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*Performance/Handling/Suspension/VehicleBalancing

-Changes over 40k amounts of scripts containing graph changes.

-Restored dynamic steering according to speed.

-Added class system similar to Carbon/The Run. Muscle to Exotic cars have a
different set of handling.

-Readjusted every car's Lateral Grip scale according to their drivetrain.

-Changed countersteer and drift mechanics.

-Increased the amount of suspension lift to decrease the effect of


compression/rebound.

-Changed tiers of certain cars.

-Nerfed Nitrous & Speedbreaker recharge.

-Overhauled ZonePointsSystem.

-Made it so every car can be used to finish the game with proper tuning.(Muscle
cars can be an exception due their difficulty of handling.)

- "Hanbrake to Accelarate" , "Understeer to Accelarate" , "Grip increase per nos


usage" , "Abusement of Neutral when reversing" is removed.

*AddonCars/Kits

-Unlocked the hidden GT2 kit.

-Added,
*Saleen S7 (1 Aftermarket Hood, 1 Custom Spoiler , 1 Autosculpt Kit, 1
Widebodykit.)
*Honda Civic CX (3 Aftermarket Hood, 3 Autosculpt Kit, 1 Widebodykit.)
*Eclipse GS-T (3 Aftermarket Hood, 3 Autosculpt Kit, 1 Widebodykit.)

*Collisions

-Fixed an issue where the cop cars roll strangely.

-Fixed the issue of light object collisions being very heavy.

-Changed the collisions physics of street,truck and suv traffic cars.

-Changed the player collision with the world and objects and increased barrier
friction.

-Decrease the amount of HP of BossHard.

*RaceChanges

*CopEvents*
-Decreased the time limit for Escape events.

-Deleted the time limit for the Bounty and the CopTakeout events.

*RaceEvents*

-Readjusted the cop threat level for races.

-Increased traffic level for races.

-Decreased AI Matching Difficulty for MasterEvents.

-Adjusted Rollercoaster finishline.

-Increased Rerace cash.

*CopChanges

-Fixed an issue where the cops won't engage the player when speeding.

-Decreased aftermarket cooling and increased cost to state values.

-Overhauled both race and pursuit levels to match the carbon/most wanted cop
aggression.

*Cameras

-Readjusted most of the frontend camera angles/speed.

-Integrated ExtendedCameras.

-Adjusted close/far cameras.

*Part Physics

-Changed how the 5-Speed transmissions are upgraded.

-Added Downforce/Drag attribute to visiual parts.(Hoods,Spoilers,Body Kits)

-Overhauled Tuning.

-Fixed minor issues when the parts are upgraded, readjusted their influence on
sliders.

*Pinkslips/Presetrides

-Fixed the crash issue in the missions "Transporter" and "Nick of time". This was
due to their VinylLayer field being very chaotic.

-Fixed the issue of Rose/Chase changing their cars in the last versions of
reformed.
-Changed some of the pinkslip cars due to their tier changes.

-Enhanced some of the mission cars.

*Visuals

-Integrated UCVE.

-Readjusted the smoke emitters to match the prostreet smoke.

-Enabled smoke emitter when players total their car.

-Changed stock paint of some cars.

*Pricing

-Readjusted of every price of cars,performnace parts and visual parts.

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