Professional Documents
Culture Documents
-Added class system similar to Carbon/The Run. Muscle to Exotic cars have a
different set of handling.
-Overhauled ZonePointsSystem.
-Made it so every car can be used to finish the game with proper tuning.(Muscle
cars can be an exception due their difficulty of handling.)
*AddonCars/Kits
-Added,
*Saleen S7 (1 Aftermarket Hood, 1 Custom Spoiler , 1 Autosculpt Kit, 1
Widebodykit.)
*Honda Civic CX (3 Aftermarket Hood, 3 Autosculpt Kit, 1 Widebodykit.)
*Eclipse GS-T (3 Aftermarket Hood, 3 Autosculpt Kit, 1 Widebodykit.)
*Collisions
-Changed the player collision with the world and objects and increased barrier
friction.
*RaceChanges
*CopEvents*
-Decreased the time limit for Escape events.
-Deleted the time limit for the Bounty and the CopTakeout events.
*RaceEvents*
*CopChanges
-Fixed an issue where the cops won't engage the player when speeding.
-Overhauled both race and pursuit levels to match the carbon/most wanted cop
aggression.
*Cameras
-Integrated ExtendedCameras.
*Part Physics
-Overhauled Tuning.
-Fixed minor issues when the parts are upgraded, readjusted their influence on
sliders.
*Pinkslips/Presetrides
-Fixed the crash issue in the missions "Transporter" and "Nick of time". This was
due to their VinylLayer field being very chaotic.
-Fixed the issue of Rose/Chase changing their cars in the last versions of
reformed.
-Changed some of the pinkslip cars due to their tier changes.
*Visuals
-Integrated UCVE.
*Pricing