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Single Sheet Sourcebook for 7th Sea, 2nd edition Keywords: GM Tool

Roll two ten-sided dice to determine what unexpected event befalls your group of Heroes.

51 Someone picked your pocket. The thief 22 or 73 The Sidhe are seen weeping as they vanish.
escapes by running through walls. 23 or 74 A new star has appeared in the sky.
01 or 52 An explosion rocks the street. People need 24 or 75 War is declared by an unknown country.
your help right now!
25 or 76 Suddenly, animals can speak.
02 or 53 Famine hits your region. Can you find ways to
26 or 77 Mirrors are now windows to somewhere else.
help the people find food?
27 or 78 Winter strikes across the land too early.
03 or 54 You dream of someone’s murder. You saw in
the dream who did it. 28 or 79 A marriage proposal from an ex-lover.
04 or 55 A powerful earthquake hits the region. It 29 or 80 An old scroll proclaims a current king as
unearths a sleeping Drachen. invalid.
05 or 56 People are talking about a Ghost ship in the 30 or 81 Flooding creates complications.
harbor. You realize it’s the ship from someone 31 or 82 A bride has lost her husband.
you knew who died at sea. 32 or 83 Someone with your face as stolen your life.
06 or 57 A Blessure appears overnight. A new one 33 or 84 A Privateer asks for your help to hide him.
appears each week. No one knows who is
leaving them. 34 or 85 The Atabean Trading Council admits its lies.

07 or 58 Pirates raid the harbor with invisible ships. 35 or 86 A dievai falls in love with a human.
Your only hope is to hunt them in the fog. 36 or 87 Alchemy is declared Sorcery by the Inquisition.
08 or 59 Night falls, but day does not come. It is hard to 37 or 88 Invitations arrive… to your own funeral?
tell how long it has been. 38 or 89 Street urchins are caught sitting in the rain.
09 or 60 An entire town is unable to stop dancing. 39 or 90 You get lost in the woods and emerge in Kithai.
Some are dying in mid-step.
40 or 91 An eclipse causes Sorcery to go wild.
10 or 61 A parade of cats fills the street. They demand
41 or 92 You discover a room that moves on its own.
you join.
42 or 93 A vigilante crosses the line. Stop her before
11 or 62 A monster from Kithai washes ashore. It is still
she becomes a Villain.
alive and extremely angry.
43 or 94 The Sidhe pull you into their world as guests.
12 or 63 The mayor goes blind. He blames anyone with
Sorcery as the culprit. 44 or 95 A dog follows you home. The first of many.
13 or 64 Suddenly the ability to read anything is gone. It 45 or 96 Someone has stolen the dead. Many suspect
is a curse or some kind of sickness? Can the the Eisen necromancers.
Heroes figure it out in time? 46 or 97 The harbor is clogged with dead sharks.
14 or 65 An ancient ruin has broken open. 47 or 98 A Syrneth Map of Terra is found. Marked on it
15 or 66 The crops in the field are filled with sludge. are various Syrneth vaults.
The sludge is spreading. 48 or 99 An Eisen Horror emerges from the depths.
16 or 67 All the children are humming the same song 49 or A tunnel is uncovered. The network connects
you used to hum as a child. 100 the different nations of Théah.
17 or 68 A famous musician has a concert. Can you get 50 A head arrives in a box, asking for your help to
a ticket for your loved one? rejoin its body.
18 or69 A star falls into the city square. The race is on.
19 or 70 A long dead pirate returns from the sea. Is the
curse lifted?
When struggling for a good scene, just roll and listen to what the
20 or 71 The Porté screaming voices have gone silent. players have to say. Your sessions story lies in their ideas. These events
21 or 72 Everyone’s Arcana has changed overnight. can be for one-shot games, filler sessions when the main Story needs a
breather, or even jumping points for a whole new campaign. Have fun!
written by tobie abad

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