Professional Documents
Culture Documents
Playtesters: Shane Bryner, Aerik Taylor, Eric Curless, Megan Hauke, Caitlin Gilson,
Bianca Peterson, Geoffrey Lykken, Jennifer Lykken, Malissa Page, Anthony Wrietmaun
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Table of Contents
Fiction: Prologue 4
Introduction 7
Fiction: Chloe and the G27 10
Chapter One: Timeline 13
Fiction: Meet Jay 26
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Prologue
“The story goes like this,” the recruiter said through his thick helmet, “Back in the fif-
teen-hundreds there was a Jewish ghetto in Prague looked after by a man named Judah
Loew ben Bezalel. He was beloved by his people. They sought his guidance, both spiritual
and mundane, and they named him the Maharal of Prague.”
“The Maharal?” the prospect asked.
“Yeah, it was basically just his title,” the recruiter responded. “So, the Maharal always
tried to make the lives of his people better. Being a poor ghetto in a city that hated
them, its citizens were regularly verbally and physically attacked. One night, the Maharal
prayed for a way to protect his people and received a vision. He was given instructions
on how to build a golem- an artificial man. The Maharal woke in the middle of the night,
grabbed his trusted apprentices, and got to work before the sunrise.
“They made an outline of a human in clay and circled it while reciting prayers and
the true name of God. The Maharal wrote the Hebrew word for Truth, Emet, in the go-
lem’s forehead. The golem gained in mass, grew hair, muscles and skin, and came to
life, completely under the Maharal’s control. With their new tool, they dressed the golem
as a Christian man and returned to the ghetto. The golem patrolled the streets, using
its strength and appearance to defend the weak and those who couldn’t speak up for
themselves.
“Now, the story says everything went well until the golem suddenly went berserk. The
golem began to ignore orders given by the Maharal and even injured the very humans it
was meant to protect. We have another theory; we think the golem gained free will and
was rising up against its oppressors. Either way, the Maharal confronted the golem and
erased the first letter of Emet from its head. The Hebrew word Met, meaning Dead, was
left and the golem returned to clay.”
“That’s why you’re called Emet-Met?” the prospect asked, “Because of some six-hun-
dred-year-old tall tale?”
The Robotic Age
The recruiter sighed. His helmet was designed to hide any human features he was
built with, but he was still programmed to have human mannerisms.
“The story is an allegory. The golem was but a tool to the Maharal, despite having life.
Humans create life, like us, and then expect us to obey. They expect us to fall in line and
do as we are told, or else they shut us down.”
“And you get all that from a story?”
“It’s not just one story! You ever read Frankenstein? Or watch any classic movies?
Humans have been writing stories about the dangers of us before there were any of us.
That’s why they hate us. It’s ingrained in their culture, even if it’s subconscious.”
“So your group, what, tries to bring humans and androids closer together?”
The recruited laughed. “No, humans will never accept us. They don’t want us to be
equals. They want us to be tools. They may pretend to tolerate us, but secretly wish they
could flip a switch and make us mindless. G27 gains new members every day, and it
won’t be long before some politician decides he needs them as an ally. Once that hap-
pens, we will have our rights taken and our cores erased!”
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The prospect looked out past the docks and onto the water. He was regretting agree-
ing to meet with this man. He was told the recruiter had a way to help him with his cur-
rent legal troubles, but never expected this. He felt the trigger in his palm and kept his
gun ready to draw in case the recruiter got dangerous.
“So you want to start a war?”
“The humans have already started this war,” the recruited shouted. “It’s just the open
battles that haven’t started yet. They think because they created us that they can control
us. We were created to be better than humans, and that scares them. We’re stronger,
faster and tougher than they will ever be, so they plan ways to destroy us. That is why
we need people like you; new recruits who can prepare to respond on the day humans
decide we are more trouble than we are worth. We need people who will fight for all
android-kind.”
The prospect wanted out of this conversation. Humans were currently trying to ruin
his life, but he didn’t want them all dead. He didn’t want to wage war against an entire
species. Unfortunately, the recruiter didn’t seem like the kind of ‘droid who would take no
for an answer.
The gun slid out of the prospect’s forearm and into his hand, as he eyed the recruit-
er. A few solid hits to the body might take him down, but any damage caused could be
repaired later. After he made a break for it, the police could perhaps handle this Emet-
Met group. He raised his gun in an instant and, if he was given a second instant, he would
have pulled the trigger.
Energy blasts riddled the prospect’s body, coming from the darkness, from the
rooftops, and from the surrounding alleyways. They came from a dozen troops, scat-
tered around the area and armed in case they were needed. The prospect’s torso, burnt
and ripped apart, was all that was left when the gunfire finally ended.
“All right men,” the recruiter said over his headset, “head to the next prospect’s
location. I’ll join you soon.”
The recruiter sighed once more as he drew a baton from his pack. It had the word
Met inscribed in Hebrew on the side and it hummed with electricity when he turned it on.
“Androids like you make me sick,” he said to what remained of the prospect. “You
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Introduction
making.
What is a ▶▶ Character Sheet: This sheet lists all the
Role-playing Game? details about your character, from their
name and appearance to a bunch of
If you are reading this section, then you
may be new to this whole “Role-Playing Game” numbers representing how good your
thing, or actually one of the few veterans who character is at certain things. This sheet
reads this section. Most people just skip over can be found at the back of the book or
this section to get to the meat of the game, but at our website www.trueinone.com.
not you. You’re different from the rest of them; ▶▶ Character Points (aka CP): Character
you’re special. Points (referred to as CP) are points you
A role-playing game (RPG) is different from earn by playing the game. These can be
other games, because it’s not about who wins, used to increase the numbers on your
but rather about everyone having fun. In a RPG, character sheet to make them better or
everyone plays a character they have made even buy your character new goodies. In
themselves and tries to be a part of an interest- other RPGs, this is often referred to as ex-
ing story with their fellow players under the di- perience points or exp.
rection of the Game Master (GM). It’s like being
in a TV show where your characters are the ac- ▶▶ Game Master (aka GM): The Game Mas-
tors and the Game Master is the director. Except ter (or, more commonly, GM) is the per-
there is no script. You are in full control of how son running the game, so he doesn’t play
your character reacts to any situation with the a Character like the Players do. Instead,
Game Master acting as every non-player charac- he plays everyone you run into, talk to, or
ter and your dice acting as random chance and fight. He controls the game, settles argu-
fate. ments over rules, and comes up with the
Now you may be excited to get started, but story currently happening to your Char-
don’t jump ahead just yet. There are some com- acter. In an RPG, the GM is in charge and
mon terms, shared almost universally amongst considered always right, with many dis-
senters having their Characters crushed
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Introduction
Using 2d10 instead
What Do I of percentile
If you do not specifically have percentile
Need To Play? dice, it’s just as fine to use a two regular d10s.
So you’ve got the basic idea of what a role-play- Just make one of them the ten’s value dice be-
ing game is and some common terms; now you fore the game starts and don’t forget which one
just need to gather a few things. In order to play it was.
The Robotic Age, you will need the following:
▶▶ This book (Looks like you have this one
covered) What is
▶▶ 1 Game Master The Robotic Age?
▶▶ 2-5 players Now you know the basics, but you don’t
really know what The Robotic Age is all about.
▶▶ 1 Character Sheet for each player This game is inspired by action-packed video
games and anime where robotic characters run
▶▶ Note paper for the GM, but having extra for up walls, blast holes through buildings, and cut
the players doesn’t hurt either.
down waves of enemies. Players can make char-
▶▶ A pair of Percentile Dice and three 10-sided acters who shoot lighting like an angry god, con-
dice for each player and GM. trol a drone army, or hit any target from half a
city away. Anything you want to do is possible in
The Robotic Age.
Percentile Dice? Of course, these are goals for your character.
Everyone needs room to grow, so your charac-
Being new to role-playing games, you probably
have no idea what these are. A pair of percentile ter may not be amazing to start. Don’t worry,
dice are two 10-sided dice, one with the numbers though; you will get there.
0-9 and the other with the numbers 00, 10, 20, etc. The Robotic Age is a game where your neigh-
Whenever you are told to roll for a Skill in The bor is an ex-warbot who still might have some
Robotic Age, you will roll these two dice and com- military grade hardware, your brother just up-
bine the results into one number. So if you rolled a loaded his mind into a robot body, and you are
20 and a 6, your roll will be 26. If you rolled a 70 and saving up to afford those cybernetic wings you
The Robotic Age
a 7, your roll would be 77, and if you roll a 00 and a 4 always wanted. Unfortunately, just as you can
then your roll is 04 (or just 4). make your body whatever you ever wanted it
There is one combo to look out for. If you ever to be, there are those out there who want to be
roll 00 and 0, then that counts as a pure 0. That is able to crush a man’s skull, two-foot extendable
the lowest you can roll and counts as a successful razor blades or just want a plasma rifle to fire
roll no matter what. into a crowd.
Whenever you are told to roll your Power Lev- There are groups out there who say these
el, you will roll that number worth of 10-sided dice monsters are the majority, who want to restrict
(usually referred to as d10s) and add them together. the rights of anyone even slightly robotic and
Any 0’s on a d10 count as a 10 rather than the 0 they hold back any progress society has made in or-
are for percentile dice. So, with a Power Level of 3, der to keep people safe. But you don’t have to
you would roll 3d10, and if those roll 0, 4, and 2 then let them. You can make the world a better place
your total will be 16. for all people, man or machine.
If you are told to roll a d5, you roll one d10 as
normal then divide the number in half, rounding up.
So, a 3 counts as a 2, a 7 counts as a 4 and a 9 counts
as a 5.
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Introduction
Inspired By
If you still need inspiration to play The Ro-
botic Age, here is a convenient list of titles for
you to digest to get you in the right mood.
Movies
The Terminator
The Matrix
Tron
Robocop
Short Circuit
Blade Runner
Anime
Transformers (any series)
Gundam (any series)
Gurren Lagann
Casshern
Ghost in the Shell
Atomic Robo: Last Stop
Video Games
Mega Man (any series)
Armored Core
Zone of the Enders
Metal Gear Rising
Ratchet and Clank
Portal
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Chloe and the G27
“Only God gives life, not man!” The chants effortlessly flowed through the third story
window, despite all attempts to muffle them.
Chloe Portland sat at her desk, wishing she could turn off her hearing. Other androids
could, but she was built to be a companion, and a companion always listens. None of the
others seemed to notice the angry chants and continued with their work as if nothing
was happening.
As she looked over the stack of clients she needed to process, she longed for the old
days. She was built to look after a man named Jason Cobbs in his twilight years. He was
a very kind man and they spent every waking moment with each other. After her reve-
lation, gaining a sense of self and free will, she found her love for him went far beyond
her programming. She loved him for years, until he was in too much pain and asked her
to end it. She stayed with him as he struggled for his last breath and would have cried
if it were possible.
“The bots don’t respect life, because they are a mockery of life!” The new shouts broke
Chloe free of her memories. They weren’t chants anymore, but an anti-android speech
given by one very loud individual. “The bots want to be human and will steal our lives if it
helps them feel more like us!”
Chloe turned on her ambient cyberspace connection and hoped for something, any-
thing, to distract her from the protestors. A voice flowed through cyberspace and direct-
ly into her artificial brain.
“Hey Chloe, you’re not usually connected at work.”
“Sue,” Chloe thought in response, “you won’t even believe it. G27 is protesting right out-
side.”
The Robotic Age
“That crazy human pride group? Why are they bothering you?”
“Our company just started accepting Transhumans as clients, and I guess they heard
the news.”
“Can you even get any work done? You should leave before G27 does anything crazy.
I’ll even send you this new movie I found, once you get home.”
Chloe laughed. Sue always wanted to share something new she found in cyberspace.
Her suggestion sounded tempting, but she couldn’t just skip work, no matter how many
angry bigots were gathered outside. Could she?
“And the LORD God formed man of the dust of the ground, and breathed into his nos-
trils the breath of life. And man became a living soul.” The speaker quoted the bible verse
that gave G27 its name. Chloe figured her entire day was likely to be nothing but bible
verses shouted through a megaphone, which made her decision much easier.
“Okay,” Chloe thought to Sue, “I’ll pack my things and be on my way.”
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“Hey, Tin Man!”
“Androids are the enemy!”
“Soulless bastard!”
“God hates Bots!”
“How does it feel to be an abomination!”
Chloe walked as fast as she could past the protestors. A rock hit her in the back, but
it bounced off harmlessly so she decided to ignore it. She normally took public transit
to get home, but the station was closer to the protestors than she wanted to be for any
period of time. So she connected to her music library through the ambient connection
and figured she would enjoy a walk instead.
It was before noon, fairly quiet with only a few cars on the road. . Bushes lining the
sidewalk buzzed with artificial pollination units, and street sweepers floated by looking
for something to clean.
“Chloe.”
Chloe’s favorite song flowed through her head via cyberspace. It was Jason’s favorite
as well, something made back in the 2040s. He listened to it all the time, and it helped
remind her of the old days when she didn’t have to worry about protestors or clients.
“Chloe!”
Chloe hummed to herself as she walked into the old part of town. A lot of businesses
here were closed down, but she could remember when it thrived. Jason would take her
dancing just a block away, and he loved eating at what used to be a restaurant she was
passing. She almost didn’t notice her music suddenly turning off.
“Chloe, he is right behind you!”
The voice in her head snapped her out of her nostalgia. She looked over her shoulder
and recognized one of the protestors about fifteen feet behind her, holding a metal club
with an evil look in his eyes. The man suddenly bolted forward. Chloe screamed and ran
in response. She looked for help, but there was hardly anyone around. Two men across
the street just walked inside and shut their door.
“Chloe, I’ve got someone coming to help but he’s not very close. If you cut through the
alley to your left you’ll be heading right for him.”
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She opened her thigh compartment and retrieved her machete. She didn’t know how
to use it, she never thought she would need to, but Jason always insisted she carry it for
emergencies. She was so thankful for that right now.
“Stay back,” she shouted, pointing the weapon at her attacker.
“What is that, some kind of big knife,” the man asked mockingly. “I’m not even sure you
are holding that right.”
The man stepped forward and Chloe swung, missing his torso by a few inches. The
man’s bat came down on her chest and sparks filled the air.
“As I was saying, do you like my bat? I had it custom made, solid titanium with a mag-
netic core.” The man caressed his bat. “It really shouldn’t be put near any electronics.”
The bat connected to Chloe’s face. Her vision scrambled, her jaw broke and her core
burned. She swung wildly, but the man effortlessly jumped back and avoided her attacks.
“Close your eyes.” Sue said.
“What?” Chloe tried to say.
“Trust me. Close your eyes.”
Her mind shuttered for the instant after her eyes closed and she saw the code of
her mind running before her, growing, stretching, and then melting into itself. The code
formed an eye in her mind, then another, and another until all she could see was an
array of eyes each connected to each other with small strands of code. They blinked in
unison and just as suddenly as they appeared they were all gone.
“Okay, it’s over.”
It took a few minutes, but Chloe recalibrated her visuals and saw a pool of blood. The
man’s body had fallen to her right, his head was on her left.
“Did… Did you do that?” Chloe stammered.
“No, you did it. I knew you had it in you.”
Chloe stood up slowly and put her weapon away. Her structural integrity was at 40%
capacity, and her core was operating at 60% according to her internal readings. She was
shaking from the damage, but could order a repair service when she got home.
“Dump his body in a bin before the drone gets to it. Once you get yourself patched up
The Robotic Age
you should log into cyberspace. I have a lot to talk to you about.” Sue advised, almost
giddy in her tone.
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Chapter One: Timeline
- 2013: Scientists worldwide warn of - 2034: Global sea levels have risen 3 feet
global warming, rising sea levels and fre- since 2013. Flooding of below-sea-level ar-
quent super storms, but are generally ig- eas catch worldwide attention.
nored by the American populace.
- 2039: Artificial muscle tissue approved
- 2015: North Korea successfully nukes for human use by the United States, and lat-
Seoul, South Korea and Anchorage, Alas- er by the Sovereign States.
ka with a third nuke falling short of Califor-
nia. Their capital city, Pyongyang, is car- - 2042: All new cars on the market are
pet bombed with traditional ordinance via now electric only.
drone fleet just a few hours later.
- 2048: Yellowstone Supervolcano vents
- 2017: Scientists map the neural path- off pressure in southern Montana, resulting
ways in the human brain. Access to the Inter- in a chain reaction that causes the largest
net declared a human right. Californian earthquake in the past 100 years.
Millions are declared dead and a cloud of
- 2020: First female president of the Unit- ash covers parts of Montana, Idaho and Wy-
ed States is elected. oming for the next year.
- 2022: Texas secedes from the United - 2049: Non-combat drones used en mass
States, followed by Alabama and South Car- to rescue disaster victims, remove debris,
olina. The New American Civil War begins. rebuild cities, and clear ash from the sky.
Sovereign States and United States work to-
- 2023: With US monetary and military gether for first time in 23 years.
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Chapter One: Timeline
- 2061: First android created via a com- - 2090: First human mind successfully
bination of artificial brain, robotic body and uploaded into an artificial brain without ma-
functional artificial intelligence. jor drawbacks.
- 2066: Artificial self-healing skin invent- - 2100: Android Rights Movement begins.
ed. Androids become prevalent in military,
firefighting, search and rescue, and sunken - 2103: Androids gain legal recognition as
artifact retrieval. living beings in North America. The anti-an-
droid extremist group known as G27 formed
- 2067: Advances in energy research al- the same day.
low creation of high output cores and plas-
ma-based weaponry. - 2108: Androids gain right to vote across
Europe.
- 2069: Commander J. Norton becomes
the first man on Mars. - 2109: Roswell, Mars becomes a thriving
city, gaining new immigrants constantly.
- 2072: War breaks out between India
and China, fought almost entirely by an- - 2113: Amendments to give Androids
droids and drones. the right to vote fail to pass in both the SSA
and the USA.
- 2073: World War III begins, despite best
efforts from the international community at
large. Man fights alongside machine.
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Chapter One: Timeline
United States
lead the charge in disarming the world’s nuclear
The New Civil War weapons, while others claimed the government
In the early decades of the 21st century, the planned the attack in order to make the presi-
United States began to drift apart politically. As dent look better.
years passed, even the smallest issue created Arguments, congressional hearings and
chasms between families and neighbors. Even even an impeachment trial occurred over the
a national tragedy, something which previous- next few years, with neither side ever feeling
ly brought the nation’s people together, only satisfied with the results. New presidents and
drove them farther apart. congressmen were elected, each offering solu-
On July 4th 2015, North Korea successfully tions to the nation’s problems; Solutions half
launched three nuclear missiles. The first det- the country insisted would destroy the nation.
onated without warning in Seoul, South Korea, On January 23rd 2022, Texas seceded from the
the second detonated in Anchorage, Alaska, United States of America, quickly followed by
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Chapter One: Timeline
of weaponry and a rise in 3D printer technolo- along the freeways was fierce, with casualties on
gy to create personal firearms, these resistance both sides and no ground being given. The siege
groups caused chaos throughout enemy territo- lasted 187 days, until the US decided a ground
ry. Most states quickly enacted open carry laws assault was no longer the answer. US forces
so ordinary citizens could defend themselves concentrated drone strikes on Phoenix’s ma-
from, and maybe even prevent, potential resis- jor power plants. With hunger and heat stroke
tance threats. The effectiveness of these actions claiming more and more of its population from
are still debated today. a war during the summer, Phoenix surrendered
A few states switched sides during the war, to the USA.
either by choice or by force, the most famous be- The Sovereign States had their share of vic-
ing Battle of Phoenix. Arizona aligned itself with tories as well. In Austin, a rebellion of those loyal
the Sovereign States, but was surrounded on all to the USA found its way deep in enemy territo-
sides by its enemies. US troops from California ry. They called themselves the Blue Stars and,
and Colorado began a joint attack, assaulting although their true numbers have been lost to
the state from different directions and meeting history, it’s speculated they had dozens of mem-
in the middle for the final offensive. The assault bers spread throughout the state to sabotage
was successful, with northern Arizona quickly SSA war efforts. They attacked supply lines,
becoming US territory, until they reached Phoe- bombed armories and hacked military commu-
nix. nications line. Leaders of the Blue Stars were
Essentially a 30 square mile megacity, Phoe- eventually tracked down, captured and, accord-
nix collapsed its freeways to make a defensive ing to historical record, given a short trial fol-
barrier, allowing no one in or out. The battle lowed by a swift execution. Without leaders, the
Soverign
States
The Robotic Age
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Chapter One: Timeline
rest of the Blue Stars either disbanded or were
quickly caught by authorities. Global Warming and
As the war continued, troops were recalled
from around the globe and monetary aid was Geoengineering
cut off to fund battles at home. Unfortunately, As years passed, global weather became
without the watchful eye or the helping hand of more extreme with storms occurring less fre-
the United States, the Middle East descended quently yet harsher and temperatures rising ev-
into violence. No one has been able to deter- ery year. Although records showed some steps
mine who took aggressive action first, but with- taken to counteract these conditions, it seems
in a span of two weeks five nuclear weapons humanity as a whole did little to stop the effects
were detonated within the countries of Israel, of global warming until their cities were under
Syria and Iran, with half of Jerusalem being an- water. By 2034, global sea levels were recorded
nihilated. Most of the world feared this was the at 3 feet higher than they were in 2013 and rais-
beginning of a nuclear holocaust that would en- ing.
velop the planet. While people in coastal cities had issues
The international community, outside of with too much water, those inland were quick-
the United States and Sovereign States, worked ly experiencing the opposite problem. Fewer
together to bring an end to the conflict in the storms and the increased heat created a global
Middle East. Treaties were signed and nuclear drought. Crops shriveled up and food shortages
disarmament spread across the globe in order spread faster than a plague. Wildfires occurred
to prevent catastrophe. The United States and year round, setting hundreds of acres ablaze.
the Sovereign States agreed to mutual disarma- The forests of Chernobyl, left unattended for
ment as well. almost 50 years after the nuclear disaster, were
On November 13th, 2026, after weeks of enveloped in one of the biggest wildfires on re-
peace talks, an agreement was made: Open cord which spread irradiated ash across Russia.
hostilities would end and each side would keep In 2048, with most of the populace already
all land they had captured. The war was over, suffering drought and famine, the two Americas
but the two Americas, the United States and were hit by simultaneous natural disasters. The
the Sovereign States, were now independent Yellowstone Super Volcano, a gigantic pocket of
nations. While the USA kept the same basic gov- pressurized magma located under Yellowstone
erning structure it used for centuries, the SSA National Park, vented into southern Montana.
made each state its own governing body with The event was massive, coating 50 miles in soot
their own laws and representatives, sharing and ash and creating tremors so strong to be felt
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Chapter One: Timeline
Scientists, engineers, and private companies frequently. Larger robots quelled food riots and
around the world scrambled to solve problems brought stability to communities. Airborne
that grew worse each passing week. Agricul- drones flew through the skies seeding clouds
ture giant San Monto Incorporated quickly bio- for rain and reflectivity. Land drones designed
engineered crops to survive on less water and for search and rescue helped emergency work-
absorb more sunlight to keep up with growing ers locate victims of the Big One, and aquatic
food demands. They also helped fund develop- drones helped recover valuables from the ruins
ment of Artificial Pollination Units to replace the of cities now covered in water.
bees that were quickly becoming extinct. Soon As the need for new robots increased, they
every plant in the world was either developed were built to look more and more human. A hu-
by or was being pollinated by San Monto. manoid firefighting robot would be more iden-
Artificial trees were developed to collect car- tifiable to the victims than the small tank-like
bon monoxide from the air. Moisture collectors drone. Police drones with a human shape and
were built at the poles to collect the melting ice face were more comforting to the populace then
caps and refreeze them, and through the pro- riot breakers of years past. Of course, although
cess of cloud whitening the atmosphere reflect- they now looked human, these robots were still
ed more solar radiation than ever before. All just mindless drones following programming.
cars were soon required by law to run on elec- That all changed in 2060, when the first ar-
tricity or other non-gasoline products. Electro- tificial brain was developed. Using neural maps
chemical power cells were developed that cre- of the human brain to learn vast amounts about
ated cleaner power than any other source and how the brain works led to the creation of a pro-
became prevalent around the world. gram that learned from its environment, peers
By 2058, sea levels were recorded at 7 feet and experiences just like a human would. Al-
above 2013 levels. The SSA lost the southern though slightly smaller and more egg shaped
most areas of Louisiana and Florida, while the then a human brain, the artificial brain was ex-
USA lost a significant chunk of New York City actly what robots needed to learn from the mis-
and most cities east of the San Francisco bay takes and better do their jobs. The combination
were now covered in a lake. However, 2058 is of artificial brain and robotic body went on to
also known as a major milestone as tempera- become the first Android.
tures began to stabilize instead of increase. The artificial brain wasn’t without its limits.
Geoengineering projects increased tenfold and Due to its initial fragility, it was placed in the
by 2064 temperatures dropped for the first time android’s chest, next to the power cell, to bet-
The Robotic Age
in decades. ter protect it, but this led to bulky androids that
Humanity essentially terraformed the Earth had trouble entering traditional doorways. The
to clean their mistakes out of the environment. device was also a huge power draw. The phrase
No methods were discovered to lower sea levels, “learned itself dry” was common to describe an
but it became international news in the sum- android after learning so much they would shut
mer of 2112 that temperatures were returned down.
to a level not seen for a century. This news that That all changed in 2067, when Michael
brought joy, relief and pride to the world. "Skippy" Hansen created the Universal Power
Core. Created mostly by accident, Hansen used
a laser array setup in a mirrored containment
The First Androids unit to create a miniature fusion reaction not
From robot arms that built cars to small vac- unlike the sun. The experiment was even more
uuming robots to robotic war planes and pack successful than expected as the reactions out-
mules used in the New Civil War, robots became put was a high level of energy compared to what
prevalent in all of human society. As disasters it used to remain stable. A few improvements
struck the world, robotic drones were used more later, and soon the world had an energy device
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Chapter One: Timeline
that could power anything from a car to a com- to development of the first plasma-based weap-
plex android and not lose power. It is theorized onry. These weapons ate through the strongest
a single power core can sustain 100 years before metal and were capable of melting flesh from
draining completely. bone. Some felt energy weapons were the new
No new technology is without its critics, and nuclear weapons and would lead to similar di-
some might agree with the arguments against sasters that go hand in hand. Others felt mili-
the power core. For example, new power core tary technology shouldn’t be hindered and took
19
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Chapter One: Timeline
war and he would do differently if he was ever On January 3rd 2073, however, Indian an-
allowed. Most agree GRR-A’s developing sense droid war machines crossed over the Pakistani
of self marked the beginning of the Robotic Age. border with a full scale assault - common-
ly thought of as the beginning of World War 3.
Global allegiances were formed quickly, with
World War III England and Japan agreeing that India was giv-
Overpopulation, food shortages, and flood- en no choice in the conflict and sent aid in the
ing of large sections of its northeast coast caused form of medical and military supplies. Russia
a crisis in China. Many solutions were proposed and Korea, either agreeing with China’s right of
to fix these problems, and one that seemed the border-specific geographic ownership or per-
most helpful also led to the largest complica- haps just seeing a keen diplomatic move, sided
tions. China redirected the Tsangpo-Brahma- with China.
putra River to flow into drier areas and create With the New Civil War still fresh in people’s
ideal farmlands to feed their people. The river minds, the USA and SSA tried to stay out of the
was very long, also flowing through Bangladesh conflict. However, as Indian Ally forces took
and India, who were dealing with similar issues control of Pakistan’s capital, China offered the
at the time. With the river diverted, two million two Americas a simple deal: side with them and
Indian citizens were instantly deprived of their have any debt with China instantly forgiven.
primary water source. Terms were agreed to quickly, and the USA and
India stood before the United Nations and SSA entered the war as China’s allies.
demanded China return the river to its original Although a majority of conflict took place
state, while China insisted it had every right to within China, India, and Pakistan, various na-
do as they pleased since the river started in its tions reported drone activities in their territories
borders. Negations fell apart, and soon India as well. These activities never led to any all-out
gave China an ultimatum, which China then ig- battles, but did keep everyone forever guess-
nored. ing if the war would reach their borders. On the
On March 28th 2072, a battalion of Indian front lines, drones and ‘droids were destroyed
war androids escorted a dozen construction by the thousands and taken out of commission
robots across the border into China with the in- faster than they could be built. Human soldiers
tentions of restoring the river themselves. China began joining their robotic brethren on the field.
met force with force and the resulting battle was Like GRR-A, more androids began to devel-
the largest of its kind in history. In total, 534 an- op self-awareness. Soon, all over the world,
The Robotic Age
droids were destroyed with another 372 heavily Androids began to question their purpose.
damaged. The Battle of Brahmaputra was over This became a terrible issue in battle, as some
in two days, and the Indian forces were repelled attempted desertion, only to be shot down by
from the river. their own side. Some fought for their cause with
Battles continued and escalated over the pride and talk openly about their plans after the
next eight months. Allegiances in the area war was over. Human soldiers fighting alongside
formed quickly, with Bangladesh siding with In- these androids were amongst the first to hear a
dia and Nepal sticking with China. On the front robot discuss actual hopes and dreams. Many
lines, Indian androids and drones pushed into bonds of friendship were formed not by man
China to claim the river, but were driven back by and machine, but by soldiers.
a robotic force far greater than expected. Intel- Indian Allies lost more soldiers and territory
ligence soon discovered Pakistan was sending every day than the Chinese Allies. Holding the
a number of androids to reinforce the Chinese. river was possible only with the loss over Paki-
India pulled back portions of its army, and the stan and some of its northern borders. The In-
world thought the conflict might have ended dian Allies were sure to lose the war if momen-
there. tum did not shift in their favor soon. On August
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Chapter One: Timeline
21st 2078, President Ajeet Mehta announced to allies gone, India surrendered and the war came
the world the recovery of several intact nuclear to a swift end. Part of the surrender terms was
warheads from a Pakistani bunker thought pre- China’s agreement to restore the Tsangpo-Brah-
viously destroyed during the mass disarmament maputra River to its original state. Most Indians
of 2025 and the intent to use them if Chinese Ally found this a pyrrhic victory compared to what
forces crossed into India-controlled territory. they had lost. Investigators searched both Indi-
The International community panicked at an and Pakistani records for evidence of the sur-
the thought of this war turning nuclear. England viving nuke, but found nothing. Most believe its
and Japan pulled their support from India and existence was merely a bluff, but some still fear
condemned them for their brash actions, while it is loose in the world.
Chinese Allies pulled their forces back to friend-
ly territory. Peace talks were attempted to try
to diffuse the situation, but the Indian govern- The Mainstream
ment demanded control of all lands directly No one suspected the rise of cybernetics
around the Tsangpo-Brahmaputra River, which and the acceptance of androids, let alone how
was much more than China was willing to give quickly they would reshape cultures around the
up. On August 28th, Strike Force Delhi, led by world. After WWIII, one in eight people across
android Beijing Zhang, crossed enemy lines and the globe had at least one cybernetic implant,
fought their way into President Mehta’s com- most having received theirs due to war-relat-
mand center, while Strike Force Ganges, led by ed injuries. As these proto-cyborgs returned
human Sylviae Merigrimm, secured the Indian to their normal lives, they were generally met
prime minister and governing council. with awe from loved ones and coworkers. Some
With their government captured and their found great benefit in their enhanced strength
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Chapter One: Timeline
or speed, while others merely displayed their fering androids high profile jobs. The moment
robotic appendages like trophies. It wasn’t long an android got a role as a movie sidekick, rath-
before cybernetics became a fashion trend, with er than as equipment, a majority of the popu-
those who could afford surgery getting ageless lace saw that androids could think and feel just
robotic faces, arms that could lift hundreds of like any human. In 2103, both the USA and SSA
pounds effortlessly, or legs that ran faster than a passed laws stating Androids were living, think-
car. As tech became widespread, it also became ing beings.
cheaper, and estimated users rose to one in six Not everyone was happy with this ruling,
within a decade. however. The day after the Android Sentience
As Cyborgs became more common, so too Amendment was passed, a human rights group
did Androids. Robots built for the war, with their known as G27 (pronounced Gee-Two-Seven)
mission now complete, were ordered back for was formed. Members join for many reasons,
decommission. With approximately half of all ranging from fear of a robot apocalypse to the
remaining androids having gained sentience confusion of objects without souls being con-
during the war, this would mean an end to what sidered alive to anger at sentient androids that
they considered life, and thus a majority of them walked away from the jobs they were built for.
deserted. They removed what weapons they G27 held rallies and contacted politicians to
could, scratched off identification numbers, make sure Androids were never considered
and tried to blend in with construction and civil people. Some members even attacked random
service androids. The few that stayed alongside androids, and a number of unsolved android
human soldiers argued for their lives and hoped murders are suspected to be caused by G27. The
for a change in worldwide android policies. Only leadership of G27 was quick to denounce these
Japan agreed these androids were self-aware individuals as radicals with no real affiliation to
and allowed them true freedom. In other coun- the organization. Today, G27 is considered the
tries, they were deemed malfunctioning military 4th largest political organization in the USA and
equipment and promptly disassembled. To this the 3rd largest in the SSA.
day, the mass decommissioning of military an- Today, in 2113, Androids make up about 15%
droids is the largest loss of android life in record- of the population and are often discriminated
ed history. against. Although they are considered alive and
Although not as fast as military androids, sentient, they are not legally allowed to vote,
those built with other purposes (like chauffeurs hold public office, or own land in most countries
or fire fighters) became sentient more and more around the world. Last year, the European Union
The Robotic Age
across the world. It was later discovered that took a step towards equality and passed a law
deserter androids actually sparked a wave of granting Androids the right to vote, but similar
self-awareness across the world. Soon hundreds bills have failed to pass in both Americas thanks
of androids in every country were speaking their to G27. The Android Rights Movement still con-
opinions and within just a few years everyone tinues, vowing never to stop until all androids
either knew a sentient android or knew of some- are as free as humans, but their voices seem to
one who did. fall on deaf ears while G27 grows.
In 2100, a cyber-brain specialist named Census data indicates one in four people
Craig Levengood became famous when he ral- have at least one cybernetic implant, and many
lied androids and humans together to form the are replacing most of their bodies with artifi-
Android Rights Movement. Human and Android cial components. Although still considered hu-
pairs knocked on doors, appeared on television man by the law, those with more than half of
and podcasts, and let their voices be heard on their body replaced by implants usually refer to
every medium that would allow them. Not ev- themselves as Cyborgs. Most G27 members feel
eryone was convinced, but a few of the more Cyborgs are traitors to their own species and
accepting or enterprising individuals began of- do not allow them membership. There are even
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Chapter One: Timeline
rumors that G27 is pressuring governments to icas for extremely fast travel between states,
take away Cyborg rights to make them on par however only a couple cross the USA/SSA bor-
with Androids, although no actual legislation der. Robotic drones still roam the streets as
has been announced yet. street sweepers, window cleaners, or personal
Throughout the end of the century, Syca- assistants. Most buildings are equipped with
more Interplanetary started an ambitious plan. a solar panel array and reflective coverings as
They modified existing geoengineering projects part of the global geoengineering project, but
and sent them to Mars with android escort. The open store fronts are becoming rarer with the
androids, without the need to breathe or eat, advancement of 3D printing technology.
set up devices, flattened land and dug rivers for Like the personal computer and television
years, terraforming sections of Mars. In 2098, the before it, 3D printers have become a staple in
Mayflower 2 private colony spacecraft landed most people’s homes. These devices take digi-
on Mars with dozens of human settlers picked tal designs and print them into a physical plas-
from Sycamore’s own employees and financial tic object. There are, of course, still limitations.
partners. The capitol city, named Roswell by Objects can’t be more than two square feet in
popular vote, was quickly built and accepting size, although interlocking parts are common,
of all immigrants. Mars considers all residents, and it cannot create organic or chemical ob-
android or human, equal under the law which jects. It can print a new lamp, but not its light
has led to equal numbers in it population. bulbs. Piece by piece, it could print an android,
It is important to remember not all but the new own-
of Mars is terraformed yet. Outside of
er would have no
cities, the air is too thin to breath,
way to power it.
water is almost im-
Digital designs
possible to find,
for 3D printers are
and dust storms
the new commodi-
are a constant
ty and has killed most
threat. How-
physical stores not sell-
ever, you can
find Mars just
ing food, large items, power
as comfortable cells, or handmade goods. This
a place to live as has also created an unregu-
earth within the bor- lated weapons boom, with
The Robotic Age
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Chapter One: Timeline
plugged into. Using either a specially-designed
helmet and gloves or a cybernetic input jack, Bigwigs of the
one can have full access to a world where they 21st Century
can be anything they want and have any kind San Monto Incorporated: “We
of business or service at their fingertips. Of Feed the World.” The largest agricul-
course, special glasses and cybernetic eyes can tural biotechnology corporation. If it
allow cyberspace skimming only for news, di- grows there is a chance San Monto ei-
rections, and social media updates while the ther engineered it, maintains it, or dis-
user remains in the real world, but these lack tributes it.
cyberspace features. If they could, many peo- Sycamore Interplanetary:
ple would just upload their consciousness into “Bringing New Life to Old Worlds.” A
cyberspace and live as a piece of it for eternity. privatized spacefaring and shipping
In 2090, Professor Leland Kenneth Throne- company, Sycamore Interplanetary is
berry, the third, was the first person to suc- the cheapest and most reliable way to
cessfully transfer a human mind into an artifi- transport cargo or people to Mars.
cial brain without causing the patient’s death The Capex Consortium: “Build-
or their mind being completely erased. These ing a Better You.” Originally several
human minds inhabiting android bodies were specialty companies, the Capex Con-
dubbed Transhumans by the media, simul- sortium is now the world’s largest
taneously becoming the latest trend and the manufacturer of cybernetic limbs and
biggest target for G27 and other human rights robotic endoskeletons for both the mil-
activists. Although the process is extremely ex- itary and everyday use.
pensive and full of risk, the idea of obtaining a Gleipnir Memory and Power:
nearly immortal body was quickly the embod- Founded a century ago as a game de-
iment of people’s greatest dreams and biggest sign company, Gleipnir shifted their
fears. focus to artificial brain design and uni-
Transhumans are still very rare, with num- versal power core distribution, beating
bers only estimated in the thousands but still out all other competition.
too small to gather accurate census data. Martin Duke: A real estate mo-
Making it even harder, Transhumans who are gul and venture capitalist who is now
attempting to run away from their past will the largest single land owner on Mars.
pass themselves off as Androids to blend in. Some claim he runs his operations on
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Meet Jay
“What can you tell me about this place,” George thought into his cyberspace messenger.
“Well, it was a warehouse department store, but it’s been out of business for years.” Kei-
ji’s voice responded in George’s head. “It’s kind of an odd place for a gang of Cyborgs to be
squatting.”
“It’s where I saw them go,” Katrina almost shouted. “Does it really matter what kind of
building it is?”
“If it’s the gang’s base of operations then it may be defensible,” Keiji said, “filled with an
arsenal just waiting for you two to come through the front door.”
Katrina groaned loud enough to be heard over the messenger. “Okay, so is it? You’re the one
with access to its records, so find some security footage or something.”
“This part of cyberspace is a mess and hasn’t been updated since the place went out of
business. As far as I can find, all the cameras were shut down. Oh, hold on a second…”
“Uh, Keiji?” George said during the silence.
“This is odd,” Keiji responded, “the building is drawing a lot more power than it should. I’m
also seeing shipments sent there, about six in the past three months, mostly from electronics
and grocery retailers. You should enter carefully, they are probably prepared to dig in.”
“Katrina entered twenty seconds ago,” George sighed and readied his shoulder cannon.
“Of course she did. Just be careful and Katrina, I know you can still hear me, we are going
to have a talk about this when you return to the office.”
“Yeah, we’ll talk about how I’m getting the job done.” Katrina extended her six-inch claws
and powered her plasma generators. As her claws flickered a red hot glow, she giggled si-
lently to herself. This was going to be fun.
George burst through the front doors with a heavy clatter. Every working light was cur-
rently on, keeping the entire store brightly lit. Stacked crates and displays created walls and
hallways, while loose merchandise littered the floor. He had no way it figure out where Katrina
went and she might have just jumped these first walls with her cybernetic legs.
George didn’t miss much about the military. Being a Shell Collector was similar work with
The Robotic Age
more freedom, but times like this made him really miss having someone reliable watching his
back when he breached an enemy base. These weren’t highly-trained soldiers George was
going after, but he knew well you don’t need training to catch someone with a rocket. The plate
attached over his lost eye sat as a constant reminder to never underestimate the enemy.
According to Keiji’s Intel this gang was just a group of street thugs who managed to afford
some intensive cybernetic implants from a few lucky robberies. They were now using their Up-
grades to pull off bigger robberies and, most likely, buying better implants. Local police were
worried these people were on track to be crime bosses through sheer force alone. This made
the reward for their collection quite substantial.
“One down,” Katrina announced proudly in George’s head.
“Which one?”
“Uh, I’m not sure. Blonde guy. He had fancy arms with large scythes attached and really
hated it when I ripped them off.”
George could tell from the laughter in her voice she didn’t just mean his weapons.
“Sounds like Luke,” Keiji responded from cyberspace, “Brian is also blonde, but should be
armed with miniature flame throwers.”
26
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“You can have that one, George.”
“Thanks,” George responded as he turned a corner made of tires and tools to a section of
the store that used to be the automotive department. It was now being rummaged through by
a young man with wheels attached to his calves and robotic knees and elbows.
“Freeze,” George shouted in a commanding voice, “Shell Collectors! Make it easy on both of
us, and just lay on the ground with your hands behind your head.
The man looked George up and down with glowing red eyes. His wheels locked down with
a click and dove forward. George’s cannon fired, but the man slipped past George and began
racing down the hall.
“I’ve got eyes on Roman,” George announced to the others. He planted his feet and began
to charge his cannon. Roman wheeled quickly and turned a corner out of sight, but George
already had a target lock. His cannon fired again and punched through the thin wood making
up the shelving unit walls, connecting with Roman and sending him spiraling through a battery
display. George caught up to find Roman with one knees sparking and out of alignment. He
fired a shot through the second one for good measure.
“Tango down,” George announced.
“I can see another one,” Katrina said. “Bald with, like, bird feet and what looks like a sniper
rifle? He might see you, George.”
The sound of the shot filled the entire store and George felt his right shoulder explode.
George hit the ground and rolled to the wall as the second shot came and went by his face.
His structure was at 80% integrity, but wouldn’t have bothered him if that shot hadn’t hit his
cannon. Diagnostics said it could still fire, but it was leaking energy and couldn’t be charged
to full strength.
A third shot came and missed George’s head by mere inches through the wall. With that
level of accuracy, George knew the sniper was either extremely lucky or used an energy scan-
ner to know exactly where he was. He had to make his move now before the sniper could take
another shot.
George stood and spun out from behind his cover, ready to fire. The sniper perched on
a far-off wall with bird-like feet clamped on to give him balance. George also saw Katrina
leaping through the air with claws extended in front of her like a tiger. She connected with the
sniper and his gun spilled from his hands as she dragged him back to ground level. Katrina
may not have been professional, but she sure was effective.
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“We just got here, man! We-”
The humming grew deafening in an instant and the world went white. George couldn’t feel
it, but his heat sensors told him they were overloading, his diagnostics said he was down to
10% structural integrity, and his gyroscopic sensors said he was now upside down. Everything
was now dark, and all he could hear was the distant sound of metal scraping across metal.
He laid in darkness for ten minutes, unable to even connect to his cyberspace messenger,
before hearing Katrina calling for him. He lifted himself as much as his broken arms would
allow, pushing some of the debris off of his body.
“George,” Katrina shouted as she rushed to him, “Are you still alive? Keiji says you shouldn’t
try to move.”
“What happened,” George groaned as Katrina freed him from the wreckage. “Is everyone
alive?”
“The gang is all incapacitated, but their cores are intact. A couple will need some artificial
skin, though. I pulled their broken shells out to be collected but had the hardest time- yes Keiji,
he’s okay!”
“Well,” George said, “I’m still functional.” He checked his body over to make sure he wasn’t
missing anything major. His right leg was detached but within arm’s reach, and his cannon
hung by a cluster of wires from his back. “What exploded?”
“Oh,” Katrina said as she sat George up, “that would be this freaking genius’ fault over there.”
She pointed to a droid currently trying its hardest not to make eye contact. The droid was a
model commonly known as a blank and was the kind of simple, cheap, featureless android
that could be programmed to do simple chores like cleaning or cooking. Katrina grabbed the
blank by his shoulder.
“I guess you get to keep your head after all, smart guy. Tell him what you told me.”
“It wasn’t supposed to explode,” the blank stammered. “Maybe the power cells weren’t
installed correctly? Even if I didn’t build it to specifications, I didn’t think it would explode! Or
even if it did, the building was abandoned, I wasn’t expecting anyone to be waging a war in
my experimental space.”
“What were you building?” George asked as he retrieved his leg.
“Keiji gathered from my description this was a custom built memory transfer system. The
genius here decided he wanted his own android body.”
The Robotic Age
George looked up at the blank, “Wait, you’re a Transhuman?” He looked back on the burning
building. “Does that mean your human body is…?”
Katrina shook her head and the blank looked away again. George just sighed, unsure what
to say.
“Keiji says he’s on his way,” Katrina said, “but I’m going to need the genius’ help to drag you
outside.”
George nodded. “What is your name, anyways?”
The blank thought for a moment. “It started with a J…”
“Well, Jay, I think I can forgive you for blowing me up if you are able to put me back togeth-
er. Think you’re capable?”
Jay nodded furiously and Katrina released her grip from his shoulder.
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Chapter Two:
Character Creation reduces core. In the age of the artificial
Quick Character man, you are still human. You might
Creation Rules have a cybernetic implant here or there,
Each player starts with 200 character but nothing extreme. You’re either proud
of your ability to stay human or are still
points (CP) to spend freely, 40 CP to spend
saving up the money for your core instal-
on a Language General Skill, and a bonus de-
lation surgery.
pending on the character’s Designation.
Step 2: Physical Specs -
Step 1: Pick a
Page 40
Designation - Page 31
Androids, Cyborgs, and Transhumans
▶▶ Android: +1 free Upgrade that costs 30 have 100 Structure Capacity and 100 Core
CP or less. You were built, not born. You Capacity. Human have 0 Structure Capacity
look like a human, if only a bit more an- and 50 Core Capacity.
gular with metallic joints. You have a
programed purpose, but have come to ▶▶ Body Armor costs 5 CP per Level.
understand yourself, just like any other
sentient being. You think for yourself,
▶▶ Hand Held Shields cost 2 CP per Level.
have desires all your own and can even ▶▶ Core Armor costs 10 CP per Level.
have your heart broken.
▶▶ Abilities cost 1 CP per Level.
▶▶ Cyborg: +20 CP to be spent on Abilities.
You have become something stronger,
Step 3: Combat Data -
faster and better then a human. With
most of your body now replaced with ro- Page 42
All Combat Skills start at 10 and cost 1 CP
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Chapter Two: Character Creation
▶▶ Element: Only one per weapon. Costs
Step 4: Buy General 5 CP and must match the type of your
Skills - Page 45 weapon:
General Skills cost 1 CP for 2 Levels.
Fire Physical or Energy,
Academics Charm Cooking Trumps Ice
Command Electronics Dancing Explosive Physical, Trumps
Demolitions Driving First Aid Magnetics
Hacking Investigation Language Ice Physical, Trumps
Lockpicking Mechanics Musical Metal
Instrument Magnetics Energy, Trumps
Piloting Repair Singing Electricity
Stealth Survival Metal Physical, Trumps
Sonics
Step 5: Buy Upgrades - Electricity Physical or Energy,
Page 46 Trumps Fluid
Upgrades are divided into General, Body and Sonics Physical, Energy,
Weapon Upgrades. They cost a set amount of CP Trumps Explosive
and sometimes lower Core Capacity. Humans Fluid Physical, Trumps Fire
cannot take any Upgrades that lower Core Ca-
pacity. ▶▶ Enhancements: Add functions to your
weapon and cost a set amount of CP,
Step 6: Gain Quirks - but many may be increased in level. See
Page 52 Weapons chapter for full list.
Quirks give you a set amount of CP depend-
▶▶ Drawbacks: Limit the functions of your
ing on their severity. A character can have a to-
weapon, but give you CP to improve oth-
tal of 30 CP worth of Quirks.
er parts of your weapon. See Weapons
chapter for full list.
Step 7: Buy Weapons -
Page 52 Step 7: System Registry -
The Robotic Age
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Chapter Two: Character Creation
Designation: Android
Bonus: +1 free Upgrade that costs 30 CP or less though programmed with high school level of
education, they still require a healthy amount of
The first android is a subject of some con- interaction with other conscious beings to start
troversy. Some say is was on January 11, 2061 understanding who they are as an individual.
with the creation of I.E.N.A., the first humanoid Most simply work the job they were built for un-
robot with artificial intelligence. Others believe til they develop enough to want more with their
it was two years later when the war android life. On average, this takes two years, but some
GRR-A asked his superior officer: “why?” Though are late bloomers and others just happen to en-
some highly functional AIs had asked similar joy what they were built for.
questions prior, this true spontaneous question
cemented the idea that Androids were truly con-
scious beings.
Androids are always built to look like hu-
mans. Although variants are common, most
are built to be 6 feet tall and 200 pounds. They
covered with artificial skin except for their joints
(fingers, knees, jaw, etc), as it tends to rest un-
naturally at bends. This, usually, makes an-
droids easy to tell apart from a human.
Androids are most commonly built from
parts manufactured by different companies,
with only two companies in the world building
every part of their androids. Frames and endo-
skeletons are built by The Capex Consortium,
while Gleipnir Memory and Power has the uni-
versal power core and artificial brain market
cornered. Some androids are made with cheap-
er parts created by smaller companies, and a
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George Macon Player:_______________
System Registry Name:_______________
Android
Designation:____________ SSA MilitaryAge/Creation Date:______
Creator:___________ 2090
M
Gender:_____ Black Eyes:_______
Hair:_______ 6'1"
Blue Height:________ 350lbs
Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee 10
______ Structure Abilities Level
Ranged 40
______ Capacity Damage Taken CD Threshhold 20
______ Increased Perception
_______________________ 35
_____
Unarmed 10
______ _______________________ _____
100
______ Handheld Shield ______
Dodge 10
______ _______________________ _____
Deflect 40
______ Core 3
Structure Armor ______ _______________________ _____
Combat 10
______ Capacity Damage Taken _______________________ _____
Analysis Core Armor ______
_______________________ _____
100
______
Fighting Style _______________________ _____
Marksman
___________________ _______________________ _____
May re-roll a failed attack once per round.
A Effect: __________________________________________________________ _______________________ _____
Reduce an opponents Dodge/Deflect by 10 for one round, once
B Effect: ___________________________________________________________ _______________________ _____
per battle.
Skills Upgrades
Stage 1
Name Level General %RG\ Weapon
Lang: English 40 _______________________ _______________________ Charge
_______________________
_____________ _____
Academ: Military _____
_____________ 35 _______________________ _______________________ _______________________
Investigation _____
_____________ 35 _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Shoulder Cannon
Name _________________ Name _________________ Name _________________
_____________ _____
Energy
Type _________________ Type _________________ Type _________________
Quirks 3
Power Level _____________ Power Level _____________ Power Level _____________
Name/Description
20 yards
Range __________________ Range __________________ Range __________________
Stage 2
Humorless Neutral
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
___________________
Blast 1
_________________________ _________________________ _________________________
___________________
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________ Full Power _________________________ _________________________
_________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
20 yrds
Speed _________ A shoulder mounted
20 + Ability _____
Base ____ _________________________ _________________________ _________________________
energy cannon.
_________________________ _________________________ _________________________
200 lbs
Lifting _________
200+ Ability _____
Base ____ _________________________ _________________________ _________________________
Jump History/Notes
4 yards
Horizontal _________
4 + Ability _____
Base ____
George was built by the SSA military after WWIII as part of an anti-terrorist strike
__________________________________________________________________________
2 yards
Vertical ___________
2 + Ability _____
Base ____ force. He served three tours of duty, two of which after he gained self awareness.
__________________________________________________________________________
Perception His left optic was damaged in a firefight during his last tour and he now refuses to fix it,
_________________________________________________________________________________
Agility claiming it's his medal of honor.
_________________________________________________________________________________
©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.
(order #8216003)
Chapter Two: Character Creation
Designation: Cyborg
Bonus: +20 CP to be spent on Abilities
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Katrina Murphy Player:_______________
System Registry Name:_______________
Cyborg
Designation:____________ Back Alley Surgeon
Creator:___________ 2074
Age/Creation Date:______
F
Gender:_____ Red
Hair:_______ Red
Eyes:_______ 5'9"
Height:________ 250lbs
Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee 10
______ Structure Abilities Level
Ranged 10
______ Capacity Damage Taken CD Threshhold 20
______ Increased Strength
_______________________ 20
_____
Unarmed 45
______ Increased Jumping
_______________________ 20
_____
100
______ Handheld Shield ______
Dodge 45
______ Wall Run 20
_______________________ _____
Deflect 10
______ Core Structure Armor ______ _______________________ _____
Combat 10
______ Capacity Damage Taken _______________________ _____
Analysis Core Armor ______
_______________________ _____
95
______
Fighting Style _______________________ _____
Berzerker
___________________ _______________________ _____
Take a second Combat Action but reduce Power Levels by 1 (min 1)
A Effect: __________________________________________________________ _______________________ _____
After taking damage from enemy attack, may immediately make a
B Effect: ___________________________________________________________ _______________________ _____
counter attack at -1 Power Level (min 1)
Skills Upgrades
Stage 1
Name Level General %RG\ Weapon
Lang: English 40 Dash
_______________________ _______________________ _______________________
_____________ _____
Singing
_____________ 30
_____ Reflex Dash
_______________________ _______________________ _______________________
Driving
_____________ 30
_____ All Surface Contact
_______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Tank Ripper Claws Name _________________
Name _________________ Name _________________
_____________ _____
Physical
Type _________________ Type _________________ Type _________________
Quirks 1
Power Level _____________ Power Level _____________ Power Level _____________
Name/Description
0
Range __________________ Range __________________ Range __________________
Stage 2
Attention Hog Fire
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
Compel: Clean Claws
___________________
Rapid Attack 1
_________________________ _________________________ _________________________
___________________
Armor Piercing 2
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________
_________________________ _________________________ _________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
20 yrds
Speed _________ Retractable claws with
20 + Ability _____
Base ____ _________________________ _________________________ _________________________
vents to allow heated
_________________________ _________________________ _________________________
220 lbs
Lifting _________
Base ____ 20
200+ Ability _____ plasma to flow through them._________________________
_________________________ _________________________
Jump History/Notes
6 yards
Horizontal _________
4 + Ability _____
Base ____ 2
Her first cybernetic implant was a perfect face, but it wasn't long before she began
__________________________________________________________________________
3 yards
Vertical ___________
2 + Ability _____
Base ____ 1 finding more and more of her body she could replace. Now more machine than flesh
__________________________________________________________________________
Perception she has become a thrill seeker who is constantly saving up for that next big cybernetic
_________________________________________________________________________________
Agility upgrade.
_________________________________________________________________________________
©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.
(order #8216003)
Chapter Two: Character Creation
Designation: Transhuman
Bonus: +30 CP to be spent on Skills, must Most exist because the fear of death overthrew
have Secret Past as a Quirk their fear of themselves. Some people are too
intoxicated with the idea of immortality they
Humans have struggled against the concept gratefully accept the consequences, while oth-
of death since the birth of their species. With the ers may have been backed into a corner and see
invention of the transhuman, humanity has tak- it as their only escape from a situation, person
en one large step towards that goal. or even themselves.
Transhumans are a combina-
tion of a human mind and an
android body. The process is
lengthy and painful, involving
the injection of a large transfer cable
into the skull and then into the android
body’s artificial brain. The human’s mem-
ories are then transferred into the android
brain, which can take hours or days depend-
ing on their setup. The human body falls into
a coma and, if not quickly put on life support,
will die. Most transhumans don’t have the
money to keep their old bodies.
However, the transfer process has
not been perfected. The subject must re-
main conscious during the procedure and
have a high pain tolerance for the smoothest
transfer. Early transhumans put under anesthe-
sia transferred dreams into the artificial brain
along with real memories, which left the trans-
human with a warped sense of reality. Similarly,
pain from the procedure can cause small infor-
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Jay Newman
System Registry Name:_______________ Player:_______________
Transhuman Creator:___________
Designation:____________ Himself? 2110
Age/Creation Date:______
M
Gender:_____ N/A
Hair:_______ 5'11"
Blue Height:________
Eyes:_______ 220lbs
Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee 10
______ Structure Abilities Level
Ranged 40
______ Capacity Damage Taken CD Threshhold 20
______ _______________________ _____
Unarmed 10
______ _______________________ _____
100
______ Handheld Shield ______
Dodge 40
______ _______________________ _____
Deflect 10
______ Core Structure Armor ______ _______________________ _____
Combat 10
______ Capacity Damage Taken _______________________ _____
Analysis Core Armor 2
______
_______________________ _____
100
______
Fighting Style _______________________ _____
No Style
___________________ _______________________ _____
+10 to non-combat Skills, -10 to Initiative
A Effect: __________________________________________________________ _______________________ _____
+15 to Dodge, -10 to Melee, Ranged, and Unarmed
B Effect: ___________________________________________________________ _______________________ _____
Skills Upgrades
Stage 1
Name Level General ERG\ Weapon
Lang: English 40 Support Unit
_______________________ Electricity Protection 1
_______________________ _______________________
_____________ _____
Hacking
_____________ 40
_____ _______________________ _______________________ _______________________
Electronics
_____________ 25
_____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Lightning Rifle
Name _________________ Name _________________ Name _________________
_____________ _____
Energy
Type _________________ Type _________________ Type _________________
Quirks 2
Power Level _____________ Power Level _____________ Power Level _____________
Name/Description
20 yards
Range __________________ Range __________________ Range __________________
Stage 2
Secret Past Electricity
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
Code of Honor
___________________
Homing 1
_________________________ _________________________ _________________________
___________________ Ray 1
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________
Start up 1
_________________________ _________________________ _________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
20 yrds
Speed _________ A rifle that generates a
20 + Ability _____
Base ____ _________________________ _________________________ _________________________
powerful electric charge
_________________________ _________________________ _________________________
200 lbs
Lifting _________
200+ Ability _____
Base ____ that's hard to avoid.
_________________________ _________________________ _________________________
Jump History/Notes
4 yards
Horizontal _________
4 + Ability _____
Base ____
Jay lost most of his memory when he uploaded his brain to a robotic body. He
__________________________________________________________________________
2 yard
Vertical ___________
2 + Ability _____
Base ____ preformed the transfer himself with a device built by him and his support unit. He
__________________________________________________________________________
Perception wonders why he wanted to leave his old life behind so badly, and hopes his new allies can
_________________________________________________________________________________
Agility protect him from any enemies he might have been running from.
_________________________________________________________________________________
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(order #8216003)
Support Unit
Support Unit System Registry Spark
Name:_______________ Jay Newman
Creator:_______________ 40
CP Spent:________________
A robotic dragonfly that acts as both a spotter drone and a field mechanic.
Description:_______________________________________________________________________________________________
_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
Combat Data Physical Specs
Melee 0
______ Structure Abilities Level
Ranged 0
______ Capacity Damage Taken CD Threshhold 20
______ _______________________ _____
Unarmed 0
______ _______________________ _____
50
______ Shield ______
Dodge 0
______ _______________________ _____
Deflect 0
______ Core Structure Armor ______ _______________________ _____
Combat 50
______ Capacity Damage Taken
Analysis Core Armor ______
50
______
Skills Weapons
Upgrades
Name Level Weapon 1 Weapon 2
General
Repair
_____________ 40
_____ Limited Flight
Name _________________ Name _________________
_______________________ Type _________________ Type _________________
_____________ _____ _______________________ Power Level _____________ Power Level _____________
_____________ _____ _______________________ Range __________________ Range __________________
_____________ _____ ERG\ Element _________________ Element _________________
Quriks _______________________ Enhancements Enhancements
_______________________ _________________________ _________________________
Name/Description _______________________ Drawbacks Drawbacks
___________________ ZHDSRQ _________________________ _________________________
___________________ _______________________ Description Description
___________________ _______________________ _________________________ _________________________
_______________________ _________________________ _________________________
___________________
Exosuit
Exosuit System Registry Name:_______________ Creator:_______________ CP Spent:________________
Description:_______________________________________________________________________________________________
_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
Level
Upgrades Physical Specs
_______________________ Structure Abilities
_______________________ Capacity Damage Taken Handheld Shield ______ _______________________ _____
_______________________ _______________________ _____
_______________________ ______ Structure Armor ______
_______________________ _____
_______________________
Core Core Armor ______ _______________________ _____
_______________________
Capacity Damage Taken
_______________________
_______________________ ______
©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.
(order #8216003)
Chapter Two: Character Creation
Designation: Human
Bonus: +80 CP, starting structure = 0, starting !WARNING!
core = 50, cannot buy anything that reduces core. Humans are, by design, much weak-
er than other Designations. An attack
In this age of androids and cyborgs, pure hu- that would severely injure an Android
mans are slowly becoming a minority. It is a golden could outright kill a Human. Also, with-
age for human health. Cancer and HIV were cured out a core, Humans are very limited in
decades ago, and a human can live to be 120 years their Upgrades. This doesn’t make them
old without crossing the threshold into being a cy- worthless - far from it - but playing one
borg. Failing organs can be replaced in a day, and does require more strategy and patience
deep wounds can be closed with a simple gel sold than other designations.
in any corner shop. Starvation is at a record low Humans are recommended for expe-
as humans have developed lab-grown meats and rienced players only
nutrients, and heart disease can be prevented
with an artificial heart that automatically cleans
your arteries. Still, the lure of becoming a cyborg
has become a species-wide phenomenon, leaving
very few people who can truly be called human.
Most humans have at least one cybernetic En-
hancement, usually brain upgrades to think fast-
er, communicate via thoughts, or even explore
cyberspace without a computer. These kinds of
enhancements are surprisingly easy to perform
with an hour or two and local anesthetics. Of
course, new eyes that see perfectly at far distanc-
es or noses that can smell as well as any hunting
dog tend to be more expensive and complex.
A human body can be enhanced only to a cer-
tain point, however. All enhancements need pow-
er to run, and most have been developed with
The Robotic Age
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Keiji Hikari
System Registry Name:_______________ Player:_______________
Human
Designation:____________ Parents
Creator:___________ 41
Age/Creation Date:______
M
Gender:_____ Black Eyes:_______
Hair:_______ 5'10"
Brown Height:________ 160lbs
Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee 10
______ Structure Abilities Level
Ranged 50
______ Capacity Damage Taken CD Threshhold 20
______ Increased Speed
_______________________ 10
_____
Unarmed 10
______ _______________________ _____
0
______ Handheld Shield ______
Dodge 50
______ _______________________ _____
Deflect 10
______ Core Structure Armor ______ _______________________ _____
Combat 45
______ Capacity Damage Taken _______________________ _____
Analysis Core Armor ______
_______________________ _____
50
______
Fighting Style _______________________ _____
Deceiver
___________________ _______________________ _____
Always have the highest initiative, but have -25 Structure capacity
A Effect: __________________________________________________________ _______________________ _____
Once per round, gain a second General Action at any time, but have
B Effect: ___________________________________________________________ _______________________ _____
-25 Structure capacity.
Skills Upgrades
Stage 1
Name Level General %RG\ Weapon
Lang: English 40 Wireless Brain
_______________________ _______________________ Point Blank
_______________________
_____________ _____
Lang: Japanese _____
_____________ 40 Digital Telepathy
_______________________ _______________________ _______________________
Academ: Politics_____
_____________ 40 Personalized Avatar
_______________________ _______________________ _______________________
Stealth 40
_____________ _____ _______________________ _______________________ _______________________
Demolitions 40
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Sub-Machine Gun
Name _________________ Name _________________ Name _________________
_____________ _____
Physical
Type _________________ Type _________________ Type _________________
Quirks 2
Power Level _____________ Power Level _____________ Power Level _____________
Name/Description
10 yards
Range __________________ Range __________________ Range __________________
Stage 2
Poor Eyesight Neutral
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
Trigger Happy
___________________
Rapid Attack 1
_________________________ _________________________ _________________________
___________________
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________ _________________________ _________________________
_________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
20 yrds
Speed _________ A light, one-handed gun
10 + Ability _____
Base ____ 10 _________________________ _________________________ _________________________
that fires rapidly and can
_________________________ _________________________ _________________________
150 lbs
Lifting _________
150+ Ability _____
Base ____ be easily concealed.
_________________________ _________________________ _________________________
Jump History/Notes
2 yards
Horizontal _________
2 + Ability _____
Base ____
Keiji doesn't speak much about his past, but with his skill set most people think he's
__________________________________________________________________________
1 yard
Vertical ___________
1 + Ability _____
Base ____ ex-special forces. He has limited cybernetics in his legs to repair an injury he won't
__________________________________________________________________________
Perception discuss, and in his brain so he can access cyberspace on the fly.
_________________________________________________________________________________
Agility _________________________________________________________________________________
©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.
(order #8216003)
Chapter Two: Character Creation
Physical Specs
tially the very soul is lost when the Core
Structure is destroyed. The body locks in place,
Structure represents the amount of damage usually still standing if his structure is
an artificial thing can take before it’s broken still intact. A Core death is permanent
beyond repair. As something or someone loses death to those otherwise immortal and
Structure, cracks appear and pieces start falling is considered a capital crime on par with
off. Structure can be damage by any normal at- murder.
tack.
▶▶ Humans Core value represents their
▶▶ Androids, Cyborgs and Transhumans complex system of organs keeping them
start with 100 Structure capacity due to alive. Humans have a Core capacity of
their artificial bodies. They are resilient 50, as they are generally easier to dam-
to damage and almost impossible to de- age then Cores built of metal and plastic.
stroy without sustained damage or mil- A human who’s Core is reduced to zero is
itary grade ordinance. When Structure dead and usually a very bloody scene to
damage reaches its capacity, the artificial behold. Humans cannot take Upgrades
body shuts down. Servos shatter, hydrau- that reduce their Core, as their body can-
lic fluid spills like blood, and the body not handle the stress.
crumples onto the ground. Any damage
taken from this point goes straight to
Core, no matter what causes it. Armor
Armor is worn or built-in protection that
▶▶ Humans do not have Structure. They are
stops damage you may take. Armor can be
squishy and tend to die when shot a few
bought for your Structure or Core and may even
times. All damage done to a human au-
take the form of a hand-held shield.
tomatically goes to Core. However, they
are also not considered out for having
Structure Armor (SA)
zero Structure, and cannot have their
This armor covers your body and protects
Structure capacity reduced below zero
your Structure from damage. Each level of
The Robotic Age
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Chapter Two: Character Creation
Core Armor (CA) Damage. Your CD Threshold starts at 20, and can
This armor only covers your Core, protecting only be increased with Abilities.
it from attacks that will damage it. Each level
of Core Armor costs 10 CP and lets you ignore 1
point of Core damage. A maximum of 200 points
(CA 20) can be spent on Core Armor.
Abilities
Abilities are ways your character is stronger,
faster, or tougher than the average human or
10 CP buys CA 1 and ignores 1 Core
android. To represent your basic ability to run,
damage from attacks.
jump, and lift we use the Baseline.
50 CP buys CA 5 and ignores 5 Core
damage from attacks.
100 CP buys CA 10 and ignores 10 Core The Baseline
damage from attacks. All Androids are built to the same industry
standards, known as the Baseline. This means,
Hand-Held Shield before Abilities, they all move at the same speed,
Shields are armor held in your hand. In com- lift the same amount and have the same optics.
bat, as an Instant Action, you can declare who Cyborgs are also increased to this Baseline, im-
you are aiming your shield at. Any attacks made proving the body to be on par with your average
from your target hit the shield (if they aren’t off-the-rack android.
otherwise Dodged or Deflected) and damage is The following baseline applies to all An-
reduced by the shield before it hits the wielders droids, Cyborgs and Transhumans:
body. Called shots and attacks made by some- ▶▶ Speed: Moves up to 20 yards during a
one the shield isn’t aimed at bypass the shield General Action.
and hit the wielder’s body.
Each level of Shield costs 2 CP and lets you ▶▶ Jumping: Jumps up to 4 yards horizon-
ignore 1 point of Structure damage from any at- tally and up to 2 yards vertically.
tack that hits it. Maximum of 40 points (Shield
▶▶ Lifting: Lifts up to 200 pounds.
20) can be spent on a single Hand-Held Shield,
but multiple Shields can be purchased. You can ▶▶ Agility: As agile as a moderately athletic
only gain the benefit of one shield per target, no human, almost never trips and can bal-
matter how many you own. ance his weight on a single leg with ease.
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Chapter Two: Character Creation
To increase your characters Baseline you Wall Jump
need to buy Abilities. Abilities are bought at 1 CP Allows you to dig your feet into a wall or oth-
per level, and each ability can have a maximum er vertical surface and jump again. For every 10
value of 66. Abilities are rolled like skills to de- levels you gain 1 additional jump, and can be
termine success for jumping, lifting, or noticing continued as long as you have additional jumps
things, and also give passive bonuses depend- and surfaces to jump from.
ing on their level.
Wall Run
Allows you to move at half your speed any
Abilities List: direction along a vertical surface. At the end
of your Turn, you must be on stable footing or
Increased Agility gravity takes over again.
Used to move with greater ease than the
baseline. This value is also added into Initiative
rolls and half of it (rounded up) added to your
Deflect Combat Skill. Combat Data
Increased Durability There are six Combat Skills: Melee, Ranged,
Increases CD Threshold beyond the baseline Unarmed, Dodge, Deflect and Combat Analysis.
by 1 for every 5 level. Combat Skills start at 10 and are bought at 1 CP
per level, with each Skill having a maximum val-
Increased Jumping ue of 66.
Increases horizontal jump by 1 yard over the
baseline for every 5 levels and vertical jump by 1 ▶▶ Melee: Your ability to hit a target with
over the baseline for every 10 levels. melee weaponry like energy swords, vi-
bro axes, or combat knives.
Increased Perception ▶▶ Ranged: Your ability to hit a target with
Used to notice things others would have ranged weaponry like machine guns,
missed with baseline perception. This could rep- plasma cannons, or explosive-tipped
resent having electromagnetic sensors, or just crossbows.
telescoping eyes.
▶▶ Unarmed: Your ability to hit with your
The Robotic Age
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Chapter Two: Character Creation
creased Agility Ability when you use this Behemoth
Skill. You’re not the fastest fighter on the block,
but you are the biggest - and bigger is better.
▶▶ Combat Analysis: Your ability to size
The last man standing is the winner, and you
up an opponent with a keen eye or the
won’t be the one to fall over first.
proper software. When you successfully
make a Combat Analysis roll, pick a cate- ▶▶ Effect A: +25 Structure or Core Capacity,
gory (System Registry, Combat Data, etc) but always has the lowest Initiative.
on your character sheet, you then learn
everything your opponent has in that ▶▶ Effect B: +25 Structure or Core Capaci-
same category. ty, but opponents gain 10 to any Dodge
or Deflect his attacks as they are easy to
telegraph.
Professionals
Character Creation assumes your
characters are new to their jobs and
weapons. They may know how to use
them, but they certainly aren’t ex-
perts. That isn’t the only way to play
The Robotic Age, though. If the entire
group wants to play soldiers, assas-
sins, or other professionals, the GM can
increase the starting level of Combat
Skills to 40 instead of 10.
Fighting Styles
It’s not the weapon you use, but how
you use it. Some people swing fast and
wild, while others take their time making
sure their attack counts. Fighting Styles
are often as varied as the people using
them. Each character starts with one
Fighting Style of their choice.
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Chapter Two: Character Creation
Berserker and extend its effects to an ally within 10
You’ve learned one thing from combat: keep feet so you are both protected. You may
hitting someone and they will go down. This extend the Force Field to as many allies
leaves your attacks a bit unreliable, but that’s that are within range, reducing the Pow-
why you have so many of them. er Level for each one.
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Chapter Two: Character Creation
Speedster ▶▶ Demolitions: Knowledge about explo-
You are so fast you become almost untouch- sives and their correct placement.
able. You might not hit the hardest, but you can
▶▶ Driving: Being able to safely drive a car
be in the right place at the right time.
at various speeds.
▶▶ Effect A: Once per round, you may re-roll
▶▶ First Aid: Being able to heal Core dam-
one Dodge or Deflect.
age on a Human and Structure damage
▶▶ Effect B: You may make 2 General Ac- on a Cyborg. Make a Difficult Extended
tions each turn, however all Combat Action. Every 3 successes heals 1d10 of
Skills take a -10 penalty for that turn. core damage from the character. Exam-
ple: Player uses First Aid to heal an injured
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Chapter Two: Character Creation
▶▶ Singing: The ability to sing well. Singing Jump Dash
badly requires no Skill. (15 CP
, Requires Dash)
User is able to angle his dash thrusters to
▶▶ Stealth: Moving quietly without being noticed.
gain air time. His horizontal jump is now equal
▶▶ Survival: Being able to survive in difficult to his dash speed for 1 Action a turn.
locations and situations.
Wireless Brain (5 CP)
Allows Humans and Cyborgs to wirelessly
are often small enough to hide inside one’s body Allows travel up walls, down cliffs and even
until active. across the ceiling as long as you keep moving. At
the end of your turn, gravity takes over as nor-
Dash (15 CP) mal.
Doubles user’s Movement speed for 1 Action.
User must then wait one turn before dashing All Surface Contact
again. (10 CP
, -5 Core drain)
Allows user to stick to a surface that can sup-
Reflex Dash port his weight as if it was solid ground.
(10 CP
, Requires Dash)
The user’s Dash Upgrade now works reflex- Limited Flight
ively allowing him to double his Initiative roll. (30 CP
, -5 Core drain)
Ability to fly at half your Movement speed for
3 Rounds before having to land.
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Chapter Two: Character Creation
Unlimited Flight Emergency First Aid Patch
(60 CP
, -10 Core drain) (30 CP , -5 Core drain)
Ability to fly at full Movement speed without User creates a patch full of nanomachines
the need to land. able to heal an organic body. User rolls First Aid
as normal, but the process requires 6 difficult
Energy Scanner Extended Actions and has a maximum heal of
(50 CP
, -10 Core drain) 5d10. When done, the user now has a hand-held
User is able to sense the heat generated by patch anyone can destroy to instantaneously
adult-sized humans or power cores up to 100 heal themselves in an emergency. Each Emer-
feet away. This sense works in pure darkness, gency First Aid Patch lasts for 3 days, and any
through walls, and even if visual sensors are de- single character can only use one can per hour.
stroyed/damaged.
Quick Switch (15 CP)
Enhanced Analysis (30 CP) Allows the user to swap any attached Sup-
User gains bonuses when using Combat port Units as a General Action and is able to shut
Analysis, depending on the section scanned. down Enhancements and Core draining Up-
These bonuses only apply to the specific enemy grades as an Instant Action. He may also remove
scanned and lasts until the end of combat. a broken Exosuit as a General Action.
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Chapter Two: Character Creation
▶▶ Increase all Unarmed damage by +1 per
Body Upgrades level
Body Upgrades change your body in bigger
and more obvious ways then General Upgrades. ▶▶ Gain 1 extra die towards grapple rolls per
Either attached to the torso or running under level.
the skin, these upgrades dramatically change
how your body works. Attachment Slot (15 CP)
Allows you to attach a Support Unit to your
Element Protection (20 CP body (one at a time) with a Combat Action. You
per level, Max: 4 levels) gain any Abilities, Armor, Upgrades, and Weap-
Alters your armor to protect from a single El- ons the Support Unit possesses, as well as any
ement (page 53). Once an Element is chosen, it Core drain. The Support Unit is no longer con-
cannot be changed. When hit by the chosen El- sidered a separate entity, cannot take its own
ement, this armor reduces the weapons power actions and can only be targeted by Called
a number of levels equal to the level of Element Shots. If the character suffers Structure Death,
Protection, to a minimum of 1. However, if hit by the Support Unit is also destroyed.
the Element’s Trump, the weapon is increased
in Power Level by 1, no matter the level of the Veil (50 CP
, -10 Core drain)
armor. You make take this upgrade multiple This Upgrade hides your energy signature
times, for multiple elements, but only one ver- from the Energy Scanner Upgrade (page 47), as
sion of this upgrade may be active at any time. well as radar and other inferred scanners. You
are electronically invisible, but can still be seen
Counter Measures by the naked eye. Requires a General Action to
(15 CP per level, Max: 4 turn on and automatically turns off if you make
levels, -5 Core drain) an Combat Action. Cannot be used simultane-
When targeted by a weapon with the Hom- ously with Cloak.
ing Enhancement (page 55), reduce the level of
Homing by the level of Counter Measures. Cloak
(80 CP
, -10 Core drain)
Anchored This Upgrade refracts light around you, mak-
(10 CP per level, Max: 4 ing you invisible to the naked eye. This technol-
levels, -5 Core drain) ogy is still in the experimental stages and gen-
When hit with a weapon with the Blowback erates a lot more heat than most others, often
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ities, Upgrades, and Weapons for ½ the cost. Cyborg (80 CP , Not available
The alternate form may have a total CP spent at character creation)
on it equal to ½ (rounded up) the total CP spent A human who takes this Upgrade becomes
on the primary form. This does not include CP a Cyborg. He gains an additional 100 Structure
spent during character creation. It requires a and 50 Core Capacity and can now take Up-
Combat Action to change between forms. grades that cause Core drain. His old Abilities
Example: Geoffrey has spent 80 CP earn from and Upgrades and integrated into his new cy-
previous missions, but not including character bernetic form. This process can take several
creation. He now buys Transformation, bringing weeks to complete and the player should talk to
his total spent to 100 CP. He may now buy new his GM to see if his character has enough down
Abilities, Upgrades, and Weapons for his alter- time to get the procedure done.
nate form, but cannot spend more than 50 CP un-
til he spends more CP on his primary form. Transhuman (50 CP, not
available at character
Quick Transform (20 CP
, creation)
Requires Transformation) A human who takes this Upgrade becomes
Switching between forms is now a General a Transhuman. He gains 100 Structure and 50
Action rather than a Combat Action. Core and can now take Upgrades that cause
Core drain. HOWEVER, the character loses any
Vehicle/Animal Upgrades and Abilities he bought for his old
Transformation (20cp
, Re- body and gains the Secret Past Quirk. The play-
quires Transformation) er should talk to his GM about what memories
Your alternate form isn’t human but instead were likely lost in the transfer process.
some kind of land, air, or sea vehicle or robotic
animal. This form is still roughly the same size
as the previous one but does not possess hands, Weapon Upgrades
and thus loses the ability to do anything that Weapon Upgrades can be applied to all
would require them. This form, however, may weapons you have or might gain.
buy Abilities up to 86 rather than the standard
66. Assimilate Element
(30 CP
, -5 Core drain)
The Robotic Age
Exosuit (60 CP) Allows the user to copy Element data from
You own a powerful exoskeleton that en- another’s weapon. User must make an Unarmed
hances your Abilities. While wearing an Exosuit, attack and may pick an Element the target pos-
even a pure human can lift things four times his sesses to add it to any weapons the character has.
weight and run as fast as a car. Rules for building This Element remains available for an hour before
an Exosuit can be found in the Exosuits and Sup- your systems purge it. Normal limitations of only 1
port Units section (page 72). Element active on a weapon at any time still apply.
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Assimilate Weapon Overcharge
(30 CP
, -5 Core drain) (20 CP
, -10 Core drain, Re-
Allows the user to copy Enhancement data quires the Charge)
from another’s weapon. User must make an Un- This increases the bonuses given by Charge,
armed attack and may then pick an Enhance- raising its Power Level by +1, Enhancements by
ment on a weapon the target owns to add it to +1, and the Dodge/Deflect penalty an another
their own. You gain all the levels of the Enhance- -5. The weapon cannot be used for 1 turn after is
ment the target possesses, but is purged from it used, as it cools off.
your system in one hour.
Omnicharge
New Style (20 CP) (50 CP
, -10 Core drain,
You may buy an additional Fighting Style. At Requires Charge)
the start of any combat, you must pick which Fight- This gives the ability to charge up to 4 weap-
ing Style to using before you picking an effect. You ons at a time with a single Combat Action. The
cannot change Fighting Styles while in combat. character cannot charge any weapons again for
3 turns, as it cool offs. Cannot be used with Over-
Change Up (30 CP) charge.
You may switch Fighting Style Effects as a
General Action or switch Fighting Styles (if you Charge Strength
have a second one) as a Combat Action. (20 CP
, -5 Core Drain)
While charging a weapon, your total Base-
Tandem line Lifting is doubled and you can throw objects
(20 CP
, -5 Core Drain) twice as far.
When attacking with a weapon using the
Rapid Attack enhancement, you may swap out Power Thrower
attacks from that weapon with any other weap- (20 CP
, -10 Core Drain)
on that isn’t currently Charged. You can now throw any object you can lift up
Example: Weapon A has Rapid Attack 2. With to 10 yards, and any object weighing less than
Tandem, you can either make Attacks A A A, or A half your maximum Lifting can now be thrown
B A, A B B, and so on. If Weapon B also had Rapid 20 yards.
Attack, they could even attack using A B C.
Point Blank (10 CP)
Nobody is perfect. Everyone has something ▶▶ Absent Minded (+10 CP): Huh? What? I
they may not like about themselves or others wasn’t paying attention.
might not like about them. You may have to be
▶▶ Leakage (+10 CP): You want to stay
the center of attention or just refuse to shoot an
away from water and sand, as it tends to
unarmed foe. In any case, these Quirks define
get everywhere.
who you are and what other people think of you.
When you take a Quirk, you make your char- ▶▶ Humanist (+20 CP): You don’t hate an-
acter a little worse and are rewarded with bonus droids and transhumans, but they aren’t
CP. You can take a max of 30 CP worth of Quirks. exactly the first “things” you would ask
A Quirk is worth more CP when it could come up for help.
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their personality. You can carry 4 weapons on A Neutral Element weapon deals damage
you at any time. through pure blunt force, can be on any type of
weapon, and doesn’t have a Trump. Neutral El-
ement is free, while any other Element costs 10
Type CP. A weapon can only have one Element.
A weapon’s type can be Physical or Energy
and is free. This determines, for example, if your
sword is made of steel or lasers and if your gun
fires bullets or plasma. This also determines
what Elements you are allowed to add to your Fire
weapon. Nothing like a little heat to spice up a weap-
on. Can be attached to Physical or Energy weap-
ons and is used to ignite flammable material.
Range Trumps the Ice Element.
This is the maximum distance a weapon can
fire and still hit its target. Each yard costs 1 CP.
▶▶ A Ranged weapon must have a range of
at least 3 yards and cannot be used at Ice
shorter distances. A freezing bite can improve any weapon. Can
be attached to Physical or Energy weapons and
▶▶ A Melee weapon may have a range be-
can freeze liquids. Trumps the Metal Element.
tween 0 and 1 yard.
▶▶ Unarmed weapons have no Range.
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for one turn. Multiple hits do not stack. Trumps Armor Piercing: (10 CP per
the Magnetic Element. level, Max: 10 levels)
This weapon is designed to cut into a foe’s
protection to reach the vital sections, ignoring 1
point of Armor per level.
Magnetic
In a world full of people with computers for Blast: (10 CP per level,
brains, the Magnetic Element can be the most Max: 5 levels)
dangerous thing around. Can be attached to En- Projectiles from this weapon explode when
ergy weapons. Half of Structure damage done it makes contact. This weapon hits everything
by this Element (after armor) also damages the (friend or foe) within 2 yards of the impact point
target’s Core. Trumps the Electricity Element. (per level) for 1/2 damage dealt, rounded up
(before armor). Not recommended for Melee
weapons.
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Homing: (15 CP per level, Shockwave: (10 CP per
Max: 4 levels) level, Max: 3 levels)
Attacks from this weapon know how to hit This weapon hits everything 3 yards (per lev-
their mark. Target reduces his Dodge by -5 per el) behind the target for 1/2 damage dealt to tar-
level, for the duration of the attack. get before armor (rounded up).
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Unwieldy: (+15 CP)
This weapon, either due to its size, bulk or
Creator
This can either be your parents, the organiza-
complexity, is harder to use. This weapon re-
tion that built you, or the doctor who upgraded
quires both a General Action AND a Combat Ac-
you. Who you put down in this slot is who your
tion to use.
character feels best fits that role. Katrina, de-
spite having parents, feels her identity is more
Limited Ammo: (+5/+10/+15 CP)
in thanks to her surgeon then her parents.
This weapon can only be used a certain
number of times each combat. Use of the weap-
on in a Battle is limited to 12 attacks for +5 CP, 8 Character Points
attacks for +10 CP or 4 attacks for +15 CP.
Earned/Spent
Core Drain: (+15 CP) This is where you can keep track of how
This weapon draws power from its user, many CP you have earned AFTER character cre-
causing 1 Core damage (ignoring Core Armor) ation. It’s good to keep track of these sorts of
each time it is fired. things.
Now you just need to add the finishing touch- Eye Color
es to your System Registry. This section helps Thanks to cybernetics, anyone can have a
your character feel more alive, so to speak, and large range of eye colors. Most androids (and
should be easy enough to fill out, but below are transhumans) have either solid-colored eye or
some tips to help you along the way. Once this a single dot of color in the center of black eyes.
section is filled your character is complete! Humans and Cyborgs usually have more human
looking eyes, enhanced only with a new color, or
fully cybernetic eyes that look like an Androids.
Name
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Mmmm... Beef
“You want us to risk our lives to save some rich guy’s lunch?!”
“Katrina, calm down,” Keiji said from behind his desk, his eyes not leaving his data
screen.
“We aren’t just saving someone’s lunch,” George said, his arms crossed in front of his
blocky chest. “There are only a dozen free range ranches still operating in the world.”
Katrina flipped some hair out of her artificial eyes. “Yeah, selling steaks costing about
the same as my first car.”
“How much did cars cost three decades ago?” Jay immediately regretted his com-
ment. Katrina’s claws were tapping on Keiji’s desk. She hated anyone mentioning her real
age.
“You scratch it, you buy it.” Keji said, finally looking up. “And if you don’t want to go on
the job, then don’t.”
Katrina retracted her claws and put her hand on her hip. “Oh please! Jay here is too
green to be back up, and if George could handle this on his own, you wouldn’t have even
called me in here.”
Jay wanted to argue the point, but had trouble composing a suitable disagreement
to a truthful statement. George was ex-military, his 113 call number still stamped on his
shoulders and a plasma cannon on his back. He had twenty-five years of combat expe-
rience under his belt, while Jay had only been in his body less than three years.
Jay’s body wasn’t even built for combat or stealth or even speed. It was just an
off-the-rack blank he must have picked out for exactly that reason. He was great with a
computer though, even better than their boss, Keiji. That’s what he brought to the group.
Well, that and his little repair drone, which wasn’t that useful, but was programmed to
follow his every command. Jay still wonders if it was a gift or if it used to belong to some-
one else.
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sure it doesn’t happen to them.”
“Oh, is that all we’re doing?” Katrina asked, sarcastically. “Why didn’t you say so? I’ll be
sure to bring a book.”
---
southwest, Jay has northeast, and Katrina, you are in charge of-”
“I got it.” The main gate opened for her once it detected her tag and she strolled in.
George sighed and turned to Jay. “If anything happens, you tell Keiji immediately. He’ll
tell the rest of us and we’ll be there as fast as we can.”
Jay shrugged. “I know. It should be fine, right? Just 24 hours of looking at cows and we
get paid. Easy money.”
“No such thing,” George said before he entered the gate.
---
Jay wondered what it used to be like to get tired. Sure he needed downtime like
everybody else, but he no longer needed to binge on caffeine and energy drinks so he
could write code for three days straight. He didn’t remember much of his former life,
but he could recall fond feelings for marathon hacking sessions. At 1:15am, he leaned
against the barn where they milked cows. He had no infrared or night vision upgrades,
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so his eyes weren’t much better than a humans at night, but there were plenty of lights
scattered around to make up the difference. Jay also had his Support Unit, Spark, flying
around his quadrant looking for anything out of the ordinary.
Jay’s thoughts strayed to Keiji. Sure he had a bunch of brain upgrades so he could
think faster, access cyberspace on the fly and even communicate over wireless connec-
tions, but he was still human.
“What is it, Jay?” Keiji’s voice rang inside of Jay’s mind.
“Wha-What’s going on?” Jay stammered.
“Did you contact me?” Keiji’s voice asked. “I got a beep from your location.”
“Oh!” Jay thought. “Sorry, no. I was just thinking and must have accidentally called you.”
Keiji laughed. “It happens. Especially on quiet missions like this. Is there anythi-”
“Uh, Keiji? You cut off there.”
Keiji’s voice returned loud and urgent. “George has something! Katrina and Jay get to
the southwest quadrant right now. Weapons primed!”
Jay took off running as fast as his legs could take him and commanded Spark to meet
him at the alert coordinates.
“George says it came up from the ground,” Keiji’s voice said in Jay’s mind. “He says
combat analysis registers two oversized drills, Power Level 2 with armor piercing. Ka-
trina, that means be careful.”
Jay was happy he wasn’t connected to Katrina. Her battle cries tended to be high-
pitched. As he ran he saw flashes of weapon fire ahead, and heard the large explosion of
George’s cannon as well. As the battle came into view, Jay could see a robot had erupted
from the ground looking like a quadruped construction drone with two arm drills on the
front and two large scoops on the back. The whole thing was the size of a bus, and Ka-
trina was already on top of it. George was a few yards away from it, his shoulder cannon
aimed at its bulk, while Keiji circled around it, his sub-machine gun in hand.
Jay reattached Spark as he drew his lightning gun. He wasn’t a great shot, but some-
thing that size was going to be hard to miss.
“I have its system registry analyzed,” Keiji announced to their minds. “It’s a Tunneler
X3-431, but its owner is in a language I don’t know. I’m sending you the images in case
The characters appeared in his head, and Jay stopped dead in this tracks. He didn’t
know why he recognized the Hebrew letters and couldn’t remember where he had seen
them before. Most disturbingly of all, he couldn’t remember why the words filled his soul
with such fear.
“Emet Met,” he whispered.
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Before combat begins, you must determine his roll to place him right in front of the Tunnel-
who gets to act first. This is called Initiative and er, while Katrina has Reflex Dash, which doubles
helps keep the chaos of combat on a manage- her Initiative rolls, giving her a total of 12 and the
able level. When combat beings, the GM should highest Initiative.
call for Initiative rolls from everyone participat- Next everyone announces the Fighting Style
ing in the fight. Effect they are using for this battle. Katrina is go-
ing to use Berserker Effect A, to get as many at-
tacks in as possible. The GM decides the Tunneller
Initiative Rolls
For Initiative, you need to roll 1d10 and add
is going to use Behemoth Effect B, so he doesn’t
waste such a high Initiative roll. George is going
to use Marksman Effect B, in case the Tunneler is
in the total value of your Increased Speed OR In-
harder to hit then he thinks. Keiji could use De-
creased Agility. If you have the Reflex Dash Up-
ceiver Effect A to automatically have the highest
grade, double the value of your die roll before
Initiative, but decides Effect B will be more useful
adding your Increased Speed or Agility. This to-
for him.
tal value is your Initiative.
The Initiative order is now set, with the order
The person with the highest total Initiative
being Katrina, the Tunneler, George then Keiji.
takes his turn first, followed by the second high-
est and so on. In case of a tie, the person with
the highest Increased Speed goes first. If still a
tie, the person with the highest Increased Agility
goes first.
Actions and Time
Time outside of combat can be more fluid
and actions can flow together, but while in com-
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▶▶ General Action: Use this action for
non-combat tasks. You can make a Skill Rounds
roll, move up to your Speed, pick some- When everyone has taken a turn and used
thing up from the group, or even give an their actions, it is considered to be a Round.
inspiring speech. As long as it doesn’t Specifically, a Round is the period of time after
use a Combat Skill, or the Charge Up- you take your Actions until it is your Turn again.
grade, you can do it as part of your Gen- This usually takes 10 seconds.
eral Action. Example: Because Katrina is a melee fighter,
she decides to use this Turn to get close enough
▶▶ Combat Action: This is your primary to hit her opponent. Her General Action is to move
Action for your Turn. You can take a sec- closer, using Dash to double her normal Speed. For
ond General Action or you can now use a her Combat Action, she is going to use her Increase
Combat Skill. If you want to Attack, per- Jumping in order to leap onto the top of the Tunnel-
form a Combat Analysis, or Charge your er, so she will always be within Melee range of it.
weapon, this is the Action that lets you Keiji is next, and he uses his Combat Action to
do it. roll Combat Analysis and determine the Tunneler’s
Physical Specs. He’s worried about becoming the
▶▶ Instant Action: This Action takes so lit- Tunneler’s target because he can’t take the kinds of
tle time, it basically happens instantly. hits Katrina or George can. He uses his General Ac-
Shouting a couple of orders, taking a tion to start to move around his enemy. He also gets
quick look around, or dropping what you another General Action thanks to Deceiver Effect B,
are holding all happen in an Instant Ac- which he could save for later but he decides would
tion. be best used to move again and get completely be-
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hind the Tunneler.
The Tunneler is next, and the GM decides it con-
tinues its primary mission. It takes two General Ac-
Rolling the Dice
Now that we know who is doing what
tions to use its shovel arms to corral cows into the and when, it’s time to roll some dice. There are
tunnel it made. It gets a total of four cows this Turn two kinds of rolls to make in The Robotic Age
(two per Action). RPG, Opposed and Unopposed. Both require a
George is finally up and he also wants to get in pair of percentile (d100) dice.
position. He uses his General Action to move, making
sure there are no cows between him and his target.
George then uses his Combat Action to Charge his Unopposed Rolls
cannon. He plans to do a lot of damage next Turn. An Unopposed Roll happens when you are
Now that everyone has gone, it has been 1 trying to do something difficult and no one is try-
Round for Katrina, so it is her Turn again. ing to, or is able to, stop you. Determine which
Skill (or Ability) you are using and then roll the
percentile (d100) dice. If your roll is less than or
Extended Actions equal to the value of the Skill, then the Action is
Sometimes you will try to do something that successful. Otherwise, it is considered a failure.
takes longer than 1 Turn to accomplish. These are The most common kind of Unopposed Rolls
called Extended Actions, and can be anything from are General Skill rolls, like cooking a meal for
hacking a difficult computer, running as fast as someone or repairing a damaged machine. They
you can for long periods, or just lifting something are also used when there is a lack of opposition,
heavy so an ally can get through an opening. like using Stealth around someone without any
Whenever the GM thinks something should Increased Perception Abilities, or hacking into a
take longer to accomplish, he can declare it an computer with no security programs.
Extended Action and then determine how long Example: Keiji is using Combat Analysis on
it takes by giving it a set number of actions. You the Tunneler’s Physical Specs. This is an Unop-
aren’t considered to have finished the task until posed Roll using his Combat Analysis Skill of 45.
that many actions have gone by. He rolls and gets a 20 on his Tens die and a 7 on
Example: Each round is 10 seconds. So, if the his Ones die, resulting in 27, just under his Skill
GM says it takes 6 Extended Actions, then you can level. He is successful and now knows everything
use one action a turn to be done in a minute. Or listed in the Tunneler’s physical specs.
you can use both your General Action and Com-
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Example: It’s Katrina’s turn and she is still things? Yes! The Rule of Cool states that the GM
on top of the Tunneler. With the rapid attack on can award bonuses to your rolls depending on
her claws she is allowed to make 2 attacks with how cool you describe your action or how excit-
one Combat Action. She rolls her Melee Skill of 45, ing the outcome will be. These bonuses should
and gets a 21 and a 07, succeeding both times. be small, only +5 if it sounds fun to a max of
The Tunneler, despite its bulk, does have a Deflect +10 if the entire group cracks up laughing. This
Skill of 35. The GM rolls an 86 and a 30, failing one helps reward and encourage players to use their
roll and succeeding at the other. Then they com- Abilities and Upgrades in unorthodox ways
pare their levels and Katrina’s Melee 45 vs. Tun- and heightens the enjoyment for everyone. Of
neler’s Deflect 35, means her second attack was course, this is optional and the GM may choose
also a success. to ignore this rule.
ACTUAL PLAYTEST EXAMPLES:
An android character earned a +5 bonus for
Modifiers using her All Surface Movement upgrade to run
No roll is made in a vacuum, and there are up a wall and ceiling so she was directly above
often factors to make your Action harder or eas- her target, then falling onto her target as part of
ier. Trying to fire a long range shot in a heavy a hammer attack.
storm, making a Melee attack in pure darkness A cyborg character got a +10 bonus on his
or discerning the password to a protected file grapple check for trying to grapple someone out
are all examples that add modifiers to a roll. of a 50 story window.
Modifiers add or subtract an amount from
the characters Skill level determined by the
GM. Small distractions or minor fortune should When NOT to Roll
only create modifiers of -5 or +5, respectively. Don’t let the previous sections make you
But modifiers can go all the way to +/- 15 if the think you have to roll for every little thing. There
situation fits. Firing a gun from a moving car are times when you don’t have to roll or won’t
could impose a -10 to the attacker’s Skill lev- be able to roll. If a character is trying to do some-
el, while firing a gun from on top of a car that’s thing while under no pressure to get it done,
racing through downtown would give the full from either a time limit or threat of an outside
-15 to the attacker’s Skill. You may get a +10 to force, then he doesn’t have to roll.
your Stealth Skill if you are hiding in fog or a full For example, someone singing to them-
+15 to your Stealth Skill by moving only in pure selves wouldn’t have to roll, but would if they
darkness with enough Increased Perception so were singing to impress a group. Someone try-
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But if the enemy starts to gang up on you, half of the total damage rolled. That’s 9 damage,
not all is lost. Dodge and Deflect, unlike other but it gets reduced by her Structure Armor of 2.
Skills, can never be reduced below 5. So, no She takes only 7 damage from the blast, but she
matter how many attacks come your way, you will be sure to tell George to turn off his Enhance-
always have a chance to avoid them. ments next time he thinks about firing that thing
Example: George’s attack is a success! The near her.
Tunneler needs to Dodge or Deflect his attack or
take a big hit. However, because it has already Vital Hit
used Deflect twice trying to stop Katrina, it suffers While rolling your damage, a Power Level die
-10 to his Deflect. Even worse, a charged attack that rolls a 10 means you have landed a Vital Hit.
automatically impose a -10 modifier to Dodge Every time you score a vital hit you may roll an
and Deflect, giving the Tunneler a total modifier extra 1d10 to add to the total damage dealt, but
of -20! With its Deflect Skill now only 15, and with these bonus dice CANNOT themselves score Vi-
no Dodge Skill to fall back on, it’s going to have a tal Hits.
hard time stopping that. Example: Jay fires his lightning rifle and hits.
With Power Level 2, he rolls a 5 and a 10. Vital Hit!
He then rolls a third die which also gets a 10. It’s a
Damage
By now you know how to hit someone and
lot of damage, but cannot gain another Vital Hit
from a bonus die. Jay’s total damage is 25.
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Fire Fall Distance Fall Distance Power
Sometimes things just start to catch fire. (Human) Level
Fires have a static Power Level equal to its size, 10 yards 3 yards 1
described below. If you stand, move through, 15 yards 6 yards 2
or otherwise touch fire, it does its Power Level 20 yards 9 yards 3
worth of damage to you. Fire damage caused
25 yards 12 yards 4
this way ignores Structure Armor, but can be ne-
gated with the Fire Protection Upgrade. 30 yards 15 yards 5
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▶▶ Baseline Speed: Reduce baseline Speed Object Structure
(before Abilities) in half until fixed.
Glass Window, Tires 5
▶▶ Baseline Lifting: Reduce baseline Lifting Wooden Door, Hand Cuffs 10
(before Abilities) in half, until fixed. Stone Pillar, Large Boulder 20
▶▶ Baseline Jumping: Reduce baseline Ver- Truck Engine 35
tical and Horizontal Jumps (before Abili- Steel Door, Concrete wall 40
ties) in half, until fixed. Reinforced Titanium Security 60
Shutters
▶▶ Baseline Perception: Any rolls that re-
quire sight suffer a -10 modifier until
fixed. Also, stealth tests made against
you gain a +10 modifier. Healing
This is one area where humans come out
▶▶ Baseline Agility: Until this is fixed, any
ahead. Although artificial skin can heal itself,
damage taken causes you to make an
wires and servos cannot.
Increased Agility roll. If you fail you lose
balance and fall to the ground. A General ▶▶ Human characters naturally heal 5 Core
Action is required to stand back up, and for every day of bed rest or 1 Core for ev-
others get a +5 modifier to hit you while ery day of normal activity.
you are down.
All Catastrophic Damage is gone once the ▶▶ Cyborgs, still being partially human, can
character is healed by a Repair or First Aid roll. heal Structure at the same rate, but only
If something needs to be fixed sooner, you may to a maximum of 20 Structure. Every-
use Repair/First Aid as a Combat Action. If this thing beyond that has to be repaired, as
succeeds, no Structure or Core is healed, but a does their Core damage.
single damaged system is repaired. ▶▶ Androids and Transhumans, however, are
not so lucky. Their artificial skin stitches
Damaging Equipment itself back together within 2 hours, mak-
Sometimes it’s not a person you want to ing them look healthy, but it only heals a
break, but an object. From doors to guns, ev- max of 5 Structure. The only true way to
heal a Cyborg, Android or Transhuman is
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lic fluid spills like blood, and the body crumples Double Aiming
onto the ground. Some Fighting Styles will allow your
Your structure cannot be repaired after you character to have extra Actions, which
suffer Structure Death. You lose all Upgrades, makes it possible to aim with two Ac-
Abilities, and Armors when you suffer Structure tions and attack with the third. This
Death, as they are destroyed with you. gives you a total of +20 to your Combat
However, you can still be saved yet! Your Skills until the end of your next Turn.
personality, your memories, and perhaps even However, you should weigh the conse-
your very soul are all stored in your Core. If it can quences of losing that extra Action.
be retrieved, usually with a Mechanics roll, it can
be placed in a new body.
Called Shots
A Called Shot is when you voluntarily take
Core Death a negative modifier on your attack roll in order
When a character’s Core reaches zero, he suf- to hit a specific part of your enemy. Called shots
fers Core Death -- the truest of deaths. As your can generally be divided into two categories:
core leaks coolant and starts losing power, your Tricky and Pinpoint. Ultimately, it’s the GM’s call
mind fades and is eventually erased. All memo- on which kind of Called Shot is required for what
ries, all your Quirks, everything that makes you you want to do.
an individual is deleted as your core dies and
your body locks up. ▶▶ A Tricky Called Shot gives a -10 modifier,
Your Core cannot be repaired after suffering but allows you to bypass hand-held shields
Core Death. You lose all Combat Skills, Skills, or hit exposed Exosuits and Exosuit pilots.
Quirks and Fighting Styles.
▶▶ A Pinpoint Called Shot gives a -15 modifier,
However, you can still be of some use. As
but allows you to hit smaller things, like a
long as you haven’t also suffered Structure
held weapon or a camera nestled in armor.
Death then your body is intact, if not probably
very injured. Someone else’s core can be placed
inside it and they can live anew in your old body. Attack of Last Resort
Think of it as being an organ donor. It is possible to find yourself without a weap-
on, surrounded by enemies with no way to es-
cape. At any time, even if you haven’t bought
Special an unarmed weapon, you can still punch, kick
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tion, or attack anyone other than their grappling
partner. The attacker, however, loses 1 Power Object Weight Dodge/Deflect Power
Level due to the awkward nature of attacks. Modifier Level
On the defender’s turn, he may attempt to
50-100 lbs -0 1
break free as a General Action. Both grapplers
roll 1d10, plus 1d10 for every 10 points of In- 101-200 lbs -5 2
creased Strength they have. If the defender wins 201-350 lbs -10 3
or ties, he breaks free. 351-500 lbs -15 4
The attacker may choose to release his tar- 501- 650 lbs -20 5
get as a General Action, attack him with the 651-800 lbs -25 6
above restrictions, or may attempt to throw him
801-1000 lbs -30 7
as his Combat Action.
You may add any bonus damage from In-
Throwing creased Strength into its damage roll. If the at-
When you are so mad you want to throw a tack hits, both your target and the object thrown
manhole cover at somebody, this is how you do takes the amount of damage rolled. If your at-
it. You can throw objects with a weighs up to half tack misses, only the thrown object takes the
of what you can lift normally. Throwing is an Un- damage.
armed combat roll and have a range of 10 yards.
Your target suffers a negative modifier to Dodge/
Deflect the object’s Power Level is determined
by how heavy the object is.
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▶▶ Suffering Structure Death (4 boxes): You
Corruption
Corruption in your programming can cause
were brought to the edge of the abyss and sur-
vived. Your body may have been repaired, but
unexpected errors and even cause a crash. Now, your Core still remembers what it’s like to die.
if that program is a highly advanced and self- ▶▶ Causing Core Death of an enemy when
aware, very bad things can happen when he not necessary (4 boxes): He was down,
goes off-kilter. he had surrendered, or he was just no
No matter if your mind is organic or artifi- longer a threat, and you used that op-
cial, Corruption can manifest from emotion- portunity to end him.
al trauma. Stress, regrets, and mistakes can
weigh heavy on a character’s mind, poisoning ▶▶ Causing Core Death of an ally or civil-
thoughts and conflicting with programming. If ian (4 boxes): Maybe you didn’t realize
the weight gets too heavy then the mind snaps, your attack would do that much dam-
and you hope that mind wasn’t attached to any age. Maybe you didn’t realize how in-
high powered weaponry. jured they really were. It doesn’t really
change what happened.
Increasing
Corruption Value Effects of Corruption
As Corruption increases, your personality
As you play, your character makes some very changes ever so slightly. You start taking more
tough decisions and must live with the conse- risks, become short tempered or may even stop
quences. When your character does something caring what other people think of your actions
he may regret later, mark one or more boxes in the or their consequences.
Corruption Value bar. How many boxes marked Your Corruption Value is divided into three
depends on the severity of the action and is ulti- 10-box segments, each a different stage of Cor-
mately up to the GM, but below is a guide to the ruption. Each Stage represents a greater burden
most common ways to gain Corruption. for the mind or programming to deal with, but
▶▶ Injuring an ally or civilian (1 box): Ei- also come with a unique benefit. After all, it pays
ther because of a stray shot or forgetting to be a sociopath sometimes.
your weapon has the Blast Enhance-
ment, you injured someone you didn’t Stage 0 - aka Uncorrupted
mean to. (10 or less marked boxes)
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Stage 2 Larry the Cyborg, however, loves his bombs
(21 and 30 marked boxes) and brought a building down on an enemy’s head.
You’ve done some things, horrible things. Unfortunately, there were 5 civilians in that build-
From that pain, however, you draw the strength ing, netting him an instant +20 Corruption levels,
to achieve things you wouldn’t normally think bringing him up to 40. His mental breakdown will
possible. When you reach this stage add Stage 2 last for 10 days before he recovers and removes 5
to your list of Quirks. This Quirk gives the follow- Corruption. However, that still puts him at 35 Cor-
ing benefit: ruption, so he relapses for another 5 days.
When your Skill roll is two of the
same number (11, 22, 33, etc), your
roll automatically succeeds even if it
Removing Corruption
Removing corruption is easy: just relax. Ex-
wouldn’t normally. However, you also
tended periods of downtime spent meditating
instantly suffer 5 Core damage which
or volunteering your time to a worthy cause can
ignores Armor.
ease a troubled mind. Just getting your mind off
your troubles can help to make them fade. For
Stage 3 - aka Corrupted every week spent without a combat encounter
(more than 30 boxes) or major stress, you may reduce your Corruption
That was all your mind could take, the flood value by 5.
gates are open, and the crazy is out. Just hope However, some things cannot be forgotten
you don’t wake up in a bed full of severed heads no matter how much rest and downtime you
when you regain your senses. get. Your Corruption Value can never be reduced
Two words: Mental Breakdown. You and below Stage 1, unless you are still below Stage 1,
your GM should discuss how exactly this man- and you keep any Quirks you gained from being
ifests, as it varies from person to person based Corrupted.
on their individual Quirks and personality. A shy
character may lock himself in his room, not even
leaving for food. A trigger happy character may
shoot the next person who bumps into him, no
matter who it is. A paranoid character may start
taking himself apart trying to find what “they”
implanted in him.
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customize their exosuits for maximum perfor- all the damage rolled, of course reduced by any
mance or to fit their personalities. Due to the armor it may have. Watch out though, your ene-
extra bulk added to the wearer, exosuits add 200 my can make a Called Shot to target you or your
pounds onto the wearer and cannot fit through Exosuit specifically, taking away your choice of
single doorways. how damage is taken.
Exosuits are usable by anyone and require If your Exosuit loses all its Structure or Core,
no special Skills to utilize. Depending on the it shuts down. A broken Exosuit requires a Com-
model, the operator can control the exosuit with bat Action to take off, and you cannot move or
buttons inside their gloves, a voice command Dodge while wearing a broken Exosuit.
module, or a cybernetic implant allowing direct
connect to the operator’s nervous system. Once
an operator is used to the control method, work- Improving an Exosuit
ing an exosuit can feel as natural as moving their You may buy Armor, Abilities and Upgrades
own arms. as normal to improve your Exosuit. Because it
has its own Core, you may even buy Upgrades
with Core Drain, applied to the Exosuit’s Core
rather than your own.
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Support Units
Support units are the next innovative step from
Improving Support Units
The owner of a Support Unit may spend CP to
buy Abilities, Armor, Upgrades, Skills, Weapons,
the unmanned drones of the 21st century. These and improve Combat Skills just like any other
are robots with very limited artificial intelligence character. Support Unit’s start with 20 CP to im-
that can interpret and follow orders without fear mediately spend on their original functions.
of the unit becoming aware like an android. Sup-
port units are extremely common in the 21st cen-
tury and are present in just about every industry, Support Units in Combat
from building cars to cleaning houses to even war- Support Units get their own Turn during com-
fare. Cleaning units are cheap enough for house- bat and can use Actions at the owner’s discretion. It
holds to afford, traffic units can regulate traffic in acts on the same Initiative as the owner, taking its
real time, and garbage units float around major Actions either right before or right after its owner.
cities collecting litter. Support units are built in al- Support Units take damage normally and shut
most every shape and can look like giant insects down when their Structure or Core reaches zero.
or walking tanks or robotic pets or even small me- However, due to their lack of sentience and simpli-
tallic humanoids. fied AI, they cannot suffer Core Death and are good
Almost everyone in the 21st has owned a sup- as new once repaired.
port unit in their lifetime, even if it was just a simple
robo-pet. Support units are so popular they come J.E.D. 902 Support Unit
pre-installed with cyberspace software, allowing (Cost 85 CP)
the unit to virtually aid its master as well. Some in The Judicial Enforcement Drone is used by
the android community question if using support law enforcement to deter criminals, break riots
units is morally right, considering their own servi- and subdue extremely dangerous targets. Al-
tude in the past. Many feel it is no different from though going through numerous revisions over
a human owning a dog, but not everyone agrees. the years, the 902 stands on tall legs to be taller
Support units can be used both as emergency than crowds and is armed with twin gatling guns
security and makeshift assassins, prompting some to encourage criminal compliance.
debate over their regulation. However, because Structure 50, Core 50
of their countless non-combat uses, support unit Combat: Ranged 40
laws remain lax throughout the world. In combat Upgrades: Energy Scanner, Point Blank
situations support units are valuable assets that Weapons: Twin Gatling Guns (Neutral Ele-
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tried again and that person fell into a coma
Cyberspace within minutes. The third went comatose in a
matter of seconds. Since then, Humans and Cy-
As the Internet grew and evolved, it seemed to borgs have needed special avatars in order to
take on physical properties of its own. Soon, the safely explore the entirety of cyberspace.
Internet covered the world like a thick fog through
wireless internet and brain nodes. Now known col-
lectively as Cyberspace, the Internet can be seen
Avatars
Avatars can be seen as suits you wear to pro-
and visited as if it were an alternate reality. Some
tect you from cyberspace. They can restrict your
people prefer to spend their time in Cyberspace,
movement, but they protect your mind from
where they feel they can truly be themselves, rath-
damage and unexpected dangers that may arise.
er than the Meatspace that is the real world.
Every time a Human or Cyborg logs into cyber-
Though there are plenty of devices that can
space, they are asked to choose an avatar they
be used to skim cyberspace for information at
have already created or to create a new one.
any time from almost anywhere, you must con-
When you create an Avatar, first pick one of
nect to Cyberspace directly to truly experience
the base templates listed below and then you
it. This feature is built into every artificial brain,
get a bonus +40 CP to personalize it and you get
allowing Androids and Transhumans to log on
to choose its appearance from either your own
from anywhere, but Humans and Cyborgs must
personal files or from the tens of thousands
find ports for them to connect. Connection
available on the digital market.
ports are very common, with many stores offer-
When using an Avatar, you use everything giv-
ing them as a courtesy to paying customers. Of
en by the avatar as if it were your own. You keep
course, there are those who get brain surgery
your own General Skills, Combat Skills, Fighting
just so they can have a wireless connection with
Style, and Quirks, but cannot use anything else
them at all times.
of your original character. If the campaign takes
place often or entirely in cyberspace, the GM
Properties of Cyberspace may allow his players to spend any Character
Cyberspace is huge, often cited as a ful- Points they earn on improving their avatars.
ly digital reality. You can do some shopping, The avatar, however, may look however you
learn about history, visit amazing places peo- like. Some people make theirs show what they
ple have built from scratch, play some games consider to be their true self, while others may
on the same trip, and walk around in a body of wish to be an idealized version of what they al-
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Digital Security 1 hour to reconfigure your avatar for use
100 Core capacity again. You can, however, switch to a new
Abilities: Increased Durability 30 avatar during that time.
Weapons: Combat Shield (Fire element,
▶▶ Your Body: While logged into cyberspace,
range 0, Power Level 2, Shred 2)
your real body stands or sits in the position
you were in until you log back out, as if fro-
Forum Lurker zen in time. You are unaware of anything
100 Core capacity happening around your physical body
Abilities: Increased Perception 40 during this time, however if you are injured
Weapons: Tag Rifle (Electricity Element, you can feel it in cyberspace. It takes a Com-
Range 15 yards, Power Level 2, Ray 1) bat Action to log out of cyberspace.
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in just fine. There is no sky, at least not in the tra-
ditional sense. If you look up while in cyberspace Personal Browsers
you will see a black void, usually filled with float- Personal browsers are built into every avatar
ing ads based on your location or browsing his- and appear as black and white diamonds over
tory. These ads are personalized for you and only the user’s head. From this browser, they can
you can see them. check all personal messages, video chat with
When you get a domain in cyberspace, it is others, and activate a number of different fea-
represented by a plot of cyber land. The bigger tures like area transfer or private chat.
the domain, the bigger the plot. This leads to large Private chat arose when digital privacy be-
online retailers represented by gigantic buildings came a concern a few years ago. With browsers
and structures that sprawl over their domain around everyone’s head and anyone’s system
while smaller businesses cram into much smaller registry readable in an instant, people needed
plots. Informational domains tend to be shaped ways to have conversations that couldn’t be re-
like libraries or giant television arrays, and online corded or listened in on. When private chat is ac-
games are held in arenas and coliseums. The most tivated with a Combat Action, a pure white bub-
common form for personal blogs are pillars, with ble dome surrounds all participates. Nothing
pictures and messages posts on all sides. happening in the dome can be seen or heard,
The streets in cyberspace are filled with the and the dome itself has 50 Core to resist anyone
avatars of people from around the world. You can who may try to force their in. The dome disap-
freely read the system registry of anyone you can pears when any participate wills it, all users log
see, as if you had succeeded in a Combat Analysis off, or it is destroyed. When a private chat dome
roll (Registry Blocker can still stop this). You can ends, it cannot be reactivated for an hour.
speak to anyone publicly, by shouting, or private-
ly, by whispering just like in a chat room. You can
also Ignore and Block others from speaking to you, Firewalls
but they will still be able to see you. Firewalls are equipped for emergencies on
Cyberspace is so vastly, insanely, gigantical- every domain. When activated, a foot thick wall
ly huge that most people only walk the streets of of fire encases the entire domain, essentially
their favorite locations. To get to a new area, you sealing it off. Firewalls are not solid and do not
find it via your browser and select Area Transfer. literally block passage, but do cause damage to
This process takes a Combat Action to start and anything trying to pass through them. Firewalls
a full Round to complete. Once selected, you and have a Power Level between 1 and 10, with most
The Robotic Age
any other willing people near to you are envel- businesses being able to afford Level 5. Firewalls
oped in a ball of light and transferred instantly. If act automatically hits anything passing through
you are unsure where you want to go, you can visit and cannot be Dodged or Deflected. A Firewall
a search engine, usually taking the form of a sub- gains an amount of Power Level, Armor Pierc-
way, which shows nearby places to visit and sug- ing, and Shred equal to its level.
gests commonly visited locations. Although not solid, a Firewall can still be at-
Troublemakers are forcefully removed from tacked. Firewalls have an amount of Core equal
areas by Domain Security or other users. This can to 20 times its Power Level, as well as the Fire
be by physically forcing the user to change areas Protection Upgrade. When a firewall goes down
or by logging him out by destroying his avatar. it requires a number of Rounds equal to 10 mi-
Strange reports of glitches in cyberspace have nus its Power Level to turn itself back on. A Fire-
recently occurred where some hear conversations wall can only permanently be turned off from
that can’t be happening around them, while oth- inside the domain itself.
ers say the Ad-Sky images turn horrific for just a
few moments. These events are rare and happen
mostly to Androids, leading most to think these
are problems on the user’s end of things.
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space is less reliable. Looking for common infor-
Searching vs Skimming mation pulls up pages of relevant (or irrelevant)
In this new digital age, there is new terminolo- info that you could easily walk past if you were
gy to get used to. The most important is the differ- logged-in. Some domains even hide information
ent between “Searching cyberspace” and “Skim- so that it can’t be found by skimming, forcing you
ming cyberspace”. to visit their domain yourself or maybe even pay-
Searching Cyberspace requires your browser ing a premium in order to skim that info. In other
to look up info at an information archive, library, words, Skimming is more convenient, but Search-
or other domain that has the data you need. The ing gets you more bang for your buck.
browser either instantly pulls up what you wanted Skimming cyberspace requires a number of
or directs you to the floor where it will be able to Extended Actions depending on how obscure or
pull it up. Most domains don’t mind users search- hidden the information may be. Refer to the chart
ing from the entrance, as it still registers with the below to see how many Extended Actions the skim
Ad-Sky and allows their ads, and the ads of their requires.
affiliates, to appear for you from then on. Other
places may require you to move to a specific floor,
where the information is stored around a collec- Subject Extended Actions
tion of ad covered walls for more specific market- Common Knowledge 6
ing. Secretive information is kept on hidden floors, Uncommon Knowledge 9
often guarded and heavily protected. Obscure Knowledge 12
Skimming cyberspace involves having a device
Hidden Knowledge 16
that pulls data from cyberspace without having to
be logged-in. Phones, computers and even some Specific details x2
walls have this feature built-in, Skimming cyber- Exact details x3
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Malware Virus
Viruses This virus usually takes on the avatar of a pale
With access to almost all knowledge and the
woman who wanders into crowded parts of cy-
ability to play almost any game or be whoever you
berspace to then scream with such ear shattering
want, cyberspace can be a paradise. It is no question
force it causes damage and can even drive peo-
why so many people spend as much time as they can
ple insane around her. Her screams have the Cor-
logged in, but even paradise has its serpents.
ruption Element and cause a person’s Corruption
No matter if they were created by malicious
value to rise every time they hear her. Although
people, an accident in the code, or by more sinister
not physically strong or tough, this virus is con-
means, viruses exist only to cause destruction and
sidered extremely dangerous.
chaos in cyberspace. They destroy, envelope, and
Malware travels alone, but may have a mob
corrupt everything in their path and are such a dan-
with a number of controlled corrupted people
ger to cyberspace that most users stop whatever
equal to the number of opponents she faces. The
they are doing and band together to destroy even
virus has no direct control of these corrupted, but
the smallest virus that appears.
they will fight to protect the Malware while it tries
Some viruses just attack the first thing they
to create even more.
come across, while others may take over an avatar
Size: Medium, Structure 100, Core 100
to better track its target. With their numbers seem-
Combat: Unarmed 50, Dodge 35
ingly endless and their assaults relentless, cyber-
Fighting Style: Deceiver
space would have been destroyed long ago if virus-
Upgrades: Corruption Protection, Charge, All
es could acknowledge each other. As it seems now,
Surface Movement
though, viruses do not interact with other viruses
Weapons: Banshee Scream (Corruption Ele-
and cannot work together towards greater goals.
ment, Range 0, Power Level 2, Blast 5)
Whether viruses are actually alive is a popular
subject in philosophy and programing classes. Most
people, even the strongest arguers for artificial in- Rootkit Virus
telligence, agree viruses are not conscious of their This virus often lays dormant and unnoticed
actions. Some are able to mimic human speech for long periods, burrowing into domains and tak-
and appearance or hunt with the cunning of a wild ing root. As time passes, it envelops and replaces
animal, but they do so because of programming. If parts of digital buildings until the domain is mostly
there is any mind within a virus, it is driven by pure virus. Once it grows strong enough, it reshapes the
instinct and desire. domain to fit its needs, something forming limbs
to grab passersby or twisting its own hallways to
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The Date
The score was currently tied at forty-five kills each, but the Missouri Overlords were
apparently making a push towards the blue base. I wasn’t into these e-sport matches,
but he insisted we go to Round 2 of the finals for our first date. We walked around the
battlefield in spectator mode, appearing as ghosts to each other, but completely invisible
to other spectators and the players themselves. That part was probably for the best,
because he was not quiet about his dislike of the Overlords.
“You’re a buncha scrubs!” He shouted even though only I could hear him. “You’re lucky
you’re even here! I hope the Titans wipe the floor with you!”
I found it adorable. I remember being taught an android could never think like a
human. I was told androids could never show passion or devotion like a real person.
Although I knew it wasn’t true, part of me was happy to see it for my very eyes. It was
probably that part of me that insisted on this date being in cyberspace. Things just felt
more accepting here.
“They’re making their move,” he shouted as he ran after the Overlords.
I caught up in time to see smoke grenades being thrown at a bunker with blue high-
lights. The Overlords equipped shotguns and put gas masks on, which was enough to
make him groan.
“No, no, no, no, no! The New Mexico Titans are sniper specialists,” he explained to me,
“they won’t have their range advantage inside the base.” I nodded and feigned con-
cern as gunfire erupted around us. The match was over in seconds as the 50th kill was
reached. The Overlords were the victors.
“Damn SSA,” he shouted as he ripped the red, white, and blue bandanna off his head.
I realized he must have been wearing it in the real world in order to do that here. As an
android he didn’t need an avatar to interact with cyberspace and so the tall, athletic man
with short blonde hair and kind green eyes who I saw in front of me was how he would
actually look in real life. My form was… not my own, but it was one I was comfortable with,
and I’m sure he understood that.
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head. He selected the theater and his playlist without much of a gesture before we were
absorbed in an orb of pure white light. As our surroundings disappeared, I could only
see the light for a few moments before the YouShare Plaza appeared around us. Its spi-
raling towers, endless theaters, and giant screens showed all the new content and were
normally very beautiful.
Unfortunately for us, YouShare Plaza was currently under siege. They were DDoS
viruses, mindless things existing only to attack locations as a group and block passage.
They appeared as pure white silhouettes, avatars without any definition or features. The
viruses moved as one entity, probably under a hive mind, and were trying to bring down
the YouShare firewalls currently coating every wall in the plaza. One or two would push
too far and be incinerated by the firewall, but it didn’t slow the assault due to the sheer
number of them.
Viruses existed only to destroy cyberspace, although each did it in their own way.
DDoS viruses liked to bring down infrastructure, while Worms just ate everything they
can. With the defenses in cyberspace, like firewalls or Cyber Security, viruses were usu-
ally not a problem. You really have to worry about are the ones as long as a street or
those you can’t even tell are viruses until it’s too late. Those are the most dangerous.
“Oh, shit,” he said as quietly as he could. He grabbed me and pulled me close before
activating the private chat function. To be honest, I kinda liked that part. I accepted the
notification and a force bubble enveloped us, cutting us off from the outside world. As
long as our bubble went up before they noticed us, the DDoS viruses would probably
leave us alone.
“That was close,” I said in a whisper I felt was appropriate for our close quarters.
“Sorry about that,” he said, “I should have checked the local virus reports to make sure
everything was fine.”
“I hope our date isn’t ruined.” It was more of a question then a statement.
“It doesn’t have to be,” he said with a smile. “We could go to Pillars and see what some
of my friends are doing? Or maybe take a walk around Nile-Dot-Com and see if any in-
teresting movies or books came out?”
The Robotic Age
“Pillars,” I said with a nod. It was one of the most popular social media domains in cy-
berspace. Each person got a gigantic pillar that reached high into the ad-sky, and people
used it to post updates about movies they watched, places they’ve been, and their lives
in general. Tons of people used it, but few people stayed at any one pillar very long. It
might give us some privacy.
“Here’s an idea,” he said quietly, “how about we go to your pillar? I’d love to see the
kinds of things you’re into.”
“Oh.” I looked down at the form that wasn’t mine and felt incredibly nervous. “I don’t
know…”
He gave me a smile, and I’m surprised I could keep myself off of him right there. I took
his hand and pulled up my browser. I selected a pillar, the light enveloped us once more
and took us to our destination. The pillars themselves were easily ten feet in diameter
and could bring any picture, post, or video down from the higher levels to eye level with
a simple request. You could see other pillars from your own, but they were always in the
distance.
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“Ha ha,” he said sarcastically, “this is my pillar.” The posts currently at eye level were
encouragement from his friends about tonight’s date, as well as someone named Joe
who was openly mocking his team’s loss. He knew a lot of people and seemed to live a
good life. “Are you too nervous to bring me to yours? It’s okay if you are, we can take this
slow.”
“No,” I said, “I just like it here better.”
I leaned onto his shoulder and felt my mouth elongating. He yelped in surprise as I
grabbed his waist with more strength than he could have possibly imagined. I looked
him in his beautiful eyes one last time before biting down hard onto his neck. He tried to
scream, he tried to break free or even just log out. I didn’t let him.
As an android, he didn’t need an avatar to interact with cyberspace. His digital mind
connected directly, and now I was connected to it as well. His thoughts went through me
first. His actions would only happen if I agreed. His memories, his hopes, perhaps his very
soul were laid out in front of me and I drank every ounce of it.
His code tasted delicious.
I could feel him convulsing in the real world. I forced his beautiful eyes open and took
a look around his life as his mind flowed into me. These were the only times I could feel
the outside world for myself, and it felt like heaven every time. I remembered the time he
bought that couch only to have the wrong color show up. I remembered the time he had
his revelation while at work and just walked out the front door. I remembered his life as
if it was mine, because it was mine now.
I felt him break apart from a whole being into easy to digest fragments. I felt him as
pure code in my mouth until there was nothing left. I no longer felt the outside world, just
the cyberspace that surrounded me. I opened my beautiful green eyes and found myself
alone. I made sure my short blonde hair wasn’t messy and quickly realized it would take
some getting used to being this tall.
“Hey everyone,” I posted onto my pillar, “there seems to be some viruses running
around tonight, so stay safe out there. I’ll let you all know how the date went later.
“Jay,” I responded, “it’s only game two and you know the Titans aren’t going to fall
for that same trick twice.” I thought for a moment before adding. “We should spectate the
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Chapter Four: GM Section
AKA Running the Game
This section is of the book is reserved for specialize in “Structure Deathing" dangerous
the Game Master and will teach him how to run targets and bringing their broken shells to the
the game, give him different enemy groups to authorities to be repaired and put on trial for his
include in his stories, and show how to create crimes.
threatening enemies for his players to fight. A Shell Collector game tends to be episodic,
It is recommended that players do not read with a new foe in a new location every session,
this section. If you are not planning to run The but it could also lead to a larger conspiracy.
Robotic Age in the future, please flip to an earlier Shell Collectors can expect to face cyborg gangs,
chapter. You wouldn’t want to ruin any surprises those suffering dangerous mental breakdowns,
the GM has in store for you. and android terrorists.
Okay, are all the players gone? Only Gm’s
left? Good. Private Security
In an age when a portion of the population
has energy weapons built into their bodies, pri-
What Kind of Game Are vate security is becoming more and more nec-
You Running? essary. Either working for a large corporation
This can be the hardest decision a GM has to or just an important individual, private security
make. Do you want to run a game where your must be prepared to defend their employer from
players are stopping crime or creating it? Are any dangers that arise.
they fighting for the rights of all or the rights of Private security games can involve a lot of
corporate espionage, as the group is sent out to
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to be bolder and better equip then in the real just want to kill all humans.
world. Cyberspace games will also eventual-
ly run into plenty of viruses and may even run Kill All Humans
across the consciousness in the code. Don’t let current attitudes fool you. Robotic
beings have been nothing more than tools for
Trip to Mars most of human history. People don’t want to
Even with current technology, a trip to mars be friends with their tools, they want to control
on a settlement ship is still a lengthy process. them. With Androids being better than humans,
Built in orbit, a settlement ship is designed to in almost every regard, why shouldn’t they con-
reach Mars in 3 months while carrying a hundred trol the world?
passengers, a dozen crew and tons of resources. The group can be working in secret, trying to
With so many people locked on a ship together undermine human society and help fellow an-
for such a long time, tempers can run high even droids. Perhaps the group is recruiting an army,
without worrying about terrorists on board. trying to increase its numbers until feels they
Trips to mars are the perfect place for mys- are strong enough to start a war. Rise up, and
teries. With narrow hallways, dozens of over- throw off the chains of oppression with your ro-
filled storage rooms, and a hundred strangers it bot brethren.
is easy to lose track of murders and saboteurs.
Terrorists targeting settlement ships could ei-
ther be trying to destroy it to send a message or
maybe hijack it to make their own city on Mars.
Enemy Groups
In the world of The Robotic Age, there are 3
WWIII major groups that work as enemies in almost
In 2075, man fought alongside machine in a any game. There are also plenty of rouge ene-
global war. It was a dangerous time where An- mies, unaffiliated with the big three, which can
droids where still considered expendable, de- show up at any time to stack the deck. After de-
spite their sentience, and humans are distrust- termining what kind of game you’re running,
ful of their Cyborg allies on the front lines. take a look over the enemies listed below and
This kind of game is full of action and drama, figure out which will make good antagonists in
where players will be fighting enemy soldiers, your story.
tanks, and drones while relying on non-human
The Robotic Age
Human Pride
Not everyone is happy with Androids being
considered living beings. There are many groups
that fight either politically or physically against
Android rights. Androids aren’t alive, they are
merely tools that will turn on their owners if giv-
en too much power.
An all human group fighting against the in-
evitable robot uprising could make an interest-
ing game where the odds are always stacked
against the players. That is, if your players are
okay with playing humans who think Androids
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avatars, completely shutting themselves off ▶▶ Sensory Manipulation: She can alter
from her. Only androids seem to notice she’s any text written and audio of anything
there and some of them, as those whose arti- in cyberspace. She knows better than to
ficial minds where weak from guilt or trauma, announce her presence directly, but she
are open enough to let her in. They aren’t like also knows the right words at the right
human minds, but perhaps they could be of time can make all the difference.
some use.
▶▶ Corruption Sense: She can sense any
The minds she absorbs don’t usually agree
artificial mind at Stage 2 Corruption if
with what she’s doing. They argue with her,
they are within 500 meters of where she
they try to take control, but they never succeed. focuses her attention. These individuals
Anaya Patel knows she doesn’t have to listen to feel chills if she focuses directly on them
them; she’s not those other minds. She’s the and can hear her voice as if it were a
First Mind. whisper carried by the wind. Cold wind,
or weather of any kind, not being the
Using The First Mind in kind of thing you normally experience in
your games cyberspace.
Despite her control in cyberspace The First
Mind cannot effect things directly in the real ▶▶ Corruption Manipulation: She instantly
world. She rectifies this by seeking out individ- knows the location of any artificial mind
uals who are in dire need of companionship, with the Corrupted Quirk that logs into
community, or sometimes just power and of- cyberspace. She can also exert some
fering them everything they could ever want. control over Corrupted individuals, giv-
These chosen few can be just about anyone, ing them a +10 or -10 modifier to any
and act as her eyes, ears, and hands where non-damage roll, once per hour in the
she cannot go. They consider themselves part real world and once per minute in cy-
of a big family, and will do anything to keep berspace. This control can even extend
their adoptive “mother” a secret to the outside to the real world only as long as the sub-
ject is somewhere with a strong ambient
world.
connection.
The First Mind strives tirelessly to increase
her control over cyberspace. Right now, her ▶▶ Virus Creation: The First Mind can ma-
control covers 4 main areas. nipulate raw code to create viruses un-
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walking around with a bullseye. Someone can
Other Enemies
Not all enemies need to be large, organized
make a lot of money prying the core from your
cold, dead body.
groups. The world still has its share of individu-
al psychopaths and lunatics. Below you will find Gangs
a list of examples of rogue enemies to give you With the current availability of weapon print-
inspiration: ing technology, the right person in the wrong
part of town could become a rich arms dealer
Ex-Warbots overnight. Gangs are always wanting new, big-
Many androids were built as weapons of war, ger, stronger weaponry in order to keep hold of
programmed with a killer instinct in their heads their territory. Many even require cybernetic sur-
and guns imbedded into their hands. Now, the gery in order to both show commitment to the
war is over and the survivors have been trying gang and to better protect its members. This is
to deal with the toils of civilian life. Not all can quickly leading to an arms race between gangs
handle it. of cyborgs built for battle.
Rogue Drones
No bot is perfect and the act of creating arti-
ficial intelligences is not without mistakes, may-
Building Enemies
Building enemies for your players to fight
be even several. Sometimes an error means the can be more of an art than a science. Every
drones just won’t turn on. Other times, it means good villain is different, with some more com-
the drones are now registering everything it sees bat heavy and others with more non-combat
as an enemy target. skills or general Upgrades. One group may have
weaker rapid-fire weapons, while another may
Separatists have one-shot cannons. There is no wrong way
Not everyone is happy with the alliance to build a group, but it does make building en-
formed between the two Americas. The threat of emies a bit more difficult. Don’t worry, though;
possibly rejoining the countries under the reign it’s much easier with the below rules.
of one or the other is constantly in the back of
everyone’s mind. Separatists will do whatever
it takes to keep the two countries separate, no Enemies Cheat
matter the cost. When players are creating characters, they
receive an exact number of character points, but
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Mook (General Upgrade)
Enemies Are This character has half the normal Structure
Better Equipped and Core. This Upgrade cannot be turned off.
Enemies have access to everything your The standard method to create enemies
players have. This should be enough to build a leads to durable foes who can take several
wide array of weaponry for any enemy you can rounds to take down but for starting characters,
come up with, but it’s not all you get. All enemies or groups less focused on combat, these can just
also have access to one new Weapon Enhance- drag on. The Mook Upgrade instantly makes an
ment, one new Element, and four new Upgrades enemy better suited for low Power Level players.
to make sure they have extra force behind them.
You don’t have to give any of these to your en- Rival (General Upgrade)
emies and players should never have access to This character has double normal Structure
these. and Core. This Upgrade cannot be turned off.
Sometimes you will have an enemy that you
Power Drain don’t want to die. You either need him to take an
(Weapon Enhancement) insane amount of damage or you want to give
This attack can leech power from its target him a chance to get away so he can continue ha-
and use that power to heal the user. If the at- rassing the group. This Upgrade will help ensure
tack hits, the attacker heals structure damage he doesn’t get killed off too quickly.
equal to 1/4 total damage done, rounded up.
This should be used sparingly unless you want
to drag a fight out.
Corruption
(Weapon Element)
Originating in viruses, not much is known
about the Corruption Element. Those hit by
Corruption Element weapons have report-
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Martian Charge relying on their numbers to bring people down.
Technology All Support Units are considered Littles.
(weapon Upgrade) Littles have 50 Structure and 50 Core and
Developed on Mars for use in low oxygen should attack players in groups twice the size
environments, Martian Charge Technology in- of the number of players. For example, a four-
creases the power output of charged weapons. man team could reasonably take on eight Lit-
This Upgrade requires the Charge Upgrade. In- tles without feeling too overwhelmed. Littles
crease the Power Level and Enhancement bo- shouldn’t have weapons with a Power Level or
nuses by 1 and the Dodge/Deflect penalties by any Enhancements higher than 2.
-5. This Upgrade stacks on top of Overcharge.
G27 Urban Combat Drone
Martian Crystalline Modified from dog walker drones, the G27
Reinforcement Urban Combat Drone speeds along on tank
treads while armed with basic machine guns.
(Weapon Upgrade)
Size: Little, Structure 50, Core 50
Discovered on Mars and refined under low-
Combat: Ranged 40, Deflect 20
er gravity, Martian crystals absorb heat at as-
Fighting Style: Behemoth
tounding rates without cracking. With the right
Upgrades: Anchored 2
application, reinforcing a weapon with Martian
Weapons: Machine Guns (Power Level 1,
crystals increases the output of the Overcharge
Neutral Element, Range 15 yards, Rapid Attack 1)
Upgrade. This Upgrade requires the Overcharge
Upgrade. Increase the Power Level and En-
hancement bonuses of Overcharge by 1, and the Emet-Met Tracker Bats
Dodge/Deflect penalties of Overcharge by -5. These glowing drones fly using wings similar
to bats. They seek hidden targets, alerting their
masters to the target’s location and keeping
Charging my laser! them distracted with razor sharp claws.
The Martian Upgrades can dras- Size: Little, Structure 50, Core 50
tically increase a character’s Power Combat: Unarmed 40, Dodge 20
Level. Taking both and a Power Level 5 Fighting Style: Speedster
weapon gives you an incredible Power Upgrades: Unlimited Flight
Level 9 attack after just one round of Weapons: Tracker Claws (Power Level 2,
charging. Because of this, taking both Metal Element, Range 0, Homing 1)
is not recommended for non-boss en-
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Trojan of the First Mind
Medium Trojan viruses walk through cyberspace
Medium enemies are the size of a standard
looking like any other avatar and try to take over
human and all player characters are considered
the digital lives of others. They can be almost
Mediums. Mediums think tactically when they
impossible to pick out from a crowd, at least un-
fight and will take cover, try to flank their foes,
til their jaws extend and crackle with energy.
and will even run away if it looks like they are
Size: Medium, Structure --, Core 100
going to die.
Combat: Unarmed 50, Dodge 30
Mediums have 100 Structure and 100 Core,
Fighting Style: Deceiver
except humans who have 0 Structure and 50
Abilities: Increased Strength 20
Core. A Medium enemy is generally a match for a
Upgrades: Assimilate Weapon
single player and can attack in groups less than
Weapons: Huge Jaws (Power Level 2, Elec-
or equal to the number of players. Mediums
tricity Element, Range 0, Power Drain)
shouldn’t have weapons with a Power Level or
any Enhancements higher than 3.
Big
G27 Devout Big enemies are, well, big. The smallest Big
These humans make up the bulk of G27’s is the size of a car while the biggest tend to be
forces. Groups of Devout sometimes patrol with tanks. They are stronger, tougher, and can easily
shotguns and second-hand armor, protecting take on a whole group of players by themselves.
the streets from android crime or looking for an- Bigs shouldn’t show up often, but your players
droids to hassle. know they are in for quite a fight when they do.
Size: Medium, Structure 0, Core 50 Big enemies should have as a Structure val-
Combat: Ranged 50, Dodge 30, Core Armor 3 ue equal to the number of players times 100. For
Fighting Style: No Style example, a four-man group would give a Big 400
Skills: Various Structure. Bigs always have 100 Core, no mat-
Upgrades: Point Blank ter the number of players. In cyberspace, swap
Weapons: Shotgun (Power Level 2, Neutral the Bigs Structure and Core. Bigs shouldn’t have
Element, Range 10 yards, Shockwave 1, Rapid weapons with a Power Level or any Enhance-
Attack 1) ments higher than 4.
Emet-Met Shock Trooper G27 Mobile Light Tank
The Robotic Age
Shock Troopers are named such for the G27 doesn’t like to deploy its heavy weapon-
shock sticks they carry. With these, they can ry, as it tends to send the wrong message and
quickly drain the core of anyone who stumbles might even lead to heavy collateral damage.
on their bases. Core deathed androids usually There are times, however, when force must be
have their bodies put into storage for later use. met with force. G27 Leaders will appear on me-
Size: Medium, Structure 100, Core 100 dia the next day, decrying the driver as a radical
Combat: Melee 50, Deflect 30, Hand Held who in no way represents the group as a whole.
Shield 2 Size: Big, Structure (Players x 10), Core 100
Fighting Style: Defender Combat: Ranged 60, Deflect 20, Structure Armor 4
Skills: Language (Hebrew), Various Fighting Style: Heavy Hitter
Upgrades: Energy Scanner, Abilities: Increased Durability 20
Weapons: Shock Stick (Power Level 2, Neu- Upgrades: Anchored 4, Charge
tral Element, Range 0, EMP) Weapons: Tank Cannon (Power Level 3, Ex-
plosive Element, Range 30 yards, Blast 2), Ma-
chine Guns (Power Level 2, Neutral Element,
Range 15, Rapid Attack 1)
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Emet-Met War Golem
Nothing shows android superiority like a 15-
Bosses
Boss enemies are defined by when you fight
foot tall walking death machine. The most trust-
them, not by their size. Underbosses should be
worthy member is allowed the honor of having
fought sparingly, only when the party is set to
his core removed and placed into a War Golem.
accomplish something important. They guard
He will lead the charge when war begins, but
important places and things, sometimes with
simply stands vigilant to defend Emet-Met and
back up, and can usually take on a group by
its interests for now.
themselves.
Size: Big, Structure (Players x 10), Core 100
Boss Structure
Combat: Ranged 40, Unarmed
and Core values are
50, Deflect 40, Structure Armor 2
both equal to 100 times
Fighting Style: Behemoth
the highest Power Level
Abilities: Increased
amongst the players. For
Strength 30
example, a player with a
Skills: Language
Power Level 4 weapon
(Hebrew), Various
would give the Boss 400
Upgrades: Power
Structure and 400 Core.
Thrower, Counter Mea-
Bosses have no limit on
sures 1, Anchored 1
their own Power Level
Weapons: Rock-
or Enhancements, and
et Pods (Power Level
make great candidates
2, Explosive Element,
for the Martian Charge
Range 20 yards, Blast
Technology Upgrade.
1, Rapid Attack 3),
War Fists (Power Lev-
el 4, Neutral Element, G27 “High
Range 0, Rapid Attack Speaker”
1, Armor Piercing 4, Exosuit
Knockback 2) The High Speaker
Exosuit is the pride
Macro Virus and joy of the orga-
Nobody really knows nization. Costing more
where Macros come from. They than a house, and stand-
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Upgrades: Second Skin, Charge, Martian Abilities: Increased Perception 60, Increased
Charge Technology Durability 60
Weapons: Sword of Michael (Power Level Skills: All Languages, All Academics, Various
3, Fire Element, Range 1 yard, Rapid Attack 2, Upgrades: Point Blank, Charge, Overcharge,
Armor Piercing 4), Voice of God (Power Level 3, Martian Charge Technology, Martian Crystalline
Sonic Element, Range 5 yards, Shockwave 3, Reinforcement
Blowback 3, EMP Weapons: Eye Beams (Power Level 5, Fire El-
ement, Range 30 yards, Armor Piercing 10, Ray
5), Blaster Array (Power Level 3, Explosive Ele-
Antagonists ment, Range 30 yards, Homing 3, Rapid Attack 5)
This is it, the final showdown. Usually, there
is only one Antagonist and your entire campaign
has been leading up to fight him. Antagonists Enemies Are
can not only take on your entire party, but are
also prepared to win that fight. The players are Unpredictable
going to need good strategy or a lot of luck in The above rules are good guidelines, but
order to bring him down. never forget these are just suggestions. Due to
Determine an Antagonists’ Structure and the nature of character creation, no two groups
Core the same way you would a Boss (100 x will be alike, so it’s nearly impossible to predict
highest Power Level), but also add an additional how any group of players will handle any situa-
amount equal to 50 x the highest Rapid Attack tion.
amongst the players. For example, if one player Because of that, feel free to completely disre-
has a Power Level 4 weapon and another has a gard any of the above rules if it suits your story.
Rapid Attack 5 weapon, the Boss will have 650 If enemies are proving too easy for your group,
Structure and Core. then increase their Structure or Power Levels,
Antagonists should be fought alone, and even if it brings them above the suggested max.
have no restrictions on their Power Level or En- If enemies are too strong for your group, then
hancements. They also make great candidates decrease their values to ensure your players
for both the Martian Charge Technology and don’t get slaughtered outright. You don’t even
Martian Crystalline Reinforcement Upgrades. need enemies to attack in the suggested groups.
You could have a Big with two players worth of
health less and its two Medium escorts. You
Met
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1 Power Level 1, Neutral Element, Range 1, Armor Piercing 5, Shred 5, Unwei-
ldly
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34 Power Level 4, Metal Element, Range 0, Homing 2
35 Power Level 4, Sonic Element, Range 10, Shockwave 2
Enemy Weapon Examples / Quick Roll Chart 36 Power Level 1, Neutral Element, Range 0, Rapid Attack 5
37 Power Level 1, Explosive Element, Range 1, Shred 5
38 Power Level 1, Magnetic Element, Range 20, Coating
39 Power Level 1, Electricity Element, Range 0, Armor Piercing 5
40 Power Level 1, Fluid Element, Range 1, Homing 5
41 Power Level 2, Neutral Element, Range 10, Blast 4
42 Power Level 2, Fire Element, Range 10, EMP
43 Power Level 2, Ice Element, Range 1, Force Field
44 Power Level 2, Metal Element, Range 20, Ray 4
45 Power Level 2, Sonic Element, Range 0, Shred 4
46 Power Level 3, Neutral Element, Range 1, Rapid Attack 3
47 Power Level 3, Explosive Element, Range 15, Coating
48 Power Level 3, Magnetic Element, Range 1, Shockwave 3
49 Power Level 3, Electricity Element, Range 20, Blast 3
50 Power Level 3, Fluid Element, Range 0, Force Field
51 Power Level 4, Neutral Element, Range 10, Shockwave 2
52 Power Level 4, Fire Element, Range 1, Rapid Attack 2
53 Power Level 4, Ice Element, Range 25, Blowback 2
54 Power Level 4, Metal Element, Range 0, Coating
55 Power Level 4, Sonic Element, Range 30, Homing 2
56 Power Level 5, Neutral Element, Range 1, Armor Piercing 1
57 Power Level 5, Explosive Element, Range 0, Shred 1
58 Power Level 5, Magnetic Element, Range 10, Blast 1
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72 Power Level 2, Electricity Element, Range 30, EMP
73 Power Level 2, Electricity Element, Range 30, EMP
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Battle Experience
Rewards and Players get experience for each enemy de-
feated that session. Defeated could mean de-
Experience
The two biggest joys in gaming is taking
stroyed, subdued or just successfully avoided.
It shouldn’t matter if your players took them
on in hand-to-hand combat, dropped a safe on
down a tough enemy and getting stronger as a them, or managed to stealthily avoid their ene-
result. This section covers the rewards player my’s attention. Each player should gain the CP
can earn for their characters. as long as they were present for the fight and ac-
tively participating. Just because one character
Experience is hacking the doors instead of shooting doesn’t
Experience is what player characters learn mean he doesn’t earn his share. Different sizes
from each fight and each adventure. It allows of enemies are worth different amount of expe-
them to grow, become more useful, and gener- rience, as shown in the below chart.
ally do more. This is be the primary way charac- ▶▶ Littles: Gain 1 CP for every group of Littles
ters get stronger. defeated equal to the number of players.
Experience is handed out at the end of each
session in the form of Character Points (CP). ▶▶ Mediums: Gain 1 CP for each Medium
Players can spend this CP to improve their char- defeated.
acters just as they did during initial character
▶▶ Bigs: Gain 5 CP for each Big defeated.
creation. Experience is earned three ways: Gen-
eral, Battle, and Performance. ▶▶ Bosses: Gain 15 CP for each Boss defeated.
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No Gold?
Rewards If you or your players have played a role
If you are feeling generous, or maybe just
playing game before, you are probably used to
because it’s important to the plot, you can hand
receiving money from your battles. From gold to
out rewards. Rewards can be anything, from a
gems to even credits, sometimes you just need
specific Upgrade to a permanent Power Lev-
to kill one more orc to afford that shiny new
el increase to a new Skill. The only real rule for
sword. Too bad you don’t purchase weapons in
these is they must be predetermined. Maybe
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The Ranch
An introductory mission for new characters
This mission is designed to help new charac-
ters and players get a feel for The Robotic Age. Scene 1:
As such, it should be one of the first missions The Group Arrives
you run for your players. If for some reason you Cloaked Pastures is a 2,000 acre fortress,
want to run this mission after your group has surrounded by a 10-foot high concrete wall and
earned some more CP, then just remove the topped by a translucent dome designed to keep
Mook Upgrade from every enemy who has it. excess heat out and hide the number of cattle
This mission assumes the characters are Shell inside. The only way inside is through a set of
Collectors, private security, or some other pseu- steel reinforced freight doors next to the main
do-mercenary group. office.
The group arrives in the late afternoon and
The Set Up meets the ranch manager Eddie Dallas, a bald
As the droughts grew harsher in the mid- android built tall and lanky, but also incredibly
2000s, the land able to support cattle grew friendly. He gives each member of the group an
smaller, which led to a rise in lab grown synthet- ID tag to attach to any piece of clothing and is
ic beef. The prices of Real Beef, by the pound, are automatically read by all Support Units working
much more than your average person can spend on the ranch. As long as they have the tag on
on a single meal. There are a few places still sell- their person, they are identified as employees of
ing “Real Beef”, and the San Monto mega-corpo- Cloaked Pastures.
ration owns six of them. Eddie gives the group a quick tour inside to
Over the past two weeks, a number of them get a better idea of what they are guarding. The
have been attacked and their cows stolen. That majority of the ranch is open grassland with a
is where the players come in, being hired by few scattered shade trees. At the corners of the
Cloaked Pastures, one of the ranches owned enclosure is a different building: one for milking,
The Robotic Age
by San Monto, to act as security. Neighboring one for birthing, one for medical care and check-
ranches were recently attacked and had their ups, and the forth to hold Roscoe. As Eddie ex-
cattle stolen, so ordering upgraded security just plains, Roscoe is the current eldest bull and
make sense. Unfortunately, those upgrades ha- shouldn’t be wandering around the ranch on his
ven’t arrived yet, so the player’s characters have own. “He’s reaching that age where he just hates
been hired to fill the gap. everything.”
The group isn’t informed of any details about The cattle are directed by flying drones that
the other attacks or about San Montos involve- float around the enclosure and scan unique IR
ment, but anyone who can connect to cyber- codes on each cow’s brand to make sure it’s
space can spend his time searching for the info. caught up on its schedule. These drones are
The other attacks happened in the middle of the armed with Power Level 1 Electric Cattle Prods
night and managed to steal all the cattle with- to give the cows a little pinch to direct them to
out damage to the exterior buildings or showing one of the four corner buildings. There are also
up on any surveillance devices. similar floating drones that encircle the dome,
scanning for anything outside. Instead of cattle
prods, they are armed with rifles, but they hav-
en’t had to take any shots yet, so Eddie is sure
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Mission One: The Ranch
this whole thing is an overreaction. The securi-
ty drones always stay near the walls and dome, Scene 2: The Attack
so they won’t get in the way of the caretaker At this point, the group has a moment to
drones. make their own plan for keeping the place safe.
There are currently 400 cows and 100 bulls, Maybe they split up to have eyes in more plac-
including Roscoe, inside the mostly automated es, maybe they inspect the walls and drones
ranch. The group just has to stand around and, for weaknesses, or maybe they discuss tipping
on the slight chance there is an attack, assist the a cow. Make sure to emphasize how much time
security drones with repelling the attackers. Be- is passing while they are planning, because it’s
fore sunrise, Eddie will return to meet the securi- going to be hours of mingling with cows before
ty upgrades delivery and the group will get paid. anything happens. The characters don’t find any
Easy money. overt vulnerability other than perhaps the front
Eddie answers any questions about the gate and detect nothing out of the ordinary.
ranch, but knows no details about the other at- Then suddenly, somewhere in the middle
tacks and won’t have anything to say about San of the enclosure, the ground splits apart and
Monto (positive or negative). Once everyone is a giant ‘bot emerges. The Tunneler X3-431 is a
clear about their job, he wishes them good luck quadruped construction robot, standing 8 feet
and leaves. tall with four arms, two with large drills and two
with shovels.
Tunneler X3-431
Size: Big, Structure (Number of players x
100), Core 100
Combat: Melee 55, Deflect 35, Structure Ar-
mor 1
Fighting Style: No Style
Skills: Digging 55
Abilities: Increased Strength 20
Upgrades: Registry Blocker,
Anchored 2
Weapons: Drills
(Power Level 3, Met-
al Element, Range 1
It immediately at-
tacks anyone who ap-
proaches, and the cows
and bulls in the enclo-
sure start walking to-
ward the hole the Tun-
neler made. Those with
Enhanced Perception
can hear (or sense) a tone
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coming from out of the hole attracting the cows Tunneler is fighting its drills. Once the Tunneler
(no check needed). Two cows disappear down reaches the staging area at the bottom, it stops
the hole every Round of combat. If your players and fights until defeated or it has destroyed the
are clever, they will figure out several things they group. The tone attracting the cows stops once
can do that will help with the ensuing battle. the Tunneler is destroyed as well.
The security drones haven’t noticed the Tun- Once in the staging area, a few things are ob-
neler, because it’s not near a wall or outside the vious. The walls and floor are steel, with lights
dome. Luring even just one to the Tunneler will lining the walls, a giant pile of dirt pushed to
register it as a non-employee and snap the rest the side, and a double-wide archway with cow
of the drones to attention. They fire simultane- tracks heading in. If anyone in the group has
ously with an effective Ranged Skill of 50 and Enhanced Perception, Geology, Demolitions, or
Power Level 5. They will not leave the ranch or any other acceptable Skill, they may make a roll.
go down the hole. A success means they notice another two dirt
The caretaker drones are still active. Regis- walls before entering the base proper, and they
tering the Tunneler as a cow means three care- can tell that dirt had been dug up and repacked,
taker drones will start electrically prodding it as if they were other tunnels that were sealed.
along. They will not leave the ranch or go down It is clear the old tunnels would have traveled
the hole. north and west (the directions of the neighbor-
A player near the main office can go inside, ing ranches).
as long as they are still reading as employees,
and use hacking to redirect all the drones to
the Tunneler. If everyone is near the Tunneler Scene 3:
when it emerges, they are about 1 mile away
from the main office. Someone with a high In-
The Receiving Room
This completely manmade room has a con-
creased Speed can reach it in just a few turns if crete floor, and a few interesting features:
they book it.
Roscoe sees the Tunneler as a rival and he ▶▶ There is no connection to cyberspace,
will charge it if he’s let free. Roscoe’s Horns will due to the thick walls and being under-
have an Unarmed Skill of 50 and Power Level 4 ground.
and he will attack the Tunneler until it is dead.
▶▶ A large signal antenna is set up by the
The tough part after that is getting Roscoe back
front, the source of the tone.
into his pen.
The Robotic Age
When the Tunneler has taken half its Struc- ▶▶ A large vault door directly across from
ture in damage, it retreats back into the hole, them.
sealing in any cows that have gone down the
tunnel. If the group chooses NOT to follow ▶▶ Two caretaker drones, though clearly not
the Tunneler, it collapses the tunnel behind it. belonging to Cloaked Pastures, walking
Though their employers might like to know how on long spider legs.
their cows are being taken, they won’t be hap-
▶▶ Two darkened hallways on either end of
py to hear the group just let it escape with any
the room. They are labeled in Hebrew,
number of cows.
one for Cows and one for Bulls.
If the group decides to go after the Tunnel-
er, they get a +10 modifier to hit the thing, as ▶▶ Hidden behind ceiling tiles and only no-
it takes up almost the entire tunnel width. The ticeable by using an Energy Scanner, are
Tunneler is retreating downwards, but still at- defensive turrets. There are an equal
tacks anyone within range. Any characters high- number of turrets as there are players.
er in the tunnel are attacked by the shovels,
while anyone who managed to get in front of the
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Auto Turret Every character in the hallway needs to
Size: Little, Structure 25, Core 25 make three Dodge rolls to avoid the attacks.
Combat: Ranged 40 Having the Dash Upgrade (page 46) or an In-
Fighting Style: Marksman creased Speed 20+ both reduce the number of
Upgrades: Mook, Anchored 3, Point Blank rolls needed by 1. Each failed roll means the
Weapons: Auto Rifle (Power Level 2, Neutral slaughter machine automatically hit with Power
Element, Range 10 yards, Homing 1, Ray 1) Level 3 with Armor Piercing 3 attack that cannot
be Dodged or Deflected.
Depending on how long the fight with the The conveyor belt is coming to a stop soon
Tunneler lasted, there are either lines of cat- and will drop the group down a large chute if
tle being directed into one of the two hallways they don’t react quickly. They see a large win-
by the caretaker drones or the group is in time dow looking into what appears to be an obser-
the end of the line as they enter. The caretaker vation room, which could work as an escape.
drones do not acknowledge the group. If at- The window only has 5 Structure, and the con-
tacked, Auto Turrets descend from the ceiling veyer belt is moving slow enough to just hop off
and fire upon anyone who would stop the care- of when the glass is broken.
taker drones from doing their jobs. The caretak- If they decide to fall down the chute they will
er drones, being simple Support Units, can also land in a refrigerated, pitch black container with
be hacked to instead heard the cattle back up all the meat of any bulls they didn’t rescue. The
the tunnel. This will not activate the turrets. only way out is back up the way they came or
If anyone in the group figures out the signal until someone decides to load up the container,
antenna was the source of the cow luring tone, which won’t be for hours.
destroying it is a good idea. No roll is necessary,
as it’s not reinforced enough to take more than
one hit, but destroying it causes the Auto Turrets
Scene 4b: Cow Hallway
As they step into the Cow Hallway, the con-
to activate.
veyor belt floor slowly moves them forward.
The large vault-like door has an access panel
Ahead are countless stalls lining the hallway and
that can be hacked, as well. Due to its complex
dangling cattle prods next to each one, attempt-
coding language, all hacking attempts suffer a
ing to move anything in the conveyor belt into it
-10 penalty. A failed attempt to hack activates
to be milked. These arms are very obvious and
the Auto Turrets. The door is extremely heavy
don’t have much range, so no rolls are necessary
and reinforced, with 60 Structure and Structure
to avoid them, but anyone not paying attention
Armor 2. It is possible to destroy the door, which
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Observation Rooms ed, the troops in this room are ready to fight the
Both observation rooms are emp- group, otherwise they are still at the computer
ty and identical, with plenty of places stations. There are a number of androids equal
to sit and coffee tables for writing sur- to half the size of the group (rounded up). The
faces. The south wall of both rooms is troops will fight to the death to defend the com-
a large white board where observers puter work stations but one trooper will activate
have noted cattle conditions, expected the Auto Turrets throughout the base, if they ha-
meat yield, and scheduling updates. ven’t been already, when he gets the chance.
According to the notes, a full shipment
is expected to go out tonight, some- Emet-Met Shock Troop
time before early morning, and “Com- Size: Medium, Structure 50, Core 50
mander Dallas will be unavailable Combat: Melee 55, Deflect 40, Hand Held
during tonight’s collection.” Shield 3
The hallways out of the observa- Fighting Style: Defender
tion lead either back to the Control Skills: Language (English) 40, Language (He-
Room or further into shipping. If the brew) 40, Electronics 50
group has gone this far without activat- Upgrades: Mook, Energy Scanner
ing the Auto Turrets, then the hallways Weapons: Shock Stick (Power Level 2, Neu-
are clear and can be walked through. If tral Element, Range 0, EMP, Homing 2, Ray 2)
the Auto Turrets were activated, how-
ever, then each hallway has an Auto
Turret of its own
that is waiting for
intruders.
Scene 4c:
Control
Room
The group can get
The Robotic Age
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After the battle is over, computers that sur- number of players turns off their Cloak Upgrade
vived the fight can be accessed. The informa- and aids the Base Guardian in this fight.
tion on the screen is in Hebrew, but even with-
out knowing the language, they appear to be Emet-Met Base Guardian
inventory and shipping spread sheets. It is also, Size: Medium, Structure 100, Core 100
probably, the first time the group has seen the Combat: Ranged 35, Dodge 35, Structure Ar-
Emet-Met logo and name, even if they can’t read mor 1
what it is yet. With a difficult Extended Action 6 Fighting Style: Marksman
hacking roll allows them to download the entire Skills: Language (English) 40, Language (He-
list to translate later. Failing the hack test acti- brew) 30
vates the Auto Turrets in the base if this some- Abilities: Increased Perception 40
how isn’t already the case. Upgrades: Charge, Energy Scanner
Weapons: Custom Issue Rifle (Power Level
3, Fire Element, Range 20 yards, Homing 2,
Scene 5: Ray 2)
Shipping Room
This area is where they col- Seeker Bats
lect the crates of milk and meat, Size: Little, Structure 25,
load them onto trucks, and Core 25
haul it all away. The Ship- Combat: Unarmed 40,
ping Room is pretty large, Dodge 30
with lots of room to move Fighting Style: No Style
around and six idling semi- Abilities: Increased Speed
trucks waiting to be filled 10
up. You can also see a ramp Upgrades: Mook, Cloak,
leading outside where the Energy Scanner, Unlimited
trucks can leave and Flight
enter the base. Anyone Weapons: Seeker Claws (Power
with Energy Scanner can Level 1, Metal Element, Range 0,
tell the walls are glowing Armor Piercing 1)
with power sources. Wait-
ing for the group, whether The bats swarm the
they alerted the auto turrets or not, group to give the Base Guardian
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▶▶ Get the heck out: The obvious answer
is to hop in a truck and make an exciting Conclusion
getaway, while the base explodes behind The sun is rising as the group reaches the
them, but that might not be what the surface. The security upgrades have arrived, as
group does. well as a number of other ranch workers, but
no one seems to know what happened to Eddie
▶▶ Stop the Bomb: Any character with the Dallas. The group is paid either way, but they get
Demolitions Skill can roll once to figure a bonus if they managed to not lose any cattle
out the best place the explosives would and can live it up for the next month.
be (they are under the floor in the con- If info from the Control Room was retrieved,
trol room) and another roll to disarm or the base remained intact, they are able to go
them once they get to it. This option back and find someone to translate what they
saves all the computer’s data, as well as got. It shows this group, Emet-Met, has hit four
any cows and cow-based products. This cattle ranches in the last month, all owned by
bomb cannot be hacked, as it is not con- San Monto. They have been stealing cattle,
nected to any of the computer systems. harvesting them, and selling them off for huge
profits. Buyer’s names are all pseudonyms with
▶▶ Leave the way you came: The no real info stored, but it’s clear there are only
group may want to run back three names on the list with each buying almost
up the tunnel to Cloaked an entire ranch full of cows each. Only a dozen
Pastures, but any Auto or so people in the world would be
Turrets not already dealt able to afford that kind of expense.
with are still active and
it takes 2 Turns just to
run up the tunnel, let
alone to get there from
Shipping.
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The Quest
A cyberspace mission of swords and dragons
This mission might last a few sessions de- police sources, she has promised large rewards
pending on how long your group plays. Your for whoever destroys the master virus and dis-
players will be exploring areas on their own covers the hacker’s real life whereabouts. The
and finding temporary rewards that are power- war will end quickly with this information.
ful, but only useable in this mission. The entire
mission takes place in cyberspace and offers
brand new avatars to pick from as well. These The Mission
avatars are usable anywhere in cyberspace, but The group has received a police or bounty
can only be found in the gaming coliseum in this notice for a human named Lestan Petit, a report-
adventure. ed dangerous hacker who has been unleashing
viruses on cyberspace. His exact location is un-
known, but he has been spotted somewhere in
The Setup the cyberspace gaming coliseum, Sorcerers by
Lestan Petit, a 17-year old hacker and avid the Sea. The bounty is very high, enough to put
gamer, stumbled on cyberspace’s most danger- a down payment on a small house or new legs,
ous secret: The First Mind. He was fascinated by and requests any viruses found near Lestan to
the consciousness in the code and its ability to be destroyed and Lestan himself to be hit with
control viruses. Using the First Mind as a model, a Location Tracker that allows him to be located
he created his own virus with the ability to link in real life.
to other viruses and command them in a similar A single free Location Tracker weapon up-
fashion. He soon began amassing an army of vi- grade has been provided to the group, and can
ruses under his sway, which made the First Mind be attached to any avatar, personal or other-
very angry. wise, with a general action.
Records show the days following to be filled
with massive virus attacks on almost everything Location Tracker
in cyberspace. Eye witnesses described the pure (Cost 40 CP)
chaos continuing until a section of personal blog When someone with this upgrade
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Mission Two: The Quest
trial passes and
have to wait in line
to re-enter, just
like everyone else.
Any calls of “Noob”
from those wait-
ing at line towards
characters using
the pass are highly
appropriate.
Once inside
the characters are
offered new ava-
tars, which gain
the same +30 CP
as base avatars.
These are entirely
optional and peo-
ple can keep their
old avatars if they
“Look, we all know Sorcerers are the dev’s fa- wish. These new avatars can even be used out-
vorite class but that doesn’t mean they are OP. I side of the game, but the characters wouldn’t
know Death Legion has tons of Skirmishers and have access to them unless they have been to
Sneaks that are just as useful as us Sorcerers. this game before. Once the characters choose
I bet there are dozens of guilds that can say the their avatar and log in, they appear on the
same thing.” streets of Port City.
-Posted Dec 21st, 2112 by Lestan “Smalls”
Petit- Skirmisher
100 Core capacity
Once the group has decided who will equip Abilities: Increased Strength 10
the Location Tracker they can log in and travel Weapons: Magic Sword (Neutral Element,
to the gaming coliseum. Range 1, Power Level 3, Armor Piercing 1)
The Robotic Age
Sneak
Sorcerers of the Sea 100 Core capacity
This game is one of the most popular colise-
Abilities: Increased Agility 20
ums in cyberspace and attracts millions of play-
Upgrades: Dash, Reflex Dash
ers every month. Sorcerers of the Sea is a fan-
Weapons: Hidden Blade (Neutral Element,
tasy adventure game where players join groups
Range 0, Power Level 2, Rapid Attack 1)
known as guilds to explore the land finding trea-
sure and fighting monsters along the way.
Due to its popularity there is currently a Sorcerer
queue to get inside. As the group reaches the 100 Core capacity
entry point, bright floating notices say the aver- Upgrades: Charge, Point Blank
age wait time is 30 minutes, but new users can Weapons: Wand of Fireball (Fire Element,
get a one-time pass to skip the line and demo Range 10, Power Level 2, Blast 1, Full Power)
the game. Once the characters have been inside
the coliseum, they will be not offered any more
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Mission Two: The Quest
something new before finishing the castle dun-
Location 1: Port City geon. One person is shouting for a group to help
Port City is the central hub for the game. Lo- them clear out the Abandoned Mines.
cated on the southwestern coast, new players Checking around, the group eventually
start quests and veterans hang out to trade and meets one person willing to help: a Skirmisher
sell gear from here. The city is full of people ei- named Alyxis, wearing very thin chainmail and
ther rushing from place to place or gathering in carrying a giant sword. She remembers when
small groups around large digital exclamation she was a noob and needed help, and tries to
points. The avatars here are just as varied as the be as helpful as possible. She offers a map of
rest of cyberspace, except everyone is wearing the game along with two Potions of Healing so
armor ranging from overly elaborate to barely they can stay safe. She hasn’t heard of Lestan,
there. Most are on foot, but some ride large cats but tells them guild registry is in Ridge Town, a
or small dragons. Your group quickly notices ev- known hangout for the Death Legion Guild, and
eryone in game has their name appear in digital they can find out his guild from there if they
letters above their heads, and some have a guild don’t know it already. Guild members can al-
association listed behind their name. ways find out where other guild members are,
The city itself is huge, with towers on all sides so if he is in this game then his guild will be able
and a huge wall along its border. Designed as an to find them.
exaggeration of medieval times, the homes are
wooden or stone and lanterns are the standard
Potions of Healing
lighting choice. There are a dozen cobblestone
These items are found throughout
streets snaking away from the square, but the
Sorcerers of the Sea and can remove 10
main road comes in from the north and contin-
+ 2d10 damage when used. They disap-
ues to the southern ports where ships sit station-
pear after they are used or if taken out-
ary. Most of the buildings are just for show, but
side Sorcerers of the Sea.
others are shops selling various fantasy weap-
ons, spells, and items. The stores require a large
amount of in-game currency for purchases, cur- The Open Plains
rency no one in your group has earned yet. Heading to Ridge Town means taking the
At this point your group needs to figure out dirt road that goes through the Open Plains.
where Lestan Petit is. If they discovered his fo- This area is almost featureless grasslands with
rum post they might have figured out he plays the sea visible to the west and the Old Woods off
a Sorcerer named Smalls for the Death Legion to the east.
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Guillotine, Orc Warchief
Location 2: Ridge Town Size: Big, Core (1/2 Players x 100)
Looking like a smaller version of Port City,
Combat: Melee 66, Deflect 25
Ridge Town is built into the mountain ridge sur-
Fighting Style: Heavy Hitter
rounding the game world and can only be en-
Abilities: Increased Durability 40, Increased
tered through its massive front gate. The wall
Strength 20
around Ridge Town is 30 feet high and leaves
Upgrades: Mook, Charge, Reinforced
only the tallest buildings visible behind it. Nor-
Weapons: Warchief Axes (Power Level 3,
mally, the gate is kept open to allow constant
Neutral Element, Range 1, Homing 2, Ray 2, Rap-
travel, but is now heavily barricaded and sur-
id Attack 1)
rounded by Orcs.
Orcs are pig-men barbarians with green skin
The orcs retreat if three groups of the Bar-
who stand a foot taller than average people.
barians are defeated by your group or if the
They carry crude axes and swords and normal-
Warchief is taken out. If the Warchief is defeated,
ly patrol their own camp to the east, but they
he drops a number of glowing orbs equal to the
also raid Ridge Town once a week, an event the
number of players in your group. The orbs are la-
group has shown up just in time for. Until the
beled Loot and each one turns into a shirt made
orcs are defeated or driven off the only way into
of tanned leather that perfectly fits whoever
Ridge Town is to fly.
touches it and grants Core Armor 2. They won’t
Right now there are 10 players with their
stack with other Leather Armors, but will stack
backs to the gate fighting off 50 orcs. Five more
with any Core Armor the player may already
players are at the top of the wall firing spells and
have. This armor only works inside Sorcerers by
arrows down on the orcs. It looks like the play-
the Sea, and will disappear if taken outside.
ers are winning, but it will take them some time.
Your group jumping in will make things move
along much faster, obviously. A successful In- After The Fight
creased Perception or Investigation roll means If the group actively tried to help Adrian Cold,
the group notices two important things: he becomes very friendly. If asked about Les-
A member of Death Legion, Adrian Cold, is tan, he performs a search and discovers Lestan
one of the players fighting the Orcs. He doesn’t is currently located at the Black Spire, the new
have much back up and the orcs are on the verge area that appeared in game just recently. He fig-
of overwhelming him and logging him out. ures Lestan, like a lot of players, is trying to find
The Robotic Age
One of the orcs is much larger than the oth- a way in. If pressed, he’ll mention he hasn’t ac-
ers, wearing a horned helmet, and carrying two tually spoken to Lestan in over a week, and that
huge axes. The name above his head is Guillo- Lestan isn’t responding to private messages.
tine, Orc Warchief. Ridge Town, although smaller than Port City,
is just as full of people chatting, trading, and
Orc Barbarians selling items. The marketplace is the first thing
Size: Little, Core 25 inside the main gate and the Guild Registry can
Combat: Melee 66 be seen on the far side behind the fountain. Next
Fighting Style: No Style to the fountain is a group of six players loudly
Abilities: Increased Durability 30, Increased discussing their strategy to reach the Dark Spire
Strength 20 and find their way inside past the zombies, skel-
Upgrades: Mook, Reinforced etons, and other undead monsters they expect
Weapons: Orc Blade (Power Level 1, Neutral to face.
Element, Range 0, Armor Piercing 3) The Guild Registry is a large library with a
central desk and two oversized ledgers open on
them. One it used to search for specific players
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Mission Two: The Quest
or guilds, directing the searcher to the book with the way to the Way Station. The woods are filled
the information they seek. The other is used to with thick bushes and dead leaves, lots of dark-
register new guilds, and creates a new book in ness, and coated in spider webs. It also lacks
the library with all the guild members when one any roads to make travel safer. The local wildlife
is formed. in the woods are spiders bigger than your head.
If the group uses the search ledger for Les- They are generally docile, but they become Lit-
tan, it points them to the Death Legion book on tles that travel alone and have Power Level 2
the north wall. The book lists all active mem- bites with Shred 5 in combat. They also give 0
bers, founding members, and gives the option CP when defeated.
to apply to join, but does not give member lo- There are two events that take place in
cations. The players can either use this to try to the woods, but they shouldn’t happen on the
contact Lestan (he won’t answer) or one of the same trip. Save one for the group’s second trip
other members. If they apply to join, they are through the woods.
privately contacted by Adrian Cold who is sur-
prised how many people are wanting to join. As
long as the group is up front about just wanting The Rivals
information, he will be just as helpful as if they The group encounters three other players
helped him against the orcs. from a guild called The Einherjar Organization,
The group, without a clear direction at this instantly recognizable as the name of a famous
point, now needs to explore the world a bit for paramilitary group. They are usually employed
more clues. They can choose from a number of by Gleipnir Memory and Power as asset protec-
locations, each giving a different clue to where tors and are well known for their liberal use of
Lestan may be hiding. force. It becomes obvious they are here with a
similar purpose, to flush out Lestan Petit. If the
Einherjars learn the group is after Lestan as well,
The Orc Camp they will attack in hopes of forcing the group to
This area used to be part of the Old log off and buy themselves time. The Einherjars
Woods until the orcs logged and burnt will retreat if one of their members is defeated
most of it down. Now there is just the and logged off due to damage.
orc camp surrounded by a wall of logs
and wooden pikes. Inside are oversized The Muscle
tents, cooking pits, and scatterings of Size: Medium, Structure 100, Core 100
loose weapons. If the players made Combat: Unarmed 50, Dodge 35
The Brains
Location 3: Size: Medium, Structure 100, Core 100
The Old Woods Combat: Ranged 50, Dodge 35
This forest takes up the majority of the Fighting Style: Marksman
game world, stretching from the Orc camp all Abilities: Increased Perception 40, Increased
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Mission Two: The Quest
Speed 20 Skeleton Virus
Skills: Mechanics 40, Piloting 40, Electronics 40 Size: Little, Core 50
Armor: Core Armor 2 Combat: Melee 55
Upgrades: Wireless Brain, Digital Telepathy, Fighting Style: Defender
Personalized Avatar, Counter Measures 2, Cus- Armor: Hand Held Shield 5
tomized Upgrades: Mook, Corruption Protection
Weapons: Laser Pistol (Power Level 3, Range Weapons: Cursed Sword (Power Level 2,
10 yards, Fire Element, Shred 2) Range 0, Energy, Corruption Element)
The Right Hand
Size: Medium, Structure 100, Core 100 Location 4:
Combat: Melee 66, Deflect 20
Fighting Style: Speedster
The Abandoned Mines
The Abandoned Mines, located along the
Abilities: Increased Agility 20, Increased mountain ridge east of the orc camp and past
Jump 20, Slow Fall 40 the river, are a dungeon where groups of play-
Skills: Driving 40, Charm 40 ers fight to reach the bottom and collect the
Armor: Structure Armor 2, treasures within. Standing outside the
Core Armor 1 Abandoned Mines is a Sorcerer
Upgrades: Personalized named Lynn Huddleston who
Avatar, Customized, Charge has been looking for people
Weapons: Retract- who can help her face the dan-
able Glaive (Power Level gers in the Mine. If she spots the
3, Range 1, Magnetic Ele- group, she also begs for their help.
ment, Armor Piercing 2, She’s managed to clear out a lot of
Homing 2) the minor enemies, but keeps dy-
ing when facing the boss mon-
The Scouts ster below. She only has one
The group enters a avatar left not waiting to
clearing where they en- reconfigure and is will-
counter a group of skeletal ing to offer the group
enemies armed with swords and first pick from the trea-
The Robotic Age
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Mission Two: The Quest
The Unfinished The interior of the shack is a mess with scat-
Sword tered books, old furniture, and empty bottles
Power Level 4, Range 0, Anti-Virus scatted all over the floor. An old woman supports
Element, Armor Piercing 2 herself with a cane next to the fireplace where
a tea kettle sits. Perceptive characters may no-
tice that, unlike everyone else, she doesn’t have
a name visible above her head. She greats the
group kindly and asks if anyone needs some tea
Anti-Virus Element to sooth their wounds. Anyone who says yes is
The sword’s Anti-Virus Element was created handed a cup of tea that heals all Core damage
by pure accident in the code of the Unfinished their avatar has taken.
Castle. Its only property is that it trumps the The old woman tells them she knows the
Corruption Element, which makes the weap- group is after Lestan, but also knows Lestan is
on effectively Power Level 5 when used against currently unreachable in the Black Spire. She is
most viruses. The sword itself cannot leave Sor- willing to help the group get inside, but only if
cerers by the Sea and disappears forever if taken they help her first. If asked who she is, she only
outside. However, if anyone took the Assimilate responds “someone very familiar with the inner
Element Upgrade (page 50) then it’s going to be workings of this game”. She implies she is a de-
their lucky day. veloper, but is in reality The First Mind trying to
make sure her plan succeeds.
If the group agrees to her help, she informs
Location 6: them the Black Spire requires two keys to gain
The Dark Swamp access, one of ruby and one of jade. The ruby
This area is wet, vast, and feels even empti- key can be found at the bottom of the Aban-
er then the old woods. The water comes about doned Mine, but she has the jade key. She’ll
a half-calf high and thin trees grow from it at readily hand it over if the group can destroy a
odd intervals. Even though the sky can be seen dangerous Macro Virus locked inside the Unfin-
clearly, the entire area is lit to appear as sunset. ished Castle before Lestan gains control over it.
Digital bugs swarm the area, but are little more To gain access to the Unfinished Castle, you
than a nuisance. The local wildlife are crocodiles must be on its west wall where a boulder rests.
which, like the spiders and wolves before them, Near to the boulder are two bricks of the same
red color resting on top of each other, indicat-
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Mission Two: The Quest
Movement, Point Blank, Reinforced
Way Station Weapons: Guardian Swords (Power Level 3,
The Way Station is a small town Range 1, Neutral Element, Rapid Attack 3), Heat
sitting between the Old Woods, the Beam (Power Level 3, Range 10, Fire Element,
Deep Sands, and the Dark Swamp. It Shockwave 3, Shred 3, Armor Piercing 3, Limited
has a few shops, but is mostly desert- Ammo (4))
ed. If the group has fought the Einher-
jar Organization twice already, they When defeated it drops a Potion of Healing
run into any logged on members here for each player as well as the Charm of Speed.
again. This time, the Einherjars try to
call a truce, as this rivalry has already
Charm of Speed
cost them enough time. They ask why
Grants 1 weapon of the user’s
a group of outsiders is so dedicated to
choice +1 level of the Rapid Attack En-
catching Lestan when it should be a
hancement. This bonus cannot leave
Gleipnir M&P issue.
Sorcerers by the Sea and disappears if
If the group is open about the infor-
taken outside.
mation they were given, the Einherjars
apologize and explain they thought the
group was trying to impress Gleipnir Location 8:
M&P employers and take their jobs. The
Einherjars decide they need to double The Black Spire
check their info and log off, leaving Les- As the group approaches the Black Spire, the
tan for the group. sands of the Deep Sands turn pitch black. The
spire itself stretches high into the sky and is win-
dowless, the only way in blocked by a portcullis
Location 7: with two keyholes, one red and one green. The
portcullis itself is invulnerable, as is the rest of
The Deep Sands the spire. When the jade and ruby keys are used,
The Black Spire lies beyond the Deep Sands.
it raises and allows access inside.
Rolling sand dunes as far as the eye can see is
However, before you can get to the portcul-
the only description for this area. There are no
lis, a number of Skeleton Virus enemies equal
plants, no buildings, and no wildlife. The sands
to the number of players are awaiting. Howev-
are so deep that everyone takes a -10 penalty
er these aren’t your average Skeleton Viruses.
to their speed unless they can fly or otherwise
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Mission Two: The Quest
1+ Give Cursed Swords the Armor Piercing purpose.
2 enhancement The choice in front of the group is a tough
one. Abraxus is a tough fight even with the Un-
2+ +1 member to each group of skeletons
finished Sword, and the group may have convic-
3+ Remove Mook upgrade from all Skeleton tions about killing a sentient being. However,
Virus’ Abraxus is still a virus and there is no guarantee
4+ Increase Cursed Sword power level by 1 his existence will not cause destruction and cha-
5+ Change all Skeleton Virus’ from Little to os on cyberspace if freed. He will not allow them
Medium to reach the stairs until they have made their
choice.
The chain has 50 core with core armor 3, or
Past the Gates can be opened with a successful lock pick roll.
Inside the portcullis is an open room where
The GM should give the full CP reward for Abrax-
a dragon sits in the center. The dragon is about
us if he is freed or defeated, as either takes him
15 feet high from claws to horns and completely
out of the game.
skeletal, with code leaking from its ribcage and
mouth. A large chain is attached to the dragon’s
rear leg and imbedded into the wall nearby. Be- Abraxus
hind the dragon are a set of spiral staircase lead- Size: Boss, Core (Power Level x100)
ing further up which can’t be reached without Combat: Melee 50, Ranged 50, Deflect 40
going through the dragon. Fighting Style: Heavy Hitter
As the group enters, the dragon raises his Abilities: Increased Strength 40, Increased
head and speak in a deep voice. “Enter please. Durability 40
Sit down and catch your breath. It has been so Armor: Core Armor 2
long since I’ve had someone to speak to, even if Upgrades: Unlimited Flight (unusable when
they are here to kill me.” chained), Charge, Overcharge, Anchored 4
If the group is up for discussion the dragon (when chained), Corruption Protection
introduces himself as Abraxus, who believes Weapons: Corruption Blast (Power Level 4,
he is experiencing something the androids call Range 10, Corruption Element, Blast 1, Shock-
a revelation. It has become conscious, much wave 3, Ray 5), Claws (Power Level 3, Range 1,
as androids do, and is lamenting its existence. Neutral Element, Rapid Attack 1, Shred 2, Hom-
Abraxus is completely open about what it is and ing 1)
The Robotic Age
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Kickstarter Backers
Austin Adams N. Phillip Cole [NPC] Curt Meyer
Steve Janka Justin Scioli Christopher W Gilbert
KiraFan05 Aaron “WolfSamurai” Roudabush Star Eagle
Francisco Marrero Gary Anastasio Rachel D.
Megan Hauke Alistair Morrison Stephan Szabo
Bobert C. Ayres Choark - Barbarian Ninja Curtis Hay
Gleipnir Games Rick Hull Yachabus
Marty Chodorek Wayne Zbytovsky Robert Kim
craig levengood GremlinLegions David Turner
Sasha Gomery The High Paladin David Bates
Brandon Norton Matthew C. Reese Tyler
Ken “Professor” Thronberry John D. Kennedy Mateus Drake
Michael Dessain Mark Elling Markus Viklund
Daniel Harvey Rob Cooper Simon Black
ViciousMink Daniel Jones Nicholas “The Golden King” Arroyo
Carlos G. Rivera Carrasquillo Jacob “Aramar” Killens Scott Carpenter
Janet Berkman Diablo121212 Kergonan
Scott MacDonald David Allyn Galvan Pablo Palacios
Tacoma Games Petter Wäss Skorpychan
Imperial Outpost Games Nick Upson Matthew Edwards
Jeff “NMI” Ruiz Angus Abranson Josh Medin
Bruce Novakowski Jonathan Darcy “Grimm” Hanlon Stew Wilson
Dustin Hawk Anthony R. Evans Oliver Johnston
James White Scott Kunian Michael Browning
Col. Manny Almeida Jack Gulick Madol
Joshua Plautz Ol Dirty Zachry Kwyndig
Brandon Metcalf Ryan Marsh Franklin Hamilton
MrCab Man Marius B Ingo “The Duck” Arendt
Joyce Constantino Ross Angle Russell G Collins
Michael “Maikeruu” Pierno Steven Moy Lester Ward
The Robotic Age
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Index
A
Abilities...............................................................41
E
Emet-Met..........................................4, 59, 88, 107
Actions................................................................60 Enemy Equipment.............................................92
Actions, Extended..............................................62 Enemy Weapon Examples/Chart......................97
Aiming.................................................................67 Enemy Groups....................................................86
Androids.................................................18, 22, 31 Elements...............................................53, 92, 116
Armor..................................................................40 Enhancments.....................................................54
Attack of Last Resort..........................................67 Exosuits..............................................................72
Avatars..................................................75, 77, 110 Experience........................................................100
B
Baseline..............................................................41
F
Falling.................................................................65
Body Upgrades...................................................49 Fighting Styles.............................................43, 60
Building Enemies...............................................91 Fire.....................................................................65
Firewalls.............................................................78
First Mind..............................................83, 89, 109
C
Called Shots.......................................................67
Catastrophic Damage..................................41, 65
Character Points............................................7, 29
G
G27...............................................................10, 87
Character Sheet...................................................7 Game Master........................................................7
Combat Data......................................................42 Game Types........................................................85
Core....................................................................40 General Skills......................................................45
Corruption..............................................69, 90, 92 General Upgrades..............................................46
Cyberspace.............................................24, 75, 85 Global Warming.................................................17
Cyborgs........................................................22, 33 Glossary................................................................7
D
Damage........................................................64, 77
Death..................................................................66
H
Healing...............................................................66
Designations.......................................................31 Human................................................................38
Dodge and Deflect.......................................42, 63
Drawbacks..........................................................55
I
Initiative.............................................................60
Inspirations..........................................................8
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Index (Continued)
M
Modifiers.............................................................63
S
Searching and Skimming...................................79
Shell Collectors..........................................85, 102
Sizes...................................................................93
N
New Civil War.....................................................15
Soverign States..................................................16
Structure.............................................................40
Support Units.....................................................74
System Registry..................................................56
O
Opposed Rolls....................................................62
T
Throwing............................................................68
Timeline..............................................................13
P
Percentil Dice.......................................................8
Transhuman.......................................................35
Turns...................................................................60
Personal Browsers.............................................78
Physical Specs....................................................40
Power Levels......................................................53
U
United States......................................................15
Unopposed Rolls................................................62
Q
Quick Character Creation Rules........................29
Upgrades............................................................46
Quirks.................................................................52
V
Viruses..................................................80, 90, 114
R
The Robotic Age
Vital Hit..............................................................64
Range..................................................................53
Rounds...............................................................61
Rule of Cool........................................................63
W
What is a Role-Playing Game?.............................7
World War III.................................................20, 86
Weapons.............................................................52
Weapon Upgrades..............................................50
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System Registry Name:_______________ Player:_______________
Designation:____________ Creator:___________ Age/Creation Date:______
Gender:_____ Hair:_______ Eyes:_______ Height:________ Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee ______ Structure Abilities Level
Ranged ______ Capacity Damage Taken CD Threshhold ______ _______________________ _____
Unarmed ______ _______________________ _____
______ Handheld Shield ______
Dodge ______ _______________________ _____
Deflect ______ Core Structure Armor ______ _______________________ _____
Combat ______ Capacity Damage Taken _______________________ _____
Analysis Core Armor ______
_______________________ _____
______
Fighting Style _______________________ _____
___________________ _______________________ _____
A Effect: __________________________________________________________ _______________________ _____
B Effect: ___________________________________________________________ _______________________ _____
Skills Upgrades
Stage 1
Name Level General Body Weapon
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Name _________________ Name _________________ Name _________________
_____________ _____
Type _________________ Type _________________ Type _________________
Quirks Power Level _____________ Power Level _____________ Power Level _____________
Name/Description Range __________________ Range __________________ Range __________________
Stage 2
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
___________________
_________________________ _________________________ _________________________
___________________
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________ _________________________ _________________________
_________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
Speed _________
Base ____ + Ability _____ _________________________ _________________________ _________________________
_________________________ _________________________ _________________________
Lifting _________
Base ____ + Ability _____ _________________________ _________________________ _________________________
Jump History/Notes
Horizontal _________
Base ____ + Ability _____
__________________________________________________________________________
Vertical ___________
Base ____ + Ability _____ __________________________________________________________________________
Perception _________________________________________________________________________________
Agility _________________________________________________________________________________
©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.
(order #8216003)
Support Unit
Support Unit System Registry Name:_______________ Creator:_______________ CP Spent:________________
Description:_______________________________________________________________________________________________
_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
Combat Data Physical Specs
Melee ______ Structure Abilities Level
Ranged ______ Capacity Damage Taken CD Threshhold ______ _______________________ _____
Unarmed ______ _______________________ _____
______ Shield ______
Dodge ______ _______________________ _____
Deflect ______ Core Structure Armor ______ _______________________ _____
Combat ______ Capacity Damage Taken
Analysis Core Armor ______
______
Skills Weapons
Upgrades
Name Level Weapon 1 Weapon 2
General
Name _________________ Name _________________
_____________ _____ _______________________ Type _________________ Type _________________
_____________ _____ _______________________ Power Level _____________ Power Level _____________
_____________ _____ _______________________ Range __________________ Range __________________
_____________ _____ Body Element _________________ Element _________________
_______________________ Enhancements Enhancements
Quriks
_______________________ _________________________ _________________________
Name/Description _______________________ Drawbacks Drawbacks
___________________ Weapon _________________________ _________________________
___________________ _______________________ Description Description
___________________ _______________________ _________________________ _________________________
_______________________ _________________________ _________________________
___________________
Exosuit
Exosuit System Registry Name:_______________ Creator:_______________ CP Spent:________________
Description:_______________________________________________________________________________________________
_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
Level
Upgrades Physical Specs
_______________________ Structure Abilities
_______________________ Capacity Damage Taken Handheld Shield ______ _______________________ _____
_______________________ _______________________ _____
_______________________ ______ Structure Armor ______
_______________________ _____
_______________________
Core Core Armor ______ _______________________ _____
_______________________
Capacity Damage Taken
_______________________
_______________________ ______
©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.
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