Professional Documents
Culture Documents
Preface
Acknowledgments
The Quality Assurance and Development Services of the Ministry of Education, in collaboration with The Belize
Association of Principals of Secondary Schools and members of the Information Technology Team of writers,
developed the Core Information Technology and Communications Curriculum with input from other
stakeholders.
Gratitude is extended to the following schools for the use of their facilities:
Belmopan Comprehensive High School Sacred Heart College
Table Of Contents
2. An Overview…………………...…………………………………………...... Pg. 7
Introduction……...…………………………………………………..…………….. Pg. 7
The Vision…………………………………………………………..……………... Pg. 7
National Secondary School Philosophy of Education………………………………Pg. 8
Modeling the Primary Curriculum…………………………………...…………….. Pg. 9
Essential Learning Outcomes……………………………………………………….Pg. 11
Introduction
The Ministry of Education has continuously been engaged in educational reform. In the late 1980s,
curriculum, instruction, assessment, preparation and certification of professional educators, and staff
development have all received consideration and have undergone substantial restructuring to improve
the effectiveness of educational opportunities for students. One of the most recent efforts has been the
development of the Comprehensive National Curriculum (CNC) for primary schools. The CNC
provides curriculum units of work for all compulsory subjects. Extending the need for consistency in
standards at the secondary level has prompted the development of a lower secondary core curriculum.
This curriculum provides the basis for defining essential knowledge and skills, and these have
implications for instruction, assessment, staff development, and educator preparation.
The Information Technology Lower Secondary Core Curriculum was prepared by a combined effort of
both the Ministry of Education and The Belize Association of Principals of Secondary Schools
(BAPSS). The document should be helpful in pointing to decisions that need to be made, work that
needs to be completed, and materials that need to be developed. It is intended to be a general and
flexible guide, not a detailed blueprint. The Information Technology Core Curriculum does set some
parameters for lower secondary education, but educational leaders who use the guide will find that there
is ample opportunity to address the unique context of their institution or the environment in which they
exist.
The developers of this document hope that it, along with additional material, will serve as a useful
resource as teachers and schools continue to work toward the full implementation of their curriculum.
This resource is designed to:
• Introduce the context in which planning for student learning occurs
• Introduce concepts/topics/themes as springboards for student learning for students in forms 1 and
2
• Provide suggestions of strategies for teaching, learning, and assessment for addressing a range of
student needs
• Provide a list of references, including teacher and student resources, to support student learning
and achievement within the curriculum.
This specific core document was prepared with instructional leaders in mind, particularly those who
devote much of their time to the improvement of curriculum, instruction, and assessment in Information
Technology at the secondary level. Information Technology supervisors and specialists, secondary
program coordinators, and Information Technology department heads should find this specific core
document helpful in carrying out much of the work for which they are responsible. Pre Service
educators who are responsible for preparing future secondary school teachers and administrators for
their careers in education should also find this guide a useful resource.
Teachers of Information Technology at the secondary level should use this specific core document as
their main guide in planning their instruction. The materials presented are only suggestions; they can
either be implemented as they are or modified to meet the needs of students.
The guide is organized to provide a general background on the Information Technology lower secon-
dary core curriculum and to facilitate curriculum development as well as professional development for
classroom teachers. The guide includes the following sections:
Chapter 2 presents an overview of the Lower Secondary Core Curriculum. It revisits the Core
Curriculum development process and includes the essential learning outcomes to be achieved by all
students.
Chapter 3 looks at developing a school’s Information Technology Curriculum. It first defines what is
Curriculum and what must be developed at the school level. Many approaches are examined along with
other procedures to consider when designing the school’s curriculum. It provides an overview of the
linkages among the Teaching-Learning System: i.e. links between Curriculum, Instruction, and
Assessment. The Structure of Knowledge, Instructional Strategies, Developing Understanding, and
Multiple Methods of Assessment are topics addressed to assist in aligning Curriculum, Instruction, and
Assessment.
Chapter 4 contains the recommended core curriculum for lower secondary. It defines the topics,
objectives, and content for both Year 1 and Year 2. Included are examples of the content and suggested
teaching/learning strategies. The curriculum defines the philosophy, purpose, and rationale for the
teaching of Information Technology in Secondary Schools and provides suggestions on how best
Information Technology should be taught, along with an overview of various Theories of Learning.
2. An Overview
The development of the primary curriculum provided the foundation for developing the lower secondary
core curriculum. Using the logical contingency approach, once again, ensured a smooth secondary
curriculum development process.
Secondary Syllabus
Curriculum
Primary
See
Core Subjects
Rationale/Philosophy
The first stage of the curriculum design process involved the collection of baseline data. Visits were
made to secondary schools nationally to gather data on courses offered to students, and the level and
scope of each offering. Other curriculum data collected were logistics related to staff and curriculum
documents being used.
Stage two of the design process required input from the wider community throughout the country.
Parents, individuals representing the private and public sector from the community, educators, Non
government organization (NGO) representatives, graduates, and current students are some examples of
the stakeholders in education who attended district public consultations.
As part of the consultation process, workshops/consultations were also conducted with teachers and
subject specialists. Participants at each workshop examined their subject area to identify how it could be
addressed as a core subject in schools. They discussed “the thinking” behind core, “the what” of core and
“the extensions beyond” core. Teachers once again supported the need to establish standards in the
schools through a core curriculum. The consultation with the specialists resulted in the development of a
draft framework for each potential core subject, and a Language Arts (English)
definition of the knowledge, skills, and attitudes that a
Mathematics
secondary school graduate should possess.
Spanish
As a result of the consultation, seven core subjects were
identified. These are the subjects that all students need to Social Studies
take in secondary school. Central to the school curriculum Integrated Science
are these core subjects. Schools will add to these subjects Information Technology and Communication
to form their comprehensive curriculum.
Life Skills and Personal Development
The third stage, after the consultative process, was to
finalize the framework within which the secondary core curriculum was to be developed. As part of the
framework, essential learning outcomes were defined.
The analysis of the educational philosophy and the goals of education has led to the identification of six
areas in which all students must achieve. These are described as essential learning outcomes and help to
define standards of attainment for all secondary school students. It is expected that by the end of
secondary school, students’ achievement in all six areas will result in a solid foundation of knowledge,
skills, and attitudes which will form a foundation of literacy for living in Belize
Problem Solving Students must be able to use the strategies and processes
needed to solve a wide variety of problems.
The achievements of these essential learning outcomes by all students is the goal that all curriculum
subjects must facilitate. The core curriculum subjects, their content, teaching, learning, and
assessment strategies are the means to fulfilling this end.
Problem
? ESSENTIAL LEARNING OUTCOMES
INTEGRATED SCIENCE
Solving
TS
R
A
E
G
Aesthetic
A
U
use strategies
G
MA Expression
N
TH and processes needed
LA
EM to solve a wide variety
AT
ICS of problems
Citizenship
creating, performing.
responding to
various forms of arts.
assess social, cultural,
economic and
environmental
interdependences NATIONAL PERSONAL DEVELOPMENT
GOALS
S
UDIE
L ST
SOCIA pursue an active healthy
lifestyle, develop essential
life skills with good morals
Y
IS
AN
Personal
SP
Communication Enrichment
Technological
Competence
Stage four was the most prolonged and intense phase: the writing of the curriculum documents. After
many meetings and long hours, the writing team concluded their first phase and produced a first draft
document for revision.
When some educators think of curriculum, they visualize rows of dusty three-ring binders on the
principal's bookshelf, the content of textbooks, the courses offered by the Information Technology
department, or that content defined within this document (Chapter 4). They may think of curriculum as a
restrictive written document that offers little help with the day-to-day teaching and learning processes
that occur in classrooms across Belize.
Other educators see curriculum as a means for bringing about continuity across the country’s many high
schools. In this instance curriculum is a tool that can help us eliminate gaps and prevent overlaps
through vertical articulation of the knowledge and skills that learners encounter. These educators see
curriculum building as a way of integrating instruction across several subject matter areas at a particular
level, providing a means of planning experiences that will consolidate knowledge and skills and offer
the possibility of maximizing learning for children. They may think of curriculum as a written
document, but one that is constantly in need of modification as they work to meet the special needs of
children in their schools.
Educators should pay special attention to how they define curriculum. Some curriculum specialists
define the term very broadly. Others define it more narrowly. A sampling of definitions follows:
• Curriculum is all experiences offered to learners under the auspices of the school.
• Curriculum is the content of the subjects offered.
• Curriculum consists entirely of knowledge, skills, and values that come from the
disciplines.
• Curriculum is a plan for learning.
• Curriculum consists of a set of planned learning objectives.
Everyone involved in the curriculum development process should agree on a definition at the beginning
because their perception will influence the final product and its use. If educators think of curriculum as
unchanging and restrictive, it probably will become so. If they think of curriculum as dynamic and
useful, it will become a tool that can enhance both teaching and learning.
A dynamic guide for learning that is derived from content and expected outcomes.
Curriculum takes content and shapes it into a plan for effective teaching and learning. Thus,
curriculum is more than a general framework; ...it is a well thought out plan with identified
lessons in an appropriate form and sequence for directing teaching.
The answer is no. The Information Technology Core Curriculum is an indicator of the minimum
expectations of what Belizean students in the first two years of Secondary School should know and be
able to do. The Information Technology Core Curriculum is for both foundation and enrichment and is
intended as a statement of standards upon which school level curriculum and classroom curriculum
should be built. While this Chapter (Chapter 3: Developing Information Technology Curriculum) is
based on the Core and defines lower secondary content to some extent, it does not provide some of the
guidance needed for organizing, delimiting, appending nor sequencing content within a particular school
or class.
The Information Technology Core Curriculum does not mandate a particular curriculum organization or
instructional approach. These areas are the prerogative and the responsibility of each high school in
Belize.
If classroom teachers are presented with the Core Curriculum as the only curriculum resource, they will
experience a great deal of frustration. It does not address the daily demands faced by classroom
educators. The core curriculum only offers some suggestions for curricula planning.
Schools have both an obligation and an opportunity to engage in curriculum development activities. It is
only through local efforts that the Information Technology Core curriculum will be incorporated into a
dynamic curriculum that will provide guidance and useful resources to teachers as they engage learners
in experiences that will insure those learners achieve the expected outcomes.
7. C om prehensive
C urriculum 1. N eeds 2. Philosophy and
Evaluation A ssessm ent R ationale
T he C ycle of
6. Im plem entation
D eveloping L ow er 3. Y ear Plans
ITC
Secondary Spanish
C urriculum
While the term “curriculum development” is used throughout this guide, it does not imply that the
curriculum work necessary to implement the Information Technology core Curriculum needs to begin
from scratch. There are many similarities between the schools’ current curriculum and the suggested
core. Well-designed Information Technology curricula are in evidence in many high schools, and the
task of reconsidering, redesigning, and renewing the Information Technology curriculum can proceed
on the basis of the curriculum that exists. (See “Curriculum Renewal”, pg. 14)
Documents that might be most helpful in insuring the implementation of an effective curriculum can
include philosophy statements, year plans, course plans, and instructional unit plans.
Philosophy Statements
These statements are collections of ideas about the overall intentions of a program. While nonspecific,
they reference major goals of the curriculum and attempt to bring together many perspectives regarding
purposes of instructional programs. Philosophy statements are most useful in providing educators and
the public with information about the overall goals of the school program. Chapter 4 provides a
philosophy and rationale for teaching Information Technology in secondary schools. These generic
statements can be used to complement your school’s philosophy?
Year Plans
These documents contain the key elements of all subject areas for a specific level. These documents are
most useful to those individuals who are responsible for overall program management and who must
verify that a program meet expected requirements. Year plans provide the basis for the development of
the course plans. Year plans are most convenient when displayed on a single page for quick and easy
viewing.
Course Plans
Course plans contain information about a particular subject at a particular level. Course plans provide
basic information regarding instructional outcomes, the organization and sequencing of the units and/or
topics, and approaches to assessment that are included at the form level or in the course. These
documents are most useful to those responsible for coordinating instruction and as a beginning point for
the development of instructional unit plans.
Course plans are critical documents in a well orchestrated plan to ensure implementation of the
curriculum. They build upon the philosophy statement and the year plans, providing the structure for
each subject. In planning, teachers should keep in mind the necessity for vertical articulation and
horizontal integration of the curriculum. Vertical articulation provides for the sequence and progressive
development of content and skills across four year programs, and horizontal integration provides the
means of reinforcing and applying knowledge and skills that are common across several subject areas.
Course plans are the "work horses" of the set of interrelated curriculum documents suggested in this
section, and it is in the development of course plans that educators can exercise a great deal of latitude
in developing a truly local curriculum. These documents are of critical importance because they provide
for the organization of the curriculum and make general suggestions for its delivery. A course plan may
include the following:
Course plans provide invaluable assistance for educators who will later develop the instructional unit
documents, since they provide an organizational framework for delivery of the curriculum that is not
found in the year plan.
No. New Information Technology textbooks will not likely be available until after the core curriculum
becomes a part of schools. Classroom educators need assistance in implementing the curriculum now,
and waiting on the adoption of new textbooks before developing in-house curriculum is a sure
prescription for a low level of implementation of the Information Technology Core Curriculum.
Most educators recognize that Information Technology textbooks and their related support materials
are useful resources for both teachers and students. However, there is nearly unanimous agreement that
the curriculum should consist of more than the contents of a textbook. They also agree that curriculum
development should precede, not follow, the adoption of a textbook. Textbooks should be chosen to fit
and support the curriculum, rather than determine the curriculum.
Because textbooks try to convey large amounts of information, the information is often summarized
and generalized. This limits the textbook's potential usefulness for helping students to develop the
Information Technology skills required for problem solving and its varied applications.
Over the years, curriculum specialists have offered a number of different structural or organizational
bases for the curriculum. It is appropriate to consider these when developing course guides as well as
when developing instructional units. It is important to remember that not every course guide needs to
be organized in the same way, and that instructional units within a level might be organized
differently. When making decisions about the organization of course guides and instructional units,
educators must be aware that each type of organization has advantages and disadvantages; some may
be more advantageous for certain types of Information Technology content, for the developmental
level of the learners, or for the materials that are available. The organizational bases identified are
summarized on the next page.
Themes Related
Course Organization Inquiry Related
Learning Related
??? Utilization Related
As teachers develop course plans they should consider the implications of organization. The develop-
ment of the school’s Information Technology curriculum can be achieved through a combination of the
organized pattern described. The decisions regarding organization of the course/unit should depend
heavily on the rationale for the course, which incorporates consideration of the goals, the learners, and
the current and future demands of educating citizens.
Introduction
Computer Basics
Keyboarding
Note:
Document Creation
The year plan provides Word Processing
for all subject teachers TIME FIRST FORM
to interact and plan at (WEEKS)
the class level.
SUBJECTS Sept. Oct. Nov.
SPANISH
ITC
Static Integration
SCIENCE
Graphic Editors
Software Presentation
SOCIAL STUDIES
C o u r se C o n te n t
I n s tr u c tio n a l U n its / T o p ic s
S e q u e n c e fo r th e u n its / to p ic s
G e n e r a l in s tr u c tio n a l a p p r o a c h e s
G en era l a ssessm en t p ro ced u res
Page 16 highlights the suggested components of an instructional unit plan, namely, the unit and/
or topic, detailed performance objectives, suggestions for instructional strategies and activities,
specific suggestions for assessment, and lists and descriptions of resources available to support
instruction. To support the development of instructional unit plans, it is highly recommended
that teachers preview the following sections that deal with the teaching/learning system.
Although dealt with very superficially, the data evolves from the latest research on curriculum,
instruction, and assessment and suggests classroom experiences that can improve instruction.
Successful Information Technology teachers seek effective ways to convey knowledge. The process
begins with a clear curriculum and continues with carefully selected and applied instructional and
assessment strategies. This chapter provides ideas for teachers on the latest research in curriculum,
instruction, and assessment and suggests classroom experiences that can improve Information
Technology instruction.
Curriculum, instruction, and assessment are three elements of the teaching-learning system. Each serves
a purpose in helping students to learn.
The curriculum is a guide for learning that is derived from content and expectancy standards.
The Lower Secondary Core curriculum defines what students are expected to know, to
understand, and to be able to do. Performance is a key component of the Curriculum. Today, the
education system of Belize has high expectations of students. Students are expected to be able to
apply their learning in real world contexts.
Instruction is the various strategies, lessons, and activities teachers develop and use to teach and
help students learn. Effective instruction provides students with opportunities to achieve
applicable use of Information Technology.
Assessment provides information about student performance. Multiple types of assessment are
used as diagnostic tools, for accountability, and to motivate students. Effective assessment
focuses on what students know and what they can do with that knowledge.
Curriculum developers should consider how their planning documents relate to instruction and
assessment.
Curriculum
I
N
A S
s ENHANCED T
s STUDENT R
e PERFORMAN U
s CE C
s T
m I
e O
n N
t u
The ultimate goal is to align the key elements of curriculum, instruction, and assessment (C-I-A) into a
coherent system which teachers can implement for the benefit of their students.
Curriculum developers should also be guided by four principles of learning:
• Curriculum design must help students to understand significant concepts, issues, and gen-
eralizations, not just memorize disassociated facts and skills.
• Lessons should begin with what students already know, then deepen and expand student
understanding of the material.
• A "sense of community" created within the classroom can encourage students to value
learning and set high standards for themselves.
• Students need feedback, accomplished through meaningful assessment, that allows them
to improve the quality of their thinking and performance.
The Core Curriculum emphasizes learning concepts, generalizations, principles, and theories, not just
facts. Teachers who understand that there are different types of knowledge are more effective in design-
ing instructional strategies to help students move beyond facts and begin to consider the relationships
between and among facts.
Understanding concepts requires facts, but facts are meaningful only as they relate to concepts and gen-
eralizations.
A fact is merely an example. Concepts are categories used to cluster factual information.
Generalizations are statements about relationships between and among concepts.
A principle derived from observations of related facts. Principles explain the standard outcome
or define the parameters of conduct.
A theory can be a hypothetical or abstract statement that explains relationships or outcomes. It
can also be a concise summary of a group of principles in one field of study such as science or
art.
Consider the following sequence: Students devise generalizations, principles, and ultimately theories
based on evidence. Acquiring this knowledge depends on applying critical-thinking, decision-making,
and communication skills.
Facts, concepts, generalizations, principles, and theories form a complex interdependent structure.
G S
E P Each relies on the layer above and
N E below for support and cohesion. A
E C
R I teaching-learning system that
THEORY
A PRINCIPLES F incorporates concepts and
L I
I
GENERALIZATI
T
generalizations along with facts
ONS CONCEPTS
T Y contributes to deeper student
Y understanding.
Following is a selective guide to instructional strategies. Each of these incorporates several models of
instruction.
Teaching Concepts
Concepts are building blocks; they link facts and generalizations. In order to understand a
generalization, students first must understand its component concepts.
Consider this important Information Technology generalization:
Pixel density determines a monitor’s resolution. The student who does not know the meaning of
the concepts: “pixel density” and “resolution” cannot understand the generalization.
Research has identified this general instructional strategy to be effective in teaching concepts. Teachers
direct the activity initially, but students can apply the strategy as they move from learning to developing
concepts.
1) Identify examples and non-examples illustrating the concept and place them in a logical order.
One of these examples is identified as the model. The model includes all the key attributes of the
concept.
2) Develop materials or oral instructions with a set of cues, directions, questions, and student
activities that draw attention to the critical attributes, similarities, and differences in the
examples and non-examples used to define the concept.
3) Focus student attention on the model. What are its attributes and characteristics?
4) Ask students to compare all the examples with the model or the best example.
5) Ask students to develop a definition of the concept or state it for them.
6) Place the concept in relation to other student knowledge; try to attach this information to
existing student knowledge structures (schema).
7) Give students examples and non-examples to assess whether they understand the concept. Ask
students to generate additional examples or apply the concept to new situations.
Teaching Generalizations
There are two ways to organize instruction to help students develop generalizations: the inductive
(discovery) approach and the deductive (expository) approach.
The inductive approach is related to inquiry learning. Students examine sets of data and materials. With
the teacher they identify and explain key points, observe similarities and differences, patterns, and
trends. Finally, students draw conclusions from the data, summarize their findings, and infer a
generalization.
The deductive approach is opposite. Students are presented with a theory, hypothesis, or generalization
and are asked to find evidence to support or refute it. The key concept components of the generalization
are clarified, and the teacher provides materials, instructions, and assistance for the students to verify the
generalization.
Direct Instruction
Teachers today recognize the difference between telling and teaching. We know students learn most ef-
fectively through personal effort and engagement in activities, not because we have told them some-
thing. While direct instruction and lectures are not all good, they are not all bad either. At times it is ef-
ficient and wise to provide information directly to students, for example, to present baseline informa-
tion, to explain a new skill, to model a thinking process, or to provide clear guidance and information to
students before they proceed to grapple with learning on their own. The typical direct instruction
teaching strategy includes six steps:
1) daily review 4) feedback
2) presentation of new material 5) independent practice
3) guided practice 6) periodic reviews.
Inquiry Teaching
Inquiry teaching is a process of asking and answering key Information Technology questions. (See
Teaching Generalizations, Inductive Approach). It is the scientific method applied to Information
Technology and in many cases mirrors the ways scientists conduct research. Students do the following:
• identify and clarify questions, issues, or problems;
• propose a hypothesis;
• collect and organize data and evidence related to the questions;
• evaluate, interpret, and analyze the data; and
• draw inferences or conclusions to answer the initial questions.
Visual Strategies
Most students learn through both hearing and seeing. Presenting new material using visuals such as
pictures, slides, overhead transparencies, maps, demonstrations, and objects is a good teaching strategy.
This is especially true if students are involved and an interactive approach is built into the presentation.
Students need to develop their skills of observation and visual analysis.
Another powerful instructional strategy is for students to construct and prepare their own visual
presentations. PowerPoint, HyperStudio, Inspiration, KidPix, and other software offer students exciting
venues for their creativity and opportunities to demonstrate what they have learned. Students may
choose the images, develop the story and narration based on interpretation of events, data and
information, and make a presentation or produce a visual product.
Collaborative Processes
Collaboration means working together. Research show that collaborative work supports greater
retention of subject matter, improves attitudes toward learning, and teaches students how to get along
with each other. Some useful strategies include collaborative learning techniques like peer, cross-age,
and cross-ability tutoring and reciprocal teaching involving summarizing, generating questions,
clarifying, and predicting.
Collaborative Definition
Learning
Techniques
Round Robin Each student in turn shares something with his or her teammates.
This works well for expressing ideas and opinions
Numbered Heads The teacher asks a question, students consult to make sure that
Together they all know the answer, then one student is called upon to
answer.
Pairs Check Students work in pairs within groups of four. Within pairs, one
student answers a question/completes a task while the other
coaches. They alternate responsibilities; after every two questions
the pair checks to see if they have the same answer as the other
pair in the group of four.
Three Steps Students take turns interviewing each other in pairs. Student each
Interview shares with the group information he or she learned in the
interview.
Think, Pair, Share Students think individually about a topic provided by the teacher,
pair up with another student to discuss it, then share their thoughts
with the class.
Team Word Students write simultaneously on a piece of shop paper, drawing
Webbing main concepts and supporting elements with bridges representing
the relation of concepts in a generalization. This helps students to
analyze and to see relationships in complex systems.
In, Out, and Around Students stand in two concentric circles. The inside circle faces
(Inside, Outside, out, the outside in. Students use flash cards or respond to teacher
Circle) questions as they rotate to each new partner. This helps students
review and process information and assesses their understanding.
Co-op Students work in groups to produce a particular product. Each
student makes a particular contribution to the production and
presentation.
Community-Based Instruction
Community-based instruction is a new name for an old idea, namely, using real life situations and set-
tings to enrich classroom instruction. Traditionally, such techniques have included community volunteer
work switching positions with town “workers” for a day. Community-based instruction should have
clear educational goals, high expectations for student performance, and be well integrated with the Core
curriculum to be successful.
In service learning, a type of community-based instruction, students have the opportunity to serve the
community and to learn and apply significant Information Technology skills.
Simulations are expanded role-playing activities that recreate real-life situations or historic events ac-
cording to a set of specified guidelines or rules. After the simulation problem or issue is carefully ex-
plained, the rules for the simulation are specified. Roles must be clear and the resources or constraints of
the simulation outlined. Debriefing is important and should help students focus on the process or proce-
dure rather than on "who won."
Discussion Formats
Every Information Technology teacher includes discussion in his or her teaching repertoire. But too of-
ten, discussion degenerates into unreasoned debate, where opinions are more important than viewpoints
based on thought and research. Several discussion models that can make discussions effective can be
used as teaching-learning tools.
For example, the class may be divided into two groups. Both groups would present their position on the
topic. The first group asks questions of the second group, then restates the other group's position as ac-
curately as possible. The groups present a list of agreements between the two positions. Finally, each
group would present the questions that each can explore to resolve their differences.
In the Socratic Discussion Model, also known as the seminar, students dissect a text, problem, or event
to better understand it. Students ask questions and probe each other's answers from different perspec-
tives. Students can be assigned roles to make them more productive in the seminar.
Students can sometimes know something but lack understanding. Most teachers have experienced
situations in which students give the right answers in class or on a test, but fail to demonstrate
understanding of a concept when asked to apply it in a new context. When teachers are designing
curriculum for Information Technology, identifying the six facets of understanding can help in leading
students to greater depth of understanding. The Figure below summarizes the six different types of
understanding:
S
· Students have the wisdom to know · Assessment should engage the students in
E their own areas of ignorance and their effective reflection of their understanding by
L patterns of thought and action inform as having them complete self-assessment rubrics
F
- well as prejudice understanding. or by recording their thoughts and questions as
K · Students become aware of their they complete the unit.
N
O boundaries and others’ understanding, · During group discussion about the topic of
W are able to recognize their prejudices and study, the students need to be able to accept
L
E projections, and have integrity, are able feedback and criticism without defensiveness.
D to act on what is understood. · After receiving feedback from others or
G
E evaluating their own work, students should
apply the feedback to effectively make
revisions to improve their work.
Column 1 identifies each facet of understanding, column 2 provides a definition of the facet, column 3
points to how each facet of understanding might be assessed. Each of the facets encourages more than
simple recall as a measure of understanding, but all depend on knowledge of facts as a foundation for
higher levels of thinking.
Teachers use many different methods of assessment to track student performance. These generally fall
into two categories: traditional quizzes and tests and performance tasks and projects. Quizzes and tests
assess the level of mastery of factual information and concepts. The most typical medium is the
standardized test with selected-response or short-answer questions. Also common are observations and
checklists. Tools that assess more complex levels of student understanding require students to think
critically and answer open-ended questions or problems. Students have to develop a strategy to answer
the question or task and have to synthesize and defend the answer. The most complex form of
assessment is the performance task or problem that occurs in a real or simulated setting. These may
include performance tasks, projects, and student portfolios. They assess enduring knowledge,
knowledge that will be used routinely throughout life or a career.
Performance Tasks
Performance tasks are assessments that actively involve students. They require students to apply their
knowledge to produce a product or performance. Teachers evaluate the product or performance based
on specific criteria to assess what students actually know and are able to do. Typical performance
assessment tasks include oral presentations, demonstrations, exhibitions, multimedia productions, or
displays.
Performance assessments share four key characteristics:
(1) Students apply their understanding of knowledge and skills to complete clearly specified tasks.
(2) The tasks are integrated into and aligned with the curriculum and instruction.
(3) The tasks are relevant and engage students in problem-solving.
(4) The tasks measure skills and thinking processes or methods as well as answers and products.
Authentic Tasks
An authentic task is very similar to a performance task. The major difference is that students not only
demonstrate learning, but also apply the learning to a real world setting. When tasks are authentic, they
deal with real world contexts and require students to do things that adults face in their jobs or in their
daily lives.
Projects
A project is a long-term, research-based effort that includes multiple performance tasks. The products to
be assessed might include reports, exhibitions, or presentations.
Portfolios
A portfolio is a purposeful collection of student work that provides evidence of students meeting
curricular standards. It might include samples of several types of performance assessments that have
been completed by a student over a period of time. A portfolio system provides the means to examine
student-constructed work to determine how well a student has met the overall goals for the course or
year. The results can be used as a measure to determine how well the student has achieved selected
skills.
Teachers will find that by examining their assessment strategies in light of new curricular expectations,
they are able to transform their teaching practices and to raise student achievement to a new level. The
process of aligning the curriculum to instruction and assessment provides a means to analyze classroom
practice. In good instructional plans, assessments reflect what is taught (the curriculum) and how it is
taught (instruction). Assessments provide evidence for the student and teacher that the important knowl-
edge and skills have been learned and can be applied to new situations.
Positive and negative attitudes and thoughts about assessment prevail with all students and adults. Ask
any group of students about their worst testing experiences (or reflect on your own). Negative responses
reveal testing on
• minute, irrelevant details;
• analogies or scenarios that are superficial; and
• items with little, if any, connection to content presented during class instruction.
Effective assessments are embedded in the content, skills, and perspectives of the curriculum, match the
methods of instruction, and measure whether a student has achieved the aims of the curriculum. Positive
reflections on assessment include
• application of important knowledge and skills that match the instruction;
• realistic context, purpose, and audience for the assessment;
• opportunities to understand specific and effective criteria to judge the performances and
products;
• opportunities to self-assess and revise the work; and
• immediate and effective feedback based on clear criteria.
Assessments should match the level of student understanding. The students’ knowledge and skills, along
with their expectations, provide information regarding the higher-order thinking necessary for them to
make the appropriate applications to real life situations.
Specific Objective: Demonstrate good control in movement, right-left clicks, double clicks, and
dragging.
Curriculum: The curriculum identifies what the student will know or understand and be able
to do with respect to the topic.
Knowledge: The mouse is an input device which can be operated to communicate four
different operations to the computer:: movement, right-left clicks, double clicks, and dragging.
Each operation input a different code.
Understanding: The moving operation traces the cursor across the screen. Left click to selects
right click displays menu, double click activates/executes, and dragging moves the object.
Application: Use the mouse with good control with each operation when it is needed.
Knowledge: Teacher will demonstrate each operation. In groups, the students show each other
how each operation is carried out.
Understanding: Students are expected to describe with diagrams how each operation is carried
out.
Application: Students follow a guided instruction sheet to double click and activate a window
and then move and resize the window, followed by clicking to close the window.
Assessment: Assessment provides evidence of how well students know, understand, and are
able to apply the curriculum.
Understanding: Students are to match each of the four mouse operations with a brief
description of its operation.
Application: Students are given the task of activating “solitaire” and playing a full game,
demonstrating the four mouse operations with good control.
This Information Technology curriculum has been organized into topics (or subject areas) for each of
the Forms I and II. Special consideration has been given to the encouragement of continuity. It is hoped
that teachers will attempt to make use of this effort by implementing suggested modifications in order to
effect and realize the goals.
It is expected that a huge trust be made for first form students to master the use of the keyboard.
Keyboarding skills must be developed gradually and at the same time teachers must ensure that correct
procedures and methods are used. A minimum of twenty-five words per minute is the intended target.
The inclusion of data entry on the numeric pad must also be included.
A special unit called “Projects” is included as an avenue through which students can apply the skills and
knowledge they learn. The ongoing authentic assessment allows students to grow and apply the ITC
skills to areas of their personal interest, and at the same time provides for assessing their mastery.
Skills development is the cornerstone for any ITC course. The importance of skills development has
further been emphasized in a survey of Belizean businesses.
As the world around us rapidly becomes one global village, Information Technology and its applications
proliferate at an ever-increasing rate. It is, therefore, important that we become dynamic originators in
this information world and not just followers of other persons’ solutions and creations. Each and every
Belizean has to master the skills of independent learning, while, at the same time, learn to work with
others in order for us to compete and succeed in this cyber world.
The desire to achieve of one of our national goals of education compels each of us to keep abreast of
technological changes, with an emphasis on communications. This will only become possible if
students become exposed to Information Technology and Communication not just in a theoretical
manner, but in a practical, hands-on way.
Literacy today is more than being able to read and write. More and more careers require the mastery of
computer skills. Students without these skills often remain unemployed. Functional literacy means
computer literacy, and in this age of rapid technological change, learning is best integrated using
technological tools. The pervasive force of computers can be used to awake in all students a new zeal to
acquire knowledge and skills across the curriculum: doing Mathematics, creating essays, researching
and exploring in Science and Social Studies, producing multimedia displays, and much else, enhancing
all areas.
Therefore, this is no longer a futuristic dream. It is urgently necessary that we equip every student with
ITC skills whether for life and work or for further studies. When the young people of our nation are so
equipped, we believe that the quality of life we all enjoy will be substantially raised and our nation’s
future will be secured.
The rapid swarming of Information Technology has given rise to the need for students to acquire vast
amounts of computer skills in the shortest possible time. We, as educators, must then harness the tech-
nology for our students so that it begins the most important ride of their lives. Using the technology to
empower their learning is of paramount importance and must not be taught in isolation, but also as a
means to an end.
In this, our technological world, Information Technology and its associated abilities are assumed. We
cannot escape the need for Information Technology in our daily lives. The classroom then, should foster
an environment where these abilities are not only explored, but perfected. Students need to be able to
communicate, process, and organize information. As confidence develops, the student is better able to
enjoy the process of learning and develops a zeal for Information Technology and its value in their eve-
ryday life. This newfound appreciation for creativity and ingenuity from using Information Technology
as well as its relation to other aspects of life outside of the computer lab will develop and challenge
learning. Being in front of the computer then, is the determining factor. Every effort must be made by
educators to ensure practical experiences for their students. The development of technological skills will
become possible only through engaging, stimulating activities which are both interesting and challeng-
ing .
Research has shown that technology itself motivates students encourages them to become problem
solvers, and creates new avenues to explore information. In addition, it captures and holds students’
attention. Hence, technology is extremely beneficial in the learning process, a process that must engage
the learner. The Teachers’ role in engaging the learners is to motivate them through authentic learning
experiences. When possible, teachers should also promote active learning.
Information Technology teachers must become the bridge and support for other teachers to use
computers in education. Technology integration in the teaching/learning process across the curriculum
is the ultimate goal. Encouraging all teachers to use technology will allow the students to further
practice and master the skills of using technology.
To further enhance the suggested teaching practices, Information Technology teachers can use a number
of models of instruction. The challenge is to match the knowledge and skills required by the curriculum
with the appropriate strategies. Teachers need to help students learn, to learn (cognitive strategies) in
ways that are effective for all students (multiple intelligences). They should incorporate active learning
experiences (constructivism) that encourage student response (behaviorism).
This section summarizes the key ideas of cognitive strategies, multiple intelligences, constructivism,
and behaviorism and presents some implications for mathematics instruction. This framework does not
advocate one theory over another but encourages the use of any or all as appropriate.
Few students have any idea of how to go about learning or processing information in an efficient man-
ner. The curriculum requires students to learn both skills and content. Students can learn to learn if in-
struction is planned so that they use one or more appropriate cognitive strategies (ways to learn) to ac-
tively process content or practice skills. Four major types of cognitive strategies are
Organizing or chunking strategies are the learning strategies most often used in Mathematics.
These strategies require teachers and students to think about relationships and then to organ-
ize information based on relationships.
Organizing Information
STRATEGY DESCRIPTION EXAMPLE
Classifying Information
STRATEGY DESCRIPTION EXAMPLE
Multipurpose Sorting
STRATEGY DESCRIPTION EXAMPLE
Cause-Effect Determine which thing caused another thing to Mouse operations
happen, or what resulted from another action
Research shows however, that organizing strategies are not highly efficient or memorable and, when used
alone, are not sufficient for long-term learning. They must be supplemented by more powerful strategies,
e.g., spatial learning strategies or general purpose strategies, described below. Organizing strategies are
good preparation for other learning strategies. Teachers should use the organizing strategy most appropri-
ate to the subject matter and then combine it with other strategies to make the material more memorable.
Organizing strategies are more readily learned when combined with a SPATIAL LEARNING
STRATEGY, a BRIDGING STRATEGY, or a GENERAL LEARNING STRATEGY. Visuals are
a powerful way for students to remember information, especially those students who have strong visual
and kinesthetic intelligences. Following are two spatial learning strategies appropriate for secondary
students:
1) data retrieval charts
2) concept mapping.
1) Data Retrieval Chart: A visual display (a grid or a matrix) of information prepared by students.
This provides "a big picture" that students can use to assimilate facts, compare, and organize
information. The main ideas are labeled in rows and columns. Information to complete the data retrieval
chart is provided by recall or found in reference material.
Printers/Functions Printing Letter Quality Cost
Mechanism
Dot matrix Impact NLQ $
This figure provides an example of a data retrieval chart that can help students organize information
based on a generalization. Students gather facts, elicit prior knowledge from memory, and place that
knowledge into the data retrieval chart.
2) Concept Mapping: Structuring material visually as a chain, a spider, overlapping circles, or a hierar-
chical or hybrid "map" is a very powerful strategy.
The figure illustrates a flowchart that is useful in analyzing The figure features a Venn Diagram that enables stu-
relationships. dents to compare and contrast information
Students need explicit practice to develop meaningful and useful concept maps, but once they have a
repertoire useful for different purposes, this is an excellent way for students to analyze complex ideas or
text and to simplify it into memorable "mind pictures."
Strategy Description
Strategy Description
Rehearsal/ Several techniques exist to help
Advance An advance organizer is a Repetition students rehearse/repeat new
Organizer restatement of prior knowledge information. These include asking
and an introduction to new questions, predicting and
material. A good advance clarifying, restating or
organizer should be brief. It paraphrasing, reviewing and
provides students with a structure summarizing, selecting, note
of the new information and taking, underlining, etc.
encourages transfer and Mnemonics Devices used to remember
application. material, like acrostics, acronyms
Some educators contend that different types of intelligence account for human abilities. These ideas
reflect the influence of Howard Gardner and his theory of multiple intelligences. Gardner says the
multiple intelligences include:
• Logical mathematical intelligence: an individual's ability to understand logical and
numerical patterns and relations
• Linguistic intelligence: the ability to acquire and use a large, elaborate vocabulary
• Musical intelligence: the ability to create and enjoy music
• Spatial intelligence: the ability to recognize visual spatial relationships, think three-
dimensionally, and use imagery.
• Bodily kinesthetic intelligence: the ability to move skillfully and smoothly, to use the
sense of touch and feeling to perceive the world
• Interpersonal intelligence: the ability to cooperate well with others, to read their
motivations, and to deal with their moods
• Intrapersonal intelligence: the ability to be aware of one's own feelings and inner world,
to reflect on one's own experience in life, and to identify one's own strengths, desires, and
weaknesses
• Naturalist intelligence: the ability to use objects and forces in the natural environment to
solve problems and draw on abilities to observe
The Core Curriculum offers teachers opportunities to reach students who exhibit different intelligences.
Forcing instruction for the sake of meeting only one type of intelligence is inadequate. Students who
find music enjoyable should be engaged in singing Mathematical procedures whenever adequate. MI
use must be purposeful to be meaningful, and all activities should be structured around clearly
delineated objectives related to curriculum, instruction, and assessment (C-I-A).
Many teachers are influenced by the theory of constructivism. Its principles hold that:
• Learning takes place in each individual through personal effort and is student centered.
• Learning is like a construction or building process, not a retrieval process. A student must
be actively engaged in building his or her own knowledge and understanding.
• Students learn through mental interaction with the physical and social world; they do not
merely take knowledge from that world.
• Understanding a new idea involves making connections between old ideas (previous
knowledge) and new ideas.
• Learning is affected by the context in which an idea is taught as well as by a student's
beliefs, attitudes, and previous experiences.
What students learn is organized into networks of information and knowledge (called schema). Some
networks consist of data, information organized in patterns or structures. Other networks consist of ways
of processing and organizing information, that is, skills and procedures. This means that what a student
knows differs from what a student can do. These are two different things in our brains. The Core
Curriculum states expressly the Information Technology knowledge and the skills that students will
learn as they complete a comprehensive program. Curriculum developers need to consider this as they
devise their plans.
The networks of information each student develops are unique because they are based on the
individual's experiences and previous learning opportunities. These networks, in turn, affect the
student's ability to learn: to perceive, understand, attach meaning to events, comprehend, and construct
meaning.
What students learn is a function of what they already know (the networks or schema); the networks
influence the input of information (perception), the processing of the input (comprehension), and the
recall of the input (learning).
Learning can be thought of as making connections between old ideas and prior understandings and new
ideas. The processes that help students to make connections or to build new networks of knowledge (the
known ways people learn) are termed “cognitive”.
As a theory of learning, constructivism holds tremendous implications for Information Technology
classrooms. Proponents believe that students can remember substantial amounts of new information
better if they can build on prior knowledge. This places a responsibility on schools to structure
curriculum that provides connections between old and new information and on teachers to develop
cognitive strategies as part of their instruction and assessment.
The theory of behaviorism holds that reinforcement changes behavior. There are two types of behavior,
voluntary and involuntary. Classical conditioning considers the ways external influences change
involuntary behavior. Operant conditioning considers the ways external influences change voluntary
behavior. Behaviorists contend that:
• External factors affect the learning process more than internal factors. This means that
prior knowledge such as the ideas, insights, goals, or needs that a learner brings to a
classroom does not affect the quantity or quality of new knowledge as much as do the
environment of the classroom, the teachers style and delivery, or any external expectations.
• Thought does play a role in conditioning. Students realize that certain study habits result in
better grades and they are more inclined to repeat the performance.
• Research indicates that reinforcement does not always produce the expected results. Too
much reinforcement can lead to diminution of behavior.
Information Technology instructors influenced by behaviorism might focus their energies on varying the
method of delivery or the classroom atmosphere (external factors) rather than on assessing existing
student knowledge (internal factor). In contrast, constructivism encourages teachers to consider internal
factors. Balancing these factors provides the most meaningful instruction in the Information Technology
classroom.
A ready grasp of information technology has become as needed a skill as reading and writing for an
individual to function in the modern world.
An educational institution which ignores empowering the student is ill-preparing that student for the
twenty-first century.
In this framework, the instructor concentrates on allowing the student to become comfortable with the
applications, the recognition of when an application should be applied, and the hardware which allows
the applications to function.
The main emphasis is on empowering the child to be creative with the technology. All components are
reflected upon within the Projects component, which allows the child to produce personal contributions
within the guise of the Portfolio.
Objectives
CONCEPT MAP
Purpose
Competencies Uses
Personal Educational
INTRODUCTION
This section introduces you to the world of Information Technology. Firstly, finding out how
much you know about computers and how well you can use them is important. Then next
important is being introduced to information technology standards, and, finally, setting some
personal goals to achieve computer competency.
We live in an information society brought about by a computer revolution. It is transforming
the way we communicate, do business, and learn. The widespread availability of computers
has prompted an explosion of applications. The union between communication technology
and information processing is the cornerstone of this revolution; this integration is called
Information Technology and Communication (I.T.C). To become active and effective
participants in our society, we must strive to become computer competent.
Introduction
Computers
Trends Belize
GENERAL OBJECTIVES
Develop a self- Backup data. Build a web page. Calculate numbers with the calculator.
awareness to becoming Copy and move files. Create a poster or sign. Create a table of data.
computer competent Develop typing skills. Draw a picture. Format text. Make an invitation or
greeting card. Play a game. Play music. Prepare a homework assignment.
Record music or sounds. Research information from an encyclopedia.
Research information on the internet. Save files. Send/receive e-mail.
Set up an e-mail account. Type a letter.
Job environment, Job loss, Job skills, Job creation, Work patterns,
Site ways in which
Telecommuting, employees’ health, privacy, computer crime, piracy,
computer use in Belize is
hacking, fraud…….
affecting the workplace.
Types of PC:
Identify different types of
Desktop, Laptop, Notebook, Palmtop.
Personal computers.
Students should be able to: Computers are now commonplace in Belize. You wakeup and your
Explain how computers breakfast is affected by computers. The electricity used to prepare your
are being used in Belize. food controls the power supply and computes your bill. The milk has a bar
code needed for identification at the supermarket. The effect of computers
is everywhere.
Explain the effects of Job environment, Job loss, Job skills, Job creation, Work patterns,
computer use in Belize. Telecommuting, employees health, privacy, computer crime, piracy,
hacking, fraud
Students should be able to: Monitors, System Units, Storage Units, Processors, Keyboards and mouse
Relate the development have undergone a history of evolution.
and changes with
common hardware
components.
Students should be able to Size, speed (Processor), memory (RAM), capability, task and use.
Identify the
characteristics of
computers that is used to
classify them.
Identify how the Lower cost and availability to consumers have increased their use.
evolution of computers
has increased their
impact on society.
CONCEPT MAP
Pointing Devices
Joystick
INTRODUCTION
Data can be entered into the computer in many ways. Peripherals for putting data into the
computer are input devices. The most commonly used input devices are keyboards, pointing
devices(like a mouse) and scanners.
Input Devices
GENERAL OBJECTIVES
Site examples and uses of Digital Cameras, Optical Mark Reader, Voice Recognition System
different input devices (microphone), Mobile Devices (palm pilots), Pointing devices.
Configure mouse settings In Control Panel, choose Mouse. Identify and configure different mouse
in Windows settings such as: Mouse Speed, Mouse Trails, Right/Left Click buttons.
Have each student change settings, and consider the Students should be able to explain
how settings are changed and what
effects. layout they believe is appropriate and
why.
CONCEPT MAP
Soft Output
Screen
INTRODUCTION
Output consists of the results of processing. Output devices convert the results into a form that can be
understood by the user. Three commonly used output devices are the printer, monitor, and plotters. The
printer produces a permanent hard copy while a monitor produces a temporary onscreen display. Plotters are
used for creating accurate designs.
Output Devices
Hard Output
Printer Plotter
GENERAL OBJECTIVES
OD1-2: Printers
Select a printer for use. Use printer option in an application to select the printer to send the print job
to.
OD1-3: Plotters
OD2-2: Printers
OD2-3: Plotters
Set up practical activity for students to use the setup wizard Students will be expected to
to install a new printer and driver. compare different types of
printers and explain how and
why the quality of their hard
copies is different.
CONCEPT MAP
Input Devices
Keyboard
INTRODUCTION
One power of the personal computer is in its ability to communicate with other machines.
This is enabled by its ability to utilize Input/Output devices. During the first two years we
concentrate on the common devices which fall into this category, and a couple which fall into
the “fun” category. Some of the devices warrant reexamination in more depth which is why
they have been set as topics in both years.
Devices
Voice Synthesis
Screens
Modems
Plotters Printers
Touch Screens
GENERAL OBJECTIVES
Students should be able to The disk drive uses the magnetic medium for storage.
Understand how magnetic The student can insert, remove, and browse a diskette, copy a file off a disk-
media work ette, and back up a file on to the diskette.
Use a magnetic disk The student can format a diskette.
Format magnetic disks
Students should be able to The student can explain and diagram the operations of the magnetic disk
Explain how magnetic drive.
disks (hard drives) function List the advantages and disadvantages of the IDE drive system.
cost speed
Compare types of drive storage drive limits
systems (namely IDE and List the advantages and disadvantages of the SCSI drive system.
SCSI) cost
storage
speed
drive limits
Compare the drive types in terms of the above classifications.
CONCEPT MAP
Magnetic
INTRODUCTION
Main Memory in a computer provides fast storage that is limited in capacity. Auxiliary or
secondary storage (storage devices) on the other hand provide slow storage that is practically
unlimited in size (capacity). Magnetism and laser are the two technologies being applied in
the storage and retrieval of information from these various media (devices). The capacity of
a storage device is measured in terms of how much information it can store; and is based on
the recording density of the medium being used. A higher recording density indicates that
data is more tightly packed and that the storage capacity is higher
Storage Devices
CD-ROM CD-R/RW
DVD DVD-R/RW
GENERAL OBJECTIVES
Outline features/
characteristics of other DVD, DVD-R/RW, WORM
optical storage media
Describe and give the Super disks, Zip disks, Magneto-Optical disks, LS-120 disks (look at
capacity and basic technology used)
functions of other
specialized storage media
Look at appearance and data capacity; refer to Teacher can provide students with the
technology used with special mention on the high practical task of burning CD”s and using the
recording density to compact and fit a lot more data storage medium and device.
on similar surface areas as floppies. . A visual display and demonstration of how the
devices and medium works is essential.
CONCEPT MAP
ROM VM
Cache
INTRODUCTION
Vast amounts of data can be stored in auxiliary storage devices that work rather slow. Main
memory on the other hand provides a rapid medium for storing data that is limited, internal
and directly accessible by the microprocessor. This memory is a vital component of any
computer system and is divided into four key components, with two of these losing data
when power is cut off or fails (volatile). One of these volatile components – RAM (Random
Access Memory) is the one available for the user and comes in various sizes, formats and
capacities.
Main Memory
RAM CMOS/BIOS
GENERAL OBJECTIVES
Students should be able to: Primary functions of main memory, schematics of communication with
Recognize the microprocessor
importance of main
memory
Identify the four Acronym, name and purpose of the four components: RAM, ROM, CMOS/
components of main BIOS and VM
memory
Name and give basic Basic features and properties of RAM types: FPMRAM, SDRAM,
properties of various DDRRAM, RDRAM, EDORAM…
types of RAM
CONCEPT MAP
Components
ALU CU
Cache Registers
INTRODUCTION
A key component, and perhaps the most important of all, is the microprocessor or CPU
(Central Processing Unit) in a computer system. This component, with all its smaller units, is
in charge of controlling all data flow and processing that takes place throughout the entire
system. Microprocessors come in different types, sizes and of course capabilities to suit
everyone’s needs. The type of microprocessor used in a system is, however, dependent on
other factors/components, namely: motherboard (system board), chipset, bus speed and main
memory speed. Some systems are designed to work with more than one microprocessor
concurrently; these systems are classified as multiprocessing capable systems.
Microprocessor
Types
Pentium Celeron
GENERAL OBJECTIVES
MP-1: Microprocessors.
Students should be able to: Role of microprocessor in overall computer system, schematic diagram of
Appreciate the system components
importance of the
microprocessor
MP-2: Microprocessors.
Differentiate between
types of microprocessors Specifications of Intel, AMD/Cyrix and other microprocessors
System Board
Expansion Cards
INTRODUCTION
The personal computer can be adapted to fit the needs of the owner. This is enabled by its
ability to allow device controller cards to be attached to the system board. This allows for
standard and non-standard devices to be connected and utilized by the operating system.
Attach expansion cards The student can remove, clean the points and reseat a card.
to system board
CONCEPT MAP
Drive Controller
Sound Card
GENERAL OBJECTIVES
CONCEPT MAP
101 Layout
Hotkeys Categories
INTRODUCTION
The primary input device used with a computer is the keyboard. The keyboard is a group of
switches resembling the keys on a typewriter that allows users to enter input. Learning about
the keyboard is one of the most important steps towards becoming technology competent.
This is the device that you will be interacting with most of the time when using the computer.
This unit will introduce the characteristics of the standard keyboard, look at different types of
keyboards and focus on how to use change the keyboard layout when needed.
The Keyboard
Special Types
GENERAL OBJECTIVES
Students should be able to: The keyboard is the primary input device that allows you to communicate with the
Identify the characteristics of a computer.
standard keyboard. It is used to
· enter data
· issue commands and
· allow for responding to prompts.
Identify the operation of the
keys on the keyboard. The standard PC keyboard has its 101 keys positioned within five categories.
(1) Alphabetic keys (2) Numeric keys
(3) Navigation keys (4) Special keys
(5) Function keys
KB2-3: Layout
Use the keyboard activity for students to list Test on terminologies in glossary, characteristics of
examples of each category of keys. keyboard, and the five categories of keys on the
keyboard.
Activity: have students identify a program
and list for that program the function and
purpose of 10 special keys.
CONCEPT MAP
Setup
The mouse is the second most common method of input to the computer, and it is the device
which the novice user fears the most. The student needs to be familiar with mouse operations
MO1 - Mousing
The students should be able to understand the use of common mouse pointer shapes.
Mousing
Troubleshooting Commands
GENERAL OBJECTIVES
Prepare figures of the different mouse pointer Allow students to practice using mouse pointer shapes, for e.g.
shapes and explain when the mouse takes these they can execute a command (hour glass shape), point at an
different shapes, e.g. ( ). item (pointer), type text (I-beam), select and open web-based
data (hand shape), change the size of a window (double
headed arrow appears when the pointer is on the border of a
window).
CONCEPT MAP
Boot Sequence
POST Loading OS
INTRODUCTION
Turning the computer on and loading the operating system is called the boot process. When
the computer is booting, it performs a Power On Self Test (POST). Each phase in POST and
the boot routine involves a check of the computer system’s major components. The boot
routine is the operating system’s attempt to load its files from the boot up sector on the hard
disk or bootable diskette
Booting
GENERAL OBJECTIVES
BO1 - Booting
BO2 - Booting.
POST issues a short beep and loads the boot record from disk.
Define booting and explain the processes Questions in which students will list the proper booting
that happen when the computer is turned on and shut down sequences.
Reinforce information by having students Structured Question in which students will briefly ex-
turn on the computer then shut it down en- plain what happens when the turn on the computer.
suring they follow the last on first off
(LOFO) technique.
Have students start and restart the system several times using dif-
ferent boot modes.
CONCEPT MAP
Numeric Entry
Hand Positioning
Practice
INTRODUCTION
This unit takes a closer look at the keyboard and touch-typing. Learning how to touch type
correctly is very important, as it will help students to interact with the computer efficiently.
This section is very practical oriented and will be focusing in developing touch-typing skills.
It will be important for the students to keep track of their improvement, and will constantly
need to calculate their typing speed.
Keyboarding
Positioning
Home Keys
Practice
GENERAL OBJECTIVES
Students should be able to: The left pinky is placed on the “A” key and the rest of the left hand on
Position the hand on the “SDF” keys. The right pinky is placed on the semicolon (;) key and
the home keys. the rest of the right hand on the “LKJ” keys. The right thumb is placed
on the space bar. This is called THE HOME POSITION.
Touch type home row Think of all the home-row keys as being extremely “hot”. You will want to hit them with
keys without looking at quick motion to get back to the “cool” home-row keys.
the keys.
Use the right pinky to Striking the Enter key is called a “hard return”. To return the cursor or print point to left
press Enter key. margin and move it down to the next line, strike the Enter key.
Use the pointer finger on the The Y and U keys are two right hand upper keys.
right hand to type the letters
Y and U.
Use the shift keys to The Shift key is also used to type symbols such as: ! @ # $ % ^ & *
etc.
type capital letters.
c o n v e r t M e l v i n
KG2 – Keyboarding
CONCEPT MAP
Save/Print Create/Edit
Page Column
INTRODUCTION
Word Processing (Document Creation) is perhaps the most widely performed task by computer users at
home and most work places. The level at which a document is created and formatted (edited) depends
on its intended use; these range from basic text entry as that used for e-mail, medium editing and
formatting as for projects and reports, to advanced formatting used in desktop publishing and
publications.
In creating a document, students will find easy-to-follow instructions on everyday tasks such as editing,
formatting, saving, and printing. This unit attempts to give students the basic skills in basic document
creation and formatting; through practical exercise where the skills are tested. Teachers’ notes and
additional (varied) exercises and strongly encouraged
Document Creation
Paragraph Text
GENERAL OBJECTIVES
Save & print a document Save document on hard drive and on floppy diskette –
Prepare document for printing
Format text Change font style, size, use of italics, bold and underline and justify text
Use tabs/indentation Four tab types, dot leaders, normal and hanging indentation
effectively
Use columns appropri- Newspapers type multiple columns at different points in a document.
ately
CONCEPT MAP
Tables
Structure
Delete Modify
INTRODUCTION
Every institution or organization keeps track of vital information about its employees, customers,
stakeholders, services, goods and resources in general. This information must be stored, categorized
and managed efficiently in order to make the data meaningful and useful – this implies the use of a
database management system. Many software packages can provide this service, and although slightly
different in many features/commands, they all possess pretty much the same structure and hence require
common skills. Regardless of whichever software package one learns, mastery of the “skills” rather
than the “steps” is vital as these can easily be applied in another software program of similar nature/
purpose.
Databases are taking over the information age, they are the central poles around which business and
organizations operate and are now an integral component for online business transactions over the
Internet. Their use is both indispensable and inevitable hence learning to work with them is vital in this
technological and information era.
Database
Queries Reports
Filters Print
Records
Simple Criteria
Entry Edit
GENERAL OBJECTIVES
Create a database table Design and enter a table definition/structure and enter records into the ta-
ble
Edit and print records Save, change and delete records from a database table; print tables and
definition/structure to a local or network printer
Modify table structure/ Change field names and properties and add new fields to a table structure/
definition definition
Filter records Use simple filter with single criteria to list selected records and selected
fields (by hiding)
CONCEPT MAP
Alignment Borders
INTRODUCTION
The spreadsheet is a mathematical tool which allows the user to perform calculations in a tabular
format. The advantage is that changes made are usually reflected immediately, and therefore it is used
quite frequently to perform “what-if “ calculations. The spreadsheet is also the basis for creating graphs
and charts which also can be quite dynamic in nature.
Overall, the spreadsheet figures quite importantly in the production of presentations, analyses, and
reports
Spreadsheet Design
GENERAL OBJECTIVES
3. Define formulae, which can employ absolute referencing, lookup, and be able to
use the basic functions which are provided with the package.
Design a simple spreadsheet Students learn spreadsheet terminology and basic navigation: row, column, cell address,
numeric, date, and label values. Quick keys to home, home row, home column, end of row,
end of column.
Save and print a spreadsheet Students learn to save and retrieve the workbook, and print specific worksheets.
Students learn to adjust row and column sizes, both to specific sizes and using auto fit fea-
Change row & column size tures.
Students learn to adjust the alignment of cells, and modify the appearance of cell contents.
Format cell attributes Students learn to indicate ranges using the mouse, and manually, and note the resulting writ-
ten format.
Work with ranges Students learn to write formulae using basic operators and cell references, and the copy and
paste formulae.
Use simple formulae
SS2 - Spreadsheet
Generate proper charts Students learn how to create simple charts, bar, column, and pie. They learn how to
label the charts and export the charts into other applications (static integration)
Adjust print settings & ranges Students learn how to adjust the area printed on a sheet, change the zoom factor of a
print, and display or hide the rows and columns.
Use conditional statements and
advanced functions Students learn how to apply If(), Countif(), and Sumif() functions.
CONCEPT MAP
Operating System
Backup Format
Rescue
INTRODUCTION
Just as the processor is the nucleus of the computer system, the operating system is the nucleus of all
software activity . The operating system monitors and controls all input/output and processing activities
within a computer system. You might even call the operating system “the director.” Like the film
director, the operating system controls the set from “action” to “cut, print.” The operating system is ac-
tually a family of system software programs that are usually, although not always, supplied by the
computer system vendor when you buy a computer. One of the operating system programs, often called
the kernel, loads other operating system and applications programs to RAM as they are needed. The
kernel is loaded to RAM on system start up and remains resident, available in RAM, until the system is
turned off.
All hardware and software, from the keyboard to word processing software, are under the control of the
operating system. The operating system determines how valuable RAM is apportioned to programs, sets
priorities for handling tasks, and manages the flow of information to and from the processor. To be an
effective PC or workstation user, you will need a working knowledge of your system’s operating
system.
Families
GENERAL OBJECTIVES
1. identify the different types of operating systems, their purpose and function
2. use commonly needed utilities of a Windows operating system for disk and file
management and its user interface
Students should be able to After you start Windows, the first thing you see is the desktop. Think of
Identify the Desktop and the desktop as your personalized workspace. Several icons, or small
Icons of the windows pictures, are located on your desktop. Each icon represents an object, such
operating systems. as a folder or a program. Depending on how your computer is set up, your
icons may be different from those in the illustration
Use the Taskbar and Start You can use the taskbar and Start button to navigate through Windows.
Using the Start button, you can accomplish almost any task. You can start
programs, open documents, customize your system, get help, search for
To Maximize, Minimize, items on your computer, and more. Some commands on the Start menu
Restore, and Close have a right-facing arrow, which means additional choices are available
Windows on a secondary menu
2. On the desktop, double-click My Computer, and then click the disk you
want to format.
4. Select or specify any options that you want, and then click Start.
Important
1. On the desktop, double-click My Computer, and then click the floppy disk
you want to copy.
3. If more than one disk is listed in the Copy from box or the Copy to box,
click the drive you want to copy from and the drive you want to copy to, and
then click Start.
2. If you want to rename a file that was saved in a different folder, locate
and open the folder.
3. Right-click the file you want to rename, and then click Rename on
the shortcut menu.
4. Type the new name, and then press ENTER.
To save a file
save a file
1. On the File menu of the program you are working in, click Save.
2. If you haven’t saved your file before, type a name for the file in the
File name box.
The Paste command is not available if a file is selected in the folder list.
3. Right-click the file you want to copy, and then click Copy on the shortcut
menu.
4. If you want to copy the file to a different folder, locate and open the
folder.
5. Right-click in the folder list (make sure a file is not selected), and then
click Paste on the shortcut menu.
3. Right-click the file you want to move, and then click Cut on the shortcut
menu.
4. If you want to move the file to a different folder, locate and open the folder.
5. Right-click in the folder list (make sure a file is not selected), and then click
Paste on the shortcut menu.
The Paste command is not available if a file is selected in the folder list.
2. Click the drive or folder in which you want to create a new folder.
Students should be able to An operating system (OS) is essentially the master controller for all of the
Identify the different activities that take place within a computer.
types of operating When you start your computer, you are actually telling it to locate its master
systems. program on your hard drive, read the numbers stored there and place them
into its RAM (Random Access Memory) storage space. In so doing, it is
Explain the purpose of the now ready for you to tell it to run other programs.
OS The operating system is a BIG deal for two main reasons:
• It creates the environment in which you interact with your computer.
Outline some of the main (Determines how all your software will connect to your hardware.)
functions of the OS. • It creates the environment in which your programs work. (Determines
how your programs display text and graphics.)
recognize the family and There are several different operating systems that have been created for
version of the operating different purposes. Unix, MAC, Windows/DOS.
system installed in a The standard OS for Belize is Microsoft Windows. Microsoft Windows is
computer. the most popular operating system for today’s microcomputers because it
supports a vast array of application software and peripheral devices
(attachments). If you purchase a new PC, it is a virtual certainty that the
latest version of Windows has been preinstalled on its hard disk.
o To copy the item, click the Edit menu, and then click Copy.
o To move the item, click the Edit menu, and then click Cut.
4. Open the folder or disk where you want to copy or move the item.
2. If you want to delete a file that was saved in a different folder, locate and
open the folder.
Right-click the file you want to delete, and then click Delete on the shortcut
menu
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Correct errors using scan- To check files and folders for errors
disk
1. Start Scan Disk.
2. Click the drive that contains the files and folders you want to check.
3. Under Type of test, click Standard.
4. Click Start.
CONCEPT MAP
Monitor
Keyboard / Mouse
INTRODUCTION
The term hardware refers to the physical parts of the computer. Loose or improperly connected cables
comprise the most likely source of a power failure or a peripheral not functioning. Most
troubleshooting procedures begin with a check of the cables and other connections.
HW1 - Hardware
Hardware
System Unit
UPS
GENERAL OBJECTIVES
CONCEPT MAP
Communication
Accounts Messages
Create Manage
Read Compose Attachments
INTRODUCTION
Digital communication of information is becoming increasingly widely used and accepted as the
standard medium for sharing processed data. This information can be in the form of text, audio and
video, with text messaging being the most popular and incurring the least cost. Many factors influence
the communication process, whether positively or otherwise. Some factors of concern to individuals
include the security of the data transmitted over media that could be intercepted by others, the violation
of privacy with vast amounts of uncensored information, and the threat of virus attacks to computer
systems and data through communication lines/media. As a result, companies dedicate their time and
effort to the protection and security of information that travels through communication media.
Virus Protection
Anti-Virus
Firewalls
GENERAL OBJECTIVES
Send and receive text mes- Communicate through text messages (e-mails) with other classmates and teacher.
sages (e-mail)
CM2 - Communication
Use attachments in e-mails Attach and edit one or multiple attachments in e-mails
CONCEPT MAP
Networking
Applications Span
INTRODUCTION
Computer networks are now being used almost everywhere computer systems are in place; they have
become easily accessible and have gone from organizational use to home use. Networks are now a
necessity; computer systems and the software to run on them are now being designed to function in a
network environment. The information age is widely dependent on networks for the digital distribution
(sharing) of data, hence making these networks the central component and backbone for this emerging
information era. Many factors and components influence the way a network operates and how data is
transmitted through it; network topologies, communication media, communication processors and
servers are some of the components/factors to be covered in this section.
Components
Topologies
GENERAL OBJECTIVES
Students should be able to: Definition of a network and differences between LAN’s and WAN’s
Define a network
Differentiate between Diagrams and properties (information flow and integrity) of Bus, Ring and
network topologies Star topologies
Name and briefly de- Pictures/diagrams and basic applications of twisted pair cables, coaxial ca-
scribe communication bles, fiber optic cables, microwave (radio wave, infra red) systems and sat-
media ellite systems
NT2 - Networking
Outline the functions of Functions and areas of application (use in networks) of file servers, print
network servers and cli- servers, application severs, message servers; and the functions of clients
ents
CONCEPT MAP
Background
Font Special Text Effect
Common Elements
Size Sound Effects
Appearance
INTRODUCTION
The presentation software allows the user to create presentations in a slide format, organize the order,
import graphics, and keep track of notes to help with the actual presentation.
Create or edit a master tem- Edit existing or create new master template with proper layout, background
plate and any other common elements
Add items to slides Objects such as drawings, text boxes, word art, clip art, charts, tables ...
Add transition and anima- Built in transition effects for one, multiple or all slides; use of varied but
tion effects proper animation effects for different items on the slides.
Graphics Presentation
GENERAL OBJECTIVES
3. Create the master slide, which allows for a standardized format of the slides.
CONCEPT MAP
Static Integration
Paste
Linking Embedding
INTRODUCTION
Static Integration is a term used to describe the process of utilizing the clipboard to move or copy data
from one place to another. Commonly referred to as “Copy and Paste”, static integration is a very usefu
tool in creating documents, file management, and in editing data
Students should be able to Static - Not dynamic, content does not change until it is edited by the user.
Understand the concepts Integration – The incorporation of information in different areas.
and terminology Clipboard – A designated area of volatile memory that is used for the
associated with static temporary storage of information.
integration. Volatile memory – Memory that is remains active while the system is
powered up, but is erased when the system is shut down.
Copy/cut material to the Placing different types of data on the clipboard using both “cut” and
clipboard as well as link/ “copy”.
embed the material in a
document within the
same application and in Using the clipboard viewer. This can be found under
other applications. c:WINDOWS\System32\clipbrd.exe for Win2000/XP. Contents of the
clipboard can be copied into other applications.
Copy Cut
GENERAL OBJECTIVES
2. Copy/cut material, view the clipboard, and utilize the data effectively
Observation of students
utilizing clipboard
Have students create a document by pasting content from another document.
Group presentation to
Have students copy content from this document to a document in a different Demonstrate the features
application. and procedures of using
clipboard in different
applications using visual
Use the “Paste Special” option to paste embedded objects as well as linked aids.
objects.
CONCEPT MAP
Medicine
INTRODUCTION
Computers
in
Various Fields
Engineering
Banking and Manufacturing
GENERAL OBJECTIVES
*Give examples of various Banking industry, education, law enforcement, home, the arts, entertainment, busi-
fields that computers can be ness, medicine, science, etc.
used in
*Discuss several ways that -Banking Industry check processing, ATM, GFT)
computers can be used in -Medicine (computerized patients records, MRI, CAT)
various fields -Engineering and manufacturing ( CAD, CAM, CAE)
D* Describe how computers In Business, for example, Desktop publishing can be used to create letter heads, let-
are used for a specific task in ters, brochures, price lists, newsletters and manuals.
various fields
THE INT
CONCEPT MAP
FTP Sites
Equipment Browsers Search Engines
Uploading
Web Sites & Web Pages
INTRODUCTION
The Net is abbreviation for the Internet is everywhere . From the early beginnings as a military com-
munications tool, the Internet is has developed rapidly and every second as we speaks there are new
developments. This gigantic library of information and communication tool is one of the most popu-
lar and entertaining reason for using the computer. Most of the Information is free. Today millions
of people worldwide use the Internet to communicate, recreate and conduct business , and not to for-
get research, which makes it a very essential tool today in your school life.
TERNET
Email Account
Chatiquette
Downloading
Netiquette
GENERAL OBJECTIVES
3. Understand and relate to the procedures of browsing and searching the Net.
5. Create and use an e-mail account. (Log- in and sign out procedures)
7. Distinguish the different types of file format to send and save files.
Applications
Word MS-Paint
Objects Pictures
Pictures
Clip Art
INTRODUCTION
A picture is worth a thousand words, this and many other reasons have exploded the need for graphic
software. Graphics software facilitates the creation, manipulation and management of computer based
images. The emergence of computer graphics has not only changed what we see on the screen but what
we do as well. Graphic software helps you create graphs, line drawings, logos, maps, clip art, blue print,
floor charts, retouched photographs, or just about any image you can conjure in your mind. Learning to
work with computer graphics has become as important as text is to a word processor.
Types Images
Vector
Raster / Bit Mapped
Mata Files
GENERAL OBJECTIVES
Students should be able to: Graphics software facilitates the creation, manipulation, and management
Identify the different of computer-based images. Five common capabilities of graphics software
types of graphic soft- Paint
ware. Draw
Photo Illustration
Presentation Graphics
Animation
Graphic software packages will have at least one of these.
Students should be able to: Raster graphics (bit-mapped) - image is composed of patterns or dots
Identify the different called picture elements or pixels.
types of graphic images. Vector graphics – image is composed of lines, points, and other geometri-
cal shapes.
Metafiles – combination of both.
Use WORD graphics fea- There are two basic types of graphics that you can use to enhance your Mi-
tures to create and or edit crosoft Word documents: drawing objects and pictures. Drawing objects
drawing objects and pic- include AutoShapes, curves, lines, and WordArt drawing objects. These
tures. objects are part of your Word document. Use the Drawing toolbar to
change and enhance these objects with colors, patterns, borders, and other
effects.
Multimedia
CONCEPT
Audio
INTRODUCTION
The integration of audio and video along with text has become a common feature and capability for all
computer systems. These features allow computer users and enthusiasts to perform a wide variety of
tasks not possible just ten years ago; from sound editing that makes digital audio production in compact
disks possible to video editing used in the film industry and the production of digital video disks. Due
to a wide variety of computer systems and the software used to edit and reproduce these several file
formats are in use both for video and audio. This unit attempts to take a closer look at the most
common formats for audio and video files in use today.
MD2 - Multimedia
MD2-1.2 Identify and Discuss basic features of the file formats dvx, wmv, avi, mpg and others
comment on video file
formats
Video
WMV DVX
MPG AVI
GENERAL OBJECTIVES
Same as for audio files above. As a special assign- · Students look through the files in assigned com-
ment students can also lookup the properties of puters in the lab and any at home, list the audio
other file formats or extensions and share these and video file types in the hard drives (along
with the class. with their location – path) and identify also the
programs installed to play the various media
files.
Projects
CONCEPT MAP
Year 1 Year2
INTRODUCTION
The project unit envelopes all other units in the framework, within the project framework the student
can prove his/her abilities in handling ITC skills and information, both within ITC, and within other
interests which the student may have.
The student needs to develop various skills and knowledge in the use of personal productivity tools in a
range of situations using the design process. Students will have the opportunity to develop competencies
which will equip them with the skills to pursue personal interests and further educational and vocational
opportunities.
This area of study will allow the students with the flexibility to explore and use software appropriate to
their current needs and interests, while at the same time providing a sound basis to build upon when
investigating and using personal productivity tools in the future.
In response to teacher designed problem sets, students will be expected to develop solutions individually
or in groups. These problems may involve selection of appropriate software or hardware, and/or
presentation methods, when developing an effective solution within the parameters set. Through
investigation of design problems, students will learn to collect, use and analyze relevant information and
present their solutions in a range of formats.
Guidelines for Projects
Authentication
A variety of strategies should be used to monitor student achievement of outcomes during the time the
task is being completed. These could include anecdotal records, student logs, interviewing students,
checklists.
Where software components of a portfolio are submitted, the student will be able to demonstrate their
execution at the school, to the teacher, and to make verbal comment on aspects of the software to the
teacher if required.
The teacher will cite the various stages and components of a project during its production, and at critical
times (such as the checking of a proposal by a student prior to work commencing on the production).
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Year 3 Year 4
GENERAL OUTCOMES
Outcome 1: Applies the principles of the technology process to solve a range of problems
Outcome 2: Collects data and uses technology to organize and analyze data for the presentation and
communication of information
Outcome 3: Integrates the output of a number of personal productivity tools to create a single
project.
Outcome 4: Works independently, collaboratively and in teams to achieve individual and shared
goals.
Outcome 5: Understands and selects information technology systems and processes relevant to a
variety of personal productivity applications.
Outcome 6: Uses appropriate software and equipment to design, produce and present solutions to
information technology problems for personal use.
Outcome 7: Uses efficient techniques and a range of software features, in specific areas of personal
computing, which are appropriate to the interests and needs of the student.
copy samples of their work demonstrating their knowledge and skills in application usage and hardware
usage. Where the work is a part of a collaborative effort the student’s personal contributions must be
clearly annotated. Presentation format is at the option of the instructor but may be:
a) A “portfolio” containing the work which the student wishes to submit, complete with title page and
table of contents and commentary from the student describing which components they believe this
work satisfies. This work must be presented in a common and suitable format approved by the
instructor.
b) A software “portfolio” containing the work which the student wishes to submit, complete with title
page and table of contents and commentary from the student describing which components they
believe this work satisfies. This work must be presented in a common and suitable format
approved by the instructor.
c) A web-based “portfolio” containing the work which the student wishes to submit, complete with
title page and table of contents and commentary from the student describing which components
they believe this work satisfies. This work must be presented in a common and suitable format
approved by the instructor.
It is expected that the student will log all entries into the portfolio, and that a standard table of contents
will be presented when the portfolio is evaluated. The portfolio will be under continuous evaluation; the
student will log all changes, and the instructor will view and evaluate the changes made as soon as
The assignment is to be produced using appropriate software resources, and should embody at least
two of the following aspects apart from word-processed text:
c) data-manipulation (such as with spreadsheet or a database) involving the use of mathematical for-
mulae.
The student will show evidence of adherence to conventions applying to the presentation of such
assignments in quoting references, the inclusion of a bibliography, the use of footnotes (if applicable)
At least two cross-curricular assignments are expected to be completed, the suggestion is one in the first
This task requires that the student produce a project incorporating the use of at least one application
package.
It is allowable that the project be primarily produced using a single application at a high level of mastery,
with the use of supporting software tools. For example, the publication of a club or school newsletter, or
advertising flyer for a small local business using a publishing package and associated support applications
b) an outline of the schedule of events which are to take place in the production.
It is expected that annotations be produced using appropriate productivity tools, and that wherever
possible, the integration of digital material from different sources into a single document be done.
It is expected that the following forms will be used to start and monitor the projects: Project Proposal
Form, Project Schedule of Events Form, Project Commentary Form, and Project Review Form.
The students will work in groups, The scope of the project should ensure that at least two different
software tools be required to be used in the production.
a) a plan or proposal generated at the outset of the project commencing, outlining what each student
intends to achieve or produce, and any constraints by the instructor.
b) an outline of the schedule of events which are to take place in the production.
It is expected that annotations be produced using appropriate productivity tools, and that wherever
possible, the integration of digital material from different sources into a single document be done.
It is expected that the following forms will be used to start and monitor the projects: Project Proposal
Form, Project Schedule of Events Form, Project Commentary Form, and Project Review Form. In
addition, the following form will allow for definition of team member responsibilities, Project
Responsibilities Form, and teams can be monitored by their Project Meeting Minutes
The following non-restrictive list of possible topics may serve as useful examples:
a) different technology packages and platforms
b) the relationship between the use of productivity tools and the level of multi-skilling in a
workplace
c) an outline of procedures promoting efficient management of information technology systems such
as file and resource management, or from the upgrading standpoint
d) the relevance of information technology in a particular area of interest
e) some social implications of computing
f) a prediction of future trends in some area of information technology
g) the elements and uses of relevant information technology applications for personal productivity
h) an explanation of underlying information technology concepts, perhaps relating to a current topic
of interest
Design Process
Students apply a design process to create or
modify products, processes, systems, services or
environments to meet human needs and realize
opportunities.
Through their versions of the design process,
students find out more through investigation
and research, develop ideas to devise a range of
solutions, select and produce a solution and
evaluate both the results of their endeavors and
the process they adopted.
PJ1-1 - Projects
PJ2-1 - Projects
Goals
1 I will develop a comfortable feeling about the computer, through learning about its compo-
nents and operations.
2 I will be able to make the computer work for me through basic operations
4 I will be able to input data to the computer with an acceptable level of proficiency.
e.g. Minimum touch typing speed of 25wpm
5 I will be able to produce output information from the computer with an acceptable level of
proficiency and creativity.
e.g. Use a productivity tool to produce publications and other creative works
6 I will develop an understanding of the impact of computers in our society:
a. understand ethical, cultural and social issues
b. practice responsible use of technology systems
c. develop positive attitudes toward computer use.
7 I will become an intelligent consumer of computer hardware and software.
9 I will use computer telecommunications to collaborate, publish and interact with peers and
other audiences in a constructive and creative manner
10 I will use technology as a productive research tool to locate, evaluate, and collect information
from a variety of sources, and I will cite my sources and be very conscious of plagiarism.
_______________________________________ ___________________
Signature Date