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Flock of Famine

Another town rolled by, this one scarcely better than the Lair and Lair Actions  
last. The fields of wheat and corn were picked bare,
little more than twigs stuck in dry dirt. Starving cattle A Flock of Famine typically chooses a lush region of
collapsed upon the barren earth - too weak to stand, agriculture that feeds neighboring cities to inflict its
they dotted the expanse as dark furred heaps. The once withering entropy upon. The presence of great hunger is
merry band felt they’d soon join them if sustenance was all that seems to satiate such avatars of decay.
not found soon, but the only sort of abundance to be Lair Actions
found were the swarms that darkened the skies.
Starlings. Hundreds, perhaps thousands of them, On initiative count 20 (losing initiative ties), the Flock of
coated the trees and rooftops in a blanket of writhing Famine can take a lair action to cause one of the
wings. Their maddening cries filled the air in a following effects (the Flock of Famine can’t use the
suffocating symphony that bled into the night. Insomnia same effect two turns in a row):
Ensnaring Thorns. Thorns grow in a 20 ft. circle
gripped the troop, and terror soon took their deprived
senses. The flock’s dark shapes soon twisted into awful
within 20 ft. of the Flock of Famine. All creatures in
monstrous forms that devoured what little they had left.
this space must make a DC 20 DEX saving throw or
They held to their final thread. Exhaustion weighing
be restrained. Any creature that starts its turn
their weary bodies in a fatal embrace, the band looked
restrained in this way takes 13 (5d4) slashing
to the blackened sky and finally saw… it. A figure of
damage. A creature can use its action to make a DC
entropy, a celestial of decay. It hung in the air, countless
ravenous birds giving it form as it simply watched them
15 STR check to break free from the thorns.
from a hollow red husk where its face should be. Dense Swarm. The swarm surrounding the Flock of
The starlings grew bolder now. Decorating the troop’s Faine grows thicker. The area affected by Protective
limbs, picked clean of what flesh remained, they waited. Swarm is considered lightly obscured and ranged
For soon the Flock of Famine would have its feast. attacks made through this space have disadvantage.
Flocks of Famine are horrific entities that, contrary to The damage from Protective Swarm is doubled. This
their name, most commonly manifest in times of effect lasts until the next lair action.
agricultural surplus. Seemingly drawn to sites of Visions of Death. Horrible visions fill the mind of one
bounty, these ravenous entities unleash swarms of creature of the Flock’s choice within 60 ft. The target
starving vermin upon the crops, then turn against the creature must succeed on a DC 20 WIS saving throw
very farmers themselves as the area and its surrounding or be stunned for 1 minute. The target can repeat its
neighbors collapse under the crushing weight of famine. saving throw at the end of each of its turns.
Unfortunately, divesting an area of its bounty doesn’t
immediately cause the creature to leave - instead, it Regional Effects
turns its sights on the next unlucky settlement, sowing a The region surrounding a Flock of Famine’s lair is
path of starvation wherever its insatiable swarms warped by the creature’s unnatural presence, creating
descend. Only when the creature is confronted directly any of the following effects:
does the plague truly lift, and even then, it can takes
year for affected areas to fully recover from the blight. Plant life succumbs to a crippling blight, while dry,
thorny briars take their place and seem to thrive.
The Swarm Descends. Regardless of what animals it
manifests as, all Flocks of Famine can be easily Small beasts grow bolder and far more aggressive.
identified by their hungry swarms of vermin that Larger creatures that sleep in this region may awake
continually plague local crops and food storehouses. to rodents and insects gnawing at their flesh.
Common manifestations include locusts, rats, and Large numbers of carrion birds flock to the region,
crows, but the most obvious sign that a Flock of Famine behaving in strangely intelligent ways.
is in the area is the presence of a swarm of starlings.
A Plague Upon All Houses. Viewed by some clerics as Any food brought into this region, fresh or otherwise,
divine avatars of vengeance for acts of greed, some seems to decay at an accelerated rate.
worshipers actively preach sermons of scarcity in an If the Flock of Famine is destroyed or leaves the area,
attempt to ward their settlements against these entities. these effects on wildlife fade within a day. The effects on
To their credit, these messages do seem to work - so plant life persist for 2d6 years. Spells such as Plant
long as there is never quite enough to go around, Flocks Growth reverse this effect in their target area.
of Famine are more likely to set their sights elsewhere.  

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Flock of Famine
JessJackdaw

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