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Victorian Masterminds Solo
Victorian Masterminds Solo
Setup
1. Establish a dummy as the first and third player for a solo game by
setting one unused gear/fire power color. If playing with 2+ human
players, only set up a dummy as the first player.
2. Set the dummies fire power to 3 and use 3-4 player rules.
3. Set out a dummy player mat (or an unused machine without the 8
Machine Segment Pieces) to hold / / / .
4. Add a d6 to the game.
5. Give the dummies 2 (not one).
6. All spots are considered "unlocked” for dummy player (so they
dummy can hold up to four at game start).
Spoils
• Dummy agents resolve spoils at London and America, or whenever
they gain or , by putting them on the designated spot on the
dummy player mat (or beside, not on, their machine).
• Whenever the dummy has 4 / in any combination: return the
4 items and give the dummy a mayhem chit.
• and are placed on the designated spot on the dummy player
mat ( or on their machine) and firepower is raised as usual. If
1-5 are gained each has a value of 1. If 6-10 are gained each
has a value of 2.
Agents
In addition to gaining the spoil for the city, the dummy’s agents are
resolved as follows:
1
Draw Discard 1
1
1
1
2
2
2
x4
2
2
1
Draw Discard 1
1
1
1
2
2
2
x4
2
2