The document summarizes the initialization of a Ren'Py game on an Android device with model V2036 and screen size of 5.536 inches. It details various steps of the initialization process including loading scripts and saves, analyzing screens, compiling code, and initializing the graphics renderer. The total time for initialization was 15.60 seconds.
The document summarizes the initialization of a Ren'Py game on an Android device with model V2036 and screen size of 5.536 inches. It details various steps of the initialization process including loading scripts and saves, analyzing screens, compiling code, and initializing the graphics renderer. The total time for initialization was 15.60 seconds.
The document summarizes the initialization of a Ren'Py game on an Android device with model V2036 and screen size of 5.536 inches. It details various steps of the initialization process including loading scripts and saves, analyzing screens, compiling code, and initializing the graphics renderer. The total time for initialization was 15.60 seconds.
Bootstrap to the start of init.init took 0.00s Manufacturer vivo model V2036 Screen diagonal is 5.53664025656 inches. Early init took 0.14s Early init took 0.14s Attempting to copy your saves from stock location... Android search paths: /storage/emulated/0/Android/data/com.estrada777.theguyincharge/files/../../../../ Documents/RenPy_Saves/com.estrada777.theguyincharge/game /data/user/0/com.estrada777.theguyincharge/files/game Loader init took 1.66s Loader init took 1.66s Loading error handling took 0.24s Loading error handling took 0.24s Loading script took 3.94s Loading script took 3.94s Saving to /storage/emulated/0/Android/data/com.estrada777.theguyincharge/files/../../../../ Documents/RenPy_Saves/com.estrada777.theguyincharge Loading save slot metadata. took 3.51s Loading save slot metadata. took 3.51s Loading persistent took 0.03s Loading persistent took 0.03s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (7, 4, 11) Running init code took 0.47s Running init code took 0.47s Loading analysis data took 0.41s Loading analysis data took 0.41s Analyze and compile ATL took 0.21s Analyze and compile ATL took 0.21s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 0.58s Initial gc. took 0.58s DPI scale factor: 1.000000 Creating interface object took 0.00s Creating interface object took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.62s Init translation took 0.62s Build styles took 0.02s Build styles took 0.02s Load screen analysis took 0.33s Load screen analysis took 0.33s Analyze screens took 0.01s Analyze screens took 0.01s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 1.16s Prepare screens took 1.16s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start took 1.10s Interface start took 1.10s
Initializing gles renderer:
primary display bounds: (0, 0, 2225, 992) swap interval: 1 frames Fullscreen mode. Vendor: 'Qualcomm' Renderer: 'Adreno (TM) 610' Version: 'OpenGL ES 3.2 V@0502.0 (GIT@436a040394, Ie3251bda9d, 1602675988) (Date:10/14/20)' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 16384 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1280, 720) physical=(2341, 1080) drawable=(2341, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 15.6085619926s Screen sizes: virtual=(1280, 720) physical=(2225, 992) drawable=(2225, 992) Root FBO is: 0 FBO Maximum Texture Size: 2048 Hid presplash. Screen sizes: virtual=(1280, 720) physical=(2341, 1080) drawable=(2341, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048