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An ability is something that has a major impact on your likelihood to succeed or fail at a task,
granting advantage or disadvantage on a rolled test. It should be considered as a dominant influence
on any ‘argument’ put forward in situations that do not require you to roll dice.
They are usually applicable in certain circumstances but are not useful in all situations, as such they
offer a basic +1 bonus in rolled tests. When a problem is within the sphere of knowledge of a
profession then it should normally be considered as having a positive influence on your proposal. A
profession can also be considered to negatively effect a task should it be something alien to that
profession eg a Healer having to fight, a Warrior trying to make a set of clothes.
Whilst you could treat combat as a mechanical dice rolling exercise it is better to use the Matrix
style proposal of an argument with three factors to explain why your proposal will succeed. You can
then either accept the proposal or use it to heavily modify the dice roll. For example a referee could
consider that the argument itself will add or subtract from a dice roll – it is normally best to make
this a -2 to a +2 modifier to not overly impact the dice roll.
A Referee could decide that this is a strong proposal and simply accepts that the player has argued
their case successfully and thus it becomes ‘fact’. The Orcs either flee or are destroyed. However,
they could also counter that the Orcs are scared of their master, do not fear just one man and have
armour. This being the case the outcome is now uncertain and a test via dice is needed.
Kannan rolls with advantage as they are strong, as they are a Warrior by profession they are +1, it is
likely that they have a +2 skill bonus from being a veteran fighter. On a roll of 7 with a bonus of 3
they would have a total of 10. The Orcs are strong, not fighters but are scared and feeling confident
– a referee could call this a roll with advantage but apply just a +2 bonus, resulting in a score of 9;
the Orcs are thus defeated.
Bear in mind that dice are random and as such the actual result could be very different – but the
probability is that rolling dice adds nothing to the actual end result compared to the argument made
by Kannan’s player. As such it is normally better to have a discussion rather than resort to fate, it
keeps the group in the moment and flows better.
If using the Argument as a modifier I would consider the players argument to be a good one and add
a +1 or +2 modifier (dependant on how long the campaign has been running)