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2021 Se. 2 Patch 1 Hotfix 1 - Re. Notes [2021.03.18.

02]

This Hotfix contains some fixes and updates for the 2021 Season 2 Patch 1 Release.

iRACING UI:

General

- The UI should no longer pop-up over a running Sim session with a login prompt.

Paint Shop

- The UI now better automatically tests if a car paint file has been updated, especially in cases
where they were not previously (for example when using the "Export" operation from Adobe
Photoshop or other image-editing software).

SIMULATION:

Race Control

- Fixed an issue where if a Caution period begins while the leader is in pit lane and has passed
the finish line, but everyone else on track is not yet on the same lap, then all drivers on track
would get a wave-by to pass the leader.

Dirt Racing

- The dirt tire parameters for a variety of stockcar vehicles have been dramatically updated for
more realistic performance, based on feedback from real-world drivers.

- - The following vehicles have these new tires:

- - - ARCA Menards Chevrolet Impala

- - - NASCAR Cup Series Chevrolet Camaro ZL1

- - - NASCAR Cup Series Ford Mustang

- - - NASCAR Cup Series Toyota Camry

- - - NASCAR Gander Outdoors Chevrolet Silverado

- - - NASCAR Gander Outdoors Ford F150

- - - NASCAR Gander Outdoors Toyota Tundra


- - - NASCAR Xfinity Chevrolet Camaro

- - - NASCAR Xfinity Ford Mustang

- - - NASCAR Xfinity Toyota Supra

- - - [Legacy] NASCAR Cup Chevrolet Impala COT - 2009

- - - [Legacy] NASCAR Cup Chevrolet SS - 2013

- - - [Legacy] NASCAR Cup Ford Fusion - 2016

- - - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- - - [Legacy] NASCAR Truck Chevrolet Silverado - 2008

- - - [Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- - - [Legacy] NASCAR Xfinity Ford Mustang - 2016

- - - [Legacy] NASCAR Xfinity Toyota Camry - 2015

New Damage Model

- Fixed the apparent root of the prevalent crash-to-desktop issues plaguing vehicles utilizing the
New Damage Model.

- - This issue appears to have been caused by a corruption of the data when opponent wheels
were being moderately to severely damaged, or when they were being reattached to a vehicle.

- We are confident in the above fix. However, as a result of this fix, some sweeping updates
have been made to our underlying tire attachment system. Because of this, we are taking the
extra precaution of keeping the New Damage Model disabled on the following vehicles until we
have had some proper time to re-balance their damage states. You can expect the New
Damage Model to be re-enabled on these vehicles soon:

- - ARCA Menards Chevrolet Impala

- - NASCAR Chevrolet Monte Carlo - 1987

- - NASCAR Ford Thunderbird - 1987

- - Street Stock
Animation

- Some opponent drivers' heads appeared to be missing. They have been found and
successfully re-attached by our expert surgeons. There are only minor complaints of neck pain.
Drivers using the following cars were effected:

- - Dallara F3

- - Dallara iR-01

- - Dallara IR18

- - [Legacy] Dallara DW12

- - [Legacy] Indycar Dallara - 2009

CARS:

Lamborghini Huracán GT3 EVO

- The dashboard page may now be selected during Fixed Setup events.

- Fixed an issue where the IMSA leaderboard digits were not all illuminating properly.

NASCAR Cup Series Chevrolet Camaro ZL1

- iRacing setups have been updated.

NASCAR Cup Series Ford Mustang

- iRacing setups have been updated.

NASCAR Cup Series Toyota Camry

- iRacing setups have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- iRacing setups have been updated.

NASCAR Gander Outdoors Ford F150

- iRacing setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- iRacing setups have been updated.


2021 Season 2 Patch 1 - Release Notes [2021.03.16.03]

This Patch contains some updates and fixes for the 2021 Season 2 Release.

iRACING UI:

Practice

- Fixed an issue where the drop-down menu for selecting a Setup for an Open Setup Practice
was not rendering properly.

3D Model Viewer

- Fixed an issue where if a car already had a custom spec .MIP file actively loaded onto it, it
would not update when a new custom spec .MIP file or custom spec .TGA file was copied into
the folder.

- - For a .TGA file to replace the .MIP, it must have a "last modified" time that is newer than the
.MIP, or the .MIP needs to be removed first.

SIMULATION:

AI Racing

- AI Drivers have received additional training with the following vehicles:

- - Audi RS 3 LMS.

- - BMW M4 GT4

- - McLaren 570s GT4

- - Porsche 718 Cayman GT4 Clubsport MR

- AI Drivers have completed the following training courses:

- - Managing Brake Locking to Unlock Greater Potential

Visual Effects

- Smoke cloud brightness has been adjusted slightly.

Results
- Fixed a bug that could cause odd Results info in some cases when someone switched from a
Spectator to a Driver/Crew during the Session.

Controls

- (Shift + Delete) is now an alternate key combination for the "Pause" button for AI Racing.

- - This better supports tiny keyboards that lack the full 128 keys.

CARS:

ARCA Menards Chevrolet Impala

- The New Damage Model has been temporarily disabled for this vehicle.

- - We continue to investigate the source of the issue with the New Damage Model based upon
our 2021 Season 2 updates, but do not yet have a solid conclusion. To enable more stable and
competitive racing with this vehicle, we have decided to disable the New Damage Model on this
vehicle for now.

BMW M4 GT4

- Some vehicle parameters have been adjusted slightly to equalize competitive performance
within the GT4 class.

- Fixed an asymmetric issue with paint pattern 0.

- iRacing setups have been updated.

BMW M8 GTE

- Tire wear rate has been significantly increased to reduce the number of stints that can be run
without changing tires.

- - Please be aware that your team will need to revisit your tire strategy for endurance events
such as the 12h of Sebring.

Chevrolet Corvette C8.R GTE

- Tire wear rate has been significantly increased to reduce the number of stints that can be run
without changing tires.

- - Please be aware that your team will need to revisit your tire strategy for endurance events
such as the 12h of Sebring.

Dallara IR18
- Tire tuning has been updated.

- Speedway aerodynamic tuning has been updated.

Dirt UMP Modified

- iRacing setups have been updated.

Ferrari 488 GTE

- Tire wear rate has been significantly increased to reduce the number of stints that can be run
without changing tires.

- - Please be aware that your team will need to revisit your tire strategy for endurance events
such as the 12h of Sebring.

Ford GTE

- Tire wear rate has been significantly increased to reduce the number of stints that can be run
without changing tires.

- - Please be aware that your team will need to revisit your tire strategy for endurance events
such as the 12h of Sebring.

McLaren 570s GT4

- Some vehicle parameters have been adjusted slightly to equalize competitive performance
within the GT4 class.

- Fixed a duplicate McLaren logo on the car banner.

- iRacing setups have been updated.

NASCAR Chevrolet Monte Carlo - 1987

- The New Damage Model has been temporarily disabled for this vehicle.

- - We continue to investigate the source of the issue with the New Damage Model based upon
our 2021 Season 2 updates, but do not yet have a solid conclusion. To enable more stable and
competitive racing with this vehicle, we have decided to disable the New Damage Model on this
vehicle for now.

NASCAR Cup Series Chevrolet Camaro ZL1

- Engine heating has been increased with close proximity to other vehicles.

NASCAR Cup Series Ford Mustang


- Engine heating has been increased with close proximity to other vehicles.

NASCAR Cup Series Toyota Camry

- Engine heating has been increased with close proximity to other vehicles.

NASCAR Ford Thunderbird - 1987

- The New Damage Model has been temporarily disabled for this vehicle.

- - We continue to investigate the source of the issue with the New Damage Model based upon
our 2021 Season 2 updates, but do not yet have a solid conclusion. To enable more stable and
competitive racing with this vehicle, we have decided to disable the New Damage Model on this
vehicle for now.

NASCAR Xfinity Chevrolet Camaro

- Right-rear coil-bind has been added.

NASCAR Xfinity Ford Mustang

- Right-rear coil-bind has been added.

NASCAR Xfinity Toyota Supra

- Right-rear coil-bind has been added.

Nissan GTP ZXT

- Tire spec has been updated.

- Brake system has been updated to utilize temperature-sensitive pad friction.

- Rear suspension geometry has been updated to slightly raise the roll center.

- Aerodynamics have been updated to provide slightly more stability when the car is yawed
significantly.

- iRacing setups have been updated.

Porsche 911 RSR

- Tire wear rate has been significantly increased to reduce the number of stints that can be run
without changing tires.

- - Please be aware that your team will need to revisit your tire strategy for endurance events
such as the 12h of Sebring.

Street Stock
- The New Damage Model has been temporarily disabled for this vehicle.

- - We continue to investigate the source of the issue with the New Damage Model based upon
our 2021 Season 2 updates, but do not yet have a solid conclusion. To enable more stable and
competitive racing with this vehicle, we have decided to disable the New Damage Model on this
vehicle for now.

- iRacing setups have been updated.

Super Late Model

- Driver steering animations have been updated.

- iRacing setups have been updated.

TRACKS:

Atlanta Motor Speedway

- (Oval) - Track surface properties have been adjusted slightly.

Bark River International Raceway

- Adjusted some track surface heights to prevent trucks from appearing to sink into the track
surface.

Bristol Motor Speedway

- (Dirt) - Some advertisements have been updated.

Chicagoland Speedway

- Track surface parameters have been adjusted.

Detroit Grand Prix at Belle Isle

- Fountain water effects have been updated.

Hockenheimring Baden-Württemberg

- Various track limits have been updated.

- Pace car speed has been increased to 80km/h.

- A variety of cosmetic fixes have been performed, including:

- - Additional wall end-caps have been added.

- - A floating pit marshal has been grounded.


- - (National A & B) - Brake markers have been added.

- - (National A & B) - Hairpin walls have been updated.

- - (National B) - Some configuration directional signage has been updated.

- - (Short A & B) - Turn 2 walls have been updated.

Irwindale Speedway

- (Figure Eight Jump) - Fixed a ".BMX" file loading error at this track.

Road Atlanta

- Various signs and banners have been updated.

South Boston Speedway

- Some collision parameters near the flag stands have been updated.

- Some wall collision parameters have been updated to reduce possible snagging.

Southern National Motorsports Park

- Driving aid lines have been updated.

WeatherTech Raceway at Laguna Seca

- The turf at the final corner should no longer trigger a 1x.

Release Notes for iRacing UI (05.09.07)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (5.09.07)

Create a Race

- Resolves an issue where the UX for selecting a Fixed Setup config for a practice session was
not clear

Heat Racing
- Resolves an issue where the confirmation dialog for deleting a heat race was appearing again
after hitting cancel

Release Notes for iRacing UI (05.09.05)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (5.09.05)

Create a Race

- Resolved a cache issue that was preventing Create a Race from being opened with "Use Last
Settings" after creating a session with the following combination of settings:

- - A new heat racing config

- - A specific Time of Day value

- - "All Settings" view is active

- This issue was also impacting the ability to edit the pending session after it was created

Series Eligibility

- Resolved an issue where series eligibility was not being immediately reflected in the UI after a
license upgrade.

- - Eligibility is now updated automatically in the Up Next, Current Series and Season modal
views

2021 Season 2 Hotfix 1 - Release Notes [2021.03.10.01]

This Hotfix contains some fixes and updates for the 2021 Season 2 Release, including the brand
new McLaren 570s GT4!

SIMULATION:

AI Racing

- The McLaren 570s GT4 is now available for AI Racing!


Pace Car

- Logos have been updated for the Sedan Pace Car.

New Damage Model

- Fixed some potential instabilities with hyper-extending springs that could cause the Simulator
to crash.

CARS:

BMW M8 GTE

- Toe-out adjustments are no longer allowed for the rear.

- Toe adjustment increments have been updated to 0.1 mm.

- - English units for display of toe is now in thousandths of an inch.

Chevrolet Corvette C8.R GTE

- Toe-out adjustments are no longer allowed for the rear.

- Toe adjustment increments have been updated to 0.1 mm.

- - English units for display of toe is now in thousandths of an inch.

Dallara IR18

- iRacing setups have been updated.

Ferrari 488 GTE

- Toe-out adjustments are no longer allowed for the rear.

- Toe adjustment increments have been updated to 0.1 mm.

- - English units for display of toe is now in thousandths of an inch.

Ford GTE

- Toe-out adjustments are no longer allowed for the rear.

- Toe adjustment increments have been updated to 0.1 mm.

- - English units for display of toe is now in thousandths of an inch.

McLaren 570s GT4

- NEW CAR!
- - A new Road Car, the McLaren 570s GT4, is now available!

- - - Few manufacturers can match the thrill of driving a McLaren in any class or specification,
and the 570S, the legendary brand's foray into the world of GT4s, is no exception. Powered by
a 3.8-liter twin turbo V8 engine and sitting on McLaren's carbon fiber MonoCell II chassis, this
highly agile machine is the car of choice for a number of customer race teams competing in
GT4 formula series around the world. The 570S GT4 broke cover at the 2016 Goodwood
Festival of Speed and made its competitive debut in British GT under the brand's own
supervision that same year, allowing customers that took delivery of the cars in 2017 to drive a
racer that had been refined in real competition. Since then, it's proven to be a highly popular
car with anyone who's driven it, setting a high water mark of 140 global podium finishes in
2019.

- - Add the McLaren 570s GT4 to your digital garage by purchasing it from the iRacing Store,
here: https://members.iracing.com/membersite/member/CarDetail.do?carid=135

NASCAR Chevrolet Monte Carlo - 1987

- For the New Damage Model, adjusted tire and suspension parameters for hyper-extensions
and stabilized hinging rear bumpers.

NASCAR Ford Thunderbird - 1987

- For the New Damage Model, adjusted tire and suspension parameters for hyper-extensions
and stabilized hinging rear bumpers.

Porsche 911 RSR

- Toe-out adjustments are no longer allowed for the rear.

- Toe adjustment increments have been updated to 0.1 mm.

- - English units for display of toe is now in thousandths of an inch.

- Number boards have been updated.

Porsche 919

- Number boards have been updated.

Super Late Model

- Camber adjustment ranges have been updated.

- Fixed a cosmetic issue with the visible rotation of the steering wheel.

TRACKS:
Atlanta Motor Speedway

- Fixed a ".BMX" file loading error at this track.

Chicagoland Speedway

- Track surface parameters have been updated.

Hockenheimring Baden-Württemberg

- Track limits have been updated, and gain-time checkpoints have been added at the exit of
Turn 1 and Turn 10 to prevent going wide in the run-off area.

- Rolling start location has been moved to shorten the parade lap time.

- Improved gravity's grasp of several objects, including: pit buildings, pit walls, track marshals,
and cones.

- Reduced visual popping and enabled collision on some garage buildings.

- Some wall end-caps have been added.

- A hole in the fabric of the universe has been patched, preventing drivers from leaving this
plane of existence.

Michigan International Speedway

- Track surface parameters have been updated.

2021 Season 2 - Release Notes [2021.03.09.01]

iRacing 2021 Season 2 is here! This Release features the legendary Hockenheimring Baden-
Württemberg, the 2021 Super Late Model, a new Sonoma Raceway config (IndyCar 2012-
2018), Bark River International Raceway (a new Dirt Road track), and even more dirt racing
content! We've added specialized dirt tires to classic asphalt oval machines, covered Bristol
Motor Speedway in dirt, and welcome the addition of a new Circuit de Barcelona-Catalunya
config (Rallycross). Our engineers have applied the New Damage Model to five more vehicles,
brand new tires have been added to 14 more cars, and AI Racing with 17 more pieces of
content is here. Be sure to also give the newly overhauled Paint Shop a try as you drive in to
what iRacing 2021 Season 2 has to offer!

Season highlights include:

• Super Late Model (upgraded for 2021)

• Circuit de Barcelona-Catalunya - Rallycross


• Bark River International Raceway

• Bristol Motor Speedway - Dirt

• Hockenheimring Baden-Württemberg

• Sonoma Raceway - IndyCar 2012-2018

• Paint Shop Overhaul

• Stockcar Dirt Tires

• Smoke and Dust Volumetric and Lighting Updates

• Replay Audio Processing - Compression and Distortion DSP Effects

• A new Pace Car

• New Damage Model (Dallara iR-01, Formula Renault 2.0, NASCAR Chevrolet Monte Carlo -
1987, NASCAR Ford Thunderbird - 1987, and Street Stock)

• New Tires (Aston Martin DBR9 GT1, Audi 90 GTO, BMW M4 GT4, Chevrolet Corvette C6.R
GT1, Ford GT GT2, Indy Pro 2000 PM-18, Porsche 718 Cayman GT4 Clubsport MR, Supercars
Ford Mustang GT, Supercars Holden ZB Commodore, USF 2000, [Legacy] Riley MkXX Daytona
Prototype - 2008, [Legacy] V8 Supercar Ford Falcon - 2009, [Legacy] V8 Supercar Ford FG
Falcon - 2014, and [Legacy] V8 Supercar Holden VF Commodore - 2014)

• AI Racing Content (Audi R8 LMS, BMW M4 GT3, Ferrari 488 GT3, Ford GT GT2/GT3 - Ford GT
GT3, Lamborghini Huracán GT3 EVO, McLaren MP4-12C GT3, Mercedes-AMG GT3, Auto Club
Speedway - Oval, Hockenheimring Baden-Württemberg (ALL), Las Vegas Motor Speedway -
Oval, New Hampshire Motor Speedway - Road Course with South Oval, and New Hampshire
Motor Speedway - Oval)

Full 2021 Season 2 Release details are below.

iRACING UI:

General

- Fixed an issue where opening a second instance of the iRacing UI from the Membersite causes
the first instance to visually lock-up.

- Fixed the behavior where the "X" button would not close the UI while the Simulator was up.

Paint Shop

- The Paint Shop has received an overhaul in both form and function!

- - The new design maximizes the available screen space, using the full width of the iRacing UI.
- - The 3D Model Viewer has been fully integrated into the Paint Shop, allowing you to directly
manipulate your view of the model as you work.

- - Full helmet, suit, and driver customization is also available in the Paint Shop, and is fully
integrated with the 3D Model Viewer.

- - Car model options have been organized for ease of use, especially for custom paints.

- - Paint Swatches and the color picker have been improved, for easy copying, pasting, and
organizing your color schemes.

- - Driver characters are now fully animated in the 3D Model Viewer.

- Some new sponsors have been added to the Paint Shop including:

- - ButtKicker

- - Engine Ice

- - RYCO Motorsports

- Turn Racing's logos have been updated.

3D Model Viewer

- Fixed an issue with the display of slanted numbers.

- Fixed an issue with the incorrect character encoding of driver names being painted on cars.

MEMBERSITE:

iRacers Online

- The count of iRacers Online has been made more accurate.

- - It now includes Members whom are connected to iRacing via the iRacing UI, and all
Members in Sessions.

Declare Drivers

- A new data endpoint has been added for Broadcasters to get the list of Teams and their
declared drivers.

- - This data endpoint is accessed through the URL:


https://members.iracing.com/membersite/GetSubsessi...ms?subsessionid=<subsessionID>
- - The intended use for this data is so Broadcasters can know from the start of a Session who
will be driving for each Team over the course of the Session.

- - - This data will not provide data for single driver sessions.

- - - The data for Team Sessions without Declared Drivers is no different than what can be
obtained by tracking the in-Sim telemetry.

SIMULATION:

Race Servers

- Fixed an issue that would sometimes cause no Open Practice sessions to be available on race
servers for popular series.

- Fixed an issue that could cause some teams in driver-swap series to not be assigned into an
Open Practice before the Race was launched.

Race Control

- The method for calculating the race start pit exit delay and the missed start tow delay have
been updated to account for situations in which the slower class may hang back to give
themselves additional space at the start of a multi-class race.

Pace Car

- A new pace car, Sedan, has been added to iRacing!

- - This pace car is a sedan-style vehicle, not manufactured by any of the known names in cars.
Our secretly created sedan provides no brand favoritism while maintaining a stylish and
professional look on the track!

- - The Sedan is now the default pace car for asphalt oval events.

- - The Sedan may be selected for use, like our existing pace cars, while creating Hosted
Sessions at asphalt ovals.

Opponent Cars

- Fixed some issue with a small variety of opponent cars including:

- - Opponent cars were heavily striking curbs at Long Beach Street Circuit.

- - Some stockcars appeared to be floating slightly at oval tracks.

Dynamic Track
- Track surface dynamics have been updated to react more realistically with tires of different
compounds, such that softer tires will tend to produce a thicker layer of rubber than harder
tires.

- Added the ability for the server to begin transmitting dynamic track data for the next session
to clients, which is designed to make session transitions more accurate, and avoid large visual
changes in the first few moments of a new session.

Team Racing

- Fixed a bug that prevented Race Control from properly enforcing the driver-swap rule where
all declared drivers must drive a fair share if the same member was declared as a driver for
multiple teams.

Dirt Racing

- Specialized dirt racing tires are now enabled on many NASCAR stockcar-type vehicles.

- - These tires load automatically when an appropriate vehicle is loaded onto a track with a dirt
surface.

- - This change includes the following vehicles:

- - - ARCA Menards Chevrolet Impala

- - - NASCAR Chevrolet Monte Carlo - 1987

- - - NASCAR Cup Series Chevrolet Camaro ZL1

- - - NASCAR Cup Series Ford Mustang

- - - NASCAR Cup Series Toyota Camry

- - - NASCAR Ford Thunderbird - 1987

- - - NASCAR Gander Outdoors Chevrolet Silverado

- - - NASCAR Gander Outdoors Ford F150

- - - NASCAR Gander Outdoors Toyota Tundra

- - - NASCAR Xfinity Chevrolet Camaro

- - - NASCAR Xfinity Ford Mustang

- - - NASCAR Xfinity Toyota Supra

- - - [Legacy] NASCAR Cup Chevrolet Impala COT - 2009


- - - [Legacy] NASCAR Cup Chevrolet SS - 2013

- - - [Legacy] NASCAR Cup Ford Fusion - 2016

- - - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- - - [Legacy] NASCAR Truck Chevrolet Silverado - 2008

- - - [Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- - - [Legacy] NASCAR Xfinity Ford Mustang - 2016

- - - [Legacy] NASCAR Xfinity Toyota Camry - 2015

AI Racing

- AI Racing is now available for the following additional vehicles:

- - Audi R8 LMS

- - BMW M4 GT3

- - Ferrari 488 GT3

- - Ford GT GT2/GT3 - Ford GT GT3

- - Lamborghini Huracán GT3 EVO

- - McLaren MP4-12C GT3

- - Mercedes-AMG GT3

- AI Racing is now available at the following additional tracks:

- - Auto Club Speedway - Oval

- - Hockenheimring Baden-Württemberg (ALL)

- - Las Vegas Motor Speedway - Oval

- - New Hampshire Motor Speedway - Oval

- - New Hampshire Motor Speedway - Road Course with South Oval

- AI Drivers have completed the following specialized training courses:

- - Maximum Handling at Maximum Speed

- - RACE-422 Avoidance Tactics during Deceleration

- - Nerves of Steel: Lessons on Pit Stall Deceleration from a Lollipop Veteran


- - Monitoring your Tire Traction (Level II)

- - What's the Deal with Double-Row Restarts?

- - Eyes & Brain - Looking & Planning

- - The Ancient Art of Fly-Catching to Improve Your Reaction Time

- - Chicanes - A Thesis by Nigel Saunders

- - 360 degrees to Steering Recovery

- AI Drivers have improved their skills with the following cars:

- - BMW M4 GT4

- - Indy Pro 2000 PM-18

- - Porsche 718 Cayman GT4 Clubsport MR

- - USF 2000

- AI Drivers have received additional training at the following tracks:

- - Homestead Miami Speedway - Oval

- - Nürburgring Grand-Prix-Strecke - Grand Prix.

Race Series

- For the IMSA Racing Series, all included cars now load into the event with some IMSA-specific
modifications.

- - The following vehicles are effected, and ONLY effected during IMSA Racing Series events:

- - - BMW M4 GT3

- - - BMW M8 GTE

- - - Chevrolet Corvette C8.R GTE

- - - Dallara P217

- - - Ferrari 488 GTE

- - - Lamborghini Huracán GT3 EVO

- - - Porsche 911 RSR


- - These cars have IMSA branding and number positions. This includes the windshield banner,
number boards, etc.

- - These cars have white numbers in the number boards, and a rear number that can be color-
changed in the paint shop.

- - Each car has Michelin tires except for the Lamborghini and the Ferrari, which have no tire
branding.

- - Each car has IMSA leaderboards. These digital displays show the car’s position in its class.
The digits on each display are the same color as it’s car class (red for GTLM, etc.).

- - For cars that have round position lights on the sides, they remain, but will not function by
design.

New Damage Model

- The New Damage Model has been enabled on the following vehicles:

- - Dallara iR-01

- - Formula Renault 2.0

- - NASCAR Chevrolet Monte Carlo - 1987

- - NASCAR Ford Thunderbird - 1987

- - Street Stock

- The manner in which tires react to forces have been adjusted so they handle object impacts
more consistently.

- - Tires handle forces from contact with anything other than the ground with a more simple
algorithm that favors consistency. Forces acting on tires from objects will now match those seen
by opponents for all drivers. This makes wheel damage consistent between player and
opponent cars.

- - Tire impacts with a surface, such as the track, curbs, and off-road areas, will continue to use
the original high-complexity tire force algorithm.

- - Wheel-on-wheel impacts should now damage both wheels appropriately, rather than one car
seeming to always come out of the incident with more damage. In addition, these changes
make future development easier as the forces involved are now much more consistent in repeat
situations.

- The following parameters have been adjusted to improve the look and feel of crashes:

- - Reduced the torsion bar torque applied when either wheel has been removed.
- - Tire and rim colliders are now separate objects.

- - Wheel hyper-extensions have been further reduced with more accurate correction forces.

- A variety of properties were adjusted to improve the appearance of crashing opponent


vehicles, including:

- - Smoothed the forces applied when a wheel reattaches to reduce jitteriness or spikes.

- - Reduced the likelihood of force application spikes from wall collisions.

- - Optimized visual averaging of wheel stability to reduce visual hopping.

- - Wheel tethers have been tightened slightly and force damping has been increased.

- Fixed the following incorrect behaviors and potential crash issues:

- - Fixed an issue where opponent car wheels would partially break but remain attached in the
wrong position.

- - Fixed a Simulator crash issue that could occur when an opponent car with a detached wheel
was reset to the pits.

- - Fixed a Simulator crash issue that could occur when a player car with lightly damaged
wheels was reset to the pits.

Qualification Conduct Scrutiny System

- Some additional adjustments have been made for the Qualification Conduct Scrutiny System
particularly concerning braking, pit speeds, and optimal race line speeds. These adjustments
will be more noticeable at higher levels of scrutiny.

Gridding

- Fixed an issue where custom grids for Hosted Team Sessions were sometimes ignored.

Hybrid Deployment System

- The automated hybrid deployment system has been re-written with some slight improvements
on deployment strategy.

- - The following vehicles are affected:

- - - Audi R18

- - - McLaren MP4-30
- - - Porsche 919

- Fixed an issue with the manual deployment option for hybrid deployment systems where the
offset was acting in the opposite direction.

Rendering

- The majority of the tiny pin-holes in the middle of the paved racing surfaces, where sky could
show through from behind as bright speckles, has been fixed.

- Altered the non-VR driving camera's near clip from 10cm to 2cm, to reduce the amount of
clipping away of objects very near the camera. This now matches the settings that are used in
VR.

Visual Effects

- Tire smoke and dust cloud effects have been substantially upgraded!

- - Smoke and dust now provide a greater sense of volume and density.

- - Lighting and shading of smoke and dust clouds has been improved.

- - The sizes and behaviors of dust and smoke clouds have been updated.

- - Dust puffs kicked-up by spinning tires have been updated.

- Spark effects have been updated.

- The particle system's memory management has been optimized for improved performance.

Audio

- Audio levels for scrape sounds for all material types have been improved.

- Mild impact sounds for all material types have been improved.

XAudio2

- Replay Master Compressor, a new XAudio 2 option has been added to the XAudio2 sound
options.

- - This is a multi-channel compressor/limiter that will work in surround, stereo and headsets.

- - - The effect can ONLY be used in replays to increase the volume of quieter sounds and
mimics the dynamics used in TV Broadcasts.

- - - The compressor effect will give a perceived increase in overall volume but we have been
careful not to allow the peak volume to exceed the levels obtained with the effect turned off.
- - The three options available for the Replay Master Compressor option are:

- - - None: Normal replay dynamics with zero effect.

- - - Mild: A noticeable compression of the dynamic range. The effect will boost the quieter
sounds for a more consistent amplitude.

- - - Heavy: Simulates a higher level of audio compression similar to TV and radio broadcasts.
The quieter sounds will be a lot louder.

- Replay Distortion: The replay cameras now have a microphone distortion setting for XAudio2
in the replay camera tool (CTRL+ F12). This digital sound processing was inspired by real-life
TV broadcasts where track-side cameras exceed their sound pressure levels and start to distort.

- - This effect mimics a track-side microphone, usually with a lower SPL rating of around 100dB,
picking up a loud car, such as a NASCAR at 140+SPL, whooshing past as though it were a mic
mounted on the wall.

- - This setting allows you to configure a camera's microphone to sound less clean and more
crunchy. The setting choices are: None, Light or Heavy.

- - - The sounds need to be pretty loud to start getting into the distortion. For instance - very
close to a track-side camera!

- - - Additionally, you can use the camera's mic gain setting to push the sounds up into even
more distortion.

- - - - A Word of Caution: Pushing a camera's mic gain setting too far may distort the softer
sounds and possibly drive your audio device too hard.

- - We have carefully made the distortion effect dynamic, and this will allow relatively clean
audio until a vehicle reaches a threshold where it starts to saturate into a crunchy yet smooth
distortion. It sounds most realistic when a loud car passes a camera very closely.

Controls

- Logic has been added to only trigger a toggle variable if the underlying value was changed.

- - This stops toggle variables from triggering if a user selects the same value from a dropdown
or spin control without making an actual change.

- The virtual mirror can now be resized with a new variable, "VirtualMirrorSize", in the [Drive
Screen] section of the "app.ini" file.

- - You can set this variable to the following values:

- - - 0 = large
- - - 1 = medium (default)

- - - 2 = small

- - - 3 = extra small

- Support has been added for mapping a second throttle and brake input to match the second
clutch input. This can be useful when using hand controls to gang two paddles together so both
operate the brake or throttle. Or to combine a hand brake with an analog paddle on the wheel
rim.

- - The hand brake, throttle2, brake2, and clutch2 control setup has been moved from the
driving options tab to the control options tab.

- Fixed an issue where the "toggle selected control" hotkey was not working in black boxes.

Force Feedback

- A new force limiter has been implemented that reduces force feedback (FFB) generated when
a strong vehicle crash or other extreme force event occurs. This system is designed to protect
you from your wheel when it generates potentially dangerous levels of force.

- - A new limiter indicator on the 'F' meter illuminates when the limiter is engaged.

- - By default, this system is enabled. It may be disabled by setting the new


"FFBUseForceLimiter=0" within the [Force Feedback] section of the "app.ini" file.

- - A new telemetry output, "SteeringWheelLimiter" has been added that indicates the force
limit percentage being applied.

Cameras

- Live camera edits should no longer cause camera shake.

- Unused controls are now hidden during the camera joystick calibration.

- Scroll bars have been added to the camera tool config tab so dialog options fit better on the
screen.

- Viewing distance is now prevented from going negative when setting up rendering.

- Fixed a bug that caused camera tool joystick calibration to fail in a Replay.

- Fixed several issues with blimp cameras.

Spectators

- An option for Spectators to be able to access the in-Sim "Start/Stop Spotting" user interface
has been added.
- - This allows Spectators to view the live/extrapolated car positions in case they are spotting
for a team that does not make them a team member. This might happen if the team does not
want the potential spotter to see their car setup.

- - Spectator access to this interface is disabled by default, but can be enabled by hand-editing
the "app.ini" file, and changing the newly-added "ShowSpotterUIForSpectators" setting in the
"[spectator]" section from 0 to 1.

Telemetry

- A new flag, "irsdk_oilTempWarning", has been added to the "EngineWarnings" variable that is
set to 1 when the oil temperatures get above 125 C. Just like the "irsdk_waterTempWarning"
flag, this is an approximate value; some cars can handle higher oil temperatures.

- A new switch, "irsdkLimitFileSize=0", has been added to the "[Misc]" section of the "app.ini"
file.

- - Setting this value to 1 automatically splits the .ibt telemetry files into 90 megabyte chunks
that McLaren ATLAS can load.

- If live telemetry fails to load, disk telemetry will not be blocked from running.

- Fixed an error in telemetry logging of "CarIdxEstTime" that could cause the value to jump or
report from a different car type.

CARS:

ARCA Menards Chevrolet Impala

- For the New Damage Model, the following adjustments have been made:

- - Adjusted the suspension system to prevent excessive hyper-extensions.

- - Wheel strengths have been upgraded; rear wheels should be tougher than front wheels to
dissuade rear-endings.

- - Wheel tethers have been improved.

- iRacing setups have been updated.

Aston Martin DBR9 GT1

- Tire spec has been updated.

- Some vehicle parameters have been updated, including:

- - The range of possible front and rear suspension springs has been reduced.

- - Minimum front ride height has been increased.


- - Maximum possible negative camber settings have been reduced.

- iRacing setups have been updated.

Audi 90 GTO

- Tire spec has been updated.

- Fixed an issue with some backfire effects.

- iRacing setups have been updated.

Audi R18

- iRacing setups have been updated.

Audi R8 LMS

- Some vehicle parameters have been updated, including:

- - Aerodynamic downforce has been reduced slightly.

- - Toe adjustment increments and limits have been updated.

- iRacing setups have been updated.

Audi RS 3 LMS

- For the New Damage Model, nose strength has been improved.

- Fixed an issue with swaybar arm lengths.

BMW M4 GT3

- Toe adjustment increments and limits have been updated.

- iRacing setups have been updated.

BMW M4 GT4

- Tire spec has been updated.

- Some vehicle parameters have been updated, including:

- - Tire compound and construction has been adjusted.

- - Various changes to better align with real-world IMSA PC specification. Ride height rules,
camber limits, fuel burn rate, fuel tank size and fill rate, minimum tire pressures and pitstop
procedures have all been adjusted.
- - Various suspension parameters have been adjusted.

- - Rear toe adjustment range has been reduced to positive values only with finer adjustment
increments (0.1 mm).

- - Rear wing range has been adjusted.

- For the New Damage Model, the nose and rear are now more resistant to visual scrape
effects.

- iRacing setups have been updated.

BMW Z4 GT3

- iRacing setups have been updated.

Chevrolet Corvette C6.R GT1

- Tire spec has been updated.

- Some vehicle parameters have been updated, including:

- - Minimum front ride height has been increased.

- - The range of front and rear suspension springs has been reduced.

- - Maximum negative camber settings have been reduced.

- iRacing setups have been updated.

Chevrolet Corvette C7 Daytona Prototype

- Tire spec has been updated.

- Aerodynamic scaling has been adjusted.

- iRacing setups have been updated.

Chevrolet Monte Carlo SS

- Some vehicle parameters have been updated, including:

- - Aerodynamic model has been updated.

- - Tire temperatures and pressure limits have been adjusted.

- - Fueling rate has been increased from 2kg/s to 5.5kg/s.

- iRacing setups have been updated.


Dallara F3

- iRacing setups have been updated.

Dallara iR-01

- The New Damage Model has been enabled for this vehicle!

- Windshield mirrors have been adjusted.

- - The mirrors have been enlarged, and moved forward and up slightly. The mirror portals have
also adjusted where the camera is generating the reflection from.

- Some vehicle parameters have been updated, including:

- - Single car and in-traffic aerodynamic profiles have been updated.

- - Aerodynamic offsets for wing positions have been updated.

- - Gear stack and shifting parameters have been updated.

- - Clutch plate thickness and slip temperatures have been updated.

- - Tire compounds have been updated.

- - Fuel tank capacity has been updated.

- - Pit scripts have been updated.

- Updated the exterior windshield models for some level-of-detail distances.

- iRacing setups have been updated.

Dallara IR18

- For the New Damage Model, a variety of properties were adjusted to improve the appearance
of crashing opponent vehicles, including:

- - Vehicle floor has been made slightly more flexible and smooth in order to reduce forces for
curb impacts.

- - Tether angular stiffness for detached car parts has been reduced to mitigate jittering and
snagging.

- Some vehicle parameters have been updated, including:

- - Black tire compound grip has been increased.


- - Overall tire grip at short ovals has been reduced.

- - Temperature control for tires while at speedways has been updated.

- While running at a Road course, wing numbers have been enlarged to match the 2021 rules.

- Backfires effects have been updated, and off-throttle effects have been added.

- iRacing setups have been updated.

Dirt Late Model

- (ALL) - iRacing setups have been updated.

Dirt Midget

- iRacing setups have been updated.

Dirt Modified

- (ALL) - iRacing setups have been updated.

Dirt Sprint Car

- (ALL) - iRacing setups have been updated.

Dirt Sprint Car Non-Winged

- (ALL) - iRacing setups have been updated.

Dirt Street Stock

- iRacing setups have been updated.

Dirt UMP Modified

- Significant chassis, suspension, tire properties, and tire construction updates.

- - These are sweeping changes based on some of what we learned from creating other Dirt
Oval cars.

- Center-of-gravity location has been updated slightly, and rear geometry has been adjusted
slightly.

- iRacing setups have been updated.

Ferrari 488 GT3


- Toe adjustment increments and limits have been updated.

- iRacing setups have been updated.

Ferrari 488 GTE

- Some vehicle parameters have been updated, including:

- - Aerodynamic drag has been increased slightly.

- - Differential ramp angle options have been added to allow all GTE cars to have the same
ramps available.

Ford Fiesta RS WRC

- iRacing setups have been updated.

Ford GTE

- Some vehicle parameters have been updated, including:

- - Aerodynamic drag has been decreased slightly.

- - Differential ramp angle options have been added to allow all GTE cars to have the same
ramps available.

Ford GT GT2/GT3

- (Ford GT GT2) - Tire spec has been updated.

- (Ford GT GT2) - Up-shift RPM lights have been updated to better match the engine power
curve.

- (Ford GT GT2) - Fixed an issue where front tires would protrude through the fenders under
heavy load. Also fixed an issue where the splitter suffered excessive track contact.

- - Allowable ride height ranges have been reset to reflect IMSA GT2 rules and common practice
during the time this car was racing.

- (Ford GT GT3) - Toe adjustment increments and limits have been updated.

- (Ford GT GT3) - iRacing setups have been updated.

Ford Mustang FR500S

- iRacing setups have been updated.

Formula Renault 2.0


- The New Damage Model has been enabled for this vehicle!

Formula Renault 3.5

- iRacing setups have been updated.

HPD ARX-01c

- Tire spec has been updated.

- Aerodynamic scaling has been adjusted.

- iRacing setups have been updated.

Indy Pro 2000 PM-18

- Tire spec has been updated.

- Some vehicle parameters have been updated, including:

- - Aerodynamic downforce has been significantly reduced.

- - Downforce loss in the draft has been adjusted to improve oval racing.

- - Minimum cold tire pressures have been increased to 20 psi.

- - Tire parameters have been adjusted slightly to reduce floatiness and sudden loss of rear grip
when heavily loaded vertically and laterally.

- - Brake authority has been reduced.

- - Low speed suspension damping has been reduced for numerical stability.

- - Diff ramps have been updated to combinations that are more realistic.

- For the New Damage Model, suspension and car floors have been strengthened to prevent
damage under regular driving conditions.

- iRacing setups have been updated.

Lamborghini Huracán GT3 EVO

- Toe adjustment increments and limits have been updated.

- Steering wheel logo has been updated.

- Rear ID light has been removed.

- In-car sounds have been improved with a slightly reduced intake hiss at higher RPM, and a
more dynamic progression from low to higher RPM.
- iRacing setups have been updated.

Lucas Oil Off Road Pro 2 Lite

- iRacing setups have been updated.

Lucas Oil Off Road Pro Trucks

- (ALL) - iRacing setups have been updated.

McLaren MP4-12C GT3

- Some vehicle parameters have been updated, including:

- - Aerodynamic downforce has been reduced slightly.

- - Toe adjustment increments and limits have been updated.

- iRacing setups have been updated.

McLaren MP4-30

- iRacing setups have been updated.

Mercedes-AMG GT3

- Some vehicle parameters have been updated, including:

- - Engine braking has been reduced slightly to help settle the rear of car on trail braking.

- - High-speed suspension damping has been updated to improve grip and platform control for
curb strikes and at bumpy circuits.

- - Toe adjustment increments and limits have been updated.

- - Fuel consumption rate has been increased and engine cooling has been decreased to
compensate for a reduction in engine braking efficiency.

- - Differential preload range is now set to 50 to 200 N·m.

- iRacing setups have been updated.

Modified - SK

- (Modified - SK) - iRacing setups have been updated.

- (NASCAR Whelen Tour Modified) - iRacing setups have been updated.


NASCAR Chevrolet Monte Carlo - 1987

- The New Damage Model has been enabled for this vehicle!

- iRacing setups have been updated.

NASCAR Cup Series Chevrolet Camaro ZL1

- Drafting parameters for superspeedways have been updated.

- iRacing setups have been updated.

NASCAR Cup Series Ford Mustang

- Drafting parameters for superspeedways have been updated.

- iRacing setups have been updated.

NASCAR Cup Series Toyota Camry

- Drafting parameters for superspeedways have been updated.

- iRacing setups have been updated.

NASCAR Ford Thunderbird - 1987

- The New Damage Model has been enabled for this vehicle!

- iRacing setups have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- Some visual damage effects have been updated.

- iRacing setups have been updated.

NASCAR Gander Outdoors Ford F150

- Some visual damage effects have been updated.

- iRacing setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- Some visual damage effects have been updated.

- iRacing setups have been updated.

NASCAR Xfinity Chevrolet Camaro


- iRacing setups have been updated.

NASCAR Xfinity Ford Mustang

- iRacing setups have been updated.

NASCAR Xfinity Toyota Supra

- iRacing setups have been updated.

Nissan GTP ZXT

- Some vehicle parameters have been updated, including:

- - Front suspension has been updated.

- - The RPM at which the up-shift light illuminates has been reduced to prevent the chirp.

- Fixed an issue with off-throttle backfire effects.

- iRacing setups have been updated.

Porsche 718 Cayman GT4 Clubsport MR

- Tire spec has been updated.

- Some vehicle parameters have been updated, including:

- - Tire compound and construction has been adjusted.

- - Various changes to better align with real-world IMSA PC specification. Ride height rules,
camber limits, fuel burn rate, fuel tank size and fill rate, minimum tire pressures and pitstop
procedures have all been adjusted.

- - Various suspension parameters have been adjusted.

- - Rear toe adjustment range has been reduced to positive values only with finer adjustment
increments (0.1 mm).

- - Rear wing range has been adjusted.

- For the New Damage Model, the nose and rear are now more resistant to visual scrape
effects.

- iRacing setups have been updated.


Porsche 911 GT3 Cup (991)

- Clutch wear and overheating has been added so the clutch may not be slipped aggressively
without affecting its function.

- Anti-stall clutch has been removed.

- Rear collision parameters have been improved to prevent tailing cars from driving underneath
the vehicle.

- Digital display lamps and their lightmaps have been updated.

Porsche 911 RSR

- Aerodynamic downforce has been reduced slightly.

Porsche 919

- iRacing setups have been updated.

Radical SR8

- Tire parameters have been updated.

- Some vehicle parameters have been updated, including:

- - Rear suspension geometry has been updated.

- - Diff plates have been reduced

- - Front suspension caster adjustment range has been increased.

- Fixed an issue with the orientation of some backfire effects.

- iRacing setups have been updated.

SCCA Spec Racer Ford

- iRacing setups have been updated.

Silver Crown

- Some vehicle parameters have been updated, including:

- - First gear and clutch pedal have been removed.

- - Rear ride-height limits have been reduced in order to limit over-extending the rear shocks.
- iRacing setups have been updated.

Sprint Car

- Opponent car properties have been updated to improve the look of front ride heights and
spring stiffnesses, especially at on high banked tracks.

Street Stock

- The New Damage Model has been enabled for this car!

- iRacing setups have been updated.

Subaru WRX STI

- iRacing setups have been updated.

Supercars Ford Mustang GT

- Tire spec has been updated.

- Some vehicle parameters have been updated, including:

- - Properties have been updated for improved real-world correlation.

- - Aerodynamic downforce has been significantly reduced.

- - Minimum and maximum static ride heights have been adjusted to ensure the vehicle is run
at an appropriate ride height based on the aerodynamic mapping.

- iRacing setups have been updated.

Supercars Holden ZB Commodore

- Tire spec has been updated.

- Some vehicle parameters have been updated, including:

- - Properties have been updated for improved real-world correlation.

- - Aerodynamic downforce has been significantly reduced.

- - Minimum and maximum static ride heights have been adjusted to ensure the vehicle is run
at an appropriate ride height based on the aerodynamic mapping.

- iRacing setups have been updated.

Super Late Model

- FULLY RE-BUILT VEHICLE!


- - The Super Late Model has been re-built, using the latest 2021 NASCAR model!

- - - The Super Late Model ranks among the fastest race cars to ever hit the short track. The
358 cub in V8 pumps-out more than 550 horsepower, but that's just for starters. Weighing-in at
2800 lbs and featuring a fully adjustable rear suspension and the offset weight distribution of a
straight rail chassis, the Super Late Model is a cross between a Modified and a NASCAR
Nationwide car. Considering the huge amounts of downforce generated by its body and
underbody, and the Super Late Model is capable of generating higher cornering speeds than a
NASCAR Gen6 Chevy SS, Ford Fusion or Toyota Camry. For 2021 Season 2, the iRacing Super
Late Model received a bodywork update reflecting the Next-Gen cars that have gradually been
working their way into major promotions across the country.

- - Current owners receive this fully re-built vehicle free of charge, as it completely replaces the
previous Super Late Model version.

- - Add the Super Late Model to your digital garage by purchasing it from the iRacing Store,
here: https://members.iracing.com/membersite/member/CarDetail.do?carid=54

USF 2000

- Tire spec has been updated.

- Some vehicle parameters have been updated, including:

- - Aerodynamic side-force center of pressure has been moved rearward to mitigate snap
oversteer.

- - Aerodynamic calculations have been added back into the garage.

- - Downforce loss in the draft as been adjusted with the aim to improve oval racing.

- - The number of available rear wing settings has been reduced to eliminate a number of
options that have counter intuitive performance.

- - Brake system has been updated.

- - Low speed suspension damping has been reduced.

- For the New Damage Model, suspension and car floors have been strengthened to prevent
damage under regular driving conditions.

- iRacing setups have been updated.

VW Beetle

- iRacing setups have been updated.

Williams FW31
- Rolling tire heat has been reduced to avoid overheating at high-speed tracks.

- Some sponsors have been adjusted.

[Legacy] Riley MkXX Daytona Prototype - 2008

- Tire spec has been updated.

- Aerodynamic scaling has been adjusted.

- iRacing setups have been updated.

[Legacy] V8 Supercar Ford Falcon - 2009

- Tire spec has been updated.

[Legacy] V8 Supercar Ford FG Falcon - 2014

- Tire spec has been updated.

[Legacy] V8 Supercar Holden VF Commodore - 2014

- Tire spec has been updated.

TRACKS:

Atlanta Motor Speedway

- (Oval) - Track surface properties have been adjusted.

Autodromo Nazionale Monza

- (Autodromo Nazionale Monza - Grand Prix) - Camera set has been updated.

Auto Club Speedway

- (Oval) - Track surface properties have been updated.

Bark River International Raceway

- NEW TRACK!

- - A new Dirt Road track, Bark River International Raceway, is now available!

- - - The heritage of short course off-road racing has a uniquely midwestern flair to it, and the
upper peninsula of Michigan features one of the sport's premier tracks in Bark River
International Raceway. Owned and operated by the Bark River Lions Club, the facility has
hosted short course off-road racing for nearly half a century, with the sport's top drivers
heading to the track every August for one of the biggest race weekends of the year. The Bark
River track layout is one of the most unique in short course racing. It features a tricky mix of
sweeping and tight corners that force drivers to be precise in their inputs, as well as natural
jumps and multiple fast straightaways that lead to full-throttle racing. Not everyone has what it
takes to win at Bark River, and those who pull it off truly have to earn it.

- - Add Bark River International Raceway to your digital landscape by purchasing it from the
iRacing Store, here:
https://members.iracing.com/membersite/member/TrackDetail.do?trkid=396

Bristol Motor Speedway

- NEW TRACK CONFIGURATION!

- - A new Dirt Oval track configuration, Dirt, has been added to Bristol Motor Speedway!

- - - For the first time since 2001, and the first time for NASCAR Cup since 1970, dirt racing at
Bristol is back! Thousands of digital truckloads of dirt have been brought in to fill in the banking
down to an angle of 19 degrees. This track supports any of our existing dirt cars, as well as the
addition of dirt tires on our top level NASCAR Cup car. Enjoy racing here ahead of the real-
world event on March 28th.

- - Members who currently own this track have been granted access to this configuration for
free.

- - Add Bristol Motor Speedway to your digital landscape by purchasing it from the iRacing
Store, here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=101

Charlotte Motor Speedway

- (Charlotte Motor Speedway - Roval) - Camera set has been updated.

- (Oval - 2018) - Track surface properties have been updated.

Circuit des 24 Heures du Mans

- (Circuit des 24 Heures du Mans - 24 Heures du Man) - Camera set has been updated.

Circuit de Barcelona-Catalunya

- NEW TRACK CONFIGURATION!

- - A new Dirt Road track configuration, Rallycross, has been added to Circuit de Barcelona-
Catalunya!

- - - iRacing Rallycross (iRX) returns with the addition of the real rallycross circuit at Circuit de
Barcelona-Catalunya. This mixed surface RX course features a dirt section and jump as well as a
paved Joker. Track surfaces utilize parts of the existing pavement course as well as two gravelly
areas off-road.

- - Members who currently own this track have been granted access to this configuration for
free.

- - Add Circuit de Barcelona-Catalunya to your digital landscape by purchasing it from the


iRacing Store, here:
https://members.iracing.com/membersite/member/TrackDetail.do?trkid=345

Circuit de Spa-Francorchamps

- (ALL) - Camera set has been updated.

Daytona International Speedway

- (ALL) - Gain-Time checkpoints have been added to pit exit where speed bumps were
previously located.

- (Multiple) - The turtle curbs for the back-straight chicane have been updated.

- (Road Course) - Pit exit point has been adjusted to better match the current IMSA track
layout.

Detroit Grand Prix at Belle Isle

- Water shaders have been improved with more accurate normal maps and coastal fading
reflections.

Eldora Speedway

- Camera set has been updated.

Fairbury Speedway

- Fixed a course cut by cutting Turn 3 and Turn 4 through pit lane.

Hockenheimring Baden-Württemberg

- NEW TRACK!

- - A new Road track, Hockenheimring Baden-Württemberg, is now available!

- - - One of Europe's premier racing circuits, the heritage of the Hockenheimring takes back to
1932, when it was called "Dreieckskurs" (or "triangle course"). The track has undergone
multiple redesigns since then, most recently in 2002, when a dramatically shortened new layout
eliminated the long straightaways through the forest that produced exciting racing, but were
taxing on engines and difficult for fans to see. Although the redesign was divisive among drivers
and teams who welcomed the changes and those who missed the challenges of the old track, it
kept the German Grand Prix at the track for 2002 and beyond. The modern iteration of
Hockenheim was designed by Hermann Tilke as one of his earliest major works. The full layout
clocks in at just under three miles, with 17 turns that mix high-speed corners with tight and
technical hairpins. Notable sections and corners include the Nordkurve, the fast right-hander
that drivers see first after starting the race; the long, sweeping left-handed Parabolika that
charges into the track's tightest hairpin; and Sachs, another tight left-hander that makes up
part of the stadium section in the latter stages of the lap. The Hockenheimring also features a
number of shorter layouts for touring car and club racing, shortening the overall length to
better suit these vehicles.

- - This track includes six configurations, including: Grand Prix, National A, National B, Outer,
Short A, and Short B.

- - Add Hockenheimring Baden-Württemberg to your digital landscape by purchasing it from the


iRacing Store, here:
https://members.iracing.com/membersite/member/TrackDetail.do?trkid=390

Homestead Miami Speedway

- (Oval & Indy Oval) - Track surface properties have been updated.

Kansas Speedway

- (Oval) - Track surface properties have been updated.

Knoxville Raceway

- Camera set has been updated.

Nashville Fairgrounds Speedway

- (Nashville Fairgrounds Speedway - Oval) - Camera set has been updated.

Okayama International Circuit

- (Okayama International Circuit - Full Course and Okayama International Circuit - Short) -
Camera set has been updated.

Richmond Raceway

- Track surface properties have been updated.


Road America

- (Road America - Full) - Camera set has been updated.

Road Atlanta

- (Road Atlanta - Full Course) - Camera set has been updated.

- Track, off-track, and terrain surface textures have been updated.

- Wall textures have been updated.

Sebring International Raceway

- (Sebring International Raceway - International) - Camera set has been updated.

- Fixed some issues with pit walls and green cones.

Silverstone Circuit

- (Silverstone Circuit - Grand Prix) - Camera set has been updated.

Sonoma Raceway

- NEW TRACK CONFIGURATION!

- - A new Road track configuration, IndyCar 2012-2018, has been added to Sonoma Raceway!

- - - This new config is representative of what was raced by IndyCar in the years roughly
between 2012 and 2018.

- - Members who currently own this track have been granted access to this configuration for
free.

- - Add Sonoma Raceway to your digital landscape by purchasing it from the iRacing Store,
here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=48

- Track configuration names have been updated to better reflect their real-world counterparts:

- - Cup

- - Cup Historic

- - IndyCar 2012-2018

- - IndyCar 2008-2011

- - IndyCar pre-2008

- - Rallycross
Summit Point Raceway

- (Summit Point Raceway - Summit Point Raceway) - Camera set has been updated.

WeatherTech Raceway at Laguna Seca

- (ALL) - Camera set has been updated.

Weedsport Speedway

- Camera set has been updated.

- Fixed an issue with a snagging wall on the inside of Turn 4.

[Legacy] Daytona International Speedway - 2008

- (Oval) - Fixed an issue with standing starts here.

Release Notes for iRacing UI (05.08.01)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (5.08.01)

Registration

- A tooltip has been added to a Register button that displays when the selected session is
closed. This explains why the session is full, and allows the user to use the Watch button if
desired.

Table View

- Fixed an issue where some of the buttons inside the Register dropdown button would not
function correctly.

- The Minimum License Level column width has been expanded slightly.

Test Drive

- When selecting the Test Drive option for an existing event, the Test Drive Wizard now opens
with all fields pre-filled instead of opening to the ready-to-launch summary page.

- - This allows users to customize any desired aspects of the Test Drive session before
advancing to the summary page and launching the session.
- Some Test Drive button locations have been updated for ease of use.

- The Test Drive Wizard and Summary page now feature a Back button.

Heat Racing

- Fixed an issue where Seasons that included a Heat Racing event were being displayed as
having an Open Practice event instead.

Hosted Racing

- Fixed an issue where the incorrect number of drivers in a session was being displayed.

- A small lock icon has been added to the tiles view if the session requires a password.

Spotting

- A new Update button has been added as a dropdown button choice to the Register button list
of a Session if it is Closed and a user still wants to spot for someone.

Release Notes for iRacing UI (05.08.00)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (05.08.00)

Login

- Steam Logins via the UI work again

- Simplified Login/logout options

-- Sign Out & Quit option has been removed

-- Sign Out behavior remains the same and will sign a user out, but not close the application.
Closing the application after signing out will require the user to enter a username and password
just as it does now.

-- Quit behavior now depends on whether a user enabled Remember Me on the login screen.

--- With Remember Me enabled, Quit will close the UI, but will allow the UI to be relaunched
and automatically log the user back in.
--- With Remember Me disabled, Quit will close the UI and when the UI is launched again, the
user will need to re-enter the username and password.

Release Notes for iRacing UI (05.07.01)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (05.07.01)

General

- Added additional protections against the UI getting focus while the sim is running.
Authentications and refreshes will be queued until the sim is closed.

- Withdraw button icon changed to use car-cancel instead of refresh icon (no functional change,
just display)

Paint Kit

- Allow leading 0's in preferred number field

Create a Race

- For sessions with a Warmup added, make sure 3 digit laps are visible (no functional change,
display only)

2021 Season 1 Patch 5 - Release Notes [2021.02.12.01]

This Patch contains some updates and fixes for the 2021 Season 1 Release.

iRACING:

Status Page

- A brand new System Status page has been added for iRacing!

- - https://status.iracing.com

- This web page details the live status of a variety of iRacing's services and servers, allowing
you to check-up on our online status at any time.
- - Click on any status report box to get a detailed timeline of that service's performance for the
past hour.

- Any current system-wide notifications will be displayed at the top of the page; such as
planned maintenance, downtime, or a severe issue we need our Members to know about.

- This web page can be accessed at any time from any device, and is designed to keep you
informed.

iRACING UI: (5.06.04)

General

- Fixed a rare issue where the iRacing UI could take the operating system's focus when the
connection to the iRacing servers was suddenly severed due to an authentication issue.

- Fixed an issue where the iRacing UI could visually lock-up if it was opened from Membersite
when it was already open.

Hosted Racing

- A new Session type, Warm-Up, may now be selected with some event types!

- - A Warm-Up Session precedes a Race Session, and gives drivers, teammates, broadcasters,
and race officials some extra free-form time before the big event starts.

- - A Warm-Up Session may be used in Hosted Sessions that contain both a Practice and Qualify
Session.

- - When selected, this new Session type includes a time duration slider and an input field for
the new Warm-Up period, as well as the ability to set Track State and Time of Day parameters.

MEMBERSITE:

General

- Fixed an issue where opting out of email settings was not being saved correctly.

Hosted Racing

- A new Session type, Warm-Up, may now be selected with some event types!

- - See above for more information.

SIMULATION:

Race Servers
- While a Race Server is creating splits and sessions for an event, no new registrations will be
allowed for that event. This process occurs when the window for registering for an event as a
participant closes. This is particularly helpful for large-scale special events and team events
where dozens of splits and sessions are being created at the same time. Stopping new
registrations will reduce the load on the scheduler. Further registration and joining of the
sessions, for spotting, spectating, etc., will be allowed again after the sessions have been fully
created and launched.

- - This change has no effect on members who register for an event before the splits and
sessions are created.

CARS:

Dallara IR18

- Audio levels for the limiter have been increased to 12300 RPM.

McLaren MP4-12C GT3

- 2021 Season 1 BoP Adjustment: Fuel consumption rate has been reduced slightly.

NASCAR Cup Series Chevrolet Camaro ZL1

- Contingency decals have been updated for the 2021 Season.

NASCAR Cup Series Ford Mustang

- Contingency decals have been updated for the 2021 Season.

NASCAR Cup Series Toyota Camry

- Contingency decals have been updated for the 2021 Season.

NASCAR Gander Outdoors Chevrolet Silverado

- NASCAR branding has been updated for the 2021 Season.

NASCAR Gander Outdoors Ford F150

- NASCAR branding has been updated for the 2021 Season.

NASCAR Gander Outdoors Toyota Tundra

- NASCAR branding has been updated for the 2021 Season.


Release Notes for iRacing UI (05.06.02)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (05.06.02)

Hosted

- Create a Race

-- Fixes an issue where sessions could be created with heat racing enabled but without a heat
racing config specified

Leagues

- Allow Leading Zeroes (or 00 or 000) in Car Numbers for Leagues and Results

Known Issue: Leading 0's work in Paint Shop, but 00 and 000 do not, yet.

2021 Season 1 Patch 4 - Release Notes [2021.01.27.02]

This Patch contains some updates and fixes for the 2021 Season 1 Release.

iRACING UI: (5.06.01)

3D Model Viewer

- Fixed an issue with the NASCAR Gander Outdoors Chevrolet Silverado not showing a custom
spec map correctly.

SIMULATION:

Replay

- The Replay playback state will now be left alone when a user remains connected to the race
server until the session finishes, and the server disconnects from the user.

- - A new variable, "leavePlaybackAloneAtSessionEnd" has been added to the [Replay] section


of the "app.ini" file. Changing this value to 1 from the default (0) will cause the playback state
to also be left alone between Session transitions (like going from Qualify to Race).

CARS:
Audi 90 GTO

- Fixed an issue where backfires from this vehicle were not appearing at the appropriate
location, and were looking distorted.

Dallara P217

- Aerodynamic coefficients have been removed from the garage.

- Power steering assist, steering ratio, and the display page have been added back to the
garage after they had been inadvertently removed.

Dallara IR18

- The iRacing setups for World Wide Technology Raceway - Oval and Pocono Raceway have
been updated.

Ferrari 488 GTE

- 2021 Season 1 GTE BoP Adjustment: Aerodynamic downforce has been increased slightly.

Mercedes-AMG GT3

- 2021 Season 1 GT3 BoP Adjustment: Engine power over entire rev range has been increased
slightly.

NASCAR Cup Series Chevrolet Camaro ZL1

- Vehicle parameters have been adjusted for using the low downforce package while running at
Daytona International Speedway - Road Course and NASCAR Road Course.

- - Downforce has been reduced, and engine cooling has been increased.

NASCAR Cup Series Ford Mustang

- Vehicle parameters have been adjusted for using the low downforce package while running at
Daytona International Speedway - Road Course and NASCAR Road Course.

- - Downforce has been reduced, and engine cooling has been increased.

NASCAR Cup Series Toyota Camry

- Vehicle parameters have been adjusted for using the low downforce package while running at
Daytona International Speedway - Road Course and NASCAR Road Course.

- - Downforce has been reduced, and engine cooling has been increased.
NASCAR Gander Outdoors Chevrolet Silverado

- Drafting strength has been reduced.

NASCAR Gander Outdoors Ford F150

- Drafting strength has been reduced.

NASCAR Gander Outdoors Toyota Tundra

- Drafting strength has been reduced.

Porsche 919

- Rollbar camera view has been adjusted slightly.

Silver Crown

- Rear ride heights for opponent cars have been adjusted to improve their look and handling at
high banked ovals.

TRACKS:

Mount Panorama Circuit

- Driving line guide has been updated.

Release Notes for iRacing UI (05.05.04)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (05.05.04)

- Favorites filter is remembered (once again) when navigation away from the Current Series or
My Leagues sections.

- Races To Count For Standings option has been added to the Leagues portion of the UI
2021 Season 1 Patch 3 - Release Notes [2021.01.13.03]

This Patch contains some updates and fixes for the 2021 Season 1 Release.

iRACING UI: (5.05.03)

Hosted Sessions

- Fixed an issue where Hosted Sessions could fail to be displayed after canceling a pending
Hosted Session.

3D Car Viewer

- Fixed an issue where the iRacing UI could fail to see paint file updates in folders with more
than one space in the folder name, such as the "dirtsprint winged 305" folder.

- Fixed an issue where refreshing the iRacing UI (Ctrl+R) while viewing the 3D Car Viewer could
create a bad state.

- - Remember, the 3D Car Viewer should automatically update with any changes made to the
paint folders; no need to refresh!

SIMULATION:

Physics

- Fixed an issue seen on some vehicles with odd hyper-extended suspension behaviors.

Race Control

- Fixed an issue that could occur where subsequent meatball black flags were not being
recognized and triggered.

AI Racing

- AI Racing is now available at the following additional tracks and configurations:

- - Circuit de Spa-Francorchamps - Classic Pits

- - Circuit de Spa-Francorchamps - Endurance

- - iRacing Superspeedway

- - Richmond Raceway

- - Watkins Glen International – Classic

- - Watkins Glen International - Classic Boot


- AI Drivers have received additional training with the following vehicles:

- - Indy Pro 2000 PM-18

- - USF 2000

- - Audi RS 3 LMS

- - Kia Optima

Pace Car

- Fixed an issue where the pace car would sometimes try to move up the track very quickly on
ovals once it left the pit lane, sometimes even hitting the outside wall.

Spotter

- Fixed an issue where lead-lap cars were sometimes not receive a spotter message about lucky
dog or free-pass cars coming up behind them.

Pit Stop

- The speech volume of Lollipop Guy has been reduced.

Rendering

- Fixed an issue where the solar flare effect could render with a four pixel-wide defect when
using 3-screen mode without actual bezels.

Visual Effects

- Fixed an issue where sparks were not elongating in the correct direction, nor where they
colliding with the track surface.

- Fixed an issue where smoke puffs would move in world-space depending on the camera pitch
and camera roll. This change also fixes an issue where smoke puffs would rotate with camera
roll, rather than stay fixed in the world.

Audio

- Improved undertray scrapes, grass scrapes, concrete scrapes and 3D curb impact sounds.

Telemetry

- Two new tire telemetry variables have been added.

- - "PlayerTireCompound" and "PitSvTireCompound" indicate the current and pending tire


compounds for the player's car respectively. Both are logged live and to disk.
Virtual Reality

- Created a work-around for a reported bug in OpenVR where the SDK returns camera frustums
with the top/bottom reversed, only when using a specific SDK routine to fetch the frustums.
The theory is that this is what is causing eye alignment mismatches (even with SPS disabled) on
some headsets.

- - If you suspect you are having this issue, to enable the work-around, set
"FixGetProjectionRawBug" to 1 inside the "[OpenVR]" section of "rendererDX11.ini" file.

CARS:

Audi 90 GTO

- Some adjustments have been made to fix issues with wall riding.

Audi R8 LMS

- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been increased
slightly, and aerodynamic downforce has been reduced slightly.

BMW M4 GT3

- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been reduced
slightly, and aerodynamic downforce has been increased slightly.

Dallara iR-01

- Up-shift parameters have been adjusted to smooth up-shifts and prevent them from upsetting
the rear of the car when up-shifting while cornering.

- Several paint patterns have been updated to fix minor visual issues.

Dallara IR18

- Rev limit has been increased to 12,300 RPMs while running at Superspeedways.

- Fixed an issue with the display of the tire compounds on the right-front tire.

- Fixed an issue with the incorrect tire compound choice displaying in Replays.

- Fixed an issue with pit crew animations.

Dallara P217

- Engine power has been reduced to better match the 2021 specs.

- Tire warmer temperatures have been updated.


- Third pin and pushrod lengths may now be adjusted.

- Camber limits have been reduced to -2.9 and -1.9 degrees static to match IMSA regulations.

- iRacing setups have been updated.

Ferrari 488 GT3

- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been reduced
slightly.

Ferrari 488 GTE

- 2021 Season 1 Balance of Power Adjustments: Fuel consumption rate has been reduced
slightly.

Ford GT GT2/GT3

- (Ford GT GT3) - 2021 Season 1 Balance of Power adjustments: Final drive ratio has been
shortened slightly.

Lamborghini Huracán GT3 EVO

- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been increased
slightly.

Lotus 49

- The direction of anti-roll bar adjustments have been reversed.

- The rear anti-roll bar arm length has been offset to better match the expected range.

McLaren MP4-12C GT3

- 2021 Season 1 Balance of Power adjustments: Fuel consumption rate has been reduced
slightly.

McLaren MP4-30

- Up-shift parameters have been adjusted to smooth up-shifts and prevent them from upsetting
the rear of the car when up-shifting while cornering.

Mercedes-AMG GT3

- 2021 Season 1 Balance of Power adjustments: Aerodynamic downforce has been increased
slightly, and fuel consumption rate has been reduced slightly.

NASCAR Chevrolet Monte Carlo - 1987


- Some garage wording has been updated.

NASCAR Cup Series Chevrolet Camaro ZL1

- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.

- iRacing setup for Rockingham Speedway - Oval has been updated.

NASCAR Cup Series Ford Mustang

- iRacing setup for Rockingham Speedway - Oval has been updated.

NASCAR Cup Series Toyota Camry

- iRacing setup for Rockingham Speedway - Oval has been updated.

NASCAR Ford Thunderbird - 1987

- Some garage wording has been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- iRacing setups have been updated.

NASCAR Gander Outdoors Ford F150

- iRacing setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- iRacing setups have been updated.

NASCAR Xfinity Chevrolet Camaro

- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.

Porsche 911 RSR

- 2021 Season 1 Balance of Power Adjustments: Minimum weight has been increased by 5kg.

[Legacy] Dallara DW12

- Fixed an issue with the display of the tire compounds on the right-front tire.

- Fixed an issue with the incorrect tire compound choice displaying in Replays.

- Fixed an issue with pit crew animations.

[Legacy] NASCAR Cup Chevrolet SS - 2013


- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.

[Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.

[Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- Fixed an issue with a repeating frequency in the upper RPM range of the in-car sound.

TRACKS:

Brands Hatch Circuit

- (Rallycross) - Fixed a handful of issues, including:

- - Joker wall has been updated.

- - Jump has been grounded better.

- - Grass edges have been improved.

Cedar Lake Speedway

- Fixed a bump at pit exit.

- Fixed an issue where a catchfence was not catching.

- Infield gain-time checkpoints have been adjusted to prevent course cutting.

Daytona International Speedway

- Some track surface bumps have been smoothed.

- Some tire-walls have been grounded.

- (Road Course) - Smoothed a vicious bump at Turn 6.

- (Road Course) - Smoothed some bumps at the pit exit.

- (NASCAR Road Course) - The pace car driver has been re-trained at pit maneuvers and
parking.

Five Flags Speedway

- Grandstands will no longer disappear when graphics settings are set to "Low Detail".

Homestead Miami Speedway


- Track surface textures have been updated.

Irwindale Speedway

- (Inner) - Additional checkpoints have been added to prevent course cutting.

- (Inner) - Some cones have been added to better define the track limits for pit road.

- (Inner) - The pace car will now pull off sooner during starts and restarts.

- Patched some visual seams between the Inner and Outter Ovals.

Knoxville Raceway

- Grandstands will no longer disappear when graphics settings are set to "Low Detail".

Oran Park Raceway

- (South) - Gain-time checkpoints have been added to prevent course cutting at Turn 1.

Richmond Raceway

- Qualifying stalls have been adjusted slightly to prevent cars from appearing inside the wall.

Sebring International Raceway

- (Club and International) - Gain-time checkpoints have been added to prevent course cutting at
the corner which is Turn 4 of the International track.

South Boston Speedway

- Grandstand crowds now wicked respect the Crowd Detail graphics setting.

Release Notes for iRacing UI (05.05.00)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (05.05.00)

League Season Championship Points

- The League Season championship points system has received some extensive upgrades!

- New League Season championship point systems have been added!


- - ARCA = 1st through 43rd earn points. Pole Position awards 1 point. Leading a Lap awards 1
point. Leading the Most Laps awards 1 point.

- - Club Racing = 1st through 20th earn points.

- - European Endurance = 1st through 10th earn decreasing amounts of points. All other drivers
earn 1 point.

- - IMSA = 1st through 30th earn points. Qualifying is scored at 1/10 the points value of the
race.

- - IndyCar = 1st through 33rd earn points. Pole Position awards 1 point. Leading a Lap awards
1 point. Leading the Most Laps awards 2 points.

- - Modern Grand Prix = 1st through 10th earn points. Fastest Lap in the Race awards an extra
point.

- - NASCAR = 1st through 40th earn points.

- - Off Road Trucks = 1st through 5th earn points in Qualifying. 1st through 26th earn points in
the Race.

- - Rallycross = 1st through 6th earn points in Qualifying. 1st through 8th earn points in the
Heats. 1st through 10th earn points in the Feature.

- - Two Race Weekend = 1st through 10th earn points in both the Sprint and Feature Races.
Pole Position awards 4 points. Fastest Lap in each Race awards 2 points.

- - World of Outlaws = All drivers receive points for entry. All drivers in the Feature earn more
points.

- Custom League Season championship point systems may now be created by first selecting an
existing League Season championship point system, and then clicking on the "Copy" button.
This creates a new Custom championship point system for your League Season which you may
then customize.

- New options are now available for Custom League Season championship point systems!

- - Utilizing a Custom Championship Points system, a League Season may now automatically
assign points payout values for Qualifying, Heats, Consolations, and Races individually.

- - Utilizing a Custom Championship Points system, a League Season may now automatically
assign bonus points in Heats, Consolations, Races individually for Leading a Lap, Most Laps Led,
and Fastest Lap.

- While editing the League Season championship point table, a user may navigate through the
table using the Tab key, and values may be adjusted using the Up Arrow and Down Arrow keys.
- The League Season championship point system formerly known as "Dirt" has been renamed to
"USAC" to more accurately reflect its function.

- These changes to League Season championship points preserve any and all existing League
Season championship point setups.

- A League Season that is already running may switch to use a different championship point
system. However, the championship point calculations are not retroactively applied for any
completed events. They will only apply to all future completed events.

2021 Season 1 Patch 2 Hotfix 1 - Release Notes [2020.12

This Hotfix contains some fixes for the 2021 Season 1 Patch 2 Release.

iRACING UI: (5.03.04)

- Fixed an issue where some window backgrounds were not getting redrawn when they were
expanding to fill a window.

Hosted Racing

- Fixed an issue where League Admins were able to edit pending Hosted League Sessions
instead of only the Session Host.

SIMULATION:

New Damage Model

- Fixed a crashing issue where the processing for collisions could get overloaded by the number
of triangles involved.

CARS:

Dallara IR18

- Fixed an issue where the animated pit crew were reversing the left and right front tires.

Lamborghini Huracán GT3 EVO

- Rear ID light has been removed.

- Steering wheel logo has been updated.

NASCAR Cup Series Chevrolet Camaro ZL1

- iRacing setup for Dover International Speedway has been updated.


NASCAR Cup Series Ford Mustang

- iRacing setup for Dover International Speedway has been updated.

NASCAR Cup Series Toyota Camry

- iRacing setup for Dover International Speedway has been updated.

Radical SR8

- iRacing setups have been updated.

TRACKS:

Brands Hatch Circuit

- (Rallycross) - Fixed an issue where cars were collidable on pit road.

iRacing Superspeedway

- Some ads have been updated.

Weedsport Speedway

- Fixed some potholes at pit road exit.

2021 Season 1 Patch 2 - Release Notes [2020.12.16.01]

This Patch contains some updates and fixes for the 2021 Season 1 Release, and the BMW M4
GT3!

iRACING UI: (5.03.01)

General

- The iRacing UI now features a "Safe Mode" for users that might be having some rendering
issues with their iRacing UI.

- - The UI can enable Safe Mode for users that are having problems with the UI not rendering
correctly. By default the UI will analyze the GPU settings as it starts and will automatically
decide if it should start in Safe Mode. If it decides to start in Safe Mode, you will be shown an
error message with further information.
- - Safe Mode fixes an issue for users without Hardware Acceleration. The issue was appearing
as a large black or white rectangle instead of displaying the iRacing UI.

- - While Safe Mode is enabled, users will not be able to render content in the 3D Model Viewer.

- - - If you wish to manually override this setting, you may change the "uiSafeMode" setting
under the "[Graphics DX11]" section in the "app.ini" file. Automatic (0), On (1), or Off (2).

- A Gift Card link has been added to the side-bar.

Hosted Sessions

- The logic for loading, displaying, filtering, and creating Hosted Sessions has been optimized.

- - These changes should reduce your load times and refresh rates, and increase the speed that
the page updates, even during heavily populated times.

- Fixed an issue where the "Purchase" button for a Session was not changing to the "Update"
button once the content was purchased.

3D Car Viewer

- Improved object positioning and camera field-of view to work better with very wide aspect
ratios.

- Fixed an issue where the 3D models were not automatically updating specular maps.

- Fixed an issue where changes in newly created car folders were not being processed.

- Fixed a variety of rendering issues with the following vehicles:

- - Chevrolet Corvette C6.R GT1

- - Dallara IR18

- - Lucas Oil Off Road Pro Trucks (Lucas Oil Off Road Pro 2 Truck)

- - NASCAR Cup Series Toyota Camry

- - NASCAR Gander Outdoors Chevrolet Silverado

- - Skip Barber Formula 2000

- - Supercars Holden ZB Commodore


- - Modified - SK (Modified - SK)

Paint Shop

- A new sponsor, VRX Simulators, has been added to the Paint Shop.

SIMULATION:

AI Racing

- AI Drivers have received additional training with the following vehicles:

- - BMW M4 GT4

- - Dallara P217

- - Porsche 718 Cayman GT4 Clubsport MR

- - Skip Barber Formula 2000

- - USF 2000

- AI Vehicle parameters have been updated for the following vehicles:

- - Audi RS 3 LMS

- - Dallara F3

- - Dallara P217

- - Global Mazda MX-5 Cup

- - Indy Pro 2000 PM-18

- - Kia Optima

- - Porsche 911 GT3 Cup (991)

- - SCCA Spec Racer Ford

- - USF 2000

- - VW Jetta TDI Cup

Pit Stops

- Fixed an issue where the pit crew would appear to always remove the same type of
compound tire, regardless of which type was actually on the vehicle at the time.

Audio
- Undercarriage scrape sounds have been updated.

Force Feedback

- Fixed an issue where force feedback was stopping when SimRacingStudio was launched.

- - This change may also fix the issue with SteamVR stopping our FFB at launch. This fix causes
a momentary loss of steering input when the issue arises, this should only happen at Sim
startup, but if for some reason that causes you trouble you can disable it by setting [Force
Feedback] resetWhenFFBLost=0 in the app.ini file.

CARS:

BMW M4 GT3 - Prototype

-NEW CAR!

- - iRacing's renewed focus on GT3 content continues with an early release of the BMW M4 GT3
that will make its real-world racing debut in 2021. Revealed at BMW Sim Live in early
December, the new car will compete in GT3 series around the world in the coming years, and
will also run in iRacing's corresponding official series and special events. The BMW M4 GT3 is a
pre-release version of the BMW M4 GT3 that will be made available to iRacing members in the
weeks after the 2021 Season 1 build. The car succeeds the BMW Z4 GT3 as the second BMW to
join iRacing's GT3 offerings. In the coming months, the in-development car will shed the Beta
label for all members, receiving a comprehensive set of updates to match its final real-world
form.

- - - - Add the BMW M4 GT3 to your digital garage from the iRacing Store here:
https://members.iracing.com/membersite/member/CarDetail.do?carid=132

Chevrolet Monte Carlo SS

- iRacing setups have been updated.

Dallara iR-01

- Additional options have been added to steering pinion ratio and brake master cylinders.

- Aerodynamic parameters have been updated.

- Brake pad Mu has been increased.

- Tire compounds have been adjusted.

- Force feedback has been reduced.

Dallara IR18
- Heat absorption for rear tires has been reduced while running at Road Courses.

- Tire wear rate has been reduced slightly for the left-side tires while running at short Ovals.

- Tire parameters have been updated for when this vehicle is running at Superspeedways.

- For the New Damage Model, slightly reduced rear wheel tether break limits and significantly
reduced nose tether break limits.

- Engine and backfire sounds have been updated.

- iRacing setups have been updated.

Dallara P217

- Refueling rate has been adjusted.

Dirt Modified

- (Dirt 358 Modified) - Rev limit RPM has been reduced from 7800 to 7600.

Global Mazda MX-5 Cup

- In-car engine sounds have been improved.

Lamborghini Huracán GT3 EVO

- Diveplanes have been adjusted to their upper location.

- Level of detail models (LoDs) for the cockpit have been updated.

Mercedes-AMG GT3

- iRacing setups have been updated.

NASCAR Cup Series Chevrolet Camaro ZL1

- Car parameters have been adjusted for when this vehicle is running at Darlington Raceway.

- iRacing setups have been updated.

NASCAR Cup Series Ford Mustang

- Car parameters have been adjusted for when this vehicle is running at Darlington Raceway.

- iRacing setups have been updated.

NASCAR Cup Series Toyota Camry


- Car parameters have been adjusted for when this vehicle is running at Darlington Raceway.

- iRacing setups have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- iRacing setups have been updated.

NASCAR Gander Outdoors Ford F150

- iRacing setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- iRacing setups have been updated.

NASCAR Xfinity Chevrolet Camaro

- iRacing setups have been updated.

NASCAR Xfinity Ford Mustang

- iRacing setups have been updated.

NASCAR Xfinity Toyota Supra

- iRacing setups have been updated.

Porsche 911 GT3 Cup (991)

- A variety of vehicle parameters have been adjusted, including:

- - Aerodynamic drag has been reduced slightly.

- - Diff locking has been increased slightly to reduce inside wheelspin

- - Rear wing angle adjustment range has been reduced.

- - Maximum rear ride height has been reduced.

- - Toe-in adjustment is now only allowed at the rear.

Super Late Model

- iRacing setups have been updated.

[Legacy] Dallara DW12


- Engine sounds have been updated.

TRACKS:

Brands Hatch Circuit

- (Rallycross) - Fixed an issue where drivers could get embedded inside the wall on the right-
side of the Joker lap.

The Bullring

- Lightmaps for objects at night have been updated.

Cedar Lake Speedway

- Night lighting is now available at this track.

- Fence shadows have been updated.

- Pyrotechnicians have arrived at this track, and will perform fireworks displays.

- Fixed a wall snagging issue with the front-stretch cut-out.

Indianapolis Motor Speedway

- Track logo has been updated.

iRacing Superspeedway

- Pit exit merge checkpoints have been adjusted.

Long Beach Street Circuit

- Adjusted the display of some objects when running at lower Object Detail levels.

- Gain-time checkpoints at Turn 5 have been adjusted.

- Collision parameters of tirewall objects have been adjusted.

- Water sound effects have been updated for the dolphin fountain.

- Some of the bumps along Shoreline have been reduced.

2021 Season 1 Patch 1 - Release Notes [2020.12.10.01]


This Patch contains some updates and fixes for the 2021 Season 1 Release.

iRACING UI:

General

- Scrollbars have been updated.

- - A new look, and the main window scrollbar has been inset slightly from the right-hand frame
of the application window so you can click & drag it more easily.

- Scrolling performance has been optimized.

- A direct link to the Membersite Forums has been added to the sidebar menu.

- - The link previously found under the Helmet menu has been removed.

- Fixed an issue where some windows could jitter slightly.

Licenses

- The cross-license icon will now only appear on events which are cross-license.

Race Now

- Fixed two issues with the action button for each event in the Schedule Tab of a Series:

- - They now correctly say "Drive Now" instead of "Race Now".

- - They now correctly utilize the associated week's content for both the Test Drive and Create a
Hosted Race options instead of always using the current week's content.

3D Car Viewer

- Fixed an issue where the 3D Car Viewer could malfunction when UI Scaling was set to any
value other than 100%.

- Fixed an issue where the 3D Car Viewer would display in an incorrect color space when
displayed on an HDR screen.

MEMBERSITE:

- Fixed an issue where users were not being allowed to join a Session if they did now own all
cars in the car class being used. Users need only own at least one car in the car class being
used in order to join that Session.
SIMULATION:

Oculus Rift

- Fixed an issue where the iRacing UI was causing Oculus Home to start.

TRACKS:

iRacing Superspeedway

- NEW TRACK!

- - A relic from an older computer age has been reborn!

- - - Enjoy a trip down memory lane and a piece of sim racing’s heritage with iRacing
Superspeedway, making its debut on iRacing for the first time just in time for the 2021 season.
First conceived as a fictional arena for previous-generation NASCAR Cup Series cars to run
without restrictor plates, reaching speeds much higher than they would in the real world, this
refreshed version of the circuit brings it to life for iRacing’s entire fleet of diverse racing
machines. Spanning three miles in length and with massive banking of more than 30 degrees in
the turns, iRacing Superspeedway requires a lead foot and precise inputs to master. It’s all
about keeping the wheel as straight as possible to maximize your speed, and staying in the
draft during the race. But as with any superspeedway, one wrong move can be the end of the
race for you—and a huge group of your competitors.

- - Add iRacing Superspeedway to your digital landscape from the iRacing Store here:
https://members.iracing.com/membersite/member/TrackDetail.do?trkid=384

Irwindale Speedway

- (Figure Eight and Figure Eight Jump) - Some gain-time checkpoints have been added to
prevent significant course cutting.

Limaland Motorsports Park

- Some gain-time checkpoints have been added to prevent course cutting at Turn 4.

2021 Season 1 - Release Notes [2020.12.08.01]

Welcome to iRacing 2021 Season 1! This season release is one of our biggest yet, including
something for your favorite license type. We have added three new vehicles, two new or fully
updated tracks, and three new track configurations! But wait, there's more: tire updates on
many cars, multiple tire compounds for the Dallara IR18, competition-focused improvements for
the New Damage Model, cross-license racing, the 3D Car Viewer, and much more!
Some highlights include:

• Dallara iR-01

• Dirt Modified (two classes!)

• Lamborghini Huracán GT3 EVO

• Cedar Lake Speedway

• Long Beach Street Circuit (fully updated!)

• Brands Hatch Circuit - Rallycross

• Charlotte Motor Speedway - Rallycross

• Irwindale Speedway - Figure Eight Jump

• Cross-License Racing

• 3D Car Viewer

• New AI Racing Content (four vehicles and two tracks!)

• Tire updates on many cars

• Wall proximity aerodynamics effects for a number of stockcars

• Custom Competitive Setups for a variety of vehicles

• Significant New Damage Model Updates

• Night Lighting Improvements

• Russian Spotter Pack

• Multiple Tire Compounds for the Dallara IR18

• New Damage Model added to the Dallara IR18

Full 2021 Season 1 Release details are below.

iRACING UI:

Licenses

- Official Events now have the ability to utilize and adjust the iRating and Safety Rating for a
license class other than that which is required in order to qualify to join the Event. This cross-
license information, if applicable, is provided in the UI via an additional license icon to the right
of the qualification license.
- - For example, when an Indy Series that requires a C-Class Road License to participate goes to
an Oval for Week 3, this specific event will now use your Oval iRating and Safety Rating for
creating splits. When you're done racing, this event will also adjust your Oval License iRating
and Safety Rating based on your performance.

Store

- A new sub-section has been added to the Store: Gift Cards!

- - You can find this sub-section in the Store section on the sidebar.

- - This sub-section takes you to a page where you may purchase iRacing Gift Cards for yourself
or others.

Go Racing

- Added a "Race Now" button to every week of the Season Schedule which allows users to
either Test Drive or create a Hosted Session based on the configuration of the selected week.

- The tire compound column in the entries list may now be sorted.

Create a Race

- Fixed an issue where removing and then adding an Admin from the Select Admins step of
Create a Race was encountering an error.

Filtering

- Fixed some filtering issues where several cars were classified incorrectly.

- Various car search tags have been updated.

Leagues

- The League Session Schedule has been inverted.

- A Test Drive button has been added to each League Series Session.

- A new column, Aggregate Points, has been added to the Results screen for League Sessions in
the UI.

- The current overall League Series winner is displayed at the top of the League Session Results
screen.

- Fixed an issue with the League Schedule table not having enough display space for Car and
Track names.

- Number of Wins is now used as a tie-breaker for League Championship Standings.


3D Car Viewer

- NEW FEATURE!

- - Some Car windows within the UI, such as that from My Content, now features a "3D Car
Viewer" tab!

- - Clicking on this tab will open a new window where you can view a full dynamic 3D model of
the vehicle.

- The 3D Car Viewer is rendered in real-time, just like you were viewing the vehicle in the
Simulator.

- In the 3D Car Viewer, you can rotate and zoom the camera around the vehicle.

- - Rotate: left-click + drag.

- - Zoom: scroll-wheel.

- The display of all liveries are supported, including custom livery files saved on your machine.

- - Liveries are also immediately updated to any changes to these files. This means as soon as a
new version of a car paint is detected, the 3D Car Viewer will immediately update. No more
need to load the entire Simulator to check your work!

Paint Shop

- A new sponsor, Apex Racing, has been added to the Paint Shop!

- - Two logos are available for this sponsor.

- A new sponsor, TURN Racing, has been added to the Paint Shop!

- - Two logos are available for this sponsor.

- A new sponsor logo, Sim Labs (dark theme), has been added to the Paint Shop!

- Car decals have been darkened slightly to better match the rendering of the car paint.

- Fixed an issue where your car could sometimes not display the correct wheel rim colors,
number colors, or fonts.

MEMBERSITE:

Gift Cards

- The Gift Cards page is back!

- - iRacing Gift Cards are now available for purchase for yourself or others!
- - iRacing Dollars may now also be purchased for yourself or others from the same page!

SIMULATION:

Race Control

- When a Race finishes under Caution, you should now receive the same pace order messages
as you would under any other Caution. This may help to prevent unexpected penalties due to
passing under a Yellow Flag after a Race has finished.

- Fixed an issue with new pit exit delay Race Control system where if the first and last cars on
grid are on either side of the Start/Finish line, the grid traversal time would compute out to be
negative instead of wrapping positive, resulting in a 2.0 second Pit Exit Hold Penalty for some
racers.

- Fixed an issue where sometimes the gain-time penalties being displayed were astronomically
miscalculated.

Track Surface Model

- New convection coefficient and solar constant calculations have been added.

- - In general, the track should retain more heat energy from cars as a result.

Road Racing

- When driving line aids are enabled, pit exit driving lines now appear for road courses that
require any unique pit exit paths.

Dirt Racing

- A one second cooldown has been added to firing the ignition for all dirt racing vehicles.

AI Racing

- The following vehicles are now available for AI Racing:

- - Dallara P217

- - NASCAR Gander Outdoors Chevrolet Silverado

- - NASCAR Gander Outdoors Ford F150

- - NASCAR Gander Outdoors Toyota Tundra

- The following track configurations are now available for AI Racing:

- - Autodromo Internazionale Enzo e Dino Ferrari - Grand Prix


- - Autódromo José Carlos Pace - Grand Prix

- The Actual Skill performance for AI Drivers has been adjusted to provide increased variability
at lower ratings. This means AI Drivers with lower Skill ratings may be more prone to perform
sub-optimally, make more mistakes, lose control more often, take an imperfect race line, and
even crash more often. This better simulates a new driver who is still learning.

- AI Drivers have completed the following specialized training courses:

- - Optimized Race Starts

- - Pitting in Traffic

- - Zen Driving: Keeping Your Cool in Close Quarters

- - Advanced Pit Tactics for Oval Racers

- - Lateral Slip and You

- - Mastering Defensive Driving on Corners

- - Tips & Tricks for Entering and Exiting the Pits

- - Superspeedways 101: Gotta Go Fast

- AI Drivers have received specialized driver skills training with the following vehicles:

- - Dallara F3

- - Global Mazda MX-5 Cup

- - Indy Pro 2000 PM-18

- - Porsche 911 GT3 Cup (991)

- - Skip Barber Formula 2000

- - VW Jetta TDI Cup

- AI Drivers have received additional driver training at the following track configurations:

- - Atlanta Motor Speedway - Oval

- - Chicagoland Speedway

- - Road Atlanta - Full Course

- - Summit Point Raceway - Summit Point Raceway

- - Tsukuba Circuit - 2000 - Full


- AI Vehicle properties have been improved for the following vehicles:

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - NASCAR Xfinity Chevrolet Camaro

- - NASCAR Xfinity Ford Mustang

- - NASCAR Xfinity Toyota Supra

- Corrected an intermittent AI mind error where some drivers could immediately steer into a
wall when beginning from the starting grid.

Tires

- A new tire spec has been applied to a variety of cars.

- - This adjustment corrects issues with grip at the contact patch and alleviates issues with low-
load spike correction, where the vehicle could bounce around. Cars affected include the
following:

- - - Audi R18

- - - Audi R8 LMS

- - - BMW M8 GTE

- - - Chevrolet Corvette C8.R GTE

- - - Dallara F3

- - - Dallara IR18

- - - Dallara P217

- - - Ferrari 488 GT3

- - - Ferrari 488 GTE

- - - Ford GT GT2/GT3 (Ford GT GT3)

- - - Ford GTE

- - - Formula Renault 3.5

- - - Global Mazda MX-5 Cup


- - - Lamborghini Huracán GT3 EVO

- - - Lotus 79

- - - McLaren MP4-12C GT3

- - - McLaren MP4-30

- - - Mercedes-AMG GT3

- - - Porsche 911 GT3 Cup (991)

- - - Porsche 911 RSR

- - - Porsche 919

- - - Ruf RT 12R (Ruf RT 12R C-Spec and Ruf RT 12R Track)

- - - Street Stock

- - - VW Jetta TDI Cup

- - - Williams FW31

- - - [Legacy] Mazda MX-5 Cup & Roadster - 2010 (ALL)

- Stockcar tires for short Ovals and Road Courses have been made more forgiving over the
limit. Cars affected include the following:

- - ARCA Menards Chevrolet Impala

- - NASCAR Chevrolet Monte Carlo - 1987

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - NASCAR Ford Thunderbird - 1987

- - NASCAR Gander Outdoors Chevrolet Silverado

- - NASCAR Gander Outdoors Ford F150

- - NASCAR Gander Outdoors Toyota Tundra

- - NASCAR Xfinity Chevrolet Camaro

- - NASCAR Xfinity Ford Mustang


- - NASCAR Xfinity Toyota Supra

- - [Legacy] NASCAR Cup Chevrolet Impala COT - 2009

- - [Legacy] NASCAR Cup Chevrolet SS - 2013

- - [Legacy] NASCAR Cup Ford Fusion - 2016

- - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- - [Legacy] NASCAR Truck Chevrolet Silverado - 2008

- - [Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- - [Legacy] NASCAR Xfinity Ford Mustang - 2016

- - [Legacy] NASCAR Xfinity Toyota Camry - 2015

Aerodynamics

- Some stockcars now feature realistic aerodynamic interactions based upon wall proximity.
Cars affected include the following:

- - ARCA Menards Chevrolet Impala

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - NASCAR Gander Outdoors Chevrolet Silverado

- - NASCAR Gander Outdoors Ford F150

- - NASCAR Gander Outdoors Toyota Tundra

- - NASCAR Xfinity Chevrolet Camaro

- - NASCAR Xfinity Ford Mustang

- - NASCAR Xfinity Toyota Supra

Track Specific Custom Competitive Setups

- With the 2021 Season 1 Release, we have created many brand new sets of custom built
competitive setups for each of the 12 races scheduled within a vehicle’s Official Series.
- - These setups were built as a new initiative to give all our Members an opportunity to be
more competitive. They were created by iRacers from a variety of backgrounds including DWC
drivers to well respected community setup builders. These setups should allow a driver with
ample skill and seat time to be competitive in top split racing.

- - The “Notes” page within the setup has been updated to give parameter adjustment
recommendations.

- Track Specific Custom Competitive Setups are available for the following vehicles:

- - ARCA Menards Chevrolet Impala

- - Audi R18

- - Chevrolet Monte Carlo SS

- - Dallara F3

- - Dallara IR-01

- - Lucas Oil Off Road Pro 2 Truck

- - McLaren MP4-30

- - Modified - NASCAR Whelen Tour

- - Modified - SK

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - NASCAR Xfinity Chevrolet Camaro

- - NASCAR Xfinity Ford Mustang

- - NASCAR Xfinity Toyota Supra

- - NASCAR Gander Outdoors Chevrolet Silverado

- - NASCAR Gander Outdoors Ford F150

- - NASCAR Gander Outdoors Toyota Tundra

- - NASCAR Ford Thunderbird - 1987

- - NASCAR Chevrolet Monte Carlo - 1987


- - Porsche 919

- - Super Late Model

- - Silver Crown

Custom Competitive Setups

- With the 2021 Season 1 Release, we have created many brand new sets of custom built
competitive setups for multiple track types.

- - These setups were built as a new initiative to give all our Members an opportunity to be
more competitive. They were created by iRacers from a variety of backgrounds including DWC
drivers to well respected community setup builders. These setups should allow a driver with
ample skill and seat time to be competitive in top split racing.

- - The “Notes” page within the setup has been updated to give parameter adjustment
recommendations.

- Custom Competitive Setups are available for the following vehicles:

- - Audi R8 LMS GT3

- - BMW M8 GTE

- - Chevrolet Corvette C8.R GTE

- - Dallara P217

- - Ferrari 488 GT3

- - Ferrari 488 GTE

- - Ford GT GT3

- - Ford GTE

- - Lamborghini Huracán GT3 EVO

- - McLaren MP4-12C GT3

- - Mercedes-AMG GT3

- - Porsche 911 GT3 Cup (991)

- - Porsche 911 RSR

New Damage Model

- The New Damage Model is now enabled for the Dallara IR18!
- Detached vehicle parts and tires are no longer collidable shortly after they have been removed
from a vehicle when using the New Damage Model.

- - This is a significant update, and has been made in the spirit of fairness for racers, as the
differences between local machine processing for detached vehicle parts could lead to
significant discrepancies between what a driver was seeing, and reality. This was leading to
some drivers hitting invisible detached car parts, and other drivers passing clean through
detached car parts, unaffected.

- - - Now, when a vehicle part detaches from a car, its collision properties are disabled 0.50
seconds after it is no longer touching another physical object, and it may then no longer
interact with other physical bodies in the world, including cars.

- - - This system has also been implemented for track objects, such as cones. When a track
object is moved from its home position, its collision properties are disabled 0.50 seconds after it
is no longer touching another object, and it may no longer interact with other physical bodies in
the world, including cars.

- - - - Track surface and terrain are excluded in these processes; objects always collide with the
ground.

- - - - The 0.50 second cooldown for both vehicle parts and track objects is refreshed if contact
is made with another non-ground object within the cooldown period.

- Colliding with detached car parts or tires no longer cause penalties to either the victim of the
debris or the source of the debris during or after impacts. Penalties are still awarded for
colliding with a vehicle that has parts missing, or for colliding with a vehicle that has parts
hanging off.

- Collision polygons have been improved to mitigate snagging edges.

- - The object collision system uses a lower resolution polygon than the actual game object or
surface for collision detection in order to reduce the triangle count and allow for faster
processing. However, issues can arrise where two collision polygons meet and create a
snagging edge. This change adjusts how these edges are calculated, smoothing them, and
reducing the likelihood of creating snagging surfaces.

- For the New Damage Model, suspension and wheel damage repair algorithms have been
updated in order to prevent unauthorized moon launches and provide a more accurate damage
state.

- - Center springs and torsion bars now break along with the associated corner spring/damper.
They also no longer break along with the wheel if only the suspension was damaged.
- - Repairing a damaged spring/damper no longer causes the car to jolt suddenly, due to the
high degree of deflection, which could jolt the car uncontrollably, causing a moon launch, or, in
many cases, re-break the suspension.

- - Reattaching a removed wheel also no longer causes a sudden jolt.

- Mount attachment positions for wheel tethers have been updated.

- - This fixes an issue where tethered wheels could get into odd spots if they were dislocated
due to a heavy impact prior to detachment.

- When a vehicle part detaches, the total breaking force is no longer applied directly to the car
part, as this was far too large in some cases.

- Fixed a potential SIM crash issue that could occur when suspension damper rates were
beyond safe limits.

- Fixed a potential SIM crash issue that could occur when the meshes involved in a collision test
included too many overlapping triangles. This could occur with multiple complex objects, or at
very high speeds.

- Fixed some issues with shadows for detached car parts.

- Fixed an issue where opponent and AI cars could make scraping sounds while driving around
normally.

Old Damage Model

- Collision incident reporting has been updated for the Old Damage Model so that world impacts
check for if the surface is a non-racing material before reporting an incident.

Pit Stop

- The animation system has received some optimization.

- Fixed an issue where sometimes a pit crew member failed to animate.

- Fixed an issue where the tire assistant pit crew member could get stuck in a T-pose.

- Fixed an issue where pit crew tires were missing if their team's car was not in the world.

- Fixed an issue where wheels were disappearing in virtual mirrors during pitstops.

Rendering

- Fixed an issue where flags could be showing ghosted and stationary shadows.

- Fixed an issue with flickering shadows at night.


- Fixed an issue where certain catch fences and trees incorrectly reflected sunlight from
transparent areas.

- Fixed an issue where static shadow maps were not rendering darkness correctly on very large
objects, such as terrain and grandstands.

Lighting

- Ambient night lighting has been adjusted. Overall lighting and shadows should be a bit darker.

- Stadium lighting on smoke and dust puffs has been improved.

Visual Effects

- Fixed an issue where concrete impact effects persisted too long.

Audio

- All NASCAR vehicles have had their in-car engine sounds updated.

- A new switch, "xa2_mixToLFE=1", has been added to the [Audio] section of the "app.ini" file.

- - This switch allows users to disable mixing normal game audio to the LFE channel on the
default sound card. This can be used to stop game audio from interfering with our LFE bass
shaker effects if both are outputing on the same audio channel.

Controls

- A new method for detecting XInput has been enabled for joysticks.

- The "joyEnableVibratePedalBinary" setting has been replaced with new


"joyVibratePedalMinPct=10" and "joyVibratePedalMaxPct=90" entries within the "[Force
Feedback]" sectio0n of the "app.ini" file.

- - These new entries let you set the minimum amount of lockup before the pedals start to
vibrate and the maximum amount of lockup beyond which the pedals will vibrate at 100
percent. Based on your settings, if your pedals vibrate too often, then raise the minimum value,
and if the vibrations are too weak, then lower the maximum value.

- - - The old binary mode had both values set to 30 percent, if you wanted to simulate the
previous behavior.

- - - Please also note that this affects not only pedal vibration but also wheel and game pad
vibration if your devices support that.

Spotter

- A Russian spotter pack has been added to iRacing!


- - Support for this pack was provided by Dmitry Eniseev.

- - For now, this is an audio-only spotter pack because the Simulator currently does not support
the display of Cyrillic characters.

Video Capture

- The latest D3DGear video capture API has been updated.

- - This fixes a lock-up at shutdown that some users were experiencing.

CARS:

ARCA Menards Chevrolet Impala

- For the New Damage Model, some adjustments have been made, including:

- - Front and rear chassis shapes have been improved.

- - Front toe links have been weakened to allow them to bend when hitting walls more easily.

- - Front fenders now break off if the corresponding wheel is broken off but remains tethered to
prevent unsightly overlapping.

- - Hood durability has been fine-tuned.

- - Engine strength has been reduced slightly.

- - Aerodynamic mapping for nose damage.

- - Detached wheel properties have been adjusted.

- Track Specific Custom Competitive Setups have been added for this vehicle.

Audi R18

- Track Specific Custom Competitive Setups have been added for this vehicle.

Audi R8 LMS

- Tire spec has been updated.

- Car physics have been re-tooled and are largely in line with its sister car, the Lamborghini
Huracán GT3 EVO. Both cars have been BoP tested extensively against the rest of the class.

- Shift lights have been moved up by 200 RPM.

- A glass panel has been placed over the digital display, and the dashboard texture pattern has
been updated slightly.
- Custom Competitive Setups have been added for this vehicle.

Audi RS 3 LMS

- Maximum steering lock has been increased.

- Fixed some tooltip issues:

- - Spring tooltips incorrectly indicated LHS and RHS springs had to be chosen in pairs.

- - Clarified the language for the optional 5th and 6th gear ratios.

BMW M4 GT4

- iRacing 2021 Season 1 BoP Adjustments:

- - Aerodynamic downforce has been adjusted.

- - Fueling rate has been adjusted.

BMW M8 GTE

- Custom Competitive Setups have been added for this vehicle.

Chevrolet Corvette C8.R GTE

- Adjustable packer heights have been disabled.

- Custom Competitive Setups have been added for this vehicle.

Chevrolet Monte Carlo SS

- Braking temperature threshold has been adjusted to improve brake feel.

- Track Specific Custom Competitive Setups have been added for this vehicle.

Dallara F3

- Tire warmer temperature has been increased to 60 degrees Celsius for better cold tire
performance.

- Minimum allowable cold tire pressures have been increased to 18.0 psi.

- Aerodynamic maps were modified so that appropriate values are used at extreme ride heights.

- - The maximum front ride height allowed in the garage was also reduced to 30 mm.

- Track Specific Custom Competitive Setups have been added for this vehicle.
Dallara iR-01

- NEW CAR!

- - The Dallara iR-01 is now available for racing!

- - - The Dallara IR-01 is iRacing and Dallara’s answer to the challenges of premier international
open-wheel motorsport. Designed to blend together the best elements of grand prix racing’s
past, present, and future, this fast and agile machine is easy to pick up, but limited electronics
and driver aids make it challenging to master. The IR-01 is powered by a naturally aspirated,
3.0-liter V10 reminiscent of the engines that dominated the sport in the early and mid 1990s.
Producing upwards of 900 horsepower at a dry weight of just 600 kilograms, the result is an
aggressive car that races well in traffic and is a pure thrill ride to drive.

- - - - Add the Dallara iR-01 to your digital garage from the iRacing Store here:
<LINK_COMING_SOON>

- Multiple tire compounds are available for use with this vehicle at Road Courses!

- - You are able to select "Soft", "Medium", or "Hard" tire compound. Each behaves as real-
world tires of the selected compound.

- - You select your desired tire compound in the Garage. When a new tire compound is
selected, during your next pit stop, the tires will be changed for the new type. Each time you
change your tire compound, this counts as 1 set of tire changes used.

- - Whichever tire compound type you select for use during a Qualify Session, will be carried
over to the start of the Race Session; you may not change it before the Race starts.

- Track Specific Custom Competitive Setups have been added for this vehicle.

Dallara IR18

- Tire spec has been updated.

- The New Damage Model is now enabled for this vehicle!

- Multiple tire compounds are now available for use with this vehicle at Road Courses!

- - You are able to select either "Primary" or "Alternate" tire compound. Each behaves as real-
world tires of the selected compound.

- - You select your desired tire compound in the Garage. When a new tire compound is
selected, during your next pit stop, the tires will be changed for the new type. Each time you
change your tire compound, this counts as 1 set of tire changes used.
- - Whichever tire compound type you select for use during a Qualify Session, will be carried
over to the start of the Race Session; you may not change it before the Race starts.

- An engine power temperature sensitivity model has been added.

- - If the engine gets too hot, the car will begin to lose horsepower.

- Fuel consumption model has been improved.

- - There is now less power loss with reduced fuel consumption settings.

- The 3/8" full span rear wicker is now available for use at Indianapolis Motor Speedway -
IndyCar Oval.

- Aerodynamics and drafting models have been updated.

- Fuel maps have been updated.

- Fixed an issue with the animated pit crew's hose behaving incorrectly.

- iRacing setups have been updated.

Dallara P217

- Tire spec has been updated.

- This vehicle is now available for AI Racing!

- Fuel fill rate has been increased.

- Custom Competitive Setups have been added for this vehicle.

Dirt Late Model

- (ALL) - Engine sounds have been improved.

Dirt Modified

- NEW CAR!

- - The Dirt Modified is now available for racing!

- - This vehicle includes two classes:

- - - Dirt Big Block Modified

- - - Dirt 358 Modified

- - - Incredibly popular throughout the northeastern United States, and with additional rounds
as far south as Florida and north as Canada, dirt modifieds are just as fun to drive as they are
to watch. Incredibly passionate fans pack the stands as these beasts go wheel-to-wheel in one
of the most unique cars to hit the dirt bullrings of North America. One of dirt oval racing’s most
beloved cars, the Super DIRTCar Series Big Block Modified produces a whopping 757
horsepower from its 467 CID naturally aspirated powerplant. Get behind the wheel of the same
machines that headline Super DIRT Week, the DIRTCar Nationals, Hall of Fame 100, and more,
and see if you’ve got what it takes to come out on top!

- - - - Add the Dirt Modified to your digital garage from the iRacing Store here:
<LINK_COMING_SOON>

Ferrari 488 GT3

- Tire spec has been updated.

- iRacing 2021 Season 1 BoP Adjustments:

- - Aerodynamic lift, drag, and downforce have been adjusted slightly.

- - Aerodynamic model has been updated.

- - Engine power has been increased slightly.

- - Center of gravity has been raised slightly.

- - Fuel economy has been adjusted slightly.

- - Maximum allowable ride heights have been adjusted.

- - Rear wing adjustment range has been narrowed.

- Custom Competitive Setups have been added for this vehicle.

Ferrari 488 GTE

- Custom Competitive Setups have been added for this vehicle.

Ford Fiesta RS WRC

- iRacing setups have been updated.

Ford GT GT2/GT3

- (Ford GT GT3) - Tire spec has been updated.

- (Ford GT GT3) - iRacing 2021 Season 1 BoP Adjustments:

- - Aerodynamic model has been updated.

- - Overall drag has been increased.


- - Engine power has been increased slightly.

- - Center of gravity has been raised slightly.

- - Vehicle weight has been reduced.

- - Rear wing adjustment range has been narrowed.

- - Fuel economy has been adjusted slightly.

- - Downshift parameters have been adjusted.

- - Aerodynamic downforce and balance have been adjusted slightly.

- - Suspension geometry has been updated with additional anti-dive.

- - Maximum allowable ride heights have been adjusted.

- (Ford GT GT3) - Shift lights have been updated to better match the engine power curve as
follows:

- - 2 green lights = 6750 RPM

- - 4 green lights = 7000 RPM

- - 6 green lights = 7250 RPM

- - 2 red lights and 6 green lights = 7500 RPM

- (Ford GT GT3) - Garage screen has been updated.

- (Ford GT GT3) - Custom Competitive Setups have been added for this vehicle.

Ford GTE

- Custom Competitive Setups have been added for this vehicle.

Ford Mustang FR500S

- Engine sounds have been updated.

Global Mazda MX-5 Cup

- In-car engine sounds have been updated.

Lamborghini Huracán GT3 EVO

- NEW CAR!

- - The Lamborghini Huracán GT3 EVO is now available for racing!


- - - Decades of racing heritage come together in the Lamborghini Huracán GT3 EVO,
Lamborghini’s latest GT3 challenger in sports car racing series from around the world.
Developed in house in Sant’Agata Bolognese by Lamborghini Squadra Corse, the Huracán GT3
EVO builds on the winning formula of its predecessor, the Huracán GT3, with improved
aerodynamics developed in conjunction with Dallara and a powerful 5.2-liter V10 engine. 2020
was a banner year for the car, with a clean sweep of the IMSA WeatherTech SportsCar
Championship’s driver and team titles in both its full-season and endurance race standings for
Paul Miller Racing. Across the Atlantic, Barwell Motorsport ran the car to Lamborghini’s first
British GT title, while a class victory in the 24 Hours of Spa and multiple GT World Challenge
victories rounded out a stellar season.

- - - - Add the Lamborghini Huracán GT3 EVO to your digital garage from the iRacing Store
here: <LINK_COMING_SOON>

- Custom Competitive Setups have been added for this vehicle.

Legends Ford '34 Coup

- (Legends Ford '34 Coupe) - iRacing setups have been updated.

Lotus 49

- Rear anti-roll bar settings have been adjusted.

- Rear ride height markers have been adjusted.

- iRacing setups have been updated.

Lucas Oil Off Road Pro Trucks

- (Lucas Oil Off Road Pro 2 Truck) - Track Specific Custom Competitive Setups have been added
for this vehicle.

McLaren MP4-12C GT3

- Tire spec has been updated.

- iRacing 2021 Season 1 BoP Adjustments:

- - Aerodynamic model has been updated.

- - Overall drag has been increased.

- - Engine power has been increased slightly.

- - Center of gravity has been raised slightly.

- - Rear wing adjustment range has been narrowed.


- - Fuel economy has been adjusted slightly.

- - Aerodynamic drag has been increased slightly.

- - Suspension geometry has been updated with additional anti-dive.

- - Maximum allowable ride heights have been adjusted.

- Rear anti-roll bar adjustment positions 5 and 6 have been removed.

- Custom Competitive Setups have been added for this vehicle.

McLaren MP4-30

- Track Specific Custom Competitive Setups have been added for this vehicle.

Mercedes-AMG GT3

- Tire spec has been updated.

- iRacing 2021 Season 1 BoP Adjustments:

- - Aerodynamic model has been updated.

- - Overall drag has been increased.

- - Engine power has been increased slightly.

- - Center of gravity has been raised slightly.

- - Rear wing adjustment range has been narrowed.

- - Fuel economy has been improved slightly.

- - Maximum allowable ride heights have been adjusted.

- Custom Competitive Setups have been added for this vehicle.

Modified - SK

- (ALL) - Tire spec has been updated.

- (ALL) - Brake bias is now adjustable in the garage and on the track.

- (ALL) - Suspension has been adjusted.

- (ALL) - Ride height positions have been updated.

- (ALL) - Garage ranges and layout have been updated.

- (ALL) - Track Specific Custom Competitive Setups have been added for this vehicle.
NASCAR Chevrolet Monte Carlo - 1987

- Aerodynamic properties have been adjusted.

- The allowable range of tire pressures has been expanded.

- Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Cup Series Chevrolet Camaro ZL1

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Cup Series Ford Mustang

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Cup Series Toyota Camry

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Ford Thunderbird - 1987

- Aerodynamic properties have been adjusted.

- The allowable range of tire pressures has been expanded.

- Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Gander Outdoors Chevrolet Silverado

- This vehicle is now available for AI Racing!

- Some vehicle parameters have been updated for when this truck is running at
superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.
NASCAR Gander Outdoors Ford F150

- This vehicle is now available for AI Racing!

- Some vehicle parameters have been updated for when this truck is running at
superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Gander Outdoors Toyota Tundra

- This vehicle is now available for AI Racing!

- Some vehicle parameters have been updated for when this truck is running at
superspeedways.

- Drafting aerodynamic properties have been adjusted slightly.

- Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Xfinity Chevrolet Camaro

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Xfinity Ford Mustang

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Track Specific Custom Competitive Setups have been added for this vehicle.

NASCAR Xfinity Toyota Supra

- Some vehicle parameters have been updated for when this car is running at superspeedways.

- Track Specific Custom Competitive Setups have been added for this vehicle.

Porsche 718 Cayman GT4 Clubsport MR

- Vehicle branding has been updated.

Porsche 911 GT3 Cup (991)

- Tire spec has been updated.

- Aerodynamic downforce has been reduced greatly.


- Custom Competitive Setups have been added for this vehicle.

Porsche 911 RSR

- Custom Competitive Setups have been added for this vehicle.

Porsche 919

- Track Specific Custom Competitive Setups have been added for this vehicle.

Radical SR8

- iRacing setups have been updated.

Ruf RT 12R

- (Ruf RT 12R C-Spec and Ruf RT 12R Track) - Tire spec has been updated.

Silver Crown

- In-car engine sounds have been improved.

- Track Specific Custom Competitive Setups have been added for this vehicle.

Skip Barber Formula 2000

- iRacing setups have been updated.

Sprint Car

- In-car engine sounds have been improved.

Street Stock

- Tire spec has been updated.

- Gearing options have been updated.

- Fixed an issue where a gear was being counted twice.

- iRacing setups have been updated.

Subaru WRX STI

- iRacing setups have been updated.

Super Late Model

- Track Specific Custom Competitive Setups have been added for this vehicle.

VW Beetle
- iRacing setups have been updated.

Williams FW31

- iRacing setups have been updated.

[Legacy] Dallara DW12

- Aerodynamics model has been updated.

- An engine power temperature sensitivity model has been added.

- - If the engine gets too hot, the car will begin to lose horsepower.

- Fuel consumption model has been improved.

- - There is now less power loss with reduced fuel consumption settings.

[Legacy] Riley MkXX Daytona Prototype - 2008

- iRacing setups have been updated.

TRACKS:

Autodromo Nazionale Monza

- (Grand Prix) - Smoothed some bumps in the track surface around Turn 7 and Turn 11.

Brands Hatch Circuit

- NEW TRACK CONFIGURATION!

- - A new track configuration, Rallycross, has been added to this track!

- - - This track configuration is immediately available for all users who already own Brands
Hatch Circuit, and to those that purchase it!

- - Add Brands Hatch Circuit to your digital landscape from the iRacing Store here:
<LINK_COMING_SOON>

- Photographers have arrived at this track.

Cedar Lake Speedway

- NEW TRACK!

- - Cedar Lake Speedway, a Dirt Oval track, is now available for racing!
- - - Home of The Masters and the USA Nationals, Cedar Lake Speedway is one of the premier
circuits on the World of Outlaws Morton Buildings Late Model Series schedule. “Wisconsin’s
Fastest Piece of Real Estate” is a .375-mile clay oval based in New Richmond, Wisconsin, that
broke ground in 1956 and opened the very next year. The track was conceived after farmer
Elmer Cook remarked that the natural bowl in the swamp on his farm property would make a
perfect racetrack, and after just three weeks of roughed out work, the track began to take
shape. Since then, Cedar Lake has come a long way from its humble beginnings, which saw 85
spectators watch 12 cars at its first event. Today, it’s home to marquee events like the World of
Outlaws USA Nationals, The Masters, Legendary 100, and more. Whether sprint cars, late
models, or modifieds are your preference, you’ll find Cedar Lake’s clay surface to be as fun as it
gets to drive.

- - Add Cedar Lake Speedway to your digital landscape from the iRacing Store here:
<LINK_COMING_SOON>

Charlotte Motor Speedway

- NEW TRACK CONFIGURATION!

- - A new track configuration, Rallycross, has been added to this track!

- - - This track configuration is immediately available for all users, as Charlotte Motor Speedway
is part of the default iRacing content!

- Main asphalt track surface specular (reflectivity) map has been adjusted slightly.

Homestead Miami Speedway

- Environment textures have been updated with new PBR shaders!

- SAFER barriers have been added around the track.

- Several terrain seams in the infield have been patched.

- The backstretch infield has been paved to reflect this track's current real-world layout.

- Track bumpmap has been regenerated to include the apron areas that were formerly grass.

Irwindale Speedway

- NEW TRACK CONFIGURATION!

- - A new track configuration, Figure Eight Jump, has been added to this track!

- - - This track configuration is immediately available for all users who already own Irwindale
Speedway, and to those that purchase it!
- - Add Irwindale Speedway to your digital landscape from the iRacing Store here:
<LINK_COMING_SOON>

Kentucky Speedway

- Photographers have appeared at this track.

Lanier National Speedway

- Environment textures have been updated with new PBR shaders!

- Fixed an issue where the pace car would sometimes drive directly through a pit road wall
when exiting pits.

Lånkebanen (Hell RX)

- Fixed the "å" character in several instances.

Lernerville Speedway

- Collision has been enabled for some additional environment objects.

Long Beach Street Circuit

- FULLY UPDATED TRACK!

- - Long Beach Street Circuit is officially no longer a Tech Track! A complete 3D environment
has been built around the existing laser-scanned asphalt road track!

- - - Born against long odds in 1976, the Long Beach Grand Prix is North America's premier
street race. The debut event featured Formula 5000 cars in a race won by Brian Redman. The
following year, Clay Regazzoni captured the inaugural U.S. Grand Prix (West) and in 1977 Mario
Andretti passed Jody Scheckter in the closing laps to become the first American to win an F1
race on home ground. Andretti's popular victory put the race on firm financial footing and set in
motion the rebirth of Long Beach, which morphed from a down-on-its heels port city to a
thriving modern city/tourist destination. The resulting building boom necessitated ongoing
changes to the track layout, finally settling on the current 1.968 mile, 11 turn circuit encircling
the Long Beach Convention Center and the Long Beach Aquarium. Nor were the changes
limited to the track and its environs. The Long Beach GP changed gears in 1984, bringing the
home-grown Indy cars to town as the featured attraction. The event hardly missed a beat, as
the names of Unser, Zanardi, Montoya, Franchitti and Power soon joined the likes of Regazzoni,
Andretti, Villeneuve, Piquet and Lauda on the illustrious list of Long Beach winners. What's
more, the event grew to include - at various times - the American Le Mans Series, GRAND-AM
Sports Car Series and the Pirelli World Challenge, along with the popular Toyota Celebrity race
in which Hollywood's famous (and near famous) exchange Armani and Gucci for Simpson and
Bell. F1 or IndyCar, world class driver or movie star, the Long Beach Grand Prix circuit is as
testing as they come ... with very hard walls eagerly awaiting the slightest mistake.

- - Customers who previously owned the Long Beach Street Circuit Tech Track have been
awarded $5.00 in iRacing Credits.

- - - This update removes the Long Beach Street Circuit Tech Track.

- - Add Long Beach Street Circuit to your digital landscape from the iRacing Store here:
<LINK_COMING_SOON>

North Wilkesboro Speedway

- Fixed an issue where some old point-cloud data was seeping into the iRacing landscape at this
track.

Texas Motor Speedway

- Fixed an issue where a safety foam section was installed backwards.

Weedsport Speedway

- Fixed some rough collision parameters where some wall sections meet.

[Legacy] Pocono Raceway - 2009

- (International) - Animated pit stops have been enabled at this track configuration.

2020 Season 4 Patch 5 Release Notes [2020.11.19.01]

This Patch contains some updates and fixes for the 2020 Season 4 Release.

iRACING UI: (4.20.07)

Up Next

- Fixed an issue where the "Ranked" and "Unranked" filter names were incorrect in the Filter
Summary Bar.

- Fixed an issue where the Registration Bar was appearing incorrectly.

Current Series

- Fixed an issue where the "Heats" filter Tag was not collecting any results.

Heat Racing
- Fixed an error that occurred when users attempted to create or edit events using any Heat
Racing format.

MEMBERSITE:

Payments

- Fixed an issue where users were unable to create a League if the Account option, "Use iRacing
Credits and Dollars towards my subscription & car/track purchases" was disabled.

SIMULATION:

Race Servers

- Two new Race Server farms for hosting user-created Hosted Sessions have been brought
online.

- - These new Race Server farms are JP-Tok in Tokyo, Japan, and BR-Sao in São Paulo, Brazil.

- - - When creating a Hosted Session, select the Race Server farm geographically closest to you
in order ensure ideal connectivity and racing for your session.

- - No Official Races are planned to be run on these Race Server farms at this time.

Race Control

- When a Race finishes under Caution, you should now receive the same pace order messages
as you would under any other Caution. This may help to prevent unexpected penalties due to
passing under a Yellow Flag after a Race has finished.

- Fixed an issue with the new pit exit delay Race Control system where if the first and last cars
on grid are on either side of the Start/Finish line, the grid traversal time would compute out to
be negative instead of wrapping positive, resulting in a 2.0 second Pit Exit Hold Penalty for
some racers.

Old Damage Model

- Collision incident reporting has been updated for the Old Damage Model so that world impacts
check to ensure the material is a non-racing surface before reporting an incident.

CARS:

McLaren MP4-30

- Fixed a wrist twist animation issue for some drivers when steering counter-clockwise.
Release Notes for iRacing UI (04.20.04)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (04.20.04)

Create a Race

- Fixed an issue where the incorrect maximum pit stall values were being used for League
Sessions that did not include a Race event.

Teams

- Fixed an issue in the Team Paint Shop where Team Admins were not allowed to edit the Team
paints.

- - Now, the Team Owner and any Team Admin can edit the Team paints.

Track Maps

- A new set of track maps have been added, including the following:

- - The Milwaukee Mile

- - Nürburgring Combined

- - Nürburgring Grand-Prix-Strecke

- - Nürburgring Nordschleife

- - Snetterton Circuit

- - South Boston Speedway

- - Southern National Motorsports Park

- - Stafford Motor Speedway

- - Summit Point Raceway

- - Texas Motor Speedway

- - Thompson Speedway Motorsports Park

- - Twin Ring Motegi


- - USA International Speedway

Release Notes for iRacing UI (04.20.03)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI:(04.20.03)

Up Next

- Resolved an issue with the Up Next Advanced Filter where the saved config was being reset
when navigating to other pages

Release Notes for iRacing UI (04.20.02)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI:(04.20.02)

Up Next

- A new filtering structure has been added to the Up Next page!

- - This Filter menu should meet all of your filtering needs, and enable you to narrow down
Sessions to your liking with ease.

- - Now you can filter by: Event Type, Track Type, Car Type, Setup Type, and License, as well
as Session parameters and personal parameters.

- - - The first five filter sub-sets are additive, and the last two filter sub-sets are subtractive.

- - - - For example, you can select "Practice" and "Oval" which will display all available Sessions
for all License Classes. Next, you could select a filter from the subtractive categories, such as "I
am Eligible", and the Sessions displayed will then be limited to only those for which your
License Class is eligible.
Release Notes for iRacing BETA UI (04.19.02)

An update for the iRacing BETA UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI:(04.19.02)

Dashboard

- The Dashboard has been updated with a new look, and a button for the iRacing Forums!

Store

- Fixed an issue with the Price List that could be incorrectly reporting qualification for the 40+
Pieces Club and the 20% off discount.

Track Maps

- A new set of track maps have been added, including:

- - Volusia Speedway Park

- - WeatherTech Raceway at Laguna Seca

- - Wild Horse Pass Motorsports Park

- - Wild West Motorsports Park

- - Williams Grove Speedway

2020 Se4 Pa4 Hotfix 1 Release Notes [2020.10.28.02]

This Hotfix contains a trunk-load of iRacing UI updates and fixes, and some fixes for the 2020
Season 4 Patch 4 Release.

iRACING UI:

Account

- A new tab has been added the the Account window, Connection.

- - This tab allows you to select your desired connection type, as you may from the iRacing
Membersite. For example, you may select "DSL, Cable, Fiber, 1Mbit/sec or faster".
- A link has been added to the Account page where you can redeem Gift and Promotional
Codes.

- - This area also now displays your current balance of iRacing Dollars.

Store

- A new button has been added to the Store: iRacing Dollars!

- - You can find this button in the Store section on the sidebar.

- - This button takes you to a page where you may purchase iRacing Dollars for yourself or
others.

Price List

- An informative banner has been added at the top of the window, informing users how many
more pieces of content they need in order to begin receiving the "20% off - 40+ Piece Club"
discount, or if they are already benefiting.

- A progress bar has been added to the top of the window, informing users of how many pieces
of content they own, and how many are available.

- The Car / Track tab buttons have been updated.

- Each item's Owned/Unowned status has been put in a single column. Any unowned items
feature a "Purchase" button.

- Each item in the list now always features an "Info" button that takes the user to the item's
information page.

Up Next

- The visible fields have been adjusted and improved for narrow screen sizes.

Current Series

- For table view, the visible fields have been adjusted and improved for narrow screen sizes.

Search

- Search functionality for international characters has been added.

- - Search boxes now correctly recognize the following international characters: å, é, ó, and ü.
Join a Race

- For the Entries List, fixed an issue where text could appear for a user's Selected Car instead of
a small thumbnail image of their livery.

Create a Race

- Fixed an issue with the "Back" button having an incorrect behavior.

Tracks

- The night lighting status on each track's information page has been made more clear.

Track Maps

- New track maps have been added for the following tracks:

- - Autodromo Internazionale Enzo e Dino Ferrari

- - Circuit de Barcelona Catalunya

- - Circuit Gilles Villeneuve

- - Circuit Park Zandvoort

- - Circuit Zolder

- - Okayama International Circuit

- - Oran Park Raceway

- - Oulton Park Circuit

- - Oxford Plains Speedway

- - Phillip Island Circuit

- - [Legacy] Michigan International Speedway - 2009

- - [Legacy] Phoenix Raceway - 2008

- - [Legacy] Pocono Raceway - 2009

- - [Legacy] Silverstone Circuit - 2008

- - [Legacy] Texas Motor Speedway - 2009

Loading Screen
- Fixed a gap in the text spacing that appeared on the right side when loading into the
Simulator.

Teams

- Fixed an issue where a multi-car Team Session would incorrectly show a green Register
button when a user owned at least one of the cars used by the session, but not the car selected
for use by their Team.

- - Now, a yellow Purchase button correctly displays. If the user purchases the needed car, then
the button changes to the green Register button.

Declare Drivers

- Fixed an issue where a previously Declared Driver was seeing a "Watch" button to join the
Team Session in progress instead of a "Register as Driver" button.

Documents and Tools

- A link to our Membersite Documents and Tools page has been added.

MEMBERSITE:

Purchasing

- The user preference for applying your iRacing Dollars and Credits to your subscription has
been expanded to include car and track purchases.

- - When enabled (checked), transactions for subscription renewals, car purchases, and track
purchases will all utilize your available iRacing Dollars and Credits first. This is the default
behavior, and is not a change.

- - When disabled (not checked), transactions for subscription renewals, car purchases, and
track purchases will NOT utilize your available iRacing Dollars and Credits. This is an expanded
behavior, as it now includes car and track purchases.

- - - You can find this option under: Account --> Preferences.

SIMULATION:

Race Control

- The code that computes the pit exit delay at the start of a race has been updated to allow for
a variety of new cases, including the Crandon International Raceway land-rush.

- - Crandon's pit exit delay should now work as one would expect using either configuration.
Visual Effects

- Adjusted dirt racing particles for improved frame-rates.

CARS:

ARCA Menards Chevrolet Impala

- For the New Damage Model, collision parameters have been adjusted to prevent front-end
damage to the fenders, hood, and bumper from rubbing on the wheels and giving an
unintended speed boost.

TRACKS:

Autódromo José Carlos Pace

- Track check points have been updated slightly.

Five Flags Speedway

- Additional merge check points have been added for pit exit.

Wild Horse Pass Motorsports Park

- A Jersey barrier has been added to prevent cutting the tabletop jump.

2020 Season 4 Patch 4 Release Notes [2020.10.21.02]

This Patch contains some updates and fixes for the 2020 Season 4 Release.

iRACING UI:

Loading Screen

- Fixed a gap in the text spacing that appeared on the right side when loading into Test Drive.

Track Maps

- A new set of track maps have been added, including the following:

- - Centripetal Circuit

- - Mid-Ohio Sports Car Course


- - Myrtle Beach Speedway

- - New Hampshire Motor Speedway

- - New Jersey Motorsports Park

- - New Smyrna Speedway

- - North Wilkesboro Speedway

- - Road America

- - Sonoma Raceway

- - Suzuka International Racing Course

- - Tsukuba Circuit

SIMULATION:

AI Racing

- AI Racing is now available with the following additional vehicles:

- - NASCAR Xfinity Chevrolet Camaro

- - NASCAR Xfinity Ford Mustang

- - NASCAR Xfinity Toyota Supra

- AI Racing is now available at Rockingham Speedway - Oval!

- AI Drivers have improved their brake bias settings for the VW Jetta TDI Cup.

Environmental Audio

- Small crowd cheers have been improved.

Audio

- XAudio2 support has been added for Low-Frequency Effects (LFE) engine sounds.

- - This enables engine sounds in TrueForce when using XAudio2.

Telemetry

- Fixed an issue that was causing some users to fail to enable telemetry.
- - This was being caused by limiting the frequency telemetry logging could be enabled and
disabled. The cooldown limiter has been removed.

Replays

- Attempting to use the "+" character in the filename when saving a Replay to disk will now
correctly provide an error.

CARS:

Audi R8 LMS

- 2020 Season GT3 Balance of Power Adjustment: Aerodynamic downforce has been reduced
slightly.

Audi RS 3 LMS

- The rev limiter maximum RPM audio has been improved.

BMW M4 GT4

- The rev limiter maximum RPM audio has been improved.

BMW M8 GTE

- 2020 Season GTE Balance of Power Adjustment: Aerodynamic downforce has been reduced
slightly.

Dallara F3

- Fixed an issue with the missing rain switch toggle.

Dallara IR18

- Fixed an issue with the ambient occlusion for the cockpit model.

- The iRacing setup for [Legacy] Texas Motor Speedway - 2009 - Oval has been updated.

Ferrari 488 GT3

- Update the engine sound of the rev limiter range.

Ferrari 488 GTE

- 2020 Season GTE Balance of Power Adjustment: Aerodynamic downforce has been increased
slightly.

Ford GTE
- 2020 Season GTE Balance of Power Adjustment: Aerodynamic downforce has been increased
slightly.

Formula Renault 3.5

- The rev limiter maximum RPM audio has been improved.

Indy Pro 2000 PM-18

- The rev limiter maximum RPM audio has been improved.

Mercedes-AMG GT3

- Down-shift parameters have been adjusted to improve downshift quality and reduce tendency
to lock rear wheels during down-shifts.

NASCAR Gander Outdoors Chevrolet Silverado

- Draft strength has been reduced slightly when running at non-Super Speedway tracks.

NASCAR Gander Outdoors Ford F150

- Draft strength has been reduced slightly when running at non-Super Speedway tracks.

NASCAR Gander Outdoors Toyota Tundra

- Draft strength has been reduced slightly when running at non-Super Speedway tracks.

Porsche 911 RSR

- 2020 Season GTE Balance of Power Adjustment: Aerodynamic downforce has been increased
slightly.

TRACKS:

Circuit des 24 Heures du Mans

- Pit alarm environmental sounds have been added.

Circuit de Spa-Francorchamps

- Gain-time checkpoints have been adjusted to prevent course cutting at the Bus Stop.

Homestead Miami Speedway

- (Oval & Indy Oval) - Chase camera sets have been updated.

Road America

- Fixed some bumps located on pit entry road.


2020 Season 4 Patch 3 Release Notes [2020.10.07.02]

This Patch contains some updates and fixes for the 2020 Season 4 Release.

iRACING UI:

Create a Race

- Resolved an issue where clicking the “Back” button was not returning to the previous screen.

Teams

- A "Register" button has been added to the Registered Teams table of the Team Registration
window for an event, so you can Register directly from there.

- Resolved an issue where the “Purchase” button was not being displayed when registering for
a Team that has selected a car to drive that you do not own.

- You can now Spectate for any team you are a part of via the split “Register/Watch” button in
both the Team Registration and Team Sessions screens. This is a different role than joining as
“Crew” for your team and will not allow you to spot for your team. You should only register as
this role if you want to spectate the session and not have the full functionality that being a
“crew” member of the team entails.

SIMULATION:

Dirt Racing

- Dirt hardpan water content is now more uniform across the width of the track.

- Dirt hardpan water content has been customized at some tracks to alleviate slick spots that
sometimes appear in the low line. These tracks include:

- - Knoxville Raceway

- - Limaland Motorsports Park

- - Volusia Speedway Park

AI Racing

- AI Vehicle parameters have been updated for the following vehicles:

- - NASCAR Cup Series Chevrolet Camaro ZL1


- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- AI Drivers have received additional training at the following tracks:

- - Charlotte Motor Speedway - Oval - 2018

- - Dover International Speedway

Rendering

- Fixed an issue with rendering lights, especially when there are many light sources at night
tracks, that could cause a SIM crashing issue.

Visual Effects

- Smoke effects have been improved.

- Carbon fiber and metal impact effects have been improved.

Environmental Audio

- PA announcements may now be heard at the following track configurations:

- - Atlanta Motor Speedway - Road Course

- - Barber Motorsports Park

- - Circuit of the Americas

- - Homestead Miami Speedway - Road Course A

- - Homestead Miami Speedway - Road Course B

- - Road Atlanta

- - Summit Point Raceway

- - Texas Motor Speedway - Road Course

- - Virginia International Raceway

- - [Legacy] Charlotte Motor Speedway - 2008 - Road Course

- - [Legacy] Charlotte Motor Speedway - 2008 - Infield Road Course

- Some default PA announcements have been updated for non-southern USA tracks.

- Australian PA announcer may now only be heard at Australian tracks.


CARS:

BMW M8 GTE

- 2020 Season 4 Balance of Power Update: Engine power has been reduced by 1.5%
throughout the rev range.

Dallara IR18

- The iRacing setups for Indianapolis Motor Speedway - IndyCar Oval, Texas Motor Speedway -
Oval, and [Legacy] Texas Motor Speedway - 2009 - Oval have been updated.

Dallara P217

- Engine torque has been adjusted slightly to fix a fuel issue.

Indy Pro 2000 PM-18

- Brake bias is now adjustable in the garage during Fixed Setups Sessions.

NASCAR Cup Series Chevrolet Camaro ZL1

- The iRacing setups for Charlotte Motor Speedway - Roval and Charlotte Motor Speedway -
Roval - 2018 have been updated.

NASCAR Cup Series Ford Mustang

- The iRacing setups for Charlotte Motor Speedway - Roval and Charlotte Motor Speedway -
Roval - 2018 have been updated.

NASCAR Cup Series Toyota Camry

- The iRacing setups for Charlotte Motor Speedway - Roval and Charlotte Motor Speedway -
Roval - 2018 have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- The iRacing setup for Phoenix Raceway has been updated.

NASCAR Gander Outdoors Ford F150

- The iRacing setup for Phoenix Raceway has been updated.

NASCAR Gander Outdoors Toyota Tundra

- The iRacing setup for Phoenix Raceway has been updated.


USF 2000

- Brake bias is now adjustable in the garage during Fixed Setups Sessions.

- The iRacing baseline setup has been updated.

TRACKS:

Crandon International Raceway

- Added a barrier on the inside of Turn 2 to prevent corner-cutting.

Virginia International Raceway

- (Grand East, Grand West, Full Course, and North) - Pit box locations for the first three pit
stalls have been adjusted slightly.

2020 Season 4 Patch 2 Release Notes [2020.09.29.01]

This Patch contains some updates and fixes for the 2020 Season 4 Release.

CLASSIC MEMBERSITE:

- The query for the last ten races on a user's profile has been updated to pull aggregate
Championship Points for Heat Races.

- A direct link has been added to take a user between their My Cars and My Tracks pages.

- The Help & Support button on the Membersite homepage now links to the Documents and
Tools page.

- - A variety of the resources here are excellent self-help resources.

- A large button has been added at the top of the Documents and Tools page that takes a user
to the iRacing Support Homepage.

- - Navigate here for even more self-help tools, FAQs, and to directly contact Customer Support.

SIMULATION:

Purchase Discount

- We have updated our method for calculating the application of the 20% Off - 40+ Pieces Club
for our Members.
- - As of last week, this discount is automatically applied to your Cart if your account owns 40 or
more full price pieces of content. This includes cars and tracks that you may have purchased at
full price, only to later have them become part of the iRacing default content.

Rendering

- Fixed an issue with flickering particle effects, such as smoke and dirt, in car mirrors.

Visual Effects

- Tire smoke has been updated.

- Fixed an issue where dust puffs were spinning rapidly.

Cameras

- For the Camera Tool, the camera select macro now switches to your own car using the
command /-4/<enter> typed out on the number pad.

Replays

- Fixed a crashing issue that could occur when moving the play-head around rapidly in the
Replay.

Peripherals

- Support for the XBox One Elite controller series 2 in wireless mode has been added.

CARS:

Dallara IR18

- New iRacing Setups have been added for Phoenix Raceway.

Ford Fiesta RS WRC

- Yokohama branding has been added to tire sidewalls.

McLaren MP4-30

- iRacing Season setups have been updated.

- Significantly increased wear rate for all tire compound types.

NASCAR Cup Series Chevrolet Camaro ZL1

- iRacing Season setups have been updated.

NASCAR Cup Series Ford Mustang


- iRacing Season setups have been updated.

NASCAR Cup Series Toyota Camry

- iRacing Season setups have been updated.

Subaru WRX STI

- Yokohama branding has been added to tire sidewalls.

Super Late Model

- An updated tire archetype has been applied to this vehicle!

- Vehicle physics have been updated.

- iRacing Season setups have been updated.

USF 2000

- Fixed an issue where customized wheel rim color was not displaying correctly.

- Fixed an issue where rotor glow was not appearing correctly.

VW Beetle

- Yokohama branding has been added to tire sidewalls.

TRACKS:

Charlotte Motor Speedway

- Pit out light position has been adjusted.

Lånkebanen (Hell RX)

- Norwegian PA announcements have been added to this track.

Nashville Fairgrounds Speedway

- Fixed an issue where the front stretch of pit wall would be invisible on Low Detail settings.

Nürburgring

- Fixed an issue where some fans would be visible while the grandstand in which they were
seated was invisible on some Detail settings.
Release Notes for iRacing UI - 04.18.16

An update for the iRacing UI has been completed and deployed.

If you do not yet see these changes, try logging out and logging back in again.

iRACING UI:

Teams

- Fixed an issue with Declare Drivers where drivers that had been declared for the Team were
unable to join through the Team window after the Session had started. The "Register as Driver"
button instead said "Watch".

2020 Se.4 Pa.1 Hotfix 1 Release Notes [2020.09.21.01]

This Hotfix contains some fixes for the 2020 Season 4 Patch 1 Release.

iRACING UI: (04.18.13)

Track Maps

- A new batch of updated track maps have been implemented, including:

- - Autodromo Nazionale Monza

- - Circuit de Spa-Francorchamps

- - Daytona International Speedway

- - Indianapolis Motor Speedway

- - Road Atlanta

- - Sebring International Raceway

- - Talladega Superspeedway

- - Watkins Glen International

- - [Legacy] Daytona International Speedway - 2008

Licenses

- Resolved an issue where the iRating of Rookie Licenses was being incorrectly displayed to the
user.
- - iRating is now correctly hidden for the Rookie License class.

Series

- Resolved an issue where the “Register” button was displaying a “Purchase” state instead of an
“Ineligible” state where the user is ineligible to participate in the session.

Results

- A button has been added to view Results from the iRacing UI on the Classic Membersite.

- - The iRacing UI is missing a few statistics that can be found on the Classic Membersite for
each event, such as lap charts, lap graphs, and, if applicable, Series Standings.

Teams

- A navigation link has been added to the sidebar for the “My Teams” page.

- Resolved an issue where Team owner names were not being properly displayed if they were
too long to display within the table.

Leagues

- The League Sessions page is now the default display when navigating to the Leagues page via
the sidebar.

SIMULATION:

AI Racing

- AI Drivers have received some additional Oval driving training with the following vehicles:

- - Indy Pro 2000 PM-18

- - USF 2000

CARS:

Dallara IR18

- iRacing provided setups have been updated for [Legacy] Phoenix Raceway - 2008.

Dallara P217

- The Throttle Shape setting may now be bound to a custom hotkey.

- "dcThrottleShape" is now available in telemetry.


Ford GT GT2/GT3

- (ALL) - Rear damper lengths have been increased by 20mm to prevent running out of droop
travel when running high static rear ride heights.

- - This should reduce the tendency of the car to bounce / pogo.

- - iRacing setups have been updated to account for these changes.

McLaren MP4-30

- The telemetry system now reports the tire compound index with which each team has set
their best time in Qual ("CarIdxQualTireCompound"; it will be -1 if none has been locked in so
far).

- - It also indicates whether or not Race Control has officially locked that team in to that
compound choice for the start of the race ("CarIdxQualTireCompoundLocked").

- Track agnostic iRacing setups have been updated to pass tech at all fuel levels.

- Fixed an issue where the tire compound used during Qualifying was not correctly carried into
the Race when the driver switched Race Servers during the session transition.

NASCAR Cup Series Chevrolet Camaro ZL1

- Fixed an issue where the gas-man could be interrupted, and fail to empty his fuel can.

NASCAR Cup Series Ford Mustang

- Fixed an issue where the gas-man could be interrupted, and fail to empty his fuel can.

NASCAR Cup Series Toyota Camry

- Fixed an issue where the gas-man could be interrupted, and fail to empty his fuel can.

2020 Season 4 Patch 1 Release Notes [2020.09.16.03]

This Patch contains some fixes and updates for the 2020 Season 4 Release.

iRACING UI:

Paint Shop

- A download link for the Helmet pattern has been added.

- A download link for the Suit pattern has been added.


- Resolved an issue where Team Paints were being temporarily applied to the same car for the
Member’s personal paint scheme.

Leagues

- Resolved an issue where registering for a Team Session from the League Sessions page was
not allowing the user to select a team and register.

AI Racing

- For AI News, resolved an issue where certain race scenarios could potentially cause an error in
rendering.

Broadcasting

- Resolved an issue where a user that has special roles, such as a Broadcaster or Race Official,
was getting registered incorrectly as Spectators for a League session.

SIMULATION:

Race Servers

- Fixed an issue where the Race Server could crash if it should somehow get into a situation
where it is being asked to allow someone into the Session when they have not been assigned a
pit stall.

- - There was an issue where in a Heat Racing Event, drivers that had not connected to the
Session during the Open Practice prior to the Qualify Session were not being put into the
Qualify Session's "Starting Grid". This led to them not being assigned a pit stall, which then
crashed the Race Server when they tried to get in their car.

AI Racing

- Fixed an issue that would cause the Simulation to crash when loading the SCCA Spec Racer
Ford at an Oval track.

- Fixed an issue which could cause erratic AI driving on pace laps, sometimes resulting in spin-
outs or off-track excursions.

Visual Effects

- Smoke color algorithm has been adjusted.


- Fixed an issue where some backfire effects were firing in the sky instead of from exhaust
pipes.

Environmental Audio

- PA announcements from Connery Maddick have been added to the following tracks:

- - Brands Hatch Circuit

- - Circuit of the Americas

- - Circuit de Barcelona Catalunya

- - Circuit Gilles Villeneuve

- - Circuit Park Zandvoort

- - Circuit Zolder

- - Donington Park Racing Circuit

- - Road America

- - Sebring International Raceway

- - Sonoma Raceway

- - Suzuka International Racing Course

- Australian-specific soundscape has been updated.

- Crowd sounds are now disabled when Crowd Detail setting is on LOW.

- - This is a temporary fix for anyone experiencing frame-rate issues with the new
environmental audio. A permanent solution remains in the works.

Replay

- Fixed an issue where the Simulation could crash if a user attempted to rewind after the event
was complete.

Telemetry

- The disk telemetry writer now flushes the disk telemetry immediately to disk in Test Drive and
Practice Sessions, and it now reverts to the old method of opening .ibt files in exclusive access
mode while writing to disk.
CARS:

Dallara IR18

- Auto Club Speedway setups have been updated.

Dallara P217

- Rear packer thickness has been reduced.

- Fixed an issue with the ID light color on top of the car not displaying correctly on opponent
vehicles.

- Fixed an issue with the dive plane not displaying correctly on opponent vehicles.

Global Mazda MX-5 Cup

- For the New Damage Model, reduced the impact threshold for sustaining engine damage, and
increased the impact threshold for breaking the side-view mirrors.

McLaren MP4-30

- A variety of changes, including:

- - Tire wear rate has been increased for all tire compounds.

- - Braking authority has been increased - a driver should now be able to lock the wheels at any
speed without taking away the feel at brake release.

- - Rear suspension has been modified.

- - Rear torsion bar rates have been adjusted.

- - Maximum allowable rear ride height has been tightened to reduce the car's tendency to
bounce.

- - Baseline setups have been updated.

- - - The track-specific setups are Race setups, and are designed to be run starting with full
fuel.

- Fixed an issue with wheel rims turning white at certain level-of-detail distances.

TRACKS:

Darlington Raceway

- Some floating fans have been ejected from the track for not possessing proper tickets for
viewing.
Kentucky Speedway

- Fixed the "BMX FILE MISSING" message Members reported at this track.

Road Atlanta

- (Full Course) - The pace car now participates in short parade laps.

Texas Motor Speedway

- Fixed the "BMX FILE MISSING" message Members reported at this track.

- Fixed a gap in the backstretch Safer barriers.

Weedsport Speedway

- Adjusted the inside barriers in Turn 2 to remove a section where the wall was sticking out.

- Adjusted some mip-map settings.

2020 Season 4 Hotfix 1 Release Notes [2020.09.10.02]

This Hotfix contains some fixes for the 2020 Season 4 Release.

iRACING UI:

Up Next and Series

- Fixed an issue with the time display and Series Name on the Current Series and Up Next
pages.

Paint Shop

- Fixed an issue where a driver could lose their face.

- Fixed an issue where a users car paint was getting overwritten when painting the same car for
an AI Roster member.

- The "Apply to All X" buttons have been removed from Swatches in the AI Roster Car Paint
Shop.

- Fixed a back-end issue caused by having an undefined car number color.

Replays
- Fixed an issue where the UI title was getting updated after landing on the Replay page.

SIMULATION:

AI Racing

- AI Drivers have received additional training with the following vehicles:

- - Dallara F3

Race Control

- Fixed an issue which caused users to be seemingly randomly disqualified in Official Sessions
immediately upon entering with the listed reason as: "Admin Penalty".

Rendering

- Fixed an issue with fog and haze computations for objects at far distances from the camera.

CARS:

BMW M4 GT4

- Fixed an issue where this vehicle was not properly utilizing level-of-detail models for external
camera views. This should improve rendering performance when viewing this vehicle.

Chevrolet Corvette C8.R GTE

- Fixed an issue with the Corvette C8 logo on the steering wheel.

Dallara P217

- Steering lock range has been expanded.

TRACKS:

Crandon International Raceway

- Some tree overlap has been adjusted.

Phillip Island Circuit

- Environmental Sounds have been updated.


- - Australian-specific ambient sounds have been added.

- - A missing PA speaker has been added.

- - Proper pit sound effects have been placed.

Weedsport Speedway

- Unburied some picnic tables at the pavilion.

2020 Season 4 - Release Notes [2020.09.08.01]

This season release includes two new vehicles, three new tracks, driver customization,
environmental sounds, NASCAR pit lights, extensive updates for the McLaren MP4-30, paint
shop upgrades, League Sessions view, and much more! Welcome to iRacing 2020 Season 4!

Some highlights include:

• Chevrolet Corvette C8.R GTE

• Dallara P217

• Crandon International Raceway

• Nashville Fairgrounds Speedway

• Weedsport Speedway

• Driver Customization

• Environmental Sounds

• NASCAR Pit-in & Pit-out Lights

• McLaren MP4-30 Tire Compounds

• McLaren MP4-30 Energy Recovery System Updates

• Declare Team Drivers System

• Paint Shop Upgrades

• League Sessions View

• Gained-Time Yield Updates

• Five new AI Racing Track Configurations


• AI Drivers Utilize Defensive Driving

• New Damage Model for Global Mazda MX-5 Cup

• New Damage Model System Updates

• Cloud and Fog Rendering Improvements

• Extensive Tire Damping Updates

Full 2020 Season 4 Release details are below.

iRACING UI:

General

- The iRacing BETA UI has been renamed iRacing UI!

- - While we still have some work to do, it is time to shed the "BETA" status moniker - welcome
to the iRacing UI!

- The splash screen videos that play when initially loading the iRacing UI are now being
streamed to the service.

- New background images have been added.

Dashboard

- A new tab has been added to the Home section, Dashboard!

- - The Dashboard is your new default homepage, with large, exciting links that launch you
directly to some of the most popular areas of the iRacing UI!

- - The Dashboard is responsive to different screen sizes and rearranges itself to accommodate.

- - The Dashboard also features some animation for your selection.

Driver Customization

- A brand new system has been added to the Paint Shop, Driver Customization!

- - This system allows you to select from a variety of body and head types for your driver.

- - - Your selections have no impact on racing performance.

- This system is also available for customizing AI Opponents within the AI Rosters section of the
iRacing UI.

Paint Shop
- The Paint Shop has received an overhaul!

- - All of the below changes and updates apply to all of the following Paint Shops:

- - - Profile Paint Shop - including driver helmet and suit

- - - My Content Paint Shop - including all cars

- - - Team Paint Shop - including team cars and suits

- - - AI Rosters Paint Shop - including cars, helmets, and suits

- The Swatches palette has been updated and improved, with more functionality.

- - Create up to nine individual swatch sets to make switching between your favorite color
combinations a breeze!

- - Each set of swatches now also features the actions: "Apply to All" and "Copy Active Colors".

- - - These controls are also context sensitive, so they will work for items such as Cars,
Numbers, Team Cars, Team Numbers, Team Suits, etc.

- - - "Apply to All" takes the swatch set and applies those colors to all content of the context
sensitive type, such as cars.

- - - "Copy Active Colors" takes the swatches currently applied the the item you are viewing,
and overwrites this swatch set with those colors.

- Wheel Materials are now selectable from a dropdown box.

- - When a user has "Stock" wheel material selected, the “I want to edit!” button is hidden, as
these are always default.

- - When a user has any other wheel material selected, the customization options are available.

- - When customized wheels are changed back to Stock, the preview image above should also
correctly revert to the stock material.

- Two new wheel material types, "Brushed" and "Semigloss" have been added.

- - Brushed material simulates a brushed aluminum look.

- - Semigloss material simulates a dark custom look.

- The “Select Another Car” button is now located in the header on the right.

Tracks
- The Track window that presents information about a selected Track, either from My Content
or the Store, has been updated!

- - The information about the track has been formatted for easier reading.

- - Screenshots for many tracks have been updated.

- A new information tab, Track Map, has been added!

- - Track Map shows you an interactive map of the track, including labeled corners, selectable
configs, and the ability to filter various layers of the track map, such as buildings, pit road,
other configs, etc.

- - These are brand new Track Maps, and we are in the process of recreating all of our track
maps across the service. As they are completed, they will become available in upcoming
Patches and the Track Map tab will be added for the associated track.

- New track maps have been added for the following tracks:

- - Atlanta Motor Speedway

- - Auto Club Speedway

- - Barber Motorsports Park

- - Brands Hatch Circuit

- - Bristol Motor Speedway

- - The Bullring

- - Charlotte Motor Speedway

- - Chicagoland Speedway

- - Chili Bowl

- - Circuit of the Americas

- - Concord Speedway

- - Crandon International Raceway

- - Darlington Raceway

- - Detroit Grand Prix at Belle Isle

- - The Dirt Track at Charlotte

- - Dover International Speedway


- - Eldora Speedway

- - Fairbury Speedway

- - Five Flags Speedway

- - Homestead Miami Speedway

- - Kansas Speedway

- - Kentucky Speedway

- - Mount Panorama Circuit

- - Nashville Fairgrounds Speedway

- - Weedsport Speedway

- - World Wide Technology Raceway

- - [Legacy] Charlotte Motor Speedway - 2008

- - [Legacy] Kentucky Speedway - 2011

Create a Race

- The Maximum Tire Changes input control has been simplified.

- A new point system has been added to Heat Racing, Rallycross 2020!

- Fixed an issue where Multi-Class Races prevented users from changing tire limits when cars
were in separate classes.

Teams

- A new system for Team Registration has been implemented: Declare Team Drivers.

- - This system allows a team member to Register themselves and/or their teammates as
drivers or non-drivers for a Team Session. With this system, you must select whom from your
team will be Drivers when Registering the Team for the Team Session.

- - Teams are required to Declare Team Drivers upon Registration for any Official Team Session.

- - This system will prevent Strength-of-Field sandbagging, since all Drivers for all Teams will be
declared before the Race starts. Each Team's iRating will be an average of all Declared Drivers'
iRatings for determining Splits. All Declared Drivers must also drive their Fair Share of the Race
or the Team will be disqualified.

- All Official Team events will utilize Declare Team Drivers and the Fair Share rule.
- - These rules are both optional choices for Hosted Sessions - you may select to use the
original system (no Declare Team Drivers and no Fair Share) in Hosted Sessions.

- For Team Sessions, fixed an issue where "Full" was being displayed as the registration action
in the Team Sessions table when the Sim advances to the Race Session. This allows drivers to
register for the Session after the Session has started.

- - Remember, this only occurs when the max amount of teams have been registered for the
session. This should not allow a new team to register for the session. You can only register if
your team has been previously registered before advancing to the Race session.

- Removed the “Register for this Session” toggle from the Team Registration screen.

- - Registering yourself for a team can now be accomplished by clicking the Register buttons via
the “Joined Teams” table of the Team Registration Screen.

Leagues

- League Sessions have been added to the Leagues page!

- - This page will display every Session for every League of which you are a member, in both
Table or Tile views.

- - In Tile view, the League logo and banner images will be displayed to allow for further
customization of the League Sessions view.

- - Additionally, you can Spectate Sessions from Leagues that allow you to watch their races
from the League Sessions page.

- - Sorting, filtering, and Tags are all present to provide you with further customization of the
League Sessions that you are viewing.

- - You can also quickly create a Hosted Session for your League via the “Create a Race”
dropdown menu.

- The Sessions tab of the League window has been improved so you may now view Pending
and Running Sessions for each individual League for which you are a member.

- - You can now view these Sessions without being an Admin or Owner of the League.

- The exact date and time is now displayed for all League event start and end times in both the
League Sessions page as well as the Sessions tab of a specific League in the Leagues window.

- - The time displayed will use your specific iRacing App Settings to format the date and time to
your desired preference, such as GMT time and 24-hour display.
Time Attack

- Resolved an issue where driving against another competitor’s ghost car was not loading
properly when driving from the Results window of Time Attack.

Test Drive

- Resolved an issue where the “All Steps” mode setting was not being properly remembered for
each user.

AI Racing

- AI Racing now generates post-race news reports!

- - Your AI races and AI seasons can stir up quite a story - a brand new media company is on
the scene for reporting on AI Racing!

Results

- An "Export" button has been added to all Results windows that download the event Results as
a .json file to your PC.

- License information is now displayed consistently for Team Results.

- - If there are no Safety Rating changes, "0.00" is displayed instead of a blank space.

Help & Support

- A new section, Help & Support, has been added to the Navigation Bar!

- - This section can be found at the bottom of the list, and contains a variety of documents,
videos, and links to helpful and useful information.

- - You can get connected to Customer Support, or File a Protest, here, too!

- - Due to this new section, the "Help & Support" option has been removed from the top-right
Helmet Menu.

MEMBERSITE:

- The Classic Membersite home page has changed!

- - The home page now features some large buttons that launch you directly to your desired
location. Some of these will open the iRacing UI for you, while others navigate to the
appropriate Classic Membersite page.
- - You can still access other areas and features that are not represented by the buttons on the
home page.

- Phase-Out of Classic Membersite - PHASE ONE: 2020 Season 4 Release.

- - Beginning with this Season release, some areas of the Classic Membersite will no longer be
accessible, and instead, users will be prompted to redirect to the appropriate location within the
iRacing UI. This change will help us focus our development efforts on a single environment,
unify and optimize the user experience, and plan for the future.

- - For PHASE ONE, The following functionality will only be available in the Racing UI:

- - - Time Attack

- - - Paint Shop

- - For more information, please see this forum post:

- - - https://members.iracing.com/jforum/posts/list/3766051.page

- Some track maps have been updated!

- - We are in the process of recreating all of our track maps across the service. As they are
completed, we will add them in upcoming Patches. For the full list of updated track maps for
this release, see the iRacing UI section above!

- The iRacing Store page has been updated with selectable sub-sections including: Cars, Tracks,
iRacing Dollars, Wheels & Controllers, Tech Tracks, iRacing Merch, and Deals & Promotions.

- The Quick Start Guide for brand new users has been updated!

- - This is a significant overhaul, and should help our new users get to know the iRacing UI.

SIMULATION:

Connectivity

- Fixed an issue that could cause background thread stutters shortly after the Session finished
loading, and sometimes shortly after switching Race Servers (as with moving from an Open
Practice to a Race).

Race Control

- The Gained-time yield rules are now aware of a driver entering a pit lane. The yield time will
now stay consistent as a driver enters the pit lane entrance area, instead of giving up due to
comparing current speeds to the racing speeds.
- - Any gained-time yield time a driver is carrying as they enter a pit lane will immediately be
converted into a Stop-And-Hold black flag. An additional time penalty equivalent to a Pit Lane
Pass will also be added.

- The gained time slow down message has been adjusted to now also display the time
remaining to give up the penalty time.

- - Now the penalty message says: "Slow Down! Yield X seconds within Y seconds!"

- Fixed an issue where medium-length Ovals would run one too many Caution laps.

Dirt Racing

- The water content in the dirt track layers below the surface have been adjusted to account for
water running downhill along the hardpan.

AI Racing

- AI Racing may now be run at the following additional track configs:

- - Iowa Speedway - Oval

- - North Wilkesboro Speedway

- - Nürburgring Combined - Gesamtstrecke Long

- - Phoenix Raceway - Oval w/open Dogleg

- - USA International Speedway - Asphalt

- AI Drivers have received defensive driving line training at all Road configs!

- - AI Drivers should now better attempt to preserve their lead over cars behind them.

- The ramp-up of difficulty for AI Drivers with lower Relative Skill values on Ovals has been
slowed, particularly for Superspeedways. This should allow for more granularity for selecting an
appropriate difficulty for your skill level.

- AI Drivers have received training on the following topics:

- - Knowing when to use a lower line when driving a high downforce car at an oval.

- - Collision avoidance techniques at ovals.

- - Cornering on the outside at ovals.

- - Staying to the left on ovals during the final Caution lap.


- - Tracking their tire degradation, tire wear rate, and rubber cure level.

- - General pitting strategy for a long race.

- - Pitting strategy during Cautions.

- - Maintaining optimal pit lane speeds.

- - Being aware of their place in the pacing order during Caution periods.

- AI Drivers have received some additional training with the following cars:

- - BMW M4 GT4

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - Porsche 718 Cayman GT4 Clubsport MR

- - VW Jetta TDI Cup

- AI Drivers have received some additional training at the following tracks:

- - Martinsville Speedway

New Damage Model

- The duration of time it takes for car-to-car collisions to be re-enabled after a reset has been
reduced.

- - Previously, any time a car blinked out, it took two seconds before its car-to-car collision was
re-enabled. This has been reduced to one-half second to reduce a ghosting-effect, where cars
move through each other during continued crashes.

- - The two second car-to-car collision delay remains in place for cars leaving a pit stall.

- Collision checking for assigning incidents from track contact has been improved.

- Updated the collision algorithms used when two bodies collide into each other and then begin
rotating around different axis. This change helps reduce the tendency in some collisions where
one body will snag on the other and hook around it.

- Adjustments have been made to the algorithm for collisions between two bodies that then
slide against each other to prevent snagging, particularly when bump drafting.
- Some collision shapes and properties for detached car parts, cones, tire barriers, and other
world objects have been improved.

- Adjustments have been made to reduce the likelihood of wheels instantaneously hyper
extending when a car is returned to the pits, which could trigger a vehicular space launch.

Graphics

- Cloud rendering has been improved to use re-projection techniques. This allows the clouds to
move smoothly across the sky even with "Low" sky detail settings. Also, the sky now renders
every pixel, every frame, such that the sky colors no longer strobe or pulse across the screen
during sunsets.

- - The sky detail setting now defaults/resets to "Low" in the Advanced Graphics Options after
the first run of the Sim. This is because this setting has been much improved with this update,
and it uses less resources.

- - The "SkyDetail" setting in the "rendererDX11.ini" file has been renamed "SkyRefreshRate".

- Triple screen setups now support driving cameras with up to 270 degrees field-of-view. This
has been increased from 179 degrees. It works best below 210 degrees for most setups, but
has been opened up to 270 degrees for special use-cases.

- - Note that setting up very large FOV's successfully requires a proper physical setup of both
the displays and seat position. Also, the correct display/monitor settings must be specified in
the Graphics Options.

- The rendering of foggy conditions at night has been substantially improved.

- Virtual reality headsets now perform visibility culling per eye, when necessary, to support
headsets with a combined field-of-view beyond 179 degrees.

- The OpenVR SDK has been updated to version 1.12.5

Audio

- Road debris sounds have been added to iRacing!

- - Now you will hear car parts colliding and scraping on the track, walls, and other cars. You'll
also know when you ran something over on the track!

- A new volume slider, "In-Car Sound Balance," has been added to the Audio options.

- - This slider lets you tune the volume of your own car's sounds when you are in a cockpit view
relative to all the other sounds in the world, such as your opponents' engines. The range of
allowable adjustment is between -20 and 0 dB. The default value is 0 dB.

- Ignition cut backfire sounds have been updated for a variety of vehicles.
- Engine audio levels for exterior cameras have been improved for all stockcars and trucks.

- When switching cameras, the motion of the previous camera's microphone will be maintained
during the transition to eliminate awkward volume or sound hiccups.

- Some chase and cockpit cameras' microphone levels have been adjusted.

Environmental Sounds

- The world of iRacing comes to life around you! You will now hear environmental sounds from
a variety of sources to enhance realism and immersion.

- - This is a brand new feature, and you will hear a chorus of ambient environmental sounds
implemented at all tracks. These sounds include: garage tool sounds, pit chatter, crowds,
announcements, birds, insects, wind, cityscapes, water features, and more.

- - This feature is only available when utilizing XAudio2. No environmental sounds will play
through DirectSound.

Pit Stop

- Increased the timeout on the fuel-man.

- - This may solve an issue where a car fails to get fuel during a pit stop, even when fuel was
requested.

- New hats!

- - The default hat color for pit crew members has been changed.

- Pit box equipment models have been updated for a variety of vehicles, including: TCR, GT3,
GT4, GTE, LMP, and LMP2 cars.

Track Characters

- Some level-of-detail settings have been adjusted to provide smoother visual transitions as the
camera changes distances from track marshals, photographers, race officials, and Barney, the
Legendary Flagman.

- Some textures for some trucks and trailers have been updated.

- Track marshals and flagger stations should now only be visible when Object Detail settings are
maximized.

Visual Effects

- The visual effects for race debris have been updated.

Interface
- Fixed an issue where some helmet images were shifted to the left several pixels, cutting off
the front of the helmet.

Spotter

- A new French spotter pack has been added!

- - Recorded by Jonathan Butel, this pack replaces our older French-Tomedes pack and is of a
much better quality.

- - - Many thanks to Jonathan for his hard work translating and recording this pack for us!

- Italian spotter pack samples from Renzo Olivieri and Marco Arcidiacono have been updated.

Replay

- For the Laps table, all of the different Sessions (Practice, Qualify, Heat, Race, Etc.) have been
unlocked when viewing a loaded replay. A user must no longer manually advance to the desired
Session to unlock its Lap table. The "Prior" and "Next" Session buttons are now always available
for use.

Spectators

- Some additional Race Control information is now available for event Spectators that was not
being sent before, including course flags and session timers.

Admin Commands

- Event Admins may now revoke chat privileges and boot members connected as Spectators.

- The response to the "!showDQs" Admin command has been improved by displaying a full
driver name. A leading message has also been added to the response to make it more readable.

Telemetry

- The code for writing disk telemetry has been moved to a separate thread from the physics to
avoid any potential cause for stuttering.

Controllers

- Support has been added for the latest Logitech G923 TrueForce wheel.

- - The option to enable vibration of TrueForce wheels has been added to the Options menu.
When enabled, this sends either your cars engine audio or a physics-based signal to the wheel
in addition to the force feedback signal we currently provide.
- - A new parameter, "[Force Feedback] trueForceVibePhysics=0" has been added in the
"app.ini" file, which lets you choose between the game engine audio (0) or a physics-based
vibration effect (1) similar to the LFE effect.

- Support for Razer Chroma backlighting effects has been restored.

- - However, the Logitech backlite effects remain disabled due to the bug with G-HUB that
causes iRacing to lock-up at shutdown.

- The option to completely disable TrueForce support, [Force Feedback] trueForceEnabled=1,


has been added to the "app.ini" file.

- - For now, TrueForce and LFE will be forced to use physics-based audio when the Sim is using
XAudio2, as a temporary work-around.

CARS:

ARCA Menards Chevrolet Impala

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Tire rubber properties have been adjusted slightly.

- Aerodynamic profile has been adjusted slightly.

- Gear limits have been adjusted.

- The iRacing setups have been updated.

Aston Martin DBR9 GT1

- Tire rubber properties have been adjusted slightly.

Audi R18

- An updated tire model has been applied to this vehicle!

- For the hybrid system, when automatic deployment is selected, the system will try to maintain
an average battery state of charge of 50%.

Audi R8 LMS

- 2020 Season 4 Balance Adjustments: Minimum weight has been increased by 2.5 kg.

- The iRacing setups have been updated.


Audi RS 3 LMS

- Fixed an audio artifact with the turbo sound loop.

- The iRacing setups have been updated.

BMW M4 GT4

- Backfires have been updated.

- The iRacing setups have been updated.

BMW M8 GTE

- An updated tire model has been applied to this vehicle!

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Aerodynamics have been completely re-worked, and an aerodynamic balance calculator is now
included in the Garage.

- Adjustable brake master cylinder sizes have been added.

- The iRacing setups have been updated.

BMW Z4 GT3

- The iRacing setups have been updated.

Chevrolet Corvette C6.R GT1

- For the New Damage Model, a variety of updates have been made, including:

- - The strength of hinges connecting some car parts to the body has been reduced.

- - Reduced the severity of various car parts snagging on each other including the engine cover,
bumpers, and wheels.

- - The durability of various detachable car parts have been adjusted for more realistic lighter
collisions.

- - Chassis properties have been adjusted to reduce "sticking" behavior.

- Tire rubber properties have been adjusted slightly.

Chevrolet Corvette C7 Daytona Prototype

- The purchase price for this vehicle has been reduced to $2.95.
Chevrolet Corvette C8.R GTE

- NEW CAR!

- - A new GTE car, the Chevrolet Corvette C8.R GTE, has been added to iRacing!

- - With Chevrolet’s move to a mid-engine layout for the eighth-generation Corvette, the brand’s
IMSA program made the same shift for the 2020 WeatherTech SportsCar Championship. The
Corvette C8.R builds upon six successful years of racing for its predecessor C7.R, and debuted
at the 2020 24 Hours of Daytona. Six months later, it returned to Daytona and won in just its
second race out with drivers Antonio Garcia and Jordan Taylor, and the week after that, it
scored its first 1-2 finish at Sebring International Raceway. The latest entry in Chevrolet’s
lengthy sports car racing history features a 5.5-liter powerplant that produces 500 horsepower
at 7400 rpm. It’s the fourth Corvette built by Pratt & Miller since partnering with General Motors
in 1999, a relationship that has brought eight victories at the 24 Hours of Le Mans, three at the
24 Hours of Daytona, and 11 in the 12 Hours of Sebring.

- - Purchase the Chevrolet Corvette C8.R GTE from the iRacing Store here: LINK

Chevrolet Monte Carlo SS

- An updated tire model has been applied to this vehicle!

- A thermal braking system has been applied to this vehicle.

- Nose weight range has been shifted forward.

- The iRacing setups have been updated.

Dallara F3

- An updated tire model has been applied to this vehicle!

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- The iRacing setups have been updated.

Dallara P217

- NEW CAR!

- - A new LMP2 car, the Dallara P217, has been added to iRacing!

- - Dallara’s return to prototype racing for the first time since the original Audi R18 TDI, the
P217 made its debut in 2017. The car competes in the LMP2 class in both the FIA World
Endurance Championship and European Le Mans Series, while a Daytona Prototype
International-spec version of the car races at the top level of the IMSA WeatherTech SportsCar
Championship with Cadillac branding as part of a relationship with General Motors. The LMP2
P217 is powered by a 4.2-liter Gibson V8, and features a six-speed sequential paddle shift
transmission by Xtrac. Drivers who raced in the car in its 24 Hours of Le Mans debut included
Formula 1 legend Rubens Barrichello, former Le Mans winner Jan Lammers, and IndyCar
veteran Mikhail Aleshin. Other Formula 1 veterans who have driven the car at Le Mans include
Felipe Nasr, Sergey Sirotkin, and Giedo van der Garde.

- - Purchase the Dallara P217 from the iRacing Store here: LINK

Dirt Sprint Car

- Tire stiffness in opponent cars has been adjusted slightly to reduce visual sinkage into the
racing dirt surface during back-patched replays.

Dirt Street Stock

- The iRacing setups have been updated.

Dirt UMP Modified

- This vehicle has been added to the iRacing Rookie default content, and ownership has been
granted to all iRacing Members for FREE!

- The iRacing setups have been updated.

Ferrari 488 GT3

- 2020 Season 4 Balance Adjustments: Minimum weight has been reduced by 2.5 kg.

- The iRacing setups have been updated.

Ferrari 488 GTE

- An updated tire model has been applied to this vehicle!

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Aerodynamics have been completely re-worked, and an aerodynamic balance calculator is now
included in the Garage.

- Adjustable brake master cylinder sizes have been added.

- Fixed height packers have been added to prevent bottoming.

- Michelin tire logo has been updated.


- The iRacing setups have been updated.

Ford GTE

- An updated tire model has been applied to this vehicle!

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Aerodynamics have been completely re-worked, and an aerodynamic balance calculator is now
included in the Garage.

- Adjustable brake master cylinder sizes have been added.

- Fixed height packers have been added to prevent bottoming.

- Michelin tire logo has been updated.

- The iRacing setups have been updated.

Ford GT GT2/GT3

- For the New Damage Model, a variety of updates have been made, including:

- - The strength of hinges connecting some car parts to the body has been reduced.

- - Reduced the severity of various car parts snagging on each other including the engine cover,
bumpers, and wheels.

- - The durability of various detachable car parts have been adjusted for more realistic and
lighter collisions.

- - Chassis properties have been adjusted to reduce "sticking" behavior.

- (Ford GT3) - The iRacing setups have been updated.

Formula Renault 3.5

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Draft strength of a following car has been reduced slightly.

- Fixed an issue where the DRS state was not getting reset with Session transitions.

Global Mazda MX-5 Cup

- An updated tire model has been applied to this vehicle!

- The New Damage Model has been enabled for this vehicle!
- Allowable adjustment ranges on tire pressure and ride heights have been narrowed.

- The iRacing setups have been updated.

HPD ARX-01c

- The purchase price for this vehicle has been reduced to $2.95.

Indy Pro 2000 PM-18

- Car specifications have been updated; this car now features separate Oval and Road Course
parameters.

- Fixed an issue where toe adjustments were going in the wrong direction in the rear of the car.

- The iRacing setups have been updated.

Legends Ford '34 Coup

- (ALL) - The iRacing setups have been updated.

Lotus 79

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

Lucas Oil Off Road Pro 2 Lite

- Level-of-Detail settings have been adjusted to improve visual performance as a camera


changes distances from this vehicle.

- The iRacing setups have been updated.

Lucas Oil Off Road Pro Trucks

- (ALL) - Level-of-Detail settings have been adjusted to improve visual performance as a camera
changes distances from this vehicle.

- (ALL) - The iRacing setups have been updated.

USF 2000

- Car specifications have been updated; this car now features separate Oval and Road Course
parameters.

McLaren MP4-12C GT3

- The iRacing setups have been updated.


McLaren MP4-30

- An updated tire model has been applied to this vehicle!

- This vehicle now has multiple tire compounds to select for use before and during an event.

- - You are able to select from Soft, Medium, or Hard tire compounds. Each behaves as real-
world tires of the selected compound.

- - Tire compound selection can be made in the Garage, and the selected compound is saved
with the setup.

- - When driving and preparing for a pit stop, you can specify which compound will be fitted to
the car during your pit stop.

- - If you set a best-lap in Qualifying, then you will be required to start the Race with the same
compound tire fitted to your car that was used in establishing that lap time. Race Control will
enforce this requirement, so you do not need to manually select the right one. Note that Race
Control will put a new set of tires of that compound onto your car for the start of the race,
eliminating any wear accumulated during Qualifying. If you do not set a Qualifying time, you
will have a free choice of compound for the start of the Race Session.

- The MGUK deployment system has been automated, modified to make it easier to use, and
provide optimal behavior. It's behavior now follows specific parameters based upon the option
you select in the Garage:

- - For Qualifying Sessions: You get a large battery, overtake deployment is automatic, and you
have no manual deployment.

- - For Race Sessions: You will have three state of charge options that you can adjust at the
beginning of every lap. This should allow you to use your battery for strategic race decisions
regarding undercuts, overcuts, and passing while allowing you to focus more on driving than
hitting the boost button at the correct times. Once the battery reaches it's target state of
charge, it will function the same for each target state and will then require a higher target to
give you the option to push again.

- - For Test Drive and Practice Sessions:

- - - If you choose "Qualifying Deployment" in the Garage, you get a large battery, overtake
deployment is automatic, and you have no manual deployment.

- - - If you choose "Race Deployment" in the Garage, you get a small battery and you have
three target battery state of charge options. Deployment will be automatic otherwise.

- Minimum cold tire pressures have been increased to 22 psi for front tires, and 20 psi for rear
tires.
- Level-of-Detail settings have been adjusted to improve visual performance as a camera
changes distances from this vehicle.

- The iRacing setups have been updated.

Mercedes-AMG GT3

- 2020 Season 4 Balance Adjustments: Aerodynamic downforce has been increased slightly.

- The iRacing setups have been updated.

Modified - SK

- Fury logo on the dashboard has been updated.

- (ALL) - The iRacing setups have been updated.

NASCAR Chevrolet Monte Carlo - 1987

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Tire rubber properties have been adjusted slightly.

- Stagger has been increased at most tracks.

- Ballast movement range has been opened.

- 3rd gear ratio has been set to 1.31.

- Low-end torque has been increased.

- Drafting parameters have been updated slightly.

- Driver goggles have been updated slightly.

- The iRacing setups have been updated.

NASCAR Cup Series Chevrolet Camaro ZL1

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.


- Gear limits have been adjusted.

- A high downforce package is now used at Daytona International Speedway - Road Course.

- The iRacing setups have been updated.

NASCAR Cup Series Ford Mustang

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

- A high downforce package is now used at Daytona International Speedway - Road Course.

- The iRacing setups have been updated.

NASCAR Cup Series Toyota Camry

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

- A high downforce package is now used at Daytona International Speedway - Road Course.

- The iRacing setups have been updated.

NASCAR Ford Thunderbird - 1987

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Tire rubber properties have been adjusted slightly.

- Stagger has been increased at most tracks.

- Ballast movement range has been opened.

- 3rd gear ratio has been set to 1.31.

- Low-end torque has been increased.


- Drafting parameters have been updated slightly.

- Driver goggles have been updated slightly.

- The iRacing setups have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

- The iRacing setups have been updated.

NASCAR Gander Outdoors Ford F150

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

- The iRacing setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

- The iRacing setups have been updated.

NASCAR Xfinity Chevrolet Camaro

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

- The iRacing setups have been updated.

NASCAR Xfinity Ford Mustang


- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

- The iRacing setups have been updated.

NASCAR Xfinity Toyota Supra

- Tire damping has been increased by 70% to reduce the rolling and bouncing that sometimes
occur with a stiff front suspension.

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

- The iRacing setups have been updated.

Porsche 718 Cayman GT4 Clubsport MR

- For the New Damage Model, mount strength of side-view mirrors has been greatly increased.

- The iRacing setups have been updated.

Porsche 911 GT3 Cup (991)

- Brake bias has been adjusted forward to 49.5%

Porsche 911 RSR

- An updated tire model has been applied to this vehicle!

- Aerodynamics have been completely re-worked, and an aerodynamic balance calculator is now
included in the Garage.

- Stiffer suspension springs have been added to better suit the updated aerodynamics.

- Adjustable brake master cylinder sizes have been added.

- Packer heights and bump rubbers have been adjusted to control bottoming.

- The iRacing setups have been updated.

Porsche 919
- An updated tire model has been applied to this vehicle!

- Aerodynamic downforce has been slightly increased when the high downforce bodywork is
fitted.

- For the hybrid system, when automatic deployment is selected, the system will try to maintain
an average battery state of charge of 50%.

Radical SR8

- Tire warmers have been set to 60 degrees Celsius to aid cold tire performance.

Silver Crown

- The iRacing setups have been updated.

Skip Barber Formula 2000

- Fixed an issue where the suspension was invisible for cameras attached to the front
suspension.

Street Stock

- The iRacing setups have been updated.

Supercars Ford Mustang GT

- Brake parameters have been adjusted.

Supercars Holden ZB Commodore

- Brake parameters have been adjusted.

USF 2000

- Fixed an issue where toe adjustments were going in the wrong direction in the rear of the car.

- The iRacing setups have been updated.

VW Jetta TDI Cup

- This vehicle has been added to the iRacing Rookie default content, and ownership has been
granted to all iRacing Members for FREE!

Williams FW31

- An updated tire model has been applied to this vehicle!

- The iRacing setups have been updated.


[Legacy] Mazda MX-5 Cup & Roadster - 2010

- (ALL) - An updated tire model has been applied to these vehicles!

[Legacy] NASCAR Cup Chevrolet Impala COT - 2009

- Tire rubber properties have been adjusted slightly.

[Legacy] NASCAR Cup Chevrolet SS - 2013

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

[Legacy] NASCAR Cup Ford Fusion - 2016

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

[Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- Tire rubber properties have been adjusted slightly.

[Legacy] NASCAR Truck Chevrolet Silverado - 2008

- Tire rubber properties have been adjusted slightly.

[Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

[Legacy] NASCAR Xfinity Ford Mustang - 2016

- Tire rubber properties have been adjusted slightly.

- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

[Legacy] NASCAR Xfinity Toyota Camry - 2015

- Tire rubber properties have been adjusted slightly.


- Lateral and longitudinal toe compliance has been updated.

- Gear limits have been adjusted.

TRACKS:

Atlanta Motor Speedway

- Pit entry and exit lights have been added.

Auto Club Speedway

- Pit entry and exit lights have been added.

Autódromo José Carlos Pace

- Pit exit merge lines and cones have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

Autodromo Nazionale Monza

- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

Bristol Motor Speedway

- Pit entry and exit lights have been added.

Canadian Tire Motorsports Park

- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.

- Pit entry and exit lights have been added.

Charlotte Motor Speedway

- Pit entry and exit lights have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

Circuit des 24 Heures du Mans

- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.


- Track marshals, cameramen, and other race officials have been added around this track.

- The set of cameras for this track have been updated.

Circuit Gilles Villeneuve

- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.

Circuit de Spa-Francorchamps

- The penalty for cutting through the gravel/grass at Les Combes has been made more severe.

- The set of cameras for this track have been updated.

Circuit Zolder

- Patched up a few holes in the track surface.

Crandon International Raceway

- NEW TRACK!

- - A new dirt road track, Crandon International Raceway, has been added to the digital
landscape of iRacing!

- - Ever since 1970, the town of Crandon, Wisconsin has been home to the World Championship
Off-Road Races, short course off-road racing’s premier event, every Labor Day weekend. After
first running on a course of more than 25 miles, Crandon International Raceway was soon built,
and ever since has served as short course’s answer to tracks like Daytona and Indianapolis.
With a 1.5-mile full layout and 1.25-mile shorter layout, Crandon’s elevation changes, high-
flying jumps, and final hairpin corner have produced more than their fair share of dramatic
finishes over the years. From Off-Road Motorsports Hall of Famers like Walker Evans and Rob
MacCachren, to legendary off-road dynasties like the Greaves, LeDuc, and Crandon’s own
Flannery families, only the best of the best have secured World Cup wins at Crandon.

- - - This track currently has two configs: Full, and Short.

- - Purchase Crandon International Raceway from the iRacing Store here: LINK

Darlington Raceway

- Pit entry and exit lights have been added.

Daytona International Speedway


- (Road Course & NASCAR Road Course) - The time penalty for skipping the chicane has been
reduced slightly, due to the updated Gained-time yield rules.

- Pit exit merge lines and cones have been added.

- Pit entry and exit lights have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

- The set of cameras for this track have been updated.

The Dirt Track at Charlotte

- Track marshals, cameramen, and other race officials have been added around this track.

Dover International Speedway

- Pit entry and exit lights have been added.

Eldora Speedway

- Pit entry and exit lights have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

- The set of cameras for this track have been updated.

Fairbury Speedway

- Infield tires have been nudged in further.

- - - Gain-time checkpoints have been adjusted to match these new locations.

Five Flags

- Pit exit merge lines and cones have been added.

Homestead Miami Speedway

- Pit entry and exit lights have been added.

Indianapolis Motor Speedway

- Pit entry and exit lights have been added.

- (Road Course) - The flagman now faces a more appropriate direction.

Iowa Speedway
- Pit exit merge lines and cones have been added.

- Pit entry and exit lights have been added.

Kansas Speedway

- Pit entry and exit lights have been added.

Kentucky Speedway

- Pit entry and exit lights have been added.

Langley Speedway

- This track has been added to the iRacing Rookie default content, and ownership has been
granted to all iRacing Members for FREE!

- Pit exit merge lines and cones have been added.

Lanier National Speedway

- Track marshals, cameramen, and other race officials have been added around this track.

- The set of cameras for this track have been updated.

Las Vegas Motor Speedway

- Pit entry and exit lights have been added.

Lernerville Speedway

- Track marshals, cameramen, and other race officials have been added around this track.

Limaland Motorsports Park

- This track has been added to the iRacing Rookie default content, and ownership has been
granted to all iRacing Members for FREE!

Lucas Oil Raceway

- Pit exit merge lines and cones have been added.

Martinsville Speedway

- Pit entry and exit lights have been added.

Michigan International Speedway

- Pit entry and exit lights have been added.


Mid-Ohio Sports Car Course

- Pit entry and exit lights have been added.

The Milwaukee Mile

- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.

Myrtle Beach Speedway

- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.

Nashville Fairgrounds Speedway

- NEW TRACK!

- - A new asphalt oval track, Nashville Fairgrounds Speedway, has been added to the digital
landscape of iRacing!

- - From 1958 to 1984, the city of Nashville played host to the biggest names in NASCAR, as
Fairgrounds Speedway was a staple of the annual Cup Series calendar. Nine of Richard Petty’s
200 career victories came in Nashville’s 42 Cup events, while all-time track win record holder
Darrell Waltrip scored eight of his 67 career Fairgrounds victories at the Cup level. But the
history of racing in Nashville actually dates back nearly a century, as some of the top drivers of
the Indianapolis 500 in the 1910s would bring their cars down to the track for events held
alongside the state fair. Originally a dirt oval of just over a mile, the track was converted in
1957 to a half-mile paved oval, and lengthened to its current .596-mile layout just over a
decade later. In recent years, proving yourself at the Fairgrounds has been a sure-fire way to
get noticed in NASCAR—with names like Waltrip,

Bobby Allison, Dale Earnhardt, Bill Elliott, and Sterling Marlin on the entry list, taking a win at a
Nashville show means you’ve got the skills to pay the bills.

- - - This track currently has two configs: Oval, and Mini.

- - Purchase Nashville Fairgrounds Speedway from the iRacing Store here: LINK

New Hampshire Motor Speedway

- Pit entry and exit lights have been added.

New Smyrna Speedway


- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.

North Wilkesboro Speedway

- The balloon show is now more susceptible to wind and air turbulence.

Okayama International Circuit

- Track marshals, cameramen, and other race officials have been added around this track.

- The set of cameras for this track have been updated.

Oran Park Raceway

- This track has been added to the iRacing Rookie default content, and ownership has been
granted to all iRacing Members for FREE!

- Fixed an issue where part of a hillside disappears with Object Detail set to LOW.

Oulton Park Circuit

- This track has been added to the iRacing Rookie default content, and ownership has been
granted to all iRacing Members for FREE!

Phoenix Raceway

- Some gain-time checkpoints have been adjusted.

- Pit entry and exit lights have been added.

Richmond Raceway

- Pit entry and exit lights have been added.

Road America

- Pit entry and exit lights have been added.

- The set of cameras for this track have been updated.

Road Atlanta

- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.

- Pit entry and exit lights have been added.


- The set of cameras for this track have been updated.

- Fixed a bad bump located at the final downhill corner, near the end of the rumble strip on the
left side.

Rockingham Speedway

- Pit exit merge lines and cones have been added.

Sebring International Raceway

- The set of cameras for this track have been updated.

Silverstone Circuit

- Pit exit merge lines and cones have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

- The set of cameras for this track have been updated.

Snetterton Circuit

- Pit exit merge lines and cones have been added.

South Boston Speedway

- Track marshals, cameramen, and other race officials have been added around this track.

Southern National Motorsports Park

- This track has been added to the iRacing Rookie default content, and ownership has been
granted to all iRacing Members for FREE!

Summit Point Raceway

- New PBR textures have been added throughout the track.

- The set of cameras for this track have been updated.

- Track marshals, cameramen, and other race officials have been added around this track.

- A new loading screen background has been added.

Suzuka International Racing Course

- Pit exit merge lines and cones have been added.

Talladega Superspeedway
- Pit entry and exit lights have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

Texas Motor Speedway

- Pit entry and exit lights have been added.

Tsukuba Circuit

- Track marshals, cameramen, and other race officials have been added around this track.

USA International Speedway

- Pit exit merge lines and cones have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

- The set of cameras for this track have been updated.

Virginia International Raceway

- Pit exit merge lines and cones have been added.

Watkins Glen International

- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.

- Pit entry and exit lights have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

WeatherTech Raceway at Laguna Seca

- Pit exit merge lines and cones have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

- The set of cameras for this track have been updated.

Weedsport Speedway

- NEW TRACK!

- - A new dirt oval track, Weedsport Speedway, has been added to the digital landscape of
iRacing!
- - The flagship track of the Super DIRTCar Series, Weedsport Speedway was born in the 1950s
when, at the urging of his wife Irene, Stan Dudzinski carved a third-mile dirt oval into a berry
patch. The track opened to its first competitive event in 1955 and, following its sale to new
owners, was converted to a new, 3/8-mile layout in time for the 1970s. A decade later,
promoters began booking some of the biggest acts in music to play at the track, ushering in a
new era for live music in central New York and cementing the track’s status as the place to be
in the summer. In the modern era, big block modifieds continue to rule the track, but the World
of Outlaws NOS Energy

Sprint Car World Championship and USAC National Sprint Car Championship are among the
other national series that also make annual visits to Weedsport. Combine that with a deep slate
of local and regional competitors in all types of vehicles, and no matter when you turn up to the
track, chances are you’ll get to see some of the best dirt racers in America do their thing.

- - Purchase Weedsport Speedway from the iRacing Store here: LINK

World Wide Technology Raceway

- Pit exit merge lines and cones have been added.

- Pit entry and exit lights have been added.

[Legacy] Daytona International Speedway - 2008

- Pit entry and exit lights have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

[Legacy] Phoenix Raceway - 2008

- Some gain-time checkpoints have been adjusted.

- Pit exit merge lines and cones have been added.

- Track marshals, cameramen, and other race officials have been added around this track.

[Legacy] Pocono Raceway - 2009

- Pit entry and exit lights have been added.

Release Notes for iRacing BETA UI (04.09.05)

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (04.09.05)


- Resolved an issue where clicking the “Show Retired Seasons” toggle in the Seasons tab of a
League window was not displaying retired seasons.

2020 Season 3 Patch 6 - Release Notes [2020.08.12.01]

This patch includes updates and fixes for the 2020 Season 3 Release.

iRACING UI: (04.09.03)

Current Series and Up Next

- In Table view, fixed an issue where hovering the mouse over a logo was displaying a flashing
tooltip.

- In Table view, a tooltip has been added to the column header for Registration Closes.

- A tooltip has been added to Unranked Series to clarify that participation in these events does
not count towards Minimum Participation Requirement (MPR).

AI Racing

- Fixed an issue where adding a new AI Driver to an existing AI Roster was resetting the AI
Drivers' car numbers to default sequential values.

Search and Filter

- Fixed an issue where several special characters ([ ] .) were causing an error when input into
any Search field.

Spotting

- Fixed an issue where Spotting was failing instead of prompting the user to download and/or
purchase any needed updates or content in order to join as a Spotter.

Clock

- Fixed an issue where the UI clock was sometimes using the local system clock instead of the
iRacing Server clock.

SIMULATION:

Connection

- Fixed an issue that could cause a crash during session transition from Open Practice to Race.

Rendering
- Fixed an issue where SMP on GTX1000 series GPU's often clipped out a pixel's width of the
image on the right edge of the middle and/or right monitors, creating one or two lines down the
display where only sky would render. This was especially noticeable if running three-screen
mode on a single monitor.

Car Paints

- Fixed an issue where custom specular maps were getting removed from a car after a new
team driver swapped into the car.

Controllers

- Logitech keyboard backlight support has been disabled due to a bug in the latest GHUB
software that causes a lockup of iRacing on exit.

- - We are working on a proper fix for this issue.

CARS:

NASCAR Cup Series Chevrolet Camaro ZL1

- Drag has been increased slightly.

NASCAR Cup Series Ford Mustang

- Drag has been increased slightly.

NASCAR Cup Series Toyota Camry

- Drag has been increased slightly.

TRACKS:

Daytona International Speedway

- (NASCAR Road) - For the new chicane:

- - An additional gain-time penalty has been added.

- - Two additional brake marker boards have been added.

- - Curbs have been upgraded to turtle curbs with a yellow and blue color scheme.

- - Blue tire barriers have been adjusted.

2020 Season 3 Patch 5 - Release Notes [2020.08.03.01]


This Patch includes updates and fixes for the 2020 Season 3 Release.

iRACING UI:

- A new tab has been added to each Series' modal window, Season Results!

- - This tab features the results for the current Season.

- For Series Sessions, results are now displayed as a Split Table, which allows users to view
Results from any Split in the Session with

ease.

- In the Results window, you can now view the Starting Grid of that Race Session via a "View
Starting Grid" button.

- In the Race Options for Create a Race, fixed an issue where the iRating slider was not being
displayed.

- For the Grid Builder, resolved an issue where you could not select a previously run Practice +
Qualifying Session from the Session dropdown menu.

- Data processing for a user's initial login and for retrieving Sessions' Entries Lists has been
optimized.

SIMULATION:

Telemetry

- We are investigating a possible issue where using disk telemetry may cause stutters when
driving.

CARS:

Dallara IR18

- Fixed an issue with a missing alpha channel in paint pattern #10.

McLaren MP4-30

- Digital dashboard display is now behind glass.

NASCAR Chevrolet Monte Carlo - 1987

- Suspension has been adjusted to reduce the likelihood of the rear axle popping out of place.

NASCAR Cup Series Chevrolet Camaro ZL1


- The appearance of the splitter and spoiler have been updated when running at a Road Config
for Daytona International Speedway.

- Aerodynamic properties and tires have been tuned when running at a Road Config for
Daytona International Speedway.

- The iRacing setups for Daytona International Speedway have been updated.

NASCAR Cup Series Ford Mustang

- The appearance of the splitter and spoiler have been updated when running at a Road Config
for Daytona International Speedway.

- Aerodynamic properties and tires have been tuned when running at a Road Config for
Daytona International Speedway.

- The iRacing setups for Daytona International Speedway have been updated.

NASCAR Cup Series Toyota Camry

- The appearance of the splitter and spoiler have been updated when running at a Road Config
for Daytona International Speedway.

- Aerodynamic properties and tires have been tuned when running at a Road Config for
Daytona International Speedway.

- The iRacing setups for Daytona International Speedway have been updated.

NASCAR Ford Thunderbird - 1987

- Suspension has been adjusted to reduce the likelihood of the rear axle popping out of place.

TRACKS:

Daytona International Speedway

- NEW TRACK CONFIGURATION!

- - A new asphalt road track config, NASCAR Road, is now available for use at this track!

- - - Run the track before the pros at the Go Bowling 235 event!

- (Road Configurations) - Slightly reduced the rate of heat build-up for all Stockcars and Trucks
running at these track configuration.

Lime Rock Park

- Patched up a tear in the track texture along the front straight of the track.
2020 Season 3 Patch 4 - Release Notes [2020.07.22.03]

This Patch includes updates and fixes for the 2020 Season 3 Release.

SIMULATION:

Race Control

- Fixed an issue where a time-limited Race finish could sometimes not triggering at all.

AI Racing

- AI Drivers have received additional training with the following vehicles:

- - BMW M4 GT4

- - Porsche 718 Cayman GT4 Clubsport MR

- AI Drivers have received additional training at the following tracks:

- - Circuit de Spa-Francorchamps - Grand Prix Pits

New Damage Model

- Adjustments have been made to improve the New Damage Model on opponent cars, so that it
more quickly matches the actual state recorded by the server.

- - Most damage states received from the server are now applied to opponent cars immediately.

- - The exception to this are damage states that would reattach wheels or car parts.

- - - In these cases, the damage state change can be delayed. The reattachment of wheels or
car parts will be delayed if the force involved in breaking the part was above a threshold. There
is a low and a high threshold with separate delay times. More severe impacts will cause a
longer delay, minor impacts will have no delay.

- Fixed an issue where some car-on-car contacts were not creating incidents correctly.

- Fixed an issue where Replays featuring cars that had the New Damage Model at the time and
have since been reverted were not loading correctly.

- - Now, whenever loading a Replay, the Simulator will always use the New Damage Model car
if that car had ever used it before.

- The allowable hyper-extended distance for the front wheels on all stockcars has been reduced
to prevent wheels popping through the hood.
- The allowable hyper-extended distance for the wheels on all open-wheeled cars has been
reduced to prevent some odd flipping behavior.

- Hyper-extended suspension will now be reset when a vehicle with this issue enters a pit stall.

- This reset, and possible car hop, should only trigger when there is a hyper extended wheel.

Graphics

- Removed a restriction in the Graphics Settings that prevented negative monitor bezel widths.

CARS:

ARCA Menards Chevrolet Impala

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

Audi R8 LMS

- 2020 Season 3 Balance of Power Adjustments: Minimum weight reduced by 5 kg, and fuel
consumption rate reduced slightly.

Ford GT GT2/GT3

- (Ford GT GT3) - 2020 Season 3 Balance of Power Adjustments: Aerodynamic downforce has
been increased moderately, and fuel consumption rate reduced slightly.

Formula Renault 3.5

- Tire parameters have been updated!

- Tire grip has been increased.

- Engine and drivetrain losses have been adjusted.

- Front wing angle limits have been adjusted.

- Ride height range adjustments have been reduced.

- Fixed an issue where the front wing would not load correctly when gating with the rear wing.

- iRacing setups have been updated.

McLaren MP4-12C GT3

- 2020 Season 3 Balance of Power Adjustments: Fuel consumption rate increased slightly.
Mercedes-AMG GT3

- 2020 Season 3 Balance of Power Adjustments: Gear shift control parameters have been
adjusted to improve down-shift quality, engine braking has been adjusted, fitting bump rubbers
is now optional, engine power has been reduced slightly, and ride height adjustment ranges
have been reduced.

- Baseline setup has been updated.

NASCAR Chevrolet Monte Carlo - 1987

- The iRacing setups for Phoenix Raceway and Rockingham Speedway have been updated.

- Draft effects have been improved at medium and small ovals.

NASCAR Cup Series Chevrolet Camaro ZL1

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

- iRacing setups have been updated.

NASCAR Cup Series Ford Mustang

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

- iRacing setups have been updated.

NASCAR Cup Series Toyota Camry

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

- iRacing setups have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- Draft effects have been improved at medium and small ovals.

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

- iRacing setups have been updated.


NASCAR Gander Outdoors Ford F150

- Draft effects have been improved at medium and small ovals.

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

- iRacing setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- Draft effects have been improved at medium and small ovals.

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

- iRacing setups have been updated.

NASCAR Ford Thunderbird - 1987

- The iRacing setups for Phoenix Raceway and Rockingham Speedway have been updated.

- Draft effects have been improved at medium and small ovals.

NASCAR Xfinity Chevrolet Camaro

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

- iRacing setups have been updated.

NASCAR Xfinity Ford Mustang

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

- iRacing setups have been updated.

NASCAR Xfinity Toyota Supra

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

- iRacing setups have been updated.

Porsche 718 Cayman GT4 Clubsport MR


- For the New Damage Model, various parameters have been adjusted, including:

- - Stiffness of chassis and body has been increased slightly.

- - Detachable parts have had their hinging break limits reduced.

- - Overall bumper strengths have been increased to prevent crumpling under light contacts.

- - Rear bumper damage has a reduced effect on aerodynamic drag.

Subaru WRX STI

- 2020 Season 3 Balance of Power Adjustment: Engine power has been increased slightly.

[Legacy] Dallara DW12

- Rear wing adjustment range has been expanded at long ovals.

- New iRacing setups have been added for the following track configs:

- - [Legacy] Charlotte Motor Speedway - 2008 - Oval

- - [Legacy] Texas Motor Speedway - 2009 - Oval

[Legacy] NASCAR Cup Chevrolet Impala COT - 2009

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

[Legacy] NASCAR Cup Chevrolet SS - 2013

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

[Legacy] NASCAR Cup Ford Fusion - 2016

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

[Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

[Legacy] NASCAR Truck Chevrolet Silverado - 2008

- Maximum brake torque has been reduced.


- Tire slip performance and tire cooling have been updated slightly.

[Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

[Legacy] NASCAR Xfinity Ford Mustang - 2016

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

[Legacy] NASCAR Xfinity Toyota Camry - 2015

- Maximum brake torque has been reduced.

- Tire slip performance and tire cooling have been updated slightly.

TRACKS:

Kansas Speedway

- Fixed an issue with Caution lights disappearing at lower object detail settings.

- Night lighting has been improved.

Kentucky Speedway

- Fixed some lighting issues on barriers.

- Fixed some lighting issues in the pits area.

- Fixed some lighting issues with Musco lights.

Release Notes for iRacing BETA UI (04.06.01)

An update for the iRacing BETA UI has been deployed!

This deployment needed zero downtime, your iRacing UI has automatically been updated. If
you're not seeing these updates yet, try logging out and in again.

iRACING UI: (04.06.01)

Series Sessions
- Resolved an issue where the Filter and Tag dropdown menus would hang over the footer
buttons of the modal window.

Create a Race

- Fixed an issue where the League icon was being used in the checkout button of Create a Race
instead of the cart icon.

Heat Racing

- Resolved an issue where users were allowed to create Heat formats with less than 3 laps.

- - Any pre-existing formats should automatically be converted to 3 laps for Heat, Consolation,
and Feature races.

- Qualifying Conduct Scrutiny is now available for use when setting up Heat Events.

- The descriptions for Official iRacing Heat Configs have been updated.

Loading Screen

- Fixed an issue with the size of elements on the screen when the Session has no Entries.

Clock

- Resolved an issue where the clock would be hidden at small window sizes.

Help

- Some Help Documents have been updated.

Release Notes for iRacing BETA UI (04.05.05)

An update for the iRacing UI has been deployed!

This deployment needed zero downtime, your iRacing BETA UI has automatically been updated.
If you're not seeing these updates yet, try logging out and in again.

iRACING UI: (04.05.05)

Updater Window

-Fixed a styling issue where a loading spinner was visible under the Updater window when
using “Dark Mode”.

Up Next
- The “End Time” is now displayed for all Series Sessions.

- - This value is calculated based on estimates for the expected end time of the Session. This
may vary depending on events that occur during the Race, such as Incidents and Cautions.

- - This field is also available in the Series Sessions table.

Team Registration

- “Team Members Only” is now the default Privacy Setting when opening the Team Registration
modal to register a team for a session.

Loading Screen

- The size of the loading screen has been increased for improved readability.

- The informative loading text has been moved to the bottom of the loading screen, next to the
loading bar.

- Fixed an issue where the Strength of Field calculation was sometimes getting displayed as
"NaN".

- Improved the rendering performance of the loading screen, especially when there is a large
Entries list.

2020 Se3 Pa3 Hotfix 1 - Release Notes [2020.07.07.01]

This Hotfix includes fixes for the 2020 Season 3 Patch 3 Release.

UPDATER:

- Changed the way the iRacing Updater re-launches the iRacing BETA UI, so that it is run as the
correct user with the correct privileges.

SIMULATION:

Race Servers

- Fixed an issue that was causing improper run-group assignment in Open Practices, which
could have prevented drivers from entering the car.

Dynamic Track

- Track rubber distribution calculations from tires have been updated to put more rubber into
the track under the contact patch and less rubber off-line. This will result in a more uniform
distribution of rubber on the track in general.
CARS:

NASCAR Chevrolet Monte Carlo - 1987

- Pit stop timing has been made more consistent.

NASCAR Ford Thunderbird - 1987

- Pit stop timing has been made more consistent.

Porsche 911 GT3 Cup (991)

- The New Damage Model has been temporarily disabled for this vehicle.

- - Remember, this change will also disable the new Damage Model for any other vehicles
running in the same Session.

TRACKS:

No changes.

2020 Season 3 Patch 3 - Release Notes [2020.06.30.01]

This Patch includes fixes and updates for the 2020 Season 3 Release.

iRACING BETA UI:

- Safety Rating is now always displayed with two decimal places.

- Fixed an issue where some car images could fail to load in the Entry List.

- Fixed an issue where Team Results were not scaling correctly.

- Fixed an issue where AI Drivers could use negative car numbers.

- A "Requesting iRacing Data" step has been added during iRacing BETA UI initialization for
more clarity.

- Fixed an issue where the iRacing BETA UI could time-out if it was not receiving data from the
back-end.

- Fixed an issue where the Reconnect button could appear off screen.

SIMULATION:

Race Servers
- Fixed an issue that could sometimes cause the Simulator to re-assign a Team in an Open
Practice Session to a different Run-Group when additional teammates joined the session.

AI Racing

- AI Drivers may now pilot the following additional vehicles:

- - Kia Optima

- - VW Jetta TDI Cup

- AI Drivers may now race on the following additional track configurations:

- - Atlanta Motor Speedway - Oval

- - Martinsville Speedway

- AI Drivers have received additional training at Daytona International Speedway - Road Course.

New Damage Model

- For cars utilizing the New Damage Model, the threshold for track contact causing a 0x has
been increased.

- Fixed an issue for vehicles using the New Damage Model where incidents were being
incorrectly assigned, particularly to the aggressor, during impacts.

Audio

- Jet flyover volume has been increased.

Pit Crew

- Fixed an issue where the pitcrew could be buried in the ground if a tire was detached prior to
starting repairs.

Rendering

- Fixed some issues when rendering fog at the periphery of wide angle Field-of-Views.

Paint Shop

- A new sponsor, FilterTime, has been added to the Paint Shop!

- Fixed an issue with some missing car number fonts.

Virtual Reality

- Fixed a numerical rounding error that could cause the Oculus Rift's "PixelsPerDisplayPixel"
setting in the "rendererDX11.ini" file to adjust itself slightly after running the Simulator.
CARS:

ARCA Menards Chevrolet Impala

- An iRacing setup has been added for Texas Motor Speedway - Oval.

Aston Martin DBR9 GT1

- For the New Damage Model, overall vehicle "stickyness" has been reduced.

- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

Audi R18

- Fixed an issue with the visual appearance of the stopped tire texture in foggy weather.

Audi R8 GT3

- 2020 Season 3 Balance of Power Adjustment: Engine power has been reduced slightly.

- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

BMW M4 GT4

- A BMW Motorsport Sim Racing decal has been added to the cockpit dashboard.

- Tire compound has been adjusted.

- Driveline loss has been adjusted.

- Baseline setup has been updated.

BMW M8 GTE

- Balance of Power Adjustments: Minimum weight reduced by 5kg, and aerodynamic drag has
been reduced slightly.

- Minimum ride heights have been set to 50mm for both axles.
- - This should allow stable and high performance setups.

- Tire parameters have been updated.

- Fixed a visual issue where the grills and radiator occupied the same space.

- Baseline setup has been updated.

BMW Z4 GT3

- Balance of Power Adjustment: Aerodynamic drag has been reduced slightly.

- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

Chevrolet Corvette C6R

- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

Ferrari 488 GT3

- Balance of Power Adjustment: Engine power has been reduced slightly.

- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

Ferrari 488 GTE

- Minimum ride heights have been set to 50mm for both axles.

- - This should allow stable and high performance setups.

- Tire parameters have been updated.


- Baseline setup has been updated.

Ford GT GT2

- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

Ford GT GT3

- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

Ford GTE

- Minimum ride heights have been set to 50mm for both axles.

- - This should allow stable and high performance setups.

- Tire parameters have been updated.

- Baseline setup has been updated.

Formula Renault 3.5

- Fixed a visual issue where white artifacts could spread from the tire rim onto the tires at
certain camera distances.

HPD ARX-01c

- Adjusted some texture parameters.

- Fixed an issue with the visual appearance of the stopped tire texture in foggy weather.

Indy Pro 2000 PM-18

- Fixed an issue where the specular map for spinning rims of a custom color were inaccurate.

McLaren MP4-12C

- 2020 Season 3 Balance of Power Adjustment: Engine power has been reduced slightly.
- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

Mercedes AMG GT3

- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

- Rear wheel locking due to engine braking has been reduced.

- Baseline setup has been updated.

NASCAR Xfinity Chevrolet Camaro

- An iRacing setup has been added for Pocono Raceway.

NASCAR Xfinity Ford Mustang

- An iRacing setup has been added for Pocono Raceway.

NASCAR Xfinity Toyota Supra

- An iRacing setup has been added for Pocono Raceway.

Porsche 718 Cayman GT4 Clubsport MR

- Tire compound has been adjusted.

- Baseline setup has been updated.

Porsche 911 RSR

- Minimum ride heights have been set to 50mm for both axles.

- - This should allow stable and high performance setups.

- Tire parameters have been updated.

- Baseline setup has been updated.


Ruf RT 12R Track

- Tire parameters have been updated slightly, including:

- - Tire wear has been reduced.

- - Carcass temperatures have been reduced when running at Daytona International Speedway
- Road Course and Circuit des 24 Heures du Mans.

Super Late Model

- An iRacing setup has been added for The Bullring (Night).

USF 2000

- Fixed an issue where the specular map for spinning rims of a custom color were inaccurate.

- Garage adjustment ranges have been adjusted.

- Season setups have been updated.

TRACKS:

Fairbury Speedway

- Fixed an issue with flood lights at this track.

2020 Season 3 Patch 2 - Release Notes [2020.06.16.01]

This Patch includes fixes and updates for the 2020 Season 3 Release.

SIMULATION:

AI Racing

- AI Drivers have received additional training with the Indy Pro 2000 PM-18 and USF 2000,
particularly at large ovals.

- AI Drivers are now generally less conservative with their fuel strategy.

- Fixed an issue where some AI Drivers could swerve to one side quickly after a standing start.

- Fixed an issue where the desired starting track state for Qualify and Race Sessions was not
being honored.
- Fixed an issue where .tga files were not selectable for custom AI Driver paint schemes.

Race Control

- Fixed an issue where some drivers could get a black flag when pulling away from a starting
grid that is in the pit lane area at the start of a parade lap.

- Improved Lucky Dog behavior when a long track's Cautions are shortened.

- A message has been added to the Pacing/Caution popup display that informs a driver if they
are the best "Lucky Dog Candidate".

- When Quick Cautions are enabled, the best "Lucky Dog Candidate" now has their pit entrance
closed for the first caution lap, to ensure they stay out and take their Lucky Dog wave-around.
All other drivers will not have their pit entrance closed.

- The extra caution lap shortening that is done for very long ovals is now disabled if all cars are
on the lead lap and behind the restart area.

Rendering

- Fixed an issue where debris from the New Damage Model could get integrated into the
dynamic cubemap, and could cause extreme flickering effects as the debris bounced around the
environment.

- Optimized the appearance of the area between the edge of the terrain and the start of the
sky.

Auto-Exposure Camera System

- Improved settings for VR users.

- Fixed an issue where the environment map could be displayed too brightly on the entire
world, when car mirrors are facing the camera, and would pop back to normal brightness when
all car mirrors were facing away from the camera, especially with low exposure levels.

- Fixed an issue with the race line aid's color.

Visual Effects

- Fireworks displays are no longer used during day-light events.

- - Management is currently in negotiations with the pyrotechnics union. Discussions are


heated.

Audio
- External sounds for tires rolling on asphalt have been updated.

XAudio2

- Control mappings have been added for the Master Volume Up/Down control on the Sound
Options tab.

Weather

- The simulator now computes atmospheric visibility based on published measurements of


relative humidity vs. visibility.

- Incorporated the sky model into the haze calculations for improved lighting of haze.

- Fixed an issue where haze was rendering incorrectly on large objects, such as grandstands
and terrain.

- Fixed an issue where haze was rendering incorrectly on car windshields.

Spotter

- Tire change spotter voice samples have been added to the base Spotter package.

Peripherals

- Pedal vibrations from Brake Assist Aid may now be enabled and disabled with a control in the
Options menu.

Security

- The digital signature for the "iRacingUI.exe" file has been updated, which should satisfy some
picky anti-virus programs.

- Fixed an issue where some anti-virus software was overly suspicious of some iRacing files.

CARS:

ARCA Menards Chevrolet Impala

- For the New Damage Model, adjustments have been made to prevent the rear bumper from
being able to hook the entire car around. Mount point break limits have been reduced, while
maintaining initial strength. Mount point parameters have also been adjusted to allow less
physical separation before breaking occurs. The rear fenders were also stiffened slightly.

Aston Martin DBR9 GT1

- For the New Damage Model, adjusted the front splitter and nose mounts to prevent bumper
damage from curbs.
Audi RS 3 LMS

- Headlight flashing is now visible on opponent cars.

BMW M4 GT4

- Brake light brightness has been increased.

Chevrolet Corvette C6.R GT1

- For the New Damage Model, the front end splitter has been adjusted to prevent gliding over
curbs, and collision stickiness has been reduced.

Dallara IR18

- Fixed an issue with a bad edge on the display glass panel.

Dirt Sprint Car

- (305) - The Fanatec sponsorship logo has been relocated to the top of the wing.

Ford GT GT2/GT3

- (Ford GT GT2) - The aerodynamic center of pressure has been moved forward to bring it more
in line with other GT cars.

- (Ford GT GT2) - For the New Damage Model, front bump rubbers, anti-roll bars, and high
speed damping have been adjusted to reduce a tendency to bounce, especially at curb impacts.

- (Ford GT GT2) - Baseline setup has been updated.

- (Ford GT GT3) - Tires parameters have been updated.

- (Ford GT GT3) - 2020 Season 3 Balance of Power Adjustments: Engine power, fuel
consumption, and minimum weight have been adjusted. Aerodynamic performance has been
adjusted to bring it more in line with other GT3 cars.

- (Ford GT GT3) - Ride height ranges have been expanded to permit stable setups that do not
compromise performance.

- (Ford GT GT3) - For the New Damage Model, anti-roll bars, and high speed damping have
been adjusted to reduce a tendency to bounce, especially at curb impacts.

HPD ARX-01c

- Various vehicle audio has been remixed for XAudio2, including; in-car engine, pit limiter, and
backfires.

Indy Pro 2000 PM-18


- Road tires are now used at Centripetal Circuit.

- Season setups have been updated.

Mercedes-AMG GT3

- 2020 Season 3 Balance of Power Adjustment: Minimum weight has been reduced by 15 kg.

NASCAR Cup Series Chevrolet Camaro ZL1

- Rear panel material reflectivity has been reduced.

- Season setups have been updated.

NASCAR Cup Series Ford Mustang

- Fixed an issue where the grills at short tracks could appear detached at certain camera
distances.

- Rear panel material reflectivity has been reduced.

- Season setups have been updated.

NASCAR Cup Series Toyota Camry

- Rear panel material reflectivity has been reduced.

- Season setups have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- Fixed an issue where a black block could appear on the rear of the truck when using paint
schemes with a gradient fade effect.

- Season setups have been updated.

NASCAR Gander Outdoors Ford F150

- Fixed an issue where a black block could appear on the rear of the truck when using paint
schemes with a gradient fade effect.

- Steering assist has been increased slightly.

- Season setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- Season setups have been updated.

NASCAR Xfinity Chevrolet Camaro


- Season setups have been updated.

NASCAR Xfinity Ford Mustang

- Season setups have been updated.

NASCAR Xfinity Toyota Supra

- Season setups have been updated.

Porsche 718 Cayman GT4 Clubsport MR

- Steering assist has been increased slightly.

Porsche 919

- 2020 Season 3 Balance of Power Adjustment: Downforce has been increased by 5%. This
change only applies to the high downforce configuration, and thus will not impact Le Mans.

- - This restores half of the downforce that was lost with the previous adjustment.

Ruf RT 12R

- (Track) - Tires parameters have been updated.

- (Track) - 2020 Season 3 Balance of Power Adjustments: Engine power, fuel consumption, and
aero drag have been adjusted.

- (Track) - Ride height ranges have been expanded to permit stable setups that do not
compromise performance.

- (Track) - Season setups has been updated.

Sprint Car

- Season setups have been updated.

Street Stock

- Fixed an issue where the left-front hub on opponent cars appeared to be pivoted incorrectly.

Super Late Model

- Qualifying tape is not allowed in Race Sessions.

USF 2000

- Road tires are now used at Centripetal Circuit.

- Season setups have been updated.


VW Beetle

- Vehicle brake lights may now be deformed with vehicle damage.

TRACKS:

Circuit des 24 Heures du Mans

- Improved the surface type regions for the pit entry road, making it slightly more forgiving.

WeatherTech Raceway at Laguna Seca

- Fixed an issue with a flipped advertisement on a bridge.

- The loading screen background has been updated.

- Track camera set has been updated.

2020 Season 3 Patch 1 - Release Notes [2020.06.05.02]

This Patch includes fixes and updates for the 2020 Season 3 Release.

iRACING BETA UI:

Loading

- Some new video clips have been added to the splash screen when the iRacing BETA UI is
loading - collect them all!

- Loading progress for the iRacing BETA UI is now displayed in the Windows Taskbar.

Loading Screen

- Fixed an issue where using the loading screen could cause the Simulator to load into the
wrong full-screen resolution when the Windows desktop is in HDR color space.

SIMULATION:

AI Racing

- AI Drivers have received additional training with the Audi RS3 LMS.

Heat Racing

- Fixed an issue that was causing User-Created Heat Racing Sessions to have an incorrect limit
on the max number of drivers in the Session.
- Fixed an issue where Heat Racing Events were not using the "Score Average Lap" setting
correctly for Qualify Sessions.

Tire Sets

- Fixed an exploit where a driver could get a free set of tires during a pit stop if they exited the
vehicle.

Auto-Exposure Camera System

- Adjusted the rates and limits of this system to help minimize issues while we improve it.

- Fixed several bugs related to locating the cockpit window in VR.

Visual Effects

- Adjusted the camera shake effect for camera transitions.

Particle Effects

- Adjusted particle settings for when a players' tires make contact with the ground.

Audio

- Volume of sawtooth curbs has been adjusted to prevent audio clipping.

XAudio2

- A Master Volume slider has been added to the Sound Options menu. Now you do not have to
fiddle with the "app.ini" file to adjust it.

- - The slider ranges from -40 dB to 0 dB, so users can easily tune the volume of the entire
Simulation.

- The volume adjustment range of Engine, Tires, Crash, and Wind sounds have been increased
from -10 dB to -20 dB.

- Fixed the issue where XAudio2 was not correctly muting the Simulator when the window loses
focus, if requested.

- - Users can set this through the variable, "mute_WhenFocusLost", in the "app.ini" file. A value
of "1" will mute the Simulator when window focus is lost, and a value of "0" will not.

- Fixed an issue where microphone volume gain was not being applied to XAudio2 stereo
sounds.

- - This was causing the cockpit view's engine and wind sounds to be too loud at times,
particularly if the Master Volume was reduced from maximum.
- Fixed an issue with crackling noises during car startup sequences when using xAudio2.

CARS:

Aston Martin DBR9 GT1

- Baseline setup has been updated.

Audi R18

- Full manual control for deployment of the MGU-K has been restored.

Audi R8 LMS

- Fixed an issue where this car failed to start at tracks with a high altitude.

- - The starter cranking RPM has been increased slightly.

Audi RS3 LMS

- Friction coefficients of side skirts and middle chassis have been reduced to prevent excessive
speed loss when scraping.

- Tire compound has been reverted to the latest 2020 Season 2 version.

BMW M4 GT4

- Some decals for a fixed paint scheme have been updated.

- Brake light brightness has been adjusted.

Chevrolet Corvette C6.R GT1

- Baseline setup has been updated.

Dallara IR18

- Season setups have been updated.

Ferrari 488 GT3

- Various vehicle audio has been remixed for XAudio2, including; idles, in-car engine,
transmission, and backfires.

Ferrari 488 GTE

- Various vehicle audio has been remixed for XAudio2, including; idles, in-car engine,
transmission, and backfires.
Ford Mustang FR500S

- Power steering assist has been adjusted.

Global Mazda MX-5 Cup

- Fanatec has been added as a sponsor to this vehicle.

Indy Pro 2000 PM-18

- Visor tear-offs have been added for the drivers of this car.

- Fixed an issue with the order of options in the Anti-Roll Bar adjustment dropdown menu.

NASCAR Chevrolet Monte Carlo - 1987

- Clutch torque capacity has been increased.

- Tire wear rate has been reduced slightly.

- Driver animations have been updated to reduce leaning while turning.

- Fixed a crashing issue that could occur when loading this vehicle at Dirt tracks.

- Fixed an issuer with the oil pressure gauge needle.

- Season setups have been updated.

NASCAR Cup Series Chevrolet Camaro ZL1

- The New Damage Model has been disabled for this vehicle.

- - This has been done out of an abundance of caution in preparation for the start of the Official
Series' for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when
testing concludes that racing will only be affected positively.

- Season setups have been updated.

NASCAR Cup Series Ford Mustang

- The New Damage Model has been disabled for this vehicle.

- - This has been done out of an abundance of caution in preparation for the start of the Official
Series' for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when
testing concludes that racing will only be affected positively.

- Fixed an issue where the aero vents could disappear even when undamaged.

- Season setups have been updated.


NASCAR Cup Series Toyota Camry

- The New Damage Model has been disabled for this vehicle.

- - This has been done out of an abundance of caution in preparation for the start of the Official
Series' for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when
testing concludes that racing will only be affected positively.

- Fixed an issue where the nose grills could disappear.

- Season setups have been updated.

NASCAR Ford Thunderbird - 1987

- Clutch torque capacity has been increased.

- Tire wear rate has been reduced slightly.

- Driver animations have been updated to reduce leaning while turning.

- Roof antenna has been adjusted.

- Fixed a crashing issue that could occur when loading this vehicle at Dirt tracks.

- Fixed an issuer with the oil pressure gauge needle.

- Season setups have been updated.

NASCAR Gander Outdoors Ford F150

- For the Paint Shop, rollbar colors are now customizable.

Porsche 718 Cayman GT4 Clubsport MR

- Power steering assist has been adjusted.

Porsche 919

- Full manual control for deployment of the MGU-K has been restored.

- Season setups have been updated.

Radical SR8

- Season setups have been updated.

USF 2000

- Visor tear-offs have been added for the drivers of this car.
- In the garage, the front and rear wing flap adjustment controls have been moved to Chassis
tab.

- Fixed an issue with the order of options in the Anti-Roll Bar adjustment dropdown menu.

- Rear wing flap adjustment tooltip has been updated with additional information.

TRACKS:

Atlanta Motor Speedway

- (Oval) - Track checkpoints have been updated.

Autodromo Nazionale Monza

- Speed bumps have been updated to interact more smoothly with the New Damage Model.

Circuit des 24 Heures du Mans

- Curbs and speed bumps have been updated to interact more smoothly with the New Damage
Model.

Daytona International Speedway

- Speed bumps have been updated to interact more smoothly with the New Damage Model.

Eldora Speedway

- An errant floating lightpole has been planted in the correct position in the infield.

Road America

- Fixed an issue where the surface type for part of pit lane was incorrect, and could trigger pit
speed limit warnings and reset pit options.

- Fixed an issue where some treelines were visually popping as the camera changed distances
from them.

- Some advertisements have been updated.

Tsukuba Circuit

- Wind now causes trees and reeds to sway at this track.

[Legacy] Daytona International Speedway - 2008

- Speed bumps have been updated to interact more smoothly with the New Damage Model.
Release Notes for iRacing BETA UI (04.03.03)

An update for the iRacing BETA UI has been deployed!

This deployment needed zero downtime, your iRacing BETA UI has automatically been updated.
If you're not seeing these updates yet, try logging out and in again.

iRACING BETA UI:

Loading Screen

- Resolved an issue where the loading screen would intermittently crash due to a bad data
reference.

- On the loading screen, Strength of Field calculations have been improved.

- On the loading screen, Strength of Field label has been changed to “Estimated Strength of
Field”.

Race Series

- Fixed an issue where the Car Name tooltip was not centered over the car image in the Series
Entries table.

AI Racing

- Fixed a typo in an AI Driver Attributes tooltips.

- Fixed an issue with AI Roster validation where Car Classes that contained duplicate cars could
be saved twice.

Leagues

- Resolved an issue where using the League Search was causing an error.

Friends List

- Fixed an issue where joining a Session that a Friend is in was requiring you to purchase the
car that the friend is driving in that Session, even if you owned one of the other cars allowed by
the Session.
Release Notes for iRacing BETA UI (04.03.01)

An update for the iRacing BETA UI has been deployed!

This deployment needed zero downtime, your iRacing BETA UI has automatically been updated.
If you're not seeing these updates yet, try logging out and in again.

- Fixed an issue where the "Update" button was not appearing correctly when attempting to
launch Official Series and AI Sessions for which additional updates were needed for unowned
content.

- Fixed an issue where multi-class AI Rosters were not properly loading into the Simulator using
the multi-class configuration.

- Fixed an issue where an interface error could display an empty page.

2020 Season 3 - Release Notes [2020.06.01.03]

This season release includes SIX new vehicles, one re-scanned track, one updated track, tire
sets, new tires for a variety of vehicles, new AI content, more cars utilizing the New Damage
Model, New Damage Model multithreaded processing, XAudio2, and much more! Welcome to
iRacing 2020 Season 3!

Some highlights include:

• BMW M4 GT4

• Indy Pro 2000 PM-18

• NASCAR Chevrolet Monte Carlo - 1987

• NASCAR Ford Thunderbird - 1987

• NASCAR Gander Outdoors Ford F150

• USF 2000

• Kentucky Speedway - re-built from new scan data!

• Road America - updated

• Limited Tire Sets


• Quickie cautions, drive-through penalties, and more Race Control updates

• Stockcars, trucks, and some road car tire updates

• 7 more cars utilizing the New Damage Model

• New Damage Model multithreaded processing

• Auto-Exposure Camera System

• XAudio2 API, an updated audio manager, has been integrated into iRacing

• Much more!

Full 2020 Season 3 Release details are below.

iRACING BETA UI - (04.02.01):

Loading Screen

- A new loading screen, launched directly from the iRacing BETA UI, has been integrated!

- This new loading screen replaces the loading screen shown by the Simulator, and it displays
some valuable information for you, including:

- - The percentage of completion for loading.

- - Detailed information on the track being loaded.

- - Displays the other entries in the session.

- - For online races, other registered Members are viewable and a projected Strength of Field is
shown.

- - For AI Races, the AI opponents are shown with their driver stats.

- Additionally, you may continue to use the iRacing BETA UI or your PC as you wait for the
Simulator to load, while still being able to track the loading progress.

- This loading screen is only available when launching the Simulator from the iRacing BETA
Interface.
- - If desired, you can disable this new loading screen and utilize the Simulator's original loading
screen by setting the "EnableHiddenLoadMode" value to 0, found under the "[Graphics DX11]"
section of "App.ini" file.

Store

- A new page has been added to the iRacing Store, Prices!

- - The Prices page consolidates some aspects of the Store for an easy to browse list of all Cars
and all Tracks. The list includes helpful basic information, such as the price, ownership status,
number of track configurations, and a purchase button.

- - Access the Prices page using a button found in the top-right corner of the Store page.

User-Created Sessions

- When making a User-Created Session, options for the cars in the Session are now
consolidated under a Car Options pop-out menu, found by clicking on the gear icon associated
with each car.

- - These options include weight penalty, fuel percentage, and tire sets.

- - Short Parade Laps are now available!

- - This allows Race Sessions with a Rolling Start to have the initial "Parade Lap" (a Pace
Lap/Laps behind the Pace Car) be a partial lap, as opposed to a complete lap.

- - You may select this option during the Track Options step of the Create a Race process.

- - - Currently, Short Parade Laps are selectable for use at the following track configurations:

- - - - Brands Hatch Circuit - Grand Prix

- - - - Circuit de Spa-Francorchamps (ALL)

- - - - Lime Rock Park (ALL)

- - - - Road America (ALL)

- - - - Road Atlanta (ALL)

- - - - Sebring International Raceway - International

- - - - Sebring International Raceway - Modified

- - - - Silverstone Circuit - National

- - - - Summit Point Raceway - Short


- - - - Summit Point Raceway - Summit Point Raceway

- - - - Watkins Glen International - Boot

- - - - WeatherTech Raceway at Laguna Seca

- - - - [Legacy] Lime Rock Park - 2008 - Chicane

- - - - [Legacy] Lime Rock Park - 2008 - Full Course

- - - - [Legacy] Silverstone Circuit - 2008 (ALL)

Test Drive

- Fixed an issue where Test Drive was not functioning correctly when used from a Season page.

- - You can now Test Drive using the same car, track, and conditions that are defined in the
Season page.

Paint Shop

- The iRacing Paint Shop may now be sponsored by real world organizations!

- - The iRacing Paint Shop sponsor's logo appears at the top of the Paint Shop.

- - The current iRacing Paint Shop sponsor is Summit Racing Equipment!

Security

- Fixed an issue where users running ad-blockers at the network level were experiencing issues
when clicking on the iRacing eSports Network on the Home page.

- - This was happening as a result of Amazon's ad network being pulled in by the embedded
Twitch feed.

- Links to external websites are defaulted to https if no protocol is provided.

Accessibility

- Fixed an issue where launching the iRacing Simulator via the iRacing BETA UI was not
supporting accessibility camera changes.

- - These camera changes function in non-multiplayer Sessions to support our customers with
accessibility difficulties.

Miscellaneous

- Fixed an issue where the iRacing BETA UI would resize itself whenever the Simulator closed.
iRACING MEMBERSITE:

Website Data

- For those who scrape the iRacing Membersite website for data and are using the endpoint
behind the "My Series Results" page (/memberstats/member/GetResults) we request that you
switch to the new endpoint "/memberstats/member/SearchSeriesResults".

- - Key differences for the new endpoint are that it has fewer filters and returns all results
unordered rather than pages of ordered results making the query easier for our system and
requiring fewer calls.

- - Request parameters:

- - - custid (Required): ID for the customer whose official series results will be pulled.

- - - seriesid (Optional): ID of the series to limit results. Excluding pulls the customer's results
for all series.

- - - catid (Optional): The ID(s) of the categories to limit results. This parameter may be
included zero or more times. Excluding pulls results for all categories. Acceptable values are '1'
(Oval), '2' (Road), '3' (Dirt Oval), '4' (Dirt Road).

- - - evttype (Optional): The type(s) of events to limit results. This parameter may be included
zero or more times. Excluding pulls results for all event types. Acceptable values are '2'
(Practice), '3' (Qualify), '4' (Time Trial), '5' (Race).

- - - Either 'seasonyear' and 'seasonquarter' must be included, or 'starttime_low' and


'starttime_high'. Our recommended approach is to use 'seasonyear' and 'seasonquarter' for
initial pull of a customer's data, then using 'starttime_low' and 'starttime_high' where
'starttime_low' is the start time from the last session pulled.

- - - - seasonyear: The season year for which to limit results (e.g. 2020).

- - - - seasonquarter: The season quarter for which to limit results (e.g. 3).

- - - - OR

- - - - starttime_low: Include in the results sessions which started after this date/time, in
milliseconds since the epoch beginning midnight January 1, 1970 UTC.

- - - - starttime_high: Include in the results sessions which started prior to this date/time, in
milliseconds since the epoch beginning midnight January 1, 1970 UTC. May be no more than 90
days after starttime_low.

- - Example pulling Oval and Road race results (note that this returns no results):
---
https://members.iracing.com/memberstats/member/Sea...easonyear=2020&seasonquarter=3

SIMULATION:

Race Servers

- Open Practice Sessions can now utilize Run-Groups.

- - Previously, Open Practice Sessions were limited to having only as many drivers connected at
once as the max field size specified by the Series. For popular Series with small max field sizes,
this led to having dozens of Open Practice Sessions running during popular time slots. The
display of all those Sessions was cumbersome, and made it overly difficult to directly register for
an Open Practice.

- - Open Practice Sessions can now utilize the Run-Groups capability that was only used
previously during the Open Practice and Open Qualifying portions of Heat Racing events. Each
Open Practice Session can now have as many full-field Run-Groups as will fit, plus a fractional
"orphan" group that is no smaller than 8 cars, or half of the full-field size, whichever is greater.

- - When an Open Practice Session is using Run-Groups, the Race Server will assign you to an
open slot in a Run-Group when you connect. While on track, you will only be driving with the
other cars that are in your Run-Group, and the @DRIVERS radio channel will only have the
chatter of the drivers in your Run-Group.

- - - Once you have connected to the Session, you may use the Entries page to switch to a
different Run-Group, as long as it has an open slot. The Entries page shows what Run-Group
each team is assigned to. Above this information, a user may use a dropdown menu to switch
to a different Run-Group. This allows a user to join a friend in the Open Practice Session and be
on the track together.

- - - Please note that due to the rate at which the track surface changes for Dirt Racing, Open
Practices at tracks with any racing dirt surfaces will not utilize Run-Groups.

Dirt Oval Racing

- The average rate of water loss in prepared dirt surfaces has been reduced slightly.

- The overall starting Dynamic Track state for non-Heat Events has been made slightly fresher.

Heat Racing

- Fixed an issue that would cause a driver that enters a Heat Racing Session during Open
Qualifying to not be assigned to a Run-Group, thus preventing them from driving.

AI Racing
- The following additional cars are now available for AI Racing:

- - BMW M4 GT4

- - Indy Pro 2000 PM-18

- - SCCA Spec Racer Ford

- - USF 2000

- The following additional track configurations are now available for AI Racing:

- - Chicagoland Speedway

- - Circuit de Spa-Francorchamps - Grand Prix Pits

- - Dover International Speedway

- - Homestead Miami Speedway - Oval

- - Kentucky Speedway - Oval

- - Tsukuba Circuit - 2000 - Full

- - WeatherTech Raceway at Laguna Seca - Full

- Multiclass Races are now gridded by car class.

- You may now use customized fuel amounts.

- AI Drivers have completed training courses on the following topics:

- - Understanding how their current car-type races on the current track-type.

- - Tracking their own laps and race position.

- - Passing procedures and etiquette.

- - Drafting techniques and methods.

- - Predicting goal speed calculations based on their current location on the track.

- - Reacting and stabilizing when forced to switch their driving line.

- - Making race adjustments in response to tire grip changes due to track rubber.

- - Holding steady beyond the optimal slip angle.

- - Managing brake locking and recovery.

- - Assessing stationary and mobile track hazards.


- - Moving the car off the track before parking after surviving big hits.

- - Accelerating after the Pace Car has pulled off.

- - Maintaining the correct lateral positioning when entering a pit stall.

- - Reducing lateral errors during pit entry and exit.

- - Achieving optimal speeds while exiting the pits during Practice Sessions.

- - Completing cooldown laps.

- - Executing a Lucky Dog on Ovals.

- - Going three-wide.

- AI Drivers have received some additional training with the following vehicles:

- - Audi RS 3 LMS

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - Porsche 718 Cayman GT4 Clubsport MR

- - Porsche 911 GT3 Cup (991)

- AI Vehicles have been enhanced with the following measures:

- - Tire conditioning characteristics have been made more accurate over the course of a race.

- - Tire degradation algorithms have been optimized.

- - Tire parameters have been updated to better correlate with the player tires at intermediate
ovals.

- - Engine parameters have been adjusted to improve performance at short Ovals.

Dynamic Track

- Fixed an issue where the Dynamic Track's cloud shadow information could become inaccurate
with certain wind directions.

Cautions

- Lapped cars are now allowed to pit with leaders at Superspeedways and long ovals to help
reduce the length of a Caution.
- - Now, a Caution at these tracks will always be 3 laps long, even if there are lapped cars.

- - The tracks where this change is in place are as follows:

- - - Auto Club Speedway - Oval

- - - Autodromo Nazionale Monza - Oval - Right turning

- - - Daytona International Speedway - Oval

- - - Indianapolis Motor Speedway - Oval

- - - Michigan International Speedway

- - - Pocono Raceway

- - - Talladega Superspeedway

- Fixed an issue where an additional Caution Lap could be added to a Caution period if the pace
car is before the Start/Finish as the leader crosses the Start/Finish.

- Fixed an issue where a driver could get an early free pass wave around at some tracks, like
Talladega Superspeedway.

- - The Caution period now remains in formation until the pace car has fully completed its first
lap, not the moment it hits the Start/Finish line as it's leaving the pit lane.

Do Not Count (DNC) Cautions

- Fixed an issue with DNC Cautions at tracks where the starting grid is on pit road, and the field
is large.

- Fixed an issue that could cause some cars that pit during the Caution to lose a lap.

Penalties

- Drive-Through Penalties are now in place!

- - The Incident Count Black Flag penalty has been changed from a Stop-and-Go to a Drive-
Through penalty.

- - Drive-Through Penalties may also be applied manually by an Admin.

- - - The admin command to issue a Drive-Through Penalty is done via the usual, "!black"
command, but is appended with a "D" parameter.

- - - - For example: "!black <drivernumber> D"


- - To clear a Drive-Through Penalty, a driver must enter the pit lane under green track
conditions with no other black flags, and pass through the whole pit lane without stopping in
their pit stall. This action will clear the Drive-Through Penalty Black Flag as the driver passes
the pit exit.

- - A Drive-Through Penalty cannot be cleared if entering the pits while the track is under
Caution, but if a Caution comes out while a driver is already in the pitlane trying to serve a
Drive-Through Penalty, the penalty will still clear successfully.

- - Getting a pit speed or other pit lane penalty while serving a Drive-Through Penalty will still
clear the Drive-Through Penalty, but now the driver will have the extra penalties that were
incurred during the process, and will need to clear those separately.

- - If the driver has other penalties in addition to a Drive-Through Penalty, the Drive-Through
Penalty cannot be cleared via driving through the pitlane. It adds to the other penalties with the
usual 15 second increase per combined penalty and must now be cleared via the usual stop and
hold.

- Calls to clear penalties should now respect invalid disqualifications to keep the penalty rules
state consistent with black flag handling.

Qualification Conduct Scrutiny

- The Qualification Conduct Scrutiny System has been updated to cause fewer false positive
detections.

Physics

- Side-drafting parameters have been improved.

Tires

- Limited tire sets are now available in iRacing!

- - There may now be a limit on the number of tire sets you may put onto your car during an
event. Tires may be replaced on an individual or group basis; for example, replace left-front
only, or replace left-side, or replace all four.

- - Some Official Series will now utilize tire sets, thus limiting the number of tire sets you can
use during an event.

- - When creating a User-Created Session via the iRacing BETA UI, during the Car step, users
may specify how many tire sets are available for use by each car during the event. You may
select a value from 0, meaning no tire changes are allowed, to 250.

- - - A Tire Set includes one new tire for each wheel.


- Tire parameters for Oval cars have been updated to a new archetype. This should improve
racing for the following vehicles:

- - ARCA Menards Chevrolet Impala

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - NASCAR Gander Outdoors Chevrolet Silverado

- - NASCAR Gander Outdoors Toyota Tundra

- - NASCAR Xfinity Chevrolet Camaro

- - NASCAR Xfinity Ford Mustang

- - NASCAR Xfinity Toyota Supra

- - [Legacy] NASCAR Cup Chevrolet Impala COT - 2009

- - [Legacy] NASCAR Cup Chevrolet SS - 2013

- - [Legacy] NASCAR Cup Ford Fusion - 2016

- - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- - [Legacy] NASCAR Truck Chevrolet Silverado - 2008

- - [Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- - [Legacy] NASCAR Xfinity Ford Mustang - 2016

- - [Legacy] NASCAR Xfinity Toyota Camry – 2015

- Tire parameters for a variety of Road cars have been updated to a new archetype. This should
improve racing for the following vehicles:

- - Aston Martin DBR9 GT1

- - Audi 90 GTO

- - Cadillac CTS-V Racecar

- - Chevrolet Corvette C6.R GT1

- - Ford GT
- - Ford Mustang FR500S

- - Nissan GTP ZXT

- - Pontiac Solstice

- - Radical SR8

- - SCCA Spec Racer Ford

- The interactions between tires and rubber on the track surface has been improved.

New Damage Model

- The following additional vehicles now utilize the New Damage Model:

- - BMW M4 GT4

- - Indy Pro 2000 PM-18

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - Porsche 911 GT3 Cup (991)

- - USF 2000

- Processing times for collision and physics have been improved on multi-core CPUs.

- - This fixes problems experienced on multi-core systems where previously the C-bar could
overflow, causing the Simulation to fall behind.

- - Heavy loads during large wrecks and when multiple cars have severe damage should see
significant improvement.

- - By default, the system will utilize half of the available logical processors (4 on a Quad-Core
system with hyper-threading).

- - Users can change the number of processors by adjusting the


"num_processors_to_use_for_new_damage" value, found in the "[Tasks]" section of the
"core.ini" file.

- - - Values between 2 and 8 can be set to find what works best for your system.

- - - A value of 0 restores the default behavior.

- - - A value of 1 disables multithreaded processing.


- Yield limits have been added for all physics objects to improve behavior during heavy impacts.

- - Cars that were previously too stiff should now behave more realistically.

- - Cones and car parts should behave more realistically when crushed.

- Rolling drag and contact friction improved.

- - This should fix detached wheels perpetually spinning and some other unusual behavior.

- Wheel tether improvements.

- - Limits to tether motion have been implemented and adjusted per car to improve their
behavior.

- Improved issues where cars could hop while in a pit stall.

- - Resetting suspension previously caused cars to hop when entering the pit stall.

- - Resetting is now only performed when hyper-extended suspension is detected.

- - These changes should improve cases where cars were launching into space due to a bad
reset.

Pit Stop

- Fixed an issue that could cause a "meatball" black flag for required repairs to not be cleared if
the driver that brought the damaged car into the pits got out of the car, or performed a driver
swap, before those required repairs were completed.

Dynamic Level of Detail System

- A variety of vehicles have had their Level of Detail (LOD) settings adjusted for improved
performance using the Dynamic Level of Detail System. These vehicles include:

- - Aston Martin DBR9 GT1

- - Audi 90 GTO

- - Audi R8 LMS

- - Audi RS 3 LMS

- - BMW Z4 GT3

- - Dirt Late Model (ALL)

- - Dirt Legends Ford '34 Coupe

- - Dirt Midget
- - Dirt Sprint Car (ALL)

- - Dirt Street Stock

- - Dirt UMP Modified

- - Ford Fiesta RS WRC

- - Global Mazda MX-5 Cup

- - Legends Ford '34 Coup

- - McLaren MP4-12C GT3

- - Mercedes-AMG GT3

- - Nissan GTP ZXT

- - Street Stock

- - Subaru WRX STI

- - Super Late Model

- - VW Beetle

Graphics

- Improved the lighting of the world, especially in overcast and cloudy conditions.

- Adjusted the ambient levels in the global lighting, shadows are often darker now.

- Adjusted haze levels, and adjusted the lighting of haze in cloud shadows.

- Fixed the environmental reflections when using VR in single pass stereo (SPS) mode.

- - Previously, they were not rendering in stereo properly and were reflecting to a single spot
between the eyes.

- Fixed an issue where the player's car received cloud shadows from the wrong location in the
world, only when driving.

Auto-Exposure Camera System

- Cameras now automatically fine tune their exposure based on the image they are capturing.

- - This system is only available when HDR is enabled in the Graphics Options Menu. It may be
disabled by using SDR, or by altering the "AutoExposure" setting in "RendererDX11.ini" file.
- - There are two exposure modes, "Center" and "Normal." Cockpit, Gyro, and Roll-bar cameras
all use Center mode, they attempt to look outside of the cockpit by analyzing a fairly wide area
near the upper-middle of the screen. Other cameras, including TV and chase cameras, use
Normal mode and analyze the entire screen. For three screen configurations, these modes only
consider the middle screen.

- - All cameras, even when auto-exposure is disabled, now support a manual exposure
adjustment, this slider is accessible in the camera editor.

- - - To access the camera editor, press CTRL + F12 when viewing a Replay. This can be useful
to fine tune the camera exposure for a screen shot or video capture, or just to set some
cameras differently than others.

- - An overall brightness and gamma adjustment setting across all cameras is available in the
Graphics Options Menu.

Visual Effects

- A realistic camera shake effect will now be visible when viewing the roaring action from static
and mounted cameras.

- Fixed an issue where particle collisions with wheels were being processed twice, causing a
potentially severe drop in frame rate.

- Fixed an issue where flags waving in strong winds in certain directions could disappear.

- - The wind has returned all stolen flags.

Virtual Reality

- For VR users, when the Simulator displays the prompt to use VR, a loading progress message
will now appear in the iRacing BETA UI.

XAudio2

- The XAudio2 sound system is now available for use with iRacing!

- - XAudio2 is a much more modern sound system than the older DirectSound technology we
have been using, which dates from the '90s. It provides much more audio flexibility, better
system compatibility, and has more features and effects that we will be working to include over
time. Initially, it allows us to use higher bit-rate mixing for cleaner, clearer sounds, and the
surround sound audio positioning is much improved.

- With the addition of XAudio2, you may now select for your audio device to utilize either
DirectSound or XAudio2.

- - You can select which system to use from the Sound tab of the Simulator Options menu.
- - Each of your available audio devices is listed in the dropdown menu, each paired with either
DirectSound of XAudio2 for you to select from.

- - DirectSound is currently the default.

Sounds

- All vehicle tire sound levels and gear shift sound levels have been improved.

Spotter

- The Spotter is now more aware of multi-class racing, and should give you a bit more positive
encouragement.

- - These changes will affect the following spotter messages: SPCC_GREATJOB,


SPCC_NEXTTIME, SPCC_UWONMAYBE, SPCC_UWON, SPCC_KEEPUP, SPCC_DIG, SPCC_POSFT,
SPCC_POSFT2, SPCC_POSFT3, SPCC_LAPDWN, SPCC_IN1ST...SPCC_BKIN5TH, SPCC_TOP10,
SPCC_TOP20, SPCC_GOODJOB

- Renzo's Italian spotter pack has been updated with Qualification Conduct Scrutiny messages.

- A variety of new audio samples have been added for Marco Arcidiacono's Italian spotter pack.

- Fixed an issue where the audio for a Joker Lap spotter message was not triggering correctly.

Paint Shop

- A new sponsor, Summit Racing, has been added!

- A new sponsor, Track Racer, has been added!

- The Logitech sponsor logo has been updated.

Race Radio

- The @DRIVERS and @CLUB radio channels are now included in the scanner for
Crew/Spotters.

- An On/Off toggle option for the Race Radio's scripting system has been added to the Sound
section of the Options screen.

- Fixed an issue where Spectators were unable to hear drivers talking on the @DRIVERS radio
channel.

- - Spectators can now hear the radio chatter of all the drivers that are in the same run-group
as the car they are watching.

Admin Commands
- A new Admin command has been added that will display all drivers and teams that have been
disqualified, and the reason for their disqualification, "!showdqs".

- - Additionally, the admin command may be appended with " [<driver-name-or-car-number>]"


to only show one specific driver or car.

- A new Admin command, "!clearall" has been added to clear all pending black flags,
disqualifications, and end of line penalties for the entire field at once.

- When black flags are enabled, Admins are now able to fully disqualify a driver or team even if
they are already serving a different disqualification black flag, such as a disqualification only
from the Qualifying Session.

- A new error message has been added for when an Admin attempts to disqualify a driver or
team during a Session where black flags are disabled.

- Fixed an issue where the admin command to clear a disqualification was not working correctly
for some black flags.

Telemetry

- New live telemetry values have been added that report on the pace status and positions for all
cars in a race. These values are as follows: PaceMode, CarIdxPaceLine, CarIdxPaceRow, and
CarIdxPaceFlags.

- Buffering of .ibt telemetry files has been increased.

- - Now it will take several minutes for the files to write to disk, unless you exit your vehicle.
Exiting the car or quitting the Simulator will cause the .ibt file to flush immediately to disk.

CARS:

ARCA Menards Chevrolet Impala

- Tire parameters have been updated!

- For the New Damage Model, the scrape states have been tuned, so scrape damage should be
more realistic.

- Season setups have been updated.

Aston Martin DBR9 GT1

- Tire parameters have been updated!


- 2020 Season 3 Balance of Power Adjustment: Aerodynamic downforce has been increased
slightly, and aerodynamic drag has been reduced slightly.

- Minimum allowable ride heights have been reduced.

- For the New Damage Model, some parameters have been adjusted, including:

- - Yield limits.

- - Chassis.

- - Colliders.

- - Wheels.

- - Bumpers.

- - Suspension.

- Season setups have been updated.

Audi 90 GTO

- Tire parameters have been updated!

- Fixed an issue where drivers were incorrectly able to run some odd and some even clutch
plates, depending on the direction of adjustment. Now, drivers may correctly only run an even
number of clutch plates for the rear differential.

- Audio levels have been improved for engine, backfire and gear shift sounds.

- Baseline setup has been updated.

Audi R18

- 2020 Season 3 Balance of Power Adjustment: Fuel consumption rate has been increased by
3.02%.

- A glass panel has been placed over the digital display.

Audi R8 LMS

- Tire parameters have been updated slightly.

- 2020 Season 3 Balance of Power Adjustment: Engine power, minimum weight, and
aerodynamic drag have been balanced.

- A variety of vehicle sounds have been improved, including:

- - Engine sounds.
- - Brake sounds.

- - Startup sounds.

- - Transmission whine sounds.

Audi RS 3 LMS

- Some vehicle parameters have been adjusted, including:

- - Drive line losses.

- - Aerodynamic drag.

- - Tire compound.

- For the New Damage Model, some parameters have been adjusted, including:

- - Stability of detached tires.

- - Yield limits.

- - Colliders.

- - Wheels.

- - Mounts.

- - Suspension.

- - Bumper and trunk.

- - Scrape vulnerability.

- Some pit objects have been updated.

- Vehicle branding has been updated.

BMW M4 GT4

- NEW CAR!

- - The BMW M4 GT4 is now available for purchase in the iRacing Store!

- - - BMW's customer sports car offering, the M4 GT4, didn't take very long to make an
impression on the world of racing at large. In its debut season of 2018, it was named "Race Car
of the Year" at the

Professional MotorSport World Expo Awards, and backed up the honor the next year with GT4
titles in Blancpain GT World Challenge Asia and the 24H SERIES, plus a Team title in ADAC GT4
Germany. Get behind the wheel of this sporty and responsive GT4 car and find out what all the
buzz is about firsthand.

- - Add the BMW M4 GT4 to your iRacing garage by purchasing it here: LINK

BMW Z4 GT3

- Tire parameters have been updated slightly.

- 2020 Season 3 Balance of Power Adjustment: Engine power, minimum weight, aerodynamic
downforce, and aerodynamic drag have been balanced.

- Transmission whine sounds have been improved.

Cadillac CTS-V Racecar

- Tire parameters have been updated!

- Season setups have been updated.

Chevrolet Corvette C6.R GT1

- Tire parameters have been updated!

- 2020 Season 3 Balance of Power Adjustment: Aerodynamic drag has been reduced slightly.

- Minimum allowable ride heights have been reduced.

- For the New Damage Model, some parameters have been adjusted, including:

- - Yield limits.

- - Colliders.

- - Wheels and tethers.

- - Suspension.

- - Scrape damage vulnerability.

- Season setups have been updated.

Chevrolet Monte Carlo SS

- Season setups have been updated.


Dallara F3

- For the New Damage Model, some parameters have been adjusted, including:

- - Yield limits.

- - Break limits.

- - Colliders.

- - Body panels.

- - Connection points and mounts.

- - Wheels and tethers.

- - Suspension.

- - Detached car part physics.

Dallara IR18

- A variety of vehicle parameters have been adjusted, including:

- - Speed calculations for each gear have been improved.

- - Shifting force has been increased.

- - A stationary Neutral and 1st gear rev limiter has been added.

- - Slip stream adjusted at high speeds

- Push-2-Pass is now disabled while in Reverse.

- Fixed an issue where the display glass was floating.

Dirt Late Model

- (ALL) - Vehicle parameters have been adjusted slightly to improve performance while driving
in the slick for setups with the nose down and the tail up.

Dirt Sprint Car

- (ALL) - Opponent car handling has been improved.

- (305) - A Fanatec logo has been added to this vehicle.

Dirt UMP Modified

- Season setups have been updated.


Ferrari 488 GT3

- Tire parameters have been updated slightly.

- 2020 Season 3 Balance of Power Adjustment: Engine power has been balanced.

- In-car engine and transmission sounds have been improved.

Ferrari 488 GTE

- 2020 Season 3 Balance of Power Adjustment: Minimum weight has been reduced by 5 kg.

- Engine and transmission sounds have been improved.

Ford GT

- Tire parameters have been updated!

- For the New Damage Model, some parameters have been adjusted, including:

- - Yield limits.

- - Colliders.

- - Wheels and tethers.

- - Suspension.

- - Body panels.

- - Front bumper to prevent bottoming.

- - Scrape damage vulnerability.

- Season setups have been updated.

Ford Mustang FR500S

- Tire parameters have been updated!

- Maximum allowable brake force has been increased.

- Season setups have been updated.

Formula Renault 2.0

- Brake bias may now be adjusted in-car even when using fixed setups.

HPD ARX-01c
- A glass panel has been placed over the digital display.

Indy Pro 2000 PM-18

- NEW CAR!

- - The Indy Pro 2000 PM-18 is now available for purchase in the iRacing Store!

- - - The Tatuus PM-18 is the official car of the Indy Pro 2000 Series, the second step on the
Road to Indy ladder. Introduced in 2018, the new car set 10 separate track records in its
second season, and will remain a staple of the championship through at least 2024-making it a
defining car in the career path of future Indianapolis 500 champions. Sharing a common chassis
with other levels of the Road to Indy, the car features certain areas that can be upgraded as
drivers progress through the ranks, providing a massive cost savings for teams and allowing
drivers to get intimately familiar with the nuances of open-wheel racing without having to
repeatedly adapt to totally different machinery.

- - Anyone who purchased the car formerly know as the Pro Mazda in the past 24 months has
been automatically granted ownership of this car for FREE!

- - Add the Indy Pro 2000 PM-18 to your iRacing garage by purchasing it here: LINK

- The New Damage Model is enabled for this vehicle!

Legends Ford '34 Coup

- Season setups have been updated.

McLaren MP4-12C GT3

- Tire parameters have been updated slightly.

- 2020 Season 3 Balance of Power Adjustment: Engine power, fuel consumption, and
aerodynamic drag have been balanced.

Mercedes-AMG GT3

- Tire parameters have been updated slightly.

- 2020 Season 3 Balance of Power Adjustment: Engine power, minimum weight, and
aerodynamic drag have been balanced.

NASCAR Chevrolet Monte Carlo - 1987

- NEW CAR!

- - The NASCAR Chevrolet Monte Carlo - 1987 is now available for purchase in the iRacing
Store!
- - - The iconic partnership between driver Dale Earnhardt and team owner Richard Childress
came to define the NASCAR Cup Series for nearly two decades, with Earnhardt winning six of
his seven championships in the RCR stable. After winning their first title together in 1986,
Earnhardt returned with a vengeance in 1987, winning the championship by nearly 500 points
after throttling the field with 11 victories and adding a win in the All-Star Race with the fabled
"Pass in the Grass." Take to the track with one of Earnhardt's most dominant racecars of all
time and see if you've got some of "The Intimidator" in you.

- - Add the NASCAR Chevrolet Monte Carlo - 1987 to your iRacing garage by purchasing it here:
LINK

NASCAR Cup Series Chevrolet Camaro ZL1

- Tire parameters have been updated!

- The New Damage Model has been enabled for this vehicle!

- Aero grills have been removed from car artwork used at restrictor plate tracks to match recent
NASCAR rule change.

- For Super Speedway tracks, engine power and drag are now scaled down - per NASCAR.

- Opponent vehicle parameters have been adjusted to better align with those of the player car.

- Season setups have been updated.

NASCAR Cup Series Ford Mustang

- Tire parameters have been updated!

- The New Damage Model has been enabled for this vehicle!

- Aero grills have been removed from car artwork used at restrictor plate tracks to match recent
NASCAR rule change.

- For Super Speedway tracks, engine power and drag are now scaled down - per NASCAR.

- Opponent vehicle parameters have been adjusted to better align with those of the player car.

- Season setups have been updated.

NASCAR Cup Series Toyota Camry

- Tire parameters have been updated!

- The New Damage Model has been enabled for this vehicle!

- Aero grills have been removed from car artwork used at restrictor plate tracks to match recent
NASCAR rule change.
- For Super Speedway tracks, engine power and drag are now scaled down - per NASCAR.

- Opponent vehicle parameters have been adjusted to better align with those of the player car.

- Season setups have been updated.

NASCAR Ford Thunderbird - 1987

- NEW CAR!

- - The NASCAR Ford Thunderbird - 1987 is now available for purchase in the iRacing Store!

- - - Prior to the advent of restrictor plate racing, Bill Elliott's Ford Thunderbird, with engines
built by his brother Ernie, hit speeds that no other NASCAR Cup Series car could touch at super-
speedways. After breaking the 210 mph average speed barrier at Daytona in 1987, Elliott
followed it up with a lap of 212.809 mph at Talladega later that year, before safety concerns
forced NASCAR to slow down the cars. Get behind the wheel of the fastest car in the history of
NASCAR, as Elliott's iconic Melling Racing car has been painstakingly recreated for use in
iRacing. Competition History: Fastest qualifier for the 1987 Winston 500, Talladega, Alabama, at
212.809 mph. This remains NASCAR's fastest official lap ever. Winner, 1987 Talladega 500,
Talladega, Alabama.

- - Add the NASCAR Ford Thunderbird - 1987 to your iRacing garage by purchasing it here:
LINK

NASCAR Gander Outdoors Chevrolet Silverado

- Tire parameters have been updated!

- A new iRacing fixed paint scheme has been added!

- On-board engine audio has been improved.

- New backfire sounds have been added.

- Season setups have been updated.

NASCAR Gander Outdoors Ford F150

- NEW CAR!

- - The NASCAR Gander Outdoors Ford F150 is now available for purchase in the iRacing Store!

- - - Why race pick-up trucks? For starters, they're arguably the most popular automotive
vehicle in America, with upwards of 2 million new pickups sold every year in the United States.
And they're a blast to race, particularly the trucks of the NASCAR Gander Outdoors Truck
Series. With 650 horsepower pushing their 3450 pounds around super speedways, ovals, short
tracks and the occasional road course, NASCAR's trucks are fun to watch and challenging to
drive. Back in 1994, the very first exhibition race in the history of NASCAR SuperTruck Series
competition was won by PJ Jones driving a Ford F150. More than 25 years onward, the F150
remains a staple of NASCAR's truck competition, scoring its first title with Greg Biffle in 2000
and powering Matt Crafton to the Blue Oval's most recent championship in 2019. Multiple teams
now campaign the F150 in the real-world NASCAR Gander RV & Outdoors Truck Series, now's
your chance to join them on iRacing.

- - Add the NASCAR Gander Outdoors Ford F150 to your iRacing garage by purchasing it here:
LINK!

NASCAR Gander Outdoors Toyota Tundra

- Tire parameters have been updated!

- A new iRacing fixed paint scheme has been added!

- On-board engine audio has been improved.

- New backfire sounds have been added.

- Season setups have been updated.

NASCAR Whelen Tour Modified

- Season setups have been updated.

NASCAR Xfinity Chevrolet Camaro

- Tire parameters have been updated!

- Season setups have been updated.

NASCAR Xfinity Ford Mustang

- Tire parameters have been updated!

- Season setups have been updated.

NASCAR Xfinity Toyota Supra

- Tire parameters have been updated!

- Season setups have been updated.

Nissan GTP ZXT

- Tire parameters have been update!

- Season setups have been updated.


Mercedes-AMG GT3

- Transmission whine sounds have been improved.

Pontiac Solstice

- Tire parameters have been updated!

- Baseline setup has been updated.

Porsche 718 Cayman GT4 Clubsport MR

- Several vehicle parameters have been adjusted, including:

- - Driveline losses.

- - Tire properties.

- - Tire wear rate has been reduced.

- - Aerodynamic properties.

- - Center-of-Gravity location.

- - Tire inflation.

- For the New Damage Model, some parameters have been adjusted, including:

- - Yield limits.

- - Colliders.

- - Chassis.

- - Connection points.

- - Wheels.

- - Suspension.

- Some pit objects have been updated.

- Fixed an issue with the rear suspension hub.

- Baseline setup has been updated.

Porsche 911 GT3 Cup (991)

- The New Damage Model has been enabled for this vehicle!
- Fixed an issue where some unintended instability could appear when running with high
negative cambers in a straight line.

- Various vehicle audio has been added, improved, and rebalanced, including:

- - Engine sounds.

- - Transmission whine sounds.

- - Gear shifting and compressor sounds.

- - Unique audio for the 6th gear.

- - Startup/Ignition sounds.

- - Vehicle backfire sounds.

- Baseline setup has been updated.

Porsche 911 RSR

- Various vehicle audio has been added, improved, and rebalanced, including:

- - Engine sounds.

- - Transmission sounds.

- - Startup/Ignition sounds.

Porsche 919

- 2020 Season 3 Balance of Power Adjustment: Fuel consumption has been reduced 1.45%,
MGU-H power output has been increased by 17.7%, MGU-H power curve has been adjusted so
it kicks in sooner (at 500 lower RPM), aerodynamic downforce provided by the high downforce
aero package has been reduced by 10%.

- Fixed an issue where digital display lights appeared to be floating while using a VR device.

Radical SR8

- Tire parameters have been updated!

- Season setups have been updated.

Ruf RT 12R Track

- Season setups have been updated.

SCCA Spec Racer Ford


- Tire parameters have been updated!

Silver Crown

- Season setups have been updated.

Skip Barber Formula 2000

- For the New Damage Model, some parameters have been adjusted, including:

- - Nose durability.

- - Yield limits.

- - Break limits.

- - Colliders.

- - Body panels.

- - Connection points and mounts.

- - Wheels and tethers.

- - Suspension.

- - Detached car part physics.

Street Stock

- A Fanatec logo has been added to this vehicle.

Supercars Ford Mustang GT

- Audio samples and levels for a variety of sounds have been improved, including:

- - Idle sounds

- - Engine sounds

- - Gear shift sounds

- - Backfire sounds

Supercars Holden ZB Commodore

- Audio samples and levels for a variety of sounds have been improved, including:

- - Idle sounds

- - Engine sounds
- - Gear shift sounds

- - Backfire sounds

Super Late Model

- Brake bias may now be adjusted in-car even when using fixed setups.

- Fixed an issue where the driver's right foot was phasing through solid matter.

USF 2000

- NEW CAR!

- - The USF 2000 is now available for purchase in the iRacing Store!

- - - The Tatuus USF-17 is the official car of the Cooper Tires USF2000 Championship, the first
step on the Road to Indy ladder. An early home of most of IndyCar's current generation of
stars, the current USF2000 car equips drivers with 175 horsepower as they make the transition
from karts or other developmental forms of racing. Sharing a common chassis with other levels
of the Road to Indy, the car features certain areas that can be upgraded as drivers progress
through the ranks, providing a massive cost savings for teams and allowing drivers to get
intimately familiar with the nuances of open-wheel racing without having to repeatedly adapt to
totally different machinery.

- - Add the USF 2000 to your iRacing garage by purchasing it here: LINK!

- The New Damage Model is enabled for this vehicle!

[Legacy] Dallara DW12

- This car's name has been perpended with [Legacy] to better reflect its lack of Official Series
participation.

- A variety of vehicle parameters have been adjusted, including:

- - Speed calculations for each gear have been improved.

- - Shifting force has been increased.

- - Nose weight distribution is now limited to 46.X%.

- - Negative preload have been removed from the road course differential.

- - A stationary Neutral and 1st gear rev limiter has been added.

- Push-2-Pass is now disabled while in Reverse.

[Legacy] Mazda MX-5 Cup & Roadster - 2010


- A Fanatec logo has been added to this vehicle.

[Legacy] NASCAR Cup Chevrolet Impala COT - 2009

- Tire parameters have been updated!

[Legacy] NASCAR Cup Chevrolet SS - 2013

- Tire parameters have been updated!

[Legacy] NASCAR Cup Ford Fusion - 2016

- Tire parameters have been updated!

[Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- Tire parameters have been updated!

[Legacy] NASCAR Truck Chevrolet Silverado - 2008

- Tire parameters have been updated!

- On-board engine audio has been improved.

[Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- Tire parameters have been updated!

[Legacy] NASCAR Xfinity Ford Mustang - 2016

- Tire parameters have been updated!

[Legacy] NASCAR Xfinity Toyota Camry - 2015

- Tire parameters have been updated!

[Legacy] Pro Mazda

- This car, formerly known as the Pro Mazda, has been renamed to [Legacy] Pro Mazda, to
make room for the newest model, Indy Pro 2000 PM-18.

- - Anyone who purchased this car in the past 24 months has been automatically granted
ownership of the Indy Pro 2000 PM-18 for FREE!

- Tire parameters have been updated!

- Overall tire grip has been reduced to better match Indycar car tire construction
- Engine power has been increased slightly to improve straight-line speeds.

- Season setups have been updated.

[Legacy] Riley MkXX Daytona Prototype - 2008

- Season setups have been updated.

[Legacy] V8 Supercar Ford Falcon - 2009

- Audio levels for engine and gear shift sounds have been improved.

[Legacy] V8 Supercar Ford FG Falcon - 2014

- Audio levels for engine and gear shift sounds have been improved.

[Legacy] V8 Supercar Holden VF Commodore - 2014

- Audio levels for engine and gear shift sounds have been improved.

TRACKS:

Circuit des 24 Heures du Mans

- The pace car now pulls off to head down pit road later, reducing the likelihood of the race
leaders getting an inappropriate black flag.

Detroit Grand Prix at Belle Isle

- Water depth textures have been updated.

Dover International Speedway

- Track surface textures have been updated with PBR shaders.

Five Flags Speedway

- Fixed an issue with the reflectivity of the grandstand.

- Fixed an issue with the transparency of the chain-link fences.

Indianapolis Motor Speedway

- A new celebration effect has been added to Race Start!

Irwindale Speedway

- (Inner) - Checkpoints have been adjusted to prevent course cutting.

Kansas Speedway
- Pit Driving Line Guide has been updated.

Kentucky Speedway

- NEW TRACK!

- - Kentucky Speedway is now available for purchase in the iRacing Store!

- - - One of America's newest speedway facilities, Kentucky Speedway is located on 850 acres of
land near Sparta, Kentucky, midway between Louisville and Cincinnati, Ohio. The track has
hosted ARCA, IndyCar and NASCAR racing since it's opening in 2000 and staged its first
NASCAR Cup Series race, won by Kyle Busch, in July, 2011. Kentucky Speedway is a 1.5 mile,
tri-oval design, featuring a 1,600 foot long backstretch and four primary turns banked at 14
degrees. The racing surface is a uniform 57 feet wide throughout and includes a 12 foot apron,
and the facility also includes a paved, quarter-mile oval which utilizes a portion of the pit lane
and tri-oval. Sarah Fisher holds the absolute track record at Kentucky Speedway, having won
the pole for the 2002 IndyCar race with a two lap average speed of 221.390 mph. Originally
constructed by a group headed by Jerry Carroll, Kentucky Speedway was sold to Speedway
Motorsports in 2008. Speedway Motorsports subsequently expanded the track's seating capacity
from 66,000 to 107,000, reconfigured the pit lane to include the quarter-mile oval and acquired
an additional 200 acres of property to be utilized for camping on race weekends.

- - Anyone who already owned the track now known as [Legacy] Kentucky Speedway - 2011
has been automatically granted ownership of this track for FREE!

- - Add Kentucky Speedway to your iRacing landscape by purchasing it here: LINK!

Kokomo Speedway

- Fixed part of the backstretch wall that could cause suspension damage when hit.

Limaland Motorsports Park

- Trees have been trimmed.

Martinsville Speedway

- Pace car speed has been reduced to 40 mph.

Michigan International Speedway

- Checkpoints and Driving Line Guide has been updated.

Mid-Ohio Sports Car Course

- Some advertisements have been updated.


North Wilkesboro Speedway

- A new celebration effect has been added to Race Start!

Okayama International Circuit

- Some advertisements have been adjusted.

Road America

- Track artwork has been updated!

- - Track surfaces such as pavement, grass, walls, and curbs have been re-textured with current
PBR texturing techniques.

Talladega Superspeedway

- Track surface textures have been updated.

WeatherTech Raceway at Laguna Seca

- Advertisements have been updated.

Williams Grove Speedway

- The Level of Detail (LOD) settings on wires and lights have been adjusted to reduce visual
popping as the camera changes distances from the objects.

[Legacy] Kentucky Speedway - 2011

- This track, formerly known as Kentucky Speedway, has had its name changed to [Legacy]
Kentucky Speedway - 2011, in order to make room for the newly updated version of this circuit.

- - Anyone who owned this track has been automatically granted ownership of Kentucky
Speedway for FREE!

[Legacy] Phoenix Raceway - 2008

- (Rallycross) - Checkpoints have been added to fix a course-cut through a parking lot area.
Release Notes for iRacing BETA UI [03.11.03]

A new iRacing BETA UI Build has been deployed!

No downtime was needed for this deployment. If you find you do not have the latest version,
please try logging out and back in again.

iRacing BETA UI (03.11.03):

System Notification

- A new system notification message will appear for the user when new Results are available to
view!

- - This will appear after returning to the iRacing BETA UI from the Simulator.

Profile

- Member Awards are now public for any Member on iRacing!

- - Check out your Awards and see how you stack up against your friends.

- Buttons have been added to the Stats tab of the Profile to view the results of recent races,
view recent series, and view track information in the "Best Lap Times" table.

My Account

- A new page, Manage Account, has been added to the Profile & Account section of the iRacing
BETA UI!

- - currently, users now have the ability to change their account password from the My Account
page.

Settings

- Resolved an issue where some Settings were needlessly showing loading spinners when they
were clicked.

- Window scaling has been improved for re-sizing the iRacing BETA UI.

Create a Race Wizard

- A new multi-slider has been added to Session Durations, allowing you to set individual session
durations!
- - This allows you to underallocate a specific Session during the event if you do not wish to use
the full allotted server time provided. For example, you can run a 5 minute Practice Session,
followed by a 25 minute timed Race Session, without having to use the remaining 30 minutes.

- The Fuel Capacity, Weight Penalty, and Engine Power adjustment fields for Cars have been
moved into a pop-open box so that editing these values is easier than before.

- Fixed an issue where users were able to create Races measured in laps with less than three
laps.

User-Created Sessions

- Improved the data loading performance and the scrolling functionality of the User-Created
Sessions page.

Heat Racing

- Resolved an issue where Stacked Consolation Races were getting calculated incorrectly in the
Heat preview chart.

Registration

- Resolved an issue where the Register button was getting stuck in a "Loading" state after
clicking it while on top of the Up Next or User-Created Sessions pages.

Series Entries

- Resolved an issue where the Entries List was not updating properly.

- Resolved an issue where clicking "Match All Tags" would automatically refresh the Entries List,
and take the user back to the first page.

Results

- The Team Racing results window has been re-styled to make it easier to read individual fields
in the table.

- The size and spacing of the Results screen has been optimized, so that all information is
spaced appropriately and is easier to read.

- Additional tooltips have been added to better describe the information displayed.

- Fixed an issue where the Division field was incorrect.

- Fixed an issue where the car that was used in the Session was not being displayed properly.

Teams
- Resolved an issue where Drivers were getting registered as Spectators from the Team
Sessions modal window of the Teams page.

- Resolved an issue where withdrawing from the Team Sessions modal window was not working
as expected.

- Team names and descriptions have been limited to 64 and 1024 characters, respectively.

- Team search queries are now saved when you return to the Team search modal window.

- A "Back" button has been added to return to the Team search modal window after viewing a
Team's page.

Leagues

- League logos and banners are now supported in the iRacing BETA UI!

- - You can now upload customized images to better represent your League!

- - League logos are displayed in both table and grid views.

- The labels for what are effectively "Back" buttons have been clarified.

- Resolved an issue where adding a new League Season was not showing the newly added
Season.

- If a user is an Admin of the League, functionality to view and edit a pending League Session is
now available on the League Sessions tab.

AI Racing

- Fixed an issue where car images were sometimes not appearing within the AI Roster List.

Paint Shop

- Resolved an issue where the Undo button was not working properly.

2020 Se2 Pa8 Hotfix 2 - Release Notes [2020.05.11.02]

This Patch includes fixes and updates for the 2020 Season 2 Patch 8 Release.

CARS:

Audi RS 3 LMS

- Vehicle branding has been updated.


Dirt Midget

- Some paint patterns have been adjusted.

TRACKS:

North Wilkesboro Speedway

- NEW TRACK!

- - North Wilkesboro Speedway, an asphalt oval, has been added to the digital landscape of
iRacing!

- - - The dream of North Wilkesboro Speedway began in the mid-1940s, when Enoch Staley
found inspiration in a stock car race that Bill France had promoted in South Carolina before the
formation of NASCAR. The story goes that Staley and his partners ran out of money to create
their perfect oval, leaving the track with an uphill slope on the backstretch, and a downhill slope
to the finish. Such was born one of the most unique short tracks in NASCAR history, a .625-mile
oval that hosted the premier Cup Series twice a year until 1996. From the second that last
checkered flag fell, race fans have clamored for the return of North Wilkesboro, and now they'll
get their chance to actually drive it on iRacing. The track has been digitally restored to its 1987
state, giving iRacers the opportunity to go back in time and relive the iconic North Carolina
short track as it existed in its heyday.

- - Add a piece of history to your iRacing content! Purchase North Wilkesboro Speedway from
the iRacing Store here:

https://members.iracing.com/membersite/member/TrackDetail.do?trkid=366

- Several vehicle setups have been updated for this track.

2020 Se2 Pa8 Hotfix 1 - Release Notes [2020.05.06.02]

This Patch includes fixes and updates for the 2020 Season 2 Patch 8 Release.

SIMULATION:

Race Control

- Fixed an issue where towing during parade laps would not correctly be recognized as a
missed-start tow, so the lap zero crossing was never being recorded as the race began, leaving
the car a lap down.
CARS:

NASCAR Cup Series Chevrolet Camaro ZL1

- Windshield banner texture has been updated.

Porsche 718 Cayman GT4 Clubsport MR

- Tag Heuer branding has been added.

Porsche 919

- 2020 Season 2 Balance of Power Adjustment: Maximum MGU-K regeneration power has been
increased to 350 kW.

Skip Barber Formula 2000

- The rev limiter type has been updated to a hard limiter. The bouncing limiter has been
removed for authenticity.

- Audio levels for the starter/ignition sounds have been improved.

TRACKS:

Circuit de Barcelona Catalunya

- Adjusted the visibility settings on some curbs to prevent them from disappearing at various
graphics settings.

Road America

- Fixed an issue where overhead bridges could disappear while using lower graphics settings.

- Some signs have been updated.

Texas Motor Speedway

- Fixed an issue where the main grandstand could disappear while using lower graphics
settings.

2020 Season 2 Patch 8 - Release Notes [2020.05.04.04]

This Patch includes fixes and updates for the 2020 Season 2 Release.

SIMULATION:

Installer
- The iRacing Installer has been updated.

- - This fixes a couple of bugs that could degrade a new user's installation experience.

Connectivity

- Fixed an issue that would cause the Simulator to get into a bad state if you connected to a
Session using an IPv6 connection and then were forcibly disconnected (either due to a
connection issue, or because the Session ended and the race server intentionally disconnected
you).

Qualifying Conduct Scrutiny

- The Qualifying Conduct Scrutiny System has been re-enabled!

- A new system is now available to run during Qualifying Sessions to help prevent unrealistic
preparation exploits. Generally speaking, the officials expect a driver to pull out under control,
get up to speed relatively quickly, and complete their qualifying laps in a timely and controlled
manner. In an Open Qualifying Session, some accommodations for slowing are made based on
proximity to other racers.

- The Qualifying Conduct Scrutiny system first applies a furled Black Flag as a warning to drivers
who have not been compliant with the expectations. If the behavior continues, a Black Flag will
be issued and the driver will be disqualified from the Qualifying Session.

- - A furled Black Flag warning will be reset when leaving the car, resetting it to the pits, or
completing the current lap. However, this does not clear the warning - a second violation will
trigger a disqualification from the Qualifying Session.

- There are several levels of strictness available for the Qualifying Conduct Scrutiny system. The
more strictly the system is being administered, the less leeway is granted to the racers before
warnings and penalties are issued.

- - The levels of Qualifying Conduct Scrutiny available are: Off, Permissive, Lenient, Moderate,
Strict, and Severe.

- - The strictness level of Qualifying Conduct Scrutiny is customizable for User-Created Sessions
from both the iRacing BETA UI and the Classic Membersite.

- - For official sessions, this feature will initially only be applied to select high-level Series.

- Qualifying Conduct Scrutiny is only available for use and is only applied for Qualifying sessions
at asphalt tracks. There is no effect on tracks partially or completely composed of dirt racing
surfaces.

- Qualifying Conduct Scrutiny information for an event is visible in the Simulator in the Info tab
under "RACE STATUS". This also includes loaded Replays.
- The admin command: "!clear #" may be used to remove a Qualification Conduct Scrutiny
disqualification Black Flag.

CARS:

Ford GT - 2017

- 2020 Season 2 Balance of Power Adjustment: Aero drag has been increased slightly.

Ford GT GTE

- Gearshift compressor volume has been decreased slightly.

Global Mazda MX-5 Cup

- Improved audio levels for gears and starter/ignition sounds.

Porsche 911 GT3 Cup (991)

- On-board transmission whine sounds have been improved.

[Legacy] Mazda MX-5 Cup & Roadster - 2010

- (ALL) - Improved audio levels for starter/ignition sounds.

TRACKS:

Martinsville Speedway

- SAFER barriers have been added to this track.

- Night lighting is now available at this track!

- Track lighting has been updated.

- Placement of the east grandstand has been updated.

- Some curb textures have been updated.

- Some advertisements and banners have been updated.

- A new loading screen background has been added.

Road America

- Track and terrain surface textures have been updated.

- Some advertisements have been updated.


2020 Season 2 Patch 7 - Release Notes [2020.04.29.02]

This Patch includes fixes and updates for the 2020 Season 2 Release.

SIMULATION:

AI Racing

- The following tracks have been enabled for use by AI Racing:

- - Kansas Speedway - Oval

- - Michigan International Speedway

- AI Drivers have received additional training at the following tracks:

- - Lime Rock Park - Grand Prix

Heat Racing

- Fixed an issue with Events that do not include Heat Sessions where the top Qualifiers were
not gridded inversely when this setting was specified.

Audio

- Gear shift and backfire sound levels have been improved for all stockcars, including:

- - ARCA Menards Chevrolet Impala

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - NASCAR Xfinity Chevrolet Camaro

- - NASCAR Xfinity Ford Mustang

- - NASCAR Xfinity Toyota Supra

- - [Legacy] NASCAR Cup Chevrolet Impala COT - 2009

- - [Legacy] NASCAR Cup Chevrolet SS - 2013

- - [Legacy] NASCAR Cup Ford Fusion - 2016

- - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012


- - [Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- - [Legacy] NASCAR Xfinity Ford Mustang - 2016

- - [Legacy] NASCAR Xfinity Toyota Camry - 2015

Spotter

- Default Spotter calls for numbers during lap timing have been improved.

Peripherals

- XInput is now supported for Serafim R1+ wheels.

CARS:

Audi RS 3 LMS

- Tire compound has been adjusted to slightly reduce wear.

Ford GT - 2017

- The duration of the compressor run for pneumatic gearshifts has been increased to 3.0
seconds to prevents overlapping. Also reduced the pressure drops at each actuator fire, which
reduces the frequency of fire for the compressor.

NASCAR Gander Outdoors Chevrolet Silverado

- Season setups have been updated

NASCAR Gander Outdoors Toyota Tundra

- Season setups have been updated.

Street Stock

- Fixed an aesthetic issue with some metal on the window net.

TRACKS:

Dover International Speedway

- Some signs, billboards, and advertisements have been updated.

Talladega Superspeedway

- Fixed a flag that would not obey the wind.


Release Notes for iRacing BETA UI (03.07.01)

An update for the iRacing BETA UI has been deployed!

This deployment needed zero downtime, your iRacing BETA UI has automatically been updated.
If you're not seeing these updates yet, try logging out and in again.

iRacing BETA UI [03.07.01]

Announcements

- A link directly to the Staff Announcements section of the iRacing Forums has been added to
the announcements banner message at the top of the iRacing BETA UI.

- - This will help you stay informed whenever a downtime announcement is posted.

AI Racing

- Validation for when a user adds a track that has a lower number of maximum allowable
drivers than the number of AI Opponents selected in an AI Season.

- - In these cases, the AI Opponent count will be set to the maximum allowable number of
drivers for the selected track.

- The button for launching Test Sessions has been removed from the AI Seasons section.

- Additional validations for AI Season event configurations have been added so that laps and lap
times are properly defined.

Go Racing

- Resolved an issue where inaccurate country flags were being displayed for Race Servers.

- - Race Server names now more accurately reflect their actual location.

Season Series

- Performance has been vastly improved for the Season Entries modal window!

- - Searching and tagging capabilities have been rewritten to account for large quantities of
Entries.

- - - If you run into an issue where no Available Sessions or Entries are appearing in your
results list, try removing any applied Tags to your search. Also, try the Reset Button!
- Additional information has been added to the Schedule for Series Events including the Caution
type, Sun Acceleration Multiplier, and the exact starting time of the Race.

User-Created Races

- The Time Limit Details window has been updated.

- - This table now correctly shows all session durations for all weekend types.

- Resolved an issue where editing a pending League Session was not properly loading league
data.

Results

- The display of the data has been improved when the iRacing BETA UI window size is reduced.

Leagues

- Fixed an issue where the League Search screen could open twice when clicked.

Customer Support

- The Customer Support portal has been made more predominant.

2020 Season 2 Patch 6 - Release Notes [2020.04.22.03]

This Patch includes fixes and updates for the 2020 Season 2 Release.

SIMULATION:

AI Racing

- Lime Rock Park - Grand Prix is now available for AI Racing!

Peripherals

- A new parameter, "joyEnableVibrateThrottleWithPedal=1" has been added to the "[Force


Feedback]" section of the "app.ini" file.

- - When set to "0", this parameter disables the vibration motors on a Fanatec throttle pedal.

- Users now have the option to offset the position of n-position rotary switches so you can more
easily match the numbers on your knob to the numbers shown on screen.

- - When recalibrating you can now choose to offset the value by +/- 1. This offset is relative to
the first position on the switch and not the numbers that may be painted on it. So, a +1 offset
would output 1 for the first position rather than 0.
CARS:

Dallara IR18

- Season setup for Iowa Speedway - Oval has been updated.

Ford GT - 2017

- Various audio for this vehicle has been improved, including: On-board engine sounds, starter
and ignition sounds, and gear shift compressor sounds.

Global Mazda MX-5 Cup

- Vehicle artwork has been updated to utilize the 2020 Season contingency decals package.

Porsche 911 GT3 Cup (991)

- Tire model has been updated.

- - Our primary goal with these changes is to have the tires come in much more quickly from
cold, eliminating the need for tire warmers. Also, we have targeted a more realistic, and quite
low, degradation over the course of a run.

Supercars Ford Mustang GT

- A Ford logo has been added to the dashboard.

Super Late Model

- Engine airflow to the radiator at tracks over a mile long has been increased.

TRACKS:

Dover International Speedway

- SAFER barriers have been added on the straights.

- Driving Line Guide has been updated.

- Some advertisements have been updated.

Stafford Motor Speedway

- Some advertisements have been updated.

Talladega Superspeedway

- A gap in the back-straight wall has been fixed.

- Some fences have been updated.


- Some advertisements have been updated.

2020 Se2 Pa5 Hotfix 1 - Release Notes [2020.04.16.02]

This Hotfix includes fixes for the 2020 Season 2 Patch 5 Release.

CHANGE LOGS:

iRacing BETA UI - (03.06.03)

- User-Created Sessions may now have their Race Session length defined in both Minutes AND
Laps, instead of only one or the other.

- Fixed an issue where the date picker was being displayed under all other interface elements.

Raceserver Farms

- A new West Coast Raceserver Farm has been brought online for evaluation purposes.

- - Presently, this raceserver farm is only enabled for User-Created Sessions.

Qualification Conduct Scrutiny

- A severe issue was present in the 2020 Season 2 Patch 5 Release in which some Members
were being Disqualified from events without apparent reason. With this Hotfix Release, we have
disabled and removed the Qualification Conduct Scrutiny system from the Simulator to prevent
it from interfering with the Disqualification system rules. This will prevent any further random
Disqualification Black Flags for our Members.

Garage

- Fixed an issue that incorrectly allowed entering the garage during a Race Session prior to
turning a lap.

2020 Season 2 Patch 5 - Release Notes [2020.04.15.02]

This Patch includes updates and fixes for the 2020 Season 2 Release.

CHANGE LOGS:

iRACING BETA UI - (03.06.01)

AI Racing
- Many improvements have been made to the AI Racing Seasons page!

- - You can now search, filter, and Star AI Seasons.

- - You may now use a grid or table view for your AI Seasons.

- - Additional information has been added to each AI Season displayed in your grid or table view
including: number of drivers, Skill Spread, and number of events.

- The AI Season information modal window has been redesigned with an improved structure.

- - Events in the AI Season schedule are more compact, and are easily expandable to view
details about the event.

- - The AI Roster in use by the AI Season is fully displayed, and each AI Driver includes a
dropdown arrow to view their Driver Attributes.

- The overall user experience and flow for creating and editing AI Seasons and AI Single Races
has been improved.

- - The Race Sessions step has been made more compact.

- - The Event Settings step has been updated.

- - Some additional clarification has been added to both Relative Skill and Skill Spread, and how
these values influence your event.

- The AI Rosters pages have been improved!

- - Interface performance speed has been increased.

- - The Skill Spread of an AI Roster is now displayed.

- - Some additional clarification has been added to both Relative Skill and Skill Spread, and how
these values influence your event.

User-Created Sessions

- Fixed an issue when editing a User-Created Session where the Session could become invalid
due to a cache issue.

- Engine Power Adjustments are now available for use in User-Created Sessions!

- - This option is available on the Cars step, and it allows you to reduce the engine power of
each participating vehicle by a small percentage.

Protests

- The Protest modal window now dynamically validates as the form is being filled out.
- For the Protest modal window, additional information has been added to the tooltip for the
"Submit" button.

SIMULATION:

Trusted Spotters

- A new feature called Trusted Spotter has been added to iRacing!

- - Trusted Spotter is available through both the iRacing BETA UI, and the iRacing Classic
Membersite.

- Trusted Spotter is an extension of the Friends feature.

- - You may designate any Friend as a "Trusted Spotter". This allows them to join you as a
Spotter in any Session, including Hosted or League Sessions which have been flagged as
restricted for viewing. Normal Spotter rules still apply. Trusted Spotters do not need a crew
password, but if the Hosted Session has a password, the Trusted Spotter must use it.

- - Remember, if you have the Spotting setting set to: "OFF", no one will be able to join you as
a Spotter.

- For the iRacing BETA UI:

- - To set a Friend as a Trusted Spotter, click to open the Friends List at the bottom right corner
of the window. Then, click on the friend’s name to display a menu of options. Finally, click on
the link to set Trusted Spotter.

- - For joining a friend's restricted Session as a Trusted Spotter, the Event they are in will be
designated with a blue button and headset icon. Click on the Session to open it’s details
window, and then click on your friend’s Spot button in the Entry List.

- For the iRacing Classic Membersite:

- - To set a Friend as a Trusted Spotter, navigate to the Account -> myRacers menu. There,
mouse-over a friend’s helmet icon and click the link for "Set Trusted Spotter".

- - For joining a friend's restricted Session as a Trusted Spotter, the iRacing Classic Membersite
has no special designation and will display a normal Spotter icon in your Friends List, myRacer
Online popup, or Spectator List.

Qualifying Conduct Scrutiny

- A new system is now available to run during Qualifying Sessions to help prevent unrealistic
preparation exploits. Generally speaking, the officials expect a driver to pull out under control,
get up to speed relatively quickly, and complete their qualifying laps in a timely and controlled
manner. In an Open Qualifying Session, some accommodations for slowing are made based on
proximity to other racers.

- The Qualifying Conduct Scrutiny system first applies a furled Black Flag as a warning to drivers
who have not been compliant with the expectations. If the behavior continues, a Black Flag will
be issued and the driver will be disqualified from the Qualifying Session.

- - A furled Black Flag warning will be reset when leaving the car, resetting it to the pits, or
completing the current lap. However, this does not clear the warning - a second violation will
trigger a disqualification from the Qualifying Session.

- There are several levels of strictness available for the Qualifying Conduct Scrutiny system. The
more strictly the system is being administered, the less leeway is granted to the racers before
warnings and penalties are issued.

- - The levels of Qualifying Conduct Scrutiny available are: Off, Permissive, Lenient, Moderate,
Strict, and Severe.

- - The strictness level of Qualifying Conduct Scrutiny is customizable for User-Created Sessions
from both the iRacing BETA UI and the Classic Membersite.

- - For official sessions, this feature will initially only be applied to select high-level Series.

- Qualifying Conduct Scrutiny is only available for use and is only applied for Qualifying sessions
at asphalt tracks. There is no effect on tracks partially or completely composed of dirt racing
surfaces.

- Qualifying Conduct Scrutiny information for an event is visible in the Simulator in the Info tab
under "RACE STATUS". This also includes loaded Replays.

- The admin command: "!clear #" may be used to remove a Qualification Conduct Scrutiny
disqualification Black Flag.

Race Control

- Two new Admin commands for controlling the timing of the start of a Race have been added:
"!gridset N" and "!gridstart"

- - Once a Race Session starts and the gridding countdown begins, a Race Admin can take
control of the countdown by using the new command: "!gridset N", to specify the number (N)
of minutes they want the timer to count down from. This also disables the usual automatic
shortening of the timer that happens as soon as everyone grids. Then, the Race Admin can
either wait for that timer to count all the way down, or use the same command again to re-set
the countdown timer, or they can directly trigger the beginning of the start of the light
sequence or parade lap by using the new command: "!gridstart", which immediately ends the
gridding countdown.
- The admin command: "!dq #" immediately disqualifies the entire team and nullifies the
scoring for the entire event. This admin command cannot be undone or cleared by other admin
commands.

Cautions Do Not Count (DNC Cautions)

- Fixed an issue in how Races utilizing Cautions Do Not Count (DNC) deal with cars that have
slipped down a lap during the formation of the Pace Field. This issue had left them at the front
of the pacing field instead of at the back.

- - In a normal race, NOT a DNC race, if someone who is stopped during Caution formation
ends up being lapped by the pace car, but then gets going again up near the front of the field -
they would just stay there, because they lost a lap to the field. However, this behavior is not
right for DNC, since laps are not being counted during the caution, and now that person is
placed in front of everyone and has an advantage as the restart comes around.

- - This fix makes it so that, during a DNC race, if someone who's stopped and losing positions
down the pace field during caution formation (the time between when the caution is thrown
and when the leader gets to the S/F line) they'll slide no further than the back of the field: if
they end up getting passed by the pace car, they don't get slotted in front of everyone else,
they will just get told to drop past everyone to the back of the field.

- When DNC Cautions are enabled, and the race immediately goes back to Caution after having
just gone Green, cars that are identified as having caused the Yellow are sent to the back of the
field. Previously, the field would have been set up as if the race had not gone Green.

Pit Stops

- For Indycar pit stops, fixed an issue where the car could become stuck in the pits if there was
a fuel leak.

Audio

- Sawtooth curb sounds have been improved.

- Tire scrub sounds have been rebalanced for the following vehicles:

- - ARCA Menards Chevrolet Impala

- - Dallara DW12

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- - NASCAR Xfinity Chevrolet Camaro


- - NASCAR Xfinity Ford Mustang

- - NASCAR Xfinity Toyota Supra

- - Supercars Ford Mustang GT

- - Supercars Holden ZB Commodore

- - [Legacy] NASCAR Cup Chevrolet Impala COT - 2009

- - [Legacy] NASCAR Cup Chevrolet SS - 2013

- - [Legacy] NASCAR Cup Ford Fusion - 2016

- - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012

- - [Legacy] NASCAR Xfinity Chevrolet Camaro - 2014

- - [Legacy] NASCAR Xfinity Ford Mustang - 2016

- - [Legacy] NASCAR Xfinity Toyota Camry - 2015

- - [Legacy] V8 Supercar Ford Falcon - 2009

- - [Legacy] V8 Supercar Ford FG Falcon - 2014

- - [Legacy] V8 Supercar Holden VF Commodore - 2014

- Transmission whine at low RPMs has been improved for the following cars:

- - Supercars Ford Mustang GT

- - Supercars Holden ZB Commodore

- - [Legacy] V8 Supercar Ford Falcon - 2009

- - [Legacy] V8 Supercar Ford FG Falcon - 2014

- - [Legacy] V8 Supercar Holden VF Commodore - 2014

Telemetry

- New live telemetry values have been added for displaying the previous and best laps for each
car. These values are as follows: CarIdxLastLapTime, CarIdxBestLapTime, and
CarIdxBestLapNum.
- Fixed an issue where several telemetry values were not updating correctly when spectating a
live event and watching from the head of the tape. These values include: CarIdxPosition,
CarIdxClassPosition, and CarIdxF2Time.

CARS:

Audi R8 LMS

- Fuel consumption rate has been reduced slightly.

BMW Z4 GT3

- Fuel consumption rate has been reduced slightly.

Dallara DW12

- The likelihood of hyperextending front and rear wheels has been reduced.

Dallara IR18

- The likelihood of hyperextending front and rear wheels has been reduced.

Ferrari 488 GT3

- Fuel consumption rate has been reduced slightly.

Ford GT - 2017

- Engine sounds for in-car cameras have been improved with more bass and less residual
frequencies.

Ford GT GT3

- Fuel consumption rate has been reduced slightly.

Lucas Oil Off Road Pro Trucks

- (ALL) - Durability of the engine area has been increased, particularly for surviving hard jump
landings.

McLaren MP4-12C GT3

- Fuel consumption rate has been reduced slightly.

Mercedes-AMG GT3

- Fuel consumption rate has been reduced slightly.

Porsche 718 Cayman GT4 Clubsport MR


- Engine sounds for in-car cameras have been improved with more bass and less residual
frequencies.

Ruf RT 12R Track

- Fuel consumption rate has been reduced slightly.

Super Late Model

- Drafting model has been updated.

- Engine cooling has been updated.

Supercars Ford Mustang GT

- Maximum cold tire pressures have been increased to 50 psi.

- Superspeedway drop gear ratio has been made slightly taller to give more margin when
running in a draft.

Supercars Holden ZB Commodore

- Maximum cold tire pressures have been increased to 50 psi.

- Superspeedway drop gear ratio has been made slightly taller to give more margin when
running in a draft.

TRACKS:

Knoxville Raceway

- Fixed a visual issue where using a very low starting track usage value would make the track
surface appear worn-in.

Lernerville Speedway

- Additional checkpoints have been added to prevent a course-cut through the in-field.

Richmond Raceway

- A handful of advertisements have been updated.

Talladega Superspeedway

- Additional safety foam barriers have been added.

- Some advertisements have been updated.


Twin Ring Motegi

- Additional checkpoints have been added to enforce the pit exit merge procedure.

2020 Season 2 Patch 4 - Release Notes [2020.04.08.02]

This Patch includes updates and fixes for the 2020 Season 2 Release.

CHANGE LOGS:

iRacing BETA UI - (03.05.05)

- The "Saved" notification banner now clears after saving again.

- Fixed an issue where the specified Track State for Practice + Race User-Created Sessions was
being ignored.

SIMULATION:

AI Racing

- New AI content is available!

- - The following tracks are now available for use with AI Racing:

- - - Charlotte Motor Speedway - Oval - 2018

- - - Kentucky Speedway - Oval

- AI Drivers have completed lessons on the following topics:

- - Oval driving tactics.

- - Driving through tight areas of the track, especially with traffic.

- - Calculating the ideal speed for their current location on the track.

- - Reacting and stabilizing when forced to switch their driving line.

- - Fuel use strategy.

- - Exiting the pits during Practice Sessions.

- - Lateral movements during pit entry and exit.

- - Post-collision pit return strategy.

- - Passing the field as a Lucky Dog.


- AI Drivers have received some additional training with the following vehicles:

- - NASCAR Cup Series Chevrolet Camaro ZL1

- - NASCAR Cup Series Ford Mustang

- - NASCAR Cup Series Toyota Camry

- AI Drivers now have a greater margin for error when calculating fuel strategy.

- AI Vehicles now utilize more accurate tire conditioning and tire degradation characteristics
over the course of a race.

Pace Car

- Fixed a race control issue where cars that have run ahead in the pace field and are ahead of
the leaders as the pace car triggers either "Two to Go" or "One to Go", can essentially hijack
the "lead" of the pace field and trigger race control to throw the Green Flag based on their
position, even if they have run half a lap ahead of everyone else, causing a very early Green
Flag while the pace car is still on the back stretch.

- - This fix identifies these naughty cars that are ahead of their pacing placement and it will
ignore them, preventing the pace car hijacking from taking place.

Flagman

- Flagman has received some additional training from a flag-waving grand master. He should
now transition from yellow to green faster, and be ready with that green!

Telemetry

- Telemetry data has been added for all applicable cars' Push-2-Pass status and count.

CARS:

Audi R8 LMS

- Baseline setup has been updated.

Dallara DW12

- Fixed an issue where the Push 2 Pass status was not getting reset during Session transitions.

Dallara IR18

- Drafting has been adjusted.


- A dashboard decal has been added which displays the driver's last name and number.

- Fixed an issue where damage decals were not appearing correctly.

- Fixed an issue where the Push 2 Pass status was not getting reset during Session transitions.

Ferrari 488 GTE

- 2020 Season 2 Balance of Power Adjustment: Minimum vehicle weight has been reduced by
5kg.

Ford GT - 2017

- 2020 Season 2 Balance of Power Adjustment: Minimum vehicle weight has been increased by
2.5kg.

Porsche 718 Cayman GT4 Clubsport MR

- Improved engine sounds.

- Fixed an issue where the onboard limiter was audible for external camera views.

Porsche 919

- 2020 Season 2 Balance of Power Adjustment: MGU-H harvesting has been reduced
significantly, downforce for the high downforce aero package has been increased slightly.

Pro Mazda

- Brake bias is now adjustable when using Fixed Setups.

Supercars Ford Mustang GT

- Brake bias is now adjustable when using Fixed Setups.

- A taller drop gear has been added for use at Superspeedways.

Supercars Holden ZB Commodore

- Brake bias is now adjustable when using Fixed Setups.

- A taller drop gear has been added for use at Superspeedways.

TRACKS:

Bristol Motor Speedway

- Fixed an issue where some terrain overlapped a wall.

Charlotte Motor Speedway


- Fixed an issue where some of the behind-the-wall pit crew characters were getting stuck in
the ground.

Kentucky Speedway

- Fixed an issue where several objects appeared incorrectly when grandstand details were
reduced.

Lucas Oil Raceway

- Camera set has been updated.

Martinsville Speedway

- In-field garage logos have been updated.

Richmond Raceway

- Track surface parameters have been adjusted.

- Track surface and terrain textures have been converted to PBR shaders.

- Safer barriers, foam blocks, pit barrels, and safety workers have been updated.

- Start/Finish line graphic has been updated.

- Some advertisements and logos have been updated.

Silverstone Circuit

- Fixed an issue where several objects appeared incorrectly when grandstand details were
reduced.

Release Notes for iRacing BETA UI (03.05.05)

An update for the iRacing BETA UI (build 03.05.05) has been deployed!

No downtime was needed for this upgrade.

This deployment contained some fixes and updates for the 2020 Season 2 Release.

iRacing BETA UI [03.05.05]

- Resolved an issue in Heat Racing where drivers from the Consolation Race were not being
visually placed in the Feature Race when editing a Heat Race Format.
- Green-White-Checkered (G-W-C) Flags may now be enabled for Heat Racing formats.

- Fixed an issue where Green-White-Checkered (G-W-C) Flags could be enabled on tracks that
do not support them.

- Fixed an issue where Team Sessions would get marked as Spectator Only in the Team
Sessions window.

- Fixed an issue where editing a pending User-Created Session Starting Grid, Heat Sessions, or
viewing the Time Limit Details table was causing all Session data to be lost.

- - An issue remains where attempting to create a new Custom Heat Configuration for a
pending User-Created Session cannot be saved. This will be resolved with tomorrow's Patch
deployment.

2020 Se2 Pa3 Hotfix 2 - Release Notes [2020.04.03.01]

This Hotfix includes fixes for the 2020 Season 2 Patch 3 Release.

CHANGE LOGS:

Pace Car

- Fixed an issue with erratic pace car driving behavior.

Dallara IR18

- Tire sound levels, and idle and lower RPM offloaded engine sounds have been improved.

NASCAR Gander Outdoors Chevrolet Silverado

- Fixed an issue where the Dirt version of this truck would fail to load correctly.

- A vehicle setup for Eldora Speedway has been added.

NASCAR Gander Outdoors Toyota Tundra

- Fixed an issue where the Dirt version of this truck would fail to load correctly.

- A vehicle setup for Eldora Speedway has been added.

[Legacy] NASCAR Truck Chevrolet Silverado - 2008

- Fixed an issue where the Dirt version of this truck would fail to load correctly.
2020 Se2 Pa3 Hotfix 1 - Release Notes [2020.04.02.03]

This Hotfix includes fixes for the 2020 Season 2 Patch 3 Release.

CHANGE LOGS:

Rallycross Racing

- Fixed an issue where Official Sessions and User-Created Sessions utilizing Rallycross track
configurations were not launching.

Audi R8 LMS

- Baseline setup has been updated.

2020 Season 2 Patch 3 - Release Notes [2020.04.01.03]

This Patch includes fixes and updates for the 2020 Season 2 Season Release.

CHANGE LOGS:

SIMULATION:

Rendering

- Disabled cockpit mirrors have had their color returned to black.

Flagman

- Flagman has received some additional training from a flag-waving grand master. He should
now transition from yellow to green faster, and be ready with that green!

CARS:

Audi R18

- Some Level of Detail (LoD) settings have been improved.

Audi R8 LMS

- Rear wheels may now have their toe adjusted independently.

BMW M8 GTE

- Some Level of Detail (LoD) settings have been improved.


Chevrolet Corvette C7 Daytona Prototype

- Some Level of Detail (LoD) settings have been improved.

Dallara DW12

- Active Push 2 Pass now appears on opponent vehicle dashboards, and in Replay mode.

Dallara F3

- Some Level of Detail (LoD) settings have been improved.

Dallara IR18

- Engine water cooling has been increased.

- Push 2 Pass may now be engaged when throttle position is above 80%, rather than 90%.

- - Push 2 Pass also now disengages automatically when throttle position falls below 50%,
rather than 90%.

- Push 2 Pass screen has been adjusted so it appears more similar to the other warning screens
on the display. The four outer lights blink green when Push 2 Pass is active.

- Active Push 2 Pass now appears on opponent vehicle dashboards, and in Replay mode.

Ferrari 488 GT3

- Some Level of Detail (LoD) settings have been improved.

Ferrari 488 GTE

- Some Level of Detail (LoD) settings have been improved.

Ford Fiesta RS WRC

- Tire branding has been adjusted.

Ford GT - 2017

- Some Level of Detail (LoD) settings have been improved.

Formula Renault 2.0

- Some Level of Detail (LoD) settings have been improved.

Formula Renault 3.5

- Some Level of Detail (LoD) settings have been improved.


NASCAR Gander Outdoors Chevrolet Silverado

- Some Level of Detail (LoD) settings have been improved.

NASCAR Gander Outdoors Toyota Tundra

- Some Level of Detail (LoD) settings have been improved.

NASCAR Xfinity Chevrolet Camaro

- A dashboard decal has been added which displays the driver's last name and number.

NASCAR Xfinity Ford Mustang

- Car model has been updated to match the 2020 NASCAR Season.

- - This change affects all paint patterns.

- A dashboard decal has been added which displays the driver's last name and number.

NASCAR Xfinity Toyota Supra

- A dashboard decal has been added which displays the driver's last name and number.

Pro Mazda

- Tire branding has been adjusted.

Porsche 911 GT3 Cup (991)

- Some Level of Detail (LoD) settings have been improved.

Porsche 911 RSR

- Some Level of Detail (LoD) settings have been improved.

Porsche 919

- Some Level of Detail (LoD) settings have been improved.

Skip Barber Formula 2000

- Some Level of Detail (LoD) settings have been improved.

Subaru WRX STI

- Tire branding has been adjusted.

Supercars Ford Mustang GT

- Tire parameters have been updated.


- - These changes influence tire cooling, tire compound, cornering stiffness, grip, and rolling
drag. Current Season setups remain unaffected.

- Some Level of Detail (LoD) settings have been improved.

Supercars Holden ZB Commodore

- Tire parameters have been updated.

- - These changes influence tire cooling, tire compound, cornering stiffness, grip, and rolling
drag. Current Season setups remain unaffected.

- Some Level of Detail (LoD) settings have been improved.

VW Beetle

- Tire branding has been adjusted.

[Legacy] V8 Supercar Ford Falcon - 2009

- Tire parameters have been updated.

- - These changes influence tire cooling, tire compound, cornering stiffness, grip, and rolling
drag. Current Season setups remain unaffected.

[Legacy] V8 Supercar Ford FG Falcon - 2014

- Tire parameters have been updated.

- - These changes influence tire cooling, tire compound, cornering stiffness, grip, and rolling
drag. Current Season setups remain unaffected.

[Legacy] V8 Supercar Holden VF Commodore - 2014

- Tire parameters have been updated.

- - These changes influence tire cooling, tire compound, cornering stiffness, grip, and rolling
drag. Current Season setups remain unaffected.

TRACKS:

Barber Motorsports Park

- Track surface textures have been updated.

Bristol Motor Speedway

- Some advertisements and signs have been updated.

- The colossus has been added.


- Track logo on the start/finish booth has been updated.

- Camera set has been updated.

- (Single Pit Road) - Fixed an issue where drivers starting in stall positions greater than 50 were
getting a Black Flag for a closed pit entry at the start of the parade lap.

Lånkebanen (Hell RX)

- (Hell Rallycross) - Fixed an issue with the track name in-Sim.

Myrtle Beach Speedway

- The position of the Qualifying stall has been adjusted.

Richmond Raceway

- Camera set has been updated.

Release Notes for iRacing BETA UI (04.05.01)

An update for the iRacing BETA UI (build 04.05.01) has been deployed!

No downtime was needed for this upgrade. If you do not see these updates yet, try logging out
and back in again.

This deployment contained some fixes and updates for the 2020 Season 2 Release.

iRacing BETA UI [03.05.01]

Maintenance

- When the iRacing server disconnects from a client's BETA UI, after several minutes the BETA
UI will now return the user to the login screen to re-authenticate. If the iRacing service is down
at this time, the iRacing BETA UI will enter Maintenance Mode.

Go Racing

- The primary Register button will now be disabled if the Race or Qualify Session has started.

- Fixed an issue with the initial sorting of Official Series.

AI Racing

- A Summary page will now be displayed before launching any AI Racing Event.
- Additional feedback has been added when saving an AI Season.

Leagues

- Additional Session types are now selectable for League Sessions.

2020 Se2 Pa2 Hotfix 1 - Release Notes [2020.03.28.02]

This Hotfix includes fixes for the 2020 Season 2 Patch 2 Release.

CHANGE LOGS:

SIMULATION:

Pace Car

- Fixed an issue where the Pace Car could sometimes stay out on the track during a Green Flag

Rendering

- Disabled cockpit mirrors have had their color adjusted.

Voice Chat

- Fixed an issue for some users where voice chat was too quiet.

CARS:

NASCAR Cup Series Chevrolet Camaro ZL1

- Season setups have been updated.

NASCAR Cup Series Ford Mustang

- Season setups have been updated.

NASCAR Cup Series Toyota Camry

- Season setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- Fixed an imbalance in the tires of this truck when running at Bristol Motor Speedway.

2020 Season 2 Patch 2 - Release Notes [2020.03.26.01]


This Patch includes fixes and updates for the 2020 Season 2 Season Release.

CHANGE LOGS:

iRACING BETA INTERFACE - (03.04.03)

Go Racing

- Performance and response times for the entire Go Racing section of the iRacing BETA
Interface has been improved!

- For Team Official Series, additional information has been added to the Series window.

- Non-Private League Hosted Sessions are now available for users to Spectate in the User-
Created Races section of the Interface.

- Fixed an issue with sorting items for Official Series.

AI Racing

- Fixed an issue when using "All Cars in Single Class" AI Opponent Rosters where users were
not being included in the same car class as the AI Drivers if the user had run a previous AI Race
using a "Use Car Classes" AI Opponent Roster.

Teams

- The default minimum and maximum Driver counts for Team User-Created Races has been set
to two and eight respectively.

- Team application banners will now only be shown if the Team is recruiting.

- Fixed an issue where Team Registration could sometimes create multiple Teams.

Leagues

- Fixed an issue with sorting items for Leagues.

Friends

- The interface now responds immediately when you make a friend a Favorite.

Miscellaneous

- Error handling for Registration has been improved.

- Fixed an issue where the Car selection window could sometimes get stuck open.

SIMULATION:

Cars and Tracks


- A variety of cars and tracks have had their names changed to better reflect their current
status within the world of iRacing Official Series. These changes include re-branding the prefix
term "[Archive]" to "[Legacy]", and changing all appended dates to best reflect the year in
which the car or track data represents. These changes include the following:

- - CARS:

- - - [Legacy] Indycar Dallara - 2009, formerly known as, Indycar Dallara - 2011

- - - [Legacy] Mazda MX-5 Cup - 2010, formerly known as, [Archive] Mazda MX-5 Cup - 2015

- - - [Legacy] Mazda MX-5 Roadster - 2010, formerly known as, [Archive] Mazda MX-5 Roadster
- 2015

- - - [Legacy] NASCAR Cup Chevrolet Impala COT - 2009, formerly known as, [Archive] Sprint
Cup Chevrolet Impala COT - 2011

- - - [Legacy] NASCAR Cup Chevrolet SS - 2013, formerly known as, [Archive] NASCAR Cup
Chevrolet SS

- - - [Legacy] NASCAR Cup Ford Fusion - 2016, formerly known as, [Archive] Sprint Cup Ford
Fusion

- - - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012, formerly known as, [Archive]
Nationwide Chevrolet Impala - 2011

- - - [Legacy] NASCAR Truck Chevrolet Silverado - 2008, formerly known as, NASCAR Truck
Series Chevrolet Silverado - 2013

- - - [Legacy] NASCAR Xfinity Chevrolet Camaro - 2014, formerly known as, [Archive] XFINITY
Chevrolet Camaro

- - - [Legacy] NASCAR Xfinity Ford Mustang - 2016, formerly known as, [Archive] XFINITY Ford
Mustang

- - - [Legacy] NASCAR Xfinity Toyota Camry - 2015, formerly known as, [Archive] XFINITY
Toyota Camry

- - - [Legacy] Riley MkXX Daytona Prototype - 2008, formerly known as, [Archive] Riley MkXX
Daytona Prototype

- - - [Legacy] V8 Supercar Ford Falcon - 2009, formerly known as, [Archive] V8 Supercar Ford
Falcon - 2012

- - - [Legacy] V8 Supercar Ford FG Falcon - 2014, formerly known as, [Archive] V8 Supercars
Ford FG Falcon
- - - [Legacy] V8 Supercar Holden VF Commodore - 2014, formerly known as, [Archive] V8
Supercars Holden VF Commodore

- - TRACKS:

- - - [Legacy] Charlotte Motor Speedway - 2008, formerly known as, Charlotte Motor Speedway
- 2016

- - - [Legacy] Daytona International Speedway - 2008, formerly known as, Daytona


International Speedway - 2007

- - - [Legacy] Lime Rock Park - 2008, formerly known as, [Archive] Lime Rock Park - 2007

- - - [Legacy] Michigan International Speedway - 2009, formerly known as, Michigan


International Speedway - 2014

- - - [Legacy] Phoenix Raceway - 2008, formerly known as, Phoenix International Raceway -
2008

- - - [Legacy] Pocono Raceway - 2009, formerly known as, Pocono Raceway - 2011

- - - [Legacy] Silverstone Circuit - 2008, formerly known as, Silverstone Circuit - 2011

- - - [Legacy] Texas Motor Speedway - 2009, formerly known as, [Archive] Texas Motor
Speedway - 2009

AI Racing

- AI Drivers will now limp to the pits rather than calling for a tow when a suspension spring or
damper is broken.

Race Control

- Fixed a very rare issue where the pace car could get stuck in the pits, and never come back
out, if a new caution emerged just as it was parking.

Pit Stop

- The valid pit stall area to receive pit service has been increased slightly.

Cautions

- Fixed an issue with Caution Laps do Not Count (DNC Caution Laps) where a driver involved in
bringing out the Caution flag could end up a lap ahead of where they should be after going
back to green.

- Fixed an issue where a potential frame freeze could occur when the messages about
extending the race for G/W/C finishes appeared.
Garage

- When in a Test Session, the adjustment buttons for Weight and Engine Power may now be
held down for faster adjusting.

Pace Car

- Fixed some issues with the pace car driver's perception of reality.

- - The pace car driver should no longer phase through walls when leaving the pits to catch up
to the leader.

- - The pace car driver should no longer fly off banked turns and disappear into the nether
world for a while, when it was trying to zoom out in front of the leader for pacing.

Rendering

- The intensity of specular reflections from stadium lights has been increased.

- - This means car surfaces now reflect brighter versions of the stadium light bulbs, and the
bulb surfaces are also brighter when looked at directly on HDR displays.

- Fixed an issue with the stadium lighting that was resulting in lighting pops.

Dynamic Level of Detail System

- Fixed an issue where the "LODPctMax" and "LODPctDynoMax" values would sometimes reset
themselves to 100% after running the Simulator.

Audio

- Fixed an issue where low frequency effects could cease to function when moving from a
Practice Session directly to a Race Session.

- Fixed an issue where low frequency sounds were sometimes mapped to the wrong speakers
when the Simulation was utilizing surround sound mode.

Peripherals

- Brake, wheel, and XBox rumble motors are now driven with an analog signal.

- - You can revert back to the binary on/off signal via the "[Force Feedback]
joyEnableVibratePedalBinary=1" option, found in the "app.ini" file.

- By default, XInput devices will now only vibrate if mapped to the steering wheel.

- - You can enable all XInput devices to vibrate by setting "[Force Feedback]
joyEnableVibrateAllXInputWithPedal=1" in the "app.ini" file, if you want to use an XBox
controller to vibrate your pedals.
- Fixed an issue that caused the XBox controller shaker to be disabled if the wheel shift
indicator was disabled.

CARS:

ARCA Menards Chevrolet Impala

- This car, formerly known as, NASCAR K&N Pro Chevrolet Impala, has been renamed to the
ARCA Menards Chevrolet Impala.

Audi R8 LMS

- 2020 Season 2 Balance of Power Adjustment: Aerodynamic downforce has been reduced
slightly, and fuel efficiency has been reduced slightly.

BMW M8 GTE

- A new fixed Paint Pattern has been added for this vehicle in the Paint Shop!

- - This new fixed Paint Pattern replaces Paint Pattern #2; the original Paint Pattern #2 has
been moved to Paint Pattern #25.

Dallara F3

- Fixed an issue where this car would fail to load when in a multiclass session with cars that
were not utilizing the New Damage Model.

- Spring damper strength and break-point has been increased on opponent cars to better match
the player car.

- - This change also applies to AI Dallara F3 vehicles.

Dallara IR18

- The new aeroscreen has been added to the Dallara IR18.

- - Paint patterns have been updated to reflect this addition.

- - Visor tear-offs have been replaced with windshield tear-offs for drivers of this vehicle.

- Vehicle mirror orientation has been updated slightly.

- Season setups have been updated.

Dirt Sprint Car

- (410) - Fuel economy has been improved slightly.

Ferrari 488 GT3


- 2020 Season 2 Balance of Power Adjustment: Fuel efficiency has been increased slightly.

Ferrari 488 GTE

- 2020 Season 2 Balance of Power Adjustment: Aerodynamic drag has been decreased slightly,
and aerodynamic downforce has been increased slightly.

Ford GT - 2017

- 2020 Season 2 Balance of Power Adjustment: Minimum weight has been reduced by 5kg.

Kia Optima

- Glass shaders have been updated.

McLaren MP4-12C GT3

- 2020 Season 2 Balance of Power Adjustment: Engine power has been reduced slightly.

NASCAR Cup Chevrolet Camaro ZL1

- Car model is now updated to the correct 2020 NASCAR Season specs for short tracks,
including the adjustments to the rear spoiler, front splitter, and radiator pan.

- Contingency decals have been updated for the 2020 NASCAR season.

- A dashboard decal has been added which displays the driver's last name and number.

- Glass has been placed over the digital dashboard display.

- Season setups have been updated.

NASCAR Cup Ford Mustang

- Car model is now updated to the correct 2020 NASCAR Season specs for short tracks,
including the adjustments to the rear spoiler, front splitter, and radiator pan.

- Contingency decals have been updated for the 2020 NASCAR season.

- A dashboard decal has been added which displays the driver's last name and number.

- Glass has been placed over the digital dashboard display.

- Season setups have been updated.

NASCAR Cup Toyota Camry

- Car model is now updated to the correct 2020 NASCAR Season specs for short tracks,
including the adjustments to the rear spoiler, front splitter, and radiator pan.
- Contingency decals have been updated for the 2020 NASCAR season.

- A dashboard decal has been added which displays the driver's last name and number.

- Glass has been placed over the digital dashboard display.

- Season setups have been updated.

Porsche 718 Cayman GT4 Clubsport MR

- Fixed an issue with the ABS/TC/ESC sequence.

- - Assists should now be off (0) and increasing ABS/TC/ESC as you go from 1-11.

- TC/ESC may now be toggled independently from ABS.

- ABS/TC dashboard lamp logic has been improved.

- Fixed an issue where this vehicle would be gridded ahead of GT3 class vehicles during multi-
class events.

- Fixed an issue where the "dcBrakeBias" telemetry channel was not reflecting in-car brake bias
adjustments.

- Fixed a typo in the garage tooltips.

Porsche 911 GT3 Cup (991)

- Tire warmers target temperature has been increased to 80 degrees Celsius.

Pro Mazda

- Tire branding has been updated to Cooper Tires.

TRACKS:

Atlanta Motor Speedway

- (Oval) - Scenic cameras have been updated.

- Some glass shaders have been updated.

Bristol Motor Speedway

- NEW TRACK CONFIGURATION!

- - A new track configuration, Single Pit Road, has been added to this track!
- - - The Single Pit Road track configuration features a single pit road design, where pit entry
occurs on the apron of Turn 2.

- Track surface parameters have been adjusted slightly.

- New specular and normal maps have been added to some areas of track surface.

- Track surface shaders have been adjusted.

- Pit barrels have been updated to a new higher detail version.

- Some signs and advertisements has been updated.

Homestead Miami Speedway

- (Oval and Indy Oval) - Camera sets have been updated.

Lånkebanen (Hell RX)

- NEW TRACK CONFIGURATIONS!

- - Lånkebanen (Hell RX) now features FOUR additional track configurations!

- - These include two new Rallycross configs, and two new Road configs: Club, Rallycross Short,
Road Short, and Road Long.

- (Hell Rallycross) - Fixed a course-cut at the bottom hairpin turn.

Phoenix Raceway

- This track, formerly known as, ISM Raceway, has been renamed to Phoenix Raceway.

Richmond Raceway

- Pit barrels have been updated to a new higher detail version.

Texas Motor Speedway

- Night mode has been completed for this track!

- - All lighting, shadows, and other objects have been fine-tuned for an ideal night racing
experience!

- Various track-side decals have been updated.

- Crowds and grandstands have been adjusted slightly.

- Some advertisements have been updated.


- Adjusted Level of Detail (LoD) settings on a variety of objects to reduce camera distance
change popping.

2020 Se2 Pa1 Hotfix 1 - Release Notes [2020.03.17.02]

This Hotfix includes fixes and adjustments for the 2020 Season 2 Patch 1 Release.

SIMULATOR:

Rendering

- Reduced sparkling effects from lights at night.

Broadcast Mode

- Fixed an issue where headlights could have a ghostly bloom appearance in broadcast mode.

- Fixed an issue with shadows at night while in broadcast mode.

- Fixed an issue where low resolution particles and post processing effects were freeing and
recreating render targets every frame, when split screen broadcast mode is enabled. This may
have been impacting performance speed.

CARS:

HPD ARX-01c

- Baseline setup has been updated.

NASCAR Cup Chevrolet Camaro ZL1

- Aerodynamics while in traffic have been adjusted.

NASCAR Cup Ford Mustang

- Aerodynamics while in traffic have been adjusted.

NASCAR Cup Toyota Camry

- Aerodynamics while in traffic have been adjusted.

TRACKS:

Lånkebanen (Hell RX)

- Improved normal (bump) map for gravel area edges.


Release Notes for iRacing BETA Interface (03.02.33)

An update for the iRacing BETA Interface (build 03.02.33) has been deployed!

No downtime was needed for this upgrade.

This deployment contained some fixes and updates for the Teams section of the iRacing BETA
Interface.

iRacing BETA Interface: 03.02.33

AI Racing

- Single AI Races and AI Seasons now correctly prompt the user to update all content used in
the Session.

Create a Race

- Car Incident Warnings may now no longer exceed Car Incidents.

Leagues

- Default sorts were not being saved when returning to the Leagues page.

Teams

- Fixed an issue where you could not register yourself with your Team if the Session had a
password.

- Resolved an issue where using a password to join a Team in a Session was not properly
registering for the Session.

- Known Issue:

- - The iRacing BETA Interface has a known issue with the new Team Session view. When
joining a session from the Teams modal, if the team requires a password to join the session,
you cannot join. If your team requires a password to join the session, please register ahead of
time via the Current Series or User-Created Races page, or use the Classic Site.

Release Notes for iRacing BETA Interface (03.02.29)

An update for the iRacing BETA Interface (build 03.02.29) has been deployed!

No downtime was needed for this upgrade.


This deployment contained some fixes and updates for the Teams section of the iRacing BETA
Interface.

iRacing BETA Interface: 03.02.29

Teams

- You can now view races that your Team is registered for directly from the Team modal
window.

- - If you go to the Teams page, click on a Team to open it's Team modal window, and select
the "Sessions" tab, you should see all Sessions for which that Team is currently registered.

- The Registration button found on modal window for a Team should now behave exactly as it
does everywhere else in the iRacing BETA Interface.

- - If you have "Required" updates or purchases, clicking the button should prompt you to
update or purchase only the necessary content.

- - Sessions you cannot enter should appear as Unavailable.

- - Session for which you are already registered should have the option to Withdraw.

- - In all other cases, you should be able to Register for the Session, and Watch the Session if it
has already started.

2020 Season 2 Patch 1 - Release Notes [2020.03.09.01]

This Patch includes fixes and updates for the 2020 Season 2 Season Release.

CHANGE LOGS:

iRACING BETA INTERFACE (02.03.28):

Spotting

- All instances of the Spot button have been updated for function consistency.

AI Racing

- AI Opponent Rosters may now be sorted.

- The process for handling invalid AI Opponent Roster data has been improved.

- - Valid AI Opponent Rosters are now displayed even when invalid AI Opponent Rosters are
also present.
- The process for copying AI Opponent Rosters has been improved.

- The toggle for disabling car decals and numbers is now available when setting up AI Races.

SIMULATION:

Dirt Racing

- Fixed an issue where drivers during Dirt events were not using the proper helmets or visor
tear offs.

- - The Dirt Racing quartermaster has been demoted for this error.

AI Racing

- AI Racing has been unlocked on the following track configurations:

- - Watkins Glen International - Boot

- AI Drivers have completed training downloads on the following subjects:

- - Managing pit lane speeds.

- - Entering and exiting pit lane.

- - Shifting gears with the Audi RS 3 LMS.

- - Using the appropriate gear ratios for the Dallara F3 at superspeedways.

- AI Drivers have received additional training at the following track configurations:

- - Circuit de Barcelona Catalunya

- - Watkins Glen International - Cup

- AI Vehicles now appropriately deposit and tear rubber from the track surface.

New Damage Model

- Visual scrape effects have been updated.

- Opponent cars' wheels should now better detect track bumps and curbing and appropriately
make contact if a collision is detected.

- - This change also fixes an issue where opponent cars were snagging body work and/or
breaking wheels on the curbing when they should not have been.

- Cars utilizing the New Damage Model should now correctly ignore car and car part collisions
while they are in the pits.
- Fixed an issue that could result in car parts intersecting incorrectly.

Pace Car

- The default Pace Car is now the Porsche 911 GT3 Cup Car (991).

- - The Ruf RT 12R is no longer available for use as a Pace Car.

Rendering

- Fixed an issue where the environment mapping was upside down during night events when
the shader level was set to "Ultra".

Dynamic Level of Detail System

- The default Dynamic Level of Detail (LOD) settings have been adjusted from "+/- max" to "-
only".

- - This is because increasing LODs, when already over the target rate, may interfere with
frame rate on VR and VSYNC devices if the target FPS is not adjusted properly by the user. This
"-only" setting is much safer as a default value.

Bass Shaker

- The bass shaker will now only buzz when the pit speed limiter is actually limiting your engines
rpm.

- The bass shaker will now use engine redline rather than shift rpm if the car is not equipped
with a rev limiter for rev limiter effects.

- Internal cache size is now limited to prevent latency greater than 50 milliseconds.

Peripherals

- Support has been added for vibrating motors in XInput devices (XBox controllers).

- - You can disable this by either turning off all vibrations in the Simulator via the "vibrate
pedals" checkbox in the Options Menu, or, to only disable vibrations for XInput devices, adjust
the [Force Feedback] joyEnableVibrateXInputWithPedal=1 parameter in the "app.ini" file.

- Fixed an issue that caused Fanatec pedal vibrations to be delayed.

- Fixed an issue that caused Fanatec pedals to not vibrate if the shift indicator on the wheel was
disabled.

- Fixed an issue that could cause a steering wheel's shift indicator to stop functioning.

- - After this change, you may still need to manually enable the wheel display in the Options
tab.
Clubs

- A brand new Club, "Club Africa/South Africa" has been created.

- - All Members on the African continent have been moved to this Club and have been assigned
to this Club in the members forums. These Members have been put in this new Club for the
start of 2020 Season 2. All Members of this Club were previously in the International Club.

- - New artwork is available for use for this club in the paint shop.

CARS:

Audi R18

- A series of tire adjustments, including:

- - Tire warmer target temperature has been increased.

- - Rolling drag has been reduced.

- - Tire wear rate has been increased.

Audi R8 LMS GT3

- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.

- Tire wear rate has been increased to discourage double or triple stinting tires.

- Balance of Power Adjustment for 2020 Season 2: Fuel consumption rate has been reduced by
2.5%.

Audi RS 3 LMS

- Fuel economy has been adjusted.

- Brakelight bloom has been adjusted.

BMW M8 GTE

- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.

- Tire wear rate has been increased to discourage double and triple stinting tires.

BMW Z4 GT3

- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.
- Tire wear rate has been increased to discourage double or triple stinting tires.

Chevrolet Corvette C7 Daytona Prototype

- Aggression of the traction control has been adjusted.

- Drive-train spring/damper has been adjusted.

- A series of tire adjustments, including:

- - Tire warmer target temperature has been increased.

- - Rolling drag has been reduced.

- - Tire wear rate has been increased.

- Rear ride heights are now limited.

- Season setups have been added.

Dallara IR18

- Season setups have been updated.

Ferrari 488 GT3

- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.

- Tire wear rate has been increased to discourage double or triple stinting tires.

- Balance of Power Adjustment for 2020 Season 2: Fuel consumption rate has been increased
by 6.0%.

Ferrari 488 GTE

- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.

- Tire wear rate has been increased to discourage double and triple stinting tires.

Ford GT - 2017

- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.

- Tire wear rate has been increased to discourage double and triple stinting tires.

Ford GT GT3
- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.

- Tire wear rate has been increased to discourage double or triple stinting tires.

HPD ARX-01c

- Aggression of the traction control has been adjusted.

- A series of tire adjustments, including:

- - Tire warmer target temperature has been increased.

- - Rolling drag has been reduced.

- - Tire wear rate has been increased.

Lotus 79

- Tire compound has been adjusted.

- Season setups have been updated.

McLaren MP4-12C GT3

- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.

- Tire wear rate has been increased to discourage double or triple stinting tires.

- Baseline setup has been updated.

Mercedes-AMG GT3

- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.

- Tire wear rate has been increased to discourage double or triple stinting tires.

NASCAR Cup Chevrolet Camaro ZL1

- Level of Detail (LOD) settings have been improved.

- Season setups have been updated.

NASCAR Cup Ford Mustang

- Level of Detail (LOD) settings have been improved.

- Season setups have been updated.


NASCAR Cup Toyota Camry

- Level of Detail (LOD) settings have been improved.

- Season setups have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- Ty Majeski's paint scheme is now available as a fixed paint scheme!

- - This paint scheme is now available as Paint Pattern #2; the original Paint Pattern #2 has
been moved to Paint Pattern #25.

NASCAR K&N Pro Chevrolet Impala

- Removed an orphaned Peak logo from the specular map of the windows texture.

NASCAR Truck Series Chevrolet Silverado - 2013

- Season setups have been updated.

Porsche 718 Cayman GT4 Clubsport MR

- Tire compound has been adjusted.

- - Tires should heat up faster and reach peak operating conditions faster.

- For pit stops, tires may now be changed while refueling, rather than waiting until after
refueling is finished.

- For the New Damage Model, greatly increased the lateral strength of wheel mounts to avoid
collapsing wheels when sliding sideways, especially over grass.

- For the New Damage Model, side mirrors and wheel mounts durability has been increased.

- Fixed several dashboard issues, including:

- - A malfunctioning lap counter.

- - The low fuel lamp now illuminate at 7L or less.

- - The ABS lamp now illuminates correctly when active.

- - The Traction Control lamp now illuminates correctly when active.

- - Fixed an issue with the oil pressure label.

- Level of Detail settings for brakelights have been adjusted slightly.

- Engine sound levels for cameras located inside the car have been improved.
- Garage tooltips have been updated.

Porsche 911 RSR

- Allowable camber ranges have been adjusted to between -5 and +1 degrees for the front, and
between -4.5 and +1 degrees for the rear.

- Tire wear rate has been increased to discourage double and triple stinting tires.

- Balance of Power Adjustment for 2020 Season 2: Fuel consumption rate has been increased
by 2.25%.

Porsche 919 Hybrid

- A series of tire adjustments, including:

- - Tire warmer target temperature has been increased.

- - Rolling drag has been reduced.

- - Tire wear rate has been increased.

Ruf RT 12R

- (Track) - Allowable camber ranges have been adjusted to between -5 and +1 degrees for the
front, and between -4.5 and +1 degrees for the rear.

- (Track) - Tire wear rate has been increased to discourage double or triple stinting tires.

Street Stock

- Season setups have been updated.

[Archive] Riley MkXX Daytona Prototype

- A series of tire adjustments, including:

- - Tire warmer target temperature has been increased.

- - Rolling drag has been reduced.

- - Tire wear rate has been increased.

- Rear ride height limits have been reduced.

TRACKS:

Atlanta Motor Speedway


- Loading screen image has been updated.

Auto Club Speedway

- Intensity of glass reflections have been reduced.

Charlotte Motor Speedway

- (Roval and Roval - 2018) - Fixed an issue where the curbs at this track could launch cars that
were using the New Damage Model into the air.

- Intensity of glass reflections have been reduced.

Chicagoland Speedway

- Intensity of glass reflections have been reduced.

Darlington Raceway

- Intensity of glass reflections have been reduced.

Daytona International Speedway

- Intensity of glass reflections have been reduced.

Dover International Speedway

- Intensity of glass reflections have been reduced.

Indianapolis Motor Speedway

- Intensity of glass reflections have been reduced.

ISM Raceway

- (Oval w/open Dogleg) - Flagman is no longer petrified.

Lånkebanen (Hell RX)

- Gain/time checkpoints have been adjusted for the entry of the final turn.

Martinsville Speedway

- Loading screen image has been updated.

Richmond Raceway

- Intensity of glass reflections have been reduced.


Texas Motor Speedway

- Patched a hole in the safer barrier along the inside backstretch.

Virginia International Raceway

- Removed a rogue wall section.

2020 Season 2 - Release Notes [2020.03.02.02]

This season release includes one new car, one new and a few upgraded tracks, new AI content,
tire updates, and even more cars using the New Damage Model! Welcome to iRacing 2020
Season 2!

Some highlights include:

• Porsche 718 Cayman GT4 Clubsport MR

• Homestead Miami Speedway - Indy Oval

• Lånkebanen (Hell RX)

• Texas Motor Speedway - re-built from the ground up!

• Custom Grid Builder

• AI Rosters Upgrade

• New AI Content

• Expansive tire updates

• DNC Cautions

• New Damage Model enabled on more cars

• Guided Weather System

• Dynamic Level of Detail System

• Bass Shaker

• Much more!

Full 2020 Season 2 Release details are below.


iRACING BETA INTERFACE - (03.02.25)

Custom Grid Builder

- A new feature, the Custom Grid Builder, has been added to the iRacing BETA Interface!

- - The Custom Grid Builder is only available for Hosted League Sessions using the "Practice +
Race" event type that are created through the iRacing BETA Interface.

- - If the event requirements are met, the button to open the Grid Builder is accessible via the
Track Options step of Create a Race (it is a blue button next to the Track Options header). Or, if
you click this button, your Hosted Session will be converted to a "Practice + Race" event type.

- - - When building a Custom Grid, you can choose a League Roster or a past League Session
from which to pull participants for the event.

- - - There are several methods available for auto-building and sorting the Custom Grid using
the event participants, such as Sequential, Top 10, Name, and iRating.

- - - There is also support for importing the results of past Team Sessions for previous League
Seasons.

- - - Once added to the Custom Grid area, each driver can be dragged around to change
positions, and each driver features a detailed mouse-over tooltip to help you organize your grid.
These details include: iRating, previous finish position, previous car class finish position, Season
Points, and current grid position.

- - - You can also view the Custom Grid before purchasing a League Session from the Summary
page, and event participants can view the Custom Grid before entering the session from the
Summary page.

AI Races

- The AI Races section of the iRacing BETA Interface has received an upgrade!

- - This update splits AI Races into two pages: Seasons and Opponent Rosters.

- The Seasons page remains very similar to what existed for AI Races previously. You can view,
edit, and run your saved AI Seasons. You can use the buttons on this page to start a Single AI
Race, or Create an AI Season.

- The Opponent Rosters page is a brand new way for you to manage, view, and create AI
Opponent Rosters.
- - You can sort and filter your Opponent Rosters for viewing ease. Clicking on an Opponent
Roster allows you to view or edit it. You can use the buttons on this page to start a Single AI
Race, or Create a Roster.

- The workflow for Create a Roster has been updated and consolidated to better correlate to
the Create a Race Wizard.

- - First, name your Opponent Roster and decide how many of which cars, and/or car classes
you want to include. You can easily change the car number or name of the AI Drivers, and you
can add, remove, copy, and drag entrants around to adjust your Opponent Roster quickly.

- - Next, click the dropdown arrow for each AI Driver to customize their Driver Attributes, Paint
Car, Helmet & Suit, or Swap Car.

- - - New graphics, tooltips, and copying tools have been added to assist you with adjusting the
Driver Attributes for your Opponent Roster.

- Several issues with AI Races have also been fixed, including:

- - Fixed an issue where chrome wheels were not getting saved properly for Opponent Rosters.

- - Fixed an issue where trying to paint an unnamed AI Driver's car could cause the Paint Shop
to crash.

- - Custom Specular Maps are now supported for AI Cars through the Paint Shop. These texture
maps can enhance the shine and matte finish of the vehicle.

- - AI Car number settings are now validated correctly.

Teams

- The Teams section of the iRacing BETA Interface has received a top-to-bottom code revision
which optimizes the performance, fixes a variety of issues, and adds some functionality that
was not correctly carried over from the Classic Membersite.

- New Teams Features:

- - Team owners may now transfer team ownership to a team member if desired.

- - Team search results are now paginated, instead of one long list.

- - Team search results now display different buttons based on your status with that team.

- - When viewing the modal window for an unjoined team, the Apply, Accept Invite, and Cancel
Application buttons are now in a new banner area.

- - When registering a Team for Team Sessions, the registration modal will now attempt to load
the correct Team Paint when using a Team that has Team Paints for the selected car.
- Fixes for Teams:

- - The Team registration modal window should no longer hide the ability to register a new
Team if another team member has already registered one of their Teams.

- - The Teams page no longer has an empty "Tags" filter.

- - You may no longer apply for Teams for which you are already a member.

- - You may no longer invite members whom are already in the Team.

- - Declining a Team invitation now always removes the Team for your Invited Teams list.

- - There is no longer a "Remove Member" button to remove yourself from a Team; you may
still leave a Team.

- - Leaving a Team now updates your Teams page properly.

- - Applied and Invited Teams are indicated in your Teams page for both Grid View and Table
View.

- - Unjoined Teams can no longer be added to your Favorites.

- - When viewing a Team's info, clicking on their designated URL should now open a web
browser window for you, if the URL is valid.

- - An error message is now displayed if you attempt to register with more than one Team in a
Session.

- - Fixed an issue where users were unable to create new Teams while attempting to register
for a Session.

Up Next

- Fixed an issue where the registration modal window would open twice when clicking the split
dropdown button to Watch a Series Session while in table view.

Current Series

- The default sorting for Series has been changed to: "next available start time of the series
race session".

- Fixed an issue where trying to Watch a user registered for a Season Session from the Entries
tab was registering you to Watch the wrong sub-session.

Create a Race Wizard

- A warning will now appear when you select a track without lights and the time of day selected
includes time after sunset.
Paint Shop

- Fixed an issue where the colors selected for a car number were not being saved properly.

Friends

- Resolved an issue where you could not Spectate a Friend who was in a Session for which you
could not register.

- - You should now be able to Spectate any Session, regardless of the registration status, as
long as the Session allows Spectating.

Downloader

- The Downloader will now preselect only the Car(s) and/or Track(s) that are Required when
initially opening the Downloader.

- File sizes are now displayed using both "MB" and "GB" labels.

Active Connections

- The true race server names are now being displayed in the Connection Information table.

Profile Settings

- When enabled, the "Hide Licenses" option should now correctly hide your licenses from the
Menu Bar.

- The Profile Settings menu options have been re-ordered.

Light Theme

- Resolved a styling issue where the active selection in the "Select a Car" modal window is now
darkened for visual clarity.

iRACING MEMBERSITE:

- Fixed an issue where Spotters could not register for a Session if there were no available
Spectator slots.

- Fixed an issue where Team members who were not license eligible for a Session were only
able to Spectate. They may now join the Team in the Session but will be forced into the Spotter
role so they can not drive.

iRACING SIMULATOR:

Team Events
- Fixed a bug that could cause a user's license info (SR and iRating) to not be updated after an
Official Team Racing Session.

- - This could happen when a user was a member of multiple teams that registered for the
session. The race server was properly computing the license updates, but if it computed the
license changes for a team on which a user did not participate after computing the license
changes for a team on which a user did participate, it would overwrite the user's changes as
"none".

- Fixed an issue with registering for Team Racing sessions, and how a team's members get
assigned into Open Practice servers.

- - When you register for an iRacing-scheduled Race event far enough in advance, the system
internally assigns you to an Open Practice server that is part of the same Race Series. There
was an issue in how this was being done for Team racing events that could sometimes cause
members of the same team to be assigned into different practice servers. The intent is that all
the team's members should be put into the same Open Practice server. These "other" practice
servers were not being properly set up to receive the registrations for the team members, and
were rejecting the registrations.

AI Races

- The following cars have been enabled for AI Races:

- - Audi RS 3 LMS

- - Dallara F3

- - Porsche 718 Cayman GT4 Clubsport MR

- The following tracks have been enabled for AI Races:

- - Brands Hatch Circuit - Grand Prix

- - Daytona International Speedway - 2007 - Road Course

- - Daytona International Speedway - Road Course

- - Summit Point Raceway - Summit Point Raceway

- AI Drivers have received additional training at the following track configurations:

- - Daytona International Speedway - Oval

- - Nürburgring Grand-Prix-Strecke - Grand Prix

- - Sebring International Raceway - Club


- - Sebring International Raceway - International

- The following adjustments have been made to AI Drivers:

- - AI Drivers should now avoid using brakes on suitable ovals, relying instead on just lifting.

- - AI Drivers overall behavior at Superspeedways has been improved.

- - AI Drivers have improved their understeer driving.

- - AI Drivers have received additional training for exiting pit stalls.

- The following adjustments have been made to AI Vehicles:

- - Tire degradation algorithms have been optimized.

- - Wheel grip changes from tire curing have been reduced slightly.

- - The algorithm for brake heat calculations has been adjusted.

- When running an AI event, the Simulation will now wait for you to exit the car before
transitioning from one Session type to the next.

- - The Session should run for up to 10 minutes if you remain in the car. Once you exit the
vehicle, the Session type advances immediately.

- AI Rosters now support custom specular maps for car paints.

- Fixed an issue where the "Disable Car Damage" option was not functioning for AI Races.

- Fixed an issue that could prevent you from getting to the "Grid" button if you went into the
garage just as the Race Session was starting.

Race Control

- The Do Not Count (DNC) Caution laps feature has been re-enabled!

- - Fixed a bug relating to DNC Cautions that was causing two lap timing problems:

- - - At the start of road course races where the pace car crossed the finish timing line before
the race went green, cars that had not yet crossed the finish timing line were incorrectly having
an immediate first lap crossing scored. This was most easily seen at F1-style tracks where the
start line is much further down than the finish line, so it was highly likely the pace car would
have crossed the finish timing line before the race went green.

- - - During races with regular Cautions, if a new Caution was triggered right as a previous
Caution or start goes green, before the leaders reached the start/finish line, cars in the pits
would not get their laps counted.
- Fixed a bug that could cause a Race Server to crash under certain circumstances when Do Not
Count (DNC) Caution laps were enabled.

- Fixed an issue that was causing Race Sessions with DNC Cautions enabled to not finish if a
Caution came out very late in the Session, or if the Session used a rolling start with a very low
lap limit for the Session.

- Implemented some measures to prevent users from unrealistically enhancing their tires'
performance during Qualifying sessions.

New Damage Model

- The New Damage Model has been enabled on the following vehicles:

- - Aston Martin DBR9 GT1

- - Audi RS 3 LMS

- - Chevrolet Corvette C6.R GT1

- - Ford GT

- - NASCAR K&N Pro Chevrolet Impala

- - Porsche 718 Cayman GT4 Clubsport MR

- A new scrape system has been integrated into the New Damage Model!

- - This system simulates wear and damage caused from scraping materials, such as a car
fender dragging along an Armco, or a glancing blow between two vehicles. The system takes
into account the material types of the touching bodies as well as paint or other coverings.

- - - Please note, this new scrape system is not yet active on the Dallara F3, but all other
vehicles that have the New Damage Model enabled will display the scrape system.

- Adjustments have been made to how damage states influence car aerodynamics.

- Adjustments have been made to how damaged wheels react to pit stop repairs, and how they
are tethered to vehicles.

- Fixed an issue where some collision events were incorrectly being filtered out.

Time of Day

- Fixed an issue where flags would fall asleep at nighttime and cease to obey the wind.

Weather
- New optional parameters are now available in the iRacing BETA Interface for events created
using Specific Weather known as Guided Weather!

- - These parameters control the initial and ongoing variability from the specified weather
conditions. These are displayed as percentages where 0 means no additional variability, and
100 is maximum variability. This allows some deviation from the specified weather conditions to
occur, but at an amount that is customizable.

- - - The parameters that control Guided Weather are as follows:

- - - - Initial Variability: A setting of 0 yields weather that matches the specified weather at the
start of the event. A setting of 100 allows for the maximum shift from the specified weather
conditions at the start of the event. You can think of this setting as a measure of how
unpredictable the weather is going to be from what is forecast (ie: what you have specified).

- - - - Ongoing Variability: A setting of 0 yields weather that naturally changes very little from
the specified weather throughout the entirety of the event. A setting of 100 will allow the
weather to change similarly to what you would expect using a realistic weather pattern for the
track, or how the "Generate Weather" option already functions.

- - Guided Weather is also available for Hosted Sessions created through the Classic
Membersite.

- The prevailing winds direction computations have been updated for clouds.

- - Clouds will now move in the same direction as the Simulation's wind.

Rendering

- New graphics options have been added to allow limiting the maximum number of cars and pit
objects rendered in the main view and in mirrors.

- - Reducing the number of objects rendered can improve frame rate when racing with large
fields. These settings may be set independently between the main camera and Replays.

- - These settings are located on the "Graphics" and "Replay" tabs of the Options screen, as
new drop down lists of presets of combinations of the limits.

- - - These presets control the following settings inside the "RendererDX11.ini" file:

- - - - [Graphics Options]

- - - - - MaxPitObjsToDrawInMirrors

- - - - - MaxPitObjsToDraw

- - - - - MaxCarsToDrawInMirrors
- - - - - MaxCarsToDraw

- - - - [Replay Options]

- - - - - MaxPitObjsToDrawInMirrors

- - - - - MaxPitObjsToDraw

- - - - - MaxCarsToDrawInMirrors

- - - - - MaxCarsToDraw

- - Please note that the pre-existing options, "Max Cars", specifies the requested number of cars
to be transmitted to your client from the race server. These new rendering settings are
separate, and indicate which of those cars are to be rendered. Only the cars transmitted to your
local client will be available in your session and your replay. So, for best results, set the "Max
Cars" setting as large as your connection can handle, so your client is transmitted data for as
many cars as possible in the event, and then limit how many are rendered at any one time
using the new "MaxCarsToDraw" settings.

- The amount of reflective sparkles seen on car bodies from headlights and stadiums lights at
night has been reduced slightly.

- HDR frame buffers are now enabled by default when using the "Class 1" Graphics config.

- Fixed an issue where a glowing tire could sometimes be seen during pit stops.

Dynamic Level of Detail System

- The Dynamic Level of Detail (LOD) System has been replaced with an improved system.

- - LODs adjust the complexity of the objects in the world as the camera changes distance from
the objects in order to optimize appearance and performance.

- When the Dynamic Level of Detail system is enabled, you specify a minimum acceptable
(target) frame rate (FPS), and the Simulator will automatically adjust the LOD selection to
maximize quality while helping your PC better maintain the target frame rate. For instance, if
the actual frame rate falls below the target frame rate, the system will automatically reduce the
LODs of the cars, characters, track-side objects, pit area objects, track surfaces, walls, and
fences to improve your frame rate. Conversely, if the frame rate increases beyond the target
frame rate, the system automatically increases the Level of Detail to improve the visual quality
of everything in the world. The overall result is a much improved frame rate at the most visually
intense spots on track, and a much improved visual quality whenever the frame rate is more
than acceptable. The system is highly configurable, and is setup with recommended values by
default.
- The new settings for Dynamic Level of Detail can be found on the Options screen. The
settings on the Graphics tab adjust the LODs behavior for when the camera is in the car, and
the settings on the Replay tab adjust the LODs behavior for when the camera is outside of the
car. The settings are as follows:

- - "Dynamic LOD FPS" Target:

- - - This is the primary value for this system, your minimum acceptable frame rate. For
instance, if you are using a VR headset running at 90Hz, try setting this value to 90. Or, if you
are using VSYNC, try setting this value to the VSYNC refresh rate or just above it. If you are
streaming iRacing at 60Hz, try setting this value to 60. Generally, you want to set the target to
a low frame rate, the bare minimum you want to maintain, such as 60, 75, or maybe as high as
90 or more for VR. If you set this value very high, and your PC cannot run that fast, it will cause
the detail to become very low. In which case, you may want to reduce other settings to help
improve FPS and the resulting quality.

- - "Dynamic LOD Cars" and "Dynamic LOD World":

- - - Each of these settings are drop down lists of presets that will set the Dynamic LOD limits
for you. They range from "Max Dynamic" to "Off". Setting these both to "Off" disables the
Dynamic LOD system completely. The "Cars" drop list affects the dynamic objects, such as cars,
pit crews, loose car parts, flying cones, etc. The "World" drop down list affects grandstands,
trees, buildings, light poles, track surface, etc. The "+/- max" is the best setting to start with, it
allows the full range of LOD adjustment, from the lowest to the highest. Other presets reduce
the range that the LODs may be dynamically altered from normal, and there are also presets to
only decrease detail (never raise it past normal) or to only increase detail (never lower it below
normal).

- These options may be manually altered for additional control inside of the "RendererDX11.ini",
in which case the Options screen will show "Customized" for the selected preset. The options
are named as follows:

- - [Graphics Options]

- - - LODMinFPSTarget

- - - LODPctDynoMirrorsMax

- - - LODPctDynoMirrorsMin

- - - LODPctDynoMax

- - - LODPctDynoMin

- - - LODPctMirrorsMax

- - - LODPctMirrorsMin
- - - LODPctMax

- - - LODPctMin

- - - LODMinFPSTarget

- - [Replay Options]

- - - LODMinFPSTarget

- - - LODPctDynoMirrorsMax

- - - LODPctDynoMirrorsMin

- - - LODPctDynoMax

- - - LODPctDynoMin

- - - LODPctMirrorsMax

- - - LODPctMirrorsMin

- - - LODPctMax

- - - LODPctMin

- - - LODMinFPSTarget

Visual Effects

- Bloom algorithms have been adjusted slightly.

Audio

- Support has been added for a new LFE base shaker and sub woofer sound channel. Users can
select a sound card and speaker to play low frequency sounds generated from in-game audio
and physics. In-Sim users can adjust the overall volume level of this effect.

- - In addition, the mix for each effect can be adjusted in the "app.ini" file as follows:

- - - [BaseShaker]

- - - - enableGameEffects=1 ; Enable game audio based vibrations for base shakers

- - - - enablePysEffects=1 ; Enable physics based vibrations for base shakers

- - - - volGameMaster_dB=-5.000000 ; How much to duck or raise volume of the game audio


base shaker effect, in Decibels
- - - - volPhysMaster_dB=0.000000 ; How much to duck or raise volume of all physics based
base shaker effects, in Decibels

- - - - volPhysCarBodyAccel_dB=0.000000 ; How much to duck or raise volume of the car body


acceleration base shaker effects, in Decibels

- - - - volPhysEngineRPM_dB=-20.000000 ; How much to duck or raise volume of the engine


rpm base shaker effects, in Decibels

- - - - volPhysGearChange_dB=0.000000 ; How much to duck or raise volume of the gear


change base shaker effects, in Decibels

- - - - volPhysRevLimit_dB=-3.000000 ; How much to duck or raise volume of the rev limit base
shaker effects, in Decibels

- - - - volPhysRumbleStrip_dB=-6.000000 ; How much to duck or raise volume of the rumble


strip base shaker effects, in Decibels

- - - - volPhysWheelSlip_dB=-2.000000 ; How much to duck or raise volume of the wheel slip


base shaker effects, in Decibels

- For the LFE Base Shaker, support has been added for selecting an individual speaker on your
sound card for routing our base shaker signals.

- - This allows users to plug there base shaker into the LFE channel on there sound card to
isolate it from there other speakers. This channel can only be accessed if your sound card is set
to 5.1 surround sound in the Windows Sound Control Panel.

- - - Generally, the LFE channel is unused by any other sound system, effectively isolating the
base shaker without requiring a second sound card.

- Dirt debris and kick-up sound levels have been raised slightly.

- Sawtooth curb sounds for external car cameras have been improved.

- Curb and rumblestrip sounds have been updated for open and closed cockpits.

- Impact sounds for carbon-bodywork and tirewalls have been improved.

Cameras

- The maximum number of camera groups has been increased to 64, and the maximum number
of cameras has been increased to 512.

Paint Shop
- Several new sponsors have been added to the Paint Shop:

- - Beta UI

- - NASCAR Trackpass

- - Precision Sim Engineering

- - Pro-Sim

- - PT Actuator

- - Pure Driving School

- - Simxperience

Controls

- The "Touch/Tilt" settings have been moved from the Sound Tab to the Options Tab.

Peripherals

- Support has been added for vibrating pager motors in Fanatec wheel rims and pedals when
your car tires lose grip.

- - You can turn off the motor in the wheel by setting the value of
joyEnableVibrateWheelWithPedal = 0 in the [Force Feedback] section of the "app.ini" file. You
can completely turn off this feature by unchecking "Vibrate pedals" in the Options screen or
setting the value of joyEnableVibratePedal = 0 in the [Force Feedback] section of the "app.ini"
file. If you use FanaLEDs or another tool to vibrate the pager motor in the pedals you may want
to turn off our effect so it does not conflict.

- The "enableG27WheelDisplay" and "enableFanatecWheelDisplay" options in the [Force


Feedback] section of the "app.ini" file have been merged together into a new
"enableWheelDisplay" option.

- - This better reflects the fact that we support displays on several wheels. Your existing option
selection for these former variables has been applied.

Voice Chat

- Cleaned up low level handling of voice chat to make sure it is not crackling or delayed in any
unusual ways.

CARS:
Aston Martin DBR9 GT1

- The New Damage Model, including the scrape system, has been enabled for this vehicle!

- Engine cooling has been adjusted.

- Baseline setup has been updated.

Audi Quattro GTO

- Fixed an issue where the tachometer needle could clip into the gauge face.

Audi R18

- Tire parameters have been updated.

- Engine parameters have been updated.

- Season setups have been updated.

Audi R8 LMS GT3

- Tire parameters have been updated.

- Tires have been updated to provide better performance in high speed corners, especially later
in the run.

- Engine cooling has been adjusted.

- 2020 Season 2 Balance of Power Adjustment: Vehicle weight has been reduced by 10 kg, and
fuel economy has been adjusted.

- Baseline setup has been updated.

Audi RS 3 LMS

- The New Damage Model, including the scrape system, has been enabled for this vehicle!

- This vehicle is now available for AI Races!

- Baseline setup has been updated.

BMW M8 GTE

- Tire parameters have been updated.

- Tire warmer temperature has been increased to 70 degrees Celsius to address cold tire
concerns.

- Engine cooling and braking has been adjusted.


- 2020 Season 2 Balance of Power Adjustment: Vehicle weight has been increased, and fuel
economy has been adjusted.

- Fixed an issue where the pit boxes were ignoring some paint shop parameters.

- In-car engine sound has been improved.

- Bloom parameters for brakelights have been adjusted.

- Baseline setup has been updated.

BMW Z4 GT3

- Tire parameters have been updated.

- Tires have been updated to provide better performance in high speed corners, especially later
in the run.

- Engine cooling has been adjusted.

- 2020 Season 2 Balance of Power Adjustment: Downforce has been reduced, and fuel economy
has been adjusted.

- Baseline setup has been updated.

Chevrolet Corvette C6.R GT1

- The New Damage Model system, including the scrape system, has been enabled for this
vehicle!

- Engine cooling and braking has been adjusted.

- Pit stop process has been adjusted so that re-fueling must be completed before tire changes
may begin.

- Baseline setup has been updated.

Chevrolet Corvette C7 Daytona Prototype

- Tire parameters have been updated.

- Engine parameters have been updated.

Dallara F3

- The New Damage Model parameters have been improved.

- This vehicle is now available for AI Races!

Dallara IR18
- Sound balance and levels have been improved.

Ferrari 488 GT3

- Tire parameters have been updated.

- Tires have been updated to provide better performance in high speed corners, especially later
in the run.

- Engine cooling and braking has been adjusted.

- 2020 Season 2 Balance of Power Adjustment: Aero drag has been increased slightly, and fuel
economy has been adjusted.

- Bloom parameters for brakelights have been adjusted.

- Baseline setup has been updated.

Ferrari 488 GTE

- Tire parameters have been updated.

- Tire warmer temperature has been increased to 70 degrees Celsius to address cold tire
concerns.

- Engine cooling and braking has been adjusted.

- 2020 Season 2 Balance of Power Adjustment: Vehicle weight has been increased.

- Bloom parameters for brakelights have been adjusted.

- Baseline setup has been updated.

Ford Fiesta RS WRC

- Season setups have been updated.

Ford GT

- The New Damage Model system, including the scrape system, has been enabled for this
vehicle!

- Sound revisions and improvements have been made to the engine, transmission, gears,
ignition/start, backfires and brakes.

- Baseline setup has been updated.

Ford GT - 2017
- Tire parameters have been updated.

- Tire warmer temperature has been increased to 70 degrees Celsius to address cold tire
concerns.

- Engine cooling and braking has been adjusted.

- 2020 Season 2 Balance of Power Adjustment: Fuel economy has been adjusted.

- Bloom parameters for brakelights have been adjusted.

- Baseline setup has been updated.

Ford GT GT3

- The New Damage Model system, including the scrape system, has been enabled for this
vehicle!

- Tire parameters have been updated.

- Tires have been updated to provide better performance in high speed corners, especially later
in the run.

- Engine cooling has been adjusted.

- 2020 Season 2 Balance of Power Adjustments: Aero drag has been increased slightly, fuel
economy has been adjusted, and rear wing has been shifted so what was position 11 is now
position 9 (this change increases overall downforce).

- Baseline setup has been updated.

Formula Renault 3.5

- The ability to adjust perch offset, and spring and shock deflections have been added to the
garage.

- Bumpstop engagement height has been reduced.

Global Mazda MX-5 Cup

- An issue causing grey artifacts in the player license area has been fixed.

HPD ARX-01c

- Tire parameters have been updated.

- Season setups have been updated.

Lotus 79
- Road Course tire parameters have been updated.

- Season setups have been updated.

McLaren MP4-12C GT3

- Tire parameters have been updated.

- Tires have been updated to provide better performance in high speed corners, especially later
in the run.

- Engine cooling has been adjusted.

- 2020 Season 2 Balance of Power Adjustments: Minimum vehicle weight has been increased by
25 kg, fuel economy has been adjusted, and the rear wing has been shifted so what was
position 9 is now position 7 (this change increases overall downforce).

- Engine and gear shift sounds have been improved.

- Baseline setup has been updated.

McLaren MP4-30

- Baseline setup has been updated.

Mercedes-AMG GT3

- Tire parameters have been updated.

- Tires have been updated to provide better performance in high speed corners, especially later
in the run.

- Engine cooling has been adjusted.

- 2020 Season 2 Balance of Power Adjustment: Fuel economy has been adjusted, and
downforce has been reduced.

- In-car engine sounds have been improved.

- Baseline setup has been updated.

NASCAR Cup Chevrolet Camaro ZL1

- Aerodynamic parameters have been adjusted to match NASCAR EOS data (drag has been
reduced).

- Airflow to the engine has been increased.

- Speeds at Superspeedways are now better scaled with drag reduction.


- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- Steering stability has been increased slightly.

- Branding has been updated for the 2020 NASCAR Season.

- The Level-of-Detail models (LODs) settings have been adjusted to increase the draw distance
of this vehicle.

- Season setups have been updated.

NASCAR Cup Ford Mustang

- Aerodynamic parameters have been adjusted to match NASCAR EOS data (drag has been
reduced).

- Airflow to the engine has been increased.

- Speeds at Superspeedways are now better scaled with drag reduction.

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- Steering stability has been increased slightly.

- Branding has been updated for the 2020 NASCAR Season.

- The Level-of-Detail models (LODs) settings have been adjusted to increase the draw distance
of this vehicle.

- Fixed an issue with the reflectivity of the rear windshield.

- Season setups have been updated.

NASCAR Cup Toyota Camry

- Aerodynamic parameters have been adjusted to match NASCAR EOS data (drag has been
reduced).

- Airflow to the engine has been increased.

- Speeds at Superspeedways are now better scaled with drag reduction.

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- Steering stability has been increased slightly.

- Branding has been updated for the 2020 NASCAR Season.

- The Level-of-Detail models (LODs) settings have been adjusted to increase the draw distance
of this vehicle.
- Season setups have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- Steering stability has been increased slightly.

- Branding has been updated for the 2020 NASCAR Season.

- Season setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- Steering stability has been increased slightly.

- Branding has been updated for the 2020 NASCAR Season.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- The New Damage Model system, including the scrape system, has been enabled for this
vehicle!

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- Fixed a visual issue with the car body normal (surface bump) map.

- Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado - 2013

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- Steering stability has been increased slightly.

- Season setups have been updated.

NASCAR Xfinity Chevrolet Camaro - 2019

- Aerodynamic stability has been updated.

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- NASCAR 2020 Season contingency decals have been added.


- The Level-of-Detail models (LODs) settings have been adjusted to increase the draw distance
of this vehicle.

- Season setups have been updated.

NASCAR Xfinity Ford Mustang - 2019

- Aerodynamic stability has been updated.

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- NASCAR 2020 Season contingency decals have been added.

- The Level-of-Detail models (LODs) settings have been adjusted to increase the draw distance
of this vehicle.

- Season setups have been updated.

NASCAR Xfinity Toyota Supra

- Aerodynamic stability has been updated.

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- NASCAR 2020 Season contingency decals have been added.

- Toyota branding has been updated.

- The Level-of-Detail models (LODs) settings have been adjusted to increase the draw distance
of this vehicle.

- Season setups have been updated.

Porsche 718 Cayman GT4 Clubsport MR

- NEW CAR!

- - The Porsche 718 Cayman GT4 Clubsport MR is now available for purchase!

- - - Few automotive manufacturers are as revered as Porsche, and many drivers will take any
opportunity they can get to climb behind the wheel of one of the brand's iconic vehicles. Enter
the 718 Cayman GT4 Clubsport, which combines 425 horsepower of Porsche performance with
the nimble, approachable GT4 platform. The result is a highly popular sports car raced the
world over, from single-class championships to the multi-class IMSA Michelin Pilot Challenge
(where it makes its home on iRacing). Responsive in its handling and a whole lot of fun, it's
easy to see why the 718 Cayman GT4 Clubsport is also popular as a track day car.
- - Add the Porsche 718 Cayman GT4 Clubsport MR to your digital garage, by purchasing it from
the iRacing store here:
https://members.iracing.com/membersite/member/CarDetail.do?carid=119

- This vehicle is now available for AI Races!

- The New Damage Model, including the scrape system, has been enabled for this vehicle!

Porsche 911 GT3 Cup Car (991)

- Level of Detail (LODs) has been adjusted to reduce visual popping as the distance between a
camera and this vehicle changes.

Porsche 911 RSR

- Tire parameters have been updated.

- Tire warmer temperature has been increased to 70 degrees Celsius to address cold tire
concerns.

- Engine cooling and braking has been adjusted.

- 2020 Season 2 Balance of Power Adjustment: Fuel economy has been adjusted.

- Bloom parameters for brakelights have been adjusted.

- Baseline setup has been updated.

Porsche 919 Hybrid

- Tire parameters have been updated.

- Engine parameters have been updated.

- Season setups have been updated.

Ruf RT 12R

- (ALL) - Tire parameters have been updated.

- (ALL) - Tires have been updated to provide better performance in high speed corners,
especially later in the run.

- (ALL) - Engine cooling has been adjusted.

- (Track) - 2020 Season 2 Balance of Power Adjustment: Minimum vehicle weight has been
increased by 25 kg, fuel economy has been adjusted, and downforce has been increased.

- (ALL) - Baseline setups have been updated.


Silver Crown

- Season setups have been updated.

Skip Barber Formula 2000

- The New Damage Model scrape system has been added to this vehicle!

- The New Damage Model parameters have been improved.

Street Stock

- Season setups have been updated.

Subaru WRX STI

- Season setups have been updated.

Supercars Ford Mustang GT

- Durability of the body panels and front splitter, as well as the yield strength of the wheels,
have been increased slightly to better withstand curb strikes and reduce the likelihood of
getting black-flagged after relatively light impacts.

- Fixed an issue where the car number and driver name were displaying backwards on windows
when viewed at long distances.

Supercars Holden ZB Commodore

- Durability of the body panels and front splitter, as well as the yield strength of the wheels,
have been increased slightly to better withstand curb strikes and reduce the likelihood of
getting black-flagged after relatively light impacts.

VW Beetle GRC

- Season setups have been updated.

VW Jetta TDI Cup

- Engine oil and water cooling have been adjusted to produce more realistic values and prevent
overheating.

Williams FW31

- The anti-roll bar has been improved to reduce load spikes at high bar wrap.

[Archive] NASCAR Cup Chevrolet SS

- Tire falloff and wear on speedway and intermediate tires has been adjusted.
[Archive] NASCAR Cup Ford Fusion

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

[Archive] NASCAR Nationwide Chevrolet Impala - 2011

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

[Archive] NASCAR Sprint Cup Chevrolet Impala COT - 2011

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

- Some additional elements are now available for customization in the car decals custom paint
layer.

[Archive] NASCAR Xfinity Chevrolet Camaro

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

[Archive] NASCAR Xfinity Ford Mustang

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

[Archive] NASCAR Xfinity Toyota Camry

- Tire falloff and wear on speedway and intermediate tires has been adjusted.

[Archive] Riley MkXX Daytona Prototype

- Tire parameters have been updated.

- Engine parameters have been updated.

- Fixed a visual issue with the digital display.

TRACKS:

Atlanta Motor Speedway

- (Oval) - Track surface parameters have been adjusted.

- Track branding has been updated for the NASCAR Cup Series.

Auto Club Speedway

- (Oval) - Track surface parameters have been adjusted.

- (Oval) - Pace car stall has been nudged forwards.

- Track branding has been updated for the NASCAR Cup Series.
Autodromo Internazionale Enzo e Dino Ferrari

- A floating light pole has been exiled.

Brands Hatch Circuit

- (Grand Prix) - AI Races are now available here!

- The pit entry and exit checkpoints have been adjusted.

Bristol Motor Speedway

- Track surface parameters have been adjusted.

- Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.

Charlotte Motor Speedway - 2016

- (Oval) - Track surface parameters have been adjusted.

- Track branding has been updated for NASCAR Cup Series.

Charlotte Motor Speedway

- (Oval - 2018) - Track surface parameters have been adjusted.

- (Oval - 2018 and Roval) - Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.

Chicagoland Speedway

- Track surface parameters have been adjusted.

Concord Speedway

- Fixed an issue where the grandstands were blocking the TV3 camera.

Darlington Raceway

- Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.

Daytona International Speedway - 2007

- (Road Course) - AI Races are now available here!

Daytona International Speedway


- (Road Course) - AI Races are now available here!

- (Moto) - Fixed an issue where a non-collidable fence was placed across a portion of the track
surface.

Dover International Speedway

- Track surface parameters have been adjusted.

- Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.

Homestead Miami Speedway

- NEW TRACK CONFIGURATION!

- - A new track configuration, Indy Oval, has been added to this track!

- - - This track configuration utilizes the pit entry road located at Turn 3-4.

- (Oval) - Track surface parameters have been adjusted.

- (Oval) - Pace car stall has been nudged forwards.

Indianapolis Motor Speedway

- (Oval and IndyCar Oval) - Track surface parameters have been adjusted.

- (Oval) - Pace car stall has been nudged forwards.

ISM Raceway

- (ALL) - Pace car stall has been nudged forwards.

Kansas Speedway

- Caution light behavior has been updated.

- (Oval) - Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.

Kentucky Speedway

- Fixed an issue where each drivers' war wagon did not correctly align with their pit stall.

Knoxville Raceway

- The scenic cam set has been updated.


Lånkebanen (Hell RX)

- NEW TRACK!

- - Lånkebanen (Hell RX), a rallycross track, is now available for purchase!

- - - Opened in 1987, Lankebanen (commonly called Hell, after the nearby village) became the
first asphalt race track in Norway, but its true calling in the motorsport world comes in a
discipline of the multi-surface variety: rallycross. The track made its national championship
debut two years later, stepped up to the European championship level in 2011, and three years
after that, became a part of the first FIA World Rallycross Championship, where it has remained
a staple of the schedule ever since. Built on the side of a hill, Hell is notable for its drastic
elevation changes. The European-style Joker Lap, which forces drivers to take a longer route,
comes at the end of the frontstretch, while off-camber corners keep even the most skilled
masters of car control on their toes. It takes the right combination of finesse and muscle to
come out of Hell with a checkered flag - but for an unprepared racer, the tiny Norwegian village
can often live up to its name.

- - - Lånkebanen (Hell RX) features the official Rallycross configuration run in competition.
Additional configurations will be added in the near future.

- - Add Lånkebanen (Hell RX) to your digital landscape, by purchasing it from the iRacing store
here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=358

Las Vegas Motor Speedway

- Track surface parameters have been adjusted.

- (Oval) - Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.

Martinsville Speedway

- Track branding has been updated for NASCAR Cup Series

Michigan International Speedway

- Track surface parameters have been adjusted.

- Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.


New Hampshire Motor Speedway

- Gain time checkpoints have been adjusted to prevent course cutting.

- (Oval) - Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.

Oulton Park Circuit

- The water shader has been updated.

Phoenix International Raceway - 2008

- Track branding has been updated for NASCAR Cup Series.

Pocono Raceway

- Track surface parameters have been adjusted.

- Track branding has been updated for NASCAR Cup Series.

Richmond Raceway

- Track surface parameters have been adjusted.

- Pace car stall has been nudged forwards.

- Track logos and advertisements have been updated.

Road America

- Crowds should now better face the action.

Silverstone Circuit

- (International) - Fixed a course cut near the start of the hangar straight.

Sonoma Raceway

- Track branding has been updated for NASCAR Cup Series.

Summit Point Raceway

- (Summit Point Raceway) - AI Races are now available here!

Suzuka International Racing Course

- (East) - Fixed a course cut near the Casio Triangle.

Talladega Superspeedway
- Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.

Texas Motor Speedway

- FULLY RE-BUILT TRACK!

- - Texas Motor Speedway has been completely re-built from the ground up, and updated for
the modern age!

- - - Since it made its debut on the NASCAR Cup Series and NTT IndyCar Series schedules in
1997, Texas Motor Speedway has been a staple of both of America's premier championships,
and it only became more important in 2005 when it received a second race late in the NASCAR
playoffs. The 1.5-mile oval is home to everything from Legends cars for young racers just
starting out, to multiple dates for each of NASCAR's top three series and an annual IndyCar
race in June. Both Jeff Burton and Dale Earnhardt Jr. scored their first Cup wins here, and Paul
Tracy once lapped it at 236 miles per hour in a CART practice session. TMS' layout resembles
the shape of sister tracks Atlanta Motor Speedway and Charlotte Motor Speedway, also owned
by Speedway Motorsports Inc. Originally featuring unique dual-angle banking, TMS has received
multiple reconfigurations over the years that have changed its character. For 2020, iRacing has
re-scanned and fully rebuilt the track from the ground up to give iRacers the most up-to-date
experience on one of the most crucial tracks to master in the NASCAR season.

- - Add Texas Motor Speedway to your digital landscape, by purchasing it from the iRacing store
here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=357

- - All Members who had purchased [Archive] Texas Motor Speedway - 2016 at any time in the
past will automatically receive this track for free.

Watkins Glen International

- (Cup) - Pace car stall has been nudged forwards.

- Track branding has been updated for NASCAR Cup Series.

[Archive] Texas Motor Speedway - 2016

- This track, formerly named "Texas Motor Speedway", has been renamed to "[Archive] Texas
Motor Speedway - 2016" to make room for the newly updated version.

- - This track is now free, and is part of the iRacing default content.

- - All Members who had purchased this track at any time in the past will automatically receive
Texas Motor Speedway for free.

- (Oval) - Track surface parameters have been adjusted.


- Track branding has been updated for NASCAR Cup Series.

Release Notes for iRacing BETA Interface 03.02.18-beta

A small patch has been deployed to the iRacing BETA Interface.

iRacing BETA Interface - 03.02.18-beta

- The iRacing BETA Interface will now notify the user when network connectivity has been lost.

- Fixed an issue where car number fonts were not saving correctly for AI Rosters.2020 S1
Patch 3 Hotfix 1 Release Notes [2020.02.04.03]

2020 S1 Patch 3 Hotfix 1 Release Notes

This Hotfix focuses on fixes for the 2020 Season 1 Patch 3 Release.

CHANGE LOGS:

Race Control

- Fixed a bug relating to the Do Not Count (DNC) Caution laps feature that was causing two lap
timing problems:

- - At the start of road course races where the pace car crossed the finish timing line before the
race went green, cars that had not yet crossed the finish timing line were incorrectly having an
immediate first lap crossing scored. This was most easily seen at F1 style tracks where the start
line is much further down than the finish line, so it was highly likely the pace car would have
crossed the finish timing line before the race went green.

- - During races with regular Cautions, if a new Caution was triggered right as a previous
Caution or start goes green, before the leaders reached the start/finish line, cars in the pits
would not get their laps counted.

NASCAR Truck Series Chevrolet Silverado - 2013

- Season setups have been updated for Phoenix International Raceway - 2008 - Oval and
Pocono Raceway - 2011 - Oval.

2020 Season 1 Patch 3 Release Notes [2020.02.03.01]

2020 Season 1 Patch 3 Release Notes


This Patch focuses on updates and fixes for the 2020 Season 1 release, as well as new AI
content, including Asphalt Oval Racing!

CHANGE LOGS:

iRacing BETA Interface - (03.02.14-beta)

- The iRacing BETA Interface splash screen has been updated with a "Reconnect" button when
iRacing is unable to connect to servers. The splash screen will also now automatically advance
to the iRacing BETA Interface once maintenance is complete if a user has arrived at it during
maintenance.

- The default Restart type for AI Races has been changed to Double File Back.

- - Please note, if you select to create a Single AI Race using your Last Settings, the previous
default Restart type was Double File Inside.

AI Races

- Asphalt Oval AI Races are now available!

- New challengers approach! The following cars have been enabled for AI Races:

- - NASCAR Cup Chevrolet Camaro ZL1

- - NASCAR Cup Ford Mustang

- - NASCAR Cup Toyota Camry

- The following track configurations have been enabled for AI races:

- - Daytona International Speedway - Oval

- - Okayama International Circuit - Full Course

- - Sebring International Raceway - International

- - Talladega Superspeedway

- AI Driver behavior for a variety of activities has been upgraded, including:

- - Throttle and brake application

- - Pace lap driving and spacing

- - Low speed driving

- - Deceleration actions

- - Drafting tactics
- - Two-wide racing

- - Learning individual track corners

- - Racing in traffic

- - Opponent car location prediction

- - Caution flag flying

- - Passing while pitting

- Fixed a variety of issues with AI Driver behavior, including:

- - AI Drivers could repeatedly miss their pit stall and then panic, behaving erratically.

- - AI Drivers could rear-end other vehicles when the Caution flag was thrown.

- - AI Drivers could sometimes needlessly wait behind other vehicles when preparing to enter
the pits.

- Fixed an issue during post-race where the AI Race Session could crash if an AI Driver missed
it's pit stall.

Cautions

- A new caution mode has been added: Full-Course Cautions where Caution Laps Do Not Count
as Race Laps (DNC Cautions).

- - This caution mode is modeled after short-track oval racing, where laps under caution are not
counted, though it is not intended to exactly mirror any particular series' set of rules.

- - DNC Cautions functions as follows:

- - - At the instant the caution flag is flown, the field ordering is determined (there is no racing
back to the line). One goal is to roll-back scoring to the prior completed lap, thus undoing any
passing that might have occurred during the lap that brings out the caution. This is
accomplished as follows:

- - - - The lead contender on track and all cars on track behind them to the S/F line are
reordered as to their most recent lap crossing. Laps are no longer scored for this set of cars
until the green flag following the caution period.

- - - - The cars on track behind the S/F line backwards to the lead contender on track are
reordered as to their most recent lap crossing, and placed behind the other group. These cars
will have their next lap crossing under caution scored, thus preventing them from going a lap-
down. A disabled car that does not make it back to the line will not be awarded this lap. These
laps will be scored so as to preserve how they are sorted into the pace field. Subsequent laps
for these cars while under caution are not scored.

- - - - Any cars not on track when the caution flies will be placed at the back of the field when
they exit the pits, and will not have any laps scored during the caution period.

- - - If the selected restart setting (single file, double file, etc.) indicates that lapped cars are to
go to the back of the field for the restart, and lapped cars will not get a wave-around to un-lap
themselves as the caution is ending, then lapped cars will be placed into the initial pace order
behind cars that are on the lead lap. Since laps under caution are not being scored, these cars
will be directed to fall-back behind the lead lap cars, as opposed to passing the pace car to
catch up to the end of the field. When nearing the end of the caution period, lapped cars that
have become co-mingled with lead lap cars due to pitting will again be directed to fall-back and
let the lead lap cars by.

- - With this new caution mode enabled, fuel is NOT consumed during these potential extra
laps.

- For creating a Hosted Session via the iRacing BETA Interface, the DNC Cautions option may
be found at the bottom of the "Track Options" step.

- - The option, "Automatic Full Course Yellows" must first be enabled in order to enable DNC
Cautions.

- - - This Race Option has also been added to Heat Racing configurations for any Heat Races in
the race weekend.

- For creating a Hosted Session via the Classic Membersite, the old caution selection dropdown
has been replaced with two new checkboxes for Automatic Full-Course Cautions, and for
enabling Lucky Dog rule.

- - The new setting to enabled DNC Cautions may be found in the CAUTIONS section.

- - The setting to restart single file when one caution is followed immediately by another
caution is in the RESTARTS section.

- The chat message identifying which type of restart a Caution is to use has been updated.

Rendering

- Fixed an issue where the environment map was applied to materials rendered inside cockpit
mirrors in an incorrect color space, which resulted in sky reflections rendering much too bright
in mirrors and an extreme bloom effect on mirrors.

- Fixed an issue where the sky could be rendered in an incorrect color space.
Visual Effects

- Fixed an issue where solar flares were sometimes missing or the wrong color.

Weather

- Wind calculations have been updated to prevent relatively predictable cycles and patterns that
could sometimes occur.

- The prevailing winds direction computations have been updated.

- - This fixes an issue when using "Generate Weather" where the average wind direction may
have been incorrect at some tracks.

Clubs

- The Club Japan logo has been updated.

CARS:

Audi RS 3 LMS

- Transmission rev match and downshift blip parameters have been updated.

BMW M8 GTE

- Fixed an issue with the BMW logo on the wing.

NASCAR Cup Chevrolet Camaro ZL1

- This car, formerly named "NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018", has
been renamed the "NASCAR Cup Chevrolet Camaro ZL1" due to real-world branding updates.

- - NASCAR branding on this vehicle has also been updated for the 2020 season.

- V7 tires have been adjusted to improve straight-line stability.

- Level-of-Detail (LODs) models have been adjusted to improve framerate performance at far
distances.

- The season setup for Auto Club Speedway - Oval has been updated.

- The season setups for ISM Raceway (day and night) have been updated.

NASCAR Cup Ford Mustang

- This car, formerly named "NASCAR Monster Energy Cup Ford Mustang", has been renamed
the "NASCAR Cup Ford Mustang" due to real-world branding updates.

- NASCAR branding on this vehicle has also been updated for the 2020 season.
- V7 tires have been adjusted to improve straight-line stability.

- Level-of-Detail (LODs) models have been adjusted to improve framerate performance at far
distances.

- The season setup for Auto Club Speedway - Oval has been updated.

- The season setups for ISM Raceway (day and night) have been updated.

NASCAR Cup Toyota Camry

- This car, formerly named "NASCAR Monster Energy Cup Toyota Camry", has been renamed
the "NASCAR Cup Toyota Camry" due to real-world branding updates.

- - NASCAR branding on this vehicle has also been updated for the 2020 season.

- V7 tires have been adjusted to improve straight-line stability.

- Level-of-Detail (LODs) models have been adjusted to improve framerate performance at far
distances.

- The season setup for Auto Club Speedway - Oval has been updated.

- The season setups for ISM Raceway (day and night) have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- V7 tires have been adjusted to improve straight-line stability.

NASCAR Gander Outdoors Toyota Tundra

- V7 tires have been adjusted to improve straight-line stability.

NASCAR K&N Pro Chevrolet Impala

- V7 tires have been adjusted to improve straight-line stability.

- The season setup for Atlanta Motor Speedway - Oval has been updated.

NASCAR Truck Series Chevrolet Silverado - 2013

- V7 tires have been adjusted to improve straight-line stability.

NASCAR Xfinity Chevrolet Camaro - 2019

- V7 tires have been adjusted to improve straight-line stability.

- The season setups for Bristol Motor Speedway (day and night) have been updated.
NASCAR Xfinity Ford Mustang - 2019

- V7 tires have been adjusted to improve straight-line stability.

- The season setups for Bristol Motor Speedway (day and night) have been updated.

NASCAR Xfinity Toyota Supra

- V7 tires have been adjusted to improve straight-line stability.

- The season setups for Bristol Motor Speedway (day and night) have been updated.

Supercars Ford Mustang GT

- The low fuel warning now persists for 10 seconds before self-clearing.

Supercars Holden ZB Commodore

- The low fuel warning now persists for 10 seconds before self-clearing.

VW Jetta TDI Cup

- Transmission rev match and downshift blip parameters have been updated.

[Archive] NASCAR Cup Chevrolet SS

- V7 tires have been adjusted to improve straight-line stability.

[Archive] NASCAR Cup Ford Fusion

- V7 tires have been adjusted to improve straight-line stability.

[Archive] NASCAR Nationwide Chevrolet Impala - 2011

- V7 tires have been adjusted to improve straight-line stability.

[Archive] NASCAR Sprint Cup Chevrolet Impala COT - 2011

- V7 tires have been adjusted to improve straight-line stability.

[Archive] NASCAR Xfinity Toyota Camry

- V7 tires have been adjusted to improve straight-line stability.

[Archive] NASCAR Xfinity Chevrolet Camaro

- V7 tires have been adjusted to improve straight-line stability.


[Archive] NASCAR Xfinity Ford Mustang

- V7 tires have been adjusted to improve straight-line stability.

TRACKS:

Atlanta Motor Speedway

- Track surface parameters have been adjusted slightly for a more accurate racing experience.

Auto Club Speedway

- (Oval) - Camera set has been updated.

Autodromo Internazionale Enzo e Dino Ferrari

- Fixed an issue where pine trees could appear too shiny in some locations.

Bristol Motor Speedway

- Track surface parameters have been adjusted slightly for a more accurate racing experience.

Chicagoland Speedway

- Track surface parameters have been adjusted slightly for a more accurate racing experience.

Circuit de Barcelona Catalunya

- (Historic) - A pair of course-cuts now trigger a 1x and gain-time penalty.

Daytona International Speedway - 2007

- NASCAR Cup branding has been added.

Daytona International Speedway

- NASCAR Cup branding has been added.

Mount Panorama Circuit

- Camera set has been updated.

New Hampshire Motor Speedway

- Animated flagman has been added to the three Road course configs.

Okayama International Circuit


- Fixed an issue where the trees could appear shiny without wind.

Phoenix International Raceway - 2008

- NASCAR Cup series ads have been updated.

Wild West Motorsports Park

- Fixed an issue with the generated cubemap at this track.

World Wide Technology Raceway

- This track, formerly named "Gateway Motorsports Park", has been renamed the "World Wide
Technology Raceway" due to real-world branding updates.

2020 S1 Patch 2 Hotfix 1 Release Notes [2020.01.16.01]

This Hotfix focuses on fixing a few critical issues with the 2020 Season 1 Patch 2 release.

CHANGE LOGS:

AI Races

- Fixed a Simulation crash error that could occur when two AI Cars overlapped each other in pit
lane, typically due to shared pit stalls.

Supercars Ford Mustang GT

- Damage to the rear wing now has a much greater effect on rear downforce of this vehicle.

- Damage to the sides and fenders now has a reduced effect on the aero drag of this vehicle.

2020 Season 1 Patch 2 Release Notes [2020.01.13.02]

This Patch focuses on updates and fixes for the 2020 Season 1 release.

CHANGE LOGS:

iRacing BETA Interface - (03.02.12-beta)

- Users may now set their preferred system of measurement (Metric or English) in the Settings
section of the iRacing BETA Interface. This setting persists between the iRacing BETA Interface,
and the iRacing Simulator garage.

- Recent Results are now sorted by "Most Recent" by default.


- Additional details have been added to the Update interface.

- A failure status will now be displayed if the iRacing BETA Interface loses it's connection.

- Fixed a few issues with the Series interface including:

- - The Test Drive button is now functional if the track is unowned; however, the user must still
own the track to launch the Test Drive Session.

- - The Watch button now correctly launches the Simulator.

- Fixed a few issues with Leagues including:

- - Users may no longer Favorite Leagues of which they are not a member.

- - The sorting and filtering of Leagues has been updated.

- The iRating of Rookie License drivers is now correctly hidden in the iRacing BETA Interface.

- Fixed an issue where some Profile fields were not being properly displayed.

- Addressed several issues with Notifications including:

- - The correct time is now displayed on notifications.

- - The "Close" button is no longer drawn over notifications.

- - Notifications are now properly cleared when dismissed.

AI Races

- The Skip Barber Formula 2000 has been enabled for AI Races!

- The following track configurations have been enabled for AI Races!

- - Mid-Ohio Sports Car Course - Full Course

- - Road Atlanta - Full Course

- AI Drivers have received additional training with the following vehicles:

- - Global Mazda MX-5 Cup

- - Porsche 911 GT3 Cup Car (991)

- AI Drivers have received additional training at the following tracks:


- - Barber Motorsports Park - Full Course

- AI Driver behavior for a variety of activities has been upgraded, including:

- - Throttle control

- - Drafting

- - Braking in braking zones

- - Brake locking

- - Passing behaviors

- - Three-wide strategies

- - Low fuel driving

- - Low-speed hazard assessment

- - Hazard avoidance driving

- - Caution lap spacing

- - Pit lane driving

- - Pit stall entry

- Fixed a variety of issues with AI Driver behavior, including:

- - AI Drivers could sometimes drive through the pace car when a lap down.

- - AI Drivers who got physically stuck failed to reset themselves.

- - AI Drivers should no longer forget to pit on the first Caution lap, if needed.

- - AI Drivers should no longer attempt to continue racing with severe engine damage.

V7 Tires

- Adjustments to tire heat and tread effectiveness have been made to opponent vehicles for
greater accuracy.

Dynamic Track

- The effect of the atmosphere on the amount of solar energy hitting the surface of the earth
has been adjusted. This change reduces track temperatures, especially when the sun is at a
moderate angle.
- - On average, track surfaces are about 2-3° Celsius cooler. This varies depending on season,
time of day, and latitude.

Pit Stop

- Fixed a temporary bouncing issue that could occur when a vehicle enters a pit stall.

Virtual Reality

- A new option, "TwoStageAA" has been added to both the "[Oculus Rift]" and "[OpenVR]"
sections of the "RendererDX11.ini" file.

- - When enabled (default), anti-aliasing is run on the user interface elements (and runs a
second pass of anti-aliasing on the scene after all of the post processing effects are run).

- - - This option can be taxing on performance; disable this option if you are low on resources
for VR.

CARS:

BMW M8 GTE

- For custom paint schemes, the windshield banners and rear wing logos are now always visible
per BMW’s request.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Mustang

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.

Porsche 911 GT3 Cup Car (991)

- Camber adjustment minimums have been set to -5.0 degrees and -4.0 degrees in the front
and rear respectively.

Skip Barber Formula 2000

- Fixed an issue where rear wing damage was affecting aero offsets too greatly.

Supercars Ford Mustang GT


- Tire sound levels have been improved.

- Damage to the rear wing now has a much greater effect on rear downforce of this vehicle.

- Damage to the sides and fenders now has a reduced effect on the aero drag of this vehicle.

Supercars Holden ZB Commodore

- Tire sound levels have been improved.

- Damage to the rear wing now has a much greater effect on rear downforce of this vehicle.

- Damage to the sides and fenders now has a reduced effect on the aero drag of this vehicle.

[Archive] NASCAR Cup Chevrolet SS

- Season setups have been updated.

[Archive] NASCAR Cup Ford Fusion

- Season setups have been updated.

TRACKS:

Charlotte Motor Speedway

- (ALL 2018) - Filled a hole in the track near the apron exiting Turn 4 that was eating wheels.

- Fixed an issue with crowds clipping through the infield Armco at Turn 2.

Charlotte Motor Speedway - 2016

- Fixed an issue with crowds clipping through the infield Armco at Turn 2.

Daytona International Speedway

- (Oval) - Camera set has been updated.

Release Notes for iRacing BETA Interface 03.02.08-beta

A small patch has been deployed to the iRacing BETA Interface.

iRacing BETA Interface - (03.02.08-beta)

- Fixed an issue with the display of the Notifications modal window.


- Fixed an issue with the timestamps of Notifications.

- Fixed an issue with the display of Team Session Results.

Release Notes for iRacing BETA Interface 03.02.07-beta

iRacing BETA Interface 03.02.07-beta

- AI

- - AI multiclass seasons score based on class

- - Four new iRacing employees have entered the AI battlefield!

Release Notes for iRacing BETA Interface 03.02.03-beta

iRacing BETA Interface 03.02.03-beta

- Confirmation text has been made readable again in light theme

- AI

- - Created rosters are immediately used in Single AI Race and Create an AI Season

2020 Season 1 Patch 1 Release Notes [2019.12.17.01]

This Patch focuses on updates and fixes for the 2020 Season 1 release.

CHANGE LOGS:

iRacing BETA Interface - (03.02.01-beta)

- General:

- - A Close button has been added to the iRacing BETA Interface splash screen.

- - New backgrounds have been added to the iRacing BETA Interface splash screen.

- AI Races:

- The Global Mazda MX-5 Cup car is now available for AI Races!
- - - Multi-Class racing is now possible, however, we are still working out a few kinks. For
example, AI Opponents will not currently grid or score by car class correctly.

- - AI Driver attributes are now set immediately upon a Roster being saved, and the interface
has been updated to explain in more detail how attribute values are assigned.

- - The Saved Opponent Rosters window now shows if a Roster is used in an AI Season.

- - There is now a warning displayed when a user sets a field of AI opponents to more than 40,
due to potential system strain.

Race Control

- Fixed an issue where a race start at a track where the pace field has to go very slowly through
a tight chicane or hairpin moments before getting the green flag, such as Circuit de Spa-
Francorchamps, could cause race control to get stuck and never throw the green.

AI Races

- The Global Mazda MX-5 Cup car is now available for AI Races!

- AI Incidents are now recorded.

- AI Driver adjustments:

- - Understeer handling has been adjusted slightly.

- AI Car adjustments:

- - Convective tire cooling has been adjusted.

- - Tire load sensitivity has been improved.

- - Tire grip has been adjusted slightly.

- - Long slip stiffness has been adjusted.

- - The likelihood of rolling due to curb strikes has been reduced.

- - Tire grip for the Porsche 911 GT3 Cup (991) has been reduced slightly.

- AI Track adjustments:

- - Performance at Lime Rock Park should be slightly improved.

- AI bug fixes:

- - Fixed an issue where AI vehicle tires were not always cold at the beginning of a Session.
New Damage Model

- Car bodies are now reset when they first enter their pit stall, which should fix any hyper
extension of suspension. This adjustment introduces the possibility for a visual "pop effect", as
the body is reset to initial position.

- Incident thresholds for minor track strikes such as normal curbs, and some bottoming have
been increased. Drivers should now only receive 0X Incidents for hard curb strikes while using
the New Damage Model.

- - Incident thresholds for New Damage Model and Classic Damage Model have been separated
to allow for higher fidelity.

- Fixed an issue where opponent vehicles could appear to quickly repair themselves during a
crashing event.

- - Now, opponent vehicles may only appear to take additional damage for the duration of a
crash event, and if the apparent damage taken ends up being inaccurate, they will be repaired
only after the crash event is complete.

Penalties

- A flat tire is now considered car damage, and race control issues a Black Flag (Meatball) for
repair to cars running with one or more flat tires.

Pit Stop

- Whenever a car has a flat tire, the pit crew will automatically prepare to change all four
wheels at the next pit stop. A driver may override this if they desire.

Rendering

- Fixed an issue where some grasses and asphalt could appear excessively shiny at night.

Lighting

- Fixed an issue with car headlights casting on dirt tracks.

Paint Shop

- Several missing iRacing Club logos have been added, including: Japan, Mexico, and South
Africa.

CARS:

Cadillac CTS-V Racecar


- Fixed an issue where custom specular maps were not functioning correctly on this car.

Dallara F3

- Damage yield limits for the chassis and floor have been increased to reduce damage from
minor ground strikes.

Ferrari 488 GT3

- 2020 Season 1 GT3 BoP Adjustment: Aero drag has been increased slightly.

Formula Renault 2.0

- Level of Detail settings (LoDs) have been adjusted to improve SIM performance and reduce
visual popping as the camera changes distances from this vehicle, particularly in Replay mode.

Global Mazda MX-5

- Shift lights have been marked to new 7500 redline.

- Baseline setup has been updated with the rear anti-roll bar unhooked.

Mercedes-AMG GT3

- 2020 Season 1 GT3 BoP Adjustment: Engine torque has been reduced slightly.

NASCAR Gander Outdoors Chevrolet Silverado

- Gear limits have been removed for racing at The Milwaukee Mile.

NASCAR Gander Outdoors Toyota Tundra

- Gear limits have been removed for racing at The Milwaukee Mile.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Vehicle specs have been updated.

- Aero has been adjusted slightly.

NASCAR Monster Energy Cup Ford Mustang

- Vehicle specs have been updated.

- Aero has been adjusted slightly.

NASCAR Monster Energy Cup Toyota Camry

- Vehicle specs have been updated.


- Aero has been adjusted slightly.

NASCAR Truck Series Chevrolet Silverado - 2013

- Gear limits have been removed for racing at The Milwaukee Mile.

NASCAR Xfinity Chevrolet Camaro - 2019

- V7 Tires have been enabled on this vehicle!

- Season setups have been updated to utilize V7 Tires.

NASCAR Xfinity Ford Mustang - 2019

- V7 Tires have been enabled on this vehicle!

- Season setups have been updated to utilize V7 Tires.

NASCAR Xfinity Toyota Supra

- V7 Tires have been enabled on this vehicle!

- Season setups have been updated to utilize V7 Tires.

Porsche 911 GT3 Cup Car (991)

- Fixed a visual issue with the tire tread texture.

Porsche 919 Hybrid

- In-car engine sounds have been improved.

Street Stock

- Tire compound has been adjusted to reduce tire temperatures.

- Tire wear rate has been increased.

- Season setup for Charlotte Motor Speedway has been updated.

Supercars Ford Mustang GT

- Blowoff dampers have been removed.

- The steering gear info has been added to the cockpit steering wheel when the car is being
viewed with a cockpit camera.

- Removed duplicate warning lamps that were showing up in VR.


- Level of Detail settings (LoDs) have been adjusted to improve SIM performance and reduce
visual popping as the camera changes distances from this vehicle, particularly in Replay mode.

Supercars Holden ZB Commodore

- Blowoff dampers have been removed.

- Level of Detail settings (LoDs) have been adjusted to improve SIM performance and reduce
visual popping as the camera changes distances from this vehicle, particularly in Replay mode.

[Archive] Mazda MX-5 Cup - 2015

- Shift lights have been updated.

- Baseline setup has been updated with the rear anti-roll bar unhooked.

[Archive] Mazda MX-5 Roadster - 2015

- Shift lights have been updated.

- Baseline setup has been updated with the rear anti-roll bar unhooked.

[Archive] NASCAR Cup Chevrolet SS

- Aero has been adjusted slightly.

[Archive] NASCAR Cup Ford Fusion

- Aero has been adjusted slightly.

[Archive] NASCAR Xfinity Chevrolet Camaro

- Aero has been adjusted slightly.

- Season setups have been updated.

[Archive] NASCAR Xfinity Ford Mustang

- Aero has been adjusted slightly.

- Season setups have been updated.

[Archive] NASCAR Xfinity Toyota Camry

- Aero has been adjusted slightly.

- Season setups have been updated.

TRACKS:
Barber Motorsports Park

- Exiled an errant crowd member.

Charlotte Motor Speedway

- Patched a hole in the track near the apron exiting Turn 4 that was swallowing wheels.

- Fixed a visual anomaly with catch fences.

- Exiled an errant crowd member.

Charlotte Motor Speedway - 2016

- Exiled an errant crowd member.

The Chili Bowl

- Exiled an errant crowd member.

Darlington Raceway

- Exiled an errant crowd member.

Lernerville Speedway

- The dirt beyond the berm is now "apron" surface type.

- Stadium lights' intensities have been adjusted.

- - Vehicles should now light up properly on track.

- Various environment fixes, including:

- - Catch fences no longer poke through the billboard or wall at Turn 1.

- - Various floating trees have been rooted to the ground properly.

- - Floating junkdrums have been grounded.

Mount Panorama Circuit

- Exiled an errant crowd member.

Okayama International Circuit

- Fixed an issue with some trees appearing very shiny.

Volusia Speedway Park

- Exiled an errant crowd member.


Watkins Glen International

- Exiled an errant crowd member.

Release Notes for iRacing BETA Interface 03.01.16-beta

iRacing BETA Interface - 03.01.16-beta

- Fixed an issue in Create a Race where simulated event start dates beyond the current
calendar year were not selectable.

- - Remember, you may only select a simulated event start date within the real world opening
and closing dates of the selected track.

- Fixed an issue where marbles and dust were not correctly being left on the track for Test
Drive and AI Races when the "Leave Marbles" toggle was set to ON.

- Fixed an issue in AI Races where the Car Damage settings were not properly saving the value
before continuing to another step.

- Fixed an issue in Leagues where private League Hosted Sessions were hidden from league
members in the "Seasons" tab of the League information screen.

- Fixed an issue where the preview image of the Paint Kit was only showing the secondary
sponsor when the primary sponsor had a selection other than "None".

- In the unlikely event of an update, car, or track download failure, the iRacing BETA Interface
will now inform you of this via an alert bar message in the Updater modal window.

2020 Season 1 Hotfix 1 Release Notes [2019.12.06.01]

This Hotfix focuses on solving issues introduced with the 2020 Season 1 release.

CHANGE LOGS:

iRacing BETA Interface (03.01.13-beta)

- The iRacing BETA Interface may now be used to download updates while iRacing is down for
maintenance, similar to how https://members.iracing.com/download works for the classic
membersite.

AI Races

- AI drivers no longer sharply turn to the left when the green flag flies when using rolling starts.
- AI drivers have received some new pace lap training which should make them less aggressive
on the throttle in slow corners.

- Official iRacing AI Seasons will now be generated when the iRacing BETA Interface is first
launched.

V7 Tires

- Tire parameters have been adjusted to reduce the likelihood of roll-overs.

- All V7 Tires now have simulated tire warmers to mimic warm-up laps.

- - This adjustment should improve performance at standing starts and on out laps.

Cautions

- The new caution mode, Caution Laps Do Not Count (DNC Cautions), where full-course caution
laps do not count as race laps, remains disabled with this release.

- - Currently, this feature is in the final stages of testing, and we will have this feature ready for
you as soon as we can!

- Fixed an issue so that restarts correctly go Single File N laps from the finish.

Lighting

- Fixed an issue where some terrain, trees, and shrubs were not receiving headlights at night.

Flagman

- Adjusted the Level of Detail settings (LoDs) to prevent early visual popping as the camera
changes distances from the flagman.

CARS:

Dallara F3

- Fixed an issue in the garage where 3rd through 6th gear ratios appeared blank.

- Season setups have been updated.

Dallara IR18

- Season setups have been updated.

Formula Renault 2.0

- Season setups have been updated.

Formula Renault 3.5


- Season setups have been updated.

Global Mazda MX-5 Cup

- Tires' heat generation has been increased slightly.

- ND2 power curve and engine parameters have been updated.

NASCAR Gander Outdoors Chevrolet Silverado

- Tire wear rate and cooling have been adjusted.

- Season setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- Tire wear rate and cooling have been adjusted.

NASCAR K&N Pro Chevrolet Impala

- Tire wear rate and cooling have been adjusted.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Tire wear rate and cooling have been adjusted.

NASCAR Monster Energy Cup Ford Mustang

- Tire wear rate and cooling have been adjusted.

NASCAR Monster Energy Cup Toyota Camry

- Tire wear rate and cooling have been adjusted.

NASCAR Truck Series Chevrolet Silverado - 2013

- Tire wear rate and cooling have been adjusted.

- Season setups have been updated.

Nissan GTP ZXT

- Cockpit control for engine fuel mapping has been removed.

- - This car does not have cockpit adjustable fuel mapping.

Ruf RT 12R
- Circuit de Barcelona Catalunya and Nürburgring Nordschleife season setups have been
updated.

Silver Crown

- Setup for Concord Speedway has been updated.

Supercars Ford Mustang GT

- Blowoff dampers have been added to absorb curb impacts better and reduce the likelihood of
being launched up onto two wheels (and then rolling over).

- Tire grip has been moderately reduced, and tire degradation has been moderately increased.

- Season setups have been updated.

Supercars Holden ZB Commodore

- Blowoff dampers have been added to absorb curb impacts better and reduce the likelihood of
being launched up onto two wheels (and then rolling over).

- Tire grip has been moderately reduced, and tire degradation has been moderately increased.

- Season setups have been updated.

[Archive] Ford Falcon FG V8

- Tire grip has been moderately reduced, and tire degradation has been moderately increased.

[Archive] Holden VF Commodore V8

- Tire grip has been moderately reduced, and tire degradation has been moderately increased.

[Archive] Mazda MX-5 Cup - 2015

- Tires' heat generation has been increased slightly.

[Archive] Mazda MX-5 Roadster - 2015

- Tires' heat generation has been increased slightly.

[Archive] NASCAR Cup Chevrolet SS

- Tire wear rate and cooling have been adjusted.

[Archive] NASCAR Cup Ford Fusion

- Tire wear rate and cooling have been adjusted.

[Archive] NASCAR Nationwide Chevrolet Impala - 2011


- Tire wear rate and cooling have been adjusted.

- Season setups have been updated.

[Archive] NASCAR Sprint Cup Chevrolet Impala COT - 2013

- Tire wear rate and cooling have been adjusted.

- Season setups have been updated.

[Archive] NASCAR Xfinity Chevrolet Camaro

- Tire wear rate and cooling have been adjusted.

- USA International Speedway setup has been updated.

[Archive] NASCAR Xfinity Ford Mustang

- Tire wear rate and cooling have been adjusted.

- USA International Speedway setup has been updated.

[Archive] NASCAR Xfinity Toyota Camry

- Tire wear rate and cooling have been adjusted.

- USA International Speedway setup has been updated.

[Archive] V8 Supercar Ford Falcon - 2012

- Minimum cold tire pressures have been increased.

- Tire grip has been moderately reduced, and tire degradation has been moderately increased.

TRACKS:

Atlanta Motor Speedway

- (Rallycross Long) - Tightened up some gain-time checkpoints.

- (Rallycross Short) - Tightened up some gain-time checkpoints.

Daytona International Speedway - 2007

- (Rallycross Long) - Tightened up some gain-time checkpoints.

- (Rallycross Short) - Tightened up some gain-time checkpoints.

- (Road Course) - Camera set has been adjusted.

Lernerville Speedway
- Fixed an issue where the trees at this track would not sway properly in the wind.

- Several environment fixes, including:

- - Unburied some buses near Turn 3.

- - Fixed some misspelled ads on the scoreboard.

- - Removed the appearance of floating people at "Low" detail setting.

Lime Rock Park

- (Chicanes) - Race lines have been updated.

- - This track configuration is now enabled for use!

- Fixed an issue with sound properties for rumble strips and curbs.

- Fixed an issue where the trees at this track would not sway properly in the wind.

- Adjusted the Level of Detail settings (LoDs) on the chalet building to prevent visual popping as
the camera changes distances from it.

Phoenix International Raceway - 2008

- (Rallycross) - Tightened up some gain-time checkpoints.

Sonoma Raceway

- (Rallycross) - Tightened up some gain-time checkpoints.

Texas Motor Speedway

- Lightpoles no longer cast shadows from underground.

Release Notes for iRacing BETA Interface 03.01.13-beta

- AI:

- - Rosters generated for seasons will be given unique names and won't overwrite existing
rosters.

- - Rosters created from the Create an AI Season window will be used in the season.

- - Fixed an issue where the AI Season window would crash when deleting season.
Release Notes for iRacing BETA Interface 03.01.12-beta

- General:

- - Unified transition speed when modal windows open and close.

- - Additional backgrounds have been added to showcase the new 2020 Season 1 content.

- Sidebar:

- - Sidebar now remembers whether or not its toggled when resizing the window.

- - Added transition animation to sidebar slide out action.

- Light Theme:

- - Fixed disabled sliderbar style.

- - Fixed color issues with cards and table rows.

- Hosted Sessions:

- - Resolved an issue where the wrong value was being set for the "Wave Arounds" track
option.

- AI:

- - Added tooltip to inform that a Qualifier based on Laps will be a Lone Qualifier.

- - Edit button is now available in Official AI Seasons. This copies the Official AI Season first and
then opens the copied Season for editing.

- Time Attack:

- - Sorting by track in the table view will now respect how many tracks are present in each Time
Attack Competition.

- - Sorting by session date in the table view will now sort by the end date rather than the
starting date.

- Leagues:

- - Resolved issue where multiple `league:get` requests were made when opening the League
Info modal.

- - Corrected an issue with the labels of the screens in Leagues all showing "Standings" for all
tabs. This has been changed to "League Season".
- - The back button for leagues screens is now correctly labeled "League Info".

- Protests:

- - Resolved an issue where a protest could not be filed when selecting a Member whose name
is a subset of another name (ie: John Smith, John Smith1).

- - Fixed an issue where quickly searching for a forum protest was showing out of order results.

2020 Season 1 - Release Notes [2019.12.02.01]

This season release includes a soft launch of AI Races, three new cars, two new tracks, more
V7 Tires, and plenty more to keep you busy! Welcome to iRacing 2020 Season 1!

Some highlights include:

• Supercars Ford Mustang GT

• Supercars Holden ZB Commodore

• Skip Barber Formula 2000 - re-built from the ground up!

• Lernerville Speedway

• Lime Rock Park - re-built from the ground up!

• AI Races - soft launch

• V7 Tires added to additional vehicles

• New Damage Model added to Dallara F3

• Incident and Penalty Updates

• Custom Vehicle Spec Maps

• Updated Crowds

• iRacing BETA Interface Changes

• Much more!

Full 2020 Season 1 Release details are below.

iRACING BETA INTERFACE:

Overall
- Some big quality of life updates have been completed on the iRacing BETA Interface!

- - The top menu bar has been adjusted and compressed. Many of the options have been re-
organized slightly, and many are now located in a menu that appears when you click on your
helmet in the top-right corner.

- - A direct link to the Member Forums as well as to the Classic Membersite can be found in this
menu.

- - The side bar menu at the left is now collapsible.

- Light Theme!

- - A brand new Light Theme has been added to the iRacing BETA Interface.

- - The Light Theme is now the default for the iRacing BETA Interface.

- - - To switch back to the Dark Theme, click on your helmet in the top-right corner, and select
Dark Theme.

- Connectivity throughout the iRacing BETA Interface has been improved.

- - User authentication for logging in and connecting has been made exponentially faster!

- - Data authentication has been simplified, and is more stable.

- Improved sizing performance on modal windows.

- Cookies are now properly created and used across the application.

AI Races - Soft Launch

- AI Races are now available through the iRacing BETA Interface!

- - This soft launch of AI Races is designed to give you a taste of what we've been working on,
and to help us with additional feedback!

- - Click on "Go Racing" and then "AI Races" to start competing against fully customizable
racers with artificial intelligence!

- - Learn more about iRacing AI here: www.iracing.com/how-to-use-iracing-ai/

- AI Races includes a variety of functionality and customization for you to enjoy.

- - Jump right in, and run a Single AI Race against a Roster of AI Drivers.

- - Craft your very own AI Season of events, earn championship points, and try to claim the top
spot of the podium.
- - Create a Roster of up to 60 AI Drivers to compete against; including custom paint jobs,
adjustable driver personalities, customizable racing skills, and much more.

- - - Please note that using over 40 AI Drivers may have an impact on frame rates as well as
cause some quirky AI Driver behavior.

- - Use randomly generated Rosters to get on track against AI Drivers quickly; you might even
see some familiar names out on the track.

- - Use iRacing supplied Official AI Seasons, and coming soon: iRacing supplied Official AI
Rosters!

- - Share your custom built AI Seasons and Rosters with other iRacers - see who is the master
of the bots!

- - - Learn more about creating and editing Custom AI Rosters here: www.iracing.com/airoster

- - Adjust the challenge and difficulty of the AI Drivers to help you train and improve your
racing.

- - - The default Driver Skill range is set to 25% - 50%. This should be a good place to start for
an average driver.

- - - We recommend a Driver Skill spread (the difference between maximum and minimum) of
about 30% for the best racing experience.

- AI Races are currently available using the Porsche 911 GT3 Cup (991).

- AI Races are currently available on the following Track Configurations:

- - Barber Motorsports Park - Full Course

- - Circuit de Barcelona-Catalunya - Grand Prix

- - Donington Park Racing Circuit - Grand Prix

- - Lime Rock Park - Classic

- - Nürburgring Grand-Prix-Strecke - Grand Prix

- - Road America - Full Course

- - Watkins Glen International - Cup

- Please keep in mind, this is a soft launch of this feature. We are very excited to get your
feedback, and look forward to optimizing, updating, and adding much more to AI Races in the
future.

Create a Race
- You can now add Race Admins to user-created races.

- Lap count is now shown on the Create a Race Summary page.

- New Create a Race Options have been added:

- - Consecutive Cautions Restart Single File

- - - When a Caution is triggered immediately following a previous Caution period, the


subsequent Caution restart is single file.

- - Wave-Around

- - If enabled, during the Caution period, lap cars that stayed out during pit stops to receive the
Wave-Around will be allowed to do so when the "1 to Go" signal is displayed. Lap cars pacing
behind the leader will be shuffled to the back.

- - Do Not Count Caution Laps

- - - Laps completed while the Caution flag is displayed will not be counted towards the number
of event laps completed. This option cannot be enabled unless Automatic Full Course Yellows is
also enabled.

- - - This Race Option has also been added to Heat Racing configurations for any Heat Races in
the race weekend.

- When you finish Create a Race, the interface now properly redirects you to the proper view to
see your newly created race.

- You can now easily select content you do not own.

- In "All Steps" view, when returning from Time Limit Details or Heat Session modal windows,
you are now returned to the step from which you left.

- Create a Race has been overhauled for stability and speed.

- Fixed an issue where Hardcore Level was not defaulting to the correct setting.

- Fixed an issue where the Back button was not visible when creating a League Session.

- Fixed an issue where a Session with a Qualifier could have the time be zero minutes.

- Fixed an issue where wind speed would not be converted properly when set as KPH.

- Fixed an issue where sorting compact tables was not functional.

Time Attack

- Fixed an issue where users were unable to race against people who have completed laps.
Results

- When sorting results by date, results are now sorted by both date AND time for optimum
ordering.

Friends List

- Friends List has been updated for stability and speed.

- The format for date and time for offline friends has been updated.

- Fixed an issue with the vertical height of the Friends List when searching.

Leagues

- Searching for Leagues has been vastly improved!

- - League Size and Culture settings are now optional search parameters.

- What a user is allowed to see while browsing a League now follows the privacy settings of
that League.

- League creation dates are now displayed correctly.

- Accepting a League invitation no longer temporarily creates two Leagues of the same name in
your Leagues view.

Maintenance Messaging

- Downtime, maintenance, and important notifications will now appear in a maintenance


messaging bar at the top of the interface.

- - When active, clicking on the message will open your web browser to the iRacing.com
Membersite Forums - Staff Announcements page where you can learn more about the message.

Protest

- Members may now access the Protest form from within the iRacing BETA Interface.

- - Users can access this new modal window from either the Race Results screen, or from the
Help & Support modal window. This form lives directly within the iRacing BETA Interface; no
need to head to the Classic Membersite.

iRACING SIMULATION:

Windows 7 SP1
- This is a reminder that Microsoft will be ending support for Windows 7 on January 14th, 2020.
At that time, iRacing will no longer support accessing the Membersite or running the Simulation
on the Windows 7 operating system.

- - If you have questions or concerns, feel free to contact Customer Support at


support@iracing.com.

Rallycross Racing

- The collidable blue tire bundles have been removed from Rallycross track turn centers and
have been replaced with blue "turtle" curbs, like those used at Charlotte - Roval.

Weather

- With Dynamic Weather enabled, cloud cover may now change density over time, which can
ultimately change the selected weather cloud status. This may be most noticeable in sessions
that span a longer simulated time, where, for example, partly cloudy may become cloudy or
clear.

V7 Tires

- V7 Tires have been enabled on the following vehicles:

- - Formula Renault 2.0

- - Formula Renault 3.5

- - Global Mazda MX-5 Cup

- - Kia Optima

- - Legends Ford '34 Coup (ALL)

- - NASCAR Gander Outdoors Chevrolet Silverado

- - NASCAR Gander Outdoors Toyota Tundra

- - NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- - NASCAR Monster Energy Cup Ford Mustang

- - NASCAR Monster Energy Cup Toyota Camry

- - NASCAR Truck Series Chevrolet Silverado - 2013

- - Porsche 911 GT3 Cup Car (991)

- - Street Stock
- - Supercars Ford Mustang GT

- - Supercars Holden ZB Commodore

- - VW Jetta TDI Cup

- - [Archive] Ford Falcon FG V8

- - [Archive] Holden VF Commodore V8

- - [Archive] Mazda MX-5 Cup - 2015

- - [Archive] Mazda MX-5 Roadster - 2015

- - [Archive] NASCAR Cup Chevrolet SS

- - [Archive] NASCAR Cup Ford Fusion

- - [Archive] NASCAR Nationwide Chevrolet Impala - 2011

- - [Archive] NASCAR Sprint Cup Chevrolet Impala COT - 2013

- - [Archive] V8 Supercar Ford Falcon - 2012

- Off-track grip has been reduced slightly.

New Damage Model

- New Damage Model has been enabled on the Dallara F3!

- With this build, we have concentrated on stability and quality improvements along with an
overhaul of how the sound system integrates with the New Damage Model.

- Stability Improvements:

- - Transitions from Session to Session are now stable.

- - Moving to and from the garage is now stable.

- - Wheel-to-wheel contact and damage is now stable.

- Quality Improvements:

- - The appearance of scrapes, scratches, and debris has been improved. Damage should now
look more appropriate given the materials of the parts and the damaged areas.

- - The force required to trigger an incident due to track hits has been adjusted.

- - The interaction between driver tires and the driving surfaces has been updated to improve
handling of irregular geometry such as aggressive curbs.
- - Suspension damage has been adjusted; suspension will now bend within more reasonable
parameters.

- - Objects and opponent cars will now more often run at 60hz for improved performance.

- Sound Improvements:

- - The audio system now supports playing many more scrape sounds, is more efficient, has
lower triggering thresholds, and much more!

- - The threshold for triggering "medium" and "hard" impact sounds has been increased to
increase sound diversity and realism.

- - Crash sounds have been offset forward by a meter to stop DirectSound from always pushing
the sounds to the center-front speaker.

- - Fixed an issue where scrape sounds were not loud enough in Replays.

- - Fixed issues with sounds related to hard curb impacts and medium concrete impacts.

Incidents

- Drivers may now incur a pit road penalty when exceeding a set number of incidents.

- - Penalties for exceeding incident limits can be set to penalize every N incidents, or for the
first N incidents then again for each M incidents.

- - If the incident limit for DQ is set, then pit road penalties stop being issued at that point and
the driver is disqualified.

- - - Incident limits for pit road penalties must be lower than the incident limit for DQ if the DQ
setting is in use.

- - Additional penalty time will be imposed if pit service is taken during a pit road penalty.

- - For the Classic Membersite Create a Hosted Session interface, this new setting may be found
in the OPTIONAL SETTINGS section.

- Dynamic incident information has been added to the F1 black box.

- Cars that have taken the Checkered Flag should no longer be penalized or disqualified for
causing incidents. However, the Simulator will continue to count incidents as usual.

- All penalties are now applied post-race for any event that never allows pit service, such as
rallycross and dirt oval racing.
- - This change adds this behavior to dirt oval racing, where getting into the pits can be very
difficult to do safely. In other words, if we do not have a proper pit lane and pit crew, in-race
penalties will not be used.

- More descriptive text has been added to the Info tab for Incident Limit.

- - The text now reads “Incident Count DQ Limit:".

Cautions

- Some new features have been added regarding full-course cautions:

- - You can now separately specify whether or not lap(s)-down cars get waved around the pace
car to get a lap back when nearing the end of a full-course caution period.

- - You can now separately specify that a single-file restart should be used on the second and
subsequent caution periods without an intervening complete green-flag lap, even if a double-file
restart would have otherwise been used.

- This new feature is currently disabled due to a last-minute issue. We are working on a fix that
should be in the next deployment!

- A new caution mode has been added: Full-Course Cautions where Caution Laps Do Not Count
as Race Laps.

- - This caution mode is modeled after short-track oval racing, where laps under caution are not
counted, though it is not intended to exactly mirror any particular series' set of rules.

- - Full-Course Cautions where Caution Laps do not count functions as follows:

- - - At the instant the caution flag is flown, the field ordering is determined (there is no racing
back to the line). One goal is to roll-back scoring to the prior completed lap, thus undoing any
passing that might have occurred during the lap that brings out the caution. This is
accomplished as follows:

- - - - The lead contender on track and all cars on track behind them to the S/F line are
reordered as to their most recent lap crossing. Laps are no longer scored for this set of cars
until the green flag following the caution period.

- - - - The cars on track behind the S/F line backwards to the lead contender on track are
reordered as to their most recent lap crossing, and placed behind the other group. These cars
will have their next lap crossing under caution scored, thus preventing them from going a lap-
down. A disabled car that does not make it back to the line will not be awarded this lap. These
laps will be scored so as to preserve how they are sorted into the pace field. Subsequent laps
for these cars while under caution are not scored.
- - - - Any cars not on track when the caution flies will be placed at the back of the field when
they exit the pits, and will not have any laps scored during the caution period.

- - - If the selected restart setting (single file, double file, etc.) indicates that lapped cars are to
go to the back of the field for the restart, and lapped cars will not get a wave-around to un-lap
themselves as the caution is ending, then lapped cars will be placed into the initial pace order
behind cars that are on the lead lap. Since laps under caution are not being scored, these cars
will be directed to fall-back behind the lead lap cars, as opposed to passing the pace car to
catch up to the end of the field. When nearing the end of the caution period, lapped cars that
have become co-mingled with lead lap cars due to pitting will again be directed to fall-back and
let the lead lap cars by.

- - With this new caution mode enabled, fuel is NOT consumed during these potential extra
laps.

- For the Classic Membersite Create a Hosted Session interface, the old caution selection drop
down has been removed and replaced with two new checkboxes for Automatic Full-Course
cautions, and for enabling Lucky Dog rule.

- - The new setting to enabled Caution Laps Do Not Count may be found in the CAUTIONS
section.

- - The new setting to restart single file when one caution is followed immediately by another
caution is in the RESTARTS section.

Rendering

- SDR rendering now uses a linear format frame buffer. Previously, unless HDR was enabled in
the graphics options, the frame buffer was always gamma encoded. This encoding resulted in
mathematically incorrect blends when compositing to the frame buffer. Earlier this year we
released improved linear frame buffers, which avoids this issue, but only when HDR was
enabled. Now we switched SDR to also be linear! It may be a tiny bit more expensive, but now
it blends correctly in both SDR and HDR, and it speeds up our development process going
forward.

- - This change may affect the appearance of some things that composite in the frame buffer,
like track surface detail decals, or effects. We are still in the process of re-tuning some of them.

- Improved the appearance of the sky where it meets the horizon.

- Reduced the amounts that reflectors sparkle with large blooms in the distance.

- Refined the windshield reflection algorithm.

- Added the support to display extra detail layers to several of our night mode GPU shaders.
- Altered the solar specular color to be whiter at higher solar angles.

- Fixed a crashing issue at night tracks with night shadows maps enabled.

- Fixed an issue where the solar bloom would not appear when the camera was moved far from
the track’s center position.

- Fixed an issue with lighting sometimes appearing dark blue (at daytime) in one direction only,
when shadow maps were disabled.

- Fixed an issue with the specular reflection color of the sun on dirt tracks.

Visual Effects

- The depth of field effect has been updated.

- Sparks are now colorized based on the material that is casting them.

Audio

- The sound system now crossfades between microphones whenever the camera changes, to
smooth out the sound between the cameras.

- - In-car and on-car mics' crossfade over 0.1 seconds for a quick but smooth transition, while
TV cameras crossfade over 0.35 seconds for a more noticeable blend that is not too dramatic.

- Fixed some issues with opponent car engine sounds not playing correctly from in-cockpit
cameras.

- Fixed an issue where collisions with cones were not triggering sounds while using the normal
damage model.

Spotter

- The default Aussie spotter package has been improved and updated.

Flagman

- The flagman should now only be visible during Practice, Qualify, and Race session types.

Crowds

- Two-dimensional crowd planes have been replaced with billboarding characters.

- - While still two-dimensional, these people should appear to have a side of themselves always
facing your viewing angle, making for more realistic crowds.
- - Billboarding crowd characters should be found at ALL tracks and configurations!

- Race marshal characters have been added around some tracks!

- - The appearance of these characters should be player car-type specific. For example, if the
player is using a NASCAR vehicle, these characters should resemble NASCAR officials, or, if the
player is using an F1 vehicle, these characters should resemble F1 officials.

- The box ambulance truck, ambulance van, and tow truck have all been updated to new higher
detailed versions. You are much safer now.

Paint Shop

- Support has been added for custom specular (spec) maps for all cars.

- - Our rendering engine now supports custom spec maps that can be used with custom paints.
A spec map is a .tga image file that tells the iRacing Sim what properties the underlying
materials on the custom paint .tga image are made of. By altering individual pixels in a specific
way, you can tell the Sim if the pixel is metallic or nonmetallic, if the pixel is smooth or rough,
or if it should be lit by our lighting engine or not. This should allow you to create all kinds of
materials, from matte to chrome and everything in between!

- - Our Sim uses Physical Based Rendering (PBR). Physical Based Rendering uses shader and
lighting models to accurately create materials that reflect their real world counterparts. Instead
of using a spec, gloss, and environment map to create the spec maps for a material, you simply
decide if the material is metallic, and then decide how smooth the surface of the material is.
The shader does the rest. This greatly simplifies the process of creating spec maps.

- - For details on how to start creating your own custom spec maps, check out this page:

- - - www.iracing.com/painttextures

- For the pair of new Supercars, their car paints support translucency and stamping of text,
numbers, sponsors, etc. onto windows or other translucent surfaces.

Replays

- Fixed some visual issues that could appear when stepping through a Replay with Motion Blur
enabled.

- Fixed an issue with camera-aim smoothing in Replays while paused or playing.

Screen Capture

- The latest D3DGear SDK has been added.

- - This fixes an issue with a flickering Record icon, and the filepath no longer changes.
Virtual Reality

- Support has been added for screen shot and video capture while in VR, using the built-in
iRacing capture tools.

- The D3DGear files have been moved to their own sub directory, so the iRacing root install
folder is not added to the command line.

- - This may help stop Beat Saber from picking up our version of the openvr_api.dll file by
accident.

- For openVR, call PostPresentHandoff() to notify the compositor to start its work ASAP, instead
of waiting for a later call to WaitGetPoses (but only when the full wait for vsync is disabled).
This notifies the SteamVR compositor that we sent it all the info, and it can go, otherwise it
waits until later in the next frame (when we call the routine to wait for sync and get poses) to
start. This is a newer API call in SteamVR for this sort of case.

- The "ResolutionScalePct" field has been removed from the [OpenVR] section of the
"rendererDX11.ini" file.

- - This option is now obsolete, SteamVR supports it behind our back via SteamVR settings,
causing them to multiply together.

- The post-processing motion blur effect is now always reduced slightly while using a VR
headset.

Controls

- The latest Logitech wheel prototype API has been integrated.

Telemetry

- A few new telemetry SessionString entries have been added:

- - WeekendInfo:WeekendOptions:GreenWhiteCheckeredLimit: {unlimited, or number with 0


being no gwc laps}

- - WeekendInfo:WeekendOptions:FastRepairsLimit: {unlimited, or number with 0 being no fast


repairs}

- A few new telemetry variables have been added:

- - "PitstopActive", irsdk_bool, "Is the player getting pit stop service"

- - "FastRepairUsed", irsdk_int, "How many fast repairs used so far"

- - "FastRepairAvailable", irsdk_int, "How many fast repairs left, 255 is unlimited"


- The telemetry variable, "SessionFlags" is now logged directly to disk as well as live, so you can
view the status of flags offline.

- Support has been added for setting/changing variable name after class creation when
allocating an irsdkCVar object.

Loading Screens

- New 4K loading screen images have been added for the following tracks and configurations:

- - Autodromo Internazionale Enzo e Dino Ferrari

- - Brands Hatch Circuit

- - Charlotte Motor Speedway - 2016

- - Charlotte Motor Speedway

- - Charlotte Motor Speedway - Roval

- - Charlotte Motor Speedway - Roval Long

- - Concord Speedway

- - Detroit Grand Prix at Belle Isle

- - Dover International Speedway

- - Mount Panorama Circuit

- - Virginia International Raceway

Clubs

- All iRacing members from the country of Georgia have been moved from the Asia Club to the
Central-European Club. Any in-progress seasons will continue to a part of the Asia Club, until
the season ends.

CARS:

Aston Martin DBR9 GT1

- V7 Tire parameters have been adjusted.

Audi RS 3 LMS

- V7 Tire parameters have been adjusted.

- Tire sidewall texture at high speed has been updated.


BMW M8 GTE

- 2020 Season 1 Balance of Power changes: Minimum weight has been reduced by 10 kg.

Chevrolet Corvette C6.R GT1

- V7 Tire parameters have been adjusted.

Dallara F3

- New Damage Model has been enabled for this vehicle!

- Significant V7 Tires adjustments have been made, including: construction re-tooled,


compound updated with greater grip and more responsiveness, and additional differential
adjustability for greater locking potential.

- Season setups have been updated.

Dallara IR18

- Season setups have been updated.

Dirt Sprint Car

- (ALL) - Front tire tread pattern and aerodynamic downforce have been adjusted.

Ferrari 488 GT3

- 2020 Season 1 Balance of Power changes: Aero drag has been reduced slightly.

Ferrari 488 GTE

- 2020 Season 1 Balance of Power changes: Minimum weight has been increased by 5kg.

Ford GT - 2017

- Fixed an issue where the STRAT knob keybind was set to "Throttle Shaping Set" instead of
"Fuel Mixture Set".

Ford GT GT3

- Fixed an issue where the interface model of this vehicle was not utilizing GGX shaders.

Formula Renault 2.0

- V7 Tires have been enabled on this vehicle!

- Fixed an error in the rear wing flap tooltip.

- Baseline setup has been updated to match the Renault "Suggested Setup".
Formula Renault 3.5

- V7 Tires have been enabled on this vehicle!

- Fixed an error in the rear wing flap tooltip.

- Baseline setup has been updated to match the Renault "Suggested Setup".

Global Mazda MX-5 Cup

- V7 Tires have been enabled on this vehicle!

- This vehicle has been brought up to the latest spec.

Kia Optima

- V7 Tires have been enabled on this vehicle!

Legends Ford '34 Coup

- (ALL) - V7 Tires have been enabled on these vehicles!

- (ALL) - Shock package has been updated to more recent specs.

- (ALL) - Season setups have been updated.

McLaren MP4-30

- Fixed an issue where this vehicle was not correctly tagged as an Open Wheel car in some
filters.

NASCAR Gander Outdoors Chevrolet Silverado

- V7 Tires have been enabled on this vehicle!

- Aero has been adjusted, nose damage vulnerability has been increased, and hood damage has
been adjusted.

- Downforce and balance have been adjusted slightly.

- Per updated NASCAR rules, splitters are now forced to be unpainted carbon fiber.

- Season setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- V7 Tires have been enabled on this vehicle!

- Aero has been adjusted, nose damage vulnerability has been increased, and hood damage has
been adjusted.
- Downforce and balance have been adjusted slightly.

- Per updated NASCAR rules, splitters are now forced to be unpainted carbon fiber.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- V7 Tire parameters have been adjusted.

- Aero has been adjusted, nose damage vulnerability has been increased, and hood damage has
been adjusted.

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- V7 Tires have been enabled on this vehicle!

- Aero has been adjusted, nose damage vulnerability has been increased, hood damage has
been adjusted, fuel consumption has been decreased, and engine performance has been tuned.

- Level of Detail settings (LoDs) for Replays has been optimized.

- Per updated NASCAR rules, splitters are now forced to be unpainted carbon fiber.

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Mustang

- V7 Tires have been enabled on this vehicle!

- Aero has been adjusted, nose damage vulnerability has been increased, hood damage has
been adjusted, fuel consumption has been decreased, and engine performance has been tuned.

- Level of Detail settings (LoDs) for Replays has been optimized.

- Per updated NASCAR rules, splitters are now forced to be unpainted carbon fiber.

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- V7 Tires have been enabled on this vehicle!

- Aero has been adjusted, nose damage vulnerability has been increased, hood damage has
been adjusted, fuel consumption has been decreased, and engine performance has been tuned.
- Level of Detail settings (LoDs) for Replays has been optimized.

- Per updated NASCAR rules, splitters are now forced to be unpainted carbon fiber.

- Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado - 2013

- V7 Tires have been enabled on this vehicle!

- Aero has been adjusted, nose damage vulnerability has been increased, and hood damage has
been adjusted.

- Downforce and balance have been adjusted slightly.

NASCAR Xfinity Chevrolet Camaro - 2019

- Aero has been adjusted, nose damage vulnerability has been increased, and hood damage has
been adjusted.

NASCAR Xfinity Ford Mustang - 2019

- Aero has been adjusted, nose damage vulnerability has been increased, and hood damage has
been adjusted.

NASCAR Xfinity Toyota Supra

- Aero has been adjusted, nose damage vulnerability has been increased, and hood damage has
been adjusted.

Porsche 911 GT3 Cup Car (991)

- V7 Tires have been enabled on this vehicle!

- Tweaks have been made to diff and aero (slightly less drag, slightly more downforce, and
significantly forward center of pressure). Diff changes were to eliminate inside wheelspin at
corner exits. Drag reduction was to better correlate with real-life end-of-straight speeds.
Downforce and CoP changes were to better account for the fact that we apply forces in the car
frame and all quoted aero data is in the ground or world frame.

- Engine torque has been increased slightly across the rev range for better real-life correlation.

- Rear toe-in adjustment range has been increased.

- Rear camber adjustment range has been increased by 0.5.

- Gearshift, backfire, and ignition cut sounds have been improved.

- Baseline setup has been updated.


Porsche 919 Hybrid

- Improved a variety of vehicle sounds and overall audio mixing for this vehicle.

Radical SR8

- Season setups have been updated.

Skip Barber Formula 2000

- FULLY RE-BUILT VEHICLE!

- - The Skip Barber Formula 2000, an open-wheeled road car, has been completely re-built
graphically from the ground up! This update does not alter the vehicle physics, only artwork.

- - - Designed around a classic open-wheel, single-seat formula car layout, but built with a bit
more room to accommodate all sizes of drivers and added strength to withstand the rigors of
racing schools, the SBF2000 was used in all six Skip Barber Race Series Championships. The list
of drivers who have advanced their careers behind the wheel of an SBF2000 reads like a Who's
Who of motorsport, ranging from A.J. Almendinger to Mike Wallace, with Marco Andretti,
Townsend Bell, Kenny Brack, Jeff Burton, Helio Castroneves, Jon Fogarty, Memo Gidley, Alex
Gurney, Juan Pablo Montoya, Bryan Herta, Jeff Gordon, Todd Bodine and Kasey Kahne just a
few of the names in between. The SBF2000 features a 150-horsepower, four-cylinder engine.
The 2.0-liter, single-overhead-cam power plant is mated to a five-speed sequential gearbox
driving a 1,250-lb. tubular space-frame chassis. Capable of speeds up to 135 mph, the FSB
2000 accelerates from a standstill to 60 mph in 4.5 seconds and through 100 mph in less than
10 seconds. One of the most basic, but purest racing cars in existence, the SBF2000 offers
drivers the chance both to learn the dynamics of an uncompromised racing car and how to
compete with other drivers in identical equipment - lessons that are applicable in any car on any
race track in the world.

- - This re-built version replaces the original version. Any Member who owned the original Skip
Barber Formula 2000 now owns this fully re-built version, free of charge.

- - Add Skip Barber Formula 2000 to your digital garage, by purchasing it from the iRacing store
here: https://members.iracing.com/membersite/member/CarDetail.do?carid=1

- V7 Tire parameters have been adjusted.

Street Stock

- V7 Tires have been enabled on this vehicle!

- Season setups have been updated.

Subaru WRX STI


- 2020 Season 1 Balance of Power changes: Power has been reduced slightly and center of
gravity has been raised slightly.

Supercars Ford Mustang GT

- NEW CAR!

- - The Supercars Ford Mustang GT is now available for purchase!

- - - The Ford Mustang carries on a long tradition of Ford involvement in Supercars competition.
Introduced in time for the 2018 season, it’s already claimed back-to-back drivers’
championships in the capable hands of DJR Team Penske driver Scott McLaughlin. DJR used the
Mustang to claim its 100th victory in Supercars competition in 2019, and will look to score yet
another championship for 2020. Powered by a 5.0 liter engine, Supercars can produce upwards
of 635 horsepower. They can accelerate from 0 to 100 km/h in 3.2 seconds, and hit a top speed
of nearly 300 km/h. Australia’s premier racing category announced its Gen2 spec in December
2014, and adopted it in time for 2018 season after three years of development.

- - Any Member who purchased the vehicle formerly known as Ford Falcon FG V8 within the
past 24 months receives this vehicle, free of charge.

- - Add Supercars Ford Mustang GT to your digital garage, by purchasing it from the iRacing
store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=118

- V7 Tires have been enabled on this vehicle!

Supercars Holden ZB Commodore

- NEW CAR!

- - The Supercars Holden ZB Commodore is now available for purchase!

- - - The Holden Commodore ZB continues Holden’s long and storied history as one of the most
prominent brands in Supercars action. The ZB made its debut in the 2018 season, replacing the
popular VF and immediately finding victory lane its first race out with Shane Van Gisbergen. The
ZB has already significantly expanded Holden’s lead on the most wins in Supercars history, a
number which totals well over 500 at the end of the 2019 season, and is campaigned by its two
winningest teams of all time, Triple Eight Race Engineering and Walkinshaw Andretti United.
Powered by a 5.0 liter engine, Supercars can produce upwards of 635 horsepower. They can
accelerate from 0 to 100 km/h in 3.2 seconds, and hit a top speed of nearly 300 km/h.
Australia’s premier racing category announced its Gen2 spec in December 2014, and adopted it
in time for 2018 season after three years of development.

- - Any Member who purchased the vehicle formerly known as Holden Commodore VF V8 within
the past 24 months receives this vehicle, free of charge.
- - Add Supercars Holden ZB Commodore to your digital garage, by purchasing it from the
iRacing store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=117

- V7 Tires have been enabled on this vehicle!

VW Jetta TDI Cup

- V7 Tires have been enabled on this vehicle!

[Archive] Ford Falcon FG V8

- This vehicle has been renamed from "Ford Falcon FG V8" to "[Archive] Ford Falcon FG V8".

- This vehicle has been added to the default iRacing content.

- - All Members now own this vehicle.

- V7 Tires have been enabled on this vehicle!

- Tire warmers for 45 degrees Celsius have been added.

- Backfires and engine sounds have been updated.

- Baseline setup has been updated.

[Archive] Holden VF Commodore V8

- This vehicle has been renamed from "Holden Commodore VF V8" to "[Archive] Holden VF
Commodore V8".

- This vehicle has been added to the default iRacing content.

- - All Members now own this vehicle.

- V7 Tires have been enabled on this vehicle!

- Tire warmers for 45 degrees Celsius have been added.

- Backfires and engine sounds have been updated.

- Baseline setup has been updated.

[Archive] Mazda MX-5 Cup - 2015

- V7 Tires have been enabled on this vehicle!


[Archive] Mazda MX-5 Roadster - 2015

- V7 Tires have been enabled on this vehicle!

[Archive] NASCAR Cup Chevrolet SS

- V7 Tires have been enabled on this vehicle!

- Season setups have been updated.

[Archive] NASCAR Cup Ford Fusion

- V7 Tires have been enabled on this vehicle!

- Season setups have been updated.

[Archive] NASCAR Nationwide Chevrolet Impala - 2011

- V7 Tires have been enabled on this vehicle!

- This vehicle has been converted to use PBR shaders.

[Archive] NASCAR Sprint Cup Chevrolet Impala COT - 2013

- V7 Tires have been enabled on this vehicle!

- This vehicle has been converted to use PBR shaders.

[Archive] NASCAR Xfinity Chevrolet Camaro

- Season setups have been updated.

[Archive] NASCAR Xfinity Ford Mustang

- Season setups have been updated.

[Archive] NASCAR Xfinity Toyota Camry

- Season setups have been updated.

[Archive] V8 Supercar Ford Falcon - 2012

- V7 Tires have been enabled on this vehicle!

- Forward adjustment range for brake bias has been added.

- Baseline setup has been updated.

TRACKS:

Atlanta Motor Speedway


- Race marshal characters have been added around this track!

- Flagman animations have been updated.

- (Rallycross Long) - Fixed a cut-through.

- (Rallycross Short) - Fixed a cut-through.

Autodromo Internazionale Enzo e Dino Ferrari

- Level of Detail settings (LoDs) have been adjusted for some objects to reduce visual popping
as objects change distance from the camera.

Barber Motorsports Park

- Race marshal characters have been added around this track!

- Flagman animations have been updated.

- Pace Car pit road entry checkpoints have been adjusted to prevent it from severely swerving.

Bristol Motor Speedway

- Flagman animations have been updated.

Charlotte Motor Speedway

- Larger brake markers have been added.

- (Roval) - The wall and tirewall at the entrance to the new chicane have been extended
slightly.

- (Roval) - Yellow curbs have been added going into the chicane in place of the triangular signs.

Chicagoland Speedway

- Fixed an issue with the pit merge start checkpoint.

Circuit Gilles Villeneuve

- Fixed an issue with blurry track cameras.

Concord Speedway

- This track has now been fully re-textured with PBR surface materials.

- Weekend cars have been adjusted.

- A floating crowd member has been exiled.


Detroit Grand Prix at Belle Isle

- Flagman animations have been updated.

Donington Park Racing Circuit

- (Grand Prix) - Race lines have been updated.

- Fixed an issue with dirt flying around on Turn 3 and Turn 4.

Homestead Miami Speedway

- (Oval) - The pit entrance has been moved from off of Turn 3 to off of Turn 4.

Indianapolis Motor Speedway

- Flagman animations have been updated.

Knoxville Raceway

- Fixed an issue with giant halo effects on the main grandstand lights.

Kokomo Speedway

- Gain-time checkpoints have been adjusted slightly to better match the race lines.

Las Vegas Motor Speedway

- Night lighting has been completed at this track!

- This track now fully supports events at Night, or events that transition to/from night.

Lernerville Speedway

- NEW TRACK!

- - Lernerville Speedway, a dirt oval, is now available for purchase!

- - - Sarver, Pennsylvania is home to one of the most beloved dirt ovals in America: Lernerville
Speedway. The 4/10-mile clay track hosted its first races in 1967, and its first full championship
the next year. Over the past 50 years of operation, it's grown into one of the most popular
tracks on the World of Outlaws schedule for both the Sprint Car and Dirt Late Model divisions.
Lernerville boasts a pair of marquee World of Outlaws events each season: the Don Martin
Memorial Silver Cup for Sprint Car drivers, and the Firecracker 100 for Dirt Late Model drivers.
Each race attracts some of the world's top dirt oval drivers to battle for the track's highest
paying purses of the season. Alongside their marquee WoO events, Lernerville is also the only
track in America to run 410 Sprints, Super Late Models, and Big Block Modifieds on a weekly
basis.
- - Add Lernerville Speedway to your digital landscape, by purchasing it from the iRacing store
here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=351

Lime Rock Park

- FULLY RE-BUILT TRACK!

- - Lime Rock Park has been completely re-built from the ground up, and updated for the
modern age!

- - - Connecticut's own Lime Rock Park is one of the oldest continually operating road racing
venues in America. Opened in 1956, the track has long been a staple of the United States'
premier road racing championships, including the IMSA WeatherTech SportsCar Championship's
Northeast Grand Prix since 2015. With seven corners and multiple long straightaways on its
classic layout, Lime Rock Park is also one of the fastest road courses in North America. For that
reason, it also features multiple chicanes that are occasionally used as part of different layouts
to slow cars down. For its extensive history and iconic layout, the track was also added to the
National Register of Historic Places in 2009.

- - All Members automatically receive this track, as it is part of the iRacing default content.

- - Add Lime Rock Park to your digital landscape, by downloading it for FREE from the iRacing
store here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=352

- The Chicanes configuration is currently disabled due to a last-minute issue. We are working on
a fix that should be in the next deployment!

Lucas Oil Raceway

- (Rallycross) - Fixed a cut-through.

Michigan International Speedway

- Level of Detail settings (LoDs) have been adjusted for the media suites in pit road to reduce
visual popping as they change distance from the camera.

Mount Panorama Circuit

- Physics collision has been removed from some troublesome yellow cones near pit exit.

Nürburgring Nordschleife

- The front two pit stalls have been removed.

Richmond Raceway

- The pit lane merge checkpoint was in the wrong location; it is now located after the final pit
exit checkpoint.
Tsukuba Circuit

- Improvements have been made to the environment, objects, and treelines to increase
performance at this track.

- Track lighting has been updated.

Virginia International Raceway

- The track surface has been upgraded to fully utilize PBR shaders.

- Smoothing out some bumps near Turn 1 exit in the center of the track and past the end of the
inside curbing.

[Archive] Lime Rock Park - 2007

- This track, formerly known as "Lime Rock Park", has been renamed "[Archive] Lime Rock Park
- 2007" to make room for the fully updated version.

2019 Season 4 Patch 3 Hotfix 1 Release Notes [2019.11.07.03]

This release focuses on fixing a critical issue introduced with the 2019 Season 4 Patch 3
Release.

CHANGE LOGS:

New Damage Model

- New Damage Model adjustments from the 2019 Season 4 Patch 3 Release have been undone
to prevent the Skip Barber Formula 2000 from causing events to crash unexpectedly.

2019 Season 4 Patch 3 Release Notes [2019.11.07.01]

This release focuses on fixing issues with the 2019 Season 4 Release.

CHANGE LOGS:

Rendering

- Fixed an issue where cockpit models would not receive static shadow maps (such as those
generated from trees, grandstands, overpasses, etc.) if cockpit mirrors were disabled in both
Driving and Replay settings.

Lighting
- Fixed an issue where dirt track surfaces could appear strange colors when reflecting bright
light.

- Fixed an issue where the sun could fail to bloom when viewed at certain locations on track.

New Damage Model

- The force required to trigger an incident due to track hits has been adjusted.

- The interactions between the driver's tires and the driving surfaces have been updated for
smoothness, specifically to help with rough curbing.

- The amount of lateral travel allowed by suspension damage has been reduced.

- Wheel offsets caused by damage have been adjusted.

- - Damage offset movement is now more limited vertically to avoid wheels popping up or
down.

- - Damage angles have been reduced by 50% to limit twisting.

- Slightly adjusted some player car collision update algorithms, which may alleviate some
system crashes.

CARS:

NASCAR Truck Series Chevrolet Silverado - 2013

- This vehicle has been converted to use PBR shaders.

[Archive] V8 Supercar Ford Falcon - 2012

- This vehicle has been converted to use PBR shaders.

- Windshield reflection texture has been adjusted.

TRACKS:

Charlotte Motor Speedway

- A track logo has been added for non-Roval track configuration selections.

Daytona International Speedway

- (Oval) - Fixed a track surface issue that could occur when driving on the Road Course track
surfaces while loaded into the Oval config.
Release Notes for iRacing BETA Interface 02.03.55-beta

An update for the BetaUI has been rolled out.

iRacing BETA Interface - 02.03.55

- Leagues

-- You can now edit championship league points within the league season results page

-- A blue link is available under the "Champ Pts" column that allows a user to edit a driver's
points

-- Adjust Season Points screen now clears all of the fields after saving the points adjustment

- Series Data

-- Optimized app performance to better handle transitions between official series pages

- Test Drive

-- Resolved an issue where the update button was not opening the update page if a user did
not have both a car and a track selected

- Results

-- Tooltips in the table will now accurately reflect the selected view of a practice, qualifier or
race

-- Current user is now highlighted in the results table for easy reference

- Mini Profile/Tooltip Revamp

-- Overall tooltip structure has been redesigned to support additional areas of the Beta UI!

-- Clicking any driver's name in the application will display the Mini Profile of that driver

-- The Mini Profile will direct you to the full driver's profile with the ability to go back to the
previous page

-- Additional tooltips have been added to the following pages: Teams, Leagues, Official Series,
Hosted Sessions, Time Attack, Results and Replays

-- All cars now have a tooltip to show you further car information or direct you to the paint shop
for that car
2019 Se4 Pa2 Hotfix 1 Release Notes [2019.10.04.01]

This release focuses on fixing issues with the 2019 Season 4 Release.

CHANGE LOGS:

iRacing Membersite

- Fixed an issue where the Freshdesk chat icon could cover the Notifications and myRacers
Online pop-ups on small screens.

Rendering

- Adjusted the opponent vehicle extrapolation algorithm for when the Simulator is using a high
amount of CPU.

- - This change should fix an issue where cars may appear to be blinking all over the place in
high CPU demand cases.

- Fixed an issue where cockpit models and windows were being drawn twice, resulting in double
strength window reflections and curve shaped opacity artifacts in the windows.

- Fixed an issue where Musco lights at Daytona International Speedway and Homestead Miami
Speedway were being prematurely culled due to the extraordinary distance to the track.

2019 Season 4 Patch 2 - Release Notes [2019.10.02.01]

This release focuses on fixing issues with the 2019 Season 4 Release.

CHANGE LOGS:

Visual Effects

- Fixed an issue with motion blur that could cause crowds to render incorrectly.

New Damage Model

- Elasticity rates used to determine damage for opponents cars' wheels hitting a player tire has
been adjusted. This should allow for more consistent damage for both parties.

- Collision properties for tires have been adjusted slightly.

- Braking forces are now immediately set to zero for detached wheels and the brake
temperature is set to something reasonable.
- - These adjustments should fix some zippy issues that may arise from high brake
temperatures when a wheel becomes detached.

- Fixed an issue with the renderer so detached car parts do not show through car while using
an in-cockpit camera.

- Fixed an issue where parts close to a virtual mirror were not showing up correctly.

Virtual Reality

- Improved the chances of Virtual Reality starting up correctly when both HDR and anti-aliasing
are enabled together. Using HDR with VR is not advised due to memory and performance
imoplications, and often requires more than 4GB of GPU. However, the simulator now allocates
the necessary resources early and makes sure it never resizes them, so it is now less likely to
encounter a failure during loading or after due to a resize or loss of focus.

- A new option: "FullyWaitForSync=0" has been added to the [Rift] and [OpenVR] sections of
the "rendererDX11.ini" file.

- - The default of value of 0 is most useful if you can maintain a very high refresh rate in VR, as
it can actually help shave a little time off each frame without much detriment to control lag.

- - However, if you are unable to maintain the refresh rate and are often dropping frames, you
might achieve slightly less control lag by altering this setting to a one. It is more advised to
reduce settings (Reduce or disable AA, turn off mirrors, post-procs, two pass trees, then
shadows, and maybe even reduce pixel density below 100%) to help your PC better maintain
the refresh rate. There is no better fix than a fast frame rate.

Controls

- Fixed an issue in the control mapping wizard that could cause some analog knobs to be
assigned to two inputs at the same time.

- While the Logitech API is in use, temporarily stop checking the steering wheel range.

CARS:

Dallara F3

- Adjustments have been made to the V7 Tires.

- - Tolerance to driving at very high slip angles has been reduced.

- - Tire warmers have been added to bring the tires up to the same temperature that would be
built during a formation lap or a full pace lap.

- - Minimum tire pressures (set via the garage) have been increased.
Dallara IR18

- Season setup for Homestead Miami Speedway - Oval has been updated.

Dirt U.M.P. Modified

- Opponent cars have been adjusted to prevent the left-rear tire from floating above the track
surface during Replays.

Indycar Dallara - 2011

- This vehicle has been converted to use PBR shaders.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- A new restrictor plate spoiler has been added.

NASCAR Monster Energy Cup Ford Mustang

- A new restrictor plate spoiler has been added.

NASCAR Monster Energy Cup Toyota Camry

- A new restrictor plate spoiler has been added.

[Archive] Mazda MX-5 Cup - 2015

- This vehicle has been converted to use PBR shaders.

[Archive] Mazda MX-5 Roadster - 2015

- This vehicle has been converted to use PBR shaders.

[Archive] Riley MkXX Daytona Prototype

- This vehicle has been converted to use PBR shaders.

TRACKS:

Charlotte Motor Speedway

- (Legends Oval) - Added missing gain-time checkpoints to prevent course cutting.

Circuit de Barcelona Catalunya

- Pit crew animations have been disabled at this track.


Homestead Miami Speedway

- Several Musco lights have been added at end of pit road.

- Updated some billboard signs.

- Fixed some minor texture issues with light fixtures.

Release Notes for iRacing BETA Interface 02.03.51-beta

An update for the BetaUI has been rolled out.

iRacing BETA Interface - 02.03.51

- Increased the brightness of scrollbars to make them standout a bit more.

- Added a tooltip to the "Quit" button.

- Test Drive

-- Users may now edit a Test Drive Session that is created from the Current Series modal menu
before you launch it.

-- Disable Car Damage toggle is available once again. If this toggle is not visible, please select
"Reset all settings" from the pop-up options at the bottom of the Test Drive modal.

- Go Racing

-- The "Ready Soon" filter now only shows sessions up for preregistration

-- The term "Pits Taken" has been changed to "Grid Spots Taken" for clarity

--Create a Race

-- Car images, track logos, and tooltips have been added to the car and track selection lists.

-- Fixed an issue where hovering over an arrow to change the Session time created a white box.

-- A toggle has been added to enable or disable an Incident Limit.

-- Fixed an issue where the Race Summary text boxes could overflow.

-- Fixed an issue where clearing the Race Laps could show a "NaN" value.

- Leagues
-- League Name is now remembered after viewing another modal when creating a league
session.

2019 Season 4 Patch 1 - Release Notes [2019.09.18.02]\

This release focuses on fixing issues with the 2019 Season 4 Release, and the addition of the
2019 Charlotte Roval.

CHANGE LOGS:

Dynamic Track

- For a session with a "Fixed Sky" weather setting, the initialization of the track is now
generated with the static specified weather, rather than using a dynamic sky before the start of
the event. This should cause the temperature model to be very near equilibrium at the start of
the session.

- - This fixes an issue where setup builders were having an unpredictable environment at the
start of the session.

- The multi-layer track temperature model has been adjusted to slow down the rate at which
heat conducts between the layers. The net result of this is that the track surface reacts slightly
faster to changes.

- The evaporation formula of water from soil has been adjusted so that the track surface will
cool quicker but it will lose less water.

New Damage Model

- Updated how cars are removed from the world when towed or disconnected. Now, a car and
all of its associated parts will be removed from the world together. This avoids some situations
where parts from a wreck are left on the track even though the involved cars have been
removed.

- Fixed an issue that could cause a crash when transitioning between sessions.

- Fixed an issue when calculating collision forces that could cause instability or crashes in
limited circumstances.

- Fixed an issue where the incorrect amount of damage could be applied when it was being split
between two colliding cars.

- Fixed an issue where damaged parts would continue to collide with cars on pit road.

Paint Shop
- A new sponsor, Sparco, has been added to the Paint Shop!

Virtual Reality

- Optimized the use-case of Virtual Reality (VR) with High Dynamic Range (HDR) and Anti-
Aliasing (AA) when all enabled together.

- - Eliminated several large render targets and some unnecessary copies and resolves of the
rendered scene.

- The default pixel density settings for VR HMDs has been reduced from 120% or 130%
(depending on the HMD model) to 100%. This means, by default, the Simulator will use the
resolution recommended from the headset itself, unaltered, instead of scaling it larger.

- - The affected settings are: "PixelsPerDisplayPixel" inside the "[Oculus Rift]" section, and
"ResolutionScalePct" inside of the "[OpenVR]" section of the RendererDX11.ini file.

- - - This change is primarily due to the newer, higher resolution HMD displays, which do not
benefit as much from the extra resolution. And, the extra scaling leads to a much larger video
memory footprint and fill rate, both of which negatively affect performance, especially when
combined with anti-aliasing and/or HDR rendering.

- - - The existing settings in the RendererDX11.ini file are not altered by this change, so we
recommend that all VR customers should consider reducing these values manually to be to as
close to 100% as possible for best performance, or re-run the iRacing autoconfig utility, then
adjust and carefully readjust as needed.

- Move where OpenVR and Rift VR runtime blocks the rendering thread so that it happens
immediately after present() to reduce the rendering latency and improve pose prediction and
frame timing.

- Fixed a pose prediction issue in the OpenVR support, related to pose prediction timing for the
upcoming frame.

- The OpenVR SDK has been updated from 1.011 to 1.6.10.

- With this Patch release, the "R Timer" is reporting times that are lower than the actual values.
This is due to some actions now happening outside of the window that the "R Timer" monitors.
This is a known issue, and we plan on fixing it with the next update.

Broadcasting Interface

- Fixed an issue where post-processing effects (such as motion blur) were appearing incorrectly
while using broadcasting mode.
iRacing API

- Special characters will now be stripped from the YAML CarClassShortName string.

Steam API

- The latest Steam API has been integrated.

CARS:

Audi R8 LMS GT3

- 2019 Season 4 GT3 Balance of Power Adjustment: Minimum weight has been increased by 10
kg.

Audi RS 3 LMS

- V7 tire compound has been adjusted slightly.

- - Tires should reach peak operating conditions earlier in the run.

- Differential and rear brake valve adjustments can now be mapped to the steering wheel.

Chevrolet Monte Carlo SS

- Fixed an issue where the cockpit gauges were losing their lightmap when the car was
damaged.

Dallara IR18

- Fixed an issue with the reflective properties of the Advanced Frontal Protection (AFP) device.

- Season setup for Charlotte Motor Speedway and Kentucky Speedway has been updated.

Lucas Oil Off Road Pro Trucks

- (Pro 2 Lite) - Engine cooling efficiency has been improved.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Rear brake light decals have been updated.

NASCAR Xfinity Chevrolet Camaro - 2019

- Season setups have been updated.

NASCAR Xfinity Ford Mustang - 2019


- Season setups have been updated.

NASCAR Xfinity Toyota Supra

- Season setups have been updated.

Porsche 911 GT3 Cup Car (991)

- In-car engine sounds have been improved.

- Gear shift and compressor sounds have been improved.

Porsche 911 RSR

- 2019 Season 4 GTE Balance of Power Adjustment: Fuel consumption has been reduced
slightly.

Radical SR8

- Season setup for Silverstone Circuit has been updated.

Skip Barber Formula 2000

- Fixed an issue where vehicle shadows were not displaying correctly.

TRACKS:

Charlotte Motor Speedway

- NEW TRACK CONFIG!

- - A new track config, Roval, has been added and enabled for use!

- - - This track config replaces the original track config named Roval; it has been renamed Roval
- 2018.

- Gain-time checkpoints have been updated to prevent cutting sections of the infield.

- Flagman animations have been updated.

- Pavilion building glass color has been adjusted.

- A new loading screen background has been added.

Circuit de Barcelona Catalunya

- The yellow curbs at Turn 1 and Turn 11 no longer disappear at any rendering distance.
Fairbury Speedway

- Fixed an issue where cars could sometimes get snagged by the wall at Turn 4.

- Fixed an issue with visual popping of the start/finish booth.

Release Notes for iRacing BETA Interface 02.03.48

We have deployed a small update to the iRacing BETA Interface!

iRacing BETA Interface - 02.03.48

- The Test Drive creation experience has been re-imagined by the Wizard!

- - Now, the process for creating a Test Drive Session utilizes the same flow and functionality as
the Create a Race process, the Wizard.

- Fixed an issue in Create a Race where specific Weather settings, Track State settings, and
Time of Day settings could get overwritten by default settings once the event was launched.

- Fixed an issue in Create a Race that could sometimes occur when the selected Time of Day
value was ignored.

- Fixed an issue in Create a Race where the Fixed Setup dropdown selection menus were failing
to collapse and expand for some cars.

-beta

2019 Season 4 Hotfix 1 -Release Notes [2019.09.09.01]

This release focuses on fixing issues with the 2019 Season 4 Release.

CHANGE LOGS:

Rendering

- Fixed an issue where some objects around older tracks were rendering with an outdated
environment map.

- Fixed an issue where the graphical AutoConfig was limited to a maximum of the first 256
monitor resolutions/modes.

- Fixed an issue with the view of Broadcasting Mode.


Audio

- Fixed an issue where having too many sounds playing at once could cause disconnects or
crashing.

Rallycross Racing

- Slightly reduced grip on dirt sections of Rallycross tracks.

Virtual Reality

- Fixed an issue where virtual mirror rendering appeared too dark when HDR mode was
enabled.

Paint Shop

- A new sponsor, Simucube, has been added to the Paint Shop!

Controls

- Fixed an issue where a second clutch input was functional while using vehicles that do not
have a clutch.

- A new Logitech API has been integrated.

CARS:

Audi RS 3 LMS

- Engine oil cooling capacity has been increased.

- Tire scrubbing sound volume has been increased.

- Brake bias is now adjustable in Fixed Setups.

Dallara F3

- Brake bias is now adjustable in Fixed Setups.

- A new fixed vehicle setup for Formula Sprint F3 has been added.

NASCAR Xfinity Chevrolet Camaro - 2019

- Talladega Superspeedway setup has been updated.

NASCAR Xfinity Ford Mustang - 2019

- Talladega Superspeedway setup has been updated.

NASCAR Xfinity Toyota Supra


- Talladega Superspeedway setup has been updated.

Skip Barber Formula 2000

- Engine smoke now correcting emits directly from the engine.

- Minimum tire pressures have been increased to 25 psi.

TRACKS:

Circuit de Barcelona Catalunya

- Fixed an issue with course cutting on the final corner.

- The 1x zone at Turn 1 has been adjusted

- Fixed a geometry seam in the track at Turn 10.

Fairbury Speedway

- Fixed an issue with a T-pose flagman.

- Fixed an issue where cars could sometimes get snagged by the wall at Turn 1.

2019 Season 4 - Release Notes [2019.09.04.02]

This season release includes FIVE new cars, TWO new tracks, V7 Tires for some cars, and a
Beta-Test version of the New Damage Model for the Skippy. We have also added FIVE foreign
language spotter packages, rendering and audio improvements, and a chassis-load of other
enhancements to make iRacing the most realistic simulation on the market.

Some highlights include:

• Audi RS 3 LMS

• NASCAR XFINITY Chevrolet Camaro - 2019

• NASCAR XFINITY Ford Mustang - 2019

• NASCAR XFINITY Toyota Supra

• Lucas Oil Off Road Pro 2 Lite (FREE!)

• Kia Optima (now FREE!)

• Circuit de Barcelona-Catalunya
• Fairbury Speedway

• Friends List for the iRacing BETA Interface

• Consolidated and updated the Block/Blacklist

• V7 Tires have been added to a select set of vehicles

• Beta-Test version of the New Damage Model for the Skip Barber Formula 2000

• New layered track temperature modeling

• HDR Rendering linear format lighting

• Lens/Solar Flare effect

• A set of new crash sounds

• A set of new flagman animations

• French Spotter Package

• German Spotter Package

• Italian Spotter Packages

• Portuguese Spotter Package

• Spanish Spotter Package

• Much more!

Full 2019 Season 4 Release details are below.

IRACING BETA INTERFACE:

iRacing BETA Interface (02.03.42-beta)

- The Friends List feature has been added to the iRacing BETA Interface!

- - You can view your Friends List by clicking on the small tab at the bottom-right corner of the
iRacing BETA Interface. The Friends List is divided into several distinct sections, including:
Friends, Requests, and Blocked.

- - The Friends section includes all members whom you are Following, and/or with whom you
are Friends.

- - The Requests section includes all members whom you have invited to be your friend, and
members whom have invited you to be their friend.
- - The Blocked section includes all members whom you have decided to blacklist.

- - - Each section is sorted alphabetically, and is super-sorted by other factors, such as Online
status, Following, and Favorite (Star) for ease of use.

- - - Clicking on a member name for each list type provides you with several list-sensitive
actions, such as: View Profile, Request Friend, Follow, Unfollow, Accept Friend, Cancel Friend
Request, Block, Unblock, or Join Session.

- - - Each entry in your Friends List also informs you as to what that Friend is doing at the
moment, including; Offline, Idle, or Racing. The Friends List can also let you know when they
were last online.

- - - - For a Friend in a Session, you can jump into the same Session with them, provided you
meet all the event criteria, using the Friends List!

- - A Search box at the bottom of the Friends List can help you find new friends, new members
to follow, or quickly find the person you are looking for in your own expansive Friends List.

- - Members may now hide their Online Status (ie: appear Offline) from other members, by
using an option in the Friends List settings menu.

- - A member may now enable an option that disables ALL incoming Friend Requests. With this
option enabled, this member may still send Friend Requests.

- - A member that has Blocked you, or has disabled ALL incoming Friend Requests, may not be
sent a Friend Request. You will receive an alert message if this is attempted.

- Your iRacing funds balance is now displayed in the iRacing BETA Interface near the top-right
corner. Clicking on it provides easier access to the membersite to add additional funds.

- The official iRacing Twitter feed is now embedded on the Home page.

- Your locally installed setups for each selected car will now be listed in the iRacing BETA
Interface when you choose to use Fixed Setups for a Session. You can then optionally upload
setups to iRacing, for use by others in the Session. You can also delete any previously uploaded
Setups.

- A member's membership duration is now proudly displayed in the member's profile.

- Various Up Next/Current Series updates and fixes, including:

- - For the table view, the License Category of an event is now displayed within the License
tooltip.

- - For the table view, Series logos are now always visible.
- - Inside the Tags dropdown menu, clicking on a tag's row now toggles the switch for that tag
instead of requiring the user to click directly on the switch.

- - Countdown timers for events now have consistent and improved black styling. When a
countdown is within 10 minutes of starting, or has started and may be joined (ie: Practice), it
now has a white outline.

- Various Leagues updates and fixes, including:

- - League Owners and Admins can now set the League Owner’s Nickname and Preferred Car
Number.

- - League Owners and Admins can now delete Sessions from a League Season.

- - When creating a League, the cost is now displayed with any applicable purchase taxes pre-
calculated.

- - The League Search modal window now remembers search criteria between searches,
meaning you will no longer lose your search results if you inspect a League, and then go Back
to browsing those results.

- For Time Attack, when you want to drive against someone in the Standings, this button now
appears if the Time Attack Competition only has one track.

- Fixed an issue that could occur where viewing certain Results pages that caused the interface
to enter an unusable state.

- Fixed an issue for the table view in My Teams where the Team Created Date was always
today.

- A set of brand new background images have been added for the 2019 Season 4 Release.

iRACING SIMULATION:

Membersite

- The Blacklist functionality has been consolidated and updated.

- - The separate list for banned (ignored) spotters and the Blacklist have been merged into a
single list. The control in the Settings panel for managing ignored spotters still works, but now
shows this combined blacklist, and any changes are reflected in the blacklist available from the
myRacers page (and vice-versa).

- The effects of blacklisting have been expanded. Blacklisted users:

- - Cannot spot for you.

- - Cannot join a session hosted by you.


- - Cannot apply to a Team you own, though they can still be invited.

- - Cannot apply to a League you own, though they can still be invited.

- - Cannot send you a friend request. When blacklisting a current friend, that user is
automatically un-friended.

- - Cannot view your online status.

- A new option has been added to the iRacing membersite Settings panel that, when enabled,
blocks ALL incoming Friend Requests from all Members. You are still able to send outgoing
Friend Requests with this option enabled.

- - This option is also natively available in the iRacing BETA Interface, via the new Friends List.

- The iRacing Membersite now features a Live Chat feature, as another way to contact
Customer Support.

- - You can find the Live Chat widget located in the bottom-right corner of the Membersite.

- - - Clicking on the Live Chat widget will initially connect you to a BOT, who will gather some
required information such as email address. Customer Support will then respond as available - if
not immediately, then via email.

- Fixed an issue where the tracks for an Official Series’ current, previous, and next weeks must
all be updated to be able to join a session in that Official Series.

- - Now, each Session only requires the correct track for the correct week to be up-to-date. The
"Test Car on Track" button in the Race panel will only switch to "Get Required Updates" if the
content listed in the Race panel is not up-to-date, or there are system updates required.

Windows 7 SP1

- This is a reminder that Microsoft will be ending support for Windows 7 on January 14th, 2020.
At that time, iRacing will no longer support accessing the Membersite or running the Simulation
on the Windows 7 operating system.

- - If you have questions or concerns, feel free to contact Customer Support at


support@iracing.com.

Store

- Fixed an issue where disabled or unavailable store items were counting towards the 100%
Club Discount requirement.

Cars
- Some older vehicles that currently do not have an active Official Series have had their names
prepended with "[Archive]" to denote this status.

Simulation

- Fixed a bug where having an out-of-date intermediate content package (eg:


"/tracks/charlotte") when using a piece of content inside that package's directory (eg:
"/tracks/charlotte/2018/oval") would cause an Error 72.

Dynamic Track

- A new track temperature model has been added to the Simulation!

- - This upgraded model now utilizes multiple layers beneath the ground to track temperature
and moisture, as well as simulating three days of weather prior to an event start time for
generating the track initialization. This track model also continues to run and generate data that
will be used for additional sessions if there is a skip between sessions. The multi-layer approach
means that temperature on the surface will behave more realistically. Also included is a more
accurate interaction between water and temperature, which can result in the track being cooler
than the ambient air temperature if the conditions are right.

- - The end result compared to the previous Dynamic Track model should be that temperatures
will likely be cooler in the morning and early afternoon, and warmer in the late afternoon. With
the previous system, as the sun sets, the track temperature cools rapidly with the incoming
solar energy gone. With this new model, the heat that is built up (especially if the skies have
been clear) in the layers of earth below will work its way back up and warm the surface.
Similarly, built-up heat from cars will last longer if a lot of laps have been driven. The layers
allow a realistic recording of history that the old model simply could not.

- - Think especially about a very short, mild rain shower -- in the old model, the track
temperature would plummet and never come back up, even after all the water was gone. With
the new model, heat is retained in the lower layers and the surface may regain some of the lost
temperature.

- - Also significant, when a session starts, the track temperatures are no longer calculated using
the cloud conditions at the session start time. This meant if a session happened to start with
the sun obscured, the track would have been unrealistically cool. In the new model, if the sun is
out most of the time leading up to that moment, that will be captured and the track will still be
hot but cooling off.

- The effectiveness of using a dirt cushion has been reduced.

V7 Tires

- The following vehicles now utilize V7 Tires:


- - Aston Martin DBR9 GT1

- - Audi RS 3 LMS

- - Chevrolet Corvette C6.R GT1

- - Dallara F3

- - NASCAR K&N Pro Chevrolet Impala

- - Skip Barber Formula 2000

- A lot of work has been done on improving the modeling of the tread rubber compound for this
release. We have been testing on more cars than the original Skip Barber Formula 2000, which
is helping us to dial the tread compounds in. The vehicles for which we have added V7 Tires
represent cars with a wide variety of tire constructions and compounds, and this will help us
plan for the future.

- Temperature spreads across the tire are more accurate, although carcass probe temperatures
read higher than they should, generally. This is because they are reflecting temperatures
deeper into the tire than would be typical for a tire probe.

New Damage Model

- The New Damage Model is now available in a Beta-Test version for the Skip Barber Formula
2000!

- The New Damage Model system includes major changes to improve both collision and
damage.

- The New Damage Model is currently only active when all vehicles in a Session have these
required updates. In all other circumstances, the session will run using the classic damage
system.

- The New Damage Model includes the following improvements:

- - Collision shapes now closely match the vehicle shape and dimensions, and can deform
appropriately when damaged.

- - Damage due to impacts can loosen and even detach some vehicle parts.

- - Wheel impacts can bend suspension, damage spring dampers, and break hub attachment
points.

- - Wheels can hang from remaining attachment points or detach entirely.

- - Detached parts and wheels can impact and damage other vehicles. The parts will remain on
track until they are out of a drivers' sight, when they will be cleared away.
- - Vehicle wheel on wheel contact is more accurate and considers wheel spin and friction
appropriately.

- - All collisions with the track surfaces and environmental objects are now using a high
resolution collision mesh.

- - Impacts against detached car parts and wheels do not count toward incident penalties.

- - Visual effects for debris and scrapes have been added and improved to support the New
Damage Model.

- - Sound effect processing for impacts and scrapes has been improved to support the New
Damage Model.

- Please keep in mind, this very complicated feature remains under development, but we
wanted to share our progress with you, and get your feedback on the system. For normal
racing and in light to moderate contact conditions, drivers should expect the system to behave
appropriately. High-speed vehicle on vehicle impacts are in need of some further development.
Please feel free to experiment, and let us know what you think. And have fun!

Pit Stops

- NASCAR pit stop time deviation has been reduced slightly.

Rendering

- High-Dynamic Range (HDR) Rendering modes now use a linear format render target instead
of a gamma encoded render target.

- - The linear formats support mathematically correct additive lighting which improves the
accuracy of things like brake lights, back fires, windshield reflections, glow and bloom effects,
and many other items which cannot work correctly with a gamma encoded render target. Many
of these items have since also been adjusted to take advantage of the linear format
improvements.

- Improved the accuracy of the default gamma encoding/decoding in the DX11 shaders for
better color reproduction and contrast.

- The Simulator now supports launching directly in windowed HDR16F modes on HDR10
displays.

- - If HDR is enabled in the Graphics Options, and the Simulator is launched in windowed mode,
it now checks the color space of the adapter output (the display) to see if it is HDR10. If so, it
will launch using an HDR16F swap chain directly. Previously, one had to launch full-screen and
then Alt-Enter back to a window to use windowed modes on HDR displays. If you have multiple
monitors, it will check the adapter output that was specified during the graphics Auto-
Configuration (see adapterIdx in app.ini or re-run the autoconfig to select/change the monitor
to check).

- For Advanced Graphics Options, the video memory maximum footprint has been increased to
8GB (previously 4GB), and the system memory maximum footprint has been increased to 16GB
(previously 8GB).

- - Please note that the auto-configuration utility will still not recommend utilizing over 4GB of
video memory.

- A custom lens flare/bloom effect has been added to the solar disk (the Sun) via a post process
step.

- Improved the environmental reflections in shadow coverage.

- Further improved the ambient light calculations for vehicle cockpits.

- The dynamic shadow map system was altered for cockpit camera views to attempt to work
around the flickering shadow maps that a few customers were experiencing.

- Adjusted the brightness of haze/fog so that it is proportional to the world’s illumination levels.

- Additional objects have been converted from using older shaders to the newer physically
based versions of the shaders, including track cones which were suffering strange specular
artifacts.

- Backfire effects have been updated and now emit HDR lightmaps for different appearance at
night vs. day.

- Stadium lights and headlights have been adjusted to work better with HDR linear render
target.

- Headlight flare\bloom effects have been updated for HDR linear render target formats.

- Internal windshield reflections have been updated for HDR linear render target formats.

- Camera flashes have been updated for HDR linear render target formats.

- Smoke textures and shader colors have been updated for HDR linear render target formats.

- HDR bloom effects have been replaced with a more effective version.

- Cameras affixed to the outside of a vehicle now have their motion blur amount capped at the
same value as the interior car cameras.

- Fixed an issue with flickering dynamic shadow maps for cameras with a Field of View (FOV)
larger than 165 degrees.
- Fixed an issue where some car shadows (the drop shadows under the car that mimic ambient
occlusion) could appear to have jagged edges.

- Fixed an issue with motion blur where tire barriers would appear to have a halo effect when
dust was nearby.

Audio

- A brand new set of crash, bash, pop, bang, and scrape sounds have been added and enabled
for the New Damage Model.

- Sounds for tires rolling on asphalt have been improved.

Flagman

- A large variety of flagman animation updates have been completed for the following tracks:

- - Daytona International Speedway (ALL)

- - Las Vegas Motor Speedway (ALL)

- - Martinsville Speedway

- - Michigan International Speedway

- - New Hampshire Motor Speedway - Oval

- - ISM Raceway - Oval

- - Pocono Raceway

- - Richmond Raceway

- - Sonoma Raceway (ALL)

- - Talladega Superspeedway

- - Texas Motor Speedway (ALL)

- - Watkins Glen International (ALL)

Pace Car

- New window glass shaders have been applied to all of the Pace Cars and the Pace Truck.

Spotter

- A brand new French Spotter Package has been added!


- A brand new German Spotter Package has been added!

- A pair of brand new Italian Spotter Packages have been added!

- - Many thanks to both Marco Arcidiacono and Renzo A. Olivieri for their help with this
package!

- A brand new Portuguese Spotter Package has been added!

- - Many thanks to Guto Colvara for his help with this package!

- A brand new Spanish Spotter Package has been added!

- Audio samples for the "Aussie" Spotter Package have been updated.

- Audio samples for the "TJ and Steve" Spotter Package have been updated.

Paint Shop

- A new sponsor has been added to the Paint Shop!

- - Jim Beaver eSports is now available as a sponsor in the Paint Shop.

Controls

- A second clutch is now available for use with all applicable vehicles.

Controllers

- Force feedback now slowly ramps up after entering the car to prevent DD wheels from
snapping around.

- A new Fanatec API has been integrated.

- A new Logitech API has been integrated.

- Support has been added for mapping triggers individually for the latest wireless XBOX One
controller with Windows 10 adapter.

Virtual Reality Headsets

- Fixed an issue where the Oculus Rift or other OpenVR headset stops rendering the track
viewports when certain combinations of graphics options are active (such as Post Processing
without HDR).

Loading Screen
- Some new loading screens have been added.

- Fixed an issue where the loading image was not scaling correctly if the aspect ratio was not
square.

CARS:

Aston Martin DBR9 GT1

- This vehicle now utilizes the V7 Tire Model!

- Anti-Roll Bars are now adjustable.

- Baseline setup has been updated.

Audi R18

- 2019 Season 4 LMP1 BoP Adjustments:

- - Re-fuel rate has been adjusted so it is equal to other LMP1 vehicles.

- - Maximum regeneration power has been set to 400 kW.

Audi R8 LMS GT3

- 2019 Season 4 GT3 BoP Adjustments:

- - Weight has been slightly reduced.

- - Aero drag has been increased slightly.

- - Front tire toe adjustments have been constrained to toe out only.

- - Rear tire toe adjustments have been constrained to toe in only.

Audi RS 3 LMS

- NEW CAR!

- - The Audi RS 3 LMS is now available for purchase!

- - - TCR racing has exploded in popularity around the world over the past few years, and the
Audi RS 3 LMS has proven to be one of the class's most popular cars. Utilized by drivers on four
continents, the RS 3 LMS found success quickly after its debut and was voted "TCR Model of the
Year 2018" among vehicles from 12 manufacturers. Light and quick, the Audi RS 3 LMS
produces up to 350 horsepower from its turbocharged two-liter powerplant. Sequential shifting
and a quick 0-60 time mean that this front-wheel drive touring car produces plenty of exciting
action, no matter where or when it's racing.
- - Add the Audi RS 3 LMS to your garage, by purchasing it from the iRacing store here:
https://members.iracing.com/membersite/member/CarDetail.do?carid=112

- This vehicle utilizes the V7 Tire Model!

BMW M8 GTE

- 2019 Season 4 GTE BoP Adjustments:

- - Weight has been moderately increased.

- - Engine power has been increased slightly.

- - Fuel consumption rate has been increased slightly.

- - Aero drag has been reduced at low wing angles.

Chevrolet Corvette C6.R GT1

- This vehicle now utilizes the V7 Tire Model!

- Aerodynamics have been adjusted slightly.

- Baseline setup has been updated.

Chevrolet Monte Carlo SS

- Fixed an issue where the cockpit was not using the correct materials when damaged.

- Season setups have been updated.

Dallara DW12

- Oil cooling rate has been increased by 10%.

Dallara F3

- This vehicle now utilizes the V7 Tire Model!

- The yield limit for the sidepod collisions has been increased by 50%.

- - This should eliminate floor and sidepod damage from small impacts, such as curbs at
Mosport.

- Season setups have been updated.

Dallara IR18
- Engine parameters have been adjusted so that it heats up more quickly with abuse during
cautions, increasingly the likelihood of engine failure.

- Oil cooling rate has been increased by 10%.

- Lumirank panels have been replaced by the roll hoop number panels to match the real world
vehicle.

- Season setups have been updated.

Dirt Late Model

- (Super) - The aerodynamics of this vehicle are now slightly more affected by vehicle pitch.

- (ALL) - Vehicle softshadow edges have been adjusted slightly.

Dirt Midget

- Front tire tread pattern has been adjusted slightly.

Dirt Sprint Car

- (ALL) - Opponent car ride heights have been adjusted to keep the right-front tire above the
track surface in Replays.

- (410) - Season setups have been updated.

Dirt Sprint Car Non-Winged

- (ALL) - Tire tread pattern and rear suspension geometry have been adjusted.

- Season setups have been updated.

Dirt Street Stock

- Season setups have been updated.

Ferrari 488 GT3

- 2019 Season 4 GT3 BoP Adjustments:

- - Aero drag has been slightly increased.

- - Fixed an issue with aero drag downforce at Circuit des 24 Heures du Mans.

Ferrari 488 GTE


- 2019 Season 4 GTE BoP Adjustments:

- - Aero drag has been slightly increased at low wing angles.

Ford GT

- This vehicle has been converted to use GGX shaders.

Ford GT - 2017

- 2019 Season 4 GTE BoP Adjustments:

- - Weight has been slightly decreased.

- - Aero downforce has been slightly increased at low wing angles.

- - Brake sensitivity has been reduced slightly to prevent lockups at low pedal travel/pressure
values.

Kia Optima

- This vehicle has been granted to all users, as new default content!

- - The Kia Optima is now considered part of the iRacing default content, and is granted to all
users, current and future, for free.

Lucas Oil Off Road Pro 2 Lite

- NEW VEHICLE!

- - The Lucas Oil Off Road Pro 2 Lite has been added as new default content for iRacing, and
has been granted to all members for free!

- - - Get a taste of everything the Lucas Oil Off Road Racing Series has to offer on iRacing with
the Pro 2 Lite! This truck is built exactly like the real-world Pro 2 that competes in LOORRS, but
with reduced horsepower to help you make your transition to short course off-road racing and
learn the ins and outs of controlling these trucks. Lucas Oil Off Road Racing Series trucks
feature massive suspension travel, are built to traverse heavily rutted dirt and huge jumps, and
can withstand heavy contact from other competitors. The biggest difference between the
signature Pro 4 and Pro 2 classes is the amount of driven wheels. Pro 2 trucks are rear-wheel
drive vehicles, presenting a unique set of challenges for drivers. Careful throttle control is the
key to fast lap times.

Lucas Oil Off Road Pro Trucks

- (ALL) - Minimum fuel level has been set to 2.0 gallons.


Modified - SK

- The position of opponent car wheel hubs have been adjusted.

NASCAR K&N Pro Chevrolet Impala

- This vehicle now utilizes the V7 Tire Model!

- Fixed an issue where the front headlight decal was clipped from the texture file.

- The lower grill decal texture has been moved to the "car_decal" texture layer.

- Season setups have updated.

NASCAR Whelen Tour Modified

- The position of opponent car wheel hubs have been adjusted.

NASCAR XFINITY Chevrolet Camaro - 2019

- NEW CAR!

- - The NASCAR XFINITY Chevrolet Camaro - 2019 is now available for purchase and use!

- - - The NASCAR XFINITY Chevrolet Camaro is the final step on the stock car ladder to the
NASCAR Cup Series Chevys, Fords and Toyotas raced in the NASCAR iRacing.com Class A
Series, the NASCAR iRacing Series and the eNASCAR PEAK Antifreeze Series Powered by
iRacing.com. The Camaro has been updated with an all-new build reflecting the car and its
performance in the 2019 NASCAR XFINITY Series season. Like its NASCAR XFINITY Series
counterpart, the Camaro is powered by a 358 cu in (5.8 liter) pushrod V8 putting out 650-700
hp (450 hp with restrictor plates) and sports non-adjustable nose "splitters" and rear spoilers
along with a variety of safety features including double frame rails aligning with front and rear
bumpers to improve protection in side impacts.

- - Add the NASCAR XFINITY Chevrolet Camaro - 2019 to your garage, by purchasing it from
the iRacing store here:
https://members.iracing.com/membersite/member/CarDetail.do?carid=114

- Any user who purchased the car previously known as the NASCAR XFINITY Chevrolet Camaro
within the past 24 months has been automatically granted this vehicle for free!

NASCAR XFINITY Ford Mustang - 2019

- NEW CAR!

- - The NASCAR XFINITY Ford Mustang - 2019 is now available for purchase and use!
- - - The NASCAR XFINITY Ford Mustang is the final step on the stock car ladder to the NASCAR
Cup Series Chevys, Fords and Toyotas raced in the NASCAR iRacing.com Class A Series, the
NASCAR iRacing Series and the eNASCAR PEAK Antifreeze Series Powered by iRacing.com. The
Mustang has been updated with an all-new build reflecting the car and its performance in the
2019 NASCAR XFINITY Series season. Like its NASCAR XFINITY Series counterpart, the
Mustang is powered by a 358 cu in (5.8 liter) pushrod V8 putting out 650-700 hp (450 hp with
restrictor plates) and sports non-adjustable nose "splitters" and rear spoilers along with a
variety of safety features including double frame rails aligning with front and rear bumpers to
improve protection in side impacts.

- - Add the NASCAR XFINITY Ford Mustang - 2019 to your garage, by purchasing it from the
iRacing store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=115

- Any user who purchased the car previously known as the NASCAR XFINITY Ford Mustang
within the past 24 months has been automatically granted this vehicle for free!

NASCAR XFINITY Toyota Supra

- NEW CAR!

- - The NASCAR XFINITY Toyota Supra is now available for purchase and use!

- - - The NASCAR XFINITY Toyota Supra is the final step on the stock car ladder to the NASCAR
Cup Series Chevys, Fords and Toyotas raced in the NASCAR iRacing.com Class A Series, the
NASCAR iRacing Series and the eNASCAR PEAK Antifreeze Series Powered by iRacing.com. The
Supra has been updated with an all-new build reflecting the car and its performance in the
2019 NASCAR XFINITY Series season. Like its NASCAR XFINITY Series counterpart, the Supra is
powered by a 358 cu in (5.8 liter) pushrod V8 putting out 650-700 hp (450 hp with restrictor
plates) and sports non-adjustable nose "splitters" and rear spoilers along with a variety of
safety features including double frame rails aligning with the front and rear bumpers to improve
protection in side impacts.

- - Add the NASCAR XFINITY Toyota Supra to your garage, by purchasing it from the iRacing
store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=116

- Any user who purchased the car previously known as the NASCAR XFINITY Toyota Camry
within the past 24 months has been automatically granted this vehicle for free!

Nissan GTP ZXT

- Season setups have been updated.

Porsche 911 GT3 Cup Car (991)

- In-car engine sounds have been improved.

- New backfire sounds have been added for off-throttle, gear shifts, and ignition cuts.
Porsche 911 RSR

- 2019 Season 4 GTE BoP Adjustments:

- - Weight has been slightly increased.

- - Fuel capacity has been reduced to 99 liters, and fuel consumption and refuel rates have
been adjusted to suit.

- - Brake sensitivity has been reduced slightly to prevent lockups at low pedal travel/pressure
values.

Porsche 919 Hybrid

- 2019 Season 4 LMP1 BoP Adjustments:

- - Re-fuel rate has been adjusted so it is equal to other LMP1 vehicles.

- Vehicle sounds have been updated.

Radical SR8

- Season setups have been updated.

Ruf RT 12R

- Season setups have been updated.

Silver Crown

- Season setups have been updated.

Skip Barber Formula 2000

- This vehicle continues to utilize the V7 Tire Model!

- This vehicle now utilizes the New Damage Model!

- - Whenever this vehicle is in a session that only includes vehicles that are utilizing the New
Damage Model, the New Damage Model will be active! Otherwise, this vehicle will fall back on
the classic damage system.

Street Stock

- Braking has been converted to a hydraulic model.


Subaru WRX STI

- Season setups have been updated.

Super Late Model

- Grill tape configurations have been set to "Race" and "Qual" options only.

VW Beetle GRC

- Season setups have been updated.

Williams-Toyota FW31

- This vehicle has been converted to use GGX shaders.

[Archive] XFINITY Chevrolet Camaro

- This car, formerly known as NASCAR XFINITY Chevrolet Camaro, has been renamed to make
room for the next generation of NASCAR XFINITY cars!

- This vehicle has been granted to all users, as new default content!

- - The [Archive] XFINITY Chevrolet Camaro is now considered part of the iRacing default
content, and is granted to all users, current and future, for free.

- Any user who purchased this vehicle within the past 24 months has been automatically
granted the new NASCAR XFINITY Chevrolet Camaro - 2019, for free!

- Any user who purchased this vehicle more than 24 months ago has received $5.00 in iRacing
Credits.

[Archive] XFINITY Ford Mustang

- This car, formerly known as NASCAR XFINITY Ford Mustang, has been renamed to make room
for the next generation of NASCAR XFINITY cars!

- This vehicle has been granted to all users, as new default content!

- - The [Archive] XFINITY Ford Mustang is now considered part of the iRacing default content,
and is granted to all users, current and future, for free.

- Any user who purchased this vehicle within the past 24 months has been automatically
granted the new NASCAR XFINITY Ford Mustang - 2019, for free!

- Any user who purchased this vehicle more than 24 months ago has received $5.00 in iRacing
Credits.
[Archive] XFINITY Toyota Camry

- This car, formerly known as NASCAR XFINITY Toyota Camry, has been renamed to make
room for the next generation of NASCAR XFINITY cars!

- This vehicle has been granted to all users, as new default content!

- - The [Archive] XFINITY Toyota Camry is now considered part of the iRacing default content,
and is granted to all users, current and future, for free.

- Any user who purchased this vehicle within the past 24 months has been automatically
granted the new NASCAR XFINITY Toyota Supra, for free!

- Any user who purchased this vehicle more than 24 months ago has received $5.00 in iRacing
Credits.

TRACKS:

Atlanta Motor Speedway

- (Rallycross Long) - The starting grid has been relocated.

Autodromo Nazionale Monza

- Fixed an issue where the Astroturf surfaces at this track were not set to the correct surface
type, resulting in no 1x penalties being given for driving on them.

Chicagoland Speedway

- Night lighting has been updated.

The Chili Bowl

- Fixed an issue where haze could appear at this indoor track.

Circuit of the Americas

- (Grand Prix & West) - A gain time checkpoint has been added on the runoff before the final
turn of these configurations.

Circuit de Barcelona-Catalunya

- NEW TRACK!

- - Circuit de Barcelona-Catalunya, an asphalt road course, is now available for purchase!

- - - Located just outside of Barcelona, the Circuit de Barcelona-Catalunya was built in 1991 and
took over the Spanish Grand Prix the very same year. Many of the world's top race drivers have
found themselves atop the podium at the unique circuit, including Michael Schumacher, who
won the race a record six times, including four in a row from 2001-2004. The track requires
drivers and teams to be on their A game at all times, as wind and weather can dramatically
affect the strength of a given setup or tire compound. Barcelona mixes a long, fast front
straightaway with flowing curves early in the lap and a number of heavy braking and even blind
corners before heading back to the finish line.

- - Add Circuit de Barcelona-Catalunya to your digital landscape, by purchasing it from the


iRacing store here:
https://members.iracing.com/membersite/member/TrackDetail.do?trkid=345

Circuit de Spa-Francorchamps

- (ALL) - The gain time checkpoints along the right-hander prior to the pit entrance have been
adjusted slightly to keep cars off of the curb.

- (ALL) - Fixed a course cut from driving on the grass at the Bus Stop chicane.

- (ALL) - Grip on asphalt and astroturf runoffs has been reduced.

Darlington Raceway

- Fixed some visual popping issues with several towers.

Daytona International Speedway

- Fixed a gap in the fences at Turn 1.

- Exorcised a ghost grandstand crowd who were using camera flashes.

Daytona International Speedway - 2007

- (Rallycross Long) - The Start/Finish truss has been realigned with the actual Start/Finish line.

Fairbury Speedway

- NEW TRACK!

- - Fairbury Speedway, a dirt oval, is now available for purchase!

- - - Located in Fairbury, Illinois Fairbury American Legion Speedway is a banked quarter-mile


oval known for hosting World of Outlaws and DIRTcar Sprint Car and Late Model action. FALS is
one of the most popular dirt tracks in America, winning three DIRTcar Track of the Year honors
and earning its way into iRacing after being voted in by a passionate fanbase. FALS' signature
event, the Prairie Dirt Classic, has run for nearly three decades and takes place at the end of
July. The season runs from May to September with weekly competition.

- - Add Fairbury Speedway to your digital landscape, by purchasing it from the iRacing store
here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=344
Kokomo Speedway

- The white tire barriers have been moved slightly, in an attempt to reduce the reported top-
dominant racing strategies.

Mount Panorama Circuit

- Pit speed limit has been reduced slightly to remove an exploit during Qualification and Time
Trials.

Phoenix International Raceway - 2008

- (Rallycross) - The pit lane wall has been extended in order to protect the pit exit and prevent
an excessively wide race line.

- (Rallycross) - The Joker Lap wall length has been extended slightly.

- (Rallycross) - Some track grip has been removed from the Joker section to help reduce the
likelihood of car rollovers.

Pocono Raceway

- Fixed an issue where a driver's pit crew and war wagon where sometimes not aligned to the
same stall.

Silverstone Circuit - 2011

- (Grand Prix) - Fixed a gain-time checkpoint at the last chicane that was overlapping onto the
red curbing.

- (ALL) - The last two pit stalls have been removed since they were challenging to enter.

Snetterton Circuit

- Fixed an issue with track geometry along the back straight.

Sonoma Raceway

- (Rallycross) - Additional gain time checkpoints have been added along the hill to try keep
racers on track.

- (IRL, IRL 2007, & Long) - Animated pitstops have been enabled on these track configurations!

South Boston Speedway

- Fixed some visual issues including:


- - An issue where a flagstand would pop into view when using LOW Detail settings.

- - An issue where a building seen in Turn 1 could appear to be flashing.

- - An issue where some bushes and trees were rendering in front of a fence instead of behind
it.

Virginia International Raceway

- Many textures at this track have been updated.

Watkins Glen International

- Pit entrance barrels have been updated.

- Garage textures have been updated.

Wild West Motorsports Park

- The color of tire marks on the track surface have been adjusted slightly.

Release Notes for iRacing BETA Interface 02.03.34-beta

iRacing BETA Interface - 02.03.34-beta

- Various Create a Race enhancements and fixes, including:

- - Added a "Grid by Class" toggle to the Car selection section.

- - Users will now receive notice if a disallowed character is used in a Hosted Session name.

- - Fixed a display error for the value of weight penalties in pounds.

- - Fixed issues where Heat Racing settings would be pushed underneath the Heat Race
dropdown.

- - Fixed an issue where no alert is shown after dismissing a validation error message.

- - Fixed a typo with the Required Safety Rating in the Create a Race Summary page.

- - Fixed an issue in "All Settings" where releasing a mouse click in the navigation sidebar would
cause the interface to scroll to that item.
- - Performance and usability improvements.

2019 Se.3 Pa.2 Hotfix 1 - Release Notes [2019.08.07.01]

This release focuses on fixing issues with the 2019 Season 3 Release.

Simulation

- The iRacing BETA Interface Electron service now runs as part of the graphics configuration
process on start-up if the user does not have an iRacing folder in their My Documents folder.

- - This fixes an error that can appear if a user tries to launch the iRacing BETA Interface, but
has never launched the Simulation before, or does not have the ".../My Documents/iRacing/"
folder location.

- Some minor adjustments have been made to the iRacing watermarks and logos used in the
loading screens and track cameras.

Dirt Racing

- The calculations used for determining surface normal perturbations have been adjusted.

- - This should reduce the effectiveness of built-up bankings slightly.

2019 Season 3 Patch 2 - Release Notes [2019.07.29.01]

This release focuses on fixing issues with the 2019 Season 3 Release.

IRACING BETA INTERFACE - 02.03.27-beta

- Fixed an issue where users were unable to edit pending User-Created Heat Racing Sessions.

- Fixed an issue when creating a User-Created Heat Racing Session where the price of the
Session was not updating properly when the configuration changed.

SIMULATION:

Simulation

- Log files generated by the iRacing BETA Interface will now be generated in the "logs" folder
within the My Documents / iRacing / directory.

- Fixed an issue where the iRacing BETA Interface would not be properly restored to the correct
size and position when exiting the Simulation.
- Fixed a rare issue where the iRacing BETA Interface would sometime take focus away from
the Simulator while it was running.

Green-White-Checkered Flag

- The current Green-White-Checkered Flag (G/W/C) caution period will not be concluded until
the Green Flag flies.

- - This means that if the current caution period gets extended, after having decided to go
green but not yet actually having done so, the current G/W/C period will remain active and will
continue to extend the race.

Dirt Racing

- The calculations used for determining surface normal perturbations have been adjusted.

- - This should reduce the effectiveness of built-up bankings slightly.

Rendering

- Significantly improved the dynamic shadow map quality for cars on TV cameras, and in
general.

- - The dynamic shadow maps are now allocated to the scene in a more optimal fashion,
improving the shadow quality where the camera is focused by removing shadows from other
areas that often were not even fully visible.

Peripherals

- Fixed an issue where a Razer Chroma keyboard could stall the iRacing Simulation.

- Square bracket shift indicators will now be displayed on the Fanatec OLED displays when it is
time to shift when shift lights are disabled.

CARS:

Ford GT - 2017

- A missing gear ratio has been added to the list of 6th gear options.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- A new glass shader for the speedway window has been added.

NASCAR Monster Energy Cup Toyota Camry

- NASCAR branding on the A pillar and B pillar have been updated.

TRACKS:
Charlotte Motor Speedway

- (Legends RC Oval Long) - Barricades have been added so that the pits may not be entered at
Turn 2.

Detroit Grand Prix at Belle Isle

- Fountain water textures have been adjusted.

Release Notes for iRacing BETA Interface 02.03.23-beta

We have deployed a small update to the iRacing BETA Interface!

iRacing BETA Interface - 02.03.23-beta

- A brand new feature, Up Next, has been added to the Go Racing section of the iRacing BETA
Interface!

- - View the hottest upcoming Practice, Qualifying, and Race Sessions from every Official Series
in iRacing on a single page!

- - By default, events are ordered by Race start time to help a user get into a running Session
as quickly as possible.

- - The number of entrants are displayed for each Session, so a user can join a populated
Session more quickly.

- - Practice Sessions for Series a user is not eligible for are displayed, and a user may join these
using the light-blue register button, or watch using the dropdown arrow of the button.

- - There are numerous filters and tags that can be combined to find the ideal event for any
user's racing preference, including:

- - - Race Type

- - - Car Type

- - - Track Type

- - - Eligibility

- - - Ranked

- - - License Class

- - - Owned Content
- - - Many more!

- When a Practice Session becomes full, the Join button is now replaced with a Session Full
button instead of allowing users to attempt to join.

- Fixed an issue that was not allowing users to Create a Race using a new Custom Heat event
format.

- Fixed an issue where a Series that has acceptance requirements was not displaying the proper
documentation prior to allowing a user to register for the Series.

Release Notes for iRacing BETA Interface 02.03.21-beta

We have deployed a small update to the iRacing BETA Interface!

iRacing BETA Interface - 02.03.21-beta

- On the Go Racing pages, a new column has been added to the table view which displays the
time remaining until registration for the next available event ends (or what time this happens at
if greater than 30 minutes away).

- Various bug fixes.

Release Notes for iRacing BETA Interface 02.03.19-beta

We have deployed a small variety of fixes for the iRacing BETA Interface!

iRacing BETA Interface - 02.03.19-beta

- A new Twitter feed from the "@iRacing" handle has been added to the Home page!

- Fixed an issue when creating a Hosted Session where users were unable to create Heat
Racing events.

- Fixed an issue when creating a Hosted Session where Car Classes could not be Filtered or
Searched.

- Fixed an issue when creating a Hosted Session where returning to the Create a Race Wizard
from the Time-Limit or Heats modal windows could cause a loss of data in the Create a Race
Wizard.
2019 Season 3 Patch 1 - Release Notes [2019.06.26.01]

This release focuses on fixing issues with the 2019 Season 3 Release.

IRACING BETA INTERFACE - 02.03.10-beta

General

- The window focus behavior for when a user exits a Session has been adjusted.

- - This should fix an issue where some users have had the iRacing BETA Interface window
appear over the Simulation window while in a Session.

- The position of the iRacing BETA Interface window on the screen will now be restored when a
SIM session is exited.

- The style of the splash image has been adjusted.

Home

- Video thumbnails have been disabled.

User-Created Sessions

- Fixed an issue when creating a Hosted Session where adjusting the fuel limit or weight penalty
for a car class erases all other car classes selected for the Session.

- Fixed an issue when creating a Hosted Session that was not allowing the user to select Fixed
Setups for an Open Practice.

Leagues

- Distant pending League Sessions are now displayed using the number of days until the event,
instead of hours.

- Creating a new League Season no longer causes an error after it is created.

- A declined League invite will no longer remain as pending.

Paint Shop

- The color picker is now separate from the number preview area. The number preview is now
easily displayed next to the car image.

- A "Back" button has been added to this window.

- Tooltips have been added for the car number font alignments.
- An error message is now displayed when a user is not allowed to paint cars because a Session
is running.

SIMULATION:

User-Created Races

- The prices for hosting a User-Created Race have been rebalanced slightly to ensure longer
races receive a greater discount.

- - The price of a User-Created Race is now calculated as follows (in USD):

- - - 50 cents per hour, with a cumulative 5 cent per hour discount applying every 4 hours.

Dynamic Track

- The effectiveness of the track surface angle of dirt bankings has been reduced slightly.

Spotter

- Fixed a grammar issue in a spotter message.

Green-White-Checkered Flag

- A green-white-checkered finish is now still triggered if the white flag is flying, but no cars have
yet started their final lap.

High-Dynamic Range (HDR) Displays

- The minimum value on Display Brightness has been set to 0%.

- - This fixes an issue where users could set their brightness to a negative value, and get stuck
in the Dark World, unable to see the interface to adjust the value again.

- Tooltips for the Brightness and Gamma Graphics Options have been updated.

Crowds

- Fixed an issue where a ghostly camera jib could sometimes be seen.

Visual Effects

- Particle counts and behavior have been adjusted.

- - Performance should be improved, especially in worst-case-scenarios.

- Dirt particle effects have been adjusted for loose dirt areas and the cushion.

- The amount of sparks generated from crashes has been reduced.


Motion Blur

- Motion blur intensity has been reduced for all in-car cameras.

- The intensity of the motion blur effect has been reduced slightly for the Low setting.

- Fixed an issue where cockpit cameras could sometimes have too much motion blur.

Paint Shop

- A new sponsor, DIRTVision, has been added to the Paint Shop.

Controllers

- The Fanatec version 3.9 API has been integrated.

- Some issue with Fanatec wheel displays have been fixed, including:

- - Shift lights should now properly go from left to right.

- - - If the indicator appears reversed, a Fanatec driver update is needed.

- - OLED displays should now properly show reverse and neutral.

- - Square brackets have been added to the display to indicate when it is time to shift for
wheels that lack a full shift indicator.

- - The gear indicator now only blinks if the shift indicator is blinking.

- Fanatec shift lights have been adjusted so they are more accurate to the in-Sim dashboard.

CARS:

Dirt Late Model

- The fixed Sears/Craftsman paint scheme has been removed.

Dirt Sprint Car

- (ALL) - Opponent car ride heights have been adjusted to keep the right-front tire above the
track surface in Replays.

- The fixed Sears/Craftsman paint scheme has been removed.

Dirt Sprint Car Non-Winged


- (ALL) - Adjustments have been made to aerodynamics, tires, and rear shocks.

- (ALL) - Season setups have been updated.

Formula Renault 3.5

- Wheel shift lights have been adjusted so they are more accurate to the car dashboard.

Lucas Oil Off Road Pro Trucks

- (ALL) - A brand new Road Course setup has been added to these vehicles.

- (ALL) - Underdrive gear ratios have been updated to include a full range of taller gear options
for use at road courses: 1.09, 1.14, 1.18, 1.22, 1.27.

- - With this change, users must re-select a desired underdrive ratio.

- (ALL) - A 4:1 steering box option has been added.

- (ALL) - Rev limiter sounds have been improved.

- (ALL) - Fixed an issue with the steering wheel RPM lights.

Modified - SK

- Oil cooling rate has been increased slightly.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- The items present on the car decals texture have been adjusted for custom paints.

- NASCAR Peak Series sponsorship has been removed from the windshield banner.

NASCAR Whelen Tour Modified

- Season setups have been updated.

TRACKS:

The Bullring

- Camera flashes have been spotted at this track!

Charlotte Motor Speedway

- (Roval Long) - A few shortcuts have been blocked.

Circuit des 24 Heures du Mans


- Camera flashes have been spotted at this track!

Circuit de Spa-Francorchamps

- Camera flashes have been spotted at this track!

Daytona International Speedway

- Fixed a gap in the fences at T1.

Daytona International Speedway - 2007

- (Rallycross Long) - The Start/Finish truss has been realigned with the actual Start/Finish line.

Detroit Grand Prix at Belle Isle

- Fixed an issue where a painted line created transparency in the ground.

Five Flags Speedway

- Camera flashes have been spotted at this track!

ISM Raceway

- Camera flashes have been spotted at this track!

Langley Speedway

- Camera flashes have been spotted at this track!

Lanier National Speedway

- Camera flashes have been spotted at this track!

Myrtle Beach Speedway

- Camera flashes have been spotted at this track!

New Smyrna Speedway

- Camera flashes have been spotted at this track!

Silverstone Circuit - 2011

- (ALL) - The last two pit stalls have been removed since they are challenging to enter.

Sonoma Raceway
- (Rallycross) - Additional gain time checkpoints have been added along the hill to try keep
racers on track.

South Boston Speedway

- Camera flashes have been spotted at this track!

Southern National Motorsports Park

- Camera flashes have been spotted at this track!

USA International Speedway

- Camera flashes have been spotted at this track!

Wild West Motorsports Park

- The color of tire marks on the track surface have been adjusted slightly.

2019 Season 3 Hotfix 2 - Release Notes [2019.06.12.01]

This release focuses on fixing issues with the 2019 Season 3 Release.

CHANGELOG:

iRacing BETA Interface (02.03.07-beta on STAGING & ALPHA2)

- The Home page now features an "iRacing eSports Network" tab in addition to the standard
"Latest News" tab.

- - Switch to the iRacing eSports Network tab in order to watch a live broadcast from the
iRacing eSports Network Twitch Stream.

- - Switch to the Latest News tab in order to view the latest articles publish by iRacing.

- Users may now edit their Pending User-Created Sessions!

- The cost to purchase a User-Created Session, displayed in the Checkout Button, now updates
much more quickly whenever session length parameters are adjusted.

- When creating a User-Created Session, The Heat Race Details button is now replaced by a
Time Limit Details button if Heat Racing is disabled.

- Fixed an issue where the User-Created Races list would sometimes fail to load.

- Fixed an issue, when creating a User-Created Session, where the Time Limit could break if
Heat Racing is disabled.
Simulation

- Fixed an issue that could cause zippies (excessive and unrealistic acceleration) when the wall
of a tire was exactly flush with the ground.

Dynamic Track

- For User-Created Sessions at Wild Horse Pass Motorsports Park and Wild West Motorsports
Park, the dirt wear level will no longer be forced to reset when transitioning to subsequent
session types (such as moving from Qualify to Race).

- - Official Series Sessions will continue to simulate real-world track preparation, and the track's
wear level will be reset.

Dynamic Weather

- The amount of ambient solar energy that may pass through clouds has been reduced slightly.

Spotter

- The default iRacing spotter has had his excitement levels upgraded for some calls.

- Fixed an issue where fuel warning calls were not triggering often enough.

Rendering

- Fixed an issue where vehicle windshields could appear to be missing when using Medium
Shader level.

High-Dynamic Range (HDR) Displays

- Display Brightness and Display Gamma have been added to the Graphics Options Screen.

- - These options are only available, and only operate, when the Simulation is actively rendering
to an HDR render target (after restarting with the HDR option enabled), set via the Advanced
Graphics Options.

- The HDR16F tone mapping (ST.2084) has been corrected to account for the new dynamic
camera exposure changes. Color reproduction is now much more accurate across all times of
day at different intensities of daylight.

Lighting

- The quality of the dynamic exposure system has been improved.

- - The system now produces fewer over exposures due to cloud shadows and also better
handles extraordinarily bright daylight.
- Fixed a flickering issue that could occur when cloud shadows changed rapidly.

Motion Blur

- Fixed an issue that could cause the Simulation to crash when trying to load when Motion Blur
was enabled.

- Fixed an issue where cones and pit crew members were extra blurry.

CARS:

Audi R18

- 2019 Season 3 LMP1 BoP Adjustment: Peak harvesting power has been reduced to 415 kW.

Dallara IR18

- Fixed an issue where setups were not loading correctly.

- Fixed an issue where vehicle balance could shift incorrectly at Road Courses and Short Oval
tracks.

- Season setups have been updated.

Ferrari 488 GTE

- Fixed an issue where the hood of the car was being rendered upside-down when viewed from
certain distances.

Lucas Oil Off Road Pro Trucks

- (ALL) - Collision stiffness and damping have been increased slightly.

- (ALL) - Tire branding has been adjusted.

Modified - SK

- Reduced the likelihood of a following car lifting a lead car over itself in a rear-end crash.

- Scrub radius has been reduced in order to minimize the likelihood of steering oscillations at
low speeds.

NASCAR Gander Outdoors Chevrolet Silverado

- The rollbar may now be customized through custom paint schemes.

- Windshield tear-off tabs may now be customized through custom paint schemes.
- Fixed an issue where the engine cooling at superspeedway tracks was too high.

- Season setups have been updated.

NASCAR Gander Outdoors Toyota Tundra

- The superspeedway window should now be visible when appropriate.

- Fixed an issue where the engine cooling at superspeedway tracks was too high.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Stamped decals have been adjusted to provide more freedom for users who choose to use
customized paint schemes.

NASCAR Truck Series Chevrolet Silverado - 2013

- Fixed an issue where the engine cooling at superspeedway tracks was too high.

NASCAR Truck Series Chevrolet Silverado - 2018

- Partially fixed an issue where Replays using this retired vehicle were unviewable.

- - Users may once again load and view saved replays containing this vehicle via the classic
Membersite.

- - - If the Replay informs you that you require updates for this vehicle, but your Simulation is
entirely up to date, delete the "version.txt" file located in this vehicle's installation directory
(\iRacing\cars\trucks\silverado2015\), and then download the Optional Update that appears.

- - Currently, Replays containing this vehicle will not appear in the iRacing BETA Interface.

NASCAR Whelen Tour Modified

- Reduced the likelihood of a following car lifting a lead car over itself in a rear-end crash.

- Scrub radius has been reduced in order to minimize the likelihood of steering oscillations at
low speeds.

Skip Barber Formula 2000

- Fixed a Simulator error crash that could trigger while driving this vehicle.

TRACKS:

Bristol Motor Speedway


- Camera flashes have been spotted at this track!

The Bullring

- Fixed the overly-yellow tint of the stadium lights at this track.

Charlotte Motor Speedway

- Camera flashes have been spotted at this track!

Charlotte Motor Speedway - 2016

- Camera flashes have been spotted at this track!

Chicagoland Speedway

- Camera flashes have been spotted at this track!

Darlington Raceway

- Camera flashes have been spotted at this track!

Daytona International Speedway

- Camera flashes have been spotted at this track!

Daytona International Speedway - 2007

- Camera flashes have been spotted at this track!

Homestead Miami Speedway

- Camera flashes have been spotted at this track!

Kokomo Speedway

- Camera flashes have been spotted at this track!

- This track has been reoriented so that north is now the correct direction.

Limaland Motorsports Park

- Camera flashes have been spotted at this track!

Nürburgring

- Camera flashes have been spotted at this track!

Richmond Raceway
- Camera flashes have been spotted at this track!

Silverstone Circuit

- Some missing curbs have been added.

- Several gain-time checkpoints have been relaxed.

Wild Horse Pass Motorsports Park

- Fixed an issue where the white barriers on the inside of corners were disappearing at Low
Detail levels.

- Ads have been updated.

Wild West Motorsports Park

- Fixed an issue where drivers were using pit road for faster lap times.

- The pit lane now features its own set of checkpoints to prevent course cutting.

- Ads have been updated.

2019 Season 3 Hotfix 1 - Release Notes [2019.06.05.01]

This release focuses on fixing issues with the 2019 Season 3 Release.

IRACING BETA INTERFACE:

User-Created Sessions

- Additional Sort parameters have been added to the User-Created Session grid view, to match
the table view, including:

- - Car Name

- - Track Name

- - Host Name

- - Session Name

- - Pits Taken
- - Spectators

- Now, when selecting a car that has multiple models to join a session, a user now selects
based on vehicle name.

- Fixed an issue where a user registering to "Watch" a Team Race, would instead register as the
"Driver".

- Fixed an issue where the Spotter password input was not responding correctly.

- Fixed an issue for users with a scaled-up interface where certain columns were not being
displayed.

Car Paint Templates

- Users may now download the car paint template for the selected car in the Car Paint Shop.

Leagues

- The League Sessions list now automatically refreshes.

- League Creation Date has been removed from League Search results.

- A hint has been added to inform users of the keyboard shortcut for submitting League
Announcements.

- The League Session modal window now loads when navigating from a League's Sessions
section.

- Fixed some League interface hiccups and polished some language for clarity.

Replays

- Users may now correctly watch Replays of unowned content.

- - However, the user must have the content in the Replay downloaded first.

Member Info

- Anniversary labels now correctly show up to the full 10 years of iRacing membership.

SIMULATION:

Rallycross Racing

- Fixed an issue with Rallycross tracks where dirt-covered asphalt was providing extra grip.

Weather
- Fixed an issue where the temperature and humidity for sessions without Dynamic Sky were
being set incorrectly.

Green-White-Checkered Flag

- The spacing of the "G/W/C n/m" notification under the Yellow Flag has been adjusted.

- - The penalties group on the driving screen has also been moved down a bit so that it and the
G/W/C notification do not conflict.

Lighting

- The overall environment lighting will now be dimmed based on a CPU-side cloud shadow
sample for the location near the camera if real cloud shadows are not enabled on the GPU. This
allows users without shadows enabled to still get an idea of the actual changing lighting
conditions.

- Fixed an issue where the dark side of trees were in full shadow.

Flagman

- Adjusted the Level-of-Detail (LODs) settings to help reduce distance popping, especially for
larger tracks.

Motion Blur

- Fences and other walls with transparency will now be blurred correctly.

CARS:

Lucas Oil Off Road Pro Trucks

- (ALL) - The durability of these vehicles has been upgraded slightly.

- (ALL) - Fixed an issue with the tire tread pattern for spinning tires.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- The Superspeeway rear spoiler has been added to this vehicle.

- - This will appear when running at Talladega and Daytona.

NASCAR Monster Energy Cup Ford Mustang

- The Superspeeway rear spoiler has been added to this vehicle.

- - This will appear when running at Talladega and Daytona.


- Fixed an issue where the interface listed this vehicle as a Chevrolet Camaro.

NASCAR Monster Energy Cup Toyota Camry

- The Superspeeway rear spoiler has been added to this vehicle.

- - This will appear when running at Talladega and Daytona.

NASCAR XFINITY Chevrolet Camaro

- Season setups for Bristol Motor Speedway have been updated.

NASCAR XFINITY Ford Mustang

- Season setups for Bristol Motor Speedway have been updated.

NASCAR XFINITY Toyota Camry

- Season setups for Bristol Motor Speedway have been updated.

TRACKS:

Silverstone Circuit

- Pit road speed limit has been reduced to 55kph.

- The gain time checkpoint at the final chicane has been adjusted to prevent course cutting.

- Adjusted the position of some grandstand objects.

Volusia Speedway Park

- Some sponsors have been updated.

Wild Horse Pass Motorsports Park

- Pit lane checkpoints have been adjusted so they do not stick out into the racing area, causing
unsafe pit exit black flags.

- A bit of breathing room has been added to the high line in the final turn.

- Gain time checkpoints in the final corner have been adjusted to prevent course cutting.

- A floating crowd member has been ejected from the park for not possessing a valid ticket.

- Fixed some texture issues with the grandstands.

Wild West Motorsports Park

- Pit road speed limit has been reduced to 25mph.


- Fixed a potential course cut issue near the pit lane exit.

- A gain time checkpoint has been added on the backstretch grass to prevent course cutting.

- Multiple visual tears in the track surface have been stitched up.

2019 Season 3 - Release Notes [2019.06.03.01]

This season release includes SIX new or upgraded cars, THREE new or upgraded tracks, a host
of massive improvement to the iRacing BETA Interface, and a whole garage-full of other
enhancements to make iRacing more realistic than ever before.

Some highlights include:

• Lucas Oil Off Road Pro Trucks

• Modified - SK

• NASCAR Gander Outdoors Chevrolet Silverado

• NASCAR Monster Energy Cup Ford Mustang

• NASCAR Whelen Tour Modified

• Silverstone Circuit

• Wild Horse Pass Motorsports Park

• Wild West Motorsports Park

• New iRacing BETA Interface Application Framework

• Create a Race - Wizard for the iRacing BETA Interface

• Paint Shop & Leagues iRacing BETA Interface Revamp

• Connectivity Data for the iRacing BETA Interface

• Green-White-Checkered Flags

• Spotter Calls and Translation Upgrades

• Fully Animated Flagman

• Driving Camera Adjustments

• Rendering Improvements focused on headlights, lighting, and shadows


• Motion Blur Effect

• Starter and Ignition Sounds for All Vehicles

• Skip Barber Formula 2000 V7 Tire Adjustments

• Night Mode for Chicagoland Speedway, Darlington Raceway, and Homestead Miami Speedway

• Much more!

Full 2019 Season 3 Release details are below.

IRACING BETA INTERFACE:

New Application Framework

- The iRacing BETA Interface now utilizes a brand new application framework.

- - This system will make future development for our team much easier, and streamline the
connectivity between the iRacing BETA Interface and the actual iRacing Simulator itself.

- - This framework should greatly enhance the speed and usability of the iRacing BETA
Interface as a whole, cutting down on loading times, increasing click responsiveness, and
providing better usability feedback.

- - With this new framework, the iRacing BETA Interface will now live in its own application
window, even while the Simulator is running.

- - The iRacing BETA Interface will no longer be viewable through VR headsets, and will be
displayed on a traditional monitor screen.

- - - The Simulation will still launch in a VR headset if selected.

- - - If desired, you may also utilize third-party software, such as Virtual Desktop, in order to
run the iRacing BETA Interface in a VR headset.

- - Once you've finished downloading and installing the 2019 Season 3 Release update, you will
be asked if you would like to create a desktop shortcut to the iRacing BETA Interface, even if
you disabled this question in the past. If you allow it, this will create a brand new desktop
shortcut that will launch the new iRacing BETA Interface with the new application framework.

- - The new desktop shortcut points at a different .exe file (iRacingUI.exe, located in the "ui"
folder of your installation directory).

- - - If you opt to create this new desktop shortcut, the updater will also delete any old desktop
shortcuts iRacing had created to the former iRacing BETA Interface. However, the updater will
not delete any shortcuts you may have made (or edited), so be sure to replace any of those
yourself.
- - You can access the updated iRacing BETA Interface via the new desktop shortcut, the
Membersite website banner, or launching the iRacingUI.exe file.

Create a Race - Wizard

- A brand new iRacing UI Wizard has been summoned to manage the Create a Race process for
Hosted Sessions!

- - The Wizard is a new method and layout for creating Hosted Sessions.

- - This method allows a user to configure Hosted Sessions in a step-by-step interface or


consolidate all steps into a single scrollable interface. Users can also jump back and forth
between the two views, and also between steps as desired.

- - - Click on any step in the top navigation bar to jump to that step.

- - - To view all steps into a single consolidated list, use the "All Steps" button near the bottom-
left corner.

- - Users may also perform the following actions using the dropdown menu in the bottom-left
corner:

- - - Reset all fields

- - - Load Last Session info

- - - Load Autosaved Sessions

- - The Wizard features all new "compact" car and track selection interfaces.

- - The Wizard is still studying to make the following features a reality, and will be coming soon:

- - - The ability to directly upload a Fixed Setup for the Session.

- - - The ability to select a Session Administrator.

- - - The ability to restrict a Session to specific Clubs and/or Leagues.

Time Attack

- This section of the iRacing UI has been overhauled for speed and reliability, including the
results pages.

- - The Favorites filter is now functional for Time Attack data.


- - The message displayed to a user who has not yet completed a Time Attack Session for each
track within a Time Attack Competition has been updated for clarity.

- - Track configuration license-type labels are now correctly displayed on the selected track card
within the Time Attack Competition.

Paint Shop

- An extensive redesign has been completed and applied to the Paint Shop!

- - This refers to both the vehicle Paint Shop, and the suit and helmet Paint Shop.

- - This update enhances access to the Paint Shop; with new "Paint" buttons on every car image
in the service.

- - You may now switch your selected car directly within the Paint Shop modal.

- - The Paint Shop now automatically saves your changes after every adjustment. An "Undo All"
arrow appears in the top-right corner to go back to start.

- - The color picker has been rebuilt for better usability.

- - Your saved paint swatches are now available to paint your cars. Select the "Paint Swatches"
option and they will appear as choices for paint color in dropdown menus.

- - Pattern selection has been made easier.

- - A large assortment of bugs and issues have been fixed.

Leagues

- Some major enhancements and fixes have been made to the Leagues area of the interface!

- - New Leagues may now be purchased with iRacing Credits.

- - League members may now select their preference to receive PMs or Emails or neither from
League Announcements.

- - League Admins are now able to accept applications from drivers to their League.

- - League Admins are now able to set and change Member Nicknames.

- - League Admins are now able to set and change Member Numbers.
- - Important league actions now provide the user with a confirmation message before taking
effect, including: member promotions, member demotions, and league ownership transfer.

- - League Admins now have more control over their Leagues' customization:

- - - You may post announcements to your league via the "Announcements" tab, and send them
via email or PM to your members.

- - - You may now assign Tags to your league to help others find your league when searching:
just select "Assign Tags" from your League Overview modal window.

- - - You may now manage League applications and invited members from the League Info
modal window.

- - - You may now create Hosted Sessions that are not tied to League Seasons.

- - League applications that are rejected are now removed from the applicant's list of Leagues.

- - League invites that are rejected are now removed from the invitee's list of Leagues.

- - A large assortment of bugs and issues have been fixed.

Replays

- The Replays section has been re-built from the ground-up!

- - A complete architectural rewrite has been completed on the Replays section of the interface.

- - Using this section of the interface should be much faster and more responsive.

- - The Online/Offline tabs have been removed; all Replays are listed together in a single table.

- - Sorting, filtering, tags, and the favorites system have all been added to improve the user
experience of browsing Replays.

- - A Delete button has been added to the "Register" button dropdown menu.

- - - Users may now delete Replays.

- - A Race Results button has been added to the "Register" button dropdown menu.

Connectivity Data

- A table of active ping data for a user's machine has been added to the interface.

- - Access this table by clicking on the "Connectivity Data" icon in the top-right area of the
interface.
- - This table shows a user's connectivity quality to the various Race Server Farms. Shorter
times, displayed in milliseconds (ms), are better for performance and racing. An ideal Percent
Loss is zero (0), or as close to zero as possible.

Updates and Upgrades

- Track configuration names will no longer be included in search filters; only the actual track
name is used.

- Zoom scaling for the interface is now remembered on a per-machine basis.

- UI logs will now be saved to the iRacing folder within your My Documents directory.

- Team-related actions will now appear in the sidebar menu when the interface option to display
actions in the sidebar menu is enabled.

- Fixed an issue where the Registration status bar was not 100% reliable.

- Fixed an issue where a user could not Spot for a driver in a User-Created Session.

IRACING SIMULATION

Updater

- The update process for this release, particularly for the iRacing BETA Interface, requires a few
specific steps in order for you to be able to utilize the iRacing BETA Interface. The very short
version of these instructions is to utilize the classic Membersite for your initial download of the
update.

- - Please also refer to the very first section above, entitle "New Application Framework", for
more details.

- - You may also want to review the special post, "2019 Season 3 - iRacing BETA Interface
Update Steps", found here: https://members.iracing.com/jforum/posts/list/3650535.page

- When the iRacing Updater finishes and is checking to see if a user has the necessary system
components installed, it will now check Windows 7 systems for the "D3DCompiler_47.dll" file,
and it will direct a user to Microsoft's website to obtain the appropriate Windows Update if it is
missing.

Cars

- Suspension damper (shock) velocity has been capped to help to prevent zippies (unrealistic
rapid accelerations, usually due to a collision, that often send the car flying into the air).

Car Classes
- All Car Class groups have been updated to account for the new, updated, and retired vehicle
changes with this season release.

- A new Car Class, NASCAR Cup – 2018, has been added.

- - This Car Class includes the NASCAR Cup Chevrolet SS and the NASCAR Cup Ford Fusion.

Opponent Cars

- Opponent cars should now align better with where their driver actually is.

Vehicle Setups

- All previous and current vehicle setup versions should now be usable within each NASCAR
vehicle class.

Green-White-Checkered Flags

- The ability to ensure a Green-White-Checkered finish to Race Sessions that run with full-
course cautions has been added.

- - With this feature enabled, if a full-course caution begins under the green flag (not white or
checkered), the race will be extended to ensure that when the caution period ends, drivers get
the green flag, then get the white (1 lap to go) flag on the next lap after that.

- - A Session can have either an unlimited number of Green-White-Checkered Cautions (G/W/C)


at the end, or a limited number. System and spotter messages will inform a driver of whether or
not a caution period is the final caution period during which a G/W/C finish will be attempted.

- - In a Session with Full Course Cautions OFF, a race admin is also able to throw a caution that
will utilize Green-White-Checkered Flags.

- - This feature is available when creating Hosted Sessions on both the iRacing BETA Interface
and the classic Membersite.

Tires

- Low speed handling (<25mph) of cars with deep and/or soft tire treads has been improved.

Dynamic Track

- The total amount of solar energy allowed to penetrate through clouds and adjust the track
surface temperature has been increased. This will cause clouds to have a reduced effect on
temperature changes.
- The Track Conditions information on the Info tab of the Session screen has been updated to
include all Sessions, and now uses the same Session names as the Race Details area.

Spotter

- A significant portion of the base spotter audio has been re-recorded for improved consistency
and variety.

- A variety of new spotter calls have been added, including:

- - SPCC_GWC_EXTENDED = Lets you know whether this caution period will extend the race in
order to end under the Green-White-Checkered Flag.

- - SPCC_GWC_FINAL = Lets you know that this is the final caution period that will extend the
race in order to end under the Green-White-Checkered Flag.

- - SPCC_FUEL_1LAPS = Called when you only have one lap of fuel left.

- - SPCC_MINUTE & SPCC_SECOND = Called for labeling lap time lengths (minute & second).

- - SPCC_MINUTEPL & SPCC_SECONDPL = The plural forms of the above (minutes & seconds).

- - SPCC_1TOGREEN_RESTART & SPCC_GOGREEN_RESTART & SPCC_GREEN_RESTART &


SPCC_NOGREEN_RESTART & SPCC_PACEIN_RESTART = Optional spotter calls that are
triggered during race restarts. If the flags are not filled in then iRacing will default to the non-
restart variations of these spotter calls (i.e. SPCC_NOGREEN).

- The calls, 'SPCC_1TOWIN' (one lap to win) or 'SPCC_1TOGO' (one lap to go), will now always
be called when applicable for time-based races.

- Our online guide for how to develop new spotter packs has been updated.

- - See this thread to learn more: https://members.iracing.com/jforum/posts/list/3646900.page

- A great many improvements have been made to our spotter calls to aid in translation.

- - All existing spotter packages will need to be updated to fit the new form!

- - - You can read about these changes here:


https://members.iracing.com/jforum/posts/list/100/1938030.page#11513531

- Translation Improvements:

- - Support has been added for more plural forms of spotter messages.

- - - We now optionally support zero, one, two or many items. This requires a renaming of the
messages, previously the default form was singular, and we marked the plural case with a PL at
the end. Now the default form is the plural (many) case and we mark the 0, 1, 2 cases with a
_P0, _P1, or _P2 at the end of the message. If your language does not use a particular plural
form you can NULL out both the string and wave file and we will ignore that form. For example,
in English, we only need the _P1 and default forms to handle 1 and many.

- - All multi-part messages no longer share any message id's.

- - - This allows you more freedom to rearrange the sentences as needed or NULL out a part
you do not need. For example, the messages SPCC_PACE_PASS <num> SPCC_PACE_PASS_PT2
says 'pass the' <num> 'car' in English, but could be reorganized to say 'pass car' <num> NULL
for another language.

- - Numbers now support a SPCC_Nx_EQ form that is called if the number is an exact match.

- - - For example, this allows us to use two different forms of the word 'one', as in 1, 21, and
301.

- - Support for an optional call SPCC_DECIMAL has been added.

- - - When filled in, this message will be called at the end of a decimal number, used to say
'decimal' after reading a decimal number if that is what is expected in your language.

- - An optional call, SPCC_AND_TEN has been added that when filled in will reverse the tens
and ones place.

- - - For example, the number 321 would be called out as SPCC_N300 + SPCC_N1 +
SPCC_AND_TEN + SPCC_N20, to say 'three hundred one and twenty'.

- Fixed an issue with the "fuel left" calls triggering when not needed.

Driver Swap

- Fixed an issue in a driver-swap session where the last-displayed driver's name would be
displayed in the Driver/Team area, in the lower-left of the Session screen, even when the
selected car had no driver.

Flagman

- The start/finish flagman has been re-built from the ground-up, and should now fully animate
to wave the appropriate colored flags at the appropriate times during events!

Driving Camera Adjustments

- A variety of new driving camera adjustment options have added to the Drive tab of the
Options Screen!

- - Height of the driver can now be adjusted.


- - - This affects the user's view height across all cars at the same time. The user can also
tweak each car individually as needed via the camera tool. While driving, the user can adjust
the height of the driver camera using the F9 Black Box, or using the "Ctrl+[" or "Ctrl+]" keys.

- - The value "VanishY" has been renamed to "Horizon Offset" to better reflect its purpose.

- - - A user can adjust this value to shift the horizon up and down on the display without
changing the location of the camera. Ideally, the horizon would be set to the same height as
the driver's eye line, but a user may want to shift it up to get a better view of the dashboard.
While driving, the user can adjust the height of the Horizon Offset using the F9 Black Box, or
using the "Shift+[" or "Shift+]" keys.

- - Field of View (FOV) is now available for adjustment.

- - - This value was already, and remains, adjustable while driving with the F9 Black Box, or
using the "[" and "]" keys. FOV adjusts how zoomed-in the view appears, much like using a
zoom-lens on a camera. Ideally, this value would be set via the FOV calculator in the Graphics
tab, but on a single monitor setup using a wider FOV may be necessary.

- - The "Roll Chassis" value lets a user blend the side-to-side motion of the driver's head
between staying level with the car's chassis, or staying level with the world horizon when on a
banked surface.

- - - A value of 100% indicates that the camera would be locked to the car chassis, and a value
of 0% indicates that the camera would be locked to the horizon. The default value is 100%.

- - The "Pitch Chassis" value lets a user blend the up-and-down motion of the driver's head
between staying level with the car's chassis, or staying level with the world horizon when
climbing or descending a hill.

- - - A value of 100% indicates that the camera would be locked to the car chassis, and a value
of 0% indicates that the camera would be locked to the horizon. The default value is 100%.

- - The "Neck Motion" value controls how much the neck of the driver moves to try and smooth
the motion of the car chassis. This value can be reduced if a user has a motion platform or is
using VR.

- - - The default value is 100% for optimal automatic smoothing.

- - The "Rotate With Velocity" value controls how much blending is done between the driver's
head aiming in the direction the car body is actually facing, or aiming in the direction in which
the car body is actually moving. Increasing this value may help a driver detect an over-steer
situation.
- - - A value of 100% indicates that the camera would be locked to the car body's velocity
vector, and a value of 0% indicates that the camera would be locked to the car body's forward-
facing vector. The default value is 0%.

Rendering

- Cockpit glass material has been improved to have a realistic maximum visible light
transmission.

- Translucent cockpit parts now receive static shadows, cloud shadows, and dynamic shadows.

- Reflections of the cockpit on internal windshields has been improved.

- The ambient occlusion of driver models inside of cars has been improved.

- World lighting has been adjusted to better account for the various densities of clouds.

- Trees now darken with overcast skies and cloud shadows.

- RTX2000 series graphics cards now use true Multi-View-Projection (MVP) rather than w-
warping (which is used on GTX1000s), when three screen Simultaneous Multi-Projection (SMP)
is activated. The MVP mode properly supports Y-offsets in the projections and also supports
wider field of views (FOV) and side screen tilt angles than W-Warping.

- - The options screen now allows:

- - - Night Shadows may be enabled.

- - - Depth of Field may be enabled.

- - - Full side screen tilt angles larger than 45 degrees may be used (this angle is limited with
W-Warping).

- - - Field-of-View (FOV) values larger than 145 degrees may be used (this angle is limited with
W-Warping.

- Vehicle lightmaps have been adjusted to work better with bloom when using High Dynamic
Range (HDR) Rendering.

- Night-time bloom thresholds have been adjusted, so objects should not bloom as easily at
night.

- Particle detail levels of Medium and High are now functional with Simultaneous Multi-
Projection (SMP) Rendering.

- Fixed several issues with the ambient occlusion effect in several shaders and improved its
accuracy.
- Fixed an issue where Windows 10 display scaling above 100% would cause the Simulator’s
window to be sized much larger than requested.

Headlights

- Headlight effectiveness and brightness has been improved, and many issues affecting the
performance of headlights have been fixed. Specific updates include:

- - Headlight beam patterns are now always generated procedurally on the GPU and may now
be affected when various individual lamps toggle due to damage (more to come in further
updates), partial headlight flashing, or when some bulbs are otherwise turned off.

- - Car-to-car lighting from headlights and flashing has been improved.

- - Several rendering shaders and materials have been repaired that were causing headlights to
be missing or to appear with incorrect intensities on many objects.

- - Headlight flashing has been improved on several of the higher-end road cars where partial
sets of bulbs blink, and one can now always see their own headlights flash properly from in-car
as well as from external views.

Dynamic Sky

- The appearance of a jagged edge at the horizon has been reduced.

Motion Blur

- A motion blur effect may now be enabled when viewing the environment from any camera.

- - This includes viewing as a driver, spotter, or spectator during an event, or when watching a
Replay.

- - In the Graphics Options menu, a user may enable or disable motion blur, and select from
three levels of motion blur that impact the intensity of the visual effect: Low, Medium, and
High.

- - - This feature can significantly affect performance, especially on high resolution displays and
multi-monitor setups.

- - - While motion blur is an expensive process when enabled, there is very little performance
difference between the different amounts of motion blur.

- - While viewing a Replay, a user can enable motion blur for broadcast and/or driving cameras
separately.

- - - A user may select to enable or disable motion blur for each camera type from the Replay
Options menu.
Crowds

- Lighting effects on 2D grandstand crowd characters have been updated at all tracks.

Visual Effects

- Spark particle effects have been updated.

- Dirt racing particle effects have been updated.

- Fixed an issue where particle effects would look incorrect when switching car focus while in
Replay mode.

- Camera flashes have been spotted occurring at many more tracks!

Animated Pit Stops

- Fixed an issue where the wheel hub was sometimes drawing over the wheel.

Audio

- Starter and ignition sounds have been added to all vehicles.

- Additional vibration noises have been added for curb and rumble strip interactions for the in-
cockpit views on metal monocoque cars.

- - This excludes carbon tub cars:

- - - Dallara DW12

- - - Dallara F3

- - - Dallara IR18

- - - Formula Renault 2.0

- - - Formula Renault 3.5

- - - Indycar Dallara - 2011

- - - McLaren MP4-30

- - - Pro Mazda

- - - Williams-Toyota FW31

- A reset button has been added to the Sound Volume sliders and the Driver View sliders that
will return the sliders to the default value.
- Fixed an issue where car starter and ignition sounds for stockcars were not being universally
applied to those cars with multiple motor types.

- - This should fix the issues with some stockcars starter and ignition audio sounded different at
different tracks.

Controls

- Joystick button support has been increased from 64 buttons to 144 buttons. This will move
the button address for the switch on newer Fanatec wheels; users will need to re-map any
controls to the switch after this update.

Replay

- All cars have been updated so that the player car's dashboard in old replays functions
correctly.

- Fixed an issue where the right-front wheel of opponent Dirt Late Model cars appeared to have
the wrong camber.

- - There will also be a very subtle change to the wheels of other opponent cars in replays.

Paint Kit

- A new sponsor, Sim-Lab, has been added.

- Several sponsors with multiple variations have been appended with numbers to differentiate
them from each other.

Driving Aids

- For drivers with ability challenges, the driving line is rendered further into the darkness at
night.

- - Please contact Customer Support for more information.

Race Admins

- The admin command "!trackstate <pct>" will now correctly ignore skipped Sessions when
executing, and apply the requested setting to the next active Session in the event.

- Fixed an issue where the Info tab does not update when an Admin uses the "!trackstate"
command to change the conditions of the next session.

EasyAntiCheat
- A new version of the SDK has been applied.

CARS:

Aston Martin DBR9 GT1

- Season setups have been updated.

Audi R18

- 2019 Season 3 LMP1 BoP Adjustment: Car spec has been adjusted so the baseline speeds at
which to cut deployment with the automatic algorithm are rebalanced with the updated
harvesting power, and maximum harvest power, and the speed-dependent rate at which it is
applied, have both been increased.

- Fixed a minor error with dynamic brake bias calculations.

Audi R8 LMS GT3

- The masterswitch now correctly operates this vehicle's headlights via the cockpit view.

- Fixed aesthetic issues with the roof antennae texture and the trunk area of the vehicle.

BMW M8 GTE

- Up-shift, anti-lag, and backfire sounds have been improved for exterior cameras.

- Engine sounds have been updated for cockpit cameras.

- Clutch slip noises have been added.

- Fixed an issue where the rear tire lockup lights were not displaying for the correct tire.

Chevrolet Corvette C6.R GT1

- Improved backfire, ignition cut, gear shift, and engine sounds for cockpit views.

- Season setups have been updated.

Chevrolet Monte Carlo SS

- Season setups have been updated.

Dallara DW12

- Rev limiter and engine sounds have been improved.

Dallara F3

- Lower RPM deceleration sounds have been improved.


- Fixed an issue where mirrors would sometimes not appear correctly on all Dallara F3 cars for
all camera views.

Dallara IR18

- This vehicle now receives the same performance boost it gets at road courses when racing on
short ovals.

- - Short track power has been updated to match road course power to correspond with this
turbo boost change.

- The Advanced Frontal Protection (AFP) has been added to this car.

- Rev limiter and engine sounds have been improved.

- Opponent vehicles will now appear to use the correct flap and wicker settings.

- Season setups have been updated.

Dirt Late Model

- (ALL) - Maximum allowable bite has been reduced from 325 lbs. to 225 lbs.

- (ALL) - The right-hand side wheel collision spheres have been adjusted slightly on opponent
vehicles to prevent collisions with the ground while driving normally.

- (ALL) - A new fixed paint pattern has been added for Morton Builders.

- - The previously customizable paint pattern that occupied this paint pattern slot (#4) has been
moved to paint pattern slot #27.

- (ALL) - Season setups have been updated.

Dirt Sprint Car Non-Winged

- (ALL) - Left-rear shock and rear tire tread parameters have been adjusted.

- (ALL) - Fixed an issue where shock adjustments could not be mapped to buttons.

- (ALL) - Season setups have been updated.

Dirt Street Stock

- Engine sounds for the in-cockpit camera have been improved.

Dirt U.M.P. Modified


- Season setups have been updated.

Ford Falcon FG V8

- Backfire effects have been adjusted.

Ford GT - 2017

- A shouting pit crew sound has been removed from the in-car idle audio.

- Volume of high RPM backfire sounds has been reduced.

Ford Mustang FR500S

- Audio for engine dynamics and liveliness across the RPM range has been improved for in-car
cameras.

Formula Renault 3.5

- Steering wheel lights have been adjusted.

- Season setups have been updated.

Global Mazda MX-5 Cup

- Exhaust crackles and ultra high frequency clatter sounds have been removed from the in-car
engine sounds.

Holden Commodore VF V8

- Backfire effects have been adjusted.

Legends Ford '34 Coup

- (ALL) - Season setups have been updated.

Lotus 49

- New backfire and gear shift sounds have been added.

Lotus 79

- New backfire and gear shift sounds have been added.

Lucas Oil Off Rroad Pro Trucks

- NEW TRUCKS!
- - The Lucas Oil Off Road Pro Trucks are now available for purchase in iRacing!

- - - This purchase includes TWO vehicles:

- - - - Lucas Oil Off Road Pro 2 Truck

- - - - Lucas Oil Off Road Pro 4 Truck

- - The Lucas Oil Off Road Pro Trucks are specially designed for Dirt Road racing.

- - - iRacing gives you the chance to drive the premier trucks in short course off-road racing!
Pro 4 trucks are the biggest and baddest vehicles in the Lucas Oil Off Road Racing Series.
These full-size, four-wheel drive race trucks can boast up to 900 horsepower and up to 20
inches of wheel travel. They’re designed to race in some of the most rugged conditions in
motorsports, flying upwards of 100 feet in the air on massive jumps, carving through the dirt in
high-speed corners, and taking heavy contact from other vehicles. One thing is for certain:
they’re unlike any other vehicles in iRacing, except for maybe their Pro 2 counterparts!

- - - The Lucas Oil Off Road Racing Series is now available in iRacing, and the immensely
popular Pro 2 truck class is along for the ride! Like their Pro 4 counterparts, Pro 2 trucks are
absolute beasts under the hood, producing up to 900 horsepower. They’ve also got the same
suspension travel as their slightly bigger brother. But with only two driven wheels and a slightly
smaller wheelbase, they’re not just a perfect training ground for drivers who are looking to
move up to Pro 4 someday, they’re a long-term home for some of the biggest names in the
sport. All that adds up to some intense competition on race weekends, competition that you’ll
get to experience firsthand with iRacing!

Mazda MX-5 Cup - 2015

- Exhaust crackles and ultra high frequency clatter sounds have been removed from the in-car
engine sounds.

Modified - SK & NASCAR Whelen Tour Modified

- UPDATED VEHICLES!

- - We've completely rebuilt these cars from the ground up! Any user that already owned these
vehicles receives these new versions free of charge. This update includes entirely new vehicle
models, new textures, and a full re-evaluation of the vehicles' physics and parameters.

- - The Modified - SK and the NASCAR Whelen Tour Modified are available as a unit; two cars
for the price of one!

- - - Modified - SK: SK Modified racing is one of the most popular forms of oval track racing in
certain parts of America, and iRacing’s updated SK Modified for 2019 brings these cars up to
their latest and greatest spec. Many short track racers are happy to spend their entire careers
racing these nimble, quick cars. But for drivers looking to further advance their careers, racing
in large fields of high-powered, open wheeled cars provides an excellent learning experience.

- - - NASCAR Whelen Tour Modified: iRacing’s NASCAR Whelen Tour Modified is all new for
2019, sporting an updated body style that reflects the sport’s highest spec. Sporting a roof but
no fenders, a Modified Stock Car - "Modified" for short - is a unique oval-track race car. And
while today's Modified is built from the ground up as a tube-frame chassis racecar and has
significantly different configurations for paved or dirt tracks, the breed traces its lineage back to
the very beginning of stock car racing. Light in weight and fitted with wider tires, a current
Modified Stock Car is pure racer and much faster around a short oval paved track than one of
NASCAR's Sprint Cup cars.

NASCAR Camping World Chevrolet Silverado

- This vehicle has been retired and replaced by the NASCAR Gander Outdoors Chevrolet
Silverado.

- - Any member who owned this vehicle prior to this release now owns the NASCAR Gander
Outdoors Chevrolet Silverado.

- - This vehicle is now retired, and is no longer available for purchase or use within iRacing.

NASCAR Cup Chevrolet SS

- This vehicle has been renamed, from the NASCAR Monster Energy Cup Chevrolet SS.

NASCAR Cup Ford Fusion

- This vehicle has been renamed, from the NASCAR Monster Energy Cup Ford Fusion.

- This vehicle is now FREE and has been granted to all members!

- - Any member who purchased this vehicle after the 2017 Season 3 Release has also been
awarded $11.95 in iRacing Credits, which is the price of the NASCAR Monster Energy Cup Ford
Mustang!

NASCAR Gander Outdoors Chevrolet Silverado

- NEW TRUCK!

- - The NASCAR Gander Outdoors Chevrolet Silverado is now available for purchase in iRacing!

- - - Why race pick-up trucks? For starters, they're arguably the most popular automotive
vehicle in America, with upwards of 2 million new pickups sold every year in the United States.
And they're a blast to race, particularly the trucks of the NASCAR Gander Outdoors Truck
Series. With 625 horsepower pushing their 3450 pounds around super speedways, ovals, short
tracks and the occasional road course, NASCAR's trucks are fun to watch and challenging to
drive. No manufacturer has had more fun in the NASCAR Gander Outdoors Truck Series than
Chevrolet, and its Silverado is all new and updated for iRacing in 2019. The Bow Tie contingent
won the series' first four manufacturer titles in 1995-98 and hasn't looked back. While other
manufacturers have come (and, in some cases, gone), Chevrolet has remained committed to
the world's fastest truck racing series as its teams and drivers keep racking-up race wins and
series championships.

- This vehicle is a full upgrade and replacement for the NASCAR Camping World Chevrolet
Silverado.

- - Any member who owned the NASCAR Camping World Chevrolet Silverado prior to this
release now owns this vehicle.

- - The NASCAR Camping World Chevrolet Silverado is now retired, and is no longer available
for purchase or use within iRacing.

NASCAR Gander Outdoors Toyota Tundra

- This vehicle has been renamed from the NASCAR Camping World Toyota Tundra.

- A new Ilmore NTI spec engine and gears have been added, and aero has been adjusted
slightly.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Aero grills will now be adjusted based on the track type, per the 2019 NASCAR rule change.

- Per updated NASCAR Monster Energy Season rules, the right-hand speedway window is now
mandatory at all tracks.

- Gear ratios and limits have been updated to match latest NASCAR specs.

- Fixed an issue that could lead to a pitboard logo being in the wrong location.

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Mustang

- NEW CAR!
- - The NASCAR Monster Energy Cup Ford Mustang is now available for purchase in iRacing!

- - - The Generation 6 Sprint Cup Car embodies NASCAR's "Win on Sunday, Sell on Monday"
heritage. After years of competing in other NASCAR levels, the Ford Mustang finally made its
move to the NASCAR Cup Series for the first time in 2019, and found a home at the front of the
pack right out of the gate. For more than 50 years, the Mustang has been the signature ride in
the Ford stable of vehicles—a pony car that packs a punch and takes the fight to its rivals. The
NASCAR Gen6 version of the car takes that fight to the next level, with a 3300 pound minimum
total weight (with no less than 1600 pounds on the right side) along with carbon-fiber hoods
and deck lids, and a 53" wide rear spoiler.

- Any member who purchased the NASCAR Cup Ford Fusion after the 2017 Season 3 Release
has been awarded $11.95 in iRacing Credits, which is the price of this new car!

NASCAR Monster Energy Cup Toyota Camry

- Aero grills will now be adjusted based on the track type, per the 2019 NASCAR rule change.

- Per updated NASCAR Monster Energy Season rules, the right-hand speedway window is now
mandatory at all tracks.

- Gear ratios and limits have been updated to match latest NASCAR specs.

- Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado - 2013

- A new Ilmore NTI spec engine and gears have been added, and aero has been adjusted
slightly.

Porsche 911 GT3 Cup Car (991)

- Fixed an issue with the rear camber on opponent cars.

Radical SR8

- Season setups have been updated.

Ruf RT 12R

- (Track) - Season setups have been updated.

Silver Crown

- Season setups have been updated.


Skip Barber Formula 2000

- Aerodynamic profile has been adjusted to better match real-world data.

- V7 tire adjustments, including:

- - Tire compound and carcass curvature have been adjusted.

- - Oversteer/Understeer balance and over-the-limit behavior have been improved.

- - Minimum tire pressure has been set to 25 psi for all four tires.

- - All four tires now also have tire warmers to bring them up to 130F.

- - - The primary change to the RT2000 is the improved aerodynamic forces, particularly side
force and yaw moment. The rubber conditioning, which is the softening effect of simply working
(stretching) the rubber repeatedly, is not quite correct yet, but the car is in a much better place
than any previous build, so we wanted to share our current improvements. The tire pressure
minimum is present because the handling is more predictable and better for new drivers with
the higher pressures; without a minimum, nobody would run higher pressures. The tire
warmers have been added to help offset some of the still unfinished conditioning effect.

- New gear shift sounds have been added.

Street Stock

- Season setups have been updated.

TRACKS:

Atlanta Motor Speedway

- (Rallycross Long) - Starting grid setup has been adjusted to allow all cars to hit a dirt surface
at the same point.

Barber Motorsports Park

- Pace Car speed has been reduced to 50 miles per hour.

- Fixed an issue where the digital digits on the timing tower were z-fighting (flickering).

Bristol Motor Speedway

- All NASCAR Class A, B, and C vehicles now utilize intermediate track tires instead of short
track tires on this track.

Chicagoland Speedway

- Night Mode has been fully enabled at this track!


Darlington Raceway

- Night Mode has been fully enabled at this track!

Homestead Miami Speedway

- Night Mode has been fully enabled at this track!

- Fixed an issue with the pit speed limit message not appearing correctly when entering pit
road.

Indianapolis Motor Speedway

- Fixed an issue where some drivers could get stuck in their pit stalls.

Lanier National Speedway

- The original track configuration here has been named "Asphalt".

Silverstone Circuit

- UPGRADED TRACK!

- - Silverstone Circuit, completely overhauled and updated, including brand new track scan data,
and all new environment art assets, has been added to iRacing!

- - This track features three configurations:

- - - Grand Prix

- - - International

- - - National

- - Get on track with the newest configuration of the “Home of British Motor Racing.”
Silverstone Circuit’s current layout is one of the longest in its storied history, which includes the
first-ever race of the Formula One World Driver’s Championship in 1950. Two years later,
Frolian Gonzales gave Ferrari its first-ever F1 victory there, and the rest is history: in the nearly
seven decades that have followed, the former World War II air base has become one of the
world’s legendary motorsport venues.

- Any member who purchased the original Silverstone Circuit - 2011 track after the 2017 Season
3 Release has also been awarded $14.95 in iRacing Credits, which is the price of this new track!

Silverstone Circuit - 2011


- This track has been renamed from Silverstone Circuit to Silverstone Circuit - 2011 to make
room for the newly upgraded track.

- Any member who purchased this track after the 2017 Season 3 Release has been awarded
$14.95 in iRacing Credits, which is the price of the new Silverstone Circuit!

- This track has been added to the base content of iRacing, and has been granted as FREE
content to all members.

Sonoma Raceway

- (Rallycross) - Additional checkpoints have been added to the up-hill sweeper to prevent
drivers from cutting too far into the grass.

USA International Speedway

- The original track configuration here has been named "Asphalt".

Wild Horse Pass Motorsports Park

- NEW TRACK!

- - Wild Horse Pass Motorsports Park, a new Dirt Road track, is now available for purchase on
iRacing!

- - - One of the most diverse racing venues in North America, Wild Horse Pass Motorsports Park
hosts everything from dragsters to motorboats, and has for years been a staple of short course
off-road racing with two annual stops on the Lucas Oil Off Road Racing Series calendar. The
stadium-style course was built in 2008, and made its LOORRS debut two years later. The five-
turn layout features a mix of sweeping corners, high-flying jumps, and full-throttle
straightaways. Wild Horse Pass is also the only track on the LOORRS calendar to feature Pro 4
and Pro 2 trucks on the track at the same time, as the season-ending Lucas Oil Challenge Cup
offers a five-figure grand prize to the fastest racer in short course.

Wild West Motorsports Park

- NEW TRACK!

- - Wild West Motorsports Park, a new Dirt Road track, is now available for purchase on iRacing!

- - - Sparks always fly in Sparks, Nevada when the Lucas Oil Off Road Racing Series makes its
annual stop at Wild West Motorsports Park. With a stunning mountain backdrop, it's one of the
most visually unique tracks in short course, with a track layout to match. Wild West features
four turns, two of which are proper hairpins, with four tabletop jumps, a massive drop-off jump
after Turn 1, and a rhythm section before Turn 2 all designed to get the trucks into the air.
Located just 10 minutes outside of Reno, it's a great place to watch a race, and an even more
exciting track to drive with iRacing's new Pro 4 and Pro 2 builds!
2019 Season 2 Patch 3 - Release Notes [2019.05.30.01]

This patch contains some additional fixes for 2019 Season 2.

CHANGE LOGS:

iRacing BETA Interface - (01.00.29-beta)

- The maximum limit of Incidents has been increased to 260 for User-Created Sessions.

- In all cases, the Register button now features a split dropdown menu, and includes Watch and
Spot.

- - This fixes an issue that was preventing the Watch option from appearing unless the session
had at least one entrant looking for a Spotter.

- When running a Test Drive Session from a Multiclass Series, the car selector should now
correctly appear before you start the Test Drive Session.

- - After you have made a selection, this choice is saved, should you exit and return.

- Cars that are a part of two different classes are not added to a User-Created Session twice
when the second class is added if the car was already added with the first class.

- All Dirt Oval and Dirt Road tracks now feature "Dirt Oval" or "Dirt Road" informational bubbles.

- Track list filters for "Dirt Oval" and "Dirt Road" have been added.

- All tracks' Number of Configs informational bubble should now be correct.

- When selecting a track while using Grid View, the track names are no longer appended with a
track configuration name when the "Show All Configs" option is toggled off.

- Fixed an issue where a user's name was not updated correctly in the iRacing BETA Interface
after a name change.

- The "Welcome" message has returned to the Home section of the iRacing BETA Interface.
Welcome back!

- The gradient overlay covering the bottom portion of the featured News article has returned to
help increase the legibility of the text.

- Track logos are now always centered in the Track box.

- Fixed an issue with some track info not displaying correctly; particularly trademark symbols.

- Fixed an issue where the Chili Bowl was missing a track image.
Official Series

- Fixed an issue where some users were getting stuck registering for the first event of a new
race-week, and missing the event.

- - Open Practices for a given Race Week are now started prior to general registration being
allowed for the first sessions of that week. Now, when you register for the first Race of the new
week during a race-week transition, there are Open Practice servers available into which you
can be placed while waiting for your race to start at its scheduled time.

Rendering

- Fixed an issue where strange green glowing patterns could appear instead of bright reflections
in environment maps.

Virtual Reality

- A new option, "AlignmentFix" has been added to the "[OpenVR]" section of the
"RendererDX11.ini" file.

- - This option enables various workarounds for vertically misaligned per-eye images in VR (with
SPS enabled for GTX1000s). In particular the fix is intended for OpenVR HMDs that make
display alignment corrections via modifying the right eye's frustum's top/bottom to be different
than the left eyes to shift the image in one eye to align better with the other eye. This sort of
oblique projection/Y-offset correction provided by OpenVR is incompatible with SPS on 1080's
when different per eye, and causes visual alignment mismatches with the parts of the scene
that render using SPS. This workaround provides several modes of operation, because different
headsets and GPUs seem to be having different issues; we suspect some have bad
calibration/fixes set by the factory causing issues with SPS off).

- - - Mode 0 = Off.

- - - Mode 1 = Overwrite the right eye's frustum's top/bottom with the left eye's frustum,
removing the correction (only enabled when SPS is enabled on a GTX1000 series).

- - - Mode 2 = As Mode 1, but operates even when SPS is disabled and also does it for all GPUs
(removes all corrections).

- - - Mode 3 = As Mode 1, but also adjusts the right eye's viewport to re-apply the original
correction factors that were in the projection, in a way that is compatible with SPS (makes
corrections work as intended on a GTX1000 w/SPS).

- A new option, "MirrorViewVerticalShiftPct" has been added to both the "[Oculus Rift]" and the
"[OpenVR]" sections of the "RendererDX11.ini" file.

- - This option shifts the VR mirror image up and down, allowing the image to pan vertically
when parts of the image are clipped off the edges of the window.
2019 Season 2 Patch 2 - Release Notes [2019.04.03.02]

This patch contains some additional fixes for 2019 Season 2.

CHANGE LOGS:

iRacing BETA Interface - 01.00.27-beta

- Session Registration is now disabled if the Session is full.

- New filters have been added to the Car List.

- License Requirement Filtering now utilizes License Group instead of License Levels.

- For Tag filters, License Levels have been rearranged in descending order.

- Noon is now the default simulated starting time when creating any Hosted Session.

- Navigating to the Error page without having an actual error now redirects the user to the
home page.

- The turquoise banner alerting the user that the Series they are browsing in Unranked has
been removed.

- The tinted overlay on the images for the Home Page News Slider has been reduced.

- Fixed an issue where the Results for an event would automatically switch which session type
results it was displaying.

- Fixed an issue where trying to load a Replay at the Nürburgring Combined track would ask
you to buy something you already own.

- Fixed an issue with Grid View where items would change location after becoming a favorite
(starred).

- Fixed an issue with Grid View where some sorting options were not working.

Membersite

- Prior to this release, the login pages, shopping cart, billing, and purchasing pages and "My
Account" portion of the membersite were delivered via HTTPS. With this release, all remaining
portions of the membersite are also delivered via HTTPS.

- - With the exception of the forums, all pages of the membersite should be marked as secure
at all times. This displays as a green lock in Firefox, a grey lock in Chrome, and a clear lock in
Edge. If you encounter any pages which are not secure or which display Mixed Content
warnings, please contact support@iracing.com and these will be corrected.
- - The forums will also be delivered via HTTPS, but will display Mixed Content warnings when
members include image links from insecure sites. These do NOT need to be reported as it is the
expected behavior and functions in the same manner as other forums and news aggregations
sites. All data between the browser and iRacing's web infrastructure remains encrypted.

Internet Explorer

- With this release, Internet Explorer will no longer properly display various portions of the
membersite. As discussed in the 2019 Season 2 Release Notes, support for all versions of
Internet Explorer was dropped on March 5, 2019. Members currently using Internet Explorer
should begin using Google Chrome, Mozilla Firefox or Microsoft Edge to access the membersite.

- - Google Chrome - https://www.google.com/chrome/

- - Mozilla Firefox - https://www.mozilla.org/en-US/firefox/new/

iRacing Test Drive Service

- The iRacing Test Drive service has been updated with the latest and greatest content!

Simultaneous Multi-Projection (SMP) Rendering

- Fixed an issue that was causing missing or flashing triangles near the edges of the screen
when using SMP "perspective surround w-warping multi-projection" with a GTX2000 series GPU.

Single Pass Stereo (SPS) Rendering

- Fixed SPS to work correctly with non-parallel eye projections on GTX2000 series GPUs.

- - GTX1000 series GPUs are unable to do this with SPS enabled.

Pit Stop Animation - Indycars

- Transitions between animations have been smoothed to reduce animation flicker.

Virtual Reality

- Fixed an issue with the visor tear-offs not appearing in right-eye when Single-Pass Stereo
(SPS) Rendering was enabled.

CARS:

Dirt Late Model

- (ALL) - Passenger-side WOO decal has been moved up to where it was located last season.
TRACKS:

Bristol Motor Speedway

- Opponent cars at this track should now be less inclined to run up into the outside wall.

Charlotte Motor Speedway

- Fixed a track surface bump in the backstretch apron near the chicane.

Eldora Speedway

- Gravity now affects the animated pit crew waiting for your vehicle normally here.

2019 Season 2 Patch 1 - Release Notes [2019.03.18.01]

This patch contains some additional fixes for 2019 Season 2.

CHANGE LOGS:

iRacing BETA Interface - (01.00.19-beta)

- Season Sessions:

- - The minimum and maximum license levels have been added to the Season List.

- - Users may now join a Practice Session for any Series, even those for which they do not meet
the minimum license requirements.

- Create a Race:

- - The Create a Race options have been reorganized slightly, so users can make all
adjustments without needing to flip between multiple pages.

- - The Create a Race modal window will no longer close if a click is made off of the modal
window.

- Paint Kit:

- - Fixed an error that could appear when launching the Paint Kit for some cars.

iRacing Membersite

- Fixed online-indicator image source reference for Leagues.

- Updated the "Support" link on Quickstart to go to support.iracing.com, instead of our old form.
- Aggregate Points have been added to results CSV exports.

- Fixed an issue with opening the iRacing BETA Interface via the Membersite banner when on a
League page of the membersite.

Hosted Sessions

- Hosted Sessions (created via Membersite or iRacing BETA Interface) may now be created with
up to seven (7) different car types!

Paint Kit

- A new Graphics Option, "Hide Car Numbers" has been added.

- - When checked, this option will attempt to load custom paint schemes on all the cars with the
"car_num_xxx.tga" file-name. This is a custom paint scheme that has a car number included
within the texture image.

- - - If this option finds this paint scheme, the Simulator will turn off the iRacing-provided car
number stamping for that car. This allows for custom car numbers in any session, but only if
the user opts to see the custom car numbers, and if the other players' custom paint schemes
actually include car numbers.

- - - - iRacing will fall back to showing the iRacing-provided car numbers if the
"car_num_xxx.tga" file is not found, even if this option is enabled.

- Custom paints now turn off the internal decal layer, without needing to insert the paint into
the decal slot.

- - You can continue to use both a base paint and a decal layer as a way to customize car
paints for a special event. The benefit of this is that all custom paints will have no contingency
decals applied to them.

- - You will need to stamp the contingency decals provided in our paint template onto your own
base paint if you want your car to look like it did previously.

- Driver names will now always be displayed in all events except for offline Test Sessions.

- - Now, a custom paint scheme with a number baked in (ie: in the texture file itself), will not
show the sponsor decals, license stripe, or car number, but will stamp the driver and team
names (unless in an offline Test Session).

Pit Stop Animation - Indycars

- Fixed an issue where a tire was floating at the start of the animations.

- Fixed an animation glitch with the jack-man.


High Dynamic Range (HDR) Rendering

- Fixed an issue where the virtual mirror was not rendering the correct view while using HDR.

Virtual Reality

- Fixed an issue where VR was not displaying both views.

Telemetry

- A new telemetry variable, "SessionTimeOfDay" has been added.

- - This value tracks the solar session time, in seconds, since midnight.

- A new session string variable, "EarthRotationSpeedupFactor:" has been added that indicates if
the movement of the sun is accelerated.

- A new telemetry variable, "PlayerCarPitSvStatus" has been added.

- - This variable outputs a irsdk_PitSvStatus enum that indicates how well you are parked in
your pitstall and tracks the basic pit stop state.

- A new telemetry variable, "LoadNumTextures" has been added.

- - This variable returns True if the Simulator is currently setup to try and load the
"car_num_xxx.tga" car paint file, and False if the Simulator will only look for the "car_xxx.tga"
file.

BMW M8 GTE

- 2019 Season 2 GTE BoP Adjustment: Engine torque has been reduced slightly across the rev
range.

Dallara IR18

- Front wicker switching has been configured and arranged with and without mainplane
extension at ovals.

- - The garage interface has also been updated to repopulate dropdown lists whenever the
minimum or maximum allowable values change.

Ferrari 488 GTE

- 2019 Season 2 GTE BoP Adjustments: Vehicle weight has been reduced by 5 kg.

Ford GT - 2017
- 2019 Season 2 GTE BoP Adjustments: Vehicle weight has been increased by 5 kg.

NASCAR XFINITY Chevrolet Camaro

- Front suspension hard stop has been modified to allow more LF travel.

- Aero sensitivities have been adjusted.

NASCAR XFINITY Ford Mustang

- Front suspension hard stop has been modified to allow more LF travel.

- Aero sensitivities have been adjusted.

NASCAR XFINITY Toyota Camry

- Front suspension hard stop has been modified to allow more LF travel.

- Aero sensitivities have been adjusted.

Porsche 911 RSR

- 2019 Season 2 GTE BoP Adjustments: Aero downforce has been increased slightly.

TRACKS:

Charlotte Motor Speedway

- The track configuration, Charlotte Motor Speedway - Legends RC Oval Long, has been
unlocked for all users.

Watkins Glen International

- Fixed a bump in the track map on the front stretch that could cause the Simulator to crash
when it was driven over.

Release Notes for iRacing BETA Interface 01.00.18-beta

We have deployed a small variety of fixes for the iRacing BETA Interface!

Create a Race

- The Create a Race options have been reorganized slightly, so users can make all adjustments
without needing to flip between multiple pages.

- There are more changes to come to Create a Race, but this addresses a couple of the most
commonly expressed concerns.
Time

- Correct issues with Daylight Savings Time not being accounted for in some regions of the
world.

Known Issues

- Users in the Adelaide and Sydney timezones will still see time being off by an hour. We are
continuing to work through this issue.

2019 Season 2 Hotfix 1 -Release Notes [2019.03.07.01]

This hotfix focuses on fixing issues introduced with the 2019 Season 2 release.

CHANGE LOGS:

iRacing BETA Interface

- Improved performance on the User-Created Races page, and modal menus.

- Fixed lag when clicking on navigation items in the Series modal menu.

- Fixed an issue where clicking "F" or "C" repeatedly in the Set Climate tab would increase or
decrease the temperature exponentially.

- When creating a Hosted Session, the selected Damage setting now appears in the Summary
Page.

- Test Drive now auto-saves when the settings are reset.

- Tooltips have been added to the Damage toggles to better explain the state.

- Decreased processing time during login handshake.

- Fixed a display issue where the pre-selected time of day and starting time may not have
matched when the Session was created.

- Resolved an issue where clicking a date/time picker and then not choosing a date could cause
a reference error.

iRacing Membersite

- Fixed a Simulator launch error issue with the "Test Car on Track" button under the "Race
Now" section for cars in Series with Fixed Setups.

- League seasons now display in the header the number of races counting toward the Season
standings.
Heat Racing

- Fixed an issue in Heat Racing events with Stacked Consolation Races.

- - The system was failing to properly advance drivers from the Final Consolation Race into the
Feature Race, and failing to finalize the starting grid for the Feature Race.

Dirt Racing

- The default starting track usage value for Dirt Oval Sessions (Practice, Qualify, and Race) has
been reduced.

Rendering

- Fixed an issue that was causing darkness when the Shader Detail Level was set to "3".

Admin Commands

- The help text for the "!trackstate" command has been shortened.

Peripherals

- The Fanatec SDK in use has been reverted from 3.4.1 to 3.3.

- - Users may need to reinstall drivers to get their wheel to link properly.

CARS:

Audi R8 GT3

- 2019 Season 2 GT3 BoP Adjustment: Weight has been reduced by 10 kg.

BMW M8 GTE

- Brake components have been adjusted to make it easier to lock the rear wheels, and push
target brake pressure bias higher.

- Reduced the volume of the in-car gear shift sounds.

- Fixed some minor graphical issues with the car model.

- Baseline setup has been updated.

Chevrolet Corvette C6.R GT1

- Fixed an issue where this vehicle's speed was unintentionally reduced.

Dallara F3

- A starter has been added to this vehicle.


Dirt Legends Ford '34 Coupe

- Fixed the engine so it will not stall as easily so that the Anti-Stall Driving Aid will work
correctly.

Dirt Midget

- Fixed the engine so it will not stall as easily so that the Anti-Stall Driving Aid will work
correctly.

- Vehicle starter has been made more reliable.

Dirt Sprint Car

- (ALL) - Season setups have been updated.

Dirt Sprint Car Non-Winged

- (ALL) - Season setups have been updated.

Formula Renault 2.0

- A starter has been added to this vehicle.

Formula Renault 3.5

- A starter has been added to this vehicle.

Legends Ford '34 Coupe

- Fixed the engine so it will not stall as easily so that the Anti-Stall Driving Aid will work
correctly.

- Season setups have been updated.

Legends Ford '34 Coupe - Rookie

- Fixed the engine so it will not stall as easily so that the Anti-Stall Driving Aid will work
correctly.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Fixed an issue where the incorrect vehicle manufacturer logo was stamped on the hood.
- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Fixed an issue where increasing ride height was reducing drag.

NASCAR Monster Energy Cup Ford Fusion

- Fixed an issue where increasing ride height was reducing drag.

NASCAR Monster Energy Cup Toyota Camry

- Fixed an issue where increasing ride height was reducing drag.

NASCAR Truck Series Chevrolet Silverado - 2013

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Windshield NASCAR branding has been updated.

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Windshield NASCAR branding has been updated.

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Windshield NASCAR branding has been updated.

- Season setups have been updated.

Nissan GTP ZXT

- A starter has been added to this vehicle.

Porsche 911 RSR

- 2019 Season 2 GTE BoP Adjustment: Aerodynamic downforce has been reduced slightly, and
aerodynamic drag has been increased slightly.

- Baseline setup has been updated.

Radical SR8
- Season setups have been updated.

TRACKS:

Charlotte Motor Speedway

- (Legends RC Oval Long) - This track configuration has now been unlocked for all users!

Nürburgring

- Some additional progress on Night Mode lightmaps has been added.

2019 Season 2 - Release Notes [2019.03.04.01]

This season release includes one new car, expansive track upgrades, and enhancements to
make iRacing more realistic than ever before.

Some highlights include:

• Engine Model Enhancements (engine stalling)

• High Dynamic Range (HDR) Rendering

• BMW M8 GTE

• NASCAR 2019 Season updates

• V7 Tire Model enabled on the Skip Barber Formula 2000

• Charlotte Motor Speedway - 6 New Track Configurations

• Daytona International Speedway - Daytona Rising upgrades

• Nürburgring Night-Mode preview

• iRacing BETA Interface - Current Series and performance upgrades

• Much more!

iRacing BETA Interface - New Features

- "Vehicle Damage" is now a toggleable option when creating Hosted Sessions and Test
Sessions via the "Car Options" dropdown.
- - You can toggle damage ON (default) or OFF within the Car Options section of the Cars card.

- - With vehicle damage disabled, all vehicles in the session are indestructible, and will take no
damage at all from any sources. Being invulnerable also means your vehicle performance will
never be adjusted from collisions, such as changes in aerodynamics or vehicle weight that
might normally result from an impact.

- - - For any and all iRacing Series (Ranked and Unranked), Practices, Qualifiers, Time Trials,
Time Attack, and other non-user created racing events, vehicle damage will remain ON. This
feature is designed for use in Hosted Sessions and Test Drive only.

- "Disable Decals & Numbers" is now a toggleable option when creating Hosted Sessions and
Test Sessions via the "Car Options" dropdown.

- - With this option enabled, car numbers and car decals applied via the Paint Kit will not be
displayed. Stockcar contingencies will also be removed.

- The Filtering and Sorting toolbar has been upgraded, separating filters into 3 different
sections:

- - Sort = Orders the displayed information.

- - Categories = Filters by selected items.

- - Tags = Filters in ANY or ALL selected items.

- Race registration has been updated, and any errors that occur should be displayed more
clearly.

- - These errors most often occur when trying to register for a Session for which you are
already registered using a different car.

- For all Table Views, each column header can now be clicked to sort the table by the values of
that column.

- - These sorts are saved when leaving the screen, or exiting the application.

- License restrictions for joining a Session no longer apply to Spectators.

- A new error modal window has been implemented that will catch some errors and display
them.

iRacing BETA Interface - Current Series

- The Official Series section has been redesigned and optimized so that browsing the available
Series is now faster and easier than ever before!

- - Users now have a page with all Current Series for the season displayed.
- - Clicking on any Series opens the Series modal window, which contains all available Sessions,
a list of entries, schedule, and series information.

- - - Join an Official Session for the Series by selecting a Session to join.

- - - Click on "Entries" to see a list of all currently registered entrants, where you can spot,
spectate, or join the session as a driver.

- - - "Schedule" and "Series Info" have all the details on the Series.

- - These changes result in dramatic performance improvements, and have been made to fix
stuttering and responsiveness.

- Additional Current Series improvements include:

- - The "Search" function has been optimized.

- - Additional filtering options are now available at the top-right.

- - Tag filters can be set to match ALL selected Tags, or set to match ANY selected Tags in the
dropdown menu.

- - - You can filter by Session details, such as if the Session is populated, has spectators, has
friends, or has someone from your Watched Drivers list in the Session.

- - A Sessions filter has been added which matches Sessions that are currently "Open" for
Registration as well as if a Session is "Ready Soon". Additionally, Practice, Qualifier and Race
Sessions can be filtered individually.

- - For Table View, reduced the number of columns for improved legibility.

- - For Table View, the column formerly known as "Promo" has been renamed "MPR" for clarity.

iRacing BETA Interface - User-Created Races

- The retrieval of Session data has been optimized, to get you the data you need faster and
more efficiently.

- Selecting individual cars or entire car classes, results in a more consistent interface.

- For creating Hosted Sessions, "Fixed Setups" and "Car Classes" have been moved to the "Car
Options" dropdown.

- Car abbreviations now appear in the Hosted Session modal Entry List.

- The Admin list is now alphabetized by driver.

- Filtering enhancements:
- - Individual car categories have been added to the Filter dropdown menu.

- - "Owned" and "Unowned" have been added as Tags for cars.

iRacing BETA Interface - Time of Day

- Time of Day and Date/Time selection has been reworked to use sliders instead of the
calendar.

- - Time carry over has been removed in favor of simply not adding a time offset to the Session
you are configuring.

- - The estimated start time of a Session with zero offset is displayed for reference purposes.
Moving the slider past zero will recalculate the date based on the starting time and the offset
that you choose.

- - Moving the slider bar will increase the offset of that Session and the starting time displayed
will change based on the offset.

- - When the offset carries over into the next day, the date will be displayed for reference.

- Date formatting has been changed to be more internationally friendly.

iRacing BETA Interface - Fixed Issues

- Fixed an issue where Starred items would require a page refresh to be visible.

- Fixed an issue in Current Series and User-Created Races where the team label would highlight
a team for which the user did not belong.

- Fixed an issue in the Open Practice tab where clicking the left "Register" button in a register
dropdown menu registers the user as a Spectator instead of a Driver.

- Fixed an issue where clicking the Active Connections button would cause the iRacing BETA
Interface to error out.

- Fixed an issue when selecting a track, sometimes only the first track config would be
displayed as a choice.

- Fixed an issue where opening a Hosted Session modal, joining a League Session, or launching
a Test Drive could cause the application to error, and/or enter an unstable mode.

iRacing Membersite - General

- As of this 2019 Season 2 deployment, iRacing no longer officially supports the Internet
Explorer web browser.
- - For some web browser alternatives and more information on what this means, check out this
post:

- - http://members.iracing.com/jforum/posts/list/0/3639224.page#11436534

iRacing Membersite - League Seasons

- League Season Driver and League Team Points standings can now be viewed as Overall (All
Car Classes/All Cars), by Car Class, by Car, or by Car In Class.

- League Seasons can now be configured to drop races by specifying the number of races to
count toward the standings. This can be set when creating or editing a season and a points
system is selected.

- - Races are dropped for an individual when the number they have participated in surpasses
the number to count toward the standings.

- - Races are ordered by the total points after adjustments with the highest scoring races being
kept. Only adjustments made from the race results screen apply when determining if the race is
to be dropped or kept.

- League Seasons can now be edited to change the season name, the points system, or number
of races to count. Edit a League Season by selecting it and then using the new "Edit" button in
the header.

- - Changes to the points system apply only to Sessions run AFTER the change was made.

- - If the points system is changed from "Custom" to something else, the original Custom points
schedule will be deleted.

- League Season points adjustments can now only be made from the standings when viewing
the overall (All Car Classes/All Cars) to be more clear that these adjustments count toward all of
the standings, not only for a specific car class or car.

- League Season points adjustments made from the standings view are added in after races
have been dropped for an individual.

- A new points system has been added as an option for League Seasons called "Dirt" which
corresponds to USAC's 2019 feature event points for non-Silver Crown races, as found in
section 5.9 B. here: http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf

iRacing Membersite - League Heat Race Results

- For League Heat Races, the "Points" column now reflects the points earned in that segment.

- A new column called "Agg Points" has been added to the League Heat Race Results and
reflects the total number of points earned from the first segment to the current segment.
iRacing Membersite - Spectator Sessions

- When Series Sessions that are available for spectating continue into the following race week,
they will now be listed separately from the current race week sessions. Each list will be titled by
the correct track name for the race week.

- Series Spectator Sessions are now first listed in order by license class (Rookie to Pro), then
listed alphabetically within a license class.

- Hosted and League Spectator Sessions are now ordered by Session Name.

- Improved the performance of loading Spectator Sessions.

iRacing Downloader

- After applying the 2019 Season 2 update, the iRacing Downloader will now use IPv6 for its
downloads if you have enabled iRacing to use this protocol, and you actually have IPv6
available. If a download attempt via IPv6 fails to connect, the downloader will retry using IPv4.
If the download then succeeds using IPv4, the rest of your current download call will use IPv4.

Engine Model

- An engine cylinder compression torque model has been added to iRacing.

- - At low RPMs (below idle rpm), as the engine rotates it causes cycles of positive and negative
torque to be generated as the individual pistons are being compressed then released. The
amount of torque generated depends on the engine configuration parameters, such as
compression ratio and number of cylinders. This allows the motor to stall out properly, and
allows it to get "stuck" between cylinder compression torque peaks and not roll away if the car
is in gear without the clutch being pressed. This also produces a jerky motion if the vehicle is
rolling at very low rpm.

- - - The Anti-Stall Aid should be disabled in order to notice this in action, otherwise you will
struggle to get the engine to go below idle.

- The Driving Shift Aid has been updated.

- - What was previously the "None" option was actually not none; it always left the Anti-Stall
Clutch Aid on for you. With the updated engine stalling, we can finally let you turn the Anti-Stall
Aid all the way off. Now, the "None" option really means no clutch aid at all. The "Anti-Stall
Clutch" is now it's own option. If you had "None" selected previously, you will now have the
"Anti-Stall Clutch" selected to maintain the same level of behavior you had before.

- - If you choose "None," it is very easy to stall the motor if you do not press the clutch in at
the right moments. Watch out if you are in a car without a starter motor!
- - You will probably also want to turn the Auto-Starter Aid OFF and start the motor yourself.

- - When setting up a custom event, the Hardcore Level dropdown has a new entry for
"Disallow all driving aids" that forces the Shift Aid to None.

- The engine startup sequence has been updated.

- - All cars now have engine ignition and starter noises.

- - The ignition/starter sequence remains a work in progress, and will be updated over time.
Many cars will use a default sequence and share a generic set of sounds.

- - Cars with unique ignition/starter sounds are as follows:

- - - Audi Quattro GTO

- - - Audi R8 LMS GT3

- - - BMW M8 GTE

- - - BMW Z4 GT3

- - - Chevrolet Corvette C6.R GT1

- - - Chevrolet Corvette C7 Daytona Prototype

- - - Cadillac CTS-V Racecar

- - - Dallara DW12

- - - Dallara F3

- - - Dallara IR18

- - - Ferrari 488 GT3

- - - Ferrari 488 GTE

- - - Ford Falcon FG V8

- - - Ford GT

- - - Formula Renault 2.0

- - - Formula Renault 3.5

- - - Holden Commodore VF V8

- - - Indycar Dallara - 2011


- - - McLaren MP4-30

- - - Pro Mazda

- - - Skip Barber Formula 2000

- - - V8 Supercar Ford Falcon - 2012

- - - Williams-Toyota FW31

- Certain cars require the clutch pedal to be pressed (if the anti-stall clutch is not enabled)
before the starter will operate:

- - Ford Mustang FR500S

- - Global Mazda MX-5 Cup

- - Mazda MX-5 Cup - 2015

- - Mazda MX-5 Roadster - 2015

- - Pontiac Solstice

- Certain cars have anti-stall clutch behavior built in to them, so even if you turn the Shift Aid to
None, they will still have anti-stall.

- - Audi R18

- - Dallara DW12

- - Dallara IR18

- - McLaren MP4-30

- - Porsche 911 GT3 Cup Car (991)

- - Porsche 919 Hybrid

- - Williams-Toyota FW31

- Direct drive cars with Shift Aid set to None will still use Anti-Stall Clutch Aid when in the pit
stall, or in a starting grid location to allow you to start the car up and get rolling - at which time
the Anti-Stall Aid is disabled, so you can stall the car if you spin or stop.

- The auto-starter has been updated.

- - When getting in a car, the auto-starter will wait about half a second before trying to start
the car, instead of the instant you hit the Drive button. If you have stalled the car on track, the
auto-starter waits 2 seconds (while stopped, in Neutral, or pressing the clutch) before trying to
start the car. Pressing the throttle makes the auto-starter fire more quickly.

Tire Model

- The new version 7 (V7) tire model has been introduced on the Skip Barber Formula 2000.

- - This model has significant improvements to both rubber compound modeling and tire
carcass dynamics modeling, and the feedback has been very positive for the few vehicles we
have been testing it on. Only the RT2000 has undergone enough testing to release with this
build, but we hope to put this tire model on every vehicle soon.

- The allowable cold pressure range has been opened up to allow pressures that are, frankly,
too low (14 psi) all the way up to too high (45 psi), but we feel it is important to allow you to
push the boundaries so we can better find out if the tire is behaving reasonably. Running at too
low a pressure can give you a very evil car. High speed corners and low tire pressures do not
work well together. Which tire pressure is optimal will vary from track to track, and sometimes
you may find compromising one part of a track is worth extra speed in other parts of that track.
Also remember that average lap time is often more important than best lap time, so don’t
forget to average in extra time caused by spins! In other words, if you’re having trouble racing
on low pressures, try raising them.

League Racing

- League Season Heat Racing events can now earn Season points.

- - The Feature Race is allocated points based on the Season's selected points system.

- - Qualifying, Heats, and Consolation Races are only allocated points if they are configured to
do so and the points system is not "None".

- - Points schedules and rules for Qualifying, Heats, and Consolation Races are based on USAC's
2019 points schedules for non-Silver Crown races, as found in section 5.9 B. here:
http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf

- - - Qualifying allocates points to the first six positions, 6 points for first, and decreasing by 1
for each subsequent position.

- - - Heats allocate points to the first eight positions, 8 points for first, and decreasing by 1 for
each subsequent position. However, if Consolation Races are configured to receive points, then
positions 5 through 8 only receive their points if they advanced directly to the Feature.

- - - Consolation Races allocate points to the first eight positions, 4 points for first and
decreasing by 1 for each subsequent position with 4th through 8th receiving 1 point. However,
participants earning Heat Race points will not also receive Consolation Race points.
- - - Stacked Consolation Races only allocate points for the final Consolation Race. Non-Stacked
Consolation Race allocate points to each Consolation Race.

- - - - Custom points will be supported in a later release.

Heat Racing

- The method in which drivers are appended to the Feature Race's starting grid when there is
more than one non-stacked Consolation Race has been updated.

- - Previously, the specified number of drivers that advanced from a Consolation Race were
appended to the Feature starting grid from the results of the first Consolation Race, then that
number from the results of the second Consolation Race were added, etc.. Now, the winner of
the first Consolation Race is added to the Feature grid, then the winner of the second
Consolation Race is added, etc., followed by the 2nd place finisher of the first Consolation Race,
then the 2nd place finisher of the second Consolation Race, etc., until the specified number of
drivers have been taken from all of the Consolation Races.

Dynamic Track

- The system for calculating track temperature as reported to the user in the Info tab and
telemetry has been improved.

Dynamic Sky

- Fixed an issue where Dynamic Weather mode would sometimes use the default cloud cover.

Dirt Racing

- Reduction to tire grip on dirt surfaces as the hardpan is approached has been amplified.

Pit Stops

- Rule changes for GTE pit stops have been implemented.

- - Cars must now re-fuel first and may only change tires once re-fueling is complete. This takes
into account the real-life WEC rules for the 2019/20 season.

Rendering

- Fixed an issue where teammates could not see the steering wheel rotate.

High-Dynamic Range (HDR)

- This release includes a preliminary version of High Dynamic-Range (HDR) rendering. When it
is enabled the Simulator uses HDR render targets for items such as mirrors, environment maps,
main render targets, and even HDR display back buffers. Previously, very bright pixels would be
clamped to “fit” into Standard Dynamic Range (SDR) formats. This clamping causes important
information about the actual brightness of bright pixels to be lost and to be treated as less
bright than they should be treated. HDR rendering allows the bright pixels to be rendered
without loss of information, and used during many internal rendering steps, limiting the loss of
brightness to only the final step of converting to the display. HDR rendering drastically improves
the quality of rendering, and also provides for additional future effects (this is a very early
version!). And, when coupled with an HDR display, it allows for an expanded color gamut and
extremely bright sun and solar reflections to actually be displayed at higher intensity than the
rest of the scene on the display. HDR does not require an HDR display to provide most of the
visual benefits because many of the benefits occur before the conversion to the display, but
HDR displays benefit the most.

- Support has been added for HDR displays, such as HDR10 televisions and monitors. The
Simulator can now be configured to output HDR formats to an HDR display via an HDR10 frame
buffer (10-bits per color channel instead of 8), or an HDR16F frame buffer (16-bit floats per
color channel). When using HDR16F, the Simulator renders a special expanded color space (BT.
2020) using a special gamma (ST.2084). When rendering in HDR10 mode the Simulator just
outputs the smaller color space BT.709 (HDTV color). However, Windows or the device driver
may do conversions in either case, so you likely want to try both. When used in conjunction
with HDR rendering, very bright sun and solar reflections can be displayed on screen, and the
expanded color space looks incredible. You almost certainly need to be in full-screen modes
when using these formats, especially HDR16F. If the Simulator leaves full screen, the colors
may look blown out, and you may need to press Alt+Enter to get back into full-screen.

- To enable HDR rendering without an HDR display, all you need to do is check the “HDR
rendering” checkbox on the Graphics Options screen, and restart the Simulator for it to take
effect. When HDR rendering is checked, bloom is also checked, and cannot/should not be
unchecked for best results. Enabling this option will use more video memory to store the extra
large image formats, but higher end cards should have plenty of memory for this.

- To enable an HDR display, you will need to run the iRacing graphics auto-config and select an
HDR10 or HDR16F mode from the resolution dialog, this will automatically force on HDR
rendering and bloom. Try both HDR modes and select whichever works best for you. HDR10
uses slightly less memory, but HDR16F looks best in many cases due to the expanded color
space. If the graphics auto-config does not present either of those modes, then you first need
to setup your HDR display properly in Windows 10. HDR displays only work with Windows 10,
and only when connected with higher-end display port 1.4 or HDMI 2.0 connections. And, in the
Windows 10 display settings, the display first needs to be setup to be HDR. See the Windows
10 HDR settings in the Windows Settings -> Display Settings. If you cannot get Windows to first
recognize the display as HDR and allow you to toggle it into HDR mode for gaming, you will be
unable to get the Simulator to provide the HDR modes via DX11. Please note, you may need to
also alter a setting inside the HDR display’s menus to enable HDR mode on the desired input,
this is very common, before Windows will detect it as HDR capable. HDR display modes will not
work on very old versions of Windows 10, and will not work at all on Windows 7.
Visual Effects

- Photographer spectators have been spotted using flash photography in the stands, and
around the track!

- - These spectators will light-up their flashbulbs throughout a session, especially when there's
some serious action going on!

- Visual effects generated via PopcornFX should now better obey a users' selected minimum
detail level.

Virtual Reality

- A form of nVidia’s simultaneous multi-projection, named Single Pass Stereo (SPS), has been
added to help optimize VR rendering. SPS allows the Simulator to render the scene for one eye,
and then GPU, via shaders and SPS, create the image for the other eye, without the Simulator
needing to submit the entire scene a second time. This reduces the CPU load of the rendering
thread and increases the frame rate, especially for the largest and most complex scenes when
the frame rate would be lowest.

- - SPS requires a supporting nVidia GPU with a newer device driver installed. GTX1000 and
GTX2000 series GPUs, with device drivers after v390 support it. The option is called “SPS” on
the Graphics Options screen, and it will be enabled by default if your device driver reports that
your GPU supports it. If the SPS option is disabled in the Graphics Options screen, and you have
a supported GPU, try a newer device driver.

- Fixed an issue when using VR where the mouse cursor could get stuck on a "curved screen
mode" while using the iRacing BETA Interface, even when not on a curved screen.

Audio

- Ignition and starter sequences remain a work-in-progress, and will be updated over time.

- - Currently, many cars will use a default audio sequence and will share a generic set of
sounds.

- - Cars with unique ignition and starter sounds are as follows:

- - - Audi Quattro GTO

- - - Audi R8 LMS GT3

- - - BMW M8 GTE

- - - BMW Z4 GT3
- - - Cadillac CTS-V Racecar

- - - Chevrolet Corvette C6.R GT1

- - - Chevrolet Corvette C7 Daytona Prototype

- - - Dallara DW12

- - - Dallara F3

- - - Dallara IR18

- - - Ferrari 488 GT3

- - - Ferrari 488 GTE

- - - Ford GT

- - - Ford Falcon FG V8

- - - Formula Renault 2.0

- - - Formula Renault 3.5

- - - Holden Commodore VF V8

- - - Indycar Dallara - 2011

- - - McLaren MP4-30

- - - Pro Mazda

- - - Skip Barber Formula 2000

- - - Williams-Toyota FW31

- All cars have had their engine load sounds modified to be more sensitive to subtle changes in
throttle levels.

- All gear shift volumes for all cars have been adjusted.

Driver

- Additional detailing has been added to the driver's gloves.

Animated Pit Crew

- The animated pit crew will now look directly at your car as it approaches and leaves.

- The animated Indycar Pit Crew has been training all season, and is now 10% faster!
- The reflectivity of skin-tones in light has been reduced slightly.

- The air wrench hose movements have been smoothed a bit, and should appear less jaggy.

Pace Car

- A new pace car model, Porsche 911 GT3 Cup Car (991), has been added to the iRacing
service!

- The default Road pace car is now the Porsche 911 GT3 Cup Car (991).

Replay

- When playing through a Session change, the system will look forward for data to prepare the
replay world for the new session.

- - This fixes an issue on Session transitions where the track in replays could appear to have a
stripe-pattern effect. This was being caused by data from the previous Session being used to
create the track state, only then to have it overwritten in chunks with the new data.

Cameras

- While using the camera tool, blimp velocity may now be a negative number, so it can rotate in
both directions.

Admin Commands

- A new Admin Command, "!trackstate", has been added.

- - This command allows an Admin to view and change the track state of the NEXT Session.

- - - This is intended especially for dirt racing, to allow Admins to make on-the-fly changes to
the track (like simulating some re-prep before the feature for example).

- - - - You can type “!trackstate” with no arguments to see the track state for the next session.
You can adjust it by putting a number as an argument, like “!trackstate 30” (“!trackstate 30%”
is safe and will work too). If you go with say “!trackstate -1” or any negative number less than
that, you’ll get carry over in the next session (0 means 0% usage).

Telemetry

- A new telemetry variable, "PitsOpen" has been added. This variable is true if you are currently
able to receive service in your pit.

- A new telemetry variable, "PlayerCarInPitStall" has been added. This variable is true if you are
stopped in your stall and parked cleanly so that you can receive service.

Peripherals
- The Fanatec API has been updated to the latest version.

EasyAntiCheat

- The iRacing software has been updated with the latest EasyAntiCheat libraries.

CARS:

Audi R18

- The car number font has been adjusted to better match the real world version.

- The blue lights on the FIA safety display will now flash when Cautions are out.

BMW M8 GTE

- NEW CAR!

- - The BMW M8 GTE has been added to the iRacing roster of vehicles!

- - The twin-turbo, V8 powered beast joins the already impressive lineup of GTE cars in iRacing.
With over 500 bhp, the flagship racing car from BMW competes around the world in series
including the FIA World Endurance Championship and the IMSA Weathertech SportsCar
Championship. In iRacing, you will see the M8 in the multiclass IMSA Series as well as the
iRacing Le Mans and iRacing Le Mans Endurance series. A front engine car, the BMW has
already earned a reputation for being tough to pass due to its performance and size. iRacers
will have the opportunity to race the M8 wheel to wheel against the Porsche RSR, Ford GT, and
Ferrari 488 and find out for themselves which of the GTE cars will reign supreme.

BMW Z4 GT3

- Starter and compressor sound levels have been adjusted.

Cadillac CTS-V Racecar

- Fixed an issue where the wing supports would disappear whenever the car was damaged.

- Fixed an issue where the digital display digits were sometimes not at the correct brightness.

Chevrolet Corvette C6.R GT1

- Fixed an issue where some display digits were not illuminating correctly.

- Season setups have been updated.

Chevrolet Monte Carlo SS


- Season setups have been updated.

Dallara F3

- Currently, there is a known issue where the tire warmers are not working for this vehicle
during Race Sessions. We are still investigating, and do not currently have a timeline for a fix.

- - Please note that the car was only intended to have tire warmers during Race Sessions, so it
does not have tire warmers at all.

Dallara IR18

- Tire grip has been reduced slightly at road tracks.

- New 2019 rear speedway wicker options added. Full length front speedway wicker has been
removed due to season rules.

- Minimum fuel capacity is now 0.25 KG.

- Vehicle branding has been adjusted for the 2019 season.

- Fixed an issue where the inside of the hubs were not rendering when the tires were removed.

- Season setups have been updated.

Dirt Late Model

- (ALL) - Front packer garage increment adjustment has been changed from 1/4" to 1/16".

- (ALL) - World of Outlaws branding has been updated.

- (ALL) - Minimum damping is now enforced while the car is in the garage.

- - Damper adjustments will no longer influence heights and weights while the car is sitting in
the garage.

- (ALL) - Season setups have been updated.

Dirt Midget

- Damper adjustments will no longer influence heights and weights while the car is sitting in the
garage.

- Season setups have been updated.

Dirt Sprint Car

- (ALL) - Damper adjustments will no longer influence heights and weights while the car is
sitting in the garage.
- (ALL) - Season setups have been updated.

Dirt Sprint Car - Non-Winged

- (ALL) - Cockpit adjustable dampers have been re-enabled per latest USAC rules.

- (ALL) - Damper adjustments will no longer influence heights and weights while the car is
sitting in the garage.

- (ALL) - Season setups have been updated.

Dirt Street Stock

- Season setups have been updated.

Dirt U.M.P. Modified

- Minimum damping is now enforced while the car is in the garage.

- - Damper adjustments will no longer influence heights and weights while the car is sitting in
the garage.

- Season setups have been updated.

Ferrari 488 GT3

- Season setups have been updated.

Ferrari 488 GTE

- The car number font has been adjusted to better match the real world version.

- Baseline setup has been adjusted.

Ford Fiesta RS WRC

- Season setups have been updated.

Ford GT - 2017

- The car number font has been adjusted to better match the real world version.

- Baseline setup has been adjusted.

Ford GT GT3

- Season setups have been updated.


Formula Renault 3.5

- Legal pushrods length have been increased.

- Non-adjustable bumpstops have been altered to better assist with suspension over-travel
concerns.

Legends Ford '34 Coupe

- (ALL) - The rear wheel mass position has been adjusted slightly.

Lotus 49

- Fixed an issue with the mirrors rendering incorrectly.

NASCAR Camping World Chevrolet Silverado

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Diff ranges have been opened to allow for any ratio at any track.

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.


- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Season setups have been updated.

NASCAR Nationwide Chevrolet Impala - 2011

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR Sprint Cup Chevrolet Impala COT - 2013

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR Truck Series Chevrolet Silverado - 2013

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

NASCAR XFINITY Chevrolet Camaro


- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.

Porsche 911 GT3 Cup Car (991)

- Rear wing has been strengthened to reduce the likelihood of damage from small impacts.

Porsche 911 RSR

- 2019 Season 2 GTE BoP:

- - Slightly reduced aero drag for higher topspeed.


- - Aero downforce has been decreased slightly.

- - Fuel consumption has been increased slightly to compensate for reduced aero drag.

- Baseline setup has been adjusted.

- The car number font has been adjusted to better match the real world version.

Porsche 919 Hybrid

- The car number font has been adjusted to better match the real world version.

- The blue lights on the FIA safety display will now flash when Cautions are out.

Radical SR8

- Idle speeds have been increased.

- Season setups have been updated.

Ruf RT 12R

- (Track) - Season setups have been updated.

Silver Crown

- Season setups have been updated.

Skip Barber Formula 2000

- The long awaited V7 Tires are now implemented on this vehicle!

- - Please take them out for some vigorous testing, and let us know what you think. We are
looking to gather feedback before fully implementing these on all vehicles.

- Allowable tire pressure range has been adjusted to 14 to 45 psi.

- New in-car, on-board, and chase engine sounds, as well as starter, ignition, gear shift, and
engine limiter sounds have been added for this vehicle.

- Baseline setup has been updated.

Sprint Car

- Season setups have been updated.

Subaru WRX STI


- Fixed an issue with rendering artifacts on the side mirrors.

Super Late Model

- Various vehicle updates, including:

- - New aerodynamic information applied.

- - Brakes have been altered to better match car performance after aero updates.

- - Small Front-end geometry tuning.

- - 3" ride heights are now legal in the garage.

- Season setups have been updated.

VW Beetle GRC

- Season setups have been updated.

Williams-Toyota FW31

- Fixed an issue where some display digits were not illuminating correctly.

TRACKS:

Autodromo Nazionale Monza

- (ALL) - The fixed cubemaps for this track has been adjusted for better visual reflections.

- (ALL) - Fixed an issue where some walls would colorfully flicker at night when headlights
shone on them.

Charlotte Motor Speedway

- NEW TRACK CONFIGURATIONS!

- - A fully re-scanned and re-built version of Charlotte Motor Speedway was released in the
2019 Season 1 build, but it only included the Roval. With this release, we have have added
numerous additional track configurations. These were built using the updated laser scan data.
These new configs are as follows:

- - Oval - The full oval track used by NASCAR.


- - Roval Long - An alternate version of the Roval which uses an additional track area in the
infield to create a longer version of the track. This track is 2.42 miles in length.

- - Legends Oval - The standard Legends oval using parts of the oval and pit road.

- - Legends RC Short - A 0.72 mile road configuration using a short area of the infield road
course.

- - Legends RC Medium - A 1.25 mile road configuration using an expanded area of the infield
road course.

- - Legends RC Long - A 1.5 mile road configuration using an even more expanded area of the
infield road course and parts of the NASCAR oval and pit road.

- This current version of Charlotte Motor Speedway appears on the website as "Charlotte Motor
Speedway". The original Charlotte is still available for historical reasons and appears on the
website as "Charlotte Motor Speedway - 2016".

Circuit des 24 Heures du Mans

- The color of gravel trap tire marks has been adjusted.

Circuit of the Americas

- Fixed an issue where some walls were not visible on lower graphics settings.

Daytona International Speedway

- TRACK UPGRADE!

- - The Daytona Rising real-world track facility upgrades have been implemented at our digital
version of this legendary speedway!

- - - The art team has also overhauled much of the environment to bring it up to the latest and
greatest specs!

Twin Ring Motegi

- (Oval) - Animated pit crews have been enabled on this track configuration.

Nürburgring

- A preliminary version of night lighting has been added to all configurations of Nürburgring,
including the GP Circuit, Nordschleife, and Combined circuits. We do not consider this project
finished and still plan to place additional lighting, but consider this an early-access preview!
Release Notes for iRacing BETA Interface 01.00.04-beta

We have deployed a small variety of fixes for the iRacing BETA Interface!

Time

- The iRacing BETA Interface clock will now immediately update when any time-related
interface settings are adjusted, such as applying the 24-hour display.

- Session start times are now displayed in a format that matches the selected interface settings,
such as the 24-hour display.

Registration

- Fixed an issue where the Hosted Race modal window was not opening when clicking on a
pending Hosted Session, due to an issue where the subsession_id was missing.

- Fixed an issue that sometimes occurred when registering for a Hosted Session where the track
logo did not load correctly, and the modal window appeared broken.

- Fixed an issue with driver registration for iRacing Series with special terms.

Store

- Optimized calls between the Hosted Races page and the Store pages.

Table View

- Fixed an issue when using table view where the column headers of the Official Series table
were not matching the table contents.

- Fixed an issue when using table view where the Withdraw button was not properly opening
the withdrawal modal window.

2019 Season 1 Patch 4 - Release Notes [2019.02.05.01]

This release includes some fixes and updates for 2019 Season 1.

CHANGE LOGS:

Membersite

- The Membersite has been updated with the ability to select to use Dynamic Sky when creating
a Hosted Session, and when using the TEST panel!
Connectivity

- Fixed a bug that could cause cars to temporarily disappear if the Race Server hit a particular
error condition.

- Fixed a bug that could cause the set of cars that the Race server sends to a user to not
necessarily be the cars that are closest.

- - This could occur in two different situations: while a spectator in a Session, or if there was a
network hiccup that caused a user to briefly "wink-out" inside the Race Server (the kind of error
that could lead to laps being marked "discontinuity").

Race Control

- Fixed an issue where if a gained time checkpoint gets triggered in an area at or inside a very
sharp corner of track geometry, the car could appear to already be before the checkpoint and
cause the rule to immediately think the car had already yielded enough time and cancel the
gained time tracking before it even started.

Heat Racing

- Fixed a bug in the formation of the Feature Race starting grid that could improperly restrict
the number of cars that make it into the Feature.

- Fixed an issue where the results of drivers who would not run in the Feature Race where
included in the pre-Feature Warmup Session results.

Pit Stops

- Improvements have been made to the wing and clip replacement algorithms so that now the
repair timer is aware of them. It will report their progress as part of the required repairs
countdown timer. This should help clarify when a car is still actively receiving repairs.

- - This change effects the following vehicles:

- - - Chevrolet Corvette C7 Daytona Prototype = Nose replacement. Work only begins after the
car comes off jacks.

- - - Indycar Dallara - 2011 = Front wing replacement. Work only begins after coming off jacks.

- - - Dallara DW12 = Front and rear wing replacements. Work only begins after coming off
jacks.

- - - Dallara F3 = Front and rear wing replacements. Front wing work begins while on jacks, and
rear wing work begins only after coming off jacks.

- - - Dallara IR18 = Front and rear wing replacements. Work only begins after coming off jacks.
- - - Formula Renault 2.0 = Front and rear wing replacements. Front wing work begins while on
jacks, and rear wing work begins only after coming off jacks.

- - - Formula Renault 3.5 = Front and rear wing replacements. Front wing work begins while on
jacks, and rear wing work begins only after coming off jacks.

- - - McLaren MP4-30 = Front wing replacement. Work only progresses while on jacks.

- - - Williams-Toyota FW31 = Front wing replacement. Work only progresses while on jacks.

Controls

- During controls calibration, the Num Pad Enter key is now accepted when prompted.

Customer Service

- Some functionality has been added to help customer service get the content version numbers
for installed content to help diagnose loading errors.

CARS:

Cadillac CTS-V Racecar

- Fixed an issue where this vehicle's brake lights were not working during the day.

Dirt Late Model

- (ALL) - Clutch pedal functionality has been removed from these vehicles.

- - This was done to prevent a reported corner exit "clutch dump" exploit. Drivers should no
longer be able to use the clutch pedal in these cars.

Dirt U.M.P. Modified

- Clutch pedal functionality has been removed from this vehicle.

- - This was done to prevent a reported corner exit "clutch dump" exploit. Drivers should no
longer be able to use the clutch pedal in this car.

Formula Renault 3.5

- Durability strength of the rear plank collision spheres have been increased by 50%.

Porsche 911 RSR

- Fixed a minor aesthetic issue with the rear of the vehicle model.

TRACKS:

Daytona International Speedway


- The gained-time checkpoints at the hairpin turns have been updated to correctly penalize
people using the inner road surface as a shortcut. This change adds about 1.5 seconds to the
gained-time penalty.

Daytona International Speedway - 2007

- The gained-time checkpoints at the hairpin turns have been updated to correctly penalize
people using the inner road surface as a shortcut. This change adds about 1.5 seconds to the
gained-time penalty.

2019 Season 1 - WebPatch - Release Notes(00.10.115)

iRacing Membersite:

- Time Trial Sessions will now display the Time Trial weather instead of the Race Week weather.

- Test sessions can now be launched using the Time Trial weather (including its static time of
day) by selecting the "TT" button in the Race panel and using the "Test Car on Track" button.
For any other Session type, the Race Week weather will be utilized for the Test Session.

iRacing BETA Interface:

- The Dynamic Sky toggle has returned to the Weather Conditions card of the Climate
component in both Hosted and Test Drive modal windows. A tooltip has also been added to
briefly describe what flipping this toggle does. The same change will be coming to the classic
membersite, but additional work is required which was not completed for this release.

- Fixed an issue where some iRacing BETA Interface components were needlessly making calls
to update, causing performance to suffer.

- Degrees in Celsius are now being properly sent from the Sim for Hosted Sessions and Test
Drive.

- Fixed an issue where Qualify and Race Sessions' simulated times were not being converted
properly on initialization.

- Fixed an issue where date validation for a Session that included only Qualify and Race
Sessions was not properly opening up all of the dates of the calendar.

- Fixed an issue where some Purchase and/or Update buttons were redirecting to the
Membersite Downloader instead of opening the Downloader modal.

- Addressed dealing with some parameters not retaining their state when going back to edit a
Created Race that had not been purchased yet.
- Resolved an issue where the Backspace button was forcing the user to go 'Back' when not
focused on a text field. This could sometimes cause either a refresh or a complete logout
depending on where in the application you were.

- The same driver list is no longer being shown for multiple Sessions within a Tournament or
the same Hosted Session (with the same parent private_session_id).

2019 Season 1 Patch 3 - Release Notes [2019.01.16.01]

This release includes several fixes and updates for 2019 Season 1.

CHANGE LOGS:

Tires

- The tire heat response for oval tracks has been reverted to the 2018 Season 4 system.

- - This should help to make multi-lane racing more viable and competitive.

Pit Stops

- Fixed an issue where drivers could get stuck in the pits when having a damaged wing with the
Dallara DW12 or the Indycar Dallara - 2011.

- Fixed an issue where the pit crew would continually turn the car off during lengthy repairs,
even when the driver was trying to turn it back on.

Porsche 911 RSR

- Adjustments have been made to several vehicle paint schemes.

2019 Season 1 Patch 2 - Release Notes [2019.01.09.01]

CHANGE LOGS:

iRacing BETA Interface Update Release Notes [00.10.108]

Sessions

- Active Practice Sessions can now be launched from the Open Practice tab of the Official Series
section on the interface.

- The License column has been added to the Pending Sessions in the table view.
- Performance improvements have been made for browsing the Official Sessions section at peak
usage times.

Time of Day

- Updates have been made to how Session Duration is handled using the Time of Day options.

- - A reference table has been added to this section to show the duration of each Session type
in a race weekend and if any of them exceed 32 hours in simulated length. This table is
accessible from the Time Limit panel of the Session Options.

- - A red warning pill will now be displayed on the duration slider for scheduling server time if
the Session duration is exceeded.

- - An alert message is displayed if any Sessions' simulated lengths are in excess of the
allowable maximum of 32 hours.

Time Attack

- The Time Attack Results page has been completely rewritten.

- - This should solve many of the issues seen with it in past releases and make it faster and
more reliable.

Leagues

- When hitting "back" from League search, results are now auto-submitted to show the pool of
results again.

- Removed the pound sign (#) from the "# of League Members" column when viewed in table-
view.

- League Owners may now correctly boot League Members.

- A confirm dialog has been added for creating a new League, as this action uses currency.

- A modal menu has been added to recharge iRacing Credits when creating a League if you do
not have sufficient funds to create the League.

- Hosted League Session names are no longer being set automatically.

Filtering

- Checking off multiple tags now returns content that matches any of the selected tags, instead
of all selected tags together.

Paint Kit
- Fixed several issues where the Paint Kit could say "Changes Not Saved!" when in fact the
changes were saved.

Updater

- The Update button will now only be processed once, even when both a car and a track need
updates when using the interface in the table view.

iRacing Simulator Update Release Notes [2019.01.09.01]

Rendering

- Fixed an issue where crowds would not fade correctly when the environment was foggy.

- Fixed an issue with nVidia3D not rendering the sky correctly.

Heat Racing

- Fixed an issue that was allowing a Session in a Heat Racing Event to back-up in time if one or
more sessions prior to it ended up being skipped.

Pit Stops

- Fixed an issue where a tire could move under your car during a pit stop with the animated
NASCAR pit crew.

Chat

- Fixed an issue that prevented switching to the "@TEAM" radio frequency using the
"@transmit" chat command.

Admin Commands

- Fixed the chat output error message for trying to make a user an Admin when the user is
already an Admin.

Macros

- Text chat macros now properly ignore any trailing "$" characters at the end of a line when
typing macros into the chat window.

- - The "$" character is only applied when typing commands into the text chat macro box and it
indicates the command should be executed immediately, it has no meaning when typed into a
chat window directly.

Telemetry
- A new telemetry value, "DRS_Count" has been added that counts how many times DRS was
used on the Formula Renault 3.5.

Dallara F3

- Adjustable master cylinders have been added to fine-tune brake feel. A realistic range of
master cylinder diameters has been implemented.

- - Maximum pedal force and brake pad friction have also been adjusted so line pressures are in
a realistic range.

Porsche 911 GT3 Cup Car (991)

- An update has been made to the V6 tire construction and compound. These changes should
provide faster response without losing over-the-limit controllability.

Charlotte Motor Speedway

- Fixed an issue where segments of the track could sometimes appear transparent.

The Chili Bowl

- A new dynamic track initialization algorithm has been applied to this track, which adjusts the
berm's water content.

- - This should make racing on the berm impractical.

2019 Season 1 Patch 1 - Release Notes [2018.12.18.01]

This release includes The Chili Bowl dirt oval track, and the fully animated IndyCar pit crews for
all Dallara models! We've also included some fixes to keep your racing at top-notch to help you
bring in the new year. Happy Holidays!

CHANGE LOG:

UPDATES:

iRacing BETA Interface

- Fixed a background issue that was causing some users to experience a slow response when
taking some interface actions.

Rendering

- A curative elixir has been given to all crew members who were suffering from a metallic skin
condition. Hopefully, there are no lasting side effects.
- Fixed an issue where headlight flare effects were not rendering correctly during the day.

- Fixed an issue where the sky was not appearing behind the rest of the scene, and at a
distance in 3D, when using nVidia3D.

Dynamic Sky

- Fixed an issue where track-side objects could turn black at twilight when vehicle headlights
were disabled.

- Some diffuse light is now added to the reflections of objects at night. This will correct an
issue, as seen on the cones at Lime Rock Park, where reflective areas could appear black at
night.

- Fixed an issue where static shadows on the track surface were not turning on or off when
getting in or out of a car with different Replay vs Graphics settings.

- Fixed an issue with cloud lighting where it would incorrectly dim and then get brighter again
at sunset and sunrise.

Time of Day

- The "Clock:" label has been changed to "Sim Time:" on the Replay screen.

- The short day-of-week name has been added to the displayed value, and changed the color of
the value from red to black so that it does not stand out as much as the Session Time.

Pit Stops

- Fully animated IndyCar pit crews have been hired to work on all Dallara models!

- - Dallara DW12

- - Dallara F3

- - Dallara IR18

- - Indycar Dallara - 2011

- - - Be sure to take a pit stop with one of these cars to see the team in action!

- A rule change for GTE pit stops has been implemented.

- - Cars must now re-fuel first and may only change tires once re-fueling is complete. This
addresses both Members' requests and the anticipated change in real-life WEC rules for the
2019/20 season.
Telemetry

- The variable name "dc" has been changed to "dp" based on if a driver control is tied to the F7
black box or not.

- Fixed an issue where the "TimeOfDay:" and "Date:" strings were not being pulled correctly.

CARS:

Dallara IR18

- Fixed an issue where some wheels on opponent cars were not spinning correctly or were
floating above the ground.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Additional details have been added to more distant LODs of this vehicle to reduce popping
seen when the model and textures down-sample.

TRACKS:

Charlotte Motor Speedway

- The flagger is now properly situated in his box.

- Removed some of the extra blue cones that block off the old Roval configuration road.

- Fixed a bump located at the exit of the infield road course near the light pole, and stitched up
a terrain seam under the pit-out wall.

The Chili Bowl

- NEW TRACK!

- - The Lucas Oil Chili Bowl Nationals, a brand new indoor dirt oval track, is now available for
purchase in the iRacing Store!

- - Located at the Tulsa Expo Center in Oklahoma, racers from around the country across
multiple disciplines come together to bear witness to what has been dubbed the 'Super Bowl of
Midget Racing'. The Chili Bowl Midget Nationals is a prestigious dirt racing event that has seen
the likes of Tony Stewart, Kasey Kahne, Christopher Bell, Kyle Larson, Rico Abreu, and the
Swindell family fill the grids. The inaugural Chili Bowl was organized by Lanny Edwards and
partner Emmett Hahn. It was named after a local company who sponsored the first event. The
race has been hosted at the Tulsa Expo Center since it was founded in 1987. The inaugural
1987 event consisted of 52 midgets competing in the 2-day event. The event now consists of
four days of qualifiers for the Saturday night A-main event. The Chili Bowl's key ingredient is
the clay which once covered the adjacent fairgrounds. Without sun or wind to harm it, the
indoor garden (roughly a quarter-mile circle) is heavily saturated so that the boldest dirt track
artists of our time can truly shine. It accommodates over two hundred race rigs, bleachers for
thousands of people, and an ever-growing trade show. To stroll the aisles of Tulsa's QuikTrip
Center, the home of The Golden Driller, is to rub shoulders with champions from across
America.

- Grab yourself a helping of the fabled indoor dirt oval from the iRacing Store!

Circuit des 24 Heures du Mans

- Additional lightmaps have been added for greater detail at night.

Williams Grove Speedway

- Fixed a terrain seam located on an access road on T2 outside access road.

2019 Season 1 - Hotix 2 - Release Notes [2018.12.11.02]

This release focuses on fixing issues introduced with the 2019 Season 1 Release.

CHANGE LOG:

UPDATES:

iRacing BETA Interface

- Various performance efficiency and stability upgrades have been made to the system.

- Fixed a logic error for Start & End dates for Time Attack Competitions (in UTC).

- League IDs are now hidden in User Created races that are not for Leagues.

- Various League section updates and fixes.

- Added a stability update for data being requested when it potentially can't back itself up.

Rendering

- Fixed an issue where a noticeable stutter could appear when getting in/out of a vehicle,
especially at a large track.

Dynamic Sky

- Slightly boosted the minimum lightness of the sky and clouds.

- The sky is no longer forced the redraw when switching cameras while using Low Sky Detail.
This should help to alleviate a large stutter. Also, the threshold for the distance between the
switching cameras where a redraw is required has been increased when using High Sky Detail,
to help avoid it triggering unnecessarily.

Time Trial

- Fixed an issue that was causing all Time Trial Sessions to have moving sun and clouds.

Paint Kit

- A new sponsor, Fury, has been added to the paint kit!

Controls

- Knob calibration has been improved to make position detection more reliable.

- Fixed a corruption issue in the "controls.cfg" file that could cause some controls to fail to map
to the correct control type.

- Fixed a calibration issue with Fanatec wheel rotary knobs being off by a value of one.

- Fixed an issue where Auto-Ignition would be turned on if Auto-Start was enabled and a user
selected to turn off Manual Ignition.

Telemetry

- "Date:" will now be output next to "TimeOfDay:" in the session string.

- Fixed an issue where the weekend start time was not being output correctly to telemetry via
the "WeekendInfo:WeekendOptions:TimeOfDay:" session string entry.

- Older "TrackTemp" telemetry reading has been deprecated in favor of "TrackTempCrew".

- - For now, "TrackTemp" is set to, "TrackTempCrew" for backwards compatibility.

CARS:

Dallara F3

- Corrected a significant problem in the aero calculations, particularly as you adjust aero
packages and wing settings in the Garage. Adjustments will now be directionally correct
(reducing wing angles will reduce both downforce and drag), and should be more in-line with
real-world performance.

- Updated the damage model to prevent the aero balance from moving too far when damaged.

- Removed the option of fitting front torsion bars with 0 diameter.

- Currently, there is a known issue where the tire warmers are not working for this vehicle
during Race Sessions. We are still investigating, and do not currently have a timeline for a fix.
- - Please note that the car was only intended to have tire warmers during Race Sessions, so it
does not have tire warmers at all.

Dallara IR18

- The tread pattern on the tires used by this vehicle should now appear more worn.

Ferrari 488 GT3

- Rev limiter and pit limiter audio has been improved.

Ferrari 488 GTE

- Rev limiter and pit limiter audio has been improved.

Formula Renault 3.5

- Car collision durability has been increased, and the collision spheres for the sidepods have
been raised slightly.

- Aero limits, heights, and DRS status have been added for telemetry.

- Wing position and DRS status will now correctly be displayed on opponent vehicles.

Global Mazda MX-5 Cup

- Fixed an issue where this vehicle would take tires and fuel every time it was reset.

HPD ARX-01c

- Fixed an issue where some digits were not displaying correctly on the digital display.

Mazda MX-5 Cup - 2015

- Fixed an issue where this vehicle would take tires and fuel every time it was reset.

Mazda MX-5 Roadster - 2015

- Fixed an issue where this vehicle would take tires and fuel every time it was reset.

McLaren MP4-12C GT3

- Fixed an issue where some digits were not displaying correctly on the digital display.

Porsche 911 RSR

- Fixed an issue where the color of the LEDs above opponent cars' doors at night displayed
incorrectly.

Ruf RT 12R
- Season setups have been updated.

TRACKS:

Charlotte Motor Speedway

- Grounded a floating safety vehicle located on the T4 oval access road.

- Unburied campers located on the hill outside of oval T2.

- Fixed an issue with a fence drawing through the wall on the inside of T6.

Circuit des 24 Heures du Mans

- Adjusted the lighting at night.

Okayama International Circuit

- Smoothed a bump located in the runoff area of T5, and a blue merge cone has been added at
pit exit.

Sonoma Raceway

- Fixed an issue with the gain-time checkpoint at T4.

- New race lines have been applied to this track's configs.

- (Rallycross) - Fixed a visual surface bug just past the start area.

Tsukuba Circuit

- (2000 Series) - Pit stall #20 is no longer located on a staircase.

2019 Season 1 Hotfix 1 - Release Notes [2018.12.05.01]

This release focuses on fixing issues introduced with the 2019 Season 1 release, and fixes a
crashing issue with the accelerated simulated time feature.

CHANGE LOG:

UPDATES:

iRacing Membersite

- Fixed an issue where the website would sometimes not display correctly after registering for a
Hosted Session.
iRacing BETA Interface

- Fixed a performance issue with Official and User-Created Races Page.

- Removed the First Name greeting from the Home Page.

- Fixed an issue where the Car Class selection was not working correctly when creating a
Hosted Session.

Day/Night & Time of Day

- Ambient light at night has been reduced.

- - This should especially improve the realism while using a VR device.

- Fixed an issue where a raceserver could crash if the elapsed simulated event time exceeded
36 hours.

- Fixed an issue where yellowish lighting spots could appear on tracks at night while headlights
were disabled.

- Fixed an issue with many objects not lighting correctly during night mode.

Pit Stops

- NASCAR pit-sign-guy has returned from a short sabbatical.

- Fixed an issue where some cars were able to leave the pits with invisible tires.

Time Attack

- Fixed an issue that was preventing the ref-lap car from being visible in Time Attack sessions.

Controls

- Fixed an issue that may have caused control mapping issues.

CARS:

Dallara F3

- This vehicle now utilizes a single tire-change checkbox for all four tires.

- Fixed an issue where the first gear information was not exporting to telemetry correctly.

Formula Renault 2.0

- This vehicle now utilizes a single tire-change checkbox for all four tires.
Formula Renault 3.5

- Rev limiter model and audio has been improved.

- Fixed some typos in the garage info.

- This vehicle now utilizes a single tire-change checkbox for all four tires.

Radical SR8

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Season setups have been updated.

TRACKS:

Charlotte Motor Speedway

- Standing start grid positions have been adjusted to fix an issue where the drivers placed on
the oval section would get a slow down penalty. These grid positions have been moved to use
the chicane.

- Fixed an issue where some curbs could appear transparent at certain angles.

Richmond Raceway

- Adjusted the reflectivity of some painted lines.

2019 Season 1 - Release Notes [2018.12.03.02]

This season release includes the long awaited Day/Night & Time of Day system, a pair of free
tracks, two new cars, and a host of updates, features, and fixes for your iRacing enjoyment. We
hope to see you out on the track!

Some highlights include:

• Day/Night & Time of Day

• Dallara F3

• Formula Renault 3.5


• Charlotte Motor Speedway (Roval)

• Tsukuba Circuit (7 Configs)

• iRacing BETA Interface - Home and Leagues

• New Crowd System

• New Controls and Force Feedback Settings

• Brake Bias Adjustments for Fixed Setups

Full 2019 Season 1 Release details are below.

CHANGE LOG:

UPDATES:

iRacing BETA Interface

- A new Home section has been added featuring the latest news, promotions, and popular
Official and User-Created Races.

- - Read news articles and announcements from iRacing.

- - View available series and sales promotions.

- - Join the most popular Official and User-Created Races all from one place.

- The Leagues section of the iRacing BETA Interface has been unlocked!

- - Full league management functionality, as on the Membersite Leagues pages, is now available
through the iRacing BETA Interface!

- A new Help and Support section has been added to the status bar with information and
helpful links to support.

- The Create a Race interface has been improved.

- - First, a user will be able to adjust the Car, Track, and Climate. Then, all Race Details are
displayed together on their own page. A user may move back and forth between these sections
as needed.

- - New "Reset" and "Last Settings" buttons have been added.

- - - Reset will clear all selected content and settings.

- - - Last Settings will load the last successfully hosted session information to all fields.
- Active Sessions are now visible for User-Created Races. A user may Spectate, Spot, Crew, or
start a Time Trial any Session that is actively running.

- - Viewing Active Sessions can be toggled on and off. Click on the "Show Running Sessions"
toggle next to the view buttons.

- Test Drive is now available as an option from any Session.

- - A Test Drive button will now always be displayed for all Sessions, which will launch a Test
Drive session using the information from the session you are viewing. This includes all Official
Races and all User-Created Races.

- Season and Series ID is now visible in the interface.

- - Click on a Series, then click on "Series Info" to view this information.

- The track list will now by default only display the list of tracks, instead of a list of all tracks
and all of their configurations listed out. Once a track is selected, you may select an individual
config.

- - An option has been added so that you may toggle between having the track list display the
list of tracks or having the track list show all tracks and all of their configurations listed out.

- The status bar at the top of the screen now features a tinted background for ease of legibility
and use when the Interface is scrolled down.

- The iRacing Paint Shop within the iRacing BETA Interface should now be better at
remembering when changes are made to cars.

- The iRacing BETA Interface now has an active display of all authenticated connections for your
account, with verbose information about the connections, and the ability to manually disconnect
remote, active connections.

- The settings panel now has a button to sign out your authenticated connection, plus all other
(in)active connections, whether remember me has been selected or not.

- Page content will now fill more of the screen when the interface is scaled to 150% or less.

- - This should improve the display of the iRacing BETA Interface on 27" monitors.

- Fixed an issue where dropdown menus could appear under other content.

- Fixed issues where "invalid date" would display, or the year listed would incorrectly be 1969.

- Fixed an issue where the user was not returned to the last page they were on after exiting a
Session.
- Fixed an issue where switching to/from table view and grid view, the Interface was not
remembering which view a user was using the next time they returned to that page.

- Fixed an issue where the Interface was not remembering whenever the user chose to order
content a certain way after navigating away and returning.

- Numerous other stability fixes; the iRacing BETA Interface should run smoother than ever!

iRacing Membersite

- The iRacing Membersite has been updated to allow for editing Sessions created via the iRacing
BETA Interface. However, the user will be unable to edit settings that are only available when
creating a Session through the iRacing BETA Interface.

- Various Day/Night & Time of Day information has been added to the Membersite:

- - Sunrise and sunset times will be displayed for all sessions.

- - Simulated start time will be displayed in the Session Info for Official and Hosted Sessions,
and in the Race Results.

- A new and improved banner has been added to the top of the Membersite to launch the
iRacing BETA Interface!

- Fixed an issue in the shopping cart where the hyperlink of a track added to your shopping cart
from the iRacing BETA Interface was not linking to the proper track.

Series Special Event Races

- We have added a new feature which allows us to schedule Special Event Races for a Series
within the normal season schedule. Each special event is a stand-alone racing event, and entry
is based on championship points within the series. Championship Points awarded from such an
event are not integrated back into the Series.

- - We could, for example, schedule a single split race, that would be populated by drivers with
the top N in Championship Points, either for a given race week, or the overall season. Or, we
could have a “Week 12 Pro Race" automatically built into any given Series for the top 40
drivers, based on Championship Points in that Series during the Season, who show up for the
given race time slot. The top 40 who show up based on season points would race.

- - Championship Points earned from Special Event Races are stand-alone, and are not part of
the regular Series standings.

- - We will likely be demonstrating this feature during Week 13, and it may even include some
prizes, so, stay tuned!

Dynamic Track
- Initialization of a track on the client is now influenced by how many laps have been driven
(including carry-over between sessions). This will enable clients to enter a session without
causing a dramatic change in the track appearance as the server updates come in.

- The maintenance of track temperatures between sessions, such as the heat added from cars
during a Qualify session, will now carry-over and dissipate through the passage of simulated
time between the end of one session and the start of the next.

- - Previously it was assumed that enough time existed between sessions for the track to return
to its equilibrium state at the start of each session.

- - You may directly influence this through the new Day/Night & Time of Day settings. For
example, setting your events to run consecutively will create more vehicle-generated heat
buildup throughout your event than having each session start four hours after each other.

Day/Night & Time of Day

- The Simulator now generates dynamic skies that change as time passes. The sun’s motion in
the sky is accurate for the selected event location, date, and time. As the sun and cloud cover
move, the lighting in the simulated environment changes to match the sky.

- - The generated sky will change as time elapses for all Sessions of all types, except for old
Replays, Time Trials, and Time Attack Sessions, where conditions are frozen by design.

- The shadows cast by static objects, such as buildings, trees, and grandstands, now move over
time to match the sun's angle.

- - These shadows also influence the dynamic track's temperature where they are cast over
time.

- Regular Season and Hosted events now specify a specific starting date and time for the event.

- - A user may only select a day of the year for the start of an event that is within the normal
range of dates during which the real-world track would be open for on-track activities.

- - - The default starting date for a Hosted session is a reasonable date in late Spring.

- - Each Session within a Regular Season or Hosted event (Practice, Qualify, Race, Heat, etc.)
also has a specific start time within a 36 hour window relative to the starting date and time of
the event. For example, you may create a Hosted Session that features an early morning
Practice, followed by a twilight Qualify, followed by a sunrise Race. The default option is to run
each session consecutively, so that as soon as one finishes, the next one will begin in real-time.

- - For Heat Racing Sessions, a user may only specify the specific start times for the first
Session within each block of sessions. For example, you can specify the start time for the first
Heat race, but not for each subsequent Heat race. A user may also specify the start time for the
first Consolation race, but not for each subsequent Consolation race.
- When selecting the date and time for an event, the local time zone for the selected track is
used.

- - Daylight Saving Time adjustments are taken into account when specifying the event start
date and time. However, if a session runs through a time change point, the in-session date and
time clock will not adjust for this.

- Event starting times may still be specified using generic presets: Sunrise, Morning, Afternoon,
Late Afternoon, Sunset, and Night; or a user may specify a precise time at the track, such as
3:30pm.

- - When using the generic presets, the event start time positions the sun at a specific altitude
above the horizon to match the generic term.

- - - Sunrise sets the start time such that the sun begins about 0 degrees above the eastern
horizon.

- - - Morning sets the start time such that the sun begins about 20 degrees above the eastern
horizon.

- - - Afternoon sets the start time such that the sun begins about 58 degrees above the western
horizon.

- - - Late Afternoon sets the start time such that the sun begins about 15 degrees above the
western horizon.

- - - Sunset sets the start time such that the sun begins about 0 degrees below the western
horizon.

- - - Night sets the start time such that the sun begins about 20 degrees below the western
horizon.

- Tracks that have night lighting (ie: any of the iRacing tracks for which a user has been able to
select a "Night" event at before) will switch to “Night Mode” during the sunset/twilight phase,
and the stadium lights will switch on. These lights will turn off during sunrise.

- - Tracks without night lighting will still function using the Day/Night & Time of Day system,
however they will get darker and darker until they are nearly pitch black. We do not
recommend driving cars without headlights at these tracks past sunset.

- - - As a special bonus, with this 2019 Season 1 Release, Circuit des 24 Heures du Mans has
been updated to feature Night Mode!

- The speed at which the sun moves across the sky may be altered.
- - For example, an entire simulated day can occur within a 3 hour session. This “accelerated
time” only affects the sun itself and how it changes the temperature of the day or night.
Weather, cloud cover, etc. are not effected by the accelerated time.

- - When creating a Session, you may specify 1x, 2x, 4x, or 8x speed for the sun. Please note,
the track surface temperatures may not keep up as accurately with a highly accelerated sun as
they would at normal speed.

- The Simulation will display the simulated day of the week and wall-clock time in the F1 Black
Box, and it will display the simulated date and time on the Replay screen.

- - While in a session where the sun’s motion is sped up, the wall-clock date/time values will
advance at the appropriate rate, and will include the appropriate “2x”, “4x”, or “8x” sun-motion-
factor indicator.

- - In Time Trial and Time Attack Sessions, since the sun position is fixed, these simulation-
world date/time values are also fixed, and will include a “0x” sun-motion-factor indicator.

- Clouds now cast shadows, and these shadows update dynamically as the clouds and the sun
move as time passes. Each cloud shadow effects the dynamic track surface temperatures.

- - When using Specified Weather for an event, the event will start at the specified temperature,
but may drift up or down a few degrees depending on the time of day and the duration of the
session.

- - Please note, when building fixed racing setups, expect at least some track and air
temperature variance during sessions.

- Temperature, relative humidity, wind speed, and other weather values will change as time
elapses during a session.

- - Currently, these changes are very minimal, and using Generated Weather will allow for
slightly more variation during a Session than using Specified Weather. A new weather system is
currently in development which will allow the sky conditions to change during the session (ie:
clear to overcast, etc,) and will result in far more dynamic weather throughout an event.

- New “Sky Detail” Graphics Options have been added!

- - These settings control how many frames are used to update the sky. Low Detail spreads the
work out over more frames, so the sky updates may appear jumpy, but the frame rate will be
higher. High Detail does more work per frame so the updates are more frequent, but this can
adversely affect frame rate. Medium Detail is an average compromise.
- You must use the iRacing BETA Interface in order to access all of the Day/Night & Time of
Day settings that are now available. However, the system will still operate correctly in Sessions
created and joined via the classic Membersite.

- Old saved Replays will now load up with a generated sky instead of the static skyboxes of the
past. The sun position and sky conditions will attempt to match the conditions of the original
replay to the best of their ability, within reason. The sky will then remain fixed while the Replay
runs.

Driving Aids

- The Auto-Start Aid is now optional, you can turn it off if you want to manually start your
engine when you get into the car. This will be forced to OFF if you map your ignition to an
ON/OFF toggle switch.

- The Auto-Start Aid and Auto-Clean Visor Aid are now allowed when using Touch/Tilt Driving.

Rallycross

- Track-config specific setups have been added to a variety of the Rallycross vehicles.

Hybrid Power Units

- The PID auto-deployment system now re-calculates the control variable (EOS % offset)
multiple times per lap.

- Adjusted the hybrid system to include the manual deployment offset that compensates for the
requirement of a non-zero base value from the refline calculations.

- Updated the refline calculations for hybrids that reduces placement of end-of-straight markers
due to cornering drag. The system needs to see 6 consecutive segments with a drop in speed
before it will place an EOS marker.

- Additional updates to the auto-tuner. The aim with these changes is to achieve greater
stability - slower to converge, but less variation once it gets there.

- PID parameters changed for faster but more stable convergence to target battery charge %.
Also, % end-of-straight speed multiplier capped at a maximum value of 1.1.

- Updated the engine system to account for the Porsche 919 harvesting more energy than it
may legally deploy at Le Mans.

- Fixed a bug where the battery state of charge was not correctly being carried over between
driver changes.

Crowds
- The crowd system has been rebuilt from the ground up to significantly improve both
appearance and performance. In the previous system, crowd members would only be seen
facing the camera directly from the front or directly from the rear. With this new system, crowd
members now render from 360 degrees and face towards the racing action, rather than
towards the viewer's camera.

- Each crowd member is rendered from a high fidelity 3D model to a texture with four times the
amount of pixels than previously. This results in a crisp, high resolution appearance with
accurate normal maps and lighting in the Simulator. The variety of crowd appearance has also
increased, with over 33% more unique people than before.

- Each crowd member is also now an instanced object, and each race fan takes advantage of
this technology to reduce their memory usage and rendering time.

Paint Kit

- The texture size for all helmet patterns has been increased from 512x512 to 1024x1024.

- Radical and SimSpeed sponsors have been updated.

Options

- All in-car controls not currently in use will no longer be displayed in the Options screen.

- Some Options and Replay Options screen items have been rearranged and adjusted:

- - A Sky/Cloud Detail setting has been added to the Options screen.

- - The Virtual Mirror setting has been removed from the Replay Options screen.

- - The Far Terrain and Tri-linear Filtering options have been removed from the Options and
Replay Options screens; these options are still available for adjustment in the ".ini" file.

Controls

- Support has been added for mapping an ON/OFF switch to some toggle controls, that is a
switch that remains ON or OFF rather than just a momentary toggle.

- A checkbox has been added to the Option Screen to disable the Auto-Starter Aid that starts
your car when you enter the driver's seat.

- - By default, this checkbox is OFF.

- - The ignition will no longer fire when you trigger the starter, a driver must manually turn on
the ignition if you want to run the starter.

- - - The Default Ignition option is set to OFF if the Auto-Start is disabled.


- Support has been added for the new QAxis control type. This is a rotary knob that acts as a
sequential series of buttons. If the knob has more positions then the states in the item we are
attempting to control then each detent on the knob will be mapped 1:1 to the states.

- - For example if the throttle map has 3 possible options, but your knob has 12 positions, then
positions 1, 2, and 3 will adjust the throttle mapping, rather than forcing you to rotate the knob
through its full range as you would with an analog knob. If there are more states then positions
for the knob, then we will spread them out as best we can, skipping some intermediate states.

- - Any hardware developer wanting to add a QAxis knob to there controller needs to ensure
that the button defines are in sequential order. So a 4 position knob could use buttons 12, 13,
14, 15, but could not use buttons 12, 14, 13, 7. More details on this will be posted to the
hardware forums.

- - The Fanatec CSL Elite McLaren GT3 rim is currently the only rim that ships with support for
QAxis rotary knobs, however new rims are expected to be released later this year.

- A calibration wizard has been added to the in-car controls to simplify the process of setting
them.

- All F7/F8 black box widgets now have a corresponding map-able control.

- Control calibration improvements have been made, including the enforcement of expected
control type when calibrating. This will prevent users from mapping a button to an analog slot
by accident.

Admin Commands

- Admins are now allowed to throw a Caution, even when the event has cautions set to "OFF".

- - For all intents and purposes, this option now means that when cautions are turned off for an
event, iRacing Race Control does not throw Cautions, but an Admin may.

Force Feedback

- The force feedback setup screen has been reorganized to better support direct drive wheels.

- - Force units have been rescaled so that linear and non-linear are using the same unit scale.

- - Clicking on the Strength value will toggle between iRacing units and Newton meters.

- - A new Wheel Force slider has been added.

- - - Set this to the peak force of your wheel to help keep the auto function from overdriving
your wheel. This also rescales the strength slider so you can not manually oversaturate the
wheel on accident. This is only beneficial for users with wheels that are as strong or stronger
than the force feedback we are getting from the physics (about 10 Nm or greater), so do not
worry about setting it perfectly if you have a belt or gear drive wheel.

- - "Dampen Oscillations" has been renamed "Reduce Force When Parked" to better reflect what
this option does. Also, the default value for this setting has been reduced to 33% from 50%.

- - The default endstops have been softened from 15 degrees to 45 degrees.

- - A hard knee has been added that reduces forces above 80 Nm by 80% and clips forces
above 120 Nm.

- - - This should make running into a wall safer without completely destroying the signal.

- - Mouse-over tooltip help has been added to all force feedback settings.

- Helper text for racing wheel settings has been updated.

Replay

- A pair of settings have been added in the [Replay] section of the "app.ini" file to control how
many seconds from the end of the tape Replay playback begins when exiting the car. One
setting is for driver swap events, and the other is for non-team events.

- The "FF to End" behavior has been optimized to reduce system load, and to maintain Live
Mode viewing when a new session begins.

Oculus Rift

- Rift HMD 1.3.2 support has been migrated to Oculus SDK 1.26.0.

EasyAnti Cheat

- A new version of the EAC application has been integrated into iRacing.

CARS:

Audi R18

- Users may now adjust the lengths of bump rubbers on the heave elements.

- Reduced the maximum packer length for the front heave element to 40mm.

Audi R8 LMS GT3

- A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st
Gear.

BMW Z4 GT3
- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

- A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st
Gear.

Chevrolet Corvette C7 Daytona Prototype

- On-board audio improvements have been made to the engine, gear shifts, backfires, and
ignition sounds, and a new pneumatic compressor sound has been added.

- A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st
Gear.

Dallara DW12

- This vehicle now has a single checkbox for changing all tires at once.

- - A new pit command, "#t" has also been added for toggling all tires at once.

- Idling fuel consumption has been reduced.

- Pit limiter sound levels have been reduced.

Dallara F3

- NEW CAR!

- - The Dallara F3 is now available for purchase and use on the track!

- - - The Dallara F3 car is raced in one of the most successful racing series in the world,
Formula 3. It's a development series for up and coming drivers in Europe, the United States,
Asia and Australia and has seen many a high profile driver move to the top ranks of open wheel
racing in Formula One and IndyCar. Raced in spec series, the F3 car was designed for young
drivers to move their way up through the ranks of open wheel racing. Racing an F3 car is often
the first venture into professional level racing for young amateurs.

- - Purchase your Dallara F3 from the iRacing store, right here:


http://members.iracing.com/membersite/member/CarDetail.do?carid=106

Dallara IR18

- This vehicle now has a single checkbox for changing all tires at once.

- - A new pit command, "#t" has also been added for toggling all tires at once.

- Idling fuel consumption has been reduced.


- Gear shift sounds have been improved and the pit limiter sound levels have been reduced.

- Season setups have been updated.

Dirt Late Model

- (ALL) - The damage model has been adjusted to reduce performance losses from side and
rear impacts slightly.

- (PRO & SUPER) - Season setups have been updated.

Dirt Midget

- Driveline losses have been adjusted to tame wheel stands at Kokomo.

Dirt Sprint Car Non-Winged

- (360) - Season setups have been updated.

Dirt Street Stock

- Removed a duplicate brake bias bar that appeared when the brake bias bar was rotated.

Ferrari 488 GT3

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

Ferrari 488 GTE

- 2019 Season 1 GTE BoP: Engine torque and downforce have been increased slightly.

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

Ford GT - 2017

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

- A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st
Gear.

- Season setups have been updated.

Ford GT GT3

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

Formula Renault 2.0

- Garage layout and notes have been updated.


Formula Renault 3.5

- NEW CAR!

- - The Formula Renault 3.5 is now available for purchase and use on the track!

- - - The (much) bigger brother of the Formula Renault 2.0, the FR3.5 is the perfect fit in the
iRacing open wheel ladder system. The open cockpit, V8 powered cars, were traditionally a
stepping stone for many drivers who were pursuing careers in Formula One. Featuring a spec
chassis and spec motor, the cars allowed drivers to showcase their skills and hopefully get
noticed by a Formula One team. The normally aspirated V8 motors produce 530 bhp and the
large wings, both front and rear, provide large amounts of downforce and grip. Some say the
FR3.5 sounds like a Formula One car should, or at least used to, before they moved to the
turbo/hybrid power units.

- - Purchase your Formula Renault 3.5 from the iRacing store, right here:
http://members.iracing.com/membersite/member/CarDetail.do?carid=105

Global Mazda MX-5 Cup

- Removed the front anti-roll bar pre-load adjustment option from the Garage options.

- Camber adjustment limits have been reduced.

Indycar Dallara - 2011

- This vehicle now has a single checkbox for changing all tires at once.

- - A new pit command, "#t" has also been added for toggling all tires at once.

- Idling fuel consumption has been reduced.

Lotus 49

- Season setups have been updated.

Mazda MX-5 Cup - 2015

- Removed the front anti-roll bar pre-load adjustment option from the Garage options.

Mazda MX-5 Roadster - 2015

- Removed the front anti-roll bar pre-load adjustment option from the Garage options.

McLaren MP4-12C GT3

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

McLaren MP4-30
- This vehicle now has a single checkbox for changing all tires at once.

- - A new pit command, "#t" has also been added for toggling all tires at once.

- Rev override is now adjustable in the garage.

Mercedes AMG GT3

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

Modified - SK

- Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

- Fixed issues with rear camber limit, and shock installation stiffness.

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Fixed issues with rear camber limit, and shock installation stiffness.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Fixed an issue where the ignition switch was not appearing correctly when the ignition was
turned on.

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado - 2013

- Fixed issues with rear camber limit, and shock installation stiffness.
- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

Porsche 911 RSR

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

- Tires will now correctly disappear when changed during a pitstop.

Porsche 919 Hybrid

- 2019 Season 1 LMP1 BoP Changes: MGU-H harvesting rate has been slightly reduced to
balance the LMP1 cars on tracks with long straightaways.

- Tires will now correctly disappear when changed during a pitstop.

Pro Mazda

- Season setups have been updated.

Radical SR8

- Radical logos have been updated.

- Season setups have been updated.

Ruf RT 12R

- Season setups have been updated.

Silver Crown

- Season setups have been updated.

Sprint Car

- Season setups have been updated.


Street Stock

- Maximum front spring stiffness range has been increased to 2500 lb/in to help at high load
tracks.

- Fixed an issue with install stiffness.

- Season setups have been updated.

Super Late Model

- Season setups have been updated.

Williams-Toyota FW31

- This vehicle now has a single checkbox for changing all tires at once.

- - A new pit command, "#t" has also been added for toggling all tires at once.

- Standing start rev limit has been set to 12k RPM in N and 1st gear, just like the real car.

- Rev override is now adjustable in the garage.

TRACKS:

Atlanta Motor Speedway

- (Rallycross Long) - Tire barriers have been added to this configuration to prevent gaining time
by driving through the grass around the jump.

- (Rallycross Long) - Adjusted the levels of compact and loose dirt in the starting area, and
fixed an issue with the 3rd place starting grid position.

Charlotte Motor Speedway

- NEW UPDATED TRACK!

- - Charlotte Motor Speedway, a newly updated asphalt oval and road track, has been granted
to all iRacing Members for FREE!

- - This track currently features one track configuration:

- - - Roval

- - Additional track configurations are planned for release at a later date.

- - The Charlotte Motor Speedway built a new infield road course, designed specifically for
NASCAR competition, in 2018. It utilizes nearly all of the 1.5 mile oval as well as newly built
infield portion, thus the name Roval (Road/Oval). The Roval configuration is a 17-turn, 2.28
mile track that challenges the best of drivers and team. Car setups are typically compromises, a
car good on the oval may not be so good in the infield and vice versa so drivers and crew chiefs
have to decide what matters most to them. Two chicanes, one on the back straight and one
just before the start finish line, make for some exciting passing opportunities as competitors can
attempt to out brake each other. The Charlotte Roval is a unique infield road course that has
already proven to be an exciting venue since its NASCAR debut in 2018.

- This track has been added to the default iRacing content, and is now FREE for all iRacing
Members!

Charlotte Motor Speedway - 2016

- The track formerly known as Charlotte Motor Speedway has been renamed Charlotte Motor
Speedway - 2016 to make room for the updated version of this real-world track location.

Circuit des 24 Heures du Mans

- Night lighting has been fully implemented at this track!

- - Now, when this track is selected to run at Night, or the new Day/Night & Time of Day
system transitions to or from night, all track lights, reflectors, and environment lighting will
work correctly and seamlessly!

Circuit of the Americas

- Several terrain seams have been fixed.

Indianapolis Motor Speedway

- (IndyCar Oval) - Pit stall positions have been shifted slightly.

Tsukuba Circuit

- NEW TRACK!

- - Tsukuba Circuit, a brand new asphalt road track, has been granted to all iRacing Members
for FREE!

- - This track currently features seven track configurations:

- - - 1000 Full

- - - 1000 Outer

- - - 1000 Chicane
- - - 1000 Reverse

- - - 2000 Full

- - - 2000 Moto

- - - 2000 Short

- - Tsukuba Circuit, located in Japan, was built in 1970 and is known for hosting sports car,
open wheel and motorcycle races - and most notably Time Attack competitions. There are two
main configurations, Course 1000 and Course 2000, with multiple variations of both. This makes
the track a perfect fit for the iRacing base package as it can be used in multiple series without
becoming repetitive. Course 2000 is just over 2 KM in length and features 14 turns. Course
1000 is approximately 1 KM and has 11 turns. While the two main configurations share the
same facilities, they are completely independent of each other and don't share any racing
surface. The tracks proximity to Tokyo, Japan has made it extremely popular with local car
tuners who compete in Time Attack competitions. Expect to see Tsukuba Circuit feature in both
race series and time attack competitions on iRacing.

- This track has been added to the default iRacing content, and is now FREE for all iRacing
Members!

2018 Season 4 Patch 1 Release Notes [2018.10.10.02]

This release focuses on fixing issues with the 2018 Season 4 Release, as well as a few quality-
of-life enhancements.

CHANGE LOG:

UPDATES:

iRacing BETA Interface

- Fixed an issue that could potentially cause large stutters when driving if the Simulator was
launched from the iRacing BETA Interface.

Race Control

- Fixed an issue that could cause drivers in certain grid spots to be set as if they had lapped the
field, causing black flags and other pacing issues.

- - This issue was prevalent at Knoxville Raceway.

Pit Crew
- Fixed an issue where the Lollipop Guy could get confused about what black box checkboxes
were completed at the end of a pit stop, causing him to not let you out of the pits while he
taunted you with "STOP" and "GO" rapidly, until a tire was changed.

- Specular map (shininess) roughness of gloves has been adjusted to bring out more details.

Reference Car

- The ghostly reference car will no longer be celebrating October by blinking in and out of space
and time.

CARS:

Audi R8 LMS GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

- Compressor sound levels have been adjusted.

BMW Z4 GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

Dirt Late Model

- (ALL) - Maximum brake pedal force has been reduced slightly.

- (ALL) - These cars will now incur more notable performance loss with body damage.

Dirt U.M.P. Modified

- A LR droop chain length adjustment has been added to the garage.

- Maximum brake pedal force has been increased.

- Front tire tread pattern has been adjusted slightly.

Ferrari 488 GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

Ferrari 488 GTE

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

Ford GT - 2017

- Brake Bias may now be adjusted in both the Garage and in-car during events with Fixed
Setups.
Ford GT GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

McLaren MP4-12C GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

Mercedes AMG GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

Nissan GTP ZXT

- Fixed a bug where the intake pressure needle gauge was not correctly reading in units of
inches of Mercury (in Hg).

Porsche 911 RSR

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

- Fixed an issue where the brake lights would not appear correct after the vehicle had taken
damage.

Radical SR8

- Fixed an issue where the digital display was not lighting up properly at night tracks.

TRACKS:

Daytona International Speedway - 2007

- (Moto) - Missing pit lines have been added to this track configuration.

2018 Season 4 Hotfix 5 Release Notes [2018.09.24.01]

This release focuses on fixing some issues introduced with the 2018 Season 4 Release.

CHANGE LOG:

UPDATES:

Physics
- Fixed an issue where vehicle pitch and roll angles were not relative to the track's surface
normal value, causing the cars' pitch and roll angles to not match to slope or banking of the
track's surface.

Rendering

- Improved the memory allocation of shaders used in the Simulation.

Audio

- Improved the memory usage of the iRacing sound manager.

CARS:

Dirt Sprint Car Non-Winged

- (360) - Eldora Speedway setup has been updated.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

TRACKS:

Atlanta Motor Speedway

- (Rallycross - Both) - The physics parameters of some of the blue tire bundles have been
adjusted.

2018 Season 4 Hotfix 4 Release Notes [2018.09.19.03]

This release focuses on fixing some issues introduced with the 2018 Season 4 Release.

CHANGE LOG:

UPDATES:

Rendering
- Fixed a crash when loading with older DX10 compatible GPUs.

- Added optimizations to reduce possible stutters when switching to the F10 Radio black box
and when the voice chat would display certain images.

- Fixed a post-processing issue when AA was set to "OFF" in the graphics options, and certain
post-processing options were still enabled.

- Adjusted the particle system's spark texture images.

- Optimized CPU usage of the animated character system.

2018 Season 4 Hotfix 3 Release Notes [2018.09.17.02]

This release focuses on fixing some issues introduced with the 2018 Season 4 Release.

CHANGE LOG:

UPDATES:

Rendering

- Optimized particle effects, skid marks, tire tracks, static shadows, and the UI flag display to
protect against potential CPU/GPU stalls, which were found to be major sources of stutters.

Hybrid Power Units

- A new controller has been implemented for automatic deployment that uses a PID algorithm,
updates every 800 meters, and targets steady battery state-of-charge of 70%.

- How the electrical power flows through the hybrid system has been adjusted.

CARS:

Audi Quattro GTO

- Improved blow off valve, turbo, and backfire sounds.

NASCAR Camping World Chevrolet Silverado

- Season setup for Martinsville Speedway has been added.

NASCAR Camping World Toyota Tundra

- Season setup for Martinsville Speedway has been added.

NASCAR K&N Pro Chevrolet Impala


- Season setups have been updated.

Porsche 911 GT3 Cup Car (991)

- Compressor sound levels have been adjusted.

Porsche 919 Hybrid

- 2018 Season 4 LMP1 BoP: Fuel consumption rate has been increased to approximately
equalize stint lengths between the LMP1 cars.

Skip Barber Formula 2000

- Caster, Front Camber, and Toe values have been adjusted back to pre-2018 Season 3 values.

VW Beetle GRX

- Fixed an issue with the driver's side rear sponsor stamp.

2018 Season 4 Hotfix 2 Release Notes [2018.09.10.02]

This release focuses on fixing some issues introduced with the 2018 Season 4 Release.

CHANGE LOG:

UPDATES:

iRacing BETA Interface

- Fixed an issue where creating a second Hosted session immediately after creating a first
would not work correctly.

Heat Racing

- Fixed an issue when creating Heat Races where the Heat Format could not be changed.

- Fixed an issue when creating Heat Races where the track state carryover toggle was not
functioning correctly.

Cautions

- Fixed an issue that was causing all Cautions to be one lap too short at medium-length or
larger ovals, causing side effects such as Lucky Dog not working correctly, and not having
enough pitting laps.

CARS:
Skip Barber Formula 2000

- Fixed an issue with the wheels inadvertently changing colors.

2018 Season 4 Hotfix 1 Release Notes [2018.09.07.03]

This release focuses on fixing some issues introduced with the 2018 Season 4 Release.

CHANGE LOG:

UPDATES:

Leagues

- Fixed an issue when creating an event where the "Night" option could be selected for tracks
that do not have a night version, which would cause the event to fail.

Heat Racing

- Fixed an issue when creating Heat Races where the track state carryover toggle was not
displaying correctly.

CARS:

Dallara DW12

- Fixed an issue with missing mirror objects.

Dallara IR18

- Daytona 2011 Season setups have been added.

Dirt Street Stock

- Fixed an issue with the vehicle setup for Kokomo Raceway not loading correctly.

NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Improved the functionality of the spot mirror.

- The size of the numbers on the doors has been increased.

- Lucas Oil Raceway Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Lucas Oil Raceway Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Lucas Oil Raceway Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Lucas Oil Raceway Season setups have been updated.

Skip Barber Formula 2000

- Fixed an issue where the Sim could crash when tire pressure was set to 0.0 PSI.

TRACKS:

Atlanta Motor Speedway

- (Rallycross - Both) - Fixed an issue with the wall width in the hairpin turn.

- (Rallycross - Both) - Fixed an issue where the Qualify Stall was accidentally a portal to another
dimension.

Nürburgring

- (ALL) - Fixed an issue with Loading Error 72 at this track.

2018 Season 4 - Release Notes [2018.09.05.01]

This release features a host of new content, updates, features, and fixes for the iRacing
experience. We hope you have fun out on the track of your choice!

Some highlights include:

• NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

• Kokomo Speedway

• Upgraded Michigan International Speedway

• Two Atlanta Motor Speedway Rallycross Configurations

• Huge iRacing Beta Interface Performance Update

• New iRacing Download Delivery Option

• Improved Connectivity Metrics

• More Dynamic Dirt Oval Track Behavior


• New Driver Pit Telemetry Variables

Full 2018 Season 4 Release details are below.

CHANGE LOG:

UPDATES:

iRacing Beta Interface

- Performance Improvements

- - The iRacing Beta Interface has been disassembled and rebuilt from the ground up to
improve overall performance and stability in all areas. This was a long-term project, and in the
process we've made some dramatic improvements to the underlying structures that will provide
immediately noticeable performance upgrades, and will make future development more water-
tight.

- Dynamic Modal Menus

- - Modal Menus (A menu screen that appears over the iRacing Beta Interface, such as the
Create a Race screen or the Downloader) now resize automatically to better utilize screen
space.

- - Modal Menus now utilize a frame that includes action buttons at the bottom, while the
content of the screen can scroll freely within the frame. This means that buttons like Cancel,
Join, and Test Drive will always be displayed at the bottom of the modal menu window.

- Scaling Improvements

- - The options for scaling the iRacing Beta Interface can still be found in the Settings section,
but now the UI Scaling is handled by the game engine, improving performance substantially.

- - The UI may now be scaled in 5% increments between 50% and 200%.

- Spotter Passwords

- - User-Created Races and Official Races now fully support spotter passwords.

- - - To view entries in Official Sessions, click the white icon indicating the amount of drivers
registered for an event. Entries looking for a spotter are indicated by the headphone icon next
to the "Register" button.

- Combined Sessions

- - Spectator Sessions are now part of all Official Sessions, and are displayed in the same list.

- Test Drive
- - You can now use a Test Drive button for any Hosted Session.

- Ultra HD Support

- - UHD monitors are now natively supported and no longer require a manual activation.

Downloads

- A new Content Delivery Network, Limelight, has been added as an option for our Members.

- - Some details on this enhancement can be found here:


http://members.iracing.com/jforum/posts/list/3615303.page

- The "Total Download Size" on the Downloads web page has been updated to reflect the
amount still to be downloaded, if a previous update attempt was partially downloaded.

- Fixed an issue on the download web page which could erroneously display a "not enough free
space" error message.

Updater

- When the iRacing Updater shuts down, it will now generate car setup directories for all cars
that you have installed. This should make managing and sharing vehicle setups easier.

Simulator

- We've added some preventative measures for some issues that may have caused stuttering
for some members.

- Some of the third party software that the iRacing Simulator utilizes has been updated to a
newer version. If you are running Windows 7, you must be running Service Pack 1 (SP1) or
later in order to continue to use iRacing.

Connectivity

- The L/Q/S/P meters on the frame rate (FPS) display have been reorganized, and the ability to
control them has been added to the in-Sim Options Menu.

- The meters are now broken up into 4 separate groups: Graphics, Network, System, and
Steering/Force Feedback (which is only available while driving). They are still attached to the
frame rate (FPS) display, and will all be hidden if you choose to hide the FPS display.

- - Each individual group can be disabled, shown graphically, or shown numerically, via
selections in the lower-right area of the in-Sim Options Menu in the "On Screen Displays"
section.

- Graphics Group:
- - Renderer (R)

- - - Graphically, this meter shows a 1-second running average of how much time it is taking for
the iRacing graphics engine to build the set of commands that tell the graphics card how to
draw each frame. An empty bar means it is taking 0 seconds, and full bar means it is taking 1
second. Like the CPU meter, a purple bar is shown beneath this one, and shows the 15-second
running average.

- - - Numerically, this value is displayed in milliseconds, and only the 1-second running average
is displayed.

- - Graphics (G)

- - - Graphically, this meter shows a 1-second running average of how much time it is taking
your graphics card to draw the displayed frames. An empty bar means it is taking 0 seconds,
and full bar means it is taking 1 second. Like the C and R meters, a purple bar is shown
beneath this one, and shows the 15-second running average.

- - - Numerically, this value is displayed in milliseconds, and only the 1-second running average
is displayed.

- Network Group:

- - Latency (L)

- - - Graphically, an empty bar is 0ms of round-trip network latency between your computer and
the race server, while a full bar is 1000ms (one second) of round-trip latency.

- - - Numerically, this measurement is in Milliseconds.

- - Quality (Q)

- - - Graphically, the left-side meter measures the incoming network packet loss to the
Simulation from the race server, and the right-side meter measures the incoming packet loss on
the race server from your Simulation. Both meters measure only your connection to the race
server, not your own, nor our race server’s overall internet connection packet loss. An empty
meter is 0% packet loss, and a full meter is 50% packet loss.

- - - Numerically, this measurement is a percentage (100 means no packet loss, 0 means 100%
packet loss).

- System Group:

- - CPU (C)
- - - The core of the Simulation runs 60 times per second (though some parts run at a higher
rate). To keep-up with the simulated world, the Simulation must complete an “update” in less
than 1/60th of a second, otherwise it will start to fall behind.

- - - Graphically, this meter shows a 1-second-long running average of the percentage of that
1/60th of a second the simulation is taking to “run the world”. An empty bar means 0% of that
1/60th of a second is being used, while a full bar means at least 100% is being used, but it
could actually be “running long”. If the simulation keeps “running long”, it will begin to fall
behind “real time”, leading to time Skew between your Simulation and the server. A purple bar
is drawn beneath the normal CPU bar, and it shows a longer-term 15-second running average.

- - - Numerically, this measurement is a percentage of the allowed 1/60th of a second that the
Simulation is using to update the world. Only the 1-second running average is displayed.

- - Skew (S)

- - - This meter measures the simulation-world time difference between your Simulation and the
correct simulated-world time, as kept by the race server. While small flickers of Skew can
appear due to “network jitter” (variations in the round-trip network Latency between your
computer and the race server), significant amounts of Skew are almost always caused by your
computer being unable to perform the calculations necessary to keep up with real time (see the
CPU (C) meter discussion above). That is why this metric appears as part of the System group,
instead of the Network meter group.

- - - Graphically, an empty bar means your simulation is in sync with the server. As the meter
grows to the left from the center, your system is falling behind the server, and the bar will be
full-left when the Sim is 1 second behind. As the meter grows to the right from the center, your
system is getting ahead of the server, and the bar will be full-right when it is 1 second ahead.

- - - Numerically, this measurement is in seconds.

- - Paging (P)

- - - Modern computers have physical RAM (memory), but programs that run on them operate
using a “virtual memory” address space. For a program to actually use the contents of a piece
of its virtual memory, it must have actual physical RAM memory attached to it. Paging is the
term that covers how the operating system manages the attachment of physical RAM memory
to a program’s virtual memory addresses. When the OS must intervene in the virtual<-
>physical memory attachment of a 4K byte “page” of memory, that causes a “page fault”.
“Hard” page faults are when the operating system must transfer data between physical RAM
and your disk (or SSD). These are slow operations that can greatly impact the performance of
your computer if they occur at a high rate.

- - - Graphically, hard page faults are shown in green or yellow, and the meter will be full-
yellow at 30 hard page faults/second.
- - - Numerically, this measurement displays the number of hard page faults per second.

- Steering Group:

- - Force Feedback (F)

- - - This metric shows the torque from the steering column as a percentage, after the scaling
from your force slider is applied. You want to keep the forces below 100% so that the wheel is
not over-saturating, but still high enough that you are using the full range allowable from your
wheel. You can make adjustments to your force levels while driving by using the F9 black box.
Or you can drive a clean lap then hit the ‘auto’ button in the F9 box to let us find a reasonable
estimate of how much force to send to the wheel.

- - - Graphically, red indicates you have 100% torque saturation, yellow indicates you have 85%
to 99% torque saturation, and green indicates 84% or less torque saturation.

- - - Numerically, the value displayed is the percentage of torque saturation.

- If the Simulation determines that it seems to be having performance issues that are causing it
to fall behind the race server, the FPS and other meter displays will be forced on, even if you
currently have them hidden. Additionally, the System meters (C/S/P) will be forced to be
displayed, even if you had marked that particular meter group as hidden. The labels of the
meters that indicate the indicate the performance issue will be flashed. Currently only the C and
S meters are analyzed for performance issues, and so only those meter’s labels will be flashed.

Driving Aids

- Fixed an issue where the pit lane exit blue line for "Pit Lane 0" at tracks with 2 pit lanes would
show when in any pit lane, and the "Pit Lane 1" line would show when not in a pit lane. Now,
the blue line will correctly show up for whatever pit lane you are in, and not show any if you are
not in a pit lane.

Hybrid Power Units

- Removed an efficiency correction that was left in by mistake in the MGU-K deploy demand,
and deploy cap calculations.

Dirt

- The shape of the water gradient on dirt ovals is now variable, and slightly more water will be
lost in the process of wearing the track away. This will cause tracks to transition from the
prepared state to hardpan a bit faster and less predictably, and create a slightly drier
environment overall.

- Made the toughness of dirt and resulting grip more sensitive to water content.

- The lateral strength effect of the cushion dirt has been reduced slightly.
- Heat Races at Dirt Ovals will now initialize with more track wear, and the variance of that
starting usage percentage has been increased.

- The track groove that forms during Dirt Oval races should now be displayed even with the
Graphics Option "Render Dynamic Track Data" disabled.

Rallycross

- Body stiffness and damping of Rallycross cars has been reduced to help decrease visible body
damage and improve car-to-car contact performance.

Opponent Cars

- Opponent vehicles on your machine should now have more accurate positioning
measurements sent to it from the Race Server, including altitude, roll, pitch, and steering angle.
This should make opponent vehicles appear to drive smoother while racing, and in Replays.

Garage

- Fixed an issue where some values were incorrectly flashing yellow.

Rendering

- Improved the dynamic level-of-detail (LOD) adjustment for cars and pit objects when too
many are visible and too high LODs are being used all at once. The LODs are now based on
actual object distance rather than view depth.

- Fixed an issue where the driver's hands would disappear from your car when you were not the
active driver.

Visual Effects

- Smoke effects now react to wind, lighting, shadow, and a visual turbulence effect has been
added.

- Jet fly-overs have been adjusted.

Audio

- Backfires and gear shifting sounds for stockcars have been improved.

- Marble impacts, scrubs, and castoff sounds have been improved.

- Hit and scrape sounds for grounding impacts of vehicle undertrays on soft materials, such as
tirewalls, rubber, and some chicane humps have been improved.

- Sawtooth curb sounds have been improved.

- Audio volumes have been re-balanced for all default iRacing camera sets.
Paint Kit

- The Craftsman logo has been added to the Paint Kit.

Force Feedback

- The Simulation will no longer attempt to dampen when the Force Feedback option "Dampen
Oscillations" is checked. Instead, it will only reduce the force level. The dampen effect is not
stable on all wheels. This should help reduce some wheel oscillations when the car is parked.

Telemetry

- New driver change telemetry variables have been added:

- - dcDashPage, dcPitSpeedLimiterToggle, dcDRSToggle, dcPushToPass, dcStarter,


dcLowFuelAccept, dcHystBoostHold, dcFCYToggle

- New driver pit telemetry variables have been added:

- - dpFastRepair, dpFFlapSetting, dpFuelAddKg, dpFuelFill, dpFWingAngleOffset,


dpFWingSetting, dpLFTireChange, dpLFTireColdPress, dpLRTireChange, dpLRTireColdPress,
dpLTireChange, dpRFTireChange, dpRFTireColdPress, dpRRTireChange, dpRRTireColdPress,
dpRTireChange, dpRWingAngleOffset, dpWinshieldTearoff, dpFUFangleIndex

- Driver pit telemetry variables "dpLrWedgeAdj" and "dpRrWedgeAdj" have been renamed to
"dpLRWdgeAdj" and "dpRRWedgeAdj" to better match the rest of the driver pit telemetry
variables.

EasyAntiCheat

- The latest EAC SDK has been applied.

CARS:

Audi R18

- The "Hybrid" screen display has been updated to show battery state of charge and %
deployment used each lap.

Audi R8 LMS GT3

- 2018 Season 4 BoP Adjustment: Vehicle weight has been increased by 35kg.

BMW Z4 GT3

- Improved vehicle sounds including: gear shift, engine, transmission, pneumatic compressor,
and backfires.

Chevrolet Corvette C6.R GT1


- Hood and front fenders can now be removed in collisions.

- Baseline setup has been updated.

Chevrolet Monte Carlo SS

- Season setups have been updated.

Dallara DW12

- Improved curb sound levels for this open-top vehicle.

Dallara IR18

- Improved curb sound levels for this open-top vehicle.

- Season setups have been updated.

Dirt Late Model

- (ALL) - An option to adjust the LR droop chain has been added in the garage.

- (ALL) - Brake Bias adjustment range has been opened to allow from 10% (full rear brake) to
90% (full front brake).

- (ALL) - Maximum brake pedal force input has been increased. You should find braking
performance to be greatly improved.

Dirt Midget

- Fixed fuel restrictions have been removed.

- Adjustments have been made to the Mass/Inertia properties.

- Tire tread pattern has been adjusted.

- Season setups have been updated.

Dirt Sprint Car

- (ALL) - Setups may now be shared across all three Dirt Sprint Car models (305, 360, and
410).

- (ALL) - Fixed fuel restrictions have been removed.

- (ALL) - Adjustments have been made to the Mass/Inertia properties.

- (ALL) - Aerodynamic performance has been adjusted.

- (ALL) - Shock damping characteristics have been updated.


- (ALL) - Tire tread pattern has been adjusted.

- (ALL) - Opponent cars should race more true to their human driver on your local machine.

- (ALL) - Season setups have been updated.

Dirt Sprint Car Non-Winged

- (ALL) - Setups may now be shared across both Dirt Non-Winged Sprint Car models (360 and
410).

- (ALL) - Fixed fuel restrictions have been removed.

- (ALL) - Shock damping characteristics have been updated.

- (ALL) - Tire tread pattern has been adjusted.

- (ALL) - Season setups have been updated.

Dirt Street Stock

- Fixed an issue where car parts were not correctly being removed from opponent vehicles
when taking damage.

Ferrari 488 GT3

- 2018 Season 4 GTE BoP Adjustment: Aero downforce has been increased slightly. Fuel fill rate
has been updated to equalize fuel fill times during pit stops.

- Gear ratios have been modified to include the real-world homologated gear ratio stacks: FIA,
IMSA Daytona, and IMSA Short.

- The Ferrari Challenge gear ratio stack has been added.

- - Please note: 1st gear from the real car was not modeled. As such, 1st through 6th in iRacing
are equivalent to 2nd through 7th in the real car.

Ford Falcon FG V8

- Reduced shock pin range to eliminate the ability to utilize in a hyper-extended state.

- New backfire sounds have been added.

- Slightly increased the probability of off-throttle backfires occurring.

Ford Fiesta RS WRC

- Fixed an issue where the current gear selection was not showing up in opponent cars during
replays.
Ford GT - 2017

- 2018 Season 4 GTE BoP Adjustments: Engine power has been increased slightly for better
acceleration. Slightly reduced aero drag at low rear wing angles. Fuel fill rate has been updated
to equalize fuel fill times during pit stops.

- Adjusted sounds for backfires and pneumatic shifting.

Formula Renault 2.0

- Minor improvements to the engine, tire, and wind buffeting sounds.

- New backfire sounds have been added.

Holden Commodore VF V8

- Reduced shock pin range to eliminate the ability to utilize in a hyper-extended state.

- New backfire sounds have been added.

HPD ARX-01c

- Minor improvements to the engine, gear shifts, brakes, tires and backfire sounds.

- Fixed a minor texture issue with one of this vehicle's paint patterns.

Indycar Dallara - 2011

- This car has been renamed from "Indycar Dallara circa 2011" to "Indycar Dallara - 2011".

- Improved curb sound levels for this open-top vehicle.

Lotus 49

- Engine and tire sounds have been updated.

Lotus 79

- Cold and warm engine idle RPM values have been adjusted slightly.

- Improved engine, tire, and wind buffeting sounds.

- On-board engine idle sounds have been updated.

Mazda MX-5 Cup - 2015

- This car has been renamed from "Mazda MX-5 Cup circa 2015" to "Mazda MX-5 Cup - 2015".

- Fuel pressure display will now correctly use the Metric system.
Mazda MX-5 Roadster - 2015

- This car has been renamed from "Mazda MX-5 Roadster circa 2015" to "Mazda MX-5 Roadster
- 2015".

- Fuel pressure display will now correctly use the Metric system.

McLaren MP4-30

- The Push-to-Pass control has been replaced with Deployment Hold.

- - This should give drivers greater flexibility to fine tune deployment without taking the hit P2P
places on MGU-H harvesting. Please also note that P2P functionality remains available via
Qualifying mode.

- The in-car brake bias is now adjustable with the fixed setup for this car.

- Improved curb sound levels for this open-top vehicle.

- Season setups have been updated.

Mercedes-AMG GT3

- Improved engine, gear shift, compressor, and backfire sounds.

Modified - SK

- Fixed an issue where the nerf bars were not changing color correctly when viewed from the
cockpit camera.

- Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

- An additional gear selection has been added.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Aero drag has been reduced slightly.

- Engine cooling at higher tape levels has been increased.

- Staggers have been updated for different tracks.

- The camber limit has been reduced to 6 degrees in the front.

- Maximum allowable height has been set to 6" in the front, and 8" in the rear, per NASCAR's
inspection process.

- The left-front ride height may no longer be set higher than right-front ride height.
- Front toe adjustment range has been reduced to +/- 1/4”.

- Improved engine, gear shift, and backfire sounds.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a
randomly occurring speed increase.

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- An additional gear selection has been added.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Aero drag has been reduced slightly.

- Engine cooling at higher tape levels has been increased.

- Staggers have been updated for different tracks.

- The camber limit has been reduced to 6 degrees in the front.

- Maximum allowable height has been set to 6" in the front, and 8" in the rear, per NASCAR's
inspection process.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Improved engine, gear shift, and backfire sounds.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a
randomly occurring speed increase.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Grip has been increased slightly at super short ovals and road tracks.

- Staggers have been updated for different tracks.

- Gears have been adjusted at Pocono Raceway.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Improved engine sounds.

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- NEW CAR!

- - The NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018 is now available for
purchase with this release!

- - - Chevrolet's latest entry in to the NASCAR Monster Energy Cup Series is the Chevrolet
Camaro ZL1. Built on the racing heritage of the Chevrolet Camaro, the NASCAR Cup version is
designed to compete at the top level of NASCAR against Ford and Toyota. Featuring over 750
bhp, the Camaro aims to further tie racing on Sunday with selling cars on Monday. The ZL1
Camaro has long been one of Chevrolet's highest performance cars available at a dealership so
it only makes sense that they should be racing the Camaro on the largest stage in US
motorsports - the NASCAR Monster Energy Cup Series.

- - A member who had purchased the NASCAR Monster Energy Cup Chevrolet SS within the
past two years will receive this vehicle free of charge!

NASCAR Monster Energy Cup Chevrolet SS

- Rev limits have been increased.

- Speedway engine power has been increased beyond 8000rpm to help draft passes.

- Superspeedway drafting effects have been increased.

- Aero drag has been reduced slightly.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Staggers have been updated for different tracks.

- The brake balance adjuster as been altered to allow 0.5% bias per click.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- The pit board for this car is now editable by users via custom skins. Older custom skins will
need to be edited for the pit boards to display correctly. The templates for this car has been
updated with the new pit board.

- Fixed a graphical issue with car damage.

- Car body colliders have been adjusted to stop too many particles being thrown forward in
front of the car.
- Improved engine sounds.

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Rev limits have been increased.

- Speedway engine power has been increased beyond 8000rpm to help draft passes.

- Superspeedway drafting effects have been increased.

- Aero drag has been reduced slightly.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Staggers have been updated for different tracks.

- The brake balance adjuster as been altered to allow 0.5% bias per click.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- The pit board for this car is now editable by users via custom skins. Older custom skins will
need to be edited for the pit boards to display correctly. The templates for this car has been
updated with the new pit board.

- Fixed a graphical issue with car damage.

- Car body colliders have been adjusted to stop too many particles being thrown forward in
front of the car.

- Improved engine sounds.

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Rev limits have been increased.

- Speedway engine power has been increased beyond 8000rpm to help draft passes.

- Superspeedway drafting effects have been increased.

- Aero drag has been reduced slightly.

- Grip at super short tracks (Martinsville and smaller) has been increased.
- Staggers have been updated for different tracks.

- The brake balance adjuster as been altered to allow 0.5% bias per click.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- The pit board for this car is now editable by users via custom skins. Older custom skins will
need to be edited for the pit boards to display correctly. The templates for this car has been
updated with the new pit board.

- Fixed a graphical issue with car damage.

- Car body colliders have been adjusted to stop too many particles being thrown forward in
front of the car.

- Improved engine sounds.

- Season setups have been updated.

NASCAR Nationwide Chevrolet Impala - 2011

- This car has been renamed from "NASCAR Nationwide Chevrolet Impala circa 2011" to
"NASCAR Nationwide Chevrolet Impala - 2011".

- Grip has been increased slightly at super short ovals and road tracks.

- Gears have been adjusted at Pocono Raceway.

- Front toe adjustment range has been reduced to +/- 1/4”.

NASCAR Sprint Cup Chevrolet Impala COT - 2013

- This car has been renamed from "NASCAR Sprint Cup Chevrolet Impala COT circa 2013" to
"NASCAR Sprint Cup Chevrolet Impala COT - 2013".

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Front toe adjustment range has been reduced to +/- 1/4”.

NASCAR Truck Series Chevrolet Silverado - 2013

- This truck has been renamed from "NASCAR Truck Series Chevrolet Silverado circa 2013" to
"NASCAR Truck Series Chevrolet Silverado - 2013".

- An additional gear selection has been added.


- Grip at super short tracks (Martinsville and smaller) has been increased.

- Staggers have been updated for different tracks.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Improved engine, gear shift, and backfire sounds.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a
randomly occurring speed increase.

- Season setups have been updated.

NASCAR Whelen Tour Modified

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Grip has been increased slightly at super short ovals and road tracks.

- Gears have been adjusted at Pocono Raceway.

- Staggers have been updated for different tracks.

- Rev limit has been increased slightly.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a
randomly occurring speed increase.

- Improved engine sounds for the chase camera.

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Grip has been increased slightly at super short ovals and road tracks.

- Gears have been adjusted at Pocono Raceway.

- Staggers have been updated for different tracks.

- Rev limit has been increased slightly.


- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a
randomly occurring speed increase.

- Improved engine sounds for the chase camera.

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Grip has been increased slightly at super short ovals and road tracks.

- Gears have been adjusted at Pocono Raceway.

- Staggers have been updated for different tracks.

- Rev limit has been increased slightly.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a
randomly occurring speed increase.

- Improved engine sounds for the chase camera.

- Season setups have been updated.

Porsche 911 RSR

- 2018 Season 4 GTE BoP Adjustments: Gear ratios have been opened to match the other GTE
cars, slightly reduced downforce at high rear wing angles, reduced engine torque, and adjusted
aero slightly. Fuel fill rate has been updated to equalize fuel fill times during pit stops.

- Suspension and masses have been updated to prevent roll-overs at curb strikes with low track
temperatures.

- Baseline setup has been updated with a gear stack built for the transition to open ratios.

Pro Mazda

- Improved backfire sounds.


- Improved curb sound levels for this open-top vehicle.

Radical SR8

- Fitting the dive planes is now optional on this vehicle.

- Additional fuel has been added to this vehicle's setups.

- Improved backfire and gear shifting sounds.

- Improved on-board engine sounds.

- Improved curb sound levels for this open-top vehicle.

- Fixed an issue with shift lamps appearing black.

Ruf RT 12R

- (Track) - A setup for Autodromo Internazionale Enzo e Dino Ferrari has been added.

SCCA Spec Racer Ford

- Fixed an issue where the rear rebound damping adjustments were incorrectly affecting the
front dampers.

Skip Barber Formula 2000

- Improved curb sound levels for this open-top vehicle.

Sprint Car

- This vehicle has been converted to use PBR shaders.

- The wheel rims of this car may now be painted.

Subaru WRX STI

- Fixed issue where the current gear selection was not showing up in opponent cars during
replays.

Super Late Model

- Tire compound, front and rear geometry, aerodynamics, and engine performance have been
adjusted to improve vehicle handling.

- The fuel consumption rate and engine heat generation rate has been increased.

- The display for wheel toe adjustments has been adjusted.

- Bar torque measurements have been added to the garage info.


- Season setups have been updated.

V8 Supercar Ford Falcon - 2012

- This car has been renamed from "V8 Supercar Ford Falcon circa 2012" to "V8 Supercar Ford
Falcon - 2012".

- New backfire sounds have been added.

VW Beetle GRC

- Fixed issue where the current gear selection was not showing up in opponent cars during
replays.

Williams-Toyota FW31

- Improved curb sound levels for this open-top vehicle.

- Fixed an issue where the digital display was not being lit correctly.

TRACKS:

Atlanta Motor Speedway

- NEW TRACK CONFIGURATIONS!

- - Two new Rallycross configurations have been added to this track!

- - - (Rallycross Short)

- - - (Rallycross Long)

- - A member who already owns Atlanta Motor Speedway gains access to both of these new
configurations.

- - A member who purchases Atlanta Motor Speedway gains access to both of these new
configurations.

Barber Motorsports Park

- The fountain at this track has been updated with a new particle emitter and a distortion effect
has been added.

The Bullring

- The loading background for day and night sessions at this track has been updated.

Bristol Motor Speedway


- Fixed an issue where incorrect "Exiting Closed Pits" black flags were being thrown for the
second pit lane.

Circuit des 24 Heures du Mans

- Bloom levels on LED boards have been adjusted.

- The frequency of the sawtoothed curb sounds have been made more accurate based on their
teeth spacing.

- Jet flyover volume has been increased.

Daytona International Speedway - 2007

- This track has been renamed from "Daytona circa 2007" to "Daytona International Speedway -
2007".

Detroit Grand Prix at Belle Isle

- Adjusted the distortion effects of the conservatory fountain.

- Fixed a surface type issue affecting race grid stalls 32 and 34.

- The escape road has been sealed off.

The Dirt Track at Charlotte

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting
track state more realistic.

Eldora Speedway

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting
track state more realistic.

Knoxville Raceway

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting
track state more realistic.

- The Start/Finish line has been moved 32 meters forward, to match the location of the flag
stand.

Kokomo Speedway

- NEW TRACK!

- - Kokomo Speedway is now available for purchase with this release!


- - The track was opened by partners Albert Miller and John Rose in 1947. The pair, along with
former Indianapolis track builder and promoter Ted Everroade opened the facility with the
intent of it being exclusively a midget track. Over the years the track has played host to virtually
a who's who in racing history. A.J. Foyt, Mario Andretti, Lloyd Ruby, Troy Ruttman, Johnny
Parsons, Parnelli Jones, Bill Vukovich, Pancho Carter, John Andretti, Steve Butler, J.J. Yeley,
Steve Kinser, Jack Hewitt, Rich Vogler, Tom Bigelow, Tony Stewart and Mike Groff are among
those who have both raced at the track as well as in the Indianapolis 500.

Limaland Motorsports Park

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting
track state more realistic.

Michigan International Speedway

- UPGRADED TRACK!

- - Michigan International Speedway has been significantly updated to a 2018 version, and
includes a re-pave of the track surface.

- - The original Michigan International Speedway has been re-named "Michigan International
Speedway - 2014".

- - This asphalt oval track is now available for purchase in the iRacing Store.

- - This track upgrade includes the following:

- - - Re-scanned and re-photographed the track.

- - - Using that scan, modeled new track geometry from scratch.

- - - Created brand new track surface textures for every surface using our latest methods.

- - - Upgraded a variety of the most prominent track objects from the old track by re-modeling
and re-texturing them to our current art standards.

- Ownership of this track will be automatically granted to users who already owned the previous
version, Michigan International Speedway - 2014.

Michigan International Speedway - 2014

- This track is formerly known as "Michigan International Speedway."

- - It has been renamed to "Michigan International Speedway - 2014" to make room for the
upgraded version of the track.

- Ownership of this track will be automatically granted to all iRacing users, and it is now
considered part of the default iRacing content.
- Adjusted a pit entry checkpoint.

Mid-Ohio Sports Car Course

- The loading background for this track has been updated.

Phillip Island Circuit

- Fixed an issue with the audio frequency of sawtoothed curbs at this track.

Sonoma Raceway

- (Cup) - Track surface grip has been adjusted slightly.

Snetterton Circuit

- (300) - Adjusted Start/Finish line slightly to better match the artwork.

- (300) - Fixed an incorrect course cutting penalty value on the last corner of this configuration.

Texas Motor Speedway

- (Road Course Short B) - Maximum starting grid stall amount has been increased to 60.

- (Road Course Short B) - Some camera locations have been adjusted.

- (Road Course Short B) - The Pace Car's pit entry vector has been optimized.

Volusia Speedway Park

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting
track state more realistic.

Weathertech Raceway at Laguna Seca

- This track has been renamed from "Mazda Raceway Laguna Seca" to "Weathertech Raceway
at Laguna Seca" to reflect real-world changes.

Williams Grove Speedway

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting
track state more realistic.

- Adjusted the visual appearance of the crowd.


2018 Season 3 Patch 4 - Release Notes [2018.08.01.01]

This release focuses on additional fixes and balance changes for the 2018 Season 3 Release.

CHANGE LOG:

Sporting Code

- Minor updates to the Sporting Code:

- - The Time Trial Rating section has been removed.

- - The method for Rookie Fast Track Promotion has been correctly documented.

iRacing Members Forums

- More stars have been added for our yearly membership badges!

- - Since this month marks iRacing's 10 year anniversary, we thought we'd celebrate by
extending the number of stars your profile can earn based on the length of your membership to
match!

--★★★★★★★★★★

Visual Effects

- Fixed an issue where an incorrect particle effect was produced when striking tire bundles.

Radical SR8

- Additional fuel has been added to this vehicle's setups.

Bristol Motor Speedway

- Fixed an issue where incorrect black flags were being thrown for the second pit lane.

2018 Season 3 Patch 3 - Release Notes [2018.07.11.01]

This release focuses on additional fixes for the 2018 Season 3 Release.

CHANGE LOG:

Members Website
- Fixed an issue with the Official Race Guide where some Series' Race Session start times were
being displayed as 1 hour later than they actually were.

Race Control

- Added a new Admin command, "!restart <single|double>" which allows Admins to change
whether the upcoming restarts will be single or double file.

- - This can only be used if the event was configured for double file restarts in the first place.

- - You can change the restart type up before a caution changes to One To Go, but once a
caution reaches One To Go, the restart type for that caution is locked.

- - Race Control will report to the Admin Channel what restart type the upcoming restart will be,
when a Caution is thrown, so Admins can stay aware of how each restart will behave.

- - These commands are also available in the right-click pop-up menu.

Telemetry

- The telemetry variable, "EnergyBatteryToMGU_KLapPct" has been renamed,


"EnergyMGU_KLapDeployPct" to better reflect the blue energy percent per lap bar on the
Porsche 919.

EasyAntiCheat

- A new EAC library version has been imported that can more directly avoid issuing kicks when
there is substantial packet loss.

CARS:

NASCAR Camping World Toyota Tundra

- The brand new Brett Moffitt paint scheme has been added to this vehicle!

NASCAR Monster Energy Cup Chevrolet SS

- Adjusted opponent vehicles to fix a frame rate issue at the plate tracks.

NASCAR Monster Energy Cup Ford Fusion

- Adjusted opponent vehicles to fix a frame rate issue at the plate tracks.

NASCAR Monster Energy Cup Toyota Camry

- Adjusted opponent vehicles to fix a frame rate issue at the plate tracks.

TRACKS:
Sonoma Raceway

- The pace car driver at this track has received some additional training. He will no longer drive
through the pit entry barrier.

- Patched a world geometry seam on the driver's right-side at Turn 2.

2018 Season 3 Patch 2 - Release Notes [2018.06.28.01]

This release focuses on additional fixes and balance changes for the 2018 Season 3 Release.

CHANGE LOG:

Downloader

- A change has been made to the iRacing downloader that may lead to faster download speeds
for files that are being delivered from a distant part of the Internet (say, greater than 150ms of
ping).

Race Servers

- Optimized an operation that could cause high loads on a split's race server for large sessions
where people connect late in the session (typically, endurance race events).

Dirt

- Adjusted calculations used for surface normal perturbations which should lessen the effect of
built-up banking.

- Compaction of loose dirt and tire sinkage have been reduced for a tire that is slipping.

Rallycross

- Body, engine, and wheels are now slightly less susceptible to damage.

- Fixed an issue where Rallycross cars were unintentionally gaining too much grip when rolling
on dirt that was thrown onto asphalt.

Traction Control

- Added mappable controls for a second traction control setting and also to set the active dash
display page for the following cars:

- - Audi R18

- - Ferrari 488 GTE


- - Ford GT - 2017

- - Porsche 911 RSR

- - Porsche 919 Hybrid

Telemetry

- Two new telemetry channels "EnergyERSBatteryPct" and "EnergyBatteryToMGU_KLapPct" are


now available.

CARS:

Ford Mustang FR500S

- Fixed an issue where the mirror housings could disappear when the car was damaged.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.

NASCAR Whelen Tour Modified

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

Subaru WRX STI


- Handbrake strength has been increased slightly.

TRACKS:

Phoenix International Raceway - 2008

- (Road) - Jersey barriers have been added at the inside of Turn 1 to prevent drivers from
falling off the world.

- (Road) - Adjusted the color of gravel tire marks.

2018 Season 3 Patch 1 Hotfix 1 Release Notes [2018.06.15]

This release focuses on fixing some specific issues with the 2018 Season 3 Patch 1 Release.

CHANGE LOG:

Heat Racing

- Fixed a bug that was causing Heat Races to run as regular races.

CARS:

Audi R18

- Fixed a bug where LMP1 setups were not transferring with driver changes.

Dirt Midget

- The left-side arm guard panel may now be removed or added as an option in the iRacing
garage.

Porsche 919 Hybrid

- Fixed a bug where LMP1 setups were not transferring with driver changes.

TRACKS:

ISM Raceway

- (ISM Raceway - Oval w/open Dogleg) - Fixed missing pit exit checkpoints, causing there to be
no pit exit rules.

2018 Season 3 Patch 1 Release Notes [2018.06.13.01]


This release focuses on fixing some issues and adding additional polish to the 2018 Season 3
Release.

CHANGE LOG:

Connectivity

- IPv6 network protocol connection fallback to IPv4 now occurs automatically.

- - When connecting the Simulation to an online session, the Simulation has the ability to use
either the IPv4 or the IPv6 network protocol (assuming your computer and your network have
IPv6 fully enabled). You may enable the Simulation's use of IPv6 on the Members website, in
the "Settings" area of the central navigation bar. If you can move the "USE IPv6" Slider to On,
and it stays there after refreshing the page, then your computer has IPv6 enabled, and the
Simulation will prefer to use IPv6 when connecting to any of our race servers that also support
IPv6. With this build, if the connection attempt to a race server failed using IPv6, the Simulation
now automatically instead tries to use IPv4 to make the connection.

Race Control

- Race Control will be tolerant of a small mistake if you touch or cross the race track surface
while trying to stay down on the apron for pit exits.

Dynamic Track

- The computations for the number of marbles created and picked up during track initialization
has been adjusted to be more sensitive to the work being done by the tires.

Visual Effects

- A new jumbotron animation has been added.

- Fixed the appearance of distortion particles with Particle Detail set to Medium.

- Adjusted the grass debris effect.

Audio

- Backfires and gear shifting sounds for stockcars have been improved.

Peripherals

- Fixed a possible crashing issue triggered by the Razer LED backlight when Chroma is not fully
installed.

Telemetry
- Colon (:) characters will be automatically removed from user provided Session strings (such as
from Team Names) to ensure code functionality.

- A new telemetry Session string entry has been added:


"DriverInfo:DriverCarEngCylinderCount:". This will tell you how many cylinders are in the
vehicle engine.

Macros

- The "L" and "R" commands have been added to the pit macro help string.

- - Type "#help" in the chat window to see a full list of the pit macros.

CARS:

Dirt Midget

- The left-side arm guard panel has been removed.

Ferrari 488 GTE

- 2018 Season 3 BoP Adjustment: Aero downforce and engine torque have each been reduced
slightly.

Modified - SK

- The nerf bars on this vehicle are now a paintable vehicle part.

- - Users will need to update any custom car textures they may have for this change.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Engine sounds have been improved.

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion


- Engine sounds have been improved.

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Fixed an issue with the bloom effect on the digital display.

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Engine sounds have been improved.

NASCAR XFINITY Toyota Camry

- Engine sounds have been improved.

Porsche 911 RSR

- The dash-mounted slip lamp display has been adjusted to display the information provided by
Laurens Vanthoor.

- - The display functions as follows:

- - - The left and right side display above the dash are for the left and right side tires
respectively.

- - - The display indicates wheel lock by showing purple lights for the left and right front tires,
yellow lights for the left and right rear tires.

- - - When traction control is activated, the lights will turn a solid blue color.

- Baseline setup has been updated.

Subaru WRX STI

- 2018 Season 3 BoP Adjustment: Engine torque reduced slightly. Minor adjustment to vehicle
mass and inertia properties.

Super Late Model

- Fixed an issue with the left-front suspension.

- Season setups have been updated.

TRACKS:

Daytona circa 2007


- The apron material for all configs at this track are now dirt instead of sand.

Daytona International Speedway

- The apron material for all configs at this track are now dirt instead of sand.

ISM Raceway

- Pit road adjustments including:

- - Speed limit box now appears earlier.

- - A merge line has been added.

- - Pace car entry and exit has been adjusted.

Michigan International Speedway - 2014

- Pit merge line has been adjusted away from the racing surface slightly.

- Pace Car entry has been adjusted slightly.

Texas Motor Speedway

- (Texas Motor Speedway - Road Course Long) - Starting grid stall maximum amount has been
increased to 60.

2018 Season 3 Hotfix 1 Release Notes [2018.06.06.01]

This deployment focuses on fixing some specific issues with the 2018 Season 3 Release.

CHANGE LOG:

iRacing BETA Interface

- When creating a Hosted Event through the iRacing BETA Interface, you can now specify a
Starting Track Usage for different Sessions within the event, including Heat Racing, to
customize your experience. You may also select to have the Track State carryover from one
Session to the next.

Rallycross

- Fixed an issue where Rallycross trusses were invisible on lower graphics settings.

Visual Effects

- Adjusted the lighting on grass particles and improved the performance.


- Adjusted dust effects.

- Fixed an issue where trees would not appear at some tracks.

Shadows

- The graphics option, "Object Self Shadowing", has been added to the in-Sim Options screen.

- - This option will enable/disable the extra self-shadowing on Track-Side Objects (TSOs).

- Improved shadow performance slightly.

- Fixed an issue where tunnels could cast shadows above them, onto the overlying track
surface, with certain graphics settings.

CARS:

Dallara IR18

- Season setups have been updated.

Dirt Street Stock

- Fixed an issue where duplicate switches could be seen on the control console in the cockpit.

Ferrari 488 GTE

- LED light strips have been added back onto the mirrors for this vehicle.

Indycar Dallara circa 2011

- Fixed an issue where this vehicle was using the incorrect wheel models.

Ruf RT 12R

- The brakelight texture has been adjusted to reduce the bloom effect.

- Fixed an issue where opponent cars could appear to float above the track surface.

Modified - SK

- Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

Porsche 911 RSR

- Fuel cell capacity is now correctly set to 106 liters.

- Fuel consumption rate has been increased to account for the proper setting of the fuel cell
size in the Garage.

- Adjusted headlight flashing.

Super Late Model

- Season setups have been updated.

TRACKS:

Detroit Grand Prix at Belle Isle

- Various environment texture improvements.

- Reduced graphics rendering strain in some areas, and adjusted object LODs to increase
performance.
Homestead Miami Speedway

- Adjusted the pit lane exit slightly.

Indianapolis Motor Speedway

- Adjusted the pit lane exit slightly.

Las Vegas Motor Speedway

- (Oval) - Fixed an issue where a driver could get a black flag when exiting pit road.

Lime Rock Park

- Adjusted several environment objects to better utilize the new shadow system.

Michigan International Speedway - 2014

- Adjusted some merge-line checkpoints to alleviate unwarranted black flags.

Pocono Raceway

- Adjusted the pit lane exit slightly.

Pocono Raceway - 2011

- Adjusted the pit lane exit slightly.

Texas Motor Speedway

- (Oval) - Fixed an issue where a driver could get a black flag when exiting pit road.

2018 Season 3 Release Notes [2018.06.04.01]

This release features a host of new content, updates, features, and fixes for the iRacing
experience. We hope you have fun out on the track of your choice!

Some highlights include:

• Porsche 911 RSR

• Subaru WRX STI

• Detroit Grand Prix at Belle Isle

• Pit Exit Line

• Custom Heat Racing


• Dynamic Track Updates

• Bloom Lighting Effects

• Self-Shadowing

Full 2018 Season 3 Release details are below.

CHANGE LOG:

New Download Option

- We have setup a new Content Delivery Network (CDN) option for users to use when
downloading updates. For this build we have randomly assigned 10% of users (per country)
who have logged in over the last month to use the new CDN.

- - If you would like to test this out, you can manually opt-in by selecting this option in the "My
Account" section of the Membersite with the following steps:

- - - Log in to the Membersite.

- - - Select "My Account" from the Account menu.

- - - Choose CloudFront in the drop down next to Choose A Content Delivery Network in the
Preferences section.

- - - Click Save.

- If you encounter any issues while updating, and restarting the Updater does not resolve the
issue, you can switch back to what you are presently using by following the steps above and
selecting "Default", "International", or "North America".

- - Currently, all three options point to the same provider.

- Please report any issues encountered, particularly speed related, in the following thread:

- - http://members.iracing.com/jforum/posts/list/3606870.page

iRacing BETA Interface

- GENERAL:

- - Improved consistency of listing cars for sessions so that all events will display vehicle lists
the same way.

- - Stability enhancements have been made to the Paint Kit pages.

- - Fixed some bugs where registering for a Session could inadvertently put you in the wrong
car class.
- - Fixed an issue where the Nürburgring Combined track was not showing up in some content
lists.

- MY PROFILE:

- -Spotter settings can now be managed though the "Profile & Licenses" upper-left section of
the iRacing BETA Interface.

- HOSTED:

- - You may now create Hosted Sessions using pre-defined car classes! Use the "Enable Car
Classes" option when creating a Hosted Session.

- - When creating a Hosted Session, some user-friendly reminders will now be displayed if your
account funds are a bit low.

- - You may no longer schedule a Hosted Session in the future if you do not have the funds for
it at time of scheduling.

- - Stability enhancements have been made to the Host a Race process.

- - Fixed an issue where metric and imperial weights were not being displayed correctly when
toggled in Hosted Races.

- TIME ATTACK:

- - Enhanced the Time Attack Results content to make finding your specific position easier,
relative to others.

- - Performance enhancements have been made to the Time Attack section of the interface.

- OTHER:

- - Terms and Conditions of using the site can now be viewed in the "Help" section of the main
sidebar menu.

- - Fixed some issues with word pluralization.

Membership

- When signing up for a new membership, users should no longer be prompted for their phone
number or birthday.

Connection Quality

- The communications meters section of the Frame Rate display (the L/Q/S meters) include the
Skew in simulation-time between the simulation and the race server (by default, you press the
F key to toggle this display on/off while on the Replay screen, or while in the car). While it is
not unusual for the S meter to flicker a little, when it becomes large, and particularly when it
grows then resets repeatedly, this is a bad condition. All the other cars on track will disappear
for you, and your car will disappear for everyone else.

- - This particular behavior is almost always because your computer is not able to keep up with
all the calculations required to stay in sync with the race server. There is an additional meter
that can be added to that display that would help identify this condition - the CPU meter
(labeled C). You can cause this C meter (along with two graphics-related meters labeled R and
G) to be displayed by editing your My Documents\iRacing\app.ini file, and changing the
"CPUMeter=0" setting to the value 1.

- - To help identify this situation, without needing to hand-edit a configuration file, the
simulation will now automatically show the CPU meter when this condition arises, and also blink
the C (CPU) and S (Skew) labels for the meters. A few seconds after the condition clears, the C
and S labels will stop blinking, and if the CPU meter was automatically added to the display, it
will be removed.

- - If this condition is indicated to you, the simplest way to reduce the amount of work the
simulation needs to do is to go to the in-sim Option/Graphics page, and in the left column
reduce the "Max Cars" setting. By how much will depend on your computer. The minimum
allowed value is 10. This setting tells the race server the maximum number of opponent cars for
which it should send you their position information. By sending your computer the position
information for a smaller number of cars, the simulation will not have to move them around,
store them into the replay, generate sounds for them, etc., thus reducing the load. Contact
support@iracing.com via email for additional suggestions to help reduce the simulation's
computational load on your computer.

Race Control

- Measurements are now better defined to support pit exit penalty checks.

- - Pit exit policy is that a car must keep all tires inside of the apron's painted line to avoid
getting pit exit penalties.

Dynamic Track

- The reported track temperature will now be dynamically updated throughout a session.

Driving Aids

- A new driving aid has been added: Pit Exit Line.

- - This driving aid is enabled by default, and appears similar to Driving Line. The aid will show
the line to drive to exit a pit lane if that pit lane has a specific exit that must be followed in
order to avoid an unsafe merge black flag. The line for Pit Exit Line appears on the track in
blue, and it only appears when you are in a pit lane, or exiting a pit lane. It will disappear once
you've cleared the merge point.

- - Pit Exit Line will only appear for Oval track configurations. This feature will be added for road
courses next season.

Custom Heat Racing

- Custom Heat formats are now available in the “Create A Race” screen though the iRacing
BETA Interface.

- - This feature allows you to control and manage every session of the event, including Practice,
Qualifying, Heats, Consolations, and of course, the Feature Race!

- - You can now create a custom heat configuration either from scratch, or by using an existing
iRacing configuration as a base format.

- - A visual breakdown of the sessions and how they progress is displayed for the user to easily
see total entrants in each session as well as the number of entrants advancing to the Feature
Race.

- - Formats can also be previewed on the “Set Race Options” screen by hitting “Preview Format”
Custom formats will be saved to the user’s account and will be available for use in Hosted
Sessions the user creates.

- There are currently a few known issues (that we are working on fixing presently) with this
brand new feature that we would like to make everyone aware of:

- - Currently, the Track Usage state does NOT carryover between each Session. The Track
Usage state will reset at the start of each Session type.

- - When creating a Custom Heat Race, you must enter a Description in order to save the
Custom Heat Race.

- - Please let us know what you think of this brand new feature, and if some aspect could be
improved in this forum thread: http://members.iracing.com/jforum/posts/list/3607027.page

Time Attack & Time Trial

- For Time Attack or Time Trial events, the car will now start much closer to the end of a lap, to
make for a much quicker start to the first timed lap. This is only if the track configuration makes
sense for this to happen.

Dirt

- When dirt is thrown, some water loss will now occur as it flies through the air, making the dirt
drier where it lands.
- Water will now evaporate a bit quicker from a surface covered in loose dirt.

Visual Effects

- Adjustments have been made to skid parameters to make them more accurate based on the
surface type, and the parameters of the surface type, such as wetness.

- Updated grass particle effects for skids.

- A new off-track grass particle effect has been added.

- Updated the appearance of smoke puffs.

Tire Marks

- Tire-specific tire marks will now be created by tires on soft surfaces, instead of all tires
generating an identical tire mark. This includes details like tread pattern and tire width.

- - Tire marks will adjust their appearance based on surface factors, such as the water content,
material of the surface, and time of day.

Bloom

- Bloom is now available as a graphics option for iRacing!

- - Bloom is a feathered lighting effect that can be seen around the edges of bright lights to
make them appear more realistic in the simulation.

- - Bloom may be enabled and disabled via a Graphics Option switch.

- - When enabled, you will see bloom effects for all light sources, including vehicle headlights,
taillights, track caution lights, and track lighting.

Shadows

- Track walls and track-side objects (TSOs) can now self-shadow, and cast shadows on other
walls and TSOs.

- - This new setting, "AllowTSOSelfShadows" has been added to the [Graphics Options] section
of the "rendererDX11.ini" file, which may be used to enable or disable the new self-shadowing
of some TSOs when shadow mapping is also properly enabled. By default it is enabled
automatically after the first launch of the SIM if the shader level is set to "High" and the video
memory slider is set to "1500MB" or greater, but this may be edited manually. When enabled,
this setting will cause the Simulator to use a little extra video memory and may reduce the
frame rate slightly in some spots.

Trees
- Many trees throughout the landscape of iRacing will now sway in the wind.

- - The amount and direction of this movement is driven by the wind speed and direction.

- Tree sway will be disabled when using "Medium" shader quality or lower.

Audio

- Fixed an issue that could cause vehicle scrape sounds to transfer from one car to another.

Pit Crew

- The pit crew will no longer be visible for non-driver teammates.

Paint Kit

- Two new sponsors have been added to the Paint Kit.

Telemetry

- A pair of new settings have been added to the "app.ini" file under the [Misc] section that
provide the ability to permanently turn telemetry off while in the Simulation.

- - irsdkEnableMem=0 This disables memory-based telemetry, and will disable the Logitech ARX
telemetry tool.

- - irsdkEnableDisk=0 This disables disk-based telemetry.

- New variables have been added to Telemetry, including:

- - ManualBoost - Hybrid manual boost state.

- - ManualNoBoost - Hybrid manual no boost state.

- - PlayerCarTowTime - Players car is being towed if time is greater than zero.

- - - This variable has replaced "PlayerCarIsTowing" from a previous change.

- - dcMGUKDeployOptSpeed - In car MGU-K optimized deployment speed adjustment.

- - dcFuelCutPosition - In car adv end straight fuel cut.

- - dcHeadlightFlash - In car headlight flash control active.

- A new variable, "PlayerCarIsTowing" has been added to the iRacing API. This variable
indicates true if your car is currently being towed.

Peripherals

- The latest Fanatec API has been added to support wheel displays.
- ForceFeedback effects will now stop resetting at Sim startup to work around incompatibility
with Vive Pro devices. If you have a DD wheel and start having issues with a crash in pid.dll
then try re-enabling this option in the "app.ini" file under the [Force Feedback] category:
forceResetBeforeStartup=1

Easy AntiCheat

- An updated version of the EasyAntiCheat SDK has been incorporated.

CARS:

BMW Z4 GT3

- Minor adjustments to damage parameters and brakes.

Chevrolet Monte Carlo SS]

- Fixed an issue where shift lights were not working properly.

- This vehicle has been fully converted to use PBR shaders.

Dallara IR18

- Airflow has been increased with qualifying radiator blanking.

- Fixed an issue where shift lights were not working properly.

- Fixed an issue with flaps on opponent cars at Iowa Speedway.

Dirt Late Model

- (ALL) - Contingency decals have been updated for the 2018 season.

Dirt Sprint Car

- (ALL) - Contingency decals have been updated for the 2018 season.

Ferrari 488 GTE

- 2018 Season 3 BoP adjustments: Aero adjustments.

- Headlight color has been changed from yellow to clear to meet 2018 regulations.

Ford GT - 2017

- 2018 Season 3 BoP adjustments: Aero adjustments.

- Headlight color has been changed from yellow to clear to meet 2018 regulations.

Ford Mustang FR500S


- Adjusted the bump map texture for this vehicle.

Formula Renault 2.0

- Minor adjustments to damage parameters and brakes.

Global Mazda MX-5 Cup

- The digital display for this vehicle is no longer backlit during day races.

- Windshield reflections have been adjusted.

- Improved tire and engine sounds.

Indycar Dallara circa 2011

- The nose cone and front wings are now a single piece when detached.

- Season setups have been updated.

Legends Ford '34 Coupe

- Season setups have been updated.

Mazda MX-5

- (ALL) - Improved tire and engine sounds.

McLaren MP4-30

- Fixed an issue with the display of the shift lamps.

Modified - SK

- This car's vehicle dynamics specs have been updated.

- - Changes include: adjustments to suspension, and adjustments to mass positions and front
spring range.

- Camber limits have been added.

- Suspension cameras adjusted.

- This vehicle has been fully converted to use PBR shaders.

- This vehicle's wheels can now change color when using the Paint Kit.

- Slowed pit crew tire changes down.

- Season setups have been updated.


NASCAR Camping World Chevrolet Silverado

- Low camber gain suspension geometry.

NASCAR Camping World Toyota Tundra

- Low camber gain suspension geometry.

NASCAR K&N Pro Chevrolet Impala

- Weight has been reduced to match the latest rules.

NASCAR Monster Energy Cup Chevrolet SS

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Low camber gain suspension geometry.

NASCAR Whelen Tour Modified

- This car's vehicle dynamics specs have been updated.


- - Changes include: adjustments to suspension, and adjustments to mass positions and front
spring range.

- Camber limits have been added.

- Fixed an issue where pit crew tire changes were happening too quickly.

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.

Porsche 911 RSR

- NEW CAR!

- - The Porsche 911 RSR is now available for purchase with this release!

- - - The first mid-engine Porsche 911 is the RSR and it features a 4.0 liter, normally aspirated
engine that produces 510 hp. Purpose built for racing, the car is raced worldwide in the LM-GTE
category in series including IMSA, WEC and Le Mans. The 911 RSR is Porsche through and
through. With its aggressive styling cues and familiar silhouette, the flat-six engine literally
screams at you when you accelerate out of corners. Weighing in at a mere 1,243 kg (2,740 lbs),
the RSR is a well-balanced race car with massive brakes for unrivaled stopping power and a
newly designed 6-speed sequential gearbox that allows for lightning changes up and down
through the gears.

- - For more information and to purchase:


http://members.iracing.com/membersite/member/CarDetail.do?carid=102

Pro Mazda

- Mirror portals have been adjusted so they no longer clip into the body of the car.

Radical SR8

- FREE CAR!

- - This vehicle is now FREE to own and download for all iRacing members!

- Brake bias is now adjustable on this vehicle for Fixed Setup events.

- Season setups have been updated.

Silver Crown

- This vehicle has been fully converted to use PBR shaders.

Street Stock

- This car's vehicle dynamics specs have been updated.

- - Changes include: heights and mass updates.

Subaru WRX STI

- NEW CAR!

- - The Subaru WRX STI is now available for purchase with this release!

- - Subaru, a name synonymous with rally and rallycross. Enter the Subaru STI Supercar - a
purpose built rallycross car designed to go head-to-head with the likes of the VW Beetle and
Ford Focus rallycross cars. Designed and constructed by Vermont SportsCar, the Subaru STI
packs 585 hp under its hood and applies the power to the road via an all-wheel-drive system. A
sequential gearbox makes shifting a breeze as you man-handle the car through the corners,
over the jumps and deal with the ever changing track surfaces of dirt and asphalt.

- - For more information and to purchase:


http://members.iracing.com/membersite/member/CarDetail.do?carid=101

Super Late Model


- This car's vehicle dynamics specs have been updated.

- - Changes include: mass values and positions, collision strengths, vehicle geometry, spring
and bumpstop packages, and tire compound.

- Tire psi has been increased slightly.

- Camber limits have been added.

VW Beetle GRC

- Improvements to dashboard and wheel knob.

- - Start RPM and mode are now displayed at the bottom of the dashboard during launch. This
will not display until the car is in gear, and then disappears as the car gets moving. The Launch
Mode rotary dial on left side of steering wheel now functional.

VW Jetta TDI Cup

- This vehicle has been fully converted to use PBR shaders.

TRACKS:

Atlanta Motor Speedway

- Additional starting grid locations have been added to the following track configurations:

- - Legends Oval

- - Oval

- - Road Course

- Adjusted some particle effect colors to better match this track.

Autodromo Internazionale Enzo e Dino Ferrari

- Adjusted some particle effect colors to better match this track.

- Fixed a missing tire wall end-cap near a chicane.

Autodromo Nazionale Monza

- (Grand Prix) - Camera mic gain levels have been adjusted.

Auto Club Speedway

- Adjusted the Pit Exit Line Aid at the following configurations:

- - Oval
- - Competition

The Bullring

- Additional starting grid locations have been added.

Charlotte Motor Speedway

- Additional starting grid locations have been added to the following track configurations:

- - Road Course

- - Infield Road Course

- - Legends Oval

- - Oval

Chicagoland Speedway

- A new merge checkpoint has been added to this track.

- Wall ads have been updated.

Detroit Grand Prix at Belle Isle

- NEW TRACK!

- - Detroit Grand Prix at Belle Isle is now available for purchase with this release!

- - The temporary street circuit, located on the Detroit River, Belle Isle has hosted a multitude
of auto races since first opening in 1992. Currently hosting the Verizon IndyCar Series and IMSA
Weathertech Sportscar Championship among others, the 2.35 mile, 13-turn circuit is located on
a picturesque island minutes from downtown Detroit. The digital replica of the track will
highlight the beautiful landscape as well as several signature features, most notably the
fountain near turns 9 and 10, the Detroit skyline and views into Canada. The racing surface is
very unique and features smooth concrete, worn/polished concrete, new and old asphalt. The
multiple surface types will challenge drivers as they discover where they can push hard and
where they will need to be cautious.

- - For more information and to purchase:


http://members.iracing.com/membersite/member/TrackDetail.do?trkid=319

The Dirt Track at Charlotte

- Fixed a texture issue with the water towers at this track.

Donington Park Racing Circuit


- Fixed a bump located at the Turn 11 run-off area.

- A pit exit merge checkpoint has been added.

Iowa Speedway

- (Legends) - Additional starting grid locations have been added to this track configuration.

- Fixed intersecting pit walls.

ISM Raceway

- The track formerly known as Phoenix International Raceway has been updated and renamed
ISM Raceway.

- - All track logos and signs have been updated to reflect this change.

Langley Speedway

- Additional starting grid locations have been added.

Mount Panorama Circuit

- Fixed a missing wall end-cap in Turn 9.

Nürburgring Grand-Prix-Strecke

- Fixed an issue where a cement barrier and cone blocking a curb appeared and disappeared
very quickly.

Silverstone Circuit - 2011

- (ALL) - The first pit stall has been adjusted so that the driver no longer needs to drive through
the pace car when exiting the pit stall.

Snetterton Circuit

- Adjusted some particle effect colors to better match this track.

Sonoma Raceway

- Sonoma Raceway - Long - Fixed an issue where the final corner of this track configuration
could be cut without penalty.

South Boston Speedway

- Additional starting grid locations have been added.

Southern National Motorsports Park


- Additional starting grid locations have been added.

Talladega Superspeedway

- Fixed a bug with the appearance of a tunnel on the terrain.

Thompson Speedway Motorsports Park

- Additional starting grid locations have been added.

Volusia Speedway Park

- Fixed a floating cone near the entrance to pit road.

2018 Season 2 Patch 5 Release Notes [2018.04.30.02]

CHANGE LOG:

Race Control

- Fixed an issue with rolling starts at Road Course tracks with a separate start line, where if the
green drops in the same 1/60th of a second that the pace car crosses the finish line, all the
drivers who had not yet crossed the finish line would become a lap up on the cars who had
already crossed the finish line. This is very unlikely to happen at most tracks, but, for example,
at Monza last week, the configuration of the start and finish lines and the pit lane are exactly
wrong so that the pace car is often exactly at that wrong spot for this bug to occur. Monza is
also on many series' schedules for the remainder of the season, so it was important to get this
fix out.

Audi R8 LMS GT3

- Slightly increased the toughness of the floor to reduce damage from bottoming.

BMW Z4 GT3

- Slightly increased the toughness of the floor to reduce damage from bottoming.

Mercedes-AMG GT3

- Slightly increased the toughness of the floor to reduce damage from bottoming.

2018 Season 2 Patch 4 Release Notes [2018.04.13.01]

This release focuses on fixing issues with our 2018 Season 2 deployment.
CHANGE LOG:

Race Sessions

- Fixed a bug where joining an event during a session transition could get you stuck waiting to
join the session indefinitely.

- - A bug has been reported, where you get the [Wait] button after connecting to a session,
when you really should be able to drive. This seems to occur if you join the event just as it is
transitioning from one session to another (P to Q, Q to R, etc). What we believe is happening is
that the car-setup that the Sim "proposes" to the server as being your team's setup gets
rejected by the server, because the server identifies that the message containing the setup was
composed in the "prior" session to what the server is running. But there's nothing in the Sim
that will identify that this has happened, and so it never re-proposes the setup again to the
server. We've updated the Sim to recognize this situation, and it will re-tech the setup and re-
propose it to the server as being the team's car setup.

Race Control

- Fixed an issue where a pacer could lag almost a whole lap back on race starts, so that they
are between the leader and the Start/Finish line when the green comes out, and gain a free lap
on the field.

Dynamic Track

- Loose dirt on the track surface will no longer contribute to calculating the surface angle of the
track.

Direct Drive

- Several cars have been updated to use direct drive, just like they would in the real world. This
means they do not have any gears other than 1st gear.

- - These cars no longer have a clutch pedal, or a Neutral gear.

- - In real life, these cars have to get push-started or towed to get going, but in the Sim we let
the anti-stall clutch aid act like a centrifugal clutch to let you get your car rolling yourself. Also,
not having a Reverse gear could get problematic if you end up nose-first into a wall, so we also
allow you to still use Reverse in these situations. However, you can only select Reverse if you
are stopped with brakes applied, and likewise you can only get back out of Reverse if you are
stopped with brakes applied.

- - The cars that now have direct drive gearboxes are:

- - - Dirt Sprint Car - 305

- - - Dirt Sprint Car - 360


- - - Dirt Sprint Car - 410

- - - Dirt Sprint Car Non-Winged - 360

- - - Dirt Sprint Car Non-Winged - 410

- - - Dirt Midget

- - - Sprint Car

- For Direct Drive cars, throttle input is now ignored during held-stationary periods (Start Grid,
Pitting) in addition to the other usually ignored controls, so drivers can not accidentally drive
forward.

Hybrid Power Units

- Updated the Auto Deployment algorithm.

- An offset has been added for manual deployment that allows the player to eliminate any skew
in deployment / battery state-of-charge that results from errors in the initial refline calcs. This is
included as a Garage parameter on all three hybrid cars.

Handbrake

- Fixed an interface issue where the handbrake input value was being displayed on vehicles
without a handbrake.

Audio

- We have temporarily disabled scrape sounds while we investigate why they are triggering for
the wrong car(s).

Dallara IR18

- The collision durability of the rear wing has been strengthened to reduce damage.

- Increased airflow with 70% and 77% radiator blocking.

- Fixed a text issue with the front wicker label for road and short oval tracks.

Dirt Late Model

- (ALL) - Fixed an alignment issue between the rear axle and the rear tires on opponent cars.

Ford Mustang FR500S

- Fixed an issue with the rear torsion bar.

Indycar Dallara circa 2011


- Fixed an issue where the driver's feet could stick out through the hood of the vehicle.

McLaren MP4-30

- Fixed an issue with the dynamic brake bias where the system under-corrected for MGU-K
regeneration torque when calculating rear brake pressures.

Porsche 919 Hybrid

- The increment for calculation of in-car manual trims has been increased so the trims cover a
wider range of hybrid deployment.

2018 S2 Patch 3 Hotfix 1 Release Notes [2018.04.02.01]

This release focuses on fixing issues with our 2018 Season 2 Patch 3 deployment.

CHANGE LOG:

Pit Stop

- Adjusted some timing and animations to fix an issue with adding fuel using the animated pit
crew.

Audio

- Fixed an issue that could cause the last played scrape sound to repeat over and over every
few seconds.

CARS:

Dirt Late Model

- (ALL) – Increased tire carcass stiffness slightly.

- (ALL) – Season setups updated.

Lotus 49

- Fixed an issue where the helmet and visor for drivers of this car were disappearing when
viewed from close-up angles.

TRACKS:

Pocono Raceway - 2011

- (South) - Pit Road speed limit has been reduced to 20 MPH.


2018 Season 2 Patch 3 Release Notes [2018.03.28.01]

CHANGE LOG:

Website

- Fixed the inability to Register for a Hosted Team Session if at least one multi-car class was
being used.

- Fixed an issue with Team Registration for Hosted Sessions where occasionally the car
selection for another session would be displayed.

- Fixed an issue where some old Hosted Session Results were not being displayed.

iRacing BETA Interface

- Fixed an issue with the Results Page.

Hybrid Power Units

- Fixed a minor issue with the end-of-straight speed live-updater regarding the Start/Finish Line.

Clutch

- The clutch control indicator bar is now split into two, to show how the clutch is being operated
by the driver vs the computer aids and assists. This is purely a display change, there is no
actual change in how the clutch operates internally.

- - The normal, thicker, dark blue bar exclusively shows the player's clutch control input.

- - Any assisted clutch operations by the various aids such as the anti-stall or automatic shifting
now appears as a thinner light blue bar.

- - - This allows the driver to see what their own clutch level is at while the anti-stall aid is fully
in effect on a starting grid.

- The new clutch values and the handbrake value have been added to the Replay interface, so
you can see these controls being used while watching a replay.

- A clutch heat model has been implemented and enabled only on the McLaren MP4-30.

Audio

- During Replays, looping sounds should now play with the correct volume and start and end at
the appropriate time.

Paint Kit
- Two new car sponsors have been added: Racespot and V8SOnline.

- The Trading Paints logo has been updated.

Replay

- Fixed an issue with opponent cars having the wrong ride height and orientation during
Replays.

- - This was most noticeable with dirt cars, and they may have appeared to tilt or hop
occasionally.

CARS:

Dirt Late Model

- (ALL) – Increased tire carcass stiffness slightly.

- (ALL) – Season setups have been updated.

McLaren MP4-30

- A second clutch control is now available for mapping on the McLaren MP4-30, just like the real
car actually had.

- - The Simulation takes the highest clutch value from both controls and uses that to operate
the clutch. This is intended for starting. For instance: while idling on the start grid, press your
clutch pedal to your desired starting clutch slip position (using the newly updated clutch
indicator bars), then press the second clutch all the way in (maybe mapped to a button), then
engaged 1st and rev for the start, then release the second clutch and the clutch will drop to
your pre-set clutch pedal position allowing you to hopefully make a more controlled launch.

- The McLaren MP4-30 also now has a clutch heat model where overheating the clutch will
cause it to lose grip capacity and start slipping until it cools down. For example, you can do two
high slip 1st gear launches in a row before heat soaking, or one high slip 2nd gear launch
before heat soak, but trying to do a 3rd gear or above high slip launch will not be a happy
experience, as the clutch will heat soak mid-launch.

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry


- Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Season setups have been updated.

Pontiac Solstice

- Fixed an issue where the helmet and visor for drivers of this car were disappearing when
viewed from close-up angles.

Pro Mazda

- Fixed an issue where the helmet and visor for drivers of this car were disappearing when
viewed from close-up angles.

TRACKS:

Iowa Speedway

- (Rallycross) - Fixed an issue with incorrectly placed pit stalls.

Williams Grove Speedway

- Fixed an issue where vehicles on Pit Road were collidable.

2018 Season 2 Patch 2 Release Notes [2018.03.23.01]

This release focuses on fixing issues with our 2018 Season 2 deployment.

CHANGE LOG:

Championship Points

- When determining whether championship points are to be awarded in the Qualify, Heat, or
Consolation portions of a Heat Racing event, consult whether the Feature race has enough
competitors to meet the series' minimum starters requirement for the overall event to be
official, and thus eligible for points, instead of whether each of those individual sessions within
the event had enough competitors to meet that requirement. This change avoids the odd
situation where, for example, in a series with a 6-car minimum, Heat 1 might score
championship points because it has 6 competitors, while Heat 2 might fail to score
championship points because it has only 5 competitors.

Dynamic Track
- The area of influence for aerodynamics picking up track dust has been widened, but less dust
gathered in this way will be returned to the track than previously.

- Updated the method used to calculate the water content below the track surface to better
account for the influence of built-up dirt on top of the prepared surface. The result is that water
is lost more readily as cars disturb the built-up dirt.

Hybrid Power Units

- Hybrid deployment schemes now updates end-of-straight speeds to reflect how quickly your
car is going. In addition, the system is now capable of marking end-of-straights even when the
brakes aren't applied, which was an issue for turn 1 at Phillip Island, with the MP4-30 in
particular.

Paint Shop

- Leo Bodnar and Simsteering logos have been updated.

Camera

- Fixed an issue where the helmet and visors for the drivers of some vehicles were disappearing
at close viewing distances or angles. The vehicles affected include:

- - Chevrolet Monte Carlo SS

- - Ford Mustang FR500S

- - Kia Optima

- - Lotus 79

- - Mazda MX-5 Cup circa 2015

- - Mazda MX-5 Roadster circa 2015

- - Modified - SK

- - NASCAR Nationwide Chevrolet Impala circa 2011

- - NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- - NASCAR Truck Series Chevrolet Silverado circa 2013

- - Radical SR8

- - Riley MkXX Daytona Prototype

- - SCCA Spec Racer Ford


- - Silver Crown

- - Sprint Car

- - Super Late Model

- - Williams-Toyota FW31

Video Capture

- The latest version of the D3DGear API has been added. This fixes a conflict with Oculus Rift
headsets.

Controls

- A new switch has been added to the "app.ini" file in the [Force Feedback] section:

- - calibUsingRawData=0 1 = Use the older raw parameters to detect input during calibration.

- - - This may help in the rare case that a wheel is installed with a bad driver and the device can
not be detected.

Telemetry

- A new switch has been added to the "app.ini" file in the [Misc] section:

- - irsdkAutoLogDisk=0 1 = Force disk-based telemetry logging set to "ON" every time you
enter your car. WARNING: Setting this is bound to fill up your hard drive, make sure you have
lots of room (Telemetry can eat a few hundred megabyte per hour)!

CARS:

Audi Quattro GTO

- Fixed an issue where this vehicle could appear to float after taking damage.

Dallara IR18

- Oval tire wear rate has been reduced slightly and altered oval tire compound very slightly.

- Fixed an issue with FWEP and FW angles in the garage that impacted the balance/efficiency
display. This means you are no longer required to press "Apply" for the correct reading to
display.

- Sidepod collision model has been adjusted to more clearly show damage from side impacts.

- A tiny adjustment has been made to the drafting system for this vehicle.

- Additional downforce options have been added for Auto Club Speedway.
- Season setups have been updated.

Dirt Late Model

- (ALL) - Adjusted opponent cars to remove tire sinkage in backpatched replays.

Dirt Midget

-Tire carcass stiffness has been increased slightly.

-Season setups have been updated.

Dirt Sprint Car

- (ALL) - Maximum brake torque has been reduced slightly.

Dirt Sprint Car - Non-Winged

- (ALL) - Maximum brake torque has been reduced slightly.

Dirt U.M.P. Modified

- Season setups have been updated to account for increased tire carcass stiffness.

TRACKS:

Eldora Speedway

- Chain-link fences along the edge of the track should now allow dirt particles to pass through
them.

The Dirt Track at Charlotte

- The track has been updated to have more water on the inside line.

Limaland Motorsports Park

- The track has been updated to have more water and prepared dirt on the inside line.

2018 Season 2 P1 Hotfix 1 Release Notes [2018.03.16.01]

This release focuses on fixing critical issues with our 2018 Season 2 Patch 1 deployment.

CHANGE LOG:

Audi R18
- Fixed an issue that was causing this vehicle to get stuck in a pit stall after removing a
windshield tearoff.

Dallara IR18

- Season setups have been updated.

Dirt Midget

- Season setups have been updated.

Dirt Sprint Car

- (ALL) - Fixed an issue where some old setups would load with incorrect fuel.

Dirt Sprint Car - Non-Winged

- (ALL) - Fixed an issue where some old setups would load with incorrect fuel.

Porsche 919 Hybrid

- Fixed an issue that was causing this vehicle to get stuck in a pit stall after removing a
windshield tearoff.

2018 Season 2 Patch 1 Release Notes [2018.03.14.02]

This release focuses on fixing issues with our 2018 Season 2 deployment.

CHANGE LOG:

iRacing BETA Interface

- Test Drive:

- - The Test Drive redirect functionality has been updated to include the type of racing.

- Hosted Sessions:

- - When creating a Hosted Session, the Maximum Number of Drivers now includes Shared Grid
Stalls as a limit when a Race event is included in the Hosted Session duration.

- - After typing in a password for a password-protected Hosted Session, the Enter key will now
submit the password for joining.

- - Attempting to join a password-protected Hosted Session with an incorrect password will now
display an error banner.
- iRacing BETA Interface Memory:

- - The last used password when creating a password-protected Hosted Session will now display
in the interface.

- - The last used Car, Track, and Weather, along with all of their parameters, will now
automatically populate when creating a new Hosted Session.

- Updates and Fixes:

- - Session data is now fetched more frequently.

- - Fixed an issue where Nürburgring Combined was not selectable as a track.

- - Fixed an issue where countdown timers would sometimes flash random numbers after a data
update.

- - Fixed an issue with registration that could cause a user to appear not to register for an
event.

- - Various minor visual fixes.

Series Racing

- Fixed an issue that was causing the "Number of Races" in a given race week within a given
Series to not include your most recent races in the count if those races did not modify your
Championship Points average for the week.

Team Racing

- Fixed an issue that was causing the incorrect team member to be shown driving the team's
car.

Simulation

- Fixed a crashing issue many users reported during the 12 Hours of Sebring event this past
weekend.

- Fixed a crashing issue that could occur when transitioning between race session types.

- Fixed an issue that was causing frame rate stuttering when cars with hybrid engines joined
sessions.

Dirt

- The Dirt Oval track grip adjustments for the 2018 Season 2 release have been reverted back
to the 2017 Season 4 grip levels.

- The starting track usage state for Heat Racing events has been reduced.
Rallycross

- Corrected an issue where local clients were not sending the proper dirt height changes to the
server, resulting in the dirt areas remaining static throughout the session.

Hybrid Power Units

- Updated the battery system to optimize how LMP1 cars utilize the available deployment so
that all of the energy is used before the end of the lap. This corresponds to the real world
racing rules.

- The automatic adjustment algorithm has been adjusted to allow it to take larger swings, even
if it means the %EOS adjustment increment is greater than 1.0.

- The mappable keyboard controls for hybrid deployment modes now support the McLaren MP4-
30's three deployment modes.

Garage

- Fixed an issue where dropdown menus were displaying "??" in the garage during Fixed Setup
Races.

Shared Pit Stalls

- Fixed an issue where opponent drivers sharing your pit stall would sometimes appear to stand
up in the vehicle.

Rendering

- The Flag-Man will now only disappear when using Low Graphics settings for all tracks.

- Fixed an issue where the Dynamic Track system was rendering incorrectly on non-Dirt Oval
walls, causing visual abnormalities.

- Fixed an issue where the Sim could crash caused by dirt debris particle effects.

Audio

- Sawtooth curb sounds have been updated.

Crowds

- Adjusted the crowd's facing behavior to better suit the active camera location.

Video Capture

- We have temporarily switched the iRacing Video Capture system to "OFF" for all users. There
is currently a conflict between the Video Capture API and the Oculus Rift, making the SIM
nearly unusable for Oculus Rift users.
- - If desired, you can manually re-enable the iRacing Video Capture system if you do not have
an Oculus Rift, or are not experiencing any problems.

Database

- We've performed some database maintenance and upgrades, and Race Results should now
appear slightly quicker than before.

CARS:

Audi R18

- Reduced the increment for target battery state of charge when manually trimming MGU-K
deployment.

- The F4 Black Box now shows both fuel numbers in liters.

- Fixed an issue where windscreen tear-offs were not functioning properly during live pit stops.

- Fixed an issue where the suspension cameras were on opposite sides.

- Fixed the Rear Diff. tooltip in the Garage so that it now references the correct number of gear
ratios (6 instead of 7).

- Corrected the tooltip on the trim setting for manual MGU-K deployment.

- Fixed an issue with the garage tooltip for the rear anti-roll bar settings.

Dallara IR18

- The drafting scheme for this vehicle has been updated to provide more strength, more
downforce loss, and less overall length.

- The front wing flap adjustment range now corresponds to front endplate angle and wicker
limits. The range of pit stop adjustments for the front flap is also limited in the same manner.

- Tire grip has been reduced, most notably at large speedways, with an altered starting cure
state to induce fall-off.

- Opponent cars will have single front and rear wing flaps at 1 mile ovals and Iowa.

- Weight jacker (WJ) information has been replaced with Push-to-Pass information on the digital
display while on a road course.

- The MPG label on the digital display will now show LPL (Liters of fuel used Per Lap) when
metric units is selected via the Options menu.

- The proper wheels should now appear on this vehicle in interface images.
- Fixed an issue where the damage a driver was seeing on an opponent car did not exactly
match the damage the driver of that car actually had.

- Season setups have been updated.

Dirt Late Model

- (ALL) - Nose collision elements have been updated to prevent competitors from "snow-
plowing" each other.

Dirt Midget

- This vehicle now has three fuel options:

- - Qualifying = 2 gallons

- - Official Racing = 12 gallons

- - Long Hosted Races = 22 gallons

- Fuel options now use even increments.

- Season setup for The Dirt Track at Charlotte has been updated.

Dirt Sprint Car

- (ALL) - These vehicles now have two fuel options:

- - Qualifying = 3 gallons

- - Racing = 30 gallons

- (ALL) - Maximum brake torque has been reduced slightly.

- (ALL) - All corners now allow between 3-6 compression and 3-9 rebound shock valve
adjustments.

- (ALL) - Fuel tank center-of-gravity has been adjusted slightly.

- (ALL) - Season setups have been updated.

Dirt Sprint Car - Non-Winged

- (ALL) - These vehicles now have two fuel options:

- - Qualifying = 3 gallons

- - Racing = 30 gallons

- (ALL) - Maximum brake torque has been reduced slightly.


- (ALL) - All corners now allow between 3-6 compression and 3-9 rebound shock valve
adjustments.

- (ALL) - Fuel tank center-of-gravity has been adjusted slightly.

- (ALL) - Season setups have been updated.

Dirt Street Stock

- Fixed an issue where this car's engine was silent when viewed by external cameras.

Formula Mazda

- Added some missing driver animation.

Kia Optima

- Added some missing driver animation.

McLaren MP4-30

- The tire wear rate has been increased and cure-based degradation has been added.

- - Please be aware that because of the increased tire wear, if you try to run very long stints,
you run the risk of experiencing tire failures. By this point, tire performance should have
dropped off enough that this approach would put you at a strategic disadvantage, but you
should nevertheless pre-plan your strategies appropriately.

- The adjustment increments have been reduced when manually trimming MGU-K deployment.

- Updated the tooltip for the trim increment when manually deploying the MGU-K.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Season setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Added some missing driver animation.

Porsche 919 Hybrid

- Reduced the increment for target battery state of charge when manually trimming MGU-K
deployment.

- The F4 Black Box now shows both fuel numbers in liters.


- Fixed an issue where windscreen tear-offs were not functioning properly during live pit stops.

- Fixed an issue where the suspension cameras were on opposite sides.

- Fixed an issue with the garage tooltip for the rear anti-roll bar settings.

- The MGU-K regen gain setting tooltip now correctly ranges from 1 to 10.

- Corrected the tooltip on the trim setting for manual MGU-K deployment.

TRACKS:

The Dirt Track at Charlotte

- Night mode has been enabled for this track.

- Adjusted the text appearance on the tower.

- Fixed the light-bulbs in the letter "I" for this track logo on the main grandstands.

Homestead Miami Speedway

- Adjusted a scenic camera to fix a crowd issue.

Pocono Raceway

- The new pit crew has been hired to work at this track!

- Various environment artwork has been updated.

- Eliminated an issue with visual popping of the flag-man booth.

- Track grip has been increased by 1%.

Pocono Raceway - 2011

- (North) - Fixed an issue where drivers were erroneously receiving black flags when on pit
road.

- (North) - A scenic camera set has been added.

Sonoma Raceway

- (Rallycross) - Tire bundles have been added to prevent cutting the course along the dirt
section of this track configuration.

2018 Season 2 Release Notes [2018.03.05.01]


This release features a host of new content, updates, features, and fixes for the iRacing
experience. We hope you have fun out on the track of your choice!

Some highlights include:

• Additional functionality and performance enhancements for the iRacing BETA Interface

• Custom Car Classes

• Extensive Rallycross Race Control updates

• Dirt Oval cushion modeling improvements

• Complete hand-over-hand animations for all vehicles

• Brand new crowd system

• Audi R18

• Dallara IR18

• Porsche 919 Hybrid

• The Dirt Track at Charlotte

• Limaland Motorsports Park

• Pocono Raceway track upgrade

• Sonoma Raceway (Rallycross)

Full 2018 Season 2 Release details are below.

CHANGE LOG:

iRacing BETA Interface

- Some extensive background system updates have been completed for the iRacing BETA
Interface to greatly enhance the speed, responsiveness, and stability of the application.

- Fixed Setups are now available when creating Hosted Sessions!

- - When making the vehicle selection, you can activate the "Fixed Setup" switch near the top-
right corner of the vehicle.

- - - This allows you to select or upload the Setups to be used for the Hosted Session.

- Spectator Sessions are now available for Official Races!


- - Activate the "Show Running Sessions" switch near the top-right in the "Official Races"
section of the interface. Then, click on one of the running races, and click the "Watch", "Spot",
or "Crew", buttons to start that activity for that session.

- - Individual spotter settings and spotter passwords remain in development, and will be coming
soon.

- An additional "Download" button has been added at the top of the Updater menu screen, so
you can start downloads even faster!

- Additional indicators for when the iRacing BETA Interface is loading and/or processing
information have been added.

- The Time Attack Launch screen now features an "Overall" view.

- The Time Attack Results screen now always shows your current position at the top, if you
have one.

- - Click directly on it to jump to your row in the Results table!

- The Time Attack Results screen now features "Go to Beginning" and "Go to End" paging
buttons.

- Improved support for scaling the iRacing BETA Interface.

- Improved support for the use of 4K (UHD) monitors.

- - If we detect you are using a 4K (UHD) display, you will get a prompt asking if you want to
enable 4K Mode.

- - - If you ignore the prompt, or if you click "Don't show me this again," you can enable 4K
Mode by opening the Settings Menu and clicking "Enable 4K Mode."

- The system for painting the Primary Sponsor has been improved.

- Fixed an issue where using the Test Drive function for a Race Series during Week 1 would not
work correctly.

- Fixed the usage of plurals (-s, or -es).

- Fixed some text bugs.

Hosted Sessions

- Car Classes can now be selected when creating a hosted race.

- - Sessions are still limited to a total of 6 unique cars per session, and car classes can contain
from 1 to 6 cars. The car class selections are grouped by the number of cars in the class.
- - - Car classes are represented as tabs in the interface, so only the cars for the selected car
class are displayed.

- - This feature is currently only available on the Classic Membersite, not on the iRacing BETA
Interface yet.

Custom Car Classes

- You are now able to create and edit your own Custom Car Classes for Hosted Sessions!

- - When selecting the "Use Car Classes" Option when creating a Hosted Session, a new link
called "Create New Car Class..." is now displayed above the Car Class tabs. This link brings up a
dialog where you can enter a name for the Custom Car Class and select a group of cars for that
Custom Car Class. For "Rel. Speed" (Relative Speed), there is a suggested value displayed,
which is the average of all the selected cars, but any number between 0 and 200 can be used.

- - - Rel. Speed values for Car Classes are hidden unless the "Grid Together" option is selected.

- - The Car Class dropdowns will now display iRacing's Car Classes as well as any Custom Car
Classes you have created. Custom Car Classes will include an asterisk (*) in the name. You can
edit your Custom Car Classes by using the "Edit..." link, which is displayed when one of your
Custom Car Classes is selected. This will bring up the same dialog used when creating a Custom
Car Class.

- - By using Custom Car Classes, anything about a Car Class can be changed, although it is not
recommended to stray too far from the original purpose of the Car Class.

- - Race Results from past races using a Custom Car Class will use the current name of the
Custom Car Class that was used, not the name at the time of the event.

- - This feature is currently only available on the Classic Membersite, not on the iRacing BETA
Interface yet.

Race Sessions

- An indicator denoting that a final Race event is Official (Ranked) or Unofficial (Unranked) has
been restored to the Session screen and its Info page.

- The Popular Races list will now properly filter by Dirt Oval and Dirt Road.

Hosted Results

- The Date Range filter is now a primary filter, and it may not be deselected. This is to allow the
most often viewed results to load faster.

- - The "From" date defaults to 30 days in the past.

- - The "To" date defaults to today.


- - This filter allows a maximum span of 90 days.

Dynamic Track

- Some updates have been made to the debris throwing system.

- - The physics for debris now utilize a new collision system. This should eliminate the ability for
thrown particles to slip through walls, making their build-up more accurate.

Dirt

- Dirt heights across all areas of the track now allow for a greater possible range of dirt
amounts.

- - This will allow for both a greater build-up of dirt on the track, and allow for deeper digging-
down of the dirt surface.

- Dirt cushion modeling has been greatly improved.

- - This is a pretty big change to how dirt ovals behave as the tracks are worn in. With this
update, the cornering force from the cushion and increased banking that naturally develops
should be noticeably greater, and the outside should be faster as a result.

- The mean starting usage state for Dirt Oval Heat Races has been increased, and the variance
of this value has also been increased slightly.

Rallycross

- The starting area for Rallycross tracks is now well defined for Race Control.

- - The F3 Black Box now correctly sorts the cars on the starting grid.

- The F3 Black Box is now aware of the starting area and the Joker Lap area when computing
the time delta, and displaying information.

- - Cars on the race path are always displayed as normal.

- - Cars on the starting area are always dimmed, like cars in pit lane.

- - Cars on the optional path(s) always have a cyan background color across their row.

- The gained time rule can now deal with the Joker Lap, and should correctly maintain and track
your yield status regardless of what path combination you take.

- Race Lines have been adjusted on some Rallycross configurations to improve accuracy.

- Excessive post-race penalty time is now converted to post-race lap penalties.

Lone Qualifying
- Fixed an issue where ghost effects and skids were showing up from other cars during these
sessions.

Driver Swap

- iRating exchanges are now possible in scheduled driver-swap races. The Info tab on the
Session screen will indicate whether or not iRating will be impacted by this particular team
racing event. iRating exchanges in driver swap races are being enabled as of the deployment of
2018 Season 2 during the 13th week.

Hybrid Engines

- Hybrid system can no longer be deployed while pit speed limiter is active.

- Hybrid system can no longer continue to deploy after the battery state-of-charge has been
drawn down to zero.

Controls

- The Sim should now make better estimates for controller calibration when initially starting up
the Simulation.

- Joystick calibration routine has been adjusted to reduce the likelihood of a noisy joystick axis
getting detected.

- Improved the ability to map a multiple button press trigger to a single control response.

- - For Example: Button A = Action 1 -and- Button A + Button B = Action 2

- Support for mapping actions to buttons that are permanently held down (for example a
position switch that simulates pressing and holding a button), has been added.

- - When mapping button controls, iRacing would normally watch for the "button release" event
before mapping that input to the action. But in this case a user can hit "Enter" when mapping
the control to accept the held-button (or switch position) in its current location.

Feedback

- Markers have been added to the driving control interface elements to indicate if you are
dragging your brake or clutch. Markers will light up if there is any input at all on a control.

Spotter

- A new switch has been added to the [SPCC] section of the "app.ini" file, called
"carLowHiAtStart"

- - carLowHiAtStart=0 = Spotter "Car Low / High" calls are disabled for a short duration after
the green. (Default functionality)
- - carLowHiAtStart=1 = Spotter "Car Low / High" calls are enabled as soon as you get the
green.

Driver Animation

- Hand-over-hand steering animations have now been completed for all cars!

- - We have fully implemented driver hand animations for all iRacing vehicles.

Animated Pit Crew

- The pit crew members' running routes have been adjusted slightly to minimize clipping
through larger vehicles.

- The pit crew members with a war wagon should now appear correctly on loaded replays.

- Fixed an issue where the animated pit stop was not appearing correctly with team swaps.

- Fixed an issue where the level-of-detail distances for some pit crew members was causing
them to lose their heads.

- Fixed an issue where the pit stop could break when driving in backwards.

Opponent Cars

- All opponent-controlled vehicles will now have their actual gear and RPMs displayed in their
cockpits.

Crowds

- A new system has been created and implemented for crowds at all tracks!

- - The folks in the stands should now appear more realistic than before.

- - This system will function as follows depending on your Crowd Detail setting:

- - - OFF = No crowds

- - - LOW = The crowds display with front-faces only

- - - MEDIUM = The crowds are in full attendance

- - - HIGH = Additional 3D characters are added around the track

Rendering

- Fixed an issue where some tires were showing up as white-wall or chrome-wall.

- Fixed an issue where grass track edges on dirt tracks could look too dark at night.
Paint Shop

- Fixed an issue that could cause unpainted cars to corrupt the texture cache.

Replay

- Performance improvements have been made to the mechanism used to prepare the replay
world for playback.

- - This change will be most noticeable when skipping around in a replay, getting out of the car
in the Sim, and playing through a session change within a replay. The effect on the Skew (S)
bar during these operations should now be greatly diminished.

Video Capture

- The video capture API has been updated.

- The file format, ".MP4" is now the default file format for the video capture system.

Telemetry

- The old telemetry session string will now clear when launching a new session via the iRacing
Beta Interface.

Peripherals

- Support has been added for LED rev lights on the new Thrustmaster TS-PC RACER Ferrari
Challenge wheel.

- The Fanatec Light API version has been updated to 3.2.

iRacing Support

- We have upgraded our FAQs and Support Forms.

- - Check them out here: https://iracing.freshdesk.com/support/home

CARS:

Audi R18

- NEW CAR!

- - The Audi R18 has been added to the iRacing virtual garage!

- - This is a Le Mans Prototype (LMP1-H) race car, and is now available for purchase in the
iRacing Store.
- - -The R18 etron quattro is a diesel Hybrid LMP1 prototype racecar that competed at the Le
Mans 24 hour race and in the World Endurance Championship. It began its life as simple the
R18 TDI - a diesel powered prototype racer, in 2011. As the rules of the series changed so to
did the R18. The car evolved over time to incorporate hybrid technology in the form of KERS
(Kinetic Energy Recovery System). The R18, in its varied forms, won the Le Mans 24 Hour four
times and the WEC title twice (2012 & 2013).

- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=98

Audi R8 LMS GT3

- The range of toe settings has been expanded so target toe values may be achieved over a
larger range of camber settings.

- Driver seating position has been moved further back in the car.

- - This change also alters the driver viewpoint.

BMW Z4 GT3

- Baseline setup has been adjusted so it can pass Tech with any fuel level.

Chevrolet Monte Carlo SS

- Season setups have been updated.

Dallara DW12

- All users who had purchased this vehicle within the past seven months will receive $11.95 in
iRacing credits. This is to compensate for the release of the Dallara IR18 so soon after their
investment. Thank you for your purchase!

- This vehicle has been added to the garage of all users!

- - The Dallara DW12 is now considered part of the iRacing default content.

- Max Travel of dampers will now always remain positive.

- Honda logos have been removed from this vehicle.

- Fixed an issue where the damaged version of the aero map could add downforce to either end
of the vehicle instead of subtracting downforce.

Dallara IR18

- NEW CAR!

- - The Dallara IR18 has been added to the iRacing virtual garage!
- - This is the new IndyCar, and is now available for purchase in the iRacing Store.

- - - Indycar's latest generation car, the Dallara IR18, was designed to not only look better on
track, but also improve the racing. All cars in the Verizon Indycar series will race with the same
aero kit, designed and built by Dallara, regardless of the engine manufacturer they choose. This
will make for closer racing, more opportunities for on-track passes and more exciting races
overall. Featuring two distinctly different aero packages - one low downforce package for super
speedways like Indianapolis and another high down force package for street and road courses.
Under the hood the power plant remains at 2.2 liter turbocharged V6 that produces upwards of
700 bhp.

- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=99

Dirt Late Model

- (ALL) - Updated front bumpstop rate curves with more accurate data.

- (ALL) - Updated shock lengths and positions using more accurate data.

- (ALL) - Adjusted weight and inertia properties. Setups can now be more easily shared across
all versions of the dirt late model.

- (ALL) - Trimmed nose valence and door skirts in the solid model to more typical lengths and
adjusted collision elements accordingly.

- (ALL) - Adjusted collision elements in the nose and tail to allow closer racing per member
suggestions and feedback.

- (ALL) - The driver's view position has been adjusted slightly.

- (Limited) - Improved cockpit engine sounds.

- (ALL) - Season setups have been updated.

Dirt Midget

- Two new iRacing paint schemes have been added to this vehicle.

- Garage fuel ranges have been updated to include three settings.

- - Lowest setting is for Qualification

- - Middle setting is for Heats and Consolation races

- - Highest setting is for Feature races.


- The center of gravity location for this vehicle has been adjusted slightly. This change should
make the car less prone to wheel stands and more stable down long straights and on corner
entry.

- Season setups have been updated.

Dirt Sprint Car

- (ALL) - Last season's suspension update has been reverted.

- (ALL) - Nose wing angle is now adjustable in the garage.

- (ALL) - Garage fuel ranges have been updated to include three settings.

- - Lowest setting is for Qualification

- - Middle setting is for Heats and Consolation races

- - Highest setting is for Feature races.

- (ALL) - Rear collision elements have been adjusted to result in improved rear frame rail / ride
height marker bottoming behavior upon contact with the track surface.

- (ALL) - Adjusted the collision model of opponent cars.

- (ALL) - Season setups have been updated.

Dirt Sprint Car Non-Winged

- (ALL) - Removed the ability to make in-car cockpit adjustments to shocks.

- - 2018 USAC Rule Book 307-I: "Suspension adjustments by the driver from the cockpit will not
be permitted."

- (ALL) - Garage fuel ranges have been updated to include three settings.

- - Lowest setting is for Qualification

- - Middle setting is for Heats and Consolation races

- - Highest setting is for Feature races.

- (410) - Mass and inertia properties have been adjusted.

- (ALL) - Fixed a texture issue with the rollbars when the rock cage is removed.

- (ALL) - Season setups have been updated.

Dirt Street Stock


- Rev limit has been increased from 6200 RPM to 6800 RPM.

- - Season setups have been updated accordingly.

Dirt U.M.P. Modified

- Season setups have been updated.

Ford GT - 2017

- Fixed an issue where duplicate hub models were appearing when viewing from inside the
cockpit.

Ford Mustang FR500S

- This car has been converted to now use PBR shaders.

- Fixed an issue where the mirrors were not using the correct aspect ratio.

Indycar Dallara circa 2011

- Honda logos have been removed from this vehicle.

McLaren MP4-30

- Hybrid control and deployment have been re-tooled. The existing deployment strategies have
been replaced by a single strategy that is track-position aware. Deployment is completely cut
when the car speed exceeds a fixed percent of the expected maximum speed on the current
straightaway (end-of-straight or EOS speeds).

- - There are two user modes: Automatic and Manual Trim.

- - - In Automatic mode, the system calculates and applies an offset to the % EOS speed cut
parameter that attempts to balance harvested and deployed electrical energy. Per the
description, this mode requires no intervention from the driver - you simply get in and drive.

- - - In Manual mode, the user specifies a Trim via the MFH knob (1 to 14), in 2% increments
from -12% to +14%. Setting 7 applies a 0% trim. -ve offsets cut deployment at lower speeds,
resulting in net energy savings while +ve offsets result in deployment cuts at higher speeds,
draining the battery. Note that the base %EOS speed cut parameter and expected EOS speeds
are generated using ref-line calculations that have been modified to handle hybrid power units
(ref-line calcs are used for the driving line display and race control functions like applying track-
cutting time penalties in real-time).

- MGU-K power is now shown on the digital display.

- A Qualifying mode has been added for MGU-K deployment.


- Dynamic brake biasing and handling of MGU-K harvesting has been updated.

- - The car is now much more stable at brake release, even with very aggressive re-gen setting.

- The cure-based degradation and wear-based degradation of the tires has been increased.

- - Please evaluate this change over the 7-10 days after release, and please provide us with
feedback. If necessary, we will adjust this again before the start of the F1 WCS.

Mercedes-AMG GT3

- 2018 Season 2 BoP adjustments: -15 kg minimum weight, reduced drag sensitivity for rear
wing adjustments at greater than 4 degrees (so higher angles generate less drag), slightly
reduced overall aero drag.

Modified - SK

- Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Contingency decals have been updated for the 2018 season.


- Season setups have been updated.

NASCAR Whelen Tour Modified

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.

Porsche 911 GT3 Cup Car (991)

- Anti-roll bar stiffness has been increased.

- Drivetrain stiffness has been increased.

Porsche 919 Hybrid

- NEW CAR!

- - The Porsche 919 Hybrid has been added to the iRacing virtual garage!

- - This is a Le Mans Prototype (LMP1-H) race car, and is now available for purchase in the
iRacing Store.

- - - The Porsche 919 Hybrid marked Porsche's return to prototype racing after a successful
program with the RS Spyder ended in 2011. The 919 made its debut at the World Endurance
Championship (WEC) 6 Hours of Silverstone in 2014 and ultimately finished the season
championship in third. In 2015, Porsche would return to its winning ways by earning victory at
the 24-Hours of Le Mans and the overall season championship as well. The Porsche 919 would
go on to win the Le Mans 24 and the WEC championship in 2016 and 2017 as well.

- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=100

Ruf RT 12R
- (Track) - Season setups have been updated.

Silver Crown

- Season setups have been updated.

Sprint Car

- Season setups have been updated.

V8 Supercar Ford Falcon circa 2012

- Fixed an issue where the mirrors were not using the correct aspect ratio.

TRACKS:

Atlanta Motor Speedway

- (Oval) - Track surface grip level has been increased slightly.

Circuit des 24 Heures du Mans

- Adjusted the audio system for the jet flyover.

The Dirt Track at Charlotte

- NEW TRACK!

- - The Dirt Track at Charlotte has been added to the digital landscape of iRacing!

- - This dirt oval track is now available for purchase in the iRacing Store.

- - - This is a stand-alone track; this is not a new configuration for Charlotte Motor Speedway.

- - - A 4/10 mile dirt track located across the street from its big sister - the Charlotte Motor
Speedway, the Dirt Track at Charlotte was built in 2000 and hosts many weekly dirt series
throughout the year including UMP Modifieds, Dirt Late Models, and Dirt Sprint cars. The World
of Outlaws dirt series have held their finals at the Dirt Track at Charlotte as well.

- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=314

Limaland Motorsports Park

- NEW TRACK!

- - The Limaland Motorsports Park has been added to the digital landscape of iRacing!

- - This dirt oval track is now available for purchase in the iRacing Store.
- - - One of Ohio's favorite dirt tracks, Limaland Motorsports Park is known to locals as
Northwest Ohio's Quarter Mile of Thunder. The track is owned and operated by the University of
Northern Ohio (UNOH) and host Friday night racing throughout the racing season. This offers
the university students a unique opportunity to compete in professional level racing while
attending school. Originally opened in 1935, Limaland Motorsports Park hosts a variety of dirt
classes on a weekly basis included including UMP Modifieds.

- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=303

Phoenix International Raceway - 2008

- (Rallycross) - An extra Joker Lap checkpoint has been added to fix a problem where the
second half of the Joker Lap was considered valid for the Split Time sector.

Pocono Raceway

- UPGRADED TRACK!

- - Pocono Raceway has been significantly updated to a version circa 2016, and includes a re-
pave of the track surface.

- - The original Pocono Raceway has been re-named "Pocono Raceway - 2011".

- - This asphalt oval track is now available for purchase in the iRacing Store.

- - This track upgrade includes the following:

- - - Re-scanned and re-photographed the track.

- - - Using that scan, modeled new track geometry from scratch.

- - - Created brand new track surface textures for every surface using our latest methods.

- - - Upgraded a variety of the most prominent track objects from the old track by re-modeling
and re-texturing them to our current art standards.

- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=277

- Ownership of this track will be automatically granted to users who already owned the previous
version, Pocono Raceway - 2011.

Pocono Raceway - 2011

- This track is formerly known as "Pocono Raceway."

- - It has been renamed to "Pocono Raceway - 2011" to make room for the upgraded version of
the track.
- Ownership of this track will be automatically granted to all iRacing users, and it is now
considered part of the default iRacing content.

Richmond Raceway

- This track is formerly known as "Richmond International Raceway."

- - It has been re-branded "Richmond Raceway" to reflect the changes to this track in the real
world.

Sonoma Raceway

- NEW TRACK CONFIGURATION!

- - A new Rallycross configuration has been added to this track!

- - A member who already owns or purchases this track gains access to this new configuration.

- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=312

Texas Motor Speedway

- (Oval) - Track surface grip level has been increased slightly.

USA International Speedway

- (Dirt) - Fixed a surface type bug on the back stretch of the track.

2018 Season 1 Patch 3 Release Notes [2018.02.21.03]

CHANGE LOG:

GT3 Cars

- This is the final GT3 BoP before the start of the 2018 GT3 WCS. Please be aware that, unlike
past seasons, we will monitor performance as the season progresses, and will make further, in-
season BoP adjustments if necessary.

Audi R8 LMS GT3

- Preliminary 2018 Season 2 BoP Update: Small adjustment to fuel economy, +15 kg, baseline
setup has been updated to pass Tech with a greater margin of success.

BMW Z4 GT3

- Preliminary 2018 Season 2 BoP Update: Rear wing sensitivity has been modified. As wing
angles are reduced below 4 degrees, the car loses less drag, more downforce, and the center of
pressure moves further forward (providing greater oversteer). Baseline setup has been modified
to suit this change. The fuel consumption rate has been increased.

Ferrari 488 GT3

- Preliminary 2018 Season 2 BoP Update: Aerodynamic center of pressure has shifted rearward
25 mm. Fuel consumption has been adjusted slightly.

Ford GT GT3

- Preliminary 2018 Season 2 BoP Update: No updates.

McLaren MP4-12C GT3

- Preliminary 2018 Season 2 BoP Update: +5 kg, and fuel consumption has been adjusted
slightly.

Mercedes-AMG GT3

- Preliminary 2018 Season 2 BoP Update: +2.5% aero downforce, and fuel consumption has
been adjusted slightly.

2018 S1 Patch 2 Release Notes [2018.02.09.01]

CHANGE LOG:

Simulation

- Fixed a bug that could very rarely cause the Simulation to crash, while loading data at the
beginning of a session.

Race Servers

- Optimized several operations within the race server code. Some of the optimizations reduce
the CPU load on the race servers throughout the session. Some of the optimizations have their
greatest impact at the start of the event (when people are first connecting), and during session
transitions (For example: when a Qualify Session transitions to the Race Session). While the
troubles with the recent 24 Hours of Daytona event were not due to the race servers being
overloaded, there have been other events where some splits have experienced issues (lots of
Skew and cars blinking) at the start of the event. That Skew and blinking was caused by
excessive CPU usage within the race servers from handling so many new connections in such a
short period of time.

GT3 Cars
- This Patch includes some preliminary 2018 Season 2 GT3 balance updates.

- - There is bound to be some additional adjustments prior to the start of the next GT3 seasons,
but this is a new starting space in advance of the 2018 Season 1.

- All GT3 cars have had their baseline setups adjusted.

CARS:

Audi R8 LMS GT3

- Physics re-tool using additional, extensive, and extremely detailed information. Used to re-set
the performance baseline for the GT3 class of cars.

- Reduced the brightness intensity of the digital display background.

BMW Z4 GT3

- Updates to engine torque, aero performance, drivetrain, and fuel consumption to re-balance
against the Audi R8 LMS GT3.

Ferrari 488 GT3

- Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-
balance against the Audi R8 LMS GT3.

Ford GT GT3

- Updates to allowable ride heights, aero performance, drivetrain, and fuel consumption to re-
balance against the Audi R8 LMS GT3.

McLaren MP4-12C GT3

- Updates to engine torque, aero performance, and drivetrain to re-balance against the Audi R8
LMS GT3.

Mercedes-AMG GT3

- Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-
balance against the Audi R8 LMS GT3.

- Fixed an issue with crackles in external engine sounds for this vehicle.

2018 S1 Patch 1 Hotfix 3 Release Notes [2018.01.31.01]

This update contains several fixes for the 2018 Season 1 Patch 1 update.
CHANGE LOG:

membersite

- Updated some informational text for the Stats pages.

Physics

- The object settling process is now run before dirt is added to tracks.

- - This prevents objects from appearing to float above the racing surface at dirt tracks.

Heat Racing

- Some additional Heat Racing session configurations are now available for use in Hosted Races.

Spotter

- Fixed an issue that was causing the Spotter to stop functioning after using fast-forward or
Rewind in a Replay.

Visual Effects

- Fixed an issue where the Sim could sometimes crash due to distant smoke effects, like from
the jet fly-over at Le Mans.

Replay

- Fixed an issue where opponent cars were not appearing when viewing old replays.

iRacing BETA Interface

- Fixed a purchasing issue with Hosted Session Order IDs that could sometimes appear.

- - The modal menu for creating Hosted Sessions may take slightly longer (1 to 3 seconds) to
appear on the screen.

2018 S1 Patch 1 Hotfix 2 Release Notes [2018.01.19.01]

This update contains several fixes for the 2018 Season 1 Patch 1 update.

CHANGE LOG:

Website

- A change has been made to the "Joined Session" page due to a widespread web browser
change that created obstacles for members viewing Race Results immediately after exiting a
session. Now, after clicking on the "Continue" Button, you will be taken to a Post-Race landing
page. This will allow you to select a New Race, view Recent Results, and view the results from
the session in which you just participated.

- For best results using the iRacing membersite please make sure that pop-ups are allowed in
your web browser.

Cameras

- Fixed a bug in the camera system that would sometimes cause a custom camera set to not
load automatically at the start of a session, or after a session transition.

2018 S1 Patch 1 Hotfix 1 Release Notes [2018.01.17.02]

This update contains a variety of fixes for the 2018 Season 1 Patch 1 update.

CHANGE LOG:

Physics

- Fixed a critical issue where some track objects were falling out of the world and causing the
Sim to crash.

CARS:

Dirt Midget

- Reverted changes to steering system from patch and tweaked NW adjustment back slightly.

- Reduced maximum brake torque.

- Reduced engine braking.

Dirt Sprint Car Non-Winged

- (ALL) – Reverted changes to steering system from patch.

Dirt Street Stock

- Season setups have been updated.

Mercedes-AMG GT3

- Fixed an issue with crackles in external engine sounds for this vehicle.

TRACKS:
Lanier National Speedway

- Dirt Config - All vehicle setups for this track configuration should now be named, "lanier_dirt"

2018 Season 1 Patch 1 -Release Notes- [2018.01.15.01]

This update contains a variety of fixes and adjustments for the 2018 Season 1 iRacing Season.

CHANGE LOG:

Website

- The Order History page of your Account now displays a note that all dates use GMT.

- - Additionally, when viewing a specific order, the date and time should now be labeled with
"GMT" for clarity.

Simulator

- Fixed a bug that could cause the Simulator to crash when transitioning from one session to
another while remaining in-Sim (for example, by transitioning from an Open Practice server to
the Race server for which you registered).

Rendering

- Fixed an issue with the rendering of wheels and tires at night tracks with Shader Detail
settings set to LOW or MEDIUM.

Physics

- Track objects should now only have their "home position" set when the very first session of an
event launches. Then, whenever any subsequent session within the event begins, track objects
should be reset to their original home position; not wherever they ended up at the end of the
session. This should avoid the issue where tire stacks or other objects were starting subsequent
sessions in strange places like on the track surface.

Rallycross

- Lap time computations are now more aware of dirt being on the track, and how dirt affects
speed and lap times.

- - Gained time penalty behavior and other race control systems should now be much more
accurate.

- The car-to-car contact incident point threshold for Rallycross events has been reduced to a
level that is more sensitive than Dirt Ovals.
Series

- A new race points payout system has been implemented for the iRacing Grand Prix World
Championship Series and the Blancpain Endurance Series World Championship for the 2018
season.

Pit Lane

- Fixed an issue where cars were getting jacked up while on pit lane.

Pit Stop

- You can now ask for fuel at any point during an animated pit stop.

Weather

- Fixed a bug that was causing the race servers to record out-of-range temperatures.

Radio

- Fixed the default channel in the "StartDriving.txt" file so that the radio script does not switch
you to "@drivers" when you start driving if it is a driver-change session.

Black Boxes

- Fixed an issue in the F2 Black Box where a car's number and time displays were using
incorrect colors, which could make some of them difficult to read.

Cameras

- Fixed an issue where a track could load the wrong custom camera set when switching cars or
tracks when using the iRacing BETA Interface.

Vive

- Updated the SteamVR SDK from 1.0.6 to 1.0.11.

– A possible fix is in place for when the HTC Vive head tracking fails for some customers with
recent nVidia drivers.

– A new prediction mode setting in the “OpenVR” section of “rendererDX11.ini.” file has been
added. By default, “PredictionMode” will be set to 1, which predicts the head pose when the
rendered frame will be displayed using timers, the same as with previous versions. But, set this
to 0 to disable the prediction completely (NOT RECOMMENDED), or set this to 2 to always
predict the frame to be displayed at a constant time in the future (This time is equivalent to just
over 1 frame when the Sim is running at 90 fps), to eliminate the timing code (better than
disabling completely).
iRacing Beta Interface

- The iRacing Beta Interface taskbar icon has been replaced with the original iRacing icon.

CARS:

Dirt Late Model

- (Limited) - This car has been re-bodied to include a spoiler. The aerodynamics map has been
updated to match.

- (Limited) - Season setups have been updated.

Dirt Midget

- Static front-to-rear weight distribution has been adjusted to best match that of typical real-
world National Series sanctioned events.

- Fixed a bug causing occasional graphical steering oddities at full steering lock.

- Season setups have been updated.

Dirt Sprint Car

- (ALL) - Fixed a bug where axles were failing due to light contact.

- (ALL) - Fixed a bug that was causing occasional graphical steering oddities at full steering
lock.

Dirt Sprint Car Non-Winged

- (ALL) - Fixed a bug where axles were failing due to light contact.

- (ALL) - Fixed a bug that was causing occasional graphical steering oddities at full steering
lock.

- (360) - Season setups have been updated.

Dirt Street Stock

- Numerous physics updates have been made to provide a more realistic driving experience for
our Rookie-class dirt stock car, including:

-- A new aerodynamics map

-- Engine updates to reduce power and rev limit

-- The tire compound has been updated


-- Garage ride height ranges have been adjusted to prevent rear tires from clipping through
bodywork

Ford Fiesta GRC

- Improved lower Level-of-Detail models to alleviate excess popping when viewed from a
distance.

TRACKS:

Iowa Speedway

- (Rallycross) - Fixed some bumpiness at the Start/Finish line.

2018 Season 1 Hotfix 3 Release Notes [2017.12.14.01]

This update contains an item that was missing from the 2018 Season 1 Hotfix 2 release.

CARS:

Dirt Late Model

- (ALL) - Brake system has been updated.

- (ALL) - Nose collision elements have been moved upward to prevent bottoming at low ride
heights.

2018 Season 1 Hotfix 2 Release Notes [2017.12.13.01]

This update contains a variety of fixes and adjustments for the 2018 Season 1 iRacing Season.

CHANGE LOG:

Website

- Updated the Help section with Rallycross information and About Teams information.

Licenses

- Fixed a bug that was preventing the new Dirt Oval and Dirt Road license types from showing
up under a Member's stats under Career Stats and Yearly Stats.

Heat Racing
- Fixed an issue that was preventing Heat events from honoring the separate caution type
selections for their Qualify, Heats/Consolations, and Feature race.

- Drivers that were in the starting grid for a Race Session, but did not participate in the session,
are now tacked-on to the end of the Race Session's results (after all drivers that did actually
compete) in their relative starting grid order. Previously, such non-starters were tacked-on in
order of their iRatings.

Race Control

- Jump-Start penalties now double the severity penalty that was added last week.

- - The penalty is now the amount of time a racer jumps, plus 10 seconds.

- Fixed a bug where an entire lap could be cut by looping around the finish line checkpoint so
that a racer could hit the same checkpoint twice in a row (this could be done at Daytona's
Rallycross configurations). This would compute a time-gained of 0 seconds instead of the entire
laptime, resulting in only getting penalized by the base 15 seconds amount instead of roughly
70 seconds.

- The track reference line processing code used by opponent cars has been updated to remove
some quick jitters or slow-downs at seemingly erratic locations along some tracks.

Rendering

- Fixed an issue where tire smoke could sometimes appear green at night.

Pit Stop

- Fixed an issue where the pit crew would continuously try to restart a pit stop if the tire
pressures were set to a different value (blue) but were not checked-off, potentially locking a car
in pit lane indefinitely.

- Fixed an issue where an entire pit stop was being canceled when only the first fuel can was
being canceled.

- Fixed an issue where optional repairs could continue to be performed even after a pit stop
was completed.

- The animated pit crew's "pit stop finished" sound will no longer trigger for pit stops that do
not feature the animated pit crew.

Controls

- Fixed an issue where the Rallycross cars could not get into Reverse Gear if the Auto-Shift
Driver Aid was enabled.

CARS:
Dirt Late Model

UPDATE: The Dirt Late Model update package did not quite make it into this deployment. We
will have another small window of downtime tomorrow to deploy this particular update.

- Brake system has been updated.

- Nose collision elements have been moved upward to prevent bottoming at low ride heights.

Kia Optima

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.

NASCAR Monster Energy Cup Ford Fusion

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.

NASCAR Monster Energy Cup Toyota Camry

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.

NASCAR Nationwide Chevrolet Impala circa 2011

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.

NASCAR XFINITY Chevrolet Camaro

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.

NASCAR XFINITY Ford Mustang


- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.

NASCAR XFINITY Toyota Camry

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.

VW Beetle GRC

- The dashboard read-outs have been updated to work better with Imperial units.

TRACKS:

Iowa Speedway

- (Rallycross) - Race Control has been updated for this track configuration including
adjustments to and adding additional checkpoints and fixing issues with cutting the Joker.

Knoxville Raceway

- The dirt properties of the berm have been adjusted so it should act more like dirt hardpan and
have reduced grip as was intended for this track.

- Improved variability in the initial track state for this dirt oval.

Phoenix International Raceway - 2008

- (Rallycross) - The Joker exit has been adjusted by removing the gain-time checkpoints, and
extending the protective wall. Additional dirt has also been spread wide into the former off-track
area.

- (Rallycross) - A gain-time checkpoint, and some barriers have been added to the right-hander.

- (Rallycross) - A bump at the exit of the starting grid has been adjusted.

2018 Season 1 Hotfix 1 Release Notes [2017.12.06.01]

This small release is designed to fix some of the issues introduced with our 2018 Season 1
Release earlier this week.

CHANGE LOG:

Membersite
- Heat Racing is now considered a Session Type within the Popular Races Guide.

- Heat Racing Sessions for Series and Hosted are now additionally indicated with a flame icon.

- The "Launch Beta UI" buttons will now check your Sim version to see if it needs updates
before launching the iRacing Beta Interface.

Heat Racing

- Fixed an issue that was causing the Consolation Race(s) to be skipped in some Heat Racing
events.

- If only one person has not advanced to the Feature Race when the Consolation Race(s) are
reached, the Consolation Race(s) will be skipped.

- If nobody is actively competing in a Race Session in a Heat Racing event, that particular Race
Session will end early, so that the Heat Racing events can continue.

- Pit lane will now use Stall 0 for Qualification sessions if no stall is defined for that session.

- The default starting track state for Dirt Oval Heat Races has been increased slightly, and the
variance has been expanded.

Simulation

- Fixed the "ResizeBuffers()" crash that has started happening with the Windows 10 Fall
Creator's Update.

- Jump-start rules have been adjusted to include the amount of time the start was jumped into
the penalty.

Pit Stop

- Fixed an issue with refueling pit stops taking 25 seconds.

Spotter

- Fixed an issue where some Spotter calls were causing application crashes.

Controls

- Handbrake calibration will now favor an analog input over a button input when available.

Telemetry

- Removed some unnecessary blank lines from telemetry session string.

iRacing Beta Interface


- Local/Full-Course Cautions can now be set for User-Created Races.

- Lucky Dog can now be set for User-Created Races.

- User-Created Rallycross races now default to necessary settings (ie: Local Cautions / Standing
Starts).

- User-Created Rallycross races can now set the number of Joker Laps.

- Fixed an issue with track selection while making a User-Created Race.

- Fixed an issue with the Test Drive button when used from a Race Series window.

CARS:

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

Ruf RT 12R

- Season setups have been updated.

TRACKS:

Iowa Speedway

- (Rallycross) - Added some additional trackside objects to help direct the course flow.

Knoxville Raceway
- A new pyrotechnics master has been hired at Knoxville Raceway.

Lucas Oil Raceway

- (Rallycross) - Added some additional trackside objects to help direct the course flow.

Phoenix International Raceway - 2008

- (Rallycross) - The Qualification Session stalls have been removed from the Oval pits, and set
to where they should be for Rallycross.

- (Rallycross) - Some tire barrier locations have been adjusted.

- (Rallycross) - The track bumpmap has been adjusted.

- (Rallycross) - Fixed a minor dirt graphical issue in the righthander.

2018 Season 1 Release Notes [2017.12.04.01]

This is a big and exciting release! It is jam packed with brand new cars, a brand new track,
entirely new track configurations, brand new racing formats, and a truck-load of our usual fixes
and updates. We are very excited, and we hope you are too!

Some highlights include:

• New License Classes

• Heat Racing Mode

• Red Bull Global Rallycross Series

• Animated Pit Crew

• Significant Stockcar Updates

• Dirt Midget

• Ford Fiesta RS WRC

• VW Beetle GRC

• Knoxville Raceway

• Five Rallycross Track Configurations

Full 2018 Season 1 Release details are below.


Happy Holidays from all of us at iRacing, and have fun out on the track!

CHANGE LOG:

License Classes

- iRacing now has four unique License Classes!

- - Each of the four licenses are completely separate from each other, and you will have your
own Class, iRating, and Safety Rating in each.

- - There is one license for each type of racing available: Oval, Road, Dirt Oval, and Dirt Road.

- - - Your initial Dirt Oval License Class was granted to you based on an algorithm that took into
account both your 2017 Oval License Class, and your 2017 participation in Official Dirt Oval
races.

Heat Racing

- Heat Racing, a new format of racing competition has been added to iRacing!

- - Heat racing is a system of competition that divides racers into different groups, or Heats,
based on their qualification performance. Each Heat has its own winners and losers, and the
best racers from each Heat will go on to compete against each other in the final session, the
Main Event. Before that, the other racers from each Heat will go on to Consolation Races,
where they may have a chance to earn themselves a spot in the Main Event!

- - For detailed information on Heat Racing, check out this document:


https://d3bxz2vegbjddt.cloudfront.net/dev/pdfs/2017-iracing-heat-racing-doc.pdf

- You are able to create and join your own Hosted Sessions using the Heat Racing format!

- - This option is only available in the iRacing Beta Interface!

- - - To setup your own Heat Race:

- - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for
the "Event Type", select "Heat Racing". Then, select one of the different configurations in the
dropdown and finally purchase your session and join!

- - Session time and price are calculated using the maximum possible value for the number of
entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is
an estimated total of the time limits for each of the predicted sessions plus a small buffer to
account for session transitions and gridding times.

- - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any
other bulk discounts you may already recieve.
Race Results

- The in-Sim Race Results page has been reorganized to handle Heat Racing events, which can
have many more sessions than just Practice/Qualify/Warmup/Race. If necessary, you can now
scroll the Results left/right to reveal the results for the particular session of interest. Since all
cars in the event are listed, yet only a subset of them actually drive in some of the sessions,
you can sort the results for a particular session, thus grouping the cars that participated
together, and pushing the cars that were not involved in that session to the bottom.

Asphalt Oval Racing

- A physics overhaul has been performed on our asphalt oval cars!

- - For some extensive and detailed information, check out this link:

- - - http://members.iracing.com/jforum/posts/list/3582329.page#10803442

Dirt Oval Racing

- The default value for the starting track state for Dirt Ovals in a Race session has been lowered
slightly for most cars, and has been lowered significantly for the Non-Winged Sprint Cars. This
change will affect Official Sessions and any hosted sessions where the starting state is not
explicitly specified.

- The default value for the starting track state for Dirt Ovals in Test, Practice, and Unattached
Qualify sessions has been increased to make these tracks more closely match typical starting
race conditions. Overall, you should expect the track for a Dirt Oval Practice session to have
nearly the same starting usage as a Race session for the entry-level Dirt Oval cars.

- The variability in default starting track states for Dirt Ovals has been increased, meaning that
when a starting usage value is not explicitly given, the distribution of generated usage
percentages is wider. This will result in more variety in starting track state in Official Sessions
and any hosted sessions where the starting state is not explicitly specified.

- Dirt Oval Track surface properties have been adjusted to reduce traction.

- For some extensive and detailed information on the changes within Dirt Oval Racing, check
out this link:

- - http://members.iracing.com/jforum/posts/list/3582313.page#10803079

Red Bull Global Rallycross Series

- Welcome to the world of Rallycross!


- - Rallycross is a form of racing that combines asphalt and dirt track sections into a short
circuit, that also includes a dirt jump. There are limited penalties, no pit stops, and cars
designed specifically for this racing format.

- - Rallycross cars and tracks have been added to the iRacing repertoire!

- - - Ford Fiesta RS WRC

- - - VW Beetle GRC

- - - Daytona circa 2007 (Rallycross - Long)

- - - Daytona circa 2007 (Rallycross - Short)

- - - Iowa Speedway (Rallycross)

- - - Lucas Oil Raceway (Rallycross)

- - - Phoenix International Raceway - 2008 (Rallycross)

- On the "Host A Race" page on the membersite, when a track with a Joker Lap (currently only
Rallycross tracks) is selected, a new option for selecting the "Number of joker laps" is displayed.
Additionally, Full Course Cautions and fast Tows are both completely disabled, and Standing
Starts is mandatory.

Simulation

- Headlights can no longer be disabled on Road courses at night.

- The in-car slowdown penalty display now rounds up to the nearest tenth, so that "0.0" is
never displayed for time remaining.

Dynamic Track

- Improved the method for calculating simulated tire activity during track initialization.

Rendering

- A new water shader has been implemented at Daytona circa 2007. This shader replaces the
formerly static water effect with one which is reactive to the wind and uses current lighting
techniques.

- - Please look forward to this water shader seeping into other tracks later this season!

Audio

- A new Ambient Volume slider can be found in the Options menu. This will control sounds like
fireworks and jet fly-overs.
- Fixed a bug that was causing backfires to emit at the wrong location when watching a replay.
Backfires and shift sound emission should now also stick to the car, rather than Doppler shifting
away when viewing from inside the cockpit.

Spotter

- A brand new Spotter Pack, Cole Carter, the official spotter for Scott Speed, is now available in
iRacing!

- - This Spotter Pack is ready to assist in all types of racing, including all calls needed for
Rallycross racing!

- - - You may select which Spotter Pack iRacing uses in your Audio Options menu.

- The default Aussie Spotter is ready to assist with Rallycross calls.

- - Other Spotter Packs (except Cole Carter), are currently not setup to perform Rallycross calls.

Pit Crew

- iRacing has now finished hiring and training a highly experienced and fully animated pit crew
to service some cars and trucks!

- - NASCAR Camping World Chevrolet Silverado

- - NASCAR Camping World Toyota Tundra

- - NASCAR Monster Energy Cup Chevrolet SS

- - NASCAR Monster Energy Cup Ford Fusion

- - NASCAR Monster Energy Cup Toyota Camry

- - NASCAR Truck Series Chevrolet Silverado circa 2013

- - NASCAR XFINITY Chevrolet Camaro

- - NASCAR XFINITY Ford Mustang

- - NASCAR XFINITY Toyota Camry

- - - This super-fast and hardworking team will jump into action whenever you're pitting with
one of the above vehicles on a track where that vehicle should be racing competitively.

- War wagons for many stock cars have been updated!

- - The war wagons should now have more detail, and randomly opened toolbox doors.

- - - NASCAR Camping World Chevrolet Silverado


- - - NASCAR Camping World Toyota Tundra

- - - NASCAR K&N Pro Chevrolet Impala

- - - NASCAR Monster Energy Cup Chevrolet SS

- - - NASCAR Monster Energy Cup Ford Fusion

- - - NASCAR Monster Energy Cup Toyota Camry

- - - NASCAR Nationwide Chevrolet Impala circa 2011

- - - NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- - - NASCAR Truck Series Chevrolet Silverado circa 2013

- - - NASCAR XFINITY Chevrolet Camaro

- - - NASCAR XFINITY Ford Mustang

- - - NASCAR XFINITY Toyota Camry

Opponent Cars

- Opponent car spec data has been updated for ALL cars.

- - The results of this change may be visible on timed penalties (such as cutting corners). An
accurate car spec is required to determine the amount of time gained by cutting a corner and
hence the appropriate penalty.

- Fixed an issue with the way some cars looked due to an error in weight distribution.

Paint Kit

- Improved font handling when painting cars.

In-Sim Race Radio

- Added the ability for the Sim to ask, within a radio script, whether or not the current session is
either a Qualify Session or a Race Session (qual_or_race), or if the current event is a Heat
Racing event (heats).

- - See the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for


more information.

- Changed the default "StartDriving.txt" and "StopDriving.txt" radio scripts to mute/unmute


@ALLTEAMS if "qual_or_race" is true.
- - This change is ONLY applied if you do not have customized versions of these two radio
scripts. If you have customized versions of these scripts, and wish to incorporate these
changes, see the "readme.txt" file located in your My Documents/iRacing/scripts/radio/
directory for more information on how to use them. (You would basically add "if qual_or_race
mute @allteams" to the "StartDriving.txt" file, and "if qual_or_race unmute @allteams" to the
"StopDriving.txt" file.)

Controls

- A gold hand brake overlay has been added over the normal red brake bars shown during
calibration and when in or out of your car.

- - This overlay will only be present for our brand new Rallycross cars: the Ford Fiesta RS WRC,
and the VW Beetle GRC.

Virtual Reality

- Fixed an issue where mirrors and environment maps were rendering with the incorrect
cameras when Oculus Rift or Vive was active.

Telemetry

- New live 360 Hz telemetry variables have been added:

- - VelocityX_ST

- - VelocityY_ST

- - VelocityZ_ST

- - LongAccel_ST

- - LatAccel_ST

- - VertAccel_ST

- - RollRate_ST

- - PitchRate_ST

- - YawRate_ST

- More telemetry variables are now optionally available to output at 360 Hz to the ".ibt" file.

- The iRacing telemetry now includes a "NumJokerLaps:" property under "WeekendOptions:"


that indicates the number of required Joker laps that must be taken in any race session.

- The iRacing telemetry now includes a "JokerLapsComplete:" property for each "- Position:".
- Fixed a bug in telemetry session string "CurDriverIncidentCount," output.

- Fixed a telemetry bug that caused DRS lights to track the last car to join the session.

iRacing Beta Interface

- The iRacing Beta Interface, which includes the Time Attack race mode, has been updated.

- The iRacing Downloader is now fully integrated and functional within the iRacing Beta
Interface, and no longer needs to direct the user to the iRacing membersite via a web browser.

- The "Recent Results" section of the iRacing Beta Interface is now fully functional!

- - This section will display results of all kinds from the past 24 hours.

- The "Sign Out" section that was in the bottom-left corner has returned to the top-right corner,
and is now a dropdown menu.

- The "My Content" section has been folded into a dropdown menu that appears when you click
on your profile name box in the top left corner.

- - - This section includes where you can view the Cars and Tracks you own, as well as your
Racing Suit and Helmet.

- - - Within the Cars and Suit & Helmet sections, you can also access the Paint Kit to customize
each item.

- You are able to create and join your own Hosted Sessions using the Heat Racing format!

- - This option is only available in the iRacing Beta Interface!

- - - To setup your own Heat Race:

- - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for
the "Event Type", select "Heat Racing". Then, select one of the different configurations in the
dropdown and finally purchase your session and join!

- - Session time and price are calculated using the maximum possible value for the number of
entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is
an estimated total of the time limits for each of the predicted sessions plus a small buffer to
account for session transitions and gridding times.

- - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any
other bulk discounts you may already recieve.

- Style and Layout:


- - The side-bar action buttons under the "Go Racing" section for "Create a Race" and "Test
Drive" are now toggleable, and can be managed in the "Settings" menu. They have been turned
off by default.

- - Fixed an issue where some dropdown menus were dropping down behind other interface
elements.

- - The gutter between items in the grid view has been reduced, leaving more space for text.

- - Overall style has been tweaked.

- Sorting, Filtering, and Searching:

- - The term "Ranked" has been changed from a Tag into a Category for sorting and filtering.

- - When filtering or searching, if no results are found, the "No Results Bar" should now always
appear.

- - The default "no results" text has been updated.

- - Fixed an issue with sorting cars and tracks. This should now work properly.

- - Both the "My Cars" and "My Tracks" sections should now sort items by "Name" by default.

- - Both the "My Cars" and "My Tracks" sections should no longer show Unowned content.

- - The Store should no longer show Owned content.

- - The method for determining if you own a piece of content has been improved.

- Favorites:

- - The toggle for Favorites should now work again for all Car and Track lists.

- - Fixed a rendering issue with the Favorite Star when selecting a car or track.

- Official Series:

- - Now, up to 10 sessions will be displayed for Official Sessions.

- Creating a Session:

- - In the Create a Race modal, selecting a different Race Server now updates the server name.

- - In the Create a Race modal, the purchase cost amount should always be correctly displayed.

- - In the Create a Race modal, the "Track State: Rubber % Slider" has been fixed.

- Joining a Session:
- - The modal for joining a Hosted Session now displays the currently Registered Drivers.

- - Fixed some issues with the Weather Card when viewing the information for a User-Created
Session.

Sporting Code

- Some additional information has been added to the Time Attack section.

- The term "Ranked" will now pertain to Official iRacing Sessions in which a participant's iRating
and Safety Rating will be affected.

CARS:

Chevrolet Monte Carlo SS

- Season setups have been updated.

Dallara DW12

- Season setups have been updated.

Dirt Midget

- NEW CAR!

- - The Dirt Midget has been added to the iRacing virtual garage!

- - This vehicle is now available for purchase in the iRacing Store.

- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=96

- - Originating in the United States in the 1930s and now raced on a global scale, the Midget
cars are an incredibly fun spectacle to witness. These cars appear very small but pack a huge
power-to-weight ratio and typically run four-cylinder engines. The cars feature a handful of
safety features including their own roll cages due to the dangerous nature of their power. The
small vehicles weigh in around only 900 pounds but carry engines capable of 300 to 400
horsepower. Often used as a stepping stone to high profile divisions, Dirt Midget races can
often feature drivers of high notoriety such as Tony Stewart, Kasey Kahne, Kyle Larson, and
others. Arguably the most famous Dirt Midget event, the Chili Bowl takes place in early January
at the Expo Square Pavilion in Tulsa, Oklahoma.

Dirt Sprint Car

- (ALL) - Aero sensitivity to top wing angle and position has been adjusted.

- (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.

- (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.
- (ALL) - Season setups have been updated.

Dirt Sprint Car Non-Winged

- (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.

- (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.

- (ALL) - Season setups have been updated.

Dirt U.M.P. Modified

- Fixed an issue where the brake bias adjustment knob was rotating on opponent cars.

- Season setups have been updated.

Ferrari 488 GTE

- Pit scripts have been updated so re-fueling and tire changes take place simultaneously per
expected WEC sporting regulations for the 2018-2019 season.

Ford Fiesta RS WRC

- NEW CAR!

- - The Ford Fiesta RS WRC has been added to the iRacing roster of vehicles!

- - This vehicle is now available for purchase in the iRacing Store.

- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=81

- - The ability to go 0-60mph in under 2 seconds is a phenomenal feat. Probably not a feat you
would expect your friendly neighborhood Ford Fiesta to achieve. But take that Fiesta and pack it
with a 600-horsepower, turbocharged 2.0-liter engine powering all four wheels and that is
exactly the kind of acceleration you get. Rallycross cars are little beasts unlike any other
vehicle, and the Ford Fiesta RS WRC is no exception. Driven by Steve Arpin in the Red Bull
Global Rallycross Series, this vehicle transitions from dirt to asphalt and back to dirt seamlessly.

Ford GT - 2017

- Pit scripts have been updated so re-fueling and tire changes take place simultaneously per
expected WEC sporting regulations for the 2018-2019 season.

- Updates to ensure the rear tires will spin at launch when launch and traction control are
disabled.

Formula Renault 2.0

- Tire damping has been increased.


McLaren MP4-12C GT3

- The windshield banner is now part of the body texture, and should be editable by the user.

NASCAR Camping World Chevrolet Silverado

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Fixed an issue with cockpit windshield reflections.

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Intensive vehicle updates including:


- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Fixed an issue with Left-Front toe range.

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Fixed an issue with Left-Front toe range.

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Fixed an issue with Left-Front toe range.

- Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.


- - Additional shock damping.

- - Aerodynamics updates.

- Fixed an issue with chrome on the chassis and windshield.

- Season setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

NASCAR XFINITY Chevrolet Camaro

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Intensive vehicle updates including:


- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Intensive vehicle updates including:

- - Tire updates.

- - Suspension adjustments for better height control.

- - Additional shock damping.

- - Aerodynamics updates.

- Season setups have been updated.

Super Late Model

- Season setups have been updated.

VW Beetle GRC

- NEW CAR!

- - The VW Beetle GRC has been added to the iRacing roster of vehicles!

- - This vehicle is FREE for all iracing.com Members!

- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=91

- - A little buggy that packs a big punch, the Volkswagen Beetle GRC crosses asphalt and gravel
effortlessly with its turbocharged, four-cylinder engine. Championed by Red Bull Global
Rallycross driver Scott Speed, his 560-horsepower machine has proven to be a formidable
powerhouse, winning three championship titles in a row (2015, 2016, 2017). The all wheel drive
Beetle can accelerate from 0 to 60mph in just two seconds, meaning you’ll be putting the
transversally mounted, six-speed racing gear box to good use right off the starting grid. This
Volkswagen Beetle GRC features a retro form that pays homage to the original Volkswagen
Type 1, the longest-running and most-manufactured car of a single platform ever made.

TRACKS:
Atlanta Motor Speedway

- Track settings have been adjusted to better correlate to real world lap times.

Auto Club Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

Charlotte Motor Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

Circuit de Spa-Francorchamps

- Adjusted Pit and Grid stalls as follows:

- - (Classic Pits) - Pit Stalls = 37

- - (Classic Pits) - Grid Stalls = 60

- - (Endurance) - Pit Stalls = 60

- - (Endurance) - Grid Stalls = 60

- - (Grand Prix Pits) - Pit Stalls = 42

- - (Grand Prix Pits) - Grid Stalls = 60

Concord Speedway

- Fixed an intermittent crashing error at this track.

Daytona circa 2007

- NEW TRACK CONFIGURATIONS!

- - A new Rallycross configuration (Rallycross - Long) has been added to this track!

- - A new Rallycross configuration (Rallycross - Short) has been added to this track!

- - All members own this track by default, and these new configurations are now available for
use.

- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=293

Dover International Speedway

- Track settings have been adjusted to better correlate to real world lap times.

Iowa Speedway
- NEW TRACK CONFIGURATION!

- - A new Rallycross configuration has been added to this track!

- - A member who already owns or purchases this track gains access to this new configuration.

- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=169

Kansas Speedway

- Track settings have been adjusted to better correlate to real world lap times.

Knoxville Raceway

- NEW TRACK!

- - Knoxville Raceway has been added to the digital landscape of iRacing!

- - This track is now available for purchase in the iRacing Store.

- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=305

- - Located at the Marion County Fairgrounds in Knoxville, Iowa, USA, this half-mile dirt oval
raceway is revered as the “Sprint Car Capital of the World”. Every August the Knoxville
Nationals, the paramount sprint car event in the United States, is held at Knoxville Raceway.
The event takes place over two days and now features a nearly one-million-dollar prize purse.
The track was originally built in the late 1800s as a horse racing venue and has progressed
from racing stock cars to modifieds to supermodifieds to its current sprint cars.

Las Vegas Motor Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

Lucas Oil Raceway

- NEW TRACK CONFIGURATION!

- - A new Rallycross configuration has been added to this track!

- - A member who already owns or purchases this track gains access to this new configuration.

- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=232

Michigan International Speedway

- Track settings have been adjusted to better correlate to real world lap times.

Phoenix International Raceway - 2008

- NEW TRACK CONFIGURATION!


- - A new Rallycross configuration has been added to this track!

- - All members own this track by default, and this new configuration is now available for use.

- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=306

Pocono Raceway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

Richmond International Raceway

- Track settings have been adjusted to better correlate to real world lap times.

Texas Motor Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.

2017 Season 4 Patch 3 Release Notes [2017.10.20.02]

CHANGE LOG:

EasyAntiCheat

- Fix an issue with the iRacing updater that could cause it to incorrectly determine that
EasyAntiCheat is not properly installed on the system, and thus ask you to install or repair it
even when it is already properly installed. It is likely that you will be asked to install or repair
your current version of EasyAntiCheat with this update, but once you have done so, you will
then be up-to-date.

CARS:

Audi R8 LMS GT3

- Tires have been updated to better replicate the degradation characteristics of the tires
provided by Pirelli for the 2017 Blancpain GT series. They should feel more responsive, with
higher cornering stiffness, less rolling heat, and an increased wear rate.

BMW Z4 GT3

- Tires have been updated to better replicate the degradation characteristics of the tires
provided by Pirelli for the 2017 Blancpain GT series. They should feel more responsive, with
higher cornering stiffness, less rolling heat, and an increased wear rate.

Ferrari 488 GT3


- 2017 Season 4 BoP Adjustment: Reduced downforce.

- Tires have been updated to better replicate the degradation characteristics of the tires
provided by Pirelli for the 2017 Blancpain GT series. They should feel more responsive, with
higher cornering stiffness, less rolling heat, and an increased wear rate.

Ford GT GT3

- Tires have been updated to better replicate the degradation characteristics of the tires
provided by Pirelli for the 2017 Blancpain GT series. They should feel more responsive, with
higher cornering stiffness, less rolling heat, and an increased wear rate.

McLaren MP4-12C GT3

- 2017 Season 4 BoP Adjustment: Reduced engine torque.

- Tires have been updated to better replicate the degradation characteristics of the tires
provided by Pirelli for the 2017 Blancpain GT series. They should feel more responsive, with
higher cornering stiffness, less rolling heat, and an increased wear rate.

Mercedes-AMG GT3

- Tires have been updated to better replicate the degradation characteristics of the tires
provided by Pirelli for the 2017 Blancpain GT series. They should feel more responsive, with
higher cornering stiffness, less rolling heat, and an increased wear rate.

TRACKS:

Eldora Speedway

- Fixed a texturing issue with the grandstand crowds.

2017 S4 P2 Hotfix 1 Release Notes [2017.10.05.02]

CHANGE LOG:

Simulation

- Fixed an issue that was causing the SIM to quit unexpectedly without warnings or logs.

EasyAntiCheat

- A new SDK version has been added.

Telemetry
- A new telemetry variable, "PlayerCarWeightPenalty", has been added that reflects the weight
penalty applied to your local car, including any penalty you added in the garage in an offline
session. This compliments the existing variable, "CarClassWeightPenalty", found in the session
string. This previous variable only shows how the weights are applied to each car type at the
start of the session and did not reflect any weight you added in the garage.

CARS:

Dallara DW12

- Fuel has been added to the Talladega qualification setup.

Ferrari 488 GT3

- ABS settings are now mappable controls.

- Oil cooling capacity has been increased to allow for lower operating temperatures, particularly
when using the short gear stack in the gearbox.

- Position lights have been removed from distant level-of-detail models.

TRACKS:

Snetterton Circuit

- Fixed a collision mesh for a group of tires.

Release Notes for 2017 Season 4 Patch 2 [2017.09.27.01]

CHANGE LOG:

Tires

- Fixed an issue introduced with the 2017 Season 4 Release where some vehicle tires had
unintentional extra grip prior to warming up completely.

Weather

- An additional line has been added to the Weather information on the Session/Info page that
states the session's time of day.

- Fixed an issue that was allowing some weather-related information to be carried forwards
from a Replay that was loaded from disk into an active Session, when using the New
iRacing.com UI Preview to load the Replay, and then launch the Session.

New iRacing.com UI Preview


- Fixed an issue when creating a Hosted Session where selecting a non-default version of a
vehicle (ie: Dirt Sprint Car - 360), would cause the Hosted Session creation panel to no longer
function correctly.

- Replay functionality is now available, again!

Time Attack

- All Time Attack Competitions have been completely reset.

- Time Attack is now available, again!

CARS:

Ferrari 488 GT3

- 2017 Season 4 BoP Adjustment: Updated gear stacks. Standard is Ferrari baseline. Short is
optimized for tracks with short to mid-length straights. Final drive is not selectable.

- 2017 Season 4 BoP Adjustment: -2% fuel consumption.

- Baseline setup has been updated.

- Erroneous dive planes have been removed from some Level-of-Detail models for this vehicle.

Ford GT - 2017

- Length and travel has been added to rear dampers to prevent running out of droop travel at
high rear ride heights.

- The durability of the underside of the car has been enhanced to prevent unrealistic damage
when the car bottoms.

Ford Falcon FG V8

- Fixed a bug that was inadvertently making it easier to drive this vehicle while damaged.

Holden Commodore VF V8

- Fixed a bug that was inadvertently making it easier to drive this vehicle while damaged.

V8 Supercar Ford Falcon circa 2012

- Fixed a bug that was inadvertently making it easier to drive this vehicle while damaged.

TRACKS:

Snetterton Circuit

- (100) - Added a checkpoint to prevent corner cutting at pit lane.


- Fixed a tirewall overlap on the outside wall of Corrum Curve.

Also, incorporated a new release of the EasyAntiCheat SDK that should fix the problem where it
would keep asking to be reinstalled.

Release Notes for 2017 Season 4 Patch 1 [2017.09.18.02]

CHANGE LOG:

Website

- Fixed an issue with the Driver Search functionality.

Simulation

- Removed obsolete .dll files that could cause errors at Simulation launch.

- Temporarily worked around an issue that people were having where the Simulation failed to
launch, caused by the inability to install versions of some Microsoft support libraries that the
Simulation uses. These customers were running old, unpatched versions of Windows (for
example, Windows 7 without Service Pack 1). Microsoft does not support, and will not install
these libraries on those out-of-date versions of Windows. While we were able to work around
this problem for now, iRacing does not support such setups. We recommend keeping your
Windows installation reasonably up to date.

- - Starting with 2018 Season 1, iRacing will no longer support the Simulation on versions of
Windows that Microsoft no longer supports via continuing updates. This means that the iRacing
Simulation will be supported by Windows 7 with Service Pack 1, Windows 8.1, and Windows 10.

- - - For details on these versions, please checkout these articles:

- - - - https://en.wikipedia.org/wiki/Windows_7

- - - - - “Installing Service Pack 1 is required for users to receive updates and support after April
9, 2013.”

- - - - https://en.wikipedia.org/wiki/Windows_8

- - - - - “Support ended on January 12, 2016; must install Windows 8.1 in order to continue
receiving updates and support.”

Dirt

- Fixed an issue where a tire would immediately dump most of its stuck-on dirt if it came off the
ground.
- Fixed an issue where too much dust would be thrown on dirt ovals when cornering on black
slick.

Rendering

- Softened the edges of dynamic shadow maps to reduce self-shadowing artifacts near the
silhouette edge.

Audio

- Fixed an issue with gear shift sounds for all vehicles.

Pit Crew

- Right-side Lollipop Guy can now hold his lollipop again.

New iRacing.com UI

- A new Replays section is now available for use in the UI!

- Your Driver's License Class, Safety Rating, and iRating in the top left of the UI will now
automatically update after completing a session.

- Dialog pop-ups should no longer get stuck behind other modal windows.

- Users may now re-center the New iRacing.com Preview UI at any time using the same key the
user has bound to this function in the iRacing Simulator.

- Users may make the Sim default to use an Oculus Rift or Open VR device in the New
iRacing.com Preview UI by setting, "AutoSelect=1" under the [Oculus Rift] or [OpenVR]
sections in the "rendererDX11.ini" file.

Time Attack

- All Time Attack competition results using GT3 cars have been re-set due to the BoP changes
introduced with this update.

CARS:

Audi R8 LMS GT3

- 2017 Season 4 BoP Adjustment: -0.5% engine torque, aerodynamic characteristics have been
reverted to 2017 Season 1.

- - These aero changes move the center-of-pressure rearward and make the car less sensitive
to rear wing adjustments.

- Baseline setup has been updated.


BMW Z4 GT3

- 2017 Season 4 BoP Adjustment: +0.3% engine torque.

Dirt U.M.P. Modified

- Reduced the maximum amount of Left-Rear 'bite' the car have from over 300 pounds to 150
pounds.

Ferrari 488 GT3

- Baseline setup has been adjusted with less understeer, and full fuel.

- 2017 Season 4 BoP Adjustment: +2% fuel consumption, +10 kg minimum weight, -14% aero
downforce, and minor aero drag adjustment.

- Fixed a mis-alignment with pitboard textures.

- Fixed a typo in the ABS tooltip.

Ford GT GT3

- 2017 Season 4 BoP Adjustment: +10 kg minimum weight.

Indycar Dallara circa 2011

- Season setups have been updated.

McLaren MP4-12C GT3

- 2017 Season 4 BoP Adjustment: -2% engine torque, -1% fuel consumption.

Mercedes-AMG GT3

- 2017 Season 4 BoP Adjustment: No changes.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011

- Season setups have been updated.

Super Late Model

- Restored the iRacing-supplied setups that were mistakenly removed from the car.

TRACKS:
Snetterton Circuit

- Artwork improvements including:

- - New grass textures

- - Increased asphalt texture resolution

- - Additional pit road details have been added

- - Painted track lines

- Adjusted the level-of-detail settings on some signs and buildings to prevent them from
disappearing with low graphics settings.

Release Notes for 2017 Season 4 [2017.09.05.01]

This season release features a wide array of new content including a pair of cars, a pair of
tracks, and a hearty dose of updates all around.

Some highlights include:

• Dirt U.M.P. Modified

• Ferrari 488 GT3

• Lanier National Speedway (Dirt config)

• Snetterton Circuit

• Race Sessions can now include up to six different vehicles

• Fixed a significant Dynamic Track update issue occuring after Lone Qualifying

• Dirt Track Initialization v2.0

• Improvements to the event-based audio system

• An update to the New iRacing UI Preview and Time Attack

Full 2017 Season 4 Release details are below.

Have fun out on the track!

CHANGE LOG:

Updater
- The iRacing updater will no longer ask if you want to create a desktop shortcut if it already
exists.

Race Sessions

- Race Sessions can now use up to six different vehicles in the same event.

Garage

- Bar end displacement has been adjusted for some cars in the Garage UI.

Dynamic Track

- The visuals for marbles have been improved.

- Fixed an issue whereby a Lone Qualifying session would trigger an error that made some parts
of the track on a client unable to send all updates to the server in any sessions which followed,
such as an attached race.

Rendering

- The number of fixed cubemaps rendered per frame has been reset to 0.

- - All tracks now have at least one fixed cubemap so the rendering cost per frame will be high.
Be sure your system can handle this option.

- The option, "forceCrowdVisible" has been added to the [Graphics] section of the "app.ini" file.

- - forceCrowdVisible = 0 (Default iRacing.com crowd behavior)

- - forceCrowdVisible = 1 (The grandstands are always full, regardless of event type)

Camera

- Fixed a bug that accidentally allowed the track camera option "Limited Acquire" to be toggled
on for on-car and driving cameras.

Audio

- New Rumble Strip tire sounds have been created for saw tooth, ramped slabbed, and fine
tooth curbs for all vehicles.

- A new sound event script system has been implemented that allows for more customization of
sounds. This is the new base for all event driven sounds in the SIM, and will allow us to add in
environmental sounds in the future, including linking sounds directly to animations.

- Re-tuned engine and transmission sound parameters for drivetrain loads for all cars. This
gives a more dynamic sound with throttle changes as you modulate the delivery of power. Even
slight throttle movements will yield more informative sonic responses.
- Tuned the rumblestrip and grass rolling volumes for quieter vehicles. Tire surface sounds have
also been adjusted and are likely a little on the loud side. This is to cater for users with speaker
combinations and those soundcards that play them quiet. Reduce the tire volume slider to
taste. The cars affected include the following:

- - Ford Falcon FG V8

- - Ford Mustang FR500S

- - Formula Renault 2.0

- - Global Mazda MX-5 Cup

- - Holden Commodore VF V8

- - HPD ARX-01c

- - Kia Optima

- - Legends Ford '34 Coupe

- - Legends Ford '34 Coupe Dirt

- - Lotus 49

- - Lotus 79

- - Mazda MX-5 Cup circa 2015

- - Mazda MX-5 Roadster circa 2015

- - McLaren MP4-12C GT3

- - Pontiac Solstice

- - Pro Mazda

- - Ruf RT 12R

- - Ruf RT 12R Track

- - SCCA Spec Racer Ford

- - Skip Barber Formula 2000

- - V8 Supercar Ford Falcon circa 2012

- - VW Jetta TDI Cup


- Fixed a bug in the particle sounds and visor dirt sounds that could cause them to be too quiet
for some cars.

Pace Car

- The pace car's line for entering and exiting its pit stall has been improved.

Dirt

- Dirt Track Initialization v2.0

- - The creation of initial track state for dirt ovals has fundamentally changed. We now initialize
dirt tracks using data gathered from sessions, rather than an algorithm that simulates track
activity. This takes advantage of feedback we have received: our dirt tracks progress
realistically when run in by drivers turning laps. Variance is achieved by using multiple starting
states and wear histories, created by different sets of drivers and cars, to generate the final
track state. This means that even for the same initial usage value, the resulting track may not
always be the same!

- - In addition, the default starting usage percentage for dirt oval sessions is now adjusted
based on the types of cars in the sessions. Essentially, cars that would normally run earlier at a
race weekend and/or are aimed at beginners or rookie drivers will see tackier tracks on
average. As drivers move up in car class, they are also considered to be racing later in the
event and will typically experience a more worn-out track. Overall, the tracks for race sessions
for the upper-end Dirt Sprint Cars and Dirt Late Models will be noticeably slicker than before,
but rookies running the Street Stock will still have mostly tacky conditions.

- Fixed an issue where some dirt areas along walls could look patchy.

Replay

- Several small replay processing and playback enhancements to increase the accuracy of the
dynamic track in a replay.

- When playing a replay, the play speed will remain unchanged when playing a frame where the
player steps into the car, or is the start of a new session. Previously this would trigger an event
that would drop the replay out of fast-forward and into regular play speed.

Series Signage

- All NASCAR tracks have been updated with the Monster Energy NASCAR Cup Series signage.

Paint Kit

- Four new sponsors have been added.

Chat
- Fixed a bug that caused the right-click menu to not work on small chat window.

Virtual Reality

- Fixed an issue causing a white flash when transitioning out of a session.

Telemetry

- New irsdk variable "CarLeftRight" that outputs a irsdk_CarLeftRight enum indicating if a car is
on your left or right. This can be used to replicate our high/low spotter calls.

- New irsdk Session String parameter WeekendInfo:TrackDirection: that indicates if the track is
a left or right (or neutral) handed track. Use this to detect that you are at a reversed oval so
you can properly call high when the car is on your left rather than right side.

- Fixed the output of car setup to telemetry to not strip numbers from the key names.

New iRacing UI Preview

- UI Scale: You can scale the entire UI up to 200%.

- You are now able to "Star" cars, tracks, Series, and Time Attack Competitions.

- Cart: You can add cars and tracks to a new shopping cart located in the top right corner.
Clicking "continue" lets you check out at the Classic Membersite.

- A host of Series Racing upgrades, including:

- - Sessions have been cleaned up and split into tabs: Race, Qualify, Open Practice, Time Trial.

- - Open Practice sessions now show the server location and country flag.

- - Time Trials will allow you to join the single next available time trial.

- - New "Trending" label appears based on the total racers participating in a series.

- - New "Hot" label appears when a session has at least 10 registered drivers.

- Time Attack now includes both Fixed Setup and Adjustable Setup competitions.

- When you try to Register for a Series with multiple cars or classes without first selecting a car,
the UI should force you to download the content first.

- - This should mostly eliminate the "Error 23" that has been showing up.

CARS:

Aston Martin DBR9 GT1

- Season setups have been updated.


Audi R8 LMS GT3

- Fixed an issue with opponent car weight distribution.

BMW Z4 GT3

- Fixed an issue with the side mirrors disappearing.

- Fixed an issue with opponent car weight distribution.

- Fixed an issue with skid sounds.

Dallara DW12

- Season setups have been updated.

Dirt Late Model

- (ALL) - Improved left-rear shock compression click adjustment behavior.

- (ALL) - Season setups have been updated.

Dirt Sprint Car

- (ALL) - For fixed setups, the top wing fore/aft location is now adjustable.

- (ALL) - Season setups have been updated.

Dirt Sprint Car Non-Winged

- (ALL) - Season setups have been updated.

Dirt Street Stock

- Season setups have been updated.

Dirt U.M.P. Modified

- NEW CAR!

- - The Dirt U.M.P. Modified has been added to the iRacing.com garage of vehicles!

- - The UMP Modified cars are specifically built for dirt oval racing. Featuring 750 horsepower
these cars race all around the United States. Built to the United Midwestern Promoters (UMP)
specifications these are some of the most popular dirt oval cars in the country. The car design is
a unique hybrid – open wheel in the front, stock car in the back. Over 3,000 drivers are
registered to compete in the UMP DIRTcar Racing open-wheel Modified class, which continues
to grow with each passing season. The division's unique style, affordability, standardized rules
and competitiveness make it a popular choice for veteran weekend warriors and young racers
on the rise.

Ferrari 488 GT3

- NEW CAR!

- - The Ferrari 488 GT3 has been added to the iRacing.com garage of vehicles!

- - The Ferrari 488 GT3 race car is powered by a twin-turbo, 3.9L, V8 engine that produces over
550 horsepower. Raced in multiple series around the world including the IMSA Weathertech
Series, Blancpain GT and Endurance, and Pirelli World Challenge. This classic mid-engine car
from Ferrari is known for incredibly well balanced handling, superb brakes and raw power -
nothing else sounds quite like a Ferrari V8 engine at full throttle.

Ford Falcon FG V8

- Improved backfire and ignition cut sound levels.

Ford GT

- Fixed an issue with opponent car weight distribution.

Ford GT - 2017

- Fixed an issue where the nose of the car would disappear when viewed in mirrors at certain
distances.

Ford GT3

- Fixed an issue with opponent car weight distribution.

Formula Renault 2.0

- Tire warmers have been added in response to feedback from members that the car can be
difficult to drive before the tires come up to temperature in cold ambient conditions.

- Season setups have been updated.

Global Mazda MX-5 Cup

- Improved asphalt scrub and skid sounds for tires.

- Improved engine, gear, and backfire sounds.

Holden Commodore VF V8

- Improved backfire and ignition cut sound levels.


HPD ARX-01c

- Fixed an issue where the right and left suspension cameras were inverted.

Kia Optima

- This vehicle has been updated to use PBR shaders.

- Improved engine and backfire sounds.

Lotus 49

- Correcting some of the vehicle data specifications, which means time judgements for
penalties, cutting corners etc. could have previously been incorrect.

Lotus 79

- Improved asphalt scrub and skid sounds and for tires.

Mazda MX-5 Cup circa 2015

- Improved engine, gear, and backfire sounds.

Mazda MX-5 Roadster circa 2015

- Improved engine, gear, and backfire sounds.

McLaren MP4-12C GT3

- Fixed an issue with opponent car weight distribution.

Mercedes-AMG GT3

- Improved drivetrain and brake sounds.

- Fixed an issue with opponent car weight distribution.

Modified - SK

- Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala


- Rear gear options have been adjusted.

- Fixed an issue with some tachometer lights displaying incorrectly.

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011

- Sharing setups between the NASCAR Nationwide Chevrolet Impala circa 2011 and the other B
Class stockcars has been removed.

- Season setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Season setups have been updated.

NASCAR Whelen Tour Modified

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

Nissan GTP ZXT

- Fixed a typo in the rear wing adjustment text.

Pontiac Solstice
- Improved engine sounds.

Pro Mazda

- Fixed some Level-of-Detail issues with this vehicle's tires.

Radical SR8

- Front dive planes are now fitted.

- Season setups have been updated.

Ruf RT 12R Track

- Season setups have been updated.

SCCA Spec Racer Ford

- Improved engine sounds.

- Season setups have been updated.

Silver Crown

- Season setups have been updated.

Super Late Model

- Season setups have been updated.

VW Jetta TDI Cup

- Improved engine sounds.

TRACKS:

Circuit de Spa-Francorchamps

- The gain time checkpoint at the chicane has been adjusted.

Eldora Speedway

- The dust color has been adjusted.

Lanier National Speedway

- NEW TRACK CONFIGURATION!

- - A new Dirt track configuration has been added to this track!


- - Although the iRacing version of Lanier has long been on asphalt, Lanier actually started out
as a dirt track when it opened in 1982. In a throwback to those days, we have created a dirt
configuration of this great 3/8-mile short oval.

- All major trackside objects have been visually upgraded for both the new Dirt configuration
and the original asphalt configuration.

- Lanier National Speedway is an iRacing.com base content track, and this update is provided to
all our Members without any additional cost.

New Smyrna Speedway

- Pit stall 1 and 2 have been adjusted.

Nürburgring

- The 1x penalty on the concrete/grass grid to the outside of T12 has been eased.

Snetterton Circuit

- NEW TRACK!

- - The Snetterton Circuit has been added to the digital landscape of iRacing.com!

- - Located in Norfolk, UK, Snetterton Circuit was first opened in 1951. Built on a former WWII
RAF airfield, the original circuit was constructed on the old runways and taxi ways left but the
track has undergone many renovations and upgrade with the most significant changes having
been completed in 2011.

There are three configurations of Snetterton Circuit available in iRacing – the 300 Circuit, 200
Circuit and 100 Circuit. The 300 Circuit is the longest, 2.98 miles with 13 corners and hosts
various international championships including British Formula 3, British GT and the British
Touring Car Championship. Several of the corners on the track pay homage to famous drivers
including Hamilton, Brundle and most recently, the Montreal hairpin was renamed Wilson in
honor of the late IndyCar and F1 driver Justin Wilson. Circuit 200 is 2 miles in length and
features eight corners while the Circuit 100 measures just under a mile at .95 miles with just six
corners.

- - Snetterton Circuit includes the following track configurations:

- - - Snetterton Circuit 100

- - - Snetterton Circuit 200

- - - Snetterton Circuit 300

Talladega Superspeedway
- The pace car driver has been retrained on this track, and should no longer clip the tri-oval
grass on pit entry, obey the pit road speed limit, and should no longer park sideways in the pit
stall.

- Adjusted the level-of-detail distances for flags and fences to reduce visibility popping.

Texas Motor Speedway

- The pace car driver has received additional training on this track and should enter pit lane
with a better line and park in a better location.

Release Notes for 2017 S3 P3 Hotfix 1 [2017.07.26.04]

CHANGE LOG:

EasyAntiCheat

- A new SDK for EAC has been added.

CARS:

BMW Z4 GT3

- Vehicle setups have been updated.

Dirt Late Model

- (PRO) - Vehicle setups have been updated.

Mazda MX-5 Cup circa 2015

- Setups have been adjusted to pass Tech based on previous changes.

Mazda MX-5 Roadster circa 2015

- Suspension spring perch adjustment is now allowed to permit some limited ride height
adjustment.

- Vehicle setups have been updated.

McLaren MP4-30

- Setups have been adjusted to pass Tech based on previous changes.

NASCAR Camping World Chevrolet Silverado

- Setups have been adjusted to pass Tech based on previous changes.


NASCAR Camping World Toyota Tundra

- Setups have been adjusted to pass Tech based on previous changes.

NASCAR Monster Energy Cup Chevrolet SS

- Setups have been adjusted to pass Tech based on previous changes.

NASCAR Monster Energy Cup Ford Fusion

- Setups have been adjusted to pass Tech based on previous changes.

NASCAR Monster Energy Cup Toyota Camry

- Setups have been adjusted to pass Tech based on previous changes.

NASCAR Nationwide Chevrolet Impala circa 2011

- Setups have been adjusted to pass Tech based on previous changes.

NASCAR XFINITY Chevrolet Camaro

- Setups have been adjusted to pass Tech based on previous changes.

NASCAR XFINITY Ford Mustang

- Setups have been adjusted to pass Tech based on previous changes.

NASCAR XFINITY Toyota Camry

- Setups have been adjusted to pass Tech based on previous changes.

Release Notes for 2017 Season 3 Patch 3 [2017.07.18.01]

CHANGE LOG:

Dirt

- The car-to-car incident detection threshold for generating 2X contact penalties has been
increased. This means that a stronger hit will now be needed on Dirt Tracks to generate a 2X
penalty.

- Adjusted the look of wet dirt.


Garage

- Fixed an issue where ride height adjustments would continue to modulate while sitting in the
garage.

Rendering

- Fixed an issue where headlights were not rendering correctly on triple-screen setups with a
field-of-view close to 180 degrees.

EasyAntiCheat

- EAC has been updated to the latest version.

- Users will now always be provided a reason if EAC removes them from a session.

Peripherals

- Fixed an issue with the @ symbol from Slovenian keyboards.

CARS:

Dirt Late Model

- (ALL) - Rear diff model changed from locker to spool.

- (ALL) - Reverted changes to aero balance from Season 3 update.

- (ALL) - Reverted changes to torque curves from Season 3 update.

- (LIMITED) - Season setups have been updated.

- (SUPER) - Season setups have been updated.

Global Mazda MX-5 Cup

- Fixed an issue with a paint pattern not displaying correctly.

Kia Optima

- A new vehicle setup has been added.

NASCAR Camping World Chevrolet Silverado

- (DIRT VERSION) - Season setups have been updated.


NASCAR Camping World Toyota Tundra

- (DIRT VERSION) - Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

TRACKS:

Lime Rock Park

- Fixed a loading error with the School track configuration.

Mazda Raceway Laguna Seca

- Fixed a loading error with the School track configuration.

Summit Point Raceway

- Fixed a loading error with the School track configuration.

NEW IRACING UI PREVIEW & TIME ATTACK:

General

- The "iRacing is already Running!" issues appears to be fixed after this update. Solve this by
simply allowing that dialog box to stay on the screen, and launch the new UI again. Then close
it once your SIM update has begun.

- When exiting the SIM from a session of any type, the user is now put back into the same UI
section from which they entered the SIM.

- The "Send Us Feedback" button has been relocated to the bottom left of the interface.
- The link found in the Results pop-up after an event should now load the corresponding
Results page on the classic membersite.

- The iRacing SIM Updater has been moved to the top-right corner of the UI. The color and
mouse-over tooltip of the icon will indicate what, if any, updates are available.

- - Red = Required Updates are Available!

- - Blue = Optional Updates are Available!

- - Green = iRacing is Fully Updated!

- When iRacing has Required Updates available, all events in the Card View should now have
the Red "Update Required" note attached to them.

- The icon for Fixed Setups has been changed to a "No Wrench" icon.

- The icon for Adjustable Setups has been changed to a "Wrench" icon.

- Official and Hosted sessions will now display the icons for Fixed or Adjustable Setups so they
can be seen before entering the session.

- When clicking "Register" for a Multi-Car Official or Hosted Session without having a car
selected should no longer freeze the UI.

- Users should now be able to select to display either their Road or Oval SR/IR at the top left
corner, and Coherent should remember their choice even after logging out.

- The car image for all car selection menus should now update correctly to match your new car
selection.

- Coherent is now limited to 90 fps. This can help with inadvertently causing graphics cards to
be over worked while running the new UI.

- All modal UI boxes now have a maximum width, to prevent them from stretching across
multiple screens.

- Users should no longer be able to Register for a Session in which iRacing Updates are
required.

- The helmet pattern and color beside a user's name should now match the classic membersite.

Test Drive

- The Test Drive modal menu now states that you can drive any car you own on any track you
own.

- Users should now be able to select a car and track in order to start a Test Drive Session.
- Non-default painted wheels should now be used during Test Drive Sessions.

Series Racing

- Two new filtering tags have been added, "Official" and "Joinable".

Hosted Racing

- When creating a Hosted Session, Fixed an issue when using the Reset button after selecting a
car removes the selected car from the list of choices.

- When creating a Hosted Session, Fast Repairs should now be able to be set to a value of zero.

- When creating a Hosted Session, Time of Day may now be adjusted when using Dynamic
Weather.

- When creating a Hosted Session, all cars and tracks are now sorted alphabetically by display
name by default.

- When creating a Hosted Session, the session restrictions should now default to the full range
of values for iRating and License Class.

- When creating a Hosted Session, the default value for Car Fuel is now 100% for all vehicles.

- When creating a Hosted Session, the session may no longer be set to 0 minutes in length.

- When creating a Hosted Session, the default weather conditions are now set to 2 MPH Wind
and 55% Humidity.

- When creating a Hosted Session, releasing a mouse click when the mouse pointer is no longer
over the Session creation window should no longer close the window.

- Fixed a typo that was mislabeling two of the column headers when viewing Hosted Sessions
using the List view.

- When creating a Hosted Session, fixed an issue where the error message "unique constraint
(IRACING_APP.PK_SVCPRIVATESESSION_ADMIN) violated" would be displayed if there was
more than 1 admin for the session.

Time Attack

- Fixed an issue where racers could complete Time Attack laps without actually driving around
the track.

- The ability to select a specific racer's ghost in Time Attack now has additional instructions to
make it easier to locate this functionality.
- Time Attack Competitions can now be filtered with additional tags, including: "own all
content", "own some content", and "content that doesn't require updates".

- When leaving a Time Attack Competition Session, the user should be brought back to the
screen for that Time Attack Competition.

- Each Time Attack results page now only displays 15 results instead of 20 to reduce screen
space.

- The navigation arrows in the top-right corner of the Time Attack Results screen have been
adjusted so that the arrows on each end jump 15, and the arrows in the middle jump 1. This
should match the classic membersite.

- When viewing a specific car/track Time Attack Competition Results page, the "X" button
should now close the results, and go directly to the Time Attack Sessions Info panel instead of
all the way back to the list of all Time Attack Competitions.

- When moving from viewing the Overall Results for a Time Attack Competition to the
Competition Info, all of a racers' performance percentages on each track should no longer
vanish.

- Time is now the default sorting method for Relative Time Attack results.

- When switching from a Time Attack Competition Relative results page for a specific track to a
different Time Attack Competition Relative results page using the same track, the data should
update correctly.

- When a specific Time Attack Competition is selected, the Relative Standing Results will now
update to reflect the selection.

- The background color highlighting your own Time Attack results has been adjusted to increase
readability.

Release Notes for 2017 Season 3 Patch 2 [2017.06.21.01]

Simulation

- We have made an adjustment that has fixed the frequent crashes seen during the 24 Heures
du Mans event.

Dirt

- Fixed an issue that was causing excessive tire smoke at dirt tracks.
- Opponent dirt car settings have been reverted back to pre-2017 Season 3 Release values. This
should help prevent additional corner entry and exit yaw glitches.

Pace Car

- Fixed an issue where the rear Ford GT logo would disappear from the vehicle when seen from
a distance.

Replay

- Playing or rewinding the replay at speeds beyond 1x uses more CPU time to process the data
at that faster rate. Particularly on slower computers, this can use enough additional CPU time to
cause the Simulation to drop out of realtime. When in a session, the Simulation will fall behind
the server, leading to Skew. A mechanism has been added that will automatically reduce the
selected Replay FF and REW playback rate if the Simulation's CPU usage gets too high, and the
play/rewind rate is beyond 2x. This mechanism is only active while you are in a session,
connected to a server (including offline Test sessions).

Telemetry

- Fixed an issue with the output of car setups to telemetry removing numbers from key names.

Dallara DW12

- Season setups have been updated.

Ford GT - 2017

- This update addresses curb strikes with the Ford GT - 2017, which isn't currently able to use
curbing as aggressively as the Ferrari 488 GTE without doing floor damage that significantly
increases aero drag. The Ford and Ferrari should now be equivalent at curb strikes. Existing
setups will need to be updated, as they will fail tech.

- Adjusted the collision mesh for this vehicle to give it slightly more clearance, and better match
the model.

- Metric display of torsion bar diameters is now set to tenths of a mm, which is the minimum
precision required to distinguish between the available bars in the garage.

- Shift lamp module has been repaired on this vehicle.

- Fixed a z-fighting issue with the mirrors of this vehicle.

NASCAR Camping World Chevrolet Silverado

- Fixed an issue with the pit light.

NASCAR Camping World Toyota Tundra[/b]


- Fixed an issue with the pit light.

NASCAR K&N Pro Chevrolet Impala

- Fixed an issue with the pit light.

NASCAR Monster Energy Cup Chevrolet SS

- Fixed an issue with the pit light.

NASCAR Monster Energy Cup Ford Fusion

- Fixed an issue with the pit light.

NASCAR Monster Energy Cup Toyota Camry

- Fixed an issue with the pit light.

NASCAR Nationwide Chevrolet Impala circa 2011

- Fixed an issue with the pit light.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Fixed an issue with the pit light.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Fixed an issue with the pit light.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

- Fixed an issue with the pit light.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

- Fixed an issue with the pit light.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

- Fixed an issue with the pit light.

Pro Mazda

- Fixed a texture shader issue with the pit boxes for this vehicle.
Radical SR8

- Fixed an issue with the functionality of the mirrors on this vehicle.

Release Notes for 2017 Season 3 Patch 1 [2017.06.07.02]

Sporting Code

- The iRacing Official Sporting Code has received an upgrade.

CARS:

Dallara DW12

- Season setups have been updated.

Dirt Street Stock

- Season setups have been updated.

Ferrari 488 GTE

- Fixed a bug with the gearbox temperature display.

- - Cooling has been increased so steady state operating temperature is ~110C / 230F.

- Backfires have been adjusted slightly.

- Engine cooling has been adjusted for a greater safety margin when running in traffic and with
minor damage.

- Fixed an issue where the clutch could remain active after the pit speed limiter was
disengaged.

Ford GT - 2017

- Backfires have been adjusted slightly.

- Engine cooling has been adjusted for a greater safety margin when running in traffic and with
minor damage.

- Fixed an issue where the clutch could remain active after the pit speed limiter was
disengaged.

Kia Optima
- A tall final drive option (3.05) for tracks like Le Mans, Daytona Road, and the Nordschliefe has
been added.

Legends Ford '34 Coupe Dirt

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.

Ruf RT 12R Track

- Season setups have been updated.

Silver Crown

- Season setups have been updated.

Street Stock

- Season setups have been updated.

Super Late Model

- Season setups have been updated.

TRACKS:

Myrtle Beach

- A new pace car driver has been hired for this track. The previous erratic behavior should no
longer occur.

Release Notes for 2017 Season 3 [2017.06.06.01]


This season release features TWO new cars, one new track, and a host of other enhancements.

Some highlights include:

• Ferrari GTE 488

• Ford GT 2017

• Myrtle Beach Speedway

• More realistic Dynamic Track surface heat behaviors

• Dynamic environment cube maps

• A brand new shadow mapping system

• New and fun Replay Render Modes

• Class B NASCAR vehicles updated to 2017 specs

Full 2017 Season 3 Release details are below.

Have fun out on the track!

Dynamic Track

- Fixed a bug that allowed an exploit of joining an event during a lone qualifying session and
not inheriting the track state from a prior session. This was especially noticeable in a dirt hosted
session with a long practice session before qualifying.

- The rate of conduction and convection of heat from the track has been decreased, which will
result in higher track temperatures and quicker buildup of heat due to the running of cars on
track.

Tires

- The temperature effects from locking up a wheel have been improved. Now the temperature
is kept separately for the contact patch and the entire tire surface, so lockup heats up the
contact area much faster which reduces grip. Also, the temperature drops rapidly upon
releasing the brake and allowing wheel rotation. This keeps the tire from becoming too "greasy"
after a lockup. Both effects deal much more realistically with tire hot spots on the surface of the
tire.

Rendering
- The Simulation can now render out cubemaps dynamically to improve reflections on cars.
There is a new UI element in the Graphics and Replay sections of the Options menu labeled
"Dynamic Cubemaps". This controls how many cubemaps will be rendered per frame. By default
this option is set to 0 since it can have a large impact on performance.

Shadows

- Support for shadow volumes has been removed from all 3D objects and the rendering engine
in favor of shadow maps. This reduces the in-memory and on-disk size of 3D objects, especially
cars.

– Portions of very large trackside objects near the racing line, such as portions of the terrain,
can now receive static shadow maps as they did previously in the DX9 version of the Simulator.

- Night shadows have been adjusted.

- Three new night shadow map filters have been added (pcf4p, pcf8p, pcf16p in order of
increasing performance cost/visuals). Enabled the filter through the dropdown for the UI.

Dirt

- The mean starting track state (default usage percentage) for dirt race sessions has been
increased.

Replay Render Modes

- A new system for viewing Replays has been added!

- - You can enable Replay Render Modes from the Replay Options tab.

- - When enabled, a list of Replay Render Modes is visible above the replay controls when you
bring up the timeline (click the wrench and hammer button).

- - - These Replay Render Modes are for Replays only and change the way the Sim is being
rendered.

- - Use these to create cool videos to share with the iRacing.com community!

Weather

- Fixed a bug that could cause the weather as displayed in a replay loaded from disk to be
different than the weather as it appeared while in the session.

Virtual Reality

– The “UIScreenDistance” and “UIScreenSize” settings have been removed from the “Rift” and
“OpenVR” sections of the RendererDX11.ini file. These settings are now controlled by the
screens themselves to support curved UI surfaces in browser mode and other future
enhancements.

CARS:

Chevrolet Monte Carlo SS

- Season setups have been updated.

Dallara DW12

- Season setups have been updated.

Dirt Late Model

- (ALL) - Additional rear gear ratio options have been added.

- (ALL) - Improved front suspension kinematic model.

- (ALL) - Shock curves have been updated.

- (ALL) - Clutch definition updated.

- (ALL) - Adjusted aero balance.

- (ALL) - Adjusted torque curves.

- (ALL) - Additional limitations placed on garage setup ranges.

- (ALL) - Updated opponent car definitions.

- (ALL) - Season setups have been updated.

Dirt Sprint Car

- (ALL) - Opponent cars have been updated to get the right-front tire in contact with the track
surface and reduce occurrence of corner entry glitching.

- (305) - Top wing fore/aft control is now adjustable for fixed setup series.

Dirt Street Stock

- Season setups have been updated.

Ferrari 488 GTE

- NEW CAR!

- - The Ferrari 488 GTE joins the iRacing.com roster of vehicles!


- - With more than 100 wins - including victories in the 12 Hours of Sebring and the 24 Hours of
Le Mans - to its credit, the Ferrari 458 GTE was the proverbial tough act to follow. But the
Ferrari 488 GTE was more than equal to the task, securing the 2016 World Endurance Cup for
GT Manufacturers in its debut season with victories at Silverstone, Spa and the Nürburgring, as
well as the 19th running of Petit Le Mans.

Ford GT - 2017

- NEW CAR!

- - The Ford GT 2017 joins the iRacing.com roster of vehicles!

- - Although it was always intended to take its place among the world's most desirable ultra-
high performance sports cars, make no mistake that the third generation Ford GT was
conceived, designed and built with one priority in mind: win the 24 Hours of Le Mans on the
50th anniversary of Ford's fabled victory at le Sarthe in 1966. The result is a masterpiece in
design, echoing the iconic shape of the Ford GT that Bruce McLaren and Chris Amon piloted to
victory in the "ronde infernal" while taking every possible advantage of the Fédération
Internationale de l'Automobile's regulations to create another Le Mans winner.

HPD ARX-01c

- At Le Mans track configs, selection of the low Down Force aero package is now mandated and
additional reductions in Down Force and drag are applied. A note to this effect has also been
included in the Garage. As a result, the unmodified Low Downforce package is available again
for suitable tracks outside of LeMans.

Indycar Dallara circa 2011

- Season setups have been updated.

Kia Optima

- This car may now change tires and add fuel during fixed setup races.

Legends Ford '34 Coupe

- Season setups have been updated.

Mazda MX-5 Cup circa 2015

- Season setups have been updated.

McLaren MP4-30

- Season setups have been updated.

Modified - SK
- Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

- External body damage should now be displayed properly.

- Tuned tire compound for increased tire wear.

- Ride height limit has been increased by 0.5".

- Season setups have been updated.

NASCAR Camping World Toyota Tundra

- External body damage should now be displayed properly.

- Tuned tire compound for increased tire wear.

- Ride height limit has been increased by 0.5".

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Tuned tire compound for increased tire wear.

- Tire and wheel convection coefficients increased.

- Season setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

– Tuned tire compound for increased tire wear.

- Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

– Tuned tire compound for increased tire wear.

- Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

– Tuned tire compound for increased tire wear.

- Season setups have been updated.


NASCAR Nationwide Chevrolet Impala circa 2011

- Tuned tire compound for increased tire wear.

- Tire and wheel convection coefficients increased.

- Season setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Tuned tire compound for increased tire wear.

- Tire and wheel convection coefficients increased.

- Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Tuned tire compound for increased tire wear.

- Tire and wheel convection coefficients increased.

- Ride height limit has been increased by 0.5".

- Season setups have been updated.

NASCAR Whelen Tour Modified

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- This vehicle has been brought up to 2017 specs including:

- - Suspension pivots have been adjusted.

- - Engine power has have been updated.

- - Aerodynamics have been updated.

- - Tire compound has been tuned for increased wear.

- - Various garage ranges have been adjusted.

- Season setups have been updated.

NASCAR XFINITY Ford Mustang


- This vehicle has been brought up to 2017 specs including:

- - Suspension pivots have been adjusted.

- - Engine power has have been updated.

- - Aerodynamics have been updated.

- - Tire compound has been tuned for increased wear.

- - Various garage ranges have been adjusted.

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- This vehicle has been brought up to 2017 specs including:

- - Suspension pivots have been adjusted.

- - Engine power has have been updated.

- - Aerodynamics have been updated.

- - Tire compound has been tuned for increased wear.

- - Various garage ranges have been adjusted.

- Season setups have been updated.

Sprint Car

- Season setups have been updated.

Street Stock

- Season setups have been updated.

Super Late Model

- Season setups have been updated.

VW Jetta TDI Cup

- This car may now change tires and add fuel during fixed setup races.

TRACKS:

Circuit des 24 Heures du Mans


- Fixed an issue where the digital time display numbers were backwards.

Circuit of the Americas

- Some 1x zones have been slightly relaxed, especially the red paint areas entering and exiting
a curb.

Circuit de Spa-Francorchamps

- Some 1x zones have been slightly relaxed, especially in areas entering and exiting curbing.

Myrtle Beach Speedway

- NEW TRACK!

- - The Myrtle Beach Speedway has been added to the digital landscape of iRacing.com!

- - Since opening in 1958 as the Rambi Raceway dirt track through its transition to pavement in
1974 to today, Myrtle Beach Speedway has not only been the scene of great weekly action but
a springboard for stock car racing royalty. Four generations of Pettys (Lee, Richard, Kyle and
Adam), three generations of Earnhardts (Ralph, Dale, and Dale Jr. and Kelly) cut their teeth at
the South Carolina track where the list of winners includes the likes of Buck Baker, Dick
Hutcherson, David Pearson and Ned Jarrett who earned his first victory in what is now known
as the Monster Energy NASCAR Cup here in 1959.

Volusia Speedway Park

- Billboards have been updated.

- Fixed some ambient occlusion texture maps.

Release Notes for 2017 Season 2 Patch 6 [2017.05.10.02]

Race Control

- Fixed a bug where very fast cars could cross the start/finish line before the green flag was
thrown at some tracks. This was causing various components of Race Control to break, such as
incorrectly penalizing the second place driver for passing the leader with a black flag. Now, the
green flag timers are aware of how fast the leaders are accelerating and can compensate
properly.

CARS:

Dallara DW12

- Baseline setups have been updated.


Dirt Late Model

- (ALL) - Rear suspension physics have been updated.

- (ALL) - Tire tread pattern has been adjusted.

- (ALL) - Baseline setups have been updated.

NASCAR Monster Energy Cup Chevrolet SS

- Vehicle setups have been added.

NASCAR Monster Energy Cup Ford Fusion

- Vehicle setups have been added.

NASCAR Monster Energy Cup Toyota Camry

- Vehicle setups have been added.

Release Notes for 2017 Season 2 Patch 5 [2017.05.01.01]

PopcornFX

- Fixed an issue that could cause old replays to crash when fireworks were triggered.

CARS:

Dallara DW12

- Baseline setups have been updated.

Dirt Late Model

- (ALL) - Rear suspension physics has been updated for more realistic 4-bar behavior..

- (ALL) - Damage modeling has been updated.

- (ALL) - Stagger adjustment increments have been updated to 0.5".

- (ALL) - Front stagger now limited to 2" max.

- (ALL) - Baseline setups have been updated.

Dirt Sprint Car - Non-Winged

- (ALL) - Vehicle model has been updated based on professional driver testing and feedback.
Dirt Street Stock

- Inertia properties have been adjusted for a more realistic yaw response.

NASCAR Monster Energy Cup Chevrolet SS

- Baseline setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Baseline setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- Baseline setups have been updated.

Porsche 911 GT3 Cup Car (991)

- Fixed an issue with the UI while using VR with this vehicle.

Release Notes for 2017 Season 2 Patch 4 [2017.04.21.01]

SIM

- Fixed an application certificate signing issue that could occur when using the app with
Microsoft Edge.

Paint Kit

- All cars that have never been painted by a user, including new purchases, will now
automatically have the user's helmet color scheme applied to them along with a random pattern
and a random set of sponsors. The helmet color scheme will also be applied to the user's suit if
it has never been painted.

- - If a user has never painted their helmet, they will now be given a random pattern and color
scheme that in turn will be applied to the user's suit and cars as described above.

- - Remember, you can change your helmet, suit, and car colors, patterns, and sponsors at any
time using the "Customize Paint Schemes" page found under the "Account" menu on the
iRacing.com membersite.

Dirt

- The dirt and dust thrown by digging into the cushion has been updated.

Peripherals
- Improved the pedal calibration routine.

CARS:

Dirt Late Model

- (ALL) - 1st gear has been removed.

- (Pro) - Improved engine sound samples.

- (ALL) - Opponent cars' wheel positions have been adjusted so they should now appear to
contact the track surface better, and not appear to stick into the fenders.

Dirt Sprint Car

- (ALL) - Fuel economy has been adjusted.

- (ALL) - Damage modeling has been updated.

- (360) - Improved engine sound samples.

- (ALL) - Opponent cars' wheel positions have been adjusted so they should now appear to
contact the track surface better.

- (ALL) - Crossweight (CW) bounds have been increased.

- (ALL) - The garage tech constraint on tube heights has been removed.

- (ALL) - Maximum rear stagger in the garage has been reduced from 17" to 14" based on real-
world driver feedback.

Dirt Sprint Car - Non-Winged

- NEW CAR!

- - While some organizations - most notably the World of Outlaws - have gone the route of
winged sprint cars, the United States Auto Club (USAC) has remained faithful to the traditional,
non-winged sprint cars that have served as the bedrock of grassroots open wheel racing since
World War II. This is the Dirt Sprint Car you know and love, but without the stabilizing wings.
This classic dirt car is guaranteed to provide even the most experienced dirt racers with a truly
challenging and exciting racing experience.

- - There are two classes of this vehicle available, both of which are included when purchasing
this new vehicle. The classes are:

- - - Dirt Sprint Car - Non-Winged - 360 C.I.D. engine (Based on the USAC 360 West Coast
Sprint Car)

- - - Dirt Sprint Car - Non-Winged - 410 C.I.D. engine (Based on the USAC 410 Sprint Car)
NASCAR Monster Energy Cup Chevrolet SS

- Additional vehicle setups have been added.

NASCAR Monster Energy Cup Ford Fusion

- Additional vehicle setups have been added.

NASCAR Monster Energy Cup Toyota Camry

- Additional vehicle setups have been added.

NASCAR XFINITY Toyota Camry

- This vehicle's ambient occlusion texture map has been updated.

NASCAR XFINITY Chevrolet Camaro

- This vehicle's ambient occlusion texture map has been updated.

NASCAR XFINITY Ford Mustang

- This vehicle's ambient occlusion texture map has been updated.

TRACKS:

Eldora Speedway

- Starting stalls have been angled slightly to the right.

USA International Speedway

- (Dirt Configuration) - Starting stalls have been angled slightly to the right.

Volusia Speedway Park

- The pit entry area should no longer cause off-track penalties.

- Starting stalls have been angled slightly to the right.

Williams Grove Speedway

- Starting stalls have been angled slightly to the right.

Release Notes for 2017 Season 2 Patch 3 [2017.04.05.02]


Pit

- Fixed a bug where changing the fuel add level could cause the sign guy to keep waving his
sign endlessly, possibly causing a driver to be stuck in the pits.

Controllers

- Analog axis is now preferred over digital axis when calibrating controls. This helps PS4 and
T80 controllers calibrate properly.

CARS:

Audi R8 LMS GT3

- GT3 BoP Adjustment: Rear wing adjustment sensitivities have been adjusted.

- Baseline setups have been updated.

BMW Z4 GT3

- GT3 BoP Adjustment: Slightly reduced the rate of fuel use.

Dirt Late Model

- (ALL) - Tel Tac digital display now shows the correct amount of digits.

- (ALL) - The Craftsman paint scheme has been added as a fixed paint scheme.

Dirt Sprint Car

- (ALL) - Tel Tac digital display now shows the correct amount of digits.

- (ALL) - Garage Updates: Allow down to 3 valve on front rebound, offset 0 turns preload
settings to typical baseline ride heights / CW and limit +- 3 turns in any corner, swapped rear
wheel offset to "spacing" nomenclature and went to typical measurement values.

- (ALL) - The top wing should no longer disappear when damaged.

- (ALL) - The Craftsman paint scheme has been added as a fixed paint scheme.

- (ALL) - The passenger side numbers should now slant in the correct direction with user Paint
Kit selection.

Dirt Street Stock

- (ALL) - Tel Tac digital display now shows the correct amount of digits.

Ford GT GT3

- GT3 BoP Adjustment: Minimum weight has been increased by 20 kg.


- GT3 BoP Adjustment: Fuel usage rate has been reduced slightly.

Mercedes-AMG GT3

- GT3 BoP Adjustment: Fixed a bug in the re-tuning of straightline speed to match performance
from before the tire construction and compound changes.

NASCAR Camping World Toyota Tundra

- This vehicle will now use the 2017 decal package.

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.

- Fixed an issue that would cause a pull to the right under braking. Please note that toe needs
to be reset along with CW / FARB preload in the garage.

NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.

- Fixed an issue that would cause a pull to the right under braking. Please note that toe needs
to be reset along with CW / FARB preload in the garage.

NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.

- Fixed an issue that would cause a pull to the right under braking. Please note that toe needs
to be reset along with CW / FARB preload in the garage.

NASCAR XFINITY Ford Mustang

- This vehicle now has a new fixed Paint Scheme that will be making its real world debut on
June 24th at Iowa Speedway for the American Ethanol E15 250 Presented by Enogen with Ty
Majeski behind the wheel!

Porsche 911 GT3 Cup Car (991)

- This vehicle is now able to flash its headlights.

TRACKS:

Autodromo Enzo e Dino Ferrari


- Adjusted some track surface areas to reduce the appearance of "floating" cars.

The Bullring

- Scenic cameras have been enabled.

Volusia Speedway Park

- Fixed an issue where the yellow tires would sometimes not be drawn by the screen.

Release Notes for 2017 Season 2 Patch 2 [2017.03.28.01]

#DIRTCONFIRMED

The long wait is over!

CHANGE LOG:

Website

- Fixed the “Featured Answers” section of the Support page.

SIM

- Fixed a bug where newly created lap files for this season would not show up in the
comparison lap file selection dialog.

- The "reduceFrameRateWhenFocusLost" and "muteWhenFocusLost" settings in the "app.ini"


file have been renamed by placing an "_" before "WhenFocusLost" in their names, and both
settings are now defaulted to 0. This means that when another program, or Windows itself,
pops-up a notification while the Simulation is running, the Simulation will no longer reduce its
drawing to a very low frame rate, or mute its sounds.

Dirt

- Dirt is finally here!

- Dirt race tracks are incredibly dynamic puzzles, changing their surfaces every lap as cars skid,
scrape, and push dirt around. All these particles and the fluid nature of the track surface
demanded a new particle code system, an artistic overhaul, and realistic audio to cover the vast
range of variations these tracks present. We've implemented methods to cover the full range of
wet to dry dirt, and the full spectrum of densities racing dirt presents including hardpan, loose,
compact, and prepared racing surfaces. Finally, we've also designed the track surface itself to
function like dirt racers can expect, whether it is pushing the cushion, gaining grip in certain
areas, or forming a blue groove. Up and down the circuit, the vastly complex and seamlessly
layered combination of track conditions creates an exhilarating experience.

- The particles, tires, and surface sounds are dynamically updated using hundreds of debris
sounds and scores of tire rolling and skid sounds. These are dynamically adjusted to cover the
full range of track conditions to reflect the wetness or dryness of the dirt, and to let you know
when you’re driving on any combination of hardpan, compact, or loose dirt. We even hurled dirt
at helmet visors to get the recordings we required!

- For the initial dirt release, it is best not to run non-dirt cars at the dirt tracks. This is for a
couple of reasons. One, most of the non-dirt cars have slick tires, which do not work well at all
on the dirt surface. Two, some of the cars are not yet updated to check for the new dirt track
types and will fail to load at the dirt tracks. We'll work to rectify the failure of cars to load, but it
is not likely that you will be wanting to drive cars with slicks at a dirt track anytime soon. Dirt
tires are significantly softer and have much more tread pattern than even a normal passenger
car tire. So even cars with treaded tires (e.g. the Skip Barber car) do not work well on dirt.
Finally, most of the dirt cars allow much lower tire pressures than the pavement cars, which
additionally helps them to work.

- - So if you would like to try dirt track oval racing, please try it in a dirt track car! The new Dirt
Legends car and the Dirt Street Stock are available to all, as is USA Speedway, newly covered
with dirt.

- A brand new Pace Truck has been built and hired to manage all races at dirt ovals to create a
more authentic safety vehicle experience at these tracks.

- Due to the intense nature of the graphics needed for Dirt Racing, it is recommended that you
keep “Render Dynamic Track Changes” enabled, and have your “Shader Quality” set to Medium
or above, otherwise you will get a notification warning you about your experience.

Spotters

- Fixed an issue that would have left your computerized spotter disabled if a teammate left the
server while they had indicated that they were acting as your live spotter.

GT3

- GT3 cars are now less sensitive to drafting - you will need to be closer to other cars to feel the
effect.

Time Trials

- Time Trial sessions will now use the same Time Of Day as is used in the other session types in
a given series that uses Dynamic Weather, even though the rest of the Time Trial weather
settings will be set to the iRacing default weather.
CARS:

Aston Martin DBR9 GT1

- Updated tires to have a faster response to steering inputs and lower slip angles for peak grip.
This should achieve a combination of good responsiveness and the ability to identify peak grip
without taking away too much over-the-limit forgiveness.

- Updated the LeMans aero package: Rearward shift in center of pressure that produces better
balance in mid-to-high speed corners.

Audi R8 LMS GT3

- GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is
more effective at tuning both downforce and aerodynamic balance.

BMW Z4 GT3

- GT3 BoP Adjustment: Increased engine torque by 1%.

- GT3 BoP Adjustment: Re-tuned straightline speed to match performance from before the tire
construction and compound changes.

Chevrolet Corvette C6.R GT1

- Updated tires to have a faster response to steering inputs and lower slip angles for peak grip.
This should achieve a combination of good responsiveness and the ability to identify peak grip
without taking away too much over-the-limit forgiveness.

- Updated the LeMans aero package: Rearward shift in center of pressure that produces better
balance in mid-to-high speed corners.

Dirt Late Model

- NEW CAR!

- - As with their pavement racing counterparts (with which they share little beyond their generic
name), Late Models are among the most sophisticated and popular classes of race cars on the
dirt tracks of North America and Australia. “Classes” is the key term, as there is a category of
dirt Late Models – Limited, Pro, and Super – for nearly every level of experience and budget.

- - There are several classes of this vehicle available, all of which are included when purchasing
this new vehicle. The classes are:

- - - Limited Dirt Late Model (350 C.I.D. engine)


- - - Pro Dirt Late Model (358 C.I.D. engine)

- - - Super Dirt Late Model (438 C.I.D. engine)

Dirt Legends Ford '34 Coupe

- NEW CAR! Free addition for all Members!

- - Our original Legends car, geared up for the dirt tracks!

- - This dirt version of the Legends car is included as part of the free Legends ’34 Ford Coupe
package.

Dirt Sprint Car

- NEW CAR!

- - Nothing better epitomizes grassroots American racing than a Winged Sprint Car slinging dirt
on one of the scores of 1/4, 3/8, 1/2, and mile dirt ovals dotting the countryside. The Sprint
Car’s iconic roller skate shape hearkens to an era when the likes of Bill Vukovich, Jimmy Bryan,
and Parnelli Jones scratched and clawed their ways from the short tracks of America to a front-
row seat in the Indianapolis 500. More recently, Jeff Gordon, Tony Stewart, Kasey Kahne, and
Kyle Larson have used Sprint Cars as a stepping stone to NASCAR even as the likes of Steve
Kinser, Sammy Swindell, Donnie Schatz, Joey Saldana, Bryan Clauson, and Levi Jones have
fashioned good (if hard-earned) livings racing World of Outlaws and United States Auto Club
Sprint Cars three, four, and five nights a week while their counterparts compete in Canada and
South Africa, Australia and New Zealand.

- - There are several classes of this vehicle available, all of which are included when purchasing
this new vehicle. The classes are:

- - - Dirt Sprint Car - 305 C.I.D. engine

- - - Dirt Sprint Car - 360 C.I.D. engine

- - - Dirt Sprint Car - 410 C.I.D. engine

Dirt Street Stock

- NEW CAR! Free addition for all Members!

- - Our original Street Stock, geared up for the dirt tracks!

- - This dirt version of the Street Stock car is included as part of the free Street Stock package.

Ford Falcon FG V8
- The drivetrain stiffnesses and damping values have been reverted to those used before the
2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.

Ford GT GT3

- GT3 BoP Adjustment: Fuel consumption has been adjusted.

Holden Commodore VF V8

- The drivetrain stiffnesses and damping values have been reverted to those used before the
2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.

HPD ARX-01c

- Bug fix for Tech in the Garage: Ride heights are now displayed at the rear left and rear right
corners instead of along the longitudinal centerline of the car. This ensures that if the car fails
Tech because the rear left or rear right ride heights are illegal, it will be highlighted in the
Garage screen.

- - All iRacing HPD setups now pass Tech.

McLaren MP4-12C GT3

- GT3 BoP Adjustment: Anti-roll bars are stiffer at both ends in an effort to make handling more
benign.

- GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is
more effective at tuning both downforce and aerodynamic balance.

- GT3 BoP Adjustment: Re-tuned straightline speed to match performance from before the tire
construction and compound changes.

Mercedes-AMG GT3

- GT3 BoP Adjustment: Re-tuned straightline speed to match performance from before the tire
construction and compound changes.

- GT3 BoP Adjustment: Fuel consumption has been adjusted.

NASCAR Camping World Chevrolet Silverado

- NEW DIRT MODEL! Free addition for all Members who already own this vehicle!

- - Our original Silverado truck, geared up for the dirt tracks!


- - The dirt model of this vehicle will now be automatically used whenever paired with a dirt
track. The dirt version of the Silverado is included in the Silverado truck package.

NASCAR Camping World Toyota Tundra

- NEW DIRT MODEL! Free addition for all Members who already own this vehicle!

- - Our original Tundra truck, geared up for the dirt tracks!

- - The dirt model of this vehicle will now be automatically used whenever paired with a dirt
track. The dirt version of the Tundra is included in the Tundra truck package.

NASCAR Monster Energy Cup Chevrolet SS

- Updated aero, suspension, and garage setup ranges for the 2017 season.

- Track-specific vehicle setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

- Updated aero, suspension, and garage setup ranges for the 2017 season.

- Track-specific vehicle setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

- This vehicle has been updated with a brand new 3D model.

- Updated aero, suspension, and garage setup ranges for the 2017 season.

- Track-specific vehicle setups have been updated.

TRACKS:

Eldora Speedway

- NEW TRACK!

- - Both by geography and history, Eldora Speedway stands at the epicenter of dirt track racing.
Situated in what was once an Ohio cornfield near the Indiana state line, the half-mile clay oval
lies in the very heart of the Midwest's roaring racing scene. And as host to some of the biggest
events on the short track racing calendar annually - events that have attracted the top names in
American racing for more than half a century - Eldora can rightly bill itself as 'The World's
Greatest Dirt Track.'

USA International Speedway

- A NEW DIRT CONFIGURATION HAS BEEN ADDED! Free addition for all Members!
- - While the real USA International was a super quick, three-quarter mile paved oval, thanks to
iRacing’s talented artists and software engineers, iRacers (and only iRacers) can now race on a
virtual dirt version of the Lakeland, FL track. With its long straights and tight but steeply banked
turns, USA International requires both a strong engine and a finely-tuned chassis, and poses a
stern test of Sim racers’ ability to wheel their dirt cars around a lightning quick oval.

Volusia Speedway Park

- NEW TRACK!

- - Known as 'The Fastest Half Mile in the World,' Volusia Speedway Park is a favorite stop on
both the World of Outlaws and Super DIRTcar Series calendars, as well as home to the Annual
Powell Memorial for Late Models and The Iron Man 100 for V8 Thunderstocks.

Williams Grove Speedway

- NEW TRACK!

- - Hearkening back to an era when America's dirt tracks were as much a part of county fairs
and amusement parks as peanuts and cotton candy, Williams Grove Speedway is located in
south central Pennsylvania adjacent to the amusement park established by the Williams family
in the 1850s. It was not until the late 1930s, however, that Emmett Shelley convinced the
owners of Williams Grove Park to build a speedway across the street, a half mile dirt track that
has since become inextricably woven into the DNA of American racing.

Release Notes for 2017 Season 2 Patch 1 [2017.03.15.02]

CHANGE LOG:

SIM

- Fixed the iRacing installer program to correctly refer to the 64-bit iRacingService64.exe,
instead of the 32-bit version that no longer exists.

- Fixed an issue where if the iRacing installation directory name contained spaces, the
iRacingService might not start properly.

Controls

- Fixed a bug where the updated fast releasing parking assist brake aid was not releasing as it
should.
Tires

- Reduced the ability of tires to pick up and retain debris to make accumulation of dust and
marbles reasonable with soft and sticky tires.

Visual Effects

- Heat haze distortion effect has been updated.

Particles

- Opponent cars' particles should now roll better.

- Opponent cars will now emit less smoke when on wet surfaces.

- Adjusted dust cloud generation and scale.

- Smoke particles should now appear more prevalent on tires.

PopcornFX

- Fixed an issue where multiple fireworks playing in the same frame were not emitting multiple
sounds.

Replay

- Fixed a bug that was preventing the Results page on the Replay screen from populating with
the results from all the weekend's sessions when watching a replay that was loaded off disk.

Virtual Reality

- Fixed an issue where the new VR headset sound rotation option could not be turned back on
using the in-sim UI.

- Fixed panning sound issues with replay cameras and virtual reality headsets.

CARS:

Aston Martin DBR9 GT1

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Audi R8 LMS GT3

- Baseline setups have been corrected.


- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

BMW Z4 GT3

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Cadillac CTS-V Racecar

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Chevrolet Corvette C6.R GT1

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Chevrolet Corvette C7 Daytona Prototype

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Dallara DW12

- Season setups have been updated.

Ford GT

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Ford GT GT3

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Ford Mustang FR500S

- Slightly increased cure-based tire degradation.


Global Mazda MX-5 Cup

- Season setups have been updated.

- Slightly updated tire construction and compound.

- Slightly increased cure-based tire degradation.

HPD ARX-01c

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

- Tire compound has been hardened for greater responsiveness and lower yaw at which we see
peak grip.

- Fixed an issue where the tires would appear to protrude through the fenders.

Kia Optima

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Mazda MX-5 Cup circa 2015

- Slightly increased cure-based tire degradation.

Mazda MX-5 Roadster circa 2015

- Slightly increased cure-based tire degradation.

McLaren MP4-12C GT3

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Mercedes-AMG GT3

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

NASCAR Sprint Cup Chevrolet SS

- Fixed a bad license texture that was causing corruption on the front splitter and rear spoiler.
Pontiac Solstice

- Slightly increased cure-based tire degradation.

Porsche 911 GT3 Cup Car (991)

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Pro Mazda

- This vehicle has been converted to use PBR shaders.

- Default wheel color has been changed.

Riley MkXX Daytona Prototype

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Ruf RT 12R C-Spec

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

Ruf RT 12R Track

- Season setups have been updated.

- Greater tire degradation over long runs via cure-based degradation.

- Minimum cold tire pressures have been increased to ensure realistic operating pressures.

VW Jetta TDI Cup

- Slightly increased cure-based tire degradation.

Release Notes for 2017 Season 2 [2017.03.07.04]

Improvements and upgrades galore with this new season release.

Some highlights include:


• The Bullring

• Selectable pace cars

• Expanded hand-over-hand driver animations

• Dynamic headset audio for virtual reality

• McLaren MP4-30 MGU-K Optimized deployment strategy

• Autodromo Enzo e Dino Ferrari frame rate improvements

• Extensive vehicle tire changes

• Engine sound updates

• 32-bit and DirectX 9 versions of the iRacing software are officially removed

Full details on this release are below.

Have fun out on the track!

CHANGE LOG:

Simulation

- 32-bit versions of Windows, and running the 32-bit version of the simulation, has been
unsupported by iRacing for some time now. As of this build, we have removed the 32-bit
versions of the Simulation and other software from our distribution. You will no longer be able
to install or run iRacing on 32-bit versions of Windows.

- DirectX 9 support within the Simulation has been deprecated for some time now. As of this
build, we have removed the DirectX 9 versions of the Simulation from our distribution. We now
only support DirectX 11.

- - The removal of the DirectX 9 version of the Sim will also now make the Sim incompatible
with Wine software that allows the Sim to run on Mac OSX and Linux machines. However, you
can continue to use your Mac computer to run the Sim using Apple’s Boot Camp utility and
install a 64-bit version of Windows.

Control

- Speed up release of automatic parking assist brake when using a lot of throttle, to eliminate
momentary brake drag when launching a car.

Dynamic Track

- Updated the mip mapping on marbles textures.


Rendering

- A new graphics option to adjust Sharpening Strength has been added to the .ini file. This is
very helpful for Virtual Reality users, as it enhances edges and reduces blurriness.

- A new graphics option to enable Fast Approximate Anti-Aliasing (FXAA) has been added to the
.ini file. This enhances anti-aliasing and makes pixels forming the edges of objects on the
screen transition smoother between each other.

- In the Graphics Options screen, the text color of all post-processing effects that require a Sim
restart to function has been changed. An asterisk explaining this has also been added.

- Enabled the super-high resolution screen-shot functionality using DirectX 11.

- The Ghost Car should now be less opaque the closer it is to you.

- Fixed a crash caused by headlight textures when Particle Detail was set to Low.

- Fixed an issue with heat haze and screen resolution.

- Fixed an issue with the Matte-Chrome settings for rims using PBR Shaders.

- Fixed an issue with night shadows being darker than intended and for shadows on self-lit
geometry.

PopcornFX

- Particle debris performance has been improved.

- Fixed an issue where particles could be seen coming into the cockpit through the car body.

Animation

- Driver arms now interpolate better in slow-mo, so steering animations will no longer appear
choppy in slow motion.

- Hand-over-hand animations have been added or updated on the following vehicles:

- - Aston Martin DBR9 GT1

- - Audi Quattro GTO

- - Audi R8 LMS GT3

- - Cadillac CTS-V Racecar

- - Chevrolet Corvette C6.R GT

- - Chevrolet Corvette C7 Daytona Prototype


- - Dallara DW12

- - Ford Falcon FG V8

- - Formula Renault 2.0

- - Holden Commodore VF V8

- - HPD ARX-01c

- - Mercedes-AMG GT3

- - NASCAR K&N Pro Chevrolet Impala

- - NASCAR XFINITY Chevrolet Camaro

- - NASCAR XFINITY Ford Mustang

- - NASCAR XFINITY Toyota Camry

- - Nissan GTP ZXT

- - Porsche 911 GT3 Cup Car (991)

- - Ruf RT 12R

Pace Car

- Safety cars may now be selected for hosted sessions!

- - A drop-down labeled "Safety Car" has been added to the "Optional Settings" section of the
hosted session setup.

- - The default selection is always "Default" which means the current safety car for the track
type is used (Mustang for Ovals, Ruf RT 12R for Road).

- - The available safety cars can change depending on the type of track selected.

Driver

- Filth threshold for triggering an automatic visor tear-off has been reduced.

Spotter

- Two new Indycar spotter packs have been included in this build:
- - Chris Wheeler - Chris has been on the spotter stand for over 10 years and currently is the
eye in the sky for Indycar racer Sebastien Bourdais.

- - Darren Manning - Darren is an English racer who formerly raced Indycar for Chip Ganassi
Racing.

- Fixed an issue with the toggling of the spotter calling out lap times.

Replay

- A camera cut is now forced when switching between any cameras during a slow motion
replay.

Virtual Reality

- The sound system is now aware of VR headset movement, and will now move and rotate the
sounds to match your movements.

- - There is a UI option to enable/disable headset audio rotation. By default this setting is on,
for headphone support. But if you use external speakers (such as a surround sound system)
with your VR headset you should turn this setting off.

- The VR mirror output (Rift/Vive) now zooms to fill the entire window, rather than black boxing
the image.

Clubs

- Club Canada logos updated.

- Club Michigan logos updated.

Peripherals

- Rearranged how we initialize force feedback devices.

CARS:

Aston Martin DBR9 GT1

- Season setups have been updated.

- Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel.
Drivetrain inertias and stiffnesses also updated to better match real life data.

Audi Quattro GTO

- Season setups have been updated.


- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when
blipping out of gear, and show some oscillation when shifting gears.

Audi R8 LMS GT3

- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when
blipping out of gear, and show some oscillation when shifting gears.

- Significant update to tire construction and compound. Setups will need to be updated both to
pass tech and to extract performance from each car. We think this is a big step forward in over-
the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be
looking to you for help in ensuring a good BoP for the race season ahead.

- New drivetrain, transmission, gear shift, and brake sounds have been added.

BMW Z4 GT3

- Season setups have been updated.

- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when
blipping out of gear, and show some oscillation when shifting gears.

- Significant update to tire construction and compound. Setups will need to be updated both to
pass tech and to extract performance from each car. We think this is a big step forward in over-
the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be
looking to you for help in ensuring a good BoP for the race season ahead.

- New drivetrain, transmission, gear shift, and compressor sounds have been added.

- Rear brake and tail lights now display properly at night tracks.

Cadillac CTS-V Racecar

- Season setups have been updated.

- Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign
performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap)
without compromising feel. Driver aids (ABS and traction control, if applicable) were re-
calibrated to suit the tires. Drivetrain inertias and stiffnesses also updated to be more realistic.

- This car has been converted to use PBR shaders.

Chevrolet Corvette C6.R GT1

- Season setups have been updated.

- Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel.
Drivetrain inertias and stiffnesses also updated to better match real life data.
Chevrolet Corvette C7 Daytona Prototype

- Season setups have been updated.

- Updated tire construction and compound aimed at better over-the-limit feel. Also changed
drivetrain inertias and stiffnesses.

- Fixed a bug with the rotation of the brake bias knob in opponent cars.

Chevrolet Monte Carlo SS

- Season setups have been updated.

- This car has been converted to use PBR shaders.

Dallara DW12

- Season setups have been updated.

Ford Falcon FG V8

- Improved drivetrain, transmission, and idle noises.

- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when
blipping out of gear, and show some oscillation when shifting gears.

- Audio mix for engine and transmission sounds has been improved.

- Fixed an issue where the rotor glow was displaying incorrectly at various speeds.

Ford GT

- Season setups have been updated.

- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when
blipping out of gear, and show some oscillation when shifting gears.

- Updated tire construction and compound aimed at better over-the-limit feel.

- Tires have been converted to use PBR shaders.

- New gear shift sounds have been added.

- Improved engine and transmission audio mix.

- This car in the Paint Kit UI should now display tires properly.

Ford GT GT3

- Season setups have been updated.


- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when
blipping out of gear, and show some oscillation when shifting gears.

- Significant update to tire construction and compound. Setups will need to be updated both to
pass tech and to extract performance from each car. We think this is a big step forward in over-
the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be
looking to you for help in ensuring a good BoP for the race season ahead.

- New gear shift sounds have been added.

- Improved engine and transmission audio mix.

- This car in the Paint Kit UI should now display tires properly.

Ford Mustang FR500S

- Updated tire construction and compound aimed at better feel throughout the slip range.

Formula Renault 2.0

- Modified drivetrain inertia and stiffness properties to address downshift issues.

Global Mazda MX-5 Cup

- Updated tire construction and compound aimed at better feel throughout the slip range.

Holden Commodore VF V8

- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when
blipping out of gear, and show some oscillation when shifting gears.

- Improved drivetrain, transmission, and idle noises.

- Fixed an issue where the rotor glow was displaying incorrectly at various speeds.

HPD ARX-01c

- Season setups have been updated.

- Updated tire construction and compound aimed at better over-the-limit feel. Also changed
drivetrain inertias and stiffnesses.

Kia Optima

- Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign
performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap)
without compromising feel. ABS was re-calibrated to suit the tires. Drivetrain inertias and
stiffnesses also updated to be more realistic.

Mazda MX-5 Cup circa 2015

- Updated tire construction and compound aimed at better feel throughout the slip range.

- Tires have been converted to use PBR shaders.

Mazda MX-5 Roadster circa 2015

- Updated tire construction and compound aimed at better feel throughout the slip range.

McLaren MP4-12C GT3

- Season setups have been updated.

- Significant update to tire construction and compound. Setups will need to be updated both to
pass tech and to extract performance from each car. We think this is a big step forward in over-
the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be
looking to you for help in ensuring a good BoP for the race season ahead.

- Audio mix for engine sounds has been improved.

McLaren MP4-30

- The MGU-K deployment has been updated. "Adaptive" mode has been replaced by
"Optimized" mode. Our first implementation of an Optimized deployment strategy is speed
dependent. Below a set speed, a constant, low speed deployment value is used. Above that
speed, a constant, high speed deployment value is used. The low speed deployment, transition
speed, and high speed deployment are set by the user (either in the Garage or via the F8 Black
Box). High speed deployment and transition speed may be mapped in the Controls section of
the Options screen.

- - Please also note that we are working on our next iteration of Optimized deployment, which
will take into account the car's position on the racetrack.

- Updated the trigger for the rain light flashing when MGU-K deployment suddenly drops. The
light will now flash whenever deployment drops by at least 80 kW while at full throttle (and not
on the rev limiter.).

Mercedes-AMG GT3

- Season setups have been updated.


- Significant update to tire construction and compound. Setups will need to be updated both to
pass tech and to extract performance from each car. We think this is a big step forward in over-
the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be
looking to you for help in ensuring a good BoP for the race season ahead.

- Improved engine sounds at lower RPM ranges.

Modified - SK

- Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

- Engine sounds and tire volume levels have been improved.

NASCAR Camping World Toyota Tundra

- Season setups have been updated.

- Engine sounds and tire volume levels have been improved.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

- This car now uses PBR shaders.

NASCAR Nationwide Chevrolet Impala circa 2011

- Season setups have been updated.

NASCAR Sprint Cup Chevrolet SS

- Visually updated to match NASCAR's 2017 ruleset.

- Contingency decals updated to meet the 2017 NASCAR season.

NASCAR Sprint Cup Ford Fusion

- Visually updated to match NASCAR's 2017 ruleset.

- Contingency decals updated to meet the 2017 NASCAR season.

NASCAR Sprint Cup Toyota Camry


- Visually updated to match NASCAR's 2017 ruleset. The car body is still the 2016 version; the
2017 body style is a work in progress.

- Contingency decals updated to meet the 2017 NASCAR season.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Season setups have been updated.

- Engine sounds and tire volume levels have been improved.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

- Contingency decals updated to meet the 2017 NASCAR season.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

- Contingency decals updated to meet the 2017 NASCAR season.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

- Contingency decals updated to meet the 2017 NASCAR season.

Pontiac Solstice

- Updated tire construction and compound aimed at better feel throughout the slip range.

Riley MkXX Daytona Prototype

- Season setups have been updated.

- Updated tire construction and compound aimed at better over-the-limit feel. Also changed
drivetrain inertias and stiffnesses.

Ruf RT 12R C-Spec

- Tires updated to match the Porsche 991.2 GT3 Cup. Drivetrain inertias and stiffnesses also
updated.

Ruf RT 12R Track


- Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when
blipping out of gear, and show some oscillation when shifting gears.

- Significant update to tire construction and compound. Setups will need to be updated both to
pass tech and to extract performance from each car. We think this is a big step forward in over-
the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be
looking to you for help in ensuring a good BoP for the race season ahead.

Sprint Car

- Season setups have been updated.

Street Stock

- Season setups have been updated.

- Slipstream drag reduction has been reduced slightly.

Super Late Model

- Season setups have been updated.

VW Jetta TDI Cup

- Updated tire construction and compound aimed at better feel throughout the slip range.

TRACKS:

Autodromo Enzo e Dino Ferrari

- Art updates have been made with a focus on improving performance, especially at Rivazza
and Piratella.

- Caution lights are now functional.

The Bullring

- NEW TRACK!

- - The Bullring at Las Vegas Motor Speedway is racing's answer to truth in advertising. Located
a stone's throw away from the big 1.5 mile superspeedway that hosts NASCAR's big three
national touring championships each year, The Bullring is an asphalt oval that's short on
distance (3/8 of a mile) and long on action.

Charlotte Motor Speedway

- (Road Course) - Several cones have been added to the apron areas to discourage driving
there.
Daytona International Speedway

- (Road Course) - Several cones have been added to the apron areas to discourage driving
there.

Sebring International Raceway

- Fixed an issue where cars sometimes appeared to float at certain areas on this track.

Release Notes for 2017 Season 1 Patch 3 [2017.02.14.01]

CHANGE LOG:

PopcornFX

- Fixed an issue where dark dust was appearing on some tracks.

EasyAntiCheat

- EAC warning messages will now appear in the chat pad, instead of as a dialog box.

- Fixed an issue with packages that are 3 levels deep in the directory structure that could cause
EAC failures.

Porsche 911 GT3 Cup Car (991)

- Car paint templates have been updated.

- A 10's place digit has been added to the Water Pressure display value.

- Fixed an issue with the seat model in cockpit view.

- Fixed some shading artifacts on the hood of the car.

- Fixed the facing direction of the right side brake rotor.

Release Notes for 2017 Season 1 Patch 2 [2017.01.26.02]

CHANGE LOG:

SIM

- Fixed an issue that in some cases could cause a crash, when entering or exiting the Garage
while the portion of the replay being viewed shows your car in the world.
- Fixed a bug at tracks where the starting line is further down the track than the finish/timing
line that could cause the leader of the outside pacing line to get black flagged for passing the
leader when doing rolling starts.

Replay

- Fixed an issue that could cause incident counts and progress towards driver-change
requirements to be displayed incorrectly when watching a saved replay.

EasyAntiCheat

- Updated SDK.

Ford Falcon FG V8

- Fixed an issue where the digital display would flicker and Z-fight with the graphics overlay.

Holden Commodore VF V8

- Fixed an issue where the digital display would flicker and Z-fight with the graphics overlay.

Porsche 911 GT3 Cup Car (991)

- NEW CAR AVAILABLE!

- - The Porsche 911 GT3 Cup Car (991) is now available for purchase and use.

Release Notes for 2017 Season 1 Patch 1 [2017.01.09.01]

CHANGE LOG:

SIM

- Fixed an issue with the signing certificate for downloading the iRacing application using
Microsoft Edge.

Dynamic Track

- Fixed framerate drop issues with rendering the Dynamic Track.

- Adjustments have been made to improve marble appearance.

Rendering

- Fixed an issue where gunk on the windshield would appear pixelated.

DirectX 11
- Improvements have been made to wall shadowing.

Pace Car

- We now allow each series to define which type of pace car it is to use. Typically, series in the
Road category will now use the Ruf RT12R Pace Car, and series in the Oval category will now
use the Ford Mustang Pace Car. Similarly, hosted sessions run at road courses will use the Ruf,
and those run at oval tracks will use the Mustang.

Dallara DW12

- Fixed the incorrect fuel level for the Pocono Qual setup.

Release Notes for 2017 Season 1 Hotfix 2 [2016.12.19.01]

CHANGE LOG:

Simulation

- Fixed a bug that could have caused the Simulation to crash if a dialog box popped up and the
set of cars in the world, or the focus car, changed as it was doing so. For example, when
transitioning to your race from an Open Practice server.

Dynamic Track

- Tweaked the look of marbles to reduce their solid appearance in the distance.

DirectX 9

- The driver model has been removed from vehicles when vertex shaders are disabled in DX9.
This is a patch for the issue where the driver can be seen standing up in the car.

- - Remember, DirectX 9 support will be ending soon! Please upgrade to the DirectX 11 version
of the Sim and be sure to contact Customer Support for help with the transition.

Rendering

- Fixed an issue where TSDs (Track Surface Decals, ie: paint lines, brake markers, the finish
line, etc.) were not rendering correctly when Vertex Compression was enabled.

Visor

- Cleanliness guidelines are now being enforced for driver swaps; a driver exiting a vehicle must
take his or her dirty visor with them!

Driver
- Fixed an issue where the driver's head, helmet, and/or visor could become invisible when
viewed from certain camera angles.

- Removed a shadow artifact floating near the driver visible in some vehicles.

Graphics Options

- Fixed an issue where the Graphics Performance Slider was unable to be moved off of the
"Custom" setting.

Replay

- Fixed an issue where the track temperature information would not initialize correctly.

EasyAntiCheat

- Updated the EAC version.

CARS:

Dallara DW12

- Season setups have been updated.

TRACKS:

Mount Panorama Circuit

- A missing gravel trap has been added to the inside of Murray's Corner.

Release Notes for 2017 Season 1 Hotfix 1 [2016.12.12.01]

CHANGE LOG:

OSX

- Fixed a crashing issue in the 64-bit version of the Sim running in Wine on OSX.

PopcornFX

- Fixed an issue where particle effects were not working on the car in focus.

Audio
- Changed the frequencies for grooved tire scrub and skid sounds. This affects all cars with
grooved tires including:

- - Global Mazda MX-5 Cup

- - Kia Optima

- - Lotus 49

- - Mazda MX-5 Cup circa 2015

- - Mazda MX-5 Roadster circa 2015

- - Pontiac Solstice

- - SCCA Spec Racer Ford

- - Skip Barber Formula 2000

- - VW Jetta TDI Cup

- Asphalt tire scrub and skid frequencies have been improved. The pitch changes are now more
dynamic with ground and slide velocities.

Driver

- A first-pass of the hand-over-hand steering animation has been added to some additional
vehicles including:

- - BMW Z4 GT3

- - Ford GT

- - McLaren MP4-12C GT3

- - Skip Barber Formula 2000

- Fixed the wrist deformation issue for all vehicles with the first pass of hand-over-hand
animation.

- Fixed an issue where the steering wheel was not rotating on opponent cars.

- Fixed an issue where the drive model would flicker.

Visor

- Adjusted the rate at which rubber will build up on the visor.

- Reduced the filth threshold for the automatic visor tear-off.


Pit

- Fixed an issue where the lollipop guy could sometimes render with an incorrect texture.

Cameras

- Fixed an issue where cameras could flicker when Camera View mode was set to anything but
"Live" in the camera tool.

Replay

- Fixed an issue where no lap times appeared to be available when loading a saved replay.

- Fixed an issue that was preventing the weather information for a session from being displayed
when playing a loaded replay.

- - Please be aware that there is an outstanding issue with the track temperature and display;
the track temperature and display in a replay may differ slightly from what was reported during
the live session. We are working on a fix for this issue.

- Fixed an issue with the replay voice chat review system that could cause it to identify your
own voice chat as having been spoken by another entrant in the session. The bug affected the
data that is saved to the replay, so earlier replays will still show the wrong information.

CARS:

Aston Martin DBR9 GT1

- Season setups have been updated.

HPD ARX-01c

- Fixed an issue where the rear wheels were not using the correct tread graphic while spinning.

- Fixed some incorrect website images.

Legends Ford '34 Coupe

- Improved the audio transitions between close external sounds and distant external sounds.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

NASCAR Camping World Toyota Tundra


- Season setups have been updated.

NASCAR Sprint Cup Chevrolet SS

- Season setups have been updated.

NASCAR Sprint Cup Ford Fusion

- Season setups have been updated.

NASCAR Sprint Cup Toyota Camry

- Season setups have been updated.

TRACKS:

Homestead Miami Speedway

- The pace car driver has attended mandatory training, and should be proficient at parking the
pace car at the correct location at this track.

Mount Panorama Circuit

- A checkpoint has been added to The Chase. If your vehicle crosses over the top of a tire wall,
your lap will now be invalidated.

Richmond International Raceway

- The pace car driver has logged hours of practice time, and should now avoid barrels when
entering pit lane and be able to park the pace car at the correct location at this track.

Release Notes for 2017 Season 1 [2016.12.05.01]

Welcome to 2017 Season 1!

This season release includes a host of updates and balance tweaks.

Some highlights include:

• World State Triple Buffering that should eliminate some framerate choppiness

• Replays can record voice chat

• Heat haze effect

• Animated support characters


• Additional spotter commands

• Visor tear-offs

• Hand-over-hand steering for some vehicles

• Telemetry upgrades

• New V8 Supercar tires

• New peripheral lighting functionality

Full details on the release are below.

For an in-depth description of what's coming to iRacing in the near future, check out this post
from Tony Gardner:

http://members.iracing.com/jforum/posts/list/3510448.page

Have fun out on the track!

CHANGE LOG:

Website

- Added some more pre-race information for drivers in the Drivers' Meeting pre-race page.

- The Sporting Code URL has been updated.

- Fixed an error on the What's Hot page that mistakenly showed Time Trial Sessions.

- Fixed navigation of the Quick Start Guide to allow smooth navigation transitions when viewing
it after the initial required time.

Simulation

- Several settings for an upcoming feature named “Browser Mode” have been added to the
"app.ini" file. These additional settings will be fully described when Browser Mode is released,
and have no effect at this time.

Loading

- Track loading has been restructured to reduce the peak memory usage of the Simulator.

Race Control

- Fixed a bug where cutting a course to take the checkered flag would not properly award the
black flag penalty due to scoring being finalized on the car before the cut course penalty was
processed.
Dynamic Track

- The marbles texture has been updated to provide more accurate information on marble
density.

- Fixed an issue that could allow the server to create track dust when processing client updates.

World State Triple Buffering

- This upgrade fundamentally alters some aspects of how the Sim's "realtime"/"BG" thread (the
one that keeps the world moving) and the Sim's "drawing"/"FG" thread (the one that paints the
frames) interact with each other. Virtually every UI widget, including the "3D world" widget,
uses data from the realtime world to determine what should be drawn. How this data is safely
copied for the FG to draw a frame so that it doesn't get confused should the realtime world
"wake up" and start advancing the world is now different.

- Previously, the FG would lock-out the BG, make its copy, enable the BG, and then draw its
frame. The main problem with this method is that if the BG is in the middle of updating the
world when the FG is ready to start a new frame, that "lock-out" must wait until the BG finishes
updating the world. Only then can the FG make its copy. But that means the FG gets stalled,
preventing it from drawing frames until that world update finishes. The lower-end your
machine, or the more complex the world update (mostly the more cars in the session), the
longer it takes the BG to finish its world update, and the more likely the FG will get stalled, and
the lengthier the stall is likely to be, leading to choppiness in the frame rate.

- With the new method, the "copied" state information the FG uses to draw is instead generated
by the BG itself when it finishes updating the world. And to keep the BG from overwriting the
state the FG is currently using to draw a frame, that copied state information is triple-buffered
(in fact, some things use triple-, some use quad-, and some use quintuple-buffering, depending
on their needs). The mechanism that the FG and BG use to not step on each other's toes is now
"lockless" - meaning that neither thread "locks-out" the other thread in the normal course of
business.

DirectX 9

- Our support for the DirectX 9 version of the Simulation has essentially ended. New features,
such as the graphical enhancements that are part of dirt track racing, will only be implemented
in the DirectX 11 version of the Sim. We will stop shipping a DX9 version of the Sim soon. If
you are having issues running the DX11 version of the Sim, please work with our support team
at support@iracing.com to resolve them.

DirectX 11

- Improved Alt+Enter so that it now attempts to transition back to the original full-screen
monitor and original full-screen mode instead of transitioning to a screen mode on the monitor
where the window is located when Alt+Enter is used.
- Fixed several bugs with Low Res. particles for multi-views.

- Fixed an issue where high detail mirrors at night tracks could cause the car reflections in the
mirror to render without car paint and with missing polygons.

Weather

- A heat haze effect has been added to the environment. This effect aims to create the
appearance of “heat shimmer”, a visible distortion in the air. This effect is tied into the ambient
and track temperatures. This effect can be toggled on or off in Graphics options.

Driver

- Visor tear-offs have been added to all drivers of vehicles that do not have a windshield.

- - The default manual control for performing a visor tear-off is Alt+T.

- - Automatic visor tear-offs can be toggled on or off in the Options menu, and will occur when
the helmet visor becomes excessively dirty.

- A first-pass of the hand-over-hand steering animation has been added to some vehicles. The
list of vehicles includes:

- - Global Mazda MX-5 Cup

- - Legends Ford '34 Coupe

- - McLaren MP4-30

- - NASCAR Camping World Chevrolet Silverado

- - NASCAR Camping World Toyota Tundra

- - NASCAR Sprint Cup Chevrolet SS

- - NASCAR Sprint Cup Ford Fusion

- - NASCAR Sprint Cup Toyota Camry

- - Street Stock

Spotter

- Two new options have been added to the "[SPCC]" section of the "app.ini" file that let you
control how the default spotter behaves when you also have a live spotter spotting for you:

- - reduceVerbosityIfLive=1 ; Reduce the spotter's chattiness if you also have a live spotter
spotting for you.
- - muteSpotterIfLive=1 ; Mute your spotter if you also have a live spotter spotting for you.

Pit

- Pit team support members that are behind the wall are now animated for the player’s car (or
focus car). These characters can be seen providing support and managing the team from
behind the pit wall.

- - The "Pit Object Detail" setting in the Graphics Options menu works as follows for animated
support characters:

- - - High = Fully animated pit crew characters (currently only pit support crew members)

- - - Medium = Static pit crew characters

- - - Low = No pit crew characters are displayed, only pit box objects

- - - Off = Nothing at all

- Many cars have stacks of tires which appear near their pit stall, placed among their other pit
apparatus. These stacks were generalized and shared amongst all cars. Now, each car should
have an accurate stack of tires which is appropriate to that car.

Pace Car

- The pace car has transformed from a Ford Mustang FR500S into a Ruf RT 12R.

- The official iRacing skin has returned to the pace car.

Replay

- All voice chat that you send or receive is now saved to the replay. To review it, activate the
new "Replay Chat Review" control in the replay controls area on the Session screen. While
active, you may continue to use the transmitter on your radio to talk, but the scanner part of
your radio becomes disconnected from the radio's speaker. Instead, the radio's speaker is
connected to the replay, and the voice chat that you hear, along with the notification of who is
speaking and on what channel, comes from the replay. However, the scanner is still active, and
any received messages continue to be saved to the replay.

- - The Radio black box (F10) will also indicate that your scanner has been disconnected from
the speaker by flashing the SCANNER title, and graying-out all the radio channel names.
Though when watching a saved replay, or watching the replay after the server disconnects you
at the end of the session, the F10 black box is not changed in this way.
- - Voice chat review mode is automatically set to "ON" when you load a saved replay, and it is
automatically set to "OFF" when you join a session. It is automatically set to "OFF" when you
get into your car or when you begin "Spotting for team".

- - The Options/Replay settings page in the Sim can be used to adjust which radio channels
have their communications saved into the replay. By default, voice chat on all radio channels is
saved to the replay. You can select to exclude communications on any custom channels you
add to your radio. You can also select to exclude custom channels plus the @TEAM channel. Or
you can select to disable saving any voice chat to the replay. Changing this selection takes
effect without restarting the simulation, but will not erase any voice chat already saved in the
replay, or cause prior messages that were not recorded earlier to be added to the replay.

- - - Remember, these settings only affect what gets saved to your own replay. They do not
impact whether what you say gets saved to replays by anyone else in the session.

Video Capture

- The video capture API has been updated to work around an NVidia driver issue.

- - This should fix the issue where videos are coming out black using the most recent NVidia
drivers.

Telemetry

- New telemetry variables, "PlayerTrackSurfaceMaterial" and "CarIdxTrackSurfaceMaterial" are


now available that indicate what type of surface is under the car (concrete, sand, grass, etc.).
Surface materials are defined in new "irsdk_TrkSurf enum." This is measured relative to the
center of the car, just as with the "PlayerTrackSurface enum" that indicates how the surface is
scored (race, pit, offtrack, etc.).

- New telemetry variables, "TireLF_RumblePitch", "TireLR_RumblePitch", "TireRF_RumblePitch",


and "TireRR_RumblePitch" are now available. These represent the pitch in Hz produced by the
tire going over a rumble strip, or 0 if the tire is currently not on a rumble strip.

- A new telemetry variable, "PushToPass" has been added which reports the state of the Push
to Pass button.

- A new telemetry variable, "dcMGUKDeployModeToggle" has been added that indicates if the
in-car MGU-K deploy mode is set to fixed(0) or adaptive(1).

- New 360 Hz telemetry output has been implemented!

- - 360 Hz telemetry logging is disabled by default. The option for enabling 360 Hz telemetry
logging has been added to the "app.ini" file here:
- - - [misc] irsdkLog360Hz=0 ; 0 = 360 Hz logging is disabled, 1 = 360 Hz logging is enabled.

- - The XXshockDefl, XXshockVel and SteeringWheelTorque variables will now log out at 360 Hz,
if enabled.

- - 3 new (memory mapped file) variables have also been added that always log at the rate of
360 Hz, but not to disk. This is for use by motion platforms and base shaker plugins:

- - - XXshockDefl_ST = Shock Position

- - - XXshockVel_ST = Shock Velocity

- - - SteeringWheelTorque_ST = Steering Wheel Torque

- - This data is output as a 6 element array, with a new flag variable header indicating that ist
should be treated as a subdivision of time. You will need a new version of the ATLAS plugin to
properly view the data, however the old plugin, and any older telemetry tool, should continue to
read the data just fine.

- A new McLaren ATLAS importer version 1.05 is available for download from the member site.
This adds some new unit conversion parameters and adds support for properly viewing 360 Hz
telemetry.

EasyAntiCheat

- This build uses an updated version of EasyAntiCheat that should reduce the likelihood of
encountering EAC alerts that are caused by internet infrastructure issues.

Peripherals

- Support has been added for controlling backlights of all Razer devices, Logitech mice, and
single color keyboards. Code has been added to indicate the current flag.

- Added several new options the [External Displays] section of the "app.ini" file:

- - enableLEDFlags=1, Set to 0 to turn off LED backlight flags animations.

- - enableLEDShiftLights=1, Set to 0 to turn off LED backlight shift indicator animations.

- - enableLEDHotKeys=1, Set to 0 to turn off LED backlight hotkey indicators.

- - colorLEDHotKeysByType=1, Set to 0 to set all hotkeys to the same color.

- Fixed a bug with keyboard LED shift indicators on Logitech keyboards.

CARS
Aston Martin DBR9 GT1

- Weight has been increased by 70 kg to bring it closer to the minimum weight under which we
understand it competed circa 2008.

- Minor adjustments have been made to the aero to bring overall performance back in line with
the Chevrolet Corvette C6.R GT1.

- Downforce sensitivities of the rear wing have been modified to ensure the car does not reward
minimum rear wing settings at all circuits.

- Fuel economy has been slightly increased.

- The external engine sound transitions between close and distant sounds for this vehicle have
been improved.

- Fixed a bug that caused headlight flashing of opponent cars to be invisible.

- Season setups have been updated.

Audi R8 LMS GT3

- Fuel consumption has been slightly increased for GT3 BoP.

BMW Z4 GT3

- Slightly increased aero drag for GT3 BoP.

- Fuel consumption has been slightly reduced for GT3 BoP.

- Realigned the external mirrors with the appropriate bezel.

- Fixed an issue where a driver could not see all of the digits on the blue backlit display.

Chevrolet Corvette C6.R GT1

- Downforce sensitivities of the rear wing has been modified to ensure the car does not reward
minimum rear wing settings at all circuits.

- Inner headlights are now enabled during the daytime.

- Season setups have been updated.

Chevrolet Corvette C7 Daytona Prototype

- The external engine sound transitions between close and distant sounds for this vehicle have
been improved.
- The driver's seatbelt has been fixed so it no longer protrudes out the bottom of the vehicle.

Chevrolet Monte Carlo SS

- Season setups have been updated.

Dallara DW12

- Increased tire wear for oval tracks to increase degradation and prevent running tires for
multiple stints. Also, Indy tires are now used at Motegi to improve quality of racing.

- A pitboard has been added for this vehicle. The custom paint template has been updated to
reflect this.

- Season setups have been updated.

Ford Falcon FG V8

- Construction and compound changes have been made to the vehicle tires. These changes
should produce more realistic grip levels, improve drive-ability around the limit, increase
degradation, and improve out lap grip in cold ambient conditions.

- Power steering has been increased to help balance this vehicle with similar cars in the Sim.

Ford GT GT3

- Season setups have been updated.

Ford Mustang FR500S

- Driver viewpoint has been adjusted to better suit VR.

Holden Commodore VF V8

- Construction and compound changes have been made to the vehicle tires. These changes
should produce more realistic grip levels, improve drive-ability around the limit, increase
degradation, and improve out lap grip in cold ambient conditions.

- Power steering has been increased to help balance this vehicle with similar cars in the Sim.

HPD ARX-01c

- This vehicle now uses PBR shaders.

- The color of the wheel rims for this vehicle can now be changed.

- Fixed an issue with the pivot of the right-front wheel.

Kia Optima
- Mirror quality has been improved.

Lotus 79

- This vehicle now uses PBR shaders.

- Fixed a corruption issue with the rear rim textures.

McLaren MP4-30

- We've implemented an alternative MGU-K deployment strategy. The internal combustion


engine reaches full output at less than full throttle, and the MGU-K supplements smoothly
between full engine output and full throttle at the pedal. The goal is to have smoother power
delivery, and the hope is that the cost to efficiency of deployment is minimal. The throttle pedal
position at which the engine reaches full output and the MGU-K begins to deploy is configurable
by the user, and varies from 67.5% to 90% in 2.5% increments. Note that the old deployment
smoothing strategy has been disabled.

Mercedes-AMG GT3

- Fixed a minor bug with the definition of the drivetrain components that was causing the
portion of the drivetrain between the engine and clutch to have too much rotational inertia. This
would cause the drivetrain to spin up the engine under very specific conditions.

- - For more information, see:


http://members.iracing.com/jforum/posts/list/0/3509108.page#10177419

Modified - SK

- Season setups have been updated.

NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011

- Season setups have been updated.

NASCAR Sprint Cup Chevrolet SS

- Season setups have been updated.

NASCAR Sprint Cup Ford Fusion

- Season setups have been updated.


NASCAR Sprint Cup Toyota Camry

- Season setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

Pontiac Solstice

- Fixed an issue where the fuel gauge needle would rotate incorrectly on opponents' cars.

Pro Mazda

- Star Mazda has been officially renamed Pro Mazda!

- Star Mazda wing decal has been replaced with the Pro Mazda decal.

Ruf RT 12R Track

- Season setups have been updated.

SCCA Spec Racer Ford

- This vehicle now uses PBR shaders.

Silver Crown

- Season setups have been updated.

Skip Barber Formula 2000

- This vehicle now uses PBR shaders.

Street Stock

- Season setups have been updated.

Super Late Model


- Season setups have been updated.

V8 Supercar Ford Falcon circa 2012

- Construction and compound changes have been made to the vehicle tires. These changes
should produce more realistic grip levels, improve drive-ability around the limit, increase
degradation, and improve out lap grip in cold ambient conditions.

- Power steering has been increased to help balance this vehicle with similar cars in the Sim.

TRACKS

Circuit des 24 Heures du Mans

- Additional tweaks to checkpoint placement and added one additional checkpoint.

Release Notes for 2016 Season 4 Patch 4 Hotfix 3 [2016.11.02.01]

CHANGE LOG:

Penalty Weights

- Fixed a bug where penalty weights were not configurable for all competitive cars in the
service.

CARS:

Audi R8 LMS GT3

- The recent aerodynamic updates for BoP have been reverted for improved balance.

BMW Z4 GT3

- The recent aerodynamic updates for BoP have been adjusted for improved balance.

Ford GT GT3

- The recent aerodynamic updates for BoP have been reverted for improved balance.

McLaren MP4-12C GT3

- The recent aerodynamic updates for BoP have been reverted for improved balance.

Mercedes-AMG GT3

- The recent aerodynamic updates for BoP have been reverted for improved balance.
Ruf RT 12R Track

- The recent aerodynamic updates for BoP have been reverted for improved balance.

Release Notes for 2016 Season 4 Patch 4 Hotfix 2 [2016.10.27.01]

CHANGE LOG:

Circuit des 24 Heures du Mans

- Added checkpoints near the pit entrance to correctly give Course Cut penalties for cutting the
course.

Release Notes for 2016 Season 4 Patch 4 Hotfix 1 [2016.10.25.01]

CHANGE LOG:

Third Party Apps

- Fixed an issue with the formatting of the data from iRacing to third party applications and
tools.

Release Notes for 2016 Season 4 Patch 4 [2016.10.21.01]

CHANGE LOG:

Network

- Updated our networking code to better handle delayed packet delivery which is likely caused
by "Internet bufferbloat".

Connection Quality

- At this time, the recent "Red Q-Bar Issue" that has been discussed in the forums should be
resolved! A very special THANK YOU to the small team of volunteer Members who helped us
with testing, tracking, and eliminating this issue for the iRacing community. Thanks guys!

Dynamic Track

- Fixed an issue that could allow the server to essentially create track dust when processing
client updates.
Replays

- Fixed a crash error that could occur at the end of saving a replay if the Radio Black Box was
active.

Telemetry

- Fixed an issue that failed to update telemetry info on the current driver when viewing a
replay.

Virtual Reality

- Fixed several issues related to the particle-based effects and the depth-of-field effects. The
fixes address missing particles, particles missing from one eye, lack of depth of field effects,
and some resource management inefficiencies.

- OpenVR SDK has been updated to version 1.0.2.

- A temporary workaround that seems to help avoid the crash in SteamVR at shutdown in DX11
when using the HTC Vive has been added.

CARS:

Audi Quattro GTO

- Rear anti-roll bar increment, decrement, and set controls have been enabled in the Options
dialog.

Audi R8 LMS GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

- GT3 BoP Adjustments:

- - Slightly reduced engine torque.

- - Slightly increased fuel consumption.

BMW Z4 GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

- GT3 BoP Adjustments:


- - Minimum weight has been increased by 55 kg to match this car to real-world specifications.

- - Adjustments have been made to aero and engine to recover performance lost due to weight
increase.

- Updated season setups for this vehicle.

Ford GT GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

HPD ARX-01c

- Fixed an issue where the headset and some cockpit pieces would disappear when the car is
damaged.

McLaren MP4-12C GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to
lock the wheels.

- GT3 BoP Adjustments:

- - Slightly increased fuel consumption.

- Fixed the tooltip for in-car traction control settings adjustments so that they now match the
Garage tooltip: Higher settings are more sensitive (intrusive).

Mercedes AMG GT3

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

Ruf RT 12R

- Updated traction control algorithm based on feedback from a factory GT3 driver.

- Updated aerodynamics with different sensitivities to ride heights.

- Updated max applied brake pedal force so all GT3 cars require similar pedal force / travel to
lock the wheels.
TRACKS:

Circuit des 24 Heures du Mans

- Gain/Time Checkpoints have been added to prevent cars from swinging out wide entering
both chicanes, Mulsanne Corner, and Arnage.

- Flyover will no longer be drawn when "Shader Quality" is set to "Low Detail".

Daytona International Speedway

- Fixed a bump on the outside of T1 in the Road Course configuration.

Release Notes for 2016 Season 4 Patch 3 [2016.09.28.01]

CHANGE LOG:

Rendering

- Some additional items have had reflections disabled while at night.

Audi Quattro GTO

- Pit Limiter has been removed for historical accuracy.

- Dashboard elements on opponent cars no longer rotate when the car is cornering.

Ford GT

- Graphical tire pivots have been returned to their pre-Season 4 positions.

McLaren MP4-12C GT3

- Fuel consumption has been increased for GT3 BoP.

NASCAR Camping World Chevrolet Silverado

- Fixed a misspelled IGN label on the dashboard.

NASCAR Camping World Toyota Tundra

- Fixed a misspelled IGN label on the dashboard.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Fixed a misspelled IGN label on the dashboard.


Nissan GTP ZXT

- Shift lights have been set appropriately.

- Fixed an issue with flipped suspension cameras.

- Dashboard elements on opponent cars no longer rotate when the car is cornering.

Ruf RT 12R

- Fixed an issue with the Level-of-Detail shaders for the windshield.

Release Notes for 2016 Season 4 Patch 2 [2016.09.16.01]

CHANGE LOG:

Simulator

- Power saving and screen savers are now turned off when the Sim launches.

Connection

- Fixed a bug that would cause your Options/Graphics/Max cars selection to be sent only to the
first server to which you connect while remaining in the simulation. If you registered for a Race
session far enough ahead of time, and joined the pre-race Open Practice, the Open Practice
server would have been told of your selection. But when you clicked on the [Race!] button
inside the simulation to transition to the Race session, the Race server would not be told of
your selection, and would instead use the default, maximum value.

Rendering

- Windshield reflections have been disabled at night tracks.

- Fixed an issue where sometimes partially invisible cars would be present with large fields at Le
Mans.

- All floating point exceptions (reporting in .logs and/or crashing out) in the FG and BG have
been disabled if the SIM is running on Wine (Mac/Linux).

Options

- Fixed a misspelling in the help text for the Far Terrain setting on the Options screen.

Animation

- Fixed an issue where the lollipop guy would sometimes appear in a T-pose.
CARS

1989 Nissan GTP ZX Turbo

- Now available!

Aston Martin DBR9 GT1

- Season setups have been updated.

- Tire warmers are now used for this car. Temperature is set to what we would see with
blankets or an oven, as used on GT3 cars.

Audi Quattro GTO

- Season setups have been updated.

- Minor bug fix to selection of number of clutch plates for the rear diff. The change increment
was two plates, but the range of plates was 1 plate to 8 plates, resulting in strange selection
increments depending on where you started. The range has been changed to be from 2 plates
to 8 plates.

- Fixed a car number position issue with the official Audi 90 GTO paint scheme pattern.

- Fixed the misspelling of FELUERLOSCH-ANLAGE on the dashboard.

Chevrolet Corvette C6.R GT1

- Season setups have been updated.

- Tire warmers are now used for this car. Temperature is set to what we would see with
blankets or an oven, as used on GT3 cars.

Dallara DW12

- Road course tire wear has been significantly increased to ensure more realistic degradation.

Ford GT

- Slight reduction in fuel consumption to try to hit target stint lengths.

- Tire warmers are now used for this car. Temperature is set to what we would see with
blankets or an oven, as used on GT3 cars.

HPD ARX-01c

- Added a starter so the engine is able to re-fire if it is shut down when on track.

- Fixed a distortion issue with the mirror portals.


TRACKS

Circuit des 24 Heures du Mans

- Signage and advertisements have been updated.

- Adjusted several race control checkpoints.

- Le Mans is becoming more and more popular; additional crowds and cars have appeared at
the track.

Release Notes for 2016 Season 4 Patch 1 [2016.09.09.02]

CHANGE LOG:

Time of Day

- Fixed an issue that was causing the selected time of day to be ignored when anything other
than "Constant" weather was selected.

Animation

- Flyover timing has been adjusted to better match race events.

- Flyover smoke is now influenced by wind.

- Pit crew helmets are now even safer, with extra padding inside!

Driver

- Fixed some hard edges on the air vents for open wheel car helmets.

- Added helmet tear offs for the open cockpit cars helmets.

ARX

- A new library, "iRacingARXmsg.js," is now included in the ARX package.

CARS

Audi Quattro GTO

- New car available!


Aston Martin DBR9 GT1

- Opponent cars are now capable of flashing their headlights.

Dallara DW12

- Slightly tweaked the road course tires to give a bit more degradation.

Ford GT

- Shift lamps and suspension have been changed to match the Ford GT GT3.

- Wheel pivots have been adjusted to help avoid fender collisions.

Formula Renault 2.0

- Damage parameters have been updated so the engine is less resistant to impacts.

HPD ARX-01c

- Adjustments have been made to the low DF aero package. This slightly reduces maximum
speeds.

- The mirror portals have been moved out slightly so that when damaged, the mirror frames are
not in front of the portal.

- Adjustments have been made to the seat-belt mesh and the driver position.

Lotus 79

- Fixed an issue with the driver's right arm.

Mercedes-AMG GT3

- The tooltip text for the traction control setting was corrected so it correctly indicates that
support decreases when increasing the setting number.

NASCAR XFINITY Chevrolet Camaro

- Fixed an issue with the pitbox textures.

SCCA Spec Racer Ford

- Fixed a camera bug.

Skip Barber Formula 2000

- Fixed a camera bug.

Sprint Car
- Fixed a camera bug.

Street Stock

- The rear windshield now uses PBR shaders and should no longer have environment
reflections.

TRACKS

Circuit des 24 Heures du Mans

- Fixed curb LOD settings.

- Various environment fixes and updates.

Release Notes for 2016 Season 4

Welcome to 2016 Season 4!

This season adds the long awaited Circuit des 24 Heures du Mans to the iRacing service! Some
extensive updates to the Dynamic Track System have also been added that should increase the
realism of heat mapping and make rubber have a bit more of an impact on your race. Brake
bias adjustment is now also available in Fixed Setup Series to a small host of vehicles. Your
experience at night tracks has been improved with the new Dynamic Night Shadow Maps
system, and every vehicle windshield has been improved with realistic reflections. A new
character model has taken the driver's seat and is also positioned in the pits, and you should
start to see wind-animated flags appearing at race courses. We are also launching preliminary
support for OpenVR / HTC Vive headsets, and antialiasing in our virtual reality views. All of
these along with a host of setup updates, bug fixes, and other enhancements are here for the
2016 Season 4 Release.

CHANGE LOG:

Website

- The Live Broadcast Banner that slides into view after a short delay whenever a broadcast is
available has been moved to the fixed footer of the website. It also no longer pushes the
webpage content when it slides into view.

- The "About" information related to the different Series Sessions (ie: Practice, Qualify, Race),
previously seen at the bottom of each session block for the series, has been moved into a
mouse-over panel, titled "Tell Me More," below each session title. This information has also
been updated and expanded.
- On the Stats pages, tooltips have been added to show the "About" information for each
session type.

- Fixed an error with the Stats page due to special characters not being displayed.

- The Past Seasons page has been restored, and scoped down to only display the past two
years.

- The Sporting Code documents have been updated.

- Descriptions for the session on each series' session page have been updated.

- When hosting a Session, the Practice Session Time now defaults to the same value used
previously.

- The "Options" toolbar dropdown in the Official Race Guide will now always be displayed.

- The iRacing Merch page has been re-added.

- A handful of loading indicators have been added to the League Manager menus and several of
the league processes should now load faster.

- The UI for the Car and Track pages has been updated.

- Embedded YouTube videos on the forums are now 640x360, and can now be viewed in full-
screen mode.

- A post-race quality survey now appears whenever you exit a session of any type.

- Steam users are now prompted to create an account password for members.iracing.com for
additional security and stability.

- Improvements have been made to the single and multi-class car selection UI.

- Fixed an issue where data would sometimes get overwritten in the race selection area.

- Minor text fixes.

Connection

- The Q-Bar on the frame rate/connection status meter area now has two side-by-side meters.
The original value is in the left-hand bar, and shows the amount of packet loss from the race
server to the simulation. The new right-hand bar (which grows from right to left) shows the
amount of packet loss from the simulation to the race server. Note that the data for this right-
hand bar is sent from the server to the simulation, so if there is a sudden loss of all packets
sent by the server to the simulation, the value in this bar will not update. As before, each bar
becomes full at 50% packet loss, though each is now about half the width of the original Q
meter.
Sessions

- Fixed an issue where a team member in a driver-swap session could be incorrectly marked as
Unofficial if it happened that none of the team's members were registered for the session as it
was launched.

- Fixed an issue where suspended members were being allowed to join multiplayer sessions.

Time Trial

- Fixed an issue that was causing some Time Trial sessions to be run with the "time of day" set
to something other than the default of "afternoon".

Garage

- When you use the "Share a Car Setup" capability on the Garage screen inside the Sim, the
name of the setup is now also sent and will be displayed to the recipient(s).

Dynamic Track

- Increased the effective starting usage level, which controls the amount of rubber on the track,
for sessions that have a short Practice and an attached Qualifying prior to a Race.

- Improved the calculations used to conduct heat from the tire into the track, and updated the
conduction and convection model for the track surface. This results in lower starting track
temperatures, but a significantly more dynamic range when cars interact with the track.

- The tearing of rubber from the tires versus from the track has been adjusted so that when a
tire is not sliding, it is more inclined to pick up track rubber. Also, the calculations for
determining the thickness of the track rubber under the contact patch and the rate at which the
track will accept rubber have each been improved. The combination of these changes will make
the track rubber build up about three times as fast, and in general be more dynamic.

- The Dynamic Track system now assumes there is some residual starting dust on the track
even before any simulated running of cars or cleaning for a session is performed. The amount
of starting dust is related to how must dirt and gravel is around that track, such that a track like
Mazda Raceway Laguna Seca is more prone to being dusty than a track like Talladega
Superspeedway.

- Dust will now be picked up and thrown due to air displacement near moving vehicles.

Mirrors

- With the Virtual Mirror option enabled, a hotkey (Alt+M) has been added to show/hide the
virtual mirror while driving.
Driver

- A new driver character model has been fully implemented into all vehicles.

- The new driver has been shifted into a more accurate position in some vehicles than the
previous driver.

- Due to the new driver model, the driver camera position in some cars to be adjusted slightly
for a better perspective.

- All vehicle seat belts now change color to match driver selections.

Pit

- The pit box characters behind the wall and the lollipop guy are now using a new character
model.

Rendering

- All cars have had their windshields updated to use a new shader which provides realistic
reflections.

- Driver, pit crew, and pit boxes for all cars have been converted to use PBR shaders.

DirectX 9

- Our support for using DirectX 9 as the graphics system used by the simulation is winding
down. If you are currently using DX9, your selection will be changed to DX11 one time upon
installing this build. If you run into issues using DX11, you should work with our support team
at support@iracing.com to resolve them, as we will not be implementing new graphical features
on DX9, and will eventually remove the ability to use it altogether - quite possibly as soon as
the December 2016 build. For now, you can switch back to the DX9 version of the simulation, if
needed, by opening the tools panel on the central navigation bar on the web site, and disabling
the use of DX11. Again, you should work with support to resolve any issues you encounter with
DX11, as the option to fall-back to DX9 will not remain forever.

DirectX 11

- Support for three screen surround rendering using NVIDIA Simultaneous Multi-Projection
(SMP) technology has been enabled for GPUs that support SMP.

- - To enable this feature you must configure three monitors as usual, enable the Multi-
Projection option (previously named "render view per screen"), then enable the new SMP
option. All of these options are located in the top area of the Graphics Options screen.

- - Due to some limitations with the NVIDIA SMP surround technology at this time in DX11, the
maximum supported side screen angle is clamped to 45 degrees, and the maximum field of
view is clamped to 160 degrees. Beyond this the SMP warping can malfunction. NVidia is
working on a solution for this.

- - A few of the Simulator's subsystems still require compatibility fixes to operate correctly with
SMP. Therefore, in this early version, when SMP is enabled, some other systems must be
adjusted for compatibility: Particle Detail is set to Low, Dynamic Night Shadows are Disabled
(Shadow Volumes still work), and Depth-of-Field effects are Disabled.

- A new night shadowing system, Dynamic Night Shadow Maps (DNSM), has been implemented.
It is activated by enabling the "Night Shadow Maps" option. This system works more like the
sun shadow maps during the day time and should have similar performance. By default the
system chooses the "best" three lights and projects those shadows into the scene. The shadows
for these lights will fade in and out as new lights are automatically selected as the "best"
sources.

- - The options for this setting are as follows:

- - Global Options (both driving and replay):

- - - DNSMMaxLightsPerPass=3 ; 0-6 = Shadowing lights per-fullscreen pass

- - - - How many shadowing lights to render per-pass. Lower numbers may be faster for lower
end hardware.

- - - DNSMQuality=2 ; 0 = 512x512 1 = 1024x1024 2 = 2048x2048 3 = 4096x4096

- - - - This controls the size of the shadow maps. Lower numbers are worse quality but render
faster.

- - Mode Specific Options (driving or replay only):

- - - DNSMEnable=1 ; 0 = off 1 = dynamic night shadow maps

- - - - Enables or disables the night shadow maps for this mode.

- - - DNSMTSOsCastShadows=1 ; 0 = off 1 = track objects cast shadows

- - - - This will cause track objects (pit objects like signs etc) to cast shadows as well as cars.

- - - DNSMWallsCastShadows=0 ; 0 = off 1 = track walls cast shadows

- - - - This will cause track walls to cast shadows.

- - - DNSMHeadlightsCastShadows=0 ; 0 = off 1 = car headlights cast shadows

- - - - This will cause car headlights to cast shadows.


- - - DNSMShadowFade=50 ; 0 to # = time for night shadows in 100ths of a sec to fade in and
out (50 default)

- - - - How long it takes for shadows to fade in and out. Lower numbers mean less time and
shadows will "pop" more but look darker. Higher numbers mean you will see less popping but
shadows will typically appear less dark initially.

- - - DNSMFilter=2 ; 0 = none 1 = Fetch4 2 = PCF4

- - - - The kind of filtering to apply to the shadows. We especially need testing with level 1 as it
is not supported by all DX10/11 level hardware. Higher numbers mean shadows will look better
but will be more expensive to render.

- - - DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night

- - - - How many shadowing lights to render every frame. This will perform multiple passes
based on DNSMMaxLightsPerPass in order to render all of the lights. It will only render the
number of lights actually required so if you set this to 100 but there are only 5 lights in the
scene it will only render 5 shadows.

- - - DNSMDownsampleFirst=0 ; 0 = per-AA-sample shadows 1 = per-pixel shadow

- - - - This determines if we do shadows per-pixel or at every AA sample in the buffer. Setting


this to 1 may be faster, especially if you have a large number of lights enabled, but will result in
slightly lower quality.

- Fixed the flickering static shadow maps when AMD Crossfire is enabled, and improved the
compatibility/performance of both AMD Crossfire and NVIDIA SLI. For these changes to take
effect, you must manually set the "Number of GPUs" in the Graphics Options screen and restart.
This setting is stored as "NumMultiGPUs=" in the "rendererDX11.ini" file. Setting the number of
GPUs higher than needed will waste video memory as some graphics resources are allocated
per GPU.

- In the Graphics Options, the "Max Prerenderered Frames" option will now be disabled when
the "Number of GPUs" option is set to a value of 2 or greater. This is because frame queries are
not accurate in these cases.

- In the Graphics Options, the windowed "Border" option will now be disabled when the
"Fullscreen" option is enabled. This is because the "Border" option has no effect in fullscreen.

- Reduced the magnitude of the delay when entering and exiting the car at night tracks.

- Disabled incorrect self-shadowing on cars at night tracks when Shadow Volumes enabled.

PopcornFX
- Fixed an issue where dust clouds were appearing where no cars were driving.

Animation

- The wind now procedurally animates the flags on some tracks including:

- - Barber Motorsports Park

- - Circuit des 24 Heures du Mans

- - Circuit de Spa-Francorchamps

- - Circuit of the Americas

- - Daytona International Speedway

- - Five Flags Speedway

- - Indianapolis Motor Speedway

- - Mid-Ohio Sports Car Course

- - Road Atlanta

- - Talladega Superspeedway

- - Watkins Glen International

- The Patrouille de France will now be performing fly-overs at Le Mans.

Opponent Cars

- The amount of smoke being emitted by opponent cars should now match closer to the player
car.

Chat

- Toggle support has been added for Mute and Scan Radio commands.

- - "@!mute" will toggle the Radio Mute on and off.

- Fixed an issue where an open text chat window would sometimes steal focus at session
boundaries.

Telemetry

- A new telemetry session string tag, "DriverInfo:DriverUserID: %d", has been added that
returns your own user id, even in a team session.

- Added Accessor to "irsdk_diskclent.h" to indicate how many data records are in an .ibt file.
- The telemetry variable, "PlayerCarTeamIncidentCount," is now properly updated when the
current player is not the driver in a team session.

- A new setup will no longer be dumped to Telemetry when Black Box edits are made.

ARX

- A new iRacingARXmsg.js ARX module that allows for the sending of remote control messages
from an ARX client to iRacing has been added. This mirrors the remote control messages
currently supported by the IRSDK api. Now ARX is functionally equivalent to IRSDK.

- - See the ARX development forums for details:


http://members.iracing.com/jforum/posts/list/3344813.page

- The ability to clear fuel, windshield, and fast repair pit commands have been added using the
IRSDK api.

- Data will now only be pushed if a device is connected.

Oculus Rift

- The bounding box on the driving camera has been set to 0.10 meters (4 inches) in the vertical
direction, and to 0.25 meters (10 inches) in all other directions to give users a little more room
to move around.

- The Oculus Rift mirror window display has been altered to show the source render for the left
eye, rather than the post-distorted images of both eyes.

- Anti-aliasing has been enabled.

- The health and safety warning has been removed from the loading screen.

OpenVR / HTC Vive

- OpenVR / HTC Vive support has been enabled!

- The following OpenVR settings have been added to the "RendererDX11.ini" file:

- - [OpenVR]

- - OpenVREnabled=1 ; Enable OpenVR Support.

- - ResolutionScalePct=150 ; (50% to 300%): 125%=1.25, over 100% may hurt performance!

- - AutoSelect=0 ; Use OpenVR without prompting (NOTE: Oculus will have priority if enabled)

- - AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears.

- - UIScreenSize=130 ; (cm) 3D UI screen width.


- - UIScreenDistance=70 ; (cm) 3D UI screen distance.

- - NOTE: The resolution scale percentage setting ("ResolutionScalePct") is similar but not
equivalent to the Oculus Rift setting: "PixelsPerDisplayPixel". For OpenVR, you are directly
scaling the off-screen render target, while for the Rift you are scaling the pixel density in the
center of the image – so the values are not directly comparable with each other.

- Full-screen anti-aliasing for headsets operating via OpenVR (HTC Vive) has been enabled.

iRacing Surprise

- A previously unannounced special addition will be brought to iRacing during the first week of
2016 Season 4!

- - Be sure to visit http://www.iracing.com at 1:00PM EDT (17:00 GMT) for a special


presentation on Tuesday, September 13th, 2016!

CARS

Aston Martin DBR9 GT1

- Le Mans-specific aero packages have been added.

Audi R8 LMS GT3

- Season setups have been updated.

Cadillac CTS-V Racecar

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

Chevrolet Corvette C6.R GT1

- Le Mans-specific aero packages have been added.

Chevrolet Corvette C7 Daytona Prototype

- Fixed an ambient occlusion texture corruption issue with the central cockpit rollbar.

Chevrolet Monte Carlo SS

- Season setups have been updated.

Dallara DW12

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.
- Tire wear for the road course tires has been increased to bring the total wear over the course
of a stint closer to real-life values.

- When replacing the rear wing, the rear body structure is also now replaced.

Ford Falcon FG V8

- Season setups have been updated.

- Two new drop gear pairs have been added for greater adjustability of top speed and shift
points to reflect gears used in the real-world race series: 29/27 (0.931) and 24/25 (1.042). The
label and tooltip text in the Garage has also been updated to directly reference the drop gear
pair, which is what they change in real-life.

- In-car idle sound has been improved.

- Backfire effects have been adjusted.

- Fixed a bug with the appearance of the rear suspension motion on opponent cars.

Ford GT

- Season setups have been updated.

- A complete physics overhaul of this vehicle has been completed leveraging some of the recent
work on the Ford GT GT3 as a starting point.

Ford GT GT3

- Shift lamps are now identical to the Ford GT.

Formula Renault 2.0

- Season setups have been updated.

- The collision properties have been updated to reduce yield and failure loads so the car will be
both more consistent in impact response, and less capable of sustaining large impacts without
suffering permanent damage.

- Fixed a bug that was causing the brake bias knob on opponent cars to continually rotate.

Holden Commodore VF V8

- Season setups have been updated.

- Two new drop gear pairs have been added for greater adjustability of top speed and shift
points to reflect gears used in the real-world race series: 29/27 (0.931) and 24/25 (1.042). The
label and tooltip text in the Garage has also been updated to directly reference the drop gear
pair, which is what they change in real-life.
- Fixed a bug with the appearance of the rear suspension motion on opponent cars.

HPD ARX-01c

- Season setups have been updated.

- Improvements have been made to the engine sounds.

- The low downforce package has been updated to bring performance in line with real-life data
at Le Mans.

Kia Optima

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

Lotus 49

- The seat belt has been moved down to better match the shoulders since the driver does not
wear a HANS device.

McLaren MP4-30

- Season setups have been updated.

- The pit limiter label should now be self-lit.

Mercedes-AMG GT3

- Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

- Vehicle specular map has been altered.

NASCAR Camping World Toyota Tundra

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

- Fixed an issue where the windshield frame was being rendered as transparent.

- Vehicle specular map has been altered.

NASCAR K&N Pro Chevrolet Impala


- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

NASCAR Nationwide Chevrolet Impala circa 2011

- Season setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

NASCAR Sprint Cup Chevrolet SS

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

- Updated the rear end gear ratios to match the latest Cup Series specs.

- Vehicle specular map has been altered.

NASCAR Sprint Cup Ford Fusion

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

- Updated the rear end gear ratios to match the latest Cup Series specs.

- Vehicle specular map has been altered.

NASCAR Sprint Cup Toyota Camry

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

- Updated the rear end gear ratios to match the latest Cup Series specs.

- Vehicle specular map has been altered.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.


- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

- A missing banner has been added to Paint Kit Pattern 4.

- Vehicle specular map has been altered.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

- Vehicle specular map has been altered.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

- Vehicle specular map has been altered.

Pontiac Solstice

- The driver's head position has been adjusted slightly so that it is in line with the way other
cars calculate the driver view.

Radical SR8

- Season setups have been updated.

- The driver model for this vehicle now uses the open-wheel style helmet.

Ruf RT 12R

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

- Maximum brake torque has been increased so this car is more capable of getting into ABS.

- Turbo noises, including intake and spooling, have been added.

- This vehicle now uses PBR shaders.

Ruf RT 12R C-Spec

- Season setups have been updated.


Ruf RT 12R Track

- Season setups have been updated.

Silver Crown

- Season setups have been updated.

Skip Barber Formula 2000

- A number of physics changes have been made to make the handling balance more similar at
corner entry and exit. Previously, the car tended to oversteer at corner entry and understeer at
corner exit. These changes were aimed at reducing both entry oversteer and exit understeer.

- The driver's head position has been adjusted slightly so that it is in line with the way other
cars calculate the driver view.

Sprint Car

- Season setups have been updated.

Street Stock

- Season setups have been updated.

- Brake bias adjustment is now available for this vehicle in Official, Fixed Setup series.

Super Late Model

- Season setups have been updated.

- Two additional Levels of Detail (LOD) models have been added to this vehicle to help with
performance, especially at night tracks.

TRACKS

Autodromo Enzo e Dino Ferrari

- Fixed a graphics issue on the roof of Hotel Rivazza.

Circuit des 24 Heures du Mans

- NEW TRACK!

- Our latest work on Le Mans is pending a final approval from the top brass at ACO (Automobile
Club de l’Ouest), and will be available for purchase in the iRacing Store as soon as we get the
green flag!
- - EDIT: Le Mans has been approved for release! Have fun on the new track!

Circuit de Spa-Francorchamps

- The tirewalls off the track in Bus Stop, Les Combes, and after La Source now have a collidable
material type applied to them.

Lime Rock Park

- All Armco segments in Turn 3 now have a collidable material type applied to them.

South Boston Speedway

- The main grandstand is now influenced by the Grandstand Detail Setting instead of the Object
Detail Setting.

Added by David Tucker:

I added in code to auto detect the optimal FFB force slider value. Go out and drive a lap or two
in your favorite car and watch the F9 black box. At the bottom, where you can set the FFB force
an 'auto' button will appear if I determine that your force setting is not optimal, click on that at
any time to apply the new value. There is a similar button in the settings dialog that lets you
apply it from there.

Ideally you would drive a clean lap with no off tracks or curb strikes, but I have code in place to
try and filter out those cases so it should work reasonably well no matter how you drive.

Release Notes for 2016 Season 3 Patch 2 [2016.07.28.01]

CHANGE LOG:

Incident Points

- Fixed an issue that was causing delays in getting driver Incident Point counts distributed to
everyone that is connected.

Aston Martin DBR9 GT1

- Fixed a bug that was causing an endless pit stop if tire selections were changed during re-
fueling.

Chevrolet Corvette C6.R GT1

- Fixed a bug that was causing an endless pit stop if tire selections were changed during re-
fueling.
Ford GT

- Fixed a bug that was causing an endless pit stop if tire selections were changed during re-
fueling.

HPD ARX-01c

- Fixed a bug that was causing an endless pit stop if tire selections were changed during re-
fueling.

Release Notes for 2016-08-03 Website Maintenance

The Website Maintenance period for 2016-08-03 has been completed.

CHANGE LOG:

- An additional account authentication screen for the "/account/" section of the website has
been added.

- Changed website cookie format.

- Fixed an issue where the cars page for a series would sometimes fail to load.

- The proper links to the iRacing.com CafePress Store have been added - enjoy the merch!

- Fixed an issue we caused with these changes where users were unable to load replays.

Release Notes for 2016 Season 3 Patch 1 [2016.06.20.01]

This Patch release aims to fix some of the issues seen with the 2016 Season 3 Release. We
hope this improves your racing experience!

CHANGE LOG:

Simulator

- Fixed an issue that could have caused an unnecessary request to run the Microsoft C++
runtime installer for either x86 or x64, even if the required files were already installed.

Race Sessions

- Fixed an issue seen in the Blancpain Endurance Series where sessions were being split into
larger run-groups than dictated by the track.
Dynamic Track

- For sessions using an Automatically Generated track state, the default starting usage will now
vary by a percentage based on the following:

- - Session Type = Such that earlier sessions, such as Practice, are cleaner than later sessions,
such as Qualifying. This behavior was originally done and this behavior continues with this
update.

- - Time of Day = Such that sessions earlier in the day are cleaner than session later in the day,
reflecting usual track usage throughout a given day.

- - Weather = Such that the cloud cover affects the likelihood that relatively recent rain may
have compromised track time and/or washed away some percentage of the previous track
state. Also, for sessions with Realistic Weather, a random factor is also used to account for
variation in track usage due to miscellaneous events prior to the session.

DirectX 11

- Fixed an issue with missing external car shadow volumes.

- Fixed an issue where the framerate could drop dramatically due to particle effects at night
tracks.

Macros

- Fixed a bug with pit macros that stopped you from unchecking two tires at the same time, (ie:
#-rf -rr$).

Telemetry

- Session string is now updated as soon as the sim starts to avoid leaving a stale string around
from a previous session.

Oculus Rift

- Virtual mirror can now be enabled for use with DirectX 11.

- Fixed the text cursor in Edit Widgets.

Peripherals

- The "forcemap.csv" file will now attempt to load from the root iRacing folder if not found in a
custom controls folder.

CARS
Dallara DW12

- Fixed an issue with missing fuel fills on certain pit road configurations.

Ford Mustang FR500S

- Exterior engine sounds have been updated.

Mazda MX-5 Cup (Global)

- The baseline setups for this vehicle has been updated.

- The allowable range of rear toe adjustment has been reduced to +/- 6 mm.

- Fixed an RPM display glitch where the digital display would show a dip when the car was
around 5500 RPM.

Mazda MX-5 Cup circa 2015

- The baseline setups for this vehicle has been updated.

Mercedes-AMG GT3

- Fixed some defects with traction control (TC) and ABS. TC now has 12 active positions,
ranging from 1 (most intrusive) to 12 (least intrusive). The ABS system is also now correctly
disabled and inactive when it is switched OFF.

NASCAR Sprint Cup Chevrolet SS

- The baseline setups for this vehicle has been updated.

- The readout of the analog tachometer on the display page now matches the digital dashboard
value.

- Fixed an issue where the inner front bumper was poking outside of the car body.

- Updated the rear lower bumper decal to match the 2016 NASCAR Season version.

NASCAR Sprint Cup Ford Fusion

- The baseline setups for this vehicle has been updated.

- The readout of the analog tachometer on the display page now matches the digital dashboard
value.

NASCAR Sprint Cup Toyota Camry


- The baseline setups for this vehicle has been updated.

- The readout of the analog tachometer on the display page now matches the digital dashboard
value.

NASCAR XFINITY Chevrolet Camaro

- Removed a portion of the tail light decal that was bleeding onto the rear spoiler texture.

Silver Crown

- Removed a bright halo effect from the RPM display digits.

Skip Barber Formula 2000

- Fixed an issue where the front wing was not visible while in the cockpit and using the Oculus
Rift.

TRACKS

Autodromo Enzo e Dino Ferrari

- Fixed zippy at the outer Piratella corner.

- A checkpoint has been added to the Acque Minerali corner.

Release Notes for 2016 Season 3 Hotfix 1 [2016.06.08.01]

This hotfix release aims to fix some of the issues seen with the 2016 Season 3 Release. We
hope this improves your racing experience!

CHANGE LOG:

Website

- Added an icon to the fixed footer in the bottom-right corner of the screen that toggles your
Online Status visibility.

- We identified a calculation error in Statistics from past races where we were counting wins in
unofficial races as well as counting wins that occurred during weeks that were dropped. For
most drivers, these are not an issue and their counts remain the same. But some drivers will
have reduced numbers due to these changes, especially drivers with a longer driving history.

- Fixed a logic error in the Lap Results Chart page.

DirectX 11

- Fixed an issue where reflectors appeared too dim at night tracks when vertex compression
was enabled.

CARS

Global Mazda MX-5 Cup

- Fixed an issue that prevented setting very low rear ride heights (RRH). RRH may now be in
the range from approximately 3.75" to 8.50".

McLaren MP4-12C GT3

- Fixed an issue where the hundreds' place for the Fuel Level would not display when Metric
units were used.

NASCAR Sprint Cup Chevrolet SS

- Fixed an issue where the brakes failed to function when Metric units were selected for the
digital dashboard display.

- Altered the digital dashboard display so that it will now graphically display when the rev limiter
is hit.

- Fixed an issue with vehicle paint patterns caused by the roof camera and new front splitter
mapping.

NASCAR Sprint Cup Ford Fusion

- Fixed an issue where the brakes failed to function when Metric units were selected for the
digital dashboard display.

- Altered the digital dashboard display so that it will now graphically display when the rev limiter
is hit.

- Fixed an issue where the wrong material texture would appear on the rear windshield at
certain Level-of-Detail (LOD) distances.

NASCAR Sprint Cup Toyota Camry

- Fixed an issue where the brakes failed to function when Metric units were selected for the
digital dashboard display.
- Altered the digital dashboard display so that it will now graphically display when the rev limiter
is hit.

- Fixed an issue with vehicle paint patterns caused by the new front splitter mapping.

TRACKS

Autodromo Enzo e Dino Ferrari

- Removed a mysterious floating object from the sky.

Canadian Tire Motorsports Park

- Fixed a wall shape bug on the outer pit wall.

Release Notes for 2016 Season 3

Welcome to 2016 Season 3!

This season release features the brand new Italian road course, Autodromo Enzo e Dino Ferrari,
better known as Imola! We have performed an extensive update to all track surfaces to better
model physics collisions, even with tiny particles like sparks, gravel, and marbles. The dynamic
track surface now includes dust and gravel, which is brought onto the racing surface from off-
track excursions and affects tire grip. Also, we have added the ability to retrieve more accurate
statistics on Incident Points for all racers, even in Replay mode. Some time was also spent
adjusting the 2014 V8 Supercars to improve their stability, and handling, and bringing the 2016
digital dashboards to the NASCAR Sprint Cup series' vehicles. We've even added preliminary
DirectX 11 support for those of you with an Oculus Rift! Finally, we have completed an artistic
overhaul of the South Boston Speedway to help it shine with the latest iRacing graphics
updates. Along with a host of bug fixes, balance tweaks, and minor updates, we hope you
enjoy the 2016 Season 3 Release!

CHANGE LOG:

Website

- The Race Guide now has a filter for filtering out “unofficial” sessions.

- League Admins may now quickly add a session to one of their active league seasons by
clicking the plus icon when looking at their “All Leagues/Find Leagues” page.

- The Set Up Grid button has been moved up the page to a more relevant position when setting
up a league session.
- The Grid Builder context menu now positions itself correctly to correlate with the Racer Grid
position.

- The My Series Results page now features a dropdown menu for jumping to a specific page of
results.

- The Date column on the My Series Results page now displays the LOCAL date and time in the
cell, and both GMT and LOCAL time in the tooltip.

- The My Series Results page now shows detailed pagination details for searches with more
results than can be displayed (ie: Showing Results 1-25 of 36 Total Results).

- When a user selects a series on the Series Results page, the page will now look for data
relevant to that selected series. If any is available, the page will display a link that takes the
user to the archival page that shows ALL results from ALL races from that season.

- Adding an item to your cart should now be more responsive.

- Adjusted the font sizes of the homepage News section for increased readability.

- Fixed the myRacers Online pop-out menu.

- Fixed an issue where sometimes a racer would be prevented from joining a session because
they required updates, when in fact the racer was up to date.

- Fixed an issue that prevented you from joining your friends' sessions directly from the
myRacers persistent footer.

- Fixed an issue that sometimes prevented you from joining an open practice session.

- Fixed an issue that sometimes prevented the Race Panel from populating correctly where
looking at Series Stats or Results pages.

- Fixed an issue where duplicate entries could be seen for each Team Session on the myTeam
Racing page.

- Fixed functionality for scrolling while dragging drivers around the Race Setup Grid and for the
context menu for moving drivers.

- Fixed an issue where the Lap Results page could sometimes break when data was emerging
slowly.

- Fixed an issue on the My Personal Stats page where your last 10 races sometimes would not
load.

- Fixed the Settings Panel so that when opting to not use IPv6, your selection is saved correctly.

- Fixed an issue where sometimes the side splash panels would not display correctly.
- Fixed an issue with the display of promotional prices where they would drop a zero from the
cents value.

- Fixed an issue where some users were able to see region restricted series for which they were
not qualified.

- All chat features have been removed.

- The Previous and Past Seasons page is now depreciated.

Paint Kit

- Leo Bodnar, Simability, and Simsteering logos have been added to the Paint Kit.

- The Inside Sim Racing logo has been revised.

Simulation

- The description of the "maxParticleThreads" option in the "app.ini" file has been updated to
include the value of "0" as an acceptable option.

Race Sessions

- Fixed a bug that was preventing League Sessions with qualifiers and without a race from using
shared pit stalls.

Dynamic Track

- Dust and gravel can now be dragged and thrown onto the track by wayward cars, which then
interacts with the tires to affect grip and accumulation of debris on the tires.

- The way the Dynamic Track is stored in a replay has been improved to allow sudden changes
in the track surface state to be seen immediately.

Rendering

- The cubemaps for all tracks have been updated. This will cause much brighter reflections off
of objects.

- Post-processing effects have been removed from the cubemaps for all night tracks. This was
useful in the past, but is no longer needed.

- Fixed occlusion culling so that very large nearby objects no longer incorrectly disappear,
especially in mirrors.
- Fixed a crash that could happen when trying to draw a lot of cars in the world with headlights.

- Improved the algorithm for updating Dynamic Track textures to ensure timely graphical
updates.

- The option, "DynamicTrackTextureUpdateRate," has been added to the "renderer.ini" file to


control the maximum frequency of Dynamic Track texture updates.

- The option, "ParticlesDetail," has been renamed to "ParticleDetail" in the "renderer.ini" file.

- Hang logging is now disabled by default, but can be enabled in order to help us investigate
issues.

DirectX 9

- Fixed a memory leak that occurred when rendering a Tech Track.

DirectX 11

- Tech Tracks utilizing direct laser scan data can now be rendered in DirectX 11.

- Glowing light effects now interact more accurately with fog.

- Ghost car now renders correctly.

- The old spark system is now hidden if PopcornFX is active, due to the new PopcornFX spark
system.

- Adjusted the graphical autoconfig selection of default graphics modes to favor higher refresh
rates and standard scaling modes.

- Fixed several bugs with night lighting and high detail headlights, where DX11 could look
significantly different than DX9.

- Fixed an issue with track shaders when using "Low" Shader Detail.

- Fixed an issue where random flickers of geometry could render along with some particles.

- Fixed several issues related to the antialiasing of painted lines and other surface decals at
both night and day tracks.

- Fixed an issue where tire rims could appear white when using the "Low" Shader Detail setting.

- Fixed the Sim's UI to correctly toggle between fullscreen and windowed cursor modes when
the Sim toggles between fullscreen and windowed modes.

- Fixed an issue where shadow volume geometry was being created at load time even when the
"ShaderQuality" option in the "DX11.ini" file was set to 0.
- If DirectX 11 fails to report a display mode, a fake display mode is created. This may allow the
Simulator to operate in a windowed display mode or a fake fullscreen.

- All new installations of iRacing will now default to DirectX 11.

PopcornFX

- All tracks now have complete particle collision, so particles such as dirt, sparks, and gravel can
bounce along the surface instead of passing through the environment.

- Fixed an issue where all dust was being rendered as black in the 32-bit version of the Sim.

Audio

- Improved road rolling, aero, and wind sounds for all vehicles.

- Scrape noises for Armco fence rails and vehicle undertrays have been improved.

Tires

- Improved the effective tire grip calculations related to marbles and dust on track.

Incident Points

- The Info tab on the Session screen will now show your incident point count for the current
session. In a team event, it will also show the count for your team as a whole.

- The Entries tab now has a new "INCS" column. In a live session, you will see the incident
point counts for the current session. There is no way to "back up" and see the incident point
counts for prior sessions. In race sessions, everyone is only able to see their own team's
incident point counts. However, in a non-race session, or once a race session is complete,
everyone is able to see the incident point counts for everyone. Admins are also able to see the
incident point counts for everyone during a race session.

- When watching a replay, you will see the incident point counts for the session replay you are
currently watching. The same session visibility restrictions apply to watching replays (so you
can not circumvent the restriction during an event by having a teammate save the replay, and
load it to see everyone's incident point counts).

Radio

- Fixed a rare issue that could allow you to transmit a text chat message that would be rejected
by the race server. If the configuration of your radio changed just as you finished the message,
it was possible that the message would be created with the identifying information from the
prior configuration of the radio.
Video Capture

- Timestamp will no longer appear on screen captures.

- A new video capture library has been added.

- Fixed an issue that was preventing some members from utilizing this feature.

Telemetry

- Three new telemetry variables related to incident count have been added. If the event is a
team race, the incident count is broken down in different ways; but if not, then all three
variables will equal the same value. The variables are as follows:

- - “PlayerCarTeamIncidentCount” = Incident count this session for your whole team.

- - “PlayerCarMyIncidentCount” = Incident count this session just for you.

- - “PlayerCarDriverIncidentCount” = Incident count this session for the current team driver.

- A new session string entry, "WeekendInfo:WeekendOptions:IncidentLimit:," has been added


that indicates the maximum incidents you can receive before being ejected from the session.

- A new telemetry variable, "PlayerTrackSurface," has been added that indicates the track
surface under the player vehicle. This is available both live and on disk.

- A new telemetry variable, "PlayerCarIdx," has been added that allows developers to access
the current player's car index without loading up the session string. This is available both live
and on disk.

- Fixed a bug where setup information in a telemetry session string could become stale.

iRacing API

- A new iRacing SDK disk client C++ wrapper has been added that will allow you to read ".ibt"
files with less effort.

- A new iRacing SDK example application, "irsdk_ffbforce," has been added that can analyze the
wheel torque data found in our telemetry files.

ARX

- A new Force Feedback demo (ffb_demo) has been added that can help users setup Force
Feedback for their racing wheel in the Sim.

- ARX clients can now send text chat messages to the Sim via the call:
irArx.sendChatString("message"). Additionally, these messages can include macro commands.
Oculus Rift

- Support for the consumer version of the Oculus Rift has been added to iRacing, based on the
Oculus 1.3.2 SDK. This new support is available only in the DirectX 11 version of the Simulator.
The DirectX 9 version of the Simulator is still based on the Oculus 0.4.2 BETA SDK.

- Whenever the Oculus Rift is in use, the Simulator will mirror its output to a resizable window
on the desktop. You may resize/position this window. Using a very small mirror window may
reduce mouse pointer precision inside of the Rift, so try not to make it too tiny. The window will
remember any adjustments to dimensions/positions between sessions.

- The following section of Rift related options will be added to the Oculus Rift section of the
“rendererDX11.ini” file after you exit the simulator for the first time:

- - RiftEnabled=1 ; Enable Oculus Rift Detection/Support

- - PixelsPerDisplayPixel=150 ; (50% to 300%): 125%=1.25, over 100% may hurt


performance!

- - AutoSelect=0 ; Use Rift, if detected, without prompting

- - AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears

- - UIScreenSize=130 ; 3D UI screen width (cm)

- - UIScreenDistance=70 ; 3D UI screen distance (cm)

- - MirrorEnabled=1 ; Create mirror texture and render copies on screen.

- The “RiftEnabled” option allows you to disable the auto-detection of the Rift if necessary, and
simply disables it completely. For instance if you do not want to be prompted to use the Rift
every session, you can disable that here.

- The “PixelsPerDisplayPixel” option adjusts the rendering resolution for the scene before it is
warped into the Rift’s display. It defaults to 1.5 which improves quality but may hurt
performance on some systems. If you are having performance problems with the Rift, try
lowering this to 1.0 (100%). If you are still having issues, try lowering your graphics settings. It
is important to have a good frame rate when using the Rift.

- The “AutoSelect” option is useful if you always want to use the Rift, and want to automatically
skip the prompt.

- The “AutoCenter” option will automatically re-center the head tracking when you acknowledge
the health and safety warning, or when loading completes, whichever comes first. Otherwise, to
re-center tracking during loading, hit the space bar. Or to re-center tracking after loading use
the assigned control (see the options screens for the “HMD re-center” command). You may
reassign this command to a keyboard key combo or to a controller input.
- The “UIScreenSize” and “UIScreenDistance” options control how far away and how large the
user interface screens appear inside of the virtual world.

- The “MirrorEnabled” option allows you to disable the mirror output rendering to the desktop
window. This will save some video memory and, in some cases, slightly improve frame rate.

Peripherals

- A new feature, called "forceMap," has been added. By adding a file named, "forceMap.csv" to
your [documents]\iRacing\ folder you can remap your racing wheel's force output to make it
more linear. See the thread http://members.iracing.com/jforum/posts/list/3482238.page for
more details.

- Windows 10 support for Xbox One controllers is now enabled by default.

CARS

Aston Martin DBR9 GT1

- The baseline setup for this vehicle has been updated.

- The aerodynamic calculations have been adjusted with the goal of making aero performance
more linear and predictable in response to changes in ride heights. Also, aero is now dependent
on vehicle roll angle, so you will find greater downforce and a forward aero balance shift when
cornering. Overall, these changes resulted in a rearward shift of aero balance (more aero
understeer). This allowed us to reduce the size of the front anti-roll bars to a more
representative dimension. Finally, we increased the aero drag penalty for running greater rear
wing levels so that running maximum rear wing is not the optimum at most tracks.

- Minimum vehicle weight has been increased to 7.1 kg for GT1 BOP.

- The tire compound has been adjusted to better handle high operating temperatures; it now is
matched to the Chevrolet Corvette C6.R GT1.

- Three different selectable brake pad materials (low friction, medium friction, and high friction),
will now make it easier to tune brake bite for different tracks and pedal setups.

- The pit sequence has been altered so refueling takes place before tire changes. The car is not
lifted onto airjacks until refueling is finished, and it continues to use two tire guns and carriers.

- Mirrors have been adjusted.

Audi R8 LMS GT3

- Deactivated the fuel mixture increment, decrement, and level controls for this vehicle.

- Throttle Shaping tooltip text has been updated to no longer overrun the available space.
- Mirrors have been adjusted.

BMW Z4 GT3

- Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is
greater than 5% (which affects both the sound and the initial transition into active traction
control when applying throttle).

- Mirrors have been adjusted.

Cadillac CTS-V Racecar

- Aerodynamics have been modified to make them more benign; very similar in character to the
GT1 cars.

- Tire construction has been changed to be more forgiving at and over the limit.

- Front bump rubbers have been re-introduced to better reflect real-life setups.

- Mirrors have been adjusted.

Chevrolet Corvette C6.R GT1

- The baseline setup for this vehicle has been updated.

- The aerodynamic calculations have been adjusted with the goal of making aero performance
more linear and predictable in response to changes in ride heights. Also, aero is now dependent
on vehicle roll angle so you will find greater downforce and a forward aero balance shift when
cornering. Overall, these changes resulted in a rearward shift of aero balance (more aero
understeer). This allowed us to reduce the size of the front anti-roll bar to a more
representative dimension. Finally, we increased the aero drag penalty for running greater rear
wing levels so that running maximum rear wing is not the optimum at most tracks.

- A more temperature resistant tire compound has been added, so that the Chevrolet Corvette
C6.R GT1 is more competitive with the Aston Martin DBR9 GT1, particularly in hot ambient
conditions.

- Three different selectable brake pad materials (low friction, medium friction, and high friction),
will now make it easier to tune brake bite for different tracks and pedal setups.

- The pit sequence has been altered so refueling takes place before tire changes. The car is not
lifted onto airjacks until refueling is finished, and it continues to use two tire guns and carriers.

Chevrolet Corvette C7 Daytona Prototype


- Fender bounding boxes have been added to the vehicle model, so that all parts of the vehicle
nose will morph when damaged.

- The vehicle nose is no longer processed by Softshadow, so that if the vehicle nose is removed,
it will no longer cast a shadow.

Chevrolet Monte Carlo SS

- The baseline setup for this vehicle has been updated.

Dallara DW12

- The baseline setup for this vehicle has been updated.

- Indiana Donor Network sponsored KV Racing Technology Dallara DW12 Indycar scheme has
been added to the Paint Kit. This is a non-color changeable scheme.

- Several new Levels of Detail (LODs) have been added to the car model to aid performance,
especially during night racing.

Ford Falcon FG V8

- The baseline setup for this vehicle has been updated.

- Significant modifications have been made to the 2014 V8 Supercars to address handling
issues, particularly over bumps and curbs. These modifications include:

- - Chassis torsional stiffness has been enabled.

- - Available rear damping forces have been increased.

- - Spring perch offsets have been added in the Garage. This provides the ability to adjust bump
rubber engagements without changing ride heights via combined damper length and perch
offset adjustments. Spring perch offsets that produce less than 40-50mm of shock deflection in
the Garage are not recommended.

- This vehicle now uses V6 tires. These tires are capable of maintaining grip at higher operating
temperatures, so they should feel less greasy in hot ambient conditions and more catchable in
big slides. However, be aware that grip will be slower to build when the tires are cold, so it will
feel icy for the first few laps when ambient temperatures are cold. Also, you will nominally find
peak grip at around the 3rd to 5th timed lap on a qualifying run. We understand this is not ideal
for 2-lap qualifying runs, but felt that better grip at high operating temperatures (where the
tires run most of the time) would be a worthwhile tradeoff against a relatively slow build of grip
when cold.

- Chassis torsional stiffness has been reduced to help the rear lose lateral grip more
progressively.
- Rear suspension geometry has been adjusted to slightly reduce the effect of camber
sensitivity.

- Fixed a display issue with the digits on the steering wheel display.

- This vehicle has been converted to use PBR shaders.

- Updated engine, gear shift, transmission, backfire, and rev limiter sounds, and pit limiter
sounds have been added.

Ford GT

- The baseline setup for this vehicle has been updated.

- The pit sequence has been altered so refueling takes place before tire changes. The car is not
lifted onto airjacks until refueling is finished, and it continues to use two tire guns and carriers.

Ford GT GT3

- The baseline setup for this vehicle has been updated.

- Slight reduction in aero drag for GT3 BOP.

- Changed differential build for less overall locking and less locking on throttle to address
feedback that the car snaps to oversteer when putting power down.

- Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is
greater than 5% (which affects both the sound and the initial transition into active traction
control when applying throttle).

Ford Mustang FR500S

- Updated engine, gear shift, transmission, and brake sounds.

Formula Renault 2.0

- A taller final drive has been added so now this vehicle can be used in a draft on high speed
ovals.

- Fixed an issue that caused the aero center of pressure to intermittently migrate forward after
the front end was damaged.

- Handling by Opponent vehicles has been improved.

- Mirrors have been adjusted.

Holden Commodore VF V8
- The baseline setup for this vehicle has been updated.

- Significant modifications have been made to the 2014 V8 Supercars to address handling
issues, particularly over bumps and curbs. These modifications include:

- - Chassis torsional stiffness has been enabled.

- - Available rear damping forces have been increased.

- - Spring perch offsets have been added in the Garage. This provides the ability to adjust bump
rubber engagements without changing ride heights via combined damper length and perch
offset adjustments. Spring perch offsets that produce less than 40-50mm of shock deflection in
the Garage are not recommended.

- This vehicle now uses V6 tires. These tires are capable of maintaining grip at higher operating
temperatures, so they should feel less greasy in hot ambient conditions and more catchable in
big slides. However, be aware that grip will be slower to build when the tires are cold, so it will
feel icy for the first few laps when ambient temperatures are cold. Also, you will nominally find
peak grip at around the 3rd to 5th timed lap on a qualifying run. We understand this is not ideal
for 2-lap qualifying runs, but felt that better grip at high operating temperatures (where the
tires run most of the time) would be a worthwhile tradeoff against a relatively slow build of grip
when cold.

- Chassis torsional stiffness has been reduced to help the rear lose lateral grip more
progressively.

- Rear suspension geometry has been adjusted to slightly reduce the effect of camber
sensitivity.

- Fixed a display issue with the digits on the steering wheel display.

- This vehicle has been converted to use PBR shaders.

- Updated engine, gear shift, transmission, backfire, and rev limiter sounds, and pit limiter
sounds have been added.

HPD ARX-01c

- The pit sequence has been altered so refueling takes place before tire changes. The car is not
lifted onto airjacks until refueling is finished, and it continues to use two tire guns and carriers.

- Particle collision bodies, that were previously missing, have been added to this vehicle.

Kia Optima

- Various new sounds have been implemented for this vehicle, including: engine, gear shift,
transmission, brakes, backfires, and limiters.
Global Mazda MX-5 Cup

- The baseline setup for this vehicle has been updated.

- The extended length of the rear dampers has been reduced in order to prevent heavy
engagement of the rear bump rubbers, which had resulted in rear instability, especially at curb
strikes.

- The operating temperatures of the tires have been reduced to help maintain more consistent
grip throughout longer runs.

- Mirrors have been adjusted.

- brake light glow has been reduced.

- Fixed an issue with an incorrect normals texture reference with the vehicle tires.

McLaren MP4-12C GT3

- Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is
greater than 5% (which affects both the sound and the initial transition into active traction
control when applying throttle).

McLaren MP4-30

- Fixed an issue with the deployment of the Energy Recovery System (ERS). If the driver
crashed repeatedly on out laps, the counter that determines the amount of energy to transfer
from the ERS battery for deployment to the MGU-K did not reset. Once this counter reached a
rules-specified maximum, no more energy could be transferred from the ERS battery to the
MGU-K until the driver reached the next valid lap crossing. The result was that the driver may
have experienced low deployment on out lap(s) until they managed to successfully complete an
out lap without crashing.

- Mirrors have been adjusted.

Mercedes-AMG GT3

- Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is
greater than 5% (which affects both the sound and the initial transition into active traction
control when applying throttle).

- The Low Fuel warning has been updated to trigger off of fuel level instead of fuel pressure.
The warning now activates when the fuel level drops below 10 liters.

- Mirrors have been adjusted.

NASCAR Camping World Chevrolet Silverado


- This vehicle has been converted to use GGX Shaders.

- Vehicle appearance has been updated to match the 2016 NASCAR Season.

- The template for this car has been updated to reflect the above changes.

- Fixed the gearbox camera so that it is no longer under the rear bumper.

- Mirrors have been adjusted.

NASCAR Camping World Toyota Tundra

- This vehicle has been converted to use GGX Shaders.

- Vehicle appearance has been updated to match the 2016 NASCAR Season.

- The template for this car has been updated to reflect the above changes.

- Fixed the gearbox camera so that it is no longer under the rear bumper.

- Mirrors have been adjusted.

NASCAR K&N Pro Chevrolet Impala

- The baseline setup for this vehicle has been updated.

- New engine sounds have been added for this vehicle.

NASCAR Nationwide Chevrolet Impala circa 2011

- New engine sounds have been added for this vehicle.

NASCAR Sprint Cup Chevrolet SS

- The baseline setup for this vehicle has been updated.

- The 2016 NASCAR Season digital display dashboard and functionality have been added to this
vehicle. The digital display used in these cars is highly customizable and the screens used vary
drastically from team to team. In an attempt to give you the same options, we’ve created 3
different screens from which you can select in the F8 screen.

- The fog light and upper grill decals have been updated to match the 2016 NASCAR Season.

- The 2016 NASCAR Season contingencies and splitter/spoiler have been enabled. Because of
this, the non-superspeedway rear spoiler can now be painted.

- The template for this car has been updated to reflect the above changes.
NASCAR Sprint Cup Ford Fusion

- The baseline setup for this vehicle has been updated.

- The 2016 NASCAR Season digital display dashboard and functionality have been added to this
vehicle. The digital display used in these cars is highly customizable and the screens used vary
drastically from team to team. In an attempt to give you the same options, we’ve created 3
different screens from which you can select in the F8 screen.

- The appearance of the vehicle has been updated to match the 2016 NASCAR Season.

- The 2016 NASCAR Season contingencies and splitter/spoiler have been enabled. Because of
this, the non-superspeedway rear spoiler can now be painted.

- The template for this car has been updated to reflect the above changes.

NASCAR Sprint Cup Toyota Camry

- The baseline setup for this vehicle has been updated.

- The 2016 NASCAR Season digital display dashboard and functionality have been added to this
vehicle. The digital display used in these cars is highly customizable and the screens used vary
drastically from team to team. In an attempt to give you the same options, we’ve created 3
different screens from which you can select in the F8 screen.

- The 2016 NASCAR Season contingencies and splitter/spoiler have been enabled. Because of
this, the non-superspeedway rear spoiler can now be painted.

- The template for this car has been updated to reflect the above changes.

- New engine sounds have been added to this vehicle.

NASCAR Whelen Tour Modified

- The baseline setup for this vehicle has been updated.

NASCAR XFINITY Chevrolet Camaro

- The appearance of the vehicle has been updated to match the 2016 NASCAR Season.

- Vehicle contingency decals have been updated to match the 2016 NASCAR Season.

- The template for this car has been updated to reflect the above changes.

- New engine sounds have been added for this vehicle.


NASCAR XFINITY Ford Mustang

- Vehicle contingency decals have been updated to match the 2016 NASCAR Season.

- The template for this car has been updated to reflect the above changes.

- New engine sounds have been added for this vehicle.

NASCAR XFINITY Toyota Camry

- Vehicle contingency decals have been updated to match the 2016 NASCAR Season.

- The template for this car has been updated to reflect the above changes.

- New engine sounds have been added for this vehicle.

Radical SR8

- The baseline setup for this vehicle has been updated.

- Unfortunately, the developments for Season 2 did not have the desired effects on car
performance, drive-ability, and real-world correlation. As a result, this vehicle has been restored
to the 2016 Season 1 specifications.

Riley MkXX Daytona Prototype

- Fixed an issue where the right rear tire texture was not being updated correctly with Dynamic
Tire Debris.

Ruf RT 12R Track

- The baseline setup for this vehicle has been updated.

- Fixed a bug in the traction control algorithm so that it is now only applied if the throttle is
greater than 5% (which affects both the sound and the initial transition into active traction
control when applying throttle).

Silver Crown

- The baseline setup for this vehicle has been updated.

Sprint Car

- The baseline setup for this vehicle has been updated.

Star Mazda
- Small shift rearward in aerodynamic center of pressure (10 mm) to reflect feedback from real-
world drivers, resulting in more aero understeer.

- The vehicle nose is no longer processed by Softshadow, so that if the vehicle nose is removed,
it will no longer cast a shadow.

Super Late Model

- This vehicle has been converted to use PBR shaders.

- Mirrors have been adjusted.

V8 Supercar Ford Falcon circa 2012

- The baseline setup for this vehicle has been updated.

- This vehicle now has V6 tires that match the 2014 V8 Supercars.

VW Jetta TDI Cup

- Fixed the rollbar camera so that it no longer clips the rollbar.

TRACKS

Atlanta Motor Speedway

- Fixed an issue with cars appearing off the ground near the entrance to pit road.

Autodromo Enzo e Dino Ferrari

- NEW TRACK RELEASED! Test out your circuit racing skills on this counter-clockwise Italian
racetrack steeped in history.

Autodromo Nazionale Monza

- The Time Gain Checkpoint at Turn 1 has been updated.

- Barriers have been added to the Grand Prix Circuit config to prevent use of the oval as a
shortcut.

- A bump has been removed from the entrance of Turn 1 on the Junior config.

- A missing wall cap has been added to the pit out.

Iowa Speedway

- Fixed a few seams near the entrance to pit road.


Irwindale Speedway

- The Pace Car now completely exits the race groove before the Green Flag is given.

Long Beach Street Circuit

- Fixed the brake markers so they no longer disappear in "Low" Detail mode.

Martinsville Speedway

- Fixed a pit road cheat by placing some collision volumes.

New Hampshire Motor Speedway

- Fixed several seams that were visible in the grass area of Turn 1.

Nürburgring

- A Time Gain Checkpoint has been added on the right side of Turn 14.

- Fixed an issue with white splotches and inconsistent white/red corner curb lengths in several
places.

- Fixed several track geometry issues including:

- - Fixed a bump on the outside of the T1 asphalt runoff.

- - Fixed a "curbed" white line at Döttinger Höhe, near the Gantry.

- - A seam on the right side towards Hohenrain chicane.

- - A seam on the Nordschleife at the T13 pit exit.

- - A seam on the left side at Fuchsröhre.

Phoenix International Raceway

- Fixed a surface-type issue with a portion of the wall along the front stretch.

Road America

- Fixed some missing textures on some terrain areas.

South Boston Speedway

- South Boston Speedway has received an extensive art upgrade for all track configs, including
the track surface, environment objects, and structures to help it shine like new!
Talladega Superspeedway

- Fixed an issue where a scenic camera was drawing through the ground.

Thompson Speedway Motorsports Park

- Fixed a bump in the track at the entrance to Turn 3.

Release Notes - 2016 - S2 - Patch 2.2 [2016.04.28.01]

This patch aims to fix several remaining issues after our last patch.

CHANGE LOG:

Website

- Fixed functionality for scrolling while dragging drivers around the Race Setup Grid and for the
context menu for moving drivers.

Race Servers

- The iRacing infrastructure will now alert the developers if any race servers are running with
any type of out-of-date content, to help avoid a repeat of the recent "Package Error 22" issue.

Netcode

- Fixed a couple of issues that could cause small amounts of packet loss to briefly generate
higher apparent latency and lower quality.

- Our US ISP has resolved the issue that was preventing proper IPv6 routing switch-over to
redundant equipment in the event of an equipment failure. We have re-enabled IPv6 for
Simulation to Race Server connections on the US server farm.

DirectX 11

- Added support for "centered" (letterboxed) and "stretched" graphics modes. When these are
available, the options screen and the graphical auto-configuration screen will indicate these
special scaling attributes along with each mode’s refresh rate. We also removed a previous
attempt to collapse multiple graphics modes with very similar refresh rates into a single mode,
and now simply expose all of the unique modes, as they can behave subtly different, and the
differences can be important. If you are using DX11 in full screen, we recommend running the
graphics auto-configuration after installing this patch to select a full screen mode again from
the enhanced choices.
- - KNOWN ISSUE: Currently when using Alt+Enter to return to full-screen mode from
windowed-mode, DXGI may not return the Simulator to the originally selected full-screen mode.

Black Boxes

- Fixed an issue where teammates' black boxes could sometimes display the incorrect tire data
after a driver swap.

NASCAR Sprint Cup Chevrolet SS

- Updated Hall of Fame and Richmond International Raceway vehicle setups.

NASCAR Sprint Cup Ford Fusion

- Updated Hall of Fame and Richmond International Raceway vehicle setups.

NASCAR Sprint Cup Toyota Camry

- Updated Hall of Fame and Richmond International Raceway vehicle setups.

Release Notes - 2016 - S2 - Patch 2.1 [2016.04.20.01]

This patch aims to fix several remaining issues after our last patch.

CHANGE LOG:

Web

- Functionality of the Race Panel has been restored when the user is on the Series Stats page.

- An issue preventing racer counts from populating correctly, as well as race position selection
from displaying, has been fixed.

- Fixed an issue with Heat Builder that was causing Position Builder and Racer Count to throw
an error.

- Added functionality for scrolling while dragging racers around the Race Setup Grid.

- The issue preventing racer counts from populating correctly, as well as race position selection
from displaying, has been fixed. (This required more than one line of code to fix.)

- The "Past Seasons" page has been removed from the "Results & Stats" section of the website.

Netcode
- Fixed an issue where sometimes the server would not use the space available to transmit
opponent cars to you, leading to cars disappearing, especially when you were on or near pit
road.

- Fixed an issue that was incorrectly interpreting the values implied by your "My
Account/Preferences/Connection Type" selection. This incorrect interpretation made the system
think you had less available bandwidth than your selection. This could have led to less data
being sent to you, resulting in the display of a fewer number of cars and possibly bad or
missing voice chat.

DirectX 11

- Fixed an issue where shadow volume geometry was being created at load time even when the
"ShaderQuality" option in the "DX11.ini" file was set to 0.

Tires

- Fixed a bug where performing a driver swap would not transfer how cured the tire's rubber
was to the next driver, so the next driver would be able to continue on much faster rubber
without having taken the time to swap a tire.

-- Please note that a separate existing bug, where the reported values in the Tire Info's Black
Box may not show the correct values during a driver swap, has not been fixed at this time, but
you may be assured that the physics and racing behavior are working correctly.

Voice Chat

- Fixed an issue that could have caused your own voice chat to be discarded instead of being
sent to the server, especially if your bandwidth selection, in the "My
Account/Preferences/Connection Type" dropdown on the website, was at the default "128K or
faster" selection (which is the minimum value).

Indycar Dallara circa 2011

- The black backing of the IZOD logo on the nose of the vehicle has been removed.

Kia Optima

- The time variance for re-fueling during endurance races has been reduced significantly,
making total pit stop time more consistent.

McLaren MP4-30

- Adjusted the Energy Recovery System (ERS) so that it is now able to handle throttle pedal
calibrations in which the sensor reading is greater than zero when the pedal is released. Any
reading less than 5% is now considered to be a zero reading for throttle.
NASCAR Sprint Cup Chevrolet SS

- This vehicle no longer allows fuel adjustments before a race session. It will always use a full
tank, as it does when a race session begins. This fixes various issues that arose from allowing
sessions prior to the race to use a different amount of fuel. This fuel behavior is now identical
to all other NASCAR series on iRacing.

- Added a new vehicle setup for Richmond International Raceway (Day), making the previous
vehicle setup for Richmond International Raceway (Night).

NASCAR Sprint Cup Ford Fusion

- This vehicle no longer allows fuel adjustments before a race session. It will always use a full
tank, as it does when a race session begins. This fixes various issues that arose from allowing
sessions prior to the race to use a different amount of fuel. This fuel behavior is now identical
to all other NASCAR series on iRacing.

- Added a new vehicle setup for Richmond International Raceway (Day), making the previous
vehicle setup for Richmond International Raceway (Night).

NASCAR Sprint Cup Toyota Camry

- This vehicle no longer allows fuel adjustments before a race session. It will always use a full
tank, as it does when a race session begins. This fixes various issues that arose from allowing
sessions prior to the race to use a different amount of fuel. This fuel behavior is now identical
to all other NASCAR series on iRacing.

- Added a new vehicle setup for Richmond International Raceway (Day), making the previous
vehicle setup for Richmond International Raceway (Night).

Release Notes - 2016 Season 2 - Patch 2 [2016.04.12.01]

This patch aims to fix several remaining performance and functionality issues after our last
patch. We've also included a few more vehicle balance tweaks to help make the remainder of
this racing season more competitive and exciting.

Have fun 'round the circuits and ovals!

CHANGE LOG:

Netcode
- Fixed an issue that might have caused the loss of voice chat and/or dynamic track updates
from the server when using the “1Mbit/sec or higher” bandwidth selection in sessions with 58 or
more cars.

Simulator

- Enhanced the Crash Dumper to log additional info when a freeze is detected.

- Fixed an issue with altered thread priorities on Windows 10 systems.

DirectX 11

– Fixed an issue where the drop shadow of a car was sometimes rendered using the texture of
a different car.

– Fixed an issue where random flickers of geometry could be rendered with some particles.

- Fixed some large pauses that would occur while loading due to shadow volumes.

– The Alt+Tab functionality of the Sim has been adjusted due to several issues that could
occur, such as crashing during exiting or notifications causing the screen to go completely
black. The new changes work as follows:

- - The Sim may be toggled between Full-Screen Mode and Windowed Mode by pressing
Alt+Enter.

- - When running in Full-Screen Mode, Alt+Tab toggles the Sim into Windowed Mode.

- - When running in Windowed Mode, Alt+Tab switches the active app focus as normal.

- - The Sim will not automatically toggle back into Full-Screen Mode when regaining active app
focus. Be sure to use Alt+Enter to toggle back into Full-Screen Mode from Windowed Mode.

- - The Sim may automatically switch from Full-Screen Mode to Windowed Mode for several
reasons including certain program notifications, or DXGI detecting another window suddenly
overlapping the Sim window. A registry setting,
"HKCU\Software\Microsoft\DXGI\DisableFullscreenWatchdog", may modify some of this DXGI
behavior. Experiment at your own risk!

- - If you experience problems with Full-Screen Mode, a highly recommended alternative is to


use Windowed Mode with a full-screen sized borderless window. This may be configured during
the auto-configuration or using the Graphics Options screen inside the Sim.

PopcornFX

- We have worked with the folks at PopcornFX and fixed an issue where the Sim could freeze
when the Particle Detail setting is at the "Medium" or "High" value. With this fix, please feel free
to adjust the Particle Detail setting as you wish. If you increase the Particle Detail setting and
start to experience application freezes, please try reducing it back to the "Low" value and
contact Customer Support for advice.

Controls

- Fixed a pedal calibration bug with certain custom pedal boards.

- Fixed a bug that prevented users from using the S, V, and ; keys when naming a new radio
channel.

Audi R8 LMS GT3

- Ride height sensitivity of aerodynamics has been reduced to increase stability when sudden
changes in track elevation and track camber occur.

Dallara DW12

- Fixed a bug so that brake pressure bias value is now displayed in the Garage and F8 Black Box
instead of the brake bar bias value. This fix has no effect on existing car setups, it only corrects
the displayed value for brake bias.

Formula Renault 2.0

- Fixed a bug so that brake pressure bias value is now displayed in the Garage and F8 Black Box
instead of the brake bar bias value. This fix has no effect on existing car setups, it only corrects
the displayed value for brake bias.

Mazda MX-5 Cup

- The maximum allowable suspension damping has been reduced to ensure the dampers are
numerically stable while driving.

McLaren MP4-30

- Fixed an issue where the Energy Recovery System (ERS) was unable to toggle from Adaptive
Deployment Mode back to Fixed Deployment Mode.

Mercedes-AMG GT3

- Slightly improved fuel economy to equalize stint lengths against other GT3 cars.

- Very slightly reduced downforce to enhance balance between GT3 cars.


Super Late Model

- Vehicle setups have been updated.

This message was edited 1 time(s). Last update was at 4/14/2016 8:40 a.m.

Release Notes for 2016 S2 Patch 1 [2016.03.30.01]

Release Notes - 2016 Season 2 - Patch 1 [2016.03.30.01]

Several quality improvements have been made with this patch to enhance your experience on
iRacing, including frame rate improvements and various bug fixes. We hope this build addresses
many of the issues that you have helped us find.

That said, there is still a known issue that a small number of our testers have with this patch.
The iRacing application can freeze when the Particle Detail setting is at the "Medium" or "High"
value. Therefore, the Sim will automatically set your Particle Detail setting to the "Low" value
when it first launches. Feel free to adjust this if you wish, as these freezes are fairly rare and
seem to affect only a small percentage of systems. If you do increase the Particle Detail setting
and then experience application freezes, it may be due to this setting. Please adjust your
Particle Detail setting back to the "Low" value and contact Customer Support for advice. Also,
there appears to be some correlation between these freezes and several older versions of
NVIDIA graphics card device drivers. We are actively investigating this issue and hope to
resolve it shortly.

Thank you for your patience with this 2016 Season 2 Patch 1 build deployment. We hope you
notice some improvements and have fun out on the track!

CHANGE LOG:

Web

- Fixed an issue that was causing the "Popular Races & Practices" page to fail to load correctly
for some users.

Paint Kit

- Inside Sim Racing sponsor images have been updated.

Simulation

- Fixed several issues with thread affinity and thread priorities that could cause performance
problems and stuttering.
- Removed the setting "[Task] num_processors_to_use" parameter from the "core.ini" file, since
altering this could adversely affect the Simulation's performance.

Netcode

- Prevent the Sim from dynamically probing your network connection to see how large a packet
it can send.

- Changed the default maximum network packet size to ensure that Connection Type selections
on the Account->My Account->Preferences page on the web site up to “512K or faster” require
only one packet. The two higher selections (768K and 1Mbit) will require more than one packet.

Sessions

- Fixed an issue that was causing incident points during a Qualifying session embedded within a
Race event from counting towards your SR.

Tires

- Fixed a bug where a tire could stop interacting with the ground after being in the air during a
pit stop.

Rendering

- Fixed a bug where the Sim could crash transitioning from a practice server to a race server.

- Added the ability for the Sim to detect certain application freezes and generate a crash log
file. These files can help our developers track down the causes for such behaviors and try to get
them fixed. This logging ability is optional, and is disabled by default, however you can enable it
if you are experiencing application freezes by adjusting the "maxAllowedHangTimeSecondsBG"
and "maxAllowedHangTimeSecondsFG" options in your "app.ini" file to a value of "=50". This
means that if your Sim freezes, a snapshot of your program will be generated after about 1
minute, and output into a .log file which you can then send to Customer Service and our
developers for review. However, please note that we do not advise enabling this detection
system unless necessary to help debug an issue.

DirectX 9

- Fixed an issue where windshield reflections appeared dimmer than in DirectX 11.

DirectX 11

– Fixed a crash bug that happened when exiting the simulator with certain graphics settings,
such as class 1 settings with Render Dynamic Tires disabled.
– Fixed a crash bug that happened when exiting race sessions launched from pre-race practice
sessions.

- Fixed an issue where track temperatures in DX11 were reported to be warmer than track
temperatures in DX9.

- Fixed an issue where skies were often not oriented correctly. For instance, the sun was often
located at some random and incorrect position.

- Fixed the odd bluish shadow patches that could appear on road surfaces and curbs with low
sun angles such as occur during the morning and afternoon. The issue was noticed at Lime
Rock Park and Virginia International Raceway.

– Fixed an issue where shadow volumes were not utilizing the optimized “shadow models”
when available. Lit dashboard displays no longer cast unnecessary shadow volumes.

- Fixed an issue where black lines would sometimes appear when using "High" Shader Quality.

- Fixed an issue where Track Surface Decals could tile incorrectly, resulting in odd patterns of
lines seen on the track at Southern National Motorsports Park, and some other areas.

- Fixed an issue where some tire rims were rendering white. Generally, these vehicles were not
yet updated to be using the PBR Shader.

- Fixed an issue where chrome could render too bright on some of the older car models.

- Fixed a framerate issue with low res particles.

- Fixed lighted dash displays clipping with the wheel.

- Mirrors now support low detail mode; previously they always rendered in high detail mode.

- The filter that removes resolutions smaller than the desktop dimensions in the Autoconfig
application has been removed.

- The simulator now attempts to keep activation, and not minimize, when losing window
activation, unless an Alt+Tab function was recently processed. This may help prevent "pop-up
windows" and notifications from minimizing the simulator.

PopcornFX

- As a precaution against a known issue with application freezes that may occur when Particle
Detail is set to the "Medium" or "High" value, the Sim will reset your Particle Detail setting to
the "Low" value the first time it launches.

- Opponent vehicles will now emit dust particles correctly.

- An issue with black particle debris effects on tires has been fixed.
Dynamic Tire Debris Accumulation

- Fixed an issue where tires would appear black when the Particle Detail option was set to the
"Low" setting.

- This system will be disabled when the "Shader Quality" is set to "Medium" or lower.

Pit

- A new setting, "[Pit Service] autoResetFastRepair=1" has been added to the "app.ini" file. This
setting separates resetting the fast repair Black Box checkbox from the existing setting "[Pit
Service] autoResetPitBox=1" in the "app.ini" file.

Black Boxes

- Setup changes that are applied during a pit stop (like tire pressures) are no longer kept when
the Sim advances from one session to another. Immediate in-cockpit adjustments (like brake
bias or traction control setting) are still kept across a session transition.

Weather

- Fixed an issue where one of the partly cloudy sky lighting files was configured with the
incorrect cubemap.

- Temperatures in sessions using Dynamic Weather will now remain within the same limits that
can be selected in offline Testing and Hosted sessions.

EasyAntiCheat

- Should a Package Error 73 occur, the specific EasyAntiCheat message that caused the error
will be appended to the sim_launch.txt log file in your My Documents\iRacing\logs directory, for
future reference.

Video Capture

- Video Capture will now disabled by default.

- Video Capture can now be enabled and disabled via a Settings option.

- Users are now able to select "Fullscreen" when capturing video.

- A new video capture library has been added to fix an issue with DX11 and XSplit.

Peripherals

- Logitech G27 Racing Wheel shift indicators now function correctly when racing with the Aston
Martin DBR9 GT1, Formula Renault 2.0, and Mercedes-AMG GT3.
- Xbox One controllers will not be initialized by iRacing on Windows 10 machines. Windows 10
has buggy drivers for Xbox One controllers that cause direct input to lock up or run very slowly.
This default can be changed by setting the "[Force Feedback] allowXBoxOneOnWin10=1" in the
"app.ini" file.

Vehicles

Audi R8 LMS GT3

- 2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.

- Rear damping has been added to improve performance over curbs and with sudden changes
in track camber or elevation.

BMW Z4 GT3

- 2016 S2 GT3 BOP Change: Minimum weight has been increased by 5kg.

- The current baseline setup will no longer fail Tech.

Dallara DW12

- Illuminated Lumirank digits will now turn green when entering pit road.

Ford GT

- Fixed an issue with the brake lights in DirectX 11.

- This vehicle is now capable of flashing its headlights.

Ford GT GT3

- Fixed a bug where the traction control switch was unable to turn off and the slip limits were
incorrectly defined, compromising system function.

Formula Renault 2.0

- Setups have been updated.

- Fixed an issue with the animation of the suspension.

- Dampers have been adjusted; dampers for all setups prior to this build will be set to 0.
Members who already own the car should either adjust their damper settings to feel/speed or
restart setups based on these new iRacing baselines included in this build.
- Brake Balance can now be adjusted using the in-car Black Box.

- F8 now controls in-car adjustments instead of F7.

- The level-of-detail distance for the suspension system has been adjusted.

- Opponent cars should no longer bounce when they enter the world.

- Controls option for fuel mixture settings has been removed.

Legends Ford '34 Coupe

- Season setups have been added for Five Flags Speedway, South Boston Speedway, and
Stafford Motor Speedway.

Mazda MX-5 Cup

- Setups have been updated.

McLaren MP4-12C GT3

- 2016 S2 GT3 BOP Change: Minimum weight has been increased by 10kg.

McLaren MP4-30

- Efficiency of P2P/OT of the Energy Recovery System (ERS) has been reduced significantly.

- Aero drag has been reduced when the Drag Reduction System (DRS) is engaged to improve
the ability to overtake.

Mercedes-AMG GT3

- 2016 S2 GT3 BOP Change: The straight-line performance between 45 and 150 MPH has been
improved via adjustments to engine performance and aerodynamic drag.

- Internal windshield of the external model will no longer appear green.

- Fixed a bug where the traction control switch was unable to turn off.

- Fixed some level-of-detail textures.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated for Richmond International Raceway.

NASCAR Camping World Toyota Tundra

- Season setups have been updated for Richmond International Raceway.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013


- The restrictor plate engine package has been removed.

- A 2.90 rear gear is now allowed at superspeedway tracks.

- Tire grip has been increased at superspeedway tracks.

- Tires now absorb heat slightly slower at superspeedway tracks.

- Shock and spring limits have been removed at superspeedway tracks.

- Season setups have been updated for Daytona International Speedway and Talladega
Superspeedway.

Ruf RT 12R AWD

- Gear shift sounds have been updated.

Ruf RT 12R C-Spec

- Illuminated Lumirank digits have been removed while in cockpit mode.

- Season setups have been updated for Circuit de Spa-Francorchamps, Donington Park Racing
Circuit, and Silverstone Circuit.

- Gear shift, transmission, and engine sounds have been updated for cockpit and onboard/chase
views.

Ruf RT 12R RWD

- Gear shift sounds have been updated.

Ruf RT 12R Track

- Illuminated Lumirank digits have been removed while in cockpit mode.

- Gear shift, transmission, and engine sounds have been updated for cockpit and onboard/chase
views.

SCCA Spec Racer Ford

- Setups have been updated.

Tracks

Autodromo Jose Carlos Pace

- Terrain art updates.


Autodromo Nazionale Monza

- Terrain art updates.

Barber Motorsports Park

- Terrain art updates.

Brands Hatch Circuit

- Terrain art updates.

Canadian Tire Motorsports Park

- Terrain art update.

Circuit of the Americas

- Terrain art updates.

Circuit Gilles Villeneuve

- Terrain art updates.

Donington Park Racing Circuit

- Terrain art updates.

Lime Rock Park

- Terrain art updates.

Mazda Raceway Laguna Seca

- Terrain art updates.

Mid-Ohio Sports Car Course

- Terrain art updates.

Mount Panorama Circuit

- Terrain art updates.

Nürburgring

- Terrain art updates.

Okayama International Circuit


- Terrain art updates.

Oran Park Raceway

- Fixed a pitstalls and starting grid placement issue in the North B config.

- Terrain art updates.

Oulton Park Circuit

- Terrain art updates.

Phillip Island Circuit

- Terrain art updates.

Phoenix International Raceway

- Tweaked the shape of a backstretch wall where a Turn 2 safer barrier ends.

Road Atlanta

- Terrain art updates.

Sebring International Raceway

- Pesky cones have been removed.

South Boston Speedway

- Terrain art updates.

Southern National Motorsports Park

- Fixed a bug where jersey barriers were disappearing when using Medium or Low object detail
settings.

Release Notes - 2016 Season 2 - Patch 1 [2016.03.16.01]

This release is a small patch designed to fix some of the issues with the current build, and
improve the simulation overall.

Paint Kit

- Inside Sim Racing sponsor images have been updated.

Netcode
- The default initial maximum size of a network datagram the Sim generates has been adjusted.
At this new default size, maximal packets using the "512k or faster" bandwidth selection will
require only one datagram to be sent in full. In the "core.ini" file, the "[Communications]
default_datagram_max_size" setting has been renamed "default_dgram_max_size" to ensure
this new default is used.

- Dynamic probing of the maximum size datagram your connection will support has been
disabled. With this probing disabled, the number of datagrams needed to send a maximal
"1Mbit/sec or faster" packet increases from 2 to 3. In the "core.ini" file, the "[Communications]
enable_path_mtu_discovery" setting has been renamed to "enable_pmtu_discovery" to ensure
this new default is used.

DirectX 9

- Fixed an issue where windshield reflections appeared dimmer than in DirectX 11.

DirectX 11

– Fixed a crash bug that happened when exiting the simulator with certain graphics settings,
such as class 1 settings with Render Dynamic Tires disabled.

- Fixed an issue where skies were often not oriented correctly. For instance, the sun was often
located at some random and incorrect position.

- Fixed the odd bluish shadow patches that could appear on road surfaces and curbs with low
sun angles such as occur during the morning and afternoon. The issue was noticed at Lime
Rock Park and Virginia International Raceway.

- Fixed an issue where black lines would sometimes appear when using "High" shader level.

- The filter that removes resolutions smaller than the desktop dimensions in the Autoconfig
application has been removed.

- The simulator now attempts to keep activation, and not minimize, when losing window
activation, unless an Alt+Tab function was recently processed. This may help prevent "pop-up
windows" and notifications from minimizing the simulator.

PopcornFX

- Opponent vehicles will now emit dust particles correctly.

Dynamic Tire Debris Accumulation

- Fixed an issue where tires would appear black when the Particle Detail option was set to the
"Low" setting.
- This system will be disabled when the shader level is set to Medium or lower.

EasyAntiCheat

- Should a Package Error 73 occur, the specific EasyAntiCheat message that caused the error
will be appended to the sim_launch.txt log file in your My Documents\iRacing\logs directory, for
future reference.

Video Capture

- Video Capture will now be defaulted to disabled.

- Video Capture can now be enabled and disabled via a Settings option.

- Users are now able to select "Fullscreen" when capturing video.

- A new video capture library has been added to fix an issue with DX11 and XSplit.

Audi R8 LMS GT3

- 2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.

BMW Z4 GT3

- 2016 S2 GT3 BOP Change: Minimum weight has been increased by 5kg.

- The current baseline setup will no longer fail Tech.

Dallara DW12

- Illuminated Lumirank digits will now turn green when entering pit road.

Ford GT

- This vehicle is now capable of flashing its headlights.

Ford GT GT3

- Fixed a bug where the traction control switch was unable to turn off and the slip limits were
incorrectly defined, compromising system function.

Formula Renault 2.0

- Setups have been updated.

- Fixed an issue with the animation of the suspension.

- Dampers have been adjusted; dampers for all setups prior to this build will be set to 0.
Members who already own the car should either adjust their damper settings to feel/speed or
restart setups based on these new iRacing baselines included in this build.
- Brake Balance can now be adjusted using the in-car Black Box.

- The level-of-detail distance for the suspension system has been adjusted.

- Opponent cars should now bounce less when they enter the world.

- Controls option for fuel mixture settings has been removed.

Legends Ford '34 Coupe

- Season setups have been added for Five Flags Speedway, South Boston Speedway, and
Stafford Motor Speedway.

Mazda MX-5 Cup

- Setups have been updated.

McLaren MP4-12C GT3

- 2016 S2 GT3 BOP Change: Minimum weight has been increased by 10kg.

McLaren MP4-30

- Efficiency of P2P/OT of the Energy Recovery System (ERS) has been reduced significantly.

- Aero drag has been reduced when the Drag Reduction System (DRS) is engaged to improve
the ability to overtake.

Mercedes-AMG GT3

- 2016 S2 GT3 BOP Change: Aero drag has been slightly reduced.

- Internal windshield of the external model will no longer appear green.

- Fixed a bug where the traction control switch was unable to turn off.

- Fixed some level-of-detail textures.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated for Richmond International Raceway.

NASCAR Camping World Toyota Tundra

- Season setups have been updated for Richmond International Raceway.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- The restrictor plate engine package has been removed.


- A 2.90 rear gear is now allowed at superspeedway tracks.

- Tire grip has been increased at superspeedway tracks.

- Tires now absorb heat slightly slower at superspeedway tracks.

- Shock and spring limits have been removed at superspeedway tracks.

Ruf RT 12R C-Spec

- Illuminated Lumirank digits have been removed while in cockpit mode.

Ruf RT 12R Track

- Illuminated Lumirank digits have been removed while in cockpit mode.

SCCA Spec Racer Ford

- Setups have been updated.

Autodromo Jose Carlos Pace

- Terrain art updates.

Autodromo Nazionale Monza

- Terrain art updates.

Barber Motorsports Park

- Terrain art updates.

Brands Hatch Circuit

- Terrain art updates.

Canadian Tire Motorsports Park

- Terrain art update.

Circuit of the Americas

- Terrain art updates.

Circuit Gilles Villeneuve

- Terrain art updates.

Donington Park Racing Circuit


- Terrain art updates.

Lime Rock Park

- Terrain art updates.

Mazda Raceway Laguna Seca

- Terrain art updates.

Mid-Ohio Sports Car Course

- Terrain art updates.

Mount Panorama Circuit

- Terrain art updates.

Nürburgring

- Terrain art updates.

Okayama International Circuit

- Terrain art updates.

Oran Park Raceway

- Fixed a pitstalls and starting grid placement issue in the North B config.

- Terrain art updates.

Oulton Park Circuit

- Terrain art updates.

Phillip Island Circuit

- Terrain art updates.

Road Atlanta

- Terrain art updates.

Sebring International Raceway

- Pesky cones have been removed.

South Boston Speedway

- Terrain art updates.


Southern National Motorsports Park

- Jersey barriers have been updated.

Release Notes for 2016 Season 2 [2016.03.07.02]

Welcome to 2016 Season 2!

This release features a whopping FOUR new vehicles: Audi R8 LMS GT3, Formula Renault 2.0,
Mercedes-AMG GT3, and Mazda MX-5 Cup. Try them all and find out which one is going to be
your favorite!

With this release we are also launching a few brand new systems to further enhance your sim
racing experience. We have added a DirectX 11 mode for the Sim to streamline the rendering
process and reduce the CPU bottleneck inherent in our complex scenes. The Dynamic Tire
Debris Accumulation system will actually show you in real-time what's sticking to your tires
based on our physics calculations and the Dynamic Track. We have also expanded our horizons,
literally, and are proud to introduce the Time of Day feature including both Morning and Late
Afternoon as options on all tracks and race modes. We have enhanced our Netcode with an
option for greater bandwidth, allowing more information to pass between you and our servers.
A new easy-to-use video capture tool has also been rolled directly into the Sim with this release.
Also, our vehicle audio, including engine sounds, tires, gear shifting, and much more has been
made even more realistic with this release. All of these systems help to enhance our realism
and raise the bar on what you can expect from the quality of your favorite racing simulator.

We hope you enjoy this release; see you out on the track!

Website

- Added the ability to select the time of day to drive in Test Mode and Hosted Mode. Results will
also now show the time of day for the session.

- All pages that reach into the backend for stats are sped up significantly.

- The My Series Results page has been rewritten and optimized; it should be much more
responsive now!

- Hosted Sessions should now remember the correct league selections when editing.

- The modal window that appears when you receive a gift is now sizing and building correctly.
- The Replays page now features a message explaining how it works.

- The All Teams page now requires you to search before displaying any results, which should
expedite loading of the page. You must search with a minimum of 4 characters.

- The Team Series Stats page will now only display Official Series.

- Fixed places where Open Practices appear available as a joinable link, but should not be due
to license restrictions.

- In the Team Registration modal window, Autofill will no longer input your email address as
your team name.

- Pre-Driver Chat has been removed from Pre-Race.

- Toned down the look & feel of the “To-Do” buttons across page headers. This includes yellow,
red, green, and blue.

Billing

- Earlier last month, we added Paymentwall as an additional Payment Option for all of our
customers. Paymentwall is a safe and secure way to pay for purchases made within iRacing.
Paymentwall allows you to pay with a wide range of local payment options and currencies, so
that you may choose the most convenient method for your purchase. These payment options
include Gift Cards, Mobile, Prepaid Cards, Bank Transfer, and various local options for your
country. Paymentwall offers the highest level of security and is trusted by over 150 million users
worldwide.

Updater

- The iRacing Updater will now ensure that it has updated itself before checking and/or
installing MSVC, DirectX, EAC, and D3DGear. This could have caused the self-update process to
time out and not complete the update for some people.

Paint Kit

- Virtual Racing School sponsor added.

- iRacing logos have been updated to a newer version.

- The Inside Sim Racing sponsor has been updated.

Simulation

- Substantially reduced the time required for the simulator to exit.

- If a race server rejects your attempt to connect to it, it will now provide a more helpful
message explaining why, instead of a generic messages about your connection being closed.
Race Control

- Fixed a bug where racers would only be allowed up to 8 minutes to finish their lap after the
leader finishes a race. This should enable racers to complete their final lap on tracks with longer
configs.

- Fixed an issue where sometimes incident limits were being reported in sessions which did not
actually have incident limits.

Dynamic Track

- Marble creation rate has been roughly doubled.

- Fixed an issue where marbles were getting cleared from oval tracks during cautions even
when the "Automatically clean marbles" option was disabled.

Netcode

- Two new Connection Type selections are now available on the main Account->My Account
page, under Preferences. These selections allow higher network bandwidth usage between the
simulation and the race servers. Mostly, this allows the server to send more detailed data for
each opponent car and/or more opponent cars to the simulation. If your computer, graphics
card, and Internet connection are all fast enough, and you select one of these new options,
you’ll likely also want to adjust the in-sim Options->Graphics “Max Cars” setting to take
advantage of the extra allowed bandwidth usage.

Garage

- Initial temperatures of wheels and tires have been improved, especially for cars with tire
warmers. Previously, the entire wheel and tire was heated to the tire warmer temperature; now
only the tire surface is heated to the specified temperature, while the wheel is more
appropriately closer to the ambient temperature. This may produce a subtle change in ride
height in the garage, so cars with tire warmers may need an adjustment to pass Tech if they
were close to the limit on ride height.

Rendering

- The "Two-Pass Trees" rendering option is now functional on ALL tracks.

DirectX 9

- Added a new option to the "renderer.ini" file named, “ReduceCockpitFlicker,” which is enabled
by default. This option reduces the z-fighting and flickering between objects that can
sometimes be seen in vehicle cockpits while racing at very large tracks.

- Fixed an issue with the rendering of fog over the Dynamic Track, which occurred when
rendering the Dynamic Track as a separate pass via the setting in the “renderer.ini” file.
- The flare intensity of headlights has been reduced during the daytime.

- Fixed several issues with physically based rendering at night tracks.

- Fixed an issue with shadow maps that caused some of them to periodically render using
incorrect texture sampling.

DirectX 11

- A preliminary “beta” version of a DirectX 11 based version of the Simulator is now available for
testing and is provided via two additional executables, a 32-bit version named
“iracingSimDX11.exe,” and a 64-bit version named “iRacingSim64DX11.exe.” You may select to
use either the DirectX 9 or DirectX 11 version, as well as choose between the 32-bit or 64-bit
version of the Simulator using the “Settings” page of the member site. We recommend using
the 64-bit version if possible.

- The Graphics Options settings for the DirectX 11 version are stored separately from those for
the DirectX 9 version; they can be found in the “rendererDX11.ini” file. This file will be created
automatically after launching the DirectX 11 version of the simulator for the first time, which will
also initiate the auto-configuration process.

- The configuration options for the DirectX 11 versions, including the resolution and refresh rate
as selected during the auto-configuration, are stored in a new section of “app.ini” file named,
“[Graphics DX11].”

- Please note that when setting up any application overrides in your GPU’s device driver’s
settings to take care to set them for the correct executable name(s).

PopcornFX

- The color of debris and dust is now tinted based upon the surface from which it was gathered.

- Increased the accuracy of the tire widths for debris related positional effects.

- Enhanced the accuracy for position and velocity offsets of particles.

- Grass debris particles now have a greater size variation.

- Dust particle velocity has been improved.

- Fixed an issue with smoke being lit incorrectly at night.

Audio

- New tire roll, scrub, and skid sounds have been added.

- Updated all vehicle shift sounds and tuned volume levels.


- Engine sounds will transition smoother between loads and throttle changes.

- All vehicles now make gear shifting sounds that are audible both inside and outside of a
vehicle.

- Tires will now make sound when spinning while the car is stationary.

- Updated the audio frequency of rumble strip and curb sound effects.

- Fixed an issue where the sound buffer was not getting properly cleared while the Sim was
shutting down, sometimes causing an annoying looping noise.

Opponent Cars

- Smoke and debris generated by opponent vehicles can now be seen.

- Opponent vehicles now show wheelspin and lockup, and skids and smoke from these actions
are more realistic.

- Fixed a bug that was causing distant opponent cars to appear to have minor systems
malfunctions; such as the DRS wing twitching, or pit limiter lights blinking.

Dynamic Tire Debris Accumulation

- Tires on all vehicles now visually show the accumulation and dispersal of debris. This includes
materials such as grass, gravel, rubber marbles, dust, and sand. These materials are picked up
when driven over based on the surface type, grip, and speed of the vehicle, and then they are
removed over time by the same factors. The physics model for this activity has already been
running since last season's update, so there is no change to driving characteristics, but now you
can see the effects!

Vehicle Headlights

- We have added the ability for some of our cars to flash their headlights. Sports cars use this
ability to notify a driver in front of them that they are about to attempt a pass. Mapping the
function to a button will allow the headlights to flash on and off several times each key press.
The cars that have been updated to utilize this new ability include:

- - Aston Martin DBR9 GT1

- - Audi R8 LMS GT3

- - BMW Z4 GT3

- - Chevrolet Corvette C6.R GT1

- - Chevrolet Corvette C7 Daytona Prototype


- - Ford GT GT3

- - HPD ARX-01c

- - McLaren MP4-12C GT3

- - Mercedes-AMG GT3

- - Riley MkXX Daytona Prototype

- - Ruf RT 12R C-Spec

- - Ruf RT 12R Track

Time of Day

- When creating a race you are now able to set a Time of Day parameter which includes two
additional options beyond the traditional Afternoon and Night; Morning and Late Afternoon.
Both new selections adjust the position of the sun in the sky, and affect the race just as this
would in real life. This feature is available for all tracks and in all session modes.

Pit

- Lollipop Guy has received an animation overhaul, and will appear much more realistic!

Video Capture

- A new video capture system has been added to the Sim based on the D3DGear capture
engine. By default, the hotkey "Ctrl-Alt-Shift-V" will toggle video capture on and off. Video is
saved to the [documents]\iRacing\videos\ folder.

- By default video is captured at 720p and 30 fps using the WMV video container. You can
change the default video quality and format by editing the [Video] section of the "app.ini" file.

- Unfortunately, the Windows 8 and Windows 10 Metro Player cannot load video for Windows
codecs, so the video captured by this tool will need to be played in Windows Media Player or a
third party video player.

- Windows Media Player (WMP) cannot handle the AVI2 (OpenML) file format. This format
allows AVI files to grow beyond the 2 GB file limit. You will need to use a third party player such
as Video LAN Player (VLC) or MPC-HC.

- A new screen capture system has also been added along with the video capture feature. By
default, hitting "Ctrl-Alt-Shift-S" will save a screenshot of the sim to
[documents]\iRacing\screenshots\ folder.

- Due to a limitation of our control handling code we cannot trigger a screenshot or toggle video
capture when a dialog is opened. This effectively makes it impossible to take a screenshot of
the garage or settings dialogs. However, you can get around this limitation by starting to
capture video before you enter the Garage or other options screens and then stopping the
video capture once you exit that screen. We are looking into ways to work around this
limitation.

- You can disable the loading of our video capture module by setting "videoCaptureEnabled=0"
under the [Video] section in the "app.ini" file.

Replay

- Fixed an issue where opponent vehicle wheels would appear to rotate incorrectly when
viewing replays frame-by-frame, or rewinding.

Macros

- Text chat macro speed is no longer limited when applying a pit or admin command. Now
users can use "#fuel +1g$" to increment fuel in their tank without waiting a second between
button presses!

Telemetry

- Legacy telemetry (NR2003 Telemetry) is now disabled by default. It can be turned on again in
the "app.ini" file by adjusting the "enableLegacyTelemetry=1" option. This interface is
deprecated and will be removed from the sim next season.

- Session times are now reported with 4 decimals of precision.

ARX

- Examples have been updated.

- Fixed an issue with iOS where the UI would zoom when the app was rotated to landscape.

- ARX can now handle automatic unit conversions using either a string type or an offset/scalar
pair.

- ARX data transmissions are now limited to 10 times per second to prevent overload.

ATLAS

- The ATLAS Installer has been updated, and it now fully automates the process of configuring
ATLAS to work with iRacing ".ibt" files.

- A new Quickstart Guide has also been added to the ATLAS Installer.

Oculus Rift

- Fixed a bug where night track shadow volumes were rendering incorrectly in one eye.
Peripherals

- Fixed a potential crashing issue while Force Feedback is enabled in a 64-bit operating system.

CARS

Aston Martin DBR9 GT1

- This vehicle is now capable of flashing its headlights.

- Updated tire sounds.

Audi R8 LMS GT3

- New car added!

- The Audi R8 LMS GT3 ranks among the most successful GT3 cars with more than 200
international wins in events such as the Bathurst 12 Hours and Nürburgring 24 Hours, along
with back-to-back championships in the 2014 and 2015 Blancpain Endurance and Blancpain GT
Series. In contrast to its all-wheel drive road going version, the R8 LMS GT3 is built by Audi
Sport and quattro GmbH to comply with the rear wheel drive only GT3 regulations. However,
the superb balance and impressive power to weight ratio of the R8 LMS GT3 have made it a
winner in virtually every series in which it's competed.

- This vehicle is capable of flashing its headlights.

BMW Z4 GT3

- Season setups have been added.

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low
speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC
engaged. At low speeds in the range of power down out of 2nd gear corners, combined
longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds,
only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude
of the car.

- Two additional sets of level-of-detail artwork have been added.

- Tires have been updated to match those of the Mercedes-AMG GT3.

- Lumirank system has been added to match the Blancpain GT3 Series.

- Tires have been converted to Pirelli.

- This vehicle is now capable of flashing its headlights.


- Updated engine sounds.

- Updated tire sounds.

Cadillac CTS-V Racecar

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- Updated tire sounds.

Chevrolet Corvette C6.R GT1

- This vehicle is now capable of flashing its headlights.

- Updated tire sounds.

Chevrolet Corvette C7 Daytona Prototype

- Brakes have been adjusted to reduce sensitivity to lock-up.

- Slightly increased engine inertia.

- Body panels may now be fully repaired during optional repairs.

- When the front clip is heavily damaged, the pit crew will now replace the whole nose during a
pitstop. This replacement takes approximately 2.5 minutes (they also have to swap the radiator
and other mechanical parts), but does not show up as a repair countdown timer in the UI, so be
patient if the stop appears to be delaying and you'll get a shiny new nose soon enough. This
should help with the errant black flags for damage that this car is known to generate.

- This vehicle is now capable of flashing its headlights.

- Updated tire sounds.

Chevrolet Monte Carlo SS

- Season setups have been updated.

- Reduced tire grip.

- Chassis torsion has been adjusted.

- Updated tire sounds.

Dallara DW12

- Season setups have been updated.

- Rear wing will now be replaced during pitstops if it has damage.


- Digital scoreboard has been added.

Ford Falcon FG V8

- Tint of cockpit windows has been reduced slightly.

- Updated tire sounds.

Ford GT

- Updated tire sounds.

Ford GT GT3

- Season setups have been added.

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low
speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC
engaged. At low speeds in the range of power down out of 2nd gear corners, combined
longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds,
only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude
of the car.

- This vehicle is now capable of flashing its headlights.

- Updated tire sounds.

Ford Mustang FR500S

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- Updated tire sounds.

Formula Renault 2.0

- New car added!

- Since its debut in 2000, Formula Renault 2.0 has been a vital springboard to the upper
echelons of open wheel racing for the likes of Lewis Hamilton, Kimi Räikkönen, Felipe Massa,
Valtteri Bottas, Daniel Ricciardo and Romain Grosjean. Featuring a spec chassis and budget
caps, Formula Renault places a premium on driver ability and proven to be a popular national
series in Europe, South America and Asia over the years. Currently the three leading Formula
Renault 2.0 Series are the Eurocup Formula Renault 2.0, the Formula Renault 2.0 Asia and
Formula Renault NEC in northern Europe.

- Season setups have been added.


Holden Commodore VF V8

- Tint of cockpit windows has been reduced slightly.

- Updated tire sounds.

HPD ARX-01c

- Body panels may now be fully repaired.

- This vehicle is now capable of flashing its headlights.

- Updated tire sounds.

Kia Optima

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- Updated tire sounds.

Legends Ford '34 Coupe

- Season setups have been updated.

- Chassis torsion has been adjusted.

- Updated tire sounds.

Lotus 49

- Updated tire sounds.

Lotus 79

- Chassis torsion has been added.

- Front mass and inertia have been adjusted.

- Updated tire sounds.

Mazda MX-5 Cup

- New vehicle added!

- The newest Mazda MX-5 embodies the classic top down, sports car characteristics that have
made previous generations of MX-5s genuine classics: an engaging blend of power, nimble
handling and comfort in an affordable package. iRacing is proud to have contributed to the
design and development of the MX-5 which, like its predecessors, quickly became the world’s
most raced production car with the Battery Tender MX-5 Cup in North America and similar
series in Europe and Asia. Each year the international Mazda MX-5 competition culminates in
the crowning of the Global MX-5 overall series champion during the Global Finale at Mazda
Raceway Laguna Seca.

- This vehicle has been granted to all users for free!

Mazda MX-5 Cup circa 2015

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- Updated tire sounds.

Mazda MX-5 Roadster circa 2015

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- Updated tire sounds.

McLaren MP4-12C GT3

- Season setups have been updated.

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low
speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC
engaged. At low speeds in the range of power down out of 2nd gear corners, combined
longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds,
only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude
of the car.

- Lumirank system has been added to match the Blancpain GT3 Series.

- Tires have been converted to Pirelli.

- This vehicle is now capable of flashing its headlights.

- Updated engine sounds.

- Updated tire sounds.

McLaren MP4-30

- Tire wear and degradation rate has been increased.

- Updated tire sounds.

Mercedes-AMG GT3

- New car added!


- With a lineage hearkening back to the SLS AMG GT3 and more than 180 wins in international
competition from Bathurst and Dubai to Spa and the Nürburgring, the Mercedes AMG GT3 is a
potent addition to the GT3 category. While styling cues like its gullwing doors and
Panamericana radiator grille pay homage to Mercedes' glorious history, the Mercedes AMG GT3
epitomizes state-of-the-art technology with its "front mid-engine" 6.2 liter, DOHC V8 and six
speed sequential gearbox mounted in a transaxle to provide optimum weight distribution.
Aluminum, double wishbone suspension, multi-disc, limited-slip differential and traction control
complete a package campaigned by the likes of Black Falcon, Fortec, GT Russian and Rowe
Racing in the Blancpain GT and Blancpain Endurance Series.

- This vehicle is capable of flashing its headlights.

Modified - SK

- Chassis torsion has been adjusted.

- Updated tire sounds.

NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.

- Chassis torsion has been adjusted.

- Updated tire sounds.

NASCAR Camping World Toyota Tundra

- Season setups have been updated.

- Chassis torsion has been adjusted.

- Updated tire sounds.

NASCAR K&N Pro Chevrolet Impala

- Chassis torsion has been adjusted.

- Updated tire sounds.

NASCAR Nationwide Chevrolet Impala circa 2011

- Season setups have been updated.

- Shock springs have been added.

- Suspension has been adjusted slightly.

- Tire grip has been adjusted slightly.


- Chassis torsion adjusted slightly.

- Updated tire sounds.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Season setups have been updated.

- Chassis torsion has been adjusted.

- Updated tire sounds.

NASCAR Sprint Cup Chevrolet SS

- Season setups have been updated.

- 2016 Rules Package adjustments: tire, gear, and aero adjustments.

- Slightly modified drafting capabilities to reduce pack speeds.

- Drag has been increased for all tracks except super speedways.

- This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo
Nazionale Monza.

- Several new sets of level-of-detail artwork have been added for better performance, especially
when used at night to match the other Gen 6 cars.

- Chassis torsion has been adjusted.

- Updated tire sounds.

NASCAR Sprint Cup Ford Fusion

- Season setups have been updated.

- 2016 Rules Package adjustments: tire, gear, and aero adjustments.

- Slightly modified drafting capabilities to reduce pack speeds.

- Drag has been increased for all tracks except super speedways.

- This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo
Nazionale Monza.

- Chassis torsion has been adjusted.

- Updated engine sounds.

- Updated tire sounds.


NASCAR Sprint Cup Toyota Camry

- Season setups have been updated.

- 2016 Rules Package adjustments: tire, gear, and aero adjustments.

- Slightly modified drafting capabilities to reduce pack speeds.

- Drag has been increased for all tracks except super speedways.

- This vehicle now loads the restrictor plate engine package on the Oval configs at Autodromo
Nazionale Monza.

- Chassis torsion has been adjusted.

- Updated tire sounds.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Chassis torsion has been adjusted.

- Updated tire sounds.

NASCAR Whelen Tour Modified

- Chassis torsion has been adjusted.

- Updated tire sounds.

NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.

- Shock springs have been added.

- Suspension has been adjusted slightly.

- Tire grip has been adjusted slightly.

- Chassis torsion adjusted slightly.

- Updated tire sounds.

NASCAR XFINITY Ford Mustang

- Season setups have been updated.

- Shock springs have been added.

- Suspension has been adjusted slightly.


- Tire grip has been adjusted slightly.

- Chassis torsion adjusted slightly.

- Updated engine sounds.

- Updated tire sounds.

NASCAR XFINITY Toyota Camry

- Season setups have been updated.

- Shock springs have been added.

- Suspension has been adjusted slightly.

- Tire grip has been adjusted slightly.

- Chassis torsion adjusted slightly.

- Updated tire sounds.

Pontiac Solstice

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- Updated tire sounds.

Pontiac Solstice - Rookie

- Braking performance during big slides has been improved by altering the ABS slip calculations.

Radical SR8

- Season setups have been updated.

- Chassis torsion has been added.

- Tire grip has been increased.

- Aero balance adjusted forwards.

- Adjusted torque slightly.

- Dampers are now 3-way adjustable to match real-world counterpart.

- Reduced roll heat multiplier to keep tires a bit cooler.

- Maximum RPM for shift light has been reduced to 10,400.

- Updated tire sounds.


Riley MkXX Daytona Prototype

- Body panels may now be fully repaired.

- Chassis torsion has been added.

- Slightly increased engine inertia.

- Updated level-of-detail artwork.

- This vehicle is now capable of flashing its headlights.

- Updated tire sounds.

Ruf RT 12R AWD

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- Updated tire sounds.

Ruf RT 12R C-Spec

- Season setups have been updated.

- This vehicle is now capable of flashing its headlights.

- Updated tire sounds.

Ruf RT 12R RWD

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- Updated tire sounds.

Ruf RT 12R Track

- Season setups have been added.

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- TC algorithm updated to use a mix of longitudinal and lateral slip to cut throttle. At very low
speeds, only longitudinal slip is used, making it easier to 180 degree spin the car with TC
engaged. At low speeds, in the range of power down out of 2nd gear corners, combined
longitudinal and lateral slip are used to provide a little bit of stability control. At higher speeds,
only longitudinal slip is used to give the driver greater ability to use throttle to set the attitude
of the car.

- Minimum weight has been increased by 10kg for the GT3 BOP.

- Lumirank system has been added to match the Blancpain GT3 Series.
- This vehicle is now capable of flashing its headlights.

- Updated tire sounds.

SCCA Spec Racer Ford

- Chassis torsion has been added.

- Adjusted inertia slightly.

- Updated tire sounds.

Silver Crown

- Season setups have been updated.

- Chassis torsion has been adjusted.

- Updated tire sounds.

Skip Barber Formula 2000

- Updated tire sounds.

Sprint Car

- Season setups have been updated.

- Chassis torsion has been adjusted.

- Updated tire sounds.

Star Mazda

- Season setups have been updated.

- Tires now heat up faster; the goal is to have the tires come in more quickly from cold. Ideally,
a fast lap is a timed 3rd or 4th lap.

- Greater force pedal displacement is now required to generate equivalent stopping power. This
change addresses real-world feedback.

- Aero balance shifted significantly forward to better reflect wind tunnel data.

- Tire stiffness has been greatly reduced at both front and rear. Tires now seem better matched
and have slightly more progressive breakaway characteristics.

- Torsional stiffness has been cut in half to align more with numbers data.

- Updated tire sounds.


Street Stock

- Season setups have been updated.

- Drafting suck up has been increased in order to improve passing at large tracks.

- Chassis torsion has been adjusted.

- Updated tire sounds.

Super Late Model

- Season setups have been updated.

- Reduced tire grip slightly.

- Chassis torsion has been adjusted.

- Updated tire sounds.

V8 Supercar Ford Falcon circa 2012

- Updated tire sounds.

VW Jetta TDI Cup

- Braking performance during big slides has been improved by altering the ABS slip calculations.

- Updated tire sounds.

TRACKS

Autodromo Jose Carlos Pace

- Pit Stalls and Starting Grids have been expanded for the Grand Prix and Moto configs.

Autodromo Nazionale Monza

- Pit Stalls and Starting Grids have been expanded for the Combined Chicanes, Full, Grand Prix
Second Chicanes, Historic, Historic Second Chicane, Junior, No Chicane, Oval, and Oval Left
configs.

Barber Motorsports Park

- Pit Stalls and Starting Grids have been expanded for the Full, Short A, and Short B configs.

Brands Hatch Circuit


- Pit Stalls and Starting Grids have been expanded for the Grand Prix and Indy configs.

Canadian Tire Motorsports Park

- Pit Stalls and Starting Grids have been expanded.

Circuit de Spa-Francorchamps

- Fixed the collision volume to better match the tire wall on the right-side of Les Combes.

Circuit Gilles Villeneuve

- Pit Stalls and Starting Grids have been expanded.

Circuit of the Americas

- The track surface textures and walls have all been converted to our PBR shader system. This
includes the various asphalt, grass, gravel, curbing, Armco, and fence textures around the
track. These surfaces will now appear more physically correct.

Circuit Park Zandvoort

- Pit Stalls and Starting Grids have been expanded for the Grand Prix, Club, National, Chicane,
and Oostelijk configs.

Circuit Zolder

- Pit Stalls and Starting Grids have been expanded for the Grand Prix and Alt configs.

Concord Speedway

- Pit Stalls and Starting Grids have been expanded.

Daytona International Speedway

- Pit crews have been removed from the Short config.

- Fixed a bug where you would get a Black Flag for exiting the Pits on the Bike config.

Donington Park Racing Circuit

- Pit Stalls and Starting Grids have been expanded for the Grand Prix and National configs.

Five Flags Speedway

- Pit Stalls and Starting Grids have been expanded.

Gateway Motorsports Park

- Pit Stalls and Starting Grids have been expanded for the Oval and Road configs.
Langley Speedway

- Pit Stalls and Starting Grids have been expanded.

Lanier National Speedway

- Loading image for night-mode has been updated.

Lime Rock Park

- Pit Stalls and Starting Grids have been expanded for the Full and Chicane configs.

- Fixed a visual seam that could be seen in the distant mountains while driving near the
unnamed straight that leads to the uphill.

Long Beach Street Circuit

- Pit Stalls and Starting Grids have been expanded.

Mazda Raceway Laguna Seca

- Pit Stalls and Starting Grids have been expanded.

Mid-Ohio Sports Car Course

- Pit Stalls and Starting Grids have been expanded for the Full, Short, Chicane, Oval, and Alt
Oval configs.

Mount Panorama Circuit

- Pit Stalls and Starting Grids have been expanded.

New Smyrna Speedway

- Pit Stalls and Starting Grids have been expanded.

Nürburgring

- Adjusted which objects appear in the vicinity of the front straight of the Nürburgring Grand
Prix when graphics settings are set to "Low Detail" to help with frame rate.

- Weather information has been updated.

Okayama International Circuit

- Pit Stalls and Starting Grids have been expanded for the Full and Short configs.

Oran Park Raceway


- Pit Stalls and Starting Grids have been expanded for the Grand Prix, Moto, North, North A,
North B, and South configs.

Oulton Park Circuit

- Pit Stalls and Starting Grids have been expanded for the Fosters, Fosters with Historic Loop,
International, International Brittens, International Historic Loop, International No Chicane,
Island, and Island Historic configs.

Phillip Island Circuit

- Pit Stalls and Starting Grids have been expanded.

Phoenix International Raceway - 2008

- A Gain Time Checkpoint has been added to the inside of T7.

Road Atlanta

- Pit Stalls and Starting Grids have been expanded for the Full, Club, and Short configs.

Sebring International Raceway

- Pit Stalls and Starting Grids have been expanded for the Club, International, and Modified
configs.

Silverstone Circuit

- Pit Stalls and Starting Grids have been expanded for the Grand Prix, Historic Grand Prix,
International, National, and Southern configs.

Sonoma Raceway

- Pit Stalls and Starting Grids have been expanded for the Cup, IRL, IRL2, and Long configs.

- A yellow line has been added to the drag strip.

South Boston Speedway

- Fixed a terrain detail issue on the outside of turn 4.

- Loading image has been updated.

Southern National Motorsports Park

- Night mode is now available at this track.

- The speed limit for the back stretch of pit road now matches the front stretch of pit road.

- Weather information has been updated.


- Lighting has been updated.

- Loading image has been updated.

Stafford Motor Speedway

- Pit Stalls and Starting Grids have been expanded for the Oval and Short configs.

Summit Point Raceway

- Pit Stalls and Starting Grids have been expanded for the Raceway, Short, and Jefferson
configs.

Twin Ring Motegi

- Pit Stalls and Starting Grids have been expanded for the Full RC, East, and West configs.

Virginia International Raceway

- Pit Stalls and Starting Grids have been expanded for the Full, Patriot, North, South, East, and
West configs.

Watkins Glen International

- Pit Stalls and Starting Grids have been expanded for the Classic, Full Course, Full No Loop,
and Cup Circuit configs.

I missed out on a small but important release note.

Your current car setup is now being logged to telemetry, both to the live telemetry that external
tools can access and it is appended to the end of the disk based .ibt telemetry file. For the most
part this is a good thing, but if some reason you are worried that someone will use this to gain
access to your setup you can turn off this behavior by setting app.ini [Misc] irsdkLogSetup=0.

So in summary, your car setup is now buried in every telemetry file you capture, so when you
share a telemetry file you are potentially sharing your setup as well.
Release Notes for Jan 7 Update [2016.01.06.01}

Here is another small follow-up to our 2016 Season 1 Release. We've fixed a few more issues.

Rendering

- Improved the graphics autoconfig to set the "Video Memory to Use" limit to precisely 10% less
than the dedicated video memory of the GPU, rather than always 128MB less at most.

- Replaced the graphics option, "Cap Frame Queue," with a more useful version,

"Max Prerendered Frames," adjustable from 1 to 4 frames. Typically you should set this value to
the number of GPUs in use for rendering, in most cases this is 1, but for SLI or Crossfire this is
often 2. Setting the limit to zero frames disables this function completely, which is not advisable
since it will lead to increased control lag, or in some cases stuttering. This new setting defaults
to a value of 1, and is named "MaxPreRenderedFrames" in the "renderer.ini" file.

- A new setting, "ParallelSorting=1," has been added to the "renderer.ini" file. Changing this
setting to 0 will disable the use of multi-threading during scene sorting in the renderer. The
multithreading optimizations are enabled by default.

- Fixed an issue where textures were only loading after entering the garage screen when the
option "LoadTexturesWhenDriving" was set to zero in the "renderer.ini" file.

Shared Pit Stalls

- Sessions will now be split into run-groups based on the number of starting grid stalls at the
track, instead of the number of pit stalls.

Telemetry

- A new telemetry item "LapCompleted" has been added which contains the number of laps
completed by your car (Similar to "Lap" which contains your car's currently started lap). At a
circuit event, "CarIdxLapCompleted" will always be 1 less than "CarIdxLap", since the finish line
both finishes one lap and starts the next. But at the Nürburgring Tourist config, where the start
and finish are separate, completing a lap does not start the next one.

- A new telemetry item "CarIdxLapCompleted" has been added which is an array containing the
number of laps completed for each CarIdx (Similar to "CarIdxLap" which contains the currently
started lap).
- Telemetry items "LapDistPct" and "CarIdxLapDistPct" have been updated to export "0.0" to
"1.0" correctly for the Nürburgring Tourist config, with "1.0" being at the finish line. The
number will continue to increase above "1.0" in the non-timed area, and wrap back to "0.0" at
the start line.

- The state of "TrackCleanup" has been inverted. Now a value of "0" indicates that the track is
not being cleaned up, and a value of "1" indicates the track is being cleaned up.

- Renamed several telemetry parameters to remove the unacceptable characters, "-" and, " ",
as follows:

- - PowerMGU-K = PowerMGU_K

- - TorqueMGU-K = TorqueMGU_K

- - PowerMGU-H = PowerMGU_H

- - EnergyBatteryToMGU-KLap = EnergyBatteryToMGU_KLap

- - EnergyBudgetBattToMGU-KLap = EnergyBudgetBattToMGU_KLap

- - DRS Status = DRS_Status

McLaren MP4-30

- Fixed an issue where DRS lights were not activating correctly when the control screen was
active.

Radical SR8

- Fixed an issue where the left side mirror was not being deformed correctly when damaged.

Silver Crown

- Changed the weight jacker from 5/8" throw to 1.25" throw. This change means each click will
have double the cross weight change compared to before.

Super Late Model

- Vehicle setups have been updated.

Circuit de Spa-Francorchamps

- Removed erroneously placed pit boxes.

Nürburgring

- Qualifying laps that begin directly from the Tourist exit on Nordschleife and Combined configs
will now correctly score the first flying lap.
- Fixed some issues with object collision on the left side of the Tourist pit lane.

Release Notes for Dec 22 Update [2015.12.21.01]

Here is another small follow-up to our 2016 Season 1 Release. We've fixed a few more issues to
make your racing experience even better.

Rendering

- The rendering cutoff distance for track surfaces at most tracks has been increased by 1km.

- Improved the graphics autoconfig to set the "Video Memory to Use" limit to approximately
128MB less than the dedicated video memory of the GPU, rather than to the full amount
dedicated video memory. This is because Microsoft Windows uses a portion of the video
memory for itself, leaving even less for the simulator, especially in newer versions of Windows.
The first time the simulator executes, your existing video memory setting may be automatically
lowered to this new setting if it was set too high. Please do not increase it, as it will only lead to
performance issues and stuttering. The setting in renderer.ini has been renamed from
"VidMemMB" to "VideoMemMB" to help facilitate this change.

Scoring

- Fixed a bug that was causing official multi-class series with embedded qualifying to fail to
reorder the starting grid to keep all cars in a class gridded together.

McLaren MP4-30

- DRS Status can now be seen in telemetry. The variable has four possible values:

- - 0 = Inactive

- - 1 = Available in Next Zone

- - 2 = Available and in a DRS Zone

- - 3 = Active

- DRS can now be used for Lone Qualifying.

- A low oil pressure warning will now trigger the dashboard to enter a failure mode when the
engine lets go.

- Fixed an issue where Control Setting changes where not appearing in the display.

- Fixed a bug that was allowing Spotters and Crew Chiefs to adjust the diff preload control in
the F8 Black Box.
Nürburgring

- Added a large speed limit sign, portable toll booth, and cones for the length of the straight
alongside the pit lane on the Tourist config.

Release Notes for Dec 16 Update [2015.12.15.01]

Here is another small follow-up to our 2016 Season 1 Release. We've fixed a few more issues,
and added in a few more balance tweaks.

SIM

- Fixed an issue that reduced the maximum number of car positions transmitted to you by the
server, causing fewer than the actual number of cars to be displayed.

Rendering

- Improved the Level of Detail selection of the track surfaces for very wide fields-of-view in
three-screen mode. Previously, the side monitors could render distant portions of the track at a
higher level of detail than necessary.

- Added the ability to limit the number of track surface decals rendered from the cockpit
cameras. These limits can be specified in the “renderer.ini” file. The “MaxTrackDecalsInCockpit”
setting is for the driver’s view, and the “MaxTrackDecalsInMirrors” setting is for the driver’s
view in the mirrors. Because track surface decals are rendered in clumps, try adjusting the
settings using increments of about 150. If any portion of a clump would render, the entire
clump will render, so the limit input may be slightly exceeded. All decals very near the camera
will render even if the limit is exceeded to avoid very obvious popping in of the decals. Mirrors
will only render track decals when the “Higher Detail Mirrors” setting is enabled in the
Graphics/Replay options screen, which will negatively affect performance.

Opponent Cars

- Fixed an issue where the tires of opponent cars would wobble, causing smoke.

Telemetry

- Several values have been added for better monitoring of the McLaren MP4-30, including: ERS
Battery Charge, Power from Battery to MGU-K, and Power from MGU-K to Battery.

McLaren MP4-12C GT3

- Fixed an issue where a second steering wheel could be seen in the external model.
NASCAR Sprint Cup Chevrolet SS

- Extra gear options have been added for this vehicle at Atlanta Motor Speedway due to the rev
limiter.

NASCAR Sprint Cup Ford Fusion

- Extra gear options have been added for this vehicle at Atlanta Motor Speedway due to the rev
limiter.

NASCAR Sprint Cup Toyota Camry

- Extra gear options have been added for this vehicle at Atlanta Motor Speedway due to the rev
limiter.

Star Mazda

- Downforce has been increased in response to feedback from a real-world driver.

- Diff locking has been reduced from 10% to 3%.

- Tire grip has been increased slightly.

Release Notes for Dec 14 Update [2015.12.11.01]

Here is a small follow-up to our 2016 Season 1 Release. We've fixed a few issues, and added in
a few more balance tweaks.

Rendering

- The "Draw Car First" option is disabled for now due to some potential problems.

- Fixed a bug in the vertex compression that caused at least one car to appear dented and may
have been responsible for more serious issues.

PopcornFX

- Fixed a bug in the particle system that may have caused missing particles, crashes, or hangs,
especially at Nürburgring.

Aston Martin DBR9 GT1

- Fixed some PBR shader issues.

Ford GT GT3
- GT3 BoP Update: Aero drag has been reduced slightly.

Ford Mustang FR500S

- Updated baseline setup.

McLaren MP4-12C GT3

- GT3 BoP Update: Minimum weight has been reduced by 10 kg.

McLaren MP4-30

- Added new assignable controls to the Sim for use with this car: Peak Brake Bias, Diff Preload,
MGU-K Re-Gen Gain, MGU-K Deploy Mode Toggle, MGU-K Deploy Fixed, MGU-K Deploy
Adaptive.

- The "Push To Pass" control is now called "Push To Pass / Overtake" since it operates the
Overtake function on this car.

- Deploy Mode is added to the wheel display. eg: A03 means Adaptive mode (Setting 3), F06
means Fixed mode (Setting 6).

- The deployment rate of the MGU-K can now be configured by the driver.

- There are now some MGU telemetry channels available for logging.

- Replace the baseline.sto with the high downforce setup rather than medium downforce setup.

- The shift light RPMs for Logitech G27 wheels have been properly tuned for this car.

- Lap Time and Current Delta display items are now labeled correctly.

- Fixed several issues with the MGU-K deployment.

NASCAR Camping World Chevrolet Silverado

- Fine tuned the chassis torsion to be a little softer.

NASCAR Camping World Toyota Tundra

- Fine tuned the chassis torsion to be a little softer.

NASCAR K&N Pro Chevrolet Impala

- Fine tuned the chassis torsion to be a little softer.

NASCAR Nationwide Chevrolet Impala circa 2011

- Vehicle setups have been updated.


- Fine tuned the chassis torsion to be a little softer.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Fine tuned the chassis torsion to be a little softer.

NASCAR Sprint Cup Chevrolet SS

- Fine tuned the chassis torsion to be a little softer.

NASCAR Sprint Cup Ford Fusion

- Fine tuned the chassis torsion to be a little softer.

NASCAR Sprint Cup Toyota Camry

- Fine tuned the chassis torsion to be a little softer.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Fine tuned the chassis torsion to be a little softer.

NASCAR XFINITY Chevrolet Camaro

- Vehicle setups have been updated.

- Fine tuned the chassis torsion to be a little softer.

NASCAR XFINITY Ford Mustang

- Vehicle setups have been updated.

- Fine tuned the chassis torsion to be a little softer.

NASCAR XFINITY Toyota Camry

- Vehicle setups have been updated.

- Fine tuned the chassis torsion to be a little softer.

Ruf RT12-R C-Spec

- Driving Aid downshift auto-blips have been adjusted to prevent the rear tires from locking up
due to an insufficient blip.

Ruf RT 12R Track

- GT3 BoP Update: Overall aero drag has been increased slightly.
- GT3 BoP Update: The rear wing gurney flap sensitivity has been increased, adjusting the
downforce and drag.

Star Mazda

- Updated baseline and high_downforce setup.

Nürburgring

- Fixed a curb across from the Nordschleife pit lane that was incorrectly marked as pit lane.

Release Notes for 2016 Season 1 [2015.12.07.02]

iRacing.com is proud to release our 2016 Season 1 Update! Prepare yourselves for the
excitement of getting behind the wheel of the McLaren MP4-30, and racing on the legendary
Nürburgring and Southern National Motorsports Park tracks. We also have a host of other
updates and tweaks to help keep iRacing the world's best racing simulation. We'll see you out
on the track!

Special Notice:

After installing the update, please go into your graphics settings for the Sim and disable the
"Render Car First" option. It is presently causing graphical issues on many tracks. We will
release a small patch soon to fix this issue. Thank you.

Website

- Vehicle icons have been added to the Team Series Stats page, and show the breakdown of
cars for teams in a specific series.

- When hosting a session that is not a race, the open pit stalls for the track may be extended,
allowing more racers into the session. These extra racers will use shared pit stalls.

- You can now easily refer friends to join you on iRacing by using the “Refer A Friend!” section
of the My Account page.

- The Ping window now shows IPv6 addresses (where available), and a toggle has been added
to the Settings panel to enable an IPv6 connection preference in the Sim.

- In Test Mode, the “At Night” checkbox will now remember its prior state.

- All "Share on Facebook" links have been removed.

- The Regional Stats and the Dashboard pages have been removed.
- Fixed an issue in the extended descriptions for Hosted Sessions where the Weight Penalties
were listed as “undefined” instead of a value.

- Fixed an issue where the "tournament editing" screen sometimes became unusable.

- Fixed several issues with the "join a team session" screen.

- Fixed an issue that was causing car information to display incorrectly in the "More Info"
section of the What's Hot page.

- Fixed an issue that was causing an incorrect amount of content to be reported as being
owned by a user.

Billing

- Fixed an issue where the confirmation box for purchasing a new league was not reporting the
correct cost.

Paint Kit

- A safeguard against paint schemes being reset to the default white has been implemented.

Data

- Old session detail data will be archived beginning with this release. With the archiving, drivers
will still be able to go all the way back in their history to see the overall results of a given event.
Since we have chosen a 3-year window to start with, then prior to 2013, drill downs to lap
charts and lap times will no longer be available (the page will be blank). In addition, hovering
over the results link of a given session will only show the split that the selected driver was in. It
won’t show all splits for the event. Overall statistics will remain the same.

Simulation

- Support for IPv6 has been added to the Sim, and the Race and Ping servers. You can state a
preference for using IPv6 over IPv4 if it appears that your computer has IPv6 connectivity. If
you enable the IPv6 preference but either your computer does not appear to have IPv6
connectivity, or the race server you join does not advertise that connections to it are available
on IPv6, the Sim will fall back and connect using IPv4. If “both ends” say they support IPv6,
and you have stated the preference to use IPv6, the Sim will only attempt to connect to the
server using IPv6. If for some reason that fails, it will not re-try using IPv4. You can tell which
protocol was used to connect to the race server by invoking the Latency control (by default this
is bound to the "L" key). The ping/quality message will tell you which protocol the Sim used to
connect to the server.

- Fixed an issue where sometimes racers were unable to join a race as part of a team if they
had previously been connected to the same race as a spectator.
Dynamic Track

- Marbles on the track are now immediately influenced by both the player car and opponent
cars to better simulate the effect of following a car closely through debris.

- Debris will collect on tires of the player car and then be flung off when appropriate. This
means tires will continue to emit grass, gravel, dirt and marbles even after leaving the
associated surface.

- The in-Sim Info tab now displays actual average race-line temperature at the start of the
session as the track temperature, to simulate a crew member taking some sample
measurements with a temperature gun pointed at the track a few minutes before the session
begins.

- Improved the way the server broadcasts the track state by allowing it to adjust what it sends
depending upon the current situation on a per-client basis.

- Improved performance when the dynamic track is not being rendered by removing some
unnecessary code.

New Netcode

- We have implemented some new netcode that sends more data to and from each car. This
allows us to utilize more information for each vehicle, such as the pit limiter status for all cars
that use pit limiters, and the DRS wing state and ERS warning light for the McLaren MP4-30.

- To help account for the additional data that can be sent for each car, the amount of network
bandwidth that can be used for sending data from the server to the simulation has been
increased by about 12% to 108kbits/sec for the “128K or faster” connection type selection, and
by about 9% to 142kbits/sec for the “256K or faster” connection type selection. See the
Preferences section on the Account->My Account page to select your connection type.

Garage

- Cars with tire warmers will now use the tire warmers while in the garage. The "Cold Pressure"
setup item is now renamed "Starting Pressure" to reflect this change. iRacing setups have been
adjusted for this change, but you will need to increase your tire pressure on any pre-existing
setups to keep your hot tire pressures out on the track in the right place. You will need to raise
your cold pressures for the various cars that have tire warmers by approximately the following
amounts in order to convert them to a "Starting Pressure" value:

- - Aston Martin DBR9 GT1 = +3.0 psi

- - BMW Z4 GT3 = +6.5 psi


- - Chevrolet Corvette C6.R GT1 = +3.0 psi

- - Ford GT GT3 = +6.5 psi

- - HPD ARX-01c = +5.0 psi

- - McLaren MP4-12C GT3 = +6.5 psi

- - Ruf RT 12R Track = +6.5 psi

- - Williams-Toyota FW31 = + 5.0 psi

- Cars without tire warmers will now enter the world with exactly the tire pressure specified in
the garage, instead of always being a couple of psi higher than specified. iRacing setups have
been adjusted for this change, but you will need to increase your tire pressure on any pre-
existing setups to keep your hot tire pressures out on the track in the right place. The typical
change for any car will be approximately +1.5 psi.

- Fixed a rare crash issue in the Garage.

Loading

- System memory usage has been optimized for both 32-bit and 64-bit systems.

Rendering

- A new graphics option, “Render Car First” has been added to the graphics options screen. It is
enabled by default, and it causes your car’s cockpit to be drawn very early in the scene (instead
of last), reducing overdraw and improving frame rate.

- A new graphics option, “Two Pass Trees” has been added to the graphics options screen.
When enabled, tracks with enhanced trees models will be rendered using two passes which
helps improve their appearance. Currently, Two Pass Trees are only used in Southern National
Motorsports Park and Nürburgring.

- The Video Memory slider on the graphics option screen now goes up to 4GB to accommodate
newer tracks and GPUs.

- The order in which video memory resources are created has been improved, and the simulator
no longer evicts and restores some GPU resources while loading. These changes help avoid
requiring more memory during loading than what is actually required to run the simulation,
reducing the required virtual address space necessary to load up racing sessions on 32-bit
systems with limited address space.

- Additional optimizations have been added to improve three screen rendering performance.

- The System Memory Working Set slider now goes up to 8GB when running the 64-bit version
of the simulator. Separate system memory slider settings for the 32-bit and 64-bit versions of
the simulator are now maintained in the "renderer.ini" file. The new 64-bit setting will default to
2GB less than the RAM installed on the PC, but this value is also clamped between 2GB and
8GB.

- The graphical auto-configuration has been significantly revised:

- - The classification system has been altered such that many systems will now classify into a
better performing performance class than previously.

- - The classification system now considers the desktop’s resolution, such that if you have a
very high resolution desktop, it may automatically choose slightly lower options to allow for
better performance.

- - The active settings per performance class setting have been revised.

- - It will now set the new 64-bit system memory slider if executed in 64-bit.

- - It no longer sets the 32-bit system memory slider too high if the PC is running a 32-bit
operating system. In some cases it previously could choose 2000MB, but should have defaulted
to only 1200MB since most 32-bit operating systems only provide 2GB of virtual address space
to each process by default.

- - It can now suggest default resolutions that match your desktop’s resolution of up to 8192
pixels wide (previously only 1920 pixels wide).

- Many improvements have been made to the graphical occlusion culling. Track surface, walls,
decals and translucent objects are now occlusion culled, and trackside objects are often now
detected as occluded much more quickly, improving the frame rate when cornering at large
road courses. In addition, a new option, "VisibilityFrameDelay," has been added to the
"renderer.ini" file which may be lowered to improve the performance of visibility culling at the
cost of CPU time (0= No delay, 5= Five frames of visibility culling latency).

- When Pixel Shaders are enabled, the larger vertices that they require are now compressed by
default to reduce both system and video memory requirements. Set “CompressedVertices=0” in
“renderer.ini” to disable the compression.

- Two additional bars have been added to the "Comm" UI when “CPUMeter=1” is enabled in
"app.ini" file. There is now an "R" bar which is the time the foreground/Renderer took and a "G"
bar which is the time the GPU took. There is also a new option in the "app.ini" file named
“CPUMeterAsText=1” which will turn all the "CPU" timing related meters into text that reports
the times in milliseconds.

- Night track environmental reflections on cars utilizing the physically based rendering (PBR)
shaders have been revised. Several other fixes and enhancements have also been added to the
PBR shaders.
- Fixed an issue where switching cameras would cause occlusion culling to be completely
disabled for 80 frames.

DirectX 9

- The DX9 Autoconfig has been updated to include PBR shaders.

PopcornFX

- PopcornFX is a new particle system for iRacing that greatly enhances the audio/visual
experience of vehicles interacting with the world. The system manages everything from smoke
clouds and grass particles, to marbles and sparks. If your computer can handle it, crank your
graphics settings up to the maximum for a hyper-realistic racing experience!

- PopcornFX makes the following improvements to the racing experience:

- - New sparks, that will collide with vehicle bodies.

- - New backfire visual effects and matching audio, customized on a per-car basis.

- - New dense smoke effects which can appear from all around a car's tires.

- - Debris from the track will now support collision with vehicles and features a matching set of
sound effects, including gravel, dirt, grass, and marbles.

- - Vehicle tires now also more realistically collect, hold, and discard debris over the course of a
race, including dust particles, blades of grass, pebbles, and rubber marbles.

Audio

- Updated and re-tuned tire sounds including roll, scrub, speed effects, and skids for all of our
cars.

Opponent Cars

- The sounds, skids, smoke, steering accuracy, and much more have been updated to be more
consistent with the driver's car.

Physics

- Zero pressure stiffness calculations have been updated for better realism.

Turbo Model

- We've updated our turbo modeling to deal with higher altitudes more correctly.

Weather
- Included more specified weather parameters when computing which random sky texture will
be used in “constant weather” sessions.

Pit

- Fixed the floaty behavior of lollipop-guy's left hand while giving the signal to brake.

Shared Pit Stalls

- It is now possible to host more drivers in an event than there are pit stalls, and drivers will
share a pit stall to make this happen.

- If you are hosting an open practice session (with no race involved) at any track, then you can
allow up to 60 cars (or a little less if 60 cars would be too many for a small track) to join and
drive at the same time.

- If you are hosting an event that has a race, then the maximum number of cars is no longer
limited by the number of pit stalls at the track, but by the number of starting grid stalls. Most
tracks at this time are still limited to having the same number of starting grid stalls as pit stalls,
but we have updated a few of the bigger tracks to support up to 60 drivers in a race.

- When you are setting up a hosted server, the dropdown where you choose the maximum
number of drivers will show up to the number of pit stalls as black numbers, meaning that no
pit stalls will be shared, and it will show any extra drivers the track will support as red numbers,
meaning pit stalls will be shared to achieve that maximum.

- If a session is utilizing the new shared pit stalls feature, then you can have multiple drivers
using the same pit stall. The way we implement this is that we allow multiple drivers to use the
same pit stall at the same time. Any other car that is using your pit stall will fade out of view as
they pull into and out of your pit stall, so you will be able to easily see and drive into your own
stall at all times without any obstruction. Other pit stalls will show the multiple cars at the same
time drawing on top of each other.

Replay

- Fixed a bug that would cause the steering wheel angle for an opponent car to be wrong when
viewed in a replay. This was most obvious when the car was clearly going straight but the
steering wheel appeared to be turned.

Controls

- The latest Fanatec API has been implemented. This should fix display problems with the latest
drivers.

- The test to check if a wheel has been properly initialized has been updated to help prevent an
improperly initialized wheel from reporting itself as initialized.
- After creation, direct input devices are forced to run the initialization test. This should help a
hung wheel reset itself.

- Wheel oscillations are now dampened when parked. A new friction damper is applied to the
wheel at speeds below 15 mph. The force level is also reduced by 50% if "Dampen Oscillations"
is checked in the options screen.

- The wheel oscillation damper can be tuned by adjusting the values in the "app.ini" file for the
[Force Feedback], including: steeringDampingFactor=0.05,
steeringDampingParkedMaxPercent=0.20 and steeringForceParkedPct=0.50. Stronger wheels
may need to reduce steeringDampingFactor, while weaker wheels could adjust
steeringDampingFactor to as high as 0.10. In general, you may not need to change this.

- The old damper has been replaced with our new friction damper. Now adjusting the damping
slider in the settings tab sets a cutoff for the maximum amount of force that the damper can
apply to your wheel. For gear driven wheels, a value between 5% and 20% will add a sense of
weight to the wheel without greatly affecting the overall force feedback feel. You can return to
the old damper behavior by editing the "app.ini" file and setting [Force Feedback]
dampingSliderSetsFriction=0, when the damping slider is set to control the old damper then the
"app.ini" file setting [Force Feedback] steeringDampingMaxPercent=0.0 controls the new
friction damper.

Macros

- Added an !invert command to pit macros so you can toggle any operation instead of just
setting it to on or off. For example: "#!lf" would toggle the left front tire change flag.

- Pit macros now support +/- when adjusting tire pressure so you can add or remove air from a
tire. For example: "#lf +3psi" adds 3 pounds of air to the left front tire while "#lf 14psi" sets
the pressure to 14 psi.

- Pit macros now support incrementing and decrementing how much fuel to add to your vehicle.
For example: "#fuel +5g" will add 5 more gallons to the tank than what is already being
requested to be added.

Telemetry

- New telemetry values have been created, including:

- - dpFWingAngle - Pitstop front wing adjustment

- - dpRWingAngle - Pitstop rear wing adjustment

- - dpFUFangleIndex - Pitstop front upper flap adjustment

- - dpRrPerchOffsetm - Pitstop right rear spring offset adjustment


- - dpLrWedgeAdj - Pitstop lr spring offset adjustment

- - dpRrWedgeAdj - Pitstop rr spring offset adjustment

- - YawNorth - Yaw orientation relative to north, can be directly compared against wind
direction

- - TrackTempCrew - Average of spot temperature of track measured by crew around track

- New SessionString parameters have been created, including:

- - DriverInfoaceCarIdx: So you can more easily identify the pace car

- - DriverInforivers[]:CarIsPaceCar: and DriverInforivers[]:CarIsAI: So you can more easily sort


out who is a competitor

- - WeekendInfo:TrackNorthOffset: So you can match up your car orientation and wind direction

- - WeekendInfo:TrackCleanup: Indicating if the track is cleaned between sessions

- - WeekendInfo:TrackDynamicTrack: Indicating if the track uses the dynamic surface model

- - SessionString SessionInfo:Sessions[]:SessionTrackRubberState: Indicating how much rubber


is on the track at the start of the session

- PitSvFuel units have been changed from kilograms to liters to better match the rest of the fuel
telemetry values.

- Changed lfTireColdPressPa, rfTireColdPressPa, lrTireColdPressPa, rrTireColdPressPa to log the


pending pitstop tire pressure and not the last recorded pressure so you can monitor changes to
the black box. This amounts to the same thing if the user is not adjusting their black box.

- Fixed bug that caused CarIdxF2Time to return an invalid float when a car was not in the
world.

- Discovered an issue with SessionLapsRemain and added a new SessionLapsRemainEx


parameter that more accurately reflects the laps remaining in the current session. The old
parameter has been left in place, just in case.

ARX

- A major rewrite of ARX code has been completed that breaks compatibility with old ARX
templates. Users will be required to rework how data is accessed.

- Completely stripped out Brass Monkey; Logitech ARX replaces this code and Brass Monkey is
no more.

- Session string is now updated live instead of only once at startup.


- ARX gets all memory variables instead of using a subset; this should bring ARX in line with the
iRacing API.

- The iRacingARX.js and iRacingARXctrl.js files are provided automatically, but you can provide
your own copy if you feel the need to modify them.

- Javascript helper libraries have been pulled out into their own iRacingARX.js and
iRacingARXctrl.js files and all pertinent functions now live inside either an irARX or irARXctrl
class that is auto instantiated.

- Completely hid details about ARX and hid all private data including data being transmitted
from the Sim. Including the iRacingARX.js is now all you need to do to make a project work
with iRacing.

- The logic for handling the driving controls has been separated out into a standalone
iRacingARXctrl.js, this has no dependencies on iRacingARX.js and can be omitted from your
project if you do not wish to implement the driving controls.

- You now must provide an index.html file. Previously we would allow any .html file to work.

- Fixed several minor issues with the ARX Library, debugger, and running ARX on iOS devices.

CARS

Aston Martin DBR9 GT1

- Reduced the likelihood of damage from strikes to the fenders and nose.

- Reduced texture memory usage.

- Tire sounds have been updated.

- Vehicle setups have been updated.

BMW Z4 GT3

- Fixed a bug where the cockpit windshield was too reflective.

- Updated damping to address bad rear ride heights and cross weights in the garage. The root
cause of the problem was numeric instability resulting from too much damping. Reduced rear
low speed damping to eliminate the instability.

- This car will now only use 1 tire changer instead of 2. The tire change order is: inside front,
outside front, outside rear, inside rear, and it should take approximately 27 seconds.
- Now uses PBR shaders.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Cadillac CTS-V Racecar

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Chevrolet Corvette C6.R GT1

- Reduced the likelihood of damage from strikes to the fenders and nose.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Chevrolet Corvette C7 Daytona Prototype

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Chevrolet Monte Carlo SS

- This vehicle now has chassis torsion.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Dallara DW12

- Increased the maximum tire pressure at oval tracks.

- The diff ramp angles are now working correctly.

- This vehicle is now using V6 tires.

- Backfire sounds have been added.

- Tire sounds have been updated.


- Vehicle setups have been updated.

Ford Falcon FG V8

- Tire sounds have been updated.

- Vehicle setups have been updated.

Ford GT

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Ford GT GT3

- This car will now only use 1 tire changer instead of 2. The tire change order is: inside front,
outside front, outside rear, inside rear, and it should take approximately 27 seconds.

- Vehicle setups have been updated.

Ford Mustang FR500S

- Backfire sounds have been added.

- Tire sounds have been updated.

- Engine sounds have been updated.

Holden Commodore VF V8

- Tire sounds have been updated.

- Vehicle setups have been updated.

Indycar Dallara circa 2011

- Increased the maximum tire pressure at oval tracks.

- This vehicle is now using V6 tires.

- Backfire sounds have been added.

- Tire sounds have been updated.


- Vehicle setups have been updated.

HPD ARX-01c

- Backfire sounds have been added.

- Tire sounds have been updated.

Kia Optima

- Backfire sounds have been added.

- Tire sounds have been updated.

Legends Ford '34 Coupe

- Adjusted backfire location to match the tailpipe.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Lotus 49

- Now uses PBR shaders.

- Backfire sounds have been added.

- Tire sounds have been updated.

Lotus 79

- Backfire sounds have been added.

- Tire sounds have been updated.

Mazda MX-5 Cup circa 2015

- Backfire sounds have been added.

- Tire sounds have been updated.

Mazda MX-5 Roadster circa 2015

- Tire sounds have been updated.

McLaren MP4-12C GT3


- This car will now only use 1 tire changer instead of 2. The tire change order is: inside front,
outside front, outside rear, inside rear, and it should take approximately 27 seconds.

- Now uses PBR shaders.

- Tire sounds have been updated.

- Vehicle setups have been updated.

McLaren MP4-30

- New car added! The McLaren MP4-30 Formula 1 racecar features a few cutting edge systems
that help set it apart from the pack, including the Drag Reduction System (DRS) to enable
boosts of speed on straights, the Energy Recovery System (ERS) to re-charge the vehicle's
batteries, and the Motor Generator Unit (MGU) to provide even more power for overtaking.
Jump in the cockpit and get ready to experience a truly modern racing machine.

Modified - SK

- This vehicle now has chassis torsion.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

NASCAR Camping World Chevrolet Silverado

- Mass has been adjusted slightly.

- This vehicle now has chassis torsion.

- Tire sounds have been updated.

- Vehicle setups have been updated.

NASCAR Camping World Toyota Tundra

- Mass has been adjusted slightly.

- This vehicle now has chassis torsion.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

NASCAR K&N Pro Chevrolet Impala


- This vehicle now has chassis torsion.

- Tire sounds have been updated.

- Vehicle setups have been updated.

NASCAR Nationwide Chevrolet Impala circa 2011

- This vehicle now has chassis torsion.

- Tire sounds have been updated.

- Vehicle setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- This vehicle now has chassis torsion.

- Improved opponent car ride heights.

- Tire sounds have been updated.

NASCAR Sprint Cup Chevrolet SS

- This vehicle now has chassis torsion.

- Improved opponent car ride heights.

- Tire sounds have been updated.

- Vehicle setups have been updated.

NASCAR Sprint Cup Ford Fusion

- This vehicle now has chassis torsion.

- Improved opponent car ride heights.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Engine sounds have been updated.

- Vehicle setups have been updated.

NASCAR Sprint Cup Toyota Camry

- This vehicle now has chassis torsion.

- Improved opponent car ride heights.


- Tire sounds have been updated.

- Vehicle setups have been updated.

NASCAR Truck Series Chevrolet Silverado circa 2013

- Mass has been adjusted slightly.

- This vehicle now has chassis torsion.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

NASCAR Whelen Tour Modified

- This vehicle now has chassis torsion.

- Vehicle setups have been updated.

NASCAR XFINITY Chevrolet Camaro

- This vehicle now has chassis torsion.

- Tire sounds have been updated.

- Vehicle setups have been updated.

NASCAR XFINITY Ford Mustang

- This vehicle now has chassis torsion.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Engine sounds have been updated.

- Vehicle setups have been updated.

NASCAR XFINITY Toyota Camry

- This vehicle now has chassis torsion.

- Tire sounds have been updated.


Pontiac Solstice

- Backfire sounds have been added.

- Tire sounds have been updated.

Radical SR8

- Backfire sounds have been added.

- Tire sounds have been updated.

Riley MkXX Daytona Prototype

- Backfire sounds have been added.

- Tire sounds have been updated.

Ruf RT 12R AWD

- Tire sounds have been updated.

- Vehicle setups have been updated.

Ruf RT 12R RWD

- Tire sounds have been updated.

- Vehicle setups have been updated.

Ruf RT 12R Track

- This car will now only use 1 tire changer instead of 2. The tire change order is: inside front,
outside front, outside rear, inside rear, and it should take approximately 27 seconds.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Ruf RT 12R C-Spec

- Fixed a problem that was causing oil to overheat.

- Tire sounds have been updated.

- Vehicle setups have been updated.

SCCA Spec Racer Ford

- Backfire sounds have been added.


- Tire sounds have been updated.

Silver Crown

- Fixed a bug where the left front tire would have no temperature.

- This vehicle now has chassis torsion.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Skip Barber Formula 2000

- Backfire sounds have been added.

- Tire sounds have been updated.

Sprint Car

- Fixed a bug where the left front tire would have no temperature.

- This vehicle now has chassis torsion.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Star Mazda

- Mass and Inertia values adjusted to better match real-world weight distribution.

- Tire compound updated to improve feel and grip characteristics.

- Aerodynamics calculator has been added to the garage.

- Aerodynamics have been updated.

- High-speed understeer greatly reduced.

- Backfire sounds have been added.

- Tire sounds have been updated.


Street Stock

- This vehicle now has chassis torsion.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

Super Late Model

- This vehicle now has chassis torsion.

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

V8 Supercar Ford Falcon circa 2012

- Backfire sounds have been added.

- Tire sounds have been updated.

- Vehicle setups have been updated.

VW Jetta TDI Cup

- Tire sounds have been updated.

Williams-Toyota FW31

- The anti-roll bars (ARBs) have been adjusted so that they are fairly flat while cornering rather
than at a big angle which can make them effectively stiffer.

- Tire sounds have been updated.

- Vehicle setups have been updated.

TRACKS

Autodromo Jose Carlos Pace

- DRS Zones have been added to all configs.

Autodromo Nazionale Monza

- DRS Zones have been added to all configs.


Circuit of the Americas

- DRS Zones have been added to the Grand Prix and West configs.

Circuit Gilles Villeneuve

- DRS Zones have been added.

Circuit Park Zandvoort

- DRS Zones have been added to the Grand Prix config.

Circuit de Spa-Francorchamps

- Starting grid now supports up to 60 racers.

- DRS Zones have been added to all configs.

Daytona International Speedway

- Starting grid now supports up to 60 racers.

Donington Park Racing Circuit

- DRS Zones have been added to the Grand Prix and National configs.

Indianapolis Motor Speedway

- DRS Zones have been added to the Road, and Moto Grand Prix configs.

Mid-Ohio Sports Car Course

- DRS Zones have been added to the Full and Chicane configs.

New Hampshire Motor Speedway

- Fixed floating cones off of Turn 2 of the road course.

Nürburgring

- New track added! Take your vehicle of choice out for a spin on this legendary German road
course. Now the longest and largest track in iRacing.com, the Nürburgring is sure to provide
you with months of learning and improving your lap times on the multiple course configurations
and give you the opportunity to put your road racing skills to the test against other players from
around the world.
- This track is so large that it comes in two parts: If you purchase the Grand Prix package you
get access to the various configurations that use the Grand Prix course. If you purchase the
Nordschleife package then you get access to the Nordschleife configurations. And if you
purchase both, then you also gain access to the configurations that utilize both the Grand Prix
and Nordschleife courses!

- The Tourist config of the Nordschleife supports Bridge to Gantry timing. The pit speed limit
applies across the whole width of the race track, you must not exit the pit speed limit area too
fast or you will carry the black flag into the timed portion of the lap and not get a scored lap
time. You may drive past the pits directly to start another lap, but you must slow down to pit
speed to do so. Any black flags you may be carrying at the time will be cleared once you are
down to pit speed before you start the next lap.

- Due to the very long nature of the configurations that use the Nordschleife, it wouldn't be
much fun to crash while learning the course and have to start back in your pit stall every time.
To remedy this, the Nordschleife configurations have "reset stalls" placed at strategic locations
around the length of the track. When you reset your car, you will be placed at the most recent
reset stall you passed before you triggered the reset, so you can continue working your way
around the track from there. Reset stalls are only available in Testing and Practice sessions; in
all other types of events you will reset back to your pit stall as usual. When pulling out onto the
track from a reset stall, we recommend that you first check to see if anyone is coming up on
you at speed and letting them by, rather than pulling out directly in front of them.

- Starting grid supports up to 60 racers.

- DRS Zones are in all configs that use the Grand Prix circuit.

Okayama International Circuit

- DRS Zones have been added to the Full and Short configs.

Phillip Island Circuit

- DRS Zones have been added.

Road America

- DRS Zones have been added to the Full and Bend configs.

Road Atlanta

- DRS Zones have been added to the Full config.

Sebring International Raceway

- Starting grid now supports up to 60 racers.


- DRS Zones have been added to the International and Modified configs.

Silverstone Circuit

- DRS Zones have been added to the Grand Prix and Historic Grand Prix configs.

Sonoma Raceway

- Fixed a bump along the drag strip.

Southern National Motorsports Park

- New track added! Hop into your favorite oval vehicle and burn some rubber on this 4/10 mile
track. Located in North Carolina, Southern National Motorsports Park offers another excellent
track choice for oval racers to compete for the checkered flag.

- Starting grid supports up to 60 racers.

Suzuka International Racing Course

- DRS Zones have been added to the Grand Prix and Moto configs.

Twin Ring Motegi

- Fixed a bug with TV2 Set.

- DRS Zones have been added to the Full and East configs.

Virginia International Raceway

- DRS Zones have been added to the Full, North, East, and West configs.

Watkins Glen International

- DRS Zones have been added to the Full, Full (No Loop), Classic, and Cup Circuit configs.

Circuit Park Zandvoort

- DRS Zones have been added to the Club, National, Grand Prix, and Chicane configs.

Release Notes for Oct 22 [2015.10.22.01]

This new release contains a few bug fixes that will make your racing experience even better.
Have fun out on the track!
Race Control

- Fixed a bug where a team's car could trigger the gained time corner cut penalties on every
team members' computer, not just the driver's computer. This was a problem because the car is
likely to be extrapolating around a bunch due to latency on the other team members'
computers and accidentally catching the corner cut checkpoints.

EasyAntiCheat

- Fixed a bug that was leading to an EasyAntiCheat “Not Authenticated” message, and ejecting
racers from the server if:

-- You stayed connected to a race server until it finished the session and forcibly disconnected
you, then you later joined another session that happened to be assigned to the same race
server.

-- The race server lost its own connection to the EasyAntiCheat servers, but you were still
connected to it.

Chevrolet Silverado - circa 2013

- Added phoenix_oval setup ( for Phoenix International Raceway - 2008 ), and updated
daytona_2011_oval setup.

Dallara IndyCar - circa 2011

- Added charlotte_quadoval setup.

Release Notes for Oct 8 [2015.10.07.04]

Dynamic Track

- Fixed a bug where a session could accidentally initialize the dynamic track with incorrect
temperature information resulting in faster laptimes.

Release Notes for Oct 2 [2015.10.02.02]

Here are the release notes for the build we are going to deploy very shortly.

Sim
- Fixed a memory leak in the 64 bit version of the iRacingSim. This should help reduce loading
issues with very large tracks such as Monza.

- Update the 32 bit version of the iRacingSim to better manage the memory limitations of 32 bit
while trying to load very large tracks such as Monza.

Dynamic Track

- Fixed the session transition super-grip bug.

- Fixed a problem with the dynamic track data being misplaced on the unused overpass at
Motegi when running the road course configuration (and possibly other tracks).

Driver Swaps

- Fixed an issue that would cause a team in a driver-swap session to be marked as "unofficial",
and thus not score any championship points, if none of the team's members was fully-
registered for the session at the time it was launched.

Session Splits

- Highest-to-lowest session splits are once again numbered with smallest-to-largest sub-
sessionIDs.

Controls

- Fixed a bug where the sim starts to stutter when unplugging then replugging in a USB
keyboard.

Garage

- Fixed a rare sim crash that could happen while in the Garage.

Race Control

- Fixed a bug that was causing certain portions of the race line to freak out, that would show up
as the racing groove drawing a long distance sideways, or causing the pace car to drive off the
track. (This fix required updating a small amount of data for every track, which is why you will
see so many track updates.)

Road America

- Fixed a bump on the inside grass of Turn 14.

My Account

- Added a Friend Referral link in "My Account" - use it and earn some free iRacing credits!

- Tweaked the code that computes how much of the total available content is owned
Template

- Tweaked the code that checks if you've actually accepted Terms & Conditions

- Fixed the code that gives the corresponding helmet stripe in testing mode

Team Series Stats

- Added a listing and visual tooltip of cars used by teams

Release Notes for Sept 21 [2015.09.17.02]

Weather

- Fix issues where various types of sessions that are supposed to have identical weather were
using different skies, which have different sun positions and angles and intensities, causing the
new dynamic track surface to heat differently.

Release Notes for Sept 16 [2015.09.15.01]

Simulation:

- Fixed an issue that was causing different splits in the same session to have different sky
conditions.

- Fixed an issue that was causing sessions at Lucas Oil Raceway to fail to start.

- Fixed an issue related to the updating of the dynamic track effects. On

certain PC configurations (particularly those running the simulator in only

16-bit color), the texture updates during the session could scribble on

memory used for other things, leading to mysterious crashes and hangs,

especially in D3D9.DLL. The error also often resulted in visual problems

with the dynamic track effects, such as the marbles appearing in tight dark

rows.

- Fix for headlights turning on/off in replays for various cars.

- Fix smoke puff lighting at night when using "High" particle detail.
Dynamic Track

- Tweak the amount of track rubber that adheres to the tire as it rolls over.

- Slightly reduced some of the client to server communications related to dynamic track
conditions in some circumstances.

Cars:

Chevrolet Corvette C7 Daytona Prototype

- All new engine sounds.

- Updated setups.

- Fix anti-roll bar tool tips in the garage.

Chevrolet Impala Old Class B

- Updated bristol.sto, dover.sto, indianapolis_oval.sto, kentucky_oval.sto, phoenix_2012.sto,


richmond.sto, watkinsglen.sto.

Ford GT and Ford GT GT3

- Updated engine sounds.

Lotus 49

- Updated setups.

Lotus79

- Fix tire pressure range.

NASCAR Sprint Cup Chevrolet SS

- Speedway spoiler now shows up properly in cockpit mode at restrictor plate tracks.

NASCAR XFINITY Chevrolet Camaro

- Updated bristol.sto, dover.sto, indianapolis_oval.sto, kentucky_oval.sto, phoenix_2012.sto,


richmond.sto, watkinsglen.sto.

NASCAR XFINITY Ford Mustang

- Updated bristol.sto, dover.sto, indianapolis_oval.sto, kentucky_oval.sto, phoenix_2012.sto,


richmond.sto, watkinsglen.sto.

- Fix for contingency decal flipped wrong way.


NASCAR XFINITY Toyota Camry

- Updated bristol.sto, dover.sto, indianapolis_oval.sto, kentucky_oval.sto, phoenix_2012.sto,


richmond.sto, watkinsglen.sto.

- Fixed a texture mapping issue.

Radical SR8

- Updated setups.

Riley MkXX Daytona Prototype

- Updated setups.

- Updated engine sounds.

Ruf RT 12R C-Spec

- Updated setups.

Street Stock

- Updated road.sto.

Tracks:

Interlagos

- Fixed some data issues that were causing problems for the pace car, and the graphical racing
groove when rendering of dynamic track conditions is disabled.

Release Notes for 2015 Season 4

Here are the release notes for the upcoming new season's build which is scheduled for
deployment on Tuesday next week.

Website:

- The Race Panel now is more descriptive about where it is registering and sending users in
official sessions, as well as more aware of registration status after a session has ended.
- Cars/Tracks/Tech Tracks pages have been simplified, and are now more of a storefront and
informational page.

- Updated the License indicator in the global template to show more information.

- Added a Team Series Stats page to show team rankings in official team series.

- Added tooltips to describe Track Conditions in official series & results.

- Added messaging when setting up a hosted session when only one driver slot is made
available.

- Added the ability to set & preview custom Track Conditions (settings for the new Dynamic
Track feature) in hosted sessions, as well as test mode.

- Fixed some scenarios where the website would occasionally think that members could register
for events outside of their license level.

- Modified the members site to help Windows 10 + Edge users get iRacing running.

- Expected time for a session to start should now properly be passed into a "Test on Track"
session, so users get an alert when their session will begin.

- Added indicators in the race panel and series sessions pages to show race week cut overs that
indicates how the sessions will change (track, race week, etc).

- Fixed the join action in some open practice sessions in the What's Hot page.

- Added a preference that remembers it's state in leagues->show only my leagues.

- The Schedule PDF has added displaying more of the race setup options, and also a clickable
Table of Contents to find sections or series more easily.

Simulation:

Easy Anti Cheat

iRacing has always invested significant time, energy and development effort into trying to stop
"cheating". There are many different types of cheating. In the last June build for example we
installed software code to prevent on-track tire heating during qualifying for oval racing. Poor
sportsmanship on track could even be construed as cheating as another example. However
more often than not, the main concern for members are potential software hacks that
essentially attempt to change the game in some way for the cheater's benefit. In that regard,
all of the prevention and detection code we have put in iRacing in the past was done by us
internally. We never included any of that work in our release notes mainly for the obvious
reason that we did not want to provide cheaters with any information.
However in our next quarterly software update (early September) our current plan is to include
new cheat prevention & detection in the update and release notes for several reasons. Mainly
because the new cheat prevention and detection comes in the form of a partnership and
integration we did with a professional gaming anti-cheat company called Easy Anti Cheat. We
are excited about this partnership as we have enhanced our ability to detect and prevent
cheating significantly. The EAC system prevents cheaters from using several common methods
to try to gain an advantage over other players. This includes things like: running the iRacing
simulation inside a "sandbox", to prevent external programs from hacking into and modifying
the simulation as it runs; or modifying the iRacing installation files (cars and tracks) to gain an
advantage; or replacing system level components used by the simulation with versions that
include cheat hacks.

When applying this next build on a Windows computer, the installer program for the EAC
software will automatically be run. On Mac OSX and Linux, the EAC software is able to operate
without this explicit installation step. In all cases, the EAC software is only active on your
computer when you are running the iRacing simulation software - when the sim exits, the EAC
software exits, too.

If you launch the simulation and an issue is detected before the simulation has connected to
the race server, a message describing the problem will be shown to you in a dialog box, and the
sim will not run. If an issue is detected after connecting to the race server, a message
describing the problem will be shown in the Chat Pad, and you will be disconnected from the
server.

The error messages are intended to be sufficient to identify what caused the issue. But if it's
not clear how to resolve the issue, email iRacing customer support at support@iRacing.com to
help get you back to racing. We will work diligently with you to correct any issues. However, we
do not expect many issues as we have done extensive testing already. The most likely error to
arise will be if you are using replacement versions of system libraries (d3d9.dll, for example)
that are not already flagged as being innocuous. Since such replacement libraries could
potentially contain hacks to enable cheating, they are not allowed unless they have been
validated. You can also check out the FAQ's at EasyAntiCheat if you want here:
http://faq.easyanticheat.net/index.html

Splitting Multi-car-class Fields

The prior algorithm for forming splits for multi-class sessions attempted to ensure that as many
splits as possible would be multi-class, down to some minimum number of drivers in each class
within a split. This made for some not-so-great racing for drivers in classes where their split had
this minimum number of drivers.
With this season's build, we have implemented a new split-forming algorithm for multi-class
sessions that instead attempts to ensure that all car classes are packed relatively evenly into
the higher-rated splits, potentially at the expense of the lower-rated splits being devoid of one
or more car classes.

The algorithm for choosing the overall field size for each of the splits is unchanged - each of the
higher-rated splits formed for a session will have the same overall number of teams, with the
lower-rated splits potentially having one less team. Since the higher-rated splits might
"consume" all the teams in one or more of the less-used car classes, and since the lower-rated
splits will still have the same overall number of teams, the lower-rated splits could thus have
more teams in each of their car classes than the higher-rated splits have in those same car
classes.

Session Splits

We have added a new method by which sessions get split into run-groups. The earlier method
typically chooses the "best" race server farm (US, Sydney, Amsterdam) based on the average
ping time of all the registrants to the farms, and then splits the teams into run-groups based on
iRating. The new method splits the teams into run-groups based on iRating, and then chooses
the best farm for each run-group.

Additionally, the new method tries to avoid assigning the group onto a farm if any of the drivers
in the group would generally prefer to avoid that farm. In practice this will mean that if anyone
in the run group prefers the Sydney farm, and anyone else in the run-group prefers the
Amsterdam farm, the run-group will be assigned to the US server farm.

Dynamic Track

- The track surface is now dynamic, and models the changes in track rubber, marbles, and
temperature. Track rubber is built up under the tires in rough proportion to how hard they are
working. Tires generate marbles, and these can accumulate on tires and be thrown off and
redistributed on the track. Temperature is variable across the track and is influenced by
weather, the position of the sun in the sky, the surface angle of the track, albedo (color), track
rubber, shadows, and interaction with cars.

- These variable aspects of the track affect the level and characteristics of tire grip available,
and the wear rate. Generally, a rubbered-in but cool track free of marbles will offer the most
grip.

- Initial track conditions can be specified for testing and private hosting sessions. The amount of
running activity on the track prior to the session can be specified as a percentage, or left to be
determined automatically based on the session type. The percent usage amount determines the
level of track rubber and marbles at session start. In a multi-session event, each session can be
specified individually to simulate changes to the track between sessions due to additional
running or from an overnight rain, or a session may be designated to follow immediately and
inherit the track state from the previous session. Marbles can be cleaned off the racing surface
prior to the session, and also during yellow flags on ovals, or they can be left undisturbed.

Borderless Window Support

- The sim can now be run in windowed mode without a border or title bar. There is a new
option on the auto-config dialog and a new graphics option to disable the border. Like the full
screen toggle in options, the border configuration does not take effect until the sim is restarted.

Replay

- Add an app.ini setting [Replay] maxFramesToSearchPerUpdate=2048 setting to control how


much tape is searched per update during a long search.

Telemetry

- Add support for fast repair to telemetry pit script commands.

- Log pending pit service request to telemetry as "PitSvXXX". PitSvFlags is a bitfield defines in
irsdk_defines.h as irsdk_PitSvFlags and covers all the check boxes.

- Log live weather to telemetry.

- Log the driver's fuel tank size to session string as "DriverCarFuelMaxLtr". Log the fuel
restriction percent (if any) to session string as "DriverCarMaxFuelPct". Multiplying both together
will give you the true fuel limit for this session.

- Renamed "CarClassMaxFuel" to "CarClassMaxFuelPct" to better reflect the fact that it is a


percent of the tank that you are allowed to use.

- Dump information about the current setup to the session string

DriverInfo:

DriverSetupName: path

DriverSetupIsModified: bool

DriverSetupLoadTypeName: [invalid|user|iracing|baseline|current|default|fixed|shared]

DriverSetupPassedTech: bool

- Fix a bug where not all cars had a properly set carClassColor in a mixed class race.

Keyboard Macros

- Added a #fr fast repair macro, to check the fast repair box.
- Add 'invert' flag to pit chat macros so prepending - to front of command will unset it, i.e. -lf
will uncheck the left front tire, also -clear will check all options.

Audio

- Turn off ducking of audio when Windows detects a phone call. Windows often confuses our
voice chat as a call and kills the engine sounds.

Controls

- When we detect a joystick was added or removed, attempt to identify what controller was
changed and only reinitialize that device. Previously we reinitialized all devices and this could
lead to a momentary loss of steering control if your button box loss connection to the sim. You
can revert to the old behavior where all devices are reinitialized every time a device is plugged
in by setting app.ini [Force Feedback] initOnlyNewDevices=0.

- Added new keyboard backlight support for Logitech G910 keyboards. Now we dynamically
highlight keys that have some function assigned to them, and color them by function. In
addition the F keys act as a shift indicator/pit speed indicator if you are in your car.

- Removed code that would set the backlight on older Logitech keyboards and mice to try and
replicate a shift indicator.

- Added support for LED lights in the new Logitech G29 wheel.

- The minimum threshold to detect motion when calibrating can be adjusted by the app.ini
switch initialMoveThreshold. This can be used to get devices with very small ranges of travel to
be detected by iRacing.

New Tire Model

- v6 tires now include a term in the lateral stiffness calculations that was missing in the NTM
previously (including the v1-5 tires). All prior cars with v6 tires from last season have been
revised to suit, and many more cars have been upgrade to v6 tires.

Black Boxes

- In the F1 black box, don't show the same car ahead and behind you, if only one other car on
track, or only one other car in your class.

- In the F3 black box, sort cars into position based on class, if no position is currently known for
the car.

- Allow the virtual mirror field of view to be adjusted from the F9 black box.

Driver Aids
- The auto-blip shift aid now uses the new drivetrain physics model, instead of falling back to
our ancient old drivetrain model. This significantly improves how smoothly the cars shift when
using the auto-blip aid.

- Allow H-pattern gearboxes to be downshifted into neutral at speed when using sequential
shifting controls.

Towing

- When someone is disconnected from the server via a connection failure, we now compute the
tow from when we last saw them on track, instead of when the connection finally timed out.

Cars:

Paint Kit

- Justin Wilson Memorial sponsor added.

- Go Gold for Kids with Cancer (American Childhood Cancer Organization) sponsor added.

Mustang FR500S Pace Car

- Repainted with American Childhood Cancer Organization sponsorship.

- Updated to use the new PBR shaders.

Aston Martin DBR9 GT1

- Updated the v6 tires.

- Updated to use the new PBR shaders.

- For this season's GT1 class balancing, we have made the following changes: 7.1 kg less
weight.

BMW Z4 GT3

- Updated the v6 tires.

- For this season's GT3 class balancing, we have made the following changes: 20 kg less
weight, and diff locking increased from 2 plates to 4.

Cadillac CTS-V Racecar

- Updated the v6 tires.

Chevrolet Corvette C6.R GT1


- Updated the v6 tires.

- Updated to use the new PBR shaders.

- The number plates have been moved from the mandatory_decal to the car_decal so that they
can be edited by the end user with custom schemes.

Chevrolet Corvette C7 Daytona Prototype

- The Chevrolet Corvette C7 Daytona Prototype is now available.

Chevrolet Impala Old Class B

- Updated to v6 tires.

- Left rear wedge is now adjustable during pit stops.

Chevrolet Impala-COT

- Updated to v6 tires.

Chevrolet Monte Carlo SS

- Updated to v6 tires.

- Add more rear end ratio options.

- Fixed bug in chassis ballast adjustment.

Chevrolet Silverado - circa 2013

- Updated to v6 tires.

- Left rear wedge is now adjustable during pit stops.

- Aerodynamic revisions.

Ford Falcon FG V8

- Changed window logo to the 2015 version of the V8 Supercars logo.

Ford GT

- Updated the v6 tires.

Ford GT GT3

- Updated the v6 tires.


- For this season's GT3 class balancing, we have made the following changes: 23 kg more
weight, 1.25% less downforce, and a small reduction in torque over 6750 RPM.

Ford Mustang FR500S

- Updated the v6 tires.

- Opened up the tire pressure range.

Holden Commodore VF V8

- Changed window logo to the 2015 version of the V8 Supercars logo.

HPD ARX-01c

- Updated the v6 tires.

Kia Optima

- Updated to v6 tires.

Legends Ford '34 Coupe

- Updated the v6 tires.

- Updated to use the new PBR shaders.

Lotus 49

- Updated to v6 tires.

Lotus 79

- Updated to v6 tires.

Mazda MX-5 Cup

- Updated the v6 tires.

- Opened up the tire pressure range.

Mazda MX-5 Roadster

- Updated the v6 tires.

- Opened up the tire pressure range.

McLaren MP4-12C GT3


- Updated the v6 tires.

- For this season's GT3 class balancing, we have made the following changes: 10 kg more
weight, and greater yaw stability via aero adjustments.

Modified - SK

- Updated to v6 tires.

- Added an 8:1 steering ratio option.

- Slightly raised center of gravity.

- Adjusted engine efficiency.

- Removed minimum stagger limit.

- Fixed bug in chassis ballast adjustment.

NASCAR Camping World Chevrolet Silverado

- Updated to v6 tires.

- There is now more variance in which warwagon is loaded for each driver, to give some variety
on the pit road.

- Left rear wedge is now adjustable during pit stops.

- Aero revisions.

NASCAR Camping World Toyota Tundra

- Updated to v6 tires.

- There is now more variance in which warwagon is loaded for each driver, to give some variety
on the pit road.

- Left rear wedge is now adjustable during pit stops.

- Aero revisions.

NASCAR K&N Pro Chevrolet Impala

- Updated to v6 tires.

- Left rear wedge is now adjustable during pit stops.

- Aero revisions.

NASCAR Sprint Cup Chevrolet SS


- Updated to v6 tires.

- Updated to use the new PBR shaders.

- There is now more variance in which warwagon is loaded for each driver, to give some variety
on the pit road.

- Left rear wedge is now adjustable during pit stops.

NASCAR Sprint Cup Ford Fusion

- Updated to v6 tires.

- Updated to use the new PBR shaders.

- There is now more variance in which warwagon is loaded for each driver, to give some variety
on the pit road.

- Left rear wedge is now adjustable during pit stops.

NASCAR Sprint Cup Toyota Camry

- Updated to v6 tires.

- Updated to use the new PBR shaders.

- There is now more variance in which warwagon is loaded for each driver, to give some variety
on the pit road.

- Left rear wedge is now adjustable during pit stops.

NASCAR Whelen Tour Modified

- Updated to v6 tires.

- Added an 8:1 steering ratio option.

- Adjusted engine efficiency.

- Slightly raised center of gravity.

- Removed minimum stagger limit.

- Fixed bug in chassis ballast adjustment.

NASCAR XFINITY Chevrolet Camaro

- Updated to v6 tires.

- Updated to match the 2015 rules and contingency decals.


- Optimizations to improve framerate, especially at night tracks.

- Updated to use the new PBR shaders.

- The rear windshields now have the driver name stamped on them.

- There is now more variance in which warwagon is loaded for each driver, to give some variety
on the pit road.

- Left rear wedge is now adjustable during pit stops.

- Aero revisions.

NASCAR XFINITY Ford Mustang

- Updated to v6 tires.

- Updated to match the 2015 rules and contingency decals.

- Updated to the 2015 identity package (headlights, taillights, etc).

- Optimizations to improve framerate, especially at night tracks.

- Updated to use the new PBR shaders.

- The rear windshields now have the driver name stamped on them.

- There is now more variance in which warwagon is loaded for each driver, to give some variety
on the pit road.

- Left rear wedge is now adjustable during pit stops.

- Aero revisions.

NASCAR XFINITY Toyota Camry

- The Nascar Xfinity Toyota Camry is now available.

- It has the same physics as the NASCAR XFINITY Chevrolet Camaro, NASCAR XFINITY Ford
Mustang and Chevrolet Impala Old Class B, and each car can load and share setups with the
others.

Pontiac Solstice

- Updated the v6 tires.

- Opened up the tire pressure range.

Radical SR8
- Updated to v6 tires.

- Updated to use the new PBR shaders.

- Headlights and various other details added to car.

- Optimizations to improve framerate.

Riley MkXX Daytona Prototype

- Updated to v6 tires.

- Rear toe should be measured from 18" wheels, not 13".

- Added estimated maximum speeds in each gear to the Drivetrain tab in the Garage.

Ruf RT 12R AWD

- Updated the v6 tires.

- Increased power steering.

Ruf RT 12R C-Spec

- Updated the v6 tires.

- Increased power steering.

- The rpm gauge has been edited so that redline is at 8500 rpm.

Ruf RT 12R RWD

- Updated the v6 tires.

- Increased power steering.

Ruf RT 12R Track

- Updated the v6 tires.

- For this season's GT3 class balancing, we have made the following changes: 2.5% more
downforce.

- Increased power steering.

SCCA Spec Racer Ford

- Updated to v6 tires.

- Slightly increased aerodynamic stability.


Silver Crown

- Updated to v6 tires.

Skip Barber Formula 2000

- Updated the v6 tires.

Sprint Car

- Updated to v6 tires.

Star Mazda

- Updated to v6 tires.

Street Stock

- Updated to v6 tires.

Super Late Model

- Updated to v6 tires.

- Add more rear end ratio options.

- Double the bumpstop length and stiffness.

VW Jetta TDI Cup

- Updated to v6 tires.

Williams-Toyota FW31

- Updated to v6 tires.

Tracks:

Autodromo Nazionale Monza

- Fixed a camera sound bug.

- Removed bump on inside of turn entry of T1 of Junior config.

- Added a bump map for the oval.

Circuit Zolder
- Fixed issues relating to the pit lane exit being too close to other side of track: cars on other
side of course showing on F3 black box, unexpected yellow flags, etc.

Daytona International Speedway

- We have improved race control's knowledge of which parts of the track should map to which
part of the racing line for the Road configuration. In particular, the run-off area in Turn 1 now
does a much better job of belonging to Turn 1, avoiding throwing bogus yellow flags and F3
pop-ups for cars coming out of the infield, bogus camera switches, etc.

- Fixed hole in grass on entrance of Turn 3.

Five Flags Speedway

- Fixed floating issues on pit road.

- Moved the inside green pit exit cone.

Indianapolis Motor Speedway

- Added curbing to replace cones.

- Fixed the gained time checkpoints in Turns 1-3 of Road and Moto courses.

Oran Park Raceway

- We have improved race control's knowledge of which parts of the track should map to which
part of the racing line for the GP and Moto configurations. This also improves some possible
issues with the crossover.

Phillip Island Circuit

- We have improved race control's knowledge of which parts of the track should map to which
part of the racing line. In particular, the run-off area in Turn 3 now does a much better job of
belonging to Turn 3, avoiding throwing bogus yellow flags and F3 pop-ups for cars coming out
of the hairpin, bogus camera switches, etc.

Sonoma Raceway

- Fix track description from NC to CA.

Suzuka International Racing Course


- We have improved race control's knowledge of which parts of the track should map to which
part of the racing line for the Grand Prix, Moto, West, and West Chicane configurations. This
also improves some possible issues with the crossover.

The following was missing from the posted release notes.

Counting of sessions towards the Minimum Participation Requirements (MPR)

The way in which we maintain the count of the number of sessions that apply towards the
Minimum Participation Requirements (MPR) for promotion has been updated. The visibile
differences are:

- The count of completed sessions now updates at around the same time as your SR and
iRating. Generally this is as soon as the session finishes. Note that this is when the session
finishes, not when you leave the session. For example, Time Trial sessions generally run for 30
minutes. If you finish your laps and leave 10 minutes into the session, it might not be counted
until around 20 minutes later, when the entire session finishes.

- Sessions in long-running Series that do not follow the regular 12-week Season schedule will
now be counted towards MPR. Previously, only sessions run in the first Season in which the
long-running Series was run were counted.

- The MPR counts are only reset to zero when you get promoted. If for whatever reason you
have not met the qualifications for promotion by the end of a Season, the sessions counted
towards MPR will now carry forwards to the next season. Previously, the counts would be reset
at the end of Week 13, and you'd have to complete the entire MPR all over again in the new
season.

Release Notes for July 22 2015 [2015.07.14.01]

This release has several internal fixes, as well as updates for our commercial customers. There
are only a couple of things that are visible to our regular customers.

Options

- Fixed the left/right arrows that adjust virtual mirror field of view in the Graphics Settings tab.

NASCAR Sprint Cup Chevrolet SS

NASCAR Sprint Cup Ford Fusion


NASCAR Sprint Cup Toyota Camry

- Updated the Hall of Fame setups.

Release Notes for June 25 2015 [2015.06.24.03]

Simulation:

Registering for Race sessions will place you into an Open Practice while waiting

- While in the sim and connected to an Open Practice due to having registered for a Race
session, the messages informing you that your Race session is ready will now identify whether
you should switch to your Race session due to session having an embedded Qualify session, or
because the Race will grid soon.

- Fixed some issues that could arise if you were in the garage screen, the options screen, had
the Save Replay dialog active, etc, and the sim automatically tried to transition you to your
Race session because Qualifying or Gridding would start soon.

- While in the sim and connected to an Open Practice due to having registered for a Race
session, the sim will keep you informed of the number of registrants for your race session up
until the Race session is launched.

Wind

- If a series is using Realistic weather, Time Trial sessions in that series will instead use the
iRacing default weather. All other session types in the series will use Realistic weather.

- Realistic weather now produces much more reasonable wind gusts and overall wind direction
changes.

Aston Martin DBR9 GT1

- Fixed error in how the sim locates the car's graphical position which could cause an issue with
screenshots and certain cameras.

Chevrolet Monte Carlo SS

- Updated road.sto.

NASCAR Sprint Cup Chevrolet SS


- Updated atlanta_quadoval.sto, bristol.sto, california_oval.sto, charlotte_quadoval.sto,
chicagoland.sto, darlington.sto, daytona_2011_oval.sto, dover.sto, homestead_oval.sto,
indianapolis_oval.sto, kansas_oval.sto, kentucky_oval.sto, martinsville.sto, phoenix_2012.sto,
pocono_oval.sto, richmond.sto, talladega.sto, texas_oval.sto.

NASCAR Sprint Cup Ford Fusion

- Updated atlanta_quadoval.sto, bristol.sto, california_oval.sto, charlotte_quadoval.sto,


chicagoland.sto, darlington.sto, daytona_2011_oval.sto, dover.sto, homestead_oval.sto,
indianapolis_oval.sto, kansas_oval.sto, kentucky_oval.sto, martinsville.sto, phoenix_2012.sto,
pocono_oval.sto, richmond.sto, talladega.sto, texas_oval.sto.

NASCAR Sprint Cup Toyota Camry

- Updated atlanta_quadoval.sto, bristol.sto, california_oval.sto, charlotte_quadoval.sto,


chicagoland.sto, darlington.sto, daytona_2011_oval.sto, dover.sto, homestead_oval.sto,
indianapolis_oval.sto, kansas_oval.sto, kentucky_oval.sto, martinsville.sto, phoenix_2012.sto,
pocono_oval.sto, richmond.sto, talladega.sto, texas_oval.sto.

Super Late Model

- Updated road.sto.

Release Notes for June 15 2015 [2015.06.15.02]

Website:

- Fixed an issue with the Team Car Paint Shop where sometimes you couldn't change which car
is selected.

- When assigning teams to Open Practices, handle the case where a team registers for a Race
using one car in a multi-car series, withdraws, and then re-registers for the same session using
a different car.

- Fix a bug that was causing it to sometimes take too long to assign a Race registrant to an
Open Practice.

- When near a race-week transition, and someone registers for a Race session in the next race
week, an Open Practice in the next race week is created into which they can be placed.

Simulation:
- Fixed the bug where when clicking on "Test on Track" from the website while registered for a
series session, the sim was not showing the "xx until session starts" message inside the sim.

Late Model

- Updated the fiveflags.sto.

Release Notes for June 12 2015 [2015.06.11.02]

Simulation:

- Fixed the problem where the sim would fail to start with either a pop up complaining about
"app life cycle handlers" or a black screen.

- Fixed a bug where alt-tabbing could leave the sim thinking the alt key was still pressed down
when it was not.

- Fixed an issue that would cause your race radio to reset between sessions (for example,
transitioning from Warmup to Race).

- Fixed an issue that was causing some sessions to not complete the steps required to make
their results available for viewing.

- Fixed the bug where the fullscreen window would minimized when you click on another
screen.

Registering for Race sessions will place you into an Open Practice while waiting

- Fixed the issue where the sim quits to desktop when transitioning from open practice to race
using the [Race!] button (or automatically if you don't use it) when the "Save replay on quit"
option is also selected.

- Make the messages about how to get from your open practice into your race session more
clear.

Graphics

- When advanced shaders are turned off our content that uses the new PBR shaders will no
longer be incredibly glossy, but they still don't look very good for now. We will be looking
further into trying to make the PBR shader cars and tracks look better when you turn off the
PBR shaders. We highly recommend running advanced shaders if you can.

- Fixed a bug in the PBR shader lighting of wheels painted with non-metallic colors.

- Fixed the too-intense fog with the PBR shaders.


Oculus Rift

- Fixed the bug which was preventing the Rift from working correctly.

Sector Splits

- Fixed a bug which could cause a much too fast sector split to be recorded if driving outside of
a regular racing line while crossing an overpass (such as driving on the apron in the Monza oval
as you pass over the bridge crossing the regular GP circuit).

Aston Martin DBR9 GT1

- Clarified tool-tip for rear wing setting.

- Tuned the speedometer to match GPS speed.

- Moved the gearbox camera back so that it isn't inside the rear of the car.

- Windshield wiper added to cockpit view.

- Made the rear wing paintable.

Chevrolet Impala-COT

- Opened up spring ranges at road courses, allowing a 50 lb/in minimum.

Dallara

- Updated setups for the new season.

Dallara DW12

- Updated iowa_oval.sto.

NASCAR Camping World Chevrolet Silverado

- Added fiveflags.sto and chicagoland.sto setups.

NASCAR Camping World Toyota Tundra

- Added fiveflags.sto and chicagoland.sto setups.

NASCAR Sprint Cup Chevrolet SS

- Opened up spring ranges at road courses, allowing a 50 lb/in minimum.


- Updated kentucky_oval.sto, michigan.sto, newhampshire_oval.sto, sonoma.sto,
watkinsglen.sto.

NASCAR Sprint Cup Ford Fusion

- Opened up spring ranges at road courses, allowing a 50 lb/in minimum.

- Updated kentucky_oval.sto, michigan.sto, newhampshire_oval.sto, sonoma.sto,


watkinsglen.sto.

NASCAR Sprint Cup Toyota Camry

- Opened up spring ranges at road courses, allowing a 50 lb/in minimum.

- Updated kentucky_oval.sto, michigan.sto, newhampshire_oval.sto, sonoma.sto,


watkinsglen.sto.

Release Notes for 2015 Season 3 [2015.06.08.01]

Website:

- Ultimate Pay is no longer available as a payment method.

- All viewable future sessions are only viewable up to a specific view date range.

- Fixed a bug where uploading setups for a fixed Hosted Session with specific foreign characters
could interfere with parsing.

- Fixed the Firefox no-data bug.

- Added an "Accept" button to the league ignored requests page to allow the admins to
"unignore" and accept the request.

- When clicking "I'm still here" on the hosted sessions page after the timeout, the sessions will
refresh properly.

- Opting out of league PMs and Emails now works as intended.

- Making edits to a team that hasn't been assigned a team ID should now properly fully create
the team.

- A button to launch the graphics config has been added to the settings panel.

- Fixed a link where IE users were having trouble when revoking team invites.
- Fixed a bug where selecting to drive certain cars in a team multi-car hosted session could
cause errors.

- Popular races now have an additional filter to show sessions using only the content that the
user owns.

- The Cars, Tracks, and Tech Tracks pages are redone with filters.

- Fixed a bug where, under specific conditions, the race planner could bug out and not show
sessions.

Registering for Race sessions will place you into an Open Practice while waiting

- For many series, if you register for a Race session more than a couple minutes prior to the
session's scheduled start time, you will be automatically placed into an Open Practice session.
This way you can get onto track, instead of waiting for the Race session to launch. Note that
the splits for your Race session will not yet have been formed. So there's no guarantee that the
other drivers you see in your Open Practice will be in your split. In fact, some of the drivers in
the Open Practice might have registered for it directly, and won't be transferring to your Race
session at all.

The simulation will notify you when your Race session is ready, and present a green [Race!]
button on the Session screen. Clicking on this button will disconnect you from the Open Practice
session, and connect you to your Race session. Only then can you tell with whom you have
been grouped. If you do not click on the [Race!] button, the simulation will automatically switch
you over to your Race session shortly prior to when you must grid your car for the race, or
sooner if the Race session also has an embedded Qualify session.

Simulation:

Updater

- When you run the iRacingUpdater it will ask you to install the Microsoft Visual C redistributions
for x86 and x64, if you don't already have them installed on your computer.

Auto-Config

- Added a drop-down to the auto-config dialog to choose which display adapter to use. It
attempts to recommend NVidia/AMD cards over Intel to help with laptops.

Networking

- Change how the simulation configures its network connection to the race server. This might
reduce the possibility of "error occurred on network device" messages, and disconnections from
the race server.
Race Points Given Field Size

- We improved the calculation of race points awarded so small field sizes don't hand out too
many championship points. This also reduces the advantage of high iRating fields in awarding
championship points.

Logitech ARX

- We have partnered with Logitech to bring support for their new ARX api to our sim. ARX is an
interface that allows us to easily create displays on your cell phone or portable device. This is
similar to the functionality that Brass Monkey provided for us, but with enough power to allow
our members to create their own displays using HTML/JavaScript and the data we provide.

To get started you will need to have your device running on the same network as your
computer. Each device you want to use needs to have the latest Logitech ARX client installed
from your app store. And on the computer you need to be running the Logitech Gaming
Software version 8.58.183 or later. This is the gaming software that supports keyboards and
mice, and not the one that supports there line of steering wheels. You do not need to own a
Logitech product in order to use ARX, Logitech has graciously provided the functionality to all
our members without tying it directly to their hardware.

Once everything is up and running, we will automatically connect to the ARX server and send
your selected display down to your portable device. You can change what display is shown by
going into the settings dialog and selecting the options tab. New layouts can be placed in the
[documents]\iracing\arx\ folder at any time. For details on how to create your own layout, and
what data is available please head over to the developer section of our forums:
http://members.iracing.com/jforum/posts/list/3316230.page

Graphics

- Improved frame rates with a more dynamic adjustment of detail levels when many cars are on
screen.

- We are beginning to convert some of our cars and tracks to using physically based rendering
(PBR) shaders to give more accurate looking cars and tracks. In this release the new Five Flags
Speedway track uses these new shaders, as do the new Aston Martin DBR9 GT1, and the
updated Chevrolet Corvette C6.R GT1 and updated Legends Ford '34 Coupe.

Race Control

- Show the driver the amount of time they still have to yield in order to clear their "gained time
by shortcutting, slow-down" furled black flag.
- Fixed a bug where sometimes incident report messages would incorrectly say there is a limit
of 17 incidents.

- During qualifying at medium, long and superspeedway ovals, doing a burnout no longer gives
an advantage.

Split Times

- It is now possible to load a user provided lap file into the split time manager that you can
drive against. This file will not be overwritten when you improve your lap times so it can
provide a constant reference, and you can load files provided by other members in order to
race against them. This file will drive both the delta bar/split time indicators and the ghost car.
Optionally you can load reference files for different cars than your own, for example in a GT3
session if you want to pace yourself against an alternate car type, however the car body on the
ghost car will always look like your own car and will not change to match the car type you are
racing against.

To share lap files with other members, share the files found in [documents]\iRacing\lapfiles\
with each other. Each file is tagged with your customer id so there is no harm in copying other
players files into your directory. Then in the settings tab you can load a custom lap file up for
this car.

- The ghost car now lights up the brake lights.

- You can now offset the ghost car up to 2 seconds in front of you by editing app.ini
[SplitsDeltas] ghostCarOffsetSec=0.0

UI

- Added the C (CPU) meter to the L/Q/S/P group on the Session screen. The CPU meter is only
displayed if you have manually enabled it in the "XXX Dev Use Only" section of app.ini.

Controllers

- We now flash the backlights on some Logitech keyboards and mice in synch with the shift
lights on your car. This can be disabled in the settings menu.

- Fixed a bug that broke mouse driving when using triple screens.

Triple Screen

- Fixed a bug where headlights could draw with strange artifacting problems when the field of
view is greater than 170 degrees.

Telemetry

- Strip quotes from user provided strings in session string.


- New session string parameter DriverInforiverCarEstLapTime: x.xx, this is the estimated lap
time for the players car type.

- Hide ghost car entry from CarIdxXXX[] driver arrays.

- New live telemetry data:

DisplayUnits - Default units for the user interface 0 = english 1 = metric.

PlayerCarPosition - Players position in race.

PlayerCarClassPosition - Players class position in race.

CarIdxPosition - Cars position in race by car index.

CarIdxClassPosition - Cars class position in race by car index.

CarIdxF2Time - Race time behind leader or fastest lap time otherwise.

CarIdxEstTime - Estimated time to reach current location on track.

LapLastNLapSeq - Player num consecutive clean laps completed for N average.

LapLastNLapTime - Player last N average lap time.

LapBestNLapLap - Player last lap in best N average lap time.

LapBestNLapTime - Player best N average lap time.

DCLapStatus - Status of driver change lap requirements.

DCDriversSoFar - Number of team drivers who have run a stint.

Sharing Setups

- When you share a setup from the Garage, all different types of car that should be able to load
your setup can now actually see and load your setup (for instance, the two V8 Supercars, or the
NASCARs).

New Tire Model

- Dave has a new model of the tire carcass that does a much more accurate computation of the
tire's stiffnesses. Amongst other things tires now respond much more correctly to tire pressure
changes. This is what is called a "Version 6" tire. Most of our road course cars have been
updated with this.

Chassis Torsion
- We can now model the fact that a car's chassis can twist due to forces and torques acting on
the car. But only a few of our cars have been updated with this so far.

Weather

- Reduced wild wind direction swings.

Cars:

- Added new sponsor logos for Pep Boys, People Against Distracted Driving (PADD), iAnalyze
Racing, and Max Papis Innovations (MPI).

- Revised Club Scandinavia logo.

Aston Martin DBR9 GT1

- Now available for purchase. Will be classed with the Chevrolet Corvette C6.R GT1.

- Features our new chassis torsion modeling, new V6 tires, and new PBR shaders.

BMW Z4 GT3

- Chassis torsion is now modeled.

- Now has the new V6 tires.

- Revised car performance to better match real life. Top speeds and cornering grip are now
more accurate.

- Updated setup for the new season.

- Adjusted when G27 shift lights illuminate.

Cadillac CTS-V Racecar

- Now has the new V6 tires.

- Updated setup for the new season.

Chevrolet Corvette C6.R GT1

- Now has the new V6 tires.

- Updated to use the new PBR shaders.

- Wheels can now be painted.

- Performance has been re-tuned to match appropriately against the Aston Martin DBR9 GT1.

- Added tire warmers to avoid very cold tire issues in cold weather.
- Updated setup for the new season.

Chevrolet Impala Old Class B

- Revised drafting.

- Increased tire wear.

- Added 100 lb of front downforce to match the 2015 cars.

Chevrolet Impala-COT

- Revised drafting.

- Increased tire wear.

Chevrolet Monte Carlo SS

- Updated setups for the new season.

- Cleaned up visible positioning of wheels to reduce fender interactions.

Chevrolet Silverado - circa 2013

- Revised damage modeling for less damage with door bangs and to reduce engine damage
associated with front end contact.

- Revised drafting.

- Increased tire wear.

Dallara DW12

- Fixed boost levels to be inline with regulations.

- Updated setups for the new season.

Ford Falcon FG V8

- Chassis torsion is now modeled.

- Improved levels of detail for better frame rates.

- Re-worked the rear view mirror.

Ford GT

- Now has the new V6 tires.


- Updated collision settings to match the BMW. This should reduce the 4x response from light
hits.

- Updated setup for the new season.

Ford GT GT3

- Chassis torsion is now modeled.

- Now has the new V6 tires.

- Revised car performance to better match real life. Top speeds and cornering grip are now
more accurate.

- Updated collision settings to match the BMW. This should reduce the 4x response from light
hits.

- Adjusted when G27 shift lights illuminate.

- Updated setup for the new season.

Ford Mustang FR500S

- Now has the new V6 tires.

- Update the diff with a little more locking bias.

Holden Commodore VF V8

- Chassis torsion is now modeled.

- Improved levels of detail for better frame rates.

- Updated setup for the new season.

HPD ARX-01c

- Now has the new V6 tires.

- Sound overhaul including additional near/far engine layers.

Legends Ford '34 Coupe

- Updated the 3D model to our latest standards, including the new PBR shaders.

- Updated with chassis torsion and suspension installation stiffnesses.

- Now has the new V6 tires.

- Minimum cold tire pressures reduced to 10 psi.


- Updated setups for the new season.

Lotus 49

- Chassis torsion is now modeled.

Lotus 79

- Revised damage modeling to reduce damage associated with bottoming out against the track
surface.

Mazda MX-5 Cup

- Now has the new V6 tires.

- Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also
linearized the click settings and degree sweeps - now each adjustment produces an even level
of damping change throughout adjuster range.

- Increased wheel inertia.

- Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution
angle a little lower at the front.

- Updated setup for the new season.

Mazda MX-5 Roadster

- Now has the new V6 tires.

- Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also
linearized the click settings and degree sweeps - now each adjustment produces an even level
of damping change throughout adjuster range.

- Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution
angle a little lower at the front.

- Updated setup for the new season.

McLaren MP4-12C GT3

- Now has the new V6 tires.

- Revised car performance to better match real life. Top speeds and cornering grip are now
more accurate.

- Updated setup for the new season.

Modified - SK
- Updated setups for the new season.

NASCAR Camping World Chevrolet Silverado

- Updated aero based on latest GM Racing information.

- Improved levels of detail for better frame rates.

- Revised damage modeling for less damage with door bangs and to reduce engine damage
associated with front end contact.

- Revised drafting.

- Increased tire wear.

- Added fans back into the model.

- Updated setups for the new season.

NASCAR Camping World Toyota Tundra

- Updated aero based on latest GM Racing information.

- Improved levels of detail for better frame rates.

- Revised damage modeling for less damage with door bangs and to reduce engine damage
associated with front end contact.

- Revised drafting.

- Increased tire wear.

- Updated setups for the new season.

NASCAR K&N Pro Chevrolet Impala

- Revised drafting.

- Increased tire wear.

- Updated setups for the new season.

NASCAR Sprint Cup Chevrolet SS

- Revised engine power, aerodynamics, and drafting.

- Improved levels of detail for better frame rates.

- MPI steering wheel added.


- Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

- Updated setups for the new season.

NASCAR Sprint Cup Ford Fusion

- Revised engine power, aerodynamics, and drafting.

- Improved levels of detail for better frame rates.

- MPI steering wheel added.

- Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

- Updated setups for the new season.

NASCAR Sprint Cup Toyota Camry

- Updated the 3D model to the 2015 season car.

- Revised engine power, aerodynamics, and drafting.

- Improved levels of detail for better frame rates.

- MPI steering wheel added.

- Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.

- Updated setups for the new season.

NASCAR Whelen Tour Modified

- Updated setups for the new season.

NASCAR XFINITY Chevrolet Camaro

- Added 100 lb of front downforce to match the 2015 cars.

- Revised drafting.

- Increased tire wear.

- Updated setups for the new season.

NASCAR XFINITY Ford Mustang

- Added 100 lb of front downforce to match the 2015 cars.


- Revised drafting.

- Increased tire wear.

- Updated setups for the new season.

Pontiac Solstice

- Now has the new V6 tires.

Radical SR8

- Fixed a bug where you could fail tech for ride height but not see why.

Ruf RT 12R AWD

- Now has the new V6 tires.

Ruf RT 12R C-Spec

- Updated with fixed setups for the new season.

Ruf RT 12R RWD

- Now has the new V6 tires.

Ruf RT 12R Track

- Now has the new V6 tires.

- Revised car performance to better match real life. Top speeds and cornering grip are now
more accurate.

- Updated setup for the new season.

Silver Crown

- Updated setups for the new season.

Skip Barber Formula 2000

- Now has the new V6 tires.

- Sound overhaul including additional near/far engine layers.

Sprint Car

- Updated setups for the new season.

Star Mazda
- Chassis torsion is now modeled.

- Sound overhaul including additional near/far engine layers.

Street Stock

- Fixed a bug where the rear suspension operated with NASCAR rear style springs instead of
leaf springs.

- Updated setups for the new season.

Super Late Model

- Updated setups for the new season.

Williams-Toyota FW31

- Adjusted tire pressure ranges and increments.

Tracks:

Auto Club Speedway

- Fixed upside-down environment reflection texture.

Autodromo Nazionale Monza

- Fixed upside-down environment reflection texture.

- Added check point and 1x at the exit of the last corner.

Circuit de Spa-Francorchamps

- Fixed upside-down environment reflection texture.

Circuit Gilles Villeneuve

- Fixed upside-down environment reflection texture.

Circuit of the Americas

- Fixed upside-down environment reflection texture.

Donington Park Racing Circuit

- Fixed upside-down environment reflection texture.

Five Flags Speedway


- Now available for purchase.

- Features our new PBR shaders.

Gateway Motorsports Park

- Fixed upside-down environment reflection texture.

Lucas Oil Raceway

- Fixed upside-down environment reflection texture.

Mount Panorama Circuit

- Fixed upside-down environment reflection texture.

Okayama International Circuit

- Fixed some weird shading in the trees.

Rockingham Speedway

- Fixed upside-down environment reflection texture.

Release Notes for April 8 2015 [2015.04.01.01]

Here are release notes for tomorrow's sim update.

Framerate Improvements

- Improved shadow volume performance at night tracks, when driving near large

groups of cars, such as during starts and re-starts.

- Dynamically reduce the level of detail of cars and pit related objects, when

driving near too many high detail objects, such as during starts and restarts.

- Added some clamping to the level of detail for mirrors and cockpit camera to

prevent detail level from going too high when it shouldn't.


- If both the virtual mirror and cockpit mirrors are enabled at the same time, the rear-view
cockpit mirror is now lowered in priority to be after the side mirrors. Now you can say you want
1 cockpit mirror and the virtual mirror, and you get the driver side cockpit mirror and the virtual
mirror, instead of the rear view mirror and the virtual mirror.

Screenshots

- Fix the giant screen shot code so that it works again.

Fonts

- Fixed the Charlie Brown font so it will now display properly.

BMW Z4 GT3

- Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing
incorrect sounding opponent engine rpms.

- Updated baseline setup.

Chevrolet Impala Old Class B

- Updated darlington setup.

Ford GT

- Maximum perch offset for both fronts set to be equal.

Ford GT GT3

- Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing
incorrect sounding opponent engine rpms.

McLaren MP4-12C GT3

- Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing
incorrect sounding opponent engine rpms.

Modified - SK

- Updated all setups.

NASCAR Camping World Chevrolet Silverado

- Added more levels of detail, and optimized existing LOD's.

- New shadow model for night tracks.

NASCAR Camping World Toyota Tundra


- Added more levels of detail, and optimized existing LOD's.

- New shadow model for night tracks.

- Made sure parts of the damage model doesn't show up at the wrong time.

NASCAR Sprint Cup Chevrolet SS

- Updated martinsville and monza_ovalleft setups.

NASCAR Sprint Cup Ford Fusion

- Updated martinsville and monza_ovalleft setups.

NASCAR Sprint Cup Toyota Camry

- Updated martinsville and monza_ovalleft setups.

NASCAR XFINITY Chevrolet Camaro

- 3D model optimizations.

- Updated darlington setup.

- Rear of car should no longer disappear at certain viewing distances.

NASCAR XFINITY Ford Mustang

- 3D model optimizations.

- Updated darlington setup.

- Rear of car should no longer disappear at certain viewing distances.

Super Late Model

- Updated all setups.

Autodromo Nazionale Monza

- Collisions enabled on the oval tirewalls.

- Pitwall collisions for final piece of wall was missing after oval/road split.

- Fixed tunnel shadow problem.

- Fixed terrain gap near tunnel.

Summit Point Raceway


- Fastlane object no longer creates black-hole shadow for shadowmaps.

Phoenix International Raceway

- Lights on the T1 stand were not hooked up into grandstand detail level and had configuration
problems causing a lot of double rendering.

Twin Ring Motegi

- Fixed bug with a pit wall in the East config missing a collision chunk.

Release Notes: March 26, 2015

Folks,

Greetings from rainy New England!

You may have noticed some new stuff on the site today. We have indeed rolled out some
updates. They include:

iR/SR/Helmet added in the header, window is colored based on license level

[My Name] is now within the Logout link

Popular Races' loading times have been improved

Popular Races' sorting rows are added

Popular Races' Open Practice listing of session participants is added

MPR now properly lists your participation again

IMPORTANT: no tracking of participation was lost as a result of this glitch

As always, please give us your feedback, and we'll see you on track

Release Notes for Mar 16 2015 [2015.03.13.02]

Cars:

- Fixed the DYIsim web logos from not showing up in the paintkit.

BMW Z4 GT3
- Update the front perch offset range to allow low static front ride heights to be set in the
garage for the full range of front springs.

Chevrolet Impala Old Class B

- Added a Las Vegas Motor Speedway setup.

Ford Falcon FG V8

- Updated the baseline setup to load correctly.

- Corrected the positions of the spring perch offsets which allows the shocks to have a proper
range of travel.

- The available rear spring rates allowed springs that were much too soft (from when the car
was being developed and we were testing various things), we have restored the proper range
of options.

Ford Falcon FG01 V8 - circa 2012

- Updated the baseline setup to load correctly.

Holden Commodore VF V8

- Updated the baseline setup to load correctly.

- Corrected the positions of the spring perch offsets which allows the shocks to have a proper
range of travel.

- The available rear spring rates allowed springs that were much too soft (from when the car
was being developed and we were testing various things), we have restored the proper range
of options.

NASCAR Camping World Chevrolet Silverado

- Fixed a texture mapping issue on the rear quarter panels.

- Fixed a bug where pitboxes would not show up.

NASCAR Camping World Toyota Tundra

- Fixed a texture mapping issue on the rear quarter panels.

- Changed pitboxes to use different pole positions for variety.

NASCAR Sprint Cup Chevrolet SS


- All new setups for a many tracks.

NASCAR Sprint Cup Ford Fusion

- All new setups for a many tracks.

NASCAR Sprint Cup Toyota Camry

- All new setups for a many tracks.

NASCAR Whelen Tour Modified

- Use the non-restricted engine at Monza ovals.

NASCAR XFINITY Chevrolet Camaro

- Added a Las Vegas Motor Speedway setup.

NASCAR XFINITY Ford Mustang

- Added a Las Vegas Motor Speedway setup.

- Pitboards changed to different positions for variety.

Radical SR8

- Increased free length and max travel of rear dampers to try to avoid the dampers going into
full droop while driving.

- Added ride height limits for the garage. Front ride height must be between 1" and 2", and rear
ride height must be between 1.2" and 2.75". These ranges are designed to make sure the
dampers minimize hitting the end of their travel.

- Updated the setups to suit the new changes.

Skip Barber Formula 2000

- Fixed a bug in the antiroll bar mounting positions which made both antiroll bars too soft
(inaccurately long drive arms) and insensitive to adjustment.

Tracks:

Autodromo Nazionale Monza

- Added province to track info.

- Adjusted oval pace speed.


- Collisions added for tunnel.

- Flip arrow sign in chicane.

- Paddock buildings no longer disappear at grandstand detail.

- Lots of weekend crowd clipping fence problems and floating fixed.

Michigan International Speedway

- Extend view distance for crowds to stop them from disappearing.

Release Notes for March 11

A small quick mini-update is now live which removes an unneeded development .dll file that
apparently upsets several virus checkers which then prevent our customers from being able to
install our new season update. These affected customers can now resume normal operations

Release Notes for 2015 Season 2 [2015.03.10.04]

Tomorrow (Wednesday March 11th 2015) we will be deploying the 2015 Season 2 build. Here
are the release notes for that build.

New Content Highlights

- New track: Autodromo Nazionale Monza. Further details in the Tracks section of these release
notes.

- New vehicles: NASCAR Camping World Chevrolet Silverado and NASCAR Camping World
Toyota Tundra. Further details in the Cars section of these release notes.

Website:

Navigation and Site Organization

- Member Site global wrapper has been cleaned up, navigation has been reorganized to help
new and old users find things more intuitively.

- The News Room, Race Guide, and Hosted Races pages now contain friendly buttons to help
you jump to most main activities (Practice, Popular Races & Practices, Official Races, and
Hosted Races).
- Many redundant dashboard widgets have been removed due to redundancy. The only ones
that are being left in are the Race Planner and the Service Status widgets, which can be
reordered, but not removed.

- The What's Hot widget has been removed and replaced with a full-page Popular Races guide -
same data, more useful.

- The Settings panel has only one pane of settings, because there are no widgets to configure,
and no tickers.

- There's an Store Overview page now, that lets you see all that iRacing has for sale at-a-
glance.

Documentation

- The Quick Start guide has been revamped, and is actually quick now.

- Paint Policy and Unofficial policies have been updated (new pdfs).

Leagues

- On the page for Ignored League Applications, clicking the red X will now delete the correct
entry.

- Leagues now can track & edit Team Standings for individual League Seasons.

- League Session tooltips are now consolidated, and grow to the left to stay within the global
wrapper.

- League Seasons are now sorted by the most recent races that have occurred.

- League Members may now opt out of receiving league mail.

- Fixed an issue where parsing fixed setups for league races would sometimes lead to a page
not loading fully.

- Added an error state for max-lengths of League Member nicknames.

Teams

- Added a button within My Teams to allow people to willingly leave a team.

- Transfer of Team Ownership now works as intended.

- Fixed a bug in the Team Registration dialogue where selecting a car in a multiclass session
would sometimes load the car image either in a huge form, or would never let the loading
indicator go away.

- Fixed Team Session Details rollover tooltips to properly show GMT dates/times & local times.
- On "My Profile", a link in "my last 10 races" will now link to a team's page, where applicable.

General

- Racepanel tooltips now expand upwards to keep them within the global wrapper.

- Repaired the spotters page so that it loads in all situations correctly, and will display errors
that were being lost in some operations.

- Earned Credits and MPR statistics have been moved to the "My Profile" page.

- 11 sets of Series assets have been updated to prevent the issue where the fixed, teams, and
multiclass banners won't overlap.

- We fixed an issue where sometimes on results, you wouldn't be able to see your fastest lap.

- The log in page now has a different internal structure, so that certain password keepers won't
incorrectly send users to the wrong place.

- Some results show relevant data where "- - -" was displaying.

- Fixed an issue where track configs sometimes would disappear from the testing panel.

- If a series is active, but doesn't have any scheduled sessions, it now reports that there aren't
any, instead of showing "purchase required."

- Fixed an issue with joining a friend's race from the fixed footer where members could
potentially get misregistered.

- Racepanel & Testpanel car forum links are removed.

- When editing "My Profile", a cancel button now shows if you want to cancel. Error messages
are more robust if something goes wrong while editing.

Steam

- Existing iRacing users who didn't sign up using Steam may now generate a steam key to link
their iRacing & Steam accounts. Here's how:

1) Go to "My Account", and at the bottom of the page there's a button to generate a Steam Key
- click it.

2) Open Steam, and in the top-level menu, click Games, and then click Activate a Product on
Steam...

3) Follow the steps on-screen until you're asked for a Steam Key. Type in your Steam Key, then
submit it. If you already have iRacing installed on your system, you don't need to install it again
via Steam in the steps following activation.
4) Finally, enable the Steam Overlay in iRacing by doing any one of these:

· Click the "Click here to enable it" button on account home once you've generated your key.
This will automatically enable the Steam Overlay.

· Opening your settings dashboard on any page within the main membersite and turn Steam
Overlay on under the section marked "Use Steam Overlay."

· Open or create "_use64bit.txt" in the iRacing installation directory, type the number 1 into it,
and save it.

Simulation:

UI

- Add max percent fuel fill and weight penalty to the Info tab on the session screen.

- We now display the total number of available fast repairs that are available for a race on the
Session screen's Info tab.

- Fix a bug where you could potentially get the Options screen to open up while you also
entered the car at the same time.

Physics

- Improved the suspension modeling to account for flexibility of the suspension mounting
points. This softens the resulting wheel rate of every car by 2-20% depending on the car. Car
setups are likely to fail tech inspection and will need to have their ride heights adjusted to
restore their previous levels, and also may need to have slightly stiffer springs selected to offset
the extra flex and to regain desired handling characteristics. Most cars have had some degree
of tuning to make sure there are no problems with suspension travel and to make sure enough
range of adjustment is available.

- All of our cars have updated iRacing setups adjusted for these suspension changes.

- All cars now drop into the world with a warmed up motor, they start at about 170F / 77C now
instead of ambient air temp.

- Official sessions can now have a per-car weight penalty and a per-car fuel-fill limit, similar to
what is available when Hosted sessions are created. These settings are displayed on the Info
tab on the Session screen inside the simulation. We will work on getting the values displayed in
appropriate places on the web site. For the moment these values are not used in any series.
But they are available to help tune the balance of performance in multi-car series as the season
progresses.

Updating

- Made some changes to help repair the iRacing installation when a "Failed to verify signature
on program executable" error occurs while trying to launch the simulator. This can happen
when Windows is "restored" from a restore point, which unfortunately only restores some of
our files and causes our installation to become corrupt.

Replay

- Add in a "video timer", for the broadcasters, that indicates on the display exactly where in the
tape you are so you can easily synchronize videos between live driving and a replay tape.

- Added a keyboard macro to fast forward the replay based on session number and session
time. Using the number pad, type +num+time<enter>, following the format of the new video
timer display.

Telemetry

- Add in new iRSDK remote message to fast forward replay based on a session number and
session time.

- Output shock velocity to telemetry.

Fast Repairs

- All cars now have a checkbox in the F4 Fuel black box to allow the driver to choose whether
or not they want to use a fast repair in the upcoming pitstop. Also shown beside the checkbox
is the number of remaining fast repairs. If a race is configured for unlimited fast repairs, that
will show as 255 remaining. The checkbox will not check when no fast repairs are remaining (0
shown). Fast repairs are only available for use during races, so during testing or practice or
qualifying you will see 0 fast repairs remaining.

Driver Swap

- Fixed a problem with the way the client notifies the server that pit service is complete. If that
notification was generated very frequently (due to a bug), it would prevent other notifications
from being sent to the server, such as requests to get out of the car.

- Fix a bug where getting out of your car while in your pit stall when the pit exit is closed during
a caution period could cause an exit closed pits black flag.

Drafting

- Updated general drafting behavior a little to improve racing.


Clubs

- NE and Texas Club logos updated.

Cars:

Cadillac CTS-V Racecar

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Wheels are now color changeable.

Chevrolet Corvette C6.R GT1

- Updated to 4-way dampers.

- Fix bad chassis ballast metric/english conversion.

Chevrolet Impala Old Class B

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Remove wedge adjustment cap as it can cause problems building a setup.

- Allow 10" of perch adjustment at each corner.

- Drafting adjustments.

- Plate engine updates.

- Set correct gear, and superspeedway drafting for Monza.

Chevrolet Impala-COT

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Remove wedge adjustment cap as it can cause problems building a setup.

- Allow 10" of perch adjustment at each corner.

- Removed right rear perch limit that can cause problems.

- Drafting updates.

- New power curves and rev limits.


- Diff adjustments.

- Plate engine updates.

- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop
would never end. The problem was that the car was being limited to 80% tape for the race, but
the pitcrew did not know about that limit. Now they do.

Chevrolet Monte Carlo SS

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Fixed a unit precision error and typo with how the metric value for ballast weight position is
displayed.

Chevrolet Silverado - circa 2013

- The Chevrolet Silverado has been renamed to Chevrolet Silverado - circa 2013.

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Allow 10" of perch adjustment at each corner.

- Updates to drafting.

- Updates to gear selections.

- Plate engine updates.

- Weight brought to NASCAR legal limit.

- Increase downforce at superspeedway tracks.

- Add splitter to ground proximity efficiency.

Dallara DW12

- Eliminated the "soft" 3rd bump rubber option.

- Increase maximum spring rates at ovals.

- Add provisions to get a draggy Speedway setup at Monza by increasing IndySWY aero to allow
+10 rear wing angle. This will have the side effect allowing that same setting at Indianapolis
also.

Ford Falcon FG V8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Ford Falcon FG01 V8 - circa 2012

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Ford GT

- Rear video camera redone to reduce distortion.

Ford GT GT3

- Updates using the latest FIA Homologation Papers: engine parameters including torque curve
and maximum RPM, gearbox and differential, brakes, suspension geometry, suspension spring
rate ranges, and ride height ranges.

- Shift lights adjusted.

Ford Mustang FR500S

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Holden Commodore VF V8

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

HPD ARX-01c

- The nose is now fully repairable.

Kia Optima

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Legends Ford '34 Coupe

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Lotus 49

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.
- Allow the car more suspension droop travel and open up the ride height limits in the rear.

Mazda MX-5 Cup

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Mazda MX-5 Roadster

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Modified - SK

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

NASCAR Camping World Chevrolet Silverado

- The NASCAR Camping World Chevrolet Silverado Truck is now available. These trucks each
weigh 3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and
NASCAR iRacing Class Series Fixed.

- The Existing or "Old" Chevy Silverado will no longer be used in the normal official Series. It
will be renamed: Chevy Silverado - circa 2013.

- Physics is identical to the new NASCAR Camping World Toyota Tundra, the two trucks can
share setups.

NASCAR Camping World Toyota Tundra

- The NASCAR Camping World Toyota Tundra Truck is now available. These trucks each weigh
3400lbs with 625 horsepower. They will debut in the NASCAR iRacing Class C Series and
NASCAR iRacing Class Series Fixed.

- Physics is identical to the new NASCAR Camping World Chevrolet Silverado, the two trucks can
share setups.

NASCAR K&N Pro Chevrolet Impala

- The Chevrolet National Impala has been renamed to NASCAR K&N Pro Chevrolet Impala.

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Allow 10" of perch adjustment at each corner.

- Drafting adjustments.
- Plate engine updates.

- Control drag and downforce with splitter height.

- Set correct gear, and superspeedway drafting for Monza.

- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop
would never end. The problem was that the car was being limited to 80% tape for the race, but
the pitcrew did not know about that limit. Now they do.

NASCAR Sprint Cup Chevrolet SS

- The Chevrolet SS-Gen6 has been renamed to NASCAR Sprint Cup Chevrolet SS.

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Make fuel adjustable in qualifying sessions.

- Now uses 'shock springs' which replace bumpstops.

- Suspension geometry is adjusted.

- Rear bar is usable at road courses only.

- Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.

- Rear shock damping increased 1.5x on the high side.

- Downforce and drag scaled to 2015 specifications, which is less than 2014.

- Drafting updates.

- New power curves and rev limits.

- Plate engine updates.

- Diff adjustments.

- Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.

- New shift light RPM at 9000 due to new rev limit and power curve.

- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop
would never end. The problem was that the car was being limited to 80% tape for the race, but
the pitcrew did not know about that limit. Now they do.

- New pit road war wagons.

NASCAR Sprint Cup Ford Fusion


- The Ford Fusion-Gen6 has been renamed to NASCAR Sprint Cup Ford Fusion.

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Make fuel adjustable in qualifying sessions.

- Now uses 'shock springs' which replace bumpstops.

- Suspension geometry is adjusted.

- Rear bar is usable at road courses only.

- Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.

- Rear shock damping increased 1.5x on the high side.

- Downforce and drag scaled to 2015 specifications, which is less than 2014.

- Drafting updates.

- New power curves and rev limits.

- Plate engine updates.

- Diff adjustments.

- Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.

- New shift light RPM at 9000 due to new rev limit and power curve.

- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop
would never end. The problem was that the car was being limited to 80% tape for the race, but
the pitcrew did not know about that limit. Now they do.

- New pit road war wagons.

- Fix for nose and rear disappearing at extreme distances.

NASCAR Sprint Cup Toyota Camry

- The Toyota Camry-Gen6 has been renamed to NASCAR Sprint Cup Toyota Camry.

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Make fuel adjustable in qualifying sessions.

- Now uses 'shock springs' which replace bumpstops.


- Suspension geometry is adjusted.

- Rear bar is usable at road courses only.

- Reduce ballast weight by 50 lb to match new 3250 lb car weight rule.

- Rear shock damping increased 1.5x on the high side.

- Downforce and drag scaled to 2015 specifications, which is less than 2014.

- Drafting updates.

- New power curves and rev limits.

- Plate engine updates.

- Diff adjustments.

- Rear non Super Speedway spoilers and contingency decals updated to 2015 season rules.

- New shift light RPM at 9000 due to new rev limit and power curve.

- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop
would never end. The problem was that the car was being limited to 80% tape for the race, but
the pitcrew did not know about that limit. Now they do.

- New pit road war wagons.

NASCAR Whelen Tour Modified

- The Modified - Tour has been renamed to NASCAR Whelen Tour Modified.

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

NASCAR XFINITY Chevrolet Camaro

- The Chevrolet Camaro Class B has been renamed to NASCAR XFINITY Chevrolet Camaro.

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Allow 10" of perch adjustment at each corner.

- Drafting adjustments.

- Plate engine updates.


- Control drag and downforce with splitter height.

- Set correct gear, and superspeedway drafting for Monza.

- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop
would never end. The problem was that the car was being limited to 80% tape for the race, but
the pitcrew did not know about that limit. Now they do.

- New pit road war wagons.

NASCAR XFINITY Ford Mustang

- The Ford Mustang Class B has been renamed to NASCAR XFINITY Ford Mustang.

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Remove wedge adjustment cap as it can cause problems building a setup.

- Allow 10" of perch adjustment at each corner.

- Drafting adjustments.

- Plate engine updates.

- Control drag and downforce with splitter height.

- Set correct gear, and superspeedway drafting for Monza.

- Fixed the bug where if you tried to set more than 80% tape during a race pitstop the pitstop
would never end. The problem was that the car was being limited to 80% tape for the race, but
the pitcrew did not know about that limit. Now they do.

- New pit road war wagons.

Pontiac Solstice

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Fixed the Rookie's tire black box to show the actual cold pressure of 32 psi instead of an
incorrect 3.2 psi.

Radical SR8

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.
- Fixed problems with bumpstop engagement, coil binding springs, hyper-extending shocks and
damping, allow more spring and shock travel. The shocks have been rebuilt as linear, instead of
digressive, with more high speed damping than before.

Riley MkXX Daytona Prototype

- Added an aero calculator to the garage.

- Now has a replaceable nose and wing.

Ruf RT 12R AWD

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Ruf RT 12R RWD

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

SCCA Spec Racer Ford

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Wheels are now color changeable.

- Brake rotor glow enabled.

Silver Crown

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Skip Barber Formula 2000

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Sprint Car

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Street Stock

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.
Super Late Model

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

- Fixed a unit precision error and typo with how the metric value for ballast weight position is
displayed.

- Changed from adjustable packer and bumpstop stiffness to only adjustable packer.

VW Jetta TDI Cup

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged.

Williams-Toyota FW31

- Reduce rear downforce loss with rear car damage - testers noting it's fairly sensitive.

- Reduce downforce loss with aerodynamic stall. This will gain some downforce above 260kph
but not a whole hell of a lot.

- Give low downforce trim a bit more advantage.

- Updates to the shock and spring ranges.

Tracks:

- Improved traffic cone 3D models and textures.

Autodromo Nazionale Monza

- Autodromo Nazionale Monza is now available. Monza has three very different tracks: the 3.6
mile Grand Prix circuit which hosts the Italian Grand Prix, a 1.49 mile Junior circuit, and the
2.64 mile Pista di Alta Velocita (the high banked oval).

- iRacing's Monza features nine configurations: three variations of the GP circuit, the junior
circuit, the historic oval left and right turning, and three variations which combine the high
banked oval with the modern GP circuit.

Circuit de Spa-Francorchamps

- Make sure brake markers are visible even with minimal graphic settings.

Gateway Motorsports Park


- Make sure the crowd in the Main and Turn 12 stands disappears if the graphic detail settings
are low enough to turn off the grandstand.

Michigan International Speedway

- Turn 4 grandstand crowds no longer disappear at long distances.

Release Notes for 26 Feb, 2015

Website Fixes -

Deploying update to reduce contention during large events.

Release Notes for 29 Jan, 2015 [2015.01.28.01]

We are deploying a small simulation update today to support the Daytona 24 hour race this
weekend.

General Simulation

- Improved the synchronization between the session time maintained on the server and the
equivalent time maintained on the client. This is likely to greatly reduce the occurrence of
missing split times.

- Fixed a bug in practice and testing sessions where your first timed lap after leaving the pits
after resetting the car would not be scored when it should have been.

- Removed a blocking point between the game's simulation component and its drawing
component. This might have a minor impact on either the overall frame rate, or the consistency
of the frame rate.

Team Endurance Races

- Fixed a bug that was causing the graphical driver models that appear in cars that are on track
to (mostly) disappear after about 23:18 into a session.

- Fixed a bug that caused incorrect determination of which drivers on a team met the
requirements under the "drive fair share" rule if the race session had only a time limit, and not
also a lap limit.

- Fixed a bug that could cause a team to be limited to having only 5 members concurrently
connected to a session, instead of the proper limit of 6 members.
- Made a couple of changes to the race server code that will improve the performance of the
server when large numbers of people are in the session, and might reduce the big time-
skew/wink-out/clock-smash that occurs once the final competitor finishes the race.

Towing

- During a race if you call for a tow while in your pit lane and near to your stall (such as if you
get out of your car without quite having parked correctly in your pit stall), we now allow the pit
crew to "push your car" into the pit stall if you're not too far away, more quickly than a regular
tow. It will still appear to be a tow, you don't actually see the pitcrew doing anything, but the
tow timing is much quicker.

BMW Z4 GT3

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged. Replacing a part will generally take a
fairly long amount of time (particularly if multiple parts are badly damaged), so in short races
you may not be able to get your car fixed before the race is over. For instance, swapping in a
fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car
will take just over 8 minutes.

- Fixed bugs that could cause the pit stop to continue indefinitely. One pitstop stall would occur
by turning the tire change requests off while the fuel guy was adding fuel but before the tire
guys began to replace the tires. The other pitstop stall would occur if you had a fuel leak.

Chevrolet Corvette C6.R GT1

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged. Replacing a part will generally take a
fairly long amount of time (particularly if multiple parts are badly damaged), so in short races
you may not be able to get your car fixed before the race is over. For instance, swapping in a
fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car
will take just over 8 minutes.

Ford GT

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged. Replacing a part will generally take a
fairly long amount of time (particularly if multiple parts are badly damaged), so in short races
you may not be able to get your car fixed before the race is over. For instance, swapping in a
fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car
will take just over 8 minutes.

Ford GT GT3
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged. Replacing a part will generally take a
fairly long amount of time (particularly if multiple parts are badly damaged), so in short races
you may not be able to get your car fixed before the race is over. For instance, swapping in a
fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car
will take just over 8 minutes.

- Fixed bugs that could cause the pit stop to continue indefinitely. One pitstop stall would occur
by turning the tire change requests off while the fuel guy was adding fuel but before the tire
guys began to replace the tires. The other pitstop stall would occur if you had a fuel leak.

HPD ARX-01c

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged. Replacing a part will generally take a
fairly long amount of time (particularly if multiple parts are badly damaged), so in short races
you may not be able to get your car fixed before the race is over. For instance, swapping in a
fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car
will take just over 8 minutes.

- Added an additional three final drive ratios to choose from.

McLaren MP4-12C GT3

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged. Replacing a part will generally take a
fairly long amount of time (particularly if multiple parts are badly damaged), so in short races
you may not be able to get your car fixed before the race is over. For instance, swapping in a
fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car
will take just over 8 minutes.

- Fixed bugs that could cause the pit stop to continue indefinitely. One pitstop stall would occur
by turning the tire change requests off while the fuel guy was adding fuel but before the tire
guys began to replace the tires. The other pitstop stall would occur if you had a fuel leak.

- Added an additional taller final drive ratio.

Riley MkXX Daytona Prototype

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged. Replacing a part will generally take a
fairly long amount of time (particularly if multiple parts are badly damaged), so in short races
you may not be able to get your car fixed before the race is over. For instance, swapping in a
fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car
will take just over 8 minutes.

Ruf RT 12R C-Spec

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged. Replacing a part will generally take a
fairly long amount of time (particularly if multiple parts are badly damaged), so in short races
you may not be able to get your car fixed before the race is over. For instance, swapping in a
fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car
will take just over 8 minutes.

Ruf RT 12R Track

- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending
your race with a disqualification for being too damaged. Replacing a part will generally take a
fairly long amount of time (particularly if multiple parts are badly damaged), so in short races
you may not be able to get your car fixed before the race is over. For instance, swapping in a
fresh engine can take just over 30 minutes, and replacing the suspension on a corner of the car
will take just over 8 minutes.

- Updated fuel use to better equalize green flag ranges amongst the four GT3 cars. This car has
increased fuel consumption by 1.3%.

- Fixed bugs that could cause the pit stop to continue indefinitely. One pitstop stall would occur
by turning the tire change requests off while the fuel guy was adding fuel but before the tire
guys began to replace the tires. The other pitstop stall would occur if you had a fuel leak.

Release Notes for 8 Jan, 2015 [2015.01.07.01]

Race Control

- Fixed a bug that was causing missed start functionality to fail, resulting in not seeing that you
missed the start in the green drive button, and not being able to get in the car in the pit lane
while waiting for the race to start.

- Added the ability to allow localserver TEST sessions (not any other type) to use a custom
specified pit stall, instead of defaulting to the first pit stall all the time. Some of our commercial
customers were requesting this feature. To use this you must add this entry to the core.ini file
yourself in a text editor, then set the number to which pitstall you want to appear in:

[Pit Lane]
customTestSessionStallLocation=0 ; In local test sessions you can use a pitstall other than the
first (first stall = 1)

Oculus Rift

- Fixed a problem with rendering one pass shadow volumes in right eye for Rift that was mainly
visible at night tracks.

Windowed Mode

- Improved the way we implement running the sim in windowed mode that now uses swap
buffers that fit the window size instead of being as large as your desktop. This fixes problems
with some methods of taking screen shots and similar issues with several other third party
utilities.

Pit Guy

- Improved the static pose the pit guy uses if you have vertex shaders turned off.

Clubs

- Reverted the latest Texas club logos to previous non-canon versions.

Circuit of the Americas

- Fixed a bug where certain apex curbs would become invisible when vertex shaders are
disabled.

Release Notes for 18 Dec, 2014 [2014.12.17.04]

UI

- De-couple the voice chat dialog from the black boxes, so they can be moved independantly.

Garage

- Fixed a bug that was preventing the garage from being accessable when in qualifying or
timetrial events.

Driver Swaps

- Fixed the bug that could cause a tow to be initiated while swapping drivers during a pitstop.
Chevrolet SS-Gen6

- Updated indianapolis_oval setup.

Ford Falcon FG V8

- Fixed bug where windshield dirt was not displaying properly.

Ford Fusion-Gen6

- Updated indianapolis_oval setup.

Holden Commodore VF V8

- Fixed bug where windshield dirt was not displaying properly.

McLaren MP4-12C GT3

- Fixed a bug where the fuel map position on the dash display was stuck on 1.

Toyota Camry-Gen6

- Updated indianapolis_oval setup.

Williams-Toyota FW31

- Fixed a bug where fueling had too much variance in flow rate.

Release Notes for 15 Dec, 2014 [2014.12.15.01]

UI

- Fixed a bug where someone could hit Car Reset and [Garage] in sequence very quickly, thus
dumping them into the garage screen while the car is being put onto the track, and the UI
would get stuck. Now this situation will bail out of the garage screen through to being in car.

- Fixed a bug that was causing the F10 Radio black box edit input to grab all possible input
controls when it shouldn't have.

Driver Swaps

- Fix issues resulting from the pitcrew using a different notion of whether a car was sufficiently
in the pit stall to start service than the rest of the sim uses which could cause problems being
able to swap drivers without the pitcrew starting service.

New Pit Guy


- Fixed a bug where the very initial animation of the pit guy as he first enters the world had a
floating pole.

BMW Z4 GT3

- Added 10 kg for GT3 class balance purposes.

Chevrolet Camaro Class B

- Updated with all appropriate track setups.

Chevrolet National Impala

- Updated with all appropriate track setups.

Ford Falcon FG V8

- Fixed texture mapping on headlight covers.

- Fixed missing switch panel texture and material assignment.

- Fixed issues where the anti-roll bars could become mathematically unstable.

Ford GT GT3

- New baseline setup.

Ford Mustang Class B

- Updated with all appropriate track setups.

Holden Commodore VF V8

- Fixed issues where the anti-roll bars could become mathematically unstable.

McLaren MP4-12C GT3

- Restored the 15 kg we removed last week, so the car is back to the same chassis weight as
2014 Season 4 for GT3 class balance purposes.

Williams FW31

- Removed the misplaced laguna_fixed.sto.

New Hampshire Motor Speedway

- Fixed the bug where loading a road course would crash the sim.
Release Notes for 2015 Season 1 [2014.12.08.01]

Website:

Teams

- Teams no longer show a public join button when not recruiting.

- Fixed car preview image and its loading process in team registration modal dialog.

- Changed available registration options when a user is rejoining a session (after withdrawing).

- When renaming "Team [my name]", the team will be created properly, and be counted
properly toward the maximum team limit.

Optimizations

- More requests to dynamic web data have been targeted more precisely to conserve
bandwidth.

- The "Are you still there" page won't scroll the browser away from the top of the page if it was
already near the top.

Hosted Sessions

- Hosted session sub-session details are shown in readable formats now (1 hour, 20 minutes
instead of 80 minutes).

- Host a Race and Hosted Races pages' load times have been improved significantly.

Leagues

- League Sessions page's load time has been improved significantly.

Results

- In the event that race event data is still being processed for results, the page will show that
state.

- Fixed the 1969 date bug.

- When hosting a session with a restriction for results to be viewed only by the participants, the
purchaser of the hosted session may also look at the results.

- We no longer log penalty set/clear events unless it's a Qualify or Race session (similar to get
in/out of car).
Misc

- You may now message members from their account profile page.

- Server farms are identified in a more consistent manner, using flag icons with rollover tooltips.

- Hovering a rejected registration button now shows you the reason you've been rejected.

- What's Hot Widget & Race Planner now handle errors more gracefully, and registration error
message are shown.

- Setting wind speeds for test mode in KPH should now give the proper upper and lower bounds
for that unit after refreshing.

Simulation:

Pit Guy

- There is a new lollipop guy using a new animation system, which allows improved animations.
This new system now allows us to save your pit guy to the replay.

Driver Swaps

- Fixed a bunch of bugs involved with the handling of swapping team drivers around that was
causing all kinds of different pitting related issues, such as incorrect invalid pit entry black flags
when towing, getting stuck in a tow loop if stopped very close to your pit stall but not in it, car
physics popping when driver swapping, etc.

- Fixed a bug that could cause the server to fail to release the team's car from the driver if their
sim crashed or they closed the sim using ALT-F4 or the close-window [x] button.

Net Code

- The multiplayer prediction code has been improved, reducing the effect of internet latency on
braking and acceleration zones. This was already being done for cornering. Now a car ahead of
you should not appear to out brake you by as much when approaching a corner.

Radio

- There is a new Radio Black Box accessed via F10 from both in-car and out-of-car.

- Fixed a bug in the radio that would prevent you from hearing people speak or seeing their text
chat if the channel you had your transmitter set to was muted.

- Fixed a bug that would cause your radio's transmitter to switch channels if you removed an
earlier channel from the radio.
UI

- Revert last season's Relative Standings Black Box changes, now all cars will now show up in
the list again, until that code can more reliably detect that a driver is out of their car.

Race Control

- Fixed a bug that was preventing dropped races within a race week from being so marked.

- In Lone Qualify, when returning to pits we now return to the Qualifying-exit stall, not the
team's Pit stall.

- Fixed the bug where you could get out of the car if stopped near the pits but in line with your
pit stall.

Telemetry

- Fixed the off-by-1 bug in CarClassPos telemetry output.

- Dump team name to telemetry along with team ID.

- Optionally push disk telemetry to memory when a commercial client is running non-official
race sessions (for motion simulators).

Cars:

BMW Z4 GT3

- Updated setup.

Cadillac CTS-V Racecar

- Fixed speedometer inaccuracy.

Chevrolet Camaro Class B

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.

- Updated setups.

Chevrolet Impala Old Class B

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.


Chevrolet Impala-COT

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.

- Added gateway_oval setup.

Chevrolet National Impala

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.

- Updated setups.

Chevrolet Silverado

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.

- Updated setups.

Chevrolet SS-Gen6

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.

- Added gateway_oval setup.

Dallara DW12

- Updates to the tires and engine.

- Added tire degradation for the faster ovals (we already had it at road courses and short
ovals).

- Updated setups.

- Limit fuel consumption and increase engine temperature while the car is at rest.

Dallara IndyCar - circa 2011

- Fixed a bug where sponsors were not showing up.

- Updates to tires.
Ford Falcon FG V8

- Now available for purchase! This car has identical physics to the Holden Commodore VF V8,
and the two cars can share setups.

Ford Fusion-Gen6

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.

- Added gateway_oval setup.

Ford GT

- Added a distant external sound layer and also improved the rest of the engine sounds too.

Ford GT GT3

- Added a distant external sound layer and also improved the rest of the engine sounds too.

- Reduced weight by 45 kg.

- Brakes are not quite as strong.

- Adjusted the power ramp side of the diff to 80 degrees.

Ford Mustang Class B

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.

- Updated setups.

Holden Commodore VF V8

- Numbers changed to match the new Ford Falcon FG V8.

Kia Optima

- Add missing windshield tear-off black box UI element.

McLaren MP4-12C GT3

- Reduced weight by 15 kg.

- Updated setup.
Silver Crown

- Updated aerodynamics, tires, suspension, engine, rear axle, plus more.

- Updated setups.

Sprint Car

- Updated aerodynamics, tires, suspension, engine, rear axle, plus more.

- Updated setups.

Super Late Model

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.

Toyota Camry-Gen6

- Corrected the location of the fuel cell, now the mass of the fuel is a little bit further forward.

- Added more tire degradation.

- Added gateway_oval setup.

Williams-Toyota FW31

- Lowered allowable minimum tire pressures.

- Updated setups.

Tracks:

Circuit de Spa-Francorchamps

- Night mode is now available.

Indianapolis Motor Speedway

- Fixed a geometry bug in the grass of Turn 2 on the Road Course.

New Hampshire Motor Speedway

- Fixed floating cones in Turns 1 and 2 of the Road Course.

Twin Ring Motegi

- Fixed an issue with the TV2 camera set of the Grand Prix configuration.
Release Notes for 12 Nov, 2014 [2014.11.05.01]

Oculus Rift

- Enable camera based positional head tracking.

- Acknowledging the health and saftey warning no longer re-centers the Rift.

Sim

- Fixed a bug that would cause some international characters that could otherwise be displayed
within the simulation to be dropped from user and team names.

- Fixed a potential crashing issue if some sound device name identifiers exceeded 60 characters.

Replay

- Fixed an issue that could cause some replay playback controls to be unresponsive.

- Fixed an issue in the replay system that could cause the sim to crash or the replay system to
become confused when using the "start playing from the end" control.

Tire Model

- Fixed bug where cars would slide very easily at low speeds.

Garage / Black Box

- Fix bug where the last recorded tire temperatures and wear were being reset.

UI

- Many fixes to the new Results tab; fix column sorting problems, properly highlight the driver's
name, properly highlight car numbers in multiclass session, properly highlight full row for
currently selected driver.

- Output information on race (start type, restart type, cautions) in session Session Info tab.

- Remove unused incident count from Session Info tab

- Wrap car setup string to two lines on main UI.

- Fit track info text on the main UI better.

- Fix bug in display of licence letter.

- Report race start type in Session Info tab.


- Don't show cars in the F3 box that are just sitting on pit lane without a driver.

Telemetry

- Fix bugs in reporting car class positions.

Cars:

BMW Z4 GT3

- Fixed bug where right side rotor glow wasn't working.

Chevrolet Monte Carlo SS

- Fixed bug where right side rotor glow wasn't working.

Chevrolet Silverado

- Updated gateway setup.

Ford GT - All Models

- Fixed bug where right side rotor glow wasn't working.

Holden Commodore VF V8

- Fixed class position bug(s) in telemetry data.

- Fixed bug where right side rotor glow wasn't working.

Legends Ford '34 Coupe

- Fixed bug where right side rotor glow wasn't working.

Mazda MX-5 - All Models

- Fixed bug where right side rotor glow wasn't working.

McLaren MP4-12C GT3

- Fixed bug where right side rotor glow wasn't working.

Ruf RT 12R - All Models

- Fixed bug where rotor glow wasn't working.

Skip Barber Formula 2000

- Fixed bug where right side rotor glow wasn't working.


Sprint Car

- Added missing left-rear tire temp reading in F6 black box.

Street Stock

- Fixed bug where right side rotor glow wasn't working.

Super Late Model

- Fixed bug where right side rotor glow wasn't working.

Release Notes for 27 Oct, 2014 [2014.10.24.02]


Session Re-registration

- Fixed a bug that would cause a rejection of your attempt to re-register yourself as a driver in
an Open Practice or Hosted non-teams session after having Withdrawn from that session.

Race Control

- "Incident" report messages are now tagged and colored as such, instead of being tagged and
colored as system messages. This means that these messages will no longer be filtered-away
while in-car if you happen to have "disable system messages while driving" checked on the
Options screen.

- Add an app.ini setting to allow disabling the display of Incident report messages while driving.

Telemetry

- Output teamID to telemetry for the Trading Paints guys to reference.

- Report idle rpm.

Oculus Rift

- Fix mouse code to operate properly with HMD's of various resolutions - allows mouse to
access the bottom of the screen in DK1 again.

Misc

- In non-team sessions, do not allow spotters/crew to remove the driver, call for a tow, etc.

- Add a note about driver change rules to info tab so there is no confusion in a driver swap
session.

- Fix bug where spotter would say you can't clear black flags on a restart after reporting that
your car is too damaged to continue.

- Fixed a possible voice chat crash bug.

Cars

- Thrustmaster sponsorship added.

Chevrolet Monte Carlo SS

- Updated the rpms that the rev lights come on at to match the new rev limit.
Chevrolet Silverado

- Updated setups: california.sto, homestead.sto, phoenix_2012.sto, texas_oval.sto.

Chevrolet SS-Gen6

- Updated setups: california.sto, homestead_oval.sto, phoenix_2012.sto, richmond.sto,


texas_oval.sto.

Dallara DW12

- Fixed a bug that could let the reduced aero drag of a 2/3 radiator inlet to carry through to the
race from qualifying.

- Updated setup: dover.sto.

Ford Fusion-Gen6

- Updated setups: california.sto, homestead_oval.sto, phoenix_2012.sto, richmond.sto,


texas_oval.sto.

Ford GT

- Front spoiler now has collision spheres.

- Spinning wheels are now less transparent.

Ford GT GT3

- GT3 BOP update: increased downforce by 5%, and reduced high speed understeer.

- Front spoiler now has collision spheres.

- Spinning wheels are now less transparent.

- Attempted to fix the brake poke-through-with-damage issues.

- Adjusted visual wheel positioning to minimize tires poking through fenders.

Holden Commodore VF V8

- Fixed a bug where the 0 and 9 digits on the windshield were swapped.

- Increase reflectivity of car (we freshly waxed it).

McLaren MP4-12C GT3

- GT3 BOP update: reduced this season's ballast from +30kg to +15kg.

Radical SR8
- Allow 70 N/mm to 180 N/mm spring rates.

Ruf RT 12R AWD

- Remove rear bottom logo as they are conflicting with license plate on AWD and RWD versions.

Ruf RT 12R RWD

- Remove rear bottom logo as they are conflicting with license plate on AWD and RWD versions.

Ruf RT 12R Track

- GT3 BOP update: decreased downforce by 5% downforce and added more rear wing drag
sensitivity.

Sprint Car

- Slightly increased tire grip.

- Slightly increased power.

Toyota Camry-Gen6

- Updated setups: california.sto, homestead_oval.sto, phoenix_2012.sto, richmond.sto,


texas_oval.sto.

Bristol Motor Speedway

- Updated loading screen background.

Gateway Motorsports Park

- The Road configuration is now available.

- Added a checkpoint for the pit exit of the Oval configuration so that you can no longer merge
before corner exit off of Turn 2.

- Various small bug fixes.

Irwindale Speedway

- Fixed course cutting black flag bug at the Figure Eight configuration.

USA International Speedway

- Updated loading screen background.


Release Notes for 2014 Season 4 [2014.10.20.01]

Here are the release notes for the new season's update that will be deployed tomorrow. (Note:
the new car and track that say "Now available!" actually are not available now, but will be
available once the update is out!)

Team Driving:

We now have the ability to have multi-driver teams in iRacing!

Some official iRacing series and special events (such as the World Tour) will be set up for Team
Driving, and will be so designated. These sessions will have a defined minimum number of
drivers that each team may field, and may also specify a maximum number of drivers on a
team.

Hosted Team Driving sessions can be created by enabling the "Team Driving" selection when
setting up the session. Once enabled, you can then specify additional Team Driving related
options. These include the minimum and maximum number of drivers that each team may field,
which rules governing requirements for driver changes are to be enforced (if any), and whether
or not only a team's qualifier is allowed to grid the car.

Leagues can host Team Driving events.

Team Driving is NOT currently available for Tournaments.

There will be no Time Trials in any official iRacing Team Driving series.

Driver change rules mostly apply only during Race sessions (see the "Session Behavior" section
below). If such rules are enabled, teams that do not follow them during a Race session will
receive a post-race Disqualification (see the "Driver Change Requirements In Race Sessions"
section below).

Registering For The Session

For Team Driving sessions, spectators may register individually, but all session participants must
register as part of a team. When registering for the session, you can choose to register as a
member of an already-registered team of which you are a member, as a member of an already-
registered team whose password you know, or you can register (one of) your own team(s) for
the session. You will have a default team, named "Team Your Name", that you may use if you
have not yet created any teams. You may also create a new team while registering.
When you register a team for a session, you may choose whether or not you are also
registering yourself for the session (a team manager who does not intend to participate in the
session might use this). Until the session is launched, you are allowed to withdraw your entire
team's registration as long as no other team member is also registered for the session (you
can't yank your team's registration out from under your teammates). Once the session has
launched, you are free to withdraw yourself from the session, and you are free to register
yourself and/or your team for a different session, but you may not withdraw your team from
the current session.

It is possible that you could be a member of more than one team that is registered for a
session. Prior to the session being launched, you are free to register/withdraw/re-register as a
member of any team that is registered for the session. Once the session launches, you will be
locked-in to the team for which you are registered - you may not jump back and forth between
teams during a session, even as a spotter or crew member.

Team members may come and go during the session. You may withdraw from a Team Driving
session, register for and participate in some other session (including other Team Driving
sessions), withdraw from that session, and then come back later and re-register for the original
session. For example, you can participate in an endurance Team race for an hour, withdraw
from that race, drive in some other session, log off and go to sleep for several hours, then
come back later for another stint in the endurance race.

At most six members of a team may be connected to a session at any one time, though many
more than that may connect and disconnect over the course of a session (the current limit is 64
team members). If your team currently has the maximum number of allowed members
connected to the session and you attempt to connect, instead of launching the simulation the
web site will notify your currently-connected team members that you wish to join the session. If
one or more of them exits the session, there will then be space for you, and you will be allowed
to connect.

It is up to the team's members to decide who should be present at various times during the
session, and what roles they are to fulfill. All team members with a sufficient license and/or
iRating for the session are eligible to drive the car. All team members are eligible to put the car
into the garage and make setup changes, become the Crew Chief (and so make black-box
changes to be applied during pit stops), or to spot for the driver. Team members may change
roles during the session, and could possibly play more than one role at the same time (spot for
the driver and act as the crew chief, for example).

Session Behavior

In Race sessions, only as many team members as the maximum specified by the session will be
allowed to get into the car. In Lone Qualify sessions, only one team member will be allowed to
get into the car. In any other type of session, all of the eligible team members are allowed to
drive the car.
In Lone Qualify sessions, the time put in by the one-and-only driver will be used as the team's
Qualifying time in any immediately-following Race session. In official iRacing series that use
separate Qualifying sessions, the driver's Qualifying time will be used to adjust their race-week
Qualifying time.

In Open Qualify sessions that are scored as "best lap" (currently this is all such sessions), the
fastest lap put in by any of the team's drivers will be used as the team's Qualifying time in any
immediately-following Race session. In official iRacing series that use separate Qualifying
sessions, each individual driver's Qualifying time will be used to adjust their own race-week
Qualifying time.

It is not required that the same team members drive in the Practice, Qualify, Warm-up and
Race portions of a session. Each portion of the session is considered individually.

In iRacing official series that use separate Qualifying sessions, a team's Qualifying time is used
to establish the starting grid position for the Race session, and it will be computed as the best
Qualifying time set by any of the team's members who are fully registered for the session as
the session is launched. The Qualifying time of team members who are not fully registered
(don't have a [Race in 1:30] type of status on the Race panel) are ignored.

It is not required that the team member whose Qualify time established the team's grid position
drive in the Race session. However, a session can optionally be set up to allow only the team
member who established a team's Qualify time to place the team's car onto the starting grid. If
that team member does not place the car onto the starting grid, then any team member will be
allowed to place the car onto pit road and wait for a missed-start to join the race.

Driver Change Requirements In Race Sessions

For a team to be considered "Official" in a Race session, and thus for any of its drivers to be
eligible for Championship Points, the team must adhere to the "driver change rules" for the
session. There are currently two options: "No Rules" or "Drive Your Fair Share".

If the "No Rules" option is selected, then there are no requirements placed on the team for how
many drivers must drive the car, or how much each driver must drive.

The "Drive Your Fair Share" rule operates as follows: at least the minimum number of drivers
specified by the session must drive the car a "fair share" of the team's laps, or the team will
receive a post-race Disqualification. A fair share is currently defined as 25% of an "equal share"
of the laps.

You will not need to perform the calculations described below yourself during the session. The
Entries tab on the Session screen within the simulation will show for each driver individually a
display of the form:
n/r(R)

That is read as

n laps driven / out of r laps required as of now, or (R) laps estimated to be required by the end
of the session.

It will be colored red if the team member has not driven enough laps to be considered official at
this point in the race. It will be colored yellow if they have driven enough laps as of this point in
the race, and it will be colored green if they have driven enough laps that they would be
considered official at the current estimate of the number of laps that your team will complete in
the session.

Additionally, the driver's F1/Lap Info black-box will have this same indicator, and the
F3/Relative black box will have a simple "DC" indicator that is colored red/yellow/green as
described above.

In time-limited sessions, the total number of laps in the session is not known ahead of time.
The estimated number of laps required for each driver to be considered official will be
recomputed periodically during the session. You should always be mindful that these are
estimates. If the race runs under caution through much of the session, and runs under green-
flag conditions late in the session, the estimated number of laps required per driver could grow.
Don't wait to put a driver into the car for the final stint only to find that the number of laps they
need has become larger than the number of laps remaining in the session!

Here are some examples of how the "fair share" is computed.

In a 100 lap race with a minimum of 4 drivers per team, an equal share for each team driver
would be 25 laps. Each driver's fair share would thus be 25% of 25 laps, or 7 laps (0.25 * 25 =
6.25 laps, but any fractional portion of a lap always bumps the requirement up to the next full
lap). It would be unwise to create a race where the minimum number of drivers exceeds the
race's lap limit, as it would then be impossible for any team to meet the requirements!

The determination of whether your team has met the driver change rules in the session is
computed against the number of laps your whole team completes in the session. For example,
if in a 100 lap race with a minimum of 4 drivers your team only finishes 50 laps, the "fair share"
for each of your drivers would be 50 / 4 * 0.25 = 3.125, or 4 laps. Keep this in mind when
determining your strategy for the race. If you divide the driving up into the minimum number of
roughly equal-length stints, and your second-to-the-last driver crashes your team out of the
race, your final driver will not be able to race any laps. Since you then have had too few drivers
finish a "fair share" of the race, your team will be Disqualified.

In addition to the "minimum number of drivers," sessions have a separate "maximum number
of drivers" setting. In this same example, say that a team wants 6 of its members to drive.
Then for all 6 drivers to be "Official" and receive championship points, each would have to drive
their fair share of the laps. An equal share of 100 laps for 6 drivers would be 100/6 = 16.67,
and a fair share of that would be 0.25 * 16.67 = 4.17, "ceiling'd" to 5 laps. So once you go
beyond the minimum number of different drivers in the session, the number of laps required for
each driver can be smaller.

It is possible for a team to be Official for the session, even though one or more of its members
who drove is not considered to be Official. Taking the prior example, say that in a 100 lap
session that requires a minimum of 4 drivers, a team has 6 of its members drive. Say those
drivers drove 30, 20, 20, 20, 6, and 4 laps. The driver who drove only 4 laps would not be
considered Official since they didn't drive enough laps, and they would receive 0 Championship
Points for the session, while the remaining 5 team drivers would each receive the number of
points the team garnered.

In official iRacing sessions with driver changes, championship points are computed per-car
(team). Each team member who drove a "fair share" during the Race session will receive the
full championship points given to the team.

No Team Championship - Yet

There is currently no notion of a "Team" championship.

Ratings Adjustments

No iRating adjustments are made in Team Driving sessions.

Safety Rating Adjustments

Incident points and distance driven are tracked separately for each driver. Each driver's Safety
Rating will be adjusted accordingly. The only way incident points incurred by one driver on a
team impact the other drivers on the same team is if the session has an incident-point limit. If it
does, the limit is applied to the sum of the incident points accrued by all of the team's drivers.

Car Number Assignment

A car number needs to be assigned when a team is added to a session. Numbers are given out
in order of iRating, so a team with a higher iRating would be awarded their preferred number if
more than one team wanted that number. A team's iRating is computed from the iRating of the
team members who drive the car (and typically only those drivers that drive the car during the
Race session). Since it is unknown at the start of the session which team members are going to
drive, the team's iRating is not yet known. Therefore, just as with Open Practice sessions, car
numbers are given out in essentially random order.

Changing Drivers
When in the simulation, the [Drive] button will be displayed to all team members who are
eligible to drive in the session whenever the team's car is "available." The car will be
unavailable when one of the team members is "in" the car (driving, stopped out on circuit, or
stopped in the pit stall), whenever someone has the car in the garage, if the session is over, if
the team has been DQ'd.

A team member will be ineligible if their license level and/or iRating is insufficient for the
session, or if the team has reached its maximum driver limit in a Race or Lone Qualify session
and that member has not yet driven in the session.

It is up to the team's members to decide who should drive the car at any given time. Pressing
the [Drive] button registers your request to get into the car. If your request is the first one
processed, you will be put into the car. While another team member is in the car, the [Drive]
button will be disabled.

Using ESC while out on track operates mostly as before (either the car is reset to the pit stall
and made "new", or it is towed to the pit stall in its current condition), and the driver is
removed from the car. Using the Car Reset control does mostly the same thing, except that the
driver is left in the car. While sitting stopped in the pit stall, using ESC or Car Reset (if it is
allowed to do so) will remove the driver from the car and leave the car in the pit stall. If
necessary, the pit crew will turn-off the car's motor so that it does not overheat.

A driver change can only occur while the team's car is sitting still in the team's pit stall. Your
current driver may exit the car immediately upon coming to a stop in the pit stall, and the
substitute driver may click [Drive] and get into the car right after that. But a substitute driver
may not drive away until a 30-second "driver-swap" timer has expired. The "driver-swap" timer
starts from the point in time when the car came to a stop in the pit stall, so there is no need to
attempt to quickly get the current driver out of the car, or the substitute driver into the car. The
timer will count down both while no pit service is being performed and while pit service is being
performed, but it will not count down either while the car is being towed to the pit stall, or
while a penalty is being served.

If new cars are available for use, a [Request New Car] button (located below the [Drive]
button) can be used to remove the current car from the pit stall and replace it with a new one.

If the team's car comes to a stop out on track, the [Drive] button for all the other team
members will become a [Return To Pit] or [Tow Car] button, and any teammate can use the
button to request the action (just as if the driver hit ESC or Reset). If the team's car is at a stop
in the pit stall with the driver in the car, the button will become [Remove Driver], which will pull
the driver from the car (just as if the driver hit ESC or Reset). Generally, the driver should be
allowed to call for the tow or exit the car on their own. The car must be stopped for at least 5
seconds before these buttons become available for the teammates to use. Their purpose is to
allow the team to recover the car if their current driver becomes distracted, or walks away from
their computer.

So long as it is allowed to make changes to the car in the garage, any team member may
remove the driverless car from the pit stall and put it into the garage. Whether or not any
changes are made to the car in the garage, the car is left off-track until the next team driver
uses [Drive] to put a "new" car back on-track.

Custom Paint Jobs

See http://members.iracing.com/jforum/posts/list/2219.page

User-specific custom paint jobs include a user's CustomerID in the file name. In Team Driving
sessions, everyone registers as part of a team, and teams have their own TeamIDs. Team
custom paint jobs are read from files with similar names, but using "team_#" (where # is the
TeamID) in place of the CustomerID.

For example, if your CustomerID is 10051, your custom paint job file name would be:

10051.tga

If you have a team with a TeamID of 10943, the custom paint file name for that team would
be:

team_10943.tga

Racing Radio (Voice Chat)

Your racing radio has been updated to better support Team Driving.

Transmission on the @drivers channel is now limited to only people that are currently driving
their team's car.

To facilitate communication between teams, a new @allteams channel has been added. Any
team member may transmit on this channel. This is the most "public" channel on your radio.

Your racing radio now supports a scripting system. The first time you run the simulation after
updating to the 2014 Season 4 (or later) build, it will create within My Documents\iRacing a
folder named "scripts", and within that folder one named "radio". Within that folder, it will
create a readme.txt that details how to customize the system, as well as the default set of
scripts.

Briefly, scripts will be executed when certain actions are performed (starting the simulation,
getting in/out of the car, starting/stopping spotting). Within these scripts, you can alter your
radio's configuration (add/remove channels, turn scanning on/off, mute/unmute all channels, or
specific channels, and change the transmitter to a particular channel). For example, when you
start driving, you might want to mute the @allteams channel, to reduce the distractions.

In addition to the global set of scripts, you can add team-specific scripts (named using the
team's numeric ID). If both scripts for a particular action exist, the two scripts are combined,
with the global script first and the team-specific script after it.

Website:

Team Driving

- Now you can create up to five teams to race with your friends and take turns driving the same
car.

- Invite / Promote / Remove team members from the team administration section.

- Manage external member applications to your teams.

- View sessions for teams to see what they're doing, and join them (when able).

- Make each team unique - set up custom paint schemes for each team's cars and race suits.

- Search the directory of all teams where you can apply or join team sessions.

- View all sessions teams are active in that you are able to join.

- Manage all your team applications and invites.

- Spectate Team Driving sessions.

- Join Team Driving Official Series as your own team or join another team and help
drive/spot/crew.

- Join and Host your own Hosted Sessions with your own team, or join another team and help
drive/spot/crew.

Web UI

- Be on the lookout for stripes on racing session windows:

· Yellow indicates team driving.

· Teal indicates multiclass.

· Black indicates a fixed-setup race.


- Re-ordered the layout of the main member-site template:

· The updater is still in the upper-left portion of the site, but is redone.

· The primary navigation is moved to the upper-right portion of the site, away from the license.

- The data refresh mechanism now remembers where you were on a page, and when you
continue refreshing will take you right back to where you were to continue a seamless
experience.

- A content bar on the Cars, Tracks, and Account pages show how much content you own. Can
you fill the bars and join the 100% club?

- When hosting a race, you may now select as much Qualifying time as you like (previous cap
was 30 minutes).

- Added additional race-length options when purchasing a Hosted session, both shorter (1 hour)
and longer (9 to 25 hours). Options are now 1, 2, 4, 6, 9, 14, 17, and 25 hours. The longer
sessions have discounts from the usual 2 hours per $1 rate:

· 1-hour sessions are $0.50.

· 9-hour sessions are $4.00 instead of $4.50

· 14-hour sessions are $6.00 instead of $7.00

· 17-hour sessions are $7.00 instead of $8.50

· 25-hour sessions are $9.00 instead of $12.50

- Hosted sessions now allow up to 8000 laps.

- Hosted and League session admins are allowed entry into sessions regardless of iRating or
license restrictions.

- Spotter passwords must now be only upper/lower-case letters and numbers (alphanumeric) -
please take a moment to reset your spotter password (if you use one) to avoid potential issues
with people spotting for you.

- Driver search forms now support international character input (e.g. Cyrillic).

- Registration forms now support international character input (e.g. Cyrillic).

- Fixed a glitch where buying new content then updating content would result in a broken frag
page.

Results

- View Team Driving race results broken down by Team and Team Members involved.
- New interactive Lap Graph.

- Results pages are now 100% width.

- Results pages now display certain events that occurred during the session. Drivers getting
in/out of car are recorded during Qualify and Race sessions. Penalties applied/served are
recorded during all session types. Caution periods are recorded during Race sessions. Lead
changes are also recorded. You can highlight particular types of events, and events associated
with particular teams.

- Added a new "DQ Scoring Invalidated" "reason out", which will appear in the Results pages.
This is needed so that League scoring can distinguish this type of disqualification (where your
score card is ripped up), versus a normal disqualification, where your prior laps are counted but
scoring is ended for you.

Simulation:

Oculus Rift

- Added support for the Oculus Rift DK2 utilizing the 0.4.2 SDK (with several custom bug fixes).

- Although the Rift's new direct access mode is functional with iRacing in some cases, the
simulator seems to operate best with the Rift configured as an extended desktop monitor. The
Rift's direct access mode is known to crash or fail in many PC configurations, particularly
configurations including multiple GPU's (and not only with iRacing). Even when it works, it
usually works better in extended desktop mode - direct access mode is still a work in progress.
So to start with, we recommend to configure the Rift in extended desktop mode, following the
user guide from Oculus (1920x1080), and once the Oculus demos run properly, then try
launching Racing.

- Positional head tracking is not yet enabled in this version (development is in progress), but
the VR experience is already very functional via the Rift's HMD orientation sensors and a
simulated neck model.

- The rendering of the user interface in 3D has been greatly improved in this version of iRacing
as it is now fixed in 3D space about 3/4 of a meter away from the viewer.

- When the HMD is configured as an extended monitor, some testers have reported it works
well to configure your desktop to a 75 Hz refresh rate, and then use adaptive VSYNC, which
seems to help lock the Rift to 75 Hz. It may also work well in many cases to simply unlock the
frame rate (disable vsync), and allow the Rift to operate at as high a frame rate as possible. It
may take some experimentation to discover how the Rift operates best with the iRacing
simulator on your PC. In any case, sustaining a high and steady frame rate is definitely very
important with the Rift, it may be necessary to reduce graphics options to offset the extra cost
associated with the stereo rendering and distortion post process. There is a lot of information
about configuring the rift in various modes available in the forums at http://www.oculus.com
- To enable anti-aliasing with the Rift (recommended) it is necessary to use the simulator's
graphics options rather than using device driver settings. This is because the anti-aliasing is
performed on an off-screen multisampled render target, which is then downsampled and
warped to the smaller rift display. Setting anti-aliasing via the device driver won't work properly
in this case.

- The current rift related options in renderer.ini have been reduced from previous versions down
to the following settings:

[Oculus Rift]

ForceVSYNC=1 ; Force on VSYNC for Rift even if disabled in the graphics options settings

UsePrediction=1 ; Enable motion prediction to reduce latency

CorrectYaw=1 ; Enable magnetic yaw correction

RiftEnabled=1 ; 0=disable rift support 1=enable rift support

Graphics

- The Cockpit Mirror Optimization setting has been disabled, and replaced with a new setting
that specifies the maximum number of cockpit mirrors to enable per frame. If there are more
mirrors than desired, cockpit mirrors are enabled based on a priority scheme: rear, driver's side,
opposite side, other. Once you launch the simulator, the old settings will be removed from
renderer.ini and replaced with defaults as follows:

· Mirrors disabled defaults to 0 max

· Mirrors enabled+optimized defaults to 2 max

· Mirrors enabled+not optimized defaults to 4 max

The enabled mirrors will now render every frame. The disabled mirrors are blacked out.

- It is now possible for a driver to get out of the car while leaving the car in their pit stall, even
in single driver events. When viewing a driverless car (Live or in the Replay), the car will have
no driver in it.

- When viewing a car in the simulation, the helmet of the person who is driving the car is
shown. Just as you could see an all-white car if you have LoadTexturesWhenDriving=0 in
renderer.ini, you could see an all-white driver helmet in a car if the driver's helmet paint job has
not yet been computed. All-white helmets will become painted when you get out of your car.

Tire Model
- The tire tread band yaw response has been improved, and is much better at low speeds, and
when stopped. Now while at very low speeds the steering will feel heavy because you are trying
to turn the tread but it is not able to roll enough to relax that motion. You should be able to feel
the difference in higher and lower pressures much more at low speeds now. The tire will feel
different even up to 80 mph, where the new low speed code approaches the old model.

UI

- The main screen got a good overhaul to add support for driver swap sessions.

- The various results tabs have been merged together into one tab that lists all results for all
sessions at once.

- A new Info tab was added to give more detail about how the session is setup, and in
particular to give a detailed description of the driver swap rules that are in effect for the current
session.

- The Entries tab was extended so that all members of a team are visible in a team session.

- Your car is now shown on the main screen, along with the track name and your setup in order
to reduce confusion about what car you are driving in a multi-car event.

- Added a search/position-change progress indicator to the replay slider. This is useful for
monitoring the progress of your request in large replays.

- Show driver change lap requirements in the F1 and F3 black boxes.

- Remove file size column in file dialogs and replace with date/time column.

- Removed overlap in the tire pressure black box that caused part of a check box to be not
clickable.

- Stopped name decomposer from incorrectly identifying names that start with ii from being
tagged as a suffix, resulting in some members' first name being detected as their last name.

Telemetry

- New session string information:

TrackConfigName:

TeamRacing:

MinDrivers:

MaxDrivers:
DCRuleSet:

QualifierMustStartRace:

NumCarClasses:

NumCarTypes:

CarNumberRaw:

CarScreenName:

CarScreenNameShort:

CarDesignStr:

CarClassColor:

HelmetDesignStr:

SuitDesignStr:

CarNumberDesignStr:

CarSponsor_1:

CarSponsor_2:

LicString:

- Added a new IsOnTrackCar variable to augment IsOnTrack. IsOnTrack now indicates that the
driver is in the car, and IsOnTrackCar indicates that the car is on track, with or without a driver.

- Properly handle negative numbers in YAML parser.

- Force a 5 second timeout before starting to log telemetry to disk again, after shutting it off. Or
if asked to swap files, ignore swap requests for 5 seconds after a successful swap.

Cameras

- Open up downward head motion to ~4" with TrackIR.

- Let blimp camera be scenic cam.

Controls

- Separate the gas and brake pedals on a XBox 360 wheel.


Replay

- There is a known bug in the replay spooling system at the moment that can cause the replay
to freeze up and become unresponsive, and sometimes even crash the sim if you have replay
spooling active while trying to watch a replay of a session you are still connected to. You may
want to turn off spooling for now, or if you want to record a long race with spooling enabled,
make sure to save the replay once you're done and before you start trying to watch the replay.
Loading a replay from disk with spooling enabled appears to be safe. We're working on trying to
track the issue down.

Cars:

- All cars with ABS braking now have an improved ABS algorithm.

- All cars with windshields, fixed a bug in the windshield tear-off pit guy's pit script that was
preventing him from ever reporting as being finished when doing pitstops where the windshield
tear off was not selected when starting the pitstop, causing the pitstop timer to count up
endlessly even after the stop was done, causing confusion about whether the pitstop was really
finished or not.

BMW Z4 GT3

- Update the GT3 cars to equalize green flag range to about 65 minutes on a full tank of fuel.

- Update the GT3 cars to equalize fuel fill times - a full fill should take 40 seconds.

- Changed re-fueling increments from 5 liters to 1 liter.

- Set the minimum fuel level to 5 liters.

- Reduced variability in fuel fill rates.

- Pit crew now waits to change tires until fueling finishes.

- Pit crew now use tire warmers set to 80 deg C. This reflects the fact that tire ovens are
permitted for Blancpain Series races (Sprint and Endurance) in 2014.

- Number font changed to what is used in the Blancpain series.

Cadillac CTS-V Racecar

- Improve the tire so it doesn't feel like it's overloading while cornering.

- Updated to 4 way adjustable shocks.


- Increased the front bump rubber gap and the max front spring rate. This was done to address
some odd handling characteristics that were encountered when the car transitioned into and
out of the bump rubbers.

- Rear shock travel increased to prevent engaging bump rubbers (Ride heights in existing
setups will need to be updated to correct for this).

- Updated brake system to use line pressures.

- Rear toe limit reduced to +-10mm.

Chevrolet Camaro Class B

- Made rear camera paintable.

- Updated many iRacing setups.

Chevrolet Impala-COT

- Updated iRacing setups: atlanta_quadoval.sto, bristol.sto, charlotte_quadoval.sto, sonoma.sto,


watkinsglen.sto.

Chevrolet Monte Carlo SS

- Wheels can now be painted.

- Increased power based on new dyno information.

Chevrolet SS-Gen6

- Optimized the 3D model to improve frame rate.

- Fixed a bug where backfires could cast a shadow.

- Added a roof camera.

Dallara DW12

- Fixed the metric units display for Fuel Available.

- A few small aero adjustments.

- Added setups for the new tracks on this season's schedule.


Ford Falcon FG01 V8

- Backfires are now visible.

- Updated the car with physics improvements and refinements from the new Holden.

Ford Fusion-Gen6

- Added a roof camera.

- Optimized the 3D model to improve frame rate.

Ford GT

- Wheels can now be painted.

- Fixed a bug where backfires could cast a shadow.

Ford GT GT3

- Added a GT3 version of the existing Ford GT. This car is part of the Ford GT package so it is
included if you already own the Ford GT.

- This car will be included in the GT3 series, and is similarly matched to the other GT3 cars. The
only significant difference is that it has a sequential gearbox, not semi-automatic like the other
GT3 cars.

Ford Mustang Class B

- Made rear camera paintable.

- Updated many iRacing setups.

Holden Commodore VF V8

- Now available!

HPD ARX-01c

- Update 6th gear rev lights in order to engage all the lights by 9900 rpm.

McLaren MP4-12C GT3

- Slight update to obtain correct rear wheel rates to compensate for a subtle error in our
suspension modeling. For the McLaren, this effectively reduced the rear wheel rate from
approximately 981 lbf / in to 850 lbf / in. This change introduces significant understeer into pre-
existing setups, which will need to be re-tuned to dial it out.
- Added 30 kg as part of balancing performance with the other GT3 cars.

- Rear wing adjustments now have a more noticeable effect on aero drag.

- Update the GT3 cars to equalize green flag range to about 65 minutes on a full tank of fuel.

- Update the GT3 cars to equalize fuel fill times - a full fill should take 40 seconds.

- Changed re-fueling increments from 5 liters to 1 liter.

- Set the minimum fuel level to 5 liters.

- Reduced variability in fuel fill rates.

- Pit crew now waits to change tires until fueling finishes.

- Pit crew now use tire warmers set to 80 deg C. This reflects the fact that tire ovens are
permitted for Blancpain Series races (Sprint and Endurance) in 2014.

- Number font changed to what is used in the Blancpain series.

- Number plate removed from specular layers.

Radical SR8

- Stiffer spring options are now available.

Ruf RT 12R Track

- Updated the ride height sensors to match the FIA measurement locations as closely as
possible. Also updated the allowable ride height range to match FIA guidelines for this car. The
net result is that dynamic ride heights may be set significantly lower than before. This brings
the CG height / track width ratio more in line with the other GT3 cars (previously, it was too
high).

- Recalculated the ARB stiffness using information contained in the FIA Homologation Papers
(these weren't available when we did initial development on this car). This resulted in
significantly stiffer bars than before that are much more in line with the other GT3 cars.

- Rear wing adjustments now have a more noticeable effect on aero drag.

- Update the GT3 cars to equalize green flag range to about 65 minutes on a full tank of fuel.

- Update the GT3 cars to equalize fuel fill times - a full fill should take 40 seconds.

- Changed re-fueling increments from 5 liters to 1 liter.

- Set the minimum fuel level to 5 liters.


- Reduced variability in fuel fill rates.

- Pit crew now waits to change tires until fueling finishes.

- Pit crew now use tire warmers set to 80 deg C. This reflects the fact that tire ovens are
permitted for Blancpain Series races (Sprint and Endurance) in 2014.

Silver Crown

- Updated to the New Tire Model.

- Overhauled the rest of the car's physics, suspension, aerodynamics, etc.

Sprint Car

- Updated to the New Tire Model.

- Overhauled the rest of the car's physics, suspension, aerodynamics, etc.

Super Late model

- Optimized the 3D model to improve frame rate.

Toyota Camry-Gen6

- Fixed side windows being black in cockpit.

- Added a roof camera.

- Fixed the pit crew's corrupt normal maps.

Williams-Toyota FW31

- Changes to the drafting to help overtaking.

Tracks:

Atlanta Motor Speedway

- Raised the oval pacing speed from 60 mph to 65 mph, and the pit lane speed from 45 mph to
50 mph.

Auto Club Speedway

- Raised the oval pacing speed from 65 mph to 70 mph.

Barber Motorsports Park


- Fixed bug where pit-out cones were sunken into the ground.

Brands Hatch Circuit

- Fixed a seam in track surface.

Bristol Motor Speedway

- Walls and advertisements have been updated to match the current look of the track.

Canadian Tire Motorsports Park

- Fixed seam in grass near racing surface.

Charlotte Motor Speedway

- Raised the oval pacing speed from 55 mph to 65 mph, and the pit lane speed from 45 mph to
50 mph.

- Added a checkpoint so you can no longer cut Turns 1 and 2 of the Road Course configuration.

Chicagoland Speedway

- Raised the oval pacing speed from 60 mph to 65 mph, and the pit lane speed from 45 mph to
50 mph.

Circuit de Spa-Francorchamps

- Fixed a floating issue on the long straight.

Circuit of the Americas

- Fixed first pit stall of West configuration so lollipop guy no longer stands inside of pit wall.

Daytona International Speedway

- Raised the oval pacing speed from 70 mph to 80 mph, and the pit lane speed from 55 mph to
60 mph.

Daytona circa 2007

- Raised the oval pacing speed from 70 mph to 80 mph, and the pit lane speed from 55 mph to
60 mph.

Donington Park Racing Circuit

- Turn markers are now visible even when graphic details set at minimum.
Gateway Motorsports Park

- Now available!

- Features both Oval and Road configurations. *Note: for initial release only the Oval
configuration is available due to a couple of last minute issues with the Road configuration.

- Features night mode.

Homestead Miami Speedway

- Raised the oval pacing speed from 60 mph to 65 mph, and the pit lane speed from 45 mph to
50 mph.

Indianapolis Motor Speedway

- Raised the oval pacing speed from 65 mph to 75 mph, and the pit lane speed from 55 mph to
60 mph.

- Removed the yellow cones at the end of pit road for the Indy Oval configuration.

Iowa Speedway

- Fixed a grey surface issue on pit road.

- Adjusted gain time checkpoints on the last corner of the Road Course configuration.

Irwindale Speedway

- Added another checkpoint to the Figure Eight configuration to prevent course cutting.

Kansas Speedway

- Raised the oval pacing speed from 50 mph to 60 mph, and the pit lane speed from 45 mph to
50 mph.

- Changed the oval pit road speed to 45mph and Short Road Course pit road speed to 35mph.

Kentucky Speedway

- Raised the pit lane speed from 45 mph to 50 mph.

Las Vegas Motor Speedway

- Raised the oval pacing speed from 55 mph to 60 mph, and the pit lane speed from 45 mph to
50 mph.
Michigan International Speedway

- Raised the oval pacing speed from 65 mph to 70 mph.

Mount Panorama Circuit

- Brake markers are now visible even when graphic details set at minimum.

Pocono Raceway

- Raised the oval pacing speed from 70 mph to 75 mph, and the pit lane speed from 55 mph to
60 mph.

Richmond International Raceway

- Fixed a backstretch inside wall glitch.

Sebring International Raceway

- Fixed a pit wall bug.

Sonoma Raceway

- Fix bug where a wall could explode cars.

Suzuka International Racing Course

- Fixed a gain time check point on Turn 130R.

- Fixed floating surface issue near pit stall 3 on pit road.

Talladega Superspeedway

- Raised the oval pacing speed from 70 mph to 80 mph, and the pit lane speed from 55 mph to
60 mph.

- Fixed floating issues on the backstretch apron.

Texas Motor Speedway

- Raised the oval pacing speed from 60 mph to 65 mph, and the pit lane speed from 45 mph to
50 mph.

Twin Ring Motegi

- Raised the oval pacing speed from 55 mph to 60 mph, and the pit lane speed from 45 mph to
50 mph.
USA International Speedway

- Night mode is now available.

- Added 3D people to the crowds.

Release Notes for August 27 [2014.08.25.01]

Tires

- Fixed a mathematical instability bug where the tires could begin to jitter and shake and feel
slippery, particularly after driving around at low speeds and/or on a cold track for a while.

UI

- Fix to make right click popups work properly when in triple display mode.

Controls

- Support seperate triggers on the X-Box One controller.

Chevrolet Corvette C6R

- Updated baseline.sto.

Chevrolet SS-Gen6

- Added sonoma.sto and sonoma_hof.sto.

Dallara DW12

- Fixed a bug where telemetry was reporting the fuel density incorrectly.

- Increased the '3rd spring gap' at ovals to correctly show that the 3rd spring can never be
engaged.

- Alter 3rd spring gap pass/fail limits at all oval tracks so gap can never fall into the red and fail
tech on an otherwise passable setup.

- Updated phoenix_2012.sto.

Dallara IndyCar

- Fixed a bug where telemetry was reporting the fuel density incorrectly.
Ford Fusion-Gen6

- Added sonoma.sto and sonoma_hof.sto.

HPD ARX-01c

- Update 6th gear rev lights in order to engage all the lights by 9900 rpm.

Lotus 49

- Fixed fuel conversions between UK and US gallons.

Lotus 79

- Fixed fuel conversions between UK and US gallons.

McLaren MP4-12C GT3

- Updated baseline.sto.

Spec Racer Ford

- Updated baseline.sto.

Star Mazda

- Improved the calibration of the dashboard's speed indicator.

Toyota Camry-Gen6

- Added sonoma.sto and sonoma_hof.sto.

Release Notes for Monday 11 August [2014.08.06.01]

Graphics

- Fixed a bug that was causing occasional weird shadows to appear on the track surface at
night tracks.

- Fixed a bug which could cause parts of the Gen 6 Nascars to disappear.

- Fixed a bug that was preventing certain shadows from being visible in mirrors.
- Improve performance of shadows at night tracks.

Auto Config

- Fixed the autoconfig to more properly detect amount of video memory of GPUs with 2+ GB of
RAM and increased the system memory slider for high end PCs

Driving Aids

- Fixed the automatic gearbox driver aid's downshift logic to cope with very close gear ratios, so
now the Dallara won't get stuck in 6th.

Chevrolet Camaro Class B

- Fixed the mandatory stamp so that the top blade parts of the spoiler doesn't stamp on custom
cars.

- Improved texture mapping on the roof.

Chevrolet SS-Gen6

- Added a california.sto, and added updated Hall of Fame setups.

Chevrolet Silverado

- Updated and added setups.

Dallara DW12 IndyCar

- Fixed a bug where the push to pass limit of 10 during road course races was not being
applied.

Ford Fusion-Gen6

- Added a california.sto, and added updated Hall of Fame setups.

Ford Mustang Class B

- Improved texture mapping on the roof.

Mazda MX5 Cup and Roadster

- Quieten the transmission sounds back to original levels.

Toyota Camry-Gen6

- Added a california.sto, and added updated Hall of Fame setups.

Circuit de Spa-Francorchamps
- Fixed the bug where the pace car would crash through the pit wall at the Endurance
configuration.

- Fixed the bug where the pace car would not stop correctly at the GP Pits configuration.

Circuit of the Americas

- Fixed the visible seam in the track surface entering Turn 1.

Racepanel series select dropdown now properly sorts series

Going forward, spotter passwords may only be alphanumeric (a-z,A-Z,0-9)

Release Notes for 2014 Season 3 [2014.07.21.01]

Website:

Leagues

- Enhanced League and Tournament Gridding Options:

· There is now a new grid algorithm called "Top N Inverted". If you select this and click the
"Apply Grid Now" button you will be prompted to enter the number of drivers to invert.
Previously you were limited to inverting the top 8 or top 10 drivers.

· There is now an option to change a driver's grid position by N positions in either direction.
This is intended to make it easier to apply grid penalties. From the "Race Grid Setup" area of
the grid builder you can right-click on any driver to access a new popup menu that includes an
option to "change grid position". This opens a dialog box where you can enter a number of
positions to move the driver. Positive numbers will move the driver towards the pole and
negative numbers will move the driver towards the back of the grid.

- Added a new interface for editing league member nicknames.

Race Panel

- Sorting of series has been fixed in the Race Panel pick list where they may have been out of
order or miscounted.

- The Select list now lists series based on MPR.

Other

- Updated MPR Images and added tooltips.

- MPR images are now hidden for Class A License and above.
- Spectator pages now have smarter sorting of what's available.

- Layering of elements in the main site has been adjusted to fix some display issues.

Simulation:

Tires

- There are no cars left using the version 4 NTM (New Tire Model). All the cars are on version 5
except the Silver Crown and Sprint Car which are both still using the old tire model.

- The tire model has an improved solver to find the amount of tread yaw under dynamic
conditions (i.e. non-equilibrium). This has significantly improved transient behavior and tire
response to changing loads.

- The modeling of tread wear depth and its effects has been improved. There is now more tread
wear on the softer road compounds.

- There is a preliminary model for advancing the tread rubber cure as the rubber gets hot; this
gives very reasonable lap time fall off for cars over the course of a race. This model is not
enabled on all the cars yet, as there hasn't been time for testing all the cars, but it is on all the
high level oval cars and most of the faster road course cars.

User Interface

- Right clicking on any visible driver name or driver helmet will bring up a context menu of
actions that can be applied to that driver.

Sound

- Disable using the recently added limiter layer sounds during ignition cut up shifts.

iRacing Telemetry API

- Output RadioTransmitRadioIdx and RadioTransmitFrequencyIdx in addition to


RadioTransmitCarIdx.

- Output ClassPosition in QualifyResultsInfo section to match ResultsPositions.

- Output CarClassColor.
- Output car, suit, helmet paint info.

- Properly escape more strings in the YAML session string.

- Properly show pressure in telemetry when pressure based brake bias is used.

- Fix telemetry for steering angle on remote cars.

Cameras

- The driving camera can now be moved down 4" instead of just 2".

Backfires

- Many cars will now spit out backfire flames when appropriate. Some cars backfire when off
throttle, depending on their engine tuning. Others will backfire if you hit the rev limiter or
upshift if their engine tuning implements these features via an ignition cut (which passes
unburned fuel through to the exhaust). And some of our cars don't make flames at all, typically
the lower level cars. The visual effect and the sound effect of backfires are not synchronized at
this time. Also, opponent cars do not make backfires during upshifts at this time, only off
throttle backfires.

Wind

- Reduce the strength of the wind applying to cars to 1/3, so even if the wind says 30mph, it
will only affect the car at 10mph. This is to account for ground turbulence and non-wind
transparency of solid objects reducing the effective wind strength at ground level.

Grime

- Cars will now accumulate grime as a race progresses. The amount is based upon both time
and circumstances of the race. This new grime effect causes a dulling of the car, which
combines with the dirt accumulation effect which was added previously.

Paint kit

- L.A. Racing, SimCraft, and diysim.com logos added.

- Wheel color support added to the Mazda MX5, Skip Barber Formula 2000, Legends Ford '34
Coupe, and Street Stock.

Scenic Cameras
- Half of the tracks had their scenic cameras improved (or added if missing) in the previous
season's update. This update completes that work, with all tracks addressed.

Cars:

Chevrolet Camaro Class B

- Now available! The physics are identical to the other two Class B cars, and all 3 cars can load
each others setups.

BMW GT3 Z4

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Performance has been balanced against the other GT3 class cars.

Cadillac CTS-V Racecar

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet Corvette C6R

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet Impala Class B

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.
Chevrolet Impala-COT

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet Monte Carlo SS

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- More front spring range.

Chevrolet National Impala

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet Silverado

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Chevrolet SS-Gen6

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Cockpit updated to match new Camaro dash.

Dallara IndyCar

- Updated to the latest tire physics.


- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Dallara DW12 IndyCar

- Full version of the car is now here, supporting all different track types.

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Ford Falcon V8 Supercar

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Ford Fusion-Gen6

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Ford GT

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Fixed a traction control bug. The setting range was from 0 to 5, but should have been (and is
now) from 0 to 2.

Ford Mustang Class B

- Updated to the latest tire physics.


- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Two new patterns added.

Ford Mustang FR500S

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

HPD ARX-01c

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Now has 4-way adjustable shocks; low and high speed bump and rebound.

Kia Optima

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Legends Ford '34 Coupe

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Updated engine sounds to sound better when listening from a distance.

- Wheels can now be painted.

Lotus 49

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.
- Mass and inertia have been completely recalculated. Car has gained approximately 20 kg, and
all inertias increased significantly.

Lotus 79

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Mazda MX-5 Cup

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Updated engine sounds to sound better when listening from a distance.

- Wheels can now be painted.

Mazda MX-5 Roadster

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Add distant external sound layer.

- Wheels can now be painted.

McLaren MP4-12C GT3

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Performance has been balanced against the other GT3 class cars.

Modified - SK

- Updated to the latest tire physics.


- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Modified - Tour

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Pontiac Solstice

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Updated engine sounds to sound better when listening from a distance.

Radical SR8

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Riley Daytona Prototype

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- New engine torque map directly from an engine dyno.

- Reduce minimum front ride height to 1.5"

- Lower the minimum splitter height.

Ruf RT 12R AWD

- Updated to the latest tire physics.


- Adjustments and improvements to the whole car's physics to match the new tire model.

Ruf RT 12R C-Spec

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Now has 4-way adjustable shocks; low and high speed bump and rebound.

Ruf RT 12R RWD

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Ruf RT 12R Track

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Now has 4-way adjustable shocks; low and high speed bump and rebound.

- Performance has been balanced against the other GT3 class cars.

Skip Barber Formula 2000

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Wheels can now be painted.

Spec Racer Ford

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.
Star Mazda

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Street Stock

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Wheels can now be painted.

Super Late Model

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Toyota Camry-Gen6

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

VW Jetta TDI Cup

- Updated to the latest tire physics.

- Adjustments and improvements to the whole car's physics to match the new tire model.

Williams-Toyota FW31

- Updated to the latest tire physics.

- Now has lap time fall off from additional tire curing when the tires are hot.

- Adjustments and improvements to the whole car's physics to match the new tire model.

- Reduce fuel fill time deviation.


Tracks:

Donington Park Racing Circuit

- Donington Park Racing Circuit is now available.

- Includes two configurations: GP and National.

- This new track includes 3D crowd characters and 3D animated camera operators. These
models will appear in race sessions if Object and Crowd are set to high in options.

Phoenix International Raceway

- This is an all new version of Phoenix based on changes which were made to the track in 2012.
The new oval is very different from the previous, including changes which widened the front
straight to 62 feet (19 meters), repaved the pit stalls with concrete and moved the dogleg
outward by 95 ft (29 m) while increasing its radius to 500 ft (150 m) and changing its banking
to 10-11 degrees. In addition, the track changed to progressive banking in Turns 1 and 2 while
Turns 3 and 4 were changed to 8-9 degrees in banking and an infield road course was
removed, making PIR an oval-only facility.

- Includes two configurations: one that does not allow cutting of the dogleg apron area, and
one that does allow full use of the dogleg apron.

- This new track includes 3D crowd characters and 3D animated camera operators. These
models will appear in race sessions if Object and Crowd are set to high in options.

Auto Club Speedway

- Fixed a bug where terrain was poking through wall.

- A bumpy area in the infield road course is fixed.

Autodromo Jose Carlos Pace

- Adjusted some 1x areas for consistency (such as the blue painted area to the right of the final
turn).

Circuit Gilles Villeneuve

- Remove pit crew objects from pit road as the road is too narrow to fit them.

Circuit of the Americas

- Fixed draw-through signs on the garage.


- Added pit boxes.

- Moved the sign guy out of wall.

Circuit Zolder

- Fixed several track geometry bugs.

Homestead Miami Speedway

- Moved pit crew out of wall.

Iowa Speedway

- Fixed a wall collision issue.

Michigan International Raceway

- Fixed a non-collidable wall in Turn 1.

Phoenix International Raceway circa 2008

- The old version of Phoenix has been re-named to differentiate between it and the new
version.

Road America

- The outside of Turn 5 now gives a 1x.

Silverstone Circuit

- Fixed a badly defined segment of track that could crash the sim for everyone connected if
someone drove over that one exact spot.

- Fixed pot holes that where between turns 2 and 3.

Sonoma Raceway

- Fixed a light so its shadow starts at the ground.

- Fixed a sunken jersey barrier.

Suzuka International Racing Course

- Fixed issues that caused weird camera and F3 black box behavior near the crossover.

Thompson International Speedway


- Updated for night racing.

- Track updated with new logo.

Release Notes for May 19, 2014 [2014.05.17.01]

Dallara DW12

- The Dallara DW12 IndyCar is now available for purchase. This as an Indianapolis Motor
Speedway preview. The only configuration of the car included is the speedway version. You can
load the car at other ovals or even road courses, but it does not yet have the higher downforce
and grippier tires that it would normally have at those tracks. The fully finished version of the
car will be updated with the 2014 Season 3 update.

User Interface

- Fixed a bug that preventing the small voice chat indicator from being movable.

- Fixed a bug that was preventing the mouse-over help from working over certain UI elements.

Okayama International Circuit

- Fixed a bug where driving over the track in the fork area could sometimes cause a 0x collision.

Michigan International Speedway

- Fixed a bug where a portion of wall was not collidable.

Circuit de Spa-Francorchamps

- Added some missing brake markers.

- Removed crowd from inside a bridge.

Mount Panorama Circuit

- Added some missing brake markers.

- Added a missing gravel trap.


Release Notes for Apr 29, 2014 [2014.04.28.01
Simulation:

User Interface

- Add checkbox to turn delta bar on and off.

- Update various driving screen UI components so they are no longer relative to other UI
elements and can be moved around independently.

Cars:

Chevrolet Impala-COT

- Fix a bug where if 100% tape was ever selected in the garage at any time, the motor would
bump up to qualifying trim power levels and stay there for the entire rest of the event, even
through the race.

Chevrolet Silverado

- Updated all setups adjusting the toe to a better setting.

Chevrolet SS-Gen6

- Updated all setups adjusting the toe to a better setting.

- Fix a bug that was causing pitstops to be a second or so slower than they should be. Now
pitstops will be the same as the Ford Fusion-Gen6.

- Fix a bug where if 100% tape was ever selected in the garage at any time, the motor would
bump up to qualifying trim power levels and stay there for the entire rest of the event, even
through the race.

Ford Fusion-Gen6

- Updated all setups adjusting the toe to a better setting.


- Fix a bug where if 100% tape was ever selected in the garage at any time, the motor would
bump up to qualifying trim power levels and stay there for the entire rest of the event, even
through the race.

Toyota Camry-Gen6

- Updated all setups adjusting the toe to a better setting.

- Fix a bug that was causing pitstops to be a second or so slower than they should be. Now
pitstops will be the same as the Ford Fusion-Gen6.

- Fix a bug where if 100% tape was ever selected in the garage at any time, the motor would
bump up to qualifying trim power levels and stay there for the entire rest of the event, even
through the race.

Release Notes for Apr 28, 2014 [2014.04.25.01]

Simulation:

Bug Fixes

- Fixed a bug that could potentially crash the sim if trying to adjust the mirror in the F9 black
box if a car has no mirrors to adjust.

- Fixed a bug that can cause the drivetrain of all cars to oscillate strangely if the clutch pedal
was disengaging at all.

Updater

- We've made a small update to improve some of the error reporting if the updater has
installation failures.

Cars:

Ford Falcon V8 Supercar

- We had unintentionally released the car with a half-developed v5 tire update, so we have
reverted the car and tires to the same as Season 1.

Legends Ford '34 Coupe

- Increased strength of wheels so they don't damage so easily when brushing the wall.

Modified - SK
- Increased strength of wheels so they don't damage so easily when brushing the wall.

Modified - Tour

- Increased strength of wheels so they don't damage so easily when brushing the wall.

Riley Daytone Prototype

- Remove the one too many rear ride height sensors from the telemetry.

Silver Crown

- Increased strength of wheels so they don't damage so easily when brushing the wall.

Sprint Car

- Increased strength of wheels so they don't damage so easily when brushing the wall.

Star Mazda

- Fix a bug where the car was not immediately responding to adjustments of anti-roll bar
torque.

Street Stock

- Add a newsmyrna setup.

Toyota Camry-Gen6

- Fixed a bug in the driver's animation.

Tracks:

Animation

- Improved the animated crowds to have less impact on the frame rate.

Circuit of the Americas

- Improved how the visual track surface aligns to the physical track surface.

- Move the rolling start grid for the West configuration up so it's past the cone barrier.

Lucas Oil Raceway

- Metal barrels moved behind the pit wall.

Kansas Speedway

- Fixed a bug in the horizon imagery.


Release Notes for 2014 Season 2 [2014.04.21.01]
These are the release notes for Tuesday's 2014 Season 2 update.

Simulation:

User Interface

- Both the replay and driving screens now have user interfaces where elements can be moved
around. Not all elements can be moved, but most can. Press alt-k to activate the UI edit mode,
any object that can be moved will then be highlighted with a blue background. Simply use your
mouse to drag the object around and then hit alt-k again to exit edit mode and permanently
save the positions. Some elements are laid out relative to other elements, for example the delta
time windows depend on the vertical location of the virtual mirror, so if you move the virtual
mirror then the delta time bar will move as well. Just be sure to move the parent element first
then the child, if you want to precisely place everything.

- By default you can only move elements that are currently visible on the display, but if you set
app.ini [Graphics] forceVisibleWhenMove=1 then all movable elements will become visible when
you enter the UI edit mode.

- If you are using a triple screen setup and you want to move the UI elements onto your side
displays you can now turn off the code that restricts the UI to just the center monitor. In
app.ini [Graphics] set DriveUIFullScreen=1 to allow the driving UI to span all three monitors
and set SessionUIFullScreen=1 to allow the replay screen to span to all three monitors.

- The delta bar can now be hidden when using the ghost car or delta time feature, just set
app.ini [SplitDeltas] deltaBarHideBar=1.

- You can now increase the level of transparency of the background of the UI in both the
driving and replay screens. Set app.ini [graphics] SessionUITransparency=1.0 or
DriveUITransparency=1.0 to a value less than 1.0 to increase the transparency of the replay
and driving user interface and set it to a value greater than one to decrease the transparency
so the UI is easier to view (in some limited cases).

- Fixed a bug with the delta time bar where the reported time could get cutoff if it jumped over
1 minute.

Camera

- We have added in support for editable driving cameras; think of it as having an adjustable
seat position. You can now bring up the camera tool and edit the driving camera just like any
other camera. You will be limited to the same range of motion that the TrackIR device is limited
to (a couple inches in all directions). Note that this is not cumulative. Moving the camera up to
the limit will stop TrackIR from being able to move up. The driving field of view and VanishY are
not currently adjustable on a per car basis, instead they are still written out to the app.ini like
always so that your FOV is shared between all cars.

- We have added in two new wheel cameras to complete the set, bringing the total number of
editable on car cameras to nine.

- We have opened up the camera tool to support 179 deg FOV's, even if most cameras can't go
past 160 without a triple monitor setup.

- There is a known bug where changing the FOV while driving and then editing the FOV from
within the camera tool can cause the FOV set while driving to be lost, reverting back to the
original FOV when the session was started.

- We have opened up TrackIR head motion a bit in order to improve compatibility with the
Oculus Rift. Using the TrackIR with the original Rift is a nice experience, if you can get it to
work. The trick is to start up a Rift demo before starting up the TrackIR software so that the
TrackIR software does not attach to the Rift head tracking sensors. Once the TrackIR software
is up and running you can launch iRacing at any time and everything will work until you restart
the TrackIR software (until you reboot the computer).

Brass Monkey Support

- We are now utilizing the Brass Monkey engine http://playbrassmonkey.com/ to provide


integration between your tablet or smart phone and iRacing. By downloading the Brass Monkey
client from your app store you can now use your tablet or phone as a digital dash or even as a
driving controller. Simply launch the Brass Monkey client on your phone, and click the iRacing
link once the simulator is up and running. Tapping the steering wheel or HUD icon in the upper
left will allow you to switch between displays. The app.ini key [Brass Monkey] BMAllowDrive=1
allows you to enable or shut off the driving controls.

1) Install Brass Monkey client on your phone or tablet.

2) Launch Brass Monkey client on your phone or tablet.

3) Start the iRacing simulator (not the website).

4) Click the iRacing link on the Brass Monkey client to connect.

5) Click the steering wheel or HUD icon in the upper right hand side to switch between a heads
up display and driving controls.

6) If you can't make this work, double check that your phone is on the same wi-fi network as
your computer.

Spotter
- Updated the TJ and Steve spotter pack with new samples.

Controls

- Turned down our rejection of noisy axis so that joysticks that only use a tiny fraction of their
available range still work.

- Fixed a bug that caused the bump stops to be applied backwards when inverting the force
feedback forces with an app.ini switch.

- Added in a new experimental 'friction' damper to the sim. This provides a small amount of
resistance to wheel motion no matter how slow or fast you move the wheel, creating a sense of
weight on your wheel. This works best on lower end wheels. To use this change app.ini [Force
Feedback] steeringDampingMaxPercent=0.0 to a value between 0.05 and 0.30 depending on
how much weight you want to add to the wheel. If this becomes unstable then adjust app.ini
[Force Feedback] steeringDampingFactor=0.10 to a smaller value, but you should not need to
adjust this at all.

- Make the traction control controls available for assignment.

- Added look up and look down controls.

Telemetry

- Write traction control state to telemetry as "dcTractionControlToggle". Note that this is the
real in car traction control for cars that have it, and not the driving aid.

- We no longer expose the ghost car information to telemetry.

- In order to better support synchronizing disk based telemetry with live telemetry we have
added the following features: A new broadcast commands to turn telemetry on/off and to start
a new file so an external application can control the telemetry. A new telemetry status output
"IsDiskLoggingEnabled" and "IsDiskLoggingActive" to indicate that telemetry is enabled and if a
file is actively being written to disk, and a new session string parameter
"TelemetryOptions:TelemetryDiskFile:" that provides the full path to the current telemetry file
so you can locate and parse it in when it is finished being written. Using these, along with the
session time parameter you should be able to easily merge both data sets together after the
disk based telemetry gets written out.

Garage

- You can now switch from English to metric units inside the garage with a checkbox.

Race Control
- At tracks that have an extended start line (Suzuka, Spa, Bathurst) the leader of the second
pacing line will no longer be restricted from passing the race leader until the end of the entire
first lap. Now that restriction correctly only applies until passing the start line.

Shifting

- Fix problems where cars with a fully computer controlled gearbox get stuck in neutral if the
clutch is disengaged while downshifting.

Cars:

Pit Crew

- Pit crew's helmets now get their color from the pit crewman's suit instead of from the driver's
helmet.

Whee

- You can now change the color of the wheels on the BMW Z4 GT3, Chevrolet Impala Class B,
Chevrolet Impala-COT, Chevrolet National Impala, Chevrolet Silverado, Chevrolet SS-Gen6, Ford
Fusion-Gen6, Ford Mustang Class B, McLaren MP4-12C GT3, Ruf RT 12R AWD, Ruf RT 12R C-
Spec, Ruf RT 12R RWD, Ruf RT 12R Track Super Late Model, Toyota Camry-Gen6.

Toyota Camry

- Now available for purchase!

BMW Z4 GT3

- Now available for purchase!

- Features:

· Wheels can be custom colored.

· 4-way adjustable shocks, low and high speed bump and rebound.

· Adjustable traction control. Traction control can also be disabled for 5 seconds via the new
traction control toggle control.

· Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up
shift ignition cut.

Cadillac CTS-V Racecar

- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the
new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up
shift ignition cut.

- Now has ABS.

Chevrolet Corvette C6R

- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the
new traction control toggle control.

- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up
shift ignition cut.

- Fixed caster to about 9.5 degrees.

- Re-measured the C6R front anti-roll bar thickness; it is softer now.

- Updated power steering setting.

- Pit crew now references proper texture for helmets.

Chevrolet Impala Class B

- Wheels can be custom colored.

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.

- Tape is now adjustable in 1% increments.

- Increased strength of wheels so they don't damage so easily when brushing the wall.

Chevrolet Impala-COT

- Wheels can be custom colored.

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.

- Tape is now adjustable in 1% increments.

- Increased strength of wheels so they don't damage so easily when brushing the wall.

Chevrolet Monte Carlo SS

- Improvements made to reduce inside wheel pickup.

- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet National Impala

- Wheels can be custom colored.

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.

- Increased strength of wheels so they don't damage so easily when brushing the wall.

Chevrolet Silverado

- Wheels can be custom colored.

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.

- Increased strength of wheels so they don't damage so easily when brushing the wall.

Chevrolet SS-Gen6

- Wheels can be custom colored.

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.

- Tape is now adjustable in 1% increments.

- Increased strength of wheels so they don't damage so easily when brushing the wall.

- New spoiler added.

- Contingency decals updated to 2014 season.

Dallara IndyCar

- Slow down jack-drop to reduce chance of damaging car as it hits the ground.

- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up
shift ignition cut.

Ford Fusion-Gen6

- Wheels can be custom colored.

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.
- Tape is now adjustable in 1% increments.

- Increased strength of wheels so they don't damage so easily when brushing the wall.

- New spoiler added.

- Contingency decals updated to 2014 season.

Ford GT

- Added adjustable traction control. Traction control can also be turned on or off via the new
traction control toggle control.

- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up
shift ignition cut.

Ford Mustang Class B

- Wheels can be custom colored.

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.

- Tape is now adjustable in 1% increments.

- Increased strength of wheels so they don't damage so easily when brushing the wall.

HPD ARX-01c

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.

- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the
new traction control toggle control.

- Slow down jack-drop to reduce chance of damaging car as it hits the ground.

Lotus 79

- Slow down jack-drop to reduce chance of damaging car as it hits the ground.

McLaren MP4-12C GT3

- Wheels can be custom colored.

- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the
new traction control toggle control.
- Updated engine sounds with new distant external sounds.

- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up
shift ignition cut.

- Now has 4-way adjustable shocks, low and high speed bump and rebound.

- Re-measured the anti-roll bars; they are softer now.

- Generally improved the car's handling over bumps and curbs.

Radical SR8

- Added dive planes for more front downforce.

- Updated the differential, only the preload is adjustable.

Riley MkXX Daytona Prototype

- Overhauled the car physics.

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.

- Updated the differential; only the preload is adjustable.

- Updated garage layout.

Ruf RT 12R AWD

- Wheels can be custom colored.

- More aero stability for very high speed corners.

Ruf RT 12R C-Spec

- Wheels can be custom colored.

- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up
shift ignition cut.

- Updated brake system to use pressure-based bias.

Ruf RT 12R RWD

- Wheels can be custom colored.

- More aero stability for very high speed corners.


Ruf RT 12R Track

- Wheels can be custom colored.

- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the
new traction control toggle control.

- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up
shift ignition cut.

- Updated brake system to use pressure-based bias.

- Increased low end torque.

Star Mazda

- Overhauled the car physics.

- Updated tires to latest version of NTM v5.

- Updated aerodynamics.

- Updated suspension geometry.

- Updated engine.

- Updated gear ratios.

- Updated brake system to use pressure-based bias.

- Now has 4-way adjustable shocks, low and high speed bump and rebound.

- Slow down jack-drop to reduce chance of damaging car as it hits the ground.

Street Stock

- Increased strength of wheels so they don't damage so easily when brushing the wall.

Super Late Model

- Improvements made to reduce inside wheel pickup.

- Increased strength of wheels so they don't damage so easily when brushing the wall.

VW Jetta TDI Cup

- Fuel is now adjustable.

Williams-Toyota FW31
- Has an updated layer of backfire and crackle sound for traction control / rev limiter / pit limiter
/ up shift ignition cut.

- Fix ranges on differential settings so that 1-20 shows up in sim.

- Updated damper curves.

- Heaving spring preload limit increased from 3.5mm to 5mm.

- Slow down jack-drop to reduce chance of damaging car as it hits the ground.

Tracks:

Animation

- Animated trackside characters added to spectator areas at Circuit of the Americas and Lucas
Oil Raceway. These characters will appear if shaders are enabled, Crowds are set to low or
higher, Grandstands are set to low or higher, and Object Detail is set to high.

Circuit of the Americas

- Now available for purchase!

Lucas Oil Raceway

- Now available for purchase!

Auto Club Speedway

- Scoring issue fixed at the Competition configuration.

Circuit de Spa-Francorchamps

- The GP Pits configuration mistakenly had a different 1x configuration than the other
configurations. It is now the same as the other two.

- A wall has been constructed joining the upper and lower pits when running the Endurance
configuration.

Long Beach Street Circuit

- Brake markers added.

Mount Panorama Circuit

- Brake markers added.

- Several surface issues fixed.

New Hampshire Motor Speedway


- Fixed an issue where a car would visually sink into the surface in Turn 2 and Turns 3 and 4.

Okayama International Circuit

- 0x issue fixed in the area where the configurations join.

Phillip Island

- Moved pit road exit to the nearer exit. No longer uses the narrow exit road.

Road America

- Extended the yellow pit exit line.

Watkins Glen International

- Edited grass normal map textures to remove noise and make them more like our other tracks.

Release Notes for Mar 24, 2014


Lucky Dog

- Fixed the bug where drivers with a meatball black flag could get the Lucky Dog.

Controls

- Fixed a bug that could cause the automatic parking brake to release unexpectedly when cars
drop into the world or drop off jack stands.

- Fixed a bug that allowed anyone using the full automatic shifting driver aid to simply drive
away at the start of a race while everyone else is still waiting for all the other drivers to get into
their cars.

Start line

- Tracks that have a start line ahead of the finish line will now correctly do rolling starts relative
to the start line, not the finish line. Tracks that have this are:

Bathurst

Spa Endurance

Spa GP

Suzuka East

Suzuka GP
Suzuka Moto

Chevrolet Impala Class B

- Added a setup for charlotte_quadoval.

Chevrolet Monte Carlo SS

- Added a setup for rockingham_oval.

Chevrolet SS-Gen6

- Updated setups for texas_oval, vegas_oval.

Ford Fusion-Gen6

- Update setups for texas_oval, vegas_oval.

Ford Mustang Class B

- Added a setup for charlotte_quadoval.

Mclaren MP4-12C GT3

- Added more fuel to the baseline setup.

Ruf RT 12R Track

- Improved cooling to reduce chance of engine blowups in long races.

Super Late model

- Added setups for dover, iowa_oval, milwaukee, newhampshire_oval, oxford, phoenix_oval,


rockingham_oval.

Brass Monkey Support

- We are now utilizing the Brass Monkey engine http://playbrassmonkey.com/ to provide


integration between your tablet/smart phone and iRacing. By downloading the brass monkey
client from your app store you can now use your tablet or phone as a digital dash or even as a
driving controller. Simply launch the Brass Monkey client on your phone, and click the iRacing
link once the simulator is up and running. Tapping the steering wheel or HUD icon in the upper
left will allow you to switch between displays. The app.ini key [Brass Monkey] BMAllowDrive=1
allows you to shut off the driving controls permanently.

1) Install brass monkey client on your phone/tablet

2) Launch brass monkey client on your phone/tablet


3) Start the iRacing simulator (not the website)

4) Click the iRacing link on the brass monkey client to connect

5) Click the steering wheel or HUD icon in the upper right hand side to switch between a
heads up display and driving controls

6) If you can’t make this work, double check that your phone is on the same wifi network
as your computer.

Release Notes for Feb 10, 2014


We are deploying an update at Monday 10-Feb 1500 UTC [1000 EST] for some sim and web
updates.

Account Recharging

- Moved the minimum member recharge and gift recharge iRacing dollars (not credits) to
another member from $5 to $1 at member request. Gift Card minimum still at $5.

Hosted Sessions

- Bumped the maximum number of cars allowed for hosted sessions from 4 cars to 5 cars.

Garage

- Improved tire stability while in the garage.

Lucky Dog

- The spotter knows how to talk about the lucky dog now:

· The moment you get issued the lucky dog, the spotter will say "You are the Lucky Dog, get
your lap back by passing the field on the outside."

· The moment someone else gets issued the lucky dog, the spotter will say "Car N got the
Lucky Dog, let them by on the outside."
· When the lucky dog end-of-line is issued to you as you take the two-to-go, the spotter will say
"Because you're the Lucky Dog you will be held at the end of the longest line."

- We now delay issuing the Lucky Dog end-of-line penalty until the LD driver takes the TWO TO
GREEN start/finish crossing.

- Fix a bug that would cause the very last lucky dog candidate to not be included when sorting
candidates into priority order, which meant that if that very last lap down driver was the one
who was supposed to get the lucky dog, they wouldn't!

- Fix a bug where scheduling hosted sessions with lucky dog cautions could end up having no
cautions at all instead.

iRating Scoring

- Fixed a bug that was causing drivers to gain or lose too much iRating when there are drivers
entered in the race who did not start.

Chevrolet Monte Carlo SS

- Expand spring range.

- Expand cross-weight range.

Chevrolet National Impala

- Had a wrong texture assignment for when the rear of the car was both dirty and damaged.

Dallara IndyCar

- Use more throttle for downshift blipping to fix the problem where downshifts could hang in
neutral.

- Updated damage thresholds.

Ford Mustang FR500S

- Expand brake bias range.

- Expand rear ride height range.

McLaren MP4-12C GT3


- Use more throttle for downshift blipping to fix the problem where downshifts could hang in
neutral.

- New baseline, low, med and high downforce setups.

- More low end torque to help burnouts.

- Fuel and diff preload limits adjusted.

Ruf RT 12R Track

- Use more throttle for downshift blipping to fix the problem where downshifts could hang in
neutral.

- Expand tire pressure range to match other GT cars on v5 tires.

Star Mazda

- Updated damage thresholds.

Super Late Model

- Expand spring range.

- Expand cross-weight range.

- The rear spoiler can now be painted.

Centripetal Circuit

- Fix pit stall definition error that was preventing cars without starter motors from be started by
their pit crew.

Circuit de Spa-Francorchamps

- Fix problems at the Endurance config with cameras, race control and F3 black box not
behaving correctly.

Road Atlanta

- TV cameras were not adjusted properly for Short config.

edit: Added Account Recharging and Hosted Sessions sections.


Release Notes for 2014 Season 1
Website:

League Calendar Exports

- You can now export your league calendar in iCalendar format. This allows you to integrate
your iRacing League season schedules with your Google Calendar, iPhone, Microsoft Outlook
etc.

- Calendars are exported per season. In other words if your league is running multiple race
seasons simultaneously you will need to export each season individually.

- To access this feature go to your league race seasons view. If you are either a member of the
league or if the league's race schedule is public you should see a new "Export Calendar" button.
Clicking on this presents a dialog that provides two options:

1) Calendar subscription

With this option you copy a URL into your calendar program (e.g. Google Calendar) and the
calendar software will listen for calendar changes and update your calendar automatically. This
will only work for league race seasons that are public (See League Privacy Settings).

2) Calendar import

For calendar programs that don't support subscriptions but do support imports you can
download the .ics file containing the events for the league season. To download the file click on
the download link.

Blacklist

- Racers can now be "blacklisted". A blacklisted racer will no longer be allowed to join any
hosted session that you host.

1) MyRacers Page

- A new checkbox has been added to the MyRacers page called "show blacklisted". Checking
this box will display all racers that have been blacklisted by you.

- To blacklist a racer:

· Search for the racer.

· Hover the mouse pointer over the racer's helmet.

· Select "Add to Blacklist" - Once this is done, the racer's row will turn red indicating that the
racer is blacklisted. On subsequent searches, all blacklisted racers will be displayed in red.

- To remove a racer from your blacklist:


· Search for the racer or check the "show blacklisted" checkbox to display all blacklisted racers.

· Hover over the racer's helmet.

· Select "Remove from Blacklist" - Once this is done, the racer's row will revert to a normal color
and upon refreshing the list, will no longer appear in your blacklist.

2) Race Results Page

- To blacklist a racer:

· Hover the mouse pointer over the racer's helmet.

· Select "Add to Blacklist" - Once this is done, the racer's row will turn red indicating that the
racer is blacklisted.

- To remove a racer from your blacklist:

· Hover over the racer's helmet.

· Select "Remove from Blacklist."

3) Join A Race Page

- You cannot join races hosted by admins who have blacklisted you. The join button will be
replaced with a red "X". Keep in mind that is not necessarily an indication that you have been
blacklisted, as there are several reasons you may not be able to join a hosted session.

My Account Section

- My Account has a new, easy way to use and redeem gift codes by clicking the blue button
that says "Redeem Promotional Code" on the My Account home page.

- Additionally, you can easily recharge your account with the "Recharge My Account" button on
the My Account home page.

- My Orders in My Account are easier to read.

Weather Information

- Series' individual sessions popup details now show the correct weather parameters.

- What's hot widget now shows the correct weather parameters in the popup details.

- Testing a session now loads correct weather parameters for all sessions.

Car Page
- Car detail pages have been updated with a new look, with new functionality, and can now
play videos (where available).

Joined A Session Interlude Page

- iRacing Tips (the random tips and hints) are now called iRacing Tidbits.

Car Paint Kit

- The Car Paint kit now allows you to select a slant design for your car number. This will appear
in the Sim, but not in thumbnails on the Member Site.

- 5 additional number fonts have been added.

Simulation:

Scoring

- Fast-Track license promotions for Rookie license holders now occur at an SR of 3.0. Since this
matches the end-of-season promotion requirements, there is no longer a need for them. And so
there will no longer be a "quiet period" at the end of each Rookie season to allow for Rookie
promotions.

Simulation Startup

- The process of loading and painting each car has been significantly optimized so the Sim can
now load a lot faster.

Replays

- Fix a bug where cutting and saving a portion of an old replay would result in a replay that
would not load.

Controls

- Improve calibration detection to better handle combined axes.

- Added app.ini [Force Feedback] reinitFanatecWheelDisplay flag to allow Fanatec wheel


displays to reinitialize when hot plugged. By default this is off.

- Added app.ini [Force Feedback] enableHotPlug flag to turn off auto detect of new USB devices
for users who have unstable USB environments.

- Always output FFB telemetry even if no FFB device is available.


- Fixed a bug that could be causing members to lose their shifter buttons in some odd cases.

- Fixed a crash that could happen if no joysticks are detected for a moment.

- Added in app.ini [Force Feedback] debounceSeqMs=80 flag that can be used to force the
sequential shifter to be held down for a specified period after first triggering it, this helps
reduce the chances of a double shift caused by buggy hardware, at the expense of slowing
down your shifts. This is enabled by default and set to 80 ms.

Graphics

- Add in app.ini [Drive Screen] UIOffsetBottomPct=0 to allow you to shift the bottom of the
driving screen up so commercial simulators with a car body in the way can still see the black
box. Note that this is an integer so 10 is 10%.

Setup Auto Load

- Added a new 'auto load' feature where the Sim will automatically choose an appropriate
iRacing setup for the track you are at.

- There is a check box in garage to turn on/off auto setup loading for each car. This is
automatically checked only if you didn't have a -Current- setup already for a car, so it won't
blow away any pre-existing setups you have on a car. The check box is unchecked as soon as a
setup is edited, even if the changes are not saved.

- If auto load is enabled, the Sim chooses an iRacing setup by comparing the setup names
against the track's directory name (charlotte_quadoval, for instance), if that fails we look for
road or oval, failing that we go with baseline. Autoload will only ever load iRacing setups, not
your own.

- All cars have had their iRacing setup names adjusted to support this new feature.

Spotter

- We have added some more variety to many of the existing spotter messages.

Lucky Dog

- The Lucky Dog rule for allowing lapped cars to get a lap back during caution periods is now
available.

- When configuring a hosted session, league session or tournament session, you can configure
lucky dog by going to the "CAUTIONS" pull-down on the host a race page and select "full
course cautions on with lucky dog".

- Lapped cars are considered for who gets the Lucky Dog in order of how many laps down first,
then for cars on the same lap down in the pacing order that the caution settled into.
- Lapped cars will not be considered for the Lucky Dog if they were involved in anything that
may be related to causing the caution, or were carrying a black flag at the time of caution, or
do anything stupid during the caution before the Lucky Dog gets waved around (such as getting
a black flag, crashing into someone, etc)

- The best remaining Lucky Dog candidate will get waved forward a lap as they cross the
start/finish line while the lead lap cars are pitting (or even if the lead lap cars didn't actually
pit).

- If you get the Lucky Dog, the pace order instructions will tell you to pass the field, pass the
pace car, then catch back up to the back of the field. You will also be issued a "Lucky Dog" end-
of-longest-line penalty at the same time, which you will see in the upper left. This doesn't mean
go to the end right then, but it means that you will be held at the end of the longest line after
you have caught your lap back up.

- The Lucky Dog can't pit while they are on their catch-up lap. The pit entrance will be signaled
as closed for you until you do the extra lap. You can pit behind the other lap down cars once
you've done your catch-up lap.

New Tire Model

For cars with v4 and v5 tires:

- The tire probe temperature measurements that are reported in the garage and black box now
compute more reasonable equilibrium values to better represent what temperature is actually
measured in a pit stop.

- Better carcass yaw stiffness and carcass yaw motion. We think this feels better and there is
less force feedback chatter as a result too.

For cars with v5 tires:

- There have been further improvements to tire heating energy transfer calculations.

- The tires now smoke more realistically (and interestingly, that improves the feel over the limit
by limiting surface temperature build-up).

- Applied a fix to all v5 cars that we had made to the Ruf when it was released in December,
which stops certain sidewall loads when a tire is rolled onto the sidewall (heavily loaded, or low
pressure) from adding extra grip.

In case you are losing track of which cars are on which version of our tire models, here is a full
summary:

- New cars with v5:


Ruf RT 12R AWD

Super Late Model

- Cars in this build that have updated from v4 to v5:

Cadillac CTS-V Racecar

Chevrolet Corvette C6R

Chevrolet Monte Carlo SS

Ford GT

Ford Mustang FR500S

Kia Optima

McLaren MP4-12C GT3

Radical SR8

- Cars already on v5:

Legends Ford '34 Coupe

Lotus 49

Mazda MX-5 Cup

Mazda MX-5 Roadster

Pontiac Solstice

Ruf RT 12R C-Spec

Ruf RT 12R RWD

Ruf RT 12R Track

Skip Barber Formula 2000

Spec Racer Ford

Street Stock

VW Jetta TDI Cup

Williams-Toyota FW31

- Cars on v4:
Chevrolet Impala Class B

Chevrolet Impala-COT

Chevrolet National Impala

Chevrolet Silverado

Chevrolet SS-Gen6

Dallara IndyCar

Ford Falcon V8 Supercar

Ford Fusion-Gen6

Ford Mustang Class B

HPD ARX-01c

Lotus 79

Modified - SK

Modified - Tour

Riley Daytona Prototype

Star Mazda

- Cars still on the old tire model:

Silver Crown

Sprint Car

Differentials

- We have improved some aspects of our differential modeling.

- All diffs that use spider gears (cars with open diffs, Salisbury diffs, or viscous diffs) now
generate a small amount of diff locking from spider gear friction itself. This will give a subtle
improvement in feel to the open diff cars and even the viscous diff cars.

- Our Salisbury diff modeling is better too. The amount of locking from varying ramp angles is a
little different than before, but not a lot different. High ramp angles won't quite be locking as
much, but low ramp angles can lock a little bit more. Also, we have changed preload to be the
torque required on an axle to overcome the initial friction level of the diff, instead of an internal
preload force. All Salisbury diff cars now use this torque value in their setup sheets, but it will
initially be populated with the value from the old preload force value, so you may need to
adjust your preload values on your setups, probably to a lower value than you're seeing. An
example for reference purposes: McLaren specs their diff to have 80 Nm of breakaway torque
(~60 ft-lbs).

Dirty Cars

- All cars will now accumulate dirt over the course of a race, in much the same way that the
windshields get dirty.

Collision model

- We've made some small improvements to the car collisions, so car damage will be a little bit
different than usual. Some cars may get damaged a little more easily, some cars will be a little
more difficult to damage.

Cars

- Added Motorsports.com sponsorship.

- Peak and InRacing news logos updated.

Pace Car

- The Mustang pace car has an updated paint scheme.

Cadillac CTS-V Racecar

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and
steering.

- Updated aerodynamics.

- Set fuel increment to 5 liters (1.3 gal).

- Fix visual issues with the hubs not being in the right location.

- New baseline setup.

Chevrolet Corvette C6R

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and
steering.

- Updated aerodynamics.
- More accurate ride height sensor locations.

- All brake lights light up when car brakes.

- New baseline setup.

Chevrolet Impala Class B

- Added a setup item to offset the steering wheel.

- Updated setups.

Chevrolet Impala-COT

- Added a setup item to offset the steering wheel.

- Updated setups.

Chevrolet Monte Carlo SS

- Updated to latest v5 tire model.

- This car, being a regular Late Model, has been overhauled and updated with many of the
improvements from the new Super Late Model.

- The brakes on this car have been updated from simply applying torque at the wheels to
modeling its proper brake system; an adjustable balance bar, which operates two master
cylinders which generate brake line pressures (visible via telemetry) which applies braking
forces at the calipers, for a more realistic approach to setting brake bias. Also, the bias cannot
be adjusted while pressure is applied to the brakes.

- Added a setup item to offset the steering wheel.

- Better nose and gearbox cameras.

- Updated setups.

Chevrolet National Impala

- Added a setup item to offset the steering wheel.

- Now has Peak sponsorship on dash and windshield. Rear TV panel is now sponsor 2.

- Updated setups.

Chevrolet Silverado

- Added a setup item to offset the steering wheel.

- Updated setups.
Chevrolet SS-Gen6

- Added a setup item to offset the steering wheel.

- Updated setups.

Dallara IndyCar

- Added a setup item to offset the steering wheel.

- Updated setups.

Ford Fusion-Gen6

- Added a setup item to offset the steering wheel.

- Updated setups.

Ford GT

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and
steering.

- Updated aerodynamics.

- More accurate ride height sensor locations.

- Fixed the flipped bolts on outer wing.

- New baseline setup.

Ford Mustang Class B

- Added a setup item to offset the steering wheel.

- Updated setups.

Ford Mustang FR500S

- Updated to latest v5 tire model.

- Aerodynamic improvements.

HPD ARX-01c
- Better tire pressure ranges.

- More accurate ride height sensor locations.

- Lock final drive ratio to 3.9375.

- Altered the engine torque curve a bit for more bottom end and top end.

Kia Optima

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and
steering.

- Updated aerodynamics.

- New baseline setup.

Legends Ford '34 Coupe

- Added a setup item to offset the steering wheel.

- Updated setups.

Mazda MX-5 Cup

- The brakes on this car have been updated from simply applying torque at the wheels to
modeling its proper brake system; a tandem master cylinder with proportioning valve, which
generates brake line pressures (visible via telemetry) which applies braking forces at the
calipers. The brake bias setup adjustment has been removed as a result.

- Updated tires.

- Updated aerodynamics.

- New baseline setup.

Mazda MX-5 Roadster

- The brakes on this car have been updated from simply applying torque at the wheels to
modeling its proper brake system; a tandem master cylinder with proportioning valve, which
generates brake line pressures (visible via telemetry) which applies braking forces at the
calipers. The brake bias setup adjustment has been removed as a result.

- Updated tires.
- Updated aerodynamics.

- New baseline setup.

McLaren MP4-12C GT3

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and
steering.

- The brakes on this car have been updated from simply applying torque at the wheels to
modeling its proper brake system; an adjustable balance bar, which operates two master
cylinders which generate brake line pressures (visible via telemetry) which applies braking
forces at the calipers, which are using different brake pads as the setup specifies, for a more
realistic approach to setting brake bias. Also, the bias cannot be adjusted while pressure is
applied to the brakes.

- More accurate ride height sensor locations.

- Set fuel increment to 5 liters (1.3 gal).

- Updated setups.

Modified - SK

- Added a setup item to offset the steering wheel.

Modified - Tour

- Added a setup item to offset the steering wheel.

Pontiac Solstice

- Updated tires.

Radical SR8

- Updated to latest v5 tire model.

- Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and
steering.

- Updated aerodynamics. Wing is now adjustable in 2 degree increments.

- More accurate ride height sensor locations.

- Updated setups.
Ruf RT 12R AWD

- The AWD version of the Ruf is now in your garage along with the other Rufs you own. It is
identical to the RWD but with an AWD drive train. The AWD and RWD can load each other's
setups.

Ruf RT 12R C-Spec

- Updated tires.

- The wheels have been replaced with proper racing wheels instead of recolored street wheels.

- Updated aerodynamics.

- Improved shocks.

- Taller final drive option for high top speed tracks like Daytona.

- Now has cockpit adjustable brake bias.

- Total mass increased by 50 kg to match GTC minimum weight of 1205kg (no fuel, no driver).

- Set fuel increment to 5 liters (1.3 gal).

- Tach displays correct gauge texture at night tracks.

- New baseline setup.

Ruf RT 12R RWD

- Adjusted brake bias.

- Added a Tall gear that allows 227mph.

- Removed pit speed limiter.

- Tach displays correct gauge texture at night tracks.

Ruf RT 12R Track

- Updated tires.

- The wheels have been replaced with proper racing wheels instead of recolored street wheels.

- Updated aerodynamics.
- Improved shocks.

- Now has the same fully auto sequential that the McLaren has.

- Total mass increased by 32 kg to match homologated weight of 1200 kg (no fuel, no driver).

- Fuel cell is exactly 100 liters.

- Set fuel increment to 5 liters (1.3 gal).

- Tach displays correct gauge texture at night tracks.

- New baseline setup.

Silver Crown

- Smaller fuel increments.

- Added a setup item to offset the steering wheel.

Sprint Car

- Smaller fuel increments.

- Added a setup item to offset the steering wheel.

Street Stock

- Updated tires.

- Added a setup item to offset the steering wheel.

- New baseline setup.

Super Late Model

- Now available for purchase! Just like the regular Late Model (Chevrolet Monte Carlo SS) but
faster!

VW Jetta TDI Cup

- Updated tires.

Williams-Toyota FW31

- More accurate ride height sensor locations.

- Updated setups.
Tracks

- Reviewed scenic cams at many tracks to add cameras where they were missing, and removed
some of the less attractive scenic cameras.

- Crowds in grandstands and trackside have better texture normal maps so they will look more
three dimensional.

Release Notes for Dec 18 2013


Auto Club Speedway

- Auto Club Speedway is now available for purchase and features four configurations. These
configurations are as follows:

· Oval: 2 mile Speedway (day and night versions)

· Competition: 2.8 mile road course which utilizes parts of the oval and infield road course.

· Moto: 2.36 mile road course which also utilizes parts of the oval and the infield road course.
This configuration features a chicane prior to Oval T1.

· Interior: 1.45 mile road course which is run exclusively in the infield area.

- We have provided setups this track for the various Stockcars, and the Dallara and the Silver
Crown.

Ruf RT 12R - Preview

- We are releasing a preview of our new car, the Ruf RT 12R. Included are three versions:

· The 730 horsepower street car itself, in rear wheel drive (RWD) trim. This car demands a lot
of respect: huge power, high speeds, treaded street tires and almost no downforce. If you
brake early, expect lower mid-corner speeds, and apply throttle slowly and progressively, this
car will give a very rewarding driving experience.

· The RUF C-Spec is a full-on race car, but one tailored to the single make, spec-class sports car
series which have found increasing favor around the world in recent years.

· The RUF Track is more than capable of giving cars like the McLaren MP4-12C GT3 a run for
their money.

Controls

- Fix a bug where sometimes shifter buttons could cease to work while driving.

- Clean up calibration wizard so that shift aid type is preserved when calibrating the clutch.
- Improve calibration detection to better handle combined axis.

- Make all controls user modifiable.

- Added app.ini [Force Feedback] reinitFanatecWheelDisplay flag to allow fanatec wheel displays
to reinitialize when hot plugged, but default it off.

- Added app.ini [Force Feedback] enableHotPlug flag to turn off auto detect of new USB devices
for users who have unstable USB environments

- Always output FFB telemetry even if no FFB device is available.

Chevrolet Silverado

- Corrected the richmond_fixed setup to pass tech inspection.

Dallara IndyCar

- Updated these setups:

· barber_fixed

· indy_road_fixed

· lagunaseca_fixed

· montreal_fixed

· motegi_gp_fixed

· sebring_fixed

· suzuka_fixed

· watkinsglen_fixed

Ford GT

- Fixed a bug in the pit crew windshield tearoff script that could cause the pitstop to get stuck
in a loop. This bug was fixed on all other cars a few months ago, but got missed here.

Release Notes for Thursday, 31 Oct 2013


Updater

- Improve how the iRacingUpdater.exe identifies if a computer requires a DirectX file update to
deal with certain combinations of 32-bit vs 64-bit shenanigans.
Controllers

- Improved calibration routines to work around detection issues with certain devices.

Graphics

- The app.ini [Drive Screen] UIOffsetBottomPct=0 setting will now show up in the .ini file by
itself, instead of having to cut and paste it in by hand.

- Add options to renderer.ini to disable compression for helmets, suits, and cars independently.

New Tire Model

- NTM v5 has more rolling drag in this season's update than in last season, but this also means
the rolling tire noise is now a lot louder than it should be. We have retuned the rolling tire noise
levels for the NTMv5 cars back to where we want it.

Tech Inspection

- Weather conditions no longer affect tech inspection. Issues were arising where a hotter or
colder day could cause a setup to pass or fail tech due to tire pressure ride height variances.

Chevrolet Impala Class B

- Updated setups for Bristol, Phoenix, Texas.

Dallara IndyCar

- Updated setups for Iowa, Kentucky, NHMS, Phoenix, Pocono.

Ford Mustang Class B

- Updated setups for Bristol, Phoenix, Texas.

- We no longer unintentionally show a development information tab in the garage.

Ford Falcon FG01 V8

- Updated the baseline setup.

- Restored the correct aerodynamic drag. We had been doing some testing of the car for NTM
v5 tires which have higher rolling drag, so cars need their aerodynamic drag reduced to retain
correct top speeds, but when switching back to v4 tires for release the lower drag was not
restored to where it should be.

Skip Barber Formula 2000


- Remove the front ride height tech inspection limit that was causing tech inspection failures in
cooler weather.

New Hampshire Motor Speedway

- Updated to include a new Legends oval configuration.

Mount Panorama Circuit

- Added some more greenery to the scenery.

Release Notes for 2013 Season 4


Here are the release notes for tomorrow's new season's update.

Edit: The New Hampshire Motor Speedway update has been delayed. The new Legends
configuration will not be available immediately with the new season's build, but will arrive in an
update within a few days.

Website:

My Account

My Account has been updated to be easier to use, and to allow you to manage your information
and personal data faster. You may also now manage more email notification preferences.

Weather Indicators

You may now see weather settings for race series, league sessions, hosted sessions, and
popular races in your What's Hot widget.

Driving School and How-To Videos

The Driving School and How-to video sections have been overhauled and redone. They're
faster, more reliable, and easier to use now.

Multi-Platform Downloads

Anywhere you see a download link to get the software, you are now able to download all
alternate versions of the software we offer. Just click on "Other Download Options" to see
more!

League Page

Add a Session:

- When creating a session, there will be a new "NOTIFICATION" section at the bottom of the
page as the last panel. Opening the panel will reveal a form with four notification options:
· Don't Send - This is the default action. No notifications will be sent when this option is
checked.

· Send Now - This will send out a notification to the distribution list (see below) at the time the
session is created.

· Send at Time Before - This will allow the League Admin to select an amount of time before the
session starts to send the notification. The times are from 15 minutes to 2 hours in 15 minute
increments.

· Send at Set Time - This option will allow the League Admin to set a specific date and time to
send the notification.

- When a notification option other than Don't Send is selected the following distribution options
are revealed along with a place to type a message and a time selection control:

· Send to All League Members - Choosing this will send the notification to all who are members
at the time of the session being created. Deleting a member from the league will have no
effect.

· Send to League Members In Grid - This option will send the notification to all members in the
grid setup for the session. If any member(s) is/are added or deleted from the league, the
notification will be sent to all current members at the time of notification.

· Send to Specific League Members - Choosing this will display a list of league members to
choose from. Simply click on a member to select/deselect.

Automatic Disqualification

All hosted sessions including tournaments and league sessions now support an optional
maximum incident setting that will result in drivers being automatically disqualified from
sessions once they accumulate the configured number of incident points. To configure this
setting look for a new checkbox inside the hosted session's "OPTIONAL SETTINGS" area. You
will need to check the checkbox and enter a number greater than 0.

League Racing

The system now supports three additional session configurations:

- Open qualifier only

- Open practice + open qualifier

- Open practice + lone qualifier


This affords league administrators the flexibility of running qualifiers without a race component.
They can then use these results to configure the grids for subsequent league races. This is only
relevant when the subsequent league race is configured as an open practice + race.

For example you could do the following:

1) Create an open practice + open qualifier session

2) Create a subsequent open practice + race session. When configuring the session click on the
"Click here to configure your field and grid" link to open the grid builder. Inside the grid builder
select "Load from prior session" and select the prior qualifier and click on the "LOAD DRIVERS"
button. That pulls the drivers from the qualifier into your race field. Then you can select the
grid algorithm you want to use, then click on the "APPLY GRID NOW" button to arrange the
grid. Don't forget to click on "DONE" when you are done. This is the step that actually saves the
grid to the database.

League Requests Bug Fix

The applications section of the league requests section of the league details page had a bug
and was incorrectly processing requests to accept or deny applications. As a result any request
to accept or deny an application would be applied to the last item in the list. This should now be
resolved.

League Wall Bug Fix

Large league helmets now show up again on the League Communication page. This bug fix also
fixes an issue where some users were unable to reply to wall posts.

Simulation:

Graphics

- The sim now supports up to 2048x2048 car textures. There is a new graphics option to enable
this.

- Allow the system mem slider to go all the way to 3GB.

- Remove uncompressed car textures option and always force it off.

- Remove prefer shadow maps option and always force it on.

- Add in app.ini [Drive Screen] UIOffsetBottomPct=0 to allow you to shift the bottom of the
driving screen up so commercial simulators with a car body in the way can still see the black
box. Note that this is an integer so 10 is 10%.
- Fixed several bugs related to the biasing of dynamic shadow maps that were causing dark
bands (zebra stripes) on cars and other dynamic objects, especially when viewed with highly
zoomed cameras.

Oculus Rift

- Updated to the 2.5 version of the Oculus SDK.

- Turn off manual calibration of magnetometer now that the new Rift software takes care of it
for us.

- Add an additional renderer.ini option for the rift headset that disables it completely (forces
detection to fail). The Oculus VR SDK apparently recognizes some TVs/monitors as rift HMDs
when they're not, and setting "RiftEnabled=0" allows customers with these devices to disable
the Rift prompt that appears when launching the simulator.

- Added a simplistic neck/head model so that the eye locations translate properly with the
currently tracked head orientation.

SDK

- Added an IsSpectator flag to the session string.

- Added LapDeltaToSessionLastLap parameter.

- RadioTransmitCarIdx now clears when the UI indicator clears.

Race Control

- Added a new rule that will disqualify a driver in a race session if their incident points reach an
incident points limit defined in the event options. By default there is no limit defined. In a race
the message you see when you get an incident point will show you your total incident points for
the race so far, eg: "Off Track (1x) Total 14x" If there is a limit, it is displayed after the total,
eg: "Off Track (1x) Total 14x/25x" if there is a 25 point limit.

- At a few of our tracks the actual finish line where lap timing is scored is not at the front of the
starting grid, it can be towards the back of the starting grid. We now support doing these lap
timing and finish lines properly. Tracks that we have updated to support this are Suzuka, Spa
Francorchamps, and Mount Panorama.

- We now make a better computation of when to release cars who missed the start from the pit
lane to prevent situations where drivers starting from pit lane were being released into the
middle of the pack, unless there are people who are just really slow getting started.
Controllers

- The joystick code now supports hot plugging of joysticks. Devices can be plugged in after the
sim starts, without forcing a recalibration, or unplugged and plugged back in at any time
without causing issues. And secondary devices, like a joystick mapped to the cameras, can
remain unplugged if they are not currently needed, again without losing any joystick mappings.

- The joystick code has been reworked and optimized to remove the chance that there could be
a conflict between iRacing and the joystick drivers. Force feedback effects should now behave
consistently from run to run.

- Added in a centerSpringPct option to the app.ini file, so you can activate a center spring force
while driving. This is not recommended for use, but was added in to better support members
who are already modifying the drivers to support this.

- Most joysticks will now auto calibrate, so you should not need to use the calibration routine
when setting up a device to control the cameras or the in car adjustments. Devices, like analog
knobs, that don't have a centering spring may still need to be manually calibrated.

- Manual calibration should now be more reliable for joysticks and low resolution devices. The
calibration wizard has also been extended so that the reset button properly resets both the
calibration and detection of the device.

- The joystick calibration data has been split out of the controls.cfg file into a text base
JoyCalib.yaml file. So you can now edit the calibrations by hand in order to better support short
calibrating your pedals.

- We now support 32 physical joysticks, up from 8 previously.

- Hat switches (d-pads) now support diagonal motion.

- Added in app.ini [ForceFeedback] disableAutoCenter=1 option, this allows you to keep the
auto center effect enabled if you need it on your force feedback joystick. Note that auto center
is a feature that only works on FFB joysticks and will have no effect on a FFB wheel.

- Split the trigger buttons on the XBox 360 controller into two axes using the XInput api. This
can be turned on or off with the app.ini [Force Feedback] seperateXBox360Triggers=1 option.

Force Feedback

- The minimum force parameter now smoothly compresses the forces below the minimum force
level instead of applying a hard cut-off. This provides some buffer in case the slider is set
wrong, and allows the minimum force to work with any device, not just G27 wheels. You can
return to the older behavior with the app.ini flag: [Force Feedback] FFBUseSimpleMinForce=0
- The range of the minimum force slider was boosted to a maximum of 40%, up from 20%.
This was put in place to help members running the Fanatec CSW v29 firmware to remove their
rather large force deadzone.

Drafting

- Many of the road course cars have a more realistic aerodynamic drafting response to other
cars.

New Tire Model - v5 Updates

- There is now much better rolling drag computation, which gives more rolling drag and more
tire heat.

- Improved the low speed vs high speed grip levels. Now there is a little less low speed grip,
and a little more high speed grip.

- Improved/increased the loss of grip that occurs the thinner the tire tread rubber gets.

- Cars that have been updated to the v5 model this season are:

· Legends Ford '34 Coupe

· Mazda MX-5 Cup

· Mazda MX-5 Roadster

· Pontiac Solstice

· SCCA Spec Racer Ford

· VW Jetta TDI Cup

- As a reminder, the cars that were already on the v5 model are:

· Lotus 49

· Skip Barber Formula 2000

· Street Stock

· Williams-Toyota FW31

Sponsors

- Added a new sponsor in remembrance of Morgan Schooley.

2048x2048 Textures

- All cars now have 2048x2048 textures, up from 1024x1024.


Cadillac CTS-V Racecar

- Wheel strengths have been increased to match other vehicles in the simulation.

Chevrolet SS-Gen6

- Grille tape limits have been changed so that overheating can occur to a greater degree and
reduce tandem racing.

- Green light on fuel ignition box added.

Dallara IndyCar

- Updated external engine sounds.

Ford Fusion-Gen6

- Grille tape limits have been changed so that overheating can occur to a greater degree and
reduce tandem racing.

- Green light on fuel ignition box added.

Ford GT

- The front suspension physics modeling has been improved.

- Revised the fuel level increments so they're at 5 liters (1.34 gallons) per increment, rather
than 7.8 liters (2.068 gals) per increment.

Ford Mustang Class B

- This car is now available for purchase. This car is in the same class as the Chevrolet Impala
Class B and should drive identically, and setups should be interchangeable, just like how the
Chevrolet SS-Gen6 and Ford Fusion-Gen6 behave.

Legends Ford '34 Coupe

- This car and its Rookie counterpart have been updated to NTMv5 along with other physics
refinements.

Mazda MX-5 Cup

- This car has been updated to NTMv5 along with other physics refinements.

- Raised minimum allowable ride height to 5"

Mazda MX-5 Roadster


- This car has been updated to NTMv5 along with other physics refinements.

- Raised minimum allowable ride height to 5"

Pontiac Solstice

- This car and its Rookie counterpart have been updated to NTMv5 along with other physics
refinements.

SCCA Spec Racer Ford

- This car has been updated to NTMv5 along with other physics refinements.

VW Jetta TDI Cup

- This car has been updated to NTMv5 along with other physics refinements.

Williams-Toyota FW-31

- Tire pressures now adjusts at 1/10th psi per click.

Circuit de Spa-Francorchamps

- The Grand Prix and Endurance configs now have a correctly placed finish line, about half way
along the upper grid area.

New Hampshire Motor Speedway

- Now has a Legends oval config.

New Jersey Motorsports Park

- This track is now available as a Tech Track.

Mount Panorama Circuit

- This track is now available.

Suzuka International Racing Course

- This track now has a correctly placed finish line, about half way along the starting grid area.

Release Notes for Monday September 16 2013


Simulation
- Fixed a bug that was causing a car's damage state to not be properly communicated with the
race server. The bug made it so that you would not see the proper damage on remote cars,
and could have seen remote cars magically repair themselves.

- Fixed a bug that could cause never-ending tech inspection (and thus no "Drive" or "Garage"
buttons) in Qualify and Race sessions for many of the stock cars when fuel limits were used in
fixed-setup hosted sessions.

Release Notes for 5 September, 2013


Simulation

- Fixed a bug that would cause no timing & scoring information to be sent to you if you
connected to an in-progress session where many drivers had already completed laps.

Commercial

- Fixed the Results and Leader Board displays to include information for all car types in the
session.

Release Notes for 29 August, 2013


Simulation

- In the garage, the [Apply] button must now be used for all setup changes. This ensures that
tech inspection is performed in a more consistent manner, regardless of what specific setup
items are altered, or the order in which they are altered. This greatly reduces the possibility of
editing a setup in a way that causes it to pass tech while in the garage, but later fail tech when
the setup is loaded again.

- Reduced the amount of jitter seen in the garage for most cars (those not using the version 5
tire model).

- Changed the way the garage highlights settings that are out of tech (highlighted with a red
background), and those that are on the verge of being out of tech (highlighted with a yellow
background), to make them more obvious. A setup that has items "in the yellow" has the
potential of failing tech inspection, and should not be relied on to pass tech. Note, however,
that there are some settings (the Dallara weight jacker, for example) that have a limited set of
selections where the only "valid" selection will be highlighted in yellow. These warnings can be
ignored.

- Added a "hover help string" (similar to the help in the Garage) to the [Drive] button that
shows the reason why you are not allowed to get into the car if the button is not green.
- Don't show the [Drive] button if you're not being scored any more - the server is going to
reject the request anyway.

Cars

- Several cars have new setups that more comfortably pass tech.

Dallara IndyCar

- Better description of the fact that the weight jacker must be 0 to pass tech.

Williams-Toyota FW31

- Fixed the baseline.sto so that it is using the high downforce settings.

Circuit Gilles Villeneuve

- Fixed several gained time checkpoints that allowed too much corner cutting.

Release Notes for Thursday, August 15th


Williams FW31

- Updated with the latest version 5 tire model, along with new setups.

Simulation

- Fixed a bug that could cause the simulation to crash when loading a setup.

- Fixed an issue where setup notes might become incorrect when cancelling setup changes or
loading a new setup.

- Fixed a bug where missing the start of a race and starting from the pit lane in an event that
was configured to have no fast tows available would cause the car to start with improperly
initialized physics resulting in very cold temperatures and a full tank of gas, which depending on
the car could be much slower than it should be or faster than it should be.

- Tire temps/wear are now visible to the driver and crew during a pit stop, and after getting out
of the car.

- You may edit your setup in a race session once you are no longer being scored (at the end of
the session, or if you are DQ'd).

- Fixed fog rendering for some materials.

- Fixed windshield reflections.

Pitstop Macros
- Add a cleartires option to pitscript macros.

- Clean up the parsing of commands a bit so you only need to type in the first two letters.

- Remove debug code that forced app.ini [Autochat Messages] to be named [Autochat
Messages1] on Alpha builds.

- Support up to 256 characters for text chat macros.

Chevrolet Impala Class B

- Updated all setups to pass tech.

Chevrolet Impala-COT

- Updated all setups to pass tech.

Chevrolet National Impala

- Updated all setups to pass tech.

Chevrolet Silverado

- Updated all setups to pass tech.

Chevrolet SS-Gen6

- Updated atlanta_fixed setup.

Dallara IndyCar

- Updated indy_road_fixed setup.

Ford Fusion-Gen6

- Updated atlanta_fixed setup.

Lotus 49

- Added setups for all the tracks on the season's schedule, and updated the baseline setup too.

McLaren MP4-12C

- Fixed the broken brake lights on remotes.

Release Notes for Wednesday July 31st 2013


Simulation
- Support for the Oculus Rift has been put back in.

- Fixed an issue with the garage physics that greatly reduces the amount of jitter that can occur
on some cars.

- Fixed an issue in the garage where it was improperly performing an automatic [Apply].

- Improved the efficiency of some data exchange between the race server and the simulation.
This will reduce the delay before being allowed on-track when connecting late to sessions with
lots of drivers that have run lots of laps.

- The on-screen control to turn the reference car on/off is now only enabled in session types
where the reference car is allowed.

- Fixed some telemetry variable descriptions so that .csv files work correctly.

- Output only the start-of-the-session weather to the telemetry to reduce the impact on parsing
the session information.

- The frame rate and simulation CPU usage are now output to the telemetry.

Chevy SS Gen6

- Updated setups to make sure they pass tech.

Dallara IndyCar

- Updated setups.

Ford Fusion-Gen6

- The driver is now sitting comfortably in his seat.

- Updated setups to make sure they pass tech.

Lotus 49

- Fixed a graphical issue with the suspension swingarms.

- The brake bias knob now stays put.

McLaren MP4-12C GT3

- The brake bias knob now stays put.

Irwindale Speedway
- Better scenic cameras for the Figure 8 configuration.

Long Beach

- Fixed some pit stalls where it was difficult or impossible to receive pit service, or engage the
starter on certain cars.

Release Notes for 2013 Season 3

The new season's build will arrive next week on Tuesday July 23rd baring any unforeseen glitch
happening between now and then. Please note that anything in these release notes will not be
available until Tuesday, even if the release notes sound like they are in present tense.

Website:

Leagues Page

Members

- League admins can assign members a nick name

- League admins can assign members a car number

League Info

- League admins can tag their leagues with keywords and other pre-set filter options under the

Set League Filters button. This information allows members to find leagues through filtering

and is a complement to finding leagues via name search.

- Admins can create a comma-separated list of keywords from a drop-down or enter new
keywords

which will be saved for use on other leagues. The Save button needs to be clicked for keywords

to take effect.

- Keywords can be removed from the list, thereby, disassociating the league from those

keywords.

- Checked pre-set options are saved or removed immediately as the admin clicks on the

checkboxes. This allows members who are filtering for leagues to see leagues in real-time as

admins make their changes.


League Directory

- Next Page and Previous Page buttons are working.

- A new Filters button was added. This brings up a form allowing members to search for
leagues

via pre-set filter options and keywords. This compliments the league name search option.

- Members can create a comma-separated list of keywords from a drop-down and/or select
from

pre-set filter options. If filtering with keywords only, the member must click on the Done

button to set the filter.

- Clicking on the pre-set filter options immediately filters the list of leagues as options

are selected/unselected. The list of keywords are automatically used in combination with the

pre-set filter options.

The filtering is persisted until the member clicks the Reset Filters button or clears cookies

from the browser. This allows the member to view details of/join the filtered leagues without

losing the filtered list, even through multiple sessions.

Preferred Car Number

- Has been changed to allow for three digits

File a Protest

Filing protests can now be accomplished by clicking "File Protest" in the header of the member

site. Fill out the appropriate information, and submit. In some cases, you WILL have a time

limit to get these protests into the system.

You will be emailed a notice of receipt of the submission. These protests will be sent to the

iRacing.com Appeals Board, and the appropriate measures will be taken to resolve them. This

new system will help us utilize a more orderly way of resolving problems and issues, as well

as keep you informed of the situation as it progresses.

Downloading Software
The page that allows you to download the iRacing software just got smarter. It will now offer

an appropriate download option for the operating system you visit it with, as well as offer a

choice of alternate download options, if that's needed. The page has also been updated to be

friendlier and easier to use. Check it out at

http://members.iracing.com/download/member/noservice.jsp

- At this time there is only the PC version of software available. The Mac version will be

released in the next few weeks.

Awards

- Consistent Finish awards were added. These awards are given for finishing 2, 5, or 10 races

at your own iRating or higher. There are awards for both road and oval, for a total of 6 new

awards. These awards are not retroactive.

Race Guide

- Improved the performance of the Race Guide

Full Grid Control for League Racing

- When configuring league races you now have the option to configure the grid in advance

rather than relying on a qualifier. To do so you should select the new league session type

“Open practice + race”. The session is configured exactly the same as other sessions except

you will now see a link to “Click here to configure your field and grid”. This session type

is the only one that allows you to configure the grid because all of the other configurations

either don’t have a race component or have a qualifier component that will determine the grid.

- When you select “Open practice + race” you will see a “Click here to configure your field

and grid” link. When you click on the link you will see the “League Session Grid Builder”

user interface.

- Similar to tournament session grids, configuring a league session grid is a 3 step process:

Load drivers into the race field. You can load all league drivers, all league drivers who

participated in a prior race in the same season, or individual league drivers selected from a
list.

Move drivers from the race field onto the grid. You can drag and drop drivers or use one of

the grid algorithms to set the grid automatically. When loading drivers from a prior race the

system will use that race’s finishing positions to determine a position for this race.

Additional drivers will be slotted behind drivers who participated.

Click Done to save the grid.

As with tournament sessions you have the option to drag and drop racers on the grid. This

gives you total flexibility to set the grid exactly as you want it. For example, let’s say

you are using a sequential gridding algorithm to pull racers from your most recent league

race. Let’s also say that one of the drivers did something and the league administrator has

issued a penalty that the driver should start at the back of the field. After applying the

sequential algorithm you can drag the driver from the top spot to the back of the field.

It is possible to create the session without setting the grid. This should allow people to

configure their entire season in advance and configure the grid prior to each race. If you

don’t set a grid the session will allow any league drivers to enter and the grid will be set

by iRating

The grid is presented as a two-column list that supports dragging and dropping drivers to

change their position in the grid. In oval-racing terms the left column is the inside lane

and the right column is the outside lane. Each grid position is presented as a rectangle with

the driver’s name. The current row and grid position of the driver is shown in a box to the

left of drivers in the left column and to the right of drivers in the right column.

A current limitation of the system is that there is no way to delete the grid. At the moment

the only way to delete a grid after you have saved it is to cancel your session and recreate

it.

Simulation:

Teams
A prior build added the ability for your teammates to become your "crew chief" (though only

one at any given time). Doing so allowed them to make "black box" changes to request

adjustments at the next pit stop.

This build introduces the ability for your teammates to help out with setting up your car in

the garage. Apply whatever term fits your mental model for this; possibly "head mechanic",

though internally we call this person the "garage editor". As with the crew chief, any of

your teammates can take-on and give-up the garage editor role at will, but only one person
may

claim that role at any given time.

You can envision visiting the garage screen as picking up a clipboard that has the team's

setup sheet on it. In order to make any changes, you need to request that you become the

team's "garage editor", and that the team's car be physically put into the garage, where the

mechanics can flail away at it with tools, and the effects of any updates can be measured.

You do this by clicking the green "edit" icon near the upper-right corner of the garage

screen. If you are the only person on your team that is connected to the session, the "edit"

button is automatically clicked for you. If the icon is gray, then the car is forbidden from

being placed into the garage (generally after a race session starts).

While the car is in the garage, the [Drive] button on the session screen will be disabled, and

will be shown as [Garage], instead. The helmet and name of the person that is adjusting the

car is displayed on the garage screen to all the team's members. All of the teammates can see

the changes the garage editor is making to the car's setup each time the setup finishes "tech

inspection". Many changes tech quickly and are automatically sent, but some require the

[Apply] button to be clicked, or for the [Apply] to be automatically executed.

All changes to the team's car setup are tentative, and will only be committed when the garage

editor clicks the garage screen's [Done] button. Clicking on this button relinquishes the

garage editor role, and physically releases the team's car from the garage with the latest
changes applied to it. The garage editor can discard any changes they've made and revert to

the team's car as it entered the garage by clicking [Cancel], the "edit" icon, or [X] to close

the garage screen, and then confirming that the changes are to be thrown away. Discarding the
changes from having clicked the "edit" icon or the [X] will also give up the garage editor role.
The garage editor has access to all of the car setups that iRacing includes, any setups they

have stored locally, and any setups that have been "shared" by other users in the session.

They do not have access to setups stored on the disks of other team members. If a particular

member of your team has a setup you wish to use, let them become the garage editor so that

they can load it, and then hit [Done] to apply it to the team's car. Any other team member

can then make additional changes to that setup.

No one on the team will be allowed into the garage screen until the team has a car setup.

When the team's driver first connects to the session, their last-used setup is loaded and

applied as the team's car setup (unless this is a fixed-setup race, in which case the

appropriate fixed setup is used, instead).

To prevent the loss of any changes you might be making to the car's setup near the end of a

session, you can continue to edit your team's setup across session transitions (for example

from practice to qualify, or qualify to race). Except in fixed-setup sessions, where your

garage editor status is revoked, and the "preferred" or "mandated" setup for the session is

forced onto the car.

The garage editor can exit the garage with a setup that fails tech inspection, but the driver

will not be allowed into the car until the setup is modified so that it passes tech.

Collidable Cones

- All cones at all tracks are now collidable.

Reflap Car

- The Splits/Delta system has been expanded to be able to show a transparent car representing

your currently selected reference lap. We call this a Reflap Car.


- By default the Tab key cycles through the modes, including Off. The key can be remapped in

the Options screen. First time into the sim we default the Reflap car to being on. There are 6
reference lap modes:

Off

All-time Best Lap - Your fastest lap ever recorded

All-time Optimal Sector - your fastest sectors even if they were not part of the same lap

Session Best Lap - best lap this session

Session Optimal Sector

Session Last Lap - the last lap you drove

- The Splits/Deltas function in all modes, but the Reflap car is only viewable in Testing or

Time-trial events.

- The UI will hide itself as you enter the grid to start a race, but tapping the Tab key will

make the UI visible again.

- The transparency of the Reflap car is adjustable via an app.ini setting:

[Graphics]

reflapCarTransp=0.350000 ; Set level of transparency for reference lap car.

- There is a hotkey to toggle the display of the ReflapCar, the default keypress is ctrl-c.

- There is a Reflap car button in the delta time window, that if clicked toggles the Reflap

car.

Weather

- You can now control some weather parameters for Hosted sessions and off-line Testing. There

is no rain.

- Temperature, from 65°F to 90°F

- Humidity, from 0% to 100%.

- Humidity is combined with fog - continuing up past 100%RH, you can select a fog level from

1% (light fog) to 100% (heavy fog). Note that the maximum fogginess level is far beyond what
any race organizer would consider to be "safe" conditions under which to race - especially at

a fast race track. You should experiment with your desired fog level in testing sessions

before creating a hosted session using such conditions. 25% is probably a good real-world

safe level of fog in which to race.

- Wind speed, from 0MPH to 30MPH

- Wind direction, specified as "from which direction is the wind blowing?", with 8 selections

on the compass.

- Cloud cover. "Clear," "Partly Cloudy," "Mostly Cloudy" and "Overcast."

- You can choose to specify the temperature in either °F or °C. You can choose to specify the

wind speed in either MPH or KPH. Regardless of how the session's host specified them, the sim

will display the values in the units you've chosen in-sim.

- You can also choose "Realistic" weather. The sim will randomly choose weather conditions

that, on average, meet the conditions that we specify on a track-by-track basis. The values

that are randomly chosen will have the same limits as listed above. Weather conditions can

vary slightly during the session (the temperature can change, and the wind can be variable).

Note that wind gusts can go over the 30MPH max. At a night event, the realistic setting will

bias towards lower temperatures and higher humidity than a daytime event.

- All official iRacing sessions continue to use the usual iRacing Default weather conditions.

But, we have changed the iRacing Default weather to now be "Partly Cloudy", where in the past

it used to be "Clear" even if you saw a cloudy sky. This change will result in the track

temperature being a couple of degrees cooler, which will produce a subtle difference in lap

times and tire feel.

- Cars will drive differently as the weather changes. You may find that you need to alter your

setup to get the most out of the car under different weather conditions.

- Whenever you join any session, the sky (which defines things like the sun position, lighting

conditions, reflections, and shadow angles) will be chosen at random to match the selected
cloud cover setting.

- Cars turn on their headlights on foggy days.

Tech Tracks

- Tech Tracks are essentially tracks that, for one reason or another, are unfinished iRacing

tracks but are to the point of being driveable.

- For a track to be considered a Tech Track, the track is not on our current production list

to complete. We may someday complete a given Tech Track, OR NOT. We are making Tech
Tracks

available because of the many requests we get from real world drivers and members.

- Tech tracks will not ever be put on a schedule for official series. However they can be

used for testing or private sessions. They will include race control and grid boxes and can

be used for private or league racing.

- The standard license fee of a Tech Track will be US$5.

- A Tech Track is what it is, and we will not be actively updating the track in any way unless

we decide to fully finish it. If we do finish it, we will take the tech track away and issue

iRacing credit for the purchase price to any member who purchased it. Again, do NOT buy a

tech track with the assumption it will someday be finished.

- Tech tracks will not be part of any volume discount purchase program like the 100% club.

- Settings are available in renderer.ini to override the dimensions and density of the laser

scan dots. We recommend using the default values, but if you experience poor performance
when

rendering laser scans it may help to reduce the point sizes or density. PointSizeMM specifies

the physical width of each dot in world space (in millimeters) – dots far away will render

smaller than points near the camera. PointSizeMax specifies the upper limit of how big of a

dot will be rendered on screen (in pixels), and PointSizeMin specifies the size of the

smallest dot to be rendered on screen (in pixels). The MaxLaserScanVidMem setting specifies
how much video (GPU) memory may be used (at most) to contain the laser scan, lowering this

value will reduce the density of dots.

[Laser Scan]

MaxLaserScanVidMem=128 ; Max scan density to load into vidmem (32

to 128 MB)

PointSizeMM=90 ; desired physical point size width (mm): 1

to 120

PointSizeMin=2 ; min point size in screen pixels (1 to 15)

PointSizeMax=8 ; max point size in screen pixels (1 to 20)

Pit Macros

- Add new pit service text chat macros. Parameters include:

#help - print help message

#clear - unselect all request for service

#ws - use up one tear off to clean the windshield

#fuel - Add fuel. Optionally specify an ammount to add, defaulting to your displayed units if

not specified. (#fuel 5, 5g[allon], 5l[iter], 5k[ilo], etc)

#lf - replace left front tire. Optionally specify the pressure, defaulting to your displayed

units if not specified. (#lf 30, 30p[si], 30k[pa])

#rf, rr, lr - same as lf but for the other three tires.

- Add in 5 new text chat macros, and populate them with reasonable defaults for pit service.

The new macros default to keys shift-1 to shift-5.

- Renamed chat macro 0 to 10, this will break any custom macro already defined for that slot.

- Added an option to turn off the automatic request for full pit service every time you exit

pit road. The default is to leave this behavior active, just like it was previously. The

setting can be found in app.ini [Pit Service] autoResetPitBox=1, setting it to 0 turns off the

auto check behavior.


Oculus Rift

- Added preliminary support for the Oculus Rift VR Headset Development Kit.

Follow the instructions of the dev kit to install it as either an extended desktop monitor

(recommended) or as a duplicated monitor (may allow you to see on a monitor what is visible

inside the Rift). The resolution for the dev kit monitor should be 1280x800.

When launching the simulator, it will attempt to detect the Rift. If it is detected, a dialog

box will prompt you if you want to use the Rift. If the simulator does not properly detect the

Rift, try configuring it differently on the PC.

Centering the Rift: When the simulator first launches, the 2D loading screen image will

appear (as usual), about a meter way from the view point. While on the loading screen, hold

your head straight and level, and press any key to re-center the head tracking. Any time

after loading completes, such as on the replay screen or while driving, you may use the

assignable hot key (options screen, default is ‘;’) to re-center the head mounted display

(HMD). You may want to assign this command to a button on your wheel, to make it as easy as

possible to re-center if necessary.

VSYNC is optional when the Rift is enabled, specified via the graphics options screen. VSYNC

is recommended to prevent tearing, but many report less latency and better tracking with it

disabled.

Multisampling is supported with the Rift. The number of samples per pixel is specified in the

graphics options screen (AA #samples) and is applied to the Rift’s display if supported on

your GPU.

The user interface screens now pan (to a limited extent) with head tracking. This allows

navigation of the garage and options screen within the Rift. It also allows the black boxes

and other driving UI to be viewed while driving. This is a work in progress.


In general, achieving higher frame rates is very important when using the Rift. Reduce

graphics quality as necessary to achieve low latency head tracking.

There are several new options located renderer.ini related to the Rift as follows.

[Oculus Rift]

CorrectYaw=1 ; Enable magnetic yaw correction

CorrectPitch=1 ; Enable gravity based pitch correction

UsePrediction=1 ; Enable motion prediction

PredictionTimeMS=20 ; How many milliseconds to use during prediction

ForceVSYNC=0 ; Force on VSYNC for Rift even if disabled in the graphics

options settings

PanUserInterfaceToEdge=0 ; Allows user interface to pan further with head tracking

ForceVSYNC causes VSYNC to be enabled whenever the Rift is in use. When set, it overides the

setting from the options screen only for the Rift. We don’t currently set this option by

default because it increases controller lag and head tracking latency on some PC's.

The CorrectYaw and CorrectPitch settings, when enabled, use the Rift’s magnetometers (for

yaw/magnetic fields) and accelerometers (for pitch/gravity) to help correct any drift

accumulated during driving. When Yaw correction is enabled, whenever you recenter the Rift

(using the hotkey) a magnetic calibration will automatically begin – the calibration will

automatically complete after the headset is rotated over a large enough range (it helps to

look around after initiating the calibration).

Garage

- The sim now monitors the performance of its "real time" thread. The "garagePhysicsSpeedup"

entry from app.ini has been removed, and the sim will now dynamically adjust how aggressively

it runs the physics while in the Garage. If you have a slow computer, and you used to have

the garagePhysicsSpeedup tweak set to 1, it could have caused the sim to drop out of real

time, causing clock smashes, lots of skew, and probably any replay recorded while you're in
the garage to be bad. Now, if you have a fast computer, the physics will settle more quickly

in the garage. If you have a slower computer, it will take longer, but the sim won't drop out

of real time while you're in the garage.

Replay

- Added a volume level adjustment for overall replay volume vs driving volume (eg: Hall of

Fame can turn down the volume level coming from non-driving pods). App.ini only so far, no
UI.

[Audio]

loudnessReplay=0.0 ; Volume adjustment for overall replay volume versus driving volume in dB

Controls

- Default Fanatec display to on, now that it has been stable for a while.

- Request all forces to start every tick to resolve certain FFB issues.

Telemetry

- Dump the garage tire measurements to telemetry so members no longer need to enter garage
to

log data. We only update the data every time the garage takes a measurement.

- Fix a small bug that caused a telemetry variable to not be unregistered properly when the

car was reinstanced.

iRacing API

- Added support for chat and pit script control to remote api

- Add support for remote pit control to session display (so the crew chief can use automated

tools).

- Include the additional weather related info in the irsdk output.

Voice

- Fix potential sim crash when keying up voice chat.

- Add a mic VU meter to the voice chat UI cluster.


- If you attempt to transmit and someone else is speaking on your transmitter's frequency, a

"no microphone" icon will be displayed to you, indicating to you that you are not being heard.

When the server takes the frequency away from the other person and gives it to you, this

indicator will be removed, so that you know others are now hearing you.

Graphics

- Allow the FPS display (system meters) to work on the session screen during replays.

Bump Drafting

- Reduced bump friction to help reduce hooking bumpers while drafting.

UI

- Add new app.ini setting which, when enabled, stops the UI from reappearing when the
iRacing

window gains focus or is clicked on.

[Graphics]

KeepUIHiddenOnFocus=0

Options Screen

- Re-arranged many of the tabs. Most key definitions have been moved into a single tab with a

scroll bar.

- All hotkeys can now be reassigned, including the replay controls.

- Fixed a bug in the code that generates the "Your control is assigned to this device" string

for "two sided" controls, like Look Left/LookRight, when the control is assigned to a single

two-sided axis. It likely would have said something like "Dev 0 Axis 3 <<" instead of "Dev 0

Axis 3 <>".

Helmets

- Stamp iRacing logos over the top of helmet license stripe.

Tire Model
- Fixed a bug that would allow the tire carcass to move too rapidly as it passes through zero
deflection. This helps the tires to feel less twitchy.

- Fixed a bug in the temperature calculation that helps the over-the-limit feel.

Cars

- Added Lindblad chassis sponsorship.

ABS

- Updated the ABS algorithm on all our ABS cars for less jarring force feedback.

Chevrolet Corvette C6R

- Damaged cars no longer have the dash and interior door panels disappear.

Chevrolet Impala Class B

- The track bar split rule instituted at the beginning of the season has been withdrawn.

Chevrolet SS-Gen6

- The track bar split rule instituted at the beginning of the season has been withdrawn.

- Fuel load is now adjustable in the garage for practice only.

Ford Falcon V8 Supercar

- Fixed an aerodynamic drag bug that could occur if ride heights got into places that were

outside of the aerodynamic map's limits.

Ford Fusion-Gen6

- The track bar split rule instituted at the beginning of the season has been withdrawn.

- Fuel load is now adjustable in the garage for practice only.

Kia Optima

- Fixed a problem where the telemetry reported incorrect fuel levels.

Lotus 49

- The Lotus 49 is now available, and is using the Version 5 Tire Model.

Radical SR8

- Added a kph label on the digital dash.


- Updated external engine sounds.

Silver Crown

- Updated external engine sounds.

Sprint Car

- Updated external engine sounds.

Skip Barber Formula 2000

- The Skip Barber car is now using the Version 5 Tire Model.

Street Stock

- The Street Stock is now using the Version 5 Tire Model.

Tracks

Circuit Gilles Villeneuve

- Now available.

Long Beach Street Circuit

- Now available as a Tech Track.

South Boston Speedway

- Racing at night is now available.

Lanier National Speedway

- Racing at night is now available.

Irwindale Speedway

- Added a Figure 8 configuration.

Release Notes for 5 June, 2013

A small update has been applied today for the simulation.

- Includes setups for the various cars expected to run at Kansas.

- Includes a longer top gear in the oval gear set for the Star Mazda so at this week's track the
car won't hit the rev limiter in the draft.
- Fixed a bug that could cause crashes in if too many of certain cars were loaded, overflowing
the available physics memory footprint.

- Fixed a bug where the pit boxes would be facing the wrong way in pit lanes where the pit
stalls are between the pit lane and the race track, such as at the Kansas infield road course.

Release Notes for 30 May, 2013

Kansas Speedway

- Now available!

Teams

- Once a session has launched, you are not allowed to change your registration to the session,
with but one exception: you are allowed to initially register for a session as a spectator, then
withdraw from the session, then re-register for the session as a driver or a crew member for
some team.

However, once your registration as a driver or crew member has been accepted by a session as
it launches, or to a session while it is in progress, you are not allowed make changes. Even if
you withdraw from the session, you are not allowed to re-register as a driver if you had been a
crew member, or vice versa. You are also not allowed to re-register as a crew member for a
different driver, if you had already been registered as a crew member for some other driver, or
if you had previously been registered as a driver yourself.

- Some fixes have been made to the web site and the race servers to ensure that these
restrictions are properly enforced. Prior to these fixes, you could have made some of these
disallowed changes and successfully joined the session, even though internally the changes to
your registration might have been ignored, leading to confusion as to your role in the session or
the team to which you were joining. Now, any disallowed changes to your registration to the
session will be prevented by the web site.

- Crew member black boxes no longer flash wildly, and will always show your own team's
information, instead of possibly showing some data for the selected focus car in the replay.

Graphics

- Fixed the bug where the bridges at Suzuka and Motegi are not casting shadows via PSSMs.

- Fixed a bug that was causing shadow maps to be a little coarser than they should be.
Release Notes for 29 April, 2013

We have a small bug fixing update that we will deploy during the maintenance to start the new
season's race week.

- Fixed a bug that was causing car collisions to apply forces in unexpected directions.

- Fixed the problem where a very high setting of the "available video memory" slider in the
advanced graphics options could cause the simulation to act as if the slider was set very low.

- Fixed the bug where license stripe colors are not correct in sim.

- Fixed the bug where the garage would no longer be editable for spectators after they have
done some ghost driving

Web Release Notes - April 26, 2013

Replays

- Fixed an issues where replays would not load if you did not OWN all of the cars

- Added an update link to replay page if you are out of date on content required to load the
replay.

Color Painter

- Fixed an issue where the system thought that it needed to save where it wasn't necessary

Promotions

- Members will now see a badge that indicates included content with their subscription

Region Standings

- Fixed Region Standings drop-down boxes

- Fixed Region Leaders display

Past Seasons

- Fixed Past Season display

General

- Fixed Welcome modal on IE


- Various text and spelling corrections

Release Notes for 2013 Season 2 (April 18, 2013)

The new season's build will arrive next week on Tuesday April 23rd, and in an unusual move for
iRacing we are publishing the release notes 5 days early! Please note that anything in these
release notes will not be available until Tuesday, even if the release notes sound like they are in
present tense.

This season's download will be very large - over 3 GB for 100%ers. Due to various updates
we've made to our process, including migrating to a newer version of our compiler and other
changes to improve the efficiency of building our data, many of our data files are now slightly
different which has caused a significantly larger than usual season update.

Website:

Race Guide

- The iRacing.com Race Guide provides instant access to all current and future race sessions.
Each race is represented as a "block". The width of each block is determined by the length of
the race. The position of the block is determined by the start time of the session. You can view
all races in one-hour intervals. To go beyond this interval, use the arrow keys on your keyboard
or the "Last" and "Next" Buttons. Click "Now" to reset the guide, and click the Date/Time link to
jump to a specific time. Click "Options" to show various filtering options.

You can register for all event types using the Race Guide:

- Click the race button within a race block to register for a session.

- If pre-registration has not begun for a race, you can plan this event as a future race. Planned
sessions are viewable from your dashboard.

- Hover over the trophy icon to join Open Practice Sessions.

- Click a series row to show Quals or to register for the next time trial.

- To register for the next Time Trial in a given series, first click on the row for that series. This
will expand the area and reveal a "Next Time Trial" button. Click on this button to register.

Car/Suit/Helmet Color Customization

There has been a major overhaul of the Car, Driver Suit, and Helmet customization pages.
Features include:

- Rich color selection - paint your car any color you want!
- Randomized colors - let your computer pick for you!

- Car Template Downloads available directly from the car page (where available)

- Direct color hex value input (to fine-tune)

- UI/Code improvements

New Promotions

- Take advantage of money-saving deals when buying multiple pieces of related content! See
cars and tracks pages for more information and details.

Club Changes

- Massachusetts and Connecticut club members have become a part of the New England club.

- Members of the Celtic club have become a part of the England club to forum the UK&I Club

- Members of the Western Canada club have joined the Eastern Canada club to form the
Canada club.

- International Club members from China, Hong Kong, Indonesia, India, Japan, South Korea,
Malaysia, the Philippines, Singapore, Thailand, and Taiwan have formed the new Asia club.

New Awards

- Added 10 new awards for increasing levels of official race and time trial participation. These
awards are not retroactive so everyone will start at the same place. See you on the track!

Simulation:

Graphics

- Fixed the in-game anti-aliasing graphics option so that it is now passed correctly into
Direct3D. Also added an additional setting which allows the quality (the method) of anti-aliasing
to be specified. This new AA quality setting is GPU/driver specific, with the lower values
mapping to lower qualities. For instance, quality 0 may map to multi-sampling and quality 2
may map to super-sampling on some systems. The number of quality levels available can
depend upon your current graphics mode, windowed vs full screen, and also on the "number of
AA samples" desired. Finally, the Anti-aliasing "number of samples" setting may now be
increased all the way to "8x" in sim - of course doing this will decrease frame rates and
consume additional video memory, and is only recommended on very high-end GPUs.

- Reprocessed all of our 3D polygonal models with an improved object optimizer to help reduce
rendering overhead.
- Improved the accuracy of the video memory usage that is reported on the graphics options
screen. The reported value is still an just an estimate, but it now includes a better guess as to
the overhead in use by windows itself. For best performance, on Windows 7 and Windows Vista
we recommend disabling the Windows Aero desktop themes which can utilize a lot video
memory and are impossible to estimate precisely (select a basic theme instead). On Windows 8,
or on Windows 7/Vista with aero themes enabled, there may be substantially more video
memory overhead in use than estimated by the graphics engine, and it may interfere with the
sim's performance. If you encounter large stutters or performance drops it may help to lower
your GPU memory slider in the options.

- Fixed the options screen so it won't copy the replay settings on top of the graphics settings
the second time visiting the options screen if you close using the "x" button.

- Modified the D3D mip bias selected by the simulator for the base textures to now be neutral
(0.0) rather than slightly sparkly (-0.5). This may slightly reduce how sparkly some textures
appear in the simulator.

- The user interface now uses the default system mouse cursors, rather than the custom cursor
images, when running in a window.

- Increased the number of simultaneous car paint jobs allowed on track at once from 42 to 44.
The simulator still allows up to 64 at once if your video memory sliders are both set extremely
high (above 2048MB sys mem and 1024MB vid mem).

- Updated the renderer's loading sequence so that the loading screen can appear more quickly.

Dynamic Shadow Mapping

- Dynamic shadow maps may now be used for car, cockpit, pit crew, and a few other select
shadows, rather than shadow volumes! We highly recommend using these new shadow maps
instead of the old shadow volumes. There are two new shadow map related graphics options,
"Dynamic objs," which enables them, and "More filtering," which reduces the jaggy appearance
of these shadows outside of the cockpits.

- The "More filtering" option is mainly intended to be used in the replay settings as it pertains to
shadows you don't usually see close up when driving, and enabling the extra filtering can lower
the frame rate.

- At night tracks, the renderer will fall back to using shadow volumes rather than dynamic
shadow maps, if enabled.

- At day tracks, with all of the shadow map options enabled, shadow volumes will be
automatically disabled, reducing memory loads and improving performance.
- The dynamic shadow maps require certain other graphics options to be enabled as a
prerequisite. They may only be enabled if the GPU memory slider is set above 300MB, if
advanced pixel shaders are enabled, and with the DirectX 10 shader optimizer enabled.

- The dynamic shadows maps utilize approximately 50MB of video memory. Shadow volumes
can easily use 4x that amount in multi-class events, so utilizing the new dynamic shadow maps
often results in a smaller video memory requirement than using shadow volumes alone.

- The dynamic shadow maps have a large per frame overhead. This means that at the spots
where you may have had the highest FPS previously at a track, it may now be substantially
lower with shadow maps. This is simply because the renderer has to do some serious work
every frame now even if the camera is pointing off in to space. But in the spots where the
frame rate was the lowest previously, it may now be substantially higher! This is where it
counts. Many testing systems have shown 25% to 100% increases in FPS at the worst spots in
traffic, such as at Spa Francorchamps, compared to two pass shadow volumes. Shadow maps
are intended to help out at the worst spots, where it matters, and to smooth out the frame
rate, reduce stuttering, and reduce PCI bus contention.

TriDef 3D Ignition

- Added a new graphics option to enable any pre-installed TriDef 3D Ignition drivers to operate
with the 32-bit version of the simulator (requires a restart). This option does nothing in 64-bit
mode, or if no TriDef installation is detected. The option is located near the top center of the
graphics options screen. When checked, it should enable TriDef 3D compatible devices to
display the simulator in stereoscopic 3D. A TriDef supplied 3D profile named "iRacing" is
requested upon launch, if the profile is not available 3D mode may fail back to 2D mode. The
profile is supplied by Dynamic Digital Depth (DDD) inside the latest versions of the TriDef
software package. The following link currently points to TriDef 3D 5.7, but is expected to point
to version 5.8 shortly, which will provide an improved iRacing profile.

http://www.tridef.com/download/TriDef-3D-latest.html

Custom Car Painting

- The paint directory was reorganized. Now car textures go into


iracing\paint\"car_name"\car_xxx.tga. Helmet and suit textures go into
iracing\paint\"car_name"\helmet_xx.tga or suit_xx.tga. If that is not found we fall back to
iracing\paint\helmet_xx.tga. The old directories and names still load, if the new files are not
found.

- Leading zeros are no longer supported on the textures (in the new directories), so if your
member id is 13 you must name the files car_13.tga and not car_000013.tga like you could
before.
- The decal layer can now be overridden with a car_decal_xx.tga file (or helmet_decal_xx.tga or
suit_decal_tga). This lets you replace the small sponsor decals, and the driver's face among
other things. You cannot override certain features such as headlight decals or logos or license
stripes.

- There is a new graphics option "Hide car number while testing" that turns off the car
numbers, club, sponsors and license stripe in offline testing mode.

- Alpha layers are now supported in the custom paint schemes, so you no longer need to
override the entire scheme but can pick and choose the areas you want to paint.

- Larger custom textures can now be loaded (2048x2048, etc) but we do not currently take
advantage of the increased resolution. Whatever size texture you provide will be scaled back to
1024x1024 when applied to the car, for now.

New Tire Model

- The way we model tire carcass yaw motion relative to the rim has been improved. This has
helped responsiveness.

- The NTM tires (and real world tires) are very dependent on temperature which greatly affects
the properties of rubber. We've always just used 3 slices of tire (inside, middle, outside) to track
temperature since way back in the day, but this is not really sufficient for the NTM, since it is so
much more critical to get correct temperature than in the OTM or Papyrus tire models. The tire
code now computes temperatures for many elements across the surface. Now tires in the sim
compute anywhere from 7-9 slices for our narrower tires, to up to 20 slices for the wide tires
some of the cars have. The result is that as the tire contact patch is moving left and right
across the tire surface the temperatures used by the grip code are more correct and produce a
better, more progressive tire temperature effect. Also, the 3 temperatures we record for visual
display are now more accurate too (although there is still work to be done there). This change
applies to all NTM tires.

Teams

- The current team driver is now displayed below the grayed-out [Drive] button to the rest of
the teammates.

- The beginnings of "crew chief mode" have been added. All teammates are allowed to view the
black boxes while on the Session screen while the driver is in the car, just as they would appear
to the driver on the Driving screen. Just use the F* function keys to bring up/change the
displayed black box. The black boxes will be read-only to everyone except the driver and the
crew chief.
- A check box is displayed above the black boxes, and clicking on this will request that you
become the team's crew chief. If the server accepts your request, you will become the crew
chief, and your helmet/name will be displayed above all your teammates' black boxes to identify
your status. (The only reason you would be rejected is if the driver got out of the car, or
someone else became the crew chief as you were checking the box). You can give up your crew
chief status by un-ticking the check box. If you disconnect, your crew chief status is rescinded,
allowing someone else to take over.

- Both the driver and the crew chief are allowed to edit the black boxes, and all changes are
sent to everyone on the team. Clearly the driver and crew chief must cooperate with each
other, lest communications delays cause them to step on each other's changes. The crew chief
is NOT allowed to make adjustments to the "in cockpit" controls, like brake bias, antiroll bars,
differential settings, etc.

Black Boxes

- Fixed the bug where sometimes in the Fuel blackbox if you reduced the fuel value to 0.0 it
would reset back to a full tank of gas.

Cameras

- Added a new on-car camera, the "Gyro" cam. It acts like the new in-car camera Nascar has
this year, where the camera can stay level while in banking. The camera tool allows any on-car
camera to use the gyro stabilization found in the Gyro camera.

Driving View

- We now allow the driver head view position to be adjusted up/down via the app.ini. The limit
is identical to the movement that is available via the TrackIR interface: +/- 2 inches (5 cm). Our
commercial customers have been able to do this all along and can still do so, up to 0.5m, but
the .ini entry has been renamed for general use.

Spotter

- Added an app.ini adjustment to adjust car gap for when to call car high/low. You can find it in
app.ini [SPCC] carLowHiPadding=0.25

Controls

- Support 64 buttons per device (up from 32) and make sure we save room for the hat switch
buttons. This fixes the Fanatec wheel issues.

- Added a checkbox to the control wizard to help with calibrating game pads and joysticks.

- Adjust minimum force to allow supporting negative values.


- We now avoid issuing certain unnecessary force feedback commands every 60th of a second
to cut the USB traffic to one-third, which may help with older wheels.

- The sim now uses the latest Fanatec SDK, which fixes a memory leak and uses less CPU.

Sponsors and Logos

- New club logos for Asia and Canada.

- Added MRN sponsorship.

- Updated and additional sponsor images for Main Performance PC, and Playseat.

Drafting

- All cars have had improvements to their drafting characteristics.

Cadillac CTS-V Racecar

- Now has entirely new out-of-car engine sounds.

Chevrolet Corvette C6R

- Now has entirely new out-of-car engine sounds.

- Rear wing is now paintable.

- Added ride height sensors to bottom leading edge of splitter.

Chevrolet Impala Class B

- Now has entirely new out-of-car engine sounds.

Chevrolet Impala-COT

- Now has entirely new out-of-car engine sounds.

Chevrolet Monte Carlo SS

- Now has entirely new out-of-car engine sounds.

Chevrolet National Impala

- Now has entirely new out-of-car engine sounds.


- Allow open gear selection at road courses.

Chevrolet Silverado

- Now has entirely new out-of-car engine sounds.

Chevrolet SS-Gen6

- Now has entirely new out-of-car engine sounds.

Chevrolet SS-Gen6

- Now has entirely new out-of-car engine sounds.

- The driver's name is now stamped on the windshield.

- A little more downforce with added grill tape.

Dallara IndyCar

- Fixed a bug where the tires had a small shiny square on them.

Ford Fusion-Gen6

- Now has entirely new out-of-car engine sounds.

- The driver's name is now stamped on the windshield.

- A little more downforce with added grill tape.

- Removed upper Ford logo, as they stopped placing it there in the real series.

Ford GT

- Rear wing is now paintable.

- Added ride height sensors to bottom leading edge of splitter.

HPD ARX-01c

- Added ride height sensors to bottom leading edge of splitter.

Kia Optima

- Now available for purchase!

Lotus 79
- Now has entirely new out-of-car engine sounds.

McLaren MP4-12C GT3

- Rear wing is now paintable.

Modified - SK

- Now has entirely new out-of-car engine sounds.

Modified - Tour

- Now has entirely new out-of-car engine sounds.

Riley MkXX Daytona Prototype

- Added ride height sensors to bottom leading edge of splitter.

Tracks

- All of the tree shadows (that render using shadow maps) now cast from actual 3D models,
rather than from fixed decals.

Mosport International Raceway

- In-sim logo text changed to Canadian Tire Motorsport Park.

USA International Speedway

- New lighting, and track and sky textures.

Mazda Raceway Laguna Seca

- New lighting, and track and sky textures.

2012

Season #4 Build Release Notes - 1 Nov 2012


Our new season build is finally coming your way late tonight/early tomorrow. Here are release
notes covering what to look for in the new build.

Website:

Downloading/Update Manager
The download/update manager for the member site has been updated to improve stability,
speed, and graphics:
- New design to match other pages on Member Pages, UI/UX update.
- The action buttons appear at the top and bottom of the page, to facilitate ease of use and
quick updating.
- Required updates are hidden by default to make the list shorter.
- Page now runs faster.

Spotting

- Spotting allows members to join sessions and act as aother driver's spotter through various
voice chat channels. You can spot through the myRacers page, Spectator Sessions, or through
the myRacers popup. Enable spotting in the settings panel under "General Settings". Here, you
can also control additional spotter privacy settings.

- Select "Anyone can be my spotter", and any iRacing member can spot for you.

- Select "Only friends can be my spotter" to restrict access to just your friends.

- Enter a password to restrict access to those who have your spotter password. Regardless of
what you choose, with this option anyone who wants to spot for you will need your password.

- To join as a spotter, if the driver you want to spot for has a password, you must enter that
password before you can spot. If a session has a password and the driver you want to spot for
does not, you must enter the session password before you can spot. If a session has a
password and the driver you want to spot for has a password, enter the driver's password to
spot.

Race Week Scoring

- The best 25% of a driver's race performances (based on points scored) in a given Race Week
will be averaged at the conclusion of each Official Series Race during the week. The final
average at the conclusion of the Race Week will be the driver's Race Week Point Total and
count towards the season championships in that series.

Example: If a driver competes in up to 4 official races in a week, his/her best 1 would count;
race 5 to 8 times and the average of the best 2 would count; race 9 to 12 times and the
average of the best 3 would count; etc.
Simulation:

Spotting

A lot of internal structural changes have been made to the race servers and the simulation to
support some features that will be coming out in future builds. This build includes the first of
those features: the ability to have people connect to sessions that you run and be your
spotters. For now, we'll call you and your spotters "teammates".

Spotters are participants in the session, just like drivers. Spotters are there to help the driver do
their best during the session. They are not "neutral observers", like spectators. Therefore, once
you have registered for a session as someone's spotter, you have committed yourself to that
driver for the entire session. You cannot disconnect, withdraw from the session, and then re-
register for the session as a spectator, as someone else's spotter, or as a driver yourself.

You and your spotters can communicate with each other using your race radio on a channel
that is dedicated to your team (see the Radio section). You will not see or hear the
communications made between other drivers and their spotters on their team channels, nor will
they see or hear the communications within your team on your team channel.

You can have up to six people connected to the server on your team at one time - the driver
and five teammates. Over the course of the session you can have up to around 60 different
people connect to the server as your teammates, but never have more than six connected at
once. If a seventh person tries to connect they will be rejected, and the original six will be
informed of this. You can then decide whether one of you should disconnect to allow this other
person to join. While it is unlikely anyone will use this capability to the extremes for spotting, it
is good to be aware of this restriction as additional features become available in future builds.

You will see a [Start Spotting] or [Stop Spotting] button on the Session screen if you are
registered as someone's spotter. Clicking on [Start Spotting] declares your intent to spot for the
driver and will change the button to [Stop Spotting]. Clicking on [Stop Spotting] declares your
intent to cease spotting for the driver. As long as any one person on the team is connected to
the session and has declared their intent to spot, the computer-generated spotter's voice will be
disabled, and the computer spotter will only give high priority messages via text chat. Some of
the computer-generated spotter's messages have been adjusted from low to medium as a part
of this feature. If there is nobody that you could possibly spot for (the team's driver is currently
disconnected), the button will be grayed out.

Radio
Text and voice chat within the simulation have been replaced with a race radio. The new radio
is a combination scanner and transmitter.

The scanner will automatically scan through all of the channels that are programmed into the
radio. The scanner can have up to 32 channels.

The transmitter will be set to transmit on one of these channels. Any text chat or voice
transmissions you make will be on the channel the transmitter is set to. You can assign a key or
button to the "Next Channel"/"Previous Channel" controls on the Options/Sound screen. You
can use these controls to cycle the transmitter through the set of channels that are
programmed into the radio. The channel your transmitter is set to is displayed on the replay
and driving screens, above the L/Q/S/P meters. The transmitter-channel indicator will blink each
time your radio's configuration is changed.

A channel is identified by its name. Channel names begin with the @ symbol, and can include
letters, digits, and the - (dash) symbol. Channel names are converted to all upper case letters,
and so they are not case sensitive. Channel names can be up to 15 letters long, including the
leading @ symbol.

Channels have levels of permission. Only a certain set of people are permitted to talk on a
channel, and a different set of people are permitted to scan (listen to) the channel. If you are
not permitted to talk on a particular channel, it will be skipped when you cycle your transmitter
to the next/previous channel.

There are some predefined channel names:

@ADMIN - Anyone that has admin privileges on the server can scan and talk on this channel.
This channel is intended to allow server admins to talk among themselves, without others on
the server listening in.

@RACECONTROL - People with admin privileges on the server can talk on this channel.
Everyone on the server will scan this channel. It is intended as a way for the server admins to
communicate with everyone on the server at once ("I'm going to throw a competition-caution
on lap 30").

@DRIVERS - This is roughly the equivalent of the "old" radio. All drivers can scan and talk on
this channel.

@SPECTATORS - Anyone can scan and talk on this channel, but it is only pre-programmed into
the radio for spectators. Spectators can now text and voice chat among themselves, without
interrupting the drivers.
There are some predefined channel names that actually map to many distinct channels
internally:

@CLUB - There will be a separate channel for each club. Drivers can only scan and talk on their
own club's channel.

@TEAM - Each team will have its own channel. Only people that connect to the server as part
of your team can scan and talk on your team channel.

@PRIVATE - Each person that connects to the server will have their own private channel. You
must scan your own private channel. Private text chat messages are sent to you on your
@PRIVATE channel. Anyone can private text chat to you, and only server admins can voice chat
to you.

Server admins can always scan and talk on any channel, provided they know the channel name.

Your radio will come pre-configured with a particular set of channels, depending on how you
registered for the server, and your rights on the server:

- If you are a driver in the session you will scan the @DRIVERS, @TEAM, @CLUB,
@RACECONTROL, and your own @PRIVATE channels.

- If you are a spotter for a driver in the session, you will scan the @TEAM, @RACECONTROL,
and your own @PRIVATE channels.

- If you are a spectator you will scan the @SPECTATORS, @RACECONTROL, and your own
@PRIVATE channels.

- All server admins will scan the @ADMIN channel.

Since it would be difficult to understand what is being said if several people talk at the same
time on different channels, you will only hear one person speaking at a time. The radio
channels have priorities. Your radio will automatically silence someone speaking on one channel
if someone starts speaking on a higher-priority channel. For example, if you are hearing
someone speak on @DRIVERS and one of your teammates starts talking on your @TEAM
channel, your teammate's message will take priority. Channels are ordered as follows, from
highest to lowest priority:

@ADMIN
@RACECONTROL
@PRIVATE
@TEAM
@<user created>
@CLUB
@DRIVERS
@SPECTATORS

You can also create your own channel and add it to your radio (see the @add command,
below). If you give the name of this channel to others, they can also add the channel to their
radios, and you can then all talk to each other. Just be aware that anyone that knows (or
guesses) your channel name can add the channel to their radio and or join the conversation (or
just listen in).

In addition to the next/prev channel controls, some text chat commands exist that can be used
to alter your radio. You enter these commands as if you were going to transmit a text chat
message. You can enter these commands no matter what channel your transmitter is set to -
the commands are intercepted and acted on without actually being transmitted. These
commands are signaled by starting your text chat message with the @ symbol.

@help
Will list the radio commands.

@help cmd (for exmample @help list)


Will give you more information about a specific command.

@list
Will list the set of channels that are programmed into your radio. Each channel will be preceded
by up to 4 letters, indicating some properties about the channel.
"s" means that the channel is being scanned by your radio's scanner.
"t" means that you can transmit on this channel.
"m" means that you have muted this channel.
"a" identifies the channel your transmitter is set to (the "active" channel).

@add <name>
Will add the specified channel name to your radio, and switch your transmitter to that channel.
For this and all the other radio chat commands where you specify a channel name, you can
include the @ on the name (@add @lizard), or not (@add lizard). Both will work.

@remove <name>
Will remove the specified channel from your radio. Some channels can not be removed.

@transmit <name>
Will switch your transmitter to the channel. If you do not have permission to transmit on the
channel, the transmitter will not be changed.
@mute <name>
Will mute the channel. You will no longer see any text chat, or hear any voice chat sent on the
channel. Some channels can not be muted.

@unmute <name>
Cancels muting on the specified channel.

@noscan
Turns off scanning for any channels on your radio that you are allowed to mute. Some
channels, like @RACECONTROL, can not be muted, and will still be scanned.

@scan
Turns scanning back on.

None of the changes made to your radio using the chat commands are "sticky". They are
forgotten each time you exit the simulation.

64 Bit

- This update installs both a 32-bit and a 64-bit version of the simulator into your iRacing
installation. If your system is 64-bit capable, the 64-bit version of the simulator will now be
used automatically. Older 32-bit systems will continue to use the 32-bit version of the simulator.
To force your 64-bit system to use the 32-bit version of the simulator (for any reason), visit the
settings page in the member site (there is a button beneath the "race now" button with a
wrench on it), and toggle 64-bit mode to off.

- The simulator's splash screen now indicates which version of the simulator has been launched.
It states either "iRacing.com Simulator 64-bit" or "iRacing.com Simulator 32-bit".

- At this time there are no substantial known differences (bugs or features) between the two
modes. There are reports of additional z-fighting/flickering with certain cameras in 64-bit mode.

- Some of your existing setups may now produce slightly different ride heights than previous
version of the simulator. We discovered and fixed a physics bug that affected the ride heights,
they are now more correct.

- The 64-bit version of the software has been updated to load the 64-bit versions of trackIR
(npclient64.dll) and our fanatec wheel support (ftk_api64.dll), and will also now directly access
all of the 64-bit system DLLs, including DirectX.
Touch Driving

- The Sim now supports the ability to drive using a touch screen or a mouse.

- Added reset/exit buttons to driving display when using touch/mouse driving.

- Added reverse/drive button to driving display when using automatic and touch/mouse driving.

- Added an auto pit speed limiter, enabled only when touch driving.

- Allow user to turn off the mouse interface while driving (exit/reset/drive/black box next
buttons)

Dirty Windshields

- Windshields will now get dirty as you drive. Driving behind other cars will make the windshield
get dirtier faster. Driving through smoke, dust, clouds of oil from blown motors will make the
windshield get really dirty really fast. We have added this effect to all cars with full windshields.

- Your pit crew have an option to do a windshield tear-off, available in the F4 black box, if the
car supports windshield tear-offs. By default they will clear your windshield. At this time there is
no limit to how often they will clear your windshield, while in real races you would typically see
a maximum of four or five tear-offs.

Black Box

- Black boxes now fully usable with touch input or mouse, and can edit and select next/previous
items.

- Extended the mirror black box to include FOV, touch sensitivity and FFB controls.

- Separate out spin controls in garage and black boxes so they are easier to touch.

Controller Support

- Allow the user to adjust their steering lock-to-lock range.

- Add 'F' force feedback force meter to 'Q' meters.


- Fix a nasty FFB bug that caused the wrong device to be uninitialized when changing
controllers.

- Retry 5 times when initializing the FFB, hopefully this stops the loss of FFB when entering your
car bug that some people have encountered.

- Add in some extra protection around the FFB bump stops, it may be possible before for the
stops to soften if the FFB forces were just right.

- Add in support for the SimRaceway SRW-S1 wheel shift lights.

- Tweak the shift lights for all cars so controller shift lights and shift indicators line up better.

- Add option to reset FFB settings.

- Bring linear and minimum force settings into the options UI. By default we reduce stronger
steering torques to provide the ability to feel a larger range of steering effects within the limited
torque range of most wheels. Enabling linear mode removes the reduction and gives you a 1:1
ratio for torques all the way up to the wheel's limit, at the cost of halving the range of torque
that can be felt before saturation begins. Min force attempts to remove the 'dead zone' around
zero found in many wheels. Try a value of 10% and work your way down from there if the
wheel begins to vibrate.

- Add option to display forces in Nm when using linear mode, use app.ini [Force_Feedback]
ffbDisplayLinearInNm=1 to turn this behavior on.

- Make all indicators blink the same way, an add in app.ini [Force Feedback]
enableWheelDisplayBlink=1 to allow you to shut off the blinking.

- Add in settings option to turn on and off wheel displays.

- Fix a small bug that could cause FFB forces to be biased to the right when using minimum
force.

- Fix bug that would cause automatic to get stuck in drive if user switched from h-pattern to
sequential mode without restarting the sim.

User Interface

- Hide driving text chat when it loses focus.


- Add ability to toggle the display of the system meter, driving controls, and black boxes from
the options screen.

- Shrink all the relevant dialog boxes to fit into a 1200x900 pixel window. That way both the
1280x1024 and 1600x900 monitors will zoom to 100%.

Telemetry

- New telemetry output:

"ManifoldPress" - Engine intake manifold pressure, in bar.

"Lat/Lon/Alt" - Players car "GPS" position, in decimal degrees and meters.

"CarIdxOnPitRoad" - Is a car on pit road between the start/end cones, by car index.

"OnPitRoad" - Is the player car on pit road between the start/end cones.

- New session string info:

"DriverInfo: Drivers:CarClassMaxFuel:" - What fuel penalty is applied to this car.

"DriverInfo: Drivers:CarClassWeightPenalty:" - What additional weight is applied to this car.

Garage

- Dump the current track's file path along with the car's file path when exporting a setup to
html.

- Allow adjustment of the car's penalty weight in the garage, but only in offline test sessions.

- When initializing the garage, make sure that if -Current- setup fails to load, drop back to
baseline.sto.

- Added mouse-over setup descriptions to all road course cars.

Graphics
- Optimized the filtering of the shadow maps to use fewer texture lookups per pixel. This
change should decrease the magnitude of any micro-stutters caused by off-screen shadow map
rendering. The new filter is a bit sharper and better aligned, but very distant edge on tree
shadows may sparkle just a tad more than before.

Sound

- Fmod support has been removed as part of an internal sound engine design clean-up.

Crash Reporting

- If the simulator crashes it will now produce a .log file in your documents\iracing folder. This
file will be time-date stamped and include text information about the fault which may help us
find and fix the problem more quickly. When reporting a crash via e-mail to
support@iracing.com or to the forums, please attach any associated .log file(s), they really
help. Not all crashes will produce a .log file, in that case please continue to just report the
standard windows crash report information found in the control panel->event viewer.

Cars

- Simvibe sponsorship added.

- Logitech sponsorship for the Chevrolet Silverado.

Cadillac CTS-V Racecar

- Fuel economy is adjusted in order to do full length 45 min races without a stop for fuel.

Chevrolet Corvette C6R

- Wheels are now black.

Chevrolet Impala

- Fixed a bug where bumpstop packers were not working at short tracks and road courses.
- Increase bumpstop selection two-fold with same max and min limits.

- Intermediate and short tracks have drafting/side-drafting effects improved. No change at


superspeedway tracks.

Chevrolet Impala Class B

- Intermediate and short tracks have drafting/side-drafting effects improved. No change at


superspeedway tracks.

Chevrolet Monte Carlo SS

- Fixed opponent car gauges rotating about the wrong axis.

Chevrolet National Impala

- Fixed opponent car gauges rotating about the wrong axis.

- Intermediate and short tracks have drafting/side-drafting effects improved. No change at


superspeedway tracks.

Chevrolet Silverado

- Intermediate and short tracks have drafting/side-drafting effects improved. No change at


superspeedway tracks.

Dallara IndyCar

- Cleaned up the UI so that in an exported setup the order of the gear ratio and speeds for
each gear are consistent.

- Harder rubber compound for the high speed oval tracks.

- Reduce drag at low and high drag speedway tracks by just a bit.

- Less draft understeer. Reduced draft effects.


Ford Falcon V8 Supercar

- Change the way anti-roll bars are displayed on this car.

Ford GT

- Cleaned up the UI so that in an exported setup the order of the gear ratio and speeds for
each gear are consistent.

- Fuel economy is adjusted in order to do full length 45 min races without a stop for fuel.

Ford Mustang FR500S

- Updated engine sounds, mostly for the external sounds.

HPD ARX-01c

- Cleaned up the UI so that in an exported setup the order of the gear ratio and speeds for
each gear are consistent.

- Soften maximum possible shock stiffness so the car will stay stable in the garage.

Lotus 79

- Now has the New Tire Model, and has had a complete overhaul of the physics including tires
and aerodynamics.

- Better gauge calibration.

- Telltale RPM needle is now functional on tach gauge.

- All new setups to go along with the physics updates.

- Previous setups are invalidated and will not load in the sim because the car requires such
different setups now. Please start with one of our provided setups and move forward from
there.
Modified - SK

- Much stiffer and stronger collision spheres.

Modified - Tour

- Much stiffer and stronger collision spheres.

Riley Daytona Prototype

- Stiffen and strengthen body and wheel collision spheres.

- Fuel efficiency is reduced.

Silver Crown

- Fixed the problem where the front axle was not correctly visually located with the car.

Sprint Car

- Fixed chance of engine blow up while on the rev limiter.

Street Stock

- Fixed opponent car gauges rotating about the wrong axis.

VW Jetta TDI Cup

- The turbo modeling of the TDI engine has been improved to better match correct turbo lag
and boost pressures - but it's a quick, responsive turbo and you probably can barely feel any
lag. Unfortunately the car does not have a boost gauge, because they're really cool, but the
new telemetry item "ManifoldPress" will report boost pressure. The torque curve of the motor is
better matched to dyno sheets now, there is more high end torque up near the rev limiter, but
you will still want to shift before the rpm gets that high on this motor.
- Fixed a bug and improved clutch behavior from a standstill, when in 1st or reverse gears. The
clutch will let the rpm build up when trying to pull away from a standstill instead of doing a very
jerky almost-stall.

Williams-Toyota FW31

- Cleaned up the UI so that in an exported setup the order of the gear ratio and speeds for
each gear are consistent.

- Drafting effects have been improved.

Tracks

- All tracks have had their surface textures rebuilt to eliminate a mip-mapping artifact where a
line of brightness change would appear a few meters ahead of the car (and this line would
move with the car/camera). This change also fixed an issue where triangle boundaries would
sometimes appear in the track surface when viewed from certain distances/angles. This change
to our source texture maps fixed this issue for most tracks, however Mosport is known to still
exhibit a similar issue for some unknown reason. Some other older tracks may as well.

Oran Park Raceway

- Oran Park Raceway added. This track features 6 configurations including Grand Prix, South,
North, Moto, North A, and North B.

Rockingham Speedway

- Rockingham Speedway added. This track features 4 configurations including Oval, Road,
Infield Road, and Short Road.

Sonoma Raceway

- Infineon Raceway has been renamed Sonoma Raceway.

Irwindale Speedway
- Toyota Speedway at Irwindale has been renamed Irwindale Speedway.

Stafford Motor Speedway

- Jack Arute's Stafford Motor Speedway has been renamed Stafford Motor Speedway.

Web Release Notes - Aug 29, 2012

Leagues

League Sessions - The league sessions tab now shows upcoming league sessions and contains
pagination. You can restrict the view to just one league's sessions, or view only sessions that
you can EDIT

League Calendar - The league calendar bug has been fixed, so now your events should show up
under the correct month and all of your scheduled events should show up.

League Email - Emails sent from your league will be more descriptive so that it is obvious it is a
league e-mail. There is also the ability to opt in/out of league emails on a per league basis.

League Privacy - We have added the ability to keep some of your league information private.
You can now select the following privacy options. Hide League Discussion, Hide Race Schedule,
Hide Race Results, Hide League Members. The privacy settings do not effect any members of
you league - they only apply to non-league members.

Other minor league bug fixes/adjustments.

Release Notes for August 21st

Circuit Zolder

Now available!

Simulation:

- Fixed a bug that was preventing some driving aids from being used in Open Practice sessions
for iRacing series that allow those aids in Race, Qualify, and Time Trial sessions.

- Fix a bug where if only one driver in a car class starts the race no iRating exchange is made
for that car class.
- Add in some extra protection around the force feedback bumpstops, it was possible before for
the stops to soften if the steering forces were just right.

- Shut off Fanatec displays for now, since this could cause the sim to crash for some customers.

SK and Tour Modifieds

- Reduced caster limits to more realistic range.

Release Notes for 2012 August 15th

- NVIDIA returns as a sponsor of our rookie Mazda Cup Series which will be once again be
called the NVIDIA Cup Series.

- The Mazda MX-5 Roadster has had it's 5 speed gearbox restored.

Web Release Notes - Aug 6, 2012

Event Result Exports

-Hosted sessions will now have the following columns in the summary:

Start Time, Track, Series, Hosted Session Name

-Other sessions will now have the following columns in the summary:

Start Time, Track, Series, Season Year, Season Quarter, Rookie Season, Race Week

The value for "Rookie Season" will be empty, A, B, or C.

League Race exports

-The new league header columns are now encapsulated in quotes.

Leagues

- Minor big fixes


Release Notes for 2012 August 2nd

Simulation:

- Fixed an issue where telemetry would record bad values for ride height.

- Set a minimum movement before the mouse wakes up when it is hidden on the driving
screen, so motion platforms or steering wheel force feedback shaking the mouse won't pop the
mouse pointer into view.

- Fixed some spelling mistakes in the TJ and Steve spotter pack: your to you're.

- Fixed some bugs that were causing certain replays to not load.

- Hide the start flagger when viewing a replay, instead of leaving him waving whatever flag he
was last showing while you were driving. We currently do not store the new starter flagger in
our replays, so we cannot yet show him waving the correct flags at the appropriate times in
replays.

- Fixed a bug where setups with very long filenames could fail to load.

- Fixed a bug that would crash the sim when trying to export a setup from the garage. The new
setup notes will now export too.

- Fixed a bug that would cause the name of iRacing setups to not be shown when viewing the
exported HTML for the setups.

Setups

- Update HPD ARX-01c setups for the second half of the season.

- Add some more Chevrolet Corvette C6R setups.

- A new Dallara IndyCar Talladega setup.

- Updated the stockcars to use 'short track' tires at Indianapolis Motor Speedway. Updated
setups have been included.

- Updated some setups for the Chevrolet Impala, Chevrolet Impala Class B, and Chevrolet
National Impala.

Dallara IndyCar

- Further revisions to drafting aerodynamic effects.


- Increased the fuel consumption of the engine to achieve the desired target of 33 to 34 wide
open throttle laps at Indianapolis Motor Speedway.

Riley MkXX Daytona Prototype

- Pitboxes will now use the correct color from your car's paintscheme.

Williams-Toyota FW31

- Fixed a bug in the inerters that could cause the sim to crash.

Tracks

- Fixed start/finish booths at several tracks to stay visible when the sim is set to low detail
graphic settings so that the new starter flagger isn't left floating in mid air: Mid-Ohio Sports Car
Course, New Smyrna Speedway, Phoenix International Raceway, Road Atlanta.

- Further updates to the new track surface shaders at Barber Motorsports Park.

Release Notes for 2012 Season 3

Website:

Hosted Sessions

- Gridding - In a multi-class event you can now select a third gridding option "One class per car
- grid all cars in a class together". The order in which the classes are gridded is predetermined
based on the overall capability of the cars, not on the qualify times set by drivers using the cars
in any particular session.

- Weight Penalty - You can now specify a weight penalty in kg for each car class independently.
The value must be positive and currently the highest the penalty can be set is 250kg. The value
can be set in either lbs or kg. If you click on the label "KG Penalty" it will switch to "LBS
Penalty" and vice versa. Please note, it always stores the value as kg in the database, so there
will be some loss of precision when switching back and forth between lbs and kg.

Notifications

- The notification icon on the footer has been updated so that it is more pronounced. The
notification box has been re-styled.

Leagues

- You can now create or join a League through a new built-in League section of the iRacing
member site. Leagues provide a place for racers to get together with a group of like-minded
iRacers and custom tailor their racing activities to what interests them, as well as a social hub
for discussion and organization. Within each league, competition on many levels can occur:
"Race Seasons" can be set up where League admins create a schedule of races with or without
Championship standings, or more casual one-off races can be set up at any time for fun.

This area is accessible via the new "LEAGUES" link that is located in the primary navigation links
area.

When you arrive in this area, you are first presented with a Directory of all of the Leagues in
iRacing. Some leagues may be openly recruiting members (indicated by a "Join" button in their
row) while others will be closed for private competition. To join a league, click on that Join
button to send the league admin an application for membership. If your interest is rather to
create a league, click on the large "CREATE A LEAGUE" button in the upper right corner of the
screen. This will bring up a dialog where you enter your desired League name and save it (there
is a charge for this). Upon league creation, a league management wizard will appear which
allows immediate access to adding members, creating race seasons, or personalizing your new
League section.

A great deal more functionality is available, and a quick look at this functionality is available in
video form by following this link:
https://www.youtube.com/watch?v=NOriRMFpwsc&feature=plcp

Simulation:

Graphics/UI

- A mouse rollover help capability has been added to the simulation user interface. For now,
help is available on setup items in the garage for all the oval track cars, and also on the
graphics options screen.

- Try to do something more reasonable if Direct3D 9 has to deal with more than 4 GB of texture
memory.

- Allow specifying an alternate FPS limit when on battery power.

- Auto hide the mouse cursor instead of permanently disabling it while driving.

- Fix a bug that caused the mouse scroll wheel to stop working when on secondary monitor.

Spotter

- Make damage spotter messages only play when chatty set to high.

- Make leader/pace positions only play when chattiness set to medium.


- Bump suspension damage threshold up to > 0.8 from > 0.5 to try and minimize how often we
hear the 'you've got wheel damage' message.

- Make SPCC_N21 to SPCC_N99 messages optional, so international translations can override


them as needed in custom spotter packs

Telemetry

- Log pit stop and in car adjustments to telemetry (dcBrakeBias, etc).

- Turn on shock deflection to live telemetry (LFshockVel, etc).

- Output shift indicator RPM's to telemetry.

- Marked shiftIndicatorPct telemetry variable as deprecated. Replaced by DriverCarSLFirstRPM


define in the session string.

- Output relative track location of players pit stall to telemetry (DriverPitTrkPct: in the Session
string).

- Output gear grind info to telemetry (ShiftPowerPct and ShiftGrindRPM).

Controls/Force Feedback

- Stop G27 shift lights from getting stuck on when you exit the sim.

- Tweak G27 shift indicator to be more linear.

- Finish filling in shift indicator data for all cars.

- Fanatec wheels now display their gear/pit limiter info on the built in numeric display.

- Fanatec CSW wheels now use the shift indicator lights.

- Fanatec pedals vibrate when locking up the wheels with the brake assist aid turned on.

- You can turn off all wheel displays by setting app.ini [misc] enableWheelDisplay=0.

- FFB wheels now use FFB effect to limit wheels rotation to the rotation of the virtual car. Can
be disabled with app.ini [misc] steeringBumpStopDeg = -1, or adjusted to any level of firmness
using the same variable.

- New app.ini option [misc] steeringFFBLinearForce=0, setting it to 1 will turn off the boost we
apply to small FFB forces giving you true linear FFB force output. This will make it more difficult
to dial in your FFB feel, so be careful when applying this.

- New app.ini option [misc] steeringFFBBaseOffset=0 that forces the FFB motors to output a
minimum force. This can help tighten up a wheel around neutral, when the drivers have a lot of
FFB dead zone. Settings in the 0.05 to 0.15 range are typical (5% to 15%).
- Smooth out joystick data when using it to look left/right while driving.

- Improve joystick detection code to better deal with small joysticks, like those found on the
Fanatec CSW wheel.

Garage

- Added a notes tab for entering notes that get saved with a setup, for all cars.

Physics

- Fixed a bug in the detroit locker differential that wasn't unlocking the correct wheel when it
should have when unloaded. Makes a noticeable change to turn-in characteristics of all the
NASCAR cars.

- Fixed a bug which would cause engine torque to produce twice as much rearward weight
transfer as it should, but only while the clutch is slipping.

Black Box

- The F3 black box now indicates cars that are in the pit lane by dimming them.

Cars

- The "Chevrolet Impala SS 2009" and the "Chevrolet Impala Class B" (formerly part of the
same package) have been split out into their own packages. With this split the Chevrolet Impala
SS 2009 has been re-named the Chevrolet National Impala. Members who owned the single
combined package of both cars prior to the Season 3 build will continue to own both cars, but
now in the form of two packages instead of one. Going forward the cars will need to be
purchased independently.

- The way numbers are displayed on the cars have been adjusted so that there is less space
(kerning) between the numbers. This mainly concerns forward and back leaning numbers.

Chevrolet Corvette C6R

- Maximum braking torque has been decreased to reduce likelihood of tire lockup.

Chevrolet Impala

- Tires have been updated and may feel more forgiving at the limit. Newer more representative
tire staggers have been applied.

- The aerodynamics have been updated with newly received data.

- Grill tape options now come in 10% increments.


- Detroit Locker tuned with more locking/unlocking action torque to match better with the
unlocking bug fix.

Chevrolet Impala Class B

- Tires have been updated and may feel more forgiving at the limit. Newer more representative
tire staggers have been applied.

- The aerodynamics have been updated with newly received data. A fraction less drag at Super
Speedway tracks.

- Grill tape options now come in 10% increments.

- Detroit Locker tuned with more locking/unlocking action torque to match better with the
unlocking bug fix.

Chevrolet Monte Carlo SS

- Aero forces now act in a fashion more similar to our other high level stockcars. Handling
should remain similar or with no noticeable change at all.

Chevrolet National Impala

- The aerodynamics have been updated with newly received data.

- Engine power updated to use NASCAR-spec engine.

Chevrolet Silverado

- Tires have been updated and may feel more forgiving at the limit. Newer more representative
tire staggers have been applied.

- The aerodynamics have been updated with newly received data.

- Detroit Locker tuned with more locking/unlocking action torque to match better with the
unlocking bug fix.

- Spek gauges have been added to the cockpit.

- Roll bar camera has been updated so the view isn't blurry.

Dallara IndyCar

- Steering effort reduced at oval tracks.

- More accurate speed estimates for selecting gears in the garage.


- Drafting performance improvements at all track types.

Ford Falcon FG01 V8

- Increase power steering assist.

- Reduced caster limits to more realistic range

- Increased tire degradation.

- Engine fuel economy has been reduced.

Ford Mustang FR500S

- Updates to collision sphere stiffness, damping and strengths.

Legends Ford '34 Coupe and Rookie

- Full physics refresh to suspension, chassis, tires and baseline setups.

Lotus 79

- Reduce radiator blockage effects while in slipstream.

- Aero oversteer with trailing car in close proximity has been reduced.

Modified - SK and Tour

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero
and baseline setups.

- Additional garage variables added for setup tuning including: track bar heights, ballast
adjustment, steering ratio as well as rebound and compression damping.

Pontiac Solstice and Rookie

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero
and baseline setups.

Riley MkXX Daytona Prototype

- Increased power steering assist.

VW Jetta TDI Cup

- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero
and baseline setups.

- The gauge needles and lit numbers shouldn't overlap each other at night anymore.
Williams-Toyota FW31

- Fixed a bug inside our inerter function. Inerter ranges have been reduced to satisfy simulation
integration step limitations.

- A fraction more max braking torque available.

Tracks

- Flaggers have been added to the Start/Finish Lines of all tracks to display Green, Yellow,
White, and Checkered flags. The initial implementation of the flagger is limited to live timing
only and will not display the flags in replays, rather it displays the current live state of the flag
in the current session. The flagger will not be visible if Vertex Shaders are disabled. Replay
functionality and corner works with local cautions will be coming in a future update.

- Older tracks have had their base lighting edited to match some of our newer day tracks.
Difference will be subtle.

- Updated track surface shaders have now been added to the following tracks:
Barber Motorsports Park
Circuit de Spa-Francorchamps
Indianapolis Motor Speedway
Iowa Speedway
Thompson Speedway
Watkins Glen International

Barber Motorsports Park

- The gas station has been edited so it displays properly, it is no longer inside out. The
attendant at the station is relieved.

Charlotte Motor Speedway

- Fixed a section of track exiting pit road where the car would sink below the surface.

Darlington Raceway

- Fixed the problem with the black box resetting pit requests - a painted line in the middle
portion of the pit lane thought it was racing surface instead of pit lane!

Daytona International Speedway

- Adjusted night lighting to reflect the lack of Musco lights.

Infineon Raceway

- Fixed a bump/seam on the corner that leads onto Indy config.


Oulton Park Circuit

- Removed some x-sections on curbing for Fosters config to improve FPS.

- Turn 1 had a segment that was set to concrete that was causing a spec issue, fixed to be set
as asphalt.

- Fixed a seam in turn 5 sand trap.

Oxford Plains Speedway

- Fixed a seam in the infield grass on Turn 2 exit.

New Smyrna Speedway

- Adjusted night lighting to reflect the lack of Musco lights.

Suzuka International Racing Course

- Fixed a bug in the West configuration so that pit stalls 14 through 23 will have their laps
counted properly.

USA International Speedway

- Fixed a few camera issues with the camera set.

- Widened the race groove by creating a new min and max race line.

- Fixed camera tv1_00; turned off manual focus so cars will no longer be out of focus on the
front stretch.

Virginia International Raceway

- The safety truck just outside pit road has been lowered so that it sits on the terrain.

Release Notes for 2012 June 20th

- A bug was recently introduced that prevented the simulation from obtaining the proper car
setup to be used during a Test session for a fixed setup series. Clicking on the [Test Car on
Track] button on the [RACE NOW] panel would launch the simulation, and the "Connecting"
dialog box would appear. The progress bar would stay black for about 10 seconds, then the
green progress bar would cycle from empty to full a few times, then a "Could not connect to
server [OK]" dialog box would appear. Clicking on the [OK] button would cause the simulation
to exit. This bug has been fixed, so the simulation can now obtain the proper car setup.

- Some people may have seen similar behavior when attempting to launch the simulation for a
Test session from the [TEST] panel. We have not identified any specific bug that would cause
this behavior. It could be that the simulation simply isn't waiting long enough for certain
operations to complete. The amount of time the simulation will wait before giving up on these
operations has been increased. Additionally, the "connecting" progress bar is now color coded:
yellow for the first set of operations and green for the second set.

Release Notes for 2012 June 14th

Langley Speedway

Now available for purchase!

Also, we have updated some cars with setups for Langley, and the sim itself needed an update
to support the new track.

Release Notes for 2012 May 28th

Like last week, this evening just prior to the time of the week changeover we will activate
updates for two cars.

Ford Mustang FR500S

Like the Ford Falcon V8 Supercar last week, we have also overhauled this car with the New Tire
Model, improving parts of it's modelling with latest techniques.

- Updated to use the New Tire Model.

- Aero updates to better match Ford data.

- Rear suspension modelling has been improved.

Pontiac Solstice and Rookie

- Fixed the issue where the motor had chance of blowing up while on the rev limiter.
Release Notes for 2012 May 21st

This evening just prior to the time of the week changeover, we will activate updates for two
cars.

Ford Falcon V8 Supercar

We have taken the time to overhaul this car with the New Tire Model, and to bring many parts
of it's modelling up to latest techniques. The results have been good enough that even real
drivers Shane Van Gisbergen and Scott McLaughlin, who have been providing us with a lot of
vital testing and tuning feedback, are very happy with the car now, and so we wanted to bring
it to you early instead of waiting another couple of months for Season 3.

- Updated to use the New Tire Model.

- Suspension modelling has been improved. Especially improved is how the whole rear axle
behaves. This may also have been the source of the occasional launch into the sky bug. The
front suspension can now have it's roll center height adjusted.

- Reworked aerodynamics with our latest aero techniques and with latest data.

- Rear wing is now adjustable.

- Changed most setup items to default to metric sizes, including springs and bars.

- Alterations to the anti-roll bar stiffnesses and motion ratios. Also more rear size options are
available.

- Cleaned up unnecessary stuff from the garage, such as antiroll bar arm length adjustment.

- Limit steering ratio to 10:1 minimum.

- Engine torque and efficiency revisions.

- Reduced drafting strength and length.

- Improved collision definitions for better 4x behavior.

- Updated iRacing setups.

Dallara IndyCar

- Updated ground collisions to not damage the engine so easily.

- Updated the 4x collision thresholds.


- Improved side to side drafting behavior at Indianapolis.

Release Notes for 2012 May 7th

Simulation:

Fuel Limiting in Hosted Session

- Fixed a bug that gives all cars the fuel limit that the first type of car has when initially
simulator.

- Fixed the tech inspection hang-up issue for the Nascars.

Spotter

- Make the messages about damage only play when chattyness is set to high.

- Make the leader/pace position messages only play when chattyness set to medim.

- Adjust the suspension damage message to require more damage before reporting.

- Make SPCC_N21 to SPCC_N99 messages optional, so international translations can override


them as needed.

New Tire Model

- Prevent the surface temperature from exceeding the burn temperature of rubber. Will help
keep the tire from getting too greasy when too hot.

Cars

- Fixed the issue where low detail settings would result in very low polygon fingers in the new
driver model.

Cadillac CTS-VR

- Prevent bumpstop gap from being able to be set negative, which can cause the car physics to
crash inside the garage.

- Improved the baseline/fixed setup.

Chevrolet Corvette C6R

- Prevent bumpstop gap from being able to be set negative, resolving a setup crashing the
garage.
- Implemented a minimum ride height of 55mm, per IMSA rules.

- Updated all iRacing setups to comply with the new ride height rules.

Chevrolet Impala

- iRacing setups for more tracks.

Chevrolet Impala Class B

- iRacing setups for more tracks.

Chevrolet Silverado

- Updated Charlotte, Dover and Kentucky fixed setups.

Dallara IndyCar

- Fixes for some tire issues and putting the side force center in a better place, which impacts
the saveability at really high speeds.

- New setups for Brands Hatch, Infineon, Mid Ohio, Road America, Spa Francorchamps and
Suzuka.

Ford Falcon V8SC

- Correct the rev limiter rpm.

Ford GT

- Updated baseline setup.

HPD ARX-01c

- Fixed problems where driver model would display incorrectly in replays.

- Updated fixed setups with less fuel.

Street Stock

- Improved the NTM tire.

- Updated the USA and Charlotte setups.

Williams FW31

- NTM tire tweaks.


- Adjust the front to rear bias of the high, medium and low downforce aerodynamic maps based
on newer, better data received from Williams.

- Force the car to 5 degrees of caster, removing the option from the garage.

- Heave spring bumpstop gap better matches Williams data.

- Updated all iRacing setups.

Motegi Twin Ring

- Fixed a bug where first two standing start positions where past the s/f line and causing them
to get a black flag.

- Added missing curbing.

Release Notes for 2012 April 26

Website:

Hosted Sessions

- Fuel limiting per car type is now available. **NOTE: There is still a bug where doing a multi-
class hosted event with any of the Impalas or the Silverado causes pre-qualifying and pre-race
tech inspection to continue indefinitely, preventing the driver from participating in that session.
But it appears that customers almost never create multi-class events using these cars, so we
have decided to make this new feature available for use now. We are still working on tracking
this issue down, but in the meantime please avoid using any of these 4 cars in a multi-class
hosted event.

Simulation:

- Fixed the intermittant crash bug that has been showing up in the new season's build.

Cars

- All cars now have the new driver model.

- Driver helmet license stripe is now colored correctly.

- MainPerformance PC sponsorship added.

Cadillac CTS-VR

- The pit boxes now use your car's colors.


- Fixed the downforce math so the car won't act strangely while significantly airborne.

Chevrolet Corvette C6R

- The pit boxes now use your car's colors.

Chevrolet Impala

- The Tape setting now only has three options at super speedway tracks.

Chevrolet Impala Class B

- Shorter gears are now available for the Motegi oval.

- The Tape setting now only has three options at super speedway tracks.

Ford GT

- Increased the difference in rear wing drag between minimum to maximum wing angle
settings.

HPD ARX-01c

- Revised the engine to have a little less middle rpm torque.

Williams-Toyota FW31

- Based on newly received data from Williams, we have updated the performance of the
medium downforce front flap.

- Revised the engine to have a little less middle rpm torque and a little more high rpm torque.

- Reduce tire pressure minimums by 1 psi.

Twin Ring Motegi

- Fixed the sector splits at the West configuration.

- At the Oval configuration, track name in the sim was listing as Okayama. It is now fixed to be
Twin Ring Oval.

Edit: The Chevrolet Impala Class B actually has additional shorter gears for Motegi, not longer

Release Notes for 2012 Season 2

Website:
Hosted Sessions

You can now restrict hosted session results to participants only. The checkbox is located in the
"OPTIONAL SETTINGS" section of the "HOST A RACE" page. When this flag is set the system
will check to make sure that the current user was a participant in the session before either
displaying the event results popup or generating event results in csv format.

You can now restrict the viewing / spectating of hosted sessions. This checkbox is also located
in the "OPTIONAL SETTINGS" section of "HOST A RACE" page. For this release viewing can be
restricted by club only. When this flag is set the system will check to see if the session is
restricted to members of one or more clubs. If so it will ensure that the current user is a
member of one of the eligible clubs before allowing them into the session as a spectator. This
flag will have no effect if you do not restrict the session to one or more clubs. This feature will
be expanded in the future to support leagues and teams as well.

You can now specify the maximum amount of fuel that can be loaded into a car. This is
specified as a percentage of the car's maximum fuel capacity and should be an integer between
10 and 100. For example if a car has a max fuel capacity of 20 gallons and you specify 50% the
sim will not allow you to fill beyond 10 gallons of fuel. **NOTE: This feature will not be
available until later in the week due to last minute technical issues.

UltimatePay Support

UltimatePay is a new payment type that can be used for buying everything except gift
certificates and gift recharges. The system supports more than 70 different payment methods
worldwide and automatically customizes your payment options based on your country.

This system works differently from the existing credit card and PayPal options in that the
transaction is not completed immediately. In some instances such as with the Ultimate Game
Card the transaction completes almost immediately but with others such as Western Union it
can take much longer.

Additionally, iRacing does not receive any notification of failed or canceled transactions. As a
result you will always see an Ultimate Pay Order Information page after you close the
UltimatePay popup window. You will see this whether you completed the transaction or simply
canceled out of the popup.

For example, let's say you decide to purchase a car using Boku with your mobile phone. The
general flow is you initiate the purchase on the iRacing Member's site from a popup window
presented by UltimatePay. UltimatePay alerts Boku and they will send a text message to your
phone. You respond to the text message to complete the purchase. Boku alerts UltimatePay
that you completed the purchase and UltimatePay alerts iRacing. At this point iRacing will fulfill
the purchase and send you an email to let you know that your car is ready to be downloaded.
It is important to note that some of the payment methods will charge a fee in addition to your
order total. iRacing does not control these fees. Please pay close attention to any fee
disclosures when completing your transaction.

An additional note is that iRacing is not supporting any recurring payments using UltimatePay at
this time.

Site Footer

A new lap counter has been added to the site footer. This displays a recent snapshot of the
total laps run across the service since the start of iRacing.

Friends/Watched

It is now possible to remove a friend or watch request to yourself, if you get yourself into that
state.

Spectating

The spectating timer will now be 20 seconds for most events. For larger events (some world
tour events, etc) the spectating timer will remain at 60 seconds.

Renewals

Fixed a bug where gift cards could not be added to renewal orders.

Simulation:

Graphics

- The graphics engine now supports assignable programmable pixel shaders and multi-texturing
on race track related surfaces. Our new track Motegi features this improvement, and New
Smyrna also has been updated.

- Visibility culling of track surface decals has been improved, with an emphasis on reducing the
number of decals visibly popping in.

- The work-around that helps avoid missing scenery when AMD's adaptive anti-aliasing is
enabled is now always automatically enabled for everyone. The previous setting to enable this
option in renderer.ini is now ignored.

Camera Tool

- The focus car is now highlighted in the entry list.

- The '/' camera select key sequence now supports the '/' key when selecting the camera (ie:
/<driver position>/<camera><enter> )
- You can adjust the level of scaling applied with the 10x hotkey.

- Added a dB meter to measure the current volume at the mic.

- Most camera tool settings are now saved to the app.ini file.

- By default pan speed is tied to the zoom level of the camera. We have added an app.ini
[CamTool] useLinearPan=0.0 value to let you blend between a constant pan speed, or one that
slows down with higher zoom levels.

- Added in a non-linear scaling to the analog camera controls. Can be adjusted with an app.ini
setting.

- You can adjust the relative speeds of each of the analog controls (move, pan/tilt, zoom) using
an app.ini setting.

- Fixed a bug in the depth of field effect.

- Fixed a divide by zero bug in joystick calibration, which may sometimes have crashed the sim.

Spotter

- Fixed the bug that caused the spotter to incorrectly call 'go low' when you should 'go high'.

- Radio on/off sounds should work more consistently now.

- Reduced the number of samples needed to call out numbers.

- Spotter packs can now select a message from a list of possible messages to add variety. You
can add up to 100 custom samples per message.

- Spotter packs text messages can now be changed. This should allow for user supplied
translations of the spotter pack. See this forum post:
http://members.iracing.com/jforum/posts/list/1938030.page for more details.

- Long text messages are now automatically wrapped to fit the screen.

- TJ and Steve spotter pack now supports multiple samples per message and custom strings.
Special thanks to the Hoff for doing all the hard work.

- New hotkey to turn on and off calling of lap times

- New hotkey to request a notification when the leader crosses the start/finish line.

Telemetry

- Updated the ATLAS plug-in, now it supports english/metric unit conversions and fixed a bug
that caused short laps to import improperly. Also simplified installation a bit. You can download
the latest iRacingSession.dll from http://members.iracing.com/jforum/posts/list/1477333.page
- Added in a center front splitter ride height sensor to some cars (CFSRrideHeight). This is
currently available for the Chevrolet Impala, Chevrolet Impala Class B, Chevrolet Silverado, HPD
ARX-01c, and Williams FW31.

- Added a new parameter ReplayFrameNumEnd that shows you how far from the end of tape
the replay head is.

- Added new parameters SessionTimeRemain, and SessionLapsRemain indicating time/laps left


in race.

Sounds

- All cars have had their engine/wind/tire volumes balanced to match actual recordings. Many
cars have new samples so they sound even better.

- Updated scrape and crash sounds.

- Off throttle volumes should now be louder.

- Most cars have a new low frequency sub-wave sound designed to drive sub-woofers better.

- Fixed a bug where loading a replay could use external engine sounds instead of cockpit engine
sounds when in cockpit view.

Driver Aids

- Improved the anti-stall clutch aid to allow anti-stall to be released if the car is rolling fast
enough that it wouldn't stall the motor to do so. This fixes the problem where locking the drive
wheels in a braking zone would result in the antistall clutch staying active until next time the
throttle is applied even if the brake pedal was released to free up the locked wheels.

Shifting

- Fixed a problem where initiating a sequential upshift with automatic throttle cut while the
engine was already being cut by the rev limiter would cause upshift delays.

New Tire Model

- Fixed an issue where a very lightly loaded tire would lose stiffness, resulting in a "floaty"
feeling in the lightly loaded tire.

Drafting
- We have improved the drafting math to be more aware of exactly where the edges of a car
are, so the exact amount of draft you get for being bumper to bumper or side to side is much
more consistent as speed varies, and for cars of different dimensions.

Car Sponsors

- National Guard sponsorship added.

Cadillac CTS-VR

- New car! And it has been given to everyone for free!

Chevrolette Corvette C6R

- Removed unused light flare model from Corvette C6r that could show up in unwanted places
when the car was damaged.

Chevrolet Impala

- Now has a new driver model, hands look much better.

- Aero updates to improve accuracy performance.

- Changes to how this car drafts at super speedway tracks.

- Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

- Drag penalty has been increased when certain parts of the car are damaged.

- Adjustable bumpstops have been added along with packer (shim) adjustments.

- Grill tape can now be set based on a choice of 5 options - Min, 25%, 50%, 75% and Full.
Tape can be adjusted during pitstops.

- Fuel pressure now displays as if car is fitted with fuel injection instead of carburetion.

- Collision model adjustments to prevent excessive 'submarining' when running into the car
directly in front.

- Reduced tire pressure adjustment range.

- Reduced cross weight adjustment range on pit road.

- Tire updates.

Chevrolet Impala Class B

- Aero updates to improve accuracy performance.

- Changes to how this car drafts at super speedway tracks.


- Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

- Drag penalty has been increased when certain parts of the car are damaged.

- Grill tape can now be set based on a choice of 5 options - Min, 25%, 50%, 75% and Full.
Tape can be adjusted during pitstops.

- Collision model adjustments to prevent excessive 'submarining' when running into the car
directly in front.

- Reduced tire pressure adjustment range.

- Reduced cross weight adjustment range on pit road.

- More rear-end gear options for short tracks.

- Tire updates.

Chevrolet Impala SS 2009

- Updated to use the New Tire Model.

- Aero updates to improve accuracy performance.

- Changes to how this car drafts at super speedway tracks.

- Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

- Drag penalty has been increased when certain parts of the car are damaged.

- Collision model adjustments to prevent excessive 'submarining' when running into the car
directly in front.

- Reduced tire pressure adjustment range.

- Reduced cross weight adjustment range on pit road.

Chevrolet Monte Carlo SS

- Now has a new driver model, hands look much better.

- Collision model adjustments to prevent excessive 'submarining' when running into the car
directly in front.

Chevrolet Silverado

- New driver model, hands look much better.

- Aero updates to improve accuracy performance.


- Changes to how this car drafts at super speedway tracks.

- Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

- Drag penalty has been increased when certain parts of the car are damaged.

- Collision model adjustments to prevent excessive 'submarining' when running into the car
directly in front.

- Reduced tire pressure adjustment range.

- Reduced cross weight adjustment range on pit road.

- Tire updates.

Dallara IndyCar

- Updated to use the New Tire Model.

- Suspension has been fully updated.

- Single-car and traffic aerodynamics has been updated.

- Damage model has been updated.

- Increased engine fuel efficiency.

Ford Falcon V8 Supercar

- Updated engine torque curve.

- Reduced engine fuel efficiency.

- Reduced fuel capacity to 75l. Adjusted garage values to correct incremental values to match
new fuel capacity.

Ford GT

- Number plates, badging, and position light color changed to match 2010 season.

HPD ARX-01c

- Added missing wire model to external model.

- Updated downforce, sideforce and drag aerodynamics.

- Increased engine fuel efficiency.

- More low speed (<5000 rpm) engine torque.


- Tire updates.

Lotus 79

- Corrected idle rpms to be more accurate. Now idles at 4000 rpm cold, 2300 rpm warm.

- Added more swaybar options.

Skip Barber Formula 2000

- Now has a new driver model, hands look much better.

Williams-Toyota FW31

- Now has a new driver model, hands look much better.

- Fix for brake glow bleeding out on to the tires of the Williams FW31 car.

- Further correlation with Williams on aerodynamic and mechanical performance of the car. This
should help setups get closer to the real thing.

- Increased engine fuel efficiency.

- Minimum fuel weight changed from 6kg to 3kg.

- Tire updates.

Twin Ring Motegi

- Now available, and features our new track surface shaders.

Circuit de Spa-Francorchamps

- Fixed pace car issues.

Indianapolis Motor Speedway

- Blocked off access to some non-track area and access roads with jersey barriers.

Martinsville Speedway

- Fixed pace car issues.

New Hampshire Motor Speedway

- Fixed pace car issues.

New Smyrna Speedway


- Updated with our new track surface shaders.

Oulton Park Circuit

- Removed floating skid marks.

- Added missing specular highlights (solar reflections) to the section of track exiting pit lane.

- Fixed visual popping issues with some fences.

Suzuka International Racing Course

- Fixed a bump issue in Turn 1.

Texas Motor Speedway

- Fixed a bug where there was some grass edges that were set to concrete or rumble.

USA International Speedway

- Adjusted grass color to bring it more in line with our newer tracks.

Edit: Fixed fuel efficiency changes to correctly say "increased" or "decreased"

Release Notes for Wednesday, February 22nd, 2012Chevrolet Impala

- We have slightly improved engine cooling while bump drafting.

- We have also slightly improved engine cooling during super-speedway qualifying.

Chevrolet Impala Class B

- We have slightly improved engine cooling while bump drafting.

Chevrolet Impala SS 2009

- We have slightly improved engine cooling while bump drafting.

Chevrolet Silverado

- We have slightly improved engine cooling while bump drafting.

Release Notes for Thursday, February 16th, 2012


Miscellaneous

- Fixed a bug that crashes the sim when using pitch sensitive headlights.

- Add in new app.ini [View] cockpitLookAngle=65 to allow users to lower the look left/right
angle while driving.

Spotter

- Check to see if a car could pass on the left/right before telling them to go left/right.

- Don't call 'car left' unless car is more than 3 meters left or right of race line. Was set to 1
meter before.

- Fix erroneous calls of 'slow car' in chicanes.

- Added rest of missing TJ and Steve samples.

Telemetry

- Fix bug that stopped car class speed from being logged to telemetry.

- Log weather info to session string at start of race.

- Fix bug in telemetry warning lights.

- Expose fuel density to telemetry, so users can properly convert from liters to kg.

Drafting

- We have improved how drafting affects engine cooling. Now the radiator gets better airflow in
general draft pack traffic if you aren't sealing the nose of your car against the bumper of the
car in front of you.

- There is no longer any benefit from trying to ghost along inside another car to gain an extra
strong draft effect. In fact, it is now slower than being by yourself to try to do this.

Chevrolette Corvette C6R

- Added the fixed setups for last 8 tracks in season: Daytona, Laguna Seca, Mosport, Phillip
Island, Road Atlanta, Sebring, Silverstone, Spa Francorchamps.

Ford GT

- Added the fixed setups for last 8 tracks in season: Daytona, Mosport, Phillip Island, Road
Atlanta, Sebring, Silverstone.
Dallara IndyCar

- Added the fixed setups for Barber Motorsports Park and Mid Ohio.

Chevrolet Impala

- Updated remaining basic setups to match this season's physics: Bristol, Kentucky, Las Vegas,
Martinsville, Michigan, New Hampshire, Phoenix, Texas.

- All Hall of Fame setups have been updated to match this season's physics.

- The super speedway engine has had it's engine cooling tuned to survive better during length
races in a tight pack.

- All gauges and lights work more accurately now.

- Increased drag penalty for bumper damage.

- Wheels are a little harder to damage.

Chevrolet Impala Class B

- The super speedway engine has had it's engine cooling tuned to survive better during length
races in a tight pack.

- All gauges and lights work more accurately now.

- Increased drag penalty for bumper damage.

- Wheels are a little harder to damage.

Chevrolet Impala SS 2009

- Fixed this car so that it now uses the correct superspeedway chassis at the new Daytona
track.

- The super speedway engine has had it's engine cooling tuned to survive better during length
races in a tight pack.

- All gauges and lights work more accurately now.

- Increased drag penalty for bumper damage.

- Wheels are a little harder to damage.

Chevrolet Silverado

- The super speedway engine has had it's engine cooling tuned to survive better during length
races in a tight pack.
- All gauges and lights work more accurately now.

- Increased drag penalty for bumper damage.

- Wheels are a little harder to damage.

Star Mazda

- Fixed the right rear brake rotor not glowing in replays.

Daytona International Speedway

- The ferris wheel and skyflyer animated night lights are now operating at full brightness.

Web Release Notes - Feb. 13, 2012

Hosted Sessions / Tournaments

- Bug fix: When you edited a session it wouldn’t populate the UI with the correct session.
Instead it was always showing the last session you created.

- Bug fix: When you created a hosted session with multiple admins you would see the same car
displayed multiple times in some of the popups on the site.

- Bug fix: The driver search popup in the grid builder was not working.

Driver Career Page

- Bug fix: Club points were not being properly displayed in the “last races” section.

My Racers Page

- Bug fix - Certain configurations of Internet Explorer 9 would not allow accepting/ignoring
friend requests.

Release Notes for 2012 Season 1

Website:

Hosted Sessions / Tournaments

- There is a new function to limit the entry into a hosted session to members of one or more
clubs. This will hopefully lead to more club vs. club competition. To facilitate this new feature
we moved the "Entry Requirements" section into a new collapsible section called "OPTIONAL
SETTINGS". Click on the "Only allow drivers from selected clubs" checkbox to activate the
feature and then add as many clubs as you would like.

- There is also a new function to specify one or more session admins at the time that you
configure a hosted session. This feature is also located in the new "OPTIONAL SETTINGS"
section. The host is always on the list. You can also select people who you have previously
designated as admins, people on your friends/studied list or by name using the driver search
function.

- There is a new section on the "Join a Race" page that shows you future tournament sessions
that have been scheduled that have you on the grid. Previously, you wouldn't have seen the
tournament session until it launched and you would have to look at the tournament results
page to see if you were on the grid for the next round. This should help people to plan for
future races.

- The "Host a Race" page now defaults to your last session settings on page load.

Personal Stats Page

- The personal profile section has been redesigned.

- There is a new charting section that displays career charts for iRating, ttRating and License
Class. The charts are designed to plot a single data point per week. The data snapshots are
taken on Monday evenings just about the start of each new race week. The default chart view
will show you your entire career. You can use your mouse to select a subset of the chart and
zoom to a finer granularity. Additionally, when you zoom a chart you will see a "view results"
link that will popup a separate window containing the official race results that contributed to the
values on the chart. Once you have zoomed a chart you can select the "reset chart" link to
return to the default view.

Forums

- A badge will now be displayed on the forums next to a members post if they have been a
member of the service for a year or more. There are currently 5 levels of badges 1+ year
member, 2+ year member, 3+ year member, 4+ year member and 5+ year member. The same
badge is also displayed on the members personal stats page.

My Racers - Incoming Friend Requests

- You can now accept/ignore multiple incoming friend requests at once, instead of being limited
to one at a time. This will be helpful for some of our more popular members.

Miscellaneous
- The Race/Test panel has had a styling update. The colors have been changed and the size of
the RACE button has been increased.

- Removed the obsolete "sessions" panel from the global settings panel.

- Added a new "Add to Cart" button to the track and car pages. The button is only displayed if
you don't already own the content.

- Added a gift history section to your order history page so you can see the gifts you have sent
and received.

Simulation:

New Tire Model

- There are improvements to the tire damping forces, both vertical and lateral. There are
improvements to the carcass torsional stiffnesses, which affect the load sensitivity. Fixed a
significant bug with lateral/vertical force coordinate transformation. These changes have made
all the cars more predictable and have improved the tire feel.

- The NTM is now on the Star Mazda, the Radical SR8, the Riley Daytona Prototype, and the
Williams FW31; in addition, improvements have been made to the 14 cars already using the
NTM. 18 cars now have the new tire model:

Chevrolette Corvette C6R

Chevrolet Impala

Chevrolet Impala Class B

Chevrolet Monte Carlo SS

Chevrolet Silverado

Ford GT

HPD ARX-01c

Legends Ford '34 Coupe and Rookie

Mazda MX-5 Cup and Roadster

Radical SR8

Riley Daytona Prototype

Skip Barber Formula 2000

Spec Racer Ford


Star Mazda

Street Stock

Williams-Toyota FW31

- The local driver's (your) car now produces tire smoke for cars with the NTM.

- For all the cars that now have the NTM, existing setups may need some work. There are good
baseline setups for all the cars; you may want to start by loading those. Typically, the NTM cars
require more front brake bias to avoid spinning under braking. They also often require pressure
and camber adjustments from the old tire model setups, as well as ride height adjustment.

Graphics

- Your DirectX install may now require some of the latest DirectX updates to be installed. The
iRacingUpdater will check if you need these updates and automatically launch the DirectX setup
when necessary. If after updating you encounter errors when launching the simulation
regarding "d3dx9_43.dll" or "d3dx9_31.dll" missing from your system, please update your
DirectX install manually via this link:
http://www.microsoft.com/download/en/details.aspx?id=35

- Modified the graphics engine to utilize a newer version of the HLSL shader compiler, which
produces more efficient shader code. Most GPUs, especially if they are DX10 compatible, will be
compatible with this new compiler. However, if you have a very old GPU, such as an nVidia
7900 series GPU, you may need to turn off the "use DX10 optimizer" in the advanced graphics
options so that you will revert back to the old compiler. If you have a DX10 compatible GPU,
you will probably want enable the "use DX10 optimizer" setting if it doesn't default to enabled
for you.

- Improved the reflectivity effects of many different surface materials.

Telemetry

- Only log a car as being in their own pitstall, not just in any pit stall.

- Delay finalizing of iRSDK headers until after physics finishes initializing for the first time in
order to catch some physics variables.

Controls

- Calibrating pedals will no longer reset the brake curve factor.


- Allow automatic shifting to work even if user has selected an h-pattern shifter, instead of not
shifting in any way at all.

Voice Chat

- Fixed a bug that caused voice chat volume changes to not always display.

Cameras

- Only override aim-at-group for the default camera set.

- Fixed an issue where the cockpit camera view would glitch when the car rotated through
certain upside-down orientations.

Administrator Commands

- Added admin commands 'spchat' and 'nspchat' to turn spectator chat on and off in a race
(defaults to on).

Race Control

- Fixed the bug where the Jump Start rule would sometimes not penalize a jumped start.

- Changed the Prototype & GT Challenge and Grand AM series to grid cars by class.

Spotter

- The spotter has much more to talk about. The spotter will report engine smoke, engine
damage, and wheel damage, and pace car status, if cars ahead/behind are for position,
information on the leader (pitting, ahead, etc.), if slow or stopped cars are on track, status of
race (10 laps to go, race is over). The spotter will also try to warn about serving black flags
before being DQ'd by the end of the race.

- The spotter can optionally call lap times/lap speed, selectable in the settings tab.

- Added entries to the app.ini, [SPCC] reportLapsPrecision=3 to let you adjust how many
decimal places when reporting lap times, and [SPCC] reportLapsMinute=1 for including the
minutes in the call, or only reporting the seconds on the laptime.

- Reset fuel estimates at session boundaries to stop bogus fuel usage calls.

Sounds
- Transmission clunks when shifting hard into 1st or reverse.

- Shifting into neutral can make a noise if you don't push in the clutch.

- New shift sounds.

- Improved gear grinding sounds.

- Updated sounds for the Chevrolet Corvette C6R, Dallara IndyCar, Ford GT, HPD ARX-01c, and
Williams-Toyota FW31, including new tire, and wind sounds for each car.

- New crash sounds.

Garage

- In the garage and tech inspection make sure to use ambient air temperature for the tires
instead of the slightly variable track surface temperature that would cause setups that would
pass tech during the day to fail tech at night.

Drafting

- The drafting aerodynamics model has been revised to create much improved super speedway
pack racing. But these improvements are not just limited to super speedways, they can be felt
by all cars at all tracks.

Brake Modeling

- Almost all our cars now feature a model of brake temperature. When your brakes get hot
enough you will see them begin to glow. At a daytime track you can start to see glow if the
brake rotor surface is getting hotter than about 1380 degrees F (750 degrees C), but at night
you can see glow as the surface exceeds 1200 degrees F (650 degrees C).

- The only physical effect, currently, is that the brake rotor can radiate heat into the wheel rim
of any car that has the new tire model. The old tire model does not model wheel rim
temperature, so this effect does not apply. Hot brakes can really heat up a wheel rim, which will
bring up the hot air pressure of a tire by several more psi over the course of a stint than
without the brake heat being modelled.

- Currently these cars don't have a brake heat model plugged in, but will soon: Chevrolet Monte
Carlo SS, Lotus 79, Street Stock.

- Currently these cars don't have rotors that visibly glow even though their brakes are being
modelled, but will soon: Spec Racer Ford, Pontiac Solstice.
Cars

- New Sponsors have been added to the paintkit:

Doghouse Systems

Simxperience

Nascar Hall of Fame

- In addition we have added a memorial decal to the secondary sponsor position on the Star
Mazda in memory of one of our members, Gary W. Clark.

Chevrolet Corvette C6R

- The amount of computer resources this car uses has been reduced to help improve computer
performance during multi-class racing.

Chevrolet Impala

- Limit maximum tire pressure to 80 psi.

- Aerodynamic response to extreme ride heights has been retuned at super speedways.

- Two car tandem drafting at super speedway tracks reflects current trend (as of pre-2012
Daytona testing).

- For super speedways, the rev limit has been increased and engine cooling has been modified.

- Now has Goodyear logos on the tires and fenders where appropriate.

Chevrolet Impala Class B

- Limit maximum tire pressure to 80 psi.

- Aerodynamic response to extreme ride heights has been retuned at super speedways.

- Two car tandem drafting at super speedway tracks reflects current trend (as of pre-2012
Daytona testing).

- For super speedways, the rev limit has been increased and engine cooling has been modified.

- Now has Goodyear logos on the tires and fenders where appropriate.

Chevrolet Impala SS 2009

- Engine specification and gear selection have been updated to match NASCAR K&N series
regulations.

- Now has Goodyear logos on the tires and fenders where appropriate.
Chevrolet Silverado

- Limit maximum tire pressure to 80 psi.

- Aerodynamic response to extreme ride heights has been retuned at super speedways.

- Two car tandem drafting at super speedway tracks reflects current trend (as of pre-2012
Daytona testing).

- For super speedways, the rev limit has been increased and engine cooling has been modified.

- Now has Goodyear logos on the tires and fenders where appropriate.

Ford GT

- The amount of computer resources this car uses has been reduced to help improve computer
performance during multi-class racing.

HPD ARX-01c

- The amount of computer resources this car uses has been reduced to help improve computer
performance during multi-class racing.

- Fixed an incorrect rpm for one of the off throttle sound files in the exterior engine sound.

- Increased the weight of the car to meet the LMS minimum weight regulations.

Radical SR8

- Now uses the new tire model.

Riley MkXX Daytona Prototype

- Now uses the new tire model.

- Reduced dive plane effectiveness, it should be quite usable now.

Star Mazda

- Now uses the new tire model.

- Front and rear wings have better aerodynamic accuracy.

- Reduced aerodynamic drag by 10%.

- Added a taller gear set for use on larger ovals.


Williams-Toyota FW31

- Now uses the new tire model.

- Fixed the problem where the engine could blow up on the grid while pegging the rev limiter.

- Subtle refinements to aerodynamic side forces.

- Reduced temperature of the tire warmers.

- Gear speed table lines up better with actual on track speeds.

Tracks

- Fixed a bug where certain configurations of track surface geometry could cause an
inexplicably very bumpy driving experience such as trying to drive the high line around
Darlington.

- An improvement has been made to how many polygons the visual representation of the track
surface chooses to use. There were certain portions of track surface that could choose to use
too few polygons resulting in very visible facets when shadow volumes are cast onto the track
from cars.

- Fixed a bug where a chunk of track might pop back to medium resolution when it should have
been at high resolution, which was causing some very noticeable visual pops to happen.

Darlington

- The nasty bumps in the high line, particularly in Turns 1 and 2, have been fixed.

Daytona International Speedway

- Now has new lighting and a new sky.

Kentucky

- The missing drain is added.

- Lowered Legends oval pace speed.

Laguna Seca

- Fixed a major bump on second to last straightaway.

Web Release Notes - Jan 3, 2012


Facebook integration
- Facebook now requires that integrating sites use oauth2.0. We needed to make some changes to support
this.

Personal stats page

- Performance bug fix. The tabs on the personal stats page had become exceedingly slow on Firefox.

Holiday

- Happy New Year


2011

Sim Release Notes - Dec. 21, 2011

New Smyrna

- Now available!

Replays

- Fixed a bug where the sim would crash trying to load certain replays.

Chevrolet Corvette C6R

- Improved many of the fixed setups.

Chevrolet Impala

- Updated the Hall of Fame setups to suit this season's physics.

Web Release Notes - Dec. 13, 2011

Hosted Sessions

Fixed a bug where the “host a race” page wouldn’t work properly if the member’s account had
a very small balance.

Web Release Notes - Dec. 6, 2011

Account Recharge + Gifting


There is a new link called "Account Recharge" at the top of the member's site that is used to
recharge your own
account or to give a recharge gift to another iRacer.

Recharging Your Own Account


When you click on the "Account Recharge" link the system will check to see if you have a credit
card on file. If so
it displays a popup dialog box where you can simply enter the amount of iRacing Dollars you
want to purchase and
click the "Instant Recharge Now" button. This is the easiest way to recharge your account.
Alternatively you can follow a link
to the "Account Recharge" page where you can recharge your account with a different credit
card or with PayPal.

If you don't have a card on file you will be taken directly to the "Account Recharge" page.

On the "Account Recharge" page you will see two big buttons: "RECHARGE ACCOUNT" and
"GIFT A RECHARGE". To recharge your own account click on the "RECHARGE ACCOUNT"
button, enter the
recharge amount and select your payment method.

Gifting (Recharging Somebody Else's Account)


On the "Account Recharge" page you will see two big buttons: "RECHARGE ACCOUNT" and
"GIFT A RECHARGE".

To give a recharge to somebody else click on the "GIFT A RECHARGE" button. This will display
a form where
you specify the following:
- The recharge amount.
- The recharge recipient. You can select from your friend or studied lists or you can search by
driver name.
- An optional message to be included in a gift eCard that will be emailed to the recipient and
displayed to
them in a popup the next time they visit the member's site.
- An eCard design. Four different designs are provided. Clicking on any of the four designs will
put a red
border around the thumbnail indicating that it is selected.

Sim Release Notes – Dec 1, 2011

Kentucky Speedway

- Now available!

Race Control

- Fixed a bug where cars that have been waved around the pace car to regain a lap during a
caution would have their pit entrance stay closed once green flag racing resumed.

Chevrolet Impala

Chevrolet Impala Class B


Chevrolet Impala SS 2009

- Updated to support Kentucky Speedway.

Chevrolet Silverado

- Updated to support Kentucky Speedway.

- Updated Chicagoland, Iowa Night, and New Hampshire setups.

HPD ARX-01c

- Road America fixed setup now has the correct fuel level.

Dallara IndyCar

- Added fixed setups for the whole season.

Street Stock

- Added a Charlotte Legends Night fixed setup.

Web and Sim Release Notes - Nov. 18, 2011

Website:

Spectator Sessions

- Fixed a bug where the spectator registration code was not determining car ownership
correctly. This could prevent people from registering as a spectator for hosted sessions.

Tournament Sessions

- You can now create multiclass tournament sessions but please note that the grid builder does
not have multi-class support and does not support automatic gridding by car class.

Simulation:

Miscellaneous

- Fixed the bouncing that would occur in the garage on some of the New Tire Model cars that
would make it very hard to pass tech.

- The F3 black box will now show a car's position as class position instead of overall position.
This is much more useful information to see during a multiclass race.

- Calibrating pedals no longer resets the brake curve factor.


- Make sure voice chat is properly initialized when you change the volume.

- Only override aim-at-group for the default camera set (or any other camera set called
"track.cam" too).

- Fixed a typo in the telemetry output spelling of "TrackAltitude".

Cars

- Spectators who are viewing an event can now see the pit objects of the drivers in the server.

- iRacing default setups for the all the tracks of this season have been updated for the
Chevrolet Corvette C6R, Ford GT, Honda Performance Developments ARX-01c, Chevrolet
Silverado, Chevrolet Impala Class B, Chevrolet Impala, Chevrolet Monte Carlo SS, and Street
Stock.

Williams FW31

- The driver is moved down in the seat to a correct head height.

Lotus 79

- Fixed the bug where the downforce and drag could unexpectedly behave differently.

- Made sure all fuel units are using Imperial gallons when English units are specified.

Chevrolet Impala

Chevrolet Impala Class B

Chevrolet Silverado

- Super speedway drafting has been further revised.

- Rev limits have been raised a little to cope with the increased drafting speeds.

Chevrolet Impala SS 2009

- Applied the same drafting updates as the other three cars.

Chevrolet Monte Carlo SS

- This car has undergone a significant overhaul to improve the driving experience on the New
Tire Model. As it was one of our earliest cars, we have taken the opportunity to make updates
and adjustments to it's physics model to bring it up towards the standards of our newer oval
cars.

Tracks
- Scoring towers are now functional at Daytona, South Boston, Stafford, Talladega, Texas,
Thompson, Las Vegas, and Watkins Glen.

Oulton Park

- Many objects around the track have been updated to more appropriately appear or not
depending on detail settings.

Web Release Notes - Nov. 9, 2011

Chat Settings

------------------------

Fixed timing issue where chat settings changes would not stick in some cases.

iRacing Installer

------------------------

Fixed file extension issue when downloading the iRacing install with certain versions of Internet Explorer

Sim Release Notes - Nov. 8, 2011

Here are some more quick updates, simple enough that we can squeak them out without any service
downtime - this time for the oval guys!

Race Control

- We have fixed the recently introduced bug that has been unintentionally black flagging lead lap drivers who
have entered their pit lane legitimately just before the new two-to-go pit entry closure.

Chevrolet Impala

Chevrolet Impala Class B

Chevrolet Silverado

- We have fixed an unintentional error to restore the drafting capabilities at the Super Speedway race tracks
(Daytona and Talladega). We hope those who enjoy this type of racing will notice an improvement even over
the 2011 Season 3 build.

Sim Release Notes - Nov. 7, 2011

Mazda MX-5 Cup and Roadster


- We have updated the baseline setups for the MX-5 Cup and Roadster to be much less challenging to keep the
cars pointing forward. The new setups are still fast, but are much more comfortable to drive, and give a much
better introduction into the New Tire Model update on these cars. If you have been driving these cars using
their baseline.sto setups previously, please make sure to reload the baseline.sto again to get the updated
setup. The Rookie Mazda series will begin using these news setups as soon as the servers can recognize the
update.

Lotus 79

We are giving the Lotus 79 a few updates to improve the racing experience after having discussions with the
drivers who enjoy this series.

- Move a stiff collision sphere to cover the lowest point of the rear transmission/suspension pickup bulkhead.

- Increase fuel consumption 20%.

- Front and Rear anti-roll bars with seven adjustments to stiffness. The front bar will have an even increase in
stiffness both above and below the previous set. The rear bar will remain the softest setting as it was but will
have a stiffer maximum setting.

- Penalty for dragging the ground. Change will be similar to what's applied to the Williams FW31, Dallara and
HPD. This could change the balance, possibly substantially, if your sets are designed to scrape.

- 34.1 Imperial gallon fuel tank with 1/2 gallon fuel increments.

- Increased steering rack ratios all the way to 20:1 to help those with steering sensitivity issues.

Web Release Notes – Nov. 7, 2011

Spectator Sessions

--------------------------------------

Fixed a bug where you couldn’t watch a password protected hosted session.

Web Release Notes – Nov. 4, 2011

Multi-Class Racing
-----------------------
Fixed the car selection/registration when selecting a car from a pop-up selection window.

Replays
-----------------------
With this update the replays page should remain functional when the stats system is disabled.
Previously the page would not load at all. When in this state you will notice that the stats
related columns in your replays table (e.g. SOF) will not be populated.
Release Notes for 2011 Season 4

Our plan is to finally roll out Season 4's build tomorrow (Thursday). In anticipation of the new
build, here are the release notes for you to read.

Website:

Multi-Class Racing

- For multiclass series (this does not apply to hosted or tournaments) you no longer need to
own all of the cars in order to participate or spectate. You do need to own at least one of the
cars. For example, season 4 of the GRAND-AM series will run the DP and the Mustang. If you
own either the DP or the Mustang you will be able to join any of the sessions to race (or
watch). Your available selection of cars to drive will be limited to what you have purchased but
the system will allow you to download the others car(s) so the sim can render everything
properly.

Editing Hosted Sessions + Tournament Sessions

- You can now edit hosted sessions (regular and tournament) that are scheduled to run in the
future. To do so locate your session in the "Pending Sessions" section of the "Join a Race" page
and mouse over the right-most column. If the session is editable (i.e. it is scheduled to launch
more than 5 minutes into the future), the popup will include an edit link. When you click this
link you will see the same interface you use to create sessions. All attributes of the session can
be changed with the caveat that you cannot change the session to launch now. You will need to
specify a time that is at least 5 minutes into the future.

Chat Changes

- Moved the chat configuration settings into a popup that is accessible from the site footer. If
you click on the chat icon, which is located just to the right of the "# myRacers Online"
indicator, you will see a new Chat Settings dialog. From here you can do the following:

1) Hide / Show online status. This setting was previously available only from the settings panel.
If you hide your online status, other members won't be able to see if you are online or currently
in a session. An additional impact is that chat will be disabled.

2) Enable / Disable chat. This setting was previously available only from the settings panel. This
is only relevant if you do NOT hide your online status.
3) Enable / Disable chat audio alerts. This is a new setting.

- There is also a new chat caution status icon that can be displayed in the site footer. Our chat
feature will not work properly if you have multiple browsers open. We enhanced our conflict
detection to detect more conflict situations and work better across different browsers and
different pcs. When the chat system detects that you have multiple connections open it will
display a caution icon. Clicking on the icon will display more information. The important thing to
know is if you see the conflict status and you want to use chat in that browser window you will
need to close your other browser windows.

- Added new type of chat notification. When a chat message arrives the page title (shown on
tab and/or in the browser title) will flash between the normal value and "Chat received from x".
The flashing stops when the page gets focus and any mouse event is received.

Notification Status

- Added a new notifications feature to the site footer. A notification icon is now situated
between the chat status icon and the facebook icon on the right side of the footer. The icon will
be gray when you have no notifications pending and will flash blue when you have notifications
pending. The types of notifications supported are:

1) New friend requests. This will link to your myRacers page where you can accept or ignore
the friend request. The notification is cleared the next time you go to the myRacers page either
using the link or otherwise.

2) New awards. This will link to your awards page. The notification is cleared the next time you
go to the awards page either using the link or otherwise.

3) Private message box full. This replaces the former PM full icon that appeared on the site
footer. It links to your forum inbox.

4) Private messages unread. This replaces the former PM unread icon that appeared on the site
footer. It links to your forum inbox.

Tournament Changes

- Changed tournament results page so searching by session name is no longer case sensitive.

- Added ability to terminate an active tournament at any time. This is accessible from the "Host
a Tournament Race" page.

- Modified the grid builder to include a driver search popup. This should make adding additional
drivers to a grid easier. Previously the only option was to add drivers by custid.

- New filter on the tournament results page to view all ongoing tournaments.

- When creating a tournament round we will automatically pull settings from the prior round in
the tournament. For tournaments where the same car/track/setup are being used in multiple
rounds this makes configuration much easier and less error-prone.

- On the "join a race" page we split out the tournament sessions into their own sortable table to
make them easier to find.
Hosted Sessions

- Added ability to limit entry into hosted sessions by iRating and/or license level. These are
configured in a new "ENTRY REQUIREMENTS" section on the "Host a Race" page. These are
also available for tournaments.

- Fixed issue where you couldn't include # characters in your hosted session password.

- If you select a practice-only session type it will now default to the max number of minutes
based on the session duration (rather than 5 as it did prior).

World Traveler Award


- Fix to this award so we no longer require that people run a session on the Centripetal Circuit.
The change will take effect when the user runs their next non-testing event after the update.

Reigning Champs Widget

- Fix to properly show 1 champion for each class in a multiclass series.

Paint Shop

- Fix to the sponsors in the paint shop. There was an issue with sponsors on cars where a
different list of sponsors is allowed for sponsor 1 vs. sponsor 2. The front end was showing the
wrong list of sponsors for sponsor 2. The user would select a sponsor from the list but it
wouldn't stick because the database wouldn't accept it.

Series Results Page Splits

- Fix to how we number splits on mixed-class series.

Event Results
- Fixed issue with fast lap highlighting on event results. This had been fixed previously but we
had missed a few spots.

Results Page

- The sorting of gross club points was broken. Renamed to club points in the process. Also
resized a few fields to make the points columns more readable.

Series Home Page

- Fixed bug where the series home page wasn't showing tt and qual standings.

Region Standings Widget

- Removed obsolete gross club points from region standings widget.

How-To Videos

- We have added a How-To video section to the website. You can find it under "Resources" on
the navigation bar.

iRacingTV Podcasts

- Podcasts have been sorted, cleaned up and a few new segments were added so members can
take iRacing news and iRacingTV on the go. Link: http://bit.ly/dCrzwm

iRacing Race Schedule PDF

- Added list of cars to the series information.

Simulation:

New Tire Model

- The new tire model is now available on many new cars including most of the Rookie cars: the
Legends Ford '34 Coupe cars (both Rookie and Advanced), Mazda MX-5 Cup and Roadster, the
SCCA Spec Racer Ford, Street Stock, Chevrolet Monte Carlo SS, and Chevrolet Corvette C6R. It
continues to be the tire model used on the Skip Barber Formula 2000, Ford GT, Honda
Performance Developments ARX-01c, and the top three NASCAR oval track vehicles, the
Chevrolet Silverado, Chevrolet Impala Class B, and Chevrolet Impala cars. There are several
improvements that apply to all the cars with new tires, including those you are familiar with
already.

- You will probably want to start with the baseline iRacing setups provided with these cars - any
old setups are likely to need some work at the very least, and they may not work well at all.
The new tire model generally requires more forward brake bias than the old tire model, so if
you are spinning under the brakes on turn entry, adjust the brake bias forward. The Legends
car also has a road setup (road.sto), which is worth trying to get a handle on at Oulton Park - it
will really teach you how to drive this car! Hint-mostly with your right foot...

- The modeling of tread compounds is improved, with road compounds that are softer and have
a better feel. Work continues with the compound modeling, and the tread/surface interaction-
tires are still a bit too grippy when cold, but that will continue to improve.

- The tire carcass stiffnesses and motion are more realistic, giving a better feel.

Known issues:

- The carcass lateral stiffness is a bit low at typical real world pressures - you will need to run 5-
10 psi higher pressures than you might expect to get the tires to feel predictable.

- The tires are overly sensitive to rolling onto an edge, so you will want to run cambers that
may be a bit closer to zero than you might otherwise for now. This is also helped by higher
pressures.

- Very slow speed (< 12 mph or so) behavior is still not 100% - you may notice some cars
wobble while stationary, or make tire skidding noises at very low speeds. Best fix is to not drive
at very low speeds!

- The slow speed issue also arises in the garage for some cars, causing the readings to bounce
around a bit. This is usually not a big issue - it is exacerbated by low pressures and large
cambers.

Scoring

- Scoring has been adjusted slightly for all official series to take into account the size of field.
This will not have a significant effect, except in very small fields, such as occur in multi-class
series when the overall minimum field size is met for at least one car class, but the field size for
another car class is too small. Since those races are scored as official races, it is not appropriate
to have some drivers racing for official points, and other drivers not, but drivers in "too small" a
field were winning more points than they likely would in a larger field. Now, the championship
points given to the winner are scaled by N/(N+1), where N is the field size for the car class
being scored. It was decided to apply this change across all series, not just multi-class events
with the above "too small" fields. This results in fairer scoring, as it is possible to win slightly
more championship points in a larger field, if the strength of field is the same. For example,
consider a race with a SOF of 1600. Formerly, the winner would get 100 points, regardless of
field size. Starting with the new season in November, 2011, the winner will get 106*N/(N+1)
points (rounded to the nearest integer) if the field size is N. In a field of 15 drivers, this results
in 99 points. In a field of 30 drivers, this results in 103 points. That ensures that the points you
are expected to win, given your iRating, will now be consistent across different field sizes.

Race Control

- Cars that have been waved around to reclaim a lap during a caution by being in front of the
leader at the one-to-go lap (but not admin or lucky dog wave-arounds) now have their pit
entrance closed until the green flag flies. Entering the closed pits at this late stage in the
caution will result in having to serve a green flag penalty pit stop.

- During double file restarts where lapped cars are moved to the back of the field, lead lap cars
that have not yet pitted during this caution should have their pit entrance closed to them from
when they take their two-to-go crossing. This will discourage them from not pitting early in a
caution to deliberately prevent lapped cars trying to get their lap back from getting their lap
back. Entering the closed pits at this late stage in the caution will result in having to serve a
green flag penalty pit stop.

Pit speeding rules have been updated:

- Green flag pit speeding is now able to adjust its penalty to the peak seen speeding velocity,
rather than setting it once for an initially low speeding amount then not increasing it as the
driver keeps getting faster.

- Speeding penalties can accumulate over separate passes through the pit lane, so speeding
down the pitlane to serve a speeding penalty will give you additional penalty time.

- Exceeding the pit speed limit by a significant degree during a caution pitstop (>20mph over
the limit) will result in an additional "excessive pit speeding" green flag penalty of 1 lap hold
time. This is to discourage people who gratuitously speed during cautions because the penalty
used to only be to restart at the end of the longest line.

Controls

- Logitech G27 shift lights now work when watching your car in a replay.

- Added an app.ini [misc] steeringFFBSmooth=1.0 parameter to enable smoothing of FFB


forces. A value of 0.1 seems to tame the Fanatec wheels without hiding too much of the FFB
forces.

Driver Aids

- Casual mode added as an option to hosted sessions. This allows you to use roof cameras
when driving.

- Physically impaired members can contact customer support to request that driving aids be
turned on for all session types if there is a need.

Graphics

- Select more appropriate LODs of objects when rendering them into shadow maps - previously
very high LODs were always used even when the shadow map would only be used very far
from camera.

- The sim now attempts to keep code and data segments paged in to try to reduce possible
freezes and stutters.

- Allow the fps limit to be adjusted to the full available range, and not clamped to the suggested
value on the high-end.

- Graphics level slider on replay settings tab works again.

Replay

- Fixed the "save replay on quit" setting so that it will not pester you about saving the replay if
you have loaded a previously-saved replay.

- Add in app.ini [replay] pauseReplayOnExit=1 to pause replay tape on exit of your car.

Sound

- Move all shifter sound sources to a fixed distance from the drivers head. This should normalize
the shift volumes across cars.

- Crash sounds should sound slightly better.

- Added in scrape sounds for most of the missing wall types.

- Added in controls for spotter and voice chat volumes.


- Moved voice chat and spotter controls to sound tab.

- Increased range of volume sliders to -10dB from previous of -5dB.

- Display volume when adjusting spotter volume .

- Removed buggy masterVolume setting from app.ini and replaced it with proper
masterVolumedB. Should be seamless if you had masterVolume set up already.
****Note, On windows vista and 7 masterVolume adjusted the mix level for the iRacing
application in windows. If you have ever messed with that setting your mix level is now set
incorrectly. You need to launch iRacing, alt-tab out of it to the desktop, click on the speaker
icon and select mixer. From there you can adjust your iRacing volume back up to the defaults.
Also using the built in volume keys on your keyboard can trigger the same problem.

Spotter

- Replaced Lance with Steve Letarte in spotter pack, renamed pack to TJ_and_Steve.

- Filled in missing TJ spotter samples.

- Removed sub directories from spotter pack, existing spotter packs will need to be tweaked.

- Spotter text messages wrap when they get too long.

- Eliminated about 250 unused spotter messages.

- Spotter should do a better job estimating how many laps of fuel are remaining (but not the F-
box, yet).

- Spotter notifies you when you run out of fuel.

- Fixed the bogus 3-wide spotter calls.


- Add in 3-wide calls to road courses.

iRacing SDK

- Added in a new remote command to erase the replay tape if the player is out of the car and
not using replay spooling.

- Log acceleration from a replay, may be a bit noisy so filter it before driving a motion platform.
- Rev limiter now added to session string.

- Track details added to session string.

- Log player car velocity to both live and disk telemetry.

- Log player car yaw/pitch/roll to disk.

Cars

- The driver has been re-modeled with higher detail.

- The driver now has multiple helmet types based on the type of car which you are driving.
- The driver now animates as he steers the car. You can enable or disable his arms in the
cockpit camera depending on your preference. For now the driver's arms are limited to only +/-
180 degrees of steering until we put together an animation to cope with crossing over the
driver's arms. Hardware shaders must be on to see the driver animation.

- Pit road stop/go person re-modeled.

- All cars now have some form of pit object associated with them. These objects will show up at
most tracks except for tracks with garages very close to their pit lanes. The pit road objects can
be lowered in detail or disabled in the graphics options menu under pit objects.

- All the cars that are on the New Tire Model are in the process of having their iRacing default
setups updated. We don't yet have all 12 weeks worth of setups available, but we have tried to
get the first 3-4 weeks of setups in there for this release and will add the remaining setups over
the next few weeks.

Chevrolet Corvette C6R

- Now has the New Tire Model.

- Pit limiter graphical effects enabled.

- Position lights for 2nd place reversed.


Chevrolet Impala

- Many tire improvements.

- Altered how rear wheel camber is defined. Members must review these settings.
- Increased fuel consumption to align better with real life counterparts.

- Reduced aero drag, aero push, and aero side force effects while increasing aero lose effects
except at Super Speedway tracks.

Chevrolet Impala Class B

- Many tire improvements.

- Altered how rear wheel camber is defined. Members must review these settings.

- Increased fuel consumption to align better with real life counterparts.

- Reduced aero drag, aero push, and aero side force effects while increasing aero lose effects
except at Super Speedway tracks.

Chevrolet Monte Carlo SS

- Now has the New Tire Model.

- Improved rear spring motion ratio control (loses less rate with large deflections).

- Incorporated ackermann and lateral force compliant steering.

- A small increase in engine performance.

Chevrolet Silverado

- Many tire improvements.

- Corrected left to right weight distribution, per NASCAR rules.

- Altered how rear wheel camber is defined. Members must review these settings.

- Increased fuel consumption to align better with real life counterparts.

- Reduced aero drag, aero push, and aero side force effects while increasing aero lose effects
except at Super Speedway tracks.

- A small increase in downforce based on new wind tunnel information.


Dallara IndyCar
- Now displays correct wing and tire packages when using Indy Pit Oval.

- Pit limiter graphical effects enabled.

- Caution light fix.

- Has car specific fuel cans and pitwagons. Fuel cans swap out to Indy specific model for Indy
500.

Ford Falcon V8 Supercar

- Pit limiter graphical effects enabled.

Ford GT

- Many physics and tire improvements.

- Position lights for 2nd place reversed.

HPD ARX-01c

- Many tire improvements.

- Higher yield and break force required for collisions.

- Rear wing adjustment added, using HPD angle convention where setting 1 is highest wing
angle (understeer) and 16 is lowest wing angle (oversteer).

- Position lights for 2nd place reversed.

- Gear set speed estimate bug fixed.

Legends Ford '34 Coupe

- Now has the New Tire Model.

Mazda MX-5 Cup and Roadster

- Now has the New Tire Model.


Riley MkXX Daytona Prototype

- Pit limiter graphical effects enabled.

SCCA Spec Racer Ford

- Now has the New Tire Model.

Star Mazda

- Pit limiter graphical effects enabled.

Street Stock

- Now has the New Tire Model.

- Improved rear spring motion ratio control (loses less rate with large deflections).

- Incorporated ackermann and lateral force compliant steering.

- A small adjustment to front end suspension geometry.

- Now has stagger adjustment similar to Late Model.

Tracks

- Most tracks now have functioning scoring towers.

- The iRacing blimp now has a night version.

- Miscellaneous improved animation at tracks, such as animated birds and planes.

Oulton Park

- Oulton Park Circuit is now available and includes eight configurations.

Charlotte

- Now raceable at night.


- Cones added to Charlotte's full road course config which block the legends oval.

Iowa

- Now raceable at night.

Road America

- Optimizations have been made to improve frame rate.

Spa-Francorchamps

- Optimizations have been made to improve frame rate.

Stafford

- A bump was fixed in Stafford's Turn 1 area.

Suzuka

- Suzuka's West and West Chicane configurations now have more pit stalls.

Release Notes for August 31, 2011

Bug Fixes

- Fixed the issue where objects and parts of objects render incorrectly with crowd detail or car
detail set below HIGH DETAIL. The primary symptoms of this bug were the missing grandstand
portions at several tracks, and also the opaque gray windshield in the Mazda MX5 Cup car, and
white gauges in the Chevrolet Impala A car.

- Removed the message box that appeared the first time the renderer.ini file is updated from
version 0 to version 1. This box was a warning about the video memory autodetection system,
and was removed to improve compatibility with some commercial pod hardware.

Release Notes for 30 Sept 2011

Video Driver Compatibility Fixes


Added a new graphics option to tessellate the entire track surface and walls/fences into static
video memory during track loading, which then avoids any dynamic track tessellation during
racing. Previously, portions of track would be pre-tessellated at only 2 levels of detail, but the
highest levels of detail would be provided via CPU side dynamic tessellation. This option adds a
3rd level of detail to the pre-tessellated track, allowing dynamic tessellation to be completely
disabled at run-time. The primary benefits of using this option include avoiding CPU usage to
tessellate the track, avoiding track related dynamic geometry transfers to the GPUs and
between GPUs, and we believe and sincerely hope that this option may also work around a bug
that was causing freezes and corruption for some GPUs with certain versions of video drivers
(nVidia’s latest few WHQL drivers with 400/500 series GPUs). The drawbacks of enabling this
option include using up to an additional 12MB of video memory to store the extra geometry (at
the largest track), and an overall slightly higher triangle count per frame - due to the loss of the
continuous levels of detail that is available with dynamic tessellation. This new option is
available on the “graphics options” screen, and is labeled "Store racetrack in GPU mem". It will
automatically be enabled by default when you first launch the sim if you have more than 384MB
of video memory specified, and also have pixel shaders enabled. If you change this option, you
must exit and restart the simulator for it to take effect.

Altered the generation of distant shadow maps to cast the distant track side object’s shadows
using lower levels of detail. This speeds up the generation of distant shadow maps.

Slightly altered a portion of the loading sequence that renders the track and objects at several
spots before loading completes. This step now performs screen updates more often, rather than
doing the entire process as one frame render. This change probably has no effect, but it may
reduce stress on the video drivers.

Made a change to the renderer’s scene compiler to help reduce the potential of it accidently
reusing memory after that memory has been released.

Release Notes for August 29 2011.

HPD ARX-01C

- Now has all basic and fixed setups for all tracks used by this season's series.

Ford GT

- Reduced braking power to allow more brake pedal travel.

- Increased power steering strength to help with the heavy steering.

- Increased front downforce by 10% to help limit nose light conditions, after re-analyzing wind
tunnel data.

- Now has all basic and fixed setups for all tracks used by this season's series.
Chevrolet Impala

- Now has all basic setups for all tracks used by this season's series.

- During this season's update a change was made that made older replays not play back
properly. This has been fixed.

Chevrolet Silverado

- During this season's update a change was made that made older replays not play back
properly. This has been fixed.

Simulation Performance Improvements

There are two new memory related settings in the advanced graphics options, one related to
GPU memory availability (video RAM) and the other related to CPU memory availability (system
RAM). This change is intended to improve the simulation's scalability, and to help address some
of the current memory related performance issues in multi-class sessions.

There is now a new performance meter which helps diagnose memory related issues. It is
attached to the L/Q/S meters, and the new meter is named P for "page faults". More
information on this new meter follows.

GPU Memory Setting

The "available texture memory slider" is now "Max GPU memory to use", and it now limits how
much video memory the simulation will use total rather than how much it will use only for
textures. If you have more than one GPU (SLI or Crossfire), set it to the smaller one's memory
capacity as resources are duplicated on each GPU.

Max System Memory Working Set Setting

The new "max system memory working set" setting has been added to the graphics options,
below the GPU memory slider. It defaults to 1200 MB for systems that have 4 GB or more of
system RAM, and 1000 MB for systems that have 2 GB or less. This setting controls (roughly)
how much system memory the simulation will use at most. If you have a lot of RAM (4 GB or
more) and never have performance issues, you may want to increase this limit a little bit from
the default. See the Q&A section below.

Page Fault Meter

A page fault indicator, "(P)age Faults", has been added to the (L)atency/(Q)uality/(S)kew
meters. This new meter shows hard page faults and soft page faults as different colors.

Hard Page faults are by far the worst type, and show up as green, yellow, or red, depending on
how many are occurring per second. If you see temporary green/yellow/red spikes on this
meter it is normal for most PCs. But, if you see constant levels of yellow or red page faults, you
may be suffering from a lack of physical memory. To remedy the situation either lower the
"max system memory working set" slider in the advanced graphics options to reduce the
amount of memory required for the event (and restart the sim), or else it may help to add
system RAM to your PC. This meter currently tops out red, at 30 hard page faults per second. A
steady stream of even a few faults per second may slow the simulation down significantly as
your disk drive is being used as system RAM, so they are to be avoided if possible.

Soft page faults are indicated as a gray bar on the same "P" meter, and are not nearly as
serious as hard page faults. However, they are displayed to you as a warning, as they may
indicate that either the GPU memory slider, or the CPU working set slider is set too large. If you
see a solid gray bar in the "P" meter, try to eliminate it via options, but if you can't, don't worry
about it too much, it may be normal in some situations.

Q. What do I set the GPU memory slider too?

A. As a starting point, set it to your GPU's memory. If you have SLI or crossfire, choose the
smaller GPU's memory as resources are duplicated on each GPU. If this setting is causing
performance problems lower it slightly and retest.

Q. In testing sessions my textures look fairly high-res but when I enter an on-line multi-class
session some of the textures look very blurry?

A. The two new memory settings cause this effect. When large tracks and/or more cars types
are loaded in a session, more vertices are placed into both system memory and video memory,
leaving less space for textures. The texture quality is automatically reduced to fit them into the
remaining space. The limiting is necessary to avoid exceeding your PC's capacity.

Q. Cars and trackside objects look like I have them set to MED or LOW detail, but I checked,
and they are still at HIGH detail in the options?

A. If the current working set (for the track and cars) is predicted to be way over your specified
limit during loading, the simulator may now skip loading the top levels-of-detail for some
objects to help reduce the working set to make more room for textures.

Q. I never have performance problems and after the update my textures look very blurry at
some events. How do I make it how it used to be?

A. You may be able to adjust your settings to reduce these effects. During the event, go to the
advanced graphics settings and look at the reported load of video memory and system memory
working set (next to the two new sliders) to determine which setting may be causing the issue:

(A) Check the reported system working set load. If it is approaching the specified limit (within
200 MB or so) then it is likely this setting that is limiting the texture quality too much. You can
try increasing the working set slider by 100 MB or so, and then restart the session. Do not raise
this setting if it is not the limiting factor. If you start seeing a lot of page faults now on the new
"P"age fault meter, or if your performance degrades, then you should probably reduce this
setting. Raising this setting too high will result in performance loss, and often will result in page
faults. We do not recommend setting this value above 1100 MB for systems with only 2 GB or
memory or less. If you have 4 GB or more system memory you may be able to raise this limit
substantially without performance problems, but do so carefully. You need to restart the session
for the changes to take effect properly, and to test the new settings. If you set this value too
high your textures may actually get worse and/or the sim may fail to load at all.

(B) Check the current GPU load is near the specified GPU memory limit (within 100 MB or so)
then it may be the setting that is limiting the texture quality too much. In this case you might
try to raise it a bit and restart the session. Don't raise this setting if it is not the limiting factor
(as it will have no effect), and don't raise it too far. Setting it too high may cause the simulation
to fail to load, page faults, worse performance, etc. Generally we do not recommend setting it
higher than the actual GPU memory capacity. A different, safer, option to improve texture
quality when limited by video memory is to disable some other users of the video memory. For
instance, turning off graphics options such as "depth of field" and/or "shadow volumes" (in
BOTH replay and graphics settings) will free up a substantial amount of video memory, allowing
better texture quality. Selecting "cache swap nearest cars" in the graphics options may help as
well when limited by video memory. You need to restart the session for the changes to take
effect properly, and to allow you to test the new settings. If you set this value too high your
textures may actually get worse and/or the sim may fail to load at all.

Q. I am now having new performance issues after the update?

A. This may be due to the new GPU memory setting. Try lowering your max GPU memory slider
from the actual amount of GPU memory to a lesser amount to see if it makes the issues go
away. If this doesn't help, put it back to the correct level and try lowering a different setting.

Q. I am getting solid yellow or red bar in the new "P" meter"?

A. Your system is using your disk drive to make up for lack of available physical RAM. The
easiest solution is to lower the working set slider in the advanced graphics options to make the
simulation use less RAM. If this doesn't work you may benefit by adding RAM to your PC. Other
processes and services running on your PC also use RAM, so it can help to reboot your PC and
close down as many application as possible before running the simulation - to free up as much
physical memory as possible.

Q. I am getting intermittent flashes of green/yellow/red /gray bars on the new "P" meter, but it
isn't constant?
A. This is normal, as long as they aren't associated with huge stutters.

Q. I am getting a solid gray bar in the new "P" meter?

A. Your system is incurring a lot of interrupts to manage virtual memory. You may benefit from
reducing your GPU memory slider and restarting the sim. If this doesn't help try reducing your
system working set memory slider. Soft page faults may not be that bad, but if you can get rid
of them, it will surely help performance.

Q. I want to raise my working set beyond 1536 MB but it won't let me in the options screen?

A. You may override the limit by setting it directly in renderer.ini. This is not advised.

Q. I have 2048 MB of video memory but the load never exceeds 800 MB?

A. Due to the possibility of needing to restore a lost Direct3D device (i.e., if you alt-tab in full-
screen mode), the simulator keeps copies of textures, vertex buffers, and index buffers in
system memory. The video driver also uses system memory in its operation. If the simulator's
predicted working set would exceed your specified maximum, the simulator is forced to reduce
texture and geometry quality to keep the system memory working set in check. Raising your
working set setting may allow your video memory load to increase (after a restart of the
session), but doing so may also result in page faults and/or decreased performance for the CPU
if set too high.

Release Notes for August 11, 2011

Misc

- Added a new setting to adjust the distance the central UI elements are moved away from the
bezels (only enabled in some 3-monitor modes). Previously the UI elements were moved 10%
of the screen width away from the edge of the screen. This is still the default, but may be
adjusted via the BezelProtectionPct setting in the [MonitorSetup] section of renderer.ini. Adjust
this down to 0 to disable the protection completely.

- Fixed the erratic pit speed limiter bug. It will work reliably now.

Graphics

- Fixed the flickering shadow maps at Suzuka, they were located after the exit of the spoon
turn.

- Re-enabled an optimization where shadow volume data may be skipped during loading for
trackside objects that cast shadow maps when shadow maps are enabled and preferred.
- Support for SoftTH 2.06 alpha has been added.

Chevrolet Impala

- Bumpstops now engage 5/64" (2mm) earlier.

- Added Hall of Fame setups.

- Added fixed setups for Charlotte, Daytona and Talladega for use in the Carburetor Cup series.

Chevrolet Impala Class B

- Now uses the correct Dover and Iowa gear ratios.

- Added a 4.78 diff ratio for Milwaukee.

- Added or updated basic and fixed setups for Atlanta, Bristol, Chicagoland, Dover, Iowa,
Michigan, Milwaukee, Phoenix, Richmond and Texas.

Chevrolet Corvette C6R

- Update Suzuka fixed setup.

Ford GT

- Added basic and fixed setups for Laguna Seca, Mid Ohio, Road Atlanta, Sebring and Suzuka.

- Fixed missing club logo decal on passenger side rear.

- A few updates to some of the patterns.

HPD ARX-01c

- A few updates to some of the patterns.

- All iRacing setups now have brake pressure set to medium instead of high.

- ARX 3rd spring should function more correctly.


- Brake lights now work on opponent cars.

Legends Ford '34 Coupe

- The steering wheel of opponent cars now rotates about the correct axis.

Dallara IndyCar

- Now has correct aero when using the recently added Indianapolis IndyCar oval.

Radical SR8

- Tweaked the Logitech G27 shift lights.

Williams FW31

- Tweaked the Logitech G27 shift lights.

Release Notes for Wednesday, Aug. 3rd, 2011

Website

Tournament Grid Builder


- Fixed performance issues with IE. It should now be ok to use IE to build your grids.
- There is still a drag and drop issue with all browsers. The issue occurs when dragging drivers
from a large driver pool (larger than 60 drivers) down to a server on the grid. The plugin we are
using for drag and drop is not handling the scrolling driver pool properly. If you have a large
number of drivers in your driver pool and the hidden lower portion of the pool (i.e. the bottom
part of the pool that is scrolled out of view) extends beyond the top of the server you are trying
to drag to, the drag will fail and the driver will be dropped back into the driver pool. The
workaround is to drag your driver towards the bottom of the driver pool first and and then drag
them to the server.

Fixed Setup Hosted Racing


- Fixed a bug where you couldn’t upload setups for some cars.

Person Stats
- Fixed a bug where some users could not view their stats

Release Notes for Monday, Aug. 1st, 2011

Website

Tournament Grid Builder


-Added please wait popups for tasks that can take a long time
-Fixed bug with removing servers where the error dialog was displayed repeatedly
-Fixed bug with adding servers where you couldn't add 10
-Fixed drag and drop issue with Chrome
-Fixed multicolumn issue with IE
-There is still a significant performance issue with IE. For now we recommend you use either
Firefox or Chrome when setting up a tournament grid.

Flash Tickers
- Fixed a bug where the enable/disable button on the left edge of the news and stats tickers
wasn’t sticking through a page reload

Setting Panel
- Fixed a bug where the tickers panel wasn’t saving changes properly

Online Chat
- Added a minimize button to the chat box. You’ll see it just to the left of the ‘X’ when you have
an expanded chat box.

Race Panel MPR


- Fixed bug where MPR indicator was showing for all series. It should only be displayed for
official series.

Release Notes for 2011 Season 3

Website:
Race Panel Changes

- Added a visual MPR indicator that is displayed between the car and the sessions box. This provides a
quick and easy indication if you are racing up, down or equal to your license level.

- Added a track confirmation dialog to the race panel. It is displayed when you click on a registration link
in the race panel and the track associated with the session is different from what is currently displayed
in the race panel. This should help to avoid issues that happen when we approach race week cutovers
where people register for sessions on different tracks than they expected.

Driver Stats

- The driver stats page now includes the checkbox Active Drivers, which will restrict the result set to
currently active members.

Divisions

- The method by which the iRating ranges that define divisions are selected has been adjusted. The old
method tried to ensure that a fairly consistent number of drivers would be placed into each division. The
new method instead tries to balance the expectation that drivers within a division will be competitive
with each other. With the new method, some divisions will have a fairly large number of drivers
(generally the middle divisions), while some divisions will have relatively few drivers (generally the
outer (low and high) divisions).

Hardcore Mode in Hosted Sessions

- The session host now has the ability to configure what driving aids will be allowed in their hosted
session. On the "host a race" page you will see a new "Click here for more settings" link. This displays a
popup where you can select either "Disallow all driving aids (but clutch assist OK)" or "Allow all driving
aids". If driving aids are enabled the user will still need to enable the aids in-sim in order to activate
them for the session.

Join a Race Page Reorganization

- This page has been reorganized to show your pending and rejected sessions at the bottom rather than
top of the UI. Also, there is a new link that allows you to view your rejected sessions for the last 30 days
rather than the default of 8 hours.

Hosted Sessions

- When you include a lone qualifier in your session you will now need to provide a duration in minutes
as well as laps. This helps to avoid situations where the qualifier session terminates earlier than you
may have expected. Another added benefit is that if you configure a 2 lap qualifier over 30 minutes you
can now join at any point during the 30 minutes and run your 2 laps. Previously you needed to join right
at the start of the qualifier.
- You can no longer specify the race duration by laps alone. You can specify either minutes or
laps+minutes. As with lone qualifiers this is a measure to ensure that your session executes exactly as
you expect it to. Previously, when you specified a duration in laps the system calculated a duration in
minutes and in some cases the end result was not what you expected it to be.

- Fixed an issue with night racing and hosted sessions. If a user creates a hosted session with night mode
enabled, then goes in to create another one by using last settings and changes the track to a non-night-
mode track we will attempt to create a hosted session with night mode enabled on a track where it isn't
supported and throw an error.

- Fixed an issue with fixed setups. The bug prevented the user from selecting a canned iracing setup
unless they had already uploaded at least one custom setup for the relevant car.

- Changed lone qualifiers to allow 1 lap.

- Changed open practices to be as short as 5 minutes.

Miscellaneous

- Added a new menu item to the HOSTED nav menu that links out to the "Featured Leagues" page
oniracing.com.

- Added night race designation to series schedule page and the series schedule pdf.

- Added missing track config to open practice widget.

- Added Firefox 5 to the list of supported browsers.

Tournament Racing

- This feature is an extension to hosted racing. It enables you to run tournaments by linking together
multiple hosted sessions. The results from one hosted session can be used to determine eligibility for
subsequent rounds in the tournament.

- A tournament consists of an initial round followed by any number of preliminary rounds followed by a
final round. Each tournament round can be configured to run on up to 10 servers. The initial round of a
tournament is open to everybody unless the host provides a password (just like with regular hosted
sessions).

- Eligibility for subsequent tournament rounds is controlled by the host. When setting up a subsequent
round the host uses a grid builder to control who is eligible to compete and how the grids will be
structured.

Creating a Tournament
- You can create a tournament by going to HOSTED --> Host a Tournament Race on the main navigation
bar. You will be presented with the option to create a new tournament or continue an active
tournament. You can create as many tournaments as you would like. When creating a new tournament,
the name that you provide for the first round becomes the tournament name. You cannot schedule
multiple rounds for a single tournament at the same time. In other words you can only continue a
tournament if the last round of the tournament has completed.

- The user interface will be very familiar to people who have configured hosted sessions in the past.
When setting up a tournament round other than the initial round you will see a new configuration
section called "RACE FIELD + GRID CONFIGURATION" that has a link to the grid builder.

- Once inside the grid builder the host first populates the race field with all of the drivers who will be
eligible to complete. The typical use case is for the host to pull drivers from the prior round in the
tournament. The host can choose to advance all drivers from the prior session or apply entry criteria
(top N or top N%). The host can also add additional drivers by customer id. For this initial release it is
only possible to pull drivers from the most recent tournament round for which there are results. We
expect to expand this area with a "grid rule builder" that will allow you to configure F1 style gridding
where you advance some drivers from the prior round, other drivers from 2 rounds ago etc.

- Once the race field is set, the host needs to assign drivers to each of the race servers. This will establish
the grid(s) for this round of the tournament. This can be done automatically by selecting a grid
algorithm or by dragging drivers from the race field and dropping them onto the race server of choice.
Once the drivers have been moved onto the race servers the host still has the flexibility to use the drag
and drop method to change the grid order per server or move drivers between servers.

- The automatic grid algorithms first rank all of the drivers in the field. They look at the prior round in
the tournament. If the prior round had a race component, the primary ranking will be done by race
position in the prior round. If the prior round didn't have a race component, the primary ranking will be
done by qualifier time from the prior round. iRating is used as a secondary ranking criteria if race
position/qualifying time are not available.

- With this first release there are 7 supported grid algorithms:

1) Sequential - This algorithm loops through the drivers putting driver 1 on server 1 slot 1, driver 2 on
server 1 slot 2 etc. until server 1 is full. When server 1 is full it moves on to server 2 and so on until we
either run out of drivers or server slots. For further illustration consider a 6 driver field with 2 servers
and 3 drivers per server. The grid would look as follows:

Server 1 Server 2
------------ ------------

driver 1 driver 4

driver 2 driver 5

driver 3 driver 6

2) Sequential (inverted) - The list of drivers is inverted prior to applying the sequential algorithm
described above.

3) Snake - This algorithm is used when gridding across multiple servers. For illustration consider a 6
driver race field with 2 servers and 3 drivers allowed per server. The grid would look as follows:

Server 1 Server 2

------------ ------------
driver 1 driver 2

driver 4 driver 3

driver 5 driver 6

4) Snake (inverted) - This algorithm simply inverts the driver list prior to applying the snake algorithm
described above.

5) Top 8 Inverted - This is a modified sequential algorithm where the top 8 drivers in the list are
inverted prior to applying the sequential algorithm described above.

6) Top 10 Inverted - This is also a modified sequential algorithm where the top 10 drivers in the list are
inverted prior to applying the sequential algorithm described above.

7) Random - This algorithm randomly shuffles the driver list prior to applying the sequential algorithm
above.

- When configuring a tournament round that is not the initial round but that does have a qualifier
component, the system will use the qual times from the qualifier component to override the grid that
was saved by the host. In this instance the grid builder determines which drivers will connect to which
race servers but the grid order is not used.
Joining a Tournament Session

- Tournament sessions that are ready for joining are presented on the "HOSTED - Join a Race" page off of
the main navigation bar. You will notice that the "F" column denoting fixed setups has been replaced
with a tournament column that will show a trophy icon if the session is part of a tournament. Mousing
over the session name will show the tournament name.
- When a tournament round is configured to run on multiple servers you will see multiple entries in the
list. Each represents an individual race server. When joining the initial round of a tournament you can
join whichever session has availability. When joining a subsequent round you will only be allowed into
the session that you were assigned to by the host.

- When competing in the initial round of a tournament you are not allowed to join multiple sessions. In
other words, if there was an initial round qualifier on 4 servers, you cannot withdraw from one server
and join a different one to try and improve your time.

Viewing Tournament Results

- You can view tournament results by going to HOSTED --> Tournament Results on the main navigation
bar. The filters on this page are essentially a subset of the filters on the hosted results page.

- You will see a list of tournaments that match your filter criteria. Each item in the list can be expanded
to show a list of the tournament's rounds. Each round in the tournament can be expanded to show
round details. The round details include a summary of the round as well as a listing of what drivers
advanced from this round to the next round, what drivers did not advance to the next round and the
results for this round. The results for the round include a graphic display of the grids and finish
positions with links out to the individual session results.

- The round details will change over time depending upon the status of the tournament. For example, we
cannot show the results for a round that hasn't completed yet. Another example is that we can't show
the list of drivers who advanced until the next round of the tournament has been configured.

Known Issues / Limitations with this release

- No multiclass support. You are limited to a single car type for each round in the tournament.

- The "USE LAST SETTINGS" and "RESET" buttons are not supported. We may forego the "USE LAST
SETTINGS" button in favor of always initializing the host a race page with the configuraiton of the prior
round of the tournament. This is to be determined.

- No CSV export of tournament results. You can go into each session individually and export those
results.

- No filtering of tournament results based on content.

- It is possible to add the same driver to the grid twice. Until we address this be careful when dragging
and dropping drivers on to the grid to be sure you aren't putting the same driver onto two different
servers.
- There is a drag-and-drop issue with Chrome where the driver's name may not be visible until you
begin to drag them.

- Initial round tournament results may not always correctly display the "advancing" and "not advancing"
drivers.

- The only way to conclude a tournament is to create a round with the "Final round" designation. We
intend to provide an additional mechanism that will allow you to conclude your tournament at any time.
One instance where this would be useful is if you configure your final round but forget to configure it as
the final round. For now if you run into this issue please contact customer support and we can manually
adjust the tournament for you.

- The grid builder user interface is not as responsive as we would like, especially when generating a grid
with a lot of drivers. We intend to improve the performance and also add a "please wait" message to
make it obvious that the system is processing your request.

- There have been cases in testing where the "join a race" page will show that a session is full just after
being created. This situation typically clears up on page refresh and the session becomes joinable.

Mutual Friends System

- The "Friends System" has been changed to a "Mutual Friend System". This is to facilitate the new
website integrated chat system, as you can only chat with mutual friends. This means that you now must
send a friend request to a member and they have to accept it before it will flag you as friends in the
system. To facilitate this change we have moved all of your current friends into your "Studied" list and
removed all friends from your account. We have increased the maximum number of studied members
and friends to be 100 each. We are going to look at increasing this restriction in the near future.

- You can view your incoming and outgoing friend requests at the bottom of the My Racers page, which
can be accessed in the navigation by going to MyRacing-> MyRacers. For the time being you will need to
visit this page to see if you have any incoming requests. We are working on putting in a notification
system to let you know when you have a new request, but it did not make this release.

- The helmet pop-ups on the site have been changed to facilitate these changes. The new options you
may see are "Send Friend Request", "Revoke Friend Request", "Remove Friend" and "Accept Friend
Request". If you choose "Remove Friend", it will remove the friendship flag from both member accounts.
- Once you are Mutual Friends with a member you will be able to use the integrated chat system to
contact one another if you both meet the Integrated Chat requirements.

Racers Online

- We have adjusted the Racers Online count so that 10 min of inactivity (leaving the site) will remove
them from the online list.
BETA FEATURE - Browser Integrated Text Chat

- We are providing browser integrated text chat as a BETA feature. This will allow all members to try it
out, if they wish, and help provide any feedback or issues. This is an opt in feature, so to use it you must
go to the General Tab on the Settings Panel (the settings panel is opened by clicking on the gear icon on
the right hand side of the page under the race panel) and selecting "Enable Integrated Chat".

Integrated chat requirements:

- You must have your online status set as available (This setting is available on the general tab of the
settings panel)

- You must have Integrated Chat Enabled (This setting is available on the general tab of the settings
panel). After enabling or disabling this feature you must reload the browser page or change pages for
the change to take effect.

- You must have a mutual friend who also meets criteria #1 and #2. (Only mutual friends can chat with
one another, see *Mutual Friends System* in these release notes )

Items To Note:

- You do not need to have the Simulation Software installed to use the new chat feature. It is completely
web-based. You will be able to tell if you are logged into the chat server if the little chat bubble on the
footer of your browser is white. You can mouse over the chat bubble for a tooltip to see your online
status.

- The chat feature will only work in one instance of a browser. For instance, if you have 3 Firefox
windows opened to the iRacing member site, only one of those windows will have the chat
enabled/available. The chat system is really made for only visiting the site in one browser version at a
time, so visiting the site and attempting to use chat in both Internet Explorer and Firefox at the same
time, for example, will lead to strange results (messages only going to one of the browsers) and is not
supported.

- The chat is disabled on certain pages of the site including the My Account section and the Shopping
Cart Checkout pages. Additionally, when you join an online session your browser goes to a page that has
a continue link on it. This page does not have chat enabled and it does not make any additional web
traffic while you are racing, that way you will not be receiving messages while you are in an event.
Another good reason for only using one browser window for visiting the member site.

- You should be able to embed links in your chat messages. Emoticons are not supported however.

To start a chat with a mutual friend:

- Mouse over the "myRacers Online" area in the footer of the site. If any of your friends are available to
chat they will have a white "chat bubble icon" next to their name. If you click on the chat bubble a chat
box will appear at the bottom of the page where you can start a conversation with them

To clear message history with a user:

- When you change pages on the site your chat history should be maintained in the chat boxes that you
have left open.

- If you have long message history with a friend and it is causing any site issues, you can have the system
clear the chat history for that conversation by completely closing the chat window with that user. The
next message from the user will start a new message thread.

If you start having issues:

- Please report them in the "Feedback"->"Problem Reporting" Forum Thread.

- Don't forget that you can always completely disable this feature, by going to the General Tab of the
Settings Panel and selecting "Disable Integrated Chat".

Awards

- For this release we've added a new set of awards. Like the first set, most of these will not be retroactive
so you can go get them now!

New awards include:

- Hard Charger Awards - Start in the bottom 10% of grid, finish in top 10% of grid with no incidents in
an official race with grid size of at least 10.

- Polesitter Awards - Start an official race from the 1st spot on the grid for your car class.

- World Traveler - Drive at every track in an open practice, hosted session, time trial, or race.

- Jack of All Trades - Drive in every car in an open practice, hosted session, time trial, or race.

- Club Contributor - Win points for your club.

- Club President - Win the most points for your club in a season.

- iRating Awards - Awarded the first time you cross each of 2000, 3000, 4000, 5000, 6000, 7000, 8000,
and 9000 iRating.
- Overachiever - Win an oval race that counts toward your MPR while having the best iRating in the field.

- Cruise Control - Win a road race that counts toward your MPR while having the best iRating in the field.

- We have also fixed up the Clean Race and Safe Driver awards. They now both require that a driver
scores championship points and completes 50% of the laps the class winner completes, rounded down,
in a field of at least 10 drivers in your class. Anyone who accidentally earned these awards previously
will have them removed so you can try for them again.

Simulation:

New Tire Model

The new tires are now on the three top oval vehicles: the Cup car, Nationwide car, and Truck (Nascar A,
B, and C series). They are also now on the Skip Barber Formula car, as well as the two new cars, the Ford
GT and the Acura LMP car. The new tires continue to be developed, and we will be rolling out more cars
with the new tires as we are able. Setups for cars other than the Skip Barber car will need to be
adjusted—we have included some new baseline setups with the affected cars.

The tires are a bit more forgiving than in the preview release of the Nationwide car. Low pressures are
no longer necessarily the way to go for the fastest laps. If your car feels unstable under braking, try
moving the brake bias more forward (higher front bias percentage), since we’ve found that many of the
road cars seem to have too rearward of a brake bias on the new tires if using the old setting.

Cars with NTM: Chevrolet Impala, Chevrolet Impala Class B, Chevrolet Silverado, Formula Skip Barber
2000, HPD ARX-01c, Ford GT.

Graphics

- Fixed a bug where shadow volumes were sometimes not rendered for an object when shadow maps
are enabled and preferred, but the object is set to only render shadow volumes.

- Worked around an issue where massive distortion could occur in the side monitors of a 3-monitor
setup when the camera has a lot zoom (very small FOV) and the side monitors form a large angle (> 45
deg) from the center monitor's plane. When a TV camera has a lot of zoom, the eye dist has to be pushed
very far away from the center screen so that the monitor's FOV matches the real world FOV from that
distance. However, unless you moved your head then to that far away spot, the distortion would be
visible. To reduce this distortion, the angle of the side monitors is now reduced from their current angle
down to 10 deg as the eye dist pushes away from the center screen. Although this results in different
distortions, they are minor compared to the original issue. To override this new behavior (if necessary
for some reason), in renderer.ini, under [MonitorSetup], set Min3ViewZoomDistortion=0. It is
otherwise enabled by default.
Depth Of Field Effect

- A depth-of-field effect may now be enabled during replays via the replay options screen (see the lower
right corner of the replay options screen for the new "depth of field effect" check box, which will
requires a restart to take effect). WARNING: Enabling this effect will consume a large chunk of video
memory for all of the off-screen render targets required to accomplish the effect. This effect also
requires pixel shaders to be enabled.

- When the effect is enabled, each camera's depth of field is calculated using equations from optics which
take into account the camera's focal length, aperture, and current focus setting. The focal length of each
camera is determined via its current field-of-view. Telephoto style shots (with a very narrow field of
fiew) require long focal lengths and help best show off the effect. Camera apertures are adjustable via
the camera tool (CTRL-F12) , and are specified as a fraction of the lens' focal length. The first entries in
the aperture drop list, f/1.0, f/1.4, f/1.0, f/2.4, etc., result in the largest apertures. To maximize the blur
effects make the aperture large (a zoomed in camera and a low f-number such as f/1.4). To eliminate
any focus related blurs from the shot make the aperture small (a wide field of view and/or a high f-
number in the aperture drop list). Pre-existing camera sets default to f/8.0.

- By default most of the replay cameras will auto-focus on the "focus car". To manually set the focus
elsewhere check the "Man. Focus" checkbox and use the focus slider to manually adjust the focus.

- The effect breaks down a bit when things near the camera are very out of focus and very blurry and
cause things that should be in focus behind them to visibly blur - this is due to a quality vs. performance
tradeoff, but generally this tradeoff works out ok (as a starting point). This issue doesn't occur when the
focus is close to the camera and distant objects are out of focus.

Sound

- Reduced the number of crash sounds we generate and randomly select a sound to attempt to make
crashes sound better.

- When mixing stereo sounds to mono (such as listening to the engine sound in some on-car cameras),
we no longer mix the left and right channels, now we just play the right channel to eliminate cross
cancelation of the low frequency engine sounds.

- Fixed a bug where setting numSoundStreams to anything but -1 resulted in only 16 streams being
created.
Spotter

- Cleaned up spotter and reduced the chances of getting phantom 3-wide calls
Steering Wheel Configuration

- The sim can now recognize steering wheels that have up to 1080 degrees of rotation.

- Improved detection of game pad (hint: move your sticks slower!)

- Added support for mapping the throttle/brake to a button.

- Converted force strength to a range of 0 to 40.

- Enabled a force feedback damping slider. Setting 0 damping will give the cleanest force feedback
experience.

- Notify customers that pedals must be pressed slowly to be detected (we need 4 unique samples to
detect a pedal)

- Removed brake force curve calibration.

- Cleaned up code to reduce chances of Fanatech wheels locking up.

- Fixed bug with F430 wheels.

Driver Aids

- Additional assistance is available to help you get your favorite car around the track. You can now
enable more driver aids in the Options configuration.

- The Racing Line driver aid shows a colorized racing line around the track that is colored red for
braking zones, through to green for acceleration zones.

- Brake Assistance prevents you from locking up your brakes.

- Throttle Assistance prevents you from spinning your wheels.

- Driver aids can be enabled or disabled for an online hosted session by the session owner.

- iRacing Rookie series allow driver aids, but series of Class D and above do not allow any driver aids.

Garage

- Setup values that are close to the limit of their allowed range will change to a yellow color.
Tech Inspection

- Fixed some bugs with tech inspection. No longer tech inspect when already in a race. No longer lock
players out of race if they are in the garage at the start of a race.
Telemetry

- Move telemetry icon so it no longer conflicts with the split time window.

- Hitting 'm' on the keyboard will mark a bit in the telemetry file. Useful for marking interesting events
for later review.

- Improved the mapping between the G27 shift lights and the in car lights. Also improved the telemetry
as a side effect.

Black Box

- The F3 Relative black box should now show far more consistant time deltas to other cars as you drive
around a lap.

Race Control

- Servers now load up car specific lap speeds and timing for each track, so the Gained Time rule should
be much more correct in it's assessments of how much time you should give up for cutting a corner.

- Fixed a bug that could possibly cause Could not connect to server errors, or the loss of one pit stall in
full sessions.

Collisions

- Improved the efficiency of the track surface collision computations by about a factor of 2. Tight curbs
like the final chicane at Spa should not overwhelm the CPU as much as before. There is potential for
further improvements in this area in future releases.

- Fixed a bug in the collision system that has been causing all the axle explosions on the new Chevrolet
Impala B, and many of the times a car gets stuck in a wall. Note that you can still get stuck in walls in
certain situations, but this is much less of a problem than previously.

Updater

- The iRacingUpdater.exe has been tweaked to work more reliably for people who have difficulties
during the update process. The initial update will still cause problems because the new updater must be
installed using the old updater, but future updates should be a lot more seamless.

Miscellaneous

- Camera car number hotkey selection now supports leading zeros.


- Fixed a bug where you could stall the motor and not be able to restart it if you locked up your rear
wheels while braking with the pit lane speed limiter activated.

- Fixed a bug that could possibly cause "Could not connect to server" errors, or the loss of one pit stall in
full sessions.

Tracks

- Many tracks have had been updated with live timing boards.

- All the NASCAR and several US road course tracks have been visited by the iRacing blimp.

IndianapolisMotorSpeedway

- New Indy Oval configuration added. This configuration is the same as the standard oval except the pit
road speed limit starts at a later point.

Charlotte Motor Speedway

- Many visual updates to bring the track up to date.

Iowa Speedway

- Now available!

Suzuka International Racing Course

- Now available!

Cars

HPD ARX-01c

- Now available!

Ford GT

- Now available!

- The Ford GT is a tough car to get the handling balance right on. This is really based on the fact that it is
a flat bottomed car, that's forced to run a high ride hight. 55mm is the minimum ride height per the ACO
Rulebook. Now with the front and rear at minimum, you'd lose a lot of front downforce, so you really
want to have the car running close to 10mm of rake as a starting point with all setups. One thing to
remember when driving and setting up this car is that to get front downforce (DF), you REALLY need to
close up the distance between the splitter and the ground. With a min ride height of 55, the only way to
do this is to get weight transfer from braking, whether it's from lifting off the gas, or actively applying
the brakes. Both will cause a downforce shift towards the front! HOWEVER, bottoming the splitter WILL
cause the front DF to spike and then rebound will and cause all kinds of handling issues. Try to set the
car up so that the splitter comes close to the ground, but doesn't actually HIT the ground under braking.
We have found a front bumpstop gap of 13-19mm works fairly well, though running stiffer springs, you
may not need them that close.

- This is an AERO car first and foremost, so the low speed handling may be compromised by the choice of
springs that will hold it up at high speed and high downforce settings! Depending on the nature of the
circuit, you may want the car to trim itself out at high speed, so you'd run stiffer front springs, and softer
rears. But if it's a high downforce circuit, you may want to reverse that balance so you can get the nose
down on the ground in the braking zones, to help move the aero balance forward so the car turns-in
well. Using damper rebound to help hold the nose down may work, but can reduce suspension
compiance. It's a tough car to make work well, and will reward a patient driver with good speed and
decent handling. Those that expect it to turn well without altering the aero balance may find it to drive
like a truck!

Chevrolet Impala

- Updated to Dave's new tire model.

- The car itself is fully updated with improved suspension, aerodynamics, garage settings.

Chevrolet Impala B

- Updated to the latest version of Dave's new tire model.

- The car itself is fully updated with improved suspension, aerodynamics, garage settings.

Chevrolet Silverado

- Updated to Dave's new tire model.

- The car itself is fully updated with improved suspension, aerodynamics, garage settings.

Formula Skip Barber 2000

- Updated to Dave's new tire model.

- Halve front ride height adjustment range.

Dallara IndyCar
- Collision spheres moved downward to match wear plank on bottom of car.

Riley Daytona Prototype

- Increase susceptibility to aero damage and coolant leaks (due to feedback from Grand Am series
impact observations)

Williams FW31

- Fuel mixture adjustment is now available, and is mappable to a new fuel mixture control.

Release Notes for Wednesday, June 21, 2011

2011 Impala B

- The new B class Impala (Nascar Nationwide COT car) is now available as an update to the older
Nationwide car. They are distributed together as a single package, so if you own the current Nationwide
car you will automatically get the new one in this update. If not, simply purchase the Nationwide car and
you will get both. The new car has an updated aerodynamic model which more accurately reproduces
the high speed response to setup changes. The suspension geometry and some suspension elements are
also updated, giving more accurate response when running coil-bind setups as well as conventional
setups.

- The new Impala B car also has a new, more accurate tire model. This is a preview version of the iRacing
2.0 tire model; there are a few known issues (lack of tire smoke being the most visible), but the tires'
response is very close to what you will experience when the model is complete. The heavy, high-speed
Nascar oval cars work the tires very hard, so be aware that overdriving the car, or pushing too hard, will
be costly in terms of laptime and tire life. That said, we think you will enjoy them!

Cars

- We have revised all cars for race ending suspension damage. Previously every car would not be
allowed to continue a race if it suffered 100% damage to any corner's suspension, which could be very
frustrating because you could destroy your suspension and not realize it and your race is over. Now, just
about every car can always have it's suspension repaired effectively enough to keep driving. The
exceptions that can still have a race ended for excessive suspension damage are the Dallara IndyCar and
Lotus 79, but these cars can also have a small amount of damage repaired, while the Williams FW31
can't have any suspension damage repaired at all.

Old Impala B
- Updated some fixed setups.

Tracks

- The new tire model is very susceptible to sustaining mysterious unexpected amounts of damage from
wall corners and seams. We have made some improvements to many tracks to reduce the chance of
having these weird invisible collisions against certain spots in the walls at many tracks, but there may
still be spots against walls where you may find the 2011 Impala B blowing a wheel out unexpectedly.
We'll be working on improving this by the time we do a full release of the new tire model.

Charlotte

- Removed Lowes logos.

Okayama

- Add gained time checkpoints at Okayama to prevent cutting of pit entrance apex.

Bug Fixes

- Don't do any further tech inspections on a car once it has started a race.

- Fix bug where tech inspection could lock you out of your car if you were in the garage when the
warmup ends and the race begins

- Corrected a bug in fixed setup races where you could cause the sim to load the last used non-fixed
setup.

- Make the fixed setup button show properly in garage.

- Only lock a car that is too damaged to continue in the pits if it isn't moving while it passes through the
pit stall.

- Must let pitstop begin when car is unrepairable if there is a fast repair available.

- Fixed a bug where the pit speed limiter would keep the throttle cut and cause a stalled motor if locking
up the drive wheels from braking hard.

- Fix bug involving selecting cars to view which have leading zeroes in their number.
Release Notes for Friday, May 25, 2011
Website

Car Numbers
- Fixed bug on IE where preferred numbers weren’t being saved properly.

Awards
- Fixed bug with Facebook integration where the 100% Club award could not be published.
- Fixed bug with Driving School where awards were not being granted properly.

Navigation Menus
- Fixed bug with Chrome where the navigation menu text appeared blurry.

Session Registration
- Sessions will now become available to join within 25-30 min of session start (changed from 30 min).

Release Notes for Friday, May 6, 2011

Replay

- When replay spooling is enabled, overwriting the replay file that is currently being viewed is no longer
allowed.

- Fixed an issue where trying to save the whole replay with replay spooling enabled could fail if you
weren’t viewing near the end of the replay.

Track Physics

- The current tire model can have certain difficulties with the physical seams in the track surface
between the elements of track geometry we build our tracks from. Our normal method of dealing with
these seams can cause a feeling like you're mysteriously catching on a groove in the track surface, and in
some cars at certain tracks that have many rails across the racing surface this can cause a great deal of
difficulty, for instance when trying to drive the Impala A at Darlington. We have an alternate method of
dealing with these seams that works excellently with the upcoming new tire model, but the current tire
model still has trouble with this alternate method - just a different kind of trouble. But for some cars at
some tracks, this is much more preferrable than the older method. So we have switched to this newer
(but still not perfect) method of dealing with track surface seams for the Impala A, 2009 Impala B,
Silverado, Sprint Car, and Silver Crown, and only at oval tracks. It's a frustrating issue to have to deal
with because the new tire model doesn't have this problem at all, but is not yet released. Hopefully this
update with get us through until then.
Ford Mustang FR500S

- Very early in this season's development the tires on the FR500S had some numbers adjusted for
experimental purposes, but the experiment got lost amongst all the other things we were working on,
and the experimental numbers accidentally were released last week. This was not our intent, so we are
reverting the FR500S tires to how they were last season.

Darlington

- The "grip strip" up high against the wall in turns 3 and 4 has been removed, with the new track surface
improvements from last week this grip strip is no longer needed.

- A couple of graphical issues in the outfield have been fixed.

Release Notes for Monday, May 2nd, 2011

Website:

Car Numbers

- Only 2 digits will be accepted for a car number.

- Fixed a problem where some browsers would report an error when entering valid car number values.

- Fixed a bug that would cause everyone that did not have a preferred car number, or whose preferred
number was given to another driver, to all have the same car number in the results presented on the
web site.

Awards

- Fixed the post to facebook functionality.

Dashboard

- Fixed the display issue some browsers were having with the dashboard.

What's Hot

- Fixed the issue in some browser versions where after deselecting a license filter it could not be re-
applied.

Hosted

- Fixed a bug that could cause the system to reserve too much time for the race portion of a hosted
session if no track record could be found for the selected car/track combination. Due to the excessive
time reserved for the race session, the length of the practice session could have been shortened, possibly
to the point of being (effectively) eliminated.

- Fixed a bug that would cause the server for a hosted session that included both a qualify session and a
race session to terminate before running the race if there was nobody connected to the server at the end
of the qualify session.

Bandwidth

- A new option has been added to the Connection Type selection in Preferences section on the My
Account page:

"DSL, Cable, Fiber, 256K or faster - Supported (requires fast computer)"

Choosing this selection in conjunction with increasing the "Max Cars" setting on the Options/Graphics
page in the simulation will allow more opponent cars to be transmitted to your computer during on-line
sessions. This makes it more likely that all cars in a large-field on-line session will be sent to your
computer.

Choosing this selection will increase the load on your computer and graphics card, so only use it if your
computer performs well in close racing situations with the current setting. If you do choose to use this
enhanced setting, it would be best to test it in a full practice session to see how well your computer
handles the extra load.

Simulation:

Misc

- Fix the issue where our force feedback driver requests were causing ancient FF devices to be
overwhelmed, crippling framerate.

Graphics

- Improve shadow geometry caching to fix rare cases where a cars may not cast shadows properly.

Pit Crew

- Make sure to not allow a car that has too much damage to leave the pits during a race if they have
dropped into pit lane but before the pit crew have a chance to activate and lock the car down.

Telemetry SDK

- Hook up driver inputs and local car data when in replay.


- Maintain camera state when in slow motion.

- Removed CarIdxThrottlePct, CarIdxBrakePct, CarIdxClutchPct.

- Make sure to open the memory map file in local namespace not global.

- Output driversHeadPosition in YAML file, instead of to memory.

Cars

- Thrustmaster sponsorship added to paintkit.

- We may have fixed the erratic pit speed limiter behavior.

Ford Mustang FR500S

- Thrustmaster sponsorship added.

Mazda MX-5

- Taillights brightened.

Chevrolet Impala

- Updated all iRacing setups.

2009 Chevrolet Impala Class B

- Fixed a trunk lid logo alignment issue.

Chevrolet Silverado

- Fixed truck replay issue where old replays won't load. But it does mean that replays created since the
new release will now not load.

Silver Crown

- Updated many iRacing setups.

Skip Barber Formula 2000

- Fixed some issues with how visible damage appears on the new graphical model.
Street Stock

- Updated all iRacing setups.

Release Notes for 2011 Season 2


Website:

Hosted Sessions

- Added the ability to purchase a session based on number of hours. The options are 2, 4 and 6 hours.

- Changed it so you can limit the race portion of your hosted session by laps, minutes or both (laps or
minutes). If you select both, the race will conclude when X laps have completed or Y minutes have
passed, whichever happens first.

- Added the ability to schedule hosted sessions to launch at some time in the future. The default is "now"
but you can use a date picker to select a date in the future (up to 1 year) and specify a time. You should
specify the date and time in your local time. You have to pick a time at least 15 minutes in the future.

- When you schedule a hosted session you will see it appear in the top part of the hosted sessions page.
You'll see a new icon to the right that has a cancel link to cancel the session. You aren't charged until the
session launches. At this time it isn't possible to edit a session once you have scheduled it. You will have
to cancel and recreate.

Series Stats

- Fix to properly display PRO/WC licenses.

Mixed-Class Scoring
- If only a single driver registers for a mixed-class race in a particular class of car, that driver may only
receive 50% of the full championship points that are available to drivers in that car class.

Facebook

- Fix to include series name and season name rather than just season name when the user is registered
for a race.

Series and Driver Stats CSV Exports

- Added custid to csv exports for series stats and driver stats.

Event Results CSV Exports

- The csv export functionality has been enhanced to allow you to export each individual portion of a race
session. For example, if you have a hosted session with a qualifier and race component you can now
export the race and qualifier results as separate csv files. You will notice that rather than having a single
"OUTPUT CSV" button there is now a button in each results table.

- There is also a new session summary that will appear at the top of the csv file by default. This provides
some useful information that had been missing from the export.

- The feature was designed to be backward compatible with existing automated scripts. Your existing
scripts should work the same way. You will only need to make a change if you want to include the new
summary information in your export. To do so you need to append "&includeSummary=1" to your
GetEventResultsAsCSV request.

Forum Private Message Notifications

- Added a new section to the site footer that displays how many unread private messages you have.

- Added a new section to the site footer that notifies you if your private message box is full.

- Added a forum profile link added to the helmet pop-ups throughout the site. This will provide a way to
search for a member and then easily jump to their forum profile for watching/ignoring.

Practice Sessions

- Open Practice sessions for the majority of series have been opened up for all license levels.
Awards/Certificates

- The personal stats page has been reworked to now have 3 tabs (Career, Awards and Certificates). The
Certificates tab will contain all of your earned certificates (Driving School Completion, First Road Win,
Season Race Overall, etc). The Awards tab will contain all of the NEW "Achievement" type awards (Hard
Charger, iLetYouWin, Picasso, etc). Achievements are not retroactive, so get out there and start earning
them!

General

- Updated code to facilitate the moving of clubs between regions on a per quarter basis.

Forums

- It is now possible to "watch" a member's forum activity. From a member's forum profile you can select
to watch/unwatch a member. Every time a member you are watching makes a forum post you will
receive an email with a link to the post.

- It is now possible to ignore a member's forum activity. This choice is available in the member's profile
and from the profile section to the left of each post. If you choose to ignore a member all of that
member's posts will be hidden to you in the threads and replace by a subdued message "You are
ignoring <Member Name>". To stop ignoring a member, you need to visit that member's forum profile
and choose to stop ignoring them. You can get to the member's forum profile by clicking on their name
in the subdued message or by selecting the "Forum Profile" link from that member's helmet pop-up
anywhere on the member site. Ignoring a member does not block Private Messages from that user.

- Private Message inbox full indicator added. This message will be displayed in a black message bubble
at the top of the forums.

- "Edit" and "Quote" text has been added to the icons for each post.

IE9

- IE9 has been added to the list of allowed browsers.

Reference Documents Page

- This has been rewritten to better organize the documents and make it much easier to find what you are
looking for.
Live Broadcast Bar

- There is a new live broadcast bar that appears at the top of the member's site to notify you that a live
broadcast is happening on iracing.com. It will appear 5 minutes prior to a broadcast and links out to the
live broadcasts page on iracing.com.

Driving School

- There are a few known issues with the youtube video player. The popup resolution menu doesn't work
properly. You should be able to change your resolution by clicking on the resolution icon itself rather
than mousing over it. Similar issue with the volume control. To change your volume you should click on
the volume icon but rather than using your mouse to change the volume use your keyboard's up/down
arrows.

Car Number Preference

- You may choose a "preferred" car number for each car that you have purchased. Visit the My
Racing/Customise Car(s) page and enter your preferred car number for each car. You may choose any 1-
or 2-digit car number, with or without leading zeros, except that car number "0" is disallowed.

- Your preferred car number will be considered in all sessions except Races within Official iRacing series,
where car numbers will be assigned by iRating, as before. With thousands of members on the service, it
is inevitable that two or more people that have chosen the same preferred car number will join the same
session.

- For sessions that can be registered for while in progress (open practices, and hosted sessions), you will
be assigned your preferred number if no other driver that has previously joined the session was given
that number. Otherwise, the server will assign an unused number to you. Your car number for a session
can not be changed once one has been assigned to you. Withdrawing from the session, selecting a
different number on the Customise Car(s) page, and rejoining the session will not change the car
number that you were previously assigned.

- For sessions that require registration before the event starts (qualify, time trial, unofficial race), the
service will prioritize requests for car numbers as follows:

1) A driver with a higher license has higher priority.

2) For drivers with the same license, the driver with the higher Safety Rating has higher priority.

3) If both license and SR are the same, the driver with the higher Corners Per Incident rating has higher
priority.
4) In the unlikely even that all of those measures are the same, the system will prioritize the conflicting
drivers.

- The preferred car number selection for a driver will be ignored if a higher priority driver has the same
preference.

- Drivers that have no preference (or whose preference is being ignored) will be ordered by iRating and
assigned car numbers counting from "1", but skipping any preferred car numbers that were allowed.

Simulation:

Misc

- Added app.ini option [view] DriverHeadNoPitch to lock head to horizon in pitch. This may be useful for
people with motion platforms and static displays (such as a motion seats)

- Limited effect of pitch/roll lock to horizon to only ~25 deg.

- File dialog now supports pressing enter key as click/double click when file/folder selected in list.

- File dialog now handles partial path in filename properly.

- SoftTH 2.05 is now allowed to proxy D3D9.dll.

- Added keyboard support for focus on pace car and focus on most interesting using the
*<driver><enter> keyboard shortcut (0 - pacecar, -1 to -3 focus on)

Graphics Engine

- A change was made to the shadow map system such that only one dynamic shadow map render target
will update per frame. Previously, going around a turn might cause several to update all in the same
frame resulting in a noticeable stutter on some PCs.

- Let windowed display grow to maximum size of desktop, not just primary display (the window can
now span multiple monitors). On some systems spanning monitors may cause a significant drop in
frame rate.
- A new option "PixelRatioWindowed" has been added to app.ini. In conjunction with the existing
"pixelRatio", you may now specify different pixel ratios for windowed and full-screen modes.

Headlights At Night Tracks

- A preliminary version of headlight support for night racing at road courses has been added. Of course,
only cars that actually have headlights will light up the track in front. You may drive cars without
headlights in the dark, but you won't be able to see very well at all! Our current cars that have headlights
are the Chevrolet Corvette C6R, Ford Falcon FG01 V8, Ford Mustang FR500S, Volkswagen Jetta TDI Cup,
Mazda MX-5 Cup and Roadster, Riley MkXX DP, and Pontiac Solstice. (Note: our Radical SR8 does not
have headlights at this time - the one we scanned did not have headlights installed)

- In the advanced graphics options there is a new option labeled "Headlight Detail." This has four
settings, which allows you to adjust the headlight quality vs. performance tradeoff to match your PC's
capabilities. If you have pixel shaders disabled, you may only select DISABLED or LOW.

- Headlights Detail options:

LOW - This is the fastest version of the headlights support. It works very well from in car. The main issue
is that headlights illuminate both sides of walls and all sides of trackside objects, rather than just the
side the headlight is located on. It also suffers from banding and aliasing in the headlight effects. If you
have pixels shaders disabled, this mode provides even higher performance than with pixel shaders
enabled. If having frame rate issues at Sebring night, try setting headlight detail to low, unchecking
headlights on track in mirrors, turning off pixel shaders, and restarting the session. If this doesn't help
see the info about the DISABLED option below.

MED - This version makes it so that headlights don't show up on the backsides of walls and objects, and
reduces aliasing a bit. The main issue is that colored headlights (such as the yellow headlights of the
C6R) only work on the track surface, and show up as white light on walls, trackside objects, and
reflectors.

HIGH - This version provides the best quality by far, with colored headlights working on the track
surfaces, walls, reflectors and trackside objects, and it also virtually eliminates all of the banding in the
illumination of the track surface.

DISABLED - If after testing some night tracks on LOW, your system cannot provide acceptable frame
rates, you may choose this option as a last resort, which will disable nearly all of the headlight effects.
This may allow you to still run at the well lit night ovals (Richmond/Bristol) where headlights aren't
needed. If you only ever run ovals, this is the best setting for you. WARNING: Don't try to drive at
Sebring night without headlights if you value your safety rating.

- A related setting in the advanced graphics options is the "Headlights on track in mirrors" checkbox.
When enabled the simulation will render the headlight illumination onto the track surface in each of
your mirrors. This will affect your frame rate to some extent, so you might want to test it both ways in
an open practice session with lots of cars around to check the difference in quality/performance of the
racing experience. It may provide useful, when racing, to see the headlights coming up in your mirrors
on the track surface however.

- In addition to the above options there are two options hidden in renderer.ini:

ProceduralHeadlights=0
MonochromeHeadlights = 0

Enabling procedural headlights will cause your car's headlights (and only yours), to be generated
procedurally using a shader, so that bumps affect the light cone somewhat. This is an experimental
feature, but it is a neat effect. It's not quite done yet, but it is cool already.

Enabling monochrome headlights will cause all car's headlights to render as white light, providing a bit
less banding, and a bit higher performance in some cases.

Sound

- A new app.ini setting may fix crackles on some sound cards when using fmod. Add a new line
containing overrideFmodFormat=1 to the [Audio] section of app.ini to enable this. If it does not help,
remove the new line. This is applied by default to sound devices using chipsets made by Sigmatel.

New Telemetry SDK

- We have created a new telemetry SDK that supercedes the old SDK. The old SDK still functions, so pre-
existing tools will still function for now.

- This new SDK now supports unlimited clients connecting to the iRacing sim. Now you can run your
motion platform, external gauges, and live telemetry app all at once.

- It is possible for a connected client to send commands for remote control of replay and camera
selection.

- The live information available to connected clients is suitable for running motion platforms, or gauges,
or broadcaster support applications, but does not include the full array of on-car telemetry data, which
only goes to telemetry files recorded to disk.

- A comprehensive array of on-car telemetry can now be recorded to disk while driving, for analysis
using external telemetry tools when you finish driving your car, such as ride height sensors, shock
travel, acceleration, etc.

- Pressing the alt-L key when in-car will start/stop recording to disk. Pressing alt-L while at the replay
screen will have the sim automatically start recording each time you get into your car. Telemetry files
are saved in a binary .ibt file (short for iRacing binary telemetry) located in the [my
documents]\iracing\telemetry\ folder. The file will stop recording and close when you get out of your
car, so that you can alt-tab to an external analysis tool and load the file up for analysis without having to
quit the sim.

- A third party telemetry analysis application will be made available at some point "soon."

Garage

- The sim will now snap any setup values to validly achievable increments. Old setups which have values
that cannot be achieved any more will automatically be converted when loaded. Adjusting a setting to
the minimum or maximum will no longer result in a different set of increments.

New Pit Crew with Damage Repair

- The existing pit crew has been replaced with a new flexible scripting system for ALL of our cars. All
cars now have their own unique pit stop behavior, including having the car jacked into the air, and also
the pit crew can make repairs when a car is damaged. All cars now have full pit control black boxes and
pit crews, even our rookie cars that did not previously have the ability to make pit stops. The pit crew is
still entirely invisible, you will only see the effects of their work on your car.

- Every car has its own invisible pit crew. The performance of the pit crew is dependent on the level of
the car, the higher level cars have much quicker, more effective pit crews, while the lower level cars have
amatuer crews who are competent, but not as on the ball as the pros. Some cars fuel continuously, while
others fill using multiple cans of gasoline. Some of the higher level cars use 12 gallon cans, while many of
the lower level cars refuel using 5 gallon containers. (This can take a while if you're filling a 22 gallon
tank using dinky little 5 gallon cans!) Some cars are jacked up outside first, then inside. Some are front,
then rear, or front and rear at once. Some are air jacked all at once.

- While some of the cars we model are fuelled separately from when they are having their tires changed
in their real life series, we have made the decision that all our cars can fuel and do other pit work at the
same time. This is for consistency between our own cars as we can run any cars together in multi-class
events at any time.

- There is a new race control rule called the Repairs Needed rule. This rule will show a meatball black
flag (a black flag with an orange circle in the middle) if race control has decided your car must pit for
repairs - a smoking engine or some kind of leak will trigger a meatball. You must pit within 4 laps -
INCLUDING caution laps - to have your car seen to or race control will disqualify you. Finishing the race
while carrying the meatball black flag will not give any post race penalty, so it is feasible to limp a car to
the finish if you're close enough to the end of the race. Race control will not issue a meatball black flag to
a driver who is being shown the white flag, or after race is over.
- Your car will not be allowed to leave its pitstall if the pit crew are not able to repair your car enough to
pass black flaggable levels of damage. Your pit crew will tell you that they can't fix your car. If you have a
fast-tow available, you may exit your car and re-enter to get a fresh car and continue the race.

- Your pitstall information box will show you the amount of time remaining for required and optional
repairs. Work on required repairs is begun as various pit crew members finish their pitstop tasks and
begin working on your damage. You will not be allowed to exit your pit stall until required damage
repairs are completed. Once they are completed the pit flagger will lift his lollipop and you may choose
to drive away if you don't want to spend time working on optional repairs, but if you sit and wait, they
will work on optional repairs for as long as you want to wait for.

- Any penalties are served once all regular pitstop activities and required damage repair are completed,
but before any optional damage begins repairing. The flagger guy will hold you in your stall until the
penalty is served, then lift his lollipop and you may choose to drive away if you don't want to spend time
working on optional repairs.

Physics

- We have improved the accuracy of how our physical surface model uses the laser scan surface data.
This makes a significant improvement to every track, particularly tracks with crowning or concave
banking. The result is that many cars feel a lot better to drive at many tracks, particularly road courses.
But also some of the oval cars will likely need a little setup tweaking, as the more accurately captured
concave banking will cause the right rear tire to generate a little more grip relative to the left rear and
thus rotate a little more than previously when on throttle, making your old setups possibly a bit too
oversteery.

- Brakes are now modelled as a proper rotational position based torsional spring so they can hold the
wheel to its exact position better than the previous brake model which was purely velocity based and
could allow a weird visual wheel rotation to occur when stopped but trying to accelerate against the
brakes. Has no effect when driving at speed, only when a wheel is supposed to be held stationary.

Cars

- Only cars that have a starter motor can start or restart a stalled engine any time you want. To start a
car with no starter motor it must either be in the correct pitstall or in your gridstall prior to the race
beginning, where the pitcrew is available to start your motor on request. So, if you turn off or otherwise
stall your Williams FW31, Dallara, Sprint Car, or Silver Crown during a race, you will need to tow back to
your pitstall to get going again. Note that the anti-stall clutch aid typically prevents a car from stalling
during driving conditions, so make sure you don't go turning the car off when out on track!

- Window nets and some other graphical elements in car cockpits have been animated to simulate
movement with wind speed.
- Metal shaders have been adjusted to better represent chrome materials.

- All cars have had their fuel level minimums, maximums, and increments fine tuned for consistency.

Skip Barber Formula 2000

- Graphical model rebuilt to match the standards of our more current cars.

Riley MkXX Daytona Prototype

- Re-tuned dive planes so they may be used without excessive drag or balance change. This still requires
an increase of the rear wing to balance it, but that is now well within the range of adjustment of the rear
wing.

- Fuel cell resized to match newly introduced 2011 20 gallon fuel limit (down from 24 gal).

Dallara IndyCar

- The pit crew will now apply external cooling fans when the car is sitting on the grid or in the pit stall
waiting for a race to start, or when sitting in the pit stall during non-race times, or during a lengthy
repair. Like the rest of the pit crew, these are invisible cooling fans.

Williams-Toyota FW31

- The pit crew will now apply external cooling fans when the car is sitting on the grid or in the pit stall
waiting for a race to start, or when sitting in the pit stall during non-race times, or during a lengthy
repair. Like the rest of the pit crew, these are invisible cooling fans.

- The pit crew will put tire warmers on when the car is sitting on the grid or in the pit stall waiting for a
race to start, or when sitting in the pit stall during non-race times. Like the rest of the pit crew, these are
invisible tire warmers.

Chevrolet Silverado

- Shark fin added when at restrictor plate tracks.

New 2011 Chevrolet Impala Class B


- We have an updated version of the Chevrolet Impala Class B for 2011 that is very nearly ready for
release, featuring a "preview" version of Dave Kaemmer's long awaited new tire physics model. If you
own the existing Nationwide car you will get it free as the new car is a part of the same car package you
already own. It will be made available at some point within the next week or three, once all the details
are finalized for public consumption. We apologize for the delay.

Tracks

- Many tracks have had more pit stalls added so more cars can be run at once. See the attached
spreadsheet for exact details on which tracks and pit stalls have been altered.

Sebring

- Now has a selectable night mode.

- Club configuration rolling start no longer goes green immediately.

Okayama

- Now available. Features two configurations: Full and Short.

Commercial

- The distance and length of time that a driver can drive backwards in a commercial setting before being
disqualified for reckless driving has been increased so that the driver has more time to notice and
comply with the warning they are being given.

- An option has been added to commercial.ini ([Server] enable_backwards_dq) that can be used at a
commercial site to prevent race control from disqualifying a driver that drives backwards. The driver
will still be told that they are driving the wrong direction, but will not be disqualified and yanked out of
the car no matter how long they do so.

- An option has been added to app.ini ([Drive Screen] resetCanExitCar) that can be used to disable the
ability of the car-reset control to exit the car while sitting in your pit stall.

- A bug that could cause a Spectator node to ignore paint schemes and instead display all cars in solid
white has been fixed.

- The default background images shown on a Display node are particular to the NASCAR Hall of Fame.
You can now create and use your own custom images. Create 24-bit Windows .bmp files to be used as
the backgrounds for the screens you want to change, and place those files into the iRacing installation
directory. Use the following file names for their respective screens:

leaderboard.bmp - for the Leaderboard display


message.bmp - for the System Message display
podAssign.bmp - for the Pod Assignments display
results.bmp - for the Results display

Make the images the width and height that you intend to use as the desktop size on the Display node,
and adjust the [WindowSize] width and height settings in commercialDisplay.ini to match. For the best
image quality, all of the images should be the same pixel size, and should match the intended display
resolution.

If you replace the Pod Assignment background image, you will also need to update the
commercialDisplay.ini to specify the (X,Y) pixel locations of the center of the boxes into which driver's
names will be positioned.

Release Notes for 2011 Season 1


Permanent Site Footer

- We have added a new site footer that is always visible. We've moved some existing functionality from
the top of the page down into the footer:

- Number of iRacers online.

- Number of myRacers online as well as the online status popup.

- Links out to external sites (with YouTube addition).

- This footer also features a new facebook icon. More on that below.

Facebook Integration

- The general idea is that you can easily post iRacing-related status information to facebook and your
facebook friends can link back to the member's site. Members will be taken directly to an appropriate
page depending upon the status content. Non-members will be taken to a special facebook landing page.

The integration points are:

1) Permanent site footer. You'll notice a facebook icon on the right edge of the footer. When you click on
this the system will update your facebook status with a post describing what you are currently doing on
iRacing. This will be the same information that other iRacers see when they look at your status on the
myRacers page or the myRacers popup.
If you are simply logged into the member's site it will say so. If you are registered to race in a session it
will provide details of the session. This can be an effective way to notify your friends that you are
running in a session. When members follow the link they will be taken to the myRacers page where they
can easily join the session.

2) Event results. You'll see a facebook icon on the event results window. This will publish a synopsis of
your results in that specific race session.

3) Member awards. You'll see a facebook icon next to each of your awards on the member awards page.
This will publish details about your award.

At this time iRacing does not automatically post status updates to facebook. Status updates will only
happen when you click on a facebook icon on the site.

Additionally, facebook status updates generated by iRacing do not include information about any
iRacers other than yourself. If this position changes in the future you will be notified in advance and
given opportunity to opt out.

Security and privacy notes:

When you click on the facebook icon, iRacing sends a message to facebook to see if you are already
logged in. If you aren't already logged in facebook will attempt to display a popup login window. If you
have popups blocked and want to use this feature you may need to enable them for this purpose.

The first time you go through this process you will see an additional facebook popup asking for security
authorization for the members site to post data to your facebook feed. You will only need to go through
this process once. This popup specifies that the "iRacing Member's Site" is requesting permission to
"Access my basic information" and "Post to my Wall". This is the minimum level of authorization
required in order for this feature to work.

If you choose to do this you will be granting iRacing with programmatic access to your basic account
information (e.g. friends list). However, iRacing does not query this information and has no plans to
query this information from your facebook account. If this position changes in the future you will be
notified in advance and given opportunity to opt out or revoke authorization.

After granting authorization you can revoke it at any time from your privacy settings page at facebook.
Look for the applications page and remove our application from your list. If you do this, the next time
you click the facebook icon from the members site you will need to grant authorization again in order
for the feature to work.

Schedule PDF Generator

- There is a new menu item under Events called "iRacing Race Schedule". This will automatically
generate a PDF containing the current season's schedule across all series.
Race Length Display

- Race length / duration as well as rolling vs. standing start has been added to the race panel (look
underneath the track) as well as the series schedule pages. No more searching for your session in what's
hot or the race planner.

Series Race Results Page

- A new page has been added to the series pages that displays all of the races that have occurred for a
given series for a given week in the current season. You can access the feature from the race panel (look
under the series pulldown) and from the links bar on the various series pages. This page works similar
to the schedule page in that you can only view the results for the currently selected series. This page will
default to display the races for the most recent day in the selected series. You can click on the header for
the other days in the race week to see results for different days.

- Also, a pulldown is provided to switch race weeks.

Series Stats Page

- Added a new club pulldown that will display results containing only members of the selected club.

- Fixed driver links.

- Fixed bug where invalid season could be displayed in pulldown if a series that doesn't have stats was
selected to the race panel when the series stats page is loaded.

Subsessions Popup

- The event results window now has a splits popup that will give you links out to other splits in the same
session.

Season Time Trial Page

- Fixed dropped field. When you select a week it was displaying "undefined".

Member Profiles

- Fix to allow dashes in URLs.


Results Page

- Fix to remove car class duplicates.

Region Standings Page

- Rounding fix for net and gross club points.

Stats Navigation Menu

- Under the Stats menu we combined the Personal, Friends and Studied picks into a single pick called
Individual. The ability to switch between yourself and any of your friends or studied on that page
eliminates the need for separate menu selections.

Track Configuration Priority

- The different configurations for each track now have a priority setting that determines their order in
pulldowns such as on the test panel as well as on the tracks page. You should be able to find the
configuration you want much easier now.

Time Trial Laps Popup

- Fixed a bug where the wrong laps were being highlighted in yellow as the best group of laps.

Pulldown Behavior

- Changed "---" to "ALL" in pulldowns on the drivers stats, replays and club stats pages. The issue is one
of consistency. The "---" was being used to represent "ALL" in some places and to represent "NOTHING"
in other places. It was confusing.

Live Support Online

- The support page now has a link to "Live Support Online". If the icon is green it means that iRacing
support staff are available for online chat. Clicking on the icon will open up a separate window to service
your chat session.
Driving School on YouTube

- Our driving school videos are now hosted on YouTube. The user experience should largely be the same
with a couple of minor exceptions:

- Clicking on a video while it is playing will take you to YouTube rather than pausing it.

- The video quality dropdown is gone. You can achieve the same result with the settings menu in the
YouTube player.

- You can now view the videos in full screen mode if you wish by clicking the button on the right edge of
the YouTube player's control bar.

Internet Explorer 9

- The member's site does NOT support IE9 at this time. We recommend that you avoid it as internal
testing has shown some major performance issues and situations where pages load twice.

Simulation:

Replay

- The replay system has been updated to allow creating and loading replays that are too large to fit in
memory. By default (for now) this new feature is disabled. You can enable it by launching the sim,
visiting the Options/Replay page, checking the "Enable replay spooling" checkbox, and exiting the sim.
Like many graphics settings, this one does not take effect until you exit the sim.

When this feature is enabled and the sim is launched in a session, the replay system is started with a
(comparatively) small memory buffer. A temporary file is created in your replay folder, and the replay is
spooled to the file as the session is run. When you exit the sim, the temporary file is deleted. If you want
to save the replay (or a portion thereof), you must do so as you normally would (bring up the replay tool
bar and click on the disk icon to save it).

While watching the replay (either while in a session, or having loaded one off disk), all of the normal
functionality exists. You can FF/REW/Play through the whole tape, search for laps and incidents, etc.
The system will bring into memory sections of the tape as needed.

If you do not have the spooling feature enabled, and you attempt to load a replay that is too large for
your computer, the sim will make a second attempt to load the replay using spooling.

By default, replay spooling while running a session will be disabled if the disk on which spooling occurs
has less than 1GB of free space when the sim is launched. This amount can be changed by updating the
following entry in app.ini. [Replay] spoolOnlyIfDiskFreeMB=1024 Setting it to 0 disables the free space
check.
Sound

- Small adjustments may be made to adjust the balance between engine, tire, aero, and crash sounds.
These can be adjusted on the Options / Sound screen. For technical reasons, you can only lower the
volumes, so if you want to make one sound more prominent, turn down the others.

- By default, more sounds will be played on systems with two or more cores for a subtle improvement in
sound quality.

- Preliminary support for using Fmod instead of DirectSound has been added. This is considered an
experimental feature; it does not yet significantly change how the sim sounds. It's current features are:

- Surround sound works out of the box in Windows Vista and 7.

- May reduce crackling on some systems.

- Include an optional volume boost.

- Uses an additional core on CPUs with three or more cores.

For more information on enabling Fmod,


see http://members.iracing.com/jforum/posts/list/1443216.page

Fmod is a modern and powerful sound toolkit that we're transitioning towards using. It provides many
features that could be used to improve the sim's soundscape, providing a more compelling, engrossing,
and accurate experience. The capabilities will allow our sound designer to have more control over the
sound models, will allow us to better model the interactions between sound, air, the track and objects
around it, and will allow us to use more resources on modern multicore processors to model sound.

Renderer Optimizations

- Added graphical occlusion culling of trackside objects, which significantly improves frame rates at
tracks such as Road America and Spa (for most systems).

- Added graphical occlusion culling of the track surface when 3-monitor mode is enabled. This culling
previously existed only when rendering a single viewport.

- Added several optimizations targeted at reducing CPU overhead in the renderer for both cars and
trackside objects.

Shadow Map Improvements


- Optimized the organization of track geometry that is used for rendering. Fixes the shadow map pop-in
issues from T1 to T2 at Daytona, and improves shadow map coverage in general.

- Enabled edge anti-aliasing in distant shadow maps for trackside objects, this helps reduce distant
jaggies.

- Made slight changes to the level of detail of the track surface to improve the quality of fence shadows
on distant steeply banked curves.

Garage / Tech Inspection

- Tech inspection runs continuously in garage, and garage physics runs 4 times faster, so we don't have
to wait as long for it to pass or fail. Tech inspection can now pass in as little as 0.01 seconds and fails in
0.5 seconds.

- Tech inspection no longer allows for a slight amount of being over the limits on settings, which may
cause some previously valid setups to fail tech if the setup was pushing the very edge of allowed
tolerances.

- Changes in garage are automatically applied after 5 seconds of inactivity. An app.ini option [Misc]
garageAutoApply=1 allows this feature to be turned off for those of you who don't like it.

- You can now exit the garage at any time, even if failing tech. Garage now supports the 'esc' key to exit,
and has a close button like the other dialogs in the sim.

- Can now load/save setups from/to subdirectories.

Pit Crew

- The pit crew will no longer attempt to service car as you first jump into your car in the pit lane.

- If your car enters your pit stall via getting into the car, a reset or a tow, and your car is refreshed (non
race sessions, or fast tows), then the black box pit checkboxes will default to off. If during a race you take
a regular tow or exit/re-enter the car, the black box pit checkbox status is left as you had it set. Getting
into your car on the grid will do the same thing as when you drive out of the pit lane, and turn on all the
black box pit checkboxes.

Misc

- Flash G27 lights if pit speed limiter engaged.


- Added a new app.ini option to lock the drivers head to the horizon to give you a motion cockpit view
effect. There may not be much value in this, but could someone who actually likes motion cockpit view
test it out and let us know how bad it is. [view] DriverHeadHorizon=0.0 to 1.0

All Cars

- Improvements to tire damping/bouncing and to the physics subsystem means that all cars should feel
a little better to drive.

- All in-car adjustments have "set" controls in addition to "inc" and "dec". "inc" and "dec" are for button
controls to step an in-car adjustment up and down, while the "set" control is for an analog axis such as a
dial that will vary the adjustment through it's full range using the proper increment steps.

- Fixed a bug where wheel camber was double what it should have been on opponent cars.

- New and revised club logos have been implemented and will show up at the beginning of Season 1
when the three new clubs are added to the service.

Sprint Car

- The Sprint Car will be available for purchase and download later in the week after some final polishing
and buffing. At 820 hp and 650 lb/ft of torque, the Sprint Car is one monster of a race car.

Impala A

- Improved how the truck arm mount position adjustment works.

- 3D updates to its nose to match the 2011 season. An updated template file will be available in the paint
section of the forum.

- Real-world contingency decals have been added.

- Aerodynamic force orientation adjustment.

Impala B

- Improved how the truck arm mount position adjustment works.

- Real-world contingency decals have been added.

- Aerodynamic force orientation adjustment.


Truck

- Improved how the truck arm mount position adjustment works.

- Real-world contingency decals have been added.

Late Model

- Made steering ratio adjustable.

- Real-world contingency decals have been added.

SK Modified

- Graphical gap between rim and spoke area fixed.

Street Stock

- Street Stock now has it's proper synchromesh transmission instead of a dog teeth racing transmission.

- Made steering ratio adjustable.

- Baseline steering ratio is now 10:1.

Solstice

- Solstice tires have more grip fall-off with too much camber, which should minimize the car's current
roll-over tendencies.

Mazda MX-5 Cup and Roadster

- Nvidia logo added to car's base decal layer and dash.

- The Cup and Roadster have been tweaked to be more equal in performance. Draft effect is now equal
for both, and difference in drag between the two cars is now half what it was.

Ford Mustang FR500S


- The Grand-AM iRacing.com Series logo is now selectable in the paintkit.

Riley DP

- The Grand-AM iRacing.com Series logo is now selectable in the paintkit.

Dallara

- All setups have been updated to be more stable, and a few more setups have been added.

- Limit cross weight in garage from 30% to 60%.

- Reduced draft effect by 50%.

- Dallara has reduced grip at ovals and increased drag at large ovals (but not Indianapolis). Differential
settings are now set to zeros at ovals.

- Aero adjustments now have correct ranges for each type of race track.

Williams FW31

- Edited drag and downforce modifiers to get aero packages closer together.

- Reduced volume of transmission sound.

Spa Francorchamps

- Thanks to member feedback, Spa now has a new configuration: "Endurance Pits". The Endurance Pits
configuration combines the upper pit road with the lower pit road to make one single long pit road with
one entrance point and exit point. The additional length has provided the space for 60 total pit stalls.
The start/finish line and grid locations are the same as the "Classic Pits" configuration.

- The rolling start grid for all configurations is now on the back straight.

Thompson

- Improved racing surface irregularities.


Charlotte

- Fixed a possible course cut in turn 2 of the Infield Road Course.

2011 Season 1 Fmod Notes

The new build for 2011 Season 1 includes support for a new sound library, Fmod (as mentioned by the
release notes,http://members.iracing.com/jforum/posts/list/1443220.page ). This is considered an
experimental feature; it does not yet significantly change how the sim sounds. It has some useful
features:

- Surround sound works out of the box in Windows Vista and 7.

- May reduce crackling on some systems.

- Include an optional volume boost.

- Uses an additional core on CPUs with three or more cores.

However, it comes with caveats:

- It's stable on most of our tester's systems, but it causes occasional crashes on a few tester's systems.

- It crackles on a few tester's systems.

We're releasing this as a 'work in progress' feature for adventurous users. Your feedback is invaluable,
so if you decide to use this, please take a moment to review our 'how to file a crash report'
guide: http://www.answers-script.com/iracing/article.php?id=99

IF YOU USE THIS, TRY A FEW LARGE PRACTICE SESSIONS FIRST. BE AWARE THAT THIS MAY MAKE
THE SIM CRASH TO DESKTOP. PLEASE REVIEW OUR 'HOW TO FILE A CRASH REPORT' GUIDE IF YOU
USE THIS.

If you are using Creative's ALchemy software or equivalent to enable surround sound in Vista or 7,
disable this for iRacing before trying Fmod. Fmod does not need this software, and using ALchemy can
cause crashes when using Fmod.

To enable Fmod-related options, edit My Documents\iRacing\app.ini and add the line


devSpeakerAllowFmod=1 to the [Audio] section. This will add Fmod options to the list of sound cards in
the sim's Options / Sound. Select one of those sound cards to start using Fmod.
At any time, you can change your selection between Fmod and DirectSound devices. If you're in an
important race, consider changing to DirectSound for the duration of the race.

When using a Fmod device, you can enable a volume boost by editing app.ini and adding compressor=1
to the [Audio] section. This will apply a small boost to the sim's volume, raising it to a typical level for
Windows programs. This distorts the relative volumes of sounds a little; quiet sounds are boosted more
than loud sounds.

Release Notes for January 31, 2011

Various Cars

- Fixed bug where the pit speed limiter on any car that had one would not work during fixed setup
races.

- Sequential gearboxes can no longer downshift into neutral if the car is rolling faster than about 5 mph.

Dallara

- Fixed a bug where the aero calculator was using garage rides when it's only supposed to use the
specified target ride heights.

Lotus 79

- Fixed the steering ratio adjustment so that it works again.

Spec Racer

- It is now possible to refuel during a pitstop.

Street Stock

- More oil and water cooling.

Spa Francorchamps
- Fixed bug where F3 black box timing and delta timing could act erratically.

Website Updates

- Series schedule pages fixes to remove duplicate weeks and properly display race durations.

- Schedule pdf fixes to remove duplicate weeks and properly display race duration in minutes.

- Personal stats page fix. Last 10 races and Last 3 series were not working in some instances where the
data spanned season boundaries.

- Helmet popup fix on series stats page

- Race week pulldown fix on series stats page (remove incorrect/duplicate entries)

- RACC/World Cup year pick list fix. This page wasn't working at all on some IE installations.

Release Notes for February 4, 2011

Misc

- Fixed bug where you could get into your car with an illegal setup by pressing your
enter/exit/reset/tow button while in the replay screen.

- Fixed bug where cars mysteriously rotate when sitting stationary for a while, particularly on sloping
ground.

- Added nVidia logos to the paintkit.

Renderer

- Fixed an issue in the shadow map system that may have been causing random garbage to appear in the
shadow maps, and/or trackside objects to stop casting shadows.

- Fixed the way that the level of detail is selected for resolutions above 1920x1200 when render per
screen is enabled. The calculation is now performed using the field-of-view and horizontal resolution of
the center monitor only, and should produce results more similar to single monitor modes again. If you
run 3-screens, and have altered LODPct in renderer.ini, set it back to “LODPct=100”, try that, and adjust
from there if necessary. This new method might cause a slight loss of FPS compared to the previous
build at high resolutions – you can put it back by raising LODPct higher to gain performance if you liked
it how it was.

- Added an option to renderer.ini to disable the new occlusion culling. If you suspect that occlusion
culling might be hurting your frame rate rather than helping, try setting “OcclusionCull=0” under the
graphics settings. Normally it is best to leave it enabled, especially for road courses.

Sprint Car

- The Sprint Car will be available for purchase and download very shortly. At 820 hp and 650 lb/ft of
torque, the Sprint Car is one monster of a race car.

Street Stock

- Updated the Thompson fixed setup.

Dallara

- Removes phrases that may confuse people when using the aero calculator.
Williams FW31

- Removes phrases that may confuse people when using the aero calculator.

Spa Francorchamps

- Moved standing starts for the classic pits and endurance pits to correct location on the downhill before
the lower start/finish line, now that we have fixed the car rotation problem.

Release Notes for February 10, 2011

Website:

Region Stats Page

- Added CSV exports to existing forms.

- Adding region sorting in the region pulldown.


- Removed club multipliers.

- Added a link to a new driver club points popup. This will display the club points for each driver for the
year and season selected in the form. This new feature also has a CSV export capability.

Series Stats Pages

- Fixed club filter on series stats pages. It was previously only working on season standings tab.

- Fix to select current raceweek automatically when going to qualifier or tt series standings rather than
always selecting the last week in the schedule.

Series Race Results Page

- Fixed a sorting bug.

- Added field size, strength of field and official flags.

- Fixed bug where this page wasn't loading at all for some versions of IE.

- Fixed bug where incorrect track image was being displayed in many cases.

Series Sessions Page

- Fixed bug where incorrect track image was being displayed in many cases.

Race Planner

- Fixed a bug where races would disappear from the "My Planned Races" section of the widget when the
race became ready to join, which happens approximate 30 minutes prior to race start time.

Schedule PDF

- Fix to display proper license for each series.

- Added week start date and allowed license ranges.

Driving School
- Fixed IE issues where we weren't receiving events from the youtube player. As a result some people
weren't seeing their green checkmarks or receiving their driving school awards.

- Fixed bug where the sim would not launch from the driving school.

Facebook Integration
- We have been trying to figure out why data published to facebook has been going to your wall but not
propagating to news feeds as intended. With this release we are changing our facebook app id as a
workaround to the issue. As a result you will likely need to re-authorize the member's site application in
order to use the facebook integration. If you don't see the authorization popup and the publish doesn't
work please try logging out of facebook, then reload the member's site and try again.

- Removed club points from facebook results for rookie events.

- Implemented a workaround intended to enable facebook publishing to your news feed in addition to
your wall.

Simulation:

Misc

- Added support for softTH version 2.04.

- Updated the New England club logo.

Physics

- Fixed the mysterious faster/slower by 1/20th alternating lap time bug that has existed in our products
since GPL.

- Tech Inspection should be more consistant in it's results now.

- Improved last week's fix to stop cars rotating while stationary so that the steering wheel will stay in
place while sitting still.
Sprint Car

- Latest iRacing setups are now included.

Release Notes for February 11, 2011


- Fixed the recently introduced bug in the garage where setup changes could sometimes not apply to a
car properly.

Release Notes for March 7, 2011


Website:

Series Stats Changes

- Support for combining series stats. In the series pulldown on the series stats page you’ll see new
categories for “Combined” series. This will be used initially for the IndyCar Premier Series. With this
series there is an oval series and a road series. You will see a new entry in the pulldown called “iRacing
IZOD INDYCAR Premier Series – Combined” that presents the combined stats for the oval and road
series. The combined stats are supported on the season standing tab only. The fields presented in the
combined view are a subset of the individual series view because some fields (e.g. division) are not
applicable to combined series.

- All four series stats tabs now include the driver’s license level and safety rating.
- There is now a CSV export capability.

Staging Countdown Timer

- We have added a timer to the “Staging” state. For hosted sessions the timer will default to 15 seconds,
for open practices the timer will default to 20 seconds, for all other session types (if a staging state is
required) the timer will default to 60 seconds. When the timer expires it will refresh and check your
session status. If the session is ready to join you will get a join button, if the session is still being
configured the staging timer will be reset to its default time and will countdown again. Refreshing your
browser while the staging timer is counting down will not get you into a session any sooner.

Simulation:

Misc

- Fixed a bug that could crash the sim while in the garage that seems to affect some people.

- Fixed a bug that could cause the sim to crash if replay spooling was not enabled and the replay was
saved by choosing the very start and the very end of the tape.
- On the driving screen, the heading of the "Rules Violated" table listing broken rules has been changed
to list the penalty action and time, for example: "Pit For Repairs" or "Stop And Go" or "Hold For 30s".

- Fixed a bug that could cause cars to have all-white paint jobs in a commercial setting.

Tech Inspection

- Let car settle for longer before passing tech. Should stop slow settling cars from falsely passing tech.

Physics

- In oval qualifying or time trial sessions tires no longer generate any heat at speeds of less than 30 mph.

- Fix so that engine oil pressure does not instantly go to zero if motor is turned off, instead only if motor
has exploded or if rpm falls below idle rpm down to zero rpm.

- All cars can now have their engines turned off by turning off the ignition, but you can't stall them at this
time because the anti-stall clutch aid will never let that happen.

- Enable the engine ignition code, now the Ignition control works, toggling ignition on/off. Engine
ignition defaults to on every time the car is placed in the world.

- The auto-starter should always instantly start the car up when the car is placed in the world. At other
times the auto-starter waits 2 seconds before trying to restart the car.

New Pit Crew with Damage Repair

The existing pit crew has been replaced with a new scripting system that allows much more flexibility,
allowing each car to have it's own unique pit stop behavior, and also allowing the pit crew to make
repairs to a damaged car. This new pit crew with the ability to repair damage is now on the following
cars: Impala A, Impala B, Silverado, Williams FW31, Dallara, Riley DP, Mustang FR500S. All other cars
still have the old style pit crew with no damage repair, and none of the following updates in this section
apply to them.

- There is a new race control rule called the Repairs Needed rule. This rule will show a meatball black
flag (a black flag with an orange circle in the middle) if race control has decided your car must pit for
repairs - a smoking engine or some kind of leak will trigger a meatball. You must pit within 4 laps -
INCLUDING caution laps - to have your car seen to or race control will disqualify you. Finishing the race
while carrying the meatball black flag will not give any post race penalty, so it is feasible to limp a car to
the finish if you're close enough to the end of the race. Race control will not issue a meatball black flag to
a driver who is being shown the white flag, or after race is over.
- Your car will not be allowed to leave it's pitstall if the pit crew are not able to repair your car enough to
pass black flaggable levels of damage. Your pit crew will tell you that they can't fix your car.

- The pit crew can now try to repair a car that is damaged. Each car is unique in what can be repaired,
how it is repaired, and how much it can be repaired, and how quickly it can be repaired. Generally any
damaged component of a car will not be able to be repaired as good as 100% new, but the pit crew give
it their best shot. Some parts of some cars are not repairable, for instance, carbon fiber components are
typically not fixable once they break.

- Your pitstall information box will shows you the amount of time remaining for required and optional
repairs. Required repairs are what repairs must be done to clear the Repairs Needed black flag and be
allowed back onto the track. Work on required repairs is begun as various pit crew members finish their
pitstop tasks and are free to begin working on your damage. You will not be allowed to exit your pit stall
until required damage repairs are completed. Once they are completed the pit flagger will lift his lollipop
and you may choose to drive away if you don't want to spend time working on optional repairs, but if
you sit and wait, they will work on optional repairs for as long as you want to wait for. Just because you
can drive away may not mean you should - if your car has severe damage it may be difficult to drive and
off pace unless you spend time fixing it up, it is up to you to make that decision.

- Any penalties are served once all regular pitstop activities and required damage repair are completed,
but before any optional damage begins repairing. The flagger guy will hold you in your stall until the
penalty is served, then lift his lollipop and you may choose to drive away if you don't want to spend time
working on optional repairs.

- If required repairs plus penalties will take more than 30 seconds, or if optional repairs will take more
than 30 seconds, the pit crew will turn off the engine until the end of the pitstop so that engines won't
blow up from overheating while idling for a long time. Pressing the accelerator or using the starter will
tell the pit crew to turn the motor back on if you want to drive away during optional repairs, but they
will keep turning the motor off if you leave it idling again.

- Now that we have the pit crew making repairs, we no longer need the old style "fast tows" that
instantly reset the car to brand new during races which is useful in lower level races to give drivers a
chance to continue after a wreck. Instead, and more intuitively, the pit crew can do "fast repairs," which
they will do at the start of your pitstop in an instant before commencing the rest of your pitstop
sequence if you have a "fast repair" available. The pit crew will do a "fast repair" if anything on the car
needs any repair at all, and consumes an available fast repair. If you pit with a perfectly undamaged car,
a fast repair will not be used up. When you have used up your available fast repairs for a race, the pit
crew will only be able to repair the car in the normal, slow, not-100% fashion. This fast repair will fully
fix anything that is broken on the car to brand new, and magically cool off anything that is overheated
(so that your motor will not immediately re-explode). But your pit crew will still have to replace tires
and add fuel as usual.

Impala A
- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension. The fuel guy
now uses 2 cans for fueling instead of continuous fueling: 1 can will be used for up to 12 gallons, or if
adding more than 12 gallons then 9.5 gallons in the first can and the rest in the second can.

- Starting fuel level is now fixed at 18.7 gallons at all times.

- Minimum and maximum crossweights depend on track.

- Setup updates to match new stricter tech limits.

Impala B

- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension. The fuel guy
now uses 2 cans for fueling instead of continuous fueling: 1 can will be used for up to 12 gallons, or if
adding more than 12 gallons then 9.5 gallons in the first can and the rest in the second can.

- Starting fuel level is now fixed at 18.7 gallons at all times.

Silverado

- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension. The fuel guy
now uses 2 cans for fueling instead of continuous fueling: 1 can will be used for up to 12 gallons, or if
adding more than 12 gallons then 9.5 gallons in the first can and the rest in the second can.

- Starting fuel level is now fixed at 18.7 gallons at all times.

- Collision strengths updated so the car responds more realistically to impacts.

Dallara

- Now has a new pit crew, who can make repairs to the motor, and make minor fixes to the rear wing and
suspension, and fully replace the front wing if it has any damage, but can't fix any other body damage.

- Weight jacker must be zero to pass tech, and it's range is limited to +/- 6 clicks.

- Front ARB and rear ARB preload is reduced from +-200 lb-ft to +-50 lb-ft.

- More accurate Weight Jacker note explaining how to pass inspection.

- Decal updates for the 2011 season.

- New mirrors.
- Adjust rear camera so it's not inside the caution light.

Williams FW31

- Now has a new pit crew, who can make repairs to the motor, and make minor fixes to the rear wing,
and fully replace the front wing if it has any damage, but can't fix any other body or suspension damage.

- Now has more drag if the car is touching the ground.

Riley DP

- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension.

- Collision strengths updated so the car responds more realistically to impacts.

Mustang FR500S

- Now has a new pit crew, who can make repairs to the motor, body panels, and suspension.

- Collision strengths updated so the car responds more realistically to impacts.

Lotus 79

- Front and rear anti-roll bar arms are now adjustable in-car, with stiffer front arb arm lengths.

Star Mazda

- Decal updates for the 2011 season.

Sprint Car

- Reduced steering lock to reduce visual intereference between front tires and suspension links.

- Added constants to limit aero effect from draft. Reduced most to 50% effect, Oversteer reduced to
25%.

- Fixed missing alpha channel on pattern 011.

- Specular maps adjusted so that they work better at night tracks.


Release Notes for March 21, 2011

- Added new car sponsors for Race For Japan, and Playseat.

- Fixed a bug in the admin !clear command so that the driver having a disqualification cleared can
continue racing.

2010

Release Notes for 2010 Season 4


Website:

Test Panel

- No longer reloads the entire page when changing car/track/config.

- Added links to car forum.

- Fixed night mode handling so it will load a night track when it should.

Race Panel

- Added car forum links.

- Added series schedule links.

- The session selection box will be hidden if the service isn't running.

Series Pulldowns

- Modified these throughout the site to separate road from oval and eligible from ineligible and active
from inactive. This should make the pulldowns more usable as we're always adding more series to the
list.

References Menu

- Added sporting code link.

Spectator Mode

- The number of drivers in a session should be correct now. It used to always show ‘0’.

- You will now be asked to select a car when spectating a multi-class session. This allows you drive that
car on track in spectator mode.

- Additional filters have been added to the spectator page.

Online Status

- Changed various popups to include session information. An example is if your service isn't running you
wouldn't see the details of what your friend is doing. This should be implemented better now.

Driving School

- Changed the driving school certificate button to redirect you to the awards page rather than launching
the pdf.

References Menu

- Added sporting code link.

Identity Section

- Added a link from your name to your career stats page.

Hosted Sessions

- IE8 fixes to host a race functionality.


- Resized fixed setup dialog to make it more usable.

Updater

- Fixed progress handling so we will reload the page automatically after installing updates.

Member Profile

- A new “Driver Profile” section has been added to the Community widget on the Dashboard. With this
widget members will be able to share info about themselves with other members. Members can upload a
photo, input personal information, or write a bio about themselves.

Member Stats Overhaul

- The STATS -> Personal/Friend/Studied sections have been redesigned. The top of the page works
similarly to the Driver Profile widget and displays driver profile information. The area below has been
split into two tabs: Career and Awards. Career displays the standard career summary. The new Awards
tab will serve as a location to collect/display certificates which drivers have earned for winning season
racing competitions/completing the driving school/etc. It will also be the future home of a now-in-
development iRacing Awards system where drivers will be able to work towards a variety of goals and
track their progress towards achieving them. NOTE: Certificates will display retroactively if you have
earned any in the past, but not immediately with the rollout of the build. We need to run a process later
in the week to make this happen.

iRacing World

- iRacingWorld will soon be closed. Along with this build direct access to iRacingWorld through
members.iracing.com has been disabled. In one month’s time the site will be turned off altogether. If you
have files you would like to save off of iRacingWorld before its closure, it will remain accessible at the
following link www.iracingworld.com.

Simulation:

General
- Fixed hack that let people change the driving camera while hitting the drive button.

- Patched bug that let a driver change his screen name.

- Added in hotkey to adjust driving view (VanishY) up and down to help make dash more visible. The
default keypresses are shift-[ and shift-].

- Scenic camera focuses on center line instead of race line. May help keep the cameras out of the wall.

Spectating

- Can test drive a car on track while spectating a race, without being visible to the other drivers.

Sound

- Tweaked volume of sound sources to properly account for delay from sound travel time when stuff is
moving. For example, incoming cars are quieter and outgoing cars are louder, and in a fast pack cars
ahead will be louder and cars behind will be quieter.

- On-car cameras can now use a set of on-car engine sounds that are different from the in-car and out-of-
car sounds. Only the Williams FW31 does this at this time.

Telemetry SDK

- Tire and Gauge data is now output in the telemetry SDK.

- The telemetry SDK was wrapped into a proper DLL and a demo application was written in C# to
support it.

Chat

- Increased number of chat messages visible to 1024.

- If you are a driver, spectator chats can now be seen when exiting your car and you can chat with
spectators via a new toggle button in the chat box.

- Improved coloring of chat messages to make spectator chats more obvious.


- Spectators can chat even when chat is disabled with the !nchat command.

- Removed spchat/nspchat commands.

Black Boxes / Pitting

- Cleaned up black box and pitting bugs that gave cars a full tank and fresh tires during a tow. And
improved refueling controls.

- Enable black boxes during time trials and in qualifying.

- Fixed a bug that allowed cars to get pit service even when parked into the pit travel lanes.

- F4-F8 black boxes now remember which control you were adjusting. The HOME key will reset the
currently selected control on one of these pages back to the top which is useful if you were using scripts
to adjust these items.

- F2 Standings black box now shows other cars' results when in oval qualifying.

- All cars: F7 black box title should now be "In-pit Adjustments" and F8 title should be "In-car
Adjustments"

Graphics

- The illumination model is greatly improved producing brighter brights and better contrast.

- Many of the track and car textures have been adjusted to more correct levels of relative brightness and
color.

- Trees, walls, fences, and many trackside objects may now cast shadows very cheaply via the new
advanced graphics option, "shadow maps". There are several related options to enable it (note that the
settings are on both the graphics and replay options tabs, so you can set each mode differently):

1) First select either "shadows maps on everything", or "shadow maps on tracks/cars". The main
difference is that "everything" adds a lot of the terrain to receiving shadows. If you have a fast system,
pick "everything", if you have a slower system, pick only "track/cars" at first. Expect a 5% to 10% FPS
drop, depending on your selection here (compared to no shadows).

2) For sure, try enabling the related "trackside objects" option. If you later have any new loading
problems at larger tracks (and you have an AGP or older GPU), it may help to turn this off, as it requires
a little more video memory. Most systems will be able to enable this, and it is worth it!
3) Enable the "Prefer shadow maps" option. This indicates that if you have both shadow maps and
shadow volumes enabled, you would prefer that objects cast shadows using shadow maps. This is
usually faster (and better in many cases). When checked, walls, and opaque portions of trackside objects
will cast shadows via shadow maps rather than shadow volumes when both are enabled.

4) (optional) If you have a really (very) high end system and want shadows from cockpits and cars (or
you want them in replays) then go ahead and enable shadow volumes in addition to the above. Currently
the cockpits and cars can only cast shadows via shadow volumes. Enabling 2-pass will still be very
expensive to enable, so you might want to reserve that for replay mode only. 1-pass shadow volumes are
actually about 20% faster now, if you also have shadow maps enabled and preferred.

- A crowd detail option has been added to the advanced graphics options. Selecting "high" detail crowds
adds a backside to the spectators at many tracks - useful for replays, but not so important when driving.
"Low" is the same setting as in previous builds, the old front side only crowds. "None" is new option to
turn off (or greatly reduce) crowds at many tracks during on-line events - useful if you suspect crowds
cause a large drop in FPS for your system. Suggested setting is high detail for replays, and low detail (on
none on lower end systems) for racing.

- The advanced graphics options for improving car texture appearance have been renamed, but work the
same as before.

- Night lighting is now properly adjusted for sRGB gamma. Cars on track shouldn't get so dark in the
dimmer spots - the illumination now appears more even.

- Enabled IZ3D to operate without causing a loading error 68. If anyone is currently using the IZ3D
driver with a custom workaround (d3d9.dll) that we made for you please try it without the special
d3d9.dll (rename it or copy it somewhere safe) and see if now works OK without the workaround.

Tracks

- Mosport and Indianapolis/Road now have gained time checkpoints to prevent cutting pit entrance to
gain laptime.

- First couple of pit stalls at Brands Hatch tweaked so they don't aim right at that annoying solid rail.

- Martinsville checkpoints tweaked so not be able to sneakily get a fast lap time by driving the infield just
so.

Cars

- In-car adjustable increment and decrement controls are able to be mapped to controller buttons in a
new Options page In-Car tab. To make it easy to see which controls are available on a car, the controls
that are on the currently loaded car are highlighted, while the unavailable controls are greyed out but
still assignable.

- For cars that have it, a pit lane speed limiter is now available. The control is assignable, default is the
key A, which toggles the pit lane speed limiter on or off. When getting into your car it is off by default.

- A tweak was made to the current tire model that improves tire damping characteristics. This is most
noticable on cars that run very low tire pressures.

- All-aids shifting should be a little bit less of a time loss versus the lower/no shifting aids in all cars.

- Updated how the auto-parking-brake releases so the Jetta TDI doesn't sometimes get bound up trying
to pull away from a standstill.

- The Riley DP updated with 2011 contingency decals.

- The Latemodel has slightly improved engine cooling.

- The Dallara now uses the Indy tires and aero package at Pocono, and now uses the road course aero
package at Centripetal Circuit.

- The Pontiac Solstice has updated tires to the latest version of our tire model, similar to the Mustang
and MX-5 tires.

ATT Williams FW31

- Introducing the 2009 AT&T Williams FW31.

- This is the first car for which we have written a setup guide, located within the Resources -> Reference
Documents area of the website.

- 3 downforce trims are available.

- Front flap angle and rear wing wicker can be altered for aero balance adjustments.

- Front suspension has corner springs, anti-roll bar, and heave spring.

- Rear suspension has heave spring and anti-roll bar only.

- Vehicle has 6 dampers: 4 corner dampers, and 2 heave dampers.

- Brake pressure and dynamic brake bias are available to adjust.

- While in pit-box and in neutral dynamic brake balance is shown on display.


- Ballast is moveable.

- Front and rear inerter masses are adjustable.

- Spec out diff locking with ‘diff build.’

- In-car adjustments are brake bias, three diff settings, engine braking, engine power and throttle pedal
response.

- Pit stop adjustments include front flap angle.

Mazda MX-5 Cup and Roadster

- Introducing the Mazda MX-5 Cup and Roadster. These cars are our new Rookie cars and can race
together in the same series.

The cars are more than just mirror images of each other. The Cup car is left hand drive, and uses the 6-
speed transmission available in the production car. The Roadster is based more closely on the Japanese-
spec NR-A version, with it’s 5-speed transmission and slightly smaller tires.

This may seem like a mis-match, but it’s closer than you may think. With the different gearing, the
Roadster loses a little bit in straight line acceleration, due to the bigger RPM drops between shifts, but
partly makes up for it with a better top (5th) gear ratio compared to 6th in the Cup car. That’s not even
mentioning the right hand weight bias that can prove beneficial on the predominantly clockwise-run
road racing tracks. However, the Cup car does have a potentially higher top speed (in the draft) on the
longer tracks.

- Gearing and setups are the big difference between the two. Gearsets are below:
Cup Roadster
1st: 3.82 3.136
2nd: 2.26 1.888
3rd: 1.64 1.330
4th: 1.18 1.000
5th: 1.00 0.814
6th: 0.79
Final Drive: 4.10

- Both cars are going to be fixed setup for Novice level races, so that takes a lot of the “tinkering” out of
the equation. Advanced level events in both cars will allow standard adjustment of alignments (Caster,
Camber and Toe) along with tire pressures. The Cup car will allow shock damping adjustments as well
as limited ride height variation.
- Roadster has Bilstein (non-adjustable) dampers and stiffer springs than standard production, but not
too stiff for daily use. (A good number of the racers that run the car at Tsukuba Raceway drive the cars
to and from the track, and even commute in them.)

- Cup car has Sachs 2-way adjustable dampers (Bump and Rebound) and are quite similar to the
Mustang shocks in their damping adjustment method. Bump is adjusted in “clicks” while rebound is
modified by 45° “sweeps.”

- Tires are BFGoodrich G-Force R-1s on the Cup car. The Roadster is going to run the same tires on it, for
consistency of performance between the two cars. The mandated tires for the NR-A car are a
Bridgestone RE-11 tire, but they aren’t a DOT-R compound, so to minimize any competitive
disadvantage it was decided to be consistent, even if not 100% correct in this particular case.

Release Notes for 2010.10.28.02

Today's update is just a small update to fix a handful of issues that have arisen. The spectator driving
issue is kinda nasty so we're pushing the fix out now to get that sorted out.

- Fix bug where a driving spectator could become visible to other drivers in a fully occupied open
practice server.

- MX-5 brake lights and damage now work correctly.

- In-car controls now operate regardless of what black boxes are open or closed.

- Added support for SoftTH 2.03 alpha.

Release Notes for 2010.11.01.02


SIM

- Fixed a bug where crashing Spec Racer's could crash the sim.
- Fixed an issue with anisotropic filtering within the sim so that the new shadow maps don't look so
jagged if you have anisotropic enabled within the sim. If you have AF enabled via the drivers, there
should be no difference.

- Fixed pattern 11 for the MX-5 Roadster so it works correctly.

- Fixed an issue with the Williams FW31 that has no noticable effect to anyone but us that normally
wouldn't be worth mentioning at all, but if we didn't include a release note people would wonder why
there is an update.

- Moved the new spectator-chat button so that it doesn't block chat text.

WEB

- Fixed hosted sessions issue where special characters in the session name could break your race panel.

- Fixed driving school lesson links

- Fixed club logos on profile page and widget

- Fixed awards page display issues on IE7


- Removed rookie ttrating and irating from profile page

2010.11.10 Release Notes


- Removed the disabled Session Ticker

- Performance improvements to career stats page

- Fixed bug where we were displaying the wrong division on the career stats page

- Fixed stats truncation on career stats page

- Fixed last races display on the member profile widget

- Fixed filtering on the spectator sessions page

- Fixed member awards so you won’t have to log out and log back in to see newly awarded awards

- Fixed member award pdf links on IE

- Performed number of hardware upgrades


Release Notes for 2010.12.13.02
- Tour Modified should no longer overheat and blow motors under normal racing conditions.

- Fixed a spotter bug where spotter describes which rule you have broken incorrectly.

- MX-5 Cup no longer has a brake bias adjustment in the garage, because the adjustment had no effect.
We had locked the bias at 72% but forgot to remove the UI element.

Release notes for the 2010 Season 3 build

Misc/Uncategorized

- The pace car has been switched to a Mustang. The Solstice pace car is still there for older replays.

- Allow SoftTH 2.0 DLL (pre-release version) to load without causing a loading error.

- More cars can be transmitted to clients due to improved compression techniques.

- Added in a ticker bar when spectating with the UI hidden (you can hide the UI with the space bar). You
can enable the tickers in the app.ini [Overlay] EnableTicker=1

- Throttle should no longer cause motor to rev up unexpectedly if you haven't moved any controls yet
like sometimes happens with Logitech wheels/pedals.

- Splits/delta key is now a mappable control in the Options screen, default behavior is the TAB key.

Graphical Updates
- Added support for night lighting at Richmond.

- Improved illumination levels at most of the tracks. The main difference is that the dark sides of objects
are darker with shadows disabled.

Cameras/Replays

- Force TV cameras to set damping and 'aim at group' to on.

- Added in control to FF/RW to next incident in a race with ctrl-NUMPAD1 and ctrl-NUMPAD3.

- New hot key '/<num><enter>' focuses cameras based on running order, similar to the
'*<num><enter>' hot key, so /1<enter> focuses on the car in first place.

In-sim Text Chat

- Pressing 'r' from either the driving screen or the session screen responds to the last person who
private messaged you.

- Improved driver name matching for chat private message targets: /<driver> message.
- <driver> can be: <name>, or #<car number>, or just <car number>
- Name represents the beginning portion of a name so bob matches on bob or bobby.
- You can string together multiple names using '.' to replace spaces so b.brown could match 'bob brown'.
- Names must be specified sufficiently to give a unique result.
- If two names conflict but one is an exact match than that name is used. This is so bob.brown and
bobby.brown can be differentiated.
- The # symbol is optional to help make things faster.

- New chat target: /rc <message> sends a message to the admins of current event. (/rc is short for race
control)

- New chat target for admins: /all <message> sends a chat message to all drivers even if chat is
disabled.

- Spectators can text chat with each other but not with drivers. This includes spectators that are
administrators. In order for an administrative spectator to chat with the drivers they must use either the
/<driver> or /rc or /all commands. Or an administrator can allow spectators to chat with drivers using
the !spchat command.

- Added in support for administrative race control chat commands, type !help for a complete list of
commands. (You must be an iRacing official or the owner of a hosted session)
Administrative Chat Commands

- Some commands may be shortened, the bolded part of the commands are the shortest form
acceptable.
- <> means a required parameter.
- [] means an optional parameter.
- <driver> is the name or number of a driver, same as described above.
- [message] is an optional message to be appended to any admin command.
eg: the command '!remove #32 Banning for reckless driving.' would send out the notification:
'#32 was removed from the system. Banning for reckless driving.' to all drivers.

!help [command]
!? [command]
- Print list of commands available, or list additional information about individual commands.
- So '!help admin' would output detailed help about the admin command.

!admin <driver> [message]


- Give other drivers admin privileges.

!nadmin <driver> [message]


- Remove admin privileges from driver.

!remove <driver> [message]


- Permanently remove a driver from the race, can remove spectators as well.

!yellow [message]
- Throw a yellow if not already active, issue during 1 to go, to extend the caution.

!waveby <driver> [message]


- Move car up to next lap and send to the end of the pace line.

!advance [message]
- Advance to next session (qualify to grid, etc).

!chat [driver]
- Enable chat for all drivers.
- If driver is specified, re-enable chat for that driver.

!nchat [driver]
- Disable voice/text chat for all drivers except administrators.
- If driver is specified, disable chat for that specific driver only.

!spchat [message]
- Allow spectators to chat with drivers.
!nspchat [message]
- Disable spectator to driver chat.

!black <driver> [time] or [L(laps)]


- Give a driver the black flag.
- Default is a stop and go, optionally specify time or laps to hold.

!dq <driver> [message]


- Disqualify a driver from the race, but do not remove them from the server.

!eol <driver> [message]


- Move driver backwards to end of pace line.

!clear <driver> [message]


- Clear all pending or active black flags, dq's or eol's for a driver.

Telemetry API

- Extended external telemetry API to output data on current status of the race.

- New sample program to demonstrate updated API.

- Added a new forum for downloading API files and discussion: Technical & Help Forums > iRacing API's
and Development Discussions

All Cars

- Vehicle body damage affects aerodynamic drag, downforce and balance, and can affect engine cooling
on some cars.

- Heavy impacts can now cause engine damage and failure, and coolant, oil and fuel leaks. (The leaks just
reduce the levels of liquid in your car, and are not visible and do not affect any surrounding cars or the
track.)

- Reduced pitstop time variability.

- Oval opponent car now display appropriate wheel camber for road courses versus ovals.

- Many cars have had visual improvements to their tires and other bits and pieces.

Impala A
- Tire performance, temperature and wear modified for all tracks.

- Updated front end suspension geometry.

- Increased front anti-roll bar options.

- Aero map coordinate transform improvement.

- Drafting and traffic aero adjustments.

- Point mass repositioned with graphical origin.

- Gauge accuracy improved.

- New default setups. ** Not all the default setups have been finished yet, but the first couple of events
have been updated. The rest will be updated soon.

Impala B

- Tire performance, temperature and wear modified for all tracks.

- Aero map coordinate transform improvement.

- Drafting and traffic aero adjustments.

- Point mass repositioned with graphical origin.

- Gauge accuracy improved.

- New default setups. ** Not all the default setups have been finished yet, but the first couple of events
have been updated. The rest will be updated soon.

- The fixed setups to be used for this season are included in the iRacing Setups in the garage. ** Not all of
the setups have been finished yet, but fixed setups for the first couple of events are in there. The rest will
be updated soon.

Silverado

- Shift light comes on 500 rpm before rev limiter chip.

- Gauge accuracy improved.


- New default setups.

Late Model

- Fixed shock 'weight jacking.'

- Larger nose weight adjustment increment.

- Additional setup variables available in garage.

- Point mass repositioned with graphical origin.

- Swaybar display now only shows clearance and removes offset.

- New default setups.

SK Modified

- Massaged rear suspension damper rates to improve handling.

- New default setups.

Tour Modified

- Improved tire model and increased rev limit from newly available data.

- New default setups.

Dallara

- Tire performance curves modified for all tracks.

- Increase tire stagger at ovals as per latest information.

- Front and rear wings adjustable during pitstops.

- Centripetal Circuit loads the road course chassis.

- Increased braking capacity.

- Point mass repositioned with graphical origin.


Corvette C6R

- Increased steering force feedback to improve feel.

- The fixed setups to be used for this season are included in the iRacing Setups in the garage.

- Increased grip fall-off with tire wear.

Radical SR8

- Point mass repositioned with graphical origin.

- Slightly increased shock damping.

- Aerodynamic forces slightly improved while adding the aero damage.

Ford Falcon V8SC

- A small tweak to tire feel.

Mustang FR500s

- Corner weights now displayed in garage screen.

- Increased oil and water cooling.

Lotus 79

- Rev limiter is removed.

Star Mazda

- New default setups.

Fixed Setup Events

- The ability to run fixed-setup races has been added in this build. Fixed-setup hosted sessions can be
created. Some regular iRacing series also use fixed-setups, and will be so designated.

Fixed-setup iRacing series and Hosted Races must specify a race setup. This setup will be available for
use during testing*, practice, time trial, and race sessions. A separate qualifying setup may also be
specified. The qualifying setup will be available during testing*, practice and qualify sessions. If a
separate qualifying setup is not specified, the race setup will be used during qualifying.

*When the sim is started using the "Test Car on Track" button on the Race panel for a fixed-setup series,
the testing session will be fixed-setup, and will allow use of only the race setup and qualifying setup (if
specified) for the current race week in the series.

The system will ensure that only the correct car setups (race and/or qualifying) are available during
each session of an event. For example, during the practice session of a hosted race, both the race and
qualifying setups will be available for use, but during the race session only the race setup will be
available. If both the race and qualifying setups are available during a session, the race setup will be
selected by default. The Garage screen can be used to select which setup (race or qualifying) to apply to
the car. The car settings can also be viewed on the garage screen, exported, and saved locally for future
use.

The car setups used in fixed-setup sessions must reside on iRacing's servers so that the race servers can
load them and distribute them to all of the drivers in a race. When setting up a hosted race, you will have
the ability to upload the car setup(s) you wish to use. Once uploaded, those setups will be availble to you
to use in any future hosted sessions you create. The car setups that iRacing distributes with the cars will
be available on our servers so that you may use them in your hosted sessions.

When setting up a hosted race, you may designate that the race will be fixed-setup. For a fixed-setup
hosted race, you must choose a race setup for each car that is allowed in the session. If the hosted race
includes a qualifying session, you may, but are not required to, specify a qualifying setup for any of the
cars allowed in the session.

- Steering ratio is adjustable in fixed setup events for cars that have this adjustment. Nothing else is
adjustable in any way during a fixed setup event.

Race Panel

- The Race Panel now supports session selection across event types. So from the race panel you will be
able to register for the next race, time trial, qualify or open practice directly from the race panel.

- There has been some confusion regarding the "Cannot Change Car" button/message on the race panel.
This error message has been misleading because it would be displayed for multiple different error
conditions. Examples being the session is full or the registration period has ended. The error reporting
should now be accurate.
Test Panel

- The Test Panel has a "Night Lighting" option on Tracks for which this option is available.

Spectating Sessions

We have added the ability to join a race session as a spectator. You can select a race to watch from three
places. There is a new page under Events - Spectator Events that presents a list of all currently active
race, open practice and hosted sessions that are available for watching. You can also select a race to
watch from the myRacing - myRacers page (more on that in the online status section below). Finally, you
can use the new myRacers popup (more on this in the online status section below) that is available just
to the left of your iRating in the top right section of the user interface in the members site.

There are a limited number of spectator slots for each race session. When you register as a spectator you
will see a "Watch" button appear in the race panel where you would normally see the "Join" button.
When you click the "Watch" button you will launch into the sim where you can watch the race and
communicate with other spectators. You do not need to have your driving peripherals configured in
order to watch a race.

Online Status

- We have added new functionality to help you to determine what your friends / studied / searched for
drivers are doing on the service and to easily join their race session or join as a spectator.

This new information is available in two places. First of all we have completely reworked the myRacing -
myRacers page. This page now displays a sortable table showing your friend / studied racers along with
checkboxes to filter the display. There is an online/offline indicator. If the indicator is green it means
that the member has been online within the last 2 hours. If the indicator is red we will display the time
of their last login. If a member is currently registered for a session you will see details of their session. If
the session is joinable for either racing or watching you can do so from this page.

In order to implement this feature with acceptable performance we now limit your number of friends
and studied to be a maximum of 50 each.

- A new myRacers popup is always available just to the left of your iRating towards the top right of the
members site UI. A label dynamically updates to display a total of how many of your friends + studied
racers are currently online. Mousing over this label will display a list of your online drivers. An icon to
the left of each driver's helmet will indicate if you can join their session either as a driver or spectator.

- There is a new setting on the general tab of the settings panel that enables you to hide your online
status from other members. At this time this is a simple toggle on/off. If you decide to hide your status,
people who have you on their friends or studied list or search for your information will see "Member
information is private" next to your name on the "My racers" page.
- There is a new label beneath the iRacing logo on the top left of the member's site UI that dynamically
updates to display the total number of unique iRacers who have been online in the last 2 hours.

Hosted Sessions

- In some cases we were removing hosted sessions from the page when the session was full rather than
just showing a "Full" button. This was confusing to members because a session would disappear from
the screen well before the registration period ended.

- When a hosted session was full we wouldn't allow people to re-enter the session who already had a pit
assigned. The problem case is as follows: Join a hosted session and withdraw, wait for the session to fill
up completely, if you now tried to get back in it would fail because no pits are available. The correct
behavior is to allow you back in because you already have a pit assigned to you. This should be working
properly now.

Transmission and Shifting Model

We have replaced our model of a car's transmission and how the driver causes the car to shift gears.
Previously, clicking out of a gear or into another gear would instantly do just that - regardless of
whether or not such a gear change was actually physically possible.

Now, your shifting inputs tell the sim what you're trying to do, and the sim tries to do what you ask - the
sim no longer instantly just shifts. Think of your shifting inputs as telling the sim, "I am pushing/pulling
on the shift lever." You will often need to hold the shift control for little while as the shift goes through to
completion before releasing, if you let go too early the sim will interpret that as you letting go of the shift
before the shift completes, probably leaving you hanging in neutral. If you use an h-pattern shifter, then
the shifter is automatically holding the next gear which makes it more comfortable.

This is likely to require some time to adjust to, so do not be afraid of turning on the auto-clutch and auto-
blip shift aids when you need reliable shifting while you're still learning to feel out shifting with lower
levels of aids in practice and testing.

The currently engaged gear will not disengage unless the transmission is sufficiently unloaded:

- For upshifts, full throttle will definitely hold the current gear engaged. You will need to lift, use the
clutch, or hit the rev limiter to unload the transmission enough for the current gear to disengage.

- For downshifts, engine braking when fully off-throttle especially at higher rpm may well be sufficient
to prevent the current gear from releasing. You will likely need to use a little bit of throttle (which will
happen anyway if you are blipping on downshifts), or use the clutch to disengage the current gear. If you
are braking while holding down some throttle it will quite likely be too much throttle to allow the
current gear to disengage, unless you use the clutch to unload the transmission.
If you are using an h-pattern shifter control to shift with, moving the stick into neutral will ask the sim to
try to leave the current gear if it can. Selecting the next gear will tell the sim to attempt to engage that
gear once it succeeds in getting into neutral.

If you are using sequential controls to shift with, holding down the shift button is equivalent to pushing
on the shift lever to the next gear. If you let go of the button before the shift completes, you may not have
even left the current gear yet, or may end up in a neutral between the two gears.

Cars that have a sequential transmission can no longer be shifted with an h-pattern shifter. If you have
your h-pattern set as the preferred shifting method, the sim will give you a warning message when you
first get into a sequential car to start driving advising you that you will have to use your configured
sequential controls.

If you try to engage the next gear when the rpms are too mismatched, the gears will just grind and the
next gear will not engage. So that means that smash-it-into-1st race starts don't work any more, as
trying to grab 1st at high rpm is not healthy for the gearbox and you will hear nasty grinding sounds.
You'll want to engage 1st gear while the motor is not revved up and the clutch is pushed in (the anti-stall
clutch conveniently holds the clutch in for you if you are stopped and not revving the motor). Then you
do a race start via revving up the motor with the clutch pushed in, and doing some kind of clutch drop. If
you use the auto-clutch shift aid, it will hold the clutch in for you while you are revving in neutral, so
selecting 1st gear for your launch is acceptable. The auto-clutch shift aid will release the clutch for you,
but with a fractional delay.

For a dog-box transmission, the next gear can typically engage when the revs are within a few thousand
rpm - a pretty broad rpm range. You don't need to bother with the clutch, just appropriate throttle lifts
or blips to disengage the previous gear are all it takes to shift. This also means that you can quite
comfortably left foot brake with dog-box cars.

- Upshifts you want to do as fast as possible: press and hold your upshift a moment before you lift to
preload the shifter, then do the fastest lift you can for a really quick shift. It is possible to use the rev
limiter to unload the transmission and cause the upshift instead of lifting. If you are using sequential
controls, remember to press and hold the upshift button until the gear change finishes. Some race cars
have a built in throttle cut that engages when it detects pressure on the gear lever. For these cars you
don't need to lift at all, just clicking the button will trigger the throttle cut. But make sure not to release
too rapidly, or the shift may not be fully completed as you release pressure from the shift lever.

- Downshifts can be done very quickly too. Press and hold your downshift a moment before you blip to
preload the shifter, then tap the throttle for a blip of the motor to minimize upsetting the car's balance as
the next gear engages. In most cars there will be enough engine braking torque that the gear won't
disengage until you tap the throttle for the blip, and remember to press and hold the downshift button
until the gear change finishes.
For the Solstice and other cars with synchromesh gears, the synchros do all the work when the revs are
mismatched. You won't hear a grind when you select the next gear while the synchros are doing their
thing, so the neutral timing isn't the same as a crash box. You don't absolutely have to use a clutch for a
synchro box - but the synchros are not even remotely close to being strong enough to overcome the
entire motor when trying to rev match so you have to get the entire motor to match the correct rpms for
the next gear yourself, but if you use a clutch pedal then the synchros can easily match the transmission
input shaft for you and make shifting a much faster and reliable experience.

When shifting with a real synchromesh gearbox, you engage the next gear's synchros by lightly pulling
the stick against the next gear, until the gear clicks into place. Unfortunately, the sim has no ability to
know that you're trying to select the next gear until you actually select the next gear, and only then can
the sim start working the simulated synchros. With sequential controls, the sim knows you are trying for
the next gear up or down, so you just need to press and hold the shift button until the gear engages. With
an h-pattern you need to actually click your next gear into place quite quickly so the sim can start
pushing it's simulated shifter against that gear's synchro. The timing of the shifting process feels a little
different to a real car. You'll have to get used to the timing of your shift request but continuing to hold
the clutch in until the gear finally engages before letting the clutch out, unlike in a real car where you can
feel the shifter clicking into place as the gear finally engages.

- Upshifts you typically want to do as fast as possible, but it's not as fast as a dog-box transmission can
do it: press and hold your upshift a moment before you lift to preload the shifter, then lift the throttle
while pushing in the clutch. As the next gear engages, you can push the throttle down again and release
the clutch. You could also choose to not lift, and just push in the clutch pedal until the next gear engages.
This method of power shifting will not make your clutch want to be friends with you for very long. Or
you could not use the clutch at all, but you have to lift off the throttle and wait for what will feel like
forever and ever until the engine drops enough rpm for the next gear to engage. Remember to hold the
shift button until the gear shift completes.

- Downshifts you will also want to shift as quickly as you can, to start working the next gear's synchro.
Press and hold your downshift a moment before you blip to preload the shifter while braking with your
right foot, then press the clutch pedal in with your left foot and roll your right foot somehow to blip the
throttle while maintaining smooth brake pressure at the same time, and when the next gear catches,
release the clutch pedal smoothly. This is called heel-toe downshifting, and it's very hard to get a good
feel for in the sim due to not being able to physically feel the response of the car and the shift lever. It is
possible to left foot brake and not use the clutch on downshifts, but it's hard work on the synchros and
you must make sure to blip the engine rpm well enough to match revs or you'll be stuck in neutral
fishing for a gear. Remember to hold the shift button until the gear shift completes.

Sometimes if you mis-time your synchromesh gear shifts (particular if you don't use a clutch) you can
clear the synchro but still miss the gear engagement, and you will hear nasty grinding sounds from your
gearbox.

Some of the higher end race cars with sequential gearboxes can have fully automated shifting. You just
bang the shifter button and it does whatever it needs to do with the throttle to get the next gear for you
in a very short amount of time.

Here is a list of the cars we currently have and the type of transmission they have so you know what
style of shifting you will want to use with each:

Fully automated sequential:

- Dallara
- Jetta TDI

Dog-box sequential with throttle cut:

- Corvette C6R
- Ford V8SC
- Radical SR8
- Riley DP
- Star Mazda

Dog-box sequential:

- Legends Ford34C
- Skip Barber

Dog-box h-pattern:

- Impala A
- Impala B
- Latemodel
- Lotus 79
- Silver Crown
- Silverado
- SK Modified

Synchromesh h-pattern:

- Mustang FR500S
- Solstice
- Spec Racer Ford

Key points:

- If you are struggling to adapt to shifting with no shift aids, don't be afraid to turn on the auto-clutch
shift aid and perhaps even the auto-blip shift aid for important sessions where you need reliable
shifting. Like any physical activity you may have been doing for a long time it can take a while to unlearn
your old muscle memory habits and learn new ones.

- Sequential cars will not allow the use of h-pattern controls, like the Jetta has been doing for a while
now.

- Remember to think "press and hold" for sequential shift buttons until the shift is complete, it's not just
"click".

- Practice your timing so you press and hold the shift button before you blip on downshifts or lift on
downshifts.

Release Notes for 2010.08.11.02


- Bristol can now be raced at night.

- Impala A has all default and hall of fame setups updated for this season's physics.

- Impala B has all default and fixed setups updated for this season's physics.

- Lotus 79 has improved timing for shifting with all shift aids enabled.

- When spectating a race your own text chat is now gray like the other spectators.

- Fixed a bug that could allow pit service to occur while parked out in the pit lane.

- Fixed a bug that allowed assigning the same button to multiple controls.

- Fixed a nasty bump at the exit of the last turn at Lime Rock.

Release Notes for 2010.09.01

*** New Forums ***

Here are some of the features that the new forums will provide.

Post Ratings
- You can now rate each post in the forums from 1 to 5 stars
- Your average post rating (ratings you have received from other members) will be displayed in profile
box next to each of your posts

Signatures
- You can add your own customized signature to be displayed with your posts.
- gif images cannot be used in signatures
- signatures bigger than 700px x 128px will be truncated in the signature area.
- you can choose to not see any signatures in the forums
BB Codes
- Ability to imbed YouTube videos directly in a post
- google search phrases
- Quotes, Code, URL, and text formatting tags.

Smilies
-You can choose from a variety of smilies to insert into your posts

Attachments
-You can attach up to three items on each post - no need to “reply to self”
-Attached images will be displayed as a preview thumbnail image (clicking on image will open full image
in new browser)
-Attached files will provide a download icon with the file name and description of the attachment

Quick Reply
-You can now post a quick reply in any thread. It is a text entry area at the bottom of the page that allows
you to post in a thread without it actually being a response to another poster.

Polls
-All members can now create polls. When creating a new thread, you have the ability to add an optional
poll

Your profile can now contain the following information (if you provide this information it will be
available to all members)
-ICQ UIN
-Aim username, allows other members to click on your aim icon and easily add it to their chat client
-MSN Messenger username, allows other members to click on your msn icon and easily add it to their
chat client
-Yahoo Messenger username
-Your website – creates a link that will go directly to the website you specify
-Biography area , provides an area to add information about yourself

Online Status
-There is an online status indicator in the new forums. This is not in any way tied into the online status
indicator of the member site.
-You can choose to hide your online status in the forums profile section.

Purging Old Posts


Threads that go 6 months without a new reply or update will be purged from the system.

*** Archived Forums *** - the forum software we are replacing.


The current forum will become an archive for a limited time. All categories in the original forums will be
set to READ ONLY.

*** Member Site Updates ***

Hosted Sessions Joining / Withdrawing


We fixed a bug that was preventing people from rejoining hosted sessions in some instances. This area
has been the source of a lot of confusion so let’s take the opportunity to explain how it works now …
- The host is no different than any other hosted session participant with regard to ability to
register/withdraw/rejoin a session.
- If you withdraw from a practice-only session you will be allowed to re-register for the session if a pit is
available and registration is still open. With these types of sessions pits are relinquished as drivers
withdraw so if you see that there is room in the pits taken column you should be good to go (with the
caveat that there is a cache delay which means that somebody withdrawing from a session will not be
immediately reflected in the pits taken column on the hosted sessions page even if you refresh).
- If you withdraw from a session that has a race component you will be allowed to re-register as long as
registration is still open. With these types of sessions pits are not relinquished as drivers withdraw so
you will be allowed to jump back in.

We advise that if you are the host of a session that includes a race component and you intend to race you
should register as soon as you create the session to reserve your spot.

Driving School
-Fixed buttons to launch into the sim directly from the driving school.

Personal Stats Page


-Fixed Last 10 Races section to not display gross club points for rookie races.

Language Support
-The following documents have been translated to Chinese
Quick Start Guide, User Guide, Sporting Code, Centripetal Circuit Guide, The World Cup, The Nascar Pro
Series DWC, The Road Racing Pro Series DWC.

Release Notes for 2010 Season 2

The Impala A, Impala B and Silverado have finally arrived to go with the rest of the update.

Multi-Class

We have added support for multi-car / multi-class official series and hosted racing.
When you join a multi-car / multi-class session you will see a new modal car selection popup
that prompts you to choose what car you will drive in the session. If you always run the same
car in a given series and you don?t want to be prompted to select a car every time you register
for a session you can click on a link in this dialog to hide the dialog in the future. If you choose
to disable the dialog in this way you can still change your car by clicking the ?Change? link on
the race panel or by going to the ?Car Selection? page under ?Series? in the navigation bar.
You can also re-enable the modal popup by clicking the ?ENABLE MULTICLASS POPUP? button
on the new ?General? tab on the settings panel. You can access the settings panel by clicking
on the icon on the right edge of the navigation bar.

Please note that for hosted sessions and open practices you cannot change cars after you have
registered for a session so be careful to get it right the first time.

When you create a hosted session you can now configure up to 3 different car types for
inclusion in the session. You?ll notice new + / - buttons to the right of the car pulldown for this
purpose. There is also a new radio that determines how we group your cars into classes. The
default is to put all of the cars into the same class. The result is a single-class session with
multiple car types all competing against each other. If you select the ?One class per car? option
the session will be treated as a multi-class session where there we use a distinct class for each
car type.

Each additional car type added to an event increases load times for each participant and also
consumes substantial amounts of memory. Note that some lower end computers may not be
able to successfully fit all of the graphical resources required for multiple cars into video
memory and may encounter loading errors at startup.

You must own all the cars included in a multi-class event in order to participate.

If a session has multiple classes you will see a new button bar at the top of the event results
that allows you to view class-specific results or view the overall results.

The ?Join a Race? page should show you what cars are configured for the session.

Any mouseover popups that display the number of registered drivers will now display the
number of registered drivers by class. These fields will also overlay a multi-class icon if the
session is configured for multiple classes / multiple cars.
Any mouseover popups that display the drivers in a session will display the car that each driver
selected.

Any mouseover popups that display a dynamic list of drivers in a session (hosted sessions, open
practice) will provide a class dropdown to filter the list of drivers.

The series page has a new multi-class filter that you can use to display only multi-class series.

It is important to note that with multi-class series there are multiple simultaneous competitions
taking place. As a result when you view series stats on either the series home page or series
stats page you will need to select a car class to view.

The results archive has been extended to include a car class filter and display the car class.

The replays page has been extended to include a car class filter.

The last 10 races section of the personal / driver stats page has been modified to display the
series and car. We also added the winner?s helmet and the race splits popups.

The last 3 series section of the personal / driver stats page has been modified to include the car
class.

The reigning champions gadget has been extended to display the champion of each class in a
series.

Within the sim, multiple classes are shown as having a different background color per class
behind a car's car number in the various entries and results pages, and in the black boxes. The
F2 and F3 black boxes can cycle classes shown using the left and right arrow keys, and re-
center on you with the space bar. The F1 black box?s car ahead and behind entries display cars
in your class when available. If you are the last or first car in your class, then the first or last
car out of your class will be displayed instead.

Service Status Gadget


- This has been extended to display the most recent postings in the iRacing.com Staff
Announcements forum.

Race Panel Series Selection

- The race panel has been extended to include a series pulldown that allows you to easily
change series without going to the series page.

Splits / Deltas

Sector split times and deltas are available for use as a driving training and improvement tool. In
the driving screen, use the Tab key to cycle comparison modes.

The intent of this mechanism is as a driver learning aid to help you figure out how to drive
more consistently and faster. As such, it's purely client side and has no communication of any
kind with anyone else. It has nothing to do with race control or scoring. You won't be able to
see anyone elses splits or deltas. Think of it as running a timing box on the dash of your car
while you're out on track.

A track is divided into multiple sectors. The Split/Delta system keeps track of your best efforts
through each sector. If you do anything in a sector that is "bad", such as gathering any kind of
incident point, triggering a gained time, or spinning, or driving backwards, or whatever, then
that sector is marked as not being valid (or might even be completely thrown out!). When a
sector or lap is considered invalid it will show a * in front of the sector or lap time. This is
actually a more strict check than how race control keeps track of best laps of a session, so you
may sometimes see your event results reporting a faster fast lap than the Split/Delta tool
recorded.

All ovals have a single split at the half way point, giving two sectors. Road courses have split
points defined in places where it makes sense - a few corners followed by a straight - so that
each independant element off the track can be seperated for analysis.

The Split/Delta system keeps track of your best lap of the session, as well as each individual
best sector of the session. The sequence of these best sectors combined together make up your
Optimal Lap. This is an indication of how fast you could be if you hit all your sectors as good as
you have driven them. Each sector and lap you complete is also compared against your best
overall sectors and laps you have ever done for this car and track combination. These overall
best and optimal laps are saved to disk at the end of your event so that the lap information is
still there for the next time you visit the track.

Currently the system has 7 display modes that you can cycle through with the Tab key:

1- No display. But it is still quietly storing all your information in the background anyway.

2- versus your Overall Best Lap. The Delta compares against your best ever lap you have
driven. If you have not yet completed a best lap, it will compare against the optimal sectors
that you have registered so far.

3- versus your Overall Optimal Lap. The Delta compares against your best ever sectors you
have driven combined together, representing your current "perfect" lap.

4- versus your Overall Optimal Sectors. The Delta compares against your best ever sectors you
have driven, but the Delta resets to zero at the beginning of every sector.

5- versus your Session Best Lap. The Delta compares against your best ever lap you have
driven. If you have not yet completed a best lap, it will compare against the optimal sectors
that you have registered so far.

6- versus your Session Optimal Lap. The Delta compares against your best sectors you have
driven in this session combined together, representing your current "perfect" lap of this session.

7- versus your Session Optimal Sectors. The Delta compares against your best sectors you have
driven in this session, but the Delta resets to zero at the beginning of every sector.

This display is always off when you first join an event. When transitioning to gridding for a race,
the display will turn off if you had it visible, but you may still turn the display back on for the
race. During a race the available comparisons will only be against your driving within the race,
not against your prior overall bests, and will not save to disk.

The primary components of this system are the Delta Bar and Delta Time elements (Delta is a
term for difference). This bar and time display just below where the virtual mirror shows, just
above your eyeline when you are looking down the track. When you're busy staring at the track
while driving, the intent is that you can still easily identify whether you're ahead or behind, and
gaining or losing time, relative to some previous best sector, out of the corner of your eye,
without losing focus on your driving of the track.

The Delta Bar fills in from the center to either the left or the right. Left means you're behind the
lap that is being compared against, right means you're ahead. The current range of the Delta
Bar is +/- 2 seconds for road courses, and +/- 0.5 seconds for ovals. This range can be
adjusted in your app.ini. The Delta Time shows the exact amount you are ahead or behind. This
number is + for being behind, - for being ahead, and red for behind, green for ahead, and
white for about equal. The Delta Time is placed directly below the bar, it moves left and right as
the end of the Delta Bar moves.

The Delta Bar's color changes with whether you are gaining or losing time. If you are going
faster at this particular spot on the track than the lap being compared against, the Delta Bar will
be moving to the right, the Delta Time number will be moving to the right too (and it's number
will be moving in the negative direction), then we color the Delta Bar with green. If you're
losing time, it colors red.

As an example, imagine trying out braking deeper into a turn: as you brake later, you're
travelling faster in the braking zone, so you gain time. The Delta bar and Delta Text will move
rightwards, the Delta Bar will color green. Oh no, you've gone too deep in the corner! Your
corner exit is ruined, so now the Delta Bar and Delta Text move leftwards, and the Delta Bar
colors red. You can see all of this out of the corner of your eye, so you can get a quick feeling
of what is better or worse while not having to take your eyes of the track while lapping.

Another component is the information panel in the lower left. The upper portion is showing
recent sectors. The sector you are currently in is always at the top, with a golden colored time
that increments as the sector is in progress. The next line down is the previous sector that you
just completed. Then up to 3 prior sectors are shown, but dimmed out. Then there is the
Split/Delta's notion of what it thinks your last laptime was, your best laptime, and your optimal
laptime. The Split/Delta system keeps track of your laps independantly of Race Control's timing
and scoring efforts.

The sector information shows your time for each sector, and a delta against either your best
lap's sector, or your optimal lap's sector, depending on the display mode you are using. If a
sector is a new personal best for this session, it's time is shown in purple instead of white.

On the Replay screen there is a small "Splits" tab in the lower right. Opening this tab will give
an overview of your current splits for this car and track combination. You can view either your
overall or session optimal and best split and lap times. You can click on an optimal sector or the
optimal lap or best lap to select that item, then use the Clear or Replace buttons to clear the
selected item, or replace the selected item with sectors or laps. Eg: you can clear your overall
optimal lap, or replace your overall optimal lap with your session optimal lap or overall best lap.

Networking

- Voice chat now sent on top of bandwidth cap so cars will not blink in and out when people are
chatting.

- New option in app.ini [graphics] serverTransmitMaxCars to limit how many cars the server
transmits to you without needing to use the dialup setting to limit your bandwidth. The intent of
this setting is only intended to help out people with slower computers. Setting the value higher
does not cause the server to transmit any more cars than it could fit into your bandwidth
already. The range is from 10 to 64. This is adjustable in graphics settings tab as 'Max Cars:'

Race Control

- Added a rule to penalize people who stay within another car while in a non-collidable state to
get artificially improved drafting. After 5 seconds of being within another car when outside of
the pitlane and over 10 mph a warning to cease overlapping will appear with a furled black flag.
After 10 seconds a stop and go black flag will be issued.

- The reckless driving black flag for driving backwards now becomes less strict the further from
the defined racing lines a car is. This helps to minimize accidental reckless driving black flags
when a driver is lost out in the weeds at wide open tracks like Phillip Island, or if people drive
off down access roads to park at the end of a race.

Cameras

- Initial pass at 'director mode' that aims the camera at the most exiting thing. It support's
three modes:
* Focus on Leader - Always shows the lead car, pacing is only updated once per lap so this can
be off for a while.

* Focus on Crashes - If there is a wreck, we aim at it, otherwise we aim at the most exciting
shot.

* Most Exciting - This tries to focus on the closest races.

- Effects of cars briefly disappearing on the camera aiming code should be reduced.

- Added a new hotkey to let you key in camera/driver transitions: '*' on the number pad.

*<car#>*<cam num><enter>

examples:

*12<enter> - focus on car #12 but keep current camera

*12*3<enter> - focus on car #12 and camera group 3

**3<enter> - keep current focus car but switch to camera group 3

- Analog mapping of driver look left/right was backwards, fixed now.

- Pasting a group of cameras followed by deleting the group should now set the active camera
to be the original starting group, instead of the group below it.

- Added new mode that makes all camera edits temporary, so the changes made are lost when
the camera changes.
- Add a 10x multiplier to key acceleration for fast edits without removing fine grain control.

- The display now refreshes when editing VanishX/Y and Near Plane while sim is paused.

- Look left/right controls and steering wheel controls are separated from the camtool so they
can be mapped to the same axis while driving and editing.

- New Split Screen mode that separates the user interface form the rendered track, so that you
can control the cameras in real time while capturing video. Use ctrl-alt-shift-home to cycle the
modes, and ctrl-alt-shift-page up/down to move the split.

Voice and Text Chat

- It is now possible to mute individual drivers.

- Incoming voice chat notifications are hidden when driving and voice chat is muted.

- Added muted indicator to voice chat notifications.

- Doubled the time the voice chat indicators stay on screen.

- Text chat can be disabled and enabled (while driving only) with a hot key.

Misc

- Owners of a hosted session can now permanently remove a driver from a race by typing the
following command in the chat window:

!remove #32 - remove given car number

!remove smith - remove driver with last name smith (first one found!)
!remove john.smith - remove driver with name john.smith

- Added app.ini setting [View] DriverRotateHead=0.0-1.0. This lets the drivers head rotate as
the car spins and may help some drivers see a spin more easily. Try a value of 0.2 for a
reasonable effect. Defaults to 0.0.

- Added app.ini setting [View] DriverHeadWobble=0.0 to 1.0. This limits how much the drivers
head wobbles when hitting bumps. Defaults to 1.0. This is useful to set to 0.0 for motion
platforms.

- Added app.ini setting [replay] noRpyCtrlsOnNumpad=0/1 to remove all replay bindings from
number pad permanently. This is primarily for live broadcasters so they do not accidentally
pause the session while controlling the cameras.

Graphics

- ATI adaptive AA has bugs where trees go missing or blend into the sky, etc. A work around
has been added that helps the situation. If the issue still appears, you can enable even more
workarounds to try to help in renderer.ini:

[Graphics Options]

ATIAdaptiveAAFix=1 ; 0=off, 1=try to fix ATI adaptive AA driver bugs

Cars

- Many cars now have additional patterns and sponsor decals.

- Fixed a bug that had caused all fuel tanks to add their fuel at the center of mass of every car.
Some cars will now have a much greater change in balance between full to low fuel.

Impala A
- Torque distributed into the live axle is more correct. This makes the car more stable on
throttle in left turns.

- The wing has been replaced with the new spoiler.

- Rear quarter panels adjusted for 4 inch drop.

- Increased power, rev limit and altered drag to correspond with 2010 Daytona 500 qualifying
and race pace speeds.

- Decreased engine cooling with qualifying tape configuration at Super Speedway tracks.

- The physical collision model better matches the visible 3D model.

- Slightly less engine braking.

- Slight tweaks to the tire performance.

- Added truck arm positions for both left and right sides in order to achieve 'truck arm split' as
well as different anti-squat.

- Slight change to garage screen layout. Cross weight now displays at top of page.

- Added cross weight max and min limits for tech inspection. The approved range is 40% to
65%.

Impala B
- Torque distributed into the live axle is more correct. This makes the car more stable on
throttle in left turns.

- Raised the front end of the car to more accurately model valiance clearance on race track and
reduce tire through fender issue. Setups will need to be altered as moving the front end has
moved suspension geometry, increasing or decreasing static camber displayed in the garage.

- Increased drag at all tracks to correlate better with real life top speeds.

- The physical collision model better matches the visible 3D model.

- Slightly less engine braking.

- Slight tweaks to the tire performance.

- Added truck arm positions for both left and right sides in order to achieve 'truck arm split' as
well as different anti-squat.

- Clamped rear end differential limits for Indianapolis oval and Martinsville

- One rear end gear available for New Hampshire oval.

- Slight change to garage screen layout. Cross weight now displays at top of page.

- Added cross weight max and min limits for tech inspection. The approved range is 40% to
65%.

Silverado
- Torque distributed into the live axle is more correct. This makes the car more stable on
throttle in left turns.

- Small update to tire wear rate for all tires and grip change at Super Speedway tracks.

- Differentials clamped for each track.

- Increased weight as per NASCAR minimum requirements.

- Edited ride height limits.

- Slightly less engine braking.

- Added truck arm positions for both left and right sides in order to achieve 'truck arm split' as
well as different anti-squat.

- Slight change to garage screen layout. Cross weight now displays at top of page.

- Added cross weight max and min limits for tech inspection. The approved range is 40% to
65%.

Late Model

- Torque distributed into the live axle is more correct. This makes the car more stable on
throttle in left turns.

Silver Crown
- Torque distributed into the live axle is more correct. This makes the car more stable on
throttle in left turns.

SK Modified

- Weight reduced to legal limit, with full legal left side weight bias.

Star Mazda

- Tires updated to feel better to drive after they had unintentionally become more slippery than
desired after changes in recent seasons.

- The physical collision model better matches the visible 3D model.

C6R Corvette

- Tires updated to feel better to drive after they had unintentionally become more slippery than
desired after changes in recent seasons.

- The physical collision model better matches the visible 3D model.

- Slightly less engine braking.

- Show gain/loss on dashboard. This gain/loss is against your best clean lap of the current
session.

Edit: switching from "pre release" to "release" and mentioning the delayed cars.

Edit: updated to final notes for the Impala A, Impala B and Silverado.
Release Notes for 2010.04.29.01
The Impala A, Impala B, and Silverado have had their 2010 Season 2 updates released. Here
are the final full release notes for all 3 vehicles.

Impala A

- Torque distributed into the live axle is more correct. This makes the car more stable on
throttle in left turns.

- The wing has been replaced with the new spoiler.

- Rear quarter panels adjusted for 4 inch drop.

- Increased power, rev limit and altered drag to correspond with 2010 Daytona 500 qualifying
and race pace speeds.

- Decreased engine cooling with qualifying tape configuration at Super Speedway tracks.

- The physical collision model better matches the visible 3D model.

- Slightly less engine braking.

- Slight tweaks to the tire performance.

- Added truck arm positions for both left and right sides in order to achieve 'truck arm split' as
well as different anti-squat.

- Slight change to garage screen layout. Cross weight now displays at top of page.

- Added cross weight max and min limits for tech inspection. The approved range is 40% to
65%.
Impala B

- Torque distributed into the live axle is more correct. This makes the car more stable on
throttle in left turns.

- Raised the front end of the car to more accurately model valiance clearance on race track and
reduce tire through fender issue. Setups will need to be altered as moving the front end has
moved suspension geometry, increasing or decreasing static camber displayed in the garage.

- Increased drag at all tracks to correlate better with real life top speeds.

- The physical collision model better matches the visible 3D model.

- Slightly less engine braking.

- Slight tweaks to the tire performance.

- Added truck arm positions for both left and right sides in order to achieve 'truck arm split' as
well as different anti-squat.

- Clamped rear end differential limits for Indianapolis oval and Martinsville

- One rear end gear available for New Hampshire oval.

- Slight change to garage screen layout. Cross weight now displays at top of page.

- Added cross weight max and min limits for tech inspection. The approved range is 40% to
65%.
Silverado

- Torque distributed into the live axle is more correct. This makes the car more stable on
throttle in left turns.

- Small update to tire wear rate for all tires and grip change at Super Speedway tracks.

- Differentials clamped for each track.

- Increased weight as per NASCAR minimum requirements.

- Edited ride height limits.

- Slightly less engine braking.

- Added truck arm positions for both left and right sides in order to achieve 'truck arm split' as
well as different anti-squat.

- Slight change to garage screen layout. Cross weight now displays at top of page.

- Added cross weight max and min limits for tech inspection. The approved range is 40% to
65%.

Ford Falcon FG01

- Shadows can now properly cast onto the digital display in the cockpit view.
Release Notes for 2010.05.03.01

- A bug has been fixed so that replays will no longer generate nuclear explosion sounds, which
were particularly noticable in Ford Falcon events.

- Tire wear from unloaded tire lockups (such as when dragging an inside front tire into a tight
turn) was a little more than we intended, and has been reduced.

- Various web site fixes have been made that will make the personal stats, results archive and
hosted results pages work properly on IE.

Release Notes for 2010.05.17.01


General

- Hosted sessions now have the same wind speed and direction as our online sessions.

- Fixed a bug that would cause SR to be computed incorrectly when demoting a Pro license
holder into Class A. The incorrect SR would self-correct the next time the driver competed in an
on-line session that impacted their SR.

- Changes were made to qualifying and race splits to support the upcoming iRacing.com World
Tour Indy 500 event.

- Enabled ctrl-c, ctrl-x, ctrl-v to Windows clipboard for text input widgets within the Simulation.

- Ctrl-c will copy a description of the selected lap in the Splits tab into the Windows clipboard.

- A new helmet pattern is added.


Multi-Class

- Fixed a bug that was impacting a small number of IE8 members. The bug was preventing
members from entering multicar/multiclass sessions because some IE8 instances incorrectly
report their version in such a way that the browser appears to be IE6. This rendered the car
selection dialog unusable.

- Fixed bug on series home page where standings were not being displayed for single class
series.

Race Panel

- Changed series selection dropdown to redirect to the series sessions page

Car Collisions

- Fixed a bug in car chassis to ground collisions where the sim could fail to detect chassis
grounding for a short while causing a bit of an explosion when it finally realises the chassis has
sunk into the ground.

- The impact threshold for car to car contact earning 4 incident points has been increased.

- The following vehicles have had their physical collision model improved to better match their
visual model to help reduce "phantom" collisions:

. Dallara IndyCar
. Legends
. Lotus 79
. Radical SR8
. Riley DP
. Skip Barber Formula 2000
. Star Mazda
Dallara IndyCar

- Now has an additional car pattern.

- No longer gets as aero loose when cars are right behind.

- New default Indy setup.

Ford Falcon

- Engine sounds have more bass.

- In the garage disconnecting the front or rear antiroll bars while making setup adjustments
now entirely disconnects the antiroll bar, instead of switching it to the one directional behavior
that the oval car antiroll bars have.

Star Mazda

- No longer gets as aero loose when cars are right behind.


Release Notes for 2010.05.21.01
Here are the remaining 5 cars that were supposed to have been updated last week but had a
variety of little unexpected bugs that required us to un-release them. Those bugs have now
been fixed.

Car Collisions

- The following vehicles have had their physical collision model improved to better match their
visual model to help reduce "phantom" collisions:

. Impala SS
. Impala SS B
. Silverado
. VW Jetta TDI

Impala SS

- Added our NASCAR Hall of Fame setups to the list of setups we supply.

- Increased grip on road course tires.

Impala SS B

- Increased grip on road course tires.

- Some visual updates have been made to match the 2010 season.

- Fix the problem where other cars around you could be sparking against the ground a lot.
Ford Falcon

- Engine sounds have more bass.

- In the garage disconnecting the front or rear antiroll bars while making setup adjustments
now entirely disconnects the antiroll bar, instead of switching it to the one directional behavior
that the oval car antiroll bars have.

Release Notes for 2010.05.28.01

- Fixed a bug that could cause the sim to crash during races whenever they towed or tried to
get back into their car for the entire rest of the race.

- The splits/delta utility should now be more tolerant of internet time synchronization issues
between client and server which could cause a sector to stop recording.

- Mosport now has split time sectors properly configured, it had been missed when all the tracks
had their splits added. This will cause any existing Mosport splits data to be forgotten.

Release Notes for 2010.06.22.01


Miscellaneous

- The Ford Mustang FR500S is now available.

- Added some Mid-Ohio finishing touches and fixes.

- Fixed bug where club stats were always showing 0 on personal stats page.

- Fixed lap chart bug where the finishing positions weren't being displayed properly.
- Fixed javascript error on series stats pages.

- Fixed license button filters on the results page.

- Added onkeyup handler to paint shop font and sponsor pulldowns so you can easily shop for
fonts and sponsors with up/down keys.

Driving School

You'll see the new driving school under Resources in the main navigation bar. The driving
school is segmented into chapters. Each chapter has a video associated with it and 0 or more
driving exercises associated with it. You can navigate through the chapters by selecting them
from the pulldown. This will populate the bottom part of the UI with information about the
chapter.

If driving exercises are associated with the chapter you will see the familiar buttons that tell you
whether you need to update, buy content etc or if you can join the in-sim driving exercise. You
will also see a notes icon that you can mouseover to get tips on what you should try to
accomplish in-sim.

Another option for navigating the chapters is to use the horizontal playlist that is positioned just
below the video player.

You will notice that each video in the playlist has a checkmark overlay. As you watch the videos
you will see the checkmarks turn green. When you have watched watched all of the videos and
you can see green checkmarks on all of the video thumbnails you should see a congratulations
message with a "Download Certificate" button. Clicking this will generate a PDF of a driving
school certificate.

If the videos aren't playing smoothly there are a few things you can try to improve your
experience:

- Use the quality pulldown above the player to load a lower quality video. This system will
remember your selection so you only need to do this once.
- Buffer the entire video before playing. To do this you should play a video and as soon as it
starts press the pause button. You will see the gray scrubber bar extend to the right as the
video data is loaded in the background. When the bar moves all the way to the right you
should be able to resume playing the video without interruption.

- Close any other applications you have running in the background. If the video is completely
buffered and still won't play smoothly it means that your PC is resource constrained. Closing
applications will free up memory and cpu and should improve your viewing experience.

If the videos don't play at all you may need to enable cookies from download.iracing.com.

If the videos aren't caching properly in your browser you may need to increase the size of your
browser's disk cache. Please refer to your browser documentation for instructions on increasing
this setting to at least 250Mb.

The driving school exercises do not require that you purchase a car or track. The only
difference in-sim is that we created 3 new track configurations that include driving cones. You
should see new configurations for summit, laguna seca and lime rock. You can access them
from the driving school or from the test panel.

Release Notes for 2010.06.30.02


- Thompson International Speedway is released. This track is a new free track for everyone. If
you see the web site asking you to buy it for $0.00 you may need to log out then log back into
the iRacing website to have it show up in your list of tracks.

- Tour Modified car is added. This new oval car is a more powerful SK Modified, and is a part of
the SK Modified car package. If you already own the SK Modified you will find this car in your
list of available cars. These two cars now show up in the car list dropdown as "Modified - SK"
and "Modified - Tour"
Release Notes for 2010.01.18.01 - 2010 Season 1
Some items that are not on this list that I had discussed in the forums are aero and tire
changes for the three premier oval cars and a better transmission model.

We were not happy with how testing has gone with both of these updates and have decided to
hold them off from this deployment. The truck, nationwide and COT aero and tire changes
should hopefully be rolled out next week. The transmission model may take longer than that to
be in a state we feel is ready for public use.

Web Site

- Added World Cup statistics pages for the RACC Runoffs, RACC Finals and World Cup Finals.
These are all accessible from the ?Stats? top level navigation bar item.

- Added restart configuration option to hosted sessions so you can select single file, double file
with lapped cars on the inside or double file with lapped cars at the back.

- The Update Manager now shows file size in units (k, M, G) appropriate to the size.

- The Download/Installation progress indicator in the upper left corner of the site should now
carry through to completion, barring any error condition or user abort.

General

- All tracks and configurations are now always available in hosted sessions.

- The Strength of Field (SOF) calculation has changed, which will slightly alter championship
points paid out in races. The new calculation more correctly weights the various iRatings in the
field.
- The prefix "INCIDENT:" is removed from incident report messages in-sim.

- Drivers reconnecting to a server will now see previously shared group setups.

- remindbf.wav is added to TJ&L spotter pack.

- The sim can now recognize windows accelerator keys (volume up/down etc) as inputs in the
sim. All keys are supported except Cut/Copy/Paste. This should stop the bug where volume
keys would cycle the cameras.

- The right shift key is now recognized by the sim.

- Pressing a shift key now works in conjunction with keys on the num pad when num lock
turned on without having to turn off num lock.

Custom Paint Jobs

- Custom car/helmet/suit paint jobs are now supported.

The filename for a paintjob is just the customer ID with a .tga extension. The sim will also
accept it with leading 0?s to form a 6 digits number (which sorts better alphabetically). You
can find your customer ID by going to the My Account section of the iRacing website.

For instance, for a driver who has a customer ID of 12345, their custom texture in any of the
below directories would be

?12345.tga? or ?012345.tga?

The custom texture files need to be placed into the documents\iRacing folder, like this:

Helmets: docs\iRacing\paint\helmets\
Suits: docs\iRacing\paint\suits\
Cars (using the same structure as car setups):
RT2000: docs\iRacing\paint\cars\rt2000\
Rookie Legends: docs\iRacing\paint\cars\legends ford34c rookie\

The cars have to be 1024x1024 pixels in size. The suits and helmets must be 512x512. If they
are the wrong size they are ignored.

If the sim can't find a custom texture, it will use the driver's defined colors and pattern from the
website as usual.

A custom texture will be loaded and used even when loading older replays that were made
before the custom texture was added or changed.

Custom textures are not automatically uploaded, downloaded, transferred, mailed, delivered,
etc, in any way. Customers will have to put them up somewhere themselves, and others will
have to download them themselves.

Cameras

- Added support for copy/paste of groups of cameras even across files. Pasting a group makes
a new copy of all cameras in the group.

- All camera tool sliders now have edit boxes.

- Added a quick set button to adjust camera microphone gain based on current car position.
Just click and hold while watching a replay and it will set all cameras you view to the same
relative volume.

- Camera groups can now be reordered.

- The scenic camera no longer interferes with the default cameras when the focus car
disappears from the view.

- Fixed mouse aim mode when in scenic mode.


- Does not save active camera group transitions to ini file when in scenic mode.

- Fixed bug that could reset active group if exiting sim while driving.

- Fixed chase views when focusing on pace car so that the camera no longer wiggles.

- No longer defaults to invalid camera group at load time.

- Group copy/paste properly grayed out when selecting a static group (on car cameras).

- Camtool only resets camera state when needed, volume etc should not cause camera to flash.

- Camtool updates more frequently when in slow motion.

- Statically aimed cameras as blimp, chopper, or chase cameras will now follow the motion of
the camera and not just point north.

Replay

- The replay now back patches skid marks and smoke and dust to move them under the
wheels.

Race Control

- Added a new type of double file restart where the lap down cars get pushed to the back of the
field. Double file restarts will now be possible on road courses if set.

- Restart type is now selectable for Hosted races.

- During cautions the transition to double file should now occur at 2-to-go, except for road
courses and ovals of 2 miles or longer which continue to transition at 1-to-go.
- For the new double file starting mode, lapped cars get sent to the back at 2 To Go while
staying single file, then at 1 To Go the pace field will switch to double file. Unless the track is
an oval over 2 miles long or a road course, where the lapped cars will get sent to the back at
the same time as the field switches to double file at 1 To Go.

- Don't apply jump start rule if a driver entered then exited the grid and then missed the start
and is put into their pit stall.

- Cars that end a tow while a caution is in progress are now properly added to the pace field
when leaving pit lane.

Controls

- You can now unassign non-driving controls by pressing Enter when the control assignment
pop-up window says "unassigned" while waiting for you to give it a control. The 'Esc' key is still
good for exiting the control assignment pop-up window without changing the current
assignment.

- Each car can now have it's own set of controls assigned. There is a checkbox in the bottom
left of the "Controls and Other Options" windows to tell the sim to use a custom controls.cfg for
the car (the file is stored in the car setup dir), or to use the default global controls.cfg.

Cars / Physics

- Some improvements and fixes have been made to the collision system. In particular, the
player car's chassis should interact far more correctly with the ground surface. Also of note is
that curbs seem to be more drivable.

- The anti-stall automatic clutch aid has been improved. (Although all our motors still can't
actually stall)

- Drafting now actually reduces your car's downforce, not just drag.

- Atmospheric conditions used by the physics are now responsive to altitude, instead of being
sea level all the time. At higher altitude tracks there will be properly reduced engine power and
aerodynamics effects.

- Engine power has been recalibrated to match dyno reference conditions, which results in a
couple of percent more power when near sea level.

- Engine throttle response is reworked to more correctly match how real motors respond.
There is now much more response at initial throttle and less response at full throttle, varying
with engine RPM, versus the old mapping which had very little initial throttle response and a lot
of response near full throttle and did not change with RPM.

- Engines will now create smoke when damaged.

Dallara

- A default Indianapolis setup is supplied.

- The issue where legitimate setups would fail tech inspection at sim load time is fixed.

- Off-throttle engine braking reduced (per feedback from Real-World drivers of the Dallara).

- Downforce and drag has been tweaked.

- Tire grip levels tweaked to alter car balance (less understeery).

- Bump stop adjustments have been removed. Bump stops are now fixed in place at the end of
full travel.

- The aero calculator ride heights updated.

- A small tweak to the updated tire model on this car has been made that gives more grip loss
when sliding at high speed.

Riley DP
- Chassis inertia in all 3 axes (roll, pitch, yaw) has been adjusted to match the numbers
supplied by the Manufacturer. Very small changes were made to the wheel inertias, again due
to additional data from the manufacturer. Engine inertia and the driveline inertias have been
modified to more closely match real world behavior.

Corvette C6R

- Chassis inertia in all 3 axes (roll, pitch, yaw) has been adjusted slightly. Rear wheel inertia and
engine, clutch and driveline inertias are subtly massaged based on new data.

- Aero forces from body roll are improved.

- Brake bias in car adjustment is now limited to +/- 3%

- A small tweak to the updated tire model on this car has been made that gives more grip loss
when sliding at high speed.

Lotus 79

- Bump stop adjustments have been removed. Bump stops are now fixed in place at the end of
full travel.

Latemodel

- There is now more grip falloff with wear, and increased fuel use.

Star Mazda

- Chassis inertia in all 3 axes (roll, pitch, yaw) has been adjusted. Engine inertia adjusted to
reflect new driveline engineering data.

- A small tweak to the updated tire model on this car has been made that gives more grip loss
when sliding at high speed.
Radical SR8

- Chassis inertia in all 3 axes (roll, pitch, yaw) has been adjusted per real-world driver feedback.

[b]Pontiac Solstice[/b]

- Clutch engagement travel changed to make clutch response correlate better with real world
behavior.

Release Notes for 2010.02.01.01 Build


General

- Adjusting the UI scale via the ctrl-pgup and ctrl-pgdn hotkeys now changes the scale in 1%
increments, and the minimum allowable scaling is now 25%

- Added an app.ini setting to optionally allow the sim to keep playing sound when the sim loses
window focus.

- Added an app.ini setting to optionally allow the sim not to reduce the frame rate when the sim
window loses focus.

Race Control

- Race control will now wave lapped cars by the pace car the first time a caution reaches the
one lap to go point if they are ahead of the leader in the pace field, for single file and double
file lappers-at-the-back restart types.

- Fix bug where a rolling start could be delayed a lap if cars are slow pulling away from the
starting grid.
- Fix bug where a car exiting the track could be left in the pace field, causing pace order
problems.

Cameras

- Refresh display when editing VanishX/Y and Near Plane while sim is paused.

- Changed key step inc from one shot to repeat.

- Scenic camera no longer moves while paused and editing camera settings.

Tracks

- At Road America, fix bumps in turn 5.

- At Laguna Seca, updated bridge signage.

Cars

- Fix bug where loading old Dallara or Lotus 79 setups would use the old bump stop values
instead of the new restricted values. This also fixes a newly introduced cause of incorrect tech
inspection failure.

- Fix bug where sim could crash when exporting Dallara setups.

- Fix bug where sim could crash when applying a setup while watching a replay.

- Fix bug where very rarely some users wouldn't be able to shift gears.

- Reduce the amount of downforce lost due to being in another car's draft.
- Tire interaction with certain road surface seams has been improved.

Corvette C6R

- Fix for speedometer not rolling over from 2 to 3 when speed hits the 300 kph mark.

Lotus 79

- Front and rear wing angles are now adjustable by half degree increments.

Star Mazda

- Engine inertia is slightly reduced, the motor revs more realistically now.

- Corrected fuel level values so fuel limit is correct at 19 gallons, and cannot fill beyond this
point.

Dallara

- updated the indy_oval and long_oval iRacing setups.

Silvercrown

- updated the stafford_advanced iRacing setup.

Latemodel

- Added NASCAR iRacing Series decal.


- updated the phoenix_basic, phoenix_advanced, and added nhms_basic and nhms_advanced
iRacing setups.

SK Modified

- Added NASCAR iRacing Series decal.

Impala A

- Brake bias in car adjustment is now limited to +/- 3%

- Aero has been updated.

- Grille tape is now adjustable to race or qualifying configurations.

- Diff ratios are clamped for each track.

- Full fuel and race tape configuration is enforced for race sessions, and full fuel is enforced for
qualifying sessions.

- Tire grip and handling has been updated.

- Adjusted tire wear.

- Adjusted left/right side minimum tire pressures.

- Improved cold and hot temperature grip effects for less grip fall off with increasing temp.

- Adjusted tire pressure range to 1/2 psi increments.


- Impala A has 50 lbs added (it was underweight).

- Added nose weight adjustment.

- Increase caster range.

- Added NASCAR iRacing Series decal.

Impala B

- Wedge adjustment is limited during pit stops.

- Brake bias in car adjustment is now limited to +/- 3%

- Aero has been updated.

- Grille tape is now adjustable to race or qualifying configurations.

- Full fuel and race tape configuration is enforced for race sessions, and full fuel is enforced for
qualifying sessions.

- Tire grip and handling has been updated.

- Adjusted tire wear.

- Adjusted left/right side minimum tire pressures.

- Improved cold and hot temperature grip effects for less grip fall off with increasing temp.

- Adjusted tire pressure range to 1/2 psi increments.


- Added nose weight adjustment.

- Increase caster range.

- Added NASCAR iRacing Series decal.

Silverado

- Wedge adjustment is limited during pit stops.

- Brake bias in car adjustment is now limited to +/- 3%

- Aero yaw stability is improved.

- Full fuel is enforced for race and qualifying sessions.

- Added nose weight adjustment.

- Increase caster range.

- Added NASCAR iRacing Series decal.

Release Notes for 2010.02.02.01 Build


Unfortunately a couple of very last minute "fixes" in our Monday update produced some
unfortunate side effects. Those have been "fixed" (we hope) again, and we apologize for the
inconvenience. These actually are steps forward, much as it might seem otherwise.

- Fixed a bug in track surface collision detection that was causing cars to spin and flip.

- Fixed a bug in race control that would cause pace order issues and black flags on rolling
starts.
And here is a release note that didn't make the release notes for Monday:

- Decoupled Road and Oval safety ratings. Sessions run in an Oval series will no longer impact
a driver's Road SR, and vice versa.

Release Notes for 2010.02.05.01 Build

General

- The garage now asks to save a changed setup when clicking on the button to load a shared
setup.

- Changed the surface/tire interaction physics back to how it was prior to the 2010 build. The
new method is better for a newer tire model that is in development, but it turns out that it can't
be easily adapted to the old tire model.

- Don't shorten cautions by a lap at extra long tracks if the new double file restart type is being
used to allow the double file restart order to be constructed correctly.

Impala A

- Fixed an issue at superspeedways where nose high setups were faster compared to a nose
down setup than intended.

Impala B

- Fixed an issue at superspeedways where nose high setups were faster compared to a nose
down setup than intended.

- Fixed the cars flying through the air like paper darts due to an unbounded aerodynamic
equation.

- Fixed error where drag was referencing race tape values even when using qualifying tape.
- Reduced engine cooling at Super Speedway tracks when using qualifying tape.

Release Notes for 2010.03.02.02

These notes pertain to the build that will be deployed during the 05-Mar-10 0900 GMT [05-Mar-
10 0400 EST] maintenance.

- Fixed an issue that caused Impala A and B replays from prior to this season to not play back
the car of the driver who saved the replay.

- Fixed a bug in fast-track demotions where a demotion could fail to occur.

- Fixed the Daytona crossover gates.

- Race control will penalize lapped cars who are getting waved around past the pace car if they
are ahead of the pace car at the moment they get the wave around (as the pace field
transitions to one lap to go.)

- An improvement has been made to areas where multiple pieces of track join up so that the
seams may be less bumpy.

- A hotkey has been added for fast car selection while watching a replay. Press the * key, then
type in the number of the car you want to view and press Enter, using the numeric keypad or
main keyboard.
2009

Build 2009.10.26.01 Release Notes


Website updates

Series, Car, and Track pages

-Re-organized to make it easier to find the series, car, or track you are looking for. Series are
grouped based on license; content is grouped based on status.

Stats

- Club scoring summary added to race results

-Driver stats have been expanded to include the driver's club and the driver's total Gross Club
Points.

- In several areas of the site where club points are displayed, the information has been
expanded to include Club Points, Club Points Multiplier, and Net club Points

-Results for sub-sessions are now easily viewable. If a session has been split, mousing over the
result icon for that session will cause a pop-up to appear. The subsessions may each be
selected within this pop-up.

Race Planner (to be released in the near future)

- A Dashboard gadget. Allows users to show their intent to participate in races for an entire
season worth of racing. Races will become joinable 30 minutes prior to their scheduled start.
This gadget will not auto-register drivers -- registration must be done manually.
Fast Track Licensing

- If your license is in the range Class C ... Pro, and at the end of a session your Safety Rating is
less than 1.00, you will be immediately demoted as many license levels as are required to bring
your SR back to or above 1.00, but in no case will you be demoted below Class D if you
currently hold that license or higher.

- If your license is in the range Rookie ... Class B, at the end of a session you will be
immediately promoted to the next higher license if (a) your Safety Rating is 4.00 or higher, and
(b) you have met the Minimum Participation Requirements for your current license level.

- If you have a Class A license and you are a member of the current Pro class, at the end of a
session you will be immediately promoted back into Pro if your Safety Rating is 4.00 or higher.

- The Rookie (thrice per Season) license promotions, and Standard (once per Season) license
promotions/demotions will continue unchanged.

Hosted iRacing

- Hosted sessions enable you to create personalized race events at any time for a cost of $3.00.

- Hosted sessions can only be purchased with iRacing Dollars and/or iRacing Credits at this
time.

- It is possible to load iRacing Dollars into your account by purchasing a gift certificate and
redeeming it yourself. You can redeem a gift certificate without purchasing anything as follows:

***Click on the ?View Cart? link at the top of the page

***Enter your gift certificate code into the box and click the ?Apply? button

***Follow the instructions on the screen to complete your gift card redemption order
- All hosted sessions features are accessible from a new ?HOSTED? top level navigation menu
selection.

- Hosted sessions cannot be scheduled for the future. They are launched at the time of
purchase and are typically ready to join within 60 seconds of purchase.

- There is no charge to join a race and you can register to join a hosted session from the ?join a
race? page. This page refreshes automatically.

- You can select the car and track, practice, qual and race length/duration as well as several
other options such as number of racers, starting type (rolling vs. standing), number of fast tows
allowed and full course cautions (on or off).

- The list of available tracks is a function of which tracks are loaded onto the selected server
farm.

- It is not possible to configure hosted sessions with multiple car classes at this time.

- You can make your hosted sessions private by providing a session password and giving the
password to your friends.

- Hosted sessions are not official races and do not impact your Safety Rating or iRating.

- The total duration of a hosted session should not exceed 4 hours. Race servers will enforce
this limit by shortening a hosted session if it lasts too long.

- You can output hosted session race results to CSV. A button will appear on the hosted
sessions event results page when appropriate. The button will not appear if the session didn?t
include a race component.

Cameras

- New group dialog tab gives the following functionality:


***double click on a camera to set it active

***add/remove cameras from group

***delete camera if not in any group

***view active camera and shot quality in real time

***sort by name or shot quality

***Camera groups can be added/deleted at will now (tv1 etc). You can remove all but the on
car groups, and add up to 32 groups.

***New groups insert after the current one.

***Enable/disable automatic shot selection (ctrl-t is hot key). This effectively locks the current
camera active until you manually switch to another shot using the group dialog or the 'b' and
'shift-b' buttons.

- Mouse aiming mode

***activated with ctrl-z.

***hit ctrl-z again to save new camera position (only for fixed cameras)

***hit esc to cancel edit.

***left mouse button flies forward, right flies backwards.

***moving the mouse modifies yaw and pitch.

- Cameras can be renamed


- static no longer shown when transitioning from practice to race

- Added overlap to start/end, should reduce 'flashing' in tv cameras

- key binding cancels when switching away from edit dialog

- Improved behavior of chopper when it can not keep up and improved reset of chopper
position

- Blimp/chopper shots only last 10 seconds now

- fixed camtool ui so slider/text controls grey out when disabled

- Stop cameras from flashing at transitions

- Fixed pan to next focus car

- Separated driving FOV adjustment from camtool FOV adjustment

- Added support for analog control of FOV

- Increased dead zone to better support xbox 360 controller

- Cameras no longer flash when adjusting tape head in replay.

- Ctrl-F12 toggles cam_tool UI instead of only setting it active.

- Joystick does not interfere with key acceleration when using the keyboard and joystick at
same time

- Added reset button on settings tab to reset key mappings in camtool to defaults
- New Joystick calibration dialog in the cam_tool setup tab

- Camera yaw/pitch movement is now proportional to FOV

- New file format supports any number of groups/cameras in groups

- removed "All TV" it is redundant when you can make your own

- push to talk works when camtool is up

- Key repeat works on frame step when using a mouse to click on the button

- you can see a visible camera when viewing the camera itself (alt-Q) in the camera tool. Makes
it easy to place cameras exactly where you want them.

- can load/save car/track cameras at any time to any filename you want, so it's easier to have
multiple sets of camera files available. (But does not yet remember which sets of cameras were
selected.)

- Camera field of view gets wider on very wide aspect ratio displays (triple head) so TV cams
don't zoom in too much and cut off detail. But by getting so much wider there may be
artifacting from very close objects getting cut off in the wider views.

- Added scenic group that gets the shot when the focus car is lost. Useful for putting some
cameras in that show the track itself.

- Oncar cameras go to static for 3 seconds when focus car is lost.

- Store last select camera group and cam file in cameras.ini and load at startup.

- Able to toggle view mode and use shot q when driving camera selected.

Setup Sharing
- In the Garage you can share your current setup with other people in the session by pressing
the "Share" button. You can make a setup available to everyone, to members of your club, or
to a specific person. Setups shared with everyone or with teammates are stored on the server
and will be available for the entire session, even if you disconnect. Setups shared with an
individual are available until they exit the sim and can only be shared while they are connected.

- You can load any setup that has been shared with you by clicking on the "Shared" button in
the garage. Setups shared directly with you (eg, not to everyone or to clubmates) are
available until you exit the sim.

- Shared setups can be loaded and then saved to disk for later use.

Garage

- All changes require the Apply button to be pressed before the garage can be exited. Some
adjustments are still shown live, but must be applied to exit.

- The garage can be viewed during a race, but no changes to the setup are allowed.

Spotter

- Voice Packs can be selected from within the sim in Options / Sound. You'll need to restart the
sim for a newly selected voice pack to take effect. For information on using and making spotter
packs, see: http://members.iracing.com/iforum/thread.jspa?messageID=430723

- Added a "TJ Majors and Lance McGrew" spotter package. (to be released in the near future)

Graphics options

- A new graphics option "reduce Z-fighting" has been added, mainly to help reduce shadow
flickering from the cockpit view. This option also helps prevent ground from drawing through
the cockpit floor.

- removed triple buffering from options screen, it still exists in the render.ini file, but called
"TwoBackBuffers". D3D does not support true triple buffering, the option was a hold over from
OpenGL support.

- new option added, "Cap frame queue", which tells the sim not to queue up more than 1 frame
at a time for rendering to reduce latency. Defaults to on (which is our usual behavior). Turning
this option off may increase controller lag.

- The limit frame rate limit option was modified to improve its accuracy.

Replays

Replays have been changed so that they record the actually transmitted car positions for all the
cars, instead of the locally extrapolated positions, which have errors due to latency. This means
you are seeing what actually happened on each client computer, not what was "guessed" at on
your computer in the few tenths of a second of transmission latency. This should make it more
useful when examining another driver's line and braking points.

There are still some issues to be aware of when interpreting what you see in a replay. It is now
possible that two cars can merge slightly without a collision occurring. This would happen if
neither car "guessed" that a collision occurred during the latency period, but in fact one did, if it
had been possible to know that. Count that as a lucky day, if that happens to you. It is also
possible that it appears that two cars do not touch, and yet collision forces are applied to one
car or the other, or both. That's the same issue in reverse, an unlucky day. There is no
difference in lucky vs. unlucky days from what happens with the old code, but now it looks
different in the replay (although not while you are driving in real-time; then you are still seeing
the extrapolated "guesses", obviously).

For now, opponent smoke and skid marks appear at the extrapolated positions, so it may
appear that skid marks are appearing a couple feet away from where the spinning car actually
is. We are going to work on that. Also, the altitude of the cars will sometimes appear to jump
up or down a little bit, as the altitude is not always transmitted, so it comes from the
extrapolated guess at times. We are going to work on that, as well.

If you, like Grant Reeve, have your sensibilities offended by the fact that the replay no longer
matches what you saw while driving, then you can change an entry in your "My
Documents\iRacing\app.ini" file--
Under the [Replay] line change the line
replayPatchRemoteCars=1 to replayPatchRemoteCars=0

and then your replays will be the same as before. Don't get unduly upset with other drivers for
swerving, if you do that, though--they are probably just latency-induced swerves.

Remote cars]

- Remote cars now generate skids, smoke, and dust.

- Remote cars should flash less

Race Control

- Gained-time warnings ("Slow Down") can now be carried across the start/finish line. Doing so
will cause both laptimes to be invalid (---). But trying to carry it over the start/finish to finish
your race will result in an instant black flag and post race penalty.

- Bumped the time allowed to obey a Slow Down warning to 40 seconds from 20.

- Bumped the base time for Fast Tows from 15 seconds to 30 seconds.

- Made improvements to how long a person who has missed the start waits before being
allowed into their pit stall.

- When joining an in-progress server (eg: open practice) you should now see lap times for cars
who were once connected but are not now.

- Blue flags will no longer be waved if you are still finishing your race and the leaders who have
finished already are behind you.
- Green flags should fly a couple of seconds earlier on longer tracks.

- The delay for showing the pit entry pop-up is reduced.

Black Boxes

- F1 black box shows car ahead/behind during races.

- F2, F3 black boxes show your best lap time, laps remaining, and total laps during races.

- Any cars that have cockpit adjustable brake bias allowed now have it on F8 in the blackboxes.

Cars

- Wind noise has been reduced.

- Engine braking has been reduced by quite a lot on the Impala B non-plate motor, the
Silverado Non-plate motor, the Spec racer and Jetta. Engine braking has been increased
marginally on all three plate motors (Silverado, Impala and Impala B).

- Automatic throttle cut on upshift has been activated for the C6R, Dallara, Formula Mazda,
Radical, and Riley DP.

- Silverado, Impala and Impala B diff ratios are restricted at certain tracks. The ratios are fixed
at Loudon, Phoenix, and Milwaukee for all three vehicles and at Martinsville for the Impala.

- Star Mazda tire sizes and physics have been altered in physics to match this year's specs and
front and rear wings are remodeled.
- Dallara IndyCar ( to be released in the near future)

- Corvette C6.R GT1 ( to be released in the near future)

Tracks

- Talladega has an update to fix a "slippery" seam in the tri-oval part of the track.

- At Road Atlanta a few curbs have been corrected. They were flat instead of having the correct
profile to them.

- At Texas Oval the pit speed pop-up should now come out earlier.

- At Infineon some bumps and curbs have been fixed.

- Mosport (to be released in the near future)

Security

Unverifiable third party replacements of system DLLs (including D3D9.DLL and DINPUT8.DLL)
utilized by the simulator will now result in loading errors. If you encounter a Loading Error
#66, please remove any third party replacements of D3D9.DLL, DINPUT8.DLL or other imposter
system DLLs from your iRacing installation. SoftTH is an allowed dll.

Release Notes for 2009.10.29.01 Build


- Allow SoftTH 1.09RC.

- Reduce occurance of Load Error 67 on certain XP installs.


- Fix long names overrunning in new F1 black box ahead/behind fields.

- Restored a force feedback setting back to the way it was, as it unintentionally changed how
some member's force feedback feels.

- You can no longer share setups to drivers in different types of car.

- Show "Club" instead of "Team Members" in setup sharing.

- Improved initial fuel mileage estimate.

- Star Mazda's speedometer is recalibrated to match the shorter tires.

- Added some extra time to hosted lone qualify sessions to accommodate the out lap.

- Fixed the hosted session race?s to not cut off the last few laps before 4 hours has elapsed.

- Corvette C6.R is now available

- Dallara IndyCar is now available

Know issue: Setup sharing with just club members is not working. Is already fixed but did not
make this update.

Release Notes for 2009.11.02.01 Build


- Corvette C6R rear wing license stripe fixed so that the proper license color displays.

- Corvette C6R has a small change to its tire compound.

- Spec Racer has its proper tires restored.


December 3rd 2009 Web Release Notes
-Race Planner: This Dashboard gadget allows users to show their intent to race in a future race
event. It is split into two sections: "My Planned Races" and "Future Races". The Future Races
area displays a list of all races in any one series on a day-by-day basis. To show your intent to
participate in one of these races, merely click on the Bell icon in the rightmost column (if you
are eligible). Doing so will move this race up to your My Planned Races area. If you want to
remove this event click on the blue X icon in the rightmost column. Once the race is 30
minutes from starting you can register for the race directly from the Race Planner via the same
method as What's Hot.

-Race Participation Tracker: Race Participation Tracker can be used as a tool to keep track of
your current official series participation status. To use the Race Participation Tracker, hover
your mouse over the "CRED" graphic in the upper right corner of the page. To learn about our
Race Participation Credit Program visit our promotions page.

-Hosted iRacing: A bug was fixed where results could not be viewed for hosted sessions that
had quotes embedded in their names.

-Store: With the introduction of our new Cafe Press store we have re-designed the Store ->
Gear page. http://members.iracing.com/membersite/member/store_gear.jsp

Release Notes for 2009.12.11.02 Build

MISC

- Club Florida's logo is updated.

- Shared setups to club members are now visible only to club members, not everyone.
- Allow someone their spot back in a hosted race even when all pits are in use, as long as one
of the pits is theirs.

- Fixed several helmet and suit patterns that were displaying incorrectly.

- The iRacingService downloader writes to disk less often.

- Changing UI size while driving (with ctrl-pgup, ctrl-pgdn) no longer causes the sim to fall into
replay graphics settings, which typically then lowers driving fps.

SPOTTER

- Added the optional TJ Majors and Lance McGrew spotter pack.

- Fixed spotter crackle.

- Reduce spotter volume fade-in at beginning of each sample.

- The sim better deals with loading a spotter pack with bad files instead of failing.

RACE CONTROL

- Tows prior to race starts will now hold you in your pit stall until the lane opens after race goes
green.

- Missing a race start is improved. Now you can enter your pit stall immediately if you click on
the green button, and you will be held in your pit stall until the lane opens after race goes
green.

- The Grid button now shows a countdown timer so you know how long you have until you miss
the start. But don't forget that once everyone gets on grid then it shortcuts to the race start
procedure.
- A very unlikely chance of issuing a reset instead of a tow during race sessions has been
eliminated.

- Improve number of caution pacing laps: very long tracks can shorten pacing considerably
now.

- Drivers entering the pits as a pacing field comes up to take the checkered flag will now
properly be removed from the pacing order, so people still on track don't get black flagged.

- It should no longer be possible to sneakily pass someone within 1 second of taking the
checkered flag while pacing.

CARS

- C6R - The front fenders should display in the cockpit when the car is damaged.

- Riley DP - fixed a pattern that was displaying incorrectly.

- Star Mazda - The rear wing of the Formula Mazda should show damage properly.

- Impala - Now has a limited pit crew wedge adjustment of +/- 5/8" from the right rear spring
perch offset in your setup.

- Impala - Added the Chevrolet logo's to patterns that didn't have them.

- Impala B - Added the Chevrolet logo's to patterns that didn't have them.

- Dallara - Logos on the Dallara's side pods were being scaled incorrectly.

TRACKS

- Mosport - Billboard artwork revisions.


- Lakeland - Fixed pitwall segment that was displaying texture corruption.

- Indianapolis - Rotated and rescaled the speedway water tower so it matches reference.

Release notes for 2009.07.28.03 build


The COT setups have only been updated for NHMS, Michigan and the first two weeks of Season
3. We will be releasing an update in the next week or so to update the remaining setups.

Website

Club Scoring

Starting this season, we are moving to a completely new scoring system in which every race
counts toward the Club competition. No more dropped races or weeks, no more averaging in
the club scoring system. Each non-Rookie driver racing in an officially scored, Advanced
Rookie or higher series will have the opportunity to score club points based on where they place
and the size of the field. Other championship scoring systems remain unchanged. See the
updated Sporting Code for details.

Paint Shop

Car number and sponsor previews are now functioning

NAV 2.0 Overview:

The top portion of the site has received a significant overhaul?

Primary Nav:
Settings Panel button added on the right. Settings Panel discussed below.

Secondary Nav:

This is now permanently visible so you can access all pages in any subsection without going
through the default section landing pages (which is what previously made the secondary nav
available).

Session Panels:

The immediate sessions of any enabled series are displayed in the Session Panels. You can
monitor and register for sessions from anywhere on the iRacing.com member site.

Provides notification of license ineligibility and content status

Filterable by race type and session type

Additional options available in Settings Panel

Tickers:

Two tickers are available on the member site, NEWS and SERVICE

NEWS displays at-a-glance news items or other pieces of information that will be useful for
members to know.

SERVICE displays sets of statistical data such as Event Results, personal stats, general service
stats, and World Cup stats.

Full stat customization for SERVICE is found in the Settings Panel (primary nav) in the "Tickers"
tab.
Tickers may be turned off via the iRacing icon to their left

Settings Panel:

Contains three areas of customization: Session Panels, Tickers, and Dashboard

Deployable from the gear/arrow icon on the right side of the primary nav.

New Home Pages: PRESS ROOM and DASHBOARD

The home page has been split into two sections: Press Room keeps you up to speed with the
latest news, stories, and promotions from iracing.com. The Dashboard offers deep service-
enhancing gadgets and customization.

Navigation between the areas is handled though the secondary nav, or through the more
prominent page flipper underneath the nav.

Press Room:

"News": All the latest news stories are encapsulated here. By default, the most recent Top
Story will be expanded, but you can collapse it to focus on other items.

"Service Status": This gadget will inform you of the status of your iRacing service and build.

"Feature Story": This will showcase a key story from iRacing.com

"Special Offers": This will display the current promotions running at iracing.com

Dashboard:

This is your one stop shop for everything iRacing. All gadgets are fully collapsible, and you can
move them wherever you wish by dragging on their title bars. Most are fully removable, and
may be recalled or deselected through the Settings Panel (in the "Dashboard" tab). Your
settings for positioning, collapse and expanding, and filtering options will all be recalled.

8 gadgets are available:

What's Hot:

A large advancement on what was previously available. What's Hot breaks down into two
areas, "Race Qual and TT" and "Open Practice".

Advanced filtering power:

You can filter between or across "Oval" and "Road" race types, between "Eligible" and
"Populated" and display a custom number of events per subsection.

The "R, D, C, B, A, P" license buttons toggle on and off to filter sessions from those respective
license levels. They all default to on, and will 'grey out' when you click them off.

Columns are now sortable with a secondary sort on the number of users registered.

New columns:

"Series" now uses visuals for easy recognition.

"Duration" has been added (laps, or time).

"Reg" allows you to register directly from What's Hot in one click. This column also informs you
of your registration status (if you are ineligible or require content, etc). Mouse over popups are
available to explain each icon.

"Serv" (Open Practice) indicates server location. The locations currently available are USA and
Australia.
This gadget is removable

Recent Events:

A focus on your recent racing activities in two sections "My Events", and "My Recent Series".

"My Events" offers all the relevant filtering power explained above in "What's Hot", listing your
latest Event Results. Your finishing position and points are displayed, along with the driver
helmet pop-up for quick access to the participant list. The handy R icon links directly to your
Event Result. Most columns are sortable.

"My Recent Series" remains unchanged in this release.

This gadget is removable

Standings:

"World Cup of iRacing" and "Reigning Champions" are wrapped into this gadget.

This gadget is removable

Community:

Features "Talking Points" which was previously available

News:

Described above in the notes for Press Room

This gadget is not removable

Service Status:
Described above in the notes for Press Room

This gadget is not removable

Featured Story:

Described above in the notes for Press Room

This gadget is removable

Special Offers:

Described above in the notes for Press Room

This gadget is removable

Cars

Lotus 79 has been added

There are an additional 10 number font types for the cars that can have their numbers
changed.

The Solstice now has ABS (anti-lock brakes).

Increased brake bias adjustment range on the Spec Racer Ford.

Tire temperature distribution is now properly based on a tire's load and pressure, making it
easier to use tire temps as a setup tuning tool.

Improvements have been made to the sounds generated when a car is bottoming and scraping
on the ground.
Chevy Impala (A-level)

Aero modeling has been updated and now incorporates ride height and pitch sensitivity, which
includes longitudinal aero balance changes. Bottoming the chassis now causes a loss of
downforce similar to real world racecar aerodynamics, and this is also modeled now.

Rear sway bars are now available. Please note that these WILL NOT disable old setups which
will have set the rear bar to ?none.? Although the bars are disconnected at Daytona and
Talladega, they will remain visible in the garage screen.

Sway Bars now have limits on the amount of preload you set into them. This is consistent with
the series rulebook that states no preload is allowed, although a small amount is overlooked.

Shocks are now adjustable for bump and rebound. Old setups? shock valving now gives an
approximate setting relative to the old specified value. An old "1" shock now has the bump and
rebound set to the minimum, while an old "5" is now set to nearly max stiffness (30 of 32
clicks). This doesn?t necessarily directly compare to the old damping values, but it allows the
sim to run and does not completely invalidate old setups. There is a wide range of adjustment
at the higher speed end of the curve, though the lower speed adjustment is quite similar
regardless of the track type. Those of you asking for separate high and low speed adjustment
may be disappointed, but the rulebook states only single adjustable shocks are allowed, and in
effect we are giving you 32 different shocks to choose from. You should be able to find
something that works within this wide range of options, so these may need some attention.

Chevy Impala SS (B-level)

Aero modeling has been updated and now incorporates ride height and pitch sensitivity, which
includes longitudinal aero balance changes. Bottoming the chassis now causes a loss of
downforce similar to real world racecar aerodynamics, and this is also modeled now.

Rear sway bars are now available. Please note that these WILL NOT disable old setups which
will have set the rear bar to ?none.? Although the bars are disconnected at any oval track
longer than 1.5 miles, they will remain visible in the garage screen.

Sway Bars now have limits on the amount of preload you set into them. This is consistent with
the series rulebook that states no preload is allowed, although a small amount is overlooked.
Shocks are now adjustable for bump and rebound. Old setups? shock valving now gives an
approximate setting relative to the old specified value. An old "1" shock now has the bump and
rebound set to the minimum, while an old "5" is now set to nearly max stiffness (30 of 32
clicks). This doesn?t necessarily directly compare to the old damping values, but it allows the
sim to run and does not completely invalidate old setups. Those of you asking for separate
high and low speed adjustment may be disappointed, but the rulebook states only single
adjustable shocks are allowed, and in effect we are giving you 32 different shocks to choose
from.

Silverado

Rear sway bars have been added here as well, and are treated the same as the Impala (B-level)
with the bar disconnected on oval tracks longer than 1.5 miles.

Preload limits have also been set for the front and rear sway bars on the Silverado.

Shocks are now adjustable for bump and rebound. Again, this is consistent with the Impala (B-
level), so those comments apply here as well.

Differential ratios have been refined to match the prescribed options for the 2009 season, and
this may cause some ratio issues. Please test your old setups on the tracks prior to racing
there. There is a duplication of the shortest ratio, which is specifically to make certain old
setups don?t fail to load.

Tracks

Chicagoland has been added.

New track configurations have been added to Summit?s Jefferson course and VIR?s Patriot
course that reverse the racing direction.

Tire barriers are now all made of tires, instead of some of them being made of concrete.
We have added free of charge a track called the Centripetal Circuit which is a 200 meter radius
skid pad.

Race control

We fixed some rules that did not properly apply as the race was finishing, such as detecting a
driver cutting the course.

Towing has been added, replacing resets during a race. Tows are always available in any series.
Exiting your car or disconnecting while driving will automatically trigger a tow. A tow will place
you in your pit stall until the specified tow time has passed. The pit crew as yet can not repair
any damage, but the types of damage we currently support are either not typically repairable
during a race, or have no physical effect and are therefore not worth repairing. If you bust your
car up too much you may not be able to keep it on the road.

For lower level races (Rookie and D license level races) you get 1 "fast" tow, after that any
further tows are regular speed. A fast tow takes a little less time than a regular tow, and will
give you a fresh car, restoring tires, damage, etc. Note that even a fast tow takes more time
than a reset used to take, although your car is towed forward around the track instead of being
moved backward, as with a reset. In non-race sessions, resets are unchanged.

Voice Chat

A mute control has been added. You will still see notifications of who is talking when muted.
The notifications display for a few moments after someone stops talking, making it easier to tell
who was speaking. The current volume will be displayed when adjusting the volume. A small
notification is shown when you are transmitting and when adjusting the volume even if you
have voice chat notifications set to ?None?.

Improvements to initializing the car

Car will now produce 100% identical results each time you enter the garage and work on
settings.

Tech inspector is more reliable now.


Resetting the car will properly give you fresh tires and car in non-race sessions

Cameras

Cameras have been gutted and mostly replaced with the following improvements:

A new camera edit tool is available by hitting ctrl-f12 in replay mode only.

User edited camera sets can be saved and shared. The driving camera is the only camera that
cannot be edited.

Cameras can be edited in real time, using either a keyboard or joystick.

Cameras attempt to frame a shot based on neighboring cars and the race track. They no
longer keep the focus car centered on the display.

All cameras can be combined into groups, not just TV cameras. A group of cameras picks the
active camera based on what camera has the best shot. Cameras? ranges can now overlap so
more than one camera can have a shot at the same time.

Added TV All group that combines all three TV camera groups and the blimp/chopper cameras,
to show off the random shot selection.

Hitting 'b' or 'shift-b' cycles to the next/previous camera in a group.

Added a proper blimp camera and renamed the zeppelin camera to chopper camera.

Chase cameras now follow a car?s velocity vector, not body orientation, so lurid slides should be
more visible.

Removed ?n? to select ?no driver?.


Shift-num1/shift-num3 properly selects next/previous lap and continues over from warm-up to
race laps

Cameras try and ?pan? to next active car when selecting a new driver.

3-View Mode (TH2Go related)

If you are using a TH2G type setup you may now configure the simulation to render separate
views to each monitor with bezel management built into views. The settings are available on
the graphics options screen. You need to specify three monitors, enter the dimensions of your
monitors, the angle between them, and check ?render view per monitor?. This does affect FPS
but not as much as you might think it would. If you also enter the distance of your eyes from
the center monitor the system will compute the FOV such that the monitors are windows into
the virtual world and everything will be at the correct sizes and positions.

Change max cockpit FOV from 165 to 179 degrees when 3-view mode is enabled

Changed the loading screen to use only the center 1/3rd of the screen with very wide aspect
ratios

Graphics

Many of the graphics options may now be changed without restarting the simulation. Shadows
maybe be turned off, but they may not be turned on if they were off at simulation startup time
without a restart.

Two sets of graphics options are now provided, one set for when in car, and one set for when
out of the car (watching replays, etc.). There is a new ?Replay? tab in the options screen
where the out of the car settings are specified. Note that if you have shadows enabled in the
replay settings this may affect driving (even when they are off in the driving) because all of the
shadow data is still loaded into memory.

The hard shadow faceting on the sides of the car bodies has been virtually eliminated when two
pass shadows are enabled. The artifacts are still present with 1-pass shadows.
The cockpit mirrors are now adjustable via an F9 black box. The settings are saved per car in
the car?s setup directory.

A few issues regarding cockpit mirrors and multi-car class races have been improved/fixed.

Controls

Brake calibration has been updated to work well with both pressure-sensitive and deflection-
sensitive brakes. There is now an option to control the linearity of the simulator?s brake
pressure response to your physical brake pedal travel. Potentiometer-based pedals (most
pedals) can adjust this value to suit what feels best for them; lower values give a more linear
brake response (more initial brake force with pedal travel than before), while higher values give
a more non-linear increase in brake force (less initial brake force, more force near full pedal
travel). Linear pressure sensitive pedals (with load cells) should set this value to zero for the
most linear true to life feel. A brake force curve factor of 2.0 is close to the brake force curve
before this change. This factor is now reset automatically to 1.8 any time the brakes are
calibrated?you will need to change it to your preferred value after calibrating the brakes if 1.8 is
not to your liking. For most pedals this gives a good feel.

The pedal meters on all screens reflect this change. The throttle meter has also been corrected
to match on all screens.

Spotter

By popular request, the spotter now explicitly tells you that you are two-wide after being three-
wide.

The Spotter now warns you about black flags, pending black flags, ignoring a black flag, and
gives a little more detail when entering caution.

You will be notified when gaining position.

Downloader

The downloader has been tweaked.


Previously, if a file timed out while being downloaded, it would be set to an error state. You'd
have to come back and try to get that file again later.

Now when a file times out during the download, the downloader will move on, but it will come
back and try that file again. (It will try up to a third time before giving up on the file). I think
that, more often than not, trying the file even a second time will result in the file succeeding.

Release notes for the 2009.08.03.02 build


The Lotus now darkens the cockpit area for users with shadows disabled.

The Lotus has had very minor tweaks to the front suspension to reduce the weird steering
feeling, and to make the force feedback smoother.

The Truck now has seperately adjustable bump and rebound shock settings.

During a fast tow the fuel is now properly set to your setup's specified fuel level, instead of
maximum tank capacity.

Jefferson Reverse now loads properly.

Release Notes for 2009.08.11.01


Added the Volkswagen Jetta TDI. An important detail to note is that it's transmission will use
your sequential shifting controls even if you have set your shifting preference as h-pattern.

The Pace car has a new paint scheme.


The Impala SS has a full set of default setups updated for this new season.

The server split algorithm for sessions in the Pro series has been changed. Drivers are first split
onto the server farms (this has not changed). Then, within each farm, drivers are sorted by
iRating, then assigned onto the servers in a right, left scanning motion. For example, if there
are enough registered drivers such that the session is split into three servers (A, B, and C), the
drivers are assigned to the servers like this:
A B C
1 2 3
6 5 4
7 8 9
12 11 10
13 14 ...

Release notes for the 2009.08.31.01 build


- When in the Garage any changes to setup will require pressing the Apply button to re-settle
the car to pass tech before the Done button becomes available.

- The left and right side trackbar height adjustments now work correctly for the Late Model,
Truck, Class B Impala, and the COT. There had been a problem with transformation of
coordinate systems that has been resolved. Existing setups will still work unchanged, but you
may find that there are better trackbar settings than what you have been using.

- The "Slow Down" furled black flag warning will now allow 40 seconds to yield the gained time,
up from 20 seconds. Or until the start/finish line.

Release Notes for 2009.09.09.01


A bug causing photo-finish timing irregularities was fixed.

2009.04.27.01 build release notes


Race Control:

Crashes on the final lap of a race no longer cause a full course caution.

Cars:
The Class B Chevy Impala has been added

The SCCA Enterprises Spec Racer Ford has been added

Physics:

Wheels now have a more correct friction against walls.

The tires have been adjusted for the Impala, Class B Impala, and Silverado.

The transmission ratios are changed depending on track type for Impala, Class B Impala, and
Silverado. There is a road course, short track, and speedway gearing, which is selected for
you?you can?t change those. The diff ratio is still adjustable in the garage, although several of
the ratios have changed. Third gear is a bit shorter than it was (it was a 1.23 gear, is now a
1.33, except at the road courses where it is a 1.17). That should make shifting less of an
advantage at most ovals.

The Silverado has more horsepower now from new data we have received.

The Silverado aero model has been substantially improved.

Race Week Scoring:

We have changed the way your race week points are scored. We now only average the top
50% of your races run in a given week in a series instead of all of your races run.

Spotter:

The spotter warns you when you are running low on fuel.

The spotter provides pace order instructions similar to the on-screen display.

Tech Inspection:

The Tech Inspection now allows the car to settle a moment longer and is more tolerant of
borderline values. This should allow any setup that passes when loaded in the garage to pass
tech.
Hardware compatibility:

If you are suffering from stuttering graphics in the sim, try the following: In the sim?s sound
options, set your microphone to ?None?. If that solves your graphical problems, set your mic
back to what it was and open the file My Documents\iRacing\app.ini. In app.ini, change
micAlwaysActive=1 to micAlwaysActive=0 and save the file. This may limit the graphical
stutters to only occur when speaking over voice chat, however it may make the problems worse
when speaking. If you are not experiencing graphical stutters, or setting your mic to ?None?
does not affect the stutters, then you should not change this setting from its default value.

Server:

The code that breaks race sessions up into multiple run-groups when there are too many
drivers for a single group has been tweaked. It is now more likely that drivers will be placed
into a run-group with a Strength Of Field appropriate for their iRating.

Web:

Paypal has been added as a payment option.

The Results page has been greatly enhanced and also moved. It now resides in a new primary
nav section called ?Events?. This is the first of many pages to come to the new Events section
of the site. The Results page is now filterable and sortable in a variety of ways. It is also a
one-stop location for you to look up the results of all of all other iRacing drivers? no more page
jumping.

New feature-loaded Customize Car page introduced. Car paint may be applied to one or more
cars at a time. Color and font choice for car number is now offered as well as choice of 2
sponsorship logos.

Bug fix on replays page to properly display stats according to the Author of the replay when
more than one replay may exist from the same subsession with different Authors

A new World Records page is available under STATS

Registered user count re-implemented on Series page.

Net Code

Improvements have been made to the Net Code and in particular the prediction of remote cars
location with lost packets.
Graphics

Video memory is now managed vastly differently. Lookout for ?loading failed? type errors or
any new graphical problems. You mignt try alt-tabbing in full screen mode to see if it works
better/worse/same than before.

The available texture memory slider can now be set up to a max of 768MB. The auto-detect will
still max out at 512MB though, for safety reasons. If you have 1 GB video card (this does not
include 2 cards each with 512 MB) you might try setting it to the max and checking if any
loading or performance problems result.

A new graphics option, ?High Resolution Car Textures? has been added. This option raises the
priority of the car paint jobs textures causing them to keep more detail when very large on
screen. Every few frames, the 3 cars closest to the camera (and visible on screen) will have
their high-detail textures swapped into video memory if necessary. The downside of this option
is that the simulation may consume more system RAM, but video RAM usage will remain about
the same as before.

Tracks

Road Atlanta has been added

Garage

Cars are run through Tech Inspection at the beginning of each Qualifying, Time Trial, Race
(warmup and the race). If your car fails tech, you willl need to go to the Garage to fix your
setup before you are allowed on to the track.

When trying to load a new setup the sim will not save your current setup if it is not legal.

The Garage screen no longer responds to your steering wheel angle.

During Qualifying and Time Trial sessions, your pit crew will no longer service your car. Use the
Garage to make changes to your setup.
Resets

Exiting your car now counts towards the reset limit.

Class C, B and A now have no resets allowed. Unofficial seasons always allow a reset for now.

Release notes for 2009.05.04.02 build


New advanced setups for Lowes and Atlanta for the Impala Class B car.

Fuel mileage adjusted on Impala, Impala Class B and Silverado cars.

Fuel filling bugs fixed on Silverado, DP and Impala Class B cars.

Increased range of adjustment of spring perch, camber and caster, and adjusted tire wear for
the Spec Racer.

Release notes for 2009.05.07.02


Graphics

Added an option to renderer.ini to override the recent cockpit mirror optimization. The
optimization still defaults to enabled. Set CockpitMirrorOptimization=0 to disable the
optimization and render every mirror every frame.

Spotter

Spotter volume control works again.

Web

Best laps for certain types of event are filtered very "strictly" to facilitate more reliable world
record tracking. Qualifying, Time Trial, and Race events will not consider any laps where any
type of event that may possibly compromise the lap time (invalid, pitted, contact, internet
connectivity problems, etc) as valid for a best lap.

A new service calendar has been added. This calendar is accessible by clicking on the calendar
icon in the upper right identity section or by going to the Events section. This calendar lists
several major iRacing events for the upcoming year as well as many real world racing series
schedules.

Resets

When you run out of resets and try to reset again you will no longer get pulled out of the car
ending your race.

Exiting the car is considered a reset, when your limit is reached you will not be able to re-enter
the world.

You can exit your car and re-enter the world without limit while people are getting onto the grid
at the start of the race, but the instant everyone is on the grid exits are no longer free, so only
do this with caution (wrong setup, fix calibration, etc) or you may get locked out of the race.

Release notes for the 2009.05.12.01 build


Race Control:

Fixed the ttRating computation so that it does not underflow below 0.

The Time Trial UI while driving will no longer erroneously say that a sequence is in progress
when it may have actually been interrupted by some of the more strict laptime checks we now
do.

We relaxed the recently made stricter best laptime filtering a little so that laps with connection
problems that don't affect timing will be properly considered again.

The rule checking for cars that have entered a closed pit lane can now cope with people who
are having connection problems without incorrectly issuing black flags when they reappear.

Also: Added Darlington setups to the Chevy Silverado.


Release notes for 2009.01.28.02 build
Website

Replays page

Saved replays are stored on your local hard drive. The web interface to your saved replays
allows you to filter which ones you'd like to look for and easily launch the simulator to view
them.

STATS > Clubs & Divisions has been removed and replaced by STATS > Regional

Here, you can look up Overall Standings and Standings by Series for current and past seasons.
Several new data columns have been added. Top 10 and Top 25 Drivers may be looked up by
Region, Club, and Division under Standings by Series.

Home Page Region Standings

These standings have been enhanced to provide Top 5 drivers per Race Type, Division, Region,
and Club.

Home Page Reigning Champs

This has been enhanced to provide champions lookup for all past seasons.

Race, Qualify & Time Trial What?s Hot Widget

The columns ?time?, ?track?, and ?session type? have been added to the widget. This will
make it possible to know the type of session (race, qualify or time trial) and track before going
the sessions page.

Open Practice What?s Hot Widget

This widget has been added to the home page to support open practice sessions and displays
the ?sessionid?, ?series?, ?track?, ?no. of registered drivers?, ?time left in the session? and
?drivers list of registered users?. This widget updates approx. every 30 secs. Mousing over
the helmet will provide the list of currently registered/participating members.

Session Page - Open Practice

Open Practice sessions have replaced ?Practice? sessions. Each open practice session will
display how much time is left in the session, and mousing over the grey helmet next to the
session will provide a list of currently registered/participating members for that session.

Series Page

A Minimum Participation Requirement (MPR) indicator has been added to the Series page. A
green arrow or yellow equal sign indicates that participating in this series will count toward the
MPR for license advancement (you will be ?racing up? or in your license class). A red arrow
indicates that participating in this series will not count toward the MPR, since you would be
?racing down?.

Browser Support

As WebKit-based browsers gain popularity for their faster, leaner browser experience, we are
adding support for these browsers, including Safari and Chrome.
http://www.apple.com/safari/
http://www.google.com/chrome

Race Control

Local yellow flags are available in road course practice, qualifying, and race sessions to warn
you of possible trouble ahead. These are currently informational only, there is no penalty for
passing while under a local yellow. A local yellow will appear as a blinking yellow flag in the top
left corner of the screen

Blue flags are available in road course qualifying and race sessions. Blue flags are informational
only, advising you that you may be impeding someone. In a road course qualifying session, if
you are on your out lap and someone who has finished their out lap (and is therefore likely to
be on a hot lap) is close behind you, a blue flag will appear in the top left corner of the screen.
In a road course race session, if anyone about to lap you or multiple laps up on you is close
behind you you will see the blue flag.

Trackside caution lights and the pace car's lights now work.

Spotter

The spotter is disabled by default, and can be enabled in-sim under Options / Sound.

Volume can be adjusted by setting volume up/down controls in Options / Controls and use
those controls while in-car.

Currently, the spotter only warns you of nearby cars. Much more is planned for the future.

Replays

Replays can be edited & saved in-sim.

To save part of a replay:

On the Replay screen, click on the tools (?wrench and hammer?) button in the replay controls
to show the edit controls.

Move the current view to the start or end of the portion you want to save and press the
?scissors? button to mark where you want to cut from.

Move the current view to the other end of the portion you want to save and press the ?disk?
button.

Name your replay and save.


To save the entire replay:

Show the edit controls as explained above.

Don?t set any cut points. You can clear an existing cut point by clicking on the ?undo? button.

Press the ?disk? button to save.

Name your replay and save.

You can view replays on computers that don?t have pedals. The ?drive? button will be replaced
with ?Configure Controls?.

Controls

The sim can be launched without needing to configure controls; you still need to configure your
controls to enter your car. If you have unconfigured controls, the ?Drive? button will be
labeled, ?Configure Controls? and will bring up the options screen.

Open Practice Sessions

Support for open practice sessions has been added. On the sessions page, each running open
session displays a session number, the remaining time, the number of drivers currently on track
versus the number of drivers allowed on track at once, and your ping to the server. A list of the
drivers in the session is available by mousing over the helmet next to the session info.

To join a session, click the red session link, and the race panel will briefly display ?staging,?
followed by a ?join? button. If the session fills up before you are able to register you will
instead receive a message that the session has become full.

Each open practice session has a limit of how many drivers can be on track at the same time.
When the track is full, no other drivers may join the session until someone else withdraws. Also,
each open practice session?s entry list is currently limited to a total of 64 unique drivers. Once
the entry list has become full, only drivers who were previously in the session, and therefore
already in the entry list, can re-join it.

If you get disconnected from an open practice session you can simply click the join button again
to get back on track. But, if you wait too long (about 4 minutes), you will be automatically
withdrawn. If this happens, you need to go to the ?select session? web page and re-register for
the session. Once you re-join you will get your old car back.

Finally, when a new driver first comes out on track you might see them for several seconds in a
white car, and with gray helmet images in the user interface - this is working as designed. After
your system finishes creating their textures and helmet images, their proper paint schemes
should appear.

Cars

The Chevy Impala SS has been added.

Physics

The suspension on the truck has been improved?better and more realistic available travel, the
perch adjustability should allow enough range of ride height, spring rate, cross weight, etc. The
aero numbers for the truck are improved.

The ?backwards aero? issue has been fixed.

There is now a minimum tire pressure required at each track for the Truck (and Impala) which
follows what is required in the real world.

There is now a maximum right height for the Truck (and Impala).

The tires on the Truck and Impala have more of a fall off in grip as the tires wear.

Release notes for 2009.01.31.02 Build


Fixed a crash bug that could occur in fully populated open practice servers. Shadows will be
disabled in open practice for the time being and will also not show up in the replays saved in an
open practice server.

A handful of default setups have been updated for the Impala and the Silverado.

Release notes for 2009.02.11.03 Build

Cars

Adjusted Silverado side mirror so that it shows a view similar to the Impala

The Riley Daytona Prototype is available. It has a wealth of aerodynamic adjustability, plus
adjustable bump stop gaps with 1mm shims! The total aerodynamic downforce and front/rear
downforce balance is adjustable by altering ride height and rake, as well as through a number
of aero options such as front dive planes (winglets that attach to the front fenders), multiple
rear spoiler configurations and rear wing angle and wicker adjustments. Generally more rake
(higher rear ride height wrt front) and less front ride height will move the downforce more to
the front, and increase overall downforce. If the car is trimmed out for top speed, you may
want to raise the front or reduce rake to keep the car balanced.

The Impala and Silverado now have adjustable steering ratios?8:1, 10:1, 12:1, 14:1, and 16:1
are available.

Open Practice

Added ?LoadTexturesWhenDriving? option to renderer.ini. Set to 0 to disable opponent car


texture loading while on track during open practice sessions, then the textures for new drivers
will load only while you are out of car, and will appear white until loaded.

Race Control

Improvements and bugfixes to the pace car when it picks up the leader at the beginning of a
caution.
Bug Fixes

All club names display correctly in-sim. No more club ??none-?.

Sound

Some sound cards are having troubles with Voice Chat and the Spotter in the recent release,
which now play back at their native sample rates rather than being resampled to match other
sim sounds. For compatibility with these sound cards, and for anyone who prefers how Voice
Chat sounded prior to this release, we have added app.ini options to force resampling. The two
options are overrideSpccRate and overrideVoiceChatRate. The default setting of 0 means ?use
the native sample rate?, while setting them to 1 means ?resample to match other simulation
sounds?.

Updates to car versus scenery scraping sounds.

Updates to Silverado engine sounds.

Updates to Impala engine sounds.

Region Standings Widget

A modified Region standings widget has been implemented on the home page. After divisions
have been created for the season, the default view of this widget shows overall club standings
for the member's region. Data includes Club Pts as well as points delta from 1st and points
needed to move up in rank. 1/2/3 Wk Totals columns will be integrated in the future. Links to
each club?s overall standings and standings by series are also provided based upon drop-down
selection.

The Regional Stats page RESET button functionality has been updated to reflect the parameters
defining the page load. If Regional Stats is accessed from the Region Standings widget, then a
RESET will reflect the parameters sent to the page from the Region Standings widget. If
Regional Stats is accessed from the site nav, then RESET will reflect the parameters described
by the series selected to the Race panel.
Release notes for 2009.02.24.02 build
Texas Motor Speedway is now available.

Replays should now load from My Documents locations that are mapped over a network.

The tach needle in the COT replays should work now, but previously saved replays will still have
a non functional tach needle.

The Riley DP car can now be fully refueled in the pits.

Release Note for 2009.03.18.03 build

A bug has been fixed which could cause incorrect course black flags (pitting, cut course, gained
time, etc), mostly when a driver has an unreliable internet connection. This will be deployed
tomorrow in the maintenance window.

2008

Release notes for 2008.10.28.1 build


GARAGE

The garage screens for most cars now include a fuel level setting. You can set the amount to
"Fill To:" before you get in the car. This is the only way to remove fuel from the tank.

The <Baseline> tab has been changed to a <Defaults> tab, which brings up a list of built-in
setups for the car. There is still a baseline setup in the list, but there are now additional setups
for each car.
The Load and Save As tabs operate as before. Load displays a list of only those setups you
have saved, not any of the built-in setups.

RACE CONTROL

Green flag should now only stay up for somewhere around half a lap at all tracks.

Number of resets available has been reduced to just 1, and then you get locked out of the race.
Use sparingly.

The pace car is now a ghost, it will pass through other cars.

Full-Course Cautions

During Oval races full course cautions are now possible.

On ovals, a Yellow flag will signal a full-course caution. The pacing order will be frozen at the
moment the full-course caution begins. Cars involved in causing the caution or otherwise seen
as out of control may, however, not be awarded a place in the pacing order until they are
detected to be on course and under control. Race Control will instruct the leader to follow the
pace car. All other drivers must line up in single file in accordance with instructions from Race
Control.

In the pacing instruction display, a green up arrow indicates that you should pass cars until the
green arrow goes away. A red down arrow indicates you should slow down and let cars by until
the red arrow goes away. An orange bar indicates that you are in the right spot in pacing order.
You will also be shown when there are two laps to go until the restart, and one lap to go, and
to get ready for the restart.

When there is one lap to go until the restart, Race Control may restructure the pacing line from
single file. If there are 10 or less laps to go, the restart will stay single file, but lapped cars will
be shuffled behind lead lap cars. If there are more than 10 laps to go, the restart will be double
file if there are lapped cars. The lapped cars will be instructed to move to the inside line, while
the lead lap cars will be on the outside line.
Most penalties that you get while under a full-course caution will send you to the end of the
longest pacing line, and do not show a black flag. These penalties will clear when the race
restarts. Penalties you achieved under green flag racing that require you to stop in your pit stall
to clear do show a black flag. These types of penalties can not be cleared while the race is
under a full-course caution, you must wait for the race to restart before you can try to clear
them. The 4 lap limit for serving these penalties is delayed for the duration of a full-course
caution.

When a full-course caution begins, Race Control will indicate the closure of all pit lane entrances
in the pacing instruction display. Pit lane will open for cars on the lead lap on their first lap after
crossing the start/finish line under full-course caution. Pit lane will open for lapped cars on their
second lap after crossing the start/finish line under full-course caution. Entering a closed pit
lane will result in the driver being sent to the end of the longest pacing line for the restart.

The exit of pit lane may be closed, as indicated by Race Control in the pit lane display. This
closure can occur at the beginning of a race and continue until after the race has started, or it
can occur when a full-course caution is in progress and the pacing field is passing the pit exit.
Leaving pit lane while the exit is closed under green-flag conditions will result in a Stop-and-Go
penalty. Leaving pit lane while the exit is closed during a full-course caution will result in the
driver being sent to the end of the longest pacing line for the restart.

PITTING

Pitting functionality has been added for most cars (not the Rookie cars, but including the
Advanced Rookie cars). For most of the cars, only tire and fuel changes can be made, but for
the Late Model and Silverado wedge can be adjusted in the pits. If you prefer to forget about
pit strategy, you simply need to stop in your pitstall to receive fresh tires and refill your fuel
tank. If you wish to exert more control over your pit crew, keep reading!

The pitting functionality is accessed through some additional pop-up windows using the
function keys F4 (fuel), F5 (tires), F6 (tire info), and F7 (wedge, if available). The windows
operate the same way as the F1, F2, and F3 displays--pressing the function key displays the
window if it is not currently being displayed, and pressing it while it is displayed removes it.
These pit request windows are intended to be car-specific, they will not always have the same
information or settings available--wedge may become wing angle on a formula car, for example.
Fuel and tires are likely to remain the same for all cars that allow pit changes.
Requests to change these items can be made while out on track, or in your pitstall. If made
while on track, the changes will not be done until you stop in your pitstall (in front of the
lollipop man--he shows you where to stop). If there are changes pending, you will not be able
to leave your pitstall until they are completed. The lollipop man will show you a green signal a
few seconds before your crew is done, so you can get ready. When he withdraws the signal,
you are free to go.

Penalties are served after pit service, if you have any black flag penalties. Your car will
continue to be held for the duration of the penalty in that case.

For pit displays that have multiple items (for now, just the tires: LF, RF, LR, RR), the down and
up arrow keys move from individual item to item (from tire to tire). These are also called the
Select Next (down arrow) and Select Previous (up arrow) controls.

The left and right arrows change the quantity for the highlighted item (tire pressure for selected
tire, fuel to add for fuel, RR spring perch offset for wedge, etc.). These are called the
Decrement (left arrow) and Increment (right arrow) controls.

The space bar toggles a checkbox for the highlighted item, if there is one. The checkbox
generally means to apply a change to this item while in the pits--e.g. for the tires, the checkbox
means change the selected tire, for fuel, the checkbox means add the fuel (unchecking the fuel
checkbox is a quick way to ask for no fuel to be added). This is also called the Change/Toggle
control.

The down/up, left/right arrow controls and the space bar toggle control can be reassigned to
buttons on your steering wheel, as can the function keys themselves. You can do this on the
Options->Other page within the simulator. This allows you to view and control your pitting
requests without needing to use the keyboard.

Fuel Display (F4)

The fuel display allows you to specify the amount of fuel to add, which differs from the garage
fuel setting, which simply sets the amount of fuel in the tank. The garage setting is the amount
that will be in the tank when you get in the car. The pit display amount is simply added to the
current level in the tank, stopping either when the amount requested has been added, or the
tank is full.

The fuel display also shows the fuel remaining and an estimate of the number of laps
remaining. The engine will likely start to starve before this reaches zero. The estimate is a
running average, so it's best to check it at the same point each lap, as it varies from place to
place.

The amount to add will automatically be set to max fuel once you leave pit road, and the
checkbox is checked. That way, nothing needs to be done in order to refuel on your next stop.
If you don't want to refuel, you will need to either lower the amount to add, or clear the
checkbox.

Tires display (F5)

The tire pressure that is adjusted on the pit display is the cold pressure, just as in the garage.
It is possible to ask only for a tire pressure change, and not a tire change, by changing the cold
pressure requested, but unchecking the checkbox.

The change tire checkbox is automatically checked for all four tires once you leave pit road.
That way, nothing needs to be done in order to change tires on your next stop. If you don't
want to change tires (or don't want to change a specific tire), you will need to clear the
checkbox for each tire you do not want to change.

Tire Info display (F6)

The tire info display shows the Inside, Middle, and Outside temperatures and hot pressures
when the car last had this information recorded. It is not a real-time display, but is there to
allow you to see the state of the tires at the last pitstop (so if you had them changed, it is the
information for the old tires). This display does not have any changes that can be requested, it
is informational only.

Wedge display (F7 - Late Model and Silverado only)

The wedge display simply allows you to request a change to the right rear spring perch offset;
it is the same change as in the garage. In order to know how much of a change in % wedge
each increment makes, you will need to make a note in the garage as you change the RR spring
perch offset. Note that just as in the garage, a lowering of the spring perch offset is actually
compressing the spring more, so tightening the jack bolt is done using the left arrow (less
spring perch offset).

PHYSICS

A couple small changes have been made to the drafting tables which should give a bit more
advantage in speedway racing.

The Radical SR8 now has wing drag and rear downforce closer to what is "correct" based on
our limited data from Radical UK. Body downforce is higher and the drag induced by the rear
wing is less of an issue at higher speeds. I think it still might need a slight tweak to get the
balance better, but it's much improved as it stands now.

The Formula Mazda now has much more appropriate drag and downforce available in both front
and rear wings. You shouldn't need to run 13° front and rear wing angle at all tracks, all the
time. The total difference in top speed from running minimum wing to maximum wing is now 8
mph, which should give a much better opportunity to have widely varying setups without any
one having the absolute upper hand. This change will be released in a separate update at the
end of this week.

The car no longer slides slowly across the ground while stopped, and the auto brake when
stopped operates better.

The engine can now be damaged by over revving, especially on early downshifts. There also
may be very rare engine failures even without significant abuse, so don't feel too bad if your
engine gives up (but try not to over rev). Keep an eye on the water and oil temps -- water
shouldn't exceed about 220 F, oil shouldn't exceed 240-250 F, or you'll be starting to take
chances. Those temps may start to climb if you are spending a lot of time in the draft.

SOUND
Playback of your car’s engine and wind sound has been improved significantly when surround
sound is enabled.

The sim runs correctly on systems with more than 10 sound devices. Up to 100 devices may be
selected from in-sim.

Updated Radical SR8 in-car engine sounds.

UI

Names are sorted reasonably in-sim. Accented characters are collated adjacent to the
equivalent non-accented character.

The fully-depressed mark on pedal meters is easier to see at low screen resolutions.

Driving Screen

When you get in your car, the previously opened black box will be shown by default. This
persists across sessions.

Hiding or showing the FPS/Network display or the Speed/Gear/Pedals display persists across
sessions.

Voice chat and/or text chat can be disabled while driving.

Replay Screen

Replay playback rates have been simplified to 1x, 2x, 4x, 8x, 12x, and 16x.

You may not enter the garage during a race.

Options Screen
Most keyboard controls can be rebound on the Other tab.

Added next/previous black box control to cycle through black boxes.

TRACKS

Phoenix International Raceway has been added

The Infineon IRL2 configuration has been added

CARS

The Chevrolet Silverado has been added

The Late Model has been re-branded the Monte Carlo SS late model

Website release notes for October 29th, 2008

- A new promotions page has been added. This page can be accessed by clicking on
"Promotions" at the top of the page or by clicking on the promotional area of the HOME page.

- A Reigning Champions widget has been added. This widget lists the champions for the 2008
Season 3 series and allows division filtering.

- Friends and Studied tabs have been added to the STATS > Drivers page. These tabs filter the
driver list to those on your Friends and Studied lists.

- The Stats page navigation was updated to fix the < > arrows which would get stuck after five
clicks.

- Update Manager now includes a block of required packages called "Additional". The update
process should work as normal.
- Changes were made to the following pages to accommodate the case when divisions have not
yet been set. This largely affects behavior of My Division and Division dropdowns.

Home page

STATS > Series

STATS > Clubs & Divisions

Any Series Home page

Release notes for 2008.11.10.02 Build

- A series banner now loads in-sim.


- Fixed a bug where the exit car message would show while pitting.
- Fixed a bug where a replay TV camera could move strangely when the replay buffer is full.
- Fixed a phantom collision bug at Lowes.
- Fixed a bug where the available reset could be used without resetting.
- Fixed a bug where passing during a caution was not properly penalized if the race finished
under caution.
- Fixed the auto-brake so the car won't roll on the starting grid.
- Fixed a bug where if you missed the race start you could be a lap down.

Release notes for 2008.12.11.02 build

Wall contact incidents are now either 0x or 2x, instead of 3x. Also, the polar moment of the car
is considered as well when determining the impact strength, which does a better job of evening
out the contact incident points across different cars. It is easier to get a 2x in the Legends, for
example, and harder in the Late Model or Silverado.

The pit speed limit is no longer applied if pace field begins an oval race's parade laps from
within the pit lane.
Improved processing of cars involved in causing cautions to reduce problems if they are lapped
before resuming pacing speeds.

Some small changes have been made to the telemetry API.

Website Release Notes for August 26th, 2008

A new Home page "Talking Points" box has been added. This area provides a quick and easy
way to join the ?General Discussion? chat room and the three most active chat rooms on the
service. To join a chat room simply click on its name under the Chat Room column and you will
automatically be connected. Bear in mind that while Talking Points is an easy way to join the
most popular chat rooms, other chat rooms may be active as well so make sure to visit the Chat
page if you can’t find the chat room you are looking for.

Updated STATS > Drivers to change the column label "Champ Pts" to "Total Pts"

Updated STATS > Series to indicate default sort on best Qual Time for Qualifying Results and
Season TT Results

Referral program added

Lapchart updated to report incidents that occur on the 0th lap along with the 1st lap (0th laps
are not displayed, but incidents flags now get displayed with the 1st lap)

Lapchart updated such that clicking on cells in the "Start" and "Finish" areas will also highlight
driver data

Customize car/suit/driver updated so that on load of the page and when switching between
color options A, B, and C, the corresponding color cube is outlined in the color grid

Website release notes for October 8th, 2008


iRacing World has been added. iRacing World is a social networking site and can be accessed
by clicking on the "iRacing World" graphic at the top of each page.

The clubs have been broken down into regions and this change is reflected in the HOME page
Region Standings widget. This widget can be filtered by race type and by division.

Series can now be filtered by series type.

A division filter has been added to the STATS section's Series page. This filter will default to
your division for the selected series. If you select a series in which you have yet to participate,
the filter will switch to what your projected division would be where you to join the series.

A division filter has been added to the stats table on each Series Home page. This filter has the
same functionality as the STATS/Series filter.

The Event Results page has been improved to show the safety rating delta for each race.

The fastest lap time is now highlighted on the Event Results page.

Updates on 23-Oct 2008 for Infineon and Lowe's

We will be issuing updates to Infineon Raceway and Lowe's Motor Speedway today, hopefully at
around 20:05GMT (4:05pm EDT).
The update to Infineon Raceway fixes the course-cutting bug that some have been exploiting
shamelessly. The update to Lowe's Motor Speedway fixes an issue that would impact some
sessions in the upcoming 13th Week schedule.

Release notes - 5/4/08


Website
The iRacing member site has undergone a major art and design overhaul. Please be advised
that the website redesign is not finished and there are still incomplete pages and functionality.
There is also quite a bit of work that needs to be done for the site to look as it should using IE6
and 7.

The changes are too numerous to list in their entirety but the most notable ones are...

The entire site has been re-skinned with an all new look-and-feel.

The License has been removed from the Race and Test panels and the license information has
been moved to the top of the screen. This new Identity section will always be visible on the
site. You can toggle between your road and oval rating information by clicking on the ROAD
and OVAL buttons.

The banner area that shares space with the Race and Test panels has been re-designed to
illustrate where you are on the iRacing site, and in some cases it will display the content that
you currently have selected for testing. While at the list pages for Series, Cars, and Tracks the
banner will display your current series selection, test car, or test track. While at the drill-down
pages for a series, a car, or a track the banner displayed will be appropriate to the particular
series, car, or track that you are viewing.

The Series list now includes license icons which illustrate the eligibility requirements for
participation in each season.

Once signed up for a session you will arrive at a Driver’s Briefing page where you can join pre-
race chat or take a moment to become more familiar with the track you’re about to drive on.

The Car and Track lists have been enhanced and now include informational drill-down pages for
each car and each track. These drilldowns are filled with interesting information and
screenshots relevant to the particular car or track. Each track page includes an interactive track
guide which has many features such as an image-based lap around each track configuration,
turn numbers and names, and pit road layout and speed information.

The My Profile page has been both re-worked and re-located to reside under the new
?myRACING? section of the site. myRACING includes a Contacts section where you can add or
remove Friends and Studied drivers or look up any driver on the service; the Customize Car(s)
page; Customize Helmet page; and Customize Suit page. Results no longer reside here; they
have been moved to the STATS section of the site.

A new section has been added: STATS. This section is the informational hub for all statistical
and result related material on the site. This section is split into six sections: Personal, Friends,
Studied, Series, Clubs, and Drivers. The Personal, Friends, and Studied pages are set up
similarly and display the official career stats for yourself, your friends, and your studied drivers -
- note: these career stats are derived solely from official events. At the top of each of these
pages are links that flip between the aforementioned career stats and the regular session
results which are in the same format as they were on the last incarnation of the site. The
Series page allows you to look up the Season Race Standings, Season Time Trial Standings,
Season Qualify Results, and Season Time Trial Results for any season that’s been run on the
service, be it a retired season or one that is currently active. The Clubs and Drivers pages are
coming soon?

A CHAT section has been added. This page acts as an interface for joining and creating chat
rooms. Chat rooms launch in an external application and support both voice and text
communications.

A STORE section has been added.

The SUPPORT section now has a FAQ and Knowledge Base mini-site and an easy to use web
form to submit support requests.

The INSTRUCTION section now has the FIRST Sporting Code, which is the rule book by which
all iRacing.com members are expected to abide.

Chat

Voice support has been added to the chat system. Select your desired audio devices within the
chat client using its Options->Audio menu. You may then adjust your microphone's level by
monitoring the digital volume unit meter on the bottom right corner of the chat client's main
window. Your microphone's volume should be adjusted such that you light approximately 80%
of the bars when you transmit voice. Access to the microphone's volume control can usually be
found within the Sound/Audio devices portion of the Window's control panel, and also from
within the Window's Sound Recorder Applet (XP: accessories->entertainment->sound recorder).
If you see that another customer's audio level is too low when they speak kindly suggest that
they properly adjust their microphone's volume.

You may have more than one chat room open, in such cases you can hear the voice chat from
all of those rooms simultaneously. You may mute any specific room(s) using the mute button
near the volume unit meter. Whenever you transmit voice you will only speak into the chat
room that has your input focus.

To transmit voice you need to either push the Talk button or use the configured key-combo
(also in the audio options). Only one person may speak in a chat room at a time.
Graphics

The problem where some walls flashed shadows when driving near them (only on some
graphics hardware) has been fixed. Also many z-fighting issues have been improved.

TrackIR

TrackIR support has been added to the simulation, but is pending support in the TrackIR driver
software/game updates.

Scoring

The license colors have changed. The current mapping is now:

Rookie = Red
Class D = Orange
Class C = Yellow
Class B = Green
Class A = Blue
Pro = Black

Unofficial race sessions are now weighted the same as Time Trial sessions towards your Safety
Rating.

Rookies are now placed into a separate Rookie division when they participate in Advanced
Rookie Series, or higher level series that also allow Rookie participation. The 4-week
introductory Rookie series, as before, do not have divisions.

Rookies no longer contribute to Club Standings.

Physics and Garage

Additional chassis and suspension settings now work--camber, caster, rear toe (when available),
track bar (panhard bar) height. This means you can now use the legends car on road courses!

The baseline setups have all been tuned and some cars like the legends car have additional
setups supplied.

The setup screens have generally been split into two tabs: Tires and Chassis. There was a bit
too much information for one screen.
The tires now are affected by temperature and wear. Locking up a wheel induces quite a bit of
tire wear, so don't do that too often. Trying to get temperatures spread evenly across the tire
is not necessarily the best use of the tire. There are advantages sometimes to finding an
inflation pressure and camber combination that increases grip in the corners, but that ends up
giving uneven temps. Generally the center temp should be a bit higher than the average of the
two edges (but not always). The inside edge of the outside tires in any given turn should
probably end up a bit hotter than the outside for best grip.

Stagger changes now affect weight jacking properly, as they should.

For now, anytime you get out of the car (return to the replay screen), your car will get new
tires next time you get in. It will also have fuel refilled. There is currently no way to get pitlane
service; that will be coming later.

Cars in the pitstall lane of all pitlanes have collisions disabled with other cars, so there should
be less trouble driving out of pitlane--try to use good habits, though, eventually there will be a
penalty for driving too fast and/or too far in the pitstall lane.

Opponents in multiplayer sessions will now have the correct gear/diff ratios as set by each local
driver, so engine revs sound more correct.

Race control

Black flags have been added and are active. The available black flags are:

Unsafe pit entry - Some pit roads at some tracks require you to enter the pits via entrance
roads or painted lines. Not following the correct entry will result in an unsafe entry black flag.

Unsafe pit exit - Some pit roads at some tracks require you to exit the pits via exit roads or
painted lines. Not following the correct exit will result in an unsafe pit exit.

Cut course - If you significantly bypass parts of a circuit's configuration, you will get a cut
course black flag.

Gained time - If you blow through a chicane or cut some corners a bit too much, race control
will consider you to have "gained time". A furled black warning flag will be shown to you. You
have 15 seconds or until the start/finish line to slow down sufficiently enough to appease race
control that you have given back the time you gained, or a black flag will result.

Speeding in pits - Driving above the specified speed limit in a pit lane will result in a black
flag.

Jump start - During a road course standing start, if you move before the lights go green, you
get a jump start black flag.

Passing the pace car - During a rolling start, if you are ahead of the pace car at the time it
pulls off the track you will get a black flag.
Passing on the inside - During a rolling start after the green flag, if you pass anyone ahead
of you in your line on the inside - left on a left turning oval - before reaching the start/finish
line, you will receive a black flag. This rule does not apply on road course rolling starts (which
we don't have at this time anyway).

Passing the leader - During a rolling start, the leader of the second line must not pass the
race leader after the green flag before the start/finish line.

Passing under yellow - During a rolling start, if you are ahead of where you are supposed to
be in the pace line order at the point of the green flag, you will receive a black flag. Yellow flag
functionality IS NOT enabled in this build.

To clear a black flag you must stop in your pit stall. The black flag may be a stop and go, or it
may hold you in your stall for longer. There are no drive through black flags. During non race
sessions you can also clear a black flag by exiting or resetting your car.

During testing sessions, only cut course and gained time black flags are active. During any
online session all black flags are active.

While you have a black flag, you will receive no official lap times. But in a race your lap will still
count towards the race.

When you get a black flag during a race, you must serve that black flag within 4 laps or you will
be disqualified.

If you are driving backwards, race control will warn you with a furled black flag to turn around
and move in the correct direction. Failure to obey this warning will result in disqualification.

"Off track" incidents are now determined by the center of the car being off track surfaces,
rather than all 4 tires.

Pacing before race start on short ovals has been increased to 2 laps.

During pacing there is an information box shown on the screen. It tells you which line you
should be in, and gives instructions for getting into the right pacing order. Race control will
advise you to follow a car ahead of you in line, or pass the car ahead, or slow down to let the
car behind you by.

In pit lane there is an information box shown on the screen. It reports the speed limit for the
lane, your speed, any penalty countdowns, service time and if you are not aligned with your pit
stall properly.
Sound

Voice Chat volume can be adjusted with more precision and can be set lower.

Improved sound volume fall-off and priorities, so close cars aren't so overwhelmingly loud, and
you hear the louder sounds more reliably.

Rebalanced sound levels of different sound types.

We no longer reserve a set of sound streams for crashes; as a result, more sounds are playing
all the time. This will sound better, but minimum-spec systems may need to lower their sound
streams to the minimum of 12. If a system ran with 12 streams previously but cannot run at all
now, please report this and the system’s specs.

Crackling should be resolved for all sound cards in stereo and almost all sound cards in
surround (Sigmatel chipset devices are known to crackle in surround; we cannot fix this).
There may be slight crackling when driving over grass, but it should be minor.

UI

Detail options for Cars, Events, Grandstands, and Objects are now correctly labeled High / Low
/ Off.

General Art

An all new user interface has been added.

There are a significant number of new helmet and suit patterns.

Numerous art bugs have been fixed.

Cars

The Radical SR8 has been added.

The SK Modified has been added.

Car LOD distances have been optimized.

The driver now has LOD levels.

Cockpit shadow textures have been added. When shadows are turned off, the cockpit area of
the cars should look much better.
The Car Detail option on the Options screen now works.

Replay screen car cameras have been adjusted.

Tracks

Event objects have been added to the tracks.

Crowds have been added to the grandstands.

Stop/Go man added to driver's pit stall.

Significant Laguna Seca performance optimizations have been made.

Object Detail and Grandstand Detail should now behave properly.

iRacing.com website and build update: 6/5/08

Physics Updates

Cars which have just reappeared either due to having a large position or orientation discrepancy
(usually during a crash) or whose driver has just entered the car are now not collideable for two
seconds after appearing. This should alleviate some problems with being taken out by latency
effects or unfortunate pit exits.

All the cars have more accurate chassis inertia numbers, so the response rates have changed.
Some cars have higher moments, some lower.

The impact levels for 0x and 4x car contacts and 3x wall contacts now take the car mass into
account (lighter cars will get incidents a bit more easily).

There are now 0x wall contacts for light brushes with the wall.

The Rookie cars now allow you to view tire information in the garage, although no changes can
be made, or setups loaded or saved.

All cars now have baseline setups, so the error message that a baseline setup couldn?t be
found should no longer occur.

The effect of camber is more correct?driving over the edge of a curb does not upset the cars as
much.

There have been tire changes made to several of the cars, most notably the Late Model,
Formula Mazda, SR8, and SK Modified.
Cars

The USAC Series Silver Crown car has been added. Be afraid.

The ambient occlusion level for each car?s cockpit has been tweaked. The cockpits should no
longer appear to be as dark.

The Radical?s mirror angle has been tweaked

The Radical?s front fender will no longer flicker when damaged.

The Solstice?s brake lights are now hooked up.

The Skip Barber Formula 2000?s steering wheel no longer flickers.

Tracks

Added the Infineon Raceway Long Circuit which is generally used by Clubs

Track Bump Maps

Many incorrect surface bumps, mainly where racing paths merged together, have been fixed at
several tracks (VIR, Lowes, etc.)

Remote Cars

The problem where cars in on-line sessions would sometimes arrive with all white paint jobs
(and with helmets missing) has been fixed.

Tweaked Late Model remote car orientation to hopefully improve the appearance of ?dirt
tracking? in the corners.

When first connecting to a race server the in-sim chat window will now list disconnected drivers
as ?disconnected? rather than as large (usually negative) numbers.

Graphics Options Screen

The frame rate limit in the advanced graphics options is now adjustable and also better
maintains the selected limit. If you are having stuttering issues you might try enabling this with
a moderate FPS limit which may relieve some of the strain on your system?s resources and
improve overall performance.

The virtual rear view mirror?s field-of-view (FOV) is now adjustable on the advanced graphics
options page.

The graphical antialiasing level (1xAA, 2xAA, 4xAA multisampling) is now settable via the
advanced graphics options. If you wish to use the in-sim settings you may first need to disable
any override you may have previously enabled in your video driver?s settings. If you wish to
use an AA setting other than those available in the current options screen, please continue to
do so via your video driver?s overrides. The in-sim settings may allow you to choose an AA
level which your card cannot handle, in such a case AA will silently revert to 1x during startup.

iRacing Chat Client

Several voice chat bugs have been fixed.

Chat room names which contain hyphens (or that exceed an internal length limit) are no longer
truncated incorrectly.

A rare crash bug was fixed which sometimes occurred during shutdown of the chat client.

Control Assignments

Keyboard assigned gear shifting controls should now work from one session to the next without
the need to re-assign them in the options each session.

The clutch pedal control should now work correctly when the chat entry window is open.

Installation, Updating and Launching Software

The installer now creates a start menu shortcut to members.iracing.com (instead of


alpha.iracing.com). If you do not re-install from scratch, please make sure you manually fix
your existing shortcut.

The simulation no longer triggers downloadable packages to require a download after certain
simulation software crashes.

The graphical auto-configuration has been adjusted to be less aggressive and to set the amount
of video memory available for textures more accurately. Your system may now default into a
lower PC class and may report slightly less video memory available for textures after running
the graphics auto-configuration tool.

Fixed an issue that was preventing the iRacingService from launching the sim in some
instances.
Changed a timeout that should reduce the number of ?The sim didn?t seem to launch for
unknown reason? errors on the web site.

Website

Safety ratings are now displayed to the hundredths decimal place

The ?[ ] Use iRacing.com? dollars towards my subscription.? option on the web site now works.

The proper sales tax rate for downloadable software is 1% in the US state of CT, not the
normal sales tax rate.

Abbreviated season stats are now available on each season?s Series Home page.

The navigation for the STATS section?s Series Stats page has been improved. You are now
able to jump directly to any page, the last page, or the first page.

Club stats are now available on the STATS Clubs page.

Event Results have been re-skinned.

A car and track dropdown has been added to the TEST panel to allow quick selection of cars
and tracks for testing.

Your selected car and track will now sort to the top of the car/track lists.

The ?Rolodex? page has been re-named to ?myRACERS?.

A bug that would cause the session page?s session panels to not wrap during a race-week
change has been fixed.

Race Control

Fixed a bug where some races with too few entrants were being counted as official.

Fixed a bug where a race that ended before half the scheduled length was not being marked as
unofficial.

Incident points incurred by cars you have contacted within 4 seconds of that contact will be
attributed to both of you.

When you break rules and get a black flag, the rules you have broken will be listed.

In a race, the white and checkered flags are now shown to you based on your position in the
race, not just the leader's position which could be confusing.

General Simulation User Interface


Smallest text all uses the same bold font ? should be easier to read at low resolution

Increased contrast in text colors

Drive screen UI can be scaled larger

Accented characters in driver?s names shown correctly

Qual sessions have a Qual tab on the replay screen showing session results

Race sessions show Qual times in Grid tab

FOV shown on drive screen when changing FOV

In-car FOV adjustable in Options / Graphics

Cockpit Look options added

List of all key bindings in Options / Other (these cannot yet be rebound)

Bug fixed: all screen resolutions are selectable in Options / Graphics

EAX, which is not implemented, can no longer be set manually in app.ini

Garage screen no longer needs to be scrolled

Series name shown on replay screen

Various little tweaks to several UI widgets ? droplists scroll faster, sliders react more intuitively

Laps tab uses colors rather than fonts to highlight best laps

UI will show on the center monitor on Matrox Triple-head-2-go three monitor setups.

Sound

Flat tires now make flat tire sounds.

Driving Views

You may only drive using the cockpit view, chase views are no longer available.

The maximum driving field of view has been raised to 135 degrees, to help folks with extra
wide triple monitor setups.

Release notes for the June 25th, 2008 build


User Interface

Force Feedback ?Dampening? option removed ? it no longer did anything.


Corrected sorting order for numerical columns in Session screen tabs.

Re-ordered sound options to ?Simulation? and ?Voice Chat? sections to clarify the options?
intents.

Cleaned up voice chat notifications.

Removed voice chat ?you are transmitting? sound ? people thought that they were transmitting
static.

Session screen tabs, F2, and F3 black boxes corrected to no longer clip times, some club
names, etc. Long driver names may still clip if too large to fit in the available space.

The F3 black box can no longer scroll past the end of the list.

At race start, the F2 standings black box correctly shows qualifying times.

Your wheel now shows up on the replay screen after exiting the drive screen twice.

Pedal displays are more accurate ? they no longer display a small minimum depression at lower
display resolutions.

Fix for Euro symbol being displayed in some system messages in text chat (but long messages
still clip).

Graphics resolution droplist displays correctly. No, really, it?s actually fixed this time.

Graphics options for AA and AF now list ?None? instead of ?1x?

Website

The functionality of STATS section?s Clubs page has been expanded to allow the viewing of all
drivers in a given club. Currently the value shown under the Club Points column when viewing
a club?s driver list is reporting incorrectly. This will be addressed soon.

The STATS Series page has been updated to show if a given race week is counted or dropped.

Firefox 3 now shows as a supported browser.

We have added the option to select your internet connection type in the ?my account? section
of the website. New customers will also be able to select their connection type during sign up.

Control Assignments

The sequential and direct shift gearbox controls may now be assigned to the same device.

The clutch pedal control now shows activation in the options screen when assigned to a button
or keyboard device.
iRacing Chat Client

Several chat client audio issues have been fixed, including the initial pop or squeal sometimes
played. Also a new option for recording voice using 8-bits (the default is 16-bits) has been
added which might solve some of the recording issues for some audio devices ? if you are
having issues using voice chat from the web based chat client, you might try this new option to
see if it works better.

Graphics Engine Updates

The graphical issue where many tire barriers sparkled in the distance has been fixed.

Track Bump Maps

Several incorrect bumps at various tracks have been repaired.

Art Updates

Floating crowd fixed near the start/finish line at Summit

Fixed tire LOD issues on the Radical and Silver Crown

Fixed Latemodel exhaust pipe changing to pattern color when damaged

Fixed helmet patterns 41 and 42 so the license strip displays properly

Physics Updates

The caster is now measured correctly at all tracks.

The gearbox timing is now set per car, and H-pattern shifters do not have a shift time
advantage.

The Skip Barber car now has adjustable brake bias in the garage.

Race Control and ttRatings

Fixed a problem wherein car numbers were assigned incorrectly in races with a mix of Rookie
and non-Rookie participants.

We have adjusted the ttRating formula so that drivers that have only time trialed at a few
tracks are less likely to see their ttRating fall when they time trial at a new track. Everyone?s
ttRating has been recomputed using this new formula. It is likely that the relative ordering of
drivers based on ttRating has changed.
From time to time, ttRatings will be adjusted service-wide so that they better match the current
iRating range. ttRatings have been adjusted during this release. Note that this amounts to
applying a scale to everyone?s ttRating, so the relative order between drivers does not change.

Client Software Updater

The web site will now better track the download and install progress of iRacing updates.

Sound

Updated engine sounds for the Formula Mazda, Silver Crown, Radical SR8 and Pontiac Solstice.

Release notes for 2008.07.23.02 Build


Graphics

Added a new graphics option, RefreshRateHz, to renderer.ini (located in ?My


Documents/iRacing? on XP). This setting overrides the full-screen refresh rate used by the
simulation. The default value is 0, which allows Direct3D to select a safe refresh rate. Use
extreme caution if manually overriding this setting, as an invalid value may cause the simulation
to fail to initialize or result in other problems.

Relabeled ?Your Card?s Video Memory? advanced graphics option to now read ?Utilizable
Texture Memory.? In most cases the correct value is 30-100MB less than your card?s video
memory. It is almost always a bad idea to increase this value from the original auto-detected
setting, as setting it too large often results in a large performance loss.

UI

Mini Chat on Replay screen, Chat Tab now accessible from button in Mini Chat

#42(NP) Chat messages now show full names instead of inscrutable abbreviations.

Chat colors tweaked a bit

Adjusted F3 black box colors, it should be easier to distinguish your car from cars lapping you.
The colors are:

Gold: Your car & the pace car

White: Opponent on the same lap as you

Red: Opponent that is lapping you, or has lapped you


Blue: Opponent that you are lapping, or you have lapped

F2 and F3 black boxes now show car numbers as ?#123? rather than just ?123?

Track length now shown to two decimal places

Several small display errors fixed on the Replay screen

Race Control

Pit lane popup UI was not showing in oval qualifying sessions.

The time limit for "slowing down" after cutting a corner is increased to 20 seconds from 15
seconds.

Fixed the bug where resetting while under the "slow down" condition would result in a lengthy
black flag.

Fixed the bug where drivers could get pit entrance penalties when reconnecting to a server.

Physics

Fixed Silver Crown ride height issues for remotes (shouldn't bottom as much).

Changed tallest differential ratios for Late Model so doesn't redline at Lowes.

Brake lights are now transmitted to remote cars for Solstices and Radical (there is of course a
delay due to the communications latency, so don't follow someone too deep!)

Engine revs and gear are now transmitted to remote cars, should sound much better.

A correction was made to the aerodynamic forces due to drafting--the cars in front will
generally get less of a speed increase from cars behind.

A fix was made to the tire wear code which was causing too much wear on lightly loaded tires.

The Formula Mazda and Radical tires have been reworked; they were not quite correct after the
camber fixes in a previous build.

There is now no delay when shifting from Neutral into gear with sequential shifting mode, it is
now the same as H-pattern (no advantage at starts).

Tracks

Barber Motorsports Park is now available for purchase

Release notes for 2008.07.25.01 build


- Some fixes have been made to the collision detection for the Radical SR8, the SK Modified,
and the Late Model.
- A bug that had caused a chat server to crash has been fixed.

Release notes for 2008.07.31.02 Build


Sim

The sim will properly recognise 4GB or more of system RAM.

The replayMemoryOverride setting in core.ini will no longer cause sim to fail to load if size is set
too large.

Fix buffer overflow bug in garage when using long filenames for setups for most cars that could
sometimes cause setups to not load or the sim to crash.

Web

The functionality of the Club Stats page has been expanded. You can now view data on a per-
season level.

A driver stats listing has been added to the STATS > Drivers section. On this page you can view
a listing of all members who have participated in at least one race session. This list can be
filtered in a variety of ways.

A new page has been added to the SERIES section: Past Seasons. This page can be used to
navigate to the miscellaneous past seasons and lists all past season champions.

Tracks

Fixed a black flag bug at VIR South.

The Infineon grandstand is now visible again.

A graphical bump coming out of Irwindale?s turn 2 has been fixed.

Cars

Updated the 3rd gear ratio in the Solstice from the 2006 model's 1.37 to the 2007-present
model's 1.51.

Updated full throttle engine sounds for Formula Mazda.

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