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floaters.

The agents are equipped not only for a thorough search-and-


The Green terminate mission, but also against the wildlife. They’re also quite jumpy
©2017 Michael Brown and are wearing telemetry trackers and communicators, which make it
virtually impossible to separate agents from one another. There are 36
The heroes face a totalitarian state, its murderous agents, and the agents, divided in groups of 1D6+3. The Referee should keep track of the
dangerous wildlife of a planet to rescue two reporters marked for death. total number of agents and mark off any that fall to combat or fauna.
For adventurers who plan to simply use starship sensors from orbit and
then inserting into the indicated area; the thickness of the vegetation and
Referee’s Overview
the multitude of lifeforms makes this much harder (DM –6 to attempts.)
The PCs are contacted by a news service for an urgent mission. They
Even then, it takes 5 minutes x planetary UPP to arrive; a lot can happen
are to rescue two journalists who were forced to flee for their lives when
in that time.
the totalitarian government of the planet they’re on declared them guilty
of espionage. The PCs plunge into the dangerous wilderness of the To run the search, the Referee must keep track of the three groups: The
planet and dodge deadly fauna and agents sent to kill the reporters to PCs, the JSS, and the reporters. Each hour, throw 2D6 for each group
get them offworld. The heroes then discover the reason why the duo (the players may throw for themselves to reduce the Referee’s workload.)
was marked for death: a secret the government didn’t want brought into On a 6+, that group has an encounter with the wildlife (see below). If
the open. more than one group throws 11+, they’ve encountered one another — the
JSS tries to kill anyone it runs across; the reporters do their best to
The Green is a one-page, no-frills adventure for Cepheus Engine and escape. DMs for this task: creating a lot of noise (gunfire, explosions,
other tabletop RPG science fiction games using a 2D6 mechanic etc.); penalty for cover (combat/sighting); not removing the telemetry
(including The Original 2D6 Science Fiction Game) starring characters of tracker before going into the jungle: –2 each.
varied career backgrounds. Survival and Recon skills are useful for the If the PCs encounter the journalists, they must somehow convince the
adventure, but not required. men that they’re not also a threat. They must also work out how they’ll
Throw Notation: "Throw [Skill or Characteristic] [x]+" means "throw 2D6 get the men offworld, but none of them are safe until they do. The JSS
and add the skill level (and/or Characteristic Modifier); a result of [x] or has all the resources of its government behind it, and are quite willing to
better is a success." 8+ is considered Routine difficulty. For example: throw all of them at the fugitives. Depending on Janaxis’ tech level, they
Recon 8+, EDU 7+. The referee may adjust the throw (for range, may be able to pursue the team and their charges out of the system.
difficulty, etc.) as needed. Once safe, the duo relates to the adventurers what they think it was that
put them in the JSS’ crosshairs: while doing research for a documentary
Background on the Janaxans’ adaptations to their hostile environment, they stumbled
The government of Janaxis is a Totalitarian Oligarchy (government type across evidence of a secret haven far from habitation. Subsequent
F.) Since the planet sports extensive jungles filled with exceptionally- investigation revealed it to be an enclave of debauchery for high
dangerous wildlife, the government uses the excuse of keeping citizens planetary officials, paid for with the onerous taxes they levy on the
safe to impose full control over their lives. Citizens and visitors alike must citizenry; and featuring activities that are scandalous, if not downright
wear functioning telemetry/ID devices at all times and submit to frequent illegal. But the JSS discovered the reporters’ snooping; the next thing
and intrusive inspections of their belongings and homes. Penalties for they know, they were at the top of the planet’s Most Wanted list, accused
minor infractions typically involve lengthy prison terms; with major crimes of espionage and sentenced to summary execution.
punishable by death.
The pleasure den is a complex in thick rainforest 100 km from the capital
Recently, two reporters for an independent news service, Jord Hansson city. Utilizing the best camouflage tech the planet can offer, it’s dedicated
and Oluwasegun “Oley” Idowu, went missing. Since then, the to the basest of depravities. Exposure of, or an attack on, the palace
authorities have been conducting a manhunt for the pair, accusing them makes enemies of the Janaxan government for the rest of the
of espionage. The penalty for espionage on Janaxis is death. perpetrators’ lives.

Players’ Information Wilderness Encounter Table: Janaxis, Jungle


The heroes are passing through Janaxis Down Starport when they’re #App Size Subtype Move UPP Wps. AR
approached by representatives of the Interstellar News Service offering a 2 2D6 400kg Carrion-Eater (S) W 6m C9B057 Horns/Teeth (2D6) 3
mission of some urgency. Two reporters they had commissioned a story 3 2D6 1kg Gatherer (O) F 18m 151197 Claws/Teeth (1D6) 0
from — the reporters mentioned in the news reports — have been 4 2D6 1kg Carrion-Eater (S) F 12m 1210D6 Claws/Teeth (1D6) 0
missing for several days. Before their disappearance, they sent word to 5 4D6 3kg Eater (O) W 12m 23607D Claws/Teeth (1D6) 1
the news service that they were in danger and that they may have to go 6 2D6 1kg Filter (H) F0 145087 Claws (1D6) 0
dark temporarily. Nothing has been heard from them since. The news 7 2D6 50kg Intermittent (H) W 6m 8F5188 Hooves (1D6) 3
service has an interest in the safety of the pair, since they had let on that 8 2D6 1kg Trapper (H) W0 121066 Thrasher (1D6) 0
they had gotten a lead on a hot story. Time, however, is of the essence; 9 2D6 3kg Killer (C) F 6m 2520B6 Projectile (1D6) 1
they offer Cr50000 for the PCs to locate the duo and get them offworld. 10 Event: The group encounters a clearing. Airborne searchers can now detect
Upon word that the adventurers are successful, the service has a ship in them normally, and combatants can attack without the extra penalty mentioned
orbit ready to receive the reporters (if the PCs have their own ship), or above. This occurs until one group withdraws into the forest.
passage ready at the starport on the first ship out (if they don’t.) 11 1D6 12kg Pouncer (C) W 6m 6C61B4 Teeth (1D6+2) 3
12 1D6 1kg Pouncer (C) F 6m 1811D7 Teeth (1D6+1) 0
Referee’s Information
Thanks to a heads-up from a local Hansson and Idowu befriended, the NPCs
men were able to slip out into the wilderness before Janaxis State Jord Hansson, 5637B4, Age 33
Security Agents moved in on them. Leaving their telemetry trackers Journalist [Entertainer] (3 Terms), Cr14000
behind (which is itself a crime), they fled for the surrounding jungle, Carousing-1, Liaison-1, Recon-1
reasoning that they’d be able to hide out in the dangerous hinterlands
without being eaten. Unfortunately, the men underestimated the danger Oluwasegun “Oley” Idowu, 88998A, Age 35
the Janaxan wilds pose; they’re in even greater peril. Journalist [Entertainer] (4 Terms), Cr150000
Carousing-1, Liaison-1, Athletics-1
The thick foliage completely blocks visual sightings. There are some
clearings, but Hansson and Idowu studiously avoid them, reasoning Janaxis State Security Agent, 797888, Age Various
(correctly), that the search for them has an aerial component. This forces Agent
their pursuers to undertake a painstaking search on foot and — Streetwise-1, Gun Combat-1, Melee Combat-1, Survival-1
depending on tech level — riding beasts, motorcycles, or one-man grav Equipment: see above

Cepheus Engine and Samardan Press are the trademarks of Jason "Flynn" Kemp. The author is not affiliated with Jason "Flynn" Kemp or Samardan Press™.

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