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Rage Strength: You gain strength when you are angry and injured.

For each Life Point of damage


you are currently suffering, the Rage Score increases by 1. If the character can reasonably be
described as angry, increase the Rage Score by any number between 1 and the Intelligence +
Willpower of the character. Treat the effective Strength Attribute rating as one point higher for each
increment by which the Rage Strength effect exceeds the current Strength Attribute, then set aside
those Rage Score points and treat them as 'used up'. This is recalculated each time the Strength
Attribute changes, and leftover points can increase the Strength score multiple times. Strength
increases from this power affect the damage done with strength-based weapons and the die roll of
all Tasks and Tests that include Strength as a variable, but it does not affect the value of derived
variables like maximum Life Points (thus avoiding a recursive additional power gain resulting from
gaining power). Example: With a Rage score of 12 and a Strength of 3, the Rage score increases by
1 at a cost of 3 Rage score, and then increases again at a cost of 4 Rage Score to bring Strength to 5,
and then increases again at a cost of 5 to bring Strength to an effective value of 6 for all purposes.
Had the Rage score been one point less, Strength would only receive 2 points instead of 3. Had the
Rage score been 6 points higher, another point would be gained. If it were any number higher
between 1 and 5, no additional benefit would be gained.

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