You are on page 1of 2

Chance Deaux-Canon 15 Credits

M WS BS S T W I A Ld Sv Rating Equipment & Skills


4 3 2+ 3 3 1 4 1 7 - 75 Knife, Bolt Pistol x2 (with reloads)

Gunfighter, Crack Shot, Fast Draw


No good, double-dealer
Chance can't overcome his devious nature (Some say he's part Delaque,
although he denies it).Roll a D6. On a roll of 1, Chance has struck a
new deal and fights for the enemy - "Nothing personal, it's just how the
business is…"

Doc Kampfer 15 Credits


M WS BS S T W I A Ld Sv Rating Equipment & Skills
4 5 3+ 3 3 1 3 2 7 - 75 Knife, Bolt Pistol (with reload), Hand
Flamer
Under the Knife Crack Shot, Field Medic

Kampfer likes the sight and smell of blood more than you typical Van
Saar. He now sells his skills with the knife (for ill or good) to the
highest bidder. Due to old grudges, he charges Van Saar gangs 30
credits for his services.

Russell Means AKA Wasi'Chu 15 Credits


M WS BS S T W I A Ld Sv Rating Equipment & Skills
4 5 3+ 3 3 1 3 2 7 4+ 75 Knife, Auto Pistol, Plasma Pistol,
Blindsnake Pouch
Spirit Walk Gunfighter, Berzerk Charge

A Goliath who 'went native' after running with a clan of Ratskin


raiders, Means has developed a ferocious style of fighting. Because of
his dual loyalty, Means will never charge Goliath or Ratskin gangs for
his services.

"Wildsnake" Scurlock 15 Credits


M WS BS S T W I A Ld Sv Rating Equipment & Skills
4 3 2+ 3 3 2 3 2 8 - 75 Knife, Plasma Pistol, Las Pitol, Bionic
Eye,
Hair of the Dog Bottle of Wildsnake (Scurlock no longers
benefits from 'Snake courage,' as his
A former Orlock heavy, who struggles to pay for his drinking habit. tolerance is too high)
Roll a D6: On a roll of 1, Scurlock is too drunk to fight, but gives up
his Wildsnake as a refund. On 2+ he fights as normal and shares shots Gunfighter
of 'Snake' with D6 gangers.
H-Dogg 35 Credits
M WS BS S T W I A Ld Sv Rating Equipment & Skills
4 4 3+ (4) 4 3 4 2 8 - 175 Bolt Pistol with Red Dot Sight, Lasgun
with Hot-Shot Pack, Chainsword, Filter
Plugs, Photo-Contacts, Skull Chip, Bionic
The Machine Arm

Unstoppable - that's the only way to describe the Hive-Dogg. During True Grit, Capture
the post game sequence, Roll A D6. on a roll of 1, H-Dogg has
become so obssessed that he turns one of your (randomly determined)
gangers in as a outlaw.

The Badzones Drifter 35 Credits


M WS BS S T W I A Ld Sv Rating Equipment & Skills
4 4 2+ 3 3 2 4 1 8 - 175 Bolt Gun with Red Dot Sight and reload,
Shotgun with Scatter Shot and Man-
Stoppers, Chainsword, Filter Plugs,
The Evil Eye Bionic Eye

The Drifter prefers to put his prey down before closing in for the 'kill.' Killer Rep, Crack Shot, Weaponsmith,
So notorious is his rep, that even the most hardened fighters will think Capture
twice before crossing his path. All tests for fear caused by the Drifter
are at -2.

Pack Rat Nash 40 Credits


M WS BS S T W I A Ld Sv Rating Equipment & Skills
4 4 2+ 3 3 2 4 1 8 5+ 175 Bolt Pistol with Red Dot Sight, Bolt Gun,
Shotgun with scatter, bolt shell and hot-
shot ammo, Chainsword, Respirator,
Flamboyant, but worth it Photo-Contacts, Mesh Armour

An Orlock who struck it rich hunting archeotech, Nash sports the best Dodge, Marksman, Crack Shot, True Grit
gear (and hairdo) credits can buy. All of Nash's gear passes ammo tests
on 3+; because of expensive his tastes, Nash demands a higher fee than
most.

The Huntress, AKA Bonnie Anderson 35 Credits*


M WS BS S T W I A Ld Sv Rating Equipment & Skills
4 4 2+ 3 3 2 4 1 8 - 175 Bolt Pistol with Red Dot Sight, Lasgun
with Hot-Shot Pack with Reload, Filter
Plugs, Photo-Contacts
An Urban Legend
Killer Rep, Weaponsmith,
There are many myths surrounding The Huntress: Orphan girl tortured Psycho-Bitch, Hatred (Spyrers, Nobles,
at the hands of Spyrers? Psychotic noble turned polymorphine addict? Goliaths)
Some say she's just a blood-thirty Ex-Escher champion, as she joins
Escher gangs for no charge.

S. Marss, Underhive Assassin D6x10 Credits*


M WS BS S T W I A Ld Sv Rating Equipment & Skills
4 5 2+ 3 3 2 5 2 9 5+ 300 Needle Rifle with Infra-Scope,
One-In-A-Million Stub Gun with
Dum-Dums and silencer,
The Professional Sword with Blade Venom,
Mesh Armour body suit with
Roll a D6. On a roll of 4 or less, you fail to retain Marrs, but spend 10 Photo-Visor and Repirator
credits trying. On a roll of 5+, Marrs works for 60 credits. Delaque and
Van Saar gangs succeed in hiring Marrs on a 4+, as he respects their Marksman, Ambush
fighting disciplines.

You might also like