The document defines variables to control rotation and position for rendering 3D objects. It uses a for loop to increment the rotation amount for each instance, render primitives by emitting vertex positions transformed by the rotation and position matrices, and ends each primitive. It also defines a function to transform vertex positions through the view, model, and projection matrices with an added rotation and position offset.
The document defines variables to control rotation and position for rendering 3D objects. It uses a for loop to increment the rotation amount for each instance, render primitives by emitting vertex positions transformed by the rotation and position matrices, and ends each primitive. It also defines a function to transform vertex positions through the view, model, and projection matrices with an added rotation and position offset.
The document defines variables to control rotation and position for rendering 3D objects. It uses a for loop to increment the rotation amount for each instance, render primitives by emitting vertex positions transformed by the rotation and position matrices, and ends each primitive. It also defines a function to transform vertex positions through the view, model, and projection matrices with an added rotation and position offset.