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TERM PAPER FOR ORAL

COMMUNICATION

Submitted by:
Bandico, Rexie Shane
Deluvio, Christine Faye
Coronel, Kyla Mae
Galano, Arjie
Tano, Johnrey
Daniel, Kiesha
Zulueta, Hermel

Submitted to:
Michael Angelo M. Lozada
Video games are the most popular entertainment in today’s modern society that more than
half of the student’s population all over the world, love to play video games also known as
gaming. Gaming can be a fun distraction or hobby and even become a competitive sport on many
students because of its very sophisticated and realistic features. Playing video games can either
be a great asset or became a harmful tool to their own life. A tool that will affect not only the
student health; mentally, physically, and emotionally but also affect their academic life. There
are some students mostly spend a lot of time facing and playing on their mobile phone or gadgets
rather than reading an actual book that leads them to neglecting the tasks their parents assigned
to them. On average, girls spend more than hour per day playing video games while boys spend
more than two to three hours every day playing only video games. On the contrary, during
classes days mostly boys are the one we see during or after eating lunch instantly looking and
tapping the screen of their phones, playing different video games.
There are a lot of video games that the student can play with. Some of them can have
educational content

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