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CYA Soccer

U11-12 Coaching Manual 2017

Director of Coaching – Recreational


Jane Dawber– cyadawber@gmail.com

www.cyasoccer,org
Introduction
Hello, my name is Jane Dawber, CYA Recreational Soccer Director. Thank you for volunteering to coach in
CYA this season. So the Age Group Coordinator, your child, or your spouse convinced you that coaching your
kid would be fun. They were correct. It is fun and you will get to know your child and their friends in a totally
different way. The kid who came to your house that was so shy may never stop talking to you. You will walk into
school and suddenly half your child’s class starts frantically waving to get your attention and you hear one proud
kid say “that’s my coach.” You will get in the car with your child for a long car ride and realize there is one more
thing in common for the two of you to talk about.

There are a multitude of reasons to coach youth soccer and we are just happy you said yes. Thank you!

I volunteered to coach my kid’s team so now what do I do?


Step 1- Contact parents and solicit volunteers
Once the teams are put together the Age Group Coordinator (AGC) will provide you with a roster that lists the
contact information for your entire team. Immediately after receiving the roster contact all the parents. Even if
you do not have practice times or game schedules yet. Parents just want to know their kids are on a team.
This is also a good time to ask for parents to volunteer for team positions.

Sample E-

mail Dear

Parents,

Welcome to another great season of CYA Soccer. My name is Jane Doe (John Doe’s mother) and I will be
coaching your son’s team this season. The practice and game schedule is still being completed but wanted to let
you know your child is on a team.

To make a soccer team run we need everyone to help pitch in. The following positions are open:

2 Assistant Coaches – No experience necessary. Just need to be willing to spend time with the kids and help
readjust field between practice activities. It is also helpful to have two assistants in case one of us cannot make it
late or cannot come to a game or practice.

1 Team Parent – We need one team parent to recruit the other volunteers and to make sure communication
between the coaches and parents are maintained. The Team Parent is also in charge of game day etiquette
for the parents 1 Snack Coordinator – One person to coordinate who will bring snacks after the games (this is
optional and seems like an unnecessary burden but kids in this area often expect this).

1 Photographer – This person would coordinate the team picture(s)

1 End of Season Party Planner – End of season party can be as simple as cup cakes after the last game or as
complex as a pot luck.

1 Field Parent – Normally the first home team of the day has the responsibility to line our home field. This should
be done on the Thursday or Friday prior to the game. Paint and the lining tool are in the blue box at the field. This
parent may also be called upon to bring or have someone else bring a bag of dirt to the field for a game day or
practice in order to fill a hole in the field.

Please let me know if you would like to be a team parent or an assistant coach. I would really appreciate the help.

Attached is the team roster with everyone’s contact information. I am providing this information to you so that you
have the opportunity to coordinate activities such as car pools for the kids.

Sample Follow-up
E-mail:
Hello Parents,

Practices will be held on Mondays and Fridays from pm until pm at field. Please make sure your
child comes prepared to play.

Your child needs the following equipment: water, shin guards, a size 4 soccer ball, shorts (no jeans), and soccer
shoes
(absolutely no toe cleats, those are for baseball and football and can cause season ending injuries on the field).
If a child does not have their own water bottle they will not be allowed to practice. It is also worth noting that a
large portion of the practices require the players to have their own ball. If they do not have a ball it will make it
difficult for them to practice.

Step 2 – Keep in contact with your parents


Our lives are extremely busy in this area and there will be times you cannot make it to practice on-time. Just as
you would do with a work meeting please make sure to let parents know as soon as possible if you will not be at
practice unless you are able to arrange for one of the assistants or parents to substitute. Worse comes to
worse, a parent can have the kids play 4 v 4 the entire time.

Games, Practices, and Ball Size by Age Group

Beginning in fall of 2016, the CYA recreational leagues will follow the lead of US Soccer and begin grouping
players by the calendar year of their birth. We will attempt to honor as many requests to "play-up" as possible for
any players that are disrupted from their preferred teammates. If you are interested in playing up, please note that
request when registering.
Coaching Guidelines for U11-12
Players
Aim: To allow players of all ages and abilities, to develop to their full potential, in an ENJOYABLE, CHALLENGING and
POSITIVE environment. With on Physical development - Improving motor skills: Coordination, Balance, and Agility,
through FUN Games

Objectives / Philosophy Recreational Program


•Purpose: The recreational soccer program is primarily devoted to the enjoyment and development of soccer players
without the emphasis on travel or high level competition. The purpose of recreational soccer is to provide an opportunity for
the participants to have fun, learn the sport, and develop life skills including a life long love of the game

Primary Objectives
–Fun! It is critical that players involved in youth soccer enjoy the game in which they are playing. The organization must
instill a passion and enjoyment in the game, particularly how players perceive their coach(es) and interact with them
–Development: A necessary element to support fun, without it training and games get stale because there is
no improvement
–Life skills: In our case taught through the sport of soccer

Coaching objectives:
1.) Create a clear and simple pathway for player development.

2.) Always keep the player at the center of the development process. Allow players as much active time with a ball
each, as possible.

3.) Teach the principles of the game.

4.) Teach ‘roles’ not ‘positions’.

5.) Create a deep and underlying passion for the sport of soccer at all ages.

6.) Acknowledge that players will learn and develop at different speeds

To be successful at this age group the coach needs to have these traits:
• Flexibility – Children all progress at different rates so be aware of players understanding of instructions. Recognize
when something is not working and change it;

• A sense of humor – laugh with your players and make it FUN they will enjoy the experience more and want to come
back next time;

• A very positive attitude, give generous praise often; remember they are learning the game, and often this maybe
their first experience of soccer coaching. Positive reinforcement will keep their confidence high and again, make them
want to return;

• And lots and lots of energy – If you’re energetic and dynamic in your coaching style the kids will feed off this and
remain more focused in the session.

The CYA approach to player development is based on a consistent and positive approach to getting young players to
reach their full potential. There are 4 areas that will be addressed in this document:
1. The CYA Philosophy
2. The CYA Methodology
3. The CYA Structure for the age group
4. The CYA Curriculum – U11-12 program specific
The CYA Philosophy:

CYA Soccer’s mission is to provide the highest quality learning environment in the greater metro DC area. We focus
on developing and motivating our players to achieve their maximum potential as athletes, and as people. We achieve
this mission through a series of structured programs that are tailored to address the needs of our players at the various
stages of their development. We ARE Chantilly Soccer... We ARE CYA!

The CYA Methodology:


Philosophy: to create an enjoyable, technically based, pressure free learning environment with a high degree of
professional and ethical standards.
Vision;
• Skilled and very smart soccer players.
• Players willing to play and give everything for the team.
• Integral development of each player: Ethics / Habits, Technical, Tactical, Physical and Psychosocial.
5 main pillars. You can say that these formed our method: Integral Education

3. The CYA Player Structure:


Player Protection - Best Practice

Prevention
The first line of defense in the treatment of athletic injuries is to prevent them. Factors that can lead to the prevention of injuries:
• Proper use of equipment (shin guards, no jewelry, uniforms designed for the
climate).
• Upkeep and monitoring of playing surfaces.
• Proper fitting shoes, proper type of shoe for the surface.
Ample water supply and rest breaks.
Make sure goals are anchored
No headers under the age of 12

Three very important points to remember:


• Never leave a player alone after training or games.
• Be certain that players depart with their parents or a designated individual.
• Avoid being left alone with players who are not your children.

R.I.C.E.
If an injury appears serious, call 911! Injuries such as sprains, strains and contusions should be treated with R.I.C.E. (Rest, Ice,
Compression, Elevation) for no longer than 10-15 minutes for the first 72 hours. The R.I.C.E. treatment is the only first aid treatment that
is safe for a sports injury without professional advice. Applying ice chills the injured area, which causes the blood vessels to contract and
restricts circulation to the injured area. This reduces swelling. Any treatment other than R.I.C.E. can worsen an injury. Any player
requiring such treatment should not return to play. Applying pressure with an elastic bandage inhibits the accumulation of blood and
fluids in the area. This minimizes pain and swelling. Do not apply the elastic too tightly. Elevation decreases fluid accumulation to the
injured area. Follow-up care with a physician is recommended.

Terms you should know:


• SPRAIN - Ligaments are bands of tissue that attach bone to bone and stabilize joints. A sprain is an injury to one or more ligaments.
Care: R.I.C.E.
• STRAIN - A tearing injury to a muscle or a tendon (tendons attach muscle to bone). Care: R.I.C.E.
• CONTUSION — An impact injury to a muscle or tendon caused by an outside force, which causes hemorrhaging (heavy bleeding) to the
surrounding tissue.
Care: R.I.C.E.
• ABRASION - A loss of surface area of the skin caused by sliding. Care: the area should be cleaned with an antiseptic to prevent
infection. An antibiotic ointment should be applied to keep the wound moist and destroy bacteria.
Heat injuries you need to be aware of:
• HEAT CRAMPS - An involuntary contraction of a muscle or a muscle group that is repetitive and rapid in nature. Care: rest, drink water
and stretching.
• HEAT EXHAUSTION — The surface temperature is about normal, the skin is pale and clammy, profuse perspiration, fatigue and
weakness, headache; perhaps cramps, nausea, dizziness, possible vomiting and possible fainting (the player will probably regain
consciousness as the head is lowered). Immediate Care — Call 911! Move to a cool area (air conditioning is best), have the player lie
down with feet elevated, remove restrictive apparel when appropriate, cool the victim with wet cloths or by fanning. If a player vomits, take
them to a hospital immediately.

General principles when handling an injured player:


• Avoid panic.
• Use common sense.
• Seek professional help.
• Check for breathing, bleeding, consciousness, deformity, discoloration and shock.
• Depending upon the nature of the injury, avoid moving the player, i.e., an obvious break, an unconscious player, and/or a head or neck
injury. When in doubt, don’t move them. Inspire confidence and reassure the player.
• Determine how the injury occurred.
• Use certified athletic trainers when available.
• Always err on the side of caution.
• If a player has had medical attention, he/she must have written permission from the doctor to return to activity.
COACHING GUIDELINES

There are four main pillars of soccer, which are evident at every level of the game – PHYSICAL, TECHNICAL,
PSYCHOLOGICAL and TACTICAL.

There will be different emphasis placed on each pillar of the game, depending on the age and ability of the player.

It is important that a coach has clear goals for himself/herself and for his/her team prior to working with any age group.

Physical:
• Players at this age find it fun to be active. Keep them moving with a ball as much as possible.
• At this stage of their development players are very egocentric and are not ready to make decisions on the field
other than knowing when they are thirsty, tired or need to use the bathroom.
• Any fitness that they receive should be as a result of playing the game of soccer. Use soccer games to improve
balance and co-ordination.
• Any other fitness work such as laps and static stretches is not appropriate for this age group.

Technical:
At this age we should be looking to get players using both feet as much as possible.
We want to start the process of getting them to be comfortable with the ball on either foot.
We would like to see players be able to change pace and direction.

Psychological:
• The main psychological goal for players at this stage of their development is to have FUN.
• Coaches need to ensure that their players receive an exciting and positive introduction to the game of soccer to
ensure future participation.
• There should be absolutely no emphasis placed on winning games.

Tactical:
• There should be some emphasis on playing set positions. Developing the player to understanding game
situations, decision making and different roles should be a priority.
• In games, players should play in a 8v8 format to encourage more touches on the ball and begin some
understanding of the tactical game.
• There should be some introduction to certain rules of the game but not over emphasized.

There should be absolutely no emphasis placed on winning games.


Recommended Breakdown for a Typical U11-12 Session

A typical session for this age group should be 60-90 minutes


1.) WARM-UP 15 minutes
Begin with a FUN or SKILL activity. This should prepare the players mentally and physically for the rest of the practice.

2.) 2 x SKILL GAMES - Unopposed AND Opposed 20 -25 minutes each


These games are designed to be high energy, fun activities that reinforce the basic techniques without pressure.

3.) SMALL-SIDED GAMES – Opposed 4v4 to 8v8 30 minutes


Each practice should conclude with a small-sided game.
The size of the field should be about 40x30 yards and the teams should be 4v4 with a Sweeper/Goalkeeper.

4.) COOL DOWN 5 minutes


Spend five minutes at the end of each session making sure that all of your players enjoyed themselves. Do a fun cool
down, reinforce basic technical points.

Playing the 4v4 to 8v8 Game

Every practice should conclude with a small-sided game. Remember that the game is the best teacher of all. Your main
aim is to create an ENJOYABLE, CHALLENGING, POSITIVE and SAFE environment in which your players can develop.
This should be the largest portion of your practice – about thirty minutes in length.

Organization
1) Plan your sessions based on space allocated. This may not be the full size field you use on game day.
2.) Equipment: Use cones to clearly mark out the area of the field. Minimal usage of cones works best.
3.) Use upright cones or flags as goals and place them about 6 feet apart.
4.) Use pinnies to avoid confusion amongst players.
5.) Play with a SIZE 4 ball.
6.) Be flexible with your playing time– your main aim is that all players have a positive experience. You can vary the
playing periods and make sure to allow time for substitutions and water breaks.
7.) Use the parents – have the parents stand around the perimeter of the field and stop the ball and players from
disappearing into the wilderness; however, one side of the field should be for coaches only.
8.) Teams have a goalkeeper with 8v8, In the 4v4 format however, try to create the notion of a “keeper sweeper” to
prevent the goalkeeper from remaining static on the line all the time. Every player should have the opportunity to be
goalkeeper. Use this time to briefly explain the role of the goalkeeper in the game.

• 4v4 will promote players getting more touches on the ball more and being involved as much as possible, as well
as create 1v1 situations.
• 8v8 will introduce some of the tactical elements of the game but should still allow for 1v1 opportunities.
• Keep instructions clear and to a minimum and use your enthusiasm to keep all players motivated.
• Get the teams to give themselves fun names to generate excitement without putting any emphasis on winning.
• Always stress the importance of fair play and sportsmanship and have the players shake hands/high five at the
end of each game.

By the end of your session make sure that all your players have achieved some measure of success.

www.cyasoccer.org
Game Day Guidelines
Positions
Coaches need to put players in different positions throughout practices and games (including goalkeepers). Some players will be
anxious about this and worry their performance may hurt the team. If the coach set the right tone, focusing on learning and
developing, players will likely embrace change and enjoy these new experiences. It is often helpful for forwards to defend as a way
of learning how they can be better forwards. Developing soccer players involves learning how to play multiple positions and it is
the coach’s responsibility to ensure that practices and games give the players opportunities to play different positions.

The coach needs to explain to their players and parents that during the games, players will be moved around and this will happen
regardless of the score of the game or how well players are doing. In a sense, it is predetermined. Do not worry about formations.
Skill training is more important. Without skills/technique, soccer becomes a frustrating experience. Coaches need to teach that
progress means playing, having fun, and developing skill.

Playing Time
With very few exceptions, the kids are here for one reason. They signed up for soccer to play in games. Parents, almost without
exception, are more concerned about their child’s playing time than the score. CYA requires that every house player who shows
up for a game be allowed to play at least half the game. The best way to do this is to divide the time into quarters. For example, if
playing 30 minute halves all players should have played at least 15 minutes the first half and 15 minutes in the second half. Do
your best to have a rotation schedule in hand prior to arriving at the field. While kids will show up that said they weren’t and some
will not show up that said they will it is always easier to amend the rotation schedule than it is to create from scratch while all the
kids are pulling on your shirt saying put me in now.

Creativity
As we try to develop players who make soccer exciting to watch, we must allow for mistakes and encourage creativity but give
players the opportunity to experiment. Those players who use non-standard techniques to solve tactical problems are
demonstrating signs of creativity. For example, a “good” pass gets to its target at a pace that can be controlled, regardless of the
technique used in the delivery; similarly, a goal is a goal, regardless of how it was propelled into the net. Young players who
improvise should be encouraged, not discouraged.
Teaching with Questions
Once a player has been taken off the pitch is the time to ask questions (in a non-threatening way) and to use that conversation as a
"teachable moment". You could simply ask, "What else could you have done? What can you do in the future?" Obviously these
types of conversations cannot happen all the time or else you would miss most of the game. However, as a coach, try to be more of
an observer and ask open-ended questions. Answers that the players come up with are far more likely to be remembered than
when a coach tells the players what do.

Praise
As a coach it is your job to be positive and make it fun! Here are some phrases that will help you convey your message to your
players:
Everyone loves praise and this is especially the case with kids. Every practice session and every game is an opportunity to praise
kids, and this means making a conscious decision to look for the good things the players do and praise them for doing them.
If you catch them doing something right and praise them there is a strong chance they will do it again. Also remember that praise
never gets old unless it is undeserved. With young players you will have to focus on catching them doing something approximately
right, so it is important that you praise any kind of progress. For example: “That is a very good header Sarah, right in the middle of
the forehead. The next thing I want you to concentrate on is keeping your eyes open. If a child does not have their own water
bottle they will not be allowed to practice. It is also worth noting that a large portion of the practices require the players to have
their own ball. If they do not have a ball it will make it difficult for them to practice.
4v4 game layout 8v8 game layout
4v4 game in 40x30 area, with a GK/Sweeper. Only
one player should be allowed to use their hands
BUT encourage them to play in a more forward role
as a sweeper. Have a supply of balls at the side to
keep the game flowing and to try and limit
stoppages

8v8 game in 60x40 area, with a Goalkeeper. Have


a supply of balls at the side to keep the game
flowing and to try and limit stoppages. A 2-3-2
format should still encourage 1v1 situations.
www.cyasoccer.org
CYA Supplemental Clinics

CYA offers year round supplemental programs for our recreational players. The schedule and information is available
online under Camps and Clinics. The Clincs are run by proffessional staff and we appreciate coaches encouraging thier
players to attend the clnics.

Example clinics are:

U5-U6 Spring Development Clinic


U7-U8 Spring Development Clinic
Player Spring Development Clinic - U9-U12
Pre-Travel Spring Academy - Invitation Only
Goalkeeping Academy
Travel Spring Academy
Summer Camps

CYA Session Plans and


Coaching Clinics

Below are 20 session plans for the season. We highly encourage the coaches to use these session plans with their teams or to
use them as a guideline when planning thier own sessions.

CYA will offer multiple opportunites during the season for rec coaches to work with Jane Dawber in a coaching clinic setting.
More information will be sent out prior to the season.

Spring Season 2017 coaching clinic schedule: Mondays 645pm - 8pm at Sully Highlands

If you require additional help when planning or running your session


please contact Jane Dawber CYADawber@Gmail.com

www.cyasoccer.org
Dribbling, 1v1, 2v2
Category: Technical: Dribbling and 1v1 Jane Dawber, cyadawber@gm ail.com
Tactical: Penetration Difficulty: Beginner CYA Soccer

Description

Unoppossed Dribbling (20 mins)

1 v 1 duel (15 mins)

2 v 2 (20 mins)
4 v 4 + 2 (20 mins)

Possible progressions:

-Creativity
-3 p's
1v1 Defending
Jane Dawber, cyadawber@gm ail.com

Warm up (10 mins)

1v 1 defending (20 mins)

Adding cover (15 mins)


Game (10 mins)
Basic Passing - Penetration
Jane Dawber, cyadawber@gm ail.com

Difficulty: Beginner

Passing Ball Mastery (20 mins)

Passing Gates (10 mins)

Passing Gates 2v 1 & 2v 2 (20 mins)


3v 3 to Targets (20 mins)
Dribbling to Penetrate
Category: Technical: Dribbling
Tactical: Penetration

Warm up (10 mins)

Organization:
Technical Warmup
1 ball per player
Instructions:
Dribble and look for gaps between 2 other players to penetrate
Coaching Points:
Head up
Change speed
Recognize opportunities to penetrate
Progressions:

Activity 1 (without ball) (10 mins)

Coaching Points:

Activity 2 (with ball) (10 mins)

Coaching Points:
Activity 3 (with ball + decision making) (10 mins)

Organization:

Coaching Points:

Conditioned game (10 mins)

Organization:

Coaching Points:
Defending 1v1 Avoid penetration
Category: Technical: Defensive skills Jane Dawber, cyadawber@gm ail.com
Tactical: Avoid Penetration CYA Soccer
Difficulty: Beginner

Description
Fundamental teaching of the correct technique and tactics

Warm up (15 mins)

Main theme 1 (20 mins)


Main theme 2 (20 mins)

Game
Shooting - Technique
Jane Dawber, cyadawber@gm ail.com

Warm up

Organization:

Coaching Points:

Technical

Coaching Points:

Main theme

Coaching Points:
Free Play

Coaching Points:
Dribbling to penetrate - 2
Category: Technical: Dribbling and RWB Jane Dawber, cyadawber@gm ail.com
Tactical: Penetrate CYA Soccer
Difficulty: Beginner

Description
Key Learning Outcome:
-Players will improve 1 v 1 skills
-Players will be able to complete the Feint move while under semi or fully opposed pressure

Technical Warm-Up (15 mins)

Coaching Points:

Close ball control - pinky toe dribbling (Messi)


Space available - run with the ball/instep (Ronaldo)
Outside-Inside - (Inesta)

Main Theme (15 mins)

Organization:
-20 x 30 yard area set up as shown
-12 players, set up as shown (use 2 grids if higher numbers)
-1 ball per player
Instructions:
1. The group is split into two and then divided again into each
corner
2. The cone at the center of the area represents a passive
defender
3. Two players from the same group must run out into the middle,
execute a move and finish in the opposite corner
4. As soon as the players are past the cone the next group sets off
Coaching Points:
1. Positive first touch to engage defender
2. Timing of execution
3. Sell the move by using the upper body
4. Movement of technique being taught
5. Cut behind defender (close the door)
Progressions:
P-Player A passes the ball to player b, after the pass player A walks directly to the cone in a straight line, player B must then dribble
towards player A and complete the move. (passive defender)
P-Competition between groups within each square.
1v 1 (15 mins)

Coaching Points:

Small Sided Games (30 mins)


1v1 Defense
Category: Technical: Defensive skills Jane Dawber, cyadawber@gm ail.com
Tactical: Avoid Penetration CYA Soccer
Difficulty: Moderate

Description
Opposed activities designed to teach players how to defend 1v1 properly.

Warm up (5 mins)

1v 1 (15 mins)

Coaching Points

1v 1 with Target (15 mins)

Coaching Points
1v 1 with multiple goals (15 mins)

Set Up
1. 25×25 area.
2. 4 small-sized goals, 1 on each side.
3. 4 players, one on each side of the square, next to the goals, with
1 ball each.
4. 2 players inside the square, 1 of which is attacker and the other
a defender.
Instructions
1. Attacker positioned in the middle of the square is asking for the
ball from 1 of the outside players.
2. The choice of the outside players is free.
3. After the attacker receives the ball, his/her aim is to score into
one of the 3 goals (not allowed to score into the goal on the side
from where he/she received the ball).
4. Before the goal is scored, a min. of 2 touches have to be taken.
5. If the defender gets the ball, his/her aim is to score into the goal
on the side where the ball came from.
6. After the duel is finished, the attacker and defender change their
positions with the passer (where the ball came from) and a player on the side where the goal was scored. Passer of the ball
becomes an attacker and a second player becomes a defender.
7. The game continues with the same rules applied.
Progression
1. 3 touches before a goal can be scored.
2. 1-2 with an outside player before 1-touch finish.
Coaching Points
1. Touch tight on attacker before receiving.
2. Speed of approach and angle when closing down - Slow down the last yard and be ready for any quick moves or tricks by opponent.
3. Body shape, angled and use of arms for balance/blocking.

Game (10 mins)


Passing and receiving
Jane Dawber, cyadawber@gm ail.com

Difficulty: Beginner

Warm up

Passing

3v 1
Game
Sheilding
Jane Dawber, cyadawber@gm ail.com

Difficulty: Moderate

Warm up (10 mins)

1v 1 (15 mins)

2v 2 - 3v 3 (20 mins)
Game (15 mins)
THEME: RUNNING WITH THE BALL AT
AGE GROUP/PROGRAM: U9-10 WEEK # 1
SPEED/ARSENAL
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:
« Lengthened attention span
« Improve running with the ball « Use both feet. « Refined gross & motor skills
technique « Positive 1st touch into space with laces. « Developing an understanding of team
« Changes in direction at speed « Keep ball in front but under control. play
« Shooting on the move « Head up between touches to see space. « Desire to play rather than being told

WARM UP: RUNNING WITH THE BALL SET UP: 20 X 10 YARD AREA PROGRESSION

First player in the line runs with ball at speed down 1. Move players to other side of grid to
their lane then pass it to the next player in the practice using left foot for dribbling and
opposite line and join back of new group. passing.
2. Make it competitive – first team to 20
Receiving player takes positive 1st touch and repeats passes.
the exercise in opposite direction. 3. Add gates to pass through

CORE GAME 1: SET UP: 3 X 10 X 10 YARD AREA PROGRESSION

Make three 10x10 squares. Each player 1. Only use 1 foot.


has a ball. Coach numbers players 1-5 and puts 5 2. Make it competitive – first player across
players in each end square/zone. wins point
3. Players must dribble around a top corner
Coach calls out number and that player dribbles across cone
to opposite square and continues dribbling. 4. Call two numbers

CORE GAME 2: FAST BREAK SET UP: 40 X 30 YARD AREA PROGRESSION

Create 2 squares to one side of goals. Each player has


1. Place time restriction – must shoot within
a ball. Number players 1-4.
5 seconds. Reduce time.
2. when coach calls number, a defender
Have 2 GK's in goal. Coach calls out number and player
from opposite square advances to create
dribbles out of square, towards goal and shoots.
a 1v1 before shooting (coach calls 1, then
number 2 advances as defender without
They then stay in opposite square and continue
ball)
dribbling.

SMALL SIDED GAME SET UP: 60 X 40 YARD AREA


Play a 4v4 or 6v6 with normal rules.

www.cyasoccer.org
AGE GROUP/PROGRAM: U9-10 WEEK # 2 THEME: BALL CONTROL/CHELSEA
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:
« Keep eye on ball
« Lengthened attention span
st « Use different surfaces to control and receive
« Develop a quality 1 touch on the « Refined gross & motor skills
« Get in line with the ball, and choose surface early.
move « Developing an understanding of team
« Receive ball with a purpose – take touch into
Dribbling play
space.
« Desire to play rather than being told
« Soft touch to keep ball under control.
WARM UP: DRIBBLING SET UP: 40X40 YARD AREA PROGRESSION

Each player has a ball. Start with ball in hands. Players


drop ball to ground and use sole of foot to squeeze ball 1. Squeeze with inside of foot.
in front and dribble. 2. squeeze with outside of foot
3. Turn 180 degrees.
Repeat with other foot.

SET UP: 20 X 20 YARD AREA W/ 5 YARD SQUARE IN


CORE GAME 1: RECEIVING THE BALL PROGRESSION
MIDDLE
Half the group has soccer balls around outside 20x20
square. The other players stand inside smaller square
without a ball.
1. Receiving players are limited to 2 touches.
Players in middle run to any of the outside players to
2. Outside players start with ball in hands
receive a ball, pass it back and then run through the
and throw ball in air.
middle box before receiving a pass from a different
3. Receiving player must receive, turn and
player. Players must say ‘yes please’ to receive the
pass to an open outside player.
ball.

Play for 90 seconds and switch players from inside to


outside.

CORE GAME 2: RECEIVING THE BALL SET UP: 40 X 30 YARD AREA PROGRESSION
1. Now play to diagonal goals rather than
With 4x4 teams, both teams compete for the ball and end to end. Need players to be aware of
try to score in anyone of the four gates/goals. space, opponents and team mates.
2. Can you have 1 team defend 3 goals but
The point is gained by passing the ball through a attack only 1? Give the defending team
gate/goal. If one gate is heavily defended can the more players and see if the attacking
player in possession turn and run with the ball to team can pass to beat the defenders.
another gates. 3. Put a regular goal at one end of the field
and keep the 2 small goals at the other
Make the gates (6 Yards) big to start with. end. Alternate who attacks which set of
goals.
SMALL SIDED GAME SET UP: 60 X 40 YARD AREA
Play a 4v4 or 6v6 with normal rules.
THEME: PLAYING OUT FROM THE
AGE GROUP/PROGRAM: U9-10 WEEK # 3
BACK/MAN UTD
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:
« Use both feet.
« Moving the ball up field from
« Receive ball on the front foot – GK throw must bein « Lengthened attention span
defense to attack
front of receiving player. « Refined gross & motor skills
« Players being comfortable
« Look up – awareness of field. « Developing an understanding of team
receiving the ball close to their
« Positive touch into space and accelerate. play
own goal
« Weight and accuracy of pass. « Desire to play rather than being told
« Quality of passing
« Be aggressive to attack the space in front.
WARM UP: DRIBBLE AROUND THE
SET UP: 15 X 15 YARD AREA PROGRESSION
SQUARE

1. Change direction
In groups of five players are to dribble around the
2. Use both feet
square and make a short pass into the next player
3. Make a longer pass at the halfway mark
when they arrive at the cone.
4. Play a wall pass with the next player

CORE GAME 1: PLAYING OUT WITH


SET UP: 25 X 25 YARD AREA PROGRESSION
ATTACKING

Place 2 groups to the side of each goal as shown.


1. Switch to other side of goal.
2. Place 2 players in middle of area. Player
Each GK starts with ball – keep supply of balls in each
who receives ball now must pass to player
goal. GK’s roll ball to the side and a player runs onto
in middle who turns and shoots. Passing
the ball and dribbles before passing to opposite GK.
player moves to middle and repeat.
3. Passing player performs give and go with
Player joins back of opposite group.
middle player and shoots – then replaces
middle player.
Switch GK’s after a few minutes.

CORE GAME 2: TACTICAL 6 V 0 SET UP: 60 X 40 YARD AREA PROGRESSION

Set up 2 teams of 6 in the same formation – 3-1-1.


Each GK starts with a ball. 1. Place certain restrictions on the pattern
of play – e.g. full back must pass to center
On coach command, each GK throws ball to one of the mid before team can shoot.
2 full-backs and the team tries to score as quickly as 2. Full-back must pass to central defender
possible. before team can shoot.
3. All players, except GK, must be across
The other team is NOT ALLOWED to defend. First team half-way line before team can shoot.
to score gets the goal. Play first team to 5.

SMALL SIDED GAME SET UP: 60 X 40 YARD AREA

Play a 4v4 or 6v6 with normal rules.


AGE GROUP/PROGRAM:
WEEK # 4 THEME: COMBINATION PLAY/SPURS
U9-10
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:
« Communication
« Weight and accuracy of passing « Lengthened attention span
« Develop communication skills
« Movement to support. « Refined gross & motor skills
« Passing sequence
« Change of speed and direction. « Developing an understanding of team
« Work as a team to create goal
« Be aggressive. play
scoring opportunities
« Can players disguise their intentions by using « Desire to play rather than being told
different surfaces and movements?
WARM UP: COMBINATIONS SET UP: 30 YARD CIRCLE PROGRESSION

Half the group inside the circle with a ball with the
other half on the outside as target players.
1. Change feet
2. 1 touch
Players on the inside run up to an outside player and
3. Change over
pass, then receive the ball back before looking to pass
4. Wall pass
to someone else on the outside.
5. Overlap
Start with 2-3 touch and work through the following

CORE GAME 1: 4 V 0 TO GOAL SET UP: HALF FIELD PROGRESSION


Half a field with wide players on the sideline. Player A
will pass into player B’s feet who returns the ball back
to A. A passes out to a wide player, C. This player takes 1. Player A throws the ball into the air so
a touch and shoots on goal whilst A follows up with the they control the ball before playing B
opposite wide player. 2. Player C should start more central and
nearer the half way line. When A takes
• When player A takes a touch, this should be
their touch, C should get high and wide
a visual cue for B to check away
3. A should join the attack when C strikes
• Play should be one or two touch
across goal
• A’s pass to C should be in front into space
4. Play 4v1
• Head up for passing, crossing and shooting
• C’s should check away also to create space
CORE GAME 2: 4 V 4 + TARGET PLAYERS SET UP: 40 X 40 YARD AREA PROGRESSION

Play 4v4 in the middle with 4 Target players on the


outside. The two teams in the middle must try and 1. Teams in the middle have to make 3
play to a target player to get a point. passes before they can find a target
player
When they find a target player that play must maintain 2. Limit touches
possession with that team i.e. any of the four team 3. Move two target players into the middle
members that initially passed them the ball.

SMALL SIDED GAME SET UP: 30 X 20 YARD AREA


Play a 4v4 or 6v6 with normal rules.
AGE GROUP/PROGRAM: U9-10 WEEK # 5 THEME: POSSESSION/LIVERPOOL
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

« Communication skills « All players on their toes « Lengthened attention span


« Movement of players within the « Players must look for space to move into « Refined gross & motor skills
team « Communication « Developing an understanding of team
st
« Shape « Quality 1 touch play
« Speed of play « Smooth passing « Desire to play rather than being told

WARM UP: SEQUENCE PLAY SET UP: 30 X 20 YARD AREA PROGRESSION

Split group into 2 teams and number 1 through 6 (use


whatever numbers you have). 1. Reverse the numbers so players have to
think in advance.
Players must pass in sequence. 2. Put the ball on ground and players pass
instead of throw.
Player 1 passes to Player 2 who passes to 3, etc. Start 3. Receiving player must call out next
with players passing the ball using their hands – insist number BEFORE receiving the ball.
that no ball should hit the ground.

CORE GAME 1: 4 V 1 SET UP: 10 X 10 YARD AREA PROGRESSION

4 attackers vs. 1 defender in the area. Defender starts


with ball and passes to an attacker to start exercise.
1. Increase number of passes to score a
Attackers look to keep possession and score a goal for
goal.
making 4 consecutive passes.
2. Limit touches of team of 4 – each player is
allowed no more than 3 touches.
If defender wins ball, they score a point by dribbling to
3. Limit to maximum of 2 touches per player
any of the outside cones.
in possession.
Change defender after 2 minutes.

CORE GAME 2: 4 V 4 + 2 NEUTRAL


SET UP: 60 X 40 YARD AREA PROGRESSION
PLAYERS TO END ZONE

Have two teams of 4 inside the area with two neutral


players inside making it 6v4 to the team in possession. 1. Players have to make 3 passes inside
before they can pass to a target player
Neutral player plays for team in possession – put them 2. 5 passes inside also equals a goal.
in a different colored pinney from 2 teams. 3. Team must go from one target player to
the other to score a goal.
To score a goal a team must past the ball to one of the 4. Take out the neutral players and make it
target players and get the ball back to retain 5v5
possession.

SMALL SIDED GAME SET UP: 30 X 20 YARD AREA


Play a 4v4 or 6v6 with normal rules.
AGE GROUP/PROGRAM: U9-10 WEEK # 6 THEME: ATTACKING 2 V 1/MAN CITY
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

« Lengthened attention span


« Speed of play
« Dribbling at speed « Refined gross & motor skills
« Quick decisions
« Angles of support « Developing an understanding of team
« Quality in execution
« Quality of finish play
« Awareness
« Desire to play rather than being told

WARM UP: BALL MASTERY SET UP: 30 X 25 YARD AREA PROGRESSION

Each player has a ball and performs the required ball


mastery, turns and moves.
1. Make sure they use both feet.
Give them 60 seconds to perform each one as many 2. Make it competitive by getting them to
times as they can, and for the turns and moves they keep their scores
should perform each one after 5 touches whilst
dribbling around the area for 60 seconds.

CORE GAME 1: 2 V 1 COMBOS TO GOAL SET UP: 25 X 15 YARD AREA PROGRESSION

Put a GK in goal. Have 2 attackers. Play starts with one 1. Introduce defender. Defender starts by
attacker passing to other attacker and then attacking passing ball to either attacker and then
goal for a shot. defends the goal. Create a counter goal
for defender to score in if they win
Vary starting position by having attackers receive the possession.
ball in different situations – side by side, one in front of 2. Introduce certain combinations – overlap,
the other etc. give and go.

CORE GAME 2: NUMBERS & LETTERS SET UP: 60 X 40 YARD AREA PROGRESSION

Split group into 2 teams. Put GKS in each goal. Place


each team next to a goal at opposite ends. Give the
players of team 1 numbers 1-6 and players of team 2
letters A-F.
1. Call out two numbers and one letter
2. Create even number situations by having
The coach rolls out a ball and shouts out one number
2v2 also.
and two letters to create a 2v1 scenario.

When the ball goes out of play, all players go back and
another number and two other letters are called out.

SMALL SIDED GAME SET UP: 30 X 20 YARD AREA


Play a 4v4 or 6v6 with normal rules.
THEME: ATTACKING IN THE FINAL 3RD
AGE GROUP/PROGRAM: U9-10 WEEK # 7
NEWCASTLE
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

« Lengthened attention span


« Dribbling at speed « Speed of play
« Refined gross & motor skills
« Angles of support « Quick decisions
« Developing an understanding of team
« Quality of finish « Quality in execution
play
« Combinations « Awareness
« Desire to play rather than being told
WARM UP: FOUR CORNERS SET UP: 20 X 20 YARD AREA PROGRESSION

Each player has a ball. Split into four groups, one at


each corner. First player in each group dribbles to cone
in middle, performs a move and then accelerates to
1. Introduce scissors.
the next group.
2. Introduce double scissors.
3. Introduce Ronaldo chop.
Everyone goes the same direction. Begin with
Matthews where player lunges in one direction and
pushes ball away with outside of opposite foot.

CORE GAME 1: 2V1/2V2 TO GOAL SET UP: 30 X 30 YARD AREA PROGRESSION

Using the final 3rd of a field.

Defender starts the activity by passing to one of the 2


1. Defender starts by passing the ball in.
attackers –on the attackers’ first touch, and then the
2. Attackers have to make 2 passes before
defender may move, make their run and close down
they can shoot.
the attackers to make a 2v1 situation.
3. Play 2v2.
If defender wins ball, they can turn and shoot to score
a goal.

CORE GAME 2: 3 ZONES SET UP: 60 X 40 YARD AREA PROGRESSION


Full 6v6 Field or split a playing area into 3rds with a goal at
each end. In the two end zones place a player from each
team. In the middle zone, set up a 3v3 + 2 support players.
The coach will start the play by passing a ball into the middle
zone; the team in possession will be able to use the two 1. Raise the number of passes in the middle
support players to create a 5v3 situation. 2. Increase the numbers in the final 3rd to
4v2
Depending on ability you may want to add a third support 3. Limit touches
player to create 6v3. When a team has made 3 passes then
can go forward to their designated goal. Only two of the 3v3
can go forward to create a 3v1 in the final 3rd. Once there,
the 3v1 can make their own decisions. Rotate positions.

SMALL SIDED GAME SET UP: 30 X 20 YARD AREA


Play a 4v4 or 6v6 with normal rules.
AGE GROUP/PROGRAM: U9-10 WEEK # 8 THEME: GOALKEEPING/DIVING
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

« Watch the ball all way in to your hands before « Lengthened attention span
« Awareness of GK position moving on. « Refined gross & motor skills
« Diving technique « Get the footwork right. « Developing an understanding of team
« Confidence « Absorb the shot. play
« Gain psychological edge over opponent. « Desire to play rather than being told

WARM UP: BALL FAMILIARITY SET UP: 30 X 30 YARD AREA PROGRESSION


1. Players move around the area on their toes
Each player has a ball and on coach command they are moving the ball:
asked to perform the following whilst moving lightly on 2. Figure of 8 through legs without the ball
their toes within the area. touching the ground
3. Moving the ball around their waist.
4. Players dribble (on the ground) around the
Juggling with different parts of the hands whilst on area and on coach command keepers dive on
their toes, Palms, Backs of hands, Fingers, Fist, Arms top of ball smothering it two hands on ball
only bringing it close in to chest.
5. Players launch the ball and then catch the ball
at their highest point with one knee raised and
shouting ‘Keeper!’

CORE GAME 1: LADDER SET UP: PROGRESSION

The goalkeeper side shuffles through the ladder (OR


CONES) and get his/her feet set on the other side.
1. Volleys.
2. Half volleys.
The server strikes the ball as soon as the goalkeeper
3. High balls.
gets their feet set. The server hits 6-8 balls.
4. Low dives.
• Watch the ball all the way into the hands.
5. Collapse dives.
• Get the footwork right.
• Absorb the shot.

CORE GAME 2: HEAD TO HEAD


SET UP: PROGRESSION
OBSTACLE COURSE
The two Goalkeepers start at the same time and battle
each other to see who can finish at the final flag first.
1. Balls: circles around each ball, Cones:
backwards side shuffle.
The exercise proceeds as follows; start at the flag
2. Balls: one leg hops, Cones: forwards and
behind the balls, turn and sprint to the cone and back,
backwards.
quick knee jumps over the balls, battle for pole
3. Balls: high knees sideways, switch half
position to the flag placed in the middle, side shuffle
way, Cones: forwards, backwards.
through the cones, and sprint to the final flag.
4. Start on stomach, back, and sitting (don’t
use your hands to assist getting up).
Goalkeepers go through the balls and cones using
different combinations.
SMALL SIDED GAME SET UP: 30 X 20 YARD AREA
Play a 4v4 or 6v6 with normal rules.
AGE GROUP/PROGRAM: U9-10 WEEK # 9 THEME: DEFENDING 1V1 & 2V2/EVERTON
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:

« Lengthened attention span


« First 5 yards be explosive (close the space down)
« Correct defending technique « Refined gross & motor skills
« Be patient
« Speed of approach « Developing an understanding of team
« Correct defensive technique
« Decision making play
« Communication & cover
« Desire to play rather than being told

WARM UP: 1V1 INVISIBLE WALL SET UP: 8 YARD LINE PROGRESSION

Start without the ball to begin with, forward &


defender stand opposite each other.

Neither can cross the line. Defender says “Go!” and 1. Keep score for a minute. The winners
the forward has to lose the defender and get to either move up and the losers move down.
cone first to win.

Then introduce the ball.

CORE GAME 1: DEFENDING 1V1: FRONT


SET UP: 20 X 10 YARD AREA PROGRESSION
PRESSURE

Defender is at side of area and server is opposite


attacker. Server passes ball to attacker to start play.
Defender moves as the ball is moving to close attacker 1. Defender starts by serving ball in and
down. Attackers must dribble the ball across the closing down immediately.
opposite end line to score a point. 2. Attacker can score by passing to server as
opposed to dribbling over end line –
Defender must win the ball or force the attacker out of means pressure must be quicker to
bounds to the sides to win 2 points. If defender prevent penetration.
dribbles over the attacker’s line they get 5 points.
Rotate positions.

CORE GAME 2: PRESSURE & COVER SET UP: 20 X 20 YARD AREA PROGRESSION

Same rules as previously but now play 2v1. 1. Play 2v2

SMALL SIDED GAME SET UP: 30 X 20 YARD AREA


Play a 4v4 or 6v6 with normal rules.
AGE GROUP/PROGRAM: U9-10 WEEK # 10 THEME: SHOOTING/ASTON VILLA
SESSION GOALS: COACHING POINTS: UNDERSTAND YOUR AUDIENCE:
« Lengthened attention span
« Shooting with laces for power
« Positive first touch. « Refined gross & motor skills
« Decision making in front of goal
« Use laces to shoot and aim across the goal. « Developing an understanding of team
(composure)
« Strike through the ball and follow through. play
« A variety of finishes
« Desire to play rather than being told

WARM UP: SHOOTING IN 2’S SET UP: 15 X 5 YARD AREA PROGRESSION

Players start 5 yards away facing each other with one


ball. The players volley the ball back and forth, making
sure they use their laces. 1. Alternate feet.
2. Go from no bounce volleying to 2 bounces
• Lock ankle and strike the ball with the laces
volleying and finish on the ground.
• Accuracy, weight and timing
3. Start 5 yards apart and you can move
• Head over the ball and non-kicking foot
back to 10 yards.
pointing to the target
• Follow through

CORE GAME 1: HIT THE CORNER SET UP: 25 X 40 YARD AREA PROGRESSION

Split the goal into 2 with the use of a cone, and set the
blue team on one side and the red on the other, with a
target player at the top facing them. Blue player passes
to the blue target player and follow their pass, the 1. Change the lines
target player takes a positive first touch inside and 2. Change the side the GK stands, now you
shoots at the blue GK then follows their shot to are trying to score past the other team
become the next GK and the old GK joins the back of
the line. The red team goes. Blue use right foot, and
the red team uses their left foot.

CORE GAME 2: 2 V 1 SHOOTING SET UP: 40 X 30 YARD AREA PROGRESSION


GK in both goals, with pairs standing at either side of a
goal at both ends. Player 1 dribbles towards the GK
and Player 2 supports, Player 1 shoots across the goal
and Player 2 is there for rebounds. Then they join the 1. Player 1 can pass to Player 2 instead of
back of the new line and next time they go, Player 2 shooting
will shoot. After they have shot Player 3 and 4 advance 2. Alternate sides to change striking foot.
towards the other goal. 3. Give a time limit to make more realistic
• Be positive and dribble at speed
• Shoot across goal
• Timing of support

SMALL SIDED GAME SET UP: 30 X 20 YARD AREA


Play a 4v4 or 6v6 with normal rules.

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