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TABLE OF CONTENTS
THE RAINY CITY 3 THE MURK 32

FROM THE AUTHOR 4 LEVEE TOWN 34

THE PEOPLE 6 THE SUMP 38


THE SEASONS 8 THE MIDS 42
LIFE IN THE RAINY CITY 12 EMBASSY ROW 46
RICKETY AND THE SWELLS 16 THE HEADLANDS 50
VAGABOND BAY 20 TOWER CLIFFS 54
OLD TOWN 24 THE PATRONS 58
MAP OF THE RAINY CITY 30 THE SANDESTIN 60

Created & Written by: Rich Forest


Additional Development: Andrew D. Devenney, Alisha Forest, & Bill Spytma

Cover Design & Cartography: Andrew D. Devenney


Interior Art: Bill Spytma

Editing & Layout: Andrew D. Devenney


Layout Consultant: Ben Terry

Copyright © 2020 by Superhero Necromancer Press, LLC. All rights reserved.


The Fell Types are digitally reproduced by Igino Marini. www.iginomarini.com

Superhero Necromancer Press, LLC


http://www.superheronecromancer.com
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0DUNHWVLQWKH5DLQ\&LW\DUHŕQHSODFHVWRVKRSDQGWREHVHHQ
3
THE RAINY CITY
It’s the end of the world.
It always rains. Rain beats against the walls. It seeps through the shutters. It pours
RŔWKHPRVV\EDFNVRIWKHJDUJR\OHV,WWXUQVVWUHHWVLQWRVWUHDPVDQGULYHUV
Teetering, damp towers lean against rotting townhouses thrown together in
the ruins of a once gleaming city. Servants dash through storms on petty errands.
)LUHSODFHVVSXWWHUZHDNO\DQGVSHOOERRNVŕOOHGZLWKPROG\VSHOOVURWLQVSLWHRIWKH
protections lavished on them for their precious contents.
The Grand Academy of Magick used to be here. But that was before the world
ended and the rains came. Now the Grand Academy is mostly under the murky
channel that divides Old Town from the Mids, its secrets ruined and lore lost. A few
of the highest towers peek out of the still dark waters of the Murk, testifying to its
presence. Ferrymen use the towers as moorings and wayposts when the rain and fog
make navigating the bay treacherous. The school is a remnant of a past world.
But there is magic here. Wizards hide themselves away in their damp town-
KRXVHVDQGFOLŔWRSWRZHUVHDFKRQHMHDORXVO\JXDUGLQJWKHIHZVHFUHWVWKH\VWLOO
have, scrounging and scheming for more. The richest people live on Embassy Row
amidst the peaks, where the rains pour down the stepped streets in waterfalls. The
poorest live in the Sump, a low-lying slum that is as much a swamp as it is a neigh-
borhood of rotting stilt huts. Alchemists lead the guilds that rule over Old Town.
The desperate, striving tradesfolk and merchants build their townhouses in rings
that cling to the lower slopes of the peaks. Refugees from strange foreign worlds
ZDVKXSLQ9DJDERQG%D\WKHLUZRUOGVSDVVHGWKHFLW\WKHLUŕQDOKDYHQ
5DLQZDWHUSRXUVRŔWKHEDFNVDQGIURPWKHPRXWKVRIWKHJDUJR\OHVWKDWGHF-
orate the stone towers and keeps. They plot too. Some say they plot to destroy
the city, but wizards sometimes hire them to keep watch over their petty secrets
DQ\ZD\0RVWŕQGWKDWURXJKPHQDUHVHFXULW\HQRXJK9LROHQFHFRPHVHDVLO\WR
them, and they care little for sorceries. But thieves can make a fortune here, if they
are quick and clever. From the lowliest medium to the greatest wizard, the mages
hire experts to steal spells and enchanted items from their enemies. And from their
friends.
It’s the end of the world. It always rains. Your fate is in the hands of wizards,
alchemists, and thieves.
But it doesn’t have to stay that way...
4
FROM THE AUTHOR
Hello, friend! Welcome to the Rainy City.
I am Warden Beauregard Hardebard, d of the Master and Four Wardens of
the Fraternity of the Art or Mystery of Haberdashery and Millinery, and this is my
home. I am feeling loquacious, and I have come down to the bay to show someone
around. It is an occasional hobby of mine.
You are very fortunate!
6RWRDQVZHU\RXUTXHVWLRQVŕUVW
Yes, it always rains. No, it never stops. No, not ever. Yes, never. Really!
<HV\RXVHHQRŕUHV,WLVWKHUDLQ\VHDVRQDQGŕUHVGRQRWOLJKWHYHQZHDNO\
%XWZRUU\QRW'XULQJWKHZLQG\VHDVRQDQGWKHTXLHWŕUHVGROLJKW9HU\ZHDNO\
admittedly, and with much smoke. But this is a good thing, for smoke clears the
GDPSIURPWKHOXQJVDQGLVPRVWKHDOWKIXO$QGGXULQJŕUHOLJKWŕUHVGREXUQ
There are grilled foods!
How do we cook the rest of the year? Well, mostly with boiling salts, available
IURPDQ\DOFKHPLVWDQGQRRQHHOVH$QGPRVWIUXLWVYHJHWDEOHVKHUEVDQGŕVKHV
can simply be eaten fresh.
How do we light the place? Oh, all manner of ways. Wisp-lamps, naturally.
%LROXPLQRXVŕVKLI\RXDUHYHU\SRRURUYHU\ULFK*ORZYLDOVDYDLODEOHIURPDQ\
alchemist, and no one else.
5DWV"1RQRFRPPRQUDWVZKLFK\RXPLJKWŕQGRGGEXWWKHUHLVDQH[SOD-
nation, and it has nothing to do with superstition. Puddings! The city is entirely
infested by oozes and slimes. They consume the rats, and much else besides. The
Puddinghands Union can only do so much to stem the tide.
Who runs the place? It depends on where you are. There’s no emperor, king,
or mayor, and the “High Parliament” isn’t really. A parliament, I mean. There are
solicitors who seal and guarantee contracts through covenous pacts with ghosts and
devils. No mortal laws as such, strictly speaking, except that it is best not to cross
the wrong people.
To whom do we pray? Oh, I’m sorry to be the one to tell you, friend. The gods
DUHQıWKHUHULJKWQRZ7KH\MXVWGRQıWFRPHDURXQG0D\EHWKH\ıUHGHDG0D\EH
WKH\GRQıWFDUH0D\EHWKH\MXVWGRQıWOLNHWKHZHDWKHU%XWGRQıWZRUU\ZHVWLOO
have all the religion you could possibly need!
Welcome to the Rainy City. Let’s have a look around.
5

The Rainy City, looking north from Pondheim in the Sump


6
THE PEOPLE
Achterfuss: Undulating, orating cephalopods.
Waterbreathers, most stay in Underharbor and the
sea, but some reside in the canals and pools of the
city, emerging onto the streets during the rainy
season to labor, trade, sputter, and opine.

Boggy: Small, stout, stolid, and bouyant, bog-


gies hail from Bog End in the Sump. Many are
content there, eating crawdy pie, playing water
UXJE\DQGVPRNLQJUHHGZKHQWKHŕUHVZLOOOLJKW
2WKHUV ŕQG ZRUN DV ERWWOHUV LQ ZL]DUG WRZHUV
immune as they are to enchantments.

Deepsy: Victims of “the Depsis,” a malaise which


PDNHVLWVVXŔHUHUVSURJUHVVLYHO\ŕVKLHURYHUWLPH
Deepsies can breathe both air and water, often
serving as intermediaries in trade with Underhar-
ERURUMRLQLQJŕVKLQJVDLOLQJDQGVDOYDJHFUHZV

Gargoyle: Still, stone life. Watchers and plot-


ters, perched on walls and roofs. Gargoyles are
carved into life by skilled craftsmen and carry
something of their makers in their manners
DQGPRWLYHV0DQ\RŔHUVHUYLFHVWRZL]DUGVDQG
guilds, but none, ever, are servants.

Ghoul 6RSKLVWLFDWH ŖHVKHDWHUV RI 5HVSHFWDELO-


ity Row and County Gaunt. Rarely invited to
parties. Fond of crypts, but not for the scenery.
Old money. Dead, without; unlive, within. Always
hungry, but exceedingly civilized about it. Stop by
for tea, but don’t tarry.
7

Gull: Chirping, wailing, opportunistic. All gulls


of the Rainy City are Gulls—intelligent, three feet
WDOODQGZLWKZLQJVWKDWFDQŖ\RUKROGWRROVEXW
not both at the same time. It is bad luck for a sailor
to harm a gull—and every gull knows it.

Larva: Fat, white worms. Legless, armless, the


size of overlarge children. Human faces. Each
led an evil life, and this is their punishment. They
OLYH XQGHU \RXU ŖRRUERDUGV DQG EHWZHHQ \RXU
walls. Many wizards pay well for larvae, which
they consume for magical energy.

Mermaid: Mermaids can slip out of their tails


and become human. Steal a mermaid’s shawl while
transformed, and you gain power over them. Few
mermaids risk losing their shawls, preferring to
visit the city only during the rainy season. Some,
however, walk secretly among us.

Mine Goblin: Beardy little cave elfs. The mine


goblin market can be found within the tunnels of
WKH6LOYHU)DOOV0LQHVLIWKH\DOORZ\RXWRŕQGLW
7KH\GLJFHDVHOHVVO\EHQHDWKWKH7RZHU&OLŔVWR
some unknown end. Sometimes they come above
to sell their toys and trinkets.

The Multitudes: A vast sea of humanity, of


course, plus myriad bugs, pucks & changelings;
demons, devils, & elfs; ghosts & goblins, hags &
haunts, imps & undines; kappas, kelpies & mares;
noles, nomes & nymphs; sylphs, sirens & selkies;
spirits, spectres & sprites. And wights. And wiz-
ards.
8
THE SEASONS
THE QUIET
Season of growth, molds and mildews,
sowing and reaping. The tar mines are
EXEEOLQJRYHU7KH6LOYHU&OLŔVSUR-
GXFHPRUHRUH7KHŕHOGVJLYHPRUH
grain. Seeds planted at the start of the
quiet can be harvested before its end.
Fermentations and alchemies too are
quickened, with glorious results in our
pubs and our apothecaries.
And then there is the usual rise in pud-
ding infestations that marks the season.
Fires burn weakly, with much smoke.

BELLRINGER’S DAY
WKHGRRU7KHFLW\ıVJDUJR\OHVŖRFNLQ
7KHŕUVWGD\RIWKHTXLHWLV%HOOULQJHUıV
Old Town, hanging thick as bats to the
'D\ZKHQRXUVWUHHWVDUHŕOOHGZLWKWKH
outer walls of the Chantry, ringing the
ringing of bells to mark a new year.
bells they hold in their teeth.
It is a well-known fact that the ringing
of bells drives away evil spirits, fairies, In the Mids, youths attach bells to kites,
and storms, and the custom of ringing Ŗ\LQJWKHPDVKLJKDVWKH\FDQLQWKH
the bells is ancient. The ringing begins VWRUP7KHLUPRWKHUVDŗ[WLQ\EHOOVWR
in the dim grey dawn and lasts through- their cloaks and hang them from tea
out the dim grey day until the dusk cups. Messengers secure bells to their
returns the city to darkness and quiet. boots.

There is not a moment in the day when Barkeeps keep a gong next to the tap,
somewhere bells are not ringing. clanging it each time they pull a pint.
Bell races are held on the waters of the
Bells are sold in every shop in the days
Murk, as the ferrymen navigate the
leading up to the holiday, and children
guide posts in the bay as fast as they
rise early with their families on Bell-
can without allowing the bells on their
ringer’s Morn to ring in the day. New
barges to ring.
bells are said to bring good luck, and it
is true that lucky children have parents 7RZHU&OLŔVZL]DUGVVHQGWKHLUDSSUHQ-
ZKRFDQDŔRUGWREX\QHZEHOOV tices, and the occasional bound demon,
to walk the streets of the city ringing
No labor is done, except that which
sigil-engraved bells, each proclaiming
RŔHUVWKHSHRSOHIRRGDQGGULQN%HOOV
that evil and rain shall be banished in
are fastened to carriages in the Mids
their master’s name.
and Embassy Row and to boats and
ships’ masts in Vagabond Bay. All shrine And, of course, everyone attaches bells
doors stand open with a bellringer by to their umbrellas.
9

FIRELIGHT
6HDVRQRIZDUPWKERQŕUHVDQGJULOO-
ing, smithing and coining. Fires burn
normally, food can be roasted and
grilled instead of prepared with boiling
VDOWVDQGPRVWVPLWKFUDIWDQGŕUHEDVHG
work must be done. The rains continue
unabated, but there is more warmth in
the city, more wealth changing hands,
and a great deal more smoking of every
possible herb, leaf, and weed. It is also
WKHVHDVRQRIŕUHZRUNVDQGJXQŕUHWKH
only time of year when black powder
will light.

THE MOLTEN HAND FESTIVAL city. As midnight approaches, people


Smelters and smiths put on this festival pour into the streets and hurl raucous
in Rounders, in Old Town, to celebrate FXUVHVDWWKHHŗJLHVEODPLQJWKHPIRU
WKHVWDUWRIŕUHOLJKWDQGWKHRSHQLQJRI FDXVLQJWKHUDLQV7KHHŗJLHVDUHWKHQ
the annual smelting season. By day, they brought down and paraded through the
open their halls to the public, who may streets to the nearest bay or waterway,
walk through freely and wonder at the where they are cursed again, hoisted
riddle of the smelt. LQWRWKHDLUDQGWRVVHGŖDPLQJLQWRWKH
When night has fallen, smelters with waters to great cheering and toasts.
great scoops shaped like cupped hands
LANTERN NIGHT
hurl sparking hot metal droplets against
2Q/DQWHUQ1LJKWHYHU\ŕUHSODFH
the Roundwall, the arced wall of some
lantern, torch, and candle in the city
old city tower that still stands in the
EXUQVŕHUFHO\/DQWHUQVDUHKXQJIURP
square before their guild hall. As the
every window and door frame. Candles
sparks scatter into beautiful star show-
DQGODQWHUQVDUHŖRDWHGGRZQGUDLQZD\V
ers, the crowds wonder and pyrologers
and gently pushed into the Murk in
divine the future of the smithing season
KRQRURIWKHGHDGDQGJULOOHGŕVKDQG
in their forms.
tipple are set out under umbrellas for
MIDLIGHT NIGHT the ghosts.
Midlight Night marks the middle As midnight arrives and the rainy season
RIŕUHOLJKWZKHQŕUHVEXUQKRWWHVW rolls over the city from east to west, one
Grilled duck, goat, and whale is sold by one the candles, lanterns, torches,
RQHYHU\VWUHHWFRUQHU(ŗJLHVUHSUH- DQGŕUHSODFHVRIWKHFLW\JRRXWVQXŔHG
senting old gods, famous wizards, guild by the damp. When the last lantern goes
masters, and local landlords are hung out, the dead are put to rest, and the
above the doorways of pubs across the rainy season has begun.
10
THE SEASONS
THE RAINY SEASON
Season of downpours, seafolk and
ŕVKUHIXJHHVDQGUHMXYHQDWLRQ)LUHV
whether magical or mundane, will not
light at all. All food must be prepared
with boiling salts.
This time of year, the natives of the
sea, be they krill or cod, achterfuss or
mermaid, can breathe the air above as
easily as the waters below. Mermaids
on palanquins go shopping on the
Mids Promenade. Achterfusses take up
seasonal work, from boat crews to the
alchemists’ guild. Fish is eaten fresh,
often brought live to the table, for it
EULJKWQHVVVKRZDQGWKHDQQXDOŕVKHU-
can be stored and transported live all
folk games (featuring competitions in
season.
knot tying, sail raising, net throwing,
Refugee ships pour into the city bailing out a sinking boat, and anchor
throughout the season, washed in on UDLVLQJ 3OXVDOOWKHIUHVKŕVK\RXFDQ
WKHZDWHUVWKDWŖRRGHGWKHLUKRPH- eat!
lands, bringing with them a diversity of
wonders. COLLOQUIUM
Colloquium, the annual event where the
THE GENTLE EXCHANGE JUHDWHVWZL]DUGVGLVSOD\WKHŕQHVWLWHPV
OF THE FISH of magical power they have discovered
The ninth day of the rainy season
or invented each year. Mauvin the High
begins the most important festival of
Critic, Mirk the Dull, and Musca the
Vagabond Bay, the Gentle Exchange
&HQVRUDOOVWDQGUHDG\WRSDVVMXGJPHQW
RIWKH)LVK)UHVKŕVKFDXJKWRYHUWKH
Perhaps they already have!
ŕUVWZHHNRIWKHVHDVRQŖRRG)LVKPDU-
ket with the bounty of the sea. Every Only Wizards and the Finest Citizens of
ŕVKHUDQGŕVKPRQJHUSURXGO\GLVSOD\V this Great City are even admitted to the
WKHLUJUHDWHVWŕQGVDPLGWKHŖRSSLQJ Colloquium.
ŖDSSLQJVODSSLQJDQGVKRXWLQJZHWGLQ Lesser magicians stand outside in the
of the Exchange. UDLQVKRZLQJRŔWKHLUFUHDWLRQV&RP-
The Peers of Fishmarket Way preen and mon people of the city crowd Tower
prowl, lording over their lessers. Crowds Commons, here to marvel at the magical
ŖRRGWRWKHWKUHHGD\HYHQWZKLFKIHD- works on display in the streets and,
tures public hangings, bracing auctions, perhaps, also to try to catch a glimpse
DFDWWOHŕVKVKRZFUDEŕJKWVVHDZHHG of a true wizard, or even a runaway
VSDVŖ\LQJŕVKUDFHVDODQWHUQŕVK invention!
11

THE WINDY SEASON


Season of storms, cold and wind, rest
and shelter. Ports and harbors are bat-
tened down, as sailing is most treach-
erous, and even the Admiralty and the
pirates of Rickety mostly settle in to
wait out the storms.
Refugee ships do not reach the safe
haven of Vagabond Bay. Most are lost in
the Outer Swells before they reach the
city, and wreckage is all that reaches our
shores.
Fires burn weakly, with much smoke.

MIDWINDER NIGHT
city, casting it over into the sea. We’ve
On Midwinder Night, family and
lost parts of town before on Midwinder
IULHQGVJDWKHUZLWKVPRNLQJŕUHVVSLOO-
Night, and surely we will again. Even
ing over every hearth.
killers stay their hands, for last breaths
Why? To feed the Winder Man, of are the gravest gift of all to the Winder
course, so that he does not come into Man.
our homes and feed on our breath.
The streets are alive with activity, late
(YHU\VKLSLQWKHFLW\ŖLHVLWVEDQQHUV into the night. Revelers careen from
DQGŖDJVWKLVGD\WKHSHDNRIWKHZLQG\ pub to pub, for tonight may be their
season and windiest day of the year. last. Carolers sing songs of praise to
Doors, windows, and the tops of chim- the Winder Man in front of homes to
neys are decorated with torn and frayed encourage those inside to pay them
cords, ropes, and threads, in hopes of handsomely in food, drink, or silver to
binding the Winder Man and other move on. The faithful visit shrines and
Winderwraiths out. Winder Man dolls temples to pray that all Winderwraiths
DUHVWXŔHGZLWKVFUDSVRISDSHUQDPLQJ be averted by their guardian daemons,
illnesses, misfortunes, and enemies—and gods, and spirits.
hung on poles or left on rooftops so
All who are out on this night wear thick,
WKDWWKH:LQGHU0DQPLJKWŕQGDQG colorful scarves and kerchiefs over
take them away. mouth and nose to hide their breaths
It is also a time of charity. The poor are from the Winder Man. Colorful threads
LQYLWHGLQRŔWKHVWUHHWVIHGDQGNHSW DQGVWULQJVDUHDŗ[HGWRFRDWVDQGKDWV
hale. Every breath the Winder Man for added protection. Those who can
steals this night makes him greater, DŔRUGLWZHDUFHQVHUVLQDOOVKDSHVDQG
and it is known that if ever he breathes sizes, enveloping them with alchemical
enough breaths he will blow away the smoke.
12
LIFE IN THE RAINY CITY
Life in a city where the rains are If you have the wealth, you may wear
FRQVWDQWDQGŕUHVLQFRQVWDQWPD\ garments threaded with glowsilk from
seem dour, but it need not be! We are the silkworms of the Wevenwood, or
an ingenious people in an enchant- KDYH\RXUVHUYDQWVORIWŕQHODQWHUQV
ing town, and we have found ways to containing wisps, which provide a calm-
provide all the light, heat, food, and ing light to any room.
comfort we need.
The alchemists, too, sell small bottles
LIGHT containing glowing alchemical concoc-
Fire is not the only way to light a home. tions, entirely safe!
We have cultivated the many and varied And if you need to light a room
glows of the vegetable and animal king- brightly, there is no better way than
GRPVWRJUHDWSURŕW bottled lightning, also available from
+HUH\RXZLOOVHHODQWHUQŕVKLQDERZO the alchemists’ chantry.
Dŗ[HGWRWKHZDOO,QWKHUDLQ\VHDVRQLW
HEAT
can even be carried about in a little net
Many of our lights are not so warming,
hung like a lantern! There, you will see
it is true. But our city is rarely truly
DJORZLQJMHOO\ŕVKXQGXODWLQJSHDFH-
cold. It is chill, often, and clammy, but
fully in a chandelier. It provides light
QRWLQVXŔHUDEO\VR
enough, and more!
6RIRUWKHPRVWSDUWZHVLPSO\VXŔHULW
The sea is bountiful with glowing
layering our coats and staying as dry as
creatures, from the piddocks that give
we can, especially near Midwinder.
Piddock Town its name and delightful
atmosphere to the various shrimps, krill, ,QŕUHOLJKWZHVRDNXSDVPXFKŕUH
and crabs that clamber about our streets heat as we can.
and alleys. 7KRVHZKRFDQDŔRUGLWKHDWWKHLU
And at times, glowshrooms and molds homes on chill days by having their ser-
creep along damp corners so vigorously vants boil large stones or piles of stones
that we must need trim them if we are in boiling salts, then setting the stones
to get any sleep! The poor often simply in the hearth or upon great bowls in the
leave them to grow. center of the room to radiate.
13

FOOD encounter with a goose. Sea turtles


Two manners of food preparation dom- also can be kept well in a back yard or
inate our cuisine. courtyard, especially if a salted pool is
)LUVWPXFKIRRGFDQEHHQMR\HGIUHVK provided for their swimming. Frog and
or what newcomers to the city some- ewt both provide delicious meats and
times term “raw.” Shrimp, scallop, and are readily available. Pigs have adapted
oyster, tuna, bass, and bream, urchin, well to our town, and with some care to
octopus, and roe, all are commonly keep their feet dry enough, sheep and
found fresh on our plates alongside goats provide milk, butter, and meat.
fresh kelp, sargassum, watercress, water For sweets, cranberries, blackberries,
cabbage, and mushrooms. musc grapes, and elderberries adorn
Second, the ingenuity of the Harmo- our centerpieces, sugared or fresh.
nious Chantry of Alchemists has given 6DOWERLOHGWDŗHVDUHDIDYRULWHFRQIHF-
us the mystery of boiling salts, which tion, easily made as they are with sugar,
enrich our cuisine with saltboiled, butter, boiling salts, and a little labor.
steamed, and stonebaked dishes. The Sweetened milkrice is another beloved
ubiquitous macerushes of the Sump dessert, and stonebaked rice pastries
provide edible, tuberous roots for our dipped in sugars are also a treat.
WDEOHVRQFHVXŗFLHQWO\VRIWHQHGE\D Our meals follow the seasons. In the
ORQJERLO*URXQGUHHGJUDVVPDNHVŖRXU TXLHWRXUWDEOHVRYHUŖRZZLWKDOO
for stonebaked breads. Our staple grain, manner of vegetables and fruits. Come
far beyond any other, is rice, which ŕUHOLJKWJULOOHGDQGEODFNHQHGPHDWV
grows well in the city and can be found are in order.
in most meals. The rainy season brings us seafood so
The sea’s bounty adorns our tables, but fresh as to be positively lively, mak-
it is not our only source of meats. Most ing our meals as amusing as they are
homes keep ducks, and some geese, delicious. We turn to hearty smoked and
both well suited to life in this city. It is stonebaked fare in the windy season,
not uncommon to trip over a duck in compensating as well as we can for all
a residential alley or have a humorous WKRVHUDLQ\PRQWKVZLWKRXWŕUH
14
LIFE IN THE RAINY CITY
DRINK PESTS
Fresh water is easily found. Puddings of all manner are at their most
Teas grow well in the city, and a great troublingly generative during the quiet,
variety of green, black, and herbal teas but they are a persistent plague on our
are sipped over polite conversation. city. Adaptable to seemingly any envi-
ronment, they creep behind basins and
No meal is complete without an accom-
between the walls, drop from overhangs
paniment of ricebeer, or wine made of
and ceilings, and lie in puddles in our
blackberry, cranberry, or elderberry.
very streets awaiting an unwary foot.
Properly distilled, rice makes a lovely
poteen and wine fruits lovely brandies. Their ubiquity is cause for the entire
business of the guild of Puddinghands,
Elevated spirits can also be distilled
who carry alchemical solvents and pow-
from macerush roots, most famously in
GHUVRQWKHLUSXGGLQJKXQWV7KH\RŔHU
the form of boggy tipple, which may
us at least some occasional respite, for a
HYHQEHSHDWVPRNHGLQŕUHOLJKW$QG
small fee.
WKHHYHUSRSXODULQIXVLRQRIMXQLSHU
adds a lovely herbal quality to the In the rainy season, sea pests also arise.
poteen commonly called gin. Barnacles grow up walls, and crabs and
shrimp clamber and skitter through our
RARE DELICACIES streets and into our homes.
Finally, many refugee ships arrive with
stores of food and drink, or even live WILD BEASTS
beasts, from their homelands. The Foxes live wild in all neighborhoods of
stores that survive make it to the tables our city, and vigilance must be main-
of those wealthy or fortunate enough to WDLQHGRYHUGXFNŖRFNVOHVWWKHIR[WDNH
acquire them. a better dinner than you.
Live beasts often are unloaded directly The Sump also has more dangerous
to Clean Street in Vagabond Bay for beasts, including some bears, more
butchery in exchange for local silver, than a few alligators, and the predatory
ZLWKWKHH[RWLFPHDWVWKHQVROGWRŕQH dewgang, an omnivorous manatee of
restaurants and the rich. surprisingly hostile agency.
15

WORKING BEASTS poodles all comfortable in our town and


Ewts are the most common beasts of serving good warning when puddings
burden in the city. Visitors often com- enter a property.
pare them to ponies and horses in terms ,QVRPHKRXVHKROGVWKHŕVKLQWKH
of size and the work they do. lanterns are given names and attributed
With the right saddle and training, they personalities. These are the most com-
can be ridden. More commonly, they mon pets, but small ewt breeds like the
are found pulling carriages, wagons, and “evet” are popular as well.
plows.
SPEECH
The ewt is an amphibious creature, and Our city is home to uncountable
native varieties can still be found wild languages. Some are restricted to only
in the Sump and the Headlands alike. a single family or to arrivals from a par-
The right rider may take an ewt straight ticular ship. Others may serve a neigh-
from the street into the waters and borhood or diaspora spread throughout
back out again, and the most cleverly the city.
designed coaches have boatlike bottoms
This guide is written in Patois, our local
for easy transitions across bays and
creole tongue.
channels.
HATS
PETS I don’t have to tell you that the most
Cats are a favored pet in the city,
important accessory in the city is a good
beloved for their independence and
hat. Umbrellas are of value, but we all
VHOIVXŗFLHQF\WKRXJKWKH\GRQRW know that the Droll Union of Brolly-
DOZD\VEHKDYHDURXQGŕVKODPSV factors rather overstates their merits. A
Dogs, too, make good companions, hat will not become entangled, unless
with spaniels, retrievers, barbets, and you are so close that you want it to be.
16
RICKETY AND THE SWELLS
$ŖRDWLQJSLUDWHKDYHQEXLOWIURPWKH Find work on a pirate crew, sailing,
lashed-together wreckage of hundreds UREELQJDQGŕJKWLQJ*URZDQGKDUYHVW
of ships, drifting the Midder Swells. kelp in the Farm. Work as a ship’s car-
Scoundrels too dangerous—or too free— penter or shipwright in the Yard; aspire
to make a life in the Rainy City may to the status of master ricketwright
ŕQGWKHPVHOYHVKHUH$PRWOH\WRZQ DQGNHHSWKHFLW\LWVHOIDŖRDW6PXJJOH
more strange, wild, and varied than Tend bar. Do taxidermy. Teach sword-
any other place in the city. Its sprawl- ŕJKWLQJ6HOOSURVWKHWLFV
ing gangplank markets rival the Old
Town Bazaar, and if not for the Admi- LAW AND ORDER
ralty blockade, many more merchants, Most unwelcome. The pirates of
WUDGHUVDQGFLWL]HQVZRXOGŕQGFDXVHWR Rickety live free and keep to their
visit. RZQURXJKMXVWLFH'RZKDW\RXZLOO
The only consequences are the conse-
Even with the blockade in place, smug- quences!
glers do a brisk trade, bringing goods
between Rickety and Vagabond Bay, DISORDER AND DISARRAY
and even sometimes bringing mer- Always!
chants, other criminals, and the curious
to and from the city.

WEATHER
THE YARD
In the Inner Swells THE CABIN
near the Rainy
City, rolling
waves and
seasonal rains.
In the Midder SKIPTON PLANK
Swells around JONESTOWN
ROPE STREET
Rickety, steady
winds and lashing
rains.
STAR SQUARE
In the Bobber Sea,
THE IRON WORM
still winds, warm
PETREL POINT
waters, and a drizzly
sargasso. In the Outer
Swells, gales and tem-
pest-wracked seas. JUNKTOWN

INTERACT WITH
Pirates, especially human,
THE FARM
achterfuss, deepsy, gull, and
mermaid.
17

THE CABIN ROPE STREET


A tower of ships stacked atop one Stretching from Star Square through
another teeters over Jonestown. This is Jonestown, Rope Street is a hanging
the tower of a wizard, known locally as walkway of ropes, cables, cordage, and
“Jonesy,” or “the Skipper,” known to sails. Treacherous to traverse, some take
old friends and enemies in the Tower it rather than the streets below to avoid
&OLŔVDVij,DPELF3HQWDFXODUĴ+HUHLQ common street robbery and violence.
this tower he toils over his tomes, cata- It is also the only way to reach the
loguing the secrets of the drowned. Crow’s Nest, a pub built into a refur-
He is the greatest wizard of the Rainy bished dogger suspended in the ropes,
City by some estimations, not least his much favored by Blackfeather’s crew.
own. He wears ghosts as a cloak against
SKIPTON PLANK
the wind, and a watery entity with his
A gangway and public square where
very visage visits the city on his errands.
dead pirate captains are honored in
Why should a wizard of Iambic Pentac- HŗJ\
ular’s standing go outside and get his
:HOOSHUKDSVHŗJ\LVQıWH[DFWO\WKH
head wet? His watery double can do so!
right word—their bodies are recovered,
Its head is already wet!
in whatever state they were in, and taxi-
THE IRON WORM dermied properly by the careful hands
A great iron hulk of unknown prove- RIWKH6FUXSXORXV6RFLHW\RIWKH6WXŔ
nance, the Worm is site to many of the Great care is taken to preserve their
busiest foodmarkets of Rickety. The death wounds. Honorable name plates
nearby kelp farmers sell their wares here are hanged from their necks on hempen
LQWKH,URQ0DUNHWDQGŕVKHUIRONKDYH ropes.
WDNHQWRMRLQLQJWKHP
The Plank is thus assured to be a riot-
In the belly of the Worm, hulkwrights ously haunted place. Stop by for a drink
work tirelessly against the rust to keep with your old captain, or seek advice
the Worm from sinking and dragging from a captain of yore. Try your hand at
Rickety down to the sea. being ridden, giving a ghost a taste of
life for a few moments, a favor some will
JUNKTOWN repay with a service.
The treasures of plundered ships and
SKDQWRPLVOHVDOLNHŕUVWFRPHWRPDUNHW THE YARD
on the storied decks of Junktown. The “high docks” of Rickety, where
There is perhaps no better market in the ships come to be hoisted aloft for repair
FLW\WRŕQGDQHQFKDQWHGRUDFFXUVHG under the steady hands of carpenters
gift for a special someone. The boldest and shipwrights.
traders hire smugglers to take them to Ships of unknown provenance recov-
and from Junktown, defying the Admi- ered from the Swells are brought here
ralty’s blockade. ŕUVWIRULQVSHFWLRQ
18
RICKETY AND THE SWELLS
MYSTERIES OF THE SWELLS THE BOBBER SEA & ENDSWELL
The Rainy City is surrounded by a A strange, still sargasso sea extends
tempest-wracked sea. Wretched salvage across a stretch of the Inner and Midder
gangs, brazen pirates, and hardened Swells south and east of the Rainy City.
monster-trawlers sail the storm swells to The winds die, the rains drop to a driz-
their own desperate ends. Reports from zle, and only by rowing can a ship move
these far mariners and from the captains through these waters.
of refugee ships speak of nine great This territory is home to the “Bob-
cycles in the storm and of the nine great bers,” who live in shallow, oared ships
waves encircling the city. Beyond the with two masts upon which they hang
ninth wave, it is said, lies the stormwall, KDPPRFNV%REEHUVGUDZNHOSDQGŕVK
the end of all worlds. from the sea for their meals, and dive
It is by these waves and the coursing of into the unusually shallow waters below
the clouds above that Rainy to salvage trinkets from the sea
City mariners navigate. ŖRRU

Refugee ships are At the far end of the


tossed by the storm- Bobber Sea lies
wall into the Outer Endswell, a region
Swells, where the where Midder
VWRUPVDUHŕHUFHVW Swell currents drive
smashing many unlucky ships into
ships before they the thick sargasso,
where they become
even approach the
WUDSSHG,WLVŕOOHG
refuge of the city.
with rotting hulks, the
Out here there also are
lost, and the strange.
monsters—great sea
It can only be
serpents and demons Capucine of the Wine Dark Sea approached safely
of wind and wave.
through the Bobber
Those ships fortu-
Sea in an oared ship.
QDWHHQRXJKWRVXUYLYHWKLVSDVVDJHŕQG
no rest, for in the Midder Swells lurk When someone causes enough trouble
pirates in fast cutters seeking treasures to the wrong people in the Rainy City,
from lost worlds. Salvage crews pick up WKH\PD\ŕQGWKHPVHOYHVKDQGHGRŔWR
ZKHUHWKH\OHDYHRŔ the Admiralty, who happily sails to the
edge of the Bobber Sea and sends them
Lost ships may spot a dim light among
on a rowboat to the edge of Endswell,
WKHZDYHVDQGŕQDOO\KRSHIRUUHIXJH
GURSSLQJWKHPRŔLQWRH[LOH7KH
If they are lucky, they have reached the
Admiralty holds guard along the edge
Inner Swells and have seen the lights of of Endswell, allowing only those who
Vagabond Bay. have served their exile to emerge and
)RUWKH\ZLOOŕQGQRUHIXJHLQ5LFNHW\ return to the city.
19

THINGS TO DO EXPLORE PHANTOM ISLES! Gather a


JOIN A PIRATE CREW! Those Admiralty small but venturesome salvage crew to
dogs will not say where you can and plunder phantom isles. For when the
cannot go, what you can and cannot do, currents align, phantom islands rise
who you can and cannot rob! Sailing above the breaking waves of the Nine
skills helpful, but not needed, if you Swells.
have a certain je ne sais quoi.
Some say these isles are the places of
Climb ropes! Board ships! Vote in the SRZHUIURPŖRRGHGZRUOGVFXUVHGDQG
captain! Vote out the captain! Sail the cursing, and refusing for one last breath
storm-wracked seas of the Outer Swells, to be lost to memory. Others that
seeking the richest prizes. Sail the roll- drowning gods are holding them aloft
ing waves of the Midder Swells, striking for they hold some last vestiges of their
ships before they reach port. powers. Still others that they contain
Join the crew of Blackfeather, the fear- FXUVHVDQGHYLOVWKDWWKHVHDUHMHFWV
some gull pirate who bathes in gunpow- Whatever the truth, these isles rise to
der and heads the most motley ship in the surface adorned with ancient ruins,
the seas. haunted by angry ghosts and bizarre
Join Early Yardarm, who rode a sea chimeras. Gather your crew of raiders
serpent to the stormwall at the edge of and rogues.
the Outer Swells and came back with a Stand your hydromancer on the prow
passion to reach a treasure-encrusted and your nephomancer by the helm,
island he saw in the winds. to read the currents and clouds that
Join the mermaid pirate Capucine of the foretell where an island will appear.
Wine Dark Sea, the most formidable Race and battle other crews for the best
captain in the Nine Swells, who walks treasures.
along the docks openly, wearing her Tarry not too long, for some isles last
shawl upon her head and daring any only a day, some only hours, before
fool to try and take it. Yo ho! being swallowed back up by the abyss.
20
VAGABOND BAY
Your port of arrival, with its piers druggist, costermonger, mudlark,
and docks, ships and warehouses, smuggler, pirate, shipwright, ware-
sailors, bullies, and refugees. Barna- houser, wormer, puddinghand, or tax
cle encrusted shacks, narrow alleys, collector.
ramshackle causeways and piers, rotting
wood, and the spray of salt and brine LAW AND ORDER
everywhere. The Admiralty keeps order in its
way—the order of the sea, doling out
Poorly built, and built altogether too whippings and beatings as needed to
KLJKWKUHHWRŕYHVWRU\VKDQWLHVOHDQ establish peace. The gangs maintain
against each other for support. Row- their own order in their neighborhoods.
boats and barges, sloops and doggers, Where they can, the Port Association
and Admiralty ships of the line crowd ŕJKWVWRSURWHFWUHIXJHHVLQQHHG
into creaky piers from Brining Lane to
the Fingers. Warehouses and pubs adorn DISORDER AND DISARRAY
Bully Alley. Butchers keep Clean Street. Clashes between the tars and the gangs
Refugees from a thousand worlds land are common. Clashes between the Por-
KHUHŕUVW ters and anyone who would exploit or
attack refugees—gangs, tax collectors,
Welcome to the Rainy City!
and other criminals—are rarer, occurring
WEATHER in bursts.
Ever gustier and blusterier than the rest
of the city, prone to squalls, with strong
THE FINGERS
tides and unsteady waves. The waves of
the inner swells draw ships inexorably
toward this bay.

INTERACT WITH
Local humans, gulls, deepsies,
mermaids, achter-
fusses, sirens, undines, MURK
CORNERS BULLY
L
and larvae, as well ALLEY
CLEAN
as beings of all sorts STREET
WINSTEAD
recently arrived from
BRINING
ŖRRGHGZRUOGV LANE

Find work as a
ŕVKPRQJHUŕVKHU PIDDOCK TOWN &
bully (longshore- UNDERHANG

man), sailor,
Admiralty tar,
auctioneer,
FISHMARKET
21

ADMIRALTY HOUSE, )LVKHUVFDUULHUVEURNHUVDQGŕVKPRQ-


THE FINGERS JHUVHQWHUŕUVW%\DPEXPPDUHHV
Private club for members of the Admi- begin selling to the costermongers, and
UDOW\2QO\UHFRJQL]HGQDYDORŗFHUV by 9 am the busiest part of the day has
PD\HQWHUWKHXSSHUŖRRUVDQGRQO\ passed.
commanders and above may enter the Every year, on the ninth day of the
Council Chambers. rainy season, Fishmarket is host to a
The club bar has the largest collection massive festival—“the Gentle Exchange
of otherworldly brandies, gins, rums, of the Fish.”
and whiskeys in any one place in the
MURK CORNERS
city, saved and protected by tars while
7KLVQHLJKERUKRRGDGMRLQVWKHSODFH
escaping their own doomed worlds.
where the bay ends and the Murk
BRINING LANE AND begins. The fogs of the Murk roll into
BULLY ALLEY this neighborhood unpredictably, stay-
The busiest portside lanes, for citywide ing sometimes for hours, sometimes for
trade and refugee arrivals. days. Ghosts come with them.
The locals leave fruit and spirits at small
CLEAN STREET shrines in the hopes of appeasing them.
Many ships arrive with livestock or
food animals, and many are sold for PIDDOCK TOWN
immediate butchery on Clean Street, 6SLOOLQJRYHUWKHHGJHRIWKHFOLŔRQ
LQH[FKDQJHIRUORFDOVLOYHU7KHUXQRŔ ZRRGHQVFDŔROGVDQGVXSSRUWVDJORZ
from the butcher’s shops runs into the with luminous piddocks, Piddock Town
bay, darkening the waters and attracting extends down to the sea and the com-
sharks and the oppobriation of mer- munity of boat people who live below.
maids.
SEVEN BULLY ALLEY
Vellum makers and some bookbinders A sprawling wooden tenement tower-
can be found on Clean Street as well. ing over multiple blocks of Vagabond
Hove’s Bindings, the bookbinding shop Bay along the Alley, teeming with an
of Verily Hove, Witch of Clean Street, unknown number of people.
can be found here.
It serves as home to many newly arrived
Dark rumors swirl around Ma Hove, refugees, containing entire enclaves
who has been seen more than once fol- from some lost lands.
lowing a wizard who later disappeared.
Its residents also include bullies and
FISHMARKET their families, mudlarks and theirs, and
7KLVVSUDZOLQJŕVKPDUNHWH[WHQGVRQ PDQ\JXOOVWRRROGWRŖ\
wharves over part of the bay. The bell The basement houses deepsy families
rings daily at 5 am, signalling the begin- ZKRFDQHQGXUHWKHUHJXODUŖRRGLQJ
ning of the trading day. No one owns it, and no one controls it.
22
VAGABOND BAY
ORGANIZATIONS The Port Association for the Ben-
The Admiralty is a club where all MÅKQIT1VKWZXWZI\QWVWN :MN]OMM[
old navy hands can gather, in a richly and Asylum Seekers (“the Porters”)
appointed (if a bit salt-crusted) pub and is a charitable organization that works
lighthouse in the Fingers, at the tip of to clothe, feed, and support refugees in
Vagabond Bay. Only sailors from legit- ŕQGLQJDSODFHLQWKHFLW\
imate navies may enter, and they must ,WVIRXQGHUZDVDQLQŖXHQWLDOPHPEHU
prove their provenance through tests of the Union of Bullies, the city’s guild
from known members to become tars. of stevedores, and many bullies are
The organization also fronts the Rainy counted among its membership. The
&LW\ıVXQRŗFLDO1DY\OHGE\WKH Porters work out of 9-18 Bully Alley, a
self-appointed “Council of Admirals.” loose cluster of shacks and warehouses
It is led by the Admiral of the Fleet, one street back from the harbor, where
Alpha Admiral Herrinck they provide rooms, soup,
Barnswallow, and Admi- ŕVKDQGRWKHUDLGWRQHZ
ral Chanticleer Wigg. arrivals in need.
The Admiralty While focused on
patrols the waters providing charitable
around the city to aid to the needy,
keep pirates and the Porters are not
ULŔUDŔDWED\ averse to violence
and have intermit-
The Noble Asso-
tent clashes with tax
ciation of Fishers
collectors, tars of the
and Fishmongers
Admiralty, and members
controls Fishmarket and
of the Vagabond Bay Boys
its tributaries. This most
and Sons of Arne.
genteel of associations Sir Aberdaire Alderman
provides the city with much The Chivalrous Order
of its food. It is led by Sir Aberdaire of the Cuttle provides docking services
Alderman, Earl of Fishmarket Way, to ships in need. Baltic Grey and his
and his governing council—the Peers of knights, or “Cuttlers,” place alchem-
Fishmarket Way. ically treated pudding-globes over
their mouths to breathe water and ride
,WLVRQO\ŕWWLQJWKDWWKHDVVRFLDWLRQ
trained krakens.
hosts the greatest annual festival in
the city, on the ninth day of the rainy Many a captain new to the city has
season, “The Gentle Exchange of EHHQWHUULŕHGE\WKHJUDVSLQJDUPVRI
the Fish.” It is said that more money a kraken upon their ship, only to see a
passes through Fishmarket’s vault, “the MRYLDOZLQNDVD&XWWOHUJXLGHVWKHPWR
Locker,” in those three days than any safe harbor.
other vault in the city the entire year. For a fee, of course!
23

THINGS TO DO boarding action in one of the count-


YOU HAVE BEEN WRONGED. Perhaps less border engagements between the
your application for membership in Admiralty and the pirates.
the Noble Association of Fishers and Or circumvent the blockade entirely,
Fishmongers has been denied because dropping sail and rowing through the
\RXDUHijQRWDŕVKHURUŕVKPRQJHUĴ doldrums of the Bobber Sea among
EHFDXVH\RXDUHWKHZURQJNLQGRIŕVKHU the wrecks of lost ships and their wild
RUŕVKPRQJHU &RUPRUDQWŕVKHUVQHHG inhabitants, coming back to Rickety
not apply), or because you are so good from the other side.
DWŕVKLQJWKDWWKH3HHUVGRQıWZDQWWR
be compared to you.
JOIN THE PORTERS! Guard refugees
from tax collectors and other scam
Maybe you are a standing member of artists. Fight the Sons of Arne and the
the Association, but one of the Peers of Vagabond Bay Boys in the streets to
Fishmarket Way has insulted your boat. protect the innocent or at least the
Whatever the reason, you have been naive.
wronged, and you will have your Stop the Admiralty from pressing new-
revenge. comers into their damned navy.
No one has ever robbed the Locker 6HQGDJHQWVWKURXJKRXWWKHFLW\WRŕQG
during the Gentle Exchange of the work and shelter for new arrivals and
Fish, they say. protect them from the depredations of
Well, no one has ever been as motivated the gangs, cults, and guilds.
as you. Give food to the hungry. Punch slavers
YOU ARE A SMUGGLER. and slum lords in the face.
Smuggle rice and other
goods from the city from
the bay to the pirate
haven of Rickety in the
Swells. Evade the Admi-
ralty’s blockade, slipping
through by night. Play a
game of cat and mouse
with the Admiralty using
the phantom islands of
the Inner Swells as hid-
den coves and harbors.
Be bold! Sneak your
goods onto an Admiralty
ship, waiting to move
them to a pirate sloop
during the chaos of a
24
OLD TOWN
The heart of the city, where baroque through monopolistic fellowship. Find
guild halls and shops now displace the independent work as a thief or charla-
crumbling domes and towers of old, or tan, minting your own riches out of the
UHŕWWKHPWRQHZSXUSRVHV innocence of others.
Sections of wall knocked out of an old LAW AND ORDER
palace make room for a locksmith’s Old Town law is guild law. Trenchant
shop, a cobbler, and a moneychanger. guild enforcers and merchant body-
Limestone columns and terracotta guards impose order over their domains.
ornaments from an ancient temple
adorn the entryway of an umbrella DISORDER AND DISARRAY
emporium. The verdigris-covered dome Pickpocketing and thievery in markets
IURPDIDOOHQWRZHUVHUYHVDVDŕQHURRI and shops, muggings in alleys. Prov-
for a saltboiled cod stall. ocations and bedevilment by gangs of
From the walls, gargoyles stare and apprentices wandering at night. Brawls
spout while tradesmen, traders, and between members of rival guilds,
townsfolk barter and crowd. or raids and skirmishes over serious
DŔURQWV
Watch the skies, and watch your
pockets! GLEN’S LANDING

WEATHER
Quintessentially seasonal—
drizzles in the quiet, showers
LQŕUHOLJKWGRZQSRXUVLQ GRACE PARISH

the rainy season, and thun-


OLD STAIR BAY
A
derstorms in the windy
season.
HOLDINGS
HEADFIELDS
INTERACT WITH
A miscellany of mer-
chants and craftworkers
WOLTER’S
from every conceivable FARM
world. Gargoyles of every
size and description, espe- CROSSTOWN

cially around the Chantry.


Find honest work with a
WESTERN TRADES
trade guild, honing your
craft from apprenticeship THE ROOKERY
R

to mastery. CUPPERS

)LQGSURŕWDEOHZRUNZLWK
a merchant guild, protect- ROUNDERS
VERDIGRIS STREET

LQJ\RXUŕQDQFLDOLQWHUHVWV
25

THE BARRISTER COURT CHANTRY HALL


Binding contracts in the city are sealed At the heart of Western Trades stands a
by pacts with devils, ghosts, fairies, seven-story testament to the power of
and other spirits. When a contractual WKHDOFKHPLVWV,WVPDVVLYHJURXQGŖRRU
dispute arises, covens of barristers and houses Chantry Theater, the most pres-
VROLFLWRUVQHJRWLDWHWKHŕQHUGHWDLOV tigious opera house in the city. Here,
of the pacts at the Barrister Court in every Midwinder, Grandmaster Axatos
Bedding. hosts a citywide guild conclave, bring-
ing craft and merchant guild masters
THE OLD TOWN BAZAAR
together on matters of shared concern.
A system of passages, plazas, and
emporia in Eastern Market, crowded Other nights of the year, alchemists and
with shops and stalls selling the artifacts their guests plot over mixed drinks in
of ten thousands worlds. It is an easy the Alembic, the guild’s private club.
matter to become lost in its labyrinthine The personal laboratories of the magis-
passages, or turned around by a savvy ters, masters of alchemy and of the city
seller. itself, are found in the upper levels.

BIG JEN
J CROSSTOWN
The high belltower at the center of Before the rains, this neighborhood
Bellstown, where the Clangers’ Guild was home to the manses and towers of
makes its home. Big Jen is one of the wizards. These towers were abandoned
most celebrated landmarks in the city when the Grand Academy sank beneath
on Bellringer’s Day. PEAS OOP the Murk, but their ruins remain, many
now serving as the workshops of
tradesmen or shops of merchants.
STONEBREAKS
Some still have sealed dungeons
beneath. Venturesome entrepre-
neurs pay shop owners for access,
EASTCHEAP
A
unsealing a vault to seek its trea-
GILDER SQUARE
sures below. Some return.

THE OLD STONE HOUSE


A stout old gatehouse and traveler’s
EASTERN MARKET LQQRIROGVWLOOVHUYLQJŕQHO\GLVWLOOHG
Stonehouse Spirits to locals of Stone-
breaks. Here Haberdashers from nearby
Ward Hall and Hatpin Street mix with
the ferrymen of the Murk who ply their
BELLSTOWN
BEDDING trade from Stonebreaks Pier. Ewt-
drawn carriage drivers have a drink
after—or before—delivering customers
from all districts to and from the pier.
26
OLD TOWN
GUILDS The Master and Four Wardens of
The guilds rule Old Town, and from the Fellowship of the Art or Mys-
there, the city itself. tery of Haberdashery and Mil-
Our city has no king, no mayor, no linery governs the arts of hat, cape,
ruling council, and each district has cloak, shawl, and kerchief making,
its own leaders, by dint of custom and as well as the mysteries of pin, clasp,
might. But the guilds are everywhere, needle, button, badge, and ribbon.
and their decrees and oaths bind their Everyone, from the lowliest plucker
shared interests. of the Sump to the greatest wizard of
WKH7RZHU&OLŔVQHHGVDKDWZKLFKWKH
Only the foolish, bold, or desperate Haberdashing Fellowship provides.
defy the guilds, and then only in secret.
Under the steady hand of Master Abe-
The greatest guild of all in power and lard Hardebard and his four Wardens—
prestige is the Harmonious %HDXUHJDUG ŕUVWLQDUWLVWU\ 
Chantry, which subsumes (GZ¡UG ŕUVWLQZKLPV\ 
all chemistry, alchemy, *DUGQDUG ŕUVWLQEDO-
and magistery. ance), and Harvárd
No unguents, ŕUVWLQGHOLFDF\ į
salves, balms, the Fellowship
emollients, creams, ensures that no
preparations, head goes uncov-
agents, counter- ered, except those
agents, drugs, fool delugeonists.
draughts, elixirs, The Molten Hands
tonics, brews, or potions oversee all smithcraft
may be made by anyone, and metalwork from their
unless said craft be properly Alchemists at Work foundry town in Rounders.
regulated and controlled by
Most smithcraft can only
the Chantry.
EHDFFRPSOLVKHGGXULQJŕUHOLJKWDQ
Alchemists produce the boiling salts intense and laborious time for the guild,
that give us hot foods in all seasons, for only then can the foundries be made
the black powder that lights rockets, hot enough for all work. This is why
SLVWROVDQGPXVNHWVLQŕUHOLJKWDQG the prices of smithed items are so high
the healing draughts and curatives that throughout our town.
remedy our ills.
The Molten Hands are also responsible
Only the guild holds these secrets, yet for the annual Molten Hand Festival,
they seek an even deeper mystery—the when they create scattered “star show-
HOXVLYHHQOLJKWHQPHQWRIDOFKHPLFDOŕUH ers” in Rounders by hurling molten lead
WKHŕUHZKLFKZLOOEXUQHWHUQDOO\DQGLQ against the Roundwall to celebrate the
all seasons. None yet have succeeded. VHDVRQRIŕUH
27

The Society of Thatch is our guild of The Clangers’ Guild serves an equally
venturesome roof workers—for it takes important function in this city—driving
daring to work on the rain-slick roof- gargoyles away from our roofs when
tops of this city. they settle in to roost there, making
7KDWFKHUVZRUNZLWKDOOURRŕQJWLOHV altogether too great a clamor. That is
and types (thatch is rarely used in the when you call the Clangers down from
modern city) but hold proudly to their their clubhouse in the belltower of Big
ancient name. Jen.

Their rivalry with gargoyles, whose Guild Master Panchen Tor will gladly
stony weight and claws often damage send a crew out to clang your house,
roofs, is legend, and their exploits on walking through it ringing bells in
WKHij7KDWFKHU5RDGĴDUHWKHVWXŔRI every room to drive away the gargoyles
street songs and Penny Delight- above—and doing the Thatchers a
fuls. These tales make favor in the process, not that
Thatchers into living they ever hear a thank
folk heroes who brave you for it.
the winds, rain, gar- Pay no mind to
goyles, ghosts, and scurrilous rumors
goblins above us that Clangers have
to keep our houses been seen consort-
dry. ing with gargoyles
The Pudding- before and after
hand’s Union, in clangings. They
their own words: “For could not be working
hundreds of years, we, together, for they are
the goodly members of the mortal enemies, as they so
Puddinghand’s Union have Panchen Tor vigorously proclaim.
kept both the stately homes It is true that many a clanged
and understately hovels of the Rainy home has been burgled not long after
City clear of the myriad oozes, slimes, a clanging. But are burglaries not
PROGVMHOOLHVJRRVPXFNVVOXGJHVDQG extraordinarily common? It is no more
sundry amorphous blobs endemic to our than bad luck, and it is impolite to sug-
metropolis. gest that there is any connection.
We, the People of the Pudding, toil in The Free Order of Masons built the
the damp and the dark so you can go foundations of this city, and they main-
to your toilet without losing your seat. tain it under the hand of Zebulon Tugg.
And yes, you are very welcome for it. 0DVRQLFFUDIWVULWXDOVDQGVDFULŕFHV
But we do not do it for your gratitude. bind the stones upon which we walk. It
We do it because we take pride in The is best not to question the deeper mys-
Work.” teries behind their works.
28
OLD TOWN
STREET ALCHEMY Vengus Ult is a simple seller of tinctures
A crooked alley leads from Peas Oop to and unguents. He will gladly sell you his
Murk Corners. You have stumbled upon wares, if you have need. Many people in
Nimbus Row. There in the enduring the Rainy City are in need.
IRJ\RXPD\ŕQGDQXQDVVXPLQJKRPH And Vengus Ult does not like to see a
with an equally unassuming window. person in need.
$V\RXDSSURDFK\RXPD\ŕQGWKDWWKH He will also buy from you, if you have
ZLQGRZLVRSHQHG$QG\RXPD\ŕQG the right wares to sell. Books. Gri-
that a man stands at the window. moires, in fact, are something of a
His training is alchemical. hobby.

His business, medicinal. No, he is no wizard.

His impression, philosophical. Some people are readers, friend. There


is nothing strange about that.
+HZHDUVDORQJWDLORUHGMDFNHWRIVHDO-
skin, adorned with seven clasps, one of Do not listen to, or spread, rumors
gold, one of silver, one of copper, one that Vengus Ult has within his home a
of iron, one of tin, one of cinnabar, and farm of sorts. There is no damp kitchen
one of lead. where great old grimoires lie open while
fungi sprout from their mouldering
Vengus Ult does not peddle the wares
pages.
of the guild. To do such a thing would
be a breach of guild law. Only a fool or A mushroom library?
a very dangerous person would risk such This can only be a fantasy.
a thing. Who would consume a mushroom
Does he look like a fool to you? grown from a grimoire’s pages, after all?
No, of course not. What might become of one who would?
29

THINGS TO DO weather, always needing more black


PROVE THE PUDDING! Our city is awash smoke to fuel their lungs.
in oozes, slimes, and blobs. Join Guild- Stunted hobgoblins crawl along the
master Aloisius Grunt in the noblest edges of roofs with bricks and debris to
profession—crawling through pipes, drop onto the heads of passing pedes-
sticking your head down drains, and trians.
reaching into cracks to clear homes and
businesses of infestation. The newly dead abide for a time above
the places they were killed, senseless
You go prepared. You have gloves! Vials and terrible, seeking redress, revenge,
of alchemical reactants adorn your belt!
or simple slaughter.
You know how to keep your head about
you when things Nightmare steeds
go pudding carry greyfaced
shaped. spectral hunters on
their nightly ride
Endure foul
from the Head-
odors, miasmas,
lands to the Sump.
and vapors! Defy
poisons and Ghostly spires
poxes! appear above the
roofs of our town-
After a long day,
houses where the
retire to Geor-
towers and temples
gie’s Pub for a
once stood.
drink with your
mates. Gargoyles perch
and clamber. Gulls
And above all,
screech and mob.
take pride in The
Sorcerers call up
Work.
devils on the tops
WALK THE THATCHER ROAD. The of houses built over ancient crossroads.
roofs of our city are a borderland, a And many burglars and killers take the
place between, where the boundaries high road to and from their visitations,
between the unseen world and our per- risking the dangers of the road for the
ceptible world are blurred and crossed. sake of imperceptibility to their victims.
Trolls cling to the undersides of eaves, In the midst of it all, the Thatchers toil
awaiting a careless footstep on the roof and venture, arm wrestling trolls, having
above or a careless peek out a window, mustache competitions with devils,
that they might throw someone to their wrestling with gargoyles, and singing
death. the Thatcher working songs that charm
&KLPQH\JREOLQVWRLODWOLJKWLQJŕUH their feet from slipping and ward their
WRURRŕQJWLOHVHYHQLQWKHUDLQLHVWRI hearts against bedevilments.
32
THE MURK
The fogbound canal that separates the ORGANIZATIONS
upper and lower islands of the city. The Collegial Fellowship of the
Towers of the once great school of Ferry is the informal professional asso-
magic emerge from the fog and still ciation of those who work these waters,
waters. bringing passengers over the channel
Ferrymen with long poles use the tow- and divers to their towers.
ers to guide their boats across. Spectres Its members gather on no particular
and spirits haunt the crossing. schedule in the Old Stone House, near
On maps, it may show up as “the Nim- the ferry piers in Stonebreaks, to share
bus,” but to most citizens, this is simply lore and advice.
“the Murk.” It is important to stay aware of which
hobgoblins and haunts have emerged
WEATHER from the down below each day,
Thick fog, always. what riddles and risks they
By day, calm waters, with pose, and how to appease
small, languid waves. them as needed to pass
by.
By night, unnatural
stillness. Elder ferrymen,
like Old Schwiller,
There is no wind in
are respected for
DQ\VHDVRQMXVWWKH
the decades of lore
steady drizzle of
they hold. For there
the rains.
are seasons and cycles
Chill and clammy, among the goblins, and
always. All the more when when old things arise, old
the ghosts gather. wisdom can help put them
Old Schwiller back to rest for a time.
INTERACT WITH
Ferrymen, their customers, old (YHU\ŕUHOLJKWthe Lofty
school divers, and ghosts. Order of Balloonists, Balloon-
wrights, and Aerofactors brings a
3LORWDIHUU\MRLQDGLYHRUWKULOOYLVLWRUV
little whimsy to the Nimbus! Ride as if
DVD1LPEXVEDOORRQLVWGXULQJŕUHOLJKW
through a cloud in the upper Nimbus.
LAW AND ORDER &URVVWKHFKDQQHOLQVW\OHŖRDWLQJJHQ-
The only law of the Murk is goblin law— tly above the worried waters below.
DSSHDVHWKHVSLULWVOHVW\RXMRLQWKHP Balloonists are agile hands and genial
conversationalists, making the traverse a
DISORDER AND DISARRAY MR\$HURIDFWRUVDSURIHVVLRQDODVVR-
Angry ghosts are a constant concern.
ciation of gulls, defend the balloons
Muggings and ferryboat freebooting and give gentle pushes to propel the
are very real risks as well. balloons smoothly across the channel.
33

THE GRAND ACADEMY THE DIVING CLUB


The Academy was the reason for the old This adventurers’ club has chapter-
city’s greatness. Everyone came here to houses throughout the city, but its
study magic in all its subtle and unsubtle KHDGKRXVHLVDVWROLGDŔDLULQ6WLOOZDWHU
forms. Now, the school lies beneath the Landing in the Mids.
Murk, but for the towers that rise up To become a member, one must be a
from its waters. survivor of at least one dive into the
Wards and protective spells still hold ruins of the Grand Academy of Magick,
in many places, keeping the school’s earning the moniker of “diver.”
FKDPEHUVXQŖRRGHG:KHUHZDUGVKDYH The club serves as a clearing house for
partially failed, waterfalls run down MREVUXPRUVZDUQLQJVDQGORUHDERXW
stairs or pour in windows, and rivers the enchanted, treasure-laden academy
ŖRZGRZQKDOOZD\V:KHUHZDUGVKDYH ruins. It is also a great place to have a
IDOOHQURRPVDUHŖRRGHGHQWLUHO\ drink.

Rotting spellbooks spill pocket THE GOLDEN KANDIVE


dimensions into old lecture halls. Spells, An onion-domed tower rising three
mixed by rot and blotted ink, awaken to stories above the Murk houses this pub
confused chimerical life. Goblin and fey and eatery.
servitors run free. Here Old Town guild hands rub elbows
Here a troll charges a toll to any who with Midstowners at the upstairs bar
cross his makeshift bridge built of old while ferrymen take lunch by the win-
tables. There a host of low elfs eats an dows. Divers gather over maps by the
endless feast, sat in water up to their golden stairs, a central circular staircase
waists. In the alchemy wing, invading that descends into the tower, and a main
sea-things slurp through old laborato- thoroughfare for the adventurous to
ULHV0RQVWHUVIURPWKHQRZŖRRGHG enter the academy ruins.
dungeons beneath the school have made Try the lampreys, which are delicious.
new homes in its upper chambers. And Do take care not to consume them in
dead wizards still orchestrate old feuds. surfeit.
34
LEVEE TOWN
Industry! Religion! Revolution! Admire Find work as a Pumphand or Wheel-
the mighty engineering of pumphouses hand, or volunteer as a Constable of
and watergates that divert the rains. the Pump or of the Wheel. Proselytize
Marvel at the wheelhouses that power as a street prophet or chapel priest in
the pumps as well as our mills and fab- Littleshrines. Labor in a fabricatory or
ricatories! manufactory. Make bricks. Mine tar at
the pits. Sponge water from the streets
Appreciate the simple beauty of lane
as a spongehand. At least it’s industri-
after lane of stock brick rowhouses. Join
RXV2ULI\RXSUHIHUMRLQDUHYROXWLRQ-
a creed, cult, or chapel in Littleshrines,
ary society and break the power of the
or pledge yourself to a sacred union
bosses!
or fraternal society. Start a revolution!
Watch your back, and learn the secret LAW AND ORDER
signs! The Order of the Pump and the Order
of the Wheel are everywhere in the
WEATHER
Rainy City, but here they are the law.
Steady. Oppressive. Gray.
THE BOUNDS
MOSS
OSSY TOP
CAP
A TAIN’S
THE PUMP DISTRICT QUARTER

THE BRICKS Volunteer


constables of
the Pump and
LITTLESHRINES
of the Wheel have
granted themselves
authority to keep order
in Levee Town, and they do
WENDING WHEEL CORNERS so, with clubs. They also enforce
Levee Town’s Ninth Bell curfew,
demanding that all lights be doused
BROWNSTONE and all citizens be in their homes from
Ninth Bell to Morning Bell.
LEVVEE & SEAWALL
DISORDER AND DISARRAY
Cults conspire with and against each
other, spilling blood when need be.
INTERACT WITH
Constables of the Pump and of the
+XPDQVPRVWO\EXWDQ\RQHFDQŕQG
Wheel altercate too, for while guilds
WKHLUSODFHE\MRLQLQJDVRFLHW\RUVHFW
may be bound together by the inexo-
Conform, and you will be most wel- rability of industry, their rivalry often
come! erupts into most spirited violence.
35

GRAVES FIELD MOSSY TOP


The oldest graveyard in the city, This hilly rise in Levee Town is home
shunned and overgrown. No one enters to a thriving art scene, all thanks to the
WKHŕHOGXQOHVVWKH\KDYHQHHGįEXW talent of the mudscaper, Capability
many have need to visit. Withers. Capability’s fantastical mud
In a little chapel at the heart of the yard sculptures never last, but the impres-
lives Antigone Graves, the Witch of sions they leave have inspired artists
Wending Street. Ma Graves was here IURPDOODFURVVWKHFLW\WRŖRFNWRWKLV
when the oldest among us were born, place.
bringing us into this world. She will be THE PUMP DISTRICT
here still when the youngest among us There is perhaps no more iconic symbol
dies. of Levee Town than the Engine Room,
THE LEVEE home of the Order of the Pump!
If not for this feat of prodigious engi- Pumphands take pride in their indus-
QHHULQJ/HYHH7RZQZRXOGEHŖRRGHG try, and they will not let the gutters,
And in need of a new name! All the drains, conduits, pipes, and mains of the
wheels and pumps of the district push neighborhood lay the city to waste. All
water to the sea or the Levee, which WKDWUDLQDOOWKDWŖRRGLWFDQQRWGHIHDW
then pumps our excess waters into the the pumps.
Sump. The Engine Room is the pumping heart
The Levee also doubles as a wall that keeps our city streets free of the
between the indigent vulgar poor of the ŖRRGV
Sump and the industrious working poor
of Levee Town. Inspirational! THE TAR MINES
Great, deep pools of thick black pitch
LITTLESHRINES give us tar for our roofs and ships. Tar
The sacred heart of the city, where miners draw the tar from the pools.
uncounted shrines, altars, and chapels
cluster along the central street and cram WHEEL CORNERS
into side streets, all trying to move There is perhaps no more iconic symbol
onto the main. Prophets, proselytes, of Levee Town than the Wheel House,
and priests shout from windows or atop home of the Order of the Wheel!
boxes, revealing the dictates of their Wheelhands take pride in their indus-
gods. try, and they will not let the gutters,
Annually, the sects of Littleshrines put drains, conduits, pipes, and mains of the
on the Grand Procession of Bellringer’s neighborhood go to waste. All that rain,
Night, when the curfew is lifted and the DOOWKDWŖRRGLWDOOWXUQVWKHZKHHOV
whole city descends on Levee Town to The Wheel House is the true engine
revel and parade at the turning of the that powers the pumps, mills, and man-
year. ufactories of the city.
36
LEVEE TOWN
ORGANIZATIONS drier because the Order of the Sponge
The Adepts of the Deluge is the city’s tells us so! All that labor must amount to
most widespread—and least demanding— something. Otherwise why would they
religious sect. Delugeonists embrace the do it?
rains. The Order of the Pump, led by
Some adherents step outside each day Thomas Pumpend, is the civil engineer-
for prayers without hat or umbrella. ing guild that keeps Levee Town from
More rigorous observants disdain ŖRRGLQJ7KH\DOVRDFWDVSDLGH[SHUWV
XPEUHOODVKDWVDQGRWKHUREMHFWVRI for pumpwork in the excavation of old
delusion and self-deception at all times, city ruins.
instead walking with naked heads 0DQ\ZDWHUŕOOHGROGFLW\UXLQVFDQEH
beneath the falling rains. The truly found beneath our streets and homes,
devout enter the streets fully exposed to and excavation crews employ pump-
the storms. hands to force out the water
The most extreme sects, long enough for a crew
RŗFLDOO\SURVFULEHG to go in and reclaim
HPEUDFHWKHŖRRGV ancient artifacts.
so fully as to engage The Order of
in acts of sabotage the Wheel, led by
against pump and George Wheelend,
wheel, praying is the civil engi-
for the day when neering guild that
WKHFLW\ŕQDOO\LV builds wind and water
embraced by the wheels to provide
waves. power to Levee Town
All believers, regardless and beyond.
of sect, agree on this: you Adepts of the Deluge The wheels power our
may choose to cover your mills, turning the raw grass
head with a wide-brimmed cap, or hide seeds of the Sump into honest food-
beneath an umbrella, but you cannot VWXŔV,WLVWKHZKHHOVWKDWSRZHURXU
escape the truth! pumps, giving the pumpers the leisure
The *MVMÅKMV\7ZLMZWN \PM;XWVOM to help loot old basements. The wheel is
is a guild of common working people the most industrious shape, and it is an
who, with sponge and mop, engage in honor to bear its sign.
ceaseless labor to unwet the streets. Arden Moistneck preaches \PM:M^M-
Everyone knows that Levee Town has lations of the Drowned Man. Arden
the driest streets in the city thanks to initiates new members in the holy
the proud work of the sponge. You drowning pool in the basement of his
may wonder how anyone can tell the VKULQHDW/LWWOHVKULQHV$OOH\ULŖLQJ
GLŔHUHQFHEXWZHNQRZWKHVWUHHWVDUH their pockets only after their passing.
37

THINGS TO DO START A CULT! Everyone needs some-


BREAK CURFEW! Who are the consta- thing to believe in. Why not let them
bles to say you can’t be outside after believe in you?
Ninth Bell? You can.
Promote or invent a god, demon, spirit,
You have legitimate business. Go to or even pantheon! Declare yourself a
late night parties. Fight other night divine being! No one will know the dif-
walkers in the streets. Steal from the ference, and there is good money in it.
fabricatories, moving your hard won Spy on rival cults, grow your shrine or
goods through the dark streets. Con- territory. Do some good for yourself, or
stables can’t be everywhere, after all! even for others, I suppose, if you must.
Smuggle wisps, leeches, or citizens past
([SDQG\RXULQŖXHQFHEH\RQG/LWWOH-
the Levee. If the constables didn’t want
shrines to the rest of Levee Town and
the district bathed in the conspiratorial
beyond. Who’s to stop you, other than
security of encompassing darkness, they
the other cults?
would let you light your home after
Bell. WORKING PEOPLE OF THE CITY, UNITE!
It is our time now.
VOLUNTEER! You’re a constable now—
wear the badge of the Pump or the Will you march with us? Will you take
Wheel with pride. back what is yours?

Becoming an Engineer of the Pump Too long have the bosses stolen our
or Wheel may require seven years of labor, giving us only pencies of our own
hard apprenticeship simply to become a work!
MRXUQH\PDQEXWDOOLWWDNHVWREHFRPHD Too long have they shackled us in their
constable is a volunteer spirit! manufactories, pumped us for their
Investigate ritual murders in Little- SURŕWVDQGEURNHQXVRQWKHLUZKHHOV
shrines. Protect pump or wheel houses No more!
against extreme delugeonists. Drive :HZLOOFDVWRŔWKHLUVKDFNOHVWDNHEDFN
wandering haunts and gaunts back to our labor, and break their wheels and
Graves Field during night watch. Pro- pumps! Working people of the city,
tect citizens from themselves! unite!
38
THE SUMP
The Rainy UPTOWN AND
FLOOD STREET
City’s marshy, ACKERS

freshwater slums.
A place of rot- BRIDGER’S
MARKET
ting, mossy huts
on tilted stilts,
of mire and MUDDLEMARSH

muck, of shaky THE WASH

walkways over WORMSWELL


muddy pools,
and of paupers,
rafts, and rice.
BOG END
9LQHVŖRZHUV
and fungi engulf
shacks and burst CORMORANT
COV
out of soggy PONDHEIM
O E

WISPER WOOD
rafts and gang-
planks.
Here the vulgar ranging the Wisper Wood. Lizard, frog,
poor steadily gather the many fungi, and serpent people of the Wash.
reedtubers, weedseeds, and vegetables Gather edibles, like the rest of the vul-
that feed the better classes of other gar poor, to sell at Bridger’s Market to
districts. Sumpcats and marshbears stalk feed the vast appetite of the city. Peddle
high reedbeds. Shinebees hide in rushes ricesoup and poteen from your saloon
and under gangplanks. Copperheads, raft. Harvest shinebees in the twilight
ZLOGHZWVDQGSUHGDWRU\ŖHVKHDWLQJ as a wisperer. Farm rice at Sump Ackers.
dewgangs glide through the waters. Dredge for baubles washed into the
Watch your step, and keep your wits Sump by the Levee.
about you!
LAW AND ORDER
WEATHER The Sump is lawless, but not without
+RWVWLOODQGVWLŖLQJZLWKDVWHDG\PLVW peaceableness. Clans maintain their
falling slowly, almost hanging in the air. ways and manners among their kinfolk
Muggy, sweaty, sodden. Brief afternoon and through clan alliances. Gangs con-
storms bring beating rains and blasting trol their territories with violence.
winds, driving even the boldest under
cover.
DISORDER AND DISARRAY
Feuds, between individuals and clans.
INTERACT WITH Gang wars. Raiding, smuggling, and
The vulgar poor of all kindred and robbery. Internecine disputes within
peoples. Boggies near Bog End and clans and gangs.
39

BOG END THE PIG WITCH OF


Here the rounded wooden damhouses MUDDLEMARSH
of the boggies break through the muck, Abigail Stacks, the Pig Witch of Mud-
covered in moss, sedges, raindews, dlemarsh, sees to a small herd of sump-
pitcherplants, and orchids. swine near the shores of the Muddle.
Her people are the desperate pluckers
(QMR\WKHIDPRXVGHZJDQJSLHPDGH
of the Sump.
from manatee meat and crushed herbs,
and macerush tipple, peat-smoked and If you go to her, beware. Even if you
aged in cypress barrels. leave with nothing else, you will leave
owing her a favor.
Boggies live well and die at home. Their
dead are bound and sunk in the bog. UPTOWN AND FLOOD STREET
Swarms of wisps rise over the End’s On a low shallow hill rising above the
peatways and canals at twilight. marsh stand ruined, crumbling houses
Boggies wander freely in the glow, RIWKHROGFLW\:DWHULQWKHŖRRGHG
immune as they are to the wisps’ streets stands ankle to waist deep, and
enchantments. WKHJURXQGŖRRUVRIKRXVHVDUHRIWHQ
ŖRRGHGDVZHOO
BRIDGER’S MARKET Some uptowners claim lineages as old as
A spiderweb of long bridges and docks. the city, but they are no richer for it.
Sump allspices and entrepreneurs hawk
their wares from covered stalls and THE WISPER WOOD
roofed boats. A dense cypress swamp grown over an
ancient and crumbling necropolis, the
The guilds are too weak here to stop
:LVSHU:RRGLVŕOOHGZLWKLWVHSRQ\-
non-sanctioned trade. Recreational
mous wisps. Wisperers harvest its edges
shine is sold openly alongside unli-
in the twilight, when the charm of the
censed potions and powders. Black
wisps is at its weakest.
powder guns are set out next to mutter-
ing larvae. You might cut a deal if you The swamp’s depths hold the walking
buy both. wet—the bloated corpses, damp skele-
tons, and watery wraiths of the dead.
THE MUDDLE
A marshy lake fed by the Levee. Famed THE WORM’S WELL
Sump eatery, the Salted Leech, sits on In the center of the Sump, in the wet
an island in the lake, for here grow the stone streets of a ruined square, there is
fattest leeches of the district. a well.

Legend has it that some great beast At the bottom of the well, there lies a
known only as “the Sump Whale” lives dragon.
in its unseen depths. Sightings of its It is said that the Worm can grant a wish
back breaking the surface suggest a to any who come to him with it. But he
creature of great size. always asks for something in return.
40
THE SUMP
GANGS OF THE SUMP THE SHINE TRADE
The Flood Street Descendants and Will o’ the Wisps, or “shinebees,”
the Flood Street Gentlemen range can be found anywhere in the Sump,
forth from the rotting townhouses of enchanting people and drowning them
Uptown. in muckish waters.
The Descendants, led by Lord Boz of By day, they retreat into the shadows
Hill Top, accept only natives among beneath houses and huts, into dense
their crew, treating others most reedbeds, and between the grasses of
viciously. rice.
The Gentlemen, led by Kind Michael, By night, they emerge. Travel with
welcome refugees, for any hard heart is a friend, for a companion or two can
good by your side at a slaughter. usually shake one free of the shinebee
charm. Few wisps have the strength
The Flood Street Bridge, which
to enchant more than one
separates their turfs, has
victim at a time.
hosted some of the most
brutal wars in the city. Wisps are also a
resource. If you sep-
Both gangs dress in
arate the motes of a
natty clothes of the
shinebee swarm, the
fanciest sort, frilled
charm is lessened.
when possible, with
One or two motes
ŕQHEXFNOHVDQG
can be encased in
cravats.
a clouded lantern,
They terrorize the leaving little risk of
people of Uptown and enchantment. Many a
neighboring districts, but rich merchant or Mid-
dare not enter the terri-
Abigail Stacks, the Pig Witch stowner has a wisplamp
tory of Ma Stacks. in their townhouse.
She keeps her swine well fed. In pairs, viewed directly, motes ensor-
The Constant Society, under the cel but without the strength to fully
masterful hand of Mad Dog Konstan- enchant, making the viewer euphoric or
tina, rules the Sump, especially Ackers, melancholic, and granting visions.
the Wash, and Bridger’s Market. From “Shining” is addictive, and shiners
WKHUHLWH[WHQGVLWVŕQJHUVRXWWRRWKHU eventually become inured to certain
markets across the city. shinebee motes and need new shine to
The Society maintains a strong grip on get lit.
the shine trade, controlling both the Every shinebee mote carries with it its
legitimate and illegitimate sides of the own resonant emotions, not all of which
wisp business. No one deals in wisps are pleasant, and bad shine can send
without dealing with Mad Dog. addicts into dark places.
41

THINGS TO DO MR. SNODPICK BARLEYSMYTHE HAS


ENTER THE SHINE TRADE! You are A VISION! The Grand Sump Pleasure
poor. Why risk being torn to pieces by Gardens. To whit—
DEORRGWKLUVW\PDQDWHHMXVWVR\RXFDQ
Marvel at exotic beasts in the Cyprious
gather macereed tubers for sale to the
0HQDJHULH(QMR\JDPHVRI&KDQFHDQG
marginally less poor of other neigh-
Good Fortune at Rattle and Shake, a
borhoods? Turn your hand to the shine
venue from Messers. Smythe & Tibbits.
trade instead!
Relieve the weight of your coin purses
Drift quietly, chained to a raft, at the at Toland’s Market! Plumb the depths
edge of the Wisper Wood at twilight, of Sump pleasures exotic & sundry at
gathering the bees and safely deposit- the Garden Stews! Be enraptured by the
ing them in dark shineboxes for later dulcet melodies of Tilda the Singing
separation in your wisper room. Sell Frog! Sample poetry, water dancing,
your motes to the Constant Society, or tumblers, & more at the Fenchurch
take them to a Flood Street gang for )ULQJH6HHWKH&LW\ıVŕQHVWZRUNVRI
JUHDWHUSURŕW,I\RXDUHEROGEXLOG popular review at the Salt Theatre!
your own connections, selling directly
There is but one minor challenge. First
to the Cutthroat Courtiers, Idleman’s
we must build it! Mr. Barleysmythe
Guild, or the League of Legitimate
has come into the possession of a site
Business of Levee Town; the Clangers, between Muddlemarsh and Wormswell—
the Whitefriars, or the Crosstown Kings Fenchurch Found. Desolate, unset-
of Old Town; or the Sons of Arne, the tling, and of slight sinister whimsy,
Vagabond Bay Boys, or the Welcoming locals avoid the place. No one entirely
Committee of Vagabond Bay. remembers why, but locals bring up the
Expand your network. Sell direct to legend of the Fir Bolg of Fenchurch—a
consumers, dodging the constables of swamp bagman and eater of children
Levee Town, the guild enforcers of Old and a shameless reciter of lewd poetry.
Town, and the Admiralty along the way. Such stories are piddle and poppycock,
But beware always, for the Constant of course. With the patronage of Mr.
Society is everywhere, and Mad Dog Snodpick Barleysmythe, you will clear
Konstantina does not treat kindly with the Found, capture exotic beasts, and
competitors. build the gardens!
42
THE MIDS
Respectable rowhouses crowd into nar- Find work as a coach driver or messen-
row ridges along hilly streets, clinging ger on the streets, or a shop owner or
WRWKHVORSHVEHORZWKH7RZHU&OLŔV merchant of Cascades Market or the
Ewt-drawn carriages dare steep climbs Promenade. Retire to your townhouse
and descents under the expert, or at after a day—or lifetime—of guild work in
least experienced, control of coach Old Town or service in the Admiralty.
drivers. Quality shops adorn neighbor- Work as a domestic.
KRRGVRIFRQŕGHQWGLVWLQFWLRQ
LAW AND ORDER
Our citizens may not be monied like an Respectability takes care of itself, with
ambassador, nor a master of the unseen a little help from rumor and insinuation.
like a wizard, but they have something When more force is needed, we turn to
both lack—the stolid virtue of the mid- our clubs, whose members work closely
dling classes. with neighborhood civil watch societies.
WEATHER DISORDER AND DISARRAY
The rains of the Mids are as middling as Disputes between neighbors. Burglaries
its peoples. RIŕQHWRZQKRXVHV3LFNSRFNHWV7KH
Whatever the season, the weather here odd ghost or revenant loosed from
is always rather moderate. the catacombs. Formal duels in Public
Dependable. Steady. Square.
NORTHSCARP
CATACOMBS
Even the rainy season brings only mod-
estly more rain, and the windy season is
marked by distant thunders and inter-
mittent breeziness.
RESPECTABILITY
INTERACT WITH ROW

Humans, everywhere. Gulls and ghouls


around the catacombs.
Upstanding citizens, always.
SMALLSIDES
PUBLIC
SQUARE
CLEARNESS
STRAND THE RIDGES
HERITAGE
SCRIBBERY
R HILL
HEIGHTS

CASCADES
CRESTVIEW MARKET
TIDESWELL
PROMINENCE
BANKS
NIMBUS
POINT STILLWATER
LANDING
43

BANTHUS’S ELITE COACHES NORTHSCARP CATACOMBS


The streets of the Mids are steep and Clusters of terraced tombs form into a
slick. Walking can be dangerous, and FOLŔVLGHQHFURSROLV7KHROGHVWWRPEV
worse, laborious. And labor is for the predate the rains.
poor.
Gravesites are in high demand, for
Better to take one of Banthus’s Elite prominent citizens deserve proper rest-
Coaches! Let an ewt do the walking ing places. Thus the Reverent Associa-
while you ride in style to your destina- tion of Renovators was born. Renova-
tion. tors identify goodly and noble crypts,
relocate the existing bones and spirits,
CASCADES MARKET
DQGUHQHZWKHWRPEVWRWKHVSHFLŕFD-
Shops and canvassed stalls spill down
tions of their new occupants. Any goods
a tangle of stepped streets, with little
recovered in the course of the work
waterfalls running down the stairs
belong, naturally, to the association.
between shops.
PIZARRO’S DRY BATHS
THE GRAND PUBLIC HOUSE
The weather gets into your very soul,
7KHODUJHVWFRŔHHKRXVHLQWKHFLW\KXE
doesn’t it? Come to Pizarro’s Wonder-
of Mids social life, with the longest bar
in the city and two great open drink- ful Dry Baths on the Mids Promenade
ing halls surrounded by balconies. A and spend a droughty afternoon in its
whirlpool of intellectual conversations, DULGVDORQVHQFLUFOHGE\ZLOWHGŖRZ-
debates, and discussions. With Public ers and shriveled plants. You will leave
6TXDUHMXVWRXWVLGHLIDGLVDJUHHPHQW healthfully dessicated!
becomes unamicable, the dueling
PUBLIC SQUARE
JURXQGVDUHMXVWDIHZVKRUWVWHSVDZD\
Honor and respect are all we have, and
THE MIDS PROMENADE sometimes, a conspicuous display of
Stroll with your partner along the honorable violence is needed to clear
SURPHQDGH(QMR\EUDFLQJYLHZVRIWKH the air.
7RZHU&OLŔVVWRUPVDERYHDQG9DJD- A huge open square, surrounded by
bond Bay gales across the harbor, safely umbrella-covered dining patios, Public
engulfed in the steady showers of the Square hosts the city’s most prominent
Mids. Shop, eat, and most of all, be duels. Seconds-for-hire and other
seen. professional duelists loiter in the area,
,QŕUHOLJKWZRQGHUDWWKHŕUHZRUNV RŔHULQJWKHLUVHUYLFHVWRWKRVHZLWKWKH
show put on from above by the wizards resources to hire them.
RIWKH7RZHU&OLŔV A holiday to the Square is a popular pas-
2Q0LGZLQGHU1LJKWHQMR\WKHEOL]- time for citizens of all ages, for enter-
zarding hour, as wizards transform our tainment is always to be found here.
rains into snows for a brief period to (YHQZL]DUGVRIWKH7RZHU&OLŔVFRPH
please the Winder Man. down here when honor demands a duel.
44
THE MIDS
CLUBS <PM:IQVa,Ia+T]J is dedicated
Private clubs are popular in our city, to whiling away a rainy day away from
wherever people of quality with shared family and other disagreeableness.
interests choose to gather, and it is in
The Smokers’ Club, with indepen-
WKH0LGVZKHUHFOXEOLIHŕQGVLWVJUHDW-
dent businessman Scrappler Twoon
est expression.
at its helm, is dedicated not simply to
Every person of character belongs smoking, but, especially, to the collec-
to some club or another, gathering tive and collegial smoking of things that
privately with fellow members to drink, are not meant to be smoked.
relax, read, gamble, and pursue some
Its members emerge in the rainy season
shared interest, away from the distrac-
to scour the city for unusual smokables,
tions of domestic life.
collecting these to share with clubmates
+HUHLVMXVWDVDPSOLQJRIWKHFOXEV throughout the rest of the year.
of our district.
The Spit-farthing Club,
The 1UXMZQIT;WKQM\a under the exact-
of Explorers, 512 ing presidency of
Smallside Lane, Madame Poncier, is
RŔHUVDSODFHIRU dedicated to thrift.
the intrepid to
talk about rous- Members are
ing explores and sparing in all
adventures. On things, eating little,
your way to the club- drinking little, and
house, do beware the speaking even less.
“Cap Killer” of Smallside The Spouting Club
Lane. of Old Stair Bay, presided
The Honorable Association of Vassili over by “the Waft” (whose name
Liars is headquartered in a modest is well-earned!), devotes itself
home in Heritage Hill and has chapters to propounding, declaring, and
throughout the city. educating. Club members study, that
they might profess on any topic at a
Members of the club are connoisseurs
moment’s notice.
of the lie, from the subtlest exaggera-
tion to the most egregious fabrication. The Surly Club is devoted to avid
Many members are novelists. None are disagreeableness.
poets. Under the capable direction of the head
The club president, Carpediem Duke clerk, Fallow Lang, its members stand
Merry Heart, is perhaps unique in the ready to quarrel, or at least grouch and
city, for he himself speaks only the grumble, over anything at all, or noth-
truth. The Duke has never uttered even ing, from recent actions of the Admi-
the most minor of falsehoods. ralty to the weather this season.
45

THINGS TO DO
:RUGVZULWWHQRQDGDPSŖ\HUVWXFN
FOUND A PARLIAMENT!
in all places where wizards are not
You possess the inclination, self-as- known to gather.
VXUHGQHVVDQGŕQDQFLDOPHDQVWR
The Alchemist’s Guild can no longer
declare yourself a representative of the
maintain order in this city, for it is well-
people.
known that they can not maintain even the
Participate in this grand experiment in foundations of their own Guild House.
democracy!
The wizards care not for the people, only
Separate yourself from the common their damp pages and fancy rugs. It is
rabble, and represent them! Do some- time that the people be represented by a
thing good for the people of this city, Government.
or for yourself.
All Rightful and Good Thinking Citizens
Make laws. Call for a recorded vote! RIWKHFLW\DUHLQYLWHGRQWKHşUVW6LWWLQJ
Argue eloquently, or at least forcefully, 'D\RIWKH5DLQ\6HDVRQWRFRQJUHJDWHDW
RQWKHŖRRURIWKH*UDQG3XEOLF+RXVH WKH*UDQG3XEOLF+RXVHRQ3XEOLF6TXDUH
Call everyone “Right Honorable
7RJHWKHUZHZLOOşOOWKHYRLGLQWKHKHDUWV
Soandso,” and avoid unparliamentary
of our people with Good and True Public
language, for the Black Rod will always
Legislation. We will be a Parliament.
be ready to sternly admonish those who
Only Those of Honor need apply. There
indulge in it.
will be pies. No Wizards!
6HWWOH\RXUGLŔHUHQFHVWKURXJKUHD-
Yrs,
soned debate, and if that doesn’t work,
take it out to Public Square to settle the Lord Chidney Bragg, the Right Honorable
honorable way. *HQWOHPDQIURP&DVFDGH6WUHHW6RXWK
First Publican
Eat pies!
46
EMBASSY ROW
Where the city’s best live. You can be laundry maid, groundskeeper, gardener,
certain they are the best because they coachman, or groom. Join a construc-
have the most money! tion crew building a new embassy. Do
Strange and fanciful mansions in the ER[ZRUN%HDQHZWMRFNH\RUFUDFNHW
styles of a thousand worlds. Wisp- player. Valuate and assess for Auction
topped watchboxes lining the streets, House.
ŕOOHGZLWKZDWFKIXOER[HUV7KHWUDFN Or don’t work at all. Be an ambassa-
7KHFUDFNHWŕHOG+LJKVRFLHW\ dor, free to pursue your passions and
Welcome to the home of the vulgar grudges while others work.
rich! LAW AND ORDER
WEATHER Watchboxes line the row. Within each
9HU\ŕQH2IFRXUVH'XULQJWKHUDLQ\ watchbox stands a boxer, who sees
season, the rains pour down much like to the wisplight above and keeps the
the rest of the city, but here they have a watch. The Vigilant Circle of the Box
cleansing quality. During the windy sea- carefully records everyone who passes
son, the winds are bracing, the lightning and challenges those who do not
enlightening. belong.

'XULQJWKHTXLHWWKHUDLQVIDOODVDŕQH In time of need, every watchbox can be


DQGJHQWOHPLVW'XULQJŕUHOLJKWWKH\ locked from the outside, serving as a
are energizing. makeshift gaol for the unruly or illicit.

INTERACT WITH DISORDER AND DISARRAY


Embassorial entities, creatures, and per- Duels over honor, verbal or otherwise.
VRQVIURPŖRRGHGZRUOGVVRPHQHZO\ Duels over position on the row.
arrived, some long on the Row, and &RQŖLFWVLQFRQVWUXFWLRQFUHZV)LJKWV
their multitudinous servants, extended between debtors and their betters at the
families, and hangers on. 7UDFN'UXEELQJVRQWKHFUDFNHWŕHOG
Find work in the upper service of an Riotous brawls between rival cracket
embassy as a steward, bottler, house- clubs in the stands.
keeper, valet, lady’s maid, or chef; or in Burglaries.
the lower service as a footman, house-
Assassinations.
maid, scullery maid, chamber maid, OCTAGUE
AUCTION EMBASSY
HOUSE
ST. JOHN
GRUE EMBASSY
EMBASSY COMFORT
VANDERDOPP
HOUSE
EMBASSY
V
VONGORST
EMBASSY

THE CRACKET
FIELD
THE TRACK
IANUS TUT
EMBASSY
47

AUCTION HOUSE THE TRACK


Elegant and austere, Auction House Ewt racing is the sport of the people.
serves the Legal Chambers of Arden- Anyone can place a bet on their favored
wick, Ackson, and Overunder, who exe- ewt at their local corner Chancey Hall,
cute the contracts for all legal property and the races, held every week, are a
exchanges on the Row. source of excitement throughout town.

COMFORT HOUSE THE EMBASSIES


The mansion of the Assisted Living The lifestyle of an ambassador is expen-
Commission. Under the reassuring sive. One must maintain a certain air of
guidance of the Divan of Comfort, an quality in one’s home and interactions
enchanted, animate sofa, the commis- with others.
sion provides a community and home Many an ambassador arrives in the city
WRDQLPDWHDQGVHQWLHQWREMHFWVRIDOO with great wealth. Few manage to retain
kinds. it. So it is that ambassadors come and
No one knows how many animate go like the seasons, with diminished
REMHFWVLQKDELW&RPIRUW+RXVH,WLV DPEDVVDGRUVIDOOLQJRŔWKH5RZ
hard for outsiders to know who is who This healthy natural churn creates space
and what is simply what. for new ambassadors to take their right-
However, its most famous inhabitants ful places on Embassy Row each year.
are well-known. The Divan of Comfort, It is, of course, expected that an ambas-
himself. The poet Kasa-Bake, whose VDGRUZLOOOLYHLQDKRPHWKDWUHŖHFWV
position on the Sandestin is made very their homeland, so it falls to each new
clear in her work. The sword used by ambassador to have their new embassy
Zaam the Alacritous’s nameless appren- rebuilt to suit.
tice to kill all those people a few years 7KXVQHZFRQVWUXFWLRQSURMHFWVDUH
back. “Entirely the boy’s own doing,” common in the Row, for newly arrived
the sword mentions at parties, even ambassadors must get situated quickly.
when no one has asked.
Further, even established embassorial
THE CRACKET FIELD families are in a constant game to move
Cracket, a ball game played with a up or down the Row as their fortunes
paddle-like bat, is a popular pastime in DQGLQŖXHQFHFKDQJH
every district, but important matches It is not uncommon for a rising family
are held here. to trade embassies with a neighboring
It is a sport of great tactical depth, with family on the decline, necessitating
very clear rules regarding how many reconstructions to get each mansion
points are scored by hitting the ball and right.
how many are scored by hitting a mem- Most embassies are a bricolage of archi-
ber of the opposing team. A civilized tectural styles and vestiges beneath a
sport for a civilized city. PRUHXQLŕHGYHQHHU
48
EMBASSY ROW
GRAND EMBASSIES The New Houses are more precarious,
The Old Houses claim to be the ambas- but no less assertive of their rights.
sadors of the old city. They make up More than one emperor, king, queen,
about half of the families on the Row. prince, and princess can be found
They vigorously claim ancient land among them, alongside the warlords,
holding rights. These holdings pro- generals, high priests, and merchant
vide the steady riches that have kept princes who have arrived in the city
the Old Houses on the Row for a very overloaded with gold and treasures.
long time. In addition to land, the Old There is at least one God King, the
Houses hold the pettiest grudges. PXPPLŕHG1IV][<]\, who has placed
House Grue, once great, is now a a great pyramidal facade over his stately
declining clan of necromancers of the PDQVLRQDQGŕOOHGWKHJURXQGVZLWK
meanest sort. They hate everyone, damp sand. He is great at parties!
and everyone hates them. Too, there is House
They cannot be unin- Vanderdopp, a clan of
vited from parties. doppelgängers who
They will come
indulge so vigor-
anyway.
ously in life’s plea-
The ancestral lands sures as to make
of House St. John even other ambas-
lie beneath the sadors whisper
waves, but that has awkwardly amongst
not kept them from themselves.
collecting rents, for
Everyone wishes to go
they hold claim over all
to their soirees, of course,
ŕVKLQJLQWKHZDWHUVDERYH
their lands. but few are admitted. The rest
Avery St. John gossip horribly instead. One
They are often seen yachting in PXVWŕQGSOHDVXUHZKHUHRQH
WKRVHZDWHUVHQMR\LQJWKHVSUD\RIWKH
can, after all!
sea and keeping an eye on the source of
their wealth. The lowest house on the Row has been
newly occupied by a clan of upstanding,
The houses of Octague, von Gorst,
bowl-headed, shell-backed goblins
and Babineaux are intertwined, inter-
wearing overlarge imperial robes. This
marrying often. Their scions rouse and
is the House of Shirihiki.
rabble in the streets under the moniker
“the Blackcoats.” They always propose to wrestle. They
are very spirited!
The Octagues are famously proud and
callous, the von Gorsts loyal to family I do not recommend accepting the
above all, and the Babineauxs bellicose challenge. It is not the friendly consti-
and bold. tutional it might appear to be.
49

THINGS TO DO Ambassador’s steward, who is exceed-


YOU ARE VULGAR RICH. What are you LQJO\PHDQ:DWFKRXWIRUVFXŘHV
waiting for? Declare yourself an ambas- between random gargoyles and the
sador! Buy up a recently open mansion Thatchers employed to construct the
on the hill, or create your own opening roof.
by conspiring most cleverly to drive an *HWLQŕVWŕJKWVZLWKPHPEHUVRI
H[LVWLQJDPEDVVDGRURŔWKH5RZ
the Worshipful Company of Fusters,
Set your neighbors against each other in Carvers, Joiners, and Ceilers, who think
petty yet far-reaching social games to themselves better than you because they
secure or improve your embassy’s place do not need nails for their work.
on the Row.
An absurd claim. It is no wonder their
Host a salon to display your good taste works do not hold for the ages.
DQGŖDXQWWKHH[RWLFDRI\RXUKRPHODQG
Studiously avoid making eye contact
EHIRUH\RXUMHDORXVQHLJKERUV
with members of the Free Order of
Attend an auction, picking up strange Masons, whose insistence on conse-
antiquities from some fool who is crating the foundation with blood is
running out of money! Laugh at them of dubious value, strictly speaking, in
as they are cast down to the Mids, or matters of structural integrity.
worse!
Placate (or avoid) angry ghosts until a
Hire an assassin. And always, always representative of the Compassionate
watch your back. There are fewer than Society of Exorcists can lay the dead to
sixty Embassies on the Row. You will rest. Stop sabotage attempts contracted
not hold yours long if you become out by the many bitter rivals of your
careless. client.
YOU ARE A MEMBER OF THE WORSHIP- Work through rain, wind, and lightning.
FUL COMPANY OF CARPENTERS, and
Work together! And get the thing built
your guild has received a commission to now, friend, before the money runs out
reconstruct a mansion on Embassy Row. and you have to start again for a new
Negotiate your contract with the client!
50
THE HEADLANDS
7KHFLW\ıVQRUWKHUQSODWHDXRIFOLŔHG County Gaunt. Jenny Weaver, some-
coasts, high moors and fells, and deep where in the dark of the forest, when
woods. she allows herself to be found.
Fishing villages in coves. Country Find work as a servant in one of the
estates of the ambassadors, who come great estates, or grounds or game-
RXWKHUHWRHQMR\WKHTXLHWOLIHRIWKH keeper. Work as a shepherd or goatherd
country aristocrat. Vast estates covering RQWKHIHOOVRUDFDWWOHŕVKGURYHULQ
acres of open land, the greatest even Callie’s Cove and the Cape of Octague.
holding tens of acres! Or live the gentle life of a country aris-
tocrat, if you have the means.
WEATHER
The rains are at times melancholy, at LAW AND ORDER
times sorrowful, at times purifying, at Here there is only the law of the local
times redeeming. lord. Each country aristocrat has
The clouds are sometimes brooding, dominion over their estate lands, doling
and often lonely. The winds lament and RXWMXVWLFHRUDWOHDVWMXGJPHQWDWWKHLU
clamor, and can be furious, violent, or whims.
raging.
DISORDER AND DISARRAY
INTERACT WITH Brigandry on the roads. Sheep, goat,
Ambassadors in their country estates, DQGFDWWOHŕVKUDLGVE\ORFDOFODQVRU
and their servants. Country villagers, ambassadors having a bit of fun in
ŕVKHUIRONKXQWHUVDQGZRRGVPHQ6HO- the wild country. Aristocrats settling
kies, it is said, near Moll’s Cove. Ghoul Embassy Row grudges on windswept
sophisticates, as everyone knows, in moors. Wreckers along the coasts.
THE TEETH

COUNTY
GAUNT

CALLIE’S
COV
O E
COUNTY
OCTAGUE

COUNTY
OUN
N GRUE
U MOLL’S
COV
O E

COUNTY
FIRGEN
51

CALLIE’S COVE ask. Many come asking for love. She


)LVKLQJYLOODJH7KH&DWWOHŕVKKHUGV will not promise love. She promises only
are kept here in the waters of the cove that two fates be bound together for-
most of the year. With the coming of ever. What that means for the two fates
the rainy season, it is time for the great is left to them, but what Jenny Weaver
FDWWOHŕVKGULYHZKHQWKHGURYHUVRI binds may never be unbound.
Callie’s Cove lead these ponderous,
ZDGGOLQJŕVKHVXSWRJUD]HWKHKLJK COUNTY OCTAGUE
heaths of County Octague. Ancestral lands of the Octagues, who
retire to the County to don archaic
COUNTY GAUNT armors and practice archaic military
Family Gaunt is an ancient clan of ghoul arts. That they often put these arts to
sophisticates whose crumbling castle use on the streets of the city is, perhaps,
lies ruined on these moors. The Gaunts a reminder that the outmoded is not
themselves range widely, attending always obsolete.
parties in Embassy Row (where they
have no embassy), haunting the Norths- MOLL’S COVE
carp Catacombs when they hunger, and Fishing village. Many salvage crews
hiring body thieves and murderers to work out of Moll’s Cove. The villagers
bring their meals to them when the rains here make little distinction between
are heavy and they are overcome with salvage and wreckage, and not all recov-
the torpors. ered goods that pass through the village
were gained honorably. Some of the
COUNTY GRUE ŕVKHUIRONDUHVHONLHVZKRGRQVHDOVNLQV
Ancestral lands of the Grue family, and to glide through the waves. They do
home to the only herd of true cattle that not much appreciate being told how
remains. The old necromancers guard adorable they are and can become quite
WKHLUKHUGVMHDORXVO\0DQ\DGHVSHUDWH belligerent. Yet they are adorable,
and ambitious cattle rustler has found nonetheless!
eternal servitude as a revenant guarding
the herd. THE TEETH
+LJKVWRQHVSLUHVMXWWLQJLUUHJXODUO\
COUNTY FIRGEN from the sea, the Teeth catch many an
The Rainy City has but two deepwoods, unwary ship. The lucky among refugee
and one grove. The Wevenwood of ships are caught in the current to Vag-
County Firgen may be the deepest. A abond Bay. The unlucky or unwise may
few isolated estates can be found within be caught in the current to the Teeth, or
the wood. Bandits, too. lured by the lights of wreckers to steer
Walk alone into the woods with spiders this way. Salvage gangs recover goods
LQ\RXUKDQGVDQG\RXPD\ŕQG-HQQ\ and artifacts from the resulting wrecks.
Weaver standing before you. Jenny will Wrecker crews ensure there are always
tie your fate to that of another, if you new ships to plunder.
52
THE HEADLANDS
LORE OF THE HEADLANDS for he will take it very hard, but Jack
On Wreckers WXUQHGKLVWR-HQQ\:HDYHUMXVWWRVKRZ
her his back.
Geneviera the Ghost’s crew are not
wreckers, but they are always there at “Jenny,” says Jack over his shoulder,
WKHŕUVWFUDVKRIDVKLSRIJUHDWZHDOWK “I’d have my fate bound to yours.”
For the Sandestin knew that Jenny had
Geneviera knows. She reads the move-
DOZD\VEHHQDQGKHŕJXUHGLWDJRRG
ments of the clouds. She hears the whis-
way to live forever.
pers of the waves. They tell her.
“It is done,” says Jenny. “Now you are
So it is that when a great ship is coming
a weaver, too. All your life, and it will be
to wreck, her crew, the Haunters of the
a long one, you will weave your tricks.
North Shore, know afore.
But as sure as my weavings are forever,
Best to wait if you arrive at a wreck and your weavings will be as ropes of sand,
ŕQGWKHPWKHUH:DLWQRZ blown apart by the barest
For any who disrupt Gen- breath. For you came to
eviera’s work, though me backward, and your
WKH\PD\ŕQGJUHDW boon will be granted
riches in a wreck, backward as well.
ZLOOJRKRPHWRŕQG And so it always will
their sheep wan- be, so long as Jenny
dering, their lures Weaver is.”
FDWFKLQJQRŕVKDQG And so it is.
their spouses in the
arms of another. That is why, if you are
clever enough, you can
Geneviera the Ghost always get the better of old
is no wrecker of ships, but Jack. For the Sandestin
wreckage she will cause to Jenny “Ma” Weaver, Witch can only weave ropes of
those who defy her. VDQGDQGDQ\OLWWOHSXŔ
On Fate can blow them apart.
Well, one day, the Sandestin set out to And this is also, as you have surely
try Jenny Weaver. noticed, how old Jack came to be called
the Sandestin.
Now in those days his name was Jack.
Jack started out, spiders in hand, and On Luck
into the woods he went, eyes closed. But It is bad luck to cross the path of an
he went walking backward, for to test ambassador, look undeferential in the
her. And so he went. presence of an ambassador, speak to
And there she stood. an ambassador without being spoken
to, and not remove your hat when an
Nowadays, everyone knows you must
ambassador passes. Be lucky.
never turn your back to the Sandestin,
53

THINGS TO DO YOU ARE A SELKIE, one of the seal peo-


YOU ARE A MEMBER OF A SALVAGE ple of the Headlands. This is your coun-
CREW. Watch the coast for wrecks, try. Glide through the waves, heedless
rushing down to the banks when yet of the currents that so cruelly hinder the
another unfortunate ship is taken by unsealy people around you.
WKLVFUXHOVKRUH*HWWKHUHŕUVWIRUWKH
+DYHŕHUFHŕVWŕJKWVRQWKHVKRUHVRU
EHVWŕQGV throw your body against that of your
Negotiate with other salvage gangs, rival to prove who is strongest. Float
enterprising village elders, and local adorably on your back. Throw your
gentry, all of whom may lay claim to body against that of anyone who dares
your hard gotten goods. call you adorable! Balance a ball on your
nose.
)LJKWRŔPREVRIJXOOVGHVFHQGLQJ
from the Gullspeak to steal what you JOIN THE ANNUAL RAINY SEASON
rightfully recovered! CATTLEFISH DRIVE! Guide the herd up
the steep road from Callie’s Cove into
Watch out for ghouls in search of an
County Octague, riding alongside on
easy meal.
your trusty ewt, or walking with sturdy
Or make your own opportunities, as walking stick, as you prefer.
a wrecker. Dare the violent waves and
Watch out for the spines and barbels of
implacable currents of the Teeth to
the great creatures. They are weighty,
shine lights that will draw unwary ships
awkward things on land, but their spines
into the rocks.
carry venom, and they are oddly fond
When you wreck them, you reach them RIGUDSLQJWKHLUŖHVK\EDUEHOVRYHUDQ\
ŕUVWDQG\RXKDYHFODLPRYHUWKHPD who stray too close.
claim that you can defend with violence.
)LJKWRŔEULJDQGVDQGFDWWOHŕVKUXV-
You do everything a salvage gang does,
WOHUV6SXU\RXUŕVKWRJHWDORQJZLWK
but you do it better. the greatest possible alacrity, so that
You have taken the initiative! Now keep you can claim the best pastures. Defend
it! your claim!
54
TOWER CLIFFS
Where wizards make their homes.
The veil between the immanent
world and the invisible world is
thin here, waxing and waning
according to its own inexplicable WANDSEND
laws.
A place of manses, seclusia, and
towers, of the unreal made real,
and of phantasms and illusions.
Apprentices run their errands,
THE CRUMBLE
gargoyles go about their busi-
SILV R FALLS
L ER
ness, and miners from the
6LOYHU&OLŔVZRUNWKHLUVKLIWVDQG
retreat home. Burglars and their
crews case tower and manse,
ready to seize wealth and power
for their own. TOWER
COMMONS

WEATHER SOUTHSCARP
CATACOMBS
Thunder and lightning, storms,
lashing rain, gusts of wind. Even STAFFAGE
F

during the quiet, the storms of the even imagine transgressing social or
7RZHU&OLŔVQHYHUIXOO\DEDWH metaphysical boundaries. And as no one
would cross a wizard, regardless of the
INTERACT WITH
secrets and treasures held in their towers
Local humans, gulls, gargoyles, bog-
and manses, for fear of their wrathful
gies, and mine goblins, as well as devils,
SRZHUQRODZLVQHHGHG(YHU\WKLQJMXVW
golems, ghosts, and fairies bound to the
sorts itself out nicely.
service of a wizard.
Find work as a Silver Falls miner, silver DISORDER AND DISARRAY
trader, or silversmith; a footman, valet, Wizards crossing wizards, dueling over
maid, groundskeeper, groom, house- perceived insults, their apprentices get-
keeper, bottler, steward, or chef in a WLQJLQWRNQLIHŕJKWVLQWKHVWUHHWRYHU
wizard’s manse; a clerk of the High matters of precedent (or less). Horrible
Parliament, wizard’s apprentice, or even screaming deaths of burglars caught
wizard, if you have the gift; or a burglar, by the traps and monstrous guardians
if you have the nerve and craft. of wizardly homes. Body snatching of
visitors to the neighborhood for use in
LAW AND ORDER
strange experiments. Monsters escaping
1RODZLVQHHGHGLQWKH7RZHU&OLŔV
for each wizard is intrinsically a person into the streets and wreaking havoc.
of Quality, who would surely never ,QŕUHOLJKWH[SORVLRQV
55

THE CRUMBLE the most arcane metal and the source of


The least prestigious neighborhood the monetary base of the city. The mine
in the district, for it is crumbling and entrances are carved into the sides of
falling into the sea bit by bit. WKHFOLŔVDQGVFDŔROGLQJŕUPO\URWWLQJ
provides purchase for miners going to
Once a prosperous place, where the
and from work.
great Iambic Pentacular had his tower,
it fell into the sea some years ago when SOUTHSCARP CATACOMBS
the Mine Goblins dug too deep beneath 2QHRIWKHWZRPDMRUQHFURSROLRIWKH
it and something very bad came out. FLW\DMXPEOHRIFDWDFRPEVFDUYHGLQWR
Now, it houses some poorer wizard WKHVWHHSKLOOVDQGFOLŔVEHWZHHQWKH
towers, and is perhaps most renowned as 0LGVDQGWKH7RZHU&OLŔV7KH5HYHU-
a place for adventurous sorts to engage ent Association of Renovators operates
in wizardly salvage operations, daring here, emptying tombs to resell them to
the dungeons and caves that once served new owners.
as wizards’ vaults but are now split open Ghouls, gulls, and gargoyles call the
to any who would dare the descent. catacombs home. Go deep enough into
THE GALLERIA the right tombs, it is said, and you might
A museum and gallery in Tower Com- MXVWŕQGDZD\LQWRWKHYDXOWVDQGGXQ-
mons, the Galleria hosts exhibitions of geons beneath a wizard’s tower.
DUWDUWLŕFHDQGDUWLIDFWVWKURXJKRXW WIZARD HOUSE
the year under the sharp guidance of the A stately public house in Tower Com-
curator, Oberon Rowington, and the mons, where the High Parliament
pronouncements of Mauvin the High presides.
Critic.
The High Parliament makes decrees
Each year, on Midrainy Day of the on behalf of the Wizards of the Tower
rainy season, Colloquium is held—that &OLŔVZKRGRQRWGHPHDQWKHPVHOYHV
UHQRZQHGJDWKHULQJRIWKHŕQHVWPLQGV to come vote in person, for politics is
of the wizardly elite, where the most beneath even the lowliest wizard.
impressive magical inventions of the
past year are put on display, and where Instead, the Clerks of Wizard House
Mauvin the High Critic declares the issue the decrees. The clerks are a
greatest of arcanopoetic artefact of the bureaucratic cult, whose members
year. closely spy on the movements and inter-
actions of wizards throughout the city,
$ŕQHRFFDVLRQIRUFDPDUDGHULHDQG UHDGLQJWKHPOLNHWHDOHDYHVRUŖRFNVRI
collegiality. birds, to divine their will and transform
SILVER FALLS it into legislation.
The silver mines are here, and entrance Wizard House is also the only pub in
to the mine goblin markets beyond. WKH7RZHU&OLŔVZKLFKLVSUREDEO\WKH
Silver miners work tirelessly to mine it, only reason wizards ever enter it.
56
TOWER CLIFFS
WIZARDS OF TOWER CLIFFS ;][SW\PM1UXZWJIJTe, geostrologist
Dominian the Proscriptor is the and gadabout, whose parties are the
master of the Gurgling Death. You ŕQHVWVRLUHHVWREULQJZL]DUGVDPEDVVD-
would not cross him. Many a fool and dors, and haberdashers together in one
burglar has been gurgled in their day. room, and whose robes are like unto the
+LVPDQVHLVDŕQHROGVWDWHO\PDQVLRQ FR]LHVWRISDMDPDV
He would not lower himself to living
+LVKRPH"$VPDOOPDQVLRQWRRŕQHIRU
in a tower. He has a certain lifestyle to
its place, a tower that leans so precari-
maintain.
RXVO\RYHUWKHFOLŔVWKDWLWVKRXOGKDYH
Mauvin the High Critic’s discern- fallen a century ago, and a small chapel
ment is so far beyond that of the next no one ever enters.
man that it should be no surprise that
Vramer the Unseen has only one
KLVMXGJPHQWVDUHDWWLPHVLQFRPSUH-
head, of this he can pensively
hensible! Each year at Collo-
quium, it is he who selects assure you. You have heard
the greatest item of two, or three? Unimag-
power and art. inable. Surely these
reports are exagger-
His manse? A
ated. You see only
stately apartment,
one. Don’t doubt
folded invisibly
your eyes. His
into the unseen
manse is a sprawling
world of the Grand
estate at the edge of
Galleria itself.
WKH7RZHU&OLŔVLWLV
At times, he is seen
said. But no one can see
entering and exiting it via
or approach it unless
REMHFWVRIDUWDQGDUWLŕFH
they have already been
Oculam the Oracular Oculam the Oracular there.
sees all! He knows all! Do
you believe him? You do! MORE WIZARDS
His observatorium tower is at the high- Agnosticus the Hermetical, Bursebear
HVWSRLQWLQWKH7RZHU&OLŔV$WRSLWD WKH,FRQRFODVW&KDŔ)XVWLQ)XOPLQDWD
telescope points toward the clouds. Grindalar the Garrulous, Hyssop the
Orbeg the Multipotent, whose tower Benevolent, Ildoitz Empyrean, Kan-
has a level for each lesser potence he has que, Kusgirinugal the Bleak, Lafonse
cast behind him on his path to better- the Enigmatic, Pergio the Prestidigi-
ment. Some thirty-six Orbegs, each less tator, Phangol the Gallant, Quantifex
multipotent than the one above, abide Quadrat, Ubari the Remarkable, Vasso
in his tower, each assured in its assurity the Redolent, Xarl the Certain, Yaunt
that it will one day be the ultipotent. the Numinous, Zaam the Alacritous,
Zarasko the Tenebrous
57

What will you do if you run into his


“housemate”—an eyerant that moved
in, declared the tower its own, and does
everything in his power to annoy Ocu-
lam into moving out, including killing
his guests! If you reach the telescope
and peer through, what will you see?
Can you do this? You can!
ORBEG THE POTENT NEEDS YOUR
HELP. +HWKH2UEHJRIWKHŕUVWOHYHO
of the thirty-six levels of the Tower of
Multipotence, is ready to move up in
the world. The only problem? All the
THINGS TO DO other Orbegs! Surely an enterprising
COLLOQUIUM IS UPON US! You are an crew of independent treasure hunt-
apprentice to one of the Wizards of the ers such as yourselves would have no
7RZHU&OLŔVRUDQHQWHUSULVLQJFLWL]HQ qualms about helping him remove some
of this great city who has taken it upon 2UEHJV2QH2UEHJLVLQVXŔHUDEOH
themself to pretend to be an apprentice enough, and they only get worse as you
to a great wizard. You are surely not climb the steps.
here to steal magical art and artefacts Dare the traps, bypass the guardian
from their rightful owners. Shameful! monsters, and do away (discreetly or
Such behavior is beneath the attention indiscreetly, for really who cares) with
of the wizards, who would deign neither VRPH2UEHJV.HHSZKDWHYHU\RXŕQG
to engage in it or show concern about except for their potence, which Orbeg
it. You, too, would not risk it. It is sure would kindly like to place in his bottle
WREHDQHQWLUHO\ODZIXODŔDLUDVZDVODVW for later integration. You are very kind!
year, and the year before that. Every
year, really. Let Colloquium begin!
YOU ARE A MEMBER OF THE ASCEN-
DANT ASSOCIATION OF ASTROLOGISTS
AND ASTRONAVIGATORS, and the time
has come. You will break into Oculam
the Oracular’s Observatorium and peer
through his telescope!
But beware! Every pool, mirror, and
fountain is his eye! It is said he can
even scry through raindrops. How do
you avoid his ever searching eye, and
how will you get past his guardians?
58
THE PATRONS
1IUJQK8MV\IK]TIZ: Wizard of Rickety, with a
cloak of ghosts and a watery double. He knows
the secrets of the drowned. But he does not so
well understand the secrets of the living. Will you
help him?

Hyperion the Hated: The only wizard who can


FRQMXUH ŕUH DQG ŖDPH LQ DOO VHDVRQV DQG GRQıW
you forget it! Haha! Jerks! Someone has spoken
ill of him. Go wreck their house. That will teach
them.

Elenia the Smuggler: Fame might not seem a


boon to a smuggler, but for a master of disguise,
it is less of a problem. Elenia has a lead on a very
rare item. You get it for her. She will get it to the
buyers.

Snodpick Barleysmythe, Esq.: Levee Town


solicitor with a vision! The Grand Sump Pleasure
Gardens. You help him procure and pacify the site.
He will help you with your little “legal” problems.

Madam Lydia: Doom! Dooooom! Aged diviner


of Old Town, famed for her dark prophecies. You
will help her make them true! The city will fall,
with a little help from her demons. And you.
59

Antigone Graves: The Witch of Wending


Street, greatest witch in the city. She must bind
the demons of the seventy-two seals before they
bring doom upon this city, but she cannot do so
alone.

Agar Yaminnu, the Kandive: Elder wizard,


awakener of gargoyles. His past is a broken mir-
ror. He may yet piece it together, but he needs
your help gathering the artifacts that hold his
memories.

The Worm: At the bottom of a well in the Sump


lives the Worm. It does not come to you. You
come to it. It can grant you what you ask. But now,
you must do something for the Worm.

Pizarro: Entrepreneur! Pizarro’s Dry Baths are a


grand success. It is time to expand his operations.
Steam baths! All he needs is for you to help him
capture a salamander.

Kasa-Bake: The Sandestin abandoned her. Now


she has awakened, with a thirst for vengeance and
a gift for poetry. Watch the Sandestin. Report
their stupidities for immortalization in cutting
verse!
60
THE SANDESTIN
“There has always been a Sandestin in the Rainy City. And there always will, you
vituperative snotbag.” -Loquacious Germaine, the 18th Sandestin, a Right Cur and
Hunter of Beasts.
$WLWOHZLWKRXWDQ\REYLRXVPHDQLQJDQRŗFHZLWKRXWDQ\DSSDUHQWSXUSRVHWKH
Sandestin is a curious footnote in the historical lore of the city. For as long as there
has been the Rainy City, there has been one, and only one, Sandestin. When one
incarnation passes, a new one arises to take its place, with such regularity that the
chronologers of the city count its eras according to the years of each Sandestin.
Some aver that the Sandestin is a wizard and charlatan. Some a devil born and
reborn with a new face. Some even that it is the spirit of the city itself. Others have
suggested that it is little more than an example of what happens when a long con,
or a simple banal pretension, takes on the historical crust of traditional ritual and
LPSRUWDQGVRPDQDJHVWREHFRPHZKDWLWŕUVWSUHWHQGHGWREH2IFRXUVHQRRQH
would dare suggest this to the Sandestin’s face!
So it has always been. Until now.
The impossible has occurred. When Jhail Fassbender, the 22nd Sandestin, sailed
into the West, three stepped forward to claim the title. Scandal and skullduggery!
Which is the true? Will there be others? What does this mean for the city? The era
of the No One Sandestin has arrived.

Janderson Jackdaw, The First To Declare

Tincture Stout, the Ortho-Sandestin Rosa Szlam, The Red Sandestin

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