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P r o je c t Terminus. It
f
This is... o s since the e
vent...
been m o n th
Everythin
g has chan
The landsc ged...
ape is disto
rted by...
n able
y ef fo rt s I have not bee
Despite m gate...
to repair the
If you can h
ear this... co
me find me...
please come
find me...
Concept, Design, Art, and Layout
Ryan Cagle | @_ryancagle | RyanCagle.com
ParadoxPress.Games | @PrdxPressGames
CONTENTS
3 | The Game
4 | Safety
5 | The Story
6 | Setup
7 | Play
8 | Encounters & Exposure
8 | Repairing the Gate
11 | Character Creation
13 | World Generation
14 | Exposure Level
16 | Dice Tables
17 | Card Prompts
29 | Final Outcomes
THE GAME
Project Terminus is a solo-roleplaying game that invites
players into the narrative of the forthcoming audio-drama
Broadcast 2071: A Project Terminus Story.
Story Each playthrough
of Project Terminus becomes a diverging path across space-
time that will leave your character struggling to maintain
grip on their sanity in a world riddled with inexplicable
anomalies and environmental distortions. While Project
roject
Terminus is a game designed for solo-roleplaying, its story
becomes increasingly tangled with each new playthrough
and thus can be understood as an “Alone Together” game.
Your experience of this game expands the narrative by
inhabiting an alternate timeline in the events wrought by
the activation of Project Terminus.
4
THE STORY
In Project Terminus,
Terminus you take on the role of one of the only
surviving crew members of a breakthrough technology
codenamed “The Gate.” This groundbreaking interplanetary
technology was intended to be the next step in human
history by allowing near instantaneous travel between
an increasingly hostile earth and a newly terraformed
Mars. Unfortunately, everything went wrong. You, your
fellow crew mates, and the rest of the world could not have
imagined what would happen the moment Project Terminus
went live.
5
SETUP
1. Create your character using the questions found in
the Chacter Creation section of this Zine.
2. Generate your world with the World Generation table.
3. Setup your recording device of your choosing for your
“broadcasts.”
4. Remove both jokers from the deck of playing cards,
shuffle the deck, and place it face down on the play
area in front of you.
5. Draw 8 cardsfrom the deck and lay them face down in
a circle grid around the deck on your play area, being
sure to flip over one card of your choice. These cards
represent The Gate and your attempts to repair it.
6. Record your first broadcast using the script below as
a loose structure.
6
PLAY
Gameplay happens across three phases: the Draw Phase,
the Roll Phase, and the Broadcast Phase. You will begin the
Draw Phase by drawing four cards from the deck. Every
card will contain information about the world around you,
possible encounters that take place, and events that unfold
as prompts for your broadcasts. After you have completed
the Draw Phase, consult the card tables as needed and
follow any instructions. Once you have consulted the card
tables you will then roll a d8 on the emotional state and
time elapsed tables to complete the Roll Phase and then
make your broadcast for the day.
Flow of Play
Draw Phase
1. Draw four cards from the deck.
2. Consult the Primary Card Tables as needed.
3. Follow any instructions provided by the tables and
prompts.
4. Consult the Event/Encounter Tables as prompted.
Roll Phase
1. Roll a d8 to determine your emotional state.
2. Roll a d8 to determine how much time has passed
since your last broadcast.
3. If instructed, Roll for Resistance.
Broadcast Phase
1. Based on the information gathered from the tables,
dice rolls, and prompts in the previous two phases,
record your “broadcast.”
BROADCASTS
Beyond the initial broadcast recorded during setup, there
is no script. Narratively the broadcasts are meant to be
both an attempt to make contact with other survivors,
while also serving as an mission log for summarizing
events that occur during gameplay. Ultimately the content
of each broadcast is up to you to decide, but should at least
summarize what unfolded since your previous broadcast.
7
ENCOUNTERS & EXPOSURE
Despite the protection offered by your flight suit, exposure
to the anomalies and distortions left in the wake of Project
Terminus leave you fragmented in both body and mind.
Your degree of exposure can be tracked by marking it on
your character reference sheet.
8
At various times during gameplay, you will encounter
additional card prompt instructions that offer you the
chance to make a Gate Repair Action. When you draw a
card with these additional instructions, you may choose to
attempt a repair with the following sequence:
SUCCESSFUL REPAIRS
A successful repair happens when two cross columns on
the Gate Repair Grid become matched (i.e. Two Kings, Two
Sevens, etc). The Gate is considered fully repaired when
players have managed to successfully match all four cross
columns on the Gate Repair Grid. Multiple matches of the
same face value (i.e. Two matching columns of paired Kings,
Sevens, etc.) reduce the players accumulated exposure level
by one.
9
In the graphic to the left
you can see an examples
of both successful
(matching 9’s) and
unsuccessful (non-
matching 4 & 2) Gate
Repair Attempts.
10
CHARACTER CREATION
Before beginning play, you need to first get a better sense
of self. Take some time to answer the following questions.
Write simplified notes of your answers to these questions
below on your character reference sheet, or whatever else
you may be using to keep track of information on. When
you feel like you have a good sense of who you are, proceed
to the next page where you will be prompted to generate the
aspects of this unfamiliar world.
11
WORLD GENERATION
Before beginning, you must get a sense of the nature
and landscape of this world. Roll on the table below and
designate each one of your d8 dice to either the vertical
or horizontal column. Cross the results of your rolls to
generate an aspect of your world. Repeat this process 4-6
times to generate a diverse mix of aspects for your world
and surroundings.
1 2 3 4 5 6 7 8
1 Ocean Hot Desert Erratic Hover Flat River Unstable
2 Shadow Chasm Decay Infected Hostile Fog Light Swamp
3 Ancient Dry Lush Death Tropical Frigid Rocky Shift
13
EXPOSURE LEVEL
One | The reality of your isolation from everyone you know
and love coupled with exposure to the anomalies begins
to weigh heavily on your mental fortitude. Feelings of
hopelessness prevail in your mind more often than not.
Two | Your mind races every time you try to sleep, and rest
evades you at every turn. The task of repairing the gate and
making contact with any possible survivors has left you
fatigued and overextended.
14
Eight* | Your mind and body has been fully
colonized by the beauty and horror of the
world around you. You have succumbed
completely to the effects of the anomalies and
distortions and are unable to repair the gate.
Consult the prompts on the Final Outcomes
section at the end of this zine.
Time Elapsed
1/2 One Day
3/4 Multiple Days
5/6 One Week
7/8 Multiple Weeks
Anomaly / Severity
1/2 Intriguing / No Threat
3/4 Worrisome / Minor Threat
5/6 Dangerous / Major Threat
7/8 Hazardous / Severe Threat
HEARTS: LIVING THINGS
♥ ACE | The environment around you is ruptured by
distortions, but there seems to be areas somehow
completely untouched by the effects of the anomalies. An
iridescent purple vining flower appears to thrive along the
borders of the distortion free zones. Do the flowers remind
you of anything? Do they give off a distinct aroma? Why do
you think they refuse to grow in distortion free zones?
You may attempt a Gate Repair Action.
♠ TWO | Your flight suit is the only thing that offers you
protection in the areas where the anomalies are the most
severe. This makes keeping your suit online and powered
a top priority for when you need to venture toward
ground zero to repair the gate. While out scavenging for
materials you find necessary supplies for keeping your suit
functional. What were they? How will this help you keep
your suit online? Add one card of your choosing from the
discard pile back into the deck and shuffle it.
♠ FOUR | While out scavenging for supplies for the Gate you
find a potentially useful weapon. What kind of weapon is
it? Where do you think it came from? Is it functional? Does
it need repair? Do you know how to use it? Add one card of
your choosing from the discard pile back into the deck and
shuffle it.
20
♠ TEN | As an astronaut you underwent extensive survival
training, and while you feel incredibly ill prepared for this
environment, your training has so far kept you alive. The
landscape is much different than the world you remember,
but you have quickly adapted your skills to be able to find
food and supplies despite the
unstable environment.
Describe what you found in
your broadcast and why it’s
significant. Add one card of
your choosing from the
discard pile back into the
deck and shuffle it.
DIAMONDS: LOCATIONS
♦ ACE | Ground zero of The Event seems most affected by
the distortions. What is different about ground zero from
the other anomaly riddled locations? What makes the
distortions in this area more severe? How do they seem to
affect your mind and body differently? You may attempt a
Gate Repair Action.
CLUBS: EVENTS
Upon your FIRST time encountering each event card, shuffle
it back into the deck rather than placing it in the discard
pile once you have consulted its prompts and completed the
next broadcast phase. You can keep track of what Event
cards you have already encountered with your
character reference sheet.
22
♣ ACE | You have become injured. How will this affect your
efforts to repair The Gate and make it home? How did it
happen? What can you do to treat it?
If Minor - you lose a day to the effects of the injury. Place
the top two cards from the deck in the discard pile. If Major
+, you lose an entire week. Place the top four cards from the
deck in the discard pile.
23
♣ FIVE | The environment around you undergoes a
drastic change in climate. Was it predictable (Minor -) or
unexpected (Major +)? How does this weather change affect
you? What effects have the anomalies had on the weather
around you?
If Minor -, the weather causes minor damage to your suit.
Add a +1 to the number you roll for your next resistance
check. If Major +, the weather causes significant damage
to your suit. Add a +2 to the number you roll for your next
resistance check.
♣ NINE | You have learned the hard way that there are
creatures in this place that could easily overtake you if you
let your guard down. What do you think it is? What signs
are there?
If Minor -, you can’t shake the feeling that something
is following you and find evidence that may prove your
intuition right. If Major +, you find evidence that something
has definitely been following you and
stalking your basecamp at night.
26
♥ QUEEN | Night Terrors: After not making it back to the
broadcast station before nightfall you set up camp deep into
the city. In the middle of the night you were attacked by
someone or something. You could not quite get a good look
at what it was in the chaos and dark of night. What items
may have been lost or broken in the event? The wounds you
received were unfortunately major. Roll for Resistance.
1/2 Back home only minutes after Project Terminus first went
live. The rest of your crew is unaccounted for. You feel
something crawling beneath your skin.
29
CREW MEMBERS
1. Rollers of R’lyeh 11. Maximilian Corona
2. Benji Garren 12. Magnus Vanskelig
3. Killogre85 13. Steve G
4. Josh Craig (Ardon Delias) 14. Gregory R. Hansell
5. Skylar Alexander-Brown 15. C. Wess Daniels
6. Christopher Brown 16. Zac Poppen
7. Annie C 17. Jonathan Clark
8. Steven Barrett 18. Brad Eubanks
9. G 19. Bryan Bliss
10. Omer Shapira 20. Damian Baker
PROJECT TERMINUS STORIES
ed since the
t of a Br ok en : 10 years have pass
By the Li gh self alone,
th e Ca ta cly sm … and you find your
events of oon that
rv iv e un de r th e light of a broken m
left to su oken Moon
th e ni gh t sk yB y the Light of a Br
hangs in e Project
jou rn ali ng ro le playing game, in th
is a solo- es of human
that explores them
Terminus universe nt able odds.
e face of insurmou
perseverance in th a journey toward
fin d th em se lv es thrust onto
Player s ch of someone
Cataclysm, in sear
ground zero of The e unstable and
ing far beyond th
who has gone miss st .
ers of The Manife
unpredictable bord
Ghost Signals:
s: After the ev
cities were th ents of the Cata
e first to fall to clysm the
shortages, and chaos. Unrest
a massive pow , food
odds of surviv er grid failure
al incredibly sl made the
not get out, bu im for those th
t it was the an at could
sealed their fa omalies that u
te. This was yo ltimately
Now you have ur city. It is no
returned to se t safe.
a mysterious arch for the so
radio transmis urce of
behind the br sion and the pe
oadcasts. Ghos rson
roleplaying ga t Signals is a so
me contained lo tabletop
and designed on two tri-fold
to offer anoth pamphlets.
er fragment of
this world.
t in space
randed astronaut los
Broadcast 2071: A st ip on their sanity
e st ru gg les to m aintain a gr
and tim omalies and
with inexplicable an
in a world riddled while atte pting to
m make
en ta l di st or tio ns
environm oadcast
th oth er su rv ivors from an old br
contact wi dio-drama
. Br oa dc as t 20 71 is a forthcoming au
station events of
main timeline and
that chronicles the fin d out more
us story. You can
the Project Termin dc as t2071.com
this show at Broa
information about