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YesMatch!

Meet with strangers


Team Roles
Facilitator Decider PIC

Alistya Fikri P. Erika Fernanda A. Natasya Prashta W.

UI Design

Farros Fauzan Zaid Hilmi

Interviewer Note Taker Team Member

Putri Apricania Tri Annisa G. Tabah K. J. M. Fatichin Marsillam Fathur R.


Project YesMatch! is an online dating platform that

Brief allows singles who are looking for love to find a


potential partner.

YesMatch! has been operating since 2019 and


already has 100,000 daily active users, but since
2021 Daily Active Users has decreased by 50%.

YesMatch! wants to create a new dating program


that provides paid dating packages for couples
who want to have a better dating experience
such as enjoying dinner at a restaurant, watching
movies, attending music festivals, taking cooking
classes, picnics in the park and other activities.
With the presence of this MVP, it is expected that
there will be a 40% growth of daily active users in
2022.
Project
Objective

YesMatch! wants to
provide a dating
experience by
providing an
impressive experience
for users.
Design Sprint (D2D)

Day 2 Day 4
Design and Sketch Testing

Day 1 Day 3
Understand Prototype
● Day 1
Understand

Lightning Talks Long-Term Goals Sprint Question


Facilitator explains the Make YesMatch! as a fun Does YesMatch! provide dating
agenda for day 1 platform dating apps experience that can give memorable
experience to user?

Was:
● Day 1
Understand

Map to Map Ask The Expert


Insight:
● When going on a date, the
thinking phase is what, where
and how the future activities
will be
● In addition to the destination,
location, and distance, also
think about what experiences
will you get there?
● If users are confused about
the location, there will be
street view information
● Day 1
Understand

How Might We Pick a Target


(HMW) ● Actor: business partner
Recommendation Information ● Process: provide information
about places
Final Brainstorming - Day 1
● Day 2
Decide and Sketch

Lightning Demo Divide or Swarm


Every team member has In this case, the decider has
searched the moodboard chosen a swarm for team
discussion
● Day 2
Decide and Sketch

Crazy’8 Art Museum

Team members are asked to


interpret crazy'8 from each
person without discussing
● Day 2
Decide and Sketch

Heat Map Straw Polls Super Vote


Vote to determine the Team members are given Decider gets the right to vote and at
screen to be selected (3 the opportunity to vote the same time decides which screen
dot votes) again (1 vote) to vote for
Final Brainstorming - Day 2
● Day 3
Prototype

Story Board Fake It


Team UI makes UI Design
according to Story Board flow
● Day 3
Prototype

Interview Guide Preparation Concept Testing Preparation


Interviewer and Note Taker Create slides by adding value
study related document proposition

Best Dating Place


We provide information on
the best dating places in
your city.

Safety Experience Easy Payment


We maintain the We provide payment
authenticity of the profile of experience goes easier and
each user. faster.
Final Brainstorming - Day 3

Prototype: Click Here Concept Test Slide: Click Here


● Day 4
Testing

Briefing Pre-User User Testing


Test Session

● Interviewer User Testing Session by


communicates the brief to Interviewer and Note Taker
the user along with a User
● Ensure Prototype UI Design
and other technical ready
● Day 4
Testing

Conclusion and Final Deck


Evaluate
The team presents the results
on the deck
Final Brainstorming - Day 4

User Testing Session


User: Karenina Shelfa
Final Brainstorming - Day 4

● Based on the results of interviews with


application users, it is in accordance with
Success but the goals, namely to create a fun dating
platform, not only chatting but we can do
there is a small dating by visiting the recommended places
provided on the YesMatch Application!
error ● However, from the interview, there were
several things that needed to be improved,
such as features that did not help and the
addition of a payment history feature was
needed.
80%
Success Rate From Testing
YesMatch!
Meet with strangers

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