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FINAL EXAM
I. PROGRAM OUTCOME/S (PO)
Communicate effectively with the computing community and with the society at large about
complex computing activities by being able to comprehend and write effective reports,
design documentation, make effective presentations, and give and understand clear
instructions.
What is Prototyping?
Prototypes are experimental and incomplete designs which are cheaply and fast
developed. Prototyping, which is the process of developing prototypes, is an integral
part of iterative user-centered design because it enables designers to try out their ideas
with users and to gather feedback.
The main purpose of prototyping is to involve the users in testing design ideas and get
their feedback in the early stage of development, thus to reduce the time and cost. It
provides an efficient and effective way to refine and optimize interfaces through
discussion, exploration, testing and iterative revision. Early evaluation can be based on
faster and cheaper prototypes before the start of a full-scale implementation. The
prototypes can be changed many times until a better understanding of the user interface
design has been achieved with the joint efforts of both the designers and the users.
1. Draw and introduce a new hardware prototype that is not available in the market.
The prototype must be labeled properly with detailed parts. Specify the purpose of
each part. (20 pts.)
2. Enumerate all the materials that you will need and use to create your prototype. (10
pts.)
HUMAN-COMPUTER INTERACTION
FINAL EXAM
3. Write the instructions on how your hardware prototype will be connected to your
software prototype.
(10 pts.)
Briefly answer the questions below. Avoid erasures. Cite sources for all non-original
ideas.
1. Why is it important to involve your users in testing design ideas and get their
feedback in the early stage of development?