal point. (If multiple Wanted players, the active player
Player Loses: Gain 1 wound and draw 1 poker chooses which Wanted player the Sheriff fights.)
card. Fight: Player to the right draws 4 fight cards.
(Remove the bandit regardless of outcome.) Player Wins: No rewards.
Guard Player Loses: Targeted player loses half of
Trigger: Initiate Heist. their money and gold nuggets (rounded up),
Fight: Player to the right draws 3 fight cards all cattle tokens, all Wanted points, and is
and chooses 1 to play face down. moved to the Sheriff’s office. Gain 1 wound
Player Wins: Gain $80 and 3 Wanted points. and draw 1 poker card.
Player Loses: Gain 1 Wanted point, 1 wound, (Move the Sheriff to the Sheriff’s office
and draw 1 poker card. regardless of outcome.)
Dealer
Trigger: No other players join after you initiate poker.
Play: Player to the right of the active player sets aside their hand and draws 4 poker cards. They
play 2 poker cards face down for the best hand possible. If the active player wins, see results for
win. If dealer wins, they gain no rewards and the active player draws 1 poker card. (Dealer discards
unused poker cards.)
Poker Hands
Hand Example Description
Royal Flush A , K , Q , J ,10 A-10 all of the same suit.
Straight Flush 8 ,7 ,6 ,5 ,4 Five cards in a sequence, all of the same suit.
Four of a Kind J ,J ,J ,J ,4 Four cards of the same value.
Three cards of the same value with 2 other cards
Full House 10 ,10 ,10 ,9 ,9
of the same value.
Flush 4 ,J ,7 ,8 ,2 Five cards of the same suit, but not in a sequence.
Straight 9 ,8 ,7 ,6 ,5 Five cards in a sequence, but not of the same suit.
Three of a Kind 7 ,7 ,7 ,Q ,2 Three cards of the same value.
Two Pair 4 ,4 ,7 ,7 ,K Two different pairs.
Pair K ,K ,8 ,2 ,10 Two cards of the same value.
If you haven't made any of the hands above, the
High Card 8 ,Q ,10 ,3 ,5 highest card played is your hand. (The Queen
would be the hand in this example)
Card Values in Increasing Value: 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A