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Handout 3 Escape Sequence
Handout 3 Escape Sequence
In order to escape the collapsing palace, the characters must succeed on a total of five ability
checks used as escape attempts before incurring a significant number of failures, described by
the table below. The base DC for these checks is 11. Possible checks may include Athletics
checks to remove debris, Acrobatics checks to squeeze into tight places, or Perception checks
to notice dangerous areas threatening to collapse further. You might also decide that magic or
other abilities could result in automatic successes. The skills and resources that can be used
here are limitless, as long as those involved agree that the way they are used is reasonable.
The characters may also choose to spend time attempting to gather treasure instead of making
progress towards escape. Doing so also requires a base DC 11 ability check, similar to above.
On a success, the character gathers treasure, determined by rolling on the Treasure Room
Table. A failure gathering treasure also counts towards the escape failure threshold.