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5~~ VolumeI. Number 0


WhcdsWithinWheels: Spring,591CY
Grcyhawk"sCirdcof Eight. . . . ........ . .. . . 4 .August,2000
By GaryHolianandErikMona Editor
Mordenkainenand his powerful companions haveplans for Greyha1llk's Erik Mona
worldin the eraof the Living Greyhawkcampaign.Discover their Art Director
historyandpersonalities within. Robert Raper

Graphic Designer
Leanne Kerrigan

Production
Donna Woodcock
. . .. 2
Worldwide RPGAManager
The campaign.the magazine. charactercreation. and more.
David Wisc
Publisher
Dispatches
. ..... . .. . . . .... ........ ......... 12 Wizards of the Coast. Inc.
Ne1llsfrom around the Ffanaess.
On the Cover
Artist Mark Zug depicts the enigmatic
TheRegional
Triads........................ 13 Ci rcle of Eight as they attempt to
summon an extra-planar ally.
Contact informationf or your Home Region.
MapIllustrations
Rob Lazzarctti

The World of Grcybawk created by E. Gary Gygax

Li"iog Crcyh.awk ™ Jourul (the oHicid m.1.guiDC of 1hcRolc.pUyiag Came A,.,ociatioa• Nc1work"sLiviogCrcyb,n,k umpaign). is publishedbi-monthlyby Wi-urd, of the Gout, Inc.(Wo1C) PO Box 707.Rcoloo. WA 98057'-0707 . Pbooc:

800/32 -6196.Fu: •25/687-8287.£m1il: Polybcdroa@wiurds.c.om.Web:,rww.rpsa.com.Llviag Crcytmrk Jourt11Iis mailed free 10.alJCuild·kvd• RPCA• Network members.Yculy membershipmes uc USUO. Gaud.a ar.dMexico
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arc made prior 10publication. materials submitted for publication in L,vi.ngCrcyb.awkJourul arc accepted .t0lcly on tbe condition that tbc material may be edited .aodpubliJhcd in Living Crcyb.JwkJourHL Wo1C .aodthe RPCA Nc1work
shall make no other use or materials unless Wo1Cand the au1boror 1r1is1 cn1c.rin10a writrcn agrcc.mcotreg.uding use. Wo1C grants authors a non-udusivc right 10\lJC copyrighted malcrids or WotC in submissiou to Wo1C An author.
sh.allhave.DO right to publiJb or perm.it someone 01bcr tbao WotC to publish a submission 1h1tiodudd u1y copyrighted malcrids of Wo1C without firsi ohuiaing written permission to do so. Letters addrcssc:dto 1bc RPCA
bowc.Yc.r.
Network or Wo1C.J.nc.. will be c.oDSidercd suhmission.s1ad may be prinlc.din whole or io pm at the di.scrclionof the cdi1or uoku the tender spcciliully requests 01bcrwiscio wri1iag. Uolcss 01bcrwiscslated. the opiaioos expressed ia Living
Crcybawk Jourul arc those.of 1bc individual authors. DOI ncccss.arilythe opioions of WotC. lDC..1bc RPCA Network. or its staff. Suodud Disdo:sure Forms. Writers CuiddiDCS.Scc.omo RequcsrCuidclincs..Sceu rio Request Forms.
Membership Forms. .aodClub Forms arc availablefrom the RPCA Network a.t www.rpga..com.® aod ™dcsigoatc trademarks owocd by Wiurds of the Cou1. l.nc..AU Rights Reserved. 01bcr product oamcs.uc trademarks owoc.dby 1bc
compaics publishing 1bosc.products. Use or a product's name without mc.01ionof uadc.marksshould aot be coos1rucdu I cbalkagc 10 such sutus.
The RPGA Network has split the United
States. C anada. Europe.and Asia-Pacific
Bethe First to PlayLiving
into numerousregions. with the rest of Grcyhawkat the Gen Con"'
the world soon to folJow. Each real-world Game Fair!
region is matched with a region in the Th e Living G reyhawk campaign
Grcybawkcampaign. gets its start at this year's Gen
C on G ame Fair. Three epic
Each region is moderated by three
adventures welcome players to
local administrators(known collectively the RPGA' s newest c.impaign.
as a RegionalTriad). who alJowlocal explori ng the streets of the
playersto take on positions of importance not orious City of G reyhawk
Living_Greyhawk "' -Takine an and affect eventsin their assignedpart of and the d.ingerous Cairn Hill s
Old World in NewDirections the game world. This decentralizedchain
nearby! C reate ;a character, come
Welcome to the sneak preview issue of to the convention. and get ready
of commandallows the campaignadmin-
the LivingGreyhawkf ournal.the to experience the best in org.in·
istrators (a group of RPGA members ized play campaigning!
newest publication from Wizards of the
known as the Circle of Six) to oversee
Coast and the RPGA"' Network. Living
the entire internationalcampaignand
Grcybawk is an international shared-
tackle ma;or issuesand problems.
world Dungeons 6 Dragons"' campaign.
Each player's real-world addressdeter- Network members also receive the
in which players shape the future of
mines the home region of his or her char- all-new LivingGreyhawk Journal. an
Grcybawk's world through participation
acter in the Living Grcybawk setting. and exclusivebimonthly magazinethat
in gamingevents at conventions large
each home region bas particularadven- details the evolving history of the
and small on the Internet. and in home
tures assignedto it. If a playertravelsto a campaignand gives new insights into
gaminggroups. Thousands of players
conventionin a state or country control- the Grcyhawk setting itself.
will work together to create a massive
ling a different gameregion. that player's To ;oin the RPGA Network. send
story. taking
charactertakes a trip to that part of the $20.00 (U .S.) to: RPGA Network
the World of
Flanacss.too. Regionalscenariosarc not Memberships. P.O. Box 707. Renton WA
Dngonsca1csat Grcyhawkin
availablefor ordering outside the real- 98058-0707. You can also ;oin the RPGA
Morningtidc exciting new
world areas to which they arc assigned. Network onlioc at: www.rpga.com.
By Sc.in K Reynold s directions.
In addition, many Living Grcybawk
Stnn gc black current s and The
adventures arc set in neutral (unassigned) Tlacl:,ir,in_g
droves of bc.ichcd fish uc Living Gnyhawi-Gazetal'
being linked to ;astran ge lands, wild regions. or evil kingdoms.
Greyhawk
new cult in the city of Players from all regions may participate This November.the World of Grcybawk
Grcyhawk. Ar c the culti sts
f ournal.pro- in these adventures.creating grand stories comesalive in the LivingGreyhawk
responsible. or just part of videdas a free
in the overall campaign and forming a Gazetteer.a 192-pagccomprehensive
;a lug er dingcr ? benefitto
common ground for adventures all play- sourccbookdetailingmore than 60
Guild-lever
ers can cn;oy. nations.dozens of gods.and hundreds
members of
The character generation rules on the of adventurehooks. The product includes
the RPGA.will be your bi-monthly
following page wilJ help you locate your a giant poster map of the Flaoacss.the
guideto the happeningsin the Living
home region. primarycontinentof the World or
Grcyhawkcampaign . The magazinewilJ
Grcyhawk.and hints at new ncvcr-before-
feature alJ aspectsof the backgroundof The RPGA Network rcvcalcdGrcyhawklocations.
Grcyhawk 's intriguingworld. providing a The RPGA Network is an international
All adventureshavea setting. and all
greater understandingof where the organization of gaming enthusiaststhat adventurershavebackgrounds. The
worldof Grcyhawkhasbeen,andwhere bas provided top-quality gameexperi-
Living Grcybawk Gazetteer provides
it's going. ences to members for over twenty years. both. updatingthe oldest D6D fantasy
RegionalFocus Members receivea subscription to setting to the new era of 591CY. It's an
The Living Grcyhawk campaignis inter- Polyhedron"'Magaz ine.a bimonthly invaluable;umping-on point for home
national in publication filled with gamingarticles. gamingand for playersof the Living
scope.with interviews. and inside tips; a free annual Grcybawk campaign.
The Reckoning heroes traveling professionally designed limited-edition
By John Richudson alJ corners of adventure; the chance to playtcst upcom-
and Sein Flah erty ing Wizards of the Coast rolcplaying
A 1oc.umcrdwitilSks you Ocrth in search The Riverof Blood
of adventure. products; and much more. By Eri k Mou
m;ake;asimpletrip to retrieve
m heirloom from hisfamily However,a pri- Members also cn;oy special benefits in The Mil lstr= runs red with
farm justnorth the city of the Living Grcybawkcampaign.including the blood of the .ibducted chil-
mary focus of
Grcyh.iwk.in the CairnHills. the chance to play special members-only dren of Greyh.iwk's lower
the campaign cliiSS,tr iggering memories of ii
is more tbm you
Wb.ita.waits adventures and additional character-
hid bugilincrlfor. lies at the crisis thought ;averted long .igo.
regionallevel advancement opportunities. RPGA
CharacterCreationGuidelines
These guidelines( version1.0)give you the
basicinformationyou needto createa
A cleric must serve a specificnonevil
deity
Livin g
from the Player'sHandbookor the
GreyhawkGazetteer. A paladin
determined by where you actually live.
You may choose a different home region
for your starting character, but your

starting LivingGrcyhawkcharacter.All need not (but may) serve a patron deity. character then suffers out-of-region
Living Grcyhawkcharacters must comply A character may begin play at any age penalties when you use it in the game
with the most current versionof the D&D from Adulthood to Old Age. as defined region assignedto where you live. If you
Player'sHandbookand these guidelines. in the Age section of Chapter 6: change your address in real life. your
Some aspectsof character creation Description. in the Player'sHandbook. character'sdefault home region moves
might require information from your Age modifiers to ability scores arc not with you. If you move but choose not to
RegionalTriad. To find your Triad"s used in the Living Grcyhawk campaign. change your character'shome region,
contact information. consult the Living The character may be of any height and your character againsuffers penalties for
Grcyhawk homepagein the Campaigns weight allowed by the height and weight out-of-region play.
section at www.rpga.com. tables for the character's race. A player may not chose as a charac-
To create your Living Grcyhawk A starting character receivesthe maxi- tcr 's home region the Free City of
character.follow these steps: mum amount of gold pieces for its class. Greyhawk or any campaign nation not
moderated by a Regional Triad.
Step 1: AbilityScores Step3: Hit Points
Consult the table below to determine
To put all players on an even footing. the Assign your starting character the maxi-
your Living Grcyhawk char.icter'sdefault
Living Grcyhawk cam- mum hit points possible for its class.
home region. Amerian states and
paign uses the For each additional character level.
Ability Costs Canadianprovinces arc given in abbreviat-
Cost Score Modjficr Nonstandard Point assignhit points according to its class by
ed form. Additional regions will be
6 -2 Buy method of ability taking half the maximum value for the
·2 assignedas the campaign grows. Visit
score generation, found class. then adding 1point. For example. a
8 -1 www.livinggrcyhawk.com for the latest
9 -1 in Chapter 2 of the character adds 3 hit points upon gaining
10
II
12
+0
+0
D6D Dungeon
Master'sGuide. The
a new level in the Sorcerer class.
Step 4. SkillsandFeats
*
regions list, and for information on how
to contact your RegionalTriad.
+I
13 +I Living Grcyhawk set- Alchemy Skill. Craft Skill. and Item
6 I• +2 ting is considered a Creation Feats: PCs will not be
8 15 +2 "Tougher Campaign;"
10 16 +3
allowed to craft items until cam-
13 17 +3
hence. each character paign rules for this arc determined LivingGreyhawkRegions
16 18 +4 uses 28 points distrib- ~ (Innspa/ Adri}.Austria.Germany
and made availableby the RPGA
19 +4 uted among all Network. Ahlissa (Naeric): Sweden
20 +5 Bandit Kingdoms: OK. TX
six statistics. Knowledge Skill: PCs may not
Bissel: CT. MA. ME. NH. RI. VT
For example.using the full 28 points. a begin with extra-planar knowledge.
Profession Skill: Choose from Bone March (Knurl): Greece
character'sattributes might be purchased Dyvers: IA. KS. MO. NE
as follows: the examples listed for the
Ekbir: France
Profession skill in the Player's
Str 15:8 points Int 10:2 points Handbook. If you prefer a profes- Furyondy: MI
Dex 13: 5 points Wis II: 3 points sion that is not listed. contact your Geoff: DC. DE. MD. VA. WV
Con 14: 6 points Cha 12: 4 points Gran March: NC. SC
Regional Triad for approval.
Highfolk: WI
Apply racial modifiers to ability points Step5:Equipment Keoland: NJ. NY. PA
after the base scoresarc determined. Equipmentmay be purchased Ket: MB. NB. NS. ON. PEI
Thus. ability points range from 8-18 for from the Player'sHandbook.with the
humans. and 6-20for nonhumans.
Nyrood: AZSouthern CA Uf
exceptionof the followingequipment: Onnwal: United Kingdom
Abilit y points gained as your character No special. superior. masterwork. or Pale: Northern CA. NV
advances in level do not use this chart; magic.11items arc availableto charac- Perrenland: Australia, New Zealand
they are full points and may be added as ters exceptthrough campaignplay. Ratik: HI
explained in the Player'sHandbook. Carrying Capacity is used in the Sea Barons:Italy
Step2: RaceandClass Living Grcyhawk campaign. so keep Shield Lands: MN. ND. SD
You may choose any race and class track of what your character is car- Sunndi: Belgium, Netherlands. Luxembourg
option described in the Player's rying and how much it weighs. Tusmit: PO
Handbook.The Living Greyhawk Step6: HomeRegion Ulek. Duchy of: GA
campaign also uses the following special All Living Grcyhawk characters arc Ulek, Principality of: FL
rules for character creation. These over- based in one of th e nations of the Urnst, County of: CO. MT, NM. WY
ride or limit the character options in the Flanaess, as detailed in the Living Urnst, Duchy of: AK. AB. BC. SK. ID. OR. WA
Player'sHandbook. GreyhawkGazetteer.(There is no Veluna: OH
You must choose a nonevil alignment such thing as a "regionless" charac- Vcrbobonc:IL. IN
that also meets all requirements for your ter.) The default home region where Yeomanry: AL. AR. KY. LA. MS. TN
character's class. your starting character operates is
-Spri~, 51/CJ' JP~wf,ZOOO
erhaps oo organizationof wizards is as recognized the Flanacss. Its name (if not its exact demeanor) is

P by DUNGEONS
GREYH AWK'S
6 DRAGO NS' players as
Circle of Eight. Some Circle mem-
bers were active in Gary Gygax and Rob Kuntz's original
common currency among noblemen and villagers alike.
Despite this, the Circle's full membership has never
been known to those outside the organization.
Grcyhawk Campaign.and arc as old as the game itself. The grouphasnot alwaysbeen so reclusive.Its precursor,the
Many of the spells and items in the Player'sHandbook Citadel of Eight, wasa knownopponentof darknessin its
and DungeonMaster'sGuidebear their historic names. manyguises.Its members stood.andfell protectingthe balance
The contributions of the Circle of Eight arc woveninto anddefending Ocrtb from the influenceof malignbeings and.
the fabric of 060 campaigns everywhere. rarely,benevolent interlopers,as well
Much has changed since the organization was first
detailed, in The City of Greyha1uk boxed set. The TheCitadel
Flanacss has suffered years of continental war. and the The series of alliances that would evolve into the Circle
face of this pivotal group has changed forever. of Eight began simply. over a meal of venison and
In the current era of the RPGA Network's LIVING Celcncse nectarwine in a posh inn near the shores of the
GREYHAWK Ncampaign. the Circle of Eight is needed Wild Coast_ At that table. nearly thirt y years ago.
more than ever to counter the forces that threaten to Mordenkainen debated with his young apprentice, Bigby,
upset Ocrth's delicate balance of power. the merits of taking an active hand in maintaining the
celestial balance of power_Tbereafter, the two struck
A Balance
is Struck upon a plan to gather a group of like-minded individuals
The Circle of Eight's reputation spans the breadth of that would act to binder advancesby those who would

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dominatethe Flana=. That their expectedexploitswould Nearly a decadeafter the Citadel's formation. Otis' crit-
impartuponthe magesno smallamountof lost magicallore ical words took on the air of prophecy.In 569 CY. when
only servedto hastenthe alliance. the first arrow flew at Emridy Meadows, the Citadel was
Within months. Mordenkainenhad brought the noticeabl y absent.Whether investigating magical secrets
renownedwarrior Robilarto his cause,as well as the cleric far to the west or unearthing lost passagesin Urn st's
Riggby.and his zealous assistant,Y rag. From the shores of Maure Castle. these self-absorbed celebrities were too
the Nyr Dyv, Mordenkainenrecruited the righteousTenser. preoccupied to influenceone of the century's most critical
who in turn introduced the dim-witted though well-meaning battles. All were absent saveScrten, who fought valiantly
Scrten to the assembly.Finally.the young woodsman.Otis. at the side of Prince Thrommel against the hordes of
roundedout the group. Elemental Evil. When Serten fell, none of his friends
They calledthemselvesthe Citadelof Eight.takingthe stood at his side. Though most attended his ostentatious
namefrom Mordenkainensrenowned ObsidianCitadel in the funeral service in Verbobonc. a crucial rift had been torn
YatilMountains.In the yearsthat followed.their adventures in the organization. The Citadel wascrumbling.
focusedon Creyhawkandthe Sclintanvalley. andthe cragsof Tenser blamed Mordenkainen for the death of his
the Cairn Hills anddepthsof the SussForcst wereopenedto friend, and retired inward to his castle. Terik and Y rag
theirprying vision. vanished. some said to the anonymity of the Bandit
In the years of their companionship.both Robilar and Kingdoms. Even the loyal Bigby left the side of his
Yragwereennobledby Creyhawk,and Riggby was promot- one-time master and returned to Oldridge. where he
ed speedilywithin the church of Boccobin Verbobonc. adventured for a time with a band of boyhood friends.
Tenser,Bigby. and Mordenkainenlikewiseadvancedin their Mordenkainen. the man who had brought the Citadel
own wizardlyways.gainingarcaneknowledgeand power. together. simply shrugged and returned. with cold eyes.
For a group that so decisively defeated its enemies. to his studies.
there remained
several problems.
Robilar never quite
bought into
Mordenkainen·s
philosophy. and he
7 J'
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and Tenser of ten
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bickered over mat-
ters of morality. ~ ~ .dG, ~/ -cc..,J.•-, ~ .6- ,_ -OU. J'
Serten. though seen ~.dG.~~~ ~ .....- ~~ ~~
as useful. was never -•~;,-er ~ ~- ~- ~ ~~
truly respected and
Otis. tired of
~- e- ~ ~ -u.-du ~ ~ .6-k
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into urban territo - ~ e- -- -d£.e.e....,.....k ..... ~
~~~~~~«.-~~~ ✓
ries. left the group.
decrying his friends
as cave-delvers and .dG. .....~ ~ ~~ ~~ /----- ,~~-e.- ~
treasure seekers ~ "?"''-<'- ~ ~/ ...~,.,, __,•..,a, ~
blind to the real .dG_ .......c,ocd .., • .,.~ ~ A~.c;, ~ -?41~;..,....,e-
problems of
the world.
--- ~ ~ .dG. ~ ._a-dz~ ~ ~ ~
Over the years. ~ ~ ,< -•~ ,-,&•-•C. -U. ~ ~/ .,C- ~ ~ +WV•-·->
the Citadel played ~-- A,- ~~C. 7 -- ~ -- -e- /,c- ~ -.d'L
home to such lumi- ~ .6- ----- .,c- /----- ,~~ -
naries as Prince
Melf Brightflame,
~~~A,-:.~~ / - ~ ~
of the Olvenfo lk. ~kc-""'"Q.cb~ . ~ ...........k .....
the half-ore Qui;. ~ J'~ ,_..., ~ - J'~ .6-
Felnorith, Robilar's J'~ ~ ~ -
brother Terik.
and even. at one c~~.d,,,/a,,,~
point, the Quasi-
Deity Murlynd.
in disguise.

-S pri~, 5~1CJ'Pf~ u.sf,ZO


OO
Formation
of the Circle her six-month trial membership was to be a baptism
The chaos surrounding the return to power of the demi- by fire.
god. luz. in CY 570 prompted Mordcnkaincn to consid-
er a new paradigm. Though the Old One worked to TheReturnof Vecna
check the growing power of the Horned Society. and Alerted to a rising evil in the Flanacss. the Circle hasti-
kept Furyondy's eyes on its northern borders. ly gathered for a nearly unprecedented field operation
Mordcnkaincn knew well that the situation would not in 581 CY. A new power sought to join Ocrth's vast
last. The dissolution of the Citadel left Mordcnkaincn pantheon. and its efforts threatened to corrupt the magi-
without a tool to shape events as he would and though cal order of the known world.
he hardly admitted it to himself. he longed return to a The Circle traveled to the hills south of Vcrbobonc,
life of adventure. where they investigated the tomb of a long-dead
The Citadel's primary failure. he surmised . had been Ocridian tyrant who was thought to have possessed the
its inclusive philosophy. As its founding concept had awesome artifacts known as the Hand andEyeof
been arcane. he had been foolish to assume that men like Vecna.Finding the tyrant alive. after a fashion. and
Robilar or Riggby would rally to his cause without sub- completely controlled by the Whispered One. the
tly working against it for reasons personal. spiritual or ill -prepared Circle of Eight panicked. and was defeated.
political. Men of intellect and sorccrous skill. whose Vccna destroyed the entire Circle. save
primary interests were more than material, would Mordcnkaincn, who had elected to remain in Grcyhawk
replace them. Thus was born the Circle of Eight. as a safeguard against just such an occurrence. When
Over the next year. Mordcnkaincn invited some of news reached the archmagc. he mobilized the Circle's
the most prominent magi in the Flanacss to join him. allies, and a small cadre of apprentice wizards, former
By the first month of 571 CY. he had gathered eight companions. and long-time confidantes embarked on a
magcs to his cause. among them Bigby. Otto. Rary. nearly hopeless bid to thwart Vccna's apotheosis {sec
Nystul, Drawmij. and the affable Bucknard. TSR9309 "Vccna Lives!").
The Circle in those early days worked to check the Somehow {it is whispered that they employed the aid
power of influential beings in Eastern Ocrik. When of luz, who stood to lose much under the deification of
they could not directly intervene. they sponsored the Lich Lord}. the intrepid adventurer s managed to
groups of adventurers. as in the sacking of lggwilv's
banish the Maimed God at the strange stone circles
former haunt at the Tsojcanth Caverns in the mid-570's.
known as the Tovag Baragu. and Ocrth returned to
Whether or not those agents always knew who set them
relative normalcy. save for the absence of the Circle
upon their quests is a matter of some debate.
of Eight.
Privately. members of the Circle explored fantastic
corners of Ocrth. including the strange and foreboding Shattered
Circle
City of the Gods. near Blackmoor, further depths of
Mordcnkaincn addressed this absence by recovering
Castle Grcyhawk. and even the manifold layers of the
what was left of his fallen comrades and cloning them.
infernal Abyss. More importantly. through their own
This endeavor consumed time that otherwise might have
adventurers and the exploits of those related to them.
seen him addressing the reports of the Circle 's allies in
the Circle began to formulate what soon would become
the North. who warned of alarming developments in
one of the most impressive networks of informers and
agents the Flanacss has ever known. Stondist and the Barbarian Lands. When those events
spiraled into the first conflicts of the Grcyhawk Wars,
TheCircleCompleted the Circle 's clones remained undeveloped and half -aware.
The membership of the Circle changed littl e in the By the time the clones reached full maturation. the
years between its inception and 574 CY. when Tenser, Circle of Eight had been forced to take a reactive stance
still bitter over the dissolution of the Citadel. sought to the tumultuous events unfolding before them.
membership. After one of the founding magcs of the Though the Circle never acted concertedly during
group abandoned Ocrth to explore other planes of exis- the Grcyhawk Wars. certain "hotspots " received a good
tence, the petition was granted. and Tenser brought his deal of their attention. Mordc nkaincn Bigby and Otto
unique, if less-than-subtle . ambition to the ideology of fought against the Old One's army at the infamous
the group . Battle of Critwall Bridge. and Drawmij was instrumen -
Two years later, with the addition of the magc tal in organizing the flood of refugees from the Lost
Otilukc, the Circle solidified its reputation as a polit - Lands to fastnesses in the Good Hills. Nystul worked
ical power in the Central Flanacss. As president of the primarily alone in besieged Tcnh. while Otto and Bigby
Society of Magi. Otilukc brought with him a scat on left Mordcnkaincn in the Vcsvc Forest to do what they
Grcyhawk's Directing Oligarchy. and the group initi - could for the Iron League. Citing pressing personal
ated its long-anti cipated drive to influence the policies needs. Rary rctrca tcd to his tower in Lopolla and
of temporal leaders throughout the Marklands. refused to come to the aid of his companions.
Jallarzi Sallavarian was invited to join in 581 CY. When the political rumblings that signaled the end to
repla cing the much esteemed Bucknard, who had mys- the conflict reached the Free City of Grcyhawk. the
teriously vanished two years car li er. The fina l week of entire Circle was on hand to ensure a favorable outcome

.£. ivi~ e,reyhawh&ournal


to the peaceprocess.Their network of agents researched caliph. where his aptitude for the mystical arts was rec-
the backgroundsof key diplomats and participants in ognized immediately. Alhamazad'smagical training was
the proceedings,and magical divinations were conducted conducted at the magical school known as the Zashassar
to unmask any would-be saboteurs. Never did the view of Ekbir, under the unforgiving Masters of the
of those scrying crystals turn inward, however,toward Elements. A hot-headed lad, he rebelled against the
the plans of the single individual who could do the strictures of the place and emerged on his own as a free
most harm to the delegates' cause. magebefore his education wascomplete.
Rary'streacherythat day killed Tenserand Otiluke. and As a young wizard. Alhamazad traveled throughout
gainedthe Archmageof Ket everlastinginfamy.Spurned his homeland. gainingknowledge and experience with
from his family by his brother and bannedfrom Greyhawk the multiplicity of Baklunish cultures and peoples, from
itself by Mordenkainen,Rary fled to the Bright Desert, to the Tiger Nomads in the north to the southern valleys
uncoverits secretsand inauguratean empire. of Ull. He explored the Yatils to pierce the secrets of
the Mounds of Dawn with freebooting compatriots and
Co.mingFull Circle sailed the warm waters of the Dramidi to lands only
Since the war.the Circle has admittedthree newmembers. spoken of in myths. Years of attendant service in the
roundingout their number.From the far reachesof the courts of many local emirs and pashas
ancientlandsof the Baklunish,they courtedAlhamazadthe alike wore heavily on the mage.
Wise.TheodainEriason,the Circle'sfirst true demihuman and Alhamazad found himself increas-
member. camefrom the Yeomanry.The first post-war ingly drawn to the tenets of the Lady
addition,however.wasthe most obvious.WarnesStarcoat, of Fate. After a foray to the Pinnacles
Counselorto the Courts of U rnst, had alreadydignified of Azor'alq that resulted in a fall
himselfby helpingthe Circle recoverthe powerful Crook that broke his leg in 553 CY, he
of Raofrom the clutches of the Mother of All Witches, retired to the city of Zeif. where he
lggwilv.Canon Hazen'sheroic use of that artifact in 586 becamean unofficial advisor to the
CY validatedStarcoat'sinclusion.as did the archmage's court of the sultan. He has remained
crucialrole in the horrific circumstancessurrounding there ever since, gaining a reputation
Tenser'sreturn from the realmof the dead(see TSR9576 as a wizened old sage of Baklunish
'The Returnof the Eight"). history. While he still travels broad-
In the yearssincethe closeof the GreyhawkWars.much ly. he does so primarily in secret.
has beendone to restabalizethe Flanaess'balanceof power. Alhamazad's appearanceis elderly: he is
Much work remains. however, and Mordenkainenand the thin, frail. and walks with a pronounced limp. The mage
Circle haveresolvedto ensurethat it is completed. sports a decorated beard and typically wears the plain
robes of a Baklunish mendicant.donning a simple tur-
Personalities ban atop his shavedpate. He supports himself with a
The followingareprofilesof the individualmagescomprising staff and avoids melee at all costs. Alhamazad speaks the
the Circleof Eightasof lateSpring.CommonYear591. common tongue with a thick accent, but is fluent in a
The Circle is in fact a much larger organizationthan dozen languages.He is shy and retiring in the company
implied by its nine mages,and an enterprisingOM should of others, particularly foreigners such as easterners,
develop retainers.apprentices,allies and agentsas possible whom he finds clamorous. Alhamazad is a known expert
aidesand foils for her players. in the fields of summoning and elemental magicks. He
Full statistics and equipmentlists havenot beenprovid- is known to associate with noble elementals and is an
ed. Members of the Circle can act as mentors or foils. but expert on geniekind.
should not be set up as actualopponentsof the PCs at any Mordenkainen met Alhamazad almost 20 years ago,
time. The Circle controls a wide network of agents. when a crisis in Zeif drew the Archmage of Greyhawk
Should an adventurer come into conflict with the organi- to the assistanceof the old mage. The affair ended with
zation,she must deal with mid-level intermediariesfar the departure of Alhamazad'straitorous apprentice,
before encounteringone of the puppetmasters. Members Kermin Mind-Bender. Mordenkainen and Alhamazad
of the Circle of Eight haveaccessto a wide variety of havebeen fast allies ever since. Alhamazad'sprimary
magicalitems. includingseveralthat modify attributes interest is in maintaining Baklunish culture, influence
( especiallyDexterity and Intelligence).Such items are and power. As such protection often requires defeating
not reflected in the baselinestatistics providedbelow. the plots of evil mages,cults, and extra-planarmenaces,
.AltwmzadtheWisc.Wiz19:HP 54.ALLN. Str7.Dex he has found common cause with the Circle of Eight.
13.ConIO,Int20,Wis17.Cha14. Alhamazad the Wise is new to the Circle and its poli-
Though he now calls the great city of Zeif his home, tics and as such has kept his distance from the other
Alhamazad the Wise was born in the Ekbiri port of mages.He is wary of Drawmi;, though the two share
Kofeh nearly a century ago. When he came of age. his many common interests. Alhamazad has displayed
family sent him awayto Ekbir for training in the civil antipathy for Warnes Starcoat, though there appearsto
service, and Alhamazadcame to serve at the court of the be no obvious explanation for the cause of his feelings.

Bpri~ , 511CJ'Jf~w f, ZOOO


Bigby.Wizl9:HP 89. AL N. Str 9. Dex 17.Con 15. prefers the cultured antiquit y of southern Kcoland. and
Int 21.Wis 15.Cha 12. his private undersea demesne to that. Hi s only regular
The name Bigby is famous within sorccrous circles across terrestrial haunt is the Keoish city of Gradsul. at the
the Flanacss- ironic, considering the shy. ascetic nature of mouth of the Sheldomar River.
the mage who bears it, whose penchant for manipulating Drawmij has a close connection to Duke Luschanof
the world around him from a distance is legend. Before Gradsul. a distant cousin to the Kingof Kcoland. The two
the wars, Bigby had been the most reclusive member of may be kin. evenclose family.Reportedly.Drawmijalso con·
the Circle of Eight, attending group meetings. but rarely sorts with the Hicrophant SvcrdrasMeno. a powerfulbeing
accompanyingthe Circle on adventures or missions. The who overseesthe vastAzure Sea. Meno is thought to be a
treachery of Rary,against which he was the only survivor. memberof the mysteriousCabal.a congregationof the Old
has changed all of that. On ce timid and cautious, Bigby Faith evenmore enigmatic than the Circle of Eight. Few
now acts as an ambassadorfor the Ci rcle. traveling the know that it is the one-timefastnessof the hicrophantthat
Flanacssin search of new contacts or information. Drawmijhas madeinto his privateresidence.
Bigby hails from the Great Kingdom. where he was The mage speaksof contacts within the realm of
born in the town of Oldridge nearly 58 years ago. Celene. and offers the weaveof his fine robes and various
Hi s features are Oeridian, with light brown hair and artifacts displayedabout his home as proof of his olvcn
dark brown eyes. Hi s skin is pale, and his exceeding- connections.Whether for reasonsof politics or something
ly picky diet has resulted in an almost more sinister. however.few in Enstad admit to any sort of
unhealthy gauntness. relationship with the man. Somehow. though Drawmij has
Early in life. Bigby'stravelsfound him in the few known agents.he managesto report ably to the circle
Wild Coast, where he eventually gainedthe notice on matters involving Kcoland and its client states.
of Mordcnkaincn.Bigby is known to be a mem- In the last ten years.Drawmijhas focusedhis magical
ber of Acrdy'sHouse Crandcn.and rumors have study upon the science of travel and,more specifically. upon
long placedMordcnkaincnas a distant scionof the theories of the manipulationof time. Though he has not
same bloodline. For that reason.and becauseof admitted to ultimate success.there can be no denyingthat
their sharedexperiencesand adventures.Bigby and Drawmij.once merely enigmatic. has grown quite eccentric
Mordenkaincnsharea friendship uniqueamongthe members of late. perhapsas a reactionto an experimentgone awry.
of the Circle. JaUarziput as much forward to the assembledCircle in their
When intrigue with lvid's Cour t Wizard, Xacnc. most recent meeting.but she receivedonly a cool smile
forced Bigby from his tower in Oldridge in 573 CY, it from the magc and a harsh reprimandfrom Mordcnkainen.
was to Onnwafs port of Scant that he turned his atten- Drawmijmet the newsof the treacheryof Rary with classic
tion. There. he posed as a merchant specializing in rare dispassion.Indeed.the nascentarchmageappearsto havebeenthe
commodities. all the while building important alliances Circle memberleastaffectedby the eventsof the Grcyhawk
within the Iron League. These connections arc especially WarsandReconstruction.He only grudginglyagreedto the
strong in lrongatc. where he has the friendship of Cobb additionof WarnesandAlhamazcd.andarguedsteadfast ly
Darg and the counsel of the city's artificers, the crafty againstexpandingthe purviewof the Circle to includenon·
Elayne Mystica chief among them. humanmembers.FindingNystul hisonly ally in the matter.
Still the ever-thoughtful magc of years past. Bigby however.he hassincetreatedthe olveThcodainEriasonwith
has seen that extreme amounts of caution often lead to blandacceptance.
inaction. which docs little good for anyone. Hi s recent
travels have brought him into increased contact with the Wizl5:HP 47.AL NG.Str .,.
JallarziSallavarian.
forces of the Scarlet Brotherhood and. though he now 10.Dex 18. Con 10,Int 19.Wis 17.Cha 17.
resides in Mitrik. his love for the Brotherhood-occupied Jallarzi. at 42. is the Circlc·s youngest mem-
town of Scant has never faltered. ber. and its only female. Born into minor
nobility in the Duchy of Urn st.
Drawmij.Wizl8: HP 81.AL N. Str 7. Dex 16.Con 15. she studied magic as a teen under
Int22.Wis 17.Cha 9. the mysterious Seer of Urns! and
Drawmij is 63 years old. though he appearsin his late the redoubtable Warnes Starcoat.
twenties or early thirties. His hair is sandy blond. his eyes Later travels brought her to
blue, nearingpurple. There is an unsettling quality to his Grcyhawk. There. under the tutelage
features, and more than a few acquaintanceshave of Tenser.she became the youngest
noticed that something about him seems different magc ever inducted into the Society
each time they arc in his presence- the shade of his of Magi.
eyes, his height. or even the thickness and curl of his Of ten considered soft·spokcn. her demeanor has hard-
hair. Still. the magc is affable, and given his profession, ened noticeably since she was the first to discover the
littl e attention is paid to what Rary once termed "trou- devastation on the Day of Great Signing six years ago.
bling inconsistencies." She has sworn vengeance against Rary, though she has not
Drawmij spends as little time in Grcyhawk as pos- taken any public action against her one-time comrade. The
sible. finding the place stifling and distasteful. He treachery of one so even-manneredas the former

,£ ;y;2$re,,eljhawh
(Yournal
Archmagc of Ket has triggered paranoia throughout the Mordcnkaincn stands 5 ft. II in. tall. and appears half-
Circle. and these feelings have affected even Jallarzi. again younger than his true 82 years of age. He wears a
Since Tenser was probably her closest ally in the dark beard trimmed to a point. and usually favors black
Circle. she now spends less time with her companions satin coats. lined in red. over traditional robes. Two years
than before the wars. preferring instead to conduct her ago. Mo rdcnkaincn shaved his head. and he has remained
research and Circle business alone. She has retained her bald by choice ever since. His most impressive physical
villa in Grcyhawk. and rumors suggest that it is perhaps features arc his penetrating eyes. It is said that they hold
the most heavily magicked building in the city. outside of hints of genius tinged with madness. a volatile combina-
the guildhall itself. She still spends a great deal of time tion that usually gets Mordenkaincn what he wants from
with her friends Derider Fanshcn and Matriarch Sarana. the easily persuaded. He revels in the art of debate.
and the dark times have bolstered her faith in Pclor. though his emotions can overcome him if he fears defeat.
Jallarzi is an extremely busy woman; the last year has Luckily for him. this is a rare occurren ce ( though alleged-
seen her travel the Flanacss from Loftwick to Rel Mord. ly the spike that tore a rift in his once-
She avoids the lands of the old Great Kingdom. but urges strong friend ship with Rary}.
her political friends to support both Nyrond and the Little is known about
U rnst States against the tyranny to the cast. Mordcnkaiocn' s origins. particularl y
Regardless of her increased responsibilities. however. the place of his birth . Rumor s place
Jallarzi still takes time to encourage younger magcs. She him as Ocridian. perhaps Aerdi.
often is sought out for training purposes. She prefers the Some even say he is of the line of
coin of Grcyhawk in exchange for training. but she also Ganz Y ragcrnc. making him distant -
fancies magical wands. and any addition to her consider - ly related to such notables as Zagig
able collection would be greatly rewarded. Y ragcrnc and Heward . H e has few
Jallarzi is a tall (5 ft. 7 in.) woman of striking features. friend s. and no one in whom he
She is nearly purebred Sud. and her pale skin and curly. completely co nfides. Hi s greatest
honey-blonde hair have turned the head of more than one passions arc for his Art .
novice in the corridors of the guildhall . She prefers to Perhaps no individual in all Ocrik secs himself as
dress comfortably in silks and satins imported from the embodying the spirit of Balance as docs Mordcnkaincn the
Far West. and though the materi al would seem to belie ao Archmagc. His philosophies are almost entirely one-sided
opulent life sty le. she prefers function over style in cloth - on the matter. and many a worthy cause has gone unan-
ing. often eschewing the flowing skirts so popular in the swered by the magc:'sprivate army. the Obsidian Citadel
Garden Quarter for simple breeches. ( sharing the name of his hidden fortre ss home) because of
Jallarzi rarely travels alone. for the pscudodragon. his neutral-minded convictions.
Edwina. constantly flutter s at her side. occasionally Mordcnka inen's view of balance is no tit-for -tat equal-
acting as a messenger in time s of need. The creature ity. but a highl y detailed and extremel y theoreti cal phi-
is fiercely loyal. and the few attempts that have been losoph y deri ved from decades of arcane research. He has
made to abduct it have met with dismal failur e and. given fought ardently for the forces o f good {most recentl y
Jallarzi's extensive contacts in the City Watch. unusually during the Grcyhawk Wars). but just as oft en he has
harsh sentences. been known to work as a shadow player for malevolen ce.
Jallarzi remains dedicated to her duty as a liaison lo all things. Mordcnkainen prefer s to maneuver behind
between the Circle and other powerful magcs in N yro nd. the scenes. subt ly manipulating events to ensure: that no
and the new leadership of KingLynwcrd has given her side gains the upper hand. As a result. the archmagc is
reason to hope for that embattled nation. The Flanacss trusted little. even among the likewi se-neutral
remains factionali zcd. however. and few arc more aware of Hicrophant s of the Cabal. who find his vision of
thi s than Jallarzi. Her greatest fear is that by choosing a Balance wholly self-centered and somewhat arbitrary.
single enemy. the Circle opens itself to several more . The This philosophy has gained the archmagc a virtua l
Grc yhawk Wars and their aftermath have fro zen every- army of enemies. not a few of whom once considered
thing in a kind of limbo . It is her belief that the best him a good friend. Among the se last can be counted
course of action is to wait. and sec what starts to thaw. E vard the Black. Tcr ik and. of course. Rary. lu z and his
underlings. particularl y Kcrmin Mind -Bender. have hated
Mordeokainen.Wiz20+:HP 106, AL N. Str 10. Dex17, Mordcnkainco from their first meeting .
Con17.Int23. Wis15.Clu 18. In recent years. Mordcnkaincn has turned his full
Mordcnkainc:nis one of the most feared and respected living attention to his position as leader of the Circle of Eight.
mages io the Flanacss.Once a resident of the Wild Coast. The events of the Grc yhawk Wars and their aftermath
Grcyhawk. and Highfolk. respectively.he has traveled to the strike him as prophetic of the dark time s revealed in the
reaches of the exotic Far West and ventured extensively across Tomeof the BlackHeart.discovered so very long ago
the Flanacss. from the lands of the Northmen to the shores of beneath Maure Castle. For decades. he has been collect-
the Amcdio Jungle.There is scarcelya mage who has not heard ing his thou ght s in a work known as the Codex of
of hisexploits or recognized hisskill and know ledge of mat- Mordenkainen.Arc hmagcs across the Flanacss would
ters both magicaland political give anything to peru se its pages.

-Sp ri~ , 511CJ' Jr~u.sf. ZOOO


Nystul Wizl7:HP 76.AL N. Str 7. Dex 10.Con 15.Int nothingbut a ruse perpetratedeither by the Archmagcof
22.Wis17.Cha 15. Note: Nystul is protected by a-per· Ket himself or somegreaterenemyof the Circle, with the
manent protection from evil spell. archmagcas a dupe.To this end. he has contactedRary's old
The magcNystul is a rare sort. A manof allegedlycomical companion.Torik Rcdaxcssonof Highfolk. who has been
appearance, he usesobfuscatingmagicks to alter his appearance pushingfor an investigationinto the causeof the archmagc's
to somethingsuitablefor any givensituation.Beneaththe alleged corruption.
illusion. his featuresarc atypicallyFlan,with an olive com· Nystul perceivesthe Old One and his diabolicalretinueas
plcxionmore commonin Ocridians anda tall. spindlingform the Circle's true enemy.and he is cagerto increase the Circle's
that towers oversix and a half feet high. His intellect is keen number.beyondeight if needbe. to combat this menace. The
and his insight piercing.Subterfugeand intriguearc his tide of evil and tyrannymust be turned,andhe believesit
fortes. Mordcnkaincnoften notes that Nystul seems some· should beginwhere it first beganlast time. in Teoh.
times to lack a well-grounded,rationaltemperament.Nystul
is not as well-knownas Mordcnkaincn,Bigby. or the others. Otto.C1r3(Boccob)/Wizl5:HP 78.ALN. Str16.Dex
evenin his nativeTeoh, whereprior to the Great Wars he was 10.ConIS.Int 17.Wis15.Cha 17.
seen as an aloof and eccentricmagcfrom Rcdspan,of passing Otto has been involvedin the affairs of the Circle of Eight
interest to Ehych or his court. since before the group'sexistence.In 570,with Robilar's part
Nystul wasborn in Teoh53 yearsago to a family of in the release of luz revealed,Mordcnkaincnsought to keep
well-connectednobles in Ncvond Ncvncndwho unfor- tabs on the nobles activities. Since Lord Robilarwassaid to
tunatelywere ambitiousand faced with better-connected havethe ability to discover magicalscrycsplacedupon him,
enemies.Despitea good reputationamongmany fellow it wasnecessary to plant a spy within his sizable host.
nobles, they could not preventtheir downfallwhenan Having found Robilar's servant, the curoz Guij, wholly
intriguewith the court of Duke Pct'ycusawthe proud clan incorruptible{insofaras loyalty to his master was
brought low on charges of seditionand insurgency. concerned).the Archmagcof Grcyhawkset upon a more
The noblesof Nystul'sHouse were tried for treason, mundaneplan. Working through contacts in the Prelacy of
and the House wasdisbanded. Nystul wastaken away Almor, he drafted an aspiringmagic-wielding priest of
from his parents by servantsandraised in a small monastery Boccob as his mole. So it wasthat Otto worked his way
borderingthe Pale. There he wastaken in by a small sect of into Robilar'sorganization,and onto the path of eventsthat
pacifist Pholtan monks Jivingnearthe Phostwood. would sec him as a foundingmemberof the Circle of Eight.
The monks raisedNystul well,andencouragedthe oft-mis- Otto is a rotund 53 year-old Ocridian with Jonghair,
chievousstudent's talent for magic, particularlythat of illu- dyed light orangeand worn in curls. At first glance, he
sions. He wasgivenrudimentaryinstructionby a wily old appearsfoppish.as suggested by the intricatelydesigned silk
and satin robes that round out his voluminous wardrobe.
cleric namedFriar Ncmonicus.himself obsessedwith the
F urthcr study,however,revealsthat he is possessedof the
powersinherentto light anddarkness. Nystul'spermanent
sharpestof minds,tinged only slightly by eccentricity. At
protectionfrom evilspell wasin fact a gift from Ncmonicus.
times, he acts like the very image of Zagyg.and some have
Evcntually. the monks raised sufficient monies to send
suggested that the attention of that dcmipowcraidedgreatly
Nystul south to a proper magic school at Radigast City's
in his rapid advancementin the field of arcane study.
well-regardedSorccrous Union. There he befriended a The magc'sfirst calling wasto the
young Otto. resting from one of his occasional so;ourns to clergy of the UncaringOne, and it was
the Nyr Dyv. Despite the arduous experiences of his as a Lorcmastcr, in the vauntedtemple
youth, Nystul managedto come awayfrom them with a of Boccob in Chathold, that he spent
deep concern for his homeland,and it wasto Teoh that he most of his life prior to beingdrafted
eventually returned when he consumed his wanderlust.He by Mordenkainen.For this reason,he
constructeda home in Rcdspan and took on young apprcn· is a good friend of both Ravel
ticcs.It wasnot long beforehis exploits brought the attention Dasindcr of Grcyhawk and Riggby.
of Mordcnkainenandan offer of membership in the Circle who has long sinceretired from his
of Eight in 571CY. position of eminence in Vcrbobonc.
When the Wars came to Teoh, Nystul did his best to cvac· Otto loves traveling.Before the
uatc Rcdspancrs to Urnst as well as to arm his kinsfolk wars,he boastedof havingvisited every civilized nation in
against the surprisingonslaughtfrom the north andcast.His the Flanacss (and some considerably less civilized, for good
visibility rose considerablyduringthis time, evenas Ehych measure). He claims that his adventures arc due to his love
and the court madea hasty retreat to Radigast City and the of seeing new and excitingthings. Those who know him
protectionof CountessBelissica.Nystul alreadyhad allied well explain that, more than the sights, Otto travelsto
himself with a little-knownorganizationcalling themselves exotic lands for the tastes that might be discovered there. In
the Keepersof the Flan,comprising magcs,druids. and the fact, the magchas a specially enchantedcornucopia that will
archaiclorcmastcrsof the clans.most of whom escaped luz reproduceany one meal once per year. with the exception
and the barbariansto the Rakers or the Phostwood.Nystul that it must be a meal that Otto has ingestedin the last 360
has beenworkingto recover his homelandever since. days.Otto cherishes this item, and often will bravehazards
Alone amongthe other membersof the Circle of Eight, both magical and mundaneto experience some new culinary
Nystul holds the belief that Rary's so-called traitorship is delight. Such travels havebrought him further west than any

£ ivi~ <6re!_1hawh
<5fournal
other memberof the Circle saveMordcnkainen,and dark WiscandWarnesStarcoat,whom he viewswith suspicion
secretslearnedthere havecausedhim at times to wonderat (they,in turn,considerhim a firebrandwho all-too-often
the true drive of the Circle's founder. resorts to morallyquestionablemethods}.In his short time
Ultimately, Otto's studies haveremainedclose to the with the Circle of Eight, Thcodainhas showna tendency to
roots he followed before the GreyhawkWars.He is openly questionMordcnkaincn's leadership.suggestingalterna-
obsessedwith the structure of magicon Ocrth, but, unlike tives andsarcastically pointingout perceivedweaknesses, much
Mordcnkaincn,he takes the unorthodox opinion that the to the irritationof the elder magc.Thcodainpushesfor the
form of magic and the form of musichavesome telling sim· Circle of Eight and their alliesto take a more active role in
ilaritics. His first experimentsin this arenainvolvedmixing managingconflictsin the Flanacss, particularly in the
musical effects with mundanemagical spells, but he has, of Sheldomarwherehe supportsaction in Geoff andStcrich,as
late, taken to composingchilling arias,such as his Aestrella. wellas interventionin the Scarlet Brotherhood-created chaos
which producestunning magicaleffects when sung to pcrfcc· envelopingthe regionof the Hool Marshes. Bigby has often
tion. His latest endeavoris a piece for a chamberorchestra joked that in takingin Thcodainthey have replacedone Tenser
that. when played correctly. will open a visual-only gate with another.
depictingthe wild forests of Arborca.It is slow work, but
the commissionpaid by the Grcyhawk Opera House has
Warnes Starcoat. Wiz20: HP86.ALN.Str14.Dex18.Con
allowedhim to continue in lieu of actualadventuringor any 16.Int24. Wis 17. Cha 17.
The manwhowouldbecomeWarnes Starcoat wasborn57years
other form of income.
agoin the city of Lcukish to merchantparents of
Thcodun Erwon.Wizl7: HP79. ALCN. Str IS.Dex 17. moderatewealthandinfluence . Whenhe cameof age,beingthe
Con 13.Int22.WisIS.Cha 16. third sonof four andshowingsomeinclinationtowardscholarly
TheodainEriasonis the first dcmihuman pursuits ratherthanmattersmercantile, Warnes
everto join the Circle of Eight, wassentsouth to the old city of Scltarcn.Therehiseducation
thoughclose associationshavebeen beganin earnestat the Wizardholmcof Urns!, a small magical
maintainedby the organizationwith society andschool foundedby wandering Suel magcs many cen-
Prince Brightflamcandthe Knights turiesago.Warnesprogressedquickly. becominga well-regarded
of Luna,as wellas the leadershipof generalistwizardbeforehis
the Fairdclls. thirtiethwinter.
Eriasonis a tall, gaunthigh elf with This recognitionsoon broughthim an appointmentas a junior
long black hair streakedwith silver.His assistantto the Chief MagicalCouncilorof the Duke.an cnig·
complexion is typically paleandhis matic figure knownonly as the Seerof Urnst. The two quickly
dressconspicuous, comprisedof a suit of came at odds {it is saidthat the latterpracticed dark,forbidden
blackandsilvercloth embroideredwith magical rites) andWarnesleft Urnst for the Flanacssandadventure ,
runes.His manneris cold andhis mood is often described as comingto livein the FrecCity of Grcyhawkfor sometime.
disagreeable,even baneful.This appearance masksa keenintel- Warnescame to realprominen ce in CY 575,afterdefeating
lect anda passionate desireto protect his homelandandthe rest the plots of a certainmysterious magus.known only as the
of the SheldomarValley. His recollection of peopleandevents Weirdof Gnatmarsh . This sorceressandher cult hadgrown
overthe last two centuries is consideredencyclopedic. wickedandpowerful overthe previousfewyears, espousingthe
Thcodainwasborn in the westernvergesof the Drcadwood worshipof various depraved, croakingpowersof the
almost three centuries ago.Whenthe Yeomanry Leaguewith- swamp.Her grotesqueretinue plaguedthe surrounding
drew from Kcolandduringtheir warsof aggressionand territory, killingandmaimingmen,dwarves.andelves.
declaredits independence, his family crossed the Javanandset- even delvinginto the Celadon.Whenher finaloutrage,
tled nearLoftwick. Thcodainbeganlife as a warriorandspent absolutecontrol of the mouthof Nesser,proceeded
much of his youth patrollingthe JotcnsandLittle Hills for unchallengedafterher destruction of a royal squadron.
incessant incursions. His father becamea Grosspokcmanof the Warnesanda company of allies wentafterher.In what
league,andit wasnot until the elder Eriason'sdeath in 470CY hasbecomea legendar y magical duel,he defeated the
that Thcodaintook up magccraft.He learnedat the feet of the Weirdin personalcombat,sinkingher perversetowerinto
elvenwizardsof the Drcadwoodandspent some time at the the swampin a displayof crackling energy that drewWarnes into
magical school in Gradsulbeforeembarking on an adventuring the AstralPlane. There,in an adventurehe has yet to speakof. he
career that wouldspandecades. While based for sometime in gainedhis mostprized possess ionandhis namesake, the Starcoal
the independenttown of Melkot in the Tors, Thcodain In 576,WarneswasappointedChief SorcerousCouncilorto
exploredthe Hellfurnccs.defeatedthe plots of assassin's guilds Duke Karil.fillinga vacuumleft open a few yearsearlierby the
andelementalcults in the Hool Marshes, andevenwas among mysteriousdisappearan ce of the Seerof Urnst.Six months later,
the first to explorethe Lost Passageof the Suloisc whenit was he waswelcomedin CountessBclissicascourt as well.
discovered in 576 CY. Warnes appearsas a gentlemanof greatrefinement.His typi-
Thcodain has takento the affairsof the Circle with avid cally Suel complexionis tannedfrom many yearsspentoutdoors.
enthusiasm.He finds Drawmij,Nystul. Otto, andJallarzi par· He wearsa short, well-trimmed beardanda fineblackhat with
ticularly to his liking,andhe hasenjoyed his infrequentvisits
to the Free City. He has treatedcoolly with Alhammd the *
a dark bluestripe. His magical coat is black as midnight.and
glimmerslike the sky on a cloudless night.

Bpri~, 511CJ'.lt'~u.sf,ZOOO
NEWSFROMAROUNDTHEFLANAESS

luz Perrenland
Wizards in the Furyoodiao province A group of adventurers recently
of Crystalrcach arc abuzz at the reported capturing a basilisk with the
appearance of a magical helix over the stripes. paws and face of a t iger! The
ruined ci ty of Molag. across the Vcog fabulous beast is said to have been cap-
River. Formerly the capita l of the tured in the western Yatil Mountains. just
Horned So ciety. Molag has been occupied last month. If true. the beast might have considerable
by the forces of Iuz since the early months of the resale value if sold to the Tiger Nomads . The leader of
Grcyhawk Wars. The helix. a huge ghostly shape float - the capture party. the gnomish adventurer Sir Ignatius
ing ;ust below the clouds. is said by sages to mark the Noboo sc. claims the beast was docile when found.
location of a powerful magic event, such as the summon - "Darned if I know what the thing is." he is reported as
ing of a greater demon or a sacrifice of nearly unimagin - saying. "but the Tiger lads will likel y pay a pretty penny
able numbers of innocents. The exact cause of this helix or two for it." Sir Noboosc is currently seeking adven-
remains unknown. turers to escort the monster to its prospecti ve new home.

Nyrond SeaPrinces
The Court of His August Supremacy. A magical communication to the Scarlet
Altmcistcr of All the Acrdi. King Brotherhood. intercepted by a privateer
Lyowcrd I of Nyrond. has announced in service to the Iron League. warns of a
a Grand Celebration of the fifth year of new power in the chaotic Hold of the
His August Suprema cy's coronation. The Sea Princes. A former Touv slave known
celebration will be held in the Royal Capita l as Uta vo the Wisc holds the southern Duchy
of Rd Mord. during Growfcst. Invitation s arc being pre- of Bcrghof as a sanctuary for hundreds of freed slavesand
pared and will we scot out by the newly expanded Royal so-called savages.imported by the Brotherhood during the
Mail Service. All Nyroodcsc nobilit y ;ind that of all ied Grcyhawk Wars. Utavo and his men slew the Brotherhood
states will be invited to participate in this regal event. agents in the lakeside town of Kusnir. and have sent peace
envoys to the marodin. the inhuman lake-people who inhab-
it the depths of Lake Spendlowc.
Onnwal
The demesne of Count Cadwalc. the
'iuooeliog Count," has again risen to Verbobonc
prominence in Ooowal. The long dead Political unrest between the Viscouoty
noble ( thought to be horrifi cally ugly and the gnomish F rec Assembly of
or diseased but in fact handsome and fanati- the Kron Hills has reached new levels.
cal about his privacy ) was renown for the tun- With the Free Assembly's recent with-
nels he constructed. Brotherhood agents slew the incum- draw of support. it is unlikely Langard
bent count and occupied the manor in 583 CY. Since 586 will be capable of mending this rift quickly.
CY. rebellious Ooowallers had tried to recapture the Trade continues to thrive between the Kron Hills and the
manor unsuccessfully. until a storm raging in off the Viscounty. Guildmastcr Eslabonc Ncrvanour announced
Gcarnat veiled their assault. Inside, they discovered a the winner of the woodcraf t competition. Jacob
scene of unrivalled butchery amongst the Brotherhood's Hangcrstand's work. a marvelous chest with a carved relief
troops. Se veral of the Ooowallcr s remained inside of the olvcn father, Corc llon Larcthian . has been declared
overnight to investigate and were found dead the follow- the finest work produced in a decade. Silverthorn of
ing morn . Both sides now avoid the area, unsure of what Obad -Hai has blessed this gift of beauty for Her Fey
lurks below the house. Ma;csty of Celene. *

£ivi2_g'6re'fhawketournal
The Livi ng Greyhawk campaign is controlled by Regional Triads. groups of three RPGA Guild -level members who keep an eye on local
activities. T he Point of Contact for each triad has been listed below. The overall campaign is managed by the Circle of Six. who oversee
international plots. handle rules disputes and issues. and guide the entire campaign. Getti ng involved is as easy as sending an email to your
Regional Triad's Point of Contact .

Flll}'oady ~Lucia
,,ea~+k Michigan Mmnesota.NorthDakota.SouthDakota
PJot/Coatia1H
ty Ditcctor Brian P. Hudson Brandon Kaya
Erik Moiu Mitriad@fwhmail.com Gorta@io.com
polyhedron@wizards.com
Gccll Seudi
R11lca
Admiaistnt or Delaware.District of Columbia.Maryland. Belgium.Luxembourg
Cisco Lopcz-F rcsquct Virginia.Wi!st Virginia Position Vacant
cfrcsquct@aol.com Sholom West T.-ia
alhutt@conccntric.net
Coaunuicatioa Director Oueb«
Cheryl Llwellyn GnaMarch Position Vacant
cheryl@aruk .com North Carolina
. South Carolina UJct.DIChy
Pete Winz
Rqioultw- Georgia
pwinz@nc.rr.com
John Richardson SlayAlicraan
niblik2000@aol.com Hishfolk a,.oam....com
Wisconsin
Rqiou1 iw-
Jason Bulmaha
David ""fip"Vaught
bulmahnjm@aol.com
tip@rpga-ds.org
Rqiou1 tw- - Euope Kcolud
NewJersey.New Yori.Pe
AnnVanDam
Frank Timar
rpgaeuropc@wizards.be
F rank@compunct-2000.caa
Ket
~~~ ~ Manitoba. New Brunswick. Nam
Ah1iaa(Iaapa/ Adri) Ontario.PrinceEdwardIsland
Austria. Germany Steve Campcy
Bjocrn Meyer camP6-00@aacllw.llt.a
Bjocrn.Meyer@amigo-spiclc.de
Ah1iaa(Nacrie)
Sweden
Position Vacant
Budit Kiasd«- Ouwal
Tu as. Oklahoma UnitedKingdom
Clay Hinton Scan Coooor
chinton@texas.net Scany@aol.com
Biad Pale
Connecticut. Maine.Massachusetts.New
Hampshire.RhodeIsland. Vermont
Steve Conforti
Scon40@aol.com
Pmcalud
BoacMarch(K1111rJ) Australia.ii.Zealand
Greece PaulSchaicft
Position Vacant Popc.ug@ihug.co.nz

~ Batik
Iowa, Kansas.Missouri.Nebraska Hawaii
Andrew VanHooreweghe Jeff Mejia
avan@cfu.net ehu6@hawaii.rr
.com
Ekbir ScaBan.
France Italy
Position Vacant P01itioo Vacant
---...- -
0 CALL 01·'
CTH11LH(1
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