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Magic Item Generator 1

Table of Contents
Physical Properties  p. 2
Magical Effect  p. 6
Origin  p. 10
Current Location  p. 14

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d4 d8 Physical Properties Page
1 Longsword 3
2 Light Crossbow 3
3 Dagger 3
4 Shield 3
1-2
5 Rod 3
6 Stave 3
7 Stake 4
8 Switch 4
1 Potion 4
2 Paste 4
3 Dust 4
4 Salve 5
3-4
5 Ring 5
6 Bag 5
7 Boots 5
8 Gem 5

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Longsword Shield
A fearsome blade, longer than your arm, and Solid of construction and perfectly balanced, this
weighted to cut through flesh and bone with ease. steadfast board of a shield might save your life.
1 Mirrored. The blade of the sword is polished to an 1 Painted. One surface of the shield is vividly painted.
enduring shine, reflecting the light and surroundings Perhaps the front bears a fearsome dragon’s maw, or
with apparent glee. the back with inspiring holy scripture.
2 Gem-Encrusted. Along the length of the blade are 2 Gleaming. The shield is polished such that it literally
a series of cut stones that sparkle as you gauge the gleams. It emits a soft light around itself in an aura,
sword’s weight. Perhaps it was used in a ceremony, or which may be controlled and altered.
made for a monarch.
3 Melted. Large portions of the shield have been
3 Awe-Inspiring. Those who behold the sword are partially melted, perhaps by acid or by heat.
struck with a sense of awe. It carries weight far beyond
4 Enormous. The board is oversized even for the most
its physical presence.
brutish of warriors, yet can still be wielded without
4 Berserk. The blade is curved and vicious, marked with difficulty.
notches and spurs. Just holding the weapon fills you
with unsuppressable rage.
Rod
A scepter-like object used to enhance the casting of
Light Crossbow spells, or offering some other magical boon.
Tightly strung and finely crafted, this crossbow
would be a treat for any marksman. 1 Creepy. There’s something distinctly unsettling about
this item. Perhaps it’s just the prickly feeling you have
1 Engraved. Along the body of the weapon are when holding it, or the material it’s made of.
numerous engravings, perhaps inscriptions required
2 Bent. This rod is no longer true. Some immense force
for spellcraft, or scenes of the hunt.
has bent the item out of shape.
2 Vicious. Iron spikes and razorblades protrude from
3 Icy. This rod emits a chilling aura around it, causes
the crossbow and it is fitted with a barbed bayonet
the bearer to break out in cold sweats, or is literally
which is stained black with blood.
made of ice.
3 Acid-Marked. The wood of the bow is bleached
4 Wonderful. The rod is in some way fantastic,
with the burn of acid, perhaps hinting at some
inspiring wonder in those nearby. Perhaps it emits an
undiscovered feature of the weapon or its history.
orchestral chord or kaleidoscopic light.
4 Military. Marked with the signs of military use, this
bow has clearly seen many battlefields over its years,
but refuses to show signs of wear. Stave
This strong wooden stick could certainly be used
with finesse in the casting of spells, but could just
Dagger as easily mete out a solid wallop.
A neat little blade cut to a precise point with a keen
edge, this weapon could easily be concealed within 1 Gnarled. The wood of the stave is gnarled and
a cloak or robe. twisted. Perhaps there’s something within the knots
and knobs.
1 Silvered. The color of the blade gives away that it has
2 Verdant. Lush green leaves sprout along the length of
been plated with silver for some reason. Perhaps its
the wooden stave. Perhaps during spring it flowers,
previous owner ran afoul of a lycanthrope.
and bears fruit in the autumn.
2 Obsidian. The entire weapon is made from knapped
3 Loud. Swinging the stave emits a great noise that can
obsidian, a crude tool of violence that seems to have
be heard for many feet around. Maybe it tolls like a
been etched with ancient runes.
bell or screams like a savage eagle.
3 Whispering. When you hold the dagger, you can hear
4 Well-Made. Immense care has been put into the
it speaking to you. The words are faint, but perhaps
creation of this stave. It has been beautifully shaped
with time you will come to understand them.
on the lathe or carved by hand.
4 Ivory. The hilt and sheath of this dagger are made
from ivory, carved with scenes of assassination and
treachery.

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Stake Paste
Sharpened at one end, this sturdy length has Kept in a small ceramic pot corked by a fat wedge
clearly seen some use before. Perhaps it was used of old wood and sealed with a string-bound cloth,
as a weapon or in spellcasting. this paste has some remarkable effect.
1 Vengeful. Those who bear the stake feel compelled to 1 Mushy. The paste is lumpy and mushy, and distinctly
pay back even the smallest of slights, often ten times unpleasant. Some people might be so grossed out by
over. its application that its effects are diminished.
2 Light. Despite being made of iron or another heavy 2 Glossy. The paste is stringy and glossy, with an oily,
material, this stake has almost no weight to it at all, greasy shine. It stains anything it touches, including
and could perhaps even be thrown. skin and flesh.
3 Frail. Something about this stake, perhaps a mark or 3 Odorous. There’s a definite smell to this paste that
crack within it, makes it seem frail. Maybe the item fills your nostrils as soon as its container is opened. It
will break after a single use, or perhaps it’s an illusion. might be delightful or disgusting.
4 Unsightly. The item is, frankly, ugly. It might be 4 Sweet-Tasting. This paste tastes a lot better than it
scratched or marked, dented or dirtied, or just lacking looks, which is odd, given that it’s supposed to be
any aesthetic quality. applied to the skin.

Switch Dust
This length of wood has been cut from a tree and Contained within a small leather pouch is a
still has some flexibility to it. It clearly has some handful of dust whose magical effects can be
magical property. released upon sprinkling or blowing.
1 Odd. This thin switch doesn’t appear to have come 1 Glistening. The dust glistens like glitter, creating a
from any tree you know of. Perhaps identifying it delightful illusion of inner light. As well as its other
would reveal a new property of the item. effects, it glows dimly when in complete darkness.
2 Glorious. There’s something distinctly holy about this 2 Gritty. Like crushed dirt, this dust is not finely milled,
item. Maybe it emits a celestial song when used or as is more like sand in consistency. It's coarse, and
takes flight on radiant wings. rough, and irritating, and it gets everywhere.
3 Silent. No matter how you use this length of wood, 3 Abnormal. There’s something unusual about this
it never makes a sound. Even if you snapped it across dust. Maybe it moves when you’re not looking at it, is
your knee it wouldn’t emit the slightest noise. magnetic, or tinkles softly when moved.
4 Broken. The switch is broken in some way, but doesn’t 4 Colorful. The dust is a rainbow of scintillating colors.
seem to prevent it functioning. Perhaps a temporary When it’s thrown, sprinkled, or blown, the result is
fix, such as bandaging, has been implemented. dazzling.

Potion
A humble flask filled with magical liquid that
could have any kind of effect, if only someone had
thought to label it…
1 Milky. The fluid of the potion is opaque, like
something in solution, and ever-so-slightly viscous. It
coats the inside of its container.
2 Cold. No matter the ambient temperature, this liquid
is always cold. Any attempts to heat the fluid fail,
sometimes catastrophically.
3 Ethereal. This potion exists somewhere between
liquid and gas, and seems to move in and out of
existence, making it difficult to drink.
4 Foamy. A frothy foam has formed on top of the
potion, and seems to regenerate ceaselessly. You’re
going to get a mustache if you drink it.

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Salve Boots
This waxy substance can be applied to a wound A sturdy set of boots designed to be worn on
to promote healing, but might also have other humanoid feet that look fit for an adventurer.
magical effects.
1 Ragged. Although they’re well-made and solid, these
1 Nauseating. Something about the salve makes you boots look ragged and tattered. The stitching has
feel unwell. Perhaps it's the smell, or a side-effect of its come loose, and there are several scuffs and scrapes.
magical potency.
2 Gaudy. These boots are a little too bold in design
2 Edible. Although it’s supposed to be applied to the or coloration to be considered fashionable, though
skin, you can eat this salve to augment its effects. perhaps their style suits some.
3 Warming. When applied to the skin, this salve causes 3 Itchy. The lining of the boots is unpleasantly itchy,
it to warm up, preventing the nasty effects of extreme causing you to fidget and rub or scratch your feet at
cold. Watch that you don’t apply too much. every opportunity.
4 Sticky. Unfortunately, this slave is sticky and gluey. 4 Furry. The boots have a thick, comfortable fur lining
It smears and stains, getting pretty much everywhere that keeps them incredibly warm. Great for the
whenever it’s used. tundra, terrible for a desert.

Ring Gem
This loop of finely crafted material is intended to be Cut and polished so that it gleams, this gemstone is
worn as a ring. From even the slightest touch, it’s the size of a human child’s fist and must be worth
clearly imbued with immense power. thousands of gold pieces.
1 Worthless. Despite its magical effects, this ring 1 Faultless. The gemstone is absolutely perfect in every
appears worthless. Perhaps because it’s made of a way, making it even more valuable than it would
cheap material, such as pewter. otherwise be.
2 Charming. Wearing the ring causes you to become 2 Familiar. There’s something unnervingly familiar
charmed by it, listening to its every command. Or, about the gemstone. Maybe you’ve seen it before, or
instead, it makes the wearer more charming to others. the color reminds you of childhood, or it holds your
mother’s face.
3 Fabulous. A truly gorgeous piece of craft, this ring
has been inlaid with gems, etched with wonderful 3 Strange. Bizarre doesn’t begin to cover it. The
patterns, or otherwise beautifully decorated. gemstone is strange is some way. It might enter
your dreams, scream when used, or summon tiny
4 Useful. As well as its magical effect, this ring has
aberrations.
another, simpler, function. It might serve as a
lockpick, firelighter, whistle, or whetstone. 4 Sparkling. The gemstone sparkles with interior light,
or makes a soft chiming sound when it’s exposed to
light it can reflect.
Bag
A well-made, sturdy sack of some kind designed to
hold other items, making them far easier to carry.
1 Solid. The bag is well-made and seems unlikely to
break. The stitching is sturdy, and the fabric it is made
from is tough, such as leather or canvas.
2 Neat. The bag folds up neatly or has numerous
internal pockets to make it more useful than it might
otherwise be.
3 Cumbersome. Although the bag is capable of holding
many items, it’s cumbersome in design, slowing you
down when it’s worn.
4 Entertaining. There’s something amusing about the
bag. Perhaps it has humorous patches sewn onto it, or
passes comment on passersby.

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d4 d8 Magical Effect Page
1 Protection 7
2 Stealth 7
3 Teleportation 7
4 Summoning 7
1-2
5 Finding 7
6 Psychic 7
7 Invigoration 8
8 Masterworked 8
1 Striking 8
2 Slaying 8
3 Defensive 8
4 Disguise 9
3-4
5 Animate Dead 9
6 Incapacitating 9
7 Alteration 9
8 Magical Movement 9

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Protection Summoning
This item magically protects its user from harm in This item has the ability to summon something into
some way. It might emit an abjuration aura or be existence or from another plane. It might have a
engraved with shielding runes. stylized depiction of what it can summon upon it.
1 Hardness. The item is enchanted with a toughening 1 Beasts. This item can summon beasts. It might create
charm, or made out of a magical material such as illusory animals, pull fey souls into bestial forms, or
adamantine. Critical strikes have no extra impact on call beasts to the users location.
you.
2 Elementals. This item summons elementals from
2 Interception. The item is animated through magic, their associated plane, or creates them from mundane
clockwork, or similar. It intercepts ranged attacks that sources such as small flames or vials of water.
would otherwise hit you.
3 Celestial. This item summons celestials from the
3 Defense. This item boosts your ability to defend heavenly planes. It might require some offering,
yourself. Whether that is empowering your armor or prayer, or libation to be made.
quickening your reflexes, you become harder to hit.
4 Fey. This item summons fey creatures such as a
4 Parrying. This item improves your ability to parry swarm of pixies or a lone hag. The fey might want
melee attacks, making you a formidable duelist. something in return for their service.

Stealth Finding
This item shrouds its user from detection, This item has the ability to detect something specific
improving their stealth and helping to hide them within a radius around itself. It might make sounds
from harm. when these things are near, or cause them to glow.
1 Nondetection. The item makes your footsteps and 1 Traps. This item detects traps around itself in an aura.
trails disappear mere moments after they’ve been left, It makes a soft sound, such as a whistling or whirring,
making you almost entirely untrackable. when it detects them.
2 Silence. The item creates an aura of silence, muffling 2 Creatures. This item detects creatures nearby. This
footsteps, conversations, or even the drawing of might prevent the user from being surprised. It could
weapons or casting of spells. apply only to specific creatures, such as dragons.
3 Camouflage. The item creates camouflage, 3 Treasure. This item can locate treasure within a
making it almost impossible to spot you in certain certain radius around itself. It might be able to give
circumstances, such as against rock or in shadows. directions to the user.
4 Smoking. The item can create clouds or plumes of 4 Secret Doors. This item detects and highlights secret
smoke, allowing you to sneak up on targets that can’t doors in some way. It might surround them with a
see, or evade those searching for you. soft glow to make them more obvious.

Teleportation Psychic
This item has glyphs upon it which facilitate This item is imbued with a psychic power that
teleportation. It can be activated to cause the user it bestows onto its user. The user might have to
to be magically transported to another location. concentrate on the power to use it.
1 Planar. This item allows its user to teleport to other 1 Scrying. This item can be used to spy on a location,
planes of existence in a pinch. It might be attuned to a person, or thing that the user can’t currently see. The more
specific plane, or allow free travel. familiar they are with their target, the better the scry.
2 Realm. This item allows its user to teleport to other 2 Mind Reading. This item allows the user to read the
realms on their plane. Maybe it only teleports to minds of others around them. They can get surface
preset circles or locations, or allows free travel. thoughts with ease, but more information requires
probing.
3 Line of Sight. This item allows its user to teleport to a
destination that they can see, out as far as the horizon. 3 Telepathy. This item allows the user to telepathically
communicate with others. The telepathy might be
4 Short Distance. This item allows its user to teleport,
restricted by distance, familiarity, etc.
but only over a short distance. It might have other
requirements, such as teleporting only into shadow or 4 True Seeing. This item allows the user to see through
sunlight. illusions, spot invisible creatures and hidden doors,
see into the ethereal, etc.

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Invigoration Slaying
This item invigorates its user in some way that This item has an enhanced ability to slay creatures
lasts until the user becomes separated from of a certain type, or confers that ability upon its
the item. The effect might be visible, or remain user. It bears marking alluding to this purpose.
undetectable.
1 Dragons. This item boosts its user’s ability to slay
1 Bolster Health. This item bolsters the users health. dragons. It might be made from dragon scales or
It might make them a more stalwart combatant or bone, or might have draconic text upon it.
resistant to poisons and diseases.
2 Giants. This item is designed to assist with the slaying
2 Boost Fortitude. This item boosts the fortitude of its of giants. It might be oversized to suit this purpose, or
user, making them less likely to become exhausted or but maintain a weight that facilitates wielding.
take mortal wounds.
3 Fiends. This item was created to help destroy fiends.
3 Improved Speed. This item improves the speed of the Perhaps it is covered with celestial script that hints at
user, making them fleet of foot. They might even gain its origin.
a new kind of speed, such as a climbing speed.
4 Monstrosity. This item enhances the wielder’s ability
4 Hasten. This item hastens its user, making them able to to slay monstrosities. Perhaps it has notches or marks
complete more actions in a shorter amount of time than to count the number of monsters it has slain.
before. They might become exhausted after doing so.

Defensive
Masterworked This item has been created to boost the defensive
This item has been created in such a masterful way capabilities of its user. It might have stylized
that it has taken on pseudo-magical properties shields or guardians on its surface.
thanks to the craftsmanship.
1 Displacement. This item causes an illusory duplicate
1 Accurate. This item improves the accuracy of the of its user to appear close to it, making it hard to
user when the item is used. A weapon might be more decipher which version to hit.
likely to hit, tools more likely to succeed, etc.
2 Blur. This item blurs and shifts the user, so that those
2 Potent. This item’s impact is improved. A weapon who can see the creature find it hard to target them as
might deal more damage, a tool’s effect last for longer, their form is wavering.
a spell focus allow for additional targets, etc.
3 False Strike. This item can be used to create an
3 Unbreakable. This item’s construction is such that illusory strike that puts foes on the back foot,
it essentially unbreakable. There might be a specific allowing the user to better defend themselves.
weakness to the item, such as being thrown into a
4 Mirror Image. This item creates a mirror image
volcano.
of the creature that can act of its own accord or be
4 Hidden. This item has been built with subtlety in commanded.
mind, making it easy to hide on its user’s person. It
might even be able to turn invisible.

Striking
This item has the ability to strike a target, or
confers that ability onto its user. It might be etched
with flames or embroidered with thunderclouds.
1 Thunderous. This item can be used to deliver a
thunderous strike that deals additional thunder
damage and deafens the target.
2 Momentous. This item can be used to deliver a
momentous strike that deals additional force damage
and shoves the target or knocks them prone.
3 Returning. This item can be thrown to strike a target,
after which it returns to the hand of the user.
4 Flaming. This item can be used to deliver a flaming
strike that deals additional fire damage and might
ignite the target.

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Disguise Alteration
This item has some way of disguising its user. It This item alters the abilities of another creature in
might be capable of making physical changes to some way. It might affect the user of the item, or
them, or create masking illusions. allow the user to augment others.
1 Clothing. This item can change the appearance of its 1 Brawn. This item increases the brawn of a creature,
user’s clothing. Perhaps it unfolds into a different set causing them to become muscular and strong,
of clothes, or creates dye. capable of lifting and carrying more, and hitting
harder.
2 Hair. This item can change the appearance of its user’s
hair. It might make an illusion that changes hair color, 2 Agility. This item increases the agility of a creature,
or cause rapid hair growth or loss. causing them to become more dexterous, have greater
fine motor skills, and making it easier for them to
3 Appearance. This item changes the physical
dodge.
appearance of the user in some way. It might make
them appear taller or shorter, thinner or fatter, etc. 3 Intellect. This item increases the intellect of a
creature, making them smarter and quicker. They
4 Voice. This item alters its user’s voice in some way.
might develop an eidetic memory or greater
Perhaps it changes the pitch, volume, speed, or some
spellcasting ability.
other facet of their speech.
4 Willpower. This item increases the willpower of a
creature, perhaps making them immune to fear or
Animate Dead charm effects, or more stoic in the face of risk.
This item has the ability to animate the remains
of living things, causing them to become undead
horrors under its user’s command. Magical Movement
This item imparts the user with magical movement
1 Zombies. This item turns zombies into corpses. of some sort. This might cause a physical change in
Perhaps it releases spores that inhabit the cadavers or their body.
animates them magically.
1 Flight. This item allows its user to fly. They might
2 Skeletons. This item causes skeletons to animate and
sprout wings from their back, or develop a membrane
follow commands. It might shroud them with eldritch
between their arms and legs to facilitate gliding.
magic or shadow.
2 Burrowing. This item allows its user to burrow. They
3 Ghouls. This item creates intelligent ghouls from
might develop spade-like hands and long claws, or be
corpses. Although slaves to their hunger, these
able to move earth using magic.
undead are capable of following complex commands.
3 Levitating. This item allows its user to levitate.
4 Ghosts. This item brings the souls of the deceased
They might do this using their mind, or might grow
back to the material realm, causing them to appear as
insectoid wings that keep them aloft.
spectral ghosts.
4 Water Walking. This item allows its user to walk on
water. Their feet might grow large or become webbed.
Incapacitating
This item has the ability to incapacitate other
creatures in some foul way. Use of the item might be
frowned upon or even prohibited in public places.
1 Suffocating. This item causes a target to begin
suffocating. Perhaps an arcane hand appears around
their throat, or their lungs are paralyzed by poison.
2 Slowing. This item causes a target to become
lethargic and sluggish. Their movements are slowed
and their ability to act diminished.
3 Enfeebling. This item saps the strength of a target,
causing them to become weak and infirm. This might
manifest physically.
4 Sickening. This item causes sickness in a target. They
might contract a foul disease or be incapacited by
retching or coughing.

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d4 d8 Origin Page
1 Aberrant 11
2 Human 11
3 Celestial 11
4 Draconic 11
1-2
5 Subterranean 11
6 Dwarven 11
7 Elemental 12
8 Elven 12
1 Fey 12
2 Abyssal 12
3 Infernal 12
4 Giant 13
3-4
5 Gnomish 13
6 Undead 13
7 Primeval 13
8 Monstrous 13

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Aberrant Draconic
This item was created by some aberration or alien This item’s origin lies with the dragons. It might
sorcery, the marks of which are clear to see in feature draconic script that illuminates with a fiery
strange glyphs and patterns. glow, or be made from glistening dragon scales.
1 Dead God. This item was forged from a part of a 1 Chromatic. This item was created by an evil
dead god. It might still retain some of that being’s chromatic dragon. Perhaps its presence inspires fear
sentience, or encourage certain behaviors. like a dragon’s roar, or it makes its user avaricious.
2 Mind Lord. This item was forged by a tentacled, 2 Metallic. This item was forged by a good metallic
brain-eating mind lord, or an ancient brain ruler. It dragon, and is likely made of highly polished metal.
might be made of humanoid flesh or alien metals. Perhaps it imparts the ability to speak draconic.
3 Eye Tyrant. This item was created by a floating, 3 Shadow. This item was made by a shadow dragon,
many-eyed eye tyrant. It might be augmented with one who has spent too long in the realm of darkness.
eyeballs or inspire vivid dreams. It might smoke softly or emit a purple gloom.
4 Aboleth. This item was created by an aboleth. It 4 Gemstone. This item was created by a neutral
might nullify divine magic around it, only work gemstone dragon. It’s almost certainly made of
underwater, or be slimy to the touch. gemstone, and worth a huge amount.

Human Subterranean
This item was forged by human hands, and bears A subterranean culture is responsible for
obvious marks of craftsmanship. It might even the creation of this item. It might glow when
have some identifying symbols. underground, or always point toward the surface.
1 Coastal. This item was made by a coastal culture, 1 Deep Gnomes. Deep gnomes created this item using
utilizing shells, coral, driftwood, fishbone, and other complex clockwork mechanisms and strange rare metals.
coastal materials.
2 Dark Elves. Dark elves made this item, which is likely
2 Urban. This item was made in an urban location, covered with spider and web motifs, and made of
which is obvious thanks to distinguishing symbols black or purple materials.
upon it, such as a guild’s insignia or artisan’s mark.
3 Gray Dwarves. The gray dwarves forged this item.
3 Rural. This item was made by a rural culture, and It’s almost certainly made of iron and bears dwarven
uses simple materials such as cloth, leather, wood, pig runes. When used, it rings like a hammer on an anvil.
iron, and the like.
4 Burrowlings. Burrowlings, gopher-like humanoids,
4 Desert. This item was made by a desert culture. It created this item out of natural materials such as clay,
might have sandstone parts, copper or brass details, plant roots, and smooth stones.
or rare gemstones inlaid into it.

Dwarven
Celestial This item was created by dwarven artisans, whose
This item is of celestial origin, forged by a deity, master craft is clear. The item features harsh
angel, or other divine creature. It might be made angeles, geometric patterns, and runes.
from celestial steel or emit harmonic tones.
1 Mountain. Mountain dwarves made this item,
1 Angel. This item was created by an angel whose using common metals that have been made magical
masterful craft of creation is beautiful to behold. It through the addition of glowing enchanted runes.
might glow with radiant light or feature angel feathers.
2 Hill. Hill dwarves crafted the item, which is just as likely
2 Deity. This item was brought into existence by a deity. to be made of cut stone as it is metal. Hill dwarves often
Depending on exactly who created it, its features ornament their craft with depictions of myth and legend.
might vary from healing light to a conquering aura.
3 Volcanic. Volcanic dwarves forged this item in their
3 Couatl. This item was made by a couatl and features magma forges, perhaps from obsidian or other rare
bright colors, geometric patterns, and might make a materials. It might always give off warmth.
sound like wind chimes when used.
4 Desert. Desert dwarves are responsible for the
4 Unicorn. This item was created by a unicorn. Perhaps creation of this item from sandstone or rare gems.
it features a spiraling pattern, pale colors, or even It might be able to create water alongside its other
some unicorn horn. magical abilities.

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Elemental Abyssal
This item is of elemental origin, having been created This item was created by a powerful demon, or
in one of the elemental realms. It could have been perhaps a demonic noble. It’s awful to behold, and
made by a genie or other extraplanar being. using it sends shivers down your spine.
1 Air. This item was crafted in the realm of elemental air. 1 Spiders. The demon queen of spiders created this
Maybe it was made by birdfolk and is adorned with item from her own foul web. Carrying it on your
feathers, or gargoyles whose stone is remarkably light. person attracts spiders, using it makes them swarm.
2 Earth. This item was made in the realm of elemental 2 Hunger. The demon lord of hunger created this
earth, perhaps by a dao who encrusted it with item. Those who bear it are always famished, and it
precious stones or a giant who made it enormous. demands a flesh offering to be used.
3 Fire. This item was made in the realm of elemental 3 Ooze. The demon lord of oozes created this item
fire. It might have been forged by azers out of solid from crystalized slime and sludge. It might allow the
lava, or salamanders whose items smoke perpetually. user to turn into a fluid form, or give them acidic
skin.
4 Water. This item was made in the realm of elemental
water, perhaps by merfolk who work solely in coral, 4 Beasts. The demon mother of beasts created this item
or by a marid who used priceless nacre. from pelt, horn, bone, or ivory. Using it makes the
bearer more and more bestial.

Elven
This item was made by the elves, and shows the Infernal
signs of their delicate artisanal craft. The flowing This item was forged by devils in the fires of hell. It
form of the item is complimented by script. could be made of black iron, humanoid leather, or
other awful materials.
1 Wood. This item was made from rare wood by wood
elves, who make the wood look like water with their 1 Greed. Created by a devil of greed, this item makes
incredible craft. The item fits in your hand with ease. its user avaricious. It might itself be made of solid,
enchanted gold.
2 High. High elves created this item using fine materials
such as mithril. The item is light, and decorated with 2 Legion. This item was created to outfit a warring
elven poetry written in flowing patterns. devil within an infernal legion. It’s marked with that
devil’s name and symbol, and has a commanding
3 Aquatic. This item was created by aquatic elves, who use
presence.
coral, shells, driftwood, nacre, and other aquatic materials.
It might convey the ability to breathe underwater. 3 Deception. This item was created for a deceptive
purpose. It has a hidden use that only those who
4 Arctic. Arctic elves created this item from ice that
speak infernal can unlock..
never melts, or from pelts of rare animals. It emits a
warmth that can never be quelled. 4 Disaster. Intended to bring catastrophe, this item was
created by a powerful devil. Using it might summon
that devil from the hells.
Fey
Some devious fey creature created this item. There
might be sylvan script upon it, beautiful flower
patterns, or dark shadows moving within it.
1 Hag. A foul and wretched hag made this item. It
might be made from stitched humanoid skin, rotting
plant material, or black iron.
2 Fairy. A fairy made this item. When not in use, it
shrinks down to a tiny size. It might be made from
toadstool caps, beetle wing cases, or other tiny materials.
3 Satyr. This item was made by satyr, and likely has
the ability to produce strong wine or mead, or create
magical song alongside its other properties.
4 Nature Spirit. A nature spirit of some sort created this
item. A dryad might make items out of sacred wood,
while a nymph might make items from water lily flowers.

-12-
Giant Primeval
This item was made by a giant, and is of colossal This item’s creation is so ancient that it predates
size. The item shrinks when used by smaller history. No one knows its true origin, but guesses
creatures thanks to magical giant runes. can be made as to its creation.
1 Hill. Hill giants created this item in a rather brash 1 Ancient Deity. This item was created by an ancient
and unrefined fashion. It serves its purpose well, but deity, a titan of great power. It likely has a connection
the construction is shoddy. to an element or force of nature.
2 Frost. Frost giants made this item, perhaps from 2 Humanoid. Primeval humanoids created this item
the bones of a defeated monster or the pelt of a from basic materials such as flint, bone, and wood.
mammoth or saber-toothed tiger.. Despite its rough appearance, it functions perfectly.
3 Fire. Fire giants forged this item in their immense 3 Primal. This item was created by primal chaotic
smithies. It could be inlaid with gemstones that glitter forces. The item bears a mark of chaos, and might not
with volcanic wrath. function as expected.
4 Storm. Storm giants brought this item into creation, 4 Bestial. This item was created by ancient, intelligent
perhaps in a flying cloud forge or beneath the ocean. beasts. It might allow its bearer to speak with animals
It attracts lightning whenever it is used. or even command them.

Gnomish Monstrous
Ingenious gnomes created this item, which is This item was crafted by a monstrous being, one
likely a hybrid of magic and technology. Their who used sickening materials or methods to create
inventiveness is unparalleled. the item.
1 Rock. Rock gnomes created this item using copper 1 Kraken. This item was made by a kraken from
cogs, steam power, or clockwork parts. It likely folds the wood or sails of sunken ships. The howling of
up small or has other auxiliary uses. drowning sailors can be heard whenever it is used.
2 Forest. Forest gnomes made this item from natural 2 Medusa. A medusa cut this item from the stone of
materials such as mushroom, lichen, root, or their petrified victims, or from their stolen garments.
bark. Despite the natural materials, it still has a It bestows deadly beauty upon its user.
technological power.
3 Naga. This item was created by a naga using dark
3 River. River gnomes created this item, which might magic. It might have a soul trapped within it, or
be hydraulic or work through the movement of sand. perhaps summons snakes when used.
No matter the weight of the item, it floats in water.
4 Sphinx. A sphinx created this item, which can only
4 Urban. Gnomes from an urban culture made this be used once the riddle written across its surface is
item. The marks of a gnomish crafting guild can be solved.
found upon it.

Undead
This item was created by the undead, and features
grim depictions of the living dead and their deeds
upon it.
1 Vampire. A vampire created this item, perhaps for a
favored thrall. The item might disintegrate if brought
into sunlight, or only work when soaked in blood.
2 Ghoul. An intelligent ghoul created this item,
possibly from flesh and bone. Those who carry it
become highly carnivorous.
3 Tomb Lord. A mummified tomb lord made this item
from sandstone, gemstones, and gold. It leaks sand
when used, and makes its user thirsty.
4 Wraith. A spectral wraith created this item, which
might be ethereal. Perhaps the item only works under
moonlight, or allows its bearer to speak with the dead.

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d4 d8 Current Location Page
1 Treasure Room 15
2 Hoard 15
3 Prison 15
4 Junk Shop 15
1-2
5 Buried 15
6 Monster Lair 15
7 Temple 16
8 Trapped Vault 16
1 Ancient Dungeon 16
2 Maze 16
3 Pyramid 16
4 Wilderness 17
3-4
5 Ruin 17
6 Hazardous 17
7 Astral Plane 17
8 Hell 17

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Treasure Room Junk Shop
This item is hidden away in the treasure room of This item can be found in a junk shop filled with
some avaricious agent of greed. Recovering it from items; many treasures, many not. The shop’s owner
beneath their nose will be a challenge. might not even realize they have the item.
1 Monarch. This item is kept in a pile of other treasures 1 Back Alley. The junk shop is on a shadowed back
by a monarch, who might not realize the true power alley of an otherwise gleaming citadel. The items
that it holds. within don’t live up to the city’s morals.
2 Tribal Chieftain. This item is in a hoard of items 2 Gang Run. The item is in a gang-run junk shop,
collected by a tribal chieftain and fiercely guarded by whose owners take careful note of who buys the items
stoic warriors. It might have been taken as a trophy. in case they ever want them back.
3 Abandoned Crypt. This item is stored among other 3 Stolen Goods. This item is one of numerous stolen
magical items in an abandoned crypt. Though its owner treasures in the junk shop. The thief who owns the place
is dead, they still will not be happy with you taking it. might take something of yours while you’re not looking.
4 Eye Tyrant. This item is in the treasure chamber of a 4 Extraplanar. The junk shop is on another plane of
flying eye tyrant, that spends its days polishing it and existence, or in its own demiplane or extraplanar space.
coveting it.

Buried
Hoard This item is buried somewhere, perhaps nearby.
This item is in an enormous treasure hoard In order to reach it you’ll need at least a shovel,
guarded by some evil creature keen to maintain perhaps magic or some burrowing creature.
control of the item.
1 Graveyard. This item can be found in a grave. Maybe
1 Dragon. This item is stacked in a pile of glittering the item is with a previous owner, or perhaps was
gold and treasures. You’ll need a shovel to dig it out if buried in their place.
the ancient wyrm doesn’t spot you coming.
2 Desert. This item is buried beneath the infinite sands
2 Orc Warlord. This item is in the war loot of an orc of a sprawling desert, and might take centuries to find
warlord devoted to the deity of bloodlust. Their spoils without divination.
of war are guarded by veteran warriors.
3 Swamp. This item is buried in a sucking swamp. It might
3 Hydra. This item is submerged in the boggy lair of be slowly sinking deeper and deeper into the mire.
a reptilian hydra. It might be stashed in with the
4 Treasure Island. This item is buried on a remote island,
monster’s eggs.
with only a tattered old map leading to its location.
4 Kraken. This item is in the sunken treasure trove
of a kraken. Perhaps it was part of a pirate captain’s
treasure first, or perhaps the kraken created it. Monster Lair
This item can be found deep in the lair of a foul
monster who seeks to kill and consume all who
Prison come its way.
This item is locked up in a prison, perhaps on the
person of a prisoner who has not yet escaped, 1 Troll. The item can be found in the reeking bog
perhaps in a vault designed to hold possessions. where a troll lairs. It might be nestled among skulls or
half-sunken in a pool of sludge.
1 Hobgoblin. This item is in a hobgoblin prison; a
2 Manticore. The item hangs from a precipice in a
towering monolith of cut stone with hundreds of tiny,
manticore’s lair. Perhaps it’s stored away within
windowless cells.
an inaccessible cave, or hanging from a nest of
2 Dwarven. This item is in a dwarven jail, perhaps in interwoven branches.
the hands of an outlawed sorcerer or the pockets of a
3 Basilisk. The item can be found in a basilisk’s lair.
creature lurking in the shadows.
Perhaps it’s frozen into the hand of a petrified
3 Ethereal. The prison this item is contained in is creature, or hidden in a crack in the rock.
ethereal. Reaching it requires unique magic that
4 Lamia. The item is in the luxurious lair of a lamia.
allows you to enter the ethereal realm.
It might be protected by thralls or guards, or in a
4 Warded. The prison that this item is held in is decadent treasure cavern.
warded with abjuration spells to stop it being stolen.
The prisoners inside might be those who cast the
enchantments.

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Temple Maze
The item is in a place of worship; a temple, church, The item is in the center of a labyrinthine maze
shrine, or similar. Those who worship at the place designed to confuse those who would seek it out.
might not know of its power or existence.
1 Sphinx. The item is guarded by a riddling sphinx that
1 Eldritch. The item can be found in a shrine devoted does all it can to perplex those who seek the item, and
to an eldritch being from beyond the stars. It might prevent it being found.
be the center-point of a cult’s worship.
2 Minotaur. The item is at the heart of a labyrinth in
2 Celestial. The item is in a celestial shrine devoted which a minotaur lairs. Perhaps the item even belongs
to an angel or good deity. Perhaps it is part of a holy to the bestial monstrosity.
armory, or is sealed away because of its evil intent.
3 Plane of Air. The item is in a cloud maze which hangs
3 Infernal. The item is part of an infernal fane where in the elemental realm of air. Perhaps it’s guarded by
devil-worshippers come to make sacrifices. Perhaps gargoyles or birdfolk.
the item contains a trapped fiend.
4 Mental. The item is locked away in the mind of an
4 Death Deity. The item is in the temple of a deity of incredibly intelligent being, who has created a mental
death, whose murderous worshippers will not be maze in a pocket dimension which must first be
parted from it at any cost. solved.

Trapped Vault Pyramid


The item is stored in a vault which has been The item is located within a monolithic pyramid
trapped in many different ways to prevent which rises high enough to blot out the sun. It is
adventurers getting their hands on it. guarded by something truly terrifying.
1 Volcano. The item is within a vault inside an active 1 Snakefolk. The item belongs to a culture of slave-
volcano, which is rigged to flood with lava if intruders taking, sacrifice-making snakefolk who use it for
are detected. nefarious ends, but protect it highly in one of their
pyramids.
2 Plane of Water. The item has been submerged in a
vault in the elemental realm of water. Those who seek 2 Mummy. The item is in a sand-blasted pyramid
it must take measures against being drowned. within which a mummy slumbers in its sarcophagus.
Taking the item incurs its wrath, and perhaps its
3 Bank. The item is within the trapped vault of a bank
curse.
which is looked after by diligent guards. The traps
might be a mix of magical and mundane. 3 Floating. The pyramid is floating, perhaps in the air
or within a body of water. Reaching it is the hardest
4 Construct. The item is within a living vault–an
part of recovering the item.
enormous construct that strides plains and mountains
and has mechanical traps within its workings. 4 Plane of Fire. The item is within a great brass
pyramid on the plane of fire guarded by genies,
salamanders, azers, or other elemental beings.
Ancient Dungeon
The item can be found within an ancient dungeon.
Perhaps it is in the upper layers where an
unfortunate met their end, or buried deep down.
1 Plane of Earth. The item is in a dungeon whose
depths reach down into the elemental realm of earth.
It might be guarded by elementals or genies.
2 Past Civilization. The item is in the city of a past
civilization which has since sunk beneath the earth.
Perhaps the ancient streets are patrolled by undead.
3 Living Lore. The item is in a dungeon which is
occupied by living lore–myth and legend come to
life in ephemeral form, or even as animated books or
tablets.
4 Lich Lair. The item is in the lair of an undead
spellcaster, who seeks to feed souls into its phylactery.

-16-
Wilderness Astral Plane
The item is lost out in the wide wilderness, The item has been cast into the astral realm, where
perhaps because it was dropped at some point by a only projectionists or powerful teleportation can
previous, careless owner. reach it.
1 Bog. The item can be found within a boggy wetland, 1 Titan. The item belongs to a titan, an ancient being
submerged beneath the quicksand and oozing muck. that navigates the astral searching for worlds to
Maybe nearby plants are impacted by its magic. consume and destroy.
2 Jungle. The item is lost within a vast jungle, where 2 Petrified God. The item is in the hands of a dead god,
dangerous animals might kill and eat you as soon as whose form has turned to stone or silver out in the
you turn your back. astral realm.
3 Tundra. The item is somewhere out in the freezing 3 Alien Citadel. The item is within an alien citadel
tundra, perhaps frozen into a block of ice or buried where it is fiercely protected by the rulers. They might
beneath snow drifts. have stolen or created the item.
4 Fungal Forest. The item has come to rest in a huge 4 Astral Ship. The item is in the hold of an astral ship
fungal forest where mushroom spores warp the mind. which flies between worlds and stars using silver sails
and a magical helm.

Ruin
The item has ended up in a ruin; a somber Hell
reminiscence of the past. Perhaps those that once The item is in the depths of the infernal plane,
lived there are connected to the item in some way. secreted away in one of the many rings of hell
where devils make deals and wage war.
1 Haunted. The item is in a haunted ruin, and the
ghosts that linger in the place will not part with it 1 Fortress. The item is within an infernal fortress,
lightly, if at all. perhaps one capable of flying across the battlefields of
the wicked realm.
2 Hidden Library. The item is stacked on the shelves or
locked within the reading room of a hidden library, 2 Possession. The item is in the possession of a devil
the knowledge of which has been lost to civilization. or other fiend who lives in the hells. They might be
willing to part with it for the price of a few souls.
3 Crumbling Castle. The item is in the deepest
dungeon or loftiest tower of a crumbling castle, which 3 War Chest. The item is in the war chest of an infernal
threatens to fall down at any moment. legion, being carried around across the battlefield for
when it comes in useful.
4 Wizard Tower. The item can be found, fittingly,
within a wizard’s tower that has long since been 4 Merchant. The item is in the bazaar of a fiendish
abandoned. Perhaps this is where it was created or merchant who is trying to acquire souls through the
enchanted. sale of magical items and treasures.

Hazardous
The item is in a truly hazardous location that
makes reaching it almost impossible. Perhaps it
was deliberately placed here to keep it safe.
1 Lava Flow. The item is being pulled along by an
immense lava flow. The magma is hot enough to
ignite flesh. If it cools, the item will be sealed within.
2 Ice Cave. The item can be found within an ice cave
that descends down for hundreds if not thousands of
feet, where no light or warmth can be found.
3 Subterranean Canyon. The item is deep within the
earth itself, in a canyon beneath the surface where
swarms of bats cluster and awful things move in the
darkness.
4 Geyser Field. The item is in a geyser field, perhaps at
the bottom of one of the boiling, steam-filled craters.

-17-

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