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PAC1 ChartsTables-v1.0
PAC1 ChartsTables-v1.0
Terrain Type Cost Def. Value Control? Aerial | Patrol Combat Effects Type
Mot. = 2
Clear 1 Yes Auto NE F/O
Others = 1
Primary
Mot. = ½ Mot. = 2
Road OT OT OT OT
Others = 1 Others = OT
Sec.
Road 1 OT OT OT OT OT
Both: +1
Town 1 2 No 3|6 VP FWA F
Bombardment
Broken Arrow Air Points PAVN 66th Regt Variable Entry
SF Camp OT 4 No OT Both: +3 O Die Number Die Number Turn Die Roll for Entry
Roll of Points Roll of Points 1 1
No Maneuver 1-2 10 1 30 2-4 1-2
US Base 1 5 No Auto Assault +3 O 3-5 7 2 25 5-8 1-3
6-8 5 3-5 20 9-12 1-4
Tea
Plantation 1 2 Yes Auto NE F/O 9-10 3 6-8 15 13+ 1-5
9 10 Explanation:
Explanation of Results:
Both: +2 10 5 In the PAVN Reinforcement Phase, the PAVN player
Hot Landing Zone: The number of extra Air
Pleiku 1 4 No Auto VP FWA F secretly rolls one die. If the 66th arrives, he rolls another
Bombardment +1 DRM for every two Points indicated are
immediately available for use die to determine the entry area. The PAVN player may
additional adjacent
in that combat. deceive the US player by always rolling twice and/or using
Light enemy occupied hexes
Hidden Movement markers to simulate entry.
2 2 Yes 4|5 Both: +1 F/O
Jungle
Notes:
Dense * Observation DRM:
Jungle
3 3 No 2|3 Both: +2 F –1 per adjacent Air Defense Fire Damage
friendly-occupied Air Defense Fire To Hit
hex Die Target Type
Brigade HQ OT 4 No OT Both: +2 O –1 for assisting Patrol Die Roll All Targets Roll OBS Gunship Transport Air Pt.
marker ≤2 Hit If HIT, 1 STEP STEP STEP –4*
3+ Miss then
Forested Italic TDV: No Retreat 2 STEP Abort 2 STEP –3*
3 3 Yes 3|4 Both: +2 F with Step Loss &
Hill DRM: 3 Abort 2 Abort 1 Abort 2 –2
Fatigue (8.5.7 #1) –1 per revealed artillery unit adjacent
4 Abort 2 –3 Abort 1 –1
Terrain Effects Chart