Professional Documents
Culture Documents
Beneath the
Temple of
Elemental
Evil By Joseph Bloch
4
fancy or greater value, a suit of plate mail attacked, in which case it will lash out with is teleported to the surface, arriving on a
+2, a lesser tentacle rod, a hematite ring its tentacles in self-defense. hilltop four miles due south of the village of
with the Eye of Fire rune carved on it Finally, if the PCs ask, the Servant does Hommlet. When the shrine was
(actually a ring of tentacle rod control), and resemble the creatures in the murals in Area abandoned, the last man out activated the
a scroll of protection from acid. 503, but its coloration is wrong. It is teleporter, and no one was left to reset the
impossible to tell scale in the murals, but it mechanism.
505. CAVERN OF THE LESSER does seem somewhat smaller than the
SERVANT representations. 507. COLLAPSED TUNNEL
This natural cave is illuminated by a purplish 506. SMALL CAVERN The natural tunnel starts to gently rise
phosphorescence emanating from its stone upwards while curving to the left. However,
walls. Stalagmites and stalactites form This small cavern is in darkness, as the walls after only fifty or sixty feet, it appears
vaguely blasphemous and obscene shapes, lack the phosphorescence of the larger completely caved in.
and the shadows they cast upon the cave cave. Only the weakest light penetrates,
walls form even more suggestive and giving a rough idea of its size, but not what Centuries ago, this tunnel connected with
disturbing shapes. The floor is sandy. might be within. other tunnels and caves beneath the Kron
Hills, and afforded the worshipers of the
This chamber is the home of one of the last This cave appears to be empty on first Elder Elemental God a means to access this
Lesser Servants of the Eye left on the Prime inspection. Only a successful secret door shrine. It has since collapsed, meaning there
Material Plane (see Appendix A for details). check will find the faint inscription on the is no way to physically access the Temple of
The Servant has orders to protect the east wall; a round seal approximately six the Eye. The blockage is at least one
Temple of the Eye, and if the door between inches in diameter carved into the surface of hundred feet long, and any efforts to clear it
areas 502 and 503 is opened, it will become the wall. The seal shows a circle with a will result in further cave-ins.
aware and will move to investigate. horizontal line crossing it, with the line
Normally the Servant will have extending to the right and ending in an THIS ENDS “BENEATH THE
wrapped itself around some of the arrow shape. The seal seems to turn up to
stalactites, nearly invisible in the shadows. 180 degrees clockwise, but nothing
TEMPLE OF ELEMENTAL EVIL”
Close examination of the ceiling will reveal happens if this is done. However, if the seal
is then turned 180 degrees Concept, text, and cartography: Joseph
a large, glistening mass of what appears to
counterclockwise (back to its original Bloch
be flesh, but aside from an occasional
starting position), any creature in the cavern Servant of the Eye illustration: Nick Kranc,
quiver, it will remain unmoving unless
used with permission
5
Appendix A: Monsters
SERVANT OF THE EYE, LESSER Lesser Servants of the Eye are vaguely
squid-like creatures with ten hairy tentacles.
Their slimy flesh is black and red. They move
FREQUENCY: Very rare
NO. APPEARING: 1 remarkably swiftly on land for all their bulk.
ARMOR CLASS: -3 (body) 0 (tentacles) They lack skeletons, and can flatten their
MOVE: 18”// 24” bodies to pass through spaces as small as
HIT DICE: 9 + 4 (body), 30 hp (each 2” in height and 2’ in width. They can also
tentacle) climb walls and ceilings as easily as moving
% IN LAIR: Nil across a floor. They do not speak, but
TREASURE TYPE: Nil have a latent empathetic ability that
NO. OF ATTACKS: 10 allows them to understand most
DAMAGE/ATTACK: 1d8+1 simple instructions.
SPECIAL ATTACKS: Strangle, crush
SPECIAL DEFENSES: + 2 or better weapon
to hit, tentacles take half damage from
non-edged weapons
MAGIC RESISTANCE: 20%
INTELLIGENCE: Low
ALIGNMENT: Chaotic Evil
SIZE: L (body 15’ long, tentacles 20’ long
each)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
These rings are all made of hematite, and are engraved with the
split-triangle rune of the Elder Elemental God. The ring allows the
wearer to wield either a lesser or greater tentacle rod. It is worth
500 gp.
7
Appendix C: Other Temples of the Eye
There are Temples of the Eye scattered The DM, of course, is encouraged to come Die Roll Effect
across Oerik, all centered around various up with unique effects as well. 5 Become magically aged 1d20
fragments of the Elder Elemental God, who years (50%) or lose 1d20 years
was cast down and scattered by Beory, the EFFECTS OF PILLARS of age (50%)
Oerth Mother. It should be remembered 6 Become magically aged 1d20
that although there is a significant cult years
Choose 1d3 effects.
7 Magically lose 1d20 years of
dedicated to the Elder Elemental God
age
among the drow of Erelhei-Cinlu, the Die Roll Pillar Effect 8 Fall into a coma for 1d6+1
worshipers of the god can be found among 1 Mild fear effect in 2’ radius days
all races, and in many diverse places. (save vs. spells with +3 bonus) 9 Alignment permanently
All Temples of the Eye follow the same 2 If anyone moves between two changed to chaotic evil
overall layout and décor. Colors are in pillars, they take 2-8 hp of 10 Wracked with intense pain
shades of dark red, purple, and black. Some electrical damage (double if (-4 to hit and -2 dexterity) *
means of segregating different types of wearing metal armor) 11 Bones turn to soft cartilage,
worshipers, or the worshipers from the 3 Repulsor field will push back unable to move or speak
any creature coming within 2’ clearly, -10 strength (min.1)
priests, will be present. The whole will
4 Darkness in a 5’ radius 12 Reduced to a permanently
radiate a sense of ill-ease and nervousness.
5 If anyone moves between two catatonic state
Columns, if they exist, will often (50%) pillars, they animate, crushing
exhibit some sort of magical power. There 13 Eyes melt, permanent
the creature doing so for 2-12 blindness results, cure
will always be the same stone altar, which hp of damage blindness will not work, but
is in actuality a shard of the Elder God 6 Pillars are invisible, but still regenerate will
himself, as well as his prison. have any other effects 14 Lose one experience level
The altar service of the Temple will 7 Wall of force (per the spell) 15 Rendered dumb for life;
always be the same; nine candles and two between the pillars; if they do cannot speak at all (including
braziers (representing fire), a round drum or not touch the ceiling, neither spells with verbal
other percussion instrument (representing does the wall of force components, command
air), nine chimes or bells hanging in a square 8 Pillars create strong magnetic words, etc.)
shape (representing water), and a triangle field; any metal (including 16 Become ethereal, will be stuck
armor) that comes within 2’ that way unless you have a
of metal (representing earth) with a tube,
will be stuck, requires a bend magical means of returning; to
used to strike it. The details may differ, but bars/lift gates check to free
these elements will be there in one form or everyone else it appears that
9 Pillars radiate great heat; you simply disintegrated
another. anyone coming within 3’ 17 Turned to stone
The general pattern of the ritual of takes 1d3 hp, doubled for 18 Lose 50% of your hit points,
offering to the Elder Elemental God is thus: those in metal armor on the permanently; new hit points
second round can be added by gaining
1. The priest (with a tentacle rod) touches 10 Touch causes fear: save vs. levels, as per normal
the stone altar, sending it to its spells or flee in panic 19 Completely encased in a
translucent state crystalline box, in stasis; only
2. A sacrifice is placed on the altar, EFFECTS OF SEEING THE EYE IN THE a blow from a +4 weapon will
paralyzing it ALTAR shatter the crystal and free
3. The candles and braziers are lit, the you, but the weapon will be
drum is beaten, the chimes are This happens if the altar is touched without destroyed in the process
sounded, and the triangle is struck. the presence of a tentacle rod. Create a d12 (what is needed to break the
4. The Elder Elemental God manifests table by choosing 1d6+1 effects from the crystal must be discovered
through research, divination,
through the altar, seizing the sacrifice list below. The remaining slots on the d12
or trial and error)
with a tentacle; if no such sacrifice is table are no effect. 20 Become six inches tall
present, the priest will be taken
Die Roll Effect * Remove curse will remove the effect
The effects below describe what happens if 1 Death
the normal ritual routine is not followed in 2 Insanity*
specific ways. 3 Rage (they will attack the
To assist the DM in creating other other members of the party
Temples of the Eye for his or her campaign, with great savagery) *
the following tables are included. See area 4 Become overwhelmed with
fright, and lose 50% of their
503 for an example of how to apply them.
Strength*
8
EFFECTS OF A SECOND ATTEMPT TO Die Roll Effect Die Roll Effect
SUMMON THE ELDER ELEMENTAL by 1 permanently, which can 15 Everyone is reduced to 1 hp
go beyond race limits (can heal to regain lost hp
GOD
7 Everyone goes blind normally)
8 Everyone’s feet become 16 Everyone in the room has all
Offerings to the elder Elemental God can anchored to the floor* ability scores permanently
only be made a maximum of once per day. 9 Everyone becomes sensitive lowered by 1, to a minimum
Create a d12 table by choosing 1d4+1 to sunlight (as if a drow) of 3, racial limits do not apply
effects from the table below. Only one 10 Everyone gets a 10% magic 17 Everyone suffers a permanent
beneficial effect should be used. The resistance -2 on all saving throws of a
remaining slots on the d12 table are no 11 Everyone gets a permanent particular type (roll randomly
effect. -1 penalty to all saving throws for each person effected)
12 Everyone immediately 18 Everyone has all wounds
Die Roll Effect contracts 1d3 diseases and healed
1-4 1d4 tentacles will emerge 1d3 parasitic infections (see 19 Everyone’s maximum
from the altar and grab DMG p. 14) movement rate is
sacrifices, but no boon will be 13 Everyone’s alignment is permanently reduced by 3”
granted permanently flipped to the 20 Everyone falls madly in love
5 Everyone’s fingers become opposite (for true neutral, roll with someone else in the
fused together, -2 DEX, -2 to randomly; LE, CE, CG, LG). room; but no two people fall
hit, unable to cast spells with 14 All precious metals in the area in love with one another
somatic components (except the altar service) are
6 Everyone in the chamber will turned to lead, all gems to * Remove curse will remove the effect
have every ability score raised glass
9
Maps
10
This work is unofficial Fan Content permitted under the Fan Content Policy. Not approved/
endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast.
©Wizards of the Coast LLC. The rest is Copyright © Joseph Bloch, all rights reserved.
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