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TH E

W A RH A M M E R FA N T A SY RO L E P L A Y T RE A SURE T A B L E
Welcome to the first version of the new and improved Warhammer Treasure Table. It is meant to replace
the old and completely useless shown on p110 in the Core Book. Not that its necessary to create hoards of
treasure very often, but when it is necessary, as a GM, you should have a proper tool!
The amount of valuables, which can be found, is based on the specific creature, rather than an average.

T H E T RE A SURE F A C T O R
The way in which the GamesMaster is now able to determine what amount of treasure a creature will
have, is based on rolls on a table and the adding of the Treasure Factor. The Treasure Factor is a bonus, which
is added to the roll on the treasure table. Powerful creatures, or persons, may have an additional bonus to
their roll, as the odds are in their favour, when calculating the probability that they will have something far
more valuable than the average peasant.
The following creatures will have an additional bonus to their Treasure Factor:

Type of Creature Bonus


Champions 2.5
Minor Heroes 11
Major Heroes 17
Dwarven Lords 20
4th Level Sorcerers 18
Dragons Treasure Factor x2

Generally speaking, Champions will be creatures who have completed from 3-4 careers or their equivalent;
Minor Heroes will be creatures who have completed 4-7 careers or their equivalent; Major Heroes will be
creatures who have completed 7+ careers or their equivalent; Dwarven Lords have been given such a high
bonus, as the Dwarven habit of hoarding treasures is well known; 4th Level Spell Casters are very liable to
have collected some sort treasure during their time, especially Magick treasure. Some of them may even
produce such items themselves; finally the Dragon can usually be found on top a mountainous pile of
treasure, which is why it receives such a huge bonus.

The formula used to calculate the Treasure Factor is as follows:

Weapon Skill + Intelligence + (Toughness x10) + Wounds


4
Fractions are rounded down to the nearest whole number.

Treasure Number of rolls on the Treasure Tables


Factor 1 2 3 4 5 6 7 8
01-10 - - - - - - - -
11-20 1 - - - - - - -
21-30 2 1 - - - - - -
31-40 3 2 1 - - - - -
41-50 5 3 2 1 - - - -
51-60 5x2 5 3 2 1 - - -
61-70 5x3 5x2 5 3 2 1 - -
71-80 5x4 5x3 5x2 5 3 2 1 -
81+ 5x5 5x4 5x3 5x2 5 3 2 1

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T RE A SURE T A B L E S

Treasure Table 1 Treasure Table 2


Roll Result Roll Result
01-10 Nil 01-10 3D6 GC
10-20 D6 Brass 10-20 3D6+6 GC
21-30 2D6 Brass 21-30 3D6+12 GC
31-40 3D6 Brass 31-40 Jewels worth 2D10+10 GC
41-50 D6 Silver 41-50 Jewels worth 3D10+10 GC
51-60 2D6 Silver 51-60 D6x10 GC
61-70 3D6 Silver 61-70 2D6x10 GC
71-80 D6 GC 71-80 3D6x10 GC
81-90 2D6 GC 81-90 Jewels worth D6x10 GC
91-95 3D6 GC 91-95 Jewels worth 2D6x10 GC
96-99 Jewels worth D10 GC 96-99 Roll 1xMagick Table 1
00 Roll on Table 2 00 Roll on Table 3

Treasure Table 3 Treasure Table 4


Roll Result Roll Result
01-10 3D6x10 GC 01-10 3D6x100 GC
10-20 3D10x10 GC 10-20 3D10x100 GC
21-30 D6x100 GC 21-30 D10x1,000 GC
31-40 2D6x100 GC 31-40 2D10x1,000
41-50 3D6x100 GC 41-50 3D10x1,000 GC
51-60 Jewels worth D6x100 GC 51-60 Jewels worth 3D10x1,000 GC
61-70 Jewels worth 2D6x100 GC 61-70 Jewels worth 4D10x1,000 GC
71-80 4D10x100 GC 71-80 4D10x1,000 GC
81-90 Jewels worth 3D10x100 GC 81-90 Roll 3xMagick Table 1
91-95 Roll 2xMagick Table 1 91-95 Roll 2xMagick Table 2
96-99 Roll 1xMagick Table 1 96-99 Roll 1xMagick Table 3
00 Roll on Table 4 00 Roll on Table 5

Treasure Table 5 Treasure Table 6


Roll Result Roll Result
01-10 3D6x1,000 GC 01-10 3D6x10,000 GC
10-20 3D10x1,000 GC 10-20 3D10x10,000 GC
21-30 D10x10,000 GC 21-30 D10x100,000 GC
31-40 2D10x10,000 GC 31-40 2D10x100,000 GC
41-50 3D10x10,000 GC 41-50 3D10x100,000 GC
51-60 Jewels worth 3D10x10,000 GC 51-60 Jewels worth 3D10x100,000 GC
61-70 Jewels worth 4D10x10,000 GC 61-70 Jewels worth 4D10x100,000 GC
71-80 4D10x10,000 GC 71-80 4D10x100,000 GC
81-90 Roll 3xMagick Table 2 81-90 Roll 3xMagick Table 3
91-95 Roll 2xMagick Table 3 91-95 Roll 2xMagick Table 4
96-99 Roll 1xMagick Table 4 96-99 Roll 1xMagick Table 5
00 Roll on Table 6 00 Roll on Table 7

2
Treasure Table 7 Treasure Table 8
Roll Result Roll Result
01-10 2D6x100,000 GC 01-10 3D6x1,000,000 GC
10-20 3D6x100,000 GC 10-20 D10x1,000,000 GC
21-30 D10x1,000,000 GC 21-30 D10x10,000,000 GC
31-40 2D10x1,000,000 GC 31-40 2D10x10,000,000 GC
41-50 3D10x1,000,000 GC 41-50 3D10x10,000,000 GC
51-60 Jewels worth 3D10x1,000,000 GC 51-60 Jewels worth 3D10x10,000,000 GC
61-70 Jewels worth 4D10x1,000,000 GC 61-70 Jewels worth 4D10x10,000,000 GC
71-80 4D10x1,000,000 GC 71-80 4D10x10,000,000 GC
81-90 Roll 3xMagick Table 4 81-90 Roll 3xMagick Table 5
91-95 Roll 2xMagick Table 5 91-95 Roll 5xMagick Table 5
96-99 Roll 1xMagick Table 5 96-99 Roll 1xMagick Table 6
00 Roll on Table 8 00 Roll 2xMagick Table 6

M A G IC K T A B L E S

Magick Table 1 Magick Table 2


Roll Result Roll Result
01-10 Standard Weapon 01-10 D3 Scrolls+1 Grimoire
10-20 Weapon w. 1 ability 10-20 D6+1 Scrolls+D10 Grimoires
21-30 Amulet 21-30 Roll D10+2Grimoires+2 Jewels of power
31-40 Boots 31-40 2D10+2 Grimoires+4 Jewels of Power
41-50 1 Armour w. 1 enchantment 41-50 D10 Scrolls w. D2+1 Spells
51-60 2 Armour w. 1 enchantment 51-60 Weapon w. 2 abilities
61-70 D3 Amulets+Roll 1 61-70 D3 Wands
71-80 Bow w. 1 enchantment 71-80 Robe
81-90 Bow w.2 enchantments+ 81-90 D6 Grimoires+
D6 Magick Arrows D10 Scrolls w. 3rd and 4th level Spells
91-95 D2+1 Potions 91-95 Gloves+D3 Rings+1 Potion
96-99 6+2 Potions+Roll 7 96-99 Rare item
00 Roll on Magick Table 2 00 Roll on Magick Table 3

Magick Table 3 Magick Table 4


Roll Result Roll Result
01-10 Staff w. 2 abilities 01-10 3D10+4 Scrolls w. D2+2 Spells
10-20 Weapon w. 3 abilities 10-20 D8+3 Energy Jewels w. 10 MP
21-30 Bow w. 3 enchantments+ 21-30 Multiple Warding Ring
2D10 Magick Arrows
31-40 D100+10 books on Magick 31-40 D6+2x3 rare Spell Ingredients
41-50 3D10+5 Scrolls+D12 Jewels of Power 41-50 2D10 Spell Rings
51-60 2 Robes+10 Scrolls+Roll 1 51-60 Robe w. 3 abilities+Staff w. 3 abilities
61-70 Full suit of armour w. 1 enchantment 61-70 5D10 Grimoires
71-80 Globe of Seeing (1000+D6x100 miles) 71-80 Full suit of armour w. 2 enchantment
81-90 All-seeing Mirror 81-90 D3 rare Occult Tomes
91-95 Rare Occult Tome 91-95 Roll 1xMagick Table 5
96-99 Roll 1xMagick Table4 96-99 Roll 2xMagick Table 5
00 Roll 2xMagick Table 4 00 Roll 3xMagick Table 5
3
Magick Table 5 Magick Table 6
Roll Result Roll Result
01-10 Weapon w. 4 abilities 01-10 Staff of Control+D6 Gargoyles
10-20 2D10 Scrolls w. D3+1 4th level Spells 10-20 2D6x10 Magick Items
21-30 Staff w. 4 abilities+5 inserted energy jew- 21-30 D10+2 of every Spell Ingredient to one
els (D10+2 MP) School of Magick
31-40 Globe of Seeing (3000+2D10x100 miles) 31-40 1D3x100 books on Magick
41-50 2D10+5x2 rare/forbidden Spell Ingredi- 41-50 Weapon w. 4 abilities+2 Runes
ents
51-60 10D10 Grimoires w. 3rdand4th level Spells 51-60 Weapon w. D4+1 Dwarven Runes
61-70 Staff w. D10+2 stored Spells 61-70 Weapon w. Minor Death Rune
71-80 Full suit of armour w. 3 enchantment 71-80 Daemon Weapon
+weapon w. 3 abilities
81-90 Staff w. 5 abilities+ 81-90 Library w. 2D6x500 books on Magick
Robe w. 4 abilities+ 2+D10 Rings
91-95 Roll on Magick Table 6 91-95 Roll 2xMagick Table5+1xMagick Table 6
96-99 Roll 2xMagick Table 6 96-99 Roll on 3xMagick Table 6
00 Roll 3xMagick Table 6 00 Arcane Magick Item w. 10 abilities

From the Rules Section at the Warhammer Forever site. http://www.madnessstudio.dk/warhammer_forever/


Written By: Kenneth Madsen warhammer.forever@madnessstudio.dk &
Jørn Hjortshøj Hjortshoej@mail1.stofanet.dk
Comments are welcome
MADness Ventures DesignStudio  1993-1998

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