WRITTEN BY HAFSA JAHAN Reflections On Battle of The Sexes WRITTEN BY HAFSA JAHAN Conflict is characterized as a difference of opinion with another person. It can also be described as a difference of feeling or even a difference of idea, opinion, or belief. Conflict is defined as behavior resulting from differences in people's feelings, thoughts, and/or actions. It is generally accepted that conflicts are the root source of disagreements. Although disagreements are typically associated with negative characteristics, they can also have positive effects on relationships and communication. When a disagreement arises, the person may attempt to diffuse it by making the environment more peaceful. A good dispute resolution strategy is coming to a compromise. Giving up a small amount of something is what is meant by compromising so that the goals of all parties concerned can be realized. The practice of attempting a positive resolution to a problem is called conflict resolution. No one likes to confess they were wrong because nobody wants to accept responsibility. Managing disagreement in a way that causes you to feel more stressed out might be bad for your health. It's crucial to learn how to handle conflict in a healthy way that doesn't cause you undue stress in order to enhance both your relationships and your well-being. People can approach conflict in a variety of ways, such as directly or by completely avoiding it. We frequently encounter comments, behaviors, wants, urges, wishes, demands, or opinions that are incompatible with or antagonistic to our own in both our personal and professional life. Conflict is a feeling that something is wrong and needs to be solved or explained. It is more than just an argument that manifests itself through yelling and conduct. Although it is never simple, conflict resolution is necessary for our habitual nature and human existence. What connection does conflict have to the Battle of Sexes, then? The battle of the sexes is a two-player cooperation game in game theory that also has conflicting aspects. R. Duncan Luce and Howard Raiffa first described the game in their influential book, Games and Decisions, published in 1957. The game of sexes is frequently described as a contest between a man and a woman. A couple quarrels during the battle of the sexes about what to do. Although they both want to spend the weekend together, they can't decide how to spend it. Cooperation and/or activity coordination benefits the man and the woman equally. The game Battle of the sexes are more likely to produce better results if they are repeated. Although the woman prefers one activity and the man prefers another, they both prefer to undertake any activity together since they enjoy each other's company. The players can agree on alternate decisions about which results to adopt. A two-player coordination game used in game theory is called The Battle of the Sexes. In this game, a less-than-ideal result is quite likely if everyone merely does what they believe is best without any cooperation. As we previously mentioned, a couple quarrels in the battle of the sexes about what to do on the weekend. The woman wants to go shopping, but the man prefers to go see a movie in a theater. Both will benefit from being together if they go shopping or to the theater to see a movie, but only one of them will find enjoyment in the action. Although they both want to spend the weekend together, they can't decide how to spend it. They have been debating this and are finding it difficult to reach an agreement. Despite having diverse tastes, they both want to go somewhere specific together at the end of the day. A classic illustration of a coordination game is this one. In this game, they must reach a stage where both players have chosen their actions and a result has been decided. The couple desires to spend time together, therefore parting ways will not be useful (a set of payoffs will be (0, 0). The description of this game in strategic form is therefore as follows.
If they go shopping or to the theater, both will
benefit from being together, but only one of them will find the activity enjoyable. The Battle of the Sexes game is typically used as an example to demonstrate the challenges of coordination, as can be seen from the diagram. In this instance, this is readily apparent by looking for a dominant strategy and removing all dominated strategies.
We base our assumptions on the diagram's
depiction that (1) "to go separately to the disliked event" yields the same payment as "to go separately to the favorite event" and (2) the couples have just two options. The game typically serves as an example of the concept of Nash equilibrium and its possible multiplicity. Two dominant strategies and two Nash equilibria will exist (underlined in red).
A well-known example of game theory is
the Battle of the Sexes, which is frequently used to highlight the challenges of (non- cooperative) coordination amongst agents who have varied preferences for potential actions but a strong preference for playing the same action.
The Battle of the Sexes figure shows how to resolve
this conundrum through the use of mixed strategies, in which we weigh our rewards against the likelihood that our opponent will select either one of two tactics. It is clear that there are two pure strategy (and one mixed strategy) equilibria when presented in the standard form. Coordination failure is not an equilibrium in the "Battle of the Sexes."
References:
Luce, R.D. and Raiffa, H. (1957) Games and Decisions: An
Introduction and Critical Survey, Wiley & Sons (see Chapter 5, section 3). Osborne, Martin and Ariel Rubinstein (1994). A Course in Game Theory. The MIT Press. Luce, R.D. and Raiffa, H. (1957) Games and Decisions: An Introduction and Critical Survey, Wiley & Sons. (see Chapter 5, section 3). Fudenberg, D. and Tirole, J. (1991) Game theory, MIT Press. (see Cahpter 1, section 2.4)