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com/science/article/pii/S0010027720303772
Manuscript_ccf56db42452017c0bc6b2626ee2d8d6
Corresponding Author:
Mina Cikara
mcikara@fas.harvard.edu
Department of Psychology
Harvard University
33 Kirkland Street
Cambridge, MA
02138
© 2020 published by Elsevier. This manuscript is made available under the Elsevier user license
https://www.elsevier.com/open-access/userlicense/1.0/
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 1
Abstract
Affective empathy, feeling what others feel, is a powerful emotion that binds us to one
another. Here we ask whether how we mentally represent the scene in which another suffers
informs our emotions. For example, when we learn about someone suffering outside of the
here and now, such as a refugee devastated by violence or famine, does a manipulation
potentiating our ability to simulate the scene around the victim heighten our empathic
response? Expanding recent advances in the memory literature, we investigate the link
between activating our ability to imagine events—episodic simulation—and empathy for in-
group and out-group members in a series of online and laboratory studies (N = 1010).
empathy judgment task, increased overall empathy for both in-group as well as out-group
victim’s surroundings.
1. Introduction
experience and imagine distant events in time and place—is central to human cognition and
behavior in ways researchers have merely begun to discover. In episodic simulation, episodic
memory provides the details that are re-combined to imagine, react to, and prepare for novel
events (Schacter, Addis, & Buckner, 2008). The cognitive architecture of this process has
received a great deal of attention over the last decade in the memory literature and more
recent research has started to document the consequences of episodic simulation in a wide
range of contexts, including delayed discounting (Palombo et al., 2016), creativity (Beaty,
Benedek, Silvia, & Schacter, 2016), and decisions to help others (Gaesser, Keeler, & Young,
2018). We take this inquiry in a new direction to examine the effects of episodic simulation
on emotion induction—using affective empathy, feeling what we imagine others feel, as a test
case.
Episodic simulation entails not only the imagining of future hypothetical events but
also the affective signals that emerge from simulating the event. Specifically, episodic
simulation and episodic memory, compared to verbal and semantic knowledge can serve to
amplify emotional reactions to stimuli, including other people (Amit & Greene, 2012; Holmes
& Mathews, 2010; Libby & Eibach, 2011). Moreover, the affective signal that arises from
episodic memory (Wimmer & Büchel, 2016) and episodic simulation, in particular, is thought
to serve an important adaptive functional role, enabling one to preview the subjective
experience and value of possible events (Bakkour et al., 2019; Benoit, Paulus, & Schacter,
2019; Benoit, Szpunar, & Schacter, 2014; Palombo, Keane, & Verfaellie, 2016). In this sense,
episodic simulation can evoke an affective signal as if the event were being directly
experienced (Schacter et al., 2008; Suddendorf & Corballis, 2007). In the case of empathy,
empathy judgment will increase spontaneous episodic detail generation regarding the victim’s
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 3
misfortune, which will in turn boost this affective signal and increase subsequent empathy
(Vollberg & Cikara, 2018). Alternatively, it is possible that spontaneously engaging episodic
simulation could decrease empathy for others’ suffering, particularly for disliked out-group
members (Cikara, Bruneau, & Saxe, 2011) because in some studies vividly imagining
harming others actually increases positive affect about said harm (Morris, Gaesser, &
Cushman, 2018).
Affective empathy is more than just a test case for the unexplored role of episodic
simulation in emotion. Given pervasive bias in intergroup empathy (Cikara, Bruneau, & Saxe,
2011; Han, 2018) underlying mechanisms and potential interventions have been a major topic
generate about another’s misfortunes differs at baseline, depending on who a given “other” is,
one would expect upregulating episodic simulation and thus scene imagery to increase
affective empathy. Furthermore, if we already imagine scenes of liked others with near
maximal detail prior to upregulating episodic simulation, the effect of upregulation could be
Prior research has explored how components other than episodic simulation shape
empathic responses, but they do not speak to the specific role of episodic memory in
2000; Vescio, Sechrist, & Paolucci, 2003) and narrative transportation (Johnson et al., 2013;
Bruneau et al., 2015) change how we understand and feel about another’s situation. However,
perspective-taking (Gaesser, Shimura, & Cikara, 2019), suggesting that understanding the
unique contribution of episodic simulation and resulting scene imagery may complement our
others’ suffering, and whether these relationships are moderated by the victim’s group
membership. No previous study has examined how increasing episodic simulation ability
affects empathy. What’s more, a major limitation of previous related research on helping is
that participants are instructed what to simulate (e.g., a helping scenario; Gaesser, Shimura, &
Cikara, 2019) making it impossible to isolate the effects of episodic simulation as a process
from the effects of the specific content participants were instructed to simulate. Across two
for the first time and circumvent past methodological limitations by inducing episodic
simulation in a task prior to, and entirely unrelated to the subsequent empathy judgment task
for in-group and out-group members (i.e., participants are unconstrained in whether and what
they simulate). We predicted that episodic simulation would (i) increase empathy judgments
overall and following previous research (ii) reduce the difference in empathy felt for in-group
Experiment 1
Several manipulations have been used to activate and upregulate episodic simulation.
We started with an online experiment to test our hypothesis in a large, relatively more diverse
sample. We test (i) whether imagining events (unrelated to the empathy task) in detail, relative
and (ii) whether this increase was moderated by group identification. These hypotheses were
preregistered along with manipulation checks, robustness checks and power considerations.
This preregistration, as well as materials, data, and data analysis code for all experiments are
to determine the necessary sample size to achieve 80% power to detect effects of interest. In
our pilot data, there was evidence for a main effect but not for an interaction. To appropriately
power for a the hypothesized interaction nonetheless, we modeled the size of the interaction
effect as one quarter of the main effect (Gelman, 2018). The analysis determined a target
As pre-registered, there are several exclusion criteria for this study based on political
affiliation and attention checks. The intergroup component of the experiment is operationalized
but we typically do not know whether a given participant actually identifies with one of those
groups until they participate. Given that independents and those who prefer not to answer are
randomly allocated to a group, their responses cannot be interpreted alongside those whose
group allocation deterministically aligned with their preferences. This peculiarity needs to be
kept in mind when considering the high rates of exclusions that we anticipated in our
preregistration. Reflecting the exclusion rates from our pilot study, we estimated that 1250
participants would be necessary to yield the required 800 participants. Consequently, 1250
participants were recruited via mTurk; two participants submitted the survey but not the mTurk
All participants were aged 18 years or older and provided informed consent to
participate in the experiment, which was approved by the university’s IRB. Four hundred forty-
one participants were excluded because they (i) failed an attention check (263), (ii) were
neither Democrat nor Republican (170), or (iii) because their empathy (7) or group
identification (1) responses were missing (see 2.3 for further details). Our final sample
included 811 participants (369 female; Mage = 36.19; age range = 20-78; SD = 11.30; 496
Democrat).
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 6
2.2 Manipulations and measures. 2.2.1 Identification score. Participants were presented
with three questions asking how much they “like,” “value,” and “feel connected” to their
political in-group and out-group. All three questions were presented on the same page with
response options on a 7-point scale from “not at all” to “extremely” (but each group appeared
on its own page). Responses converged across these three items (Cronbach’s α = 0.95 for in-
group and 0.93 for out-group). We thus averaged responses for in-group and out-group,
respectively, and used a difference score between them to quantify participants’ identification
with in-group and out-group targets, which is a more sensitive approach than only binning
identification score of 6 and an average out-group score of 2, we coded in-group target trials as
this pilot experiment was based on an existing manipulation (Rudoy, Weintraub, & Paller,
2009). Specifically, participants were asked to imagine either two events that could potentially
take place 10 to 30 years from now in as much detail as possible (detail condition) or were
assigned to a control condition in which participants completed nine simple math problems
(single digit addition and subtraction). This yielded two between-subjects conditions: detail
versus control. Following exclusions, these conditions were represented with the following
2.2.3 Empathy judgment task. Participants were presented with eight negative events
that were completely independent of the episodic simulation manipulation (e.g., “Eric had a
stomach ache after lunch”). The sole person in those events was labeled as an in-group member
in half of the events and as an out-group member in the other half. The pairings between events
and group were, as well as order of events randomized across participants. To measure
empathy, operationalized as sharing another’s affect (Cikara, Bruneau, Van Bavel, & Saxe,
2014), participants were asked to provide empathy judgments by rating how bad the event
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 7
happening to the other person made them feel (on a continuous scale from “not at all” to
“extremely”, internally coded as 0-100; one screen per event). This measurement approach as
well as these particular items have been validated separately (Hudson, Cikara, & Sidanius,
2019).
2.2.4 Secondary measures. Writing about future events in detail, as opposed to solving
math tasks might not just differentially impact episodic simulation; it could also change how
Fig. 1.
Overview of experimental procedure in Experiment 1. Between-subjects design assessing the
effect of imagining events on empathy judgments.
people feel in general, which might in turn influence empathic responses (Li, Meng, Li, Yang,
& Yuan, 2017). To account for this, we asked participants how they felt “right now”
(“extremely bad” to “extremely good”; 0 to 100 scale) after the last empathy judgment. For
pre-specified exploratory analyses, following the affect questions, we also asked participants to
provide self-reported vividness and coherence ratings which were meant to capture how much
they thought they engaged in episodic simulation in the detail condition. Given the exploratory
nature of these
2.3 Procedure. See Figure 1 for procedure overview. To create an intergroup setting, the
(Republicans vs. Democrats). Participants were assigned to the respective group according to
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 8
their self-reported political affiliation. Note that this group allocation logic results in sizable
“other”, or “prefer not to answer”) are randomly allocated to one of the two parties, creating a
potential treatment difference that is best accounted for via exclusion. Note, however, that
including these participants and their corresponding identification scores yields similar results
To emphasize intergroup competition, participants were told that all participants are
taking part in a problem-solving challenge and that the team with the highest total score would
receive a bonus. Participants next completed the group identification questions before
proceeding to the episodic simulation manipulation or the control manipulation. Following this
between-subject condition, participants were presented with eight vignettes about which they
made empathy judgments. Following empathy judgments, participants were presented with
attention checks that required them to state correctly that they had just been asked to indicate
how they themselves felt (thus pertaining to their own affect as opposed to how the target felt),
exploratory measures, and a slider question requiring them to move the slider all the way to the
left. Lastly, participants completed a demographic questionnaire (age, gender, and ethnicity)
2.4 Analysis. The effect of the experimental conditions on empathy judgments was
analyzed using multilevel modeling, implemented with the ‘lmer’ function from the package
lmerTest 2.0-6 (Kuznetsova, Brockhoff, & Christensen, 2018) in R to account for variance
explained by random effects. Following our hypothesis, the model included condition (control
and detail) and the continuous measure of group identification as fixed effects. Note that while
the group manipulation itself was dichotomous (in- or out-group targets), the continuous
identification measure more granularly reflects participants’ attitudes towards the person in a
given event. Reflecting variance explained by differences in specific stories and subject-level
clustering, “event” and subject ID were included as random intercepts. Responses were
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 9
standardized to account for differences in how people used the response scales. This also
means that regression coefficients refer to standardized weights. We estimated the model using
measures were conducted with standard linear regression using the “lm” function in R. Bayes
Factors in favor of the absence of effects in question are reported where appropriate. The
central model, assessing the effect of induction condition, as well as its interaction with group
= + + + ∗ + +
Where represent standardized regression weights of the following fixed effects: intercept,
condition ( ), group identification ( ), and the interaction between condition and group
also conducted sensitivity analyses. We used Monte Carlo simulation within the simr package
(version 1.0.4; Green & Macleod, 2016) on the main model for each dataset. Power
calculations were based on sampled response variable values using the fitted model; the model
was fitted in each sample to then test for the statistical significance of a parameter. In this
experiment, we had three key parameters: main effect of group, main effect of detail versus
control, and the interaction term. Sensitivity analyses were conducted for statistically
significant parameters of interest. For each parameter, we ran 1000 simulations. Sensitivity
3. Results
significantly lower than in-group ratings ( = -1.70; 95% CI, - 1.75 to -1.65; p < 0.001).
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 10
3.2 General affect ratings following manipulations. Participants reported slightly more
positive affect in the detail condition compared to the control condition, but this difference
3.3 Empathy judgments. We observed a main effect of identification such that greater
identification was associated with greater empathy judgments ( = 0.14; 95% CI, 0.12 to
0.17; p < 0.001). As predicted, we also observed a main effect of episodic manipulation:
participants reported more empathy following the detail condition compared to the control
condition ( = 0.13; 95% CI, 0.02 to 0.24; p = 0.019; see Figure 2 for both conditions and
term did not explain a significant amount of incremental variance ( = -0.02; 95% CI, -0.05
to 0.01; p = 0.173; BFH0 > 100), indicating that there was no evidence in this sample that the
Fig. 2.
N = 811. The relationship between group identification and empathy ratings plotted for each
condition of Experiment 1, an online experiment comparing control and detail prompts. Empathy
ratings are standardized within participants. Group identification is standardized between
participants as there is only one response per subject. Both axes refer to standard deviations.
Error bands correspond to 95% confidence intervals.
main effect of the simulation condition differed as a function of targets’ group membership.
In other words, overall empathy ratings increased for both in-group and out-group members,
These results still hold when including general affect ratings as a covariate: greater
identification was associated with greater empathy judgments ( = 0.14; 95% CI, 0.12 to
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 12
0.17; p < 0.001) and empathy ratings were also increased following the detail condition
compared to the control condition ( = 0.13; 95% CI, 0.02 to 0.24; p = 0.022). Additional
post-hoc analyses further suggested that controlling for covariates such as age and political
Experiment 2
4. Method
The first experiment provided initial evidence for episodic simulation’s role in fostering
empathy across group membership. Using the episodic simulation manipulation developed by
Rudoy (2009) allowed us to upregulate the detail of episodic simulation in a large, relatively
more diverse sample online. However, this manipulation is one of several that have been used
in the field to activate episodic simulation and may have incidentally recruited additional
cognitive processes across conditions. Thus in Experiment 2, we aimed to replicate the findings
from Experiment 1 using a more fine-grained manipulation to target episodic engagement. The
manipulation that has been the most widely used and validated in the literature is the episodic
specificity induction (ESI; e.g., Madore, Gaesser, & Schacter, 2014). Across labs and
experiments, the ESI has been established to selectively target and enhance episodic detail,
dissociating it from related processes such as semantic retrieval and narrative description
(Madore & Schacter, 2016). To bolster confidence that our findings are attributable to a
for selectively activating episodic simulation—the ESI—and conducted the experiment in the
laboratory.
4.1 Participants. We report combined data from two experiments that were identical
with respect to our research question. We explain differences between the samples where there
are any. Based on Experiment 1, we expected a small effect of induction on empathy and
calibrated our sample size accordingly. We aimed for 100 usable subjects and adjusted the total
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 13
sample as a function of dropouts. Participants (n = 295) were recruited through the Psychology
Department Study Pool for the first wave (n = 189) and replication (n = 106), respectively (see
Figures S2-S4 for distributional information and analyses separated by sample). All
participants were aged 18 years or older and provided informed consent to participate in the
experiment, which was approved by the university’s IRB. Participants in the first sample
participated either for credit or for cash. Participants in the second sample could only
Some participants reported a different political affiliation at the time of the experiment
compared to what they had stated in their study pool profile. This was the case in 54 subjects in
the first wave of data collection. Given our emphasis on genuine and consistent party
affiliation, all of these participants were excluded. In the second wave, to mitigate the number
of excluded participants, we followed up with participants the day before data collection to
clarify whether their response would be consistent with what they had reported at the time they
filled out their study pool profile. Only three subjects responded inconsistently in the second
wave. Note that we provided a supplemental analysis of those with party affiliations other than
for Experiment 2, because we would include participants whose affiliation is not only different
but also inconsistent (as only those who identified as registered Democrats or Republicans
were recruited to the laboratory to begin with). Another 34 subjects failed the attention check.
Four subjects respectively were excluded because of technical difficulties (e.g., sound but no
video during manipulation). Lastly, one subject was excluded because they had responded with
Our final sample consisted of 199 participants (130 female; Mage = 21.73; age range = 18-43;
identification scores (Cronbach’s α = 0.93 for in-group and 0.88 out-group) and empathy
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 14
4.2.1 Episodic Specificity Induction (ESI). As mentioned, the ESI is considered the
gold standard in manipulating episodic simulation—in contrast to the detail versus control
manipulation we used in Experiment 1. Based on standard protocol, the ESI began with a 2-
minute video of adults performing household activities in a kitchen. This was followed by a
filler task: simple arithmetic problems, which were meant to engage working memory and
make it more difficult for participants to mentally rehearse the contents of the video. After this,
participants were presented with mental imagery probes via an in-person interview which
prompted participants to report as many details as possible about the setting, actions, and
empathy judgments that participants made about events that were entirely unrelated to the
manipulation. Given that the manipulation of episodic simulation in this experiment was
within-subjects, however, participants were presented with a set of in-group and out-group
stories following each manipulation. To avoid presenting the same stimuli twice, we created 8
new events that were matched with the existing 8 events (from Experiment 1) on affect,
vividness, and coherence, resulting in a total of 16 events (4 paired with in-group and 4 paired
4.2.3 Written mental imagery. To assess the degree of scene imagery with which
participants imagined events happening to others, we presented participants with all 16 events
a second time at the end of the experiment (this time without targets’ group information) and
asked them to recapitulate their mental imagery in self-paced written responses. Written
responses in the first sample were extremely terse rendering them un-codable for episodic
detail. To counteract this, participants in the second sample could no longer proceed in a self-
paced fashion. Instead, they were given 5 minutes to write each response. In the interest of
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 15
feasibility regarding time and memory, participants were asked to provide just 4 instead of 16
responses (one event for each condition). From these responses we were able to code the extent
of participants’ spontaneously generated internal, episodic detail and external detail (non-
episodic information including semantic details, extended events, and repetitions). This coding
procedure was originally adapted from clinical interviews and has since been validated
vividness and coherence ratings about those events following each written response (see
Fig. 3.
Overview of experimental procedure in Experiment 2. Within-subject design assessing the effect of the
Episodic Specificity Induction on empathy judgments and imagery.
4.3 Procedure. See Figure 3 for procedure overview. Following the cover story, group
assignment, and identification question, participants were presented with either the episodic
specificity induction (ESI) or a control task, before providing empathy judgments. In the
control condition, participants also watched a video and completed a filler task, but the filler
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 16
task was followed by another 5-minute arithmetic filler task instead of an interview. This
experiment was an entirely within-subjects design (counterbalancing the order of the ESI and
the control condition across participants). This means that all participants repeated the
procedure with the remaining condition (control or ESI), and an additional 5-minute filler task
was administered between conditions. Following the second condition, participants provided
written accounts of the mental imagery associated with a selection of 4 events and completed a
4.4 Analysis. The data was analyzed in the same fashion as in the previous experiment
because induction condition and group identification still constituted fixed effects. To take the
within-subject structure into account, we added a random effect for the order of condition
= + + + ∗ + + +
cluster error related to repeated measurements ( ) and item types ( ). In addition to the
For the mediation analysis, two raters, blinded to conditions, coded the mental
imagery (i.e., episodic and external details) generated by the second sample to assess whether
increases specifically in episodic detail mediated the relationship between the ESI and
empathy ratings.
4.5 Sensitivity analyses. Sensitivity analyses were conducted for significant parameters
of interest. For each parameter, we ran 1000 simulations (see supplementary materials).
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 17
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 18
5. Results
members less than in-group members ( = -1.71; 95% CI, -1.81 to -1.61; p < 0.001).
group identification above and beyond manipulation of episodic simulation ( = 0.07; 95% CI,
0.03 to 0.11; p = 0.002). Also replicating Experiment 1, participants reported more empathy
following the ESI compared to the control condition ( = 0.15; 95% CI, 0.09 to 0.22; p <
0.001; see Figure 4). Notably, there was no evidence for an interaction with the subcomponents
of the collapsed sample ( = 0.02; 95% CI, -0.11 to 0.14; p = 0.784; BFH0 > 100). As before, a
model including group identification as an interaction term instead of as an additive effect did
not explain a significant amount of incremental variance ( = 0.02; 95% CI, -0.04 to 0.09; p =
0.553; BFH0 > 100), corroborating persistent differences between groups despite overall
covariates such as induction duration and political party left this pattern unchanged (see
Fig. 4.
N = 199. The relationship between group identification and empathy ratings is plotted for each
condition of Experiment 2, a laboratory experiment comparing the episodic specificity induction
(ESI) to a control task. Empathy ratings are standardized within participants. Group identification
is standardized between participants as there is only one response per subject. Both axes refer to
standard deviations. Error bands correspond to 95% confidence intervals.
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 19
supplemental materials).
5.3 Mediation by spontaneously generated episodic versus external details. The open-
ended scene imagery responses from the second sample were coded with high inter-rater
reliability (both raters coded all responses, standardized Cronbach’s α = 0.96); subsequent
analyses are based on scores averaged across coders for episodic and external details,
respectively. Participants provided more internal details about empathy items following the
specificity induction compared to following the control condition ( = 2.05; 95% CI, 0.84 to
3.26; p = 0.001); external details were not significantly affected by induction condition ( =
0.26; 95% CI, -0.06 to 0.59; p = 0.12; see Supplemental Figures 5 and 6 for raw distributions
of details by condition).
We used the ‘mediation’ package (Tingley, Yamamoto, Hirose, Keele, & Imai, 2014)
to estimate the average causal mediation effect (ACME) of episodic details on the relationship
between the ESI and empathy judgments. The ACME relates to the indirect path and answers
the question: how would treatment-induced changes in episodic detail affect empathy if the
treatment condition itself was held constant? Episodic details showed a significant ACME
(ACME = 0.04; 95% CI, 0.01 to 0.09; p = 0.008). Another metric to consider, is the
proportion of variance mediated relative to the total effect. This proportion was also
significant for episodic details ( = 0.23; 95% CI, 0.01 to 1.40; p = 0.048). By contrast,
external details did not show the same pattern of mediation (ACME = 0.004; 95% CI, -0.02 to
0.03; p = 0.745; and = 0.01; 95% CI, -0.20 to 0.31; p = 0.759). In summary, although we
did not power for this specific analysis, the results suggest that the link between the ESI and
empathy ratings was mediated by spontaneously generated episodic detail but not non-
6. Discussion
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 20
After engaging in tasks that increased episodic detail generation, participants reported
feeling worse in response to negative events happening to others, supporting the hypothesis
that the degree to which we spontaneously imagine the scene surrounding a person suffering
heightens our empathic response. This link was further supported by the mediation analysis in
Experiment 2 suggesting that the increases in affective empathy were accounted for by
even for out-group members—but did not reduce the gap in empathy for in-group versus out-
group members as we hypothesized. This contrasts with previous findings in which imagining
helping increased overall willingness to help but also reduced differences in willingness to
help in- versus out-group members (Gaesser et al., 2019). In those experiments, however,
participants were instructed to vividly simulate a helping scenario, and the link between
simulation and helping was mediated by both (i) how vividly participants imagined the scene
and (ii) perspective-taking with the target. Together these results suggest that assembling the
scene increases the affective signal across all social contexts but that perspective-taking may
and imagination have been shown to boost generative processes from creativity to decision
making (Gaesser et al., 2018; Palombo, Keane, & Verfaellie, 2016), which has helped refine
people towards a more detailed retrieval-orientation related to the construction of events (i.e.,
integrating a location with people and objects to form a scene that unfolds over time as an
episode specific in time and place). Given the shared processes between remembering and
imagination (Schacter et al., 2012), this bias is thought to persist when mentally constructing
novel events that are not limited to autobiographical experiences (Madore, Jing, & Schacter,
2019). In parallel, there is also evidence that more elaborate mental simulation can influence
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 21
affect. For example, Caruso and Gino (2011) showed that considering immoral actions with
one’s eyes closed increased self-reported mental imagery, which in turn increased self-
reported feelings of guilt. Here we begin to let these parallels intersect by highlighting the role
There are several limitations to the present investigation. First, we focused on the link
between episodic simulation and emotion. Using empathy as a test case, we asked participants
behaviors such as cooperation (Batson, Ahmad, & Lishner, 2012), we did not directly assess
behavioral outcomes. Building on the link between episodic simulation and empathy
presented here, such downstream consequences of episodic simulation are a potential topic for
future research. Note, however, that other research has already established a direct link
between episodic simulation and prosocial behavior in the form of economic donations
(Gaesser et al., 2018, 2019). Second, in both experiments, we presented participants in the
control condition with math tasks. However, math control conditions have been widely used
in research on episodic simulation and episodic memory and are indistinguishable from “gist”
conditions in which participants are presented with the same stimuli as in the detail condition
but only report general impressions, suggesting that conditions differences are indeed being
driven by an increase in episodic detail caused by the specificity induction (Madore et al.,
2014; Madore et al., 2016; see also Madore et al., 2019 for relevant discussion). Nonetheless,
because the ESI has not been used in the context of empathy, it is possible that the control
task influenced empathy responses through mechanisms other than scene imagery (e.g.,
2019); a cognitively taxing task might further reduce one’s propensity to empathize.
However, rule-based tasks like single digit addition are likely less cognitively effortful than
episodic induction, in which case a cognitive effort account would yield the opposite pattern
of findings of those observed here. Third, we assessed how intergroup bias might moderate
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 22
the link between episodic simulation and empathy. However, our design is agnostic to the
specific political party with which people identify. Are Democrats and Republicans different
in their susceptibility to episodic simulation manipulations? While our data do not show
significant effects of participants’ party, the imbalance and size of our sample (i.e., too few
Republicans in both experiments) does not license inferential conclusions about this
relationship. Beyond differences between these specific groups, it is important to point out
that intergroup empathy bias has been documented across a wide range of groups, real and
artificial (Cikara, Bruneau, et al., 2011; Han, 2018). While Republicans and Democrats
constitute salient and polarized groups, there is no strong basis to expect conceptually
different patterns of results depending on the kind of group so long as groups are competitive
(Cikara & Van Bavel, 2014). Future studies could use other groups, real or artificial, to
further validate effects of episodic simulation across those contexts while also limiting
exclusions.
It is worth noting that our findings dovetail with recent work revealing that patients
with impairments in episodic simulation, who had undergone resection of medial temporal
lobe tissue as treatment for epilepsy, did not show increased empathic concern after having
been instructed imagine episodes of helping others in need (Sawczak, McAndrews, Gaesser,
& Moscovitch, 2019). Also of relevance is a recent study in which increased specificity about
worrisome events improved emotion regulation as indexed via lower self-reported anxiety
(Jing, Madore, & Schacter, 2019). The present investigation innovates in three
complementary ways: We have subjected (1) large samples to (2) incidental manipulations of
episodic simulation and documented the effect of manipulation on (3) second-order emotion
in an intergroup context.
Having combined tools from memory research and affective science into a novel
experimental design we have inevitably removed these tasks from the context in which they
have been validated. Converging evidence would thus be particularly helpful to corroborate
EPISODIC SIMULATION AND AFFECTIVE EMPATHY 23
and further our mechanistic understanding of this finding. One exciting future direction is to
probe neural activity in regions associated with episodic simulation (e.g., hippocampal
formation) and empathy (e.g., anterior insula) in order to compare coupling differences
among these regions between conditions (see Wagner, Rutgen, & Lamm, 2020 for evidence
of spontaneous coupling of these regions in empathy for pain). If episodic simulation has
to increase following the episodic specificity induction compared to the control condition.
Another exciting avenue would be to directly manipulate episodic associations and detail via
brain stimulation (e.g., Thakral et al., 2017) and observe subsequent effects on empathy.
There is a great deal of research examining how emotions affect memory formation
and retrieval; however, our findings provide new insights into the opposite causal pathway—
how episodic representations constructed from memory shape emotion. More specifically,
social psychology has tackled the boundaries of empathy and perspective-taking for similar
and dissimilar others from a wide range of perspectives, but scene imagery and contextual
representations have received relatively little attention. In complement, memory research has
rigorously dissociated episodic memory and manipulations of episodic simulation from other
social and emotional outcomes are largely unexplored. In combining social psychological and
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