This log document records details from initializing an Android game made with Ren'Py on a Xiaomi phone. It lists processing times for loading scripts, saving data, compiling code, and creating the interface. Graphics initialization reveals the device has an ARM Mali-G52 GPU supporting textures up to 2048px. The game is fully initialized in 5.6 seconds.
This log document records details from initializing an Android game made with Ren'Py on a Xiaomi phone. It lists processing times for loading scripts, saving data, compiling code, and creating the interface. Graphics initialization reveals the device has an ARM Mali-G52 GPU supporting textures up to 2048px. The game is fully initialized in 5.6 seconds.
This log document records details from initializing an Android game made with Ren'Py on a Xiaomi phone. It lists processing times for loading scripts, saving data, compiling code, and creating the interface. Graphics initialization reveals the device has an ARM Mali-G52 GPU supporting textures up to 2048px. The game is fully initialized in 5.6 seconds.
Bootstrap to the start of init.init took 0.00s Manufacturer Xiaomi model M2004J19C Screen diagonal is 5.35996214678 inches. Early init took 0.20s Early init took 0.20s Android search paths: /storage/emulated/0/Android/data/com.lunarmist.mainseduction/files/../../../../ Documents/RenPy-Saves/com.lunarmist.mainseduction/game /data/user/0/com.lunarmist.mainseduction/files/game Loader init took 0.04s Loader init took 0.04s Loading error handling took 0.13s Loading error handling took 0.13s Loading script took 2.16s Loading script took 2.16s Saving to /storage/emulated/0/Android/data/com.lunarmist.mainseduction/files/../../../../ Documents/RenPy-Saves/com.lunarmist.mainseduction Loading save slot metadata. took 0.15s Loading save slot metadata. took 0.15s Loading persistent took 0.00s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (7, 1, 1) Running init code took 0.73s Running init code took 0.73s Loading analysis data took 0.06s Loading analysis data took 0.06s Analyze and compile ATL took 0.06s Analyze and compile ATL took 0.06s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Making clean stores took 0.00s Initial gc. took 0.38s Initial gc. took 0.38s DPI scale factor: 1.000000 Creating interface object took 0.02s Creating interface object took 0.02s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.41s Init translation took 0.41s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.05s Load screen analysis took 0.05s Analyze screens took 0.00s Analyze screens took 0.00s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.19s Prepare screens took 0.19s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Running _start took 0.01s Interface start took 0.53s Interface start took 0.53s
Initializing gles renderer:
primary display bounds: (0, 0, 2134, 1004) swap interval: 1 frames Fullscreen mode. Vendor: 'ARM' Renderer: 'Mali-G52' Version: 'OpenGL ES 3.2 v1.r26p0-01eac0.035aefc9426b37ec2259de8e3dc4e984' Display Info: None Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 8192 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1920, 1080) physical=(2264, 1080) drawable=(2264, 1080) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 5.61817002296s Hid presplash. controller: u'05000000306132330000000001000000' u'uinput-fpc' 1 Entered background.