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F AC DESCRIPTION
● +6 STR -1 INT
PRO
192 +6 17
Set Max HP
STRENGTH ● +9 DEX ● +8 WIS
2 Shield
0 ● +8 CON
RESISTANCES
● +11 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor
Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
+6 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+15 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
●● Heavy
PRO
-1
● +11 Deception (Cha) > Animating Performance 1 LR/SS 3+ Common Disguise kit
+2 History (Int) > Second Wind (1d10+11) 1 SR Tiny Frogs
+5 Insight (Wis) Action Surge 1 SR
8
>
● +11 Intimidation (Cha) > Fighting Spirit (10 temporary HP) 3 LR Wind Instruments
+2 Investigation (Int) > Indomitable 1 LR Whistle Of Discomfort
WISDOM
+5 Medicine (Wis) > Rust Bag of Tricks 3 Dawn
+2 +2 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES
●● +14 Perception (Wis)
14 ● +11 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS
● +13 Persuasion (Cha) > Attack (3 attacks per action) Bardic Inspiration < <
CHARISMA +2 Religion (Int) > Performance of Creation Command Dancing Item < <
●● +15 Stealth (Dex) > Animating Performance Fighting Spirit < <
● +8 Survival (Wis) > Bag of Tricks (pull) Flame Tongue (activate/end)< <
20
Tool > Pipes of Haunting Bag of Tricks (command) < <
SKILLS ACTIONS
>
> FEAT:
> FEAT:
> FEAT:
FEATS
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
Construct
TYPE AGE GENDER ALIGNMENT
ANIMATED
NAME
F
Temporary HP: SUCCESSES
PRO
STR INT
16 +6 40
Set Max HP
STRENGTH
+2 DEX WIS
CON +2 CHA ARMOR PROFICIENCY MAXIMUM
FAILURES
CLASS BONUS HIT POINTS Heal
SAVING THROWS CURRENT HIT POINTS DEATH SAVES
+2
DEXTERITY
40 ft >
+2 INITIATIVE SPEED
DESCRIPTION
>
14 LEVEL USED
DIE
1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
+2 Acrobatics (Dex) ◆ Damage Immunities: poison, psychic. ◆ Immutable Form: The item is immune to any spell or
PRO
Animal Handling (Wis) ◆ Condition Immunities: charmed, effect that would alter its form.
exhaustion, poisoned, frightened. ◆ Irrepressible Dance: When any creature starts its turn
Arcana (Int)
INTELLIGENCE ◆ Languages: understands the languages within 10 ft of the item, the item can increase or decrease
Athletics (Str)
of its creator but can't speak. (its creator's choice) the walking speed of that creature by
+2 Deception (Cha) ◆ Variable Size: The item animated can be 10 ft until the end of the turn, provided the item isn't
History (Int) Large or smaller. incapacitated.
Insight (Wis) ◆ Creator: The item obeys the commands
of its creator and has the same proficiency
+2 Intimidation (Cha)
bonus. It takes its turn immediately after its
WISDOM Investigation (Int)
creator, on the same initiative count. It can
Medicine (Wis) move and take reactions on its own, but
Nature (Int) only takes the Dodge action on its turn
Perception (Wis) unless its creator takes a bonus action to
command it to take another action. If its
+2 Performance (Cha)
creator is incapacitated, it can take any
CHARISMA +2 Persuasion (Cha)
action, not just Dodge.
+2
Religion (Int) FEATURES TRAITS
+2 Sleight of Hand (Dex)
+2 Stealth (Dex)
15 Survival (Wis)
SKILLS
Darkvision 60 ft
SENSES
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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0+220114 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0+220114 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Moe Bbet
SPELL SLOTS
CHARACTER NAME
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Message 1 crea I point to hears whispered message and can reply with a whisper; nobody can overhear — Trans 1a 120 ft V,S,M 1 rnd P 259
> True Strike 1 creature against whom I gain advantage on my next attack roll — Div 1a 30 ft S Conc, 1 rnd P 284
> Vicious Mockery 1 creature save or 4d4 Psychic dmg and dis. on next attack roll Wis Ench 1a 60 ft V Instantaneous P 285
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Cure Wounds 1 living creature heals 1d8+1d8/SL+5 (Cha) HP — Evoc 1a Touch V,S Instantaneous P 230
> Silvery Barbs 1 crea reroll d20 and use lowest for atk, check, or save; 1 crea adv. next atk, check, or save in 1 min — Ench 1 rea 60 ft V Instantaneous SC 38
2ND LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Enhance Ability 1+1/SL crea adv. on checks with 1 stat; choosing Str, Dex, Con gives secondary benefits — Trans 1a Touch V,S,M Conc, 1 h P 237
> Silence (R) 20-ft rad no sound propagates; all within deafened, immune to Thunder dmg, can't use verbal comp. — Illus 1a 120 ft V,S Conc, 10 min P 275
> Suggestion 1 crea save or follow understood reasonable stated course of action; ends if I or allies harm target Wis Ench 1a 30 ft V,M Conc, 8 h P 279
3RD LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Dispel Magic Dispel all magical effects on crea or object; if above this SL, DC 10+SL Charisma check (+8) — Abjur 1a 120 ft V,S Instantaneous P 234
> Hypnotic Pattern 30-ft cube all crea save or charmed, incapacitated, speed 0 for duration; ends if crea takes dmg Wis Illus 1a 120 ft S,M Conc, 1 min P 252
> Slow 6 crea in 40-ft cube save or half spd, -2 AC, -2 Dex saves, no rea, only 1 a or bns a, 1 atk; see book Wis Trans 1a 120 ft V,S,M Conc, 1 min P 277
> Stinking Cloud 20-ft rad; ignores cover, heavily obscures; all in area at start of turn save against poison or can't act Con Conj 1a 90 ft V,S,M Conc, 1 min P 278
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0+220114 (Printer Friendly - Redesign); Spell Sheet 1/1 Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)