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Player’s Turn

Start of Turn: End of Turn


• Check for start of turn effects. • Resolve story cards with requisite
• Draw 2 poker cards, gain $20, or draw 1 cubes on them.
poker card and gain $10. • Discard down to maximum hand
• Choose your weapon for the turn. size (5 cards -1 for each wound).
• If you are Wanted, gain LP based
on which row you occupy on the
Wanted track.
• Check for end of game.
Action Phase (Take Three Actions) • Pass turn to player on your left.
•Move (Players without a mount move up to 2
spaces with an action. Players with a mount Winning a Fight
instead use the value listed on the item card.) Arrest Gain 1 Marshal point. Targeted player loses half
of their money and gold nuggets (rounded up),
•Take a Location Action (See back of card) all cattle tokens, all Wanted points, and is moved
• Use an Action on a card. to the Sheriff's office with the Sheriff.
• Fight: Arrest, Duel, or Rob another Duel Gain 2 LP.
player in your space. Rob Gain 1 Wanted point and steal half of targeted
player's money OR gold nuggets (rounded up).
- Declaration (Choose to Arrest, Duel, or Rob)
Steal 1 cattle token, if able.
- Reveal
- Response Losing a Fight

- Reward- See chart. Gains 1 wound and draws 1 poker card.

Location Actions
General Store
Purchase/Upgrade: You may purchase
and/or upgrade as many items as you can
afford.
Saloon Cabaret
Poker: Pay $10 ante and draw 1 poker Revel: Gain 1LP for every $30 spent.
card. Other player in the same town
may join by paying $10 ante to draw 1 Bank
poker card. Otherwise, play against Deposit: Gain $20 and 1LP for each
dealer. gold nugget deposited.
Win: Gain $50, all antes, and 1LP if it's Heist: Gain 1 Wanted point. If successful
your turn. gain 2 additional Wanted points and
Lose: Draw 1 poker card. $80. (Once per turn.
Ranch Doctor’s Office
Acquire: Gain 1 cattle token.
Heal: Spend $10 and lose all wounds.
Rustle: Discard 1 cattle token of oppos-
ing ranch. Gain 1 Wanted point and Mine
reward on cattle token. (Does not take an Prospect for gold: Roll the prospecting
action.)
dice and gain the results.
Rail Station
Wrangle: Discard 1 cattle token. Gain
and 1 Marshal point and reward on Gain 1Gold Gain $10 Nothing
Nugget Gain $10 Reroll But Gravel
cattle token. (Does not take an action.)
Work: While at ANY location, a player may
spend one action to gain $10.
NPC’s
NPC’s win all ties.  Always apply effects from fight cards.

Bandit Sheriff
Trigger: Enter the same space as a bandit. Trigger: The Sheriff moves into the same
Fight: Player to the right draws 2 fight cards space as Wanted player(s). The Wanted
and chooses 1 to play face down. player(s) must discard 1 poker card.
Player Wins: Gain 1LP or 1 Marshal point. (If multiple Wanted players, the active player
Player Loses: Gain 1 wound and draw 1 poker chooses which Wanted player the Sheriff fights.)
card. Fight: Player to the right draws 4 fight cards.
(Remove the bandit regardless of outcome.) Player Wins: No rewards.
Guard Player Loses: Targeted player loses half of
Trigger: Initiate Heist. their money and gold nuggets (rounded up),
Fight: Player to the right draws 3 fight cards all cattle tokens, all Wanted points, and is
and chooses 1 to play face down. moved to the Sheriff’s office. Gain 1 wound
Player Wins: Gain $80 and 3 Wanted points. and draw 1 poker card.
Player Loses: Gain 1 Wanted point, 1 wound, (Move the Sheriff to the Sheriff’s office
and draw 1 poker card. regardless of outcome.)
Dealer
Trigger: No other players join after you initiate poker.
Play: Player to the right of the active player sets aside their hand and draws 4 poker cards. They
play 2 poker cards face down for the best hand possible. If the active player wins, see results for
win. If dealer wins, they gain no rewards and the active player draws 1 poker card. (Dealer discards
unused poker cards.)

Poker Hands
Hand Example Description
Royal Flush A , K , Q , J ,10 A-10 all of the same suit.
Straight Flush 8 ,7 ,6 ,5 ,4 Five cards in a sequence, all of the same suit.
Four of a Kind J ,J ,J ,J ,4 Four cards of the same value.
Three cards of the same value with 2 other cards
Full House 10 ,10 ,10 ,9 ,9
of the same value.
Flush 4 ,J ,7 ,8 ,2 Five cards of the same suit, but not in a sequence.
Straight 9 ,8 ,7 ,6 ,5 Five cards in a sequence, but not of the same suit.
Three of a Kind 7 ,7 ,7 ,Q ,2 Three cards of the same value.
Two Pair 4 ,4 ,7 ,7 ,K Two different pairs.
Pair K ,K ,8 ,2 ,10 Two cards of the same value.
If you haven't made any of the hands above, the
High Card 8 ,Q ,10 ,3 ,5 highest card played is your hand. (The Queen
would be the hand in this example)
Card Values in Increasing Value: 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A

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