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The Illuminati Groups http://www.sjgames.com/illuminati/groups.

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Here are the 10 known Illuminati groups and their abilities. Or, perhaps, what THEY want you to think
their abilities are. Or maybe just what WE want you to think they want you to think their abilities are.

The Original Eight:


Bavarian Illuminati

Power 10 / 10, Income 9. May make one privileged attack per turn at a cost of 5 MB. Special Goal:
Control Groups with a total power of 35 or more (including their own Power of 10).

Bermuda Triangle

Power 8 / 8, Income 9. May reorganize groups freely at end of turn. Special Goal: Control at least one
Group of each alignment. A Group with more than one alignment counts for each of its alignments.

Discordian Society

Power 8 / 8, Income 8. +4 on any attempt to control Weird groups. Immune to attacks from
Government or Straight groups. Special Goal: Control five Weird groups.

Gnomes of Zurich

Power 7 / 7, Income 12. May move money freely at end of turn. Special Goal: Collect 150 megabucks
(in the whole Power Structures treasuries).

Network

Power 7 / 7, Income 9. Turns over two cards at beginning of turn. Special Goal: Control Groups with a
total Transferable Power of 25 (including their own 7).

Servants of Cthulhu

Power 9 / 9, Income 7. +2 on any attempt to destroy any group. Special Goal: Destroy eight groups.

Society of Assassins

Power 8 / 8, Income 8. +4 on any attempt to neutralize any group. Special Goal: Control six Violent
Groups.

UFOs

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The Illuminati Groups http://www.sjgames.com/illuminati/groups.html

Power 6 / 6, Income 8. Illuminati group may participate in two attacks per turn. Special Goal: At the
beginning of the game, after players choose their Illuminati, the UFO player picks one of the seven
Special Goals listed above. He writes it down, keeping it secret from the other players.

Added in Y2K:
Church of the SubGenius

Power 6 / 6, Income 9. Gets 10 MB from the bank for each of its groups which is captured,
neutralized, or destroyed. Special Goal: Its regular goal is 1 less than for all other Illuminati so, for
instance, if the regular goal for other players is 10 groups, the Church of the SubGenius wins if it
gets nine.

Shangri-La

Power 7 / 7, Income 8. +6 on any attempt to control Peaceful groups. +4 defense against any attack to
destroy. Special Goal: Control five Peaceful Groups.

Want even more groups? Check out these from Space Gamer #72.

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