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 Unity3D is a powerful cross-platform 3D engine and a

user friendly development environment. Easy enough for


the beginner and powerful enough for the expert; Unity
should interest anybody who wants to easily create 3D
games and applications for mobile, desktop, the web, and
consoles.
 We use Unity for model manipulation and
animation.

Modeling
 3D modeling is the process of creating a visual and digital
representation of an object. Usually, artists create a 3D
model using third-party software and various methods like

 Box modelling is a 3D modeling technique where you take a simple shape like a
cube, cylinder, or sphere as a starting point and work along the modeling process until
the model is complete..
 NURBS (non-uniform rational basis spline) modeling is a
mathematical modeling method that generates and represents curves and surfaces. A
3D artist can draw harsh lines, and the software automatically creates smooth shapes
 Digital sculpting is a modeling technique where a 3D artist uses a digital brush
to manipulate a 3D object. The process is similar to using clay in real life. But in this
case, an artist uses a software editor to work with a digital object. The method allows
models to be built extremely quickly..
 Procedural modeling (simulation) is a method of modeling where a 3D
artist uses mathematical formulas, algorithms, and sets of rules to build 3D models or
environments. Procedural modeling is used with randomized object details such as
trees, landscapes, mountains, fire, water, and other substances.
 NFT 3D modeling. If you need to model some NFT assets for Unity, this
process will take a particular attitude, professional skills, and the specific use of Unity
tools.

Retopology

Retopology is the process of converting high-poly models into the preferable poly count. This
step is an integral part of the post-modeling process that helps make models easy to work
with in Unity.

UV mapping

UV mapping is the process of projecting a 2D image onto a 3D model’s surface for texturing.
In other words, an artist takes a 3D model, unfolds it, and creates a 2D image that’s easier to
paint textures upon.
Rigging

Rigging is used everywhere, from animating a face of a character to the opening doors of a
car. By creating a digital skeleton structure of an object, you can easily manipulate it to create
a pose of a shot, make an animated movie, or make an animated avatar in a game.
However, the digital skeleton won’t be moving with the muscle unless you actually bind it to
the mesh you’ve created. This requires a method called skinning.

 Skinning

Skinning binds the 3D mesh with the bones (rigging) so that you can move vertices and use
your model to the fullest capacity in animation.
Proper skinning is essential because it helps to create smooth animation and ensures your
model’s legs aren’t dragging behind when you manipulate the eyes of a character, for
example.
Texturing

Texturing is the final stage of the modeling process. To achieve the best texturing results
using materials and textures, an artist has to ensure that the model’s been rigged, skinned,
retopologized, and UV-mapped successfully.

 Unity 2D Image To 3D Model


 Additionally, the ready-made 2D content can be converted into
3D with Unity tools. However, there’s no specific button to
make a 2D image take a 3D shape. Instead, you can apply
effects and manipulations to work on a 2D image to look
volumetric. These tricks imply manipulations with sprite render,
3D mesh, camera, shadows, light, etc.

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