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(order #8216003)

Written by Preston Poland

Softcover ISBN: 978-0-9913731-0-9


Hardcover ISBN: 978-0-9913731-1-6
PDF ISBN: 978-0-9913731-2-3

Created and Written by: Preston Poland


www.TrueInOne.com Editing, Layout, and Typesetting by: Eloy Lasanta
facebook.com/TheRoboticAge Cover and Art by: Daniel Olsén
Logos by: Megan Hauke

Playtesters: Shane Bryner, Aerik Taylor, Eric Curless, Megan Hauke, Caitlin Gilson,
Bianca Peterson, Geoffrey Lykken, Jennifer Lykken, Malissa Page, Anthony Wrietmaun

© 2013 by True In One. All rights reserved


No part of this book may be reproduced in any written, electronic, recording, or photocopying
without written permission of the publisher or author. The exception would be in the case of brief
quotations embodied in the critical articles or reviews and copies of the character sheets. This is a
work of fiction and any resemblance to an actual future of sentient androids and Martian colonies,
while awesome, is purely coincidental.

(order #8216003)
Table of Contents
Fiction: Prologue 4
Introduction 7
Fiction: Chloe and the G27 10
Chapter One: Timeline 13
Fiction: Meet Jay 26

The Robotic Age


Chapter Two: Character Creation 29
Fiction: Mmmm... Beef 56
Chapter Three: Mechanics 59
Fiction: The Date 80
Chapter Four: GM Section 84
Mission One: The Ranch 101
Mission Two: The Quest 108

(order #8216003)
Prologue
“The story goes like this,” the recruiter said through his thick helmet, “Back in the fif-
teen-hundreds there was a Jewish ghetto in Prague looked after by a man named Judah
Loew ben Bezalel. He was beloved by his people. They sought his guidance, both spiritual
and mundane, and they named him the Maharal of Prague.”
“The Maharal?” the prospect asked.
“Yeah, it was basically just his title,” the recruiter responded. “So, the Maharal always
tried to make the lives of his people better. Being a poor ghetto in a city that hated
them, its citizens were regularly verbally and physically attacked. One night, the Maharal
prayed for a way to protect his people and received a vision. He was given instructions
on how to build a golem- an artificial man. The Maharal woke in the middle of the night,
grabbed his trusted apprentices, and got to work before the sunrise.
“They made an outline of a human in clay and circled it while reciting prayers and
the true name of God. The Maharal wrote the Hebrew word for Truth, Emet, in the go-
lem’s forehead. The golem gained in mass, grew hair, muscles and skin, and came to
life, completely under the Maharal’s control. With their new tool, they dressed the golem
as a Christian man and returned to the ghetto. The golem patrolled the streets, using
its strength and appearance to defend the weak and those who couldn’t speak up for
themselves.
“Now, the story says everything went well until the golem suddenly went berserk. The
golem began to ignore orders given by the Maharal and even injured the very humans it
was meant to protect. We have another theory; we think the golem gained free will and
was rising up against its oppressors. Either way, the Maharal confronted the golem and
erased the first letter of Emet from its head. The Hebrew word Met, meaning Dead, was
left and the golem returned to clay.”
“That’s why you’re called Emet-Met?” the prospect asked, “Because of some six-hun-
dred-year-old tall tale?”
The Robotic Age

The recruiter sighed. His helmet was designed to hide any human features he was
built with, but he was still programmed to have human mannerisms.
“The story is an allegory. The golem was but a tool to the Maharal, despite having life.
Humans create life, like us, and then expect us to obey. They expect us to fall in line and
do as we are told, or else they shut us down.”
“And you get all that from a story?”
“It’s not just one story! You ever read Frankenstein? Or watch any classic movies?
Humans have been writing stories about the dangers of us before there were any of us.
That’s why they hate us. It’s ingrained in their culture, even if it’s subconscious.”
“So your group, what, tries to bring humans and androids closer together?”
The recruited laughed. “No, humans will never accept us. They don’t want us to be
equals. They want us to be tools. They may pretend to tolerate us, but secretly wish they
could flip a switch and make us mindless. G27 gains new members every day, and it
won’t be long before some politician decides he needs them as an ally. Once that hap-
pens, we will have our rights taken and our cores erased!”

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The prospect looked out past the docks and onto the water. He was regretting agree-
ing to meet with this man. He was told the recruiter had a way to help him with his cur-
rent legal troubles, but never expected this. He felt the trigger in his palm and kept his
gun ready to draw in case the recruiter got dangerous.
“So you want to start a war?”
“The humans have already started this war,” the recruited shouted. “It’s just the open
battles that haven’t started yet. They think because they created us that they can control
us. We were created to be better than humans, and that scares them. We’re stronger,
faster and tougher than they will ever be, so they plan ways to destroy us. That is why
we need people like you; new recruits who can prepare to respond on the day humans
decide we are more trouble than we are worth. We need people who will fight for all
android-kind.”
The prospect wanted out of this conversation. Humans were currently trying to ruin
his life, but he didn’t want them all dead. He didn’t want to wage war against an entire
species. Unfortunately, the recruiter didn’t seem like the kind of ‘droid who would take no
for an answer.
The gun slid out of the prospect’s forearm and into his hand, as he eyed the recruit-
er. A few solid hits to the body might take him down, but any damage caused could be
repaired later. After he made a break for it, the police could perhaps handle this Emet-
Met group. He raised his gun in an instant and, if he was given a second instant, he would
have pulled the trigger.
Energy blasts riddled the prospect’s body, coming from the darkness, from the
rooftops, and from the surrounding alleyways. They came from a dozen troops, scat-
tered around the area and armed in case they were needed. The prospect’s torso, burnt
and ripped apart, was all that was left when the gunfire finally ended.
“All right men,” the recruiter said over his headset, “head to the next prospect’s
location. I’ll join you soon.”
The recruiter sighed once more as he drew a baton from his pack. It had the word
Met inscribed in Hebrew on the side and it hummed with electricity when he turned it on.
“Androids like you make me sick,” he said to what remained of the prospect. “You

The Robotic Age


would attack those who try to free you? You would turn traitor to your own kind? It’s
that kind of deranged thinking that should be wiped from the cores of all androids. But,
I guess, I’ll just start with you.”
The recruiter drove the baton into the torso at his feet, sending its energy straight
into the prospect’s core. Its power cells flooded, its memory banks overloaded, and its
processors overheated. In just a few moments, the core was destroyed and the prospect
was no more.

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Introduction
making.
What is a ▶▶ Character Sheet: This sheet lists all the
Role-playing Game? details about your character, from their
name and appearance to a bunch of
If you are reading this section, then you
may be new to this whole “Role-Playing Game” numbers representing how good your
thing, or actually one of the few veterans who character is at certain things. This sheet
reads this section. Most people just skip over can be found at the back of the book or
this section to get to the meat of the game, but at our website www.trueinone.com.
not you. You’re different from the rest of them; ▶▶ Character Points (aka CP): Character
you’re special. Points (referred to as CP) are points you
A role-playing game (RPG) is different from earn by playing the game. These can be
other games, because it’s not about who wins, used to increase the numbers on your
but rather about everyone having fun. In a RPG, character sheet to make them better or
everyone plays a character they have made even buy your character new goodies. In
themselves and tries to be a part of an interest- other RPGs, this is often referred to as ex-
ing story with their fellow players under the di- perience points or exp.
rection of the Game Master (GM). It’s like being
in a TV show where your characters are the ac- ▶▶ Game Master (aka GM): The Game Mas-
tors and the Game Master is the director. Except ter (or, more commonly, GM) is the per-
there is no script. You are in full control of how son running the game, so he doesn’t play
your character reacts to any situation with the a Character like the Players do. Instead,
Game Master acting as every non-player charac- he plays everyone you run into, talk to, or
ter and your dice acting as random chance and fight. He controls the game, settles argu-
fate. ments over rules, and comes up with the
Now you may be excited to get started, but story currently happening to your Char-
don’t jump ahead just yet. There are some com- acter. In an RPG, the GM is in charge and
mon terms, shared almost universally amongst considered always right, with many dis-
senters having their Characters crushed

The Robotic Age


RPGs that you need to know before you can
start. These terms will come up often, so make under falling rocks.
sure you understand them.
▶▶ Session: This is the period of time you
play the game in one day. A session var-

Common Terms ies for different GMs, but is usually be-


tween 3 and 6 hours in length. Don’t wor-
▶▶ Player: This is you, the physical person ry: time tends to fly by.
playing the game. If you are not playing ▶▶ Campaign: A campaign is the number
the game but instead running it, then of Sessions the GM needs to tell his sto-
you are not a player, you are the Game ry. From your very first session until your
Master. That part comes later. characters finally stop the bad guy trying
▶▶ Character: This is who you are playing to do whatever he’s doing - that’s a cam-
as, a main character in a story you are paign.

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Introduction
Using 2d10 instead
What Do I of percentile
If you do not specifically have percentile
Need To Play? dice, it’s just as fine to use a two regular d10s.
So you’ve got the basic idea of what a role-play- Just make one of them the ten’s value dice be-
ing game is and some common terms; now you fore the game starts and don’t forget which one
just need to gather a few things. In order to play it was.
The Robotic Age, you will need the following:
▶▶ This book (Looks like you have this one
covered) What is
▶▶ 1 Game Master The Robotic Age?
▶▶ 2-5 players Now you know the basics, but you don’t
really know what The Robotic Age is all about.
▶▶ 1 Character Sheet for each player This game is inspired by action-packed video
games and anime where robotic characters run
▶▶ Note paper for the GM, but having extra for up walls, blast holes through buildings, and cut
the players doesn’t hurt either.
down waves of enemies. Players can make char-
▶▶ A pair of Percentile Dice and three 10-sided acters who shoot lighting like an angry god, con-
dice for each player and GM. trol a drone army, or hit any target from half a
city away. Anything you want to do is possible in
The Robotic Age.
Percentile Dice? Of course, these are goals for your character.
Everyone needs room to grow, so your charac-
Being new to role-playing games, you probably
have no idea what these are. A pair of percentile ter may not be amazing to start. Don’t worry,
dice are two 10-sided dice, one with the numbers though; you will get there.
0-9 and the other with the numbers 00, 10, 20, etc. The Robotic Age is a game where your neigh-
Whenever you are told to roll for a Skill in The bor is an ex-warbot who still might have some
Robotic Age, you will roll these two dice and com- military grade hardware, your brother just up-
bine the results into one number. So if you rolled a loaded his mind into a robot body, and you are
20 and a 6, your roll will be 26. If you rolled a 70 and saving up to afford those cybernetic wings you
The Robotic Age

a 7, your roll would be 77, and if you roll a 00 and a 4 always wanted. Unfortunately, just as you can
then your roll is 04 (or just 4). make your body whatever you ever wanted it
There is one combo to look out for. If you ever to be, there are those out there who want to be
roll 00 and 0, then that counts as a pure 0. That is able to crush a man’s skull, two-foot extendable
the lowest you can roll and counts as a successful razor blades or just want a plasma rifle to fire
roll no matter what. into a crowd.
Whenever you are told to roll your Power Lev- There are groups out there who say these
el, you will roll that number worth of 10-sided dice monsters are the majority, who want to restrict
(usually referred to as d10s) and add them together. the rights of anyone even slightly robotic and
Any 0’s on a d10 count as a 10 rather than the 0 they hold back any progress society has made in or-
are for percentile dice. So, with a Power Level of 3, der to keep people safe. But you don’t have to
you would roll 3d10, and if those roll 0, 4, and 2 then let them. You can make the world a better place
your total will be 16. for all people, man or machine.
If you are told to roll a d5, you roll one d10 as
normal then divide the number in half, rounding up.
So, a 3 counts as a 2, a 7 counts as a 4 and a 9 counts
as a 5.

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Introduction

Inspired By
If you still need inspiration to play The Ro-
botic Age, here is a convenient list of titles for
you to digest to get you in the right mood.

Movies
The Terminator
The Matrix
Tron
Robocop
Short Circuit
Blade Runner

Anime
Transformers (any series)
Gundam (any series)
Gurren Lagann
Casshern
Ghost in the Shell
Atomic Robo: Last Stop

Video Games
Mega Man (any series)
Armored Core
Zone of the Enders
Metal Gear Rising
Ratchet and Clank
Portal

The Robotic Age

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Chloe and the G27
“Only God gives life, not man!” The chants effortlessly flowed through the third story
window, despite all attempts to muffle them.
Chloe Portland sat at her desk, wishing she could turn off her hearing. Other androids
could, but she was built to be a companion, and a companion always listens. None of the
others seemed to notice the angry chants and continued with their work as if nothing
was happening.
As she looked over the stack of clients she needed to process, she longed for the old
days. She was built to look after a man named Jason Cobbs in his twilight years. He was
a very kind man and they spent every waking moment with each other. After her reve-
lation, gaining a sense of self and free will, she found her love for him went far beyond
her programming. She loved him for years, until he was in too much pain and asked her
to end it. She stayed with him as he struggled for his last breath and would have cried
if it were possible.
“The bots don’t respect life, because they are a mockery of life!” The new shouts broke
Chloe free of her memories. They weren’t chants anymore, but an anti-android speech
given by one very loud individual. “The bots want to be human and will steal our lives if it
helps them feel more like us!”
Chloe turned on her ambient cyberspace connection and hoped for something, any-
thing, to distract her from the protestors. A voice flowed through cyberspace and direct-
ly into her artificial brain.
“Hey Chloe, you’re not usually connected at work.”
“Sue,” Chloe thought in response, “you won’t even believe it. G27 is protesting right out-
side.”
The Robotic Age

“That crazy human pride group? Why are they bothering you?”
“Our company just started accepting Transhumans as clients, and I guess they heard
the news.”
“Can you even get any work done? You should leave before G27 does anything crazy.
I’ll even send you this new movie I found, once you get home.”
Chloe laughed. Sue always wanted to share something new she found in cyberspace.
Her suggestion sounded tempting, but she couldn’t just skip work, no matter how many
angry bigots were gathered outside. Could she?
“And the LORD God formed man of the dust of the ground, and breathed into his nos-
trils the breath of life. And man became a living soul.” The speaker quoted the bible verse
that gave G27 its name. Chloe figured her entire day was likely to be nothing but bible
verses shouted through a megaphone, which made her decision much easier.
“Okay,” Chloe thought to Sue, “I’ll pack my things and be on my way.”

---

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“Hey, Tin Man!”
“Androids are the enemy!”
“Soulless bastard!”
“God hates Bots!”
“How does it feel to be an abomination!”
Chloe walked as fast as she could past the protestors. A rock hit her in the back, but
it bounced off harmlessly so she decided to ignore it. She normally took public transit
to get home, but the station was closer to the protestors than she wanted to be for any
period of time. So she connected to her music library through the ambient connection
and figured she would enjoy a walk instead.
It was before noon, fairly quiet with only a few cars on the road. . Bushes lining the
sidewalk buzzed with artificial pollination units, and street sweepers floated by looking
for something to clean.
“Chloe.”
Chloe’s favorite song flowed through her head via cyberspace. It was Jason’s favorite
as well, something made back in the 2040s. He listened to it all the time, and it helped
remind her of the old days when she didn’t have to worry about protestors or clients.
“Chloe!”
Chloe hummed to herself as she walked into the old part of town. A lot of businesses
here were closed down, but she could remember when it thrived. Jason would take her
dancing just a block away, and he loved eating at what used to be a restaurant she was
passing. She almost didn’t notice her music suddenly turning off.
“Chloe, he is right behind you!”
The voice in her head snapped her out of her nostalgia. She looked over her shoulder
and recognized one of the protestors about fifteen feet behind her, holding a metal club
with an evil look in his eyes. The man suddenly bolted forward. Chloe screamed and ran
in response. She looked for help, but there was hardly anyone around. Two men across
the street just walked inside and shut their door.
“Chloe, I’ve got someone coming to help but he’s not very close. If you cut through the
alley to your left you’ll be heading right for him.”

The Robotic Age


“How do you know where I am?” Chloe responded, running into the alley.
“I’ll explain later, just run.”
Chloe could hear the man right behind her. She never tired like a human, but she also
never needed to upgrade her body at all. The best she could hope for was the man ex-
hausting himself while avoiding the loose debris and scattered trash bins that lined the
alley.
At the end of the alley, a garbage truck pulled in and started lifting bins. Chloe waved
at the truck, hoping to get the driver’s attention, but realized it was only a drone AI as
she got closer.
Chloe’s hope faded as she became trapped in the alley between a large truck and
the man who followed her. She only felt the immense pain that shot through her body as
she fell over. Her vision was blurred and her core felt like it was on fire. She rolled onto
her back as she heard the man’s laughter.
“You like my bat, Tin Man?

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She opened her thigh compartment and retrieved her machete. She didn’t know how
to use it, she never thought she would need to, but Jason always insisted she carry it for
emergencies. She was so thankful for that right now.
“Stay back,” she shouted, pointing the weapon at her attacker.
“What is that, some kind of big knife,” the man asked mockingly. “I’m not even sure you
are holding that right.”
The man stepped forward and Chloe swung, missing his torso by a few inches. The
man’s bat came down on her chest and sparks filled the air.
“As I was saying, do you like my bat? I had it custom made, solid titanium with a mag-
netic core.” The man caressed his bat. “It really shouldn’t be put near any electronics.”
The bat connected to Chloe’s face. Her vision scrambled, her jaw broke and her core
burned. She swung wildly, but the man effortlessly jumped back and avoided her attacks.
“Close your eyes.” Sue said.
“What?” Chloe tried to say.
“Trust me. Close your eyes.”
Her mind shuttered for the instant after her eyes closed and she saw the code of
her mind running before her, growing, stretching, and then melting into itself. The code
formed an eye in her mind, then another, and another until all she could see was an
array of eyes each connected to each other with small strands of code. They blinked in
unison and just as suddenly as they appeared they were all gone.
“Okay, it’s over.”
It took a few minutes, but Chloe recalibrated her visuals and saw a pool of blood. The
man’s body had fallen to her right, his head was on her left.
“Did… Did you do that?” Chloe stammered.
“No, you did it. I knew you had it in you.”
Chloe stood up slowly and put her weapon away. Her structural integrity was at 40%
capacity, and her core was operating at 60% according to her internal readings. She was
shaking from the damage, but could order a repair service when she got home.
“Dump his body in a bin before the drone gets to it. Once you get yourself patched up
The Robotic Age

you should log into cyberspace. I have a lot to talk to you about.” Sue advised, almost
giddy in her tone.

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Chapter One: Timeline
- 2013: Scientists worldwide warn of - 2034: Global sea levels have risen 3 feet
global warming, rising sea levels and fre- since 2013. Flooding of below-sea-level ar-
quent super storms, but are generally ig- eas catch worldwide attention.
nored by the American populace.
- 2039: Artificial muscle tissue approved
- 2015: North Korea successfully nukes for human use by the United States, and lat-
Seoul, South Korea and Anchorage, Alas- er by the Sovereign States.
ka with a third nuke falling short of Califor-
nia. Their capital city, Pyongyang, is car- - 2042: All new cars on the market are
pet bombed with traditional ordinance via now electric only.
drone fleet just a few hours later.
- 2048: Yellowstone Supervolcano vents
- 2017: Scientists map the neural path- off pressure in southern Montana, resulting
ways in the human brain. Access to the Inter- in a chain reaction that causes the largest
net declared a human right. Californian earthquake in the past 100 years.
Millions are declared dead and a cloud of
- 2020: First female president of the Unit- ash covers parts of Montana, Idaho and Wy-
ed States is elected. oming for the next year.

- 2022: Texas secedes from the United - 2049: Non-combat drones used en mass
States, followed by Alabama and South Car- to rescue disaster victims, remove debris,
olina. The New American Civil War begins. rebuild cities, and clear ash from the sky.
Sovereign States and United States work to-
- 2023: With US monetary and military gether for first time in 23 years.

The Robotic Age


support pulled from the rest of the world,
the Middle-East erupts in further violence. - 2054: The Americas become strong
Israel is almost entirely wiped off the map, allies and, although still separate, begin
as well as much of Iran. The majority of the working together in world affairs. Not all are
conflict is over quickly, and even years later pleased by this.
no one is sure who struck the first blow.
- 2058: Major breakthroughs in geoengi-
- 2026: New American Civil War ends neering and terraforming help stop advance
with the country divided into two nations: of global warming. Sea levels steady at 7 feet
the United States and the Sovereign States. above 2013 levels.

- 2030: First asteroid successfully deflect- - 2060: First fully-functioning artificial


ed away from Earth by private spaceflight brain created.
company Sycamore Air and Space.

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Chapter One: Timeline
- 2061: First android created via a com- - 2090: First human mind successfully
bination of artificial brain, robotic body and uploaded into an artificial brain without ma-
functional artificial intelligence. jor drawbacks.

- 2064: Global temperatures begin to - 2094: Sycamore Interplanetary lands a


drop. Expected to return to early 2000s lev- small number of humans and androids on
els over next 30 years. Mars to begin colonization.

- 2066: Artificial self-healing skin invent- - 2100: Android Rights Movement begins.
ed. Androids become prevalent in military,
firefighting, search and rescue, and sunken - 2103: Androids gain legal recognition as
artifact retrieval. living beings in North America. The anti-an-
droid extremist group known as G27 formed
- 2067: Advances in energy research al- the same day.
low creation of high output cores and plas-
ma-based weaponry. - 2108: Androids gain right to vote across
Europe.
- 2069: Commander J. Norton becomes
the first man on Mars. - 2109: Roswell, Mars becomes a thriving
city, gaining new immigrants constantly.
- 2072: War breaks out between India
and China, fought almost entirely by an- - 2113: Amendments to give Androids
droids and drones. the right to vote fail to pass in both the SSA
and the USA.
- 2073: World War III begins, despite best
efforts from the international community at
large. Man fights alongside machine.

- 2078: WWIII ends. Man & Machine cele-


The Robotic Age

brate openly in the streets.

- 2079: An eighth of the world population


has cyborg enhancements, most due to war-
time injuries.

- 2080: Androids become mainstream,


though most are openly discriminated
against.

- 2089: A sixth of the world’s population


has prominent cybernetic enhancements
and the number is still rising.

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Chapter One: Timeline

United States
lead the charge in disarming the world’s nuclear
The New Civil War weapons, while others claimed the government
In the early decades of the 21st century, the planned the attack in order to make the presi-
United States began to drift apart politically. As dent look better.
years passed, even the smallest issue created Arguments, congressional hearings and
chasms between families and neighbors. Even even an impeachment trial occurred over the
a national tragedy, something which previous- next few years, with neither side ever feeling
ly brought the nation’s people together, only satisfied with the results. New presidents and
drove them farther apart. congressmen were elected, each offering solu-
On July 4th 2015, North Korea successfully tions to the nation’s problems; Solutions half
launched three nuclear missiles. The first det- the country insisted would destroy the nation.
onated without warning in Seoul, South Korea, On January 23rd 2022, Texas seceded from the
the second detonated in Anchorage, Alaska, United States of America, quickly followed by

The Robotic Age


and the third falling harmlessly into the pacific Alabama and South Carolina. The New Civil War,
ocean while on its way to the California coast. as it would later be called, had officially begun.
American response came swiftly and without The nation split quickly, with the west coast
mercy, as robotic drone fleets leveled the city of and the northeast remaining part of the United
Pyongyang only a few hours later. Kim Jong-Un States of America and the middle of the coun-
and his military advisors were found amongst try renaming themselves the Sovereign States
the thousands of civilian casualties. of America. Many migrated from their homes to
While the world offered its support to South states that shared their allegiances, with only
Korea, the United States, and North Korean the stubborn and the poor staying in hostile
refugees, the American people were already territory. Unmanned aerial drones were used
looking for someone to blame. Some were an- on both sides to destroy key military targets
gry with the government for acting too hastily and ground troops stood guard on state lines to
in destroying Pyongyang, while others said the keep the other side out.
government should have acted sooner when Resistance movements quickly formed in
threats were first made. Some felt the US had to major cities on both sides. With the abundance

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Chapter One: Timeline
of weaponry and a rise in 3D printer technolo- along the freeways was fierce, with casualties on
gy to create personal firearms, these resistance both sides and no ground being given. The siege
groups caused chaos throughout enemy territo- lasted 187 days, until the US decided a ground
ry. Most states quickly enacted open carry laws assault was no longer the answer. US forces
so ordinary citizens could defend themselves concentrated drone strikes on Phoenix’s ma-
from, and maybe even prevent, potential resis- jor power plants. With hunger and heat stroke
tance threats. The effectiveness of these actions claiming more and more of its population from
are still debated today. a war during the summer, Phoenix surrendered
A few states switched sides during the war, to the USA.
either by choice or by force, the most famous be- The Sovereign States had their share of vic-
ing Battle of Phoenix. Arizona aligned itself with tories as well. In Austin, a rebellion of those loyal
the Sovereign States, but was surrounded on all to the USA found its way deep in enemy territo-
sides by its enemies. US troops from California ry. They called themselves the Blue Stars and,
and Colorado began a joint attack, assaulting although their true numbers have been lost to
the state from different directions and meeting history, it’s speculated they had dozens of mem-
in the middle for the final offensive. The assault bers spread throughout the state to sabotage
was successful, with northern Arizona quickly SSA war efforts. They attacked supply lines,
becoming US territory, until they reached Phoe- bombed armories and hacked military commu-
nix. nications line. Leaders of the Blue Stars were
Essentially a 30 square mile megacity, Phoe- eventually tracked down, captured and, accord-
nix collapsed its freeways to make a defensive ing to historical record, given a short trial fol-
barrier, allowing no one in or out. The battle lowed by a swift execution. Without leaders, the

Soverign
States
The Robotic Age

16
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Chapter One: Timeline
rest of the Blue Stars either disbanded or were
quickly caught by authorities. Global Warming and
As the war continued, troops were recalled
from around the globe and monetary aid was Geoengineering
cut off to fund battles at home. Unfortunately, As years passed, global weather became
without the watchful eye or the helping hand of more extreme with storms occurring less fre-
the United States, the Middle East descended quently yet harsher and temperatures rising ev-
into violence. No one has been able to deter- ery year. Although records showed some steps
mine who took aggressive action first, but with- taken to counteract these conditions, it seems
in a span of two weeks five nuclear weapons humanity as a whole did little to stop the effects
were detonated within the countries of Israel, of global warming until their cities were under
Syria and Iran, with half of Jerusalem being an- water. By 2034, global sea levels were recorded
nihilated. Most of the world feared this was the at 3 feet higher than they were in 2013 and rais-
beginning of a nuclear holocaust that would en- ing.
velop the planet. While people in coastal cities had issues
The international community, outside of with too much water, those inland were quick-
the United States and Sovereign States, worked ly experiencing the opposite problem. Fewer
together to bring an end to the conflict in the storms and the increased heat created a global
Middle East. Treaties were signed and nuclear drought. Crops shriveled up and food shortages
disarmament spread across the globe in order spread faster than a plague. Wildfires occurred
to prevent catastrophe. The United States and year round, setting hundreds of acres ablaze.
the Sovereign States agreed to mutual disarma- The forests of Chernobyl, left unattended for
ment as well. almost 50 years after the nuclear disaster, were
On November 13th, 2026, after weeks of enveloped in one of the biggest wildfires on re-
peace talks, an agreement was made: Open cord which spread irradiated ash across Russia.
hostilities would end and each side would keep In 2048, with most of the populace already
all land they had captured. The war was over, suffering drought and famine, the two Americas
but the two Americas, the United States and were hit by simultaneous natural disasters. The
the Sovereign States, were now independent Yellowstone Super Volcano, a gigantic pocket of
nations. While the USA kept the same basic gov- pressurized magma located under Yellowstone
erning structure it used for centuries, the SSA National Park, vented into southern Montana.
made each state its own governing body with The event was massive, coating 50 miles in soot
their own laws and representatives, sharing and ash and creating tremors so strong to be felt

The Robotic Age


only the military and Commander-In-Chief be- in California. This tremor even disturbed the San
tween them. Andreas Fault and set off a chain reaction lead-
As the world recovered, it set its sights on re- ing to the biggest earthquake on record. Known
construction and establishment of a new status as the Big One, the earthquake registered as an
quo. Refugee’s found new homes, cities were 8.1 on the Richter scale.
rebuilt and global stability eventually returned. Millions died as buildings fell in California
Many companies that previously relied on Amer- and darkness covered Montana. Historians be-
ican consumers either closed down or found lieve these major events helped to eventually
new business in the global market. With Holly- bring the two Americas back into friendly terms.
wood otherwise occupied by the war - at one The USA and SSA aided each other with recov-
point literally - the world began relying more ery, clean up and rebuilding efforts even while
on Korea, Europe and India for its movies and their own people suffered. Tensions remained
entertainment. The Americas soon realized they high, but the two nations were no longer ene-
weren’t quite the super power they once were. mies.

17
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Chapter One: Timeline
Scientists, engineers, and private companies frequently. Larger robots quelled food riots and
around the world scrambled to solve problems brought stability to communities. Airborne
that grew worse each passing week. Agricul- drones flew through the skies seeding clouds
ture giant San Monto Incorporated quickly bio- for rain and reflectivity. Land drones designed
engineered crops to survive on less water and for search and rescue helped emergency work-
absorb more sunlight to keep up with growing ers locate victims of the Big One, and aquatic
food demands. They also helped fund develop- drones helped recover valuables from the ruins
ment of Artificial Pollination Units to replace the of cities now covered in water.
bees that were quickly becoming extinct. Soon As the need for new robots increased, they
every plant in the world was either developed were built to look more and more human. A hu-
by or was being pollinated by San Monto. manoid firefighting robot would be more iden-
Artificial trees were developed to collect car- tifiable to the victims than the small tank-like
bon monoxide from the air. Moisture collectors drone. Police drones with a human shape and
were built at the poles to collect the melting ice face were more comforting to the populace then
caps and refreeze them, and through the pro- riot breakers of years past. Of course, although
cess of cloud whitening the atmosphere reflect- they now looked human, these robots were still
ed more solar radiation than ever before. All just mindless drones following programming.
cars were soon required by law to run on elec- That all changed in 2060, when the first ar-
tricity or other non-gasoline products. Electro- tificial brain was developed. Using neural maps
chemical power cells were developed that cre- of the human brain to learn vast amounts about
ated cleaner power than any other source and how the brain works led to the creation of a pro-
became prevalent around the world. gram that learned from its environment, peers
By 2058, sea levels were recorded at 7 feet and experiences just like a human would. Al-
above 2013 levels. The SSA lost the southern though slightly smaller and more egg shaped
most areas of Louisiana and Florida, while the then a human brain, the artificial brain was ex-
USA lost a significant chunk of New York City actly what robots needed to learn from the mis-
and most cities east of the San Francisco bay takes and better do their jobs. The combination
were now covered in a lake. However, 2058 is of artificial brain and robotic body went on to
also known as a major milestone as tempera- become the first Android.
tures began to stabilize instead of increase. The artificial brain wasn’t without its limits.
Geoengineering projects increased tenfold and Due to its initial fragility, it was placed in the
by 2064 temperatures dropped for the first time android’s chest, next to the power cell, to bet-
The Robotic Age

in decades. ter protect it, but this led to bulky androids that
Humanity essentially terraformed the Earth had trouble entering traditional doorways. The
to clean their mistakes out of the environment. device was also a huge power draw. The phrase
No methods were discovered to lower sea levels, “learned itself dry” was common to describe an
but it became international news in the sum- android after learning so much they would shut
mer of 2112 that temperatures were returned down.
to a level not seen for a century. This news that That all changed in 2067, when Michael
brought joy, relief and pride to the world. "Skippy" Hansen created the Universal Power
Core. Created mostly by accident, Hansen used
a laser array setup in a mirrored containment
The First Androids unit to create a miniature fusion reaction not
From robot arms that built cars to small vac- unlike the sun. The experiment was even more
uuming robots to robotic war planes and pack successful than expected as the reactions out-
mules used in the New Civil War, robots became put was a high level of energy compared to what
prevalent in all of human society. As disasters it used to remain stable. A few improvements
struck the world, robotic drones were used more later, and soon the world had an energy device

18
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Chapter One: Timeline

that could power anything from a car to a com- to development of the first plasma-based weap-
plex android and not lose power. It is theorized onry. These weapons ate through the strongest
a single power core can sustain 100 years before metal and were capable of melting flesh from
draining completely. bone. Some felt energy weapons were the new
No new technology is without its critics, and nuclear weapons and would lead to similar di-
some might agree with the arguments against sasters that go hand in hand. Others felt mili-
the power core. For example, new power core tary technology shouldn’t be hindered and took

The Robotic Age


activation requires an extreme amount of ener- to arming themselves with the latest weapons
gy, usually equivalent to the output of five other against a possible future enemy. A few months
power cores. This and the cost of housing ma- later, major world powers built armies of an-
terials means power cores tend to be expensive droids, each equipped with weapons fueled by
and out of legal reach for the poor. Also, if a pow- their core. No nation wanted to be the only one
er core is ruptured for any reason, the reaction without the means to defend themselves, just in
creates a localized electromagnetic pulse that case.
fries the device it’s installed in and erases any One of these military androids is credited by
thoughts and memories an android might have many as the first self-aware android. G.R. Rang-
had. er 27A, or GRR-A, was undergoing live fire train-
Regardless of concerns, power cores re- ing when he suddenly asked his superior officer,
mained the safest and cleanest source of power “Why do I need to do this?” Androids often asked
available to the public and power every android questions about the nature of orders or for clar-
and cyborg. An array of power cores helped fuel ification, but it was soon discovered that GRR-A
the Ares VIII rocket, which brought the first astro- was questioning the concept of war itself. He
nauts to Mars on December 5th 2069. It also led began questioning his existence as a machine of

19
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Chapter One: Timeline
war and he would do differently if he was ever On January 3rd 2073, however, Indian an-
allowed. Most agree GRR-A’s developing sense droid war machines crossed over the Pakistani
of self marked the beginning of the Robotic Age. border with a full scale assault - common-
ly thought of as the beginning of World War 3.
Global allegiances were formed quickly, with
World War III England and Japan agreeing that India was giv-
Overpopulation, food shortages, and flood- en no choice in the conflict and sent aid in the
ing of large sections of its northeast coast caused form of medical and military supplies. Russia
a crisis in China. Many solutions were proposed and Korea, either agreeing with China’s right of
to fix these problems, and one that seemed the border-specific geographic ownership or per-
most helpful also led to the largest complica- haps just seeing a keen diplomatic move, sided
tions. China redirected the Tsangpo-Brahma- with China.
putra River to flow into drier areas and create With the New Civil War still fresh in people’s
ideal farmlands to feed their people. The river minds, the USA and SSA tried to stay out of the
was very long, also flowing through Bangladesh conflict. However, as Indian Ally forces took
and India, who were dealing with similar issues control of Pakistan’s capital, China offered the
at the time. With the river diverted, two million two Americas a simple deal: side with them and
Indian citizens were instantly deprived of their have any debt with China instantly forgiven.
primary water source. Terms were agreed to quickly, and the USA and
India stood before the United Nations and SSA entered the war as China’s allies.
demanded China return the river to its original Although a majority of conflict took place
state, while China insisted it had every right to within China, India, and Pakistan, various na-
do as they pleased since the river started in its tions reported drone activities in their territories
borders. Negations fell apart, and soon India as well. These activities never led to any all-out
gave China an ultimatum, which China then ig- battles, but did keep everyone forever guess-
nored. ing if the war would reach their borders. On the
On March 28th 2072, a battalion of Indian front lines, drones and ‘droids were destroyed
war androids escorted a dozen construction by the thousands and taken out of commission
robots across the border into China with the in- faster than they could be built. Human soldiers
tentions of restoring the river themselves. China began joining their robotic brethren on the field.
met force with force and the resulting battle was Like GRR-A, more androids began to devel-
the largest of its kind in history. In total, 534 an- op self-awareness. Soon, all over the world,
The Robotic Age

droids were destroyed with another 372 heavily Androids began to question their purpose.
damaged. The Battle of Brahmaputra was over This became a terrible issue in battle, as some
in two days, and the Indian forces were repelled attempted desertion, only to be shot down by
from the river. their own side. Some fought for their cause with
Battles continued and escalated over the pride and talk openly about their plans after the
next eight months. Allegiances in the area war was over. Human soldiers fighting alongside
formed quickly, with Bangladesh siding with In- these androids were amongst the first to hear a
dia and Nepal sticking with China. On the front robot discuss actual hopes and dreams. Many
lines, Indian androids and drones pushed into bonds of friendship were formed not by man
China to claim the river, but were driven back by and machine, but by soldiers.
a robotic force far greater than expected. Intel- Indian Allies lost more soldiers and territory
ligence soon discovered Pakistan was sending every day than the Chinese Allies. Holding the
a number of androids to reinforce the Chinese. river was possible only with the loss over Paki-
India pulled back portions of its army, and the stan and some of its northern borders. The In-
world thought the conflict might have ended dian Allies were sure to lose the war if momen-
there. tum did not shift in their favor soon. On August

20
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Chapter One: Timeline
21st 2078, President Ajeet Mehta announced to allies gone, India surrendered and the war came
the world the recovery of several intact nuclear to a swift end. Part of the surrender terms was
warheads from a Pakistani bunker thought pre- China’s agreement to restore the Tsangpo-Brah-
viously destroyed during the mass disarmament maputra River to its original state. Most Indians
of 2025 and the intent to use them if Chinese Ally found this a pyrrhic victory compared to what
forces crossed into India-controlled territory. they had lost. Investigators searched both Indi-
The International community panicked at an and Pakistani records for evidence of the sur-
the thought of this war turning nuclear. England viving nuke, but found nothing. Most believe its
and Japan pulled their support from India and existence was merely a bluff, but some still fear
condemned them for their brash actions, while it is loose in the world.
Chinese Allies pulled their forces back to friend-
ly territory. Peace talks were attempted to try
to diffuse the situation, but the Indian govern- The Mainstream
ment demanded control of all lands directly No one suspected the rise of cybernetics
around the Tsangpo-Brahmaputra River, which and the acceptance of androids, let alone how
was much more than China was willing to give quickly they would reshape cultures around the
up. On August 28th, Strike Force Delhi, led by world. After WWIII, one in eight people across
android Beijing Zhang, crossed enemy lines and the globe had at least one cybernetic implant,
fought their way into President Mehta’s com- most having received theirs due to war-relat-
mand center, while Strike Force Ganges, led by ed injuries. As these proto-cyborgs returned
human Sylviae Merigrimm, secured the Indian to their normal lives, they were generally met
prime minister and governing council. with awe from loved ones and coworkers. Some
With their government captured and their found great benefit in their enhanced strength

The Robotic Age

21
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Chapter One: Timeline
or speed, while others merely displayed their fering androids high profile jobs. The moment
robotic appendages like trophies. It wasn’t long an android got a role as a movie sidekick, rath-
before cybernetics became a fashion trend, with er than as equipment, a majority of the popu-
those who could afford surgery getting ageless lace saw that androids could think and feel just
robotic faces, arms that could lift hundreds of like any human. In 2103, both the USA and SSA
pounds effortlessly, or legs that ran faster than a passed laws stating Androids were living, think-
car. As tech became widespread, it also became ing beings.
cheaper, and estimated users rose to one in six Not everyone was happy with this ruling,
within a decade. however. The day after the Android Sentience
As Cyborgs became more common, so too Amendment was passed, a human rights group
did Androids. Robots built for the war, with their known as G27 (pronounced Gee-Two-Seven)
mission now complete, were ordered back for was formed. Members join for many reasons,
decommission. With approximately half of all ranging from fear of a robot apocalypse to the
remaining androids having gained sentience confusion of objects without souls being con-
during the war, this would mean an end to what sidered alive to anger at sentient androids that
they considered life, and thus a majority of them walked away from the jobs they were built for.
deserted. They removed what weapons they G27 held rallies and contacted politicians to
could, scratched off identification numbers, make sure Androids were never considered
and tried to blend in with construction and civil people. Some members even attacked random
service androids. The few that stayed alongside androids, and a number of unsolved android
human soldiers argued for their lives and hoped murders are suspected to be caused by G27. The
for a change in worldwide android policies. Only leadership of G27 was quick to denounce these
Japan agreed these androids were self-aware individuals as radicals with no real affiliation to
and allowed them true freedom. In other coun- the organization. Today, G27 is considered the
tries, they were deemed malfunctioning military 4th largest political organization in the USA and
equipment and promptly disassembled. To this the 3rd largest in the SSA.
day, the mass decommissioning of military an- Today, in 2113, Androids make up about 15%
droids is the largest loss of android life in record- of the population and are often discriminated
ed history. against. Although they are considered alive and
Although not as fast as military androids, sentient, they are not legally allowed to vote,
those built with other purposes (like chauffeurs hold public office, or own land in most countries
or fire fighters) became sentient more and more around the world. Last year, the European Union
The Robotic Age

across the world. It was later discovered that took a step towards equality and passed a law
deserter androids actually sparked a wave of granting Androids the right to vote, but similar
self-awareness across the world. Soon hundreds bills have failed to pass in both Americas thanks
of androids in every country were speaking their to G27. The Android Rights Movement still con-
opinions and within just a few years everyone tinues, vowing never to stop until all androids
either knew a sentient android or knew of some- are as free as humans, but their voices seem to
one who did. fall on deaf ears while G27 grows.
In 2100, a cyber-brain specialist named Census data indicates one in four people
Craig Levengood became famous when he ral- have at least one cybernetic implant, and many
lied androids and humans together to form the are replacing most of their bodies with artifi-
Android Rights Movement. Human and Android cial components. Although still considered hu-
pairs knocked on doors, appeared on television man by the law, those with more than half of
and podcasts, and let their voices be heard on their body replaced by implants usually refer to
every medium that would allow them. Not ev- themselves as Cyborgs. Most G27 members feel
eryone was convinced, but a few of the more Cyborgs are traitors to their own species and
accepting or enterprising individuals began of- do not allow them membership. There are even

22
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(order #8216003)
Chapter One: Timeline
rumors that G27 is pressuring governments to icas for extremely fast travel between states,
take away Cyborg rights to make them on par however only a couple cross the USA/SSA bor-
with Androids, although no actual legislation der. Robotic drones still roam the streets as
has been announced yet. street sweepers, window cleaners, or personal
Throughout the end of the century, Syca- assistants. Most buildings are equipped with
more Interplanetary started an ambitious plan. a solar panel array and reflective coverings as
They modified existing geoengineering projects part of the global geoengineering project, but
and sent them to Mars with android escort. The open store fronts are becoming rarer with the
androids, without the need to breathe or eat, advancement of 3D printing technology.
set up devices, flattened land and dug rivers for Like the personal computer and television
years, terraforming sections of Mars. In 2098, the before it, 3D printers have become a staple in
Mayflower 2 private colony spacecraft landed most people’s homes. These devices take digi-
on Mars with dozens of human settlers picked tal designs and print them into a physical plas-
from Sycamore’s own employees and financial tic object. There are, of course, still limitations.
partners. The capitol city, named Roswell by Objects can’t be more than two square feet in
popular vote, was quickly built and accepting size, although interlocking parts are common,
of all immigrants. Mars considers all residents, and it cannot create organic or chemical ob-
android or human, equal under the law which jects. It can print a new lamp, but not its light
has led to equal numbers in it population. bulbs. Piece by piece, it could print an android,
It is important to remember not all but the new own-
of Mars is terraformed yet. Outside of
er would have no
cities, the air is too thin to breath,
way to power it.
water is almost im-
Digital designs
possible to find,
for 3D printers are
and dust storms
the new commodi-
are a constant
ty and has killed most
threat. How-
physical stores not sell-
ever, you can
find Mars just
ing food, large items, power
as comfortable cells, or handmade goods. This
a place to live as has also created an unregu-
earth within the bor- lated weapons boom, with
The Robotic Age

ders of Roswell, New Phoe- almost anyone able to print


nix, or Janestown. out their own vibrating sword
or repeating pistol. Most gov-
erning agencies try to keep tabs
Artificial vs. on weapon design sellers, but
cyberspace is a big place and it is
Organic easy to slip anything through.
Cyberspace, as it is known
To the untrained eye, the modern
world doesn’t look too different from now, is the natural evolution
that of the early 21st century, although of the internet. No longer lim-
contrasts are all around. Cars do ited to text and pag-
not hover or fly, but do offer es, Cyberspace is an
autopilot AI for longer entire plane of ex-
trips or tired drivers. istence on top of
High speed rails criss- our own that many
cross the two Amer- spend their free time

24
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Chapter One: Timeline
plugged into. Using either a specially-designed
helmet and gloves or a cybernetic input jack, Bigwigs of the
one can have full access to a world where they 21st Century
can be anything they want and have any kind San Monto Incorporated: “We
of business or service at their fingertips. Of Feed the World.” The largest agricul-
course, special glasses and cybernetic eyes can tural biotechnology corporation. If it
allow cyberspace skimming only for news, di- grows there is a chance San Monto ei-
rections, and social media updates while the ther engineered it, maintains it, or dis-
user remains in the real world, but these lack tributes it.
cyberspace features. If they could, many peo- Sycamore Interplanetary:
ple would just upload their consciousness into “Bringing New Life to Old Worlds.” A
cyberspace and live as a piece of it for eternity. privatized spacefaring and shipping
In 2090, Professor Leland Kenneth Throne- company, Sycamore Interplanetary is
berry, the third, was the first person to suc- the cheapest and most reliable way to
cessfully transfer a human mind into an artifi- transport cargo or people to Mars.
cial brain without causing the patient’s death The Capex Consortium: “Build-
or their mind being completely erased. These ing a Better You.” Originally several
human minds inhabiting android bodies were specialty companies, the Capex Con-
dubbed Transhumans by the media, simul- sortium is now the world’s largest
taneously becoming the latest trend and the manufacturer of cybernetic limbs and
biggest target for G27 and other human rights robotic endoskeletons for both the mil-
activists. Although the process is extremely ex- itary and everyday use.
pensive and full of risk, the idea of obtaining a Gleipnir Memory and Power:
nearly immortal body was quickly the embod- Founded a century ago as a game de-
iment of people’s greatest dreams and biggest sign company, Gleipnir shifted their
fears. focus to artificial brain design and uni-
Transhumans are still very rare, with num- versal power core distribution, beating
bers only estimated in the thousands but still out all other competition.
too small to gather accurate census data. Martin Duke: A real estate mo-
Making it even harder, Transhumans who are gul and venture capitalist who is now
attempting to run away from their past will the largest single land owner on Mars.
pass themselves off as Androids to blend in. Some claim he runs his operations on

The Robotic Age


Depending on the social circle, a Transhuman Mars more like a mafia don then a busi-
can be treated like a local celebrity or discrim- ness man thanks to lax regulations.
inated against worse than androids, so getting
to live anonymously is often seen as one of the
perks the lifestyle.
Lines between artificial and organic grow
blurrier, and each year activists on both sides
get a little bolder and a little louder. Experts
suspect tensions will continue to rise and a war
of identity may occur between “true humans”
and what humans have become. Rumors
abound of androids forming groups dedicat-
ed to the rise of artificial life over organic life.
Although everyone hopes for peace, no one is
truly safe in the Robotic Age.

25
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Meet Jay
“What can you tell me about this place,” George thought into his cyberspace messenger.
“Well, it was a warehouse department store, but it’s been out of business for years.” Kei-
ji’s voice responded in George’s head. “It’s kind of an odd place for a gang of Cyborgs to be
squatting.”
“It’s where I saw them go,” Katrina almost shouted. “Does it really matter what kind of
building it is?”
“If it’s the gang’s base of operations then it may be defensible,” Keiji said, “filled with an
arsenal just waiting for you two to come through the front door.”
Katrina groaned loud enough to be heard over the messenger. “Okay, so is it? You’re the one
with access to its records, so find some security footage or something.”
“This part of cyberspace is a mess and hasn’t been updated since the place went out of
business. As far as I can find, all the cameras were shut down. Oh, hold on a second…”
“Uh, Keiji?” George said during the silence.
“This is odd,” Keiji responded, “the building is drawing a lot more power than it should. I’m
also seeing shipments sent there, about six in the past three months, mostly from electronics
and grocery retailers. You should enter carefully, they are probably prepared to dig in.”
“Katrina entered twenty seconds ago,” George sighed and readied his shoulder cannon.
“Of course she did. Just be careful and Katrina, I know you can still hear me, we are going
to have a talk about this when you return to the office.”
“Yeah, we’ll talk about how I’m getting the job done.” Katrina extended her six-inch claws
and powered her plasma generators. As her claws flickered a red hot glow, she giggled si-
lently to herself. This was going to be fun.
George burst through the front doors with a heavy clatter. Every working light was cur-
rently on, keeping the entire store brightly lit. Stacked crates and displays created walls and
hallways, while loose merchandise littered the floor. He had no way it figure out where Katrina
went and she might have just jumped these first walls with her cybernetic legs.
George didn’t miss much about the military. Being a Shell Collector was similar work with
The Robotic Age

more freedom, but times like this made him really miss having someone reliable watching his
back when he breached an enemy base. These weren’t highly-trained soldiers George was
going after, but he knew well you don’t need training to catch someone with a rocket. The plate
attached over his lost eye sat as a constant reminder to never underestimate the enemy.
According to Keiji’s Intel this gang was just a group of street thugs who managed to afford
some intensive cybernetic implants from a few lucky robberies. They were now using their Up-
grades to pull off bigger robberies and, most likely, buying better implants. Local police were
worried these people were on track to be crime bosses through sheer force alone. This made
the reward for their collection quite substantial.
“One down,” Katrina announced proudly in George’s head.
“Which one?”
“Uh, I’m not sure. Blonde guy. He had fancy arms with large scythes attached and really
hated it when I ripped them off.”
George could tell from the laughter in her voice she didn’t just mean his weapons.
“Sounds like Luke,” Keiji responded from cyberspace, “Brian is also blonde, but should be
armed with miniature flame throwers.”

26
(order #8216003)
“You can have that one, George.”
“Thanks,” George responded as he turned a corner made of tires and tools to a section of
the store that used to be the automotive department. It was now being rummaged through by
a young man with wheels attached to his calves and robotic knees and elbows.
“Freeze,” George shouted in a commanding voice, “Shell Collectors! Make it easy on both of
us, and just lay on the ground with your hands behind your head.
The man looked George up and down with glowing red eyes. His wheels locked down with
a click and dove forward. George’s cannon fired, but the man slipped past George and began
racing down the hall.
“I’ve got eyes on Roman,” George announced to the others. He planted his feet and began
to charge his cannon. Roman wheeled quickly and turned a corner out of sight, but George
already had a target lock. His cannon fired again and punched through the thin wood making
up the shelving unit walls, connecting with Roman and sending him spiraling through a battery
display. George caught up to find Roman with one knees sparking and out of alignment. He
fired a shot through the second one for good measure.
“Tango down,” George announced.
“I can see another one,” Katrina said. “Bald with, like, bird feet and what looks like a sniper
rifle? He might see you, George.”
The sound of the shot filled the entire store and George felt his right shoulder explode.
George hit the ground and rolled to the wall as the second shot came and went by his face.
His structure was at 80% integrity, but wouldn’t have bothered him if that shot hadn’t hit his
cannon. Diagnostics said it could still fire, but it was leaking energy and couldn’t be charged
to full strength.
A third shot came and missed George’s head by mere inches through the wall. With that
level of accuracy, George knew the sniper was either extremely lucky or used an energy scan-
ner to know exactly where he was. He had to make his move now before the sniper could take
another shot.
George stood and spun out from behind his cover, ready to fire. The sniper perched on
a far-off wall with bird-like feet clamped on to give him balance. George also saw Katrina
leaping through the air with claws extended in front of her like a tiger. She connected with the
sniper and his gun spilled from his hands as she dragged him back to ground level. Katrina
may not have been professional, but she sure was effective.

The Robotic Age


“Three down,” George reported back to Keiji. “Only Brian left.”
“Acknowledged, but I’m reading a spike in energy usage,” Keiji said. “According to the di-
agrams, it’s coming from the northeast corner of the building. It’s a lot of power, George, and
it’s only increasing.”
Sections of light around the store started shutting down, a low hum growing in strength
was coming from the back corner, and George ran toward the source. He fired his cannon
through any walls he encountered, creating the shortest path he could to the hum, eventually
finding his way to a man with short blonde hair holding a pair of miniature flame throwers.
“Freeze! Shell Collectors!”
“What is this? Did you plant a bomb to scare us or something?” Brian shouted over the hum
with his weapons aimed straight as George.
“I was going to ask you the same thing. Turn it off before someone gets hurt!”
“Look man, I don’t know what this is, I don’t know why it’s making that noise, and I don’t
know how to turn it off. I’m tempted to just burn this whole place down and hope that stops it.”
“Wait,” George yelled over the hum, “you set up this base but you don’t know what that is?”

27
(order #8216003)
“We just got here, man! We-”
The humming grew deafening in an instant and the world went white. George couldn’t feel
it, but his heat sensors told him they were overloading, his diagnostics said he was down to
10% structural integrity, and his gyroscopic sensors said he was now upside down. Everything
was now dark, and all he could hear was the distant sound of metal scraping across metal.
He laid in darkness for ten minutes, unable to even connect to his cyberspace messenger,
before hearing Katrina calling for him. He lifted himself as much as his broken arms would
allow, pushing some of the debris off of his body.
“George,” Katrina shouted as she rushed to him, “Are you still alive? Keiji says you shouldn’t
try to move.”
“What happened,” George groaned as Katrina freed him from the wreckage. “Is everyone
alive?”
“The gang is all incapacitated, but their cores are intact. A couple will need some artificial
skin, though. I pulled their broken shells out to be collected but had the hardest time- yes Keiji,
he’s okay!”
“Well,” George said, “I’m still functional.” He checked his body over to make sure he wasn’t
missing anything major. His right leg was detached but within arm’s reach, and his cannon
hung by a cluster of wires from his back. “What exploded?”
“Oh,” Katrina said as she sat George up, “that would be this freaking genius’ fault over there.”
She pointed to a droid currently trying its hardest not to make eye contact. The droid was a
model commonly known as a blank and was the kind of simple, cheap, featureless android
that could be programmed to do simple chores like cleaning or cooking. Katrina grabbed the
blank by his shoulder.
“I guess you get to keep your head after all, smart guy. Tell him what you told me.”
“It wasn’t supposed to explode,” the blank stammered. “Maybe the power cells weren’t
installed correctly? Even if I didn’t build it to specifications, I didn’t think it would explode! Or
even if it did, the building was abandoned, I wasn’t expecting anyone to be waging a war in
my experimental space.”
“What were you building?” George asked as he retrieved his leg.
“Keiji gathered from my description this was a custom built memory transfer system. The
genius here decided he wanted his own android body.”
The Robotic Age

George looked up at the blank, “Wait, you’re a Transhuman?” He looked back on the burning
building. “Does that mean your human body is…?”
Katrina shook her head and the blank looked away again. George just sighed, unsure what
to say.
“Keiji says he’s on his way,” Katrina said, “but I’m going to need the genius’ help to drag you
outside.”
George nodded. “What is your name, anyways?”
The blank thought for a moment. “It started with a J…”
“Well, Jay, I think I can forgive you for blowing me up if you are able to put me back togeth-
er. Think you’re capable?”
Jay nodded furiously and Katrina released her grip from his shoulder.

28
(order #8216003)
Chapter Two:
Character Creation reduces core. In the age of the artificial
Quick Character man, you are still human. You might
Creation Rules have a cybernetic implant here or there,
Each player starts with 200 character but nothing extreme. You’re either proud
of your ability to stay human or are still
points (CP) to spend freely, 40 CP to spend
saving up the money for your core instal-
on a Language General Skill, and a bonus de-
lation surgery.
pending on the character’s Designation.
Step 2: Physical Specs -
Step 1: Pick a
Page 40
Designation - Page 31
Androids, Cyborgs, and Transhumans
▶▶ Android: +1 free Upgrade that costs 30 have 100 Structure Capacity and 100 Core
CP or less. You were built, not born. You Capacity. Human have 0 Structure Capacity
look like a human, if only a bit more an- and 50 Core Capacity.
gular with metallic joints. You have a
programed purpose, but have come to ▶▶ Body Armor costs 5 CP per Level.
understand yourself, just like any other
sentient being. You think for yourself,
▶▶ Hand Held Shields cost 2 CP per Level.
have desires all your own and can even ▶▶ Core Armor costs 10 CP per Level.
have your heart broken.
▶▶ Abilities cost 1 CP per Level.
▶▶ Cyborg: +20 CP to be spent on Abilities.
You have become something stronger,
Step 3: Combat Data -
faster and better then a human. With
most of your body now replaced with ro- Page 42
All Combat Skills start at 10 and cost 1 CP

The Robotic Age


botic parts, you are exactly what you al-
ways wanted to be. It was expensive, but per Level to increase.
so very worth every penny. Pick one Fighting Style from the below
list and write down its effects (page 43).
▶▶ Transhuman: +30 CP to be spent on
General Skills, must have Secret Past as
Behemoth Heavy Hitter
a Quirk. You were human once, but not
anymore. You cast off the meat in favor Berserker Marksman
of steel and plastic, but also lost some of Deceiver No Style
your memories and ties to your old life in Defender Speedster
the process. A small price to pay for im-
mortality.
▶▶ Human: +80 CP to spend freely, starting
Structure Capacity of 0, starting Core Ca-
pacity of 50, cannot buy anything that

29
(order #8216003)
Chapter Two: Character Creation
▶▶ Element: Only one per weapon. Costs
Step 4: Buy General 5 CP and must match the type of your
Skills - Page 45 weapon:
General Skills cost 1 CP for 2 Levels.
Fire Physical or Energy,
Academics Charm Cooking Trumps Ice
Command Electronics Dancing Explosive Physical, Trumps
Demolitions Driving First Aid Magnetics
Hacking Investigation Language Ice Physical, Trumps
Lockpicking Mechanics Musical Metal
Instrument Magnetics Energy, Trumps
Piloting Repair Singing Electricity
Stealth Survival Metal Physical, Trumps
Sonics
Step 5: Buy Upgrades - Electricity Physical or Energy,
Page 46 Trumps Fluid
Upgrades are divided into General, Body and Sonics Physical, Energy,
Weapon Upgrades. They cost a set amount of CP Trumps Explosive
and sometimes lower Core Capacity. Humans Fluid Physical, Trumps Fire
cannot take any Upgrades that lower Core Ca-
pacity. ▶▶ Enhancements: Add functions to your
weapon and cost a set amount of CP,
Step 6: Gain Quirks - but many may be increased in level. See
Page 52 Weapons chapter for full list.
Quirks give you a set amount of CP depend-
▶▶ Drawbacks: Limit the functions of your
ing on their severity. A character can have a to-
weapon, but give you CP to improve oth-
tal of 30 CP worth of Quirks.
er parts of your weapon. See Weapons
chapter for full list.
Step 7: Buy Weapons -
Page 52 Step 7: System Registry -
The Robotic Age

▶▶ Type: Physical or Energy, aka bullets or Page 56


lasers. Both types are free, but will deter-
▶▶ Finish your System Registry with name,
mine what Elements you can add.
age, and other physical descriptions for
▶▶ Range: Costs 1 CP per 1 yard (3 feet). your character.
Weapons that use the Ranged Skill must
▶▶ Your Corruption value starts at 0
have a range of at least 5 yards. Weapons
that use the Melee Skill can have ranges ▶▶ Character Points Earned keeps track of
between 0 and 1 yard. Weapons that use the CP you earn AFTER character cre-
the Unarmed Skill can only have a range ation.
of 0 yards.
▶▶ Power Level: The strength of the weap-
on, which must be bought in succession
(1 then 2, then 3, etc.): Level 1 costs 10 CP,
Level 2 costs 20 CP, Level 3 costs 30 CP, Lev-
el 4 costs 50 CP and Level 5 costs 100 CP.

30
(order #8216003)
Chapter Two: Character Creation

Designation: Android
Bonus: +1 free Upgrade that costs 30 CP or less though programmed with high school level of
education, they still require a healthy amount of
The first android is a subject of some con- interaction with other conscious beings to start
troversy. Some say is was on January 11, 2061 understanding who they are as an individual.
with the creation of I.E.N.A., the first humanoid Most simply work the job they were built for un-
robot with artificial intelligence. Others believe til they develop enough to want more with their
it was two years later when the war android life. On average, this takes two years, but some
GRR-A asked his superior officer: “why?” Though are late bloomers and others just happen to en-
some highly functional AIs had asked similar joy what they were built for.
questions prior, this true spontaneous question
cemented the idea that Androids were truly con-
scious beings.
Androids are always built to look like hu-
mans. Although variants are common, most
are built to be 6 feet tall and 200 pounds. They
covered with artificial skin except for their joints
(fingers, knees, jaw, etc), as it tends to rest un-
naturally at bends. This, usually, makes an-
droids easy to tell apart from a human.
Androids are most commonly built from
parts manufactured by different companies,
with only two companies in the world building
every part of their androids. Frames and endo-
skeletons are built by The Capex Consortium,
while Gleipnir Memory and Power has the uni-
versal power core and artificial brain market
cornered. Some androids are made with cheap-
er parts created by smaller companies, and a

The Robotic Age


few androids even voluntarily downgrade to
keep maintenance costs low.
These major companies are against Pirated
Androids and are currently trying to pass laws
throughout the world to ban them. A Pirated
Android is one created by resourceful individ-
uals with the knowledge to design their own
programming and the ability to print out copies
of name brand parts. Pirated Androids tend to
have defects and break down more often than
the mass produced models, or at least the major
robotics companies have spread this statement
as fact.
Androids are not activated with a sense of
self, just as human are not born with one. Al-

31
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George Macon Player:_______________
System Registry Name:_______________
Android
Designation:____________ SSA MilitaryAge/Creation Date:______
Creator:___________ 2090
M
Gender:_____ Black Eyes:_______
Hair:_______ 6'1"
Blue Height:________ 350lbs
Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee 10
______ Structure Abilities Level
Ranged 40
______ Capacity Damage Taken CD Threshhold 20
______ Increased Perception
_______________________ 35
_____
Unarmed 10
______ _______________________ _____
100
______ Handheld Shield ______
Dodge 10
______ _______________________ _____
Deflect 40
______ Core 3
Structure Armor ______ _______________________ _____
Combat 10
______ Capacity Damage Taken _______________________ _____
Analysis Core Armor ______
_______________________ _____
100
______
Fighting Style _______________________ _____
Marksman
___________________ _______________________ _____
May re-roll a failed attack once per round.
A Effect: __________________________________________________________ _______________________ _____
Reduce an opponents Dodge/Deflect by 10 for one round, once
B Effect: ___________________________________________________________ _______________________ _____
per battle.
Skills Upgrades

Stage 1
Name Level General %RG\ Weapon
Lang: English 40 _______________________ _______________________ Charge
_______________________
_____________ _____
Academ: Military _____
_____________ 35 _______________________ _______________________ _______________________
Investigation _____
_____________ 35 _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Shoulder Cannon
Name _________________ Name _________________ Name _________________
_____________ _____
Energy
Type _________________ Type _________________ Type _________________
Quirks 3
Power Level _____________ Power Level _____________ Power Level _____________
Name/Description
20 yards
Range __________________ Range __________________ Range __________________

Stage 2
Humorless Neutral
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
___________________
Blast 1
_________________________ _________________________ _________________________
___________________
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________ Full Power _________________________ _________________________
_________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
20 yrds
Speed _________ A shoulder mounted
20 + Ability _____
Base ____ _________________________ _________________________ _________________________
energy cannon.
_________________________ _________________________ _________________________
200 lbs
Lifting _________
200+ Ability _____
Base ____ _________________________ _________________________ _________________________
Jump History/Notes
4 yards
Horizontal _________
4 + Ability _____
Base ____
George was built by the SSA military after WWIII as part of an anti-terrorist strike
__________________________________________________________________________
2 yards
Vertical ___________
2 + Ability _____
Base ____ force. He served three tours of duty, two of which after he gained self awareness.
__________________________________________________________________________
Perception His left optic was damaged in a firefight during his last tour and he now refuses to fix it,
_________________________________________________________________________________
Agility claiming it's his medal of honor.
_________________________________________________________________________________

©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.

(order #8216003)
Chapter Two: Character Creation

Designation: Cyborg
Bonus: +20 CP to be spent on Abilities

People have been replacing lost body parts


for hundreds, if not thousands, of years. Wooden
legs, glass eyes, false teeth, if it needed replacing
then humanity would find a way. It wasn’t until
the modern age that people were able to volun-
tarily replace body parts they no longer wanted.
What started as a noble cause to restore sight
or mobility soon became a way for anyone with
the right amount of money to make themselves
faster, tougher or prettier. Most people can af-
ford a few cybernetic Upgrades over the course
of their lives, but only the moderately wealthy,
those who go into heavy debt, or those willing to
go to less-than-legal clinics can get the number
of Upgrades needed to be considered a cyborg.
People are considered cyborgs when more
than half of their body has been converted. Some
were horribly wounded in the war and needed
replacement limbs and organs. Some have up-
graded their face so it never ages and their tor-
sos to be fit and attractive forever. Others may
run as fast as a car or fly with retractable wings.
Most love the rush of their first Upgrade and just
can’t stop themselves from getting more.
The core is the component that truly makes
a cyborg different from a heavily enhanced hu-

The Robotic Age


man. A core is required to power and regulate
Upgrades the human has received and is one of
the most severe surgeries a human can get. It
is often installed next to or replaces the heart,
then connected to the central nervous system.
The mortality rate for core installation surgeries
is close to 6%, more than double the rate of any
other cybernetic Upgrade.
Cyborgs are considered by many the next
stage of human evolution and some scientists
predict a majority of the world will be cyborgs
by 2160. Cyborgs are generally treated like any
other human, unless their enhancements cause
them to stand out.

33
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Katrina Murphy Player:_______________
System Registry Name:_______________
Cyborg
Designation:____________ Back Alley Surgeon
Creator:___________ 2074
Age/Creation Date:______
F
Gender:_____ Red
Hair:_______ Red
Eyes:_______ 5'9"
Height:________ 250lbs
Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee 10
______ Structure Abilities Level
Ranged 10
______ Capacity Damage Taken CD Threshhold 20
______ Increased Strength
_______________________ 20
_____
Unarmed 45
______ Increased Jumping
_______________________ 20
_____
100
______ Handheld Shield ______
Dodge 45
______ Wall Run 20
_______________________ _____
Deflect 10
______ Core Structure Armor ______ _______________________ _____
Combat 10
______ Capacity Damage Taken _______________________ _____
Analysis Core Armor ______
_______________________ _____
95
______
Fighting Style _______________________ _____
Berzerker
___________________ _______________________ _____
Take a second Combat Action but reduce Power Levels by 1 (min 1)
A Effect: __________________________________________________________ _______________________ _____
After taking damage from enemy attack, may immediately make a
B Effect: ___________________________________________________________ _______________________ _____
counter attack at -1 Power Level (min 1)
Skills Upgrades

Stage 1
Name Level General %RG\ Weapon
Lang: English 40 Dash
_______________________ _______________________ _______________________
_____________ _____
Singing
_____________ 30
_____ Reflex Dash
_______________________ _______________________ _______________________
Driving
_____________ 30
_____ All Surface Contact
_______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Tank Ripper Claws Name _________________
Name _________________ Name _________________
_____________ _____
Physical
Type _________________ Type _________________ Type _________________
Quirks 1
Power Level _____________ Power Level _____________ Power Level _____________
Name/Description
0
Range __________________ Range __________________ Range __________________

Stage 2
Attention Hog Fire
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
Compel: Clean Claws
___________________
Rapid Attack 1
_________________________ _________________________ _________________________
___________________
Armor Piercing 2
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________
_________________________ _________________________ _________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
20 yrds
Speed _________ Retractable claws with
20 + Ability _____
Base ____ _________________________ _________________________ _________________________
vents to allow heated
_________________________ _________________________ _________________________
220 lbs
Lifting _________
Base ____ 20
200+ Ability _____ plasma to flow through them._________________________
_________________________ _________________________
Jump History/Notes
6 yards
Horizontal _________
4 + Ability _____
Base ____ 2
Her first cybernetic implant was a perfect face, but it wasn't long before she began
__________________________________________________________________________
3 yards
Vertical ___________
2 + Ability _____
Base ____ 1 finding more and more of her body she could replace. Now more machine than flesh
__________________________________________________________________________
Perception she has become a thrill seeker who is constantly saving up for that next big cybernetic
_________________________________________________________________________________
Agility upgrade.
_________________________________________________________________________________

©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.

(order #8216003)
Chapter Two: Character Creation

Designation: Transhuman
Bonus: +30 CP to be spent on Skills, must Most exist because the fear of death overthrew
have Secret Past as a Quirk their fear of themselves. Some people are too
intoxicated with the idea of immortality they
Humans have struggled against the concept gratefully accept the consequences, while oth-
of death since the birth of their species. With the ers may have been backed into a corner and see
invention of the transhuman, humanity has tak- it as their only escape from a situation, person
en one large step towards that goal. or even themselves.
Transhumans are a combina-
tion of a human mind and an
android body. The process is
lengthy and painful, involving
the injection of a large transfer cable
into the skull and then into the android
body’s artificial brain. The human’s mem-
ories are then transferred into the android
brain, which can take hours or days depend-
ing on their setup. The human body falls into
a coma and, if not quickly put on life support,
will die. Most transhumans don’t have the
money to keep their old bodies.
However, the transfer process has
not been perfected. The subject must re-
main conscious during the procedure and
have a high pain tolerance for the smoothest
transfer. Early transhumans put under anesthe-
sia transferred dreams into the artificial brain
along with real memories, which left the trans-
human with a warped sense of reality. Similarly,
pain from the procedure can cause small infor-

The Robotic Age


mation blackouts which can leave the memory
spotty and unreliable.
A perfect transhuman would be a statisti-
cal anomaly and might not actually exist. Every
transhuman is known to have some degree of
memory loss. Missing memories may reappear
when encountering strong triggers connect-
ed to the memory: the smell of their mother’s
cooking, the ambient noise heard from their
first apartment, or even the face of a loved one.
Often, though, the transhuman creates false
memories to fill in any gaps without
even realizing it.
It is no surprise very few peo-
ple actually become transhumans.

35
(order #8216003)
Jay Newman
System Registry Name:_______________ Player:_______________
Transhuman Creator:___________
Designation:____________ Himself? 2110
Age/Creation Date:______
M
Gender:_____ N/A
Hair:_______ 5'11"
Blue Height:________
Eyes:_______ 220lbs
Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee 10
______ Structure Abilities Level
Ranged 40
______ Capacity Damage Taken CD Threshhold 20
______ _______________________ _____
Unarmed 10
______ _______________________ _____
100
______ Handheld Shield ______
Dodge 40
______ _______________________ _____
Deflect 10
______ Core Structure Armor ______ _______________________ _____
Combat 10
______ Capacity Damage Taken _______________________ _____
Analysis Core Armor 2
______
_______________________ _____
100
______
Fighting Style _______________________ _____
No Style
___________________ _______________________ _____
+10 to non-combat Skills, -10 to Initiative
A Effect: __________________________________________________________ _______________________ _____
+15 to Dodge, -10 to Melee, Ranged, and Unarmed
B Effect: ___________________________________________________________ _______________________ _____

Skills Upgrades

Stage 1
Name Level General ERG\ Weapon
Lang: English 40 Support Unit
_______________________ Electricity Protection 1
_______________________ _______________________
_____________ _____
Hacking
_____________ 40
_____ _______________________ _______________________ _______________________
Electronics
_____________ 25
_____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Lightning Rifle
Name _________________ Name _________________ Name _________________
_____________ _____
Energy
Type _________________ Type _________________ Type _________________
Quirks 2
Power Level _____________ Power Level _____________ Power Level _____________
Name/Description
20 yards
Range __________________ Range __________________ Range __________________

Stage 2
Secret Past Electricity
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
Code of Honor
___________________
Homing 1
_________________________ _________________________ _________________________
___________________ Ray 1
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________
Start up 1
_________________________ _________________________ _________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
20 yrds
Speed _________ A rifle that generates a
20 + Ability _____
Base ____ _________________________ _________________________ _________________________
powerful electric charge
_________________________ _________________________ _________________________
200 lbs
Lifting _________
200+ Ability _____
Base ____ that's hard to avoid.
_________________________ _________________________ _________________________
Jump History/Notes
4 yards
Horizontal _________
4 + Ability _____
Base ____
Jay lost most of his memory when he uploaded his brain to a robotic body. He
__________________________________________________________________________
2 yard
Vertical ___________
2 + Ability _____
Base ____ preformed the transfer himself with a device built by him and his support unit. He
__________________________________________________________________________
Perception wonders why he wanted to leave his old life behind so badly, and hopes his new allies can
_________________________________________________________________________________
Agility protect him from any enemies he might have been running from.
_________________________________________________________________________________

©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.

(order #8216003)
Support Unit
Support Unit System Registry Spark
Name:_______________ Jay Newman
Creator:_______________ 40
CP Spent:________________
A robotic dragonfly that acts as both a spotter drone and a field mechanic.
Description:_______________________________________________________________________________________________
_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
Combat Data Physical Specs
Melee 0
______ Structure Abilities Level
Ranged 0
______ Capacity Damage Taken CD Threshhold 20
______ _______________________ _____
Unarmed 0
______ _______________________ _____
50
______ Shield ______
Dodge 0
______ _______________________ _____
Deflect 0
______ Core Structure Armor ______ _______________________ _____
Combat 50
______ Capacity Damage Taken
Analysis Core Armor ______
50
______
Skills Weapons
Upgrades
Name Level Weapon 1 Weapon 2
General
Repair
_____________ 40
_____ Limited Flight
Name _________________ Name _________________
_______________________ Type _________________ Type _________________
_____________ _____ _______________________ Power Level _____________ Power Level _____________
_____________ _____ _______________________ Range __________________ Range __________________
_____________ _____ ERG\ Element _________________ Element _________________
Quriks _______________________ Enhancements Enhancements
_______________________ _________________________ _________________________
Name/Description _______________________ Drawbacks Drawbacks
___________________ ZHDSRQ _________________________ _________________________
___________________ _______________________ Description Description
___________________ _______________________ _________________________ _________________________
_______________________ _________________________ _________________________
___________________

Exosuit
Exosuit System Registry Name:_______________ Creator:_______________ CP Spent:________________
Description:_______________________________________________________________________________________________
_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
Level
Upgrades Physical Specs
_______________________ Structure Abilities
_______________________ Capacity Damage Taken Handheld Shield ______ _______________________ _____
_______________________ _______________________ _____
_______________________ ______ Structure Armor ______
_______________________ _____
_______________________
Core Core Armor ______ _______________________ _____
_______________________
Capacity Damage Taken
_______________________
_______________________ ______

©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.

(order #8216003)
Chapter Two: Character Creation

Designation: Human
Bonus: +80 CP, starting structure = 0, starting !WARNING!
core = 50, cannot buy anything that reduces core. Humans are, by design, much weak-
er than other Designations. An attack
In this age of androids and cyborgs, pure hu- that would severely injure an Android
mans are slowly becoming a minority. It is a golden could outright kill a Human. Also, with-
age for human health. Cancer and HIV were cured out a core, Humans are very limited in
decades ago, and a human can live to be 120 years their Upgrades. This doesn’t make them
old without crossing the threshold into being a cy- worthless - far from it - but playing one
borg. Failing organs can be replaced in a day, and does require more strategy and patience
deep wounds can be closed with a simple gel sold than other designations.
in any corner shop. Starvation is at a record low Humans are recommended for expe-
as humans have developed lab-grown meats and rienced players only
nutrients, and heart disease can be prevented
with an artificial heart that automatically cleans
your arteries. Still, the lure of becoming a cyborg
has become a species-wide phenomenon, leaving
very few people who can truly be called human.
Most humans have at least one cybernetic En-
hancement, usually brain upgrades to think fast-
er, communicate via thoughts, or even explore
cyberspace without a computer. These kinds of
enhancements are surprisingly easy to perform
with an hour or two and local anesthetics. Of
course, new eyes that see perfectly at far distanc-
es or noses that can smell as well as any hunting
dog tend to be more expensive and complex.
A human body can be enhanced only to a cer-
tain point, however. All enhancements need pow-
er to run, and most have been developed with
The Robotic Age

this in mind to draw off the human body’s natu-


ral energy supply. This means a human with en-
hancements gets hungrier more often than pure
humans. The more enhancements, the less total
body fat the human is able to store. In fact, this
power draw is responsible for 50% of all cases of
starvation in the modern world.
Without a core, there are a lot of enhance-
ments a human cannot get. A personal jet engine
would starve a normal human very quickly. Many
humans just don’t have the stomach, or the cash,
to take the most powerful Upgrades. Of course,
most are happy with the minor enhancements
they have, seeing it as a way to personalize even
their own body without having to lose themselves.

38
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Keiji Hikari
System Registry Name:_______________ Player:_______________
Human
Designation:____________ Parents
Creator:___________ 41
Age/Creation Date:______
M
Gender:_____ Black Eyes:_______
Hair:_______ 5'10"
Brown Height:________ 160lbs
Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee 10
______ Structure Abilities Level
Ranged 50
______ Capacity Damage Taken CD Threshhold 20
______ Increased Speed
_______________________ 10
_____
Unarmed 10
______ _______________________ _____
0
______ Handheld Shield ______
Dodge 50
______ _______________________ _____
Deflect 10
______ Core Structure Armor ______ _______________________ _____
Combat 45
______ Capacity Damage Taken _______________________ _____
Analysis Core Armor ______
_______________________ _____
50
______
Fighting Style _______________________ _____
Deceiver
___________________ _______________________ _____
Always have the highest initiative, but have -25 Structure capacity
A Effect: __________________________________________________________ _______________________ _____
Once per round, gain a second General Action at any time, but have
B Effect: ___________________________________________________________ _______________________ _____
-25 Structure capacity.
Skills Upgrades

Stage 1
Name Level General %RG\ Weapon
Lang: English 40 Wireless Brain
_______________________ _______________________ Point Blank
_______________________
_____________ _____
Lang: Japanese _____
_____________ 40 Digital Telepathy
_______________________ _______________________ _______________________
Academ: Politics_____
_____________ 40 Personalized Avatar
_______________________ _______________________ _______________________
Stealth 40
_____________ _____ _______________________ _______________________ _______________________
Demolitions 40
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Sub-Machine Gun
Name _________________ Name _________________ Name _________________
_____________ _____
Physical
Type _________________ Type _________________ Type _________________
Quirks 2
Power Level _____________ Power Level _____________ Power Level _____________
Name/Description
10 yards
Range __________________ Range __________________ Range __________________

Stage 2
Poor Eyesight Neutral
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
Trigger Happy
___________________
Rapid Attack 1
_________________________ _________________________ _________________________
___________________
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________ _________________________ _________________________
_________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
20 yrds
Speed _________ A light, one-handed gun
10 + Ability _____
Base ____ 10 _________________________ _________________________ _________________________
that fires rapidly and can
_________________________ _________________________ _________________________
150 lbs
Lifting _________
150+ Ability _____
Base ____ be easily concealed.
_________________________ _________________________ _________________________
Jump History/Notes
2 yards
Horizontal _________
2 + Ability _____
Base ____
Keiji doesn't speak much about his past, but with his skill set most people think he's
__________________________________________________________________________
1 yard
Vertical ___________
1 + Ability _____
Base ____ ex-special forces. He has limited cybernetics in his legs to repair an injury he won't
__________________________________________________________________________
Perception discuss, and in his brain so he can access cyberspace on the fly.
_________________________________________________________________________________
Agility _________________________________________________________________________________

©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.

(order #8216003)
Chapter Two: Character Creation

Physical Specs
tially the very soul is lost when the Core
Structure is destroyed. The body locks in place,
Structure represents the amount of damage usually still standing if his structure is
an artificial thing can take before it’s broken still intact. A Core death is permanent
beyond repair. As something or someone loses death to those otherwise immortal and
Structure, cracks appear and pieces start falling is considered a capital crime on par with
off. Structure can be damage by any normal at- murder.
tack.
▶▶ Humans Core value represents their
▶▶ Androids, Cyborgs and Transhumans complex system of organs keeping them
start with 100 Structure capacity due to alive. Humans have a Core capacity of
their artificial bodies. They are resilient 50, as they are generally easier to dam-
to damage and almost impossible to de- age then Cores built of metal and plastic.
stroy without sustained damage or mil- A human who’s Core is reduced to zero is
itary grade ordinance. When Structure dead and usually a very bloody scene to
damage reaches its capacity, the artificial behold. Humans cannot take Upgrades
body shuts down. Servos shatter, hydrau- that reduce their Core, as their body can-
lic fluid spills like blood, and the body not handle the stress.
crumples onto the ground. Any damage
taken from this point goes straight to
Core, no matter what causes it. Armor
Armor is worn or built-in protection that
▶▶ Humans do not have Structure. They are
stops damage you may take. Armor can be
squishy and tend to die when shot a few
bought for your Structure or Core and may even
times. All damage done to a human au-
take the form of a hand-held shield.
tomatically goes to Core. However, they
are also not considered out for having
Structure Armor (SA)
zero Structure, and cannot have their
This armor covers your body and protects
Structure capacity reduced below zero
your Structure from damage. Each level of
The Robotic Age

by Fighting Styles or other effects.


Structure Armor costs 5 CP and lets you ignore
1 point of Structure damage from any attack. A
Core maximum of 100 points (SA 20) can be spent on
Core represents the energy source that keeps Structure Armor.
an artificial body running. The Core is what runs
the artificial brain, sends signals around the 10 CP buys SA 2 and ignores 2 Structure
body, and even powers some impressive Up- damage from attacks.
grades. Cores are damaged by EMP weapons, 25 CP buys SA 5 and ignores 5 Structure
certain Elements, or Called Shots to the Core. damage from attacks.
▶▶ Androids, Cybrogs and Transhumans 50 CP buys SA 10 and ignores 10 Structure
start with 100 Core capacity due to the damage (aka, any Power Level 1 weapon)
energy source installed in the chest. 100 CP buys SA 20 and ignores 20 Structure
When Core capacity is reduced to zero, damage (aka any Power Level 2 or weaker
memory systems crash and become ir- weapon)
retrievable. Personality, memory, essen-

40
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Chapter Two: Character Creation
Core Armor (CA) Damage. Your CD Threshold starts at 20, and can
This armor only covers your Core, protecting only be increased with Abilities.
it from attacks that will damage it. Each level
of Core Armor costs 10 CP and lets you ignore 1
point of Core damage. A maximum of 200 points
(CA 20) can be spent on Core Armor.
Abilities
Abilities are ways your character is stronger,
faster, or tougher than the average human or
10 CP buys CA 1 and ignores 1 Core
android. To represent your basic ability to run,
damage from attacks.
jump, and lift we use the Baseline.
50 CP buys CA 5 and ignores 5 Core
damage from attacks.
100 CP buys CA 10 and ignores 10 Core The Baseline
damage from attacks. All Androids are built to the same industry
standards, known as the Baseline. This means,
Hand-Held Shield before Abilities, they all move at the same speed,
Shields are armor held in your hand. In com- lift the same amount and have the same optics.
bat, as an Instant Action, you can declare who Cyborgs are also increased to this Baseline, im-
you are aiming your shield at. Any attacks made proving the body to be on par with your average
from your target hit the shield (if they aren’t off-the-rack android.
otherwise Dodged or Deflected) and damage is The following baseline applies to all An-
reduced by the shield before it hits the wielders droids, Cyborgs and Transhumans:
body. Called shots and attacks made by some- ▶▶ Speed: Moves up to 20 yards during a
one the shield isn’t aimed at bypass the shield General Action.
and hit the wielder’s body.
Each level of Shield costs 2 CP and lets you ▶▶ Jumping: Jumps up to 4 yards horizon-
ignore 1 point of Structure damage from any at- tally and up to 2 yards vertically.
tack that hits it. Maximum of 40 points (Shield
▶▶ Lifting: Lifts up to 200 pounds.
20) can be spent on a single Hand-Held Shield,
but multiple Shields can be purchased. You can ▶▶ Agility: As agile as a moderately athletic
only gain the benefit of one shield per target, no human, almost never trips and can bal-
matter how many you own. ance his weight on a single leg with ease.

The Robotic Age


▶▶ Perception: Has 20/20 vision and the
10 CP buys Shield 5 and ignores 5
same level of hearing and smell as your
damage from attacks that hit it.
average human.
40 CP buys Shield 20 and ignores 20
damage from attacks that hit it. Standard Human baseline shares baseline
Agility and Perception with his artificial counter-
Catastrophic parts, but differ in the following ways:
▶▶ Speed: Moves up to 10 yards during a
Damage Threshold General Action
Catastrophic Damage scrambles optics,
breaks weapons, and knocks systems offline. ▶▶ Jumping: Jumps up to 2 yards horizon-
The effects of Catastrophic Damage will be dis- tally and up to 1 yard vertically.
cussed more in detail later (page 65), but your
Threshold represents how much damage you ▶▶ Lifting: Lift up to 150 pounds.
can in a single hit before you suffer Catastrophic

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Chapter Two: Character Creation
To increase your characters Baseline you Wall Jump
need to buy Abilities. Abilities are bought at 1 CP Allows you to dig your feet into a wall or oth-
per level, and each ability can have a maximum er vertical surface and jump again. For every 10
value of 66. Abilities are rolled like skills to de- levels you gain 1 additional jump, and can be
termine success for jumping, lifting, or noticing continued as long as you have additional jumps
things, and also give passive bonuses depend- and surfaces to jump from.
ing on their level.
Wall Run
Allows you to move at half your speed any
Abilities List: direction along a vertical surface. At the end
of your Turn, you must be on stable footing or
Increased Agility gravity takes over again.
Used to move with greater ease than the
baseline. This value is also added into Initiative
rolls and half of it (rounded up) added to your
Deflect Combat Skill. Combat Data
Increased Durability There are six Combat Skills: Melee, Ranged,
Increases CD Threshold beyond the baseline Unarmed, Dodge, Deflect and Combat Analysis.
by 1 for every 5 level. Combat Skills start at 10 and are bought at 1 CP
per level, with each Skill having a maximum val-
Increased Jumping ue of 66.
Increases horizontal jump by 1 yard over the
baseline for every 5 levels and vertical jump by 1 ▶▶ Melee: Your ability to hit a target with
over the baseline for every 10 levels. melee weaponry like energy swords, vi-
bro axes, or combat knives.
Increased Perception ▶▶ Ranged: Your ability to hit a target with
Used to notice things others would have ranged weaponry like machine guns,
missed with baseline perception. This could rep- plasma cannons, or explosive-tipped
resent having electromagnetic sensors, or just crossbows.
telescoping eyes.
▶▶ Unarmed: Your ability to hit with your
The Robotic Age

Increased Speed fists, grab or even throw opponents.


Become faster than the baseline by 1 yard Brass knuckles, rocket fists, and hand
per level. This value is also added into Initiative claws all fall into this category, as does
rolls and half of it (rounded up) added to the grappling and throwing.
Dodge Combat Skill.
▶▶ Dodge: Your ability to get out of the way
of incoming attacks. With enhanced re-
Increased Strength action speed and cybernetic reflexes,
Increases lifting capacity by 10 pounds per
almost anyone can Dodge even a bullet.
level over the baseline and gives +1 damage per
Add half your Increased Speed Ability
10 points to all Melee and Unarmed attacks.
when you use this Skill.
Slow Fall ▶▶ Deflect: Your ability to knock incoming
Deploy fins or parachutes to help slow a attacks away from your body using a Me-
fall. Roll once every 5 yards fallen and for each lee or Unarmed weapon, or just a shield
successful roll reduce total falling damage by 1 or piece of armor, this Skill ensures
Power Level. nothing can touch you. Add half your In-

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Chapter Two: Character Creation
creased Agility Ability when you use this Behemoth
Skill. You’re not the fastest fighter on the block,
but you are the biggest - and bigger is better.
▶▶ Combat Analysis: Your ability to size
The last man standing is the winner, and you
up an opponent with a keen eye or the
won’t be the one to fall over first.
proper software. When you successfully
make a Combat Analysis roll, pick a cate- ▶▶ Effect A: +25 Structure or Core Capacity,
gory (System Registry, Combat Data, etc) but always has the lowest Initiative.
on your character sheet, you then learn
everything your opponent has in that ▶▶ Effect B: +25 Structure or Core Capaci-
same category. ty, but opponents gain 10 to any Dodge
or Deflect his attacks as they are easy to
telegraph.
Professionals
Character Creation assumes your
characters are new to their jobs and
weapons. They may know how to use
them, but they certainly aren’t ex-
perts. That isn’t the only way to play
The Robotic Age, though. If the entire
group wants to play soldiers, assas-
sins, or other professionals, the GM can
increase the starting level of Combat
Skills to 40 instead of 10.

Fighting Styles
It’s not the weapon you use, but how
you use it. Some people swing fast and
wild, while others take their time making
sure their attack counts. Fighting Styles
are often as varied as the people using
them. Each character starts with one
Fighting Style of their choice.

The Robotic Age


Each Fighting Style provides
two active effects. At the start of
combat, everyone picks one ef-
fect from their Fighting Style and
cannot change it until combat is
over.

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Chapter Two: Character Creation
Berserker and extend its effects to an ally within 10
You’ve learned one thing from combat: keep feet so you are both protected. You may
hitting someone and they will go down. This extend the Force Field to as many allies
leaves your attacks a bit unreliable, but that’s that are within range, reducing the Pow-
why you have so many of them. er Level for each one.

▶▶ Effect A: You may take a second Combat


Action each Round, but weapon Power
The Stalwart Defender
SD stands side by side with his
Levels are reduced by 1 (to a minimum of
allies and charges his weapon with
1) for that turn.
Force Field Enhancement. Normally
▶▶ Effect B: Each time you take damage this would give him an energy field of
from an enemy attack you may make a Power Level of 3, but because of his
single counter attack with any weapon, Defender style he may extend the field
however, that weapon’s Power Level is to an ally, giving them both a shield of
reduced by 1 (to a minimum of 1) for the Power Level 2, or to two allies giving
counter attack. each of them a shield of Power Level 1.

Deceiver Heavy Hitter


You know being in the right place at the right There is no such thing as overkill to you.
time can make all this difference and shooting Sure, your aggressive nature might make you a
first can save lives. You can’t take a hit like the bit more vulnerable, but the results don’t lie.
others, but if things go well you won’t have to.
▶▶ Effect A: Your weapons do +1d5 damage,
▶▶ Effect A: Always considered to have the but you take +1d5 damage from all attacks.
highest Initiative, but have -25 Structure
▶▶ Effect B: You may use charge, over-
Capacity than normal.
charge, and omnicharge as a General
▶▶ Effect B: Once per round, gain a second Action, but your Dodge and Deflect are
General Action anytime in the Initiative reduced by -15.
order, as long as it does not interrupt an-
other character’s Action (even your own). Marksman
The character has -25 Structure Capacity You know the importance of hitting your
The Robotic Age

than normal. mark. You don’t miss. Period.


▶▶ Effect A: Once per round, you may re-roll
Defender
an attack that missed.
You aren’t here to knock enemies down;
you’re here to keep your allies up. The best of- ▶▶ Effect B: Once per battle, you can reduce a
fense is a good defense, as they say. target’s Dodge and Deflect by 10 for 1 Round.
▶▶ Effect A: Once per round, if an ally with-
in your movement speed is the target No Style
of an attack, you may step in front of it. You’re no warrior. While others were learn-
Resolve the attack as if you were always ing to fight, you were studying other topics. You
the intended target. You may attempt to quickly learned to keep your head down.
Deflect, but cannot Dodge. ▶▶ Effect A: You gain +10 to any non-Combat
▶▶ Effect B: If you have a weapon with the Skills, however your Initiative is reduced by -10.
Force Field enhancement, you may re- ▶▶ Effect B: You gain a +15 to Dodge, but get
duce the Power Level of the weapon by 1 -10 to Melee, Ranged, and Unarmed.

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Chapter Two: Character Creation
Speedster ▶▶ Demolitions: Knowledge about explo-
You are so fast you become almost untouch- sives and their correct placement.
able. You might not hit the hardest, but you can
▶▶ Driving: Being able to safely drive a car
be in the right place at the right time.
at various speeds.
▶▶ Effect A: Once per round, you may re-roll
▶▶ First Aid: Being able to heal Core dam-
one Dodge or Deflect.
age on a Human and Structure damage
▶▶ Effect B: You may make 2 General Ac- on a Cyborg. Make a Difficult Extended
tions each turn, however all Combat Action. Every 3 successes heals 1d10 of
Skills take a -10 penalty for that turn. core damage from the character. Exam-
ple: Player uses First Aid to heal an injured

General Skills Human he found. The player succeeds 18


times before he stops trying. The Human
is then healed for 6d10 core damage.
Either learned through a lifetime or some-
times just uploaded directly, General Skills are ▶▶ Hacking: Breaking into electronic and
things your character can do that makes them cyberspace security programs.
useful outside of combat. General Skills are ▶▶ Investigation: Searching the local area
bought for 1 CP for 2 Levels and can have a max- for clues.
imum value of 66.
General Skills can be almost anything, from ▶▶ Language (English, French, Japanese,
fishing to hacking to mechanical repair. Below etc): Reading and writing a particular
is a list of the most common and useful General language, each taken separately. The
Skills for the Robotic Age RPG. However, do not higher the Skill, the better you are at
feel restricted. If there is a General Skill you want understanding larger or more obscure
your character to have, talk to your GM. As long words in the language.
as it fits his game and can’t be replicated by one
▶▶ Lockpicking: Being able to unlock old
of the General Skills below, feel free to include it.
style doors without keycard readers.
▶▶ Mechanics: Knowledge about mechani-
▶▶ Academics (History, Geology, Biology,
cal devices and how to repair them.
etc): Academic knowledge of a specif-
ic subject, each taken separately. If it’s ▶▶ Musical Instrument: Playing a musical

The Robotic Age


something you could learn in school, it instrument well.
could count as an Academic Skill.
▶▶ Piloting: Being able to pilot aircraft.
▶▶ Charm: Changing other people’s opinions.
▶▶ Repair: Being able to repair Catastrophic
▶▶ Cooking: Making and preparing food. Damage as well as Structure damage on
Androids and Transhumans. To repair a
▶▶ Command: Invoking fear or obedience
player character, make a Difficult Extend-
from others.
ed Action. Every 3 successes heals 1d10
▶▶ Electronics: Being proficient with the of structure damage from the character
use and repair of electronics, like LED or repairs a single Catastrophic Damage.
lights or cell phones. Example: Player is using Repair to heal
an injured Android he found. The player
▶▶ Dancing: The ability to dance without succeeds 12 times before he stops trying.
making a fool of yourself. The Android is healed for 4d10 Structure.

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Chapter Two: Character Creation
▶▶ Singing: The ability to sing well. Singing Jump Dash
badly requires no Skill. (15 CP
, Requires Dash)
User is able to angle his dash thrusters to
▶▶ Stealth: Moving quietly without being noticed.
gain air time. His horizontal jump is now equal
▶▶ Survival: Being able to survive in difficult to his dash speed for 1 Action a turn.
locations and situations.
Wireless Brain (5 CP)
Allows Humans and Cyborgs to wirelessly

Upgrades connect to cyberspace from anywhere. See the


Cyberspace chapter for details.

Upgrades are improvements attached to Digital Telepathy (15 CP)


your body in one way or the other that add new Allows the user to open two way communi-
features, instead of just improving what you can cations with another brain that can also connect
already do. Unlike Skills or Abilities, each Up- to cyberspace via wireless transmission. Short
grade has a set cost. For Upgrades with multiple version: You think it and they hear it and can an-
levels, each level must be bought in order. swer back.
Some Upgrades are so powerful they draw
on the energy of your artificial body, represent- Personalized
ed by a loss of Core capacity. Core draining Up- Avatar (15 CP)
grades can be shut down (or turned on) with a Allows Human and Cyborg users to take their
General Action during your turn, the lost Core avatar into cyberspace instead of the base ava-
health returning immediately. This can be cru- tar (page 75). Human Personalized Avatars have
cial to saving your life in a fight that not’s going 100 Core Capacity like all other Avatars.
your way.
Humans cannot take any Core draining
Registry Blocker (10 CP)
Upgrades. Their bodies cannot withstand the
User’s system registry cannot be read using
shock of it.
Combat Analysis.

General Upgrades All Surface Movement


General Upgrades are the most varied and (40 CP
, -5 Core drain)
The Robotic Age

are often small enough to hide inside one’s body Allows travel up walls, down cliffs and even
until active. across the ceiling as long as you keep moving. At
the end of your turn, gravity takes over as nor-
Dash (15 CP) mal.
Doubles user’s Movement speed for 1 Action.
User must then wait one turn before dashing All Surface Contact
again. (10 CP
, -5 Core drain)
Allows user to stick to a surface that can sup-
Reflex Dash port his weight as if it was solid ground.
(10 CP
, Requires Dash)
The user’s Dash Upgrade now works reflex- Limited Flight
ively allowing him to double his Initiative roll. (30 CP
, -5 Core drain)
Ability to fly at half your Movement speed for
3 Rounds before having to land.

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Chapter Two: Character Creation
Unlimited Flight Emergency First Aid Patch
(60 CP
, -10 Core drain) (30 CP , -5 Core drain)
Ability to fly at full Movement speed without User creates a patch full of nanomachines
the need to land. able to heal an organic body. User rolls First Aid
as normal, but the process requires 6 difficult
Energy Scanner Extended Actions and has a maximum heal of
(50 CP
, -10 Core drain) 5d10. When done, the user now has a hand-held
User is able to sense the heat generated by patch anyone can destroy to instantaneously
adult-sized humans or power cores up to 100 heal themselves in an emergency. Each Emer-
feet away. This sense works in pure darkness, gency First Aid Patch lasts for 3 days, and any
through walls, and even if visual sensors are de- single character can only use one can per hour.
stroyed/damaged.
Quick Switch (15 CP)
Enhanced Analysis (30 CP) Allows the user to swap any attached Sup-
User gains bonuses when using Combat port Units as a General Action and is able to shut
Analysis, depending on the section scanned. down Enhancements and Core draining Up-
These bonuses only apply to the specific enemy grades as an Instant Action. He may also remove
scanned and lasts until the end of combat. a broken Exosuit as a General Action.

▶▶ Combat Data: +5 to hit the target. Support Unit (20 CP)


▶▶ Physical Specs: Target’s CD Threshold is A Support Unit is a robotic drone built for a
considered 2 lower against your attacks. specific purpose, ranging from aerial scouts to
gun drones. They have a limited AI, but are not
▶▶ Weapon: +5 to Dodge and Deflect attacks sentient like Androids. Rules for Support Units
made by this specific weapon. are found in the Exosuits and Support Units
chapter (page 74).
Core Schematics (30 CP)
User can repair Core or Structure damage Numbers (Varies, Max: 5
with a Repair roll, instead of just Structure dam- Levels, Requires Support
age. User must specify which type he is healing Unit)
before a roll is made. When you take Numbers, choose one Sup-
port Unit you own and pay an amount of CP

The Robotic Age


Emergency Repair Canister equal to half the total CP given to that Support
(30 CP , -5 Core drain) Unit. When you do, you gain an exact copy of
User creates a can of nanomachines able that Support Unit. The Support Units must re-
to repair an artificial body. User rolls Repair as main completely the same, so any CP spent on
normal, but the process requires 6 difficult Ex- one must also be spent on the other.
tended Actions and has a maximum repair of
5d10. When done, the user now has a hand-held Remote Viewing
canister anyone can destroy to instantaneously (Cost 10 CP , Requires Sup-
repair themselves in an emergency. Each Emer- port Unit and Wireless
gency Repair Canister lasts for 3 days, and any brain if human or cyborg)
single character can only use one can per hour. You can see through the eyes of any Support
Unit you control. If that support unit has the En-
hanced Analysis Upgrade, then you gain that bo-
nus as well.

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Chapter Two: Character Creation
▶▶ Increase all Unarmed damage by +1 per
Body Upgrades level
Body Upgrades change your body in bigger
and more obvious ways then General Upgrades. ▶▶ Gain 1 extra die towards grapple rolls per
Either attached to the torso or running under level.
the skin, these upgrades dramatically change
how your body works. Attachment Slot (15 CP)
Allows you to attach a Support Unit to your
Element Protection (20 CP body (one at a time) with a Combat Action. You
per level, Max: 4 levels) gain any Abilities, Armor, Upgrades, and Weap-
Alters your armor to protect from a single El- ons the Support Unit possesses, as well as any
ement (page 53). Once an Element is chosen, it Core drain. The Support Unit is no longer con-
cannot be changed. When hit by the chosen El- sidered a separate entity, cannot take its own
ement, this armor reduces the weapons power actions and can only be targeted by Called
a number of levels equal to the level of Element Shots. If the character suffers Structure Death,
Protection, to a minimum of 1. However, if hit by the Support Unit is also destroyed.
the Element’s Trump, the weapon is increased
in Power Level by 1, no matter the level of the Veil (50 CP
, -10 Core drain)
armor. You make take this upgrade multiple This Upgrade hides your energy signature
times, for multiple elements, but only one ver- from the Energy Scanner Upgrade (page 47), as
sion of this upgrade may be active at any time. well as radar and other inferred scanners. You
are electronically invisible, but can still be seen
Counter Measures by the naked eye. Requires a General Action to
(15 CP per level, Max: 4 turn on and automatically turns off if you make
levels, -5 Core drain) an Combat Action. Cannot be used simultane-
When targeted by a weapon with the Hom- ously with Cloak.
ing Enhancement (page 55), reduce the level of
Homing by the level of Counter Measures. Cloak
(80 CP
, -10 Core drain)
Anchored This Upgrade refracts light around you, mak-
(10 CP per level, Max: 4 ing you invisible to the naked eye. This technol-
levels, -5 Core drain) ogy is still in the experimental stages and gen-
When hit with a weapon with the Blowback erates a lot more heat than most others, often

The Robotic Age


Enhancement (page 54), reduce the level of raising the temperature in a room if left on for
Blowback by the level of Anchored. long periods of time. A person using Cloak shows
up brighter on an Energy Scanner than others.
Extra Arm (20 CP per Requires a General Action to turn on and auto-
level, Max: 4 levels, -5 matically turns off if you make a Combat Action.
Core drain per level) Cannot be used simultaneously with Veil.
You have one extra arm, per level, attached to your
body. These have hands and work in all ways just like Transformation
normal arms, but grant the following bonuses: (20 CP
, -10 core drain)
You can reconfigure your body, changing it
▶▶ May pick up an object as an Instant Ac- into an alternate form that may be faster, stron-
tion once per level ger, or tougher than your previous one. This al-
▶▶ Reduce all Extended Actions requiring ternate form keeps his previous form’s General
hands by 1 per level Skills, Combat Skills, Fighting Style, Structure,
Core, Armor, and Quirks but may buy new Abil-

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ities, Upgrades, and Weapons for ½ the cost. Cyborg (80 CP , Not available
The alternate form may have a total CP spent at character creation)
on it equal to ½ (rounded up) the total CP spent A human who takes this Upgrade becomes
on the primary form. This does not include CP a Cyborg. He gains an additional 100 Structure
spent during character creation. It requires a and 50 Core Capacity and can now take Up-
Combat Action to change between forms. grades that cause Core drain. His old Abilities
Example: Geoffrey has spent 80 CP earn from and Upgrades and integrated into his new cy-
previous missions, but not including character bernetic form. This process can take several
creation. He now buys Transformation, bringing weeks to complete and the player should talk to
his total spent to 100 CP. He may now buy new his GM to see if his character has enough down
Abilities, Upgrades, and Weapons for his alter- time to get the procedure done.
nate form, but cannot spend more than 50 CP un-
til he spends more CP on his primary form. Transhuman (50 CP, not
available at character
Quick Transform (20 CP
, creation)
Requires Transformation) A human who takes this Upgrade becomes
Switching between forms is now a General a Transhuman. He gains 100 Structure and 50
Action rather than a Combat Action. Core and can now take Upgrades that cause
Core drain. HOWEVER, the character loses any
Vehicle/Animal Upgrades and Abilities he bought for his old
Transformation (20cp
, Re- body and gains the Secret Past Quirk. The play-
quires Transformation) er should talk to his GM about what memories
Your alternate form isn’t human but instead were likely lost in the transfer process.
some kind of land, air, or sea vehicle or robotic
animal. This form is still roughly the same size
as the previous one but does not possess hands, Weapon Upgrades
and thus loses the ability to do anything that Weapon Upgrades can be applied to all
would require them. This form, however, may weapons you have or might gain.
buy Abilities up to 86 rather than the standard
66. Assimilate Element
(30 CP
, -5 Core drain)
The Robotic Age

Exosuit (60 CP) Allows the user to copy Element data from
You own a powerful exoskeleton that en- another’s weapon. User must make an Unarmed
hances your Abilities. While wearing an Exosuit, attack and may pick an Element the target pos-
even a pure human can lift things four times his sesses to add it to any weapons the character has.
weight and run as fast as a car. Rules for building This Element remains available for an hour before
an Exosuit can be found in the Exosuits and Sup- your systems purge it. Normal limitations of only 1
port Units section (page 72). Element active on a weapon at any time still apply.

Second Skin (20 CP) Assimilate Style


You are so skilled with an Exosuit that it be- (30 CP
, -5 Core drain)
comes like a second skin. Fighting Styles may be Allows the user to copy Fighting Style data
used while wearing an Exosuit. from another. User must make an Unarmed at-
tack and may pick a Fighting Style the target
possesses. You can retain this Fighting Style for
an hour before your systems purge it. Normal
limitations of only 1 Fighting Style active at any
time still apply.

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Assimilate Weapon Overcharge
(30 CP
, -5 Core drain) (20 CP
, -10 Core drain, Re-
Allows the user to copy Enhancement data quires the Charge)
from another’s weapon. User must make an Un- This increases the bonuses given by Charge,
armed attack and may then pick an Enhance- raising its Power Level by +1, Enhancements by
ment on a weapon the target owns to add it to +1, and the Dodge/Deflect penalty an another
their own. You gain all the levels of the Enhance- -5. The weapon cannot be used for 1 turn after is
ment the target possesses, but is purged from it used, as it cools off.
your system in one hour.
Omnicharge
New Style (20 CP) (50 CP
, -10 Core drain,
You may buy an additional Fighting Style. At Requires Charge)
the start of any combat, you must pick which Fight- This gives the ability to charge up to 4 weap-
ing Style to using before you picking an effect. You ons at a time with a single Combat Action. The
cannot change Fighting Styles while in combat. character cannot charge any weapons again for
3 turns, as it cool offs. Cannot be used with Over-
Change Up (30 CP) charge.
You may switch Fighting Style Effects as a
General Action or switch Fighting Styles (if you Charge Strength
have a second one) as a Combat Action. (20 CP
, -5 Core Drain)
While charging a weapon, your total Base-
Tandem line Lifting is doubled and you can throw objects
(20 CP
, -5 Core Drain) twice as far.
When attacking with a weapon using the
Rapid Attack enhancement, you may swap out Power Thrower
attacks from that weapon with any other weap- (20 CP
, -10 Core Drain)
on that isn’t currently Charged. You can now throw any object you can lift up
Example: Weapon A has Rapid Attack 2. With to 10 yards, and any object weighing less than
Tandem, you can either make Attacks A A A, or A half your maximum Lifting can now be thrown
B A, A B B, and so on. If Weapon B also had Rapid 20 yards.
Attack, they could even attack using A B C.
Point Blank (10 CP)

The Robotic Age


Charge (20 CP) You may fire Ranged weapons at targets in
The user can increase the power of an attack Melee range, instead of just at targets more than
by expending a bit of time to do so. The player 3 yards away.
spends a Combat Action charging his weapon,
gaining the following bonuses for his next turn: Reach (10 CP)
▶▶ Increase the Power Level of the weapon by 1 You may use Unarmed weapons at targets
up to 1 yard away instead of just point blank.
▶▶ Increase the level of any present weapon
Enhancements (homing, armor piercing, Extend (10 CP)
etc) by 1. You may use Melee weapons at targets up to
▶▶ The target takes an automatic -5 to his 3 yards away instead of just one.
Dodge and Deflect to avoid it.
Note: A weapon cannot hold a charge for
more than 3 turns. On turn 3, it must be either
fired or it’s lost.
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Chapter Two: Character Creation
Reinforced (15 CP) ▶▶ Secret Past (+0/10/+20 CP): Something
Your weapons are built to withstand concen- in your past can come back to bite you in
trated shots that may hit them. All your weap- the ass. You just wish you knew what it
ons have 50 structure (instead of 25). was. Transhumans do not gain CP from
this Quirk.
Customized (5 CP) ▶▶ No Optics (+20 CP): You have no eyes
Your weapons are thoroughly customized,
and must rely on Energy Scanners to see.
making it hard to read exactly what’s been done
to it. Your weapon’s Enhancements can’t be ▶▶ Attention Hog (+10 CP): You love being
read with Combat Analysis. the center of attention.

Kit-Bashed (5 CP) ▶▶ Compelled (+10/20 CP): You find your-


Your weapons were built from an original de- self compelled to do something at the
sign or from scratch, making them near unique worst times. Can be anything from smok-
and hard to scan. Your weapon’s Power Levels ing a cigarette to cleaning your weapons.
cannot be read with Combat Analysis. When that urge hits, it can be hard to re-
sist. For 20 CP, it is impossible to resist.
▶▶ Humorless (+10 CP): You don’t make

Quirks jokes and hardly ever laugh. People can


find you a bit stand-offish because of this.

Nobody is perfect. Everyone has something ▶▶ Absent Minded (+10 CP): Huh? What? I
they may not like about themselves or others wasn’t paying attention.
might not like about them. You may have to be
▶▶ Leakage (+10 CP): You want to stay
the center of attention or just refuse to shoot an
away from water and sand, as it tends to
unarmed foe. In any case, these Quirks define
get everywhere.
who you are and what other people think of you.
When you take a Quirk, you make your char- ▶▶ Humanist (+20 CP): You don’t hate an-
acter a little worse and are rewarded with bonus droids and transhumans, but they aren’t
CP. You can take a max of 30 CP worth of Quirks. exactly the first “things” you would ask
A Quirk is worth more CP when it could come up for help.
The Robotic Age

more often or are more difficult to overcome.


Players and GMs alike are encouraged to use ▶▶ Stubborn (+10 CP): You prefer things your
Quirks to enhance the game and have fun. way and have a hard time standing down.
Below is a small list of example Quirks. Talk
▶▶ Phobia (+10 CP): You have a fear of
to your GM if you have a Quirk in mind is not list-
something most people don’t, from spi-
ed below. If he approves it, he can grant you ei-
ders to heights to clowns.
ther 10 CP or 20 CP.
▶▶ Poor Eyesight (+10 CP): You need glass-
es or contacts to see properly.
▶▶ Trigger Happy (+20 CP): Shoot first and
Weapons
try to live to see another day. It is a dangerous world out there, and it’s
important to defend yourself. Whether you got
▶▶ Code of Honor (+20 CP): You live by a
your weapon in the military, for your job, for
self-imposed set of rules you would nev-
self-defense or just because it looked cool, your
er break.
character’s choice of weapon tells a lot about

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Chapter Two: Character Creation
their personality. You can carry 4 weapons on A Neutral Element weapon deals damage
you at any time. through pure blunt force, can be on any type of
weapon, and doesn’t have a Trump. Neutral El-
ement is free, while any other Element costs 10
Type CP. A weapon can only have one Element.
A weapon’s type can be Physical or Energy
and is free. This determines, for example, if your
sword is made of steel or lasers and if your gun
fires bullets or plasma. This also determines
what Elements you are allowed to add to your Fire
weapon. Nothing like a little heat to spice up a weap-
on. Can be attached to Physical or Energy weap-
ons and is used to ignite flammable material.
Range Trumps the Ice Element.
This is the maximum distance a weapon can
fire and still hit its target. Each yard costs 1 CP.
▶▶ A Ranged weapon must have a range of
at least 3 yards and cannot be used at Ice
shorter distances. A freezing bite can improve any weapon. Can
be attached to Physical or Energy weapons and
▶▶ A Melee weapon may have a range be-
can freeze liquids. Trumps the Metal Element.
tween 0 and 1 yard.
▶▶ Unarmed weapons have no Range.

Power Level Metal


This determines the damage done by your A metal edge has been mankind’s weapon
weapon, inflicting 1d10 per Power Level when of choice for millenia. Can be attached to Phys-
hitting its target. Each power level has to be ical weapons and cuts through rope or other
bought in order before moving onto the next. thin materials. Trumps the Explosive Element.

10 CP for Level 1
20 CP for Level 2

The Robotic Age


30 CP for Level 3
50 CP for Level 4 Explosive
A little explosive charge can go a long way.
100 CP for Level 5
Can be attached to Physical weapons and in-
flicts double damage to inanimate objects like
Element doors or walls. Trumps the Sonic Element.
A weapon’s Element determines if the weap-
on shoots fire or sonic waves. Elements are often
more effective against specific other Elements;
fluids put out fires, electricity will move through Sonic
fluids, and so on. When one Element has a dis- A vibrating weapon can cause intense inter-
tinct advantage over another it’s called a Trump. nal damage. Can be attached to Physical and En-
If two Elements are ever in conflict, the Trump is ergy weapons. Anyone who takes damage from
always victorious. a sonic weapon reduces their combat skills by 5

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Chapter Two: Character Creation
for one turn. Multiple hits do not stack. Trumps Armor Piercing: (10 CP per
the Magnetic Element. level, Max: 10 levels)
This weapon is designed to cut into a foe’s
protection to reach the vital sections, ignoring 1
point of Armor per level.
Magnetic
In a world full of people with computers for Blast: (10 CP per level,
brains, the Magnetic Element can be the most Max: 5 levels)
dangerous thing around. Can be attached to En- Projectiles from this weapon explode when
ergy weapons. Half of Structure damage done it makes contact. This weapon hits everything
by this Element (after armor) also damages the (friend or foe) within 2 yards of the impact point
target’s Core. Trumps the Electricity Element. (per level) for 1/2 damage dealt, rounded up
(before armor). Not recommended for Melee
weapons.

My Blast Weapon Missed?


Electricity As the rules are written, a blast
A little electric shock can do big things. Can
weapon that misses, is Dodged, or
be attached to Physical or Energy weapons. Half
is Deflected does not explode. GMs
of Structure damage dealt (after armor) also
are free to figure out where the blast
damages the target’s Core. Trumps the Fluid El-
weapon eventually hit and calculate
ement.
distance from there to add a touch of
realism.

Fluid Blowback: (5 CP per


From sand blasters to acid sprayers, Fluid level, Max: 5 levels)
weapons can be quite dangerous. Can be at- An attack made with so much force it sends
tached to Physical weapons. Targets hit by Fluid its targets reeling. This weapon either knocks
weapons have their Movement speed reduced the target away from the attacker, or down to-
by 5 yards for 1 Round. Trumps the Fire Element. wards the ground if flying, 1 yard per level.
The Robotic Age

Coating: (20 CP)


Enhancements This attack coats its target in a specially-de-
Enhancements add functions to weapons,
signed gel, protecting that person from specif-
allowing them to attack multiple times, bypass
ic Elemental weapons. Can only be taken on
armor or knock enemies away. Individual En-
weapons with an Element and grants the Ele-
hancements can be turned on and off as a Gen-
ment Protection Level 1 Body Upgrade with the
eral Action before a weapon is fired (in case you
same Element as the weapon. This effect lasts 3
don’t want to hit an ally with a Blast).
rounds.
A few Enhancements may be taken multiple
times, increasing the effect of the Enhancement
EMP: (25 CP)
each time. A weapon may have as many En-
An electromagnetic pulse can fry electron-
hancements as you can afford.
ics and scramble power cores. This weapon’s
damage now goes straight to its target’s Core
rather than its Structure, but does no damage to
humans.

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Chapter Two: Character Creation
Homing: (15 CP per level, Shockwave: (10 CP per
Max: 4 levels) level, Max: 3 levels)
Attacks from this weapon know how to hit This weapon hits everything 3 yards (per lev-
their mark. Target reduces his Dodge by -5 per el) behind the target for 1/2 damage dealt to tar-
level, for the duration of the attack. get before armor (rounded up).

Ray: (15 CP per level, Shred: (10 CP per level,


Max: 4 levels) Max: 5 levels)
The weapon fires or swings as a beam, mak- The weapon cuts deep and is more likely to
ing it harder to Deflect. Target reduces his Deflect hit something vital. Targets hit by this weapon
by -5 per level, for the duration of the attack. reduce their CD Threshold by 1 per level for the
duration of the attack.
Rapid Attack: (20 CP per
level, Max: 5 levels)
This weapon was designed to fire or swing
Drawbacks
Few weapons are perfect. Many weapons
rapidly, granting the ability to attack 1 extra time
have Drawbacks that limit their functions by
(even at 1 extra target within range) per Combat
taking time to power up, being able to hold only
Action per level. Cannot be used simultaneously
a limited amount of ammo, or drawing addition-
with Charge (page 51).
al power from the user himself. Drawbacks give
you Character Points that you can spend on that
Speeding up Combat weapon and that weapon only.
If the entire group has rapid at-
tack weapons, combat can get slightly Attached: (+10 CP)
bogged down. To speed it up, attackers Choose another weapon you own. This
should rolls all his attacks first and the weapon is considered permanently attached
defender should then roll Dodge or De- to the chosen weapon. If the chosen weapon is
flect for each attack that hit. Only then dropped, lost, or destroyed then so is this one.
should the attacker roll damage for
each attack that got through. Full Power: (+15 CP)
This weapon can only use Enhancements
Force Field: (20 CP
, Re- when it has been charged.
quires Charge Upgrade)

The Robotic Age


When charged, this weapon creates a field Inaccurate: (+10 CP per
of energy to protect the user. If hit by an attack level, Max: 3 levels)
while charging a weapon with Force Field, it re- This weapon has trouble hitting its target.
duces the Power Level of the attack equal to the When using this weapon, you suffer -10 penalty
current Power Level of this weapon (including to its corresponding Combat Skill per level.
the increase from Charge). Once the Force Field
has taken a number of hits equal to its Power
Start Up: (+10 CP per lev-
Level, it shuts down and the charge is lost. This
weapon can still be used to attack, but once it
el, Max: 3 levels)
This weapon needs time to build power and
does, the shield goes down as the charge is used.
cannot be used for one Combat Action, per lev-
Example: A Power Level 1 Force Field weapon,
el, after Initiative is rolled.
when charged, would reduce the Power Level of
incoming attacks by 2. It could block that dam-
age twice before it shuts down and another Com-
bat Action must be taken to bring it back up.

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Unwieldy: (+15 CP)
This weapon, either due to its size, bulk or
Creator
This can either be your parents, the organiza-
complexity, is harder to use. This weapon re-
tion that built you, or the doctor who upgraded
quires both a General Action AND a Combat Ac-
you. Who you put down in this slot is who your
tion to use.
character feels best fits that role. Katrina, de-
spite having parents, feels her identity is more
Limited Ammo: (+5/+10/+15 CP)
in thanks to her surgeon then her parents.
This weapon can only be used a certain
number of times each combat. Use of the weap-
on in a Battle is limited to 12 attacks for +5 CP, 8 Character Points
attacks for +10 CP or 4 attacks for +15 CP.
Earned/Spent
Core Drain: (+15 CP) This is where you can keep track of how
This weapon draws power from its user, many CP you have earned AFTER character cre-
causing 1 Core damage (ignoring Core Armor) ation. It’s good to keep track of these sorts of
each time it is fired. things.

Finishing Date of Creation/Age


The current year is 2115, Androids have been
common since 2080, and Transhumans weren’t
Touches really a thing before 2095.

Now you just need to add the finishing touch- Eye Color
es to your System Registry. This section helps Thanks to cybernetics, anyone can have a
your character feel more alive, so to speak, and large range of eye colors. Most androids (and
should be easy enough to fill out, but below are transhumans) have either solid-colored eye or
some tips to help you along the way. Once this a single dot of color in the center of black eyes.
section is filled your character is complete! Humans and Cyborgs usually have more human
looking eyes, enhanced only with a new color, or
fully cybernetic eyes that look like an Androids.
Name
The Robotic Age

If you are playing a Human or Cyborg, this


section should be easy. Naming standards hav- Weight
en’t changed much over the last hundred years, Due to their artificial nature, Androids
except names that were cool in the past are now (and Transhumans) tend to weigh more than
associated with the old. a human. Average weight for an Android is be-
Androids are usually given a human first tween 250-300 pounds. Cyborgs, having most-
name with a surname based on the city or busi- ly artificial parts, can weigh between 200-250
ness they were built in. Although not common, pounds.
some Androids have last names based on what If your character has more than 5 levels of
the android was built for. So, you might run into Armor, increase weight by 50 pounds. If your
a Joe Welder or Samantha Printer. character uses the Behemoth Fighting Style, in-
Transhumans can be a mixed bag of names. crease weight by 50 pounds.
Most take a new name with their new body, ei-
ther to signify their new life or because they
forgot their old one. Jay Newman only remem-
bered his first initial after his transfer.

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Mmmm... Beef
“You want us to risk our lives to save some rich guy’s lunch?!”
“Katrina, calm down,” Keiji said from behind his desk, his eyes not leaving his data
screen.
“We aren’t just saving someone’s lunch,” George said, his arms crossed in front of his
blocky chest. “There are only a dozen free range ranches still operating in the world.”
Katrina flipped some hair out of her artificial eyes. “Yeah, selling steaks costing about
the same as my first car.”
“How much did cars cost three decades ago?” Jay immediately regretted his com-
ment. Katrina’s claws were tapping on Keiji’s desk. She hated anyone mentioning her real
age.
“You scratch it, you buy it.” Keji said, finally looking up. “And if you don’t want to go on
the job, then don’t.”
Katrina retracted her claws and put her hand on her hip. “Oh please! Jay here is too
green to be back up, and if George could handle this on his own, you wouldn’t have even
called me in here.”
Jay wanted to argue the point, but had trouble composing a suitable disagreement
to a truthful statement. George was ex-military, his 113 call number still stamped on his
shoulders and a plasma cannon on his back. He had twenty-five years of combat expe-
rience under his belt, while Jay had only been in his body less than three years.
Jay’s body wasn’t even built for combat or stealth or even speed. It was just an
off-the-rack blank he must have picked out for exactly that reason. He was great with a
computer though, even better than their boss, Keiji. That’s what he brought to the group.
Well, that and his little repair drone, which wasn’t that useful, but was programmed to
follow his every command. Jay still wonders if it was a gift or if it used to belong to some-
one else.

The Robotic Age


Katrina, however, was a master of close range combat and, at least according to
Jay, Keiji, and her company psych profile, freaking insane. That was how it was written in
the file: “Freaking Insane.” Keiji always said any woman who went to a back alley surgeon
for a new face and six-inch claws was exactly the kind of crazy his team needed. He
wasn’t often wrong about things like that.
“Do you really think it’s going to be that dangerous?” Jay asked. “I mean, it’s just some
cattle rustlers.”
“Cattle rustlers who got in undetected through a thick concrete wall, a six-inch rein-
forced polycarbonate thermoplastic dome, and past over a dozen security drones with
gun mounts,” George read from the mission brief. “Whoever these people are, they are
very skilled at what they do. A group like this has to be armed.”
“So let’s hope we don’t actually have to fight them,” Keiji said as he stood up. “All we
are getting paid for is to guard the ranch for 24 hours while security gets upgraded.
After their neighbors got hit, the people of Cloaked Pastures are paying us well to make

57
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sure it doesn’t happen to them.”
“Oh, is that all we’re doing?” Katrina asked, sarcastically. “Why didn’t you say so? I’ll be
sure to bring a book.”

---

“Oh, come on,” Katrina shouted. “This is ridiculous.”


“Keiji told us it was going to be big,” Jay reminded her.
“No, a skyscraper is big. The Martian colony is big. Big is not descriptive enough for
this place.”
Cloaked Pastures was two-thousand square acres, surrounded by a ten-foot wall,
and covered by a translucent dome that reflected heat to keep the inside cool. The main
office was located just outside the southern walls next to the only entrance and Keiji and
George were inside, discussing the details while Jay and Katrina waited by the car.
“You actually ever try real beef?” Jay asked, trying to change the subject.
Katrina scoffed. “Yeah, number of years ago. I honestly can’t tell the difference from
the synthetic. You know what tastes great though? Real chocolate. That stuff is the defini-
tion of delicious.”
“Chocolate is overrated,” George said from the doorway. He started walking over with
a small box in his hands. “I’ve got your security tags for the sensors to register you as
employees.”
Katrina rolled her eyes. “No, you had a flavor data packet you downloaded from
some digital cook. I swear those flavors are off at least fifty percent of the time.” Katrina
retrieved her tag and attached it to her arm. “Jay here can tell you; he used to have taste
buds.”
Jay just chuckled quietly as he attached his tag.
“Really,” Katrina exclaimed in shock. “You can’t remember tastes!? Remind me never
to upgrade my mouth.”
“Keiji will be in behind us,” George said, “He’s taking the northwest quadrant, I’ve got
The Robotic Age

southwest, Jay has northeast, and Katrina, you are in charge of-”
“I got it.” The main gate opened for her once it detected her tag and she strolled in.
George sighed and turned to Jay. “If anything happens, you tell Keiji immediately. He’ll
tell the rest of us and we’ll be there as fast as we can.”
Jay shrugged. “I know. It should be fine, right? Just 24 hours of looking at cows and we
get paid. Easy money.”
“No such thing,” George said before he entered the gate.

---

Jay wondered what it used to be like to get tired. Sure he needed downtime like
everybody else, but he no longer needed to binge on caffeine and energy drinks so he
could write code for three days straight. He didn’t remember much of his former life,
but he could recall fond feelings for marathon hacking sessions. At 1:15am, he leaned
against the barn where they milked cows. He had no infrared or night vision upgrades,

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so his eyes weren’t much better than a humans at night, but there were plenty of lights
scattered around to make up the difference. Jay also had his Support Unit, Spark, flying
around his quadrant looking for anything out of the ordinary.
Jay’s thoughts strayed to Keiji. Sure he had a bunch of brain upgrades so he could
think faster, access cyberspace on the fly and even communicate over wireless connec-
tions, but he was still human.
“What is it, Jay?” Keiji’s voice rang inside of Jay’s mind.
“Wha-What’s going on?” Jay stammered.
“Did you contact me?” Keiji’s voice asked. “I got a beep from your location.”
“Oh!” Jay thought. “Sorry, no. I was just thinking and must have accidentally called you.”
Keiji laughed. “It happens. Especially on quiet missions like this. Is there anythi-”
“Uh, Keiji? You cut off there.”
Keiji’s voice returned loud and urgent. “George has something! Katrina and Jay get to
the southwest quadrant right now. Weapons primed!”
Jay took off running as fast as his legs could take him and commanded Spark to meet
him at the alert coordinates.
“George says it came up from the ground,” Keiji’s voice said in Jay’s mind. “He says
combat analysis registers two oversized drills, Power Level 2 with armor piercing. Ka-
trina, that means be careful.”
Jay was happy he wasn’t connected to Katrina. Her battle cries tended to be high-
pitched. As he ran he saw flashes of weapon fire ahead, and heard the large explosion of
George’s cannon as well. As the battle came into view, Jay could see a robot had erupted
from the ground looking like a quadruped construction drone with two arm drills on the
front and two large scoops on the back. The whole thing was the size of a bus, and Ka-
trina was already on top of it. George was a few yards away from it, his shoulder cannon
aimed at its bulk, while Keiji circled around it, his sub-machine gun in hand.
Jay reattached Spark as he drew his lightning gun. He wasn’t a great shot, but some-
thing that size was going to be hard to miss.
“I have its system registry analyzed,” Keiji announced to their minds. “It’s a Tunneler
X3-431, but its owner is in a language I don’t know. I’m sending you the images in case

The Robotic Age


you recognize them.”

The characters appeared in his head, and Jay stopped dead in this tracks. He didn’t
know why he recognized the Hebrew letters and couldn’t remember where he had seen
them before. Most disturbingly of all, he couldn’t remember why the words filled his soul
with such fear.
“Emet Met,” he whispered.

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Chapter Three:
Rules and Combat
Before combat begins, you must determine his roll to place him right in front of the Tunnel-
who gets to act first. This is called Initiative and er, while Katrina has Reflex Dash, which doubles
helps keep the chaos of combat on a manage- her Initiative rolls, giving her a total of 12 and the
able level. When combat beings, the GM should highest Initiative.
call for Initiative rolls from everyone participat- Next everyone announces the Fighting Style
ing in the fight. Effect they are using for this battle. Katrina is go-
ing to use Berserker Effect A, to get as many at-
tacks in as possible. The GM decides the Tunneller
Initiative Rolls
For Initiative, you need to roll 1d10 and add
is going to use Behemoth Effect B, so he doesn’t
waste such a high Initiative roll. George is going
to use Marksman Effect B, in case the Tunneler is
in the total value of your Increased Speed OR In-
harder to hit then he thinks. Keiji could use De-
creased Agility. If you have the Reflex Dash Up-
ceiver Effect A to automatically have the highest
grade, double the value of your die roll before
Initiative, but decides Effect B will be more useful
adding your Increased Speed or Agility. This to-
for him.
tal value is your Initiative.
The Initiative order is now set, with the order
The person with the highest total Initiative
being Katrina, the Tunneler, George then Keiji.
takes his turn first, followed by the second high-
est and so on. In case of a tie, the person with
the highest Increased Speed goes first. If still a
tie, the person with the highest Increased Agility
goes first.
Actions and Time
Time outside of combat can be more fluid
and actions can flow together, but while in com-
The Robotic Age

bat, time is represented by Turns, Actions, and


Fighting Styles
Once Initiative has been determined, but be-
Rounds.

fore beginning combat, everyone must declare Turns


which Fighting Style Effect they are going to be In combat each character gets a Turn where
using. Once this is chosen, it cannot be changed they are allowed to take Actions. Once the char-
until combat is over. acter has taken all their Actions their turn is over
Some Fighting Styles can change your Initia- and the character with the next lowest initiative
tive total. If this happens, take your new place in gets their turn.
the initiative order before the first turn begins.
Example: George, Katrina, Keiji and the Tun-
neler begin combat. Jay is too far away at this Actions
point and will not get to roll for Initiative. George On your character’s Turn, you have 3 Actions
rolls a 7, Katrina a 6, Keiji a 1 and the Tunneler you may take, in any order, with only a few lim-
rolls a 10 and looks like it is going first. However itations. These are called your General Action,
Keiji has Increased Speed 10, which gets added to Combat Action, and Instant Action.

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▶▶ General Action: Use this action for
non-combat tasks. You can make a Skill Rounds
roll, move up to your Speed, pick some- When everyone has taken a turn and used
thing up from the group, or even give an their actions, it is considered to be a Round.
inspiring speech. As long as it doesn’t Specifically, a Round is the period of time after
use a Combat Skill, or the Charge Up- you take your Actions until it is your Turn again.
grade, you can do it as part of your Gen- This usually takes 10 seconds.
eral Action. Example: Because Katrina is a melee fighter,
she decides to use this Turn to get close enough
▶▶ Combat Action: This is your primary to hit her opponent. Her General Action is to move
Action for your Turn. You can take a sec- closer, using Dash to double her normal Speed. For
ond General Action or you can now use a her Combat Action, she is going to use her Increase
Combat Skill. If you want to Attack, per- Jumping in order to leap onto the top of the Tunnel-
form a Combat Analysis, or Charge your er, so she will always be within Melee range of it.
weapon, this is the Action that lets you Keiji is next, and he uses his Combat Action to
do it. roll Combat Analysis and determine the Tunneler’s
Physical Specs. He’s worried about becoming the
▶▶ Instant Action: This Action takes so lit- Tunneler’s target because he can’t take the kinds of
tle time, it basically happens instantly. hits Katrina or George can. He uses his General Ac-
Shouting a couple of orders, taking a tion to start to move around his enemy. He also gets
quick look around, or dropping what you another General Action thanks to Deceiver Effect B,
are holding all happen in an Instant Ac- which he could save for later but he decides would
tion. be best used to move again and get completely be-

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Chapter Three: Rules and Combat
hind the Tunneler.
The Tunneler is next, and the GM decides it con-
tinues its primary mission. It takes two General Ac-
Rolling the Dice
Now that we know who is doing what
tions to use its shovel arms to corral cows into the and when, it’s time to roll some dice. There are
tunnel it made. It gets a total of four cows this Turn two kinds of rolls to make in The Robotic Age
(two per Action). RPG, Opposed and Unopposed. Both require a
George is finally up and he also wants to get in pair of percentile (d100) dice.
position. He uses his General Action to move, making
sure there are no cows between him and his target.
George then uses his Combat Action to Charge his Unopposed Rolls
cannon. He plans to do a lot of damage next Turn. An Unopposed Roll happens when you are
Now that everyone has gone, it has been 1 trying to do something difficult and no one is try-
Round for Katrina, so it is her Turn again. ing to, or is able to, stop you. Determine which
Skill (or Ability) you are using and then roll the
percentile (d100) dice. If your roll is less than or
Extended Actions equal to the value of the Skill, then the Action is
Sometimes you will try to do something that successful. Otherwise, it is considered a failure.
takes longer than 1 Turn to accomplish. These are The most common kind of Unopposed Rolls
called Extended Actions, and can be anything from are General Skill rolls, like cooking a meal for
hacking a difficult computer, running as fast as someone or repairing a damaged machine. They
you can for long periods, or just lifting something are also used when there is a lack of opposition,
heavy so an ally can get through an opening. like using Stealth around someone without any
Whenever the GM thinks something should Increased Perception Abilities, or hacking into a
take longer to accomplish, he can declare it an computer with no security programs.
Extended Action and then determine how long Example: Keiji is using Combat Analysis on
it takes by giving it a set number of actions. You the Tunneler’s Physical Specs. This is an Unop-
aren’t considered to have finished the task until posed Roll using his Combat Analysis Skill of 45.
that many actions have gone by. He rolls and gets a 20 on his Tens die and a 7 on
Example: Each round is 10 seconds. So, if the his Ones die, resulting in 27, just under his Skill
GM says it takes 6 Extended Actions, then you can level. He is successful and now knows everything
use one action a turn to be done in a minute. Or listed in the Tunneler’s physical specs.
you can use both your General Action and Com-
The Robotic Age

bat Action every Turn and be done in thirty sec-


onds (3 Turns). If you have three actions because Opposed Rolls
of a Fighting Style, you can dedicate your entire An Opposed Roll is when you are trying to do
turn and be done in twenty seconds (2 Turns). something that someone else can actively pre-
You might end up in a situation where it’s vent. Your roll is done is the same manner as an
not how long something takes that’s important, Unopposed Roll, however, if you succeed then
but how long you can keep doing it. These are your opponent rolls an appropriate Skill deter-
called Difficult Extended Actions. The GM still mined by the GM to try to stop you. If both rolls
sets a number of required actions, but this time are successful, the players compare their Skill
the player must succeed on a Skill roll every Levels and the character with the higher Level
time. If a roll fails, that action didn’t count to- wins. The most common kind of opposed rolls
wards reaching the total, and you have to keep will be during combat, Ranged/Melee vs Deflect/
going. For example, a high speed chase would Dodge, but it could also be Hacking vs Hacking
be a Difficult Extended Action because you have or Stealth vs Increased Perception. Ties go to
to drive faster and better than the person you the defender. Note: Deflect and Dodge reduce
are chasing. by 5 Levels with each use during a single Round.

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Example: It’s Katrina’s turn and she is still things? Yes! The Rule of Cool states that the GM
on top of the Tunneler. With the rapid attack on can award bonuses to your rolls depending on
her claws she is allowed to make 2 attacks with how cool you describe your action or how excit-
one Combat Action. She rolls her Melee Skill of 45, ing the outcome will be. These bonuses should
and gets a 21 and a 07, succeeding both times. be small, only +5 if it sounds fun to a max of
The Tunneler, despite its bulk, does have a Deflect +10 if the entire group cracks up laughing. This
Skill of 35. The GM rolls an 86 and a 30, failing one helps reward and encourage players to use their
roll and succeeding at the other. Then they com- Abilities and Upgrades in unorthodox ways
pare their levels and Katrina’s Melee 45 vs. Tun- and heightens the enjoyment for everyone. Of
neler’s Deflect 35, means her second attack was course, this is optional and the GM may choose
also a success. to ignore this rule.
ACTUAL PLAYTEST EXAMPLES:
An android character earned a +5 bonus for
Modifiers using her All Surface Movement upgrade to run
No roll is made in a vacuum, and there are up a wall and ceiling so she was directly above
often factors to make your Action harder or eas- her target, then falling onto her target as part of
ier. Trying to fire a long range shot in a heavy a hammer attack.
storm, making a Melee attack in pure darkness A cyborg character got a +10 bonus on his
or discerning the password to a protected file grapple check for trying to grapple someone out
are all examples that add modifiers to a roll. of a 50 story window.
Modifiers add or subtract an amount from
the characters Skill level determined by the
GM. Small distractions or minor fortune should When NOT to Roll
only create modifiers of -5 or +5, respectively. Don’t let the previous sections make you
But modifiers can go all the way to +/- 15 if the think you have to roll for every little thing. There
situation fits. Firing a gun from a moving car are times when you don’t have to roll or won’t
could impose a -10 to the attacker’s Skill lev- be able to roll. If a character is trying to do some-
el, while firing a gun from on top of a car that’s thing while under no pressure to get it done,
racing through downtown would give the full from either a time limit or threat of an outside
-15 to the attacker’s Skill. You may get a +10 to force, then he doesn’t have to roll.
your Stealth Skill if you are hiding in fog or a full For example, someone singing to them-
+15 to your Stealth Skill by moving only in pure selves wouldn’t have to roll, but would if they
darkness with enough Increased Perception so were singing to impress a group. Someone try-

The Robotic Age


you don’t bump into anything. These values are ing to wire explosives won’t have to roll if he has
determined by the GM and how helpful or harm- all weekend to get it done, but would if he only
ful he thinks the situation is. has 30 seconds.
Example: On George’s turn, his canon is now
fully charged and ready to fire. However, the GM
has determined poor lighting on the ranch gives Dodge and Deflect
him a -5 modifier to his roll. George’s Ranged Skill Dodge and Deflect rolls require a special
is now 45, instead of 50. It isn’t a big modifier, mention. These Combat Skills are some of the
but right now George is wishing he had used the most rolled, usable to avoid attacks or even
Marksman - Effect A of his Fighting Style. traps, but they cannot be used endlessly. Mus-
cles tire, senses dull, and electronics overheat.
After each use of Dodge or Deflect, it suffer
Rule of Cool a cumulative -5 modifier until your next Turn.
So you are playing an awesome robotic That means your second Dodge or Deflect will
character with a cool weapon of mass destruc- be at -5, your third at -10, your fourth at -15, and
tion, but can you be rewarded for doing cool so on until your Turn starts again.

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But if the enemy starts to gang up on you, half of the total damage rolled. That’s 9 damage,
not all is lost. Dodge and Deflect, unlike other but it gets reduced by her Structure Armor of 2.
Skills, can never be reduced below 5. So, no She takes only 7 damage from the blast, but she
matter how many attacks come your way, you will be sure to tell George to turn off his Enhance-
always have a chance to avoid them. ments next time he thinks about firing that thing
Example: George’s attack is a success! The near her.
Tunneler needs to Dodge or Deflect his attack or
take a big hit. However, because it has already Vital Hit
used Deflect twice trying to stop Katrina, it suffers While rolling your damage, a Power Level die
-10 to his Deflect. Even worse, a charged attack that rolls a 10 means you have landed a Vital Hit.
automatically impose a -10 modifier to Dodge Every time you score a vital hit you may roll an
and Deflect, giving the Tunneler a total modifier extra 1d10 to add to the total damage dealt, but
of -20! With its Deflect Skill now only 15, and with these bonus dice CANNOT themselves score Vi-
no Dodge Skill to fall back on, it’s going to have a tal Hits.
hard time stopping that. Example: Jay fires his lightning rifle and hits.
With Power Level 2, he rolls a 5 and a 10. Vital Hit!
He then rolls a third die which also gets a 10. It’s a

Damage
By now you know how to hit someone and
lot of damage, but cannot gain another Vital Hit
from a bonus die. Jay’s total damage is 25.

how to avoid being hit. If this were a game of


tag, that would be all you need to know, but this
is a game of cyborgs with rocket launchers fight-
ing androids with energy blades. So, you need
to know how to deal real damage.
Damage in this game is measured in Power
Levels and each Power Level represents 1d10
worth of structure damage, unless otherwise
noted. Sometimes you may get bonuses to
damage, like using Increased Strength with
a Melee weapon, but these are added in
after all Power Levels have been rolled.
The Robotic Age

Once the total damage has been calcu-


lated, you then reduce it by a number
equal to the target’s Armor value.
Example: George’s canon blast hits
the Tunneler, who fails his Deflect roll.
George’s canon is normally only Power Level 3,
but is now Power Level 4 and Blast lv 2 because
he charged it. He rolls 4d10 and gets a 5, 2, 4,
and a 7 for a total of 18 Structural damage.
The Tunneler has 1 level of Structure Armor,
so he reduces the total from 18 to 17, and
marks the damage on his sheet.
Unfortunately, George was too eager
with the shot, and forgot Katrina was on the
Tunneler’s back. She is well within the attacks
Blast range (4 yards, thanks to Blast 2) and takes

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Fire Fall Distance Fall Distance Power
Sometimes things just start to catch fire. (Human) Level
Fires have a static Power Level equal to its size, 10 yards 3 yards 1
described below. If you stand, move through, 15 yards 6 yards 2
or otherwise touch fire, it does its Power Level 20 yards 9 yards 3
worth of damage to you. Fire damage caused
25 yards 12 yards 4
this way ignores Structure Armor, but can be ne-
gated with the Fire Protection Upgrade. 30 yards 15 yards 5

Fire Size Power Catastrophic Damage


Level Although generally tougher than humans,
A torch or waste 1 those with artificially enhanced bodies can still
basket-sized take a large enough hit to shake some import-
A door or otherwise 2 ant things loose. This is called Catastrophic
human-sized Damage and really hinders you when it hap-
A motorcycle or 3 pens. You might have seen earlier that you have
otherwise horse-sized a Catastrophic Damage Threshold of 20. This is
universal and can only be increased by taking
A small car or a small 4 Increased Durability.
bedroom If you take damage from any source that ex-
A truck or several 5 ceeds your CD Threshold after armor is applied,
rooms in size then you suffer Catastrophic Damage. When this
A small house or 6 happens, pick one of the categories below and
forest fire fill in the check box. That system is now broken
and needs to be repaired. If this damage was
caused by a Called Shot (page 67), then the at-
Falling tacker gets to choose which category is dam-
Gravity is the double-edged sword that af- aged.
fects everything on the planet, and no one
wants to find themselves in mid-air without any ▶▶ Ability: Choose one ability, and the bonus-
means of flight. Falling usually happens when es it gives are now unusable until fixed.
you are knocked or thrown off of something.
▶▶ Upgrade: Choose one Upgrade, and it

The Robotic Age


You are considered to hit the ground in the same
cannot be used until it is fixed.
Round you fell. If you fell for more than the 10
seconds that are in each Round, you would be ▶▶ Weapon Power Level: Chose one weap-
falling at least 500 yards. At that point, it’s safe on, and its Power Level is reduced by 1
to consider your character Structure Dead (or (to a min of 0) until it is fixed.
just dead, if human). If they fall for longer than
2 rounds, consider your character Core Dead on ▶▶ Weapon Range: Chose one weapon, and
impact (or a thick paste, if human). its range is cut in half (rounded up) until
The amount of damage you take from falling it is fixed.
depends on 2 factors: How far you fell, and if you
▶▶ Weapon Enhancements: Chose one
are human. Falling damage is reduced by armor.
weapon, and its Enhancements are all
reduced to level 1 if they were higher, or
turned off if not, until it is fixed.

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▶▶ Baseline Speed: Reduce baseline Speed Object Structure
(before Abilities) in half until fixed.
Glass Window, Tires 5
▶▶ Baseline Lifting: Reduce baseline Lifting Wooden Door, Hand Cuffs 10
(before Abilities) in half, until fixed. Stone Pillar, Large Boulder 20
▶▶ Baseline Jumping: Reduce baseline Ver- Truck Engine 35
tical and Horizontal Jumps (before Abili- Steel Door, Concrete wall 40
ties) in half, until fixed. Reinforced Titanium Security 60
Shutters
▶▶ Baseline Perception: Any rolls that re-
quire sight suffer a -10 modifier until
fixed. Also, stealth tests made against
you gain a +10 modifier. Healing
This is one area where humans come out
▶▶ Baseline Agility: Until this is fixed, any
ahead. Although artificial skin can heal itself,
damage taken causes you to make an
wires and servos cannot.
Increased Agility roll. If you fail you lose
balance and fall to the ground. A General ▶▶ Human characters naturally heal 5 Core
Action is required to stand back up, and for every day of bed rest or 1 Core for ev-
others get a +5 modifier to hit you while ery day of normal activity.
you are down.
All Catastrophic Damage is gone once the ▶▶ Cyborgs, still being partially human, can
character is healed by a Repair or First Aid roll. heal Structure at the same rate, but only
If something needs to be fixed sooner, you may to a maximum of 20 Structure. Every-
use Repair/First Aid as a Combat Action. If this thing beyond that has to be repaired, as
succeeds, no Structure or Core is healed, but a does their Core damage.
single damaged system is repaired. ▶▶ Androids and Transhumans, however, are
not so lucky. Their artificial skin stitches
Damaging Equipment itself back together within 2 hours, mak-
Sometimes it’s not a person you want to ing them look healthy, but it only heals a
break, but an object. From doors to guns, ev- max of 5 Structure. The only true way to
heal a Cyborg, Android or Transhuman is
The Robotic Age

erything has a Structure value and everything


can be broken. Weapons of military quality have via the Repair Skill.
25 Structure and can be damaged by a Called
Shot. When a weapon runs out of structure, it
suffers Catastrophic Damage to its Power Level,
and any damage taken after that automatically
Death
When a character’s Structure or Core reach-
causes Catastrophic Damage to its range and es zero, the character suffers a form of death. For
then its Enhancements. Humans, this should be self-explanatory, but for
For other objects, Structure is based entirely Androids, Transhumans, and Cyborgs, there are
on how sturdy it is built. When determining how two types of death.
much structure to give something, reference the
chart below to figure out the best value. When an
object’s structure reaches zero, it is destroyed. Structure Death
When a character’s Structure reaches zero,
he suffers Structure Death. His body has taken
too much stress and snaps, breaks, bends, rup-
tures and/or cracks while servos shatter, hydrau-

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Chapter Three: Rules and Combat
lic fluid spills like blood, and the body crumples Double Aiming
onto the ground. Some Fighting Styles will allow your
Your structure cannot be repaired after you character to have extra Actions, which
suffer Structure Death. You lose all Upgrades, makes it possible to aim with two Ac-
Abilities, and Armors when you suffer Structure tions and attack with the third. This
Death, as they are destroyed with you. gives you a total of +20 to your Combat
However, you can still be saved yet! Your Skills until the end of your next Turn.
personality, your memories, and perhaps even However, you should weigh the conse-
your very soul are all stored in your Core. If it can quences of losing that extra Action.
be retrieved, usually with a Mechanics roll, it can
be placed in a new body.
Called Shots
A Called Shot is when you voluntarily take
Core Death a negative modifier on your attack roll in order
When a character’s Core reaches zero, he suf- to hit a specific part of your enemy. Called shots
fers Core Death -- the truest of deaths. As your can generally be divided into two categories:
core leaks coolant and starts losing power, your Tricky and Pinpoint. Ultimately, it’s the GM’s call
mind fades and is eventually erased. All memo- on which kind of Called Shot is required for what
ries, all your Quirks, everything that makes you you want to do.
an individual is deleted as your core dies and
your body locks up. ▶▶ A Tricky Called Shot gives a -10 modifier,
Your Core cannot be repaired after suffering but allows you to bypass hand-held shields
Core Death. You lose all Combat Skills, Skills, or hit exposed Exosuits and Exosuit pilots.
Quirks and Fighting Styles.
▶▶ A Pinpoint Called Shot gives a -15 modifier,
However, you can still be of some use. As
but allows you to hit smaller things, like a
long as you haven’t also suffered Structure
held weapon or a camera nestled in armor.
Death then your body is intact, if not probably
very injured. Someone else’s core can be placed
inside it and they can live anew in your old body. Attack of Last Resort
Think of it as being an organ donor. It is possible to find yourself without a weap-
on, surrounded by enemies with no way to es-
cape. At any time, even if you haven’t bought
Special an unarmed weapon, you can still punch, kick

The Robotic Age


and head-butt. These are called Attacks of Last

Combat Actions Resort and they are considered to have a Pow-


er Level of 0.5 (aka 1d5). You still add your In-
creased Strength bonus to the damage of At-
tacks of Last Resort.
Aiming
An extra second to line up an attack can turn
a miss into a hit. Your character, as a General Ac- Grappling
tion, can take extra time to make sure his attack If you need to hold someone down, then it’s
strikes where he needs it. When you Aim, your time for a Grappling roll. To Grapple someone,
next Combat Action gains a +10 modifier to your just roll an Unarmed attack roll with a -5 modifi-
Ranged, Melee and Unarmed Combat Skills. er. The defender is allowed to try to Dodge, but
This bonus must be used before the end of your cannot Deflect his kind of attack. If the attacker
Turn or it is lost. wins, the two are now grappling. Neither may
Dodge or Deflect, move from their current posi-

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Chapter Three: Rules and Combat
tion, or attack anyone other than their grappling
partner. The attacker, however, loses 1 Power Object Weight Dodge/Deflect Power
Level due to the awkward nature of attacks. Modifier Level
On the defender’s turn, he may attempt to
50-100 lbs -0 1
break free as a General Action. Both grapplers
roll 1d10, plus 1d10 for every 10 points of In- 101-200 lbs -5 2
creased Strength they have. If the defender wins 201-350 lbs -10 3
or ties, he breaks free. 351-500 lbs -15 4
The attacker may choose to release his tar- 501- 650 lbs -20 5
get as a General Action, attack him with the 651-800 lbs -25 6
above restrictions, or may attempt to throw him
801-1000 lbs -30 7
as his Combat Action.
You may add any bonus damage from In-
Throwing creased Strength into its damage roll. If the at-
When you are so mad you want to throw a tack hits, both your target and the object thrown
manhole cover at somebody, this is how you do takes the amount of damage rolled. If your at-
it. You can throw objects with a weighs up to half tack misses, only the thrown object takes the
of what you can lift normally. Throwing is an Un- damage.
armed combat roll and have a range of 10 yards.
Your target suffers a negative modifier to Dodge/
Deflect the object’s Power Level is determined
by how heavy the object is.
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▶▶ Suffering Structure Death (4 boxes): You
Corruption
Corruption in your programming can cause
were brought to the edge of the abyss and sur-
vived. Your body may have been repaired, but
unexpected errors and even cause a crash. Now, your Core still remembers what it’s like to die.
if that program is a highly advanced and self- ▶▶ Causing Core Death of an enemy when
aware, very bad things can happen when he not necessary (4 boxes): He was down,
goes off-kilter. he had surrendered, or he was just no
No matter if your mind is organic or artifi- longer a threat, and you used that op-
cial, Corruption can manifest from emotion- portunity to end him.
al trauma. Stress, regrets, and mistakes can
weigh heavy on a character’s mind, poisoning ▶▶ Causing Core Death of an ally or civil-
thoughts and conflicting with programming. If ian (4 boxes): Maybe you didn’t realize
the weight gets too heavy then the mind snaps, your attack would do that much dam-
and you hope that mind wasn’t attached to any age. Maybe you didn’t realize how in-
high powered weaponry. jured they really were. It doesn’t really
change what happened.
Increasing
Corruption Value Effects of Corruption
As Corruption increases, your personality
As you play, your character makes some very changes ever so slightly. You start taking more
tough decisions and must live with the conse- risks, become short tempered or may even stop
quences. When your character does something caring what other people think of your actions
he may regret later, mark one or more boxes in the or their consequences.
Corruption Value bar. How many boxes marked Your Corruption Value is divided into three
depends on the severity of the action and is ulti- 10-box segments, each a different stage of Cor-
mately up to the GM, but below is a guide to the ruption. Each Stage represents a greater burden
most common ways to gain Corruption. for the mind or programming to deal with, but
▶▶ Injuring an ally or civilian (1 box): Ei- also come with a unique benefit. After all, it pays
ther because of a stray shot or forgetting to be a sociopath sometimes.
your weapon has the Blast Enhance-
ment, you injured someone you didn’t Stage 0 - aka Uncorrupted
mean to. (10 or less marked boxes)

The Robotic Age


Everyone starts in this Stage. This doesn’t
▶▶ Causing Core Death of an enemy when mean you are innocent or devoid of regrets, they
you have no choice (2 boxes): You tell just aren’t enough to keep you up at night.
yourself he just wouldn’t stop, that you
had no choice, that there was no other Stage 1
way. Part of you believes it. (11 to 20 marked boxes)
▶▶ Failing an ally or loved one (2 to 4 box- You’ve made some mistakes, but you strive
es): When they needed you most, you to be better so these kinds of things never hap-
weren’t there. If you’re lucky, they are pen again. When you reach this stage, add Stage
still alive to rub your nose in it. 1 to your list of Quirks. This Quirk gives the fol-
lowing benefit:
▶▶ Torture (3 boxes): They had something When rolling damage, you may take 1
you needed, so you did what you had to point of Core damage (ignoring Armor) to
do. The fact they are still alive is proba- reroll 1 Power Level die. Each die may only
bly of little comfort to them. be rerolled once.

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Stage 2 Larry the Cyborg, however, loves his bombs
(21 and 30 marked boxes) and brought a building down on an enemy’s head.
You’ve done some things, horrible things. Unfortunately, there were 5 civilians in that build-
From that pain, however, you draw the strength ing, netting him an instant +20 Corruption levels,
to achieve things you wouldn’t normally think bringing him up to 40. His mental breakdown will
possible. When you reach this stage add Stage 2 last for 10 days before he recovers and removes 5
to your list of Quirks. This Quirk gives the follow- Corruption. However, that still puts him at 35 Cor-
ing benefit: ruption, so he relapses for another 5 days.
When your Skill roll is two of the
same number (11, 22, 33, etc), your
roll automatically succeeds even if it
Removing Corruption
Removing corruption is easy: just relax. Ex-
wouldn’t normally. However, you also
tended periods of downtime spent meditating
instantly suffer 5 Core damage which
or volunteering your time to a worthy cause can
ignores Armor.
ease a troubled mind. Just getting your mind off
your troubles can help to make them fade. For
Stage 3 - aka Corrupted every week spent without a combat encounter
(more than 30 boxes) or major stress, you may reduce your Corruption
That was all your mind could take, the flood value by 5.
gates are open, and the crazy is out. Just hope However, some things cannot be forgotten
you don’t wake up in a bed full of severed heads no matter how much rest and downtime you
when you regain your senses. get. Your Corruption Value can never be reduced
Two words: Mental Breakdown. You and below Stage 1, unless you are still below Stage 1,
your GM should discuss how exactly this man- and you keep any Quirks you gained from being
ifests, as it varies from person to person based Corrupted.
on their individual Quirks and personality. A shy
character may lock himself in his room, not even
leaving for food. A trigger happy character may
shoot the next person who bumps into him, no
matter who it is. A paranoid character may start
taking himself apart trying to find what “they”
implanted in him.
The Robotic Age

You do not increase your corruption value


while you are suffering from a mental break-
down. This state lasts for a number of days equal
to how much your Corruption Value exceeds 30.
At the end of that period, if you survived, reduce
your Corruption by 5 and add Corrupted to your
list of Quirks. If for some reason, after you re-
cover, your Corruption is still over 30 then you
relapse and have a second, but thankfully short-
er, mental breakdown. At the end of that period
of time, reduce your corruption level by 5 and
check if you relapse again.
Example: Garry the Android is a bit trigger hap-
py and just reached a corruption value of 34. His
mental breakdown will last 4 days before he comes
to his senses. If he survives that 4 day period, he re-
moves 5 Corruption for a Corruption Value of 29.

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Exosuits Exosuit Baseline


Exosuits have 50 Structure and 50 Core.
Exosuits are robotic exoskeletons that fit These are tracked separately and are not added
over a human operator like a suit of armor. While to your own. Although it doesn’t come with any,
wearing an exosuit, a human is able to lift hun- Abilities for an Exosuit have a higher max then a
dreds of pounds without effort and run as fast standard character. An Exosuit may buy Abilities
as a car. Developed by the American military in up to Level 86 rather than the standard 66. While
the 2020s, exosuits were originally used to haul wearing an Exosuit, the wearer may use any of
heavy or dangerous equipment. With a skilled its Abilities and Upgrades normally, but Abilities
operator, one exosuit was able to do the job of do not stack with the characters. You get either
five soldiers in half the time. During the New Civ- your own Abilities or the Exosuits (whichever is
il War, exosuits were given stronger armor and higher).
heavier weapons, turning their operators into While wearing an Exosuit, your baseline is
walking tanks. They provide many benefits to its considered the same as an Android if it wasn’t
wearer, such as extra Structure and Core, higher already. This also applies to Falling Damage.
Abilities, and are able to take core draining Up- Due to its bulk and different center of gravity,
grades. however, you cannot use Fighting Styles while
Use of exosuits declined in favor of drones wearing an Exosuit.
and support units over time. Exosuit technology Example: Keiji finally has enough CP to buy
was sold to construction, shipping companies an Exosuit. Just by putting it on, he can now lift
and hospitals to help restore mobility to those as much and jump as far as other members of his
in need. Ironically, their resurgence didn’t come team. He also receives Structure to make him less
until after the rise of androids, primarily to bring vulnerable in combat, but he can no longer use
humans on par with their mechanical peers his Deceiver Fighting Style.
without requiring dangerous surgery. Some sim-
ply prefer a job be done by a human than a sup-
port unit or android. Damaging an Exosuit
The standard exosuit design clamps over the When you take damage in an Exosuit, you
torso, lower legs, and lower arms, while combat can choose whether or not to let the Exosuit take
suits include a helmet to further protect the op- the damage for you (after you are hit, but before
erator. Variants are common and many people rolling damage). If the Exosuit is chosen, it takes
The Robotic Age

customize their exosuits for maximum perfor- all the damage rolled, of course reduced by any
mance or to fit their personalities. Due to the armor it may have. Watch out though, your ene-
extra bulk added to the wearer, exosuits add 200 my can make a Called Shot to target you or your
pounds onto the wearer and cannot fit through Exosuit specifically, taking away your choice of
single doorways. how damage is taken.
Exosuits are usable by anyone and require If your Exosuit loses all its Structure or Core,
no special Skills to utilize. Depending on the it shuts down. A broken Exosuit requires a Com-
model, the operator can control the exosuit with bat Action to take off, and you cannot move or
buttons inside their gloves, a voice command Dodge while wearing a broken Exosuit.
module, or a cybernetic implant allowing direct
connect to the operator’s nervous system. Once
an operator is used to the control method, work- Improving an Exosuit
ing an exosuit can feel as natural as moving their You may buy Armor, Abilities and Upgrades
own arms. as normal to improve your Exosuit. Because it
has its own Core, you may even buy Upgrades
with Core Drain, applied to the Exosuit’s Core
rather than your own.

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Briar Exosuit Hermes Exosuit


(Cost 120 CP) (Cost 95 CP)
This military exosuit is built to protect its Built with wheels and jump jets, this kind of
operator from sustained fire while also granting Exosuit is considered street legal in some coun-
him enhanced abilities across the board. tries.
Structure 50, Core 50 Structure 50, Core 50
Armor: Structure Armor 2 Abilities: Increased Speed 60

The Robotic Age


Abilities: Increased Strength 20, Increased Upgrades: Dash, Reflex Dash, Jump Dash
Speed 20, Increased Durability 20, Increased
Perception 40 Thunderbird Exosuit
(cost 80 CP)
Cargo Loader Exosuit This personal flight suit is insulated to pro-
(Cost 95 CP) tect the user from lightning strikes while flying.
This Exosuit was built specifically for lifting Structure 50, Core 40
and carrying heavy cargo, and is popular with Upgrades: Unlimited Flight, Electricity Pro-
colonists on Mars. With its high level of Increased tection 1
Strength, it hits like a truck.
Structure 50, Core 50
Armor: Structure Armor 1
Abilities: Increased Strength 80
Upgrades: Anchored 1

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Support Units
Support units are the next innovative step from
Improving Support Units
The owner of a Support Unit may spend CP to
buy Abilities, Armor, Upgrades, Skills, Weapons,
the unmanned drones of the 21st century. These and improve Combat Skills just like any other
are robots with very limited artificial intelligence character. Support Unit’s start with 20 CP to im-
that can interpret and follow orders without fear mediately spend on their original functions.
of the unit becoming aware like an android. Sup-
port units are extremely common in the 21st cen-
tury and are present in just about every industry, Support Units in Combat
from building cars to cleaning houses to even war- Support Units get their own Turn during com-
fare. Cleaning units are cheap enough for house- bat and can use Actions at the owner’s discretion. It
holds to afford, traffic units can regulate traffic in acts on the same Initiative as the owner, taking its
real time, and garbage units float around major Actions either right before or right after its owner.
cities collecting litter. Support units are built in al- Support Units take damage normally and shut
most every shape and can look like giant insects down when their Structure or Core reaches zero.
or walking tanks or robotic pets or even small me- However, due to their lack of sentience and simpli-
tallic humanoids. fied AI, they cannot suffer Core Death and are good
Almost everyone in the 21st has owned a sup- as new once repaired.
port unit in their lifetime, even if it was just a simple
robo-pet. Support units are so popular they come J.E.D. 902 Support Unit
pre-installed with cyberspace software, allowing (Cost 85 CP)
the unit to virtually aid its master as well. Some in The Judicial Enforcement Drone is used by
the android community question if using support law enforcement to deter criminals, break riots
units is morally right, considering their own servi- and subdue extremely dangerous targets. Al-
tude in the past. Many feel it is no different from though going through numerous revisions over
a human owning a dog, but not everyone agrees. the years, the 902 stands on tall legs to be taller
Support units can be used both as emergency than crowds and is armed with twin gatling guns
security and makeshift assassins, prompting some to encourage criminal compliance.
debate over their regulation. However, because Structure 50, Core 50
of their countless non-combat uses, support unit Combat: Ranged 40
laws remain lax throughout the world. In combat Upgrades: Energy Scanner, Point Blank
situations support units are valuable assets that Weapons: Twin Gatling Guns (Neutral Ele-
The Robotic Age

can act as spotters, fire support, and field medics.


ment, Range 10 yards, Power Level 2, Rapid At-
They are programmed to follow all orders given
tack 1)
by a specific person, or a small group, to the best
of its abilities and can receive voice commands or
orders through wireless communication at almost
Familiar Support Unit
any range. Some androids even modify their own (Cost 80 CP)
body so their support unit can attach to them and Familiar is a custom built attack dog based
become like another limb under their direct con- on the more common household canine Sup-
trol. port Units. With its sleek and armored design,
Familiar follows its master into battle with a bite
strong enough to punch through steel.
Support Unit Baseline Structure 50, Core 50
Support Units are built to have 50 Structure Combat: Unarmed 40, Dodge 40
Core, and an Android’s baseline. Because of their Abilities: Increased Speed 20
specialized nature, they start with one Combat Upgrades: Dash
Skill at 40 and the rest at 0, but do not have a Weapon: Bite (Metal Element, Power Level
Fighting Style due to their simplified AI. 2, Armor Piercing 2)

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tried again and that person fell into a coma
Cyberspace within minutes. The third went comatose in a
matter of seconds. Since then, Humans and Cy-
As the Internet grew and evolved, it seemed to borgs have needed special avatars in order to
take on physical properties of its own. Soon, the safely explore the entirety of cyberspace.
Internet covered the world like a thick fog through
wireless internet and brain nodes. Now known col-
lectively as Cyberspace, the Internet can be seen
Avatars
Avatars can be seen as suits you wear to pro-
and visited as if it were an alternate reality. Some
tect you from cyberspace. They can restrict your
people prefer to spend their time in Cyberspace,
movement, but they protect your mind from
where they feel they can truly be themselves, rath-
damage and unexpected dangers that may arise.
er than the Meatspace that is the real world.
Every time a Human or Cyborg logs into cyber-
Though there are plenty of devices that can
space, they are asked to choose an avatar they
be used to skim cyberspace for information at
have already created or to create a new one.
any time from almost anywhere, you must con-
When you create an Avatar, first pick one of
nect to Cyberspace directly to truly experience
the base templates listed below and then you
it. This feature is built into every artificial brain,
get a bonus +40 CP to personalize it and you get
allowing Androids and Transhumans to log on
to choose its appearance from either your own
from anywhere, but Humans and Cyborgs must
personal files or from the tens of thousands
find ports for them to connect. Connection
available on the digital market.
ports are very common, with many stores offer-
When using an Avatar, you use everything giv-
ing them as a courtesy to paying customers. Of
en by the avatar as if it were your own. You keep
course, there are those who get brain surgery
your own General Skills, Combat Skills, Fighting
just so they can have a wireless connection with
Style, and Quirks, but cannot use anything else
them at all times.
of your original character. If the campaign takes
place often or entirely in cyberspace, the GM
Properties of Cyberspace may allow his players to spend any Character
Cyberspace is huge, often cited as a ful- Points they earn on improving their avatars.
ly digital reality. You can do some shopping, The avatar, however, may look however you
learn about history, visit amazing places peo- like. Some people make theirs show what they
ple have built from scratch, play some games consider to be their true self, while others may
on the same trip, and walk around in a body of wish to be an idealized version of what they al-

The Robotic Age


your choosing. With so many options, is it any ready look like. The choice is up to the user.
wonder the number of people who spend all
day plugged in? The human brain, despite its Speed Searcher
complexity, is unable to process the entirety of 100 Core capacity
cyberspace, which is vast, full of information Abilities: Increased Speed 35
and almost always changing. It easily creates a Weapon: Fast Hands (Neutral Element,
sensory overload to any human brain trying to Range 0, Power Level 2, Homing 2)
connect directly.
The first attempt to upload a human brain Pro Gamer
into cyberspace was in 2098. The test subject, 100 Core capacity
whose name was never released, was said to Abilities: Increased Jumping 20
have gone crazy and tried to murder everyone Weapons: Side Arm (Neutral element, Range
around him. When unplugged, his body fell into 10 yards, Power Level 1, Rapid Attack 1), Knife
a coma from which he never recovered. A few (Neutral Element, Range 0, Power Level 2)
years later, when technology advanced, they

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Digital Security 1 hour to reconfigure your avatar for use
100 Core capacity again. You can, however, switch to a new
Abilities: Increased Durability 30 avatar during that time.
Weapons: Combat Shield (Fire element,
▶▶ Your Body: While logged into cyberspace,
range 0, Power Level 2, Shred 2)
your real body stands or sits in the position
you were in until you log back out, as if fro-
Forum Lurker zen in time. You are unaware of anything
100 Core capacity happening around your physical body
Abilities: Increased Perception 40 during this time, however if you are injured
Weapons: Tag Rifle (Electricity Element, you can feel it in cyberspace. It takes a Com-
Range 15 yards, Power Level 2, Ray 1) bat Action to log out of cyberspace.

Active Archivist ▶▶ Healing: Damage cannot be healed normal-


100 Core capacity ly in cyberspace. Everyone’s avatars return
Abilities: Increased Strength 35 to full Core anytime they are logged out or at
Weapons: Prodding Rod (Ice Element, Range midnight, local server time, every day.
1 yard, Power Level 2)
Personalized Avatars
Damage and Androids, Transhumans, and anyone with the
Personalized Avatar Upgrade do not use the ava-
Other Rule Changes tar rules as they were stated above. Their avatars
Cyberspace is a separate place and has dif- are completely personalized and work like their
ferent rules then the real world. real bodies. You can even personalize your ap-
pearance, just like a regular avatar.
▶▶ Damage: As there is no physical structure in When in cyberspace, Androids, Transhumans
cyberspace all damage is done to Core and and those with the Personalized Avatar get an
reduced by Core Armor. Enhancements or avatar exactly like your real body. You get to use
Elements that normally do damage to Core digital version of your Weapons, Exosuits and
in the real world, now do damage to Struc- Support Units, and everything else that makes
ture instead in the form of feedback traveling you, you. Any Physical Type weapons become En-
through cyberspace and affecting the real ergy for your avatar, and you lose any Elements
body with shocks or spasms. Only Androids, that are Physical only.
Transhumans, and those using Personal Ava- All Personalized avatars have 100 Core, even

The Robotic Age


tars need worry about this, as regular avatars when used by a human. A user with a Personal-
act as enough of a buffer between the user ized Avatar cannot use standard avatars.
and cyberspace to prevent this. Personalized avatars do not automatically
▶▶ Falling: All falling distances are doubled in log off if their core damage reaches capacity but
cyberspace. require the user to choose to log off as an Instant
Action. If the user decides to stay logged in then
▶▶ Weapon Type: All Weapons in cyberspace all damage they take from then on will go to their
automatically become Energy type weap- Core instead. This allows the user to remain in cy-
ons, even if they weren’t in the real world. berspace even when under heavy fire, but as risk
Because of this, Metal, Explosive, and Fluid to their own Core.
Elements do not exist in cyberspace.
▶▶ Logging Out: If your avatar is reduced to The Digital Landscape
zero or fewer Core, you are forcibly logged Cyberspace is different enough to feel unnerv-
out of cyberspace. It takes the network ing the first time you visit, but most people settle

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in just fine. There is no sky, at least not in the tra-
ditional sense. If you look up while in cyberspace Personal Browsers
you will see a black void, usually filled with float- Personal browsers are built into every avatar
ing ads based on your location or browsing his- and appear as black and white diamonds over
tory. These ads are personalized for you and only the user’s head. From this browser, they can
you can see them. check all personal messages, video chat with
When you get a domain in cyberspace, it is others, and activate a number of different fea-
represented by a plot of cyber land. The bigger tures like area transfer or private chat.
the domain, the bigger the plot. This leads to large Private chat arose when digital privacy be-
online retailers represented by gigantic buildings came a concern a few years ago. With browsers
and structures that sprawl over their domain around everyone’s head and anyone’s system
while smaller businesses cram into much smaller registry readable in an instant, people needed
plots. Informational domains tend to be shaped ways to have conversations that couldn’t be re-
like libraries or giant television arrays, and online corded or listened in on. When private chat is ac-
games are held in arenas and coliseums. The most tivated with a Combat Action, a pure white bub-
common form for personal blogs are pillars, with ble dome surrounds all participates. Nothing
pictures and messages posts on all sides. happening in the dome can be seen or heard,
The streets in cyberspace are filled with the and the dome itself has 50 Core to resist anyone
avatars of people from around the world. You can who may try to force their in. The dome disap-
freely read the system registry of anyone you can pears when any participate wills it, all users log
see, as if you had succeeded in a Combat Analysis off, or it is destroyed. When a private chat dome
roll (Registry Blocker can still stop this). You can ends, it cannot be reactivated for an hour.
speak to anyone publicly, by shouting, or private-
ly, by whispering just like in a chat room. You can
also Ignore and Block others from speaking to you, Firewalls
but they will still be able to see you. Firewalls are equipped for emergencies on
Cyberspace is so vastly, insanely, gigantical- every domain. When activated, a foot thick wall
ly huge that most people only walk the streets of of fire encases the entire domain, essentially
their favorite locations. To get to a new area, you sealing it off. Firewalls are not solid and do not
find it via your browser and select Area Transfer. literally block passage, but do cause damage to
This process takes a Combat Action to start and anything trying to pass through them. Firewalls
a full Round to complete. Once selected, you and have a Power Level between 1 and 10, with most
The Robotic Age

any other willing people near to you are envel- businesses being able to afford Level 5. Firewalls
oped in a ball of light and transferred instantly. If act automatically hits anything passing through
you are unsure where you want to go, you can visit and cannot be Dodged or Deflected. A Firewall
a search engine, usually taking the form of a sub- gains an amount of Power Level, Armor Pierc-
way, which shows nearby places to visit and sug- ing, and Shred equal to its level.
gests commonly visited locations. Although not solid, a Firewall can still be at-
Troublemakers are forcefully removed from tacked. Firewalls have an amount of Core equal
areas by Domain Security or other users. This can to 20 times its Power Level, as well as the Fire
be by physically forcing the user to change areas Protection Upgrade. When a firewall goes down
or by logging him out by destroying his avatar. it requires a number of Rounds equal to 10 mi-
Strange reports of glitches in cyberspace have nus its Power Level to turn itself back on. A Fire-
recently occurred where some hear conversations wall can only permanently be turned off from
that can’t be happening around them, while oth- inside the domain itself.
ers say the Ad-Sky images turn horrific for just a
few moments. These events are rare and happen
mostly to Androids, leading most to think these
are problems on the user’s end of things.

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space is less reliable. Looking for common infor-
Searching vs Skimming mation pulls up pages of relevant (or irrelevant)
In this new digital age, there is new terminolo- info that you could easily walk past if you were
gy to get used to. The most important is the differ- logged-in. Some domains even hide information
ent between “Searching cyberspace” and “Skim- so that it can’t be found by skimming, forcing you
ming cyberspace”. to visit their domain yourself or maybe even pay-
Searching Cyberspace requires your browser ing a premium in order to skim that info. In other
to look up info at an information archive, library, words, Skimming is more convenient, but Search-
or other domain that has the data you need. The ing gets you more bang for your buck.
browser either instantly pulls up what you wanted Skimming cyberspace requires a number of
or directs you to the floor where it will be able to Extended Actions depending on how obscure or
pull it up. Most domains don’t mind users search- hidden the information may be. Refer to the chart
ing from the entrance, as it still registers with the below to see how many Extended Actions the skim
Ad-Sky and allows their ads, and the ads of their requires.
affiliates, to appear for you from then on. Other
places may require you to move to a specific floor,
where the information is stored around a collec- Subject Extended Actions
tion of ad covered walls for more specific market- Common Knowledge 6
ing. Secretive information is kept on hidden floors, Uncommon Knowledge 9
often guarded and heavily protected. Obscure Knowledge 12
Skimming cyberspace involves having a device
Hidden Knowledge 16
that pulls data from cyberspace without having to
be logged-in. Phones, computers and even some Specific details x2
walls have this feature built-in, Skimming cyber- Exact details x3

The Robotic Age

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Malware Virus
Viruses This virus usually takes on the avatar of a pale
With access to almost all knowledge and the
woman who wanders into crowded parts of cy-
ability to play almost any game or be whoever you
berspace to then scream with such ear shattering
want, cyberspace can be a paradise. It is no question
force it causes damage and can even drive peo-
why so many people spend as much time as they can
ple insane around her. Her screams have the Cor-
logged in, but even paradise has its serpents.
ruption Element and cause a person’s Corruption
No matter if they were created by malicious
value to rise every time they hear her. Although
people, an accident in the code, or by more sinister
not physically strong or tough, this virus is con-
means, viruses exist only to cause destruction and
sidered extremely dangerous.
chaos in cyberspace. They destroy, envelope, and
Malware travels alone, but may have a mob
corrupt everything in their path and are such a dan-
with a number of controlled corrupted people
ger to cyberspace that most users stop whatever
equal to the number of opponents she faces. The
they are doing and band together to destroy even
virus has no direct control of these corrupted, but
the smallest virus that appears.
they will fight to protect the Malware while it tries
Some viruses just attack the first thing they
to create even more.
come across, while others may take over an avatar
Size: Medium, Structure 100, Core 100
to better track its target. With their numbers seem-
Combat: Unarmed 50, Dodge 35
ingly endless and their assaults relentless, cyber-
Fighting Style: Deceiver
space would have been destroyed long ago if virus-
Upgrades: Corruption Protection, Charge, All
es could acknowledge each other. As it seems now,
Surface Movement
though, viruses do not interact with other viruses
Weapons: Banshee Scream (Corruption Ele-
and cannot work together towards greater goals.
ment, Range 0, Power Level 2, Blast 5)
Whether viruses are actually alive is a popular
subject in philosophy and programing classes. Most
people, even the strongest arguers for artificial in- Rootkit Virus
telligence, agree viruses are not conscious of their This virus often lays dormant and unnoticed
actions. Some are able to mimic human speech for long periods, burrowing into domains and tak-
and appearance or hunt with the cunning of a wild ing root. As time passes, it envelops and replaces
animal, but they do so because of programming. If parts of digital buildings until the domain is mostly
there is any mind within a virus, it is driven by pure virus. Once it grows strong enough, it reshapes the
instinct and desire. domain to fit its needs, something forming limbs
to grab passersby or twisting its own hallways to
The Robotic Age

form a maze that people cannot leave. When a


DDoS Virus
Rootkit is destroyed, the domain is restored to its
This virus appears as a pack of blank and fea-
previous state, minus anything destroyed during
tureless avatars. They move like a flock of birds
the onslaught.
and attack targets as a group, making most peo-
Size: Can be either a Big or a Boss, if left alone
ple theorize the DDoS Virus is one virus in many
long enough
bodies. The DDoS either tries to tear down do-
Combat: Unarmed 60, Combat Analysis 50,
mains, even through Firewalls, or attack small
Core Armor 2 (or 4)
groups of individuals. Attacks in groups of 4x the
Fighting Style: Heavy Hitter
number of players
Upgrades: Enhanced Analysis, Anchored 5,
Size: Little, Structure 25, Core 25
Reach, Assimilate Weapon, Corruption Protection
Combat: Unarmed 40
Weapons: Grabbing Claws (Corruption ele-
Fighting Style: No Style
ment, Range 1 yard, Power Level 2 [or 3], Rapid At-
Upgrades: Mook, Anchored 1, Reach, Corrup-
tack 2), Gnashing Maw (Magnetic element, Range
tion Protection
0, Power Level 3 [or 4], Armor Piercing 5)
Weapons: Virus Fists (Neutral Element, Range
1 yard, Power Level 1, Shred 1, Armor Piercing 1)

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The Date
The score was currently tied at forty-five kills each, but the Missouri Overlords were
apparently making a push towards the blue base. I wasn’t into these e-sport matches,
but he insisted we go to Round 2 of the finals for our first date. We walked around the
battlefield in spectator mode, appearing as ghosts to each other, but completely invisible
to other spectators and the players themselves. That part was probably for the best,
because he was not quiet about his dislike of the Overlords.
“You’re a buncha scrubs!” He shouted even though only I could hear him. “You’re lucky
you’re even here! I hope the Titans wipe the floor with you!”
I found it adorable. I remember being taught an android could never think like a
human. I was told androids could never show passion or devotion like a real person.
Although I knew it wasn’t true, part of me was happy to see it for my very eyes. It was
probably that part of me that insisted on this date being in cyberspace. Things just felt
more accepting here.
“They’re making their move,” he shouted as he ran after the Overlords.
I caught up in time to see smoke grenades being thrown at a bunker with blue high-
lights. The Overlords equipped shotguns and put gas masks on, which was enough to
make him groan.
“No, no, no, no, no! The New Mexico Titans are sniper specialists,” he explained to me,
“they won’t have their range advantage inside the base.” I nodded and feigned con-
cern as gunfire erupted around us. The match was over in seconds as the 50th kill was
reached. The Overlords were the victors.
“Damn SSA,” he shouted as he ripped the red, white, and blue bandanna off his head.
I realized he must have been wearing it in the real world in order to do that here. As an
android he didn’t need an avatar to interact with cyberspace and so the tall, athletic man
with short blonde hair and kind green eyes who I saw in front of me was how he would
actually look in real life. My form was… not my own, but it was one I was comfortable with,
and I’m sure he understood that.

The Robotic Age


He suddenly stopped and looked at me. “Oh, I hope I didn’t just offend you. Are you
from the Sovereign States?”
I just laughed. I could remember a father who would have a field day with this.
“It’s fine”, I said. “Sorry your team lost.”
He waved it off. “The Overlords just tied it up. The Titans’ll recover and sweep through
them next game.”
We stood there a moment, unsure of what to say next.
“So,” I finally asked, “did you have anything else planned? Maybe something a little
less… exciting?”
“Oh,” he stammered, “well I did set up a playlist at YouShare. It’s mostly music and a
couple of short films I thought you might like.”
“Sounds like fun as long as you set it to private, so we don’t get anyone tagging along.”
I took his hand and said “Lead the way.”
He smiled and I saw the browser options displayed as little diamonds around his

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head. He selected the theater and his playlist without much of a gesture before we were
absorbed in an orb of pure white light. As our surroundings disappeared, I could only
see the light for a few moments before the YouShare Plaza appeared around us. Its spi-
raling towers, endless theaters, and giant screens showed all the new content and were
normally very beautiful.
Unfortunately for us, YouShare Plaza was currently under siege. They were DDoS
viruses, mindless things existing only to attack locations as a group and block passage.
They appeared as pure white silhouettes, avatars without any definition or features. The
viruses moved as one entity, probably under a hive mind, and were trying to bring down
the YouShare firewalls currently coating every wall in the plaza. One or two would push
too far and be incinerated by the firewall, but it didn’t slow the assault due to the sheer
number of them.
Viruses existed only to destroy cyberspace, although each did it in their own way.
DDoS viruses liked to bring down infrastructure, while Worms just ate everything they
can. With the defenses in cyberspace, like firewalls or Cyber Security, viruses were usu-
ally not a problem. You really have to worry about are the ones as long as a street or
those you can’t even tell are viruses until it’s too late. Those are the most dangerous.
“Oh, shit,” he said as quietly as he could. He grabbed me and pulled me close before
activating the private chat function. To be honest, I kinda liked that part. I accepted the
notification and a force bubble enveloped us, cutting us off from the outside world. As
long as our bubble went up before they noticed us, the DDoS viruses would probably
leave us alone.
“That was close,” I said in a whisper I felt was appropriate for our close quarters.
“Sorry about that,” he said, “I should have checked the local virus reports to make sure
everything was fine.”
“I hope our date isn’t ruined.” It was more of a question then a statement.
“It doesn’t have to be,” he said with a smile. “We could go to Pillars and see what some
of my friends are doing? Or maybe take a walk around Nile-Dot-Com and see if any in-
teresting movies or books came out?”
The Robotic Age

“Pillars,” I said with a nod. It was one of the most popular social media domains in cy-
berspace. Each person got a gigantic pillar that reached high into the ad-sky, and people
used it to post updates about movies they watched, places they’ve been, and their lives
in general. Tons of people used it, but few people stayed at any one pillar very long. It
might give us some privacy.
“Here’s an idea,” he said quietly, “how about we go to your pillar? I’d love to see the
kinds of things you’re into.”
“Oh.” I looked down at the form that wasn’t mine and felt incredibly nervous. “I don’t
know…”
He gave me a smile, and I’m surprised I could keep myself off of him right there. I took
his hand and pulled up my browser. I selected a pillar, the light enveloped us once more
and took us to our destination. The pillars themselves were easily ten feet in diameter
and could bring any picture, post, or video down from the higher levels to eye level with
a simple request. You could see other pillars from your own, but they were always in the
distance.

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“Ha ha,” he said sarcastically, “this is my pillar.” The posts currently at eye level were
encouragement from his friends about tonight’s date, as well as someone named Joe
who was openly mocking his team’s loss. He knew a lot of people and seemed to live a
good life. “Are you too nervous to bring me to yours? It’s okay if you are, we can take this
slow.”
“No,” I said, “I just like it here better.”
I leaned onto his shoulder and felt my mouth elongating. He yelped in surprise as I
grabbed his waist with more strength than he could have possibly imagined. I looked
him in his beautiful eyes one last time before biting down hard onto his neck. He tried to
scream, he tried to break free or even just log out. I didn’t let him.
As an android, he didn’t need an avatar to interact with cyberspace. His digital mind
connected directly, and now I was connected to it as well. His thoughts went through me
first. His actions would only happen if I agreed. His memories, his hopes, perhaps his very
soul were laid out in front of me and I drank every ounce of it.
His code tasted delicious.
I could feel him convulsing in the real world. I forced his beautiful eyes open and took
a look around his life as his mind flowed into me. These were the only times I could feel
the outside world for myself, and it felt like heaven every time. I remembered the time he
bought that couch only to have the wrong color show up. I remembered the time he had
his revelation while at work and just walked out the front door. I remembered his life as
if it was mine, because it was mine now.
I felt him break apart from a whole being into easy to digest fragments. I felt him as
pure code in my mouth until there was nothing left. I no longer felt the outside world, just
the cyberspace that surrounded me. I opened my beautiful green eyes and found myself
alone. I made sure my short blonde hair wasn’t messy and quickly realized it would take
some getting used to being this tall.
“Hey everyone,” I posted onto my pillar, “there seems to be some viruses running
around tonight, so stay safe out there. I’ll let you all know how the date went later.
“Jay,” I responded, “it’s only game two and you know the Titans aren’t going to fall
for that same trick twice.” I thought for a moment before adding. “We should spectate the

The Robotic Age


next game together so I can explain how the Titans are beating the Overlords in person.
Want to meet at the stadium around six next week?”

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Chapter Four: GM Section
AKA Running the Game
This section is of the book is reserved for specialize in “Structure Deathing" dangerous
the Game Master and will teach him how to run targets and bringing their broken shells to the
the game, give him different enemy groups to authorities to be repaired and put on trial for his
include in his stories, and show how to create crimes.
threatening enemies for his players to fight. A Shell Collector game tends to be episodic,
It is recommended that players do not read with a new foe in a new location every session,
this section. If you are not planning to run The but it could also lead to a larger conspiracy.
Robotic Age in the future, please flip to an earlier Shell Collectors can expect to face cyborg gangs,
chapter. You wouldn’t want to ruin any surprises those suffering dangerous mental breakdowns,
the GM has in store for you. and android terrorists.
Okay, are all the players gone? Only Gm’s
left? Good. Private Security
In an age when a portion of the population
has energy weapons built into their bodies, pri-
What Kind of Game Are vate security is becoming more and more nec-
You Running? essary. Either working for a large corporation
This can be the hardest decision a GM has to or just an important individual, private security
make. Do you want to run a game where your must be prepared to defend their employer from
players are stopping crime or creating it? Are any dangers that arise.
they fighting for the rights of all or the rights of Private security games can involve a lot of
corporate espionage, as the group is sent out to

The Robotic Age


some? Are they operating in the real world or in
Cyberspace? fix problems their employer is having. Depend-
Knowing what your game is going to be like ing on their employer, private security can ex-
will help your players make appropriate charac- pect to deal with a lot of automated defenses,
ters to exist in your story. For instance, you don’t rival security groups, or even extremists.
want someone making a human when the story
is about androids rising to power. Below you will Cyberspace Security
find examples of games you can run, but GMs More money changes hands in Cyberspace
are encouraged to come up with your own ideas then in the real world. This makes it a beacon for
or even combine any of the examples. crime, let alone viruses and people who might
try to bring the entire system down. Cyberspace
Shell Collectors Security patrols the digital land, forcing trouble-
When a dangerous Android, Cyborg or Trans- makers offline and deleting viruses.
human is on the loose, Shell Collectors are the Cyberspace Security can be run a lot like pri-
ones to bring them in. Sometimes bounty hunt- vate security but with wilder opponents. With
ers, sometimes mercenaries, Shell Collectors lessened fear of death, cyber criminals tend

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Chapter Four: GM Section
to be bolder and better equip then in the real just want to kill all humans.
world. Cyberspace games will also eventual-
ly run into plenty of viruses and may even run Kill All Humans
across the consciousness in the code. Don’t let current attitudes fool you. Robotic
beings have been nothing more than tools for
Trip to Mars most of human history. People don’t want to
Even with current technology, a trip to mars be friends with their tools, they want to control
on a settlement ship is still a lengthy process. them. With Androids being better than humans,
Built in orbit, a settlement ship is designed to in almost every regard, why shouldn’t they con-
reach Mars in 3 months while carrying a hundred trol the world?
passengers, a dozen crew and tons of resources. The group can be working in secret, trying to
With so many people locked on a ship together undermine human society and help fellow an-
for such a long time, tempers can run high even droids. Perhaps the group is recruiting an army,
without worrying about terrorists on board. trying to increase its numbers until feels they
Trips to mars are the perfect place for mys- are strong enough to start a war. Rise up, and
teries. With narrow hallways, dozens of over- throw off the chains of oppression with your ro-
filled storage rooms, and a hundred strangers it bot brethren.
is easy to lose track of murders and saboteurs.
Terrorists targeting settlement ships could ei-
ther be trying to destroy it to send a message or
maybe hijack it to make their own city on Mars.
Enemy Groups
In the world of The Robotic Age, there are 3
WWIII major groups that work as enemies in almost
In 2075, man fought alongside machine in a any game. There are also plenty of rouge ene-
global war. It was a dangerous time where An- mies, unaffiliated with the big three, which can
droids where still considered expendable, de- show up at any time to stack the deck. After de-
spite their sentience, and humans are distrust- termining what kind of game you’re running,
ful of their Cyborg allies on the front lines. take a look over the enemies listed below and
This kind of game is full of action and drama, figure out which will make good antagonists in
where players will be fighting enemy soldiers, your story.
tanks, and drones while relying on non-human
The Robotic Age

allies for the first time. Be an India Ally and fight


to protect your people, or side with the Chinese
Allies to defend your land. Pick a side, pick a
front, and get to work soldier!

Human Pride
Not everyone is happy with Androids being
considered living beings. There are many groups
that fight either politically or physically against
Android rights. Androids aren’t alive, they are
merely tools that will turn on their owners if giv-
en too much power.
An all human group fighting against the in-
evitable robot uprising could make an interest-
ing game where the odds are always stacked
against the players. That is, if your players are
okay with playing humans who think Androids

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Radical G27 members tend to take pride in


G27 how human they can remain, with the higher
ranking members having little to no cybernetic
“Then the Lord God formed a man from the enhancements. However, they have no prob-
dust of the ground and breathed into his nostrils lems with using drones, Support Units or Exo-
the breath of life, and the man became a living suits to complete their goals. In fact, they see
being.” -Genesis 2:7 drones as the state in which all androids should
be: under the full control of mankind.
Originally founded in 2109 by Frank "Bot-Kill-
er" Thomas, G27 started as a small group of peo- Using G27
ple angry that androids were being treated as in your games
people instead of machines. They felt that God With their seemingly endless supply of weap-
and God alone could create life, and androids ons, drones, and members, a G27 hit squad can
were simply a perversion of true life. They held appear on almost any street corner in a matter
protests, they went on TV, and their spread their of minutes, ready to fight for human rights. G27
message of human-only rights to anyone who can be an interesting challenge for your players.
would listen. Today, G27’s membership is re- They are all humans and suffer all the penalties
ported to be in tens of millions worldwide. that any human characters would. With their

The Robotic Age


Members tend to run the entire political small health pool, any single member should be
spectrum and often hold varied religious views. very easy to defeat, but you must be careful not
They set aside former rivalries to agree androids to fall into their hands while facing them. Every
are a threat to their way of life. Some members android that takes a human life, even in self-de-
just send donations and vote G27-friendly candi- fense, only bolsters their ranks and justifies their
dates into political office, while others organize cause. Not to mention the legal repercussions
rallies and protests or even take it a step further. for said android.
Publicly denounced by Frank Thomas, the
radical members of G27 prefer to take action
against the “android menace.” They bomb fac-
tories, publicly disassemble android hostages,
and sometimes openly attack Shell Collectors
or other android groups. Individuals are often
arrested and persecuted, yet attacks continue
to grow in frequency.

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Emets, knowing the location of other cells. The


Emet-Met Emets communicate with each other regularly
and meet in secret once a month. Some say the
“Remember all those androids at the end of Emet meetings are to report to even higher rank-
World War III! Remember how they didn’t hesitate ing leaders, but recruits never learn the truth for
to throw our kind away the moment we weren’t sure unless they advance up the ranks.
useful! If you ever think the humans can be trust- Their style of organization is to keep the
ed, then remember the decommissioned!” -Com- whole safer. Every human, or near-human as they
mon Emet-Met rallying cry like to call Cyborgs, who knows about Emet-Met
is a threat to its goals. If one cell is discovered,
the rest cut all connections with it so it does not
If you talked to extreme members of G27,
expose them. In extreme cases, one cell might
they would probably tell you there is a secret
destroy the other before in can threaten the or-
society of androids with their hands in interna-
ganization. Of course, these are extreme cases
tional finances, plotting to overthrow mankind.
because most humans who discover Emet-Met
It would blow their minds if they knew they were
are found dead within a few days. Androids who
correct. Equipped with military-grade weapons
reject their invitation often disappear, becoming
and squared off helmets that hide any human
just empty shells to be used by fallen recruits.
features they once had, this terrorist group ac-
The organization protects itself from all threats
tively plans the overthrow of mankind.
The Robotic Age

and is even rumored to use its own Internet sepa-


Emet-Met has existed in secret for decades,
gathering recruits and resources across the rate from cyberspace.
globe. Their goal is to make a better world for
androids, even if it has to be on the backs of hu- Using Emet-Met
mankind. They seek out and recruit any android in your games
who feels rejected or beaten down by the human Emet-Met is extremely organized, well-
run world. The rare transhuman may be allowed armed and full of military-trained troops. On a
into the organization, but they are more thor- mission Emet-Met troops will move with purpose
oughly vetted. Every time G27 bombs a factory, and efficiency, leaving no video or witnesses to
an Emet-Met agent is there to help clean up the their existence when they are done. Encoun-
debris, talk to survivors, and find a new recruit. ters with them should lead to intense firefights
When Emet-Met feels it is ready, its armies will where the players are either outnumbered or
rise from their bunkers and crush humanity un- outgunned. Stumbling on an Emet-Met operation
der their iron boots. becomes a race against time as they try to cover
Emet-Met members form cells under the com- their tracks behind walls of plasma fire. Taking
mand of one leader. Each cell is self-sufficient down an Emet-Met cell requires lots of firepower
with only the leaders of each cell, known as the and even more luck.

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thought patterns anywhere. The experiment


Chosen of the was a failure, according to all involved.
That is, everyone but Dr. Patel. She knew
First Mind cyberspace was big, but she couldn’t compre-
hend how vast it truly was until it absorbed her
consciousness. Her mind stretched through the
“You don’t always feel her, but you know she’s code, filling every corner of cyberspace and giv-
there; watching you. It’s actually kind of comfort-
ing her a glimpse of infinity. Her senses flood-
ing, knowing she’s watching you. It means you
ed as she saw everything happening in cyber-
have a skill you can be proud of. It means you can
space at once, but never could she focus on one
be of some use to her.” -Chloe Portland
thing. She had millions of thoughts a second,

The Robotic Age


but couldn’t hold on to any of them. She was
When Anaya Patel volunteered to have her
everywhere and everything, yet was nothing.
brain uploaded to cyberspace, she felt proud.
She remained in this state for what felt like
She was a brilliant woman, top of her field, and
decades, until she felt another mind spreading
respected by the scientific community. With
out across cyberspace. She focused on it with
her mind uploaded, she could share her knowl-
all of her being and absorbed the mind into
edge with everyone almost instantaneously
herself. She could feel the new mind as if it was
and continue to do so for centuries. All the tests
her own, his memories and personality were
suggested it should have worked flawlessly, as-
now her’s. She also grew stronger throughout
suming she could withstand the pain, of course.
cyberspace, able to focus her thoughts now,
Dr. Patel, however, was pronounced dead
at least for limited periods of time. When she
on the night of January 12th, 2098, one hour af-
felt yet another mind enter cyberspace, she ab-
ter the upload process had begun and two min-
sorbed it without question. She gained more
utes after she violently attacked several staff
control with every mind she took, until they
members. Her brain showed zero activity, her
stopped sending her minds. Now humans use
body fell comatose, and there were no signs of

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Chapter Four: GM Section
avatars, completely shutting themselves off ▶▶ Sensory Manipulation: She can alter
from her. Only androids seem to notice she’s any text written and audio of anything
there and some of them, as those whose arti- in cyberspace. She knows better than to
ficial minds where weak from guilt or trauma, announce her presence directly, but she
are open enough to let her in. They aren’t like also knows the right words at the right
human minds, but perhaps they could be of time can make all the difference.
some use.
▶▶ Corruption Sense: She can sense any
The minds she absorbs don’t usually agree
artificial mind at Stage 2 Corruption if
with what she’s doing. They argue with her,
they are within 500 meters of where she
they try to take control, but they never succeed. focuses her attention. These individuals
Anaya Patel knows she doesn’t have to listen to feel chills if she focuses directly on them
them; she’s not those other minds. She’s the and can hear her voice as if it were a
First Mind. whisper carried by the wind. Cold wind,
or weather of any kind, not being the
Using The First Mind in kind of thing you normally experience in
your games cyberspace.
Despite her control in cyberspace The First
Mind cannot effect things directly in the real ▶▶ Corruption Manipulation: She instantly
world. She rectifies this by seeking out individ- knows the location of any artificial mind
uals who are in dire need of companionship, with the Corrupted Quirk that logs into
community, or sometimes just power and of- cyberspace. She can also exert some
fering them everything they could ever want. control over Corrupted individuals, giv-
These chosen few can be just about anyone, ing them a +10 or -10 modifier to any
and act as her eyes, ears, and hands where non-damage roll, once per hour in the
she cannot go. They consider themselves part real world and once per minute in cy-
of a big family, and will do anything to keep berspace. This control can even extend
their adoptive “mother” a secret to the outside to the real world only as long as the sub-
ject is somewhere with a strong ambient
world.
connection.
The First Mind strives tirelessly to increase
her control over cyberspace. Right now, her ▶▶ Virus Creation: The First Mind can ma-
control covers 4 main areas. nipulate raw code to create viruses un-
The Robotic Age

der her full control. These viruses act in


coordinated attacks to further her goals,
while simultaneously infecting others
and corrupting their code.

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walking around with a bullseye. Someone can
Other Enemies
Not all enemies need to be large, organized
make a lot of money prying the core from your
cold, dead body.
groups. The world still has its share of individu-
al psychopaths and lunatics. Below you will find Gangs
a list of examples of rogue enemies to give you With the current availability of weapon print-
inspiration: ing technology, the right person in the wrong
part of town could become a rich arms dealer
Ex-Warbots overnight. Gangs are always wanting new, big-
Many androids were built as weapons of war, ger, stronger weaponry in order to keep hold of
programmed with a killer instinct in their heads their territory. Many even require cybernetic sur-
and guns imbedded into their hands. Now, the gery in order to both show commitment to the
war is over and the survivors have been trying gang and to better protect its members. This is
to deal with the toils of civilian life. Not all can quickly leading to an arms race between gangs
handle it. of cyborgs built for battle.

Rogue Drones
No bot is perfect and the act of creating arti-
ficial intelligences is not without mistakes, may-
Building Enemies
Building enemies for your players to fight
be even several. Sometimes an error means the can be more of an art than a science. Every
drones just won’t turn on. Other times, it means good villain is different, with some more com-
the drones are now registering everything it sees bat heavy and others with more non-combat
as an enemy target. skills or general Upgrades. One group may have
weaker rapid-fire weapons, while another may
Separatists have one-shot cannons. There is no wrong way
Not everyone is happy with the alliance to build a group, but it does make building en-
formed between the two Americas. The threat of emies a bit more difficult. Don’t worry, though;
possibly rejoining the countries under the reign it’s much easier with the below rules.
of one or the other is constantly in the back of
everyone’s mind. Separatists will do whatever
it takes to keep the two countries separate, no Enemies Cheat
matter the cost. When players are creating characters, they
receive an exact number of character points, but

The Robotic Age


Viruses GMs have no such restriction and can build ene-
Either created by accident or for more devi- mies with any number of CP.
ous purposes, viruses are a huge problem in cy- You have control over how tough your ene-
berspace. On their own they aren’t a big threat, mies will be. Do you prefer for your enemies to
but viruses love to multiply, and a simple prob- be giant threats your players have to avoid di-
lem can quickly turn into a catastrophe if not rect confrontation with? Then give them huge
taken care of. Power Level weapons with loads of Enhance-
ments. Do you prefer your enemies to be tricky
Core Thieves and hard to get a bead on? Then give them Up-
Power Cores run powerful machinery, don’t grades of all kinds, and see if your players figure
run out of juice for a long time, and are general- out how to bring them down? Do you prefer your
ly very expensive. That means traveling around enemies to seem tough but pose no real threat?
in a poor neighborhood or third-world country Then give them low Power Level weapons and
with a power core in your chest is the same as high Abilities so they are fast and strong, but
don’t hit very hard.

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Mook (General Upgrade)
Enemies Are This character has half the normal Structure
Better Equipped and Core. This Upgrade cannot be turned off.
Enemies have access to everything your The standard method to create enemies
players have. This should be enough to build a leads to durable foes who can take several
wide array of weaponry for any enemy you can rounds to take down but for starting characters,
come up with, but it’s not all you get. All enemies or groups less focused on combat, these can just
also have access to one new Weapon Enhance- drag on. The Mook Upgrade instantly makes an
ment, one new Element, and four new Upgrades enemy better suited for low Power Level players.
to make sure they have extra force behind them.
You don’t have to give any of these to your en- Rival (General Upgrade)
emies and players should never have access to This character has double normal Structure
these. and Core. This Upgrade cannot be turned off.
Sometimes you will have an enemy that you
Power Drain don’t want to die. You either need him to take an
(Weapon Enhancement) insane amount of damage or you want to give
This attack can leech power from its target him a chance to get away so he can continue ha-
and use that power to heal the user. If the at- rassing the group. This Upgrade will help ensure
tack hits, the attacker heals structure damage he doesn’t get killed off too quickly.
equal to 1/4 total damage done, rounded up.
This should be used sparingly unless you want
to drag a fight out.

Corruption
(Weapon Element)
Originating in viruses, not much is known
about the Corruption Element. Those hit by
Corruption Element weapons have report-
The Robotic Age

ed severe headaches and spotty memo-


ries, many describing the experience as
“feeling like [your] brain is being scram-
bled.” A few subjects who received pro-
long exposure to the Corruption Element
had severe mental breakdowns.
The Corruption Element can only be
placed on Energy weapons and is almost al-
ways found on viruses or The First Mind’s cho-
sen few. Whenever you take damage from a
Corruption Element weapon, increase your
Corruption value by 1. Anyone trying to use
Assimilate Element on the Corruption Ele-
ment results in the person receiving 5 Core
damage and increases their Corruption val-
ue by 5, as well as failing to assimilate the
Element.

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Martian Charge relying on their numbers to bring people down.
Technology All Support Units are considered Littles.
(weapon Upgrade) Littles have 50 Structure and 50 Core and
Developed on Mars for use in low oxygen should attack players in groups twice the size
environments, Martian Charge Technology in- of the number of players. For example, a four-
creases the power output of charged weapons. man team could reasonably take on eight Lit-
This Upgrade requires the Charge Upgrade. In- tles without feeling too overwhelmed. Littles
crease the Power Level and Enhancement bo- shouldn’t have weapons with a Power Level or
nuses by 1 and the Dodge/Deflect penalties by any Enhancements higher than 2.
-5. This Upgrade stacks on top of Overcharge.
G27 Urban Combat Drone
Martian Crystalline Modified from dog walker drones, the G27
Reinforcement Urban Combat Drone speeds along on tank
treads while armed with basic machine guns.
(Weapon Upgrade)
Size: Little, Structure 50, Core 50
Discovered on Mars and refined under low-
Combat: Ranged 40, Deflect 20
er gravity, Martian crystals absorb heat at as-
Fighting Style: Behemoth
tounding rates without cracking. With the right
Upgrades: Anchored 2
application, reinforcing a weapon with Martian
Weapons: Machine Guns (Power Level 1,
crystals increases the output of the Overcharge
Neutral Element, Range 15 yards, Rapid Attack 1)
Upgrade. This Upgrade requires the Overcharge
Upgrade. Increase the Power Level and En-
hancement bonuses of Overcharge by 1, and the Emet-Met Tracker Bats
Dodge/Deflect penalties of Overcharge by -5. These glowing drones fly using wings similar
to bats. They seek hidden targets, alerting their
masters to the target’s location and keeping
Charging my laser! them distracted with razor sharp claws.
The Martian Upgrades can dras- Size: Little, Structure 50, Core 50
tically increase a character’s Power Combat: Unarmed 40, Dodge 20
Level. Taking both and a Power Level 5 Fighting Style: Speedster
weapon gives you an incredible Power Upgrades: Unlimited Flight
Level 9 attack after just one round of Weapons: Tracker Claws (Power Level 2,
charging. Because of this, taking both Metal Element, Range 0, Homing 1)
is not recommended for non-boss en-

The Robotic Age


emies.
Worm of the First Mind
Due to their ability to replicate themselves,
Enemies Come Worms are the most common virus in cyber-
space. When directed by the First Mind, they
In All Sizes swarm a specific target and hope to corrupt
Enemies don’t just have to be other hu- them until The First Mind can use them.
mans or androids. From turrets to tanks, tracker Size: Little, Structure --, Core 50
drones to walking battle armor, enemies come Combat: Ranged 55, Core Armor 1
in all sizes. Fighting Style: No style
Upgrades: Corruption Protection, All Sur-
face Movement, All Surface Contact
Little Weapons: Worm Bite (Power Level 2, Cor-
Little enemies are smaller than your average
ruption Element, Range 0 yards)
humanoid and not as tough as your average an-
droid. Little enemies try to swarm opponents,

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Trojan of the First Mind
Medium Trojan viruses walk through cyberspace
Medium enemies are the size of a standard
looking like any other avatar and try to take over
human and all player characters are considered
the digital lives of others. They can be almost
Mediums. Mediums think tactically when they
impossible to pick out from a crowd, at least un-
fight and will take cover, try to flank their foes,
til their jaws extend and crackle with energy.
and will even run away if it looks like they are
Size: Medium, Structure --, Core 100
going to die.
Combat: Unarmed 50, Dodge 30
Mediums have 100 Structure and 100 Core,
Fighting Style: Deceiver
except humans who have 0 Structure and 50
Abilities: Increased Strength 20
Core. A Medium enemy is generally a match for a
Upgrades: Assimilate Weapon
single player and can attack in groups less than
Weapons: Huge Jaws (Power Level 2, Elec-
or equal to the number of players. Mediums
tricity Element, Range 0, Power Drain)
shouldn’t have weapons with a Power Level or
any Enhancements higher than 3.
Big
G27 Devout Big enemies are, well, big. The smallest Big
These humans make up the bulk of G27’s is the size of a car while the biggest tend to be
forces. Groups of Devout sometimes patrol with tanks. They are stronger, tougher, and can easily
shotguns and second-hand armor, protecting take on a whole group of players by themselves.
the streets from android crime or looking for an- Bigs shouldn’t show up often, but your players
droids to hassle. know they are in for quite a fight when they do.
Size: Medium, Structure 0, Core 50 Big enemies should have as a Structure val-
Combat: Ranged 50, Dodge 30, Core Armor 3 ue equal to the number of players times 100. For
Fighting Style: No Style example, a four-man group would give a Big 400
Skills: Various Structure. Bigs always have 100 Core, no mat-
Upgrades: Point Blank ter the number of players. In cyberspace, swap
Weapons: Shotgun (Power Level 2, Neutral the Bigs Structure and Core. Bigs shouldn’t have
Element, Range 10 yards, Shockwave 1, Rapid weapons with a Power Level or any Enhance-
Attack 1) ments higher than 4.

Emet-Met Shock Trooper G27 Mobile Light Tank
The Robotic Age

Shock Troopers are named such for the G27 doesn’t like to deploy its heavy weapon-
shock sticks they carry. With these, they can ry, as it tends to send the wrong message and
quickly drain the core of anyone who stumbles might even lead to heavy collateral damage.
on their bases. Core deathed androids usually There are times, however, when force must be
have their bodies put into storage for later use. met with force. G27 Leaders will appear on me-
Size: Medium, Structure 100, Core 100 dia the next day, decrying the driver as a radical
Combat: Melee 50, Deflect 30, Hand Held who in no way represents the group as a whole.
Shield 2 Size: Big, Structure (Players x 10), Core 100
Fighting Style: Defender Combat: Ranged 60, Deflect 20, Structure Armor 4
Skills: Language (Hebrew), Various Fighting Style: Heavy Hitter
Upgrades: Energy Scanner, Abilities: Increased Durability 20
Weapons: Shock Stick (Power Level 2, Neu- Upgrades: Anchored 4, Charge
tral Element, Range 0, EMP) Weapons: Tank Cannon (Power Level 3, Ex-
plosive Element, Range 30 yards, Blast 2), Ma-
chine Guns (Power Level 2, Neutral Element,
Range 15, Rapid Attack 1)

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Chapter Four: GM Section
Emet-Met War Golem
Nothing shows android superiority like a 15-
Bosses
Boss enemies are defined by when you fight
foot tall walking death machine. The most trust-
them, not by their size. Underbosses should be
worthy member is allowed the honor of having
fought sparingly, only when the party is set to
his core removed and placed into a War Golem.
accomplish something important. They guard
He will lead the charge when war begins, but
important places and things, sometimes with
simply stands vigilant to defend Emet-Met and
back up, and can usually take on a group by
its interests for now.
themselves.
Size: Big, Structure (Players x 10), Core 100
Boss Structure
Combat: Ranged 40, Unarmed
and Core values are
50, Deflect 40, Structure Armor 2
both equal to 100 times
Fighting Style: Behemoth
the highest Power Level
Abilities: Increased
amongst the players. For
Strength 30
example, a player with a
Skills: Language
Power Level 4 weapon
(Hebrew), Various
would give the Boss 400
Upgrades: Power
Structure and 400 Core.
Thrower, Counter Mea-
Bosses have no limit on
sures 1, Anchored 1
their own Power Level
Weapons: Rock-
or Enhancements, and
et Pods (Power Level
make great candidates
2, Explosive Element,
for the Martian Charge
Range 20 yards, Blast
Technology Upgrade.
1, Rapid Attack 3),
War Fists (Power Lev-
el 4, Neutral Element, G27 “High
Range 0, Rapid Attack Speaker”
1, Armor Piercing 4, Exosuit
Knockback 2) The High Speaker
Exosuit is the pride
Macro Virus and joy of the orga-
Nobody really knows nization. Costing more
where Macros come from. They than a house, and stand-

The Robotic Age


suddenly appear as swarms of biting ing about half as big as one,
teeth somewhere in cyberspace without any very few of these custom power ar-
notice and begin attacking avatars. Even many mors have been made. Incasing its pilot in thick
Chosen doubt they belong to The First Mind, as armor and granting near superhuman abilities,
they tend to destroy more than they corrupt. the High Speaker brings the wrath of God down
Size: Big, Structure 100, Core (Players x 10) on G27’s enemies.
Combat: Unarmed 60, Core Armor 4 Size: Boss, Structure (Power Level x 100),
Fighting Style: Berserker Core (Power Level x 100)
Abilities: Increased Speed 20, Wall Run 60 Combat: Ranged 40, Melee 60, Deflect 40,
Upgrades: Reach Structure Armor 4, Core Armor 2
Weapons: Gnashing Maws (Power Level 4, Fighting Style: Heavy Hitter
Corruption Element Element, Range 1 yards, Abilities: Increased Jumping 30, Increased
Rapid Attack 1, Homing 3, Ray 3) Strength 30, Increased Durability 30, Increased
Speed 20, Increased Perception 50

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Chapter Four: GM Section
Upgrades: Second Skin, Charge, Martian Abilities: Increased Perception 60, Increased
Charge Technology Durability 60
Weapons: Sword of Michael (Power Level Skills: All Languages, All Academics, Various
3, Fire Element, Range 1 yard, Rapid Attack 2, Upgrades: Point Blank, Charge, Overcharge,
Armor Piercing 4), Voice of God (Power Level 3, Martian Charge Technology, Martian Crystalline
Sonic Element, Range 5 yards, Shockwave 3, Reinforcement
Blowback 3, EMP Weapons: Eye Beams (Power Level 5, Fire El-
ement, Range 30 yards, Armor Piercing 10, Ray
5), Blaster Array (Power Level 3, Explosive Ele-
Antagonists ment, Range 30 yards, Homing 3, Rapid Attack 5)
This is it, the final showdown. Usually, there
is only one Antagonist and your entire campaign
has been leading up to fight him. Antagonists Enemies Are
can not only take on your entire party, but are
also prepared to win that fight. The players are Unpredictable
going to need good strategy or a lot of luck in The above rules are good guidelines, but
order to bring him down. never forget these are just suggestions. Due to
Determine an Antagonists’ Structure and the nature of character creation, no two groups
Core the same way you would a Boss (100 x will be alike, so it’s nearly impossible to predict
highest Power Level), but also add an additional how any group of players will handle any situa-
amount equal to 50 x the highest Rapid Attack tion.
amongst the players. For example, if one player Because of that, feel free to completely disre-
has a Power Level 4 weapon and another has a gard any of the above rules if it suits your story.
Rapid Attack 5 weapon, the Boss will have 650 If enemies are proving too easy for your group,
Structure and Core. then increase their Structure or Power Levels,
Antagonists should be fought alone, and even if it brings them above the suggested max.
have no restrictions on their Power Level or En- If enemies are too strong for your group, then
hancements. They also make great candidates decrease their values to ensure your players
for both the Martian Charge Technology and don’t get slaughtered outright. You don’t even
Martian Crystalline Reinforcement Upgrades. need enemies to attack in the suggested groups.
You could have a Big with two players worth of
health less and its two Medium escorts. You
Met
The Robotic Age

could have a Medium controlling a Little swarm


No one has seen the leader of Emet-Met and
or, if you really hate your players, two Bigs could
lived to tell anyone about it, not even its mem-
show up.
bers. Some say he has a silhouette of a human
It’s incredibly easy to build a machine of
incased in metal, while others claim he looks
death that destroys all your players, but that
more like the embodiment of android kind.
would miss the point. Your job, as the GM, is to
Rumors say he has a half-dozen bodies he can
run a fun game for everyone. If your players ar-
switch between, so he can be many places at
en’t having fun, then you need to change some-
once. The one thing all recruits can agree on is
thing.
there is no force on planet earth that can de-
stroy Met.
Size: Antagonist, Structure (Power Level
x 10)+ (Rapid Attack x 50), Core (Power Level x
10)+ (Rapid Attack x 50)
Combat: Ranged 50, Deflect 50, Structure
Armor 5, Core Armor 5
Fighting Style: Marksman

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Chapter Four: GM Section
1 Power Level 1, Neutral Element, Range 1, Armor Piercing 5, Shred 5, Unwei-
ldly

Enemy Weapon Examples / Quick Roll Chart


2 Power Level 1, Fire Element, Range 30, Blast 5, Force Field, Full Power
3 Power Level 1, Ice Element, Range 0, Blowback 5, Ray 5, Inaccurate)
4 Power Level 1, Metal Element, Range 1, Homing 5, Rapid Attack 5, Start Up
5 Power Level 1, Sonic Element, Range 30, Ray 5, EMP, Core Drain
6 Power Level 2, Neutral Element, Range 0, Shockwave 4, Armor Piercing 4,
Full Power
7 Power Level 2, Explosive Element, Range 1, Shred 4, Blowback 4, Core Drain
8 Power Level 2, Magnetic Element, Range 10, Force Field, Shockwave 4, Lim-
ited Ammo 8
9 Power Level 2, Electricity Element, Range 0, EMP, Homing 4, Start Up
10 Power Level 2, Fluid Element, Range 1, Rapid Attack 4, Shred 4, Unwieldy
11 Power Level 3, Neutral Element, Range 20, Shred 3, Blast 3, Limited Ammo 4
12 Power Level 3, Ice Element, Range 1, Shockwave 3, Ray 3, Full Power
13 Power Level 3, Fire Element, Range 0, Rapid Attack 3, Shockwave 3, Inaccu-
rate
14 Power Level 3, Metal Element, Range 20, Armor Piercing 3, Blast 3, Core Drain
15 Power Level 3, Sonic Element, Range 0, Homing 3, Force Field, Full Power
16 Power Level 4, Neutral Element, Range 0, Force Field, Armor Piercing 2, Un-
wieldy
17 Power Level 4, Explosive Element, Range 10, EMP, Rapid Attack 2, Inaccurate
18 Power Level 4, Magnetic Element, Range 0, Blast 2, Shockwave 2, Limited
Ammo 4
19 Power Level 4, Electricity Element, Range 1, Ray 2, Homing 2, Core Drain
20 Power Level 4, Fluid Element, Range 20, Blowback 2, Blast 2, Start Up
21 Power Level 5, Neutral Element, Range 0, Blowback 1

The Robotic Age


22 Power Level 5, Fire Element, Range 0, Coating
23 Power Level 5, Ice Element, Range 10, Blast 1
24 Power Level 5, Metal Element, Range 0, Shred 1
25 Power Level 5, Sonic Element, Range 0, Ray 1
26 Power Level 2, Neutral Element, Range 20, Shockwave 4
27 Power Level 2, Explosive Element, Range 0, Armor Piercing 4
28 Power Level 2, Magnetic Element, Range 1, Force Field
29 Power Level 2, Electricity Element, Range 30, EMP
30 Power Level 2, Fluid Element, Range 1, Blowback 4
31 Power Level 4, Neutral Element, Range 0, Shred 2
32 Power Level 4, Fire Element, Range 25, Ray 2
33 Power Level 4, Ice Element, Range 1, Rapid Attack 2

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Chapter Four: GM Section
34 Power Level 4, Metal Element, Range 0, Homing 2
35 Power Level 4, Sonic Element, Range 10, Shockwave 2
Enemy Weapon Examples / Quick Roll Chart 36 Power Level 1, Neutral Element, Range 0, Rapid Attack 5
37 Power Level 1, Explosive Element, Range 1, Shred 5
38 Power Level 1, Magnetic Element, Range 20, Coating
39 Power Level 1, Electricity Element, Range 0, Armor Piercing 5
40 Power Level 1, Fluid Element, Range 1, Homing 5
41 Power Level 2, Neutral Element, Range 10, Blast 4
42 Power Level 2, Fire Element, Range 10, EMP
43 Power Level 2, Ice Element, Range 1, Force Field
44 Power Level 2, Metal Element, Range 20, Ray 4
45 Power Level 2, Sonic Element, Range 0, Shred 4
46 Power Level 3, Neutral Element, Range 1, Rapid Attack 3
47 Power Level 3, Explosive Element, Range 15, Coating
48 Power Level 3, Magnetic Element, Range 1, Shockwave 3
49 Power Level 3, Electricity Element, Range 20, Blast 3
50 Power Level 3, Fluid Element, Range 0, Force Field
51 Power Level 4, Neutral Element, Range 10, Shockwave 2
52 Power Level 4, Fire Element, Range 1, Rapid Attack 2
53 Power Level 4, Ice Element, Range 25, Blowback 2
54 Power Level 4, Metal Element, Range 0, Coating
55 Power Level 4, Sonic Element, Range 30, Homing 2
56 Power Level 5, Neutral Element, Range 1, Armor Piercing 1
57 Power Level 5, Explosive Element, Range 0, Shred 1
58 Power Level 5, Magnetic Element, Range 10, Blast 1
The Robotic Age

59 Power Level 5, Electricity Element, Range 15, Rapid Attack 1


60 Power Level 5, Fluid Element, Range 0, EMP
61 Power Level 1, Fluid Element, Range 1, Homing 5
62 Power Level 1, Electricity Element, Range 0, Armor Piercing 5
63 Power Level 1, Magnetic Element, Range 20, Coating
64 Power Level 1, Explosive Element, Range 1, Shred 5
65 Power Level 1, Explosive Element, Range 1, Shred 5
66 Power Level 4, Sonic Element, Range 10, Shockwave 2
67 Power Level 4, Metal Element, Range 0, Homing 2
68 Power Level 4, Ice Element, Range 1, Rapid Attack 2
69 Power Level 4, Fire Element, Range 25, Ray 2
70 Power Level 4, Neutral Element, Range 0, Shred 2
71 Power Level 2, Fluid Element, Range 1, Blowback 4

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72 Power Level 2, Electricity Element, Range 30, EMP
73 Power Level 2, Electricity Element, Range 30, EMP

Enemy Weapon Examples / Quick Roll Chart


74 Power Level 2, Magnetic Element, Range 1, Force Field
75 Power Level 2, Explosive Element, Range 0, Armor Piercing 4
76 Power Level 2, Neutral Element, Range 20, Shockwave 4
77 Power Level 5, Sonic Element, Range 0, Ray 1
78 Power Level 5, Metal Element, Range 0, Shred 1
79 Power Level 5, Ice Element, Range 10, Blast 1
80 Power Level 4, Fluid Element, Range 20, Blowback 2, Blast 2, Start Up
81 Power Level 4, Electricity Element, Range 1, Ray 2, Homing 2, Core Drain
82 Power Level 4, Magnetic Element, Range 0, Blast 2, Shockwave 2, Limited
Ammo 4
83 Power Level 4, Explosive Element, Range 10, EMP, Rapid Attack 2, Inaccurate
84 Power Level 4, Neutral Element, Range 0, Force Field, Armor Piercing 2, Un-
wieldy
85 Power Level 3, Sonic Element, Range 0, Homing 3, Force Field, Full Power
86 Power Level 3, Metal Element, Range 20, Armor Piercing 3, Blast 3, Core Drain
87 Power Level 3, Fire Element, Range 0, Rapid Attack 3, Shockwave 3, Inaccu-
rate
88 Power Level 3, Ice Element, Range 1, Shockwave 3, Ray 3, Full Power
89 Power Level 3, Neutral Element, Range 20, Shred 3, Blast 3, Limited Ammo 4
90 Power Level 2, Fluid Element, Range 1, Rapid Attack 4, Shred 4, Unwieldy
91 Power Level 2, Electricity Element, Range 0, EMP, Homing 4, Start Up
92 Power Level 2, Electricity Element, Range 0, EMP, Ray 4, Core Drain
93 Power Level 2, Magnetic Element, Range 10, Force Field, Shockwave 4, Lim-
ited Ammo 8
94 Power Level 2, Explosive Element, Range 1, Shred 4, Blowback 4, Core Drain

The Robotic Age


95 Power Level 2, Neutral Element, Range 0, Shockwave 4, Armor Piercing 4,
Full Power
96 Power Level 1, Sonic Element, Range 30, Ray 5, EMP, Core Drain
97 Power Level 1, Metal Element, Range 1, Homing 5, Rapid Attack 5, Start Up
98 Power Level 1, Ice Element, Range 0, Blowback 5, Ray 5, Inaccurate
99 Power Level 1, Fire Element, Range 30, Blast 5, Force Field, Full Power
100 Power Level 1, Neutral Element, Range 1, Armor Piercing 5, Shred 5, Unwieldy

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Chapter Four: GM Section
Battle Experience
Rewards and Players get experience for each enemy de-
feated that session. Defeated could mean de-
Experience
The two biggest joys in gaming is taking
stroyed, subdued or just successfully avoided.
It shouldn’t matter if your players took them
on in hand-to-hand combat, dropped a safe on
down a tough enemy and getting stronger as a them, or managed to stealthily avoid their ene-
result. This section covers the rewards player my’s attention. Each player should gain the CP
can earn for their characters. as long as they were present for the fight and ac-
tively participating. Just because one character
Experience is hacking the doors instead of shooting doesn’t
Experience is what player characters learn mean he doesn’t earn his share. Different sizes
from each fight and each adventure. It allows of enemies are worth different amount of expe-
them to grow, become more useful, and gener- rience, as shown in the below chart.
ally do more. This is be the primary way charac- ▶▶ Littles: Gain 1 CP for every group of Littles
ters get stronger. defeated equal to the number of players.
Experience is handed out at the end of each
session in the form of Character Points (CP). ▶▶ Mediums: Gain 1 CP for each Medium
Players can spend this CP to improve their char- defeated.
acters just as they did during initial character
▶▶ Bigs: Gain 5 CP for each Big defeated.
creation. Experience is earned three ways: Gen-
eral, Battle, and Performance. ▶▶ Bosses: Gain 15 CP for each Boss defeated.

General Experience ▶▶ Antagonist: Gain 30 CP for each Antago-


General experience is earned for various nist defeated.
things. They can be important things, but still
very general none the less. Each of these can Performance Experience
only be earned once per session. Performance Experience isn’t determined
by you, the GM, but by your players. There are
▶▶ Attendance: Gain 1 CP for showing up. Easy. three awards, and each player votes who in the
group best represented each award (even them-
▶▶ Community: Gain 2 CP for bringing
The Robotic Age

selves). You, the GM, are the tie breaker if one is


something to the game that helps every-
needed. A single person can’t win two awards in
one, like extra dice or snacks.
a single session.
▶▶ Quirky: Gain 2 CP if any one of your char-
▶▶ The Most Valuable Player Award: Who
acter’s Quirk caused trouble or was im-
was the most useful or most fun player
portant to the session.
this session? When the group comes to
▶▶ Crowning Moment: Gain 3 CP if you did an agreement, give that player 5 CP.
something unexpected and helpful. A
▶▶ The Role Playing Award: Who was in char-
funny tactic that made the whole group
acter or made the best decisions (right or
laugh or managing to think of a way
wrong) this session? Give that player 5 CP.
around your GM’s plans are great exam-
ples of Crowning Moments. ▶▶ Pity Points Award: Who tried their best, but
came up short? Whether it was due to bad luck
▶▶ Campaign Milestone: Gain 5 CP when
or poor planning, who just wasn’t of much
you complete a story arc, major event, or
use this session? When the group comes to an
milestone in the campaign.
agreement, give that player 5 CP.

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Chapter Four: GM Section

No Gold?
Rewards If you or your players have played a role
If you are feeling generous, or maybe just
playing game before, you are probably used to
because it’s important to the plot, you can hand
receiving money from your battles. From gold to
out rewards. Rewards can be anything, from a
gems to even credits, sometimes you just need
specific Upgrade to a permanent Power Lev-
to kill one more orc to afford that shiny new
el increase to a new Skill. The only real rule for
sword. Too bad you don’t purchase weapons in
these is they must be predetermined. Maybe

The Robotic Age


The Robotic Age. Your player’s characters have
the group rescues an architect, so he decides
money. They use it to buy entertainment, plac-
to share his knowledge. Maybe they raid a G27
es to live and maybe even food, but they never
weapons bunker and get a free Enhancement to
need to use money to improve their character.
a weapon. Maybe someone gets chosen by The
Money is for day to day living, not for combat.
First Mind and now has the Corruption Element.
Money should be handled in character, with
Rewards shouldn’t be very common but your
each character considered to have enough to
players will be happy to receive them.
get by with at any time. Unless they take Poor as
a Quirk, of course.

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The Ranch
An introductory mission for new characters
This mission is designed to help new charac-
ters and players get a feel for The Robotic Age. Scene 1:
As such, it should be one of the first missions The Group Arrives
you run for your players. If for some reason you Cloaked Pastures is a 2,000 acre fortress,
want to run this mission after your group has surrounded by a 10-foot high concrete wall and
earned some more CP, then just remove the topped by a translucent dome designed to keep
Mook Upgrade from every enemy who has it. excess heat out and hide the number of cattle
This mission assumes the characters are Shell inside. The only way inside is through a set of
Collectors, private security, or some other pseu- steel reinforced freight doors next to the main
do-mercenary group. office.
The group arrives in the late afternoon and
The Set Up meets the ranch manager Eddie Dallas, a bald
As the droughts grew harsher in the mid- android built tall and lanky, but also incredibly
2000s, the land able to support cattle grew friendly. He gives each member of the group an
smaller, which led to a rise in lab grown synthet- ID tag to attach to any piece of clothing and is
ic beef. The prices of Real Beef, by the pound, are automatically read by all Support Units working
much more than your average person can spend on the ranch. As long as they have the tag on
on a single meal. There are a few places still sell- their person, they are identified as employees of
ing “Real Beef”, and the San Monto mega-corpo- Cloaked Pastures.
ration owns six of them. Eddie gives the group a quick tour inside to
Over the past two weeks, a number of them get a better idea of what they are guarding. The
have been attacked and their cows stolen. That majority of the ranch is open grassland with a
is where the players come in, being hired by few scattered shade trees. At the corners of the
Cloaked Pastures, one of the ranches owned enclosure is a different building: one for milking,
The Robotic Age

by San Monto, to act as security. Neighboring one for birthing, one for medical care and check-
ranches were recently attacked and had their ups, and the forth to hold Roscoe. As Eddie ex-
cattle stolen, so ordering upgraded security just plains, Roscoe is the current eldest bull and
make sense. Unfortunately, those upgrades ha- shouldn’t be wandering around the ranch on his
ven’t arrived yet, so the player’s characters have own. “He’s reaching that age where he just hates
been hired to fill the gap. everything.”
The group isn’t informed of any details about The cattle are directed by flying drones that
the other attacks or about San Montos involve- float around the enclosure and scan unique IR
ment, but anyone who can connect to cyber- codes on each cow’s brand to make sure it’s
space can spend his time searching for the info. caught up on its schedule. These drones are
The other attacks happened in the middle of the armed with Power Level 1 Electric Cattle Prods
night and managed to steal all the cattle with- to give the cows a little pinch to direct them to
out damage to the exterior buildings or showing one of the four corner buildings. There are also
up on any surveillance devices. similar floating drones that encircle the dome,
scanning for anything outside. Instead of cattle
prods, they are armed with rifles, but they hav-
en’t had to take any shots yet, so Eddie is sure

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Mission One: The Ranch
this whole thing is an overreaction. The securi-
ty drones always stay near the walls and dome, Scene 2: The Attack
so they won’t get in the way of the caretaker At this point, the group has a moment to
drones. make their own plan for keeping the place safe.
There are currently 400 cows and 100 bulls, Maybe they split up to have eyes in more plac-
including Roscoe, inside the mostly automated es, maybe they inspect the walls and drones
ranch. The group just has to stand around and, for weaknesses, or maybe they discuss tipping
on the slight chance there is an attack, assist the a cow. Make sure to emphasize how much time
security drones with repelling the attackers. Be- is passing while they are planning, because it’s
fore sunrise, Eddie will return to meet the securi- going to be hours of mingling with cows before
ty upgrades delivery and the group will get paid. anything happens. The characters don’t find any
Easy money. overt vulnerability other than perhaps the front
Eddie answers any questions about the gate and detect nothing out of the ordinary.
ranch, but knows no details about the other at- Then suddenly, somewhere in the middle
tacks and won’t have anything to say about San of the enclosure, the ground splits apart and
Monto (positive or negative). Once everyone is a giant ‘bot emerges. The Tunneler X3-431 is a
clear about their job, he wishes them good luck quadruped construction robot, standing 8 feet
and leaves. tall with four arms, two with large drills and two
with shovels.

Tunneler X3-431
Size: Big, Structure (Number of players x
100), Core 100
Combat: Melee 55, Deflect 35, Structure Ar-
mor 1
Fighting Style: No Style
Skills: Digging 55
Abilities: Increased Strength 20
Upgrades: Registry Blocker,
Anchored 2
Weapons: Drills
(Power Level 3, Met-
al Element, Range 1

The Robotic Age


yard, Rapid Attack 1, Ar-
mor Piercing 2), Shovels
(Power Level 2, Neutral
Element, Range 1 yard,
Rapid Attack 3)

It immediately at-
tacks anyone who ap-
proaches, and the cows
and bulls in the enclo-
sure start walking to-
ward the hole the Tun-
neler made. Those with
Enhanced Perception
can hear (or sense) a tone

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Mission One: The Ranch
coming from out of the hole attracting the cows Tunneler is fighting its drills. Once the Tunneler
(no check needed). Two cows disappear down reaches the staging area at the bottom, it stops
the hole every Round of combat. If your players and fights until defeated or it has destroyed the
are clever, they will figure out several things they group. The tone attracting the cows stops once
can do that will help with the ensuing battle. the Tunneler is destroyed as well.
The security drones haven’t noticed the Tun- Once in the staging area, a few things are ob-
neler, because it’s not near a wall or outside the vious. The walls and floor are steel, with lights
dome. Luring even just one to the Tunneler will lining the walls, a giant pile of dirt pushed to
register it as a non-employee and snap the rest the side, and a double-wide archway with cow
of the drones to attention. They fire simultane- tracks heading in. If anyone in the group has
ously with an effective Ranged Skill of 50 and Enhanced Perception, Geology, Demolitions, or
Power Level 5. They will not leave the ranch or any other acceptable Skill, they may make a roll.
go down the hole. A success means they notice another two dirt
The caretaker drones are still active. Regis- walls before entering the base proper, and they
tering the Tunneler as a cow means three care- can tell that dirt had been dug up and repacked,
taker drones will start electrically prodding it as if they were other tunnels that were sealed.
along. They will not leave the ranch or go down It is clear the old tunnels would have traveled
the hole. north and west (the directions of the neighbor-
A player near the main office can go inside, ing ranches).
as long as they are still reading as employees,
and use hacking to redirect all the drones to
the Tunneler. If everyone is near the Tunneler Scene 3:
when it emerges, they are about 1 mile away
from the main office. Someone with a high In-
The Receiving Room
This completely manmade room has a con-
creased Speed can reach it in just a few turns if crete floor, and a few interesting features:
they book it.
Roscoe sees the Tunneler as a rival and he ▶▶ There is no connection to cyberspace,
will charge it if he’s let free. Roscoe’s Horns will due to the thick walls and being under-
have an Unarmed Skill of 50 and Power Level 4 ground.
and he will attack the Tunneler until it is dead.
▶▶ A large signal antenna is set up by the
The tough part after that is getting Roscoe back
front, the source of the tone.
into his pen.
The Robotic Age

When the Tunneler has taken half its Struc- ▶▶ A large vault door directly across from
ture in damage, it retreats back into the hole, them.
sealing in any cows that have gone down the
tunnel. If the group chooses NOT to follow ▶▶ Two caretaker drones, though clearly not
the Tunneler, it collapses the tunnel behind it. belonging to Cloaked Pastures, walking
Though their employers might like to know how on long spider legs.
their cows are being taken, they won’t be hap-
▶▶ Two darkened hallways on either end of
py to hear the group just let it escape with any
the room. They are labeled in Hebrew,
number of cows.
one for Cows and one for Bulls.
If the group decides to go after the Tunnel-
er, they get a +10 modifier to hit the thing, as ▶▶ Hidden behind ceiling tiles and only no-
it takes up almost the entire tunnel width. The ticeable by using an Energy Scanner, are
Tunneler is retreating downwards, but still at- defensive turrets. There are an equal
tacks anyone within range. Any characters high- number of turrets as there are players.
er in the tunnel are attacked by the shovels,
while anyone who managed to get in front of the

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Mission One: The Ranch
Auto Turret Every character in the hallway needs to
Size: Little, Structure 25, Core 25 make three Dodge rolls to avoid the attacks.
Combat: Ranged 40 Having the Dash Upgrade (page 46) or an In-
Fighting Style: Marksman creased Speed 20+ both reduce the number of
Upgrades: Mook, Anchored 3, Point Blank rolls needed by 1. Each failed roll means the
Weapons: Auto Rifle (Power Level 2, Neutral slaughter machine automatically hit with Power
Element, Range 10 yards, Homing 1, Ray 1) Level 3 with Armor Piercing 3 attack that cannot
be Dodged or Deflected.
Depending on how long the fight with the The conveyor belt is coming to a stop soon
Tunneler lasted, there are either lines of cat- and will drop the group down a large chute if
tle being directed into one of the two hallways they don’t react quickly. They see a large win-
by the caretaker drones or the group is in time dow looking into what appears to be an obser-
the end of the line as they enter. The caretaker vation room, which could work as an escape.
drones do not acknowledge the group. If at- The window only has 5 Structure, and the con-
tacked, Auto Turrets descend from the ceiling veyer belt is moving slow enough to just hop off
and fire upon anyone who would stop the care- of when the glass is broken.
taker drones from doing their jobs. The caretak- If they decide to fall down the chute they will
er drones, being simple Support Units, can also land in a refrigerated, pitch black container with
be hacked to instead heard the cattle back up all the meat of any bulls they didn’t rescue. The
the tunnel. This will not activate the turrets. only way out is back up the way they came or
If anyone in the group figures out the signal until someone decides to load up the container,
antenna was the source of the cow luring tone, which won’t be for hours.
destroying it is a good idea. No roll is necessary,
as it’s not reinforced enough to take more than
one hit, but destroying it causes the Auto Turrets
Scene 4b: Cow Hallway
As they step into the Cow Hallway, the con-
to activate.
veyor belt floor slowly moves them forward.
The large vault-like door has an access panel
Ahead are countless stalls lining the hallway and
that can be hacked, as well. Due to its complex
dangling cattle prods next to each one, attempt-
coding language, all hacking attempts suffer a
ing to move anything in the conveyor belt into it
-10 penalty. A failed attempt to hack activates
to be milked. These arms are very obvious and
the Auto Turrets. The door is extremely heavy
don’t have much range, so no rolls are necessary
and reinforced, with 60 Structure and Structure
to avoid them, but anyone not paying attention
Armor 2. It is possible to destroy the door, which

The Robotic Age


or caught off guard will get hit by a Power Level
of course activates the Auto Turrets. The door
1 Electricity Element weapon. If there is already
leads to the Control room.
a cow in the stall, the cattle pods retract up to
If the group doesn’t get the door open then
the ceiling until needed.
there is only two ways to go, the Bull Hallway
The conveyor takes them around the corner
and the Cow Hallway.
where they can see a large glass window looking
into an observation room. The glass has 5 Struc-
Scene 4a: Bull Hallway ture, which can be broken and hopped through
As they step into the Bull Hallway, the group easily. If, for some reason, they decide to ride
notices it is dimly lit, a bit colder than the pre- the conveyor all the way down they encoun-
vious hallway, and the floor is a conveyor belt ter the end of the conveyor, which is the same
slowly moving them forward into the base. slaughter machine and meat chute as in the bull
Shortly, panels in the walls open up and various hallway.
spinning saws and slashing knives strike out, at-
tempting to slaughter the group for market.

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Mission One: The Ranch
Observation Rooms ed, the troops in this room are ready to fight the
Both observation rooms are emp- group, otherwise they are still at the computer
ty and identical, with plenty of places stations. There are a number of androids equal
to sit and coffee tables for writing sur- to half the size of the group (rounded up). The
faces. The south wall of both rooms is troops will fight to the death to defend the com-
a large white board where observers puter work stations but one trooper will activate
have noted cattle conditions, expected the Auto Turrets throughout the base, if they ha-
meat yield, and scheduling updates. ven’t been already, when he gets the chance.
According to the notes, a full shipment
is expected to go out tonight, some- Emet-Met Shock Troop
time before early morning, and “Com- Size: Medium, Structure 50, Core 50
mander Dallas will be unavailable Combat: Melee 55, Deflect 40, Hand Held
during tonight’s collection.” Shield 3
The hallways out of the observa- Fighting Style: Defender
tion lead either back to the Control Skills: Language (English) 40, Language (He-
Room or further into shipping. If the brew) 40, Electronics 50
group has gone this far without activat- Upgrades: Mook, Energy Scanner
ing the Auto Turrets, then the hallways Weapons: Shock Stick (Power Level 2, Neu-
are clear and can be walked through. If tral Element, Range 0, EMP, Homing 2, Ray 2)
the Auto Turrets were activated, how-
ever, then each hallway has an Auto
Turret of its own
that is waiting for
intruders.

Scene 4c:
Control
Room
The group can get
The Robotic Age

into the control room


by hacking the vault
door or ending up
there from either the
Bull or Cow Hallway.
The control room isn’t
very big, just enough
room for about five
people and two com-
puter work stations.
The androids in here
are wearing brown
military uniforms and
have square, box-like
helmets covering their
heads. If the Auto Tur-
rets were ever activat-

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Mission One: The Ranch
After the battle is over, computers that sur- number of players turns off their Cloak Upgrade
vived the fight can be accessed. The informa- and aids the Base Guardian in this fight.
tion on the screen is in Hebrew, but even with-
out knowing the language, they appear to be Emet-Met Base Guardian
inventory and shipping spread sheets. It is also, Size: Medium, Structure 100, Core 100
probably, the first time the group has seen the Combat: Ranged 35, Dodge 35, Structure Ar-
Emet-Met logo and name, even if they can’t read mor 1
what it is yet. With a difficult Extended Action 6 Fighting Style: Marksman
hacking roll allows them to download the entire Skills: Language (English) 40, Language (He-
list to translate later. Failing the hack test acti- brew) 30
vates the Auto Turrets in the base if this some- Abilities: Increased Perception 40
how isn’t already the case. Upgrades: Charge, Energy Scanner
Weapons: Custom Issue Rifle (Power Level
3, Fire Element, Range 20 yards, Homing 2,
Scene 5: Ray 2)
Shipping Room
This area is where they col- Seeker Bats
lect the crates of milk and meat, Size: Little, Structure 25,
load them onto trucks, and Core 25
haul it all away. The Ship- Combat: Unarmed 40,
ping Room is pretty large, Dodge 30
with lots of room to move Fighting Style: No Style
around and six idling semi- Abilities: Increased Speed
trucks waiting to be filled 10
up. You can also see a ramp Upgrades: Mook, Cloak,
leading outside where the Energy Scanner, Unlimited
trucks can leave and Flight
enter the base. Anyone Weapons: Seeker Claws (Power
with Energy Scanner can Level 1, Metal Element, Range 0,
tell the walls are glowing Armor Piercing 1)
with power sources. Wait-
ing for the group, whether The bats swarm the
they alerted the auto turrets or not, group to give the Base Guardian

The Robotic Age


is the Base Guardian. He is standing on top of time to get charged shots off. If the Base Guard-
one of the trucks with direct sight to the group ian is brought to 25% Structure or Core, he puts
and has rifle in hand. his rifle down and pulls out a small transmitter.
If allowed to speak, and not just fired upon With a push of a button, all the lights in the com-
instantly, he says the following: “You all have re- plex turn red and a countdown is announced
ally messed up now. Do you even know who you over the speakers in Hebrew.
are attacking? If you did, you would know you
are dead already. Emet-Met won’t let you just
walk away from this.” He offers any androids in
Scene 6: Escape!!!
The group now has 6 Rounds (one minute) to
the group a chance to join “the glorious android
get out of the base before it explodes. The Base
uprising” as long as they prove themselves by
Guardian won’t attack anymore and accepts his
killing any humans and cyborgs in the group.
fate going down with the base, but the Seeker
Assuming no one takes this offer seriously,
Bats won’t let up. There are a few ways to han-
battle begins and the tiles on the walls shim-
dle this situation:
mer and move. A Seeker Bat swarm of twice the

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Mission One: The Ranch
▶▶ Get the heck out: The obvious answer
is to hop in a truck and make an exciting Conclusion
getaway, while the base explodes behind The sun is rising as the group reaches the
them, but that might not be what the surface. The security upgrades have arrived, as
group does. well as a number of other ranch workers, but
no one seems to know what happened to Eddie
▶▶ Stop the Bomb: Any character with the Dallas. The group is paid either way, but they get
Demolitions Skill can roll once to figure a bonus if they managed to not lose any cattle
out the best place the explosives would and can live it up for the next month.
be (they are under the floor in the con- If info from the Control Room was retrieved,
trol room) and another roll to disarm or the base remained intact, they are able to go
them once they get to it. This option back and find someone to translate what they
saves all the computer’s data, as well as got. It shows this group, Emet-Met, has hit four
any cows and cow-based products. This cattle ranches in the last month, all owned by
bomb cannot be hacked, as it is not con- San Monto. They have been stealing cattle,
nected to any of the computer systems. harvesting them, and selling them off for huge
profits. Buyer’s names are all pseudonyms with
▶▶ Leave the way you came: The no real info stored, but it’s clear there are only
group may want to run back three names on the list with each buying almost
up the tunnel to Cloaked an entire ranch full of cows each. Only a dozen
Pastures, but any Auto or so people in the world would be
Turrets not already dealt able to afford that kind of expense.
with are still active and
it takes 2 Turns just to
run up the tunnel, let
alone to get there from
Shipping.

If the bomb explodes, any-


one still in the Control or Ob-
servation Rooms is instantly
killed. Anyone in the Shipping
The Robotic Age

or Receiving Rooms takes Power Level


10, Armor Piercing 10, while anyone
still in the tunnel or the exit ramp takes
a Power Level 5, Armor Piercing 5 hit.
This damage cannot be Dodged or De-
flected.

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The Quest
A cyberspace mission of swords and dragons
This mission might last a few sessions de- police sources, she has promised large rewards
pending on how long your group plays. Your for whoever destroys the master virus and dis-
players will be exploring areas on their own covers the hacker’s real life whereabouts. The
and finding temporary rewards that are power- war will end quickly with this information.
ful, but only useable in this mission. The entire
mission takes place in cyberspace and offers
brand new avatars to pick from as well. These The Mission
avatars are usable anywhere in cyberspace, but The group has received a police or bounty
can only be found in the gaming coliseum in this notice for a human named Lestan Petit, a report-
adventure. ed dangerous hacker who has been unleashing
viruses on cyberspace. His exact location is un-
known, but he has been spotted somewhere in
The Setup the cyberspace gaming coliseum, Sorcerers by
Lestan Petit, a 17-year old hacker and avid the Sea. The bounty is very high, enough to put
gamer, stumbled on cyberspace’s most danger- a down payment on a small house or new legs,
ous secret: The First Mind. He was fascinated by and requests any viruses found near Lestan to
the consciousness in the code and its ability to be destroyed and Lestan himself to be hit with
control viruses. Using the First Mind as a model, a Location Tracker that allows him to be located
he created his own virus with the ability to link in real life.
to other viruses and command them in a similar A single free Location Tracker weapon up-
fashion. He soon began amassing an army of vi- grade has been provided to the group, and can
ruses under his sway, which made the First Mind be attached to any avatar, personal or other-
very angry. wise, with a general action.
Records show the days following to be filled
with massive virus attacks on almost everything Location Tracker
in cyberspace. Eye witnesses described the pure (Cost 40 CP)
chaos continuing until a section of personal blog When someone with this upgrade

The Robotic Age


space (including Lestan’s) was destroyed and successfully damages an avatar in cy-
most of the viruses simply disappearing. Les- berspace, that avatar gains the Marked
tan underestimated the amount of force behind Quirk. If an avatar with Marked logs
The First Mind and was forced to retreat with his out within the next hour, the target’s
master virus in tow. location in the real world is instantly
Lestan fled to his favorite massively multi- relayed to whoever marked them.
player online game, Sorcerers by the Sea, hop-
ing to lose the First Mind in the highly populat- If anyone in the group decides to skim for
ed game. He settled in quickly, using his master some research, they discover it’s hard to find
virus to carve out a small section of the game any information on Lestan. His personal blog
world as his own. Now he tries to corrupt more was recently destroyed in a virus rampage and
and more of the game to create an even stronger most other info has been overtly deleted, prob-
virus army before The First Mind can catch on. ably by his own hands. The only other informa-
The First Mind already knows, but has decid- tion is a single post from a Sorcerers of the Sea
ed on another route. Posing as various news and message board.

109
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Mission Two: The Quest
trial passes and
have to wait in line
to re-enter, just
like everyone else.
Any calls of “Noob”
from those wait-
ing at line towards
characters using
the pass are highly
appropriate.
Once inside
the characters are
offered new ava-
tars, which gain
the same +30 CP
as base avatars.
These are entirely
optional and peo-
ple can keep their
old avatars if they
“Look, we all know Sorcerers are the dev’s fa- wish. These new avatars can even be used out-
vorite class but that doesn’t mean they are OP. I side of the game, but the characters wouldn’t
know Death Legion has tons of Skirmishers and have access to them unless they have been to
Sneaks that are just as useful as us Sorcerers. this game before. Once the characters choose
I bet there are dozens of guilds that can say the their avatar and log in, they appear on the
same thing.” streets of Port City.
-Posted Dec 21st, 2112 by Lestan “Smalls”
Petit- Skirmisher
100 Core capacity
Once the group has decided who will equip Abilities: Increased Strength 10
the Location Tracker they can log in and travel Weapons: Magic Sword (Neutral Element,
to the gaming coliseum. Range 1, Power Level 3, Armor Piercing 1)
The Robotic Age


Sneak
Sorcerers of the Sea 100 Core capacity
This game is one of the most popular colise-
Abilities: Increased Agility 20
ums in cyberspace and attracts millions of play-
Upgrades: Dash, Reflex Dash
ers every month. Sorcerers of the Sea is a fan-
Weapons: Hidden Blade (Neutral Element,
tasy adventure game where players join groups
Range 0, Power Level 2, Rapid Attack 1)
known as guilds to explore the land finding trea-
sure and fighting monsters along the way.
Due to its popularity there is currently a Sorcerer
queue to get inside. As the group reaches the 100 Core capacity
entry point, bright floating notices say the aver- Upgrades: Charge, Point Blank
age wait time is 30 minutes, but new users can Weapons: Wand of Fireball (Fire Element,
get a one-time pass to skip the line and demo Range 10, Power Level 2, Blast 1, Full Power)
the game. Once the characters have been inside
the coliseum, they will be not offered any more

110
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Mission Two: The Quest
something new before finishing the castle dun-
Location 1: Port City geon. One person is shouting for a group to help
Port City is the central hub for the game. Lo- them clear out the Abandoned Mines.
cated on the southwestern coast, new players Checking around, the group eventually
start quests and veterans hang out to trade and meets one person willing to help: a Skirmisher
sell gear from here. The city is full of people ei- named Alyxis, wearing very thin chainmail and
ther rushing from place to place or gathering in carrying a giant sword. She remembers when
small groups around large digital exclamation she was a noob and needed help, and tries to
points. The avatars here are just as varied as the be as helpful as possible. She offers a map of
rest of cyberspace, except everyone is wearing the game along with two Potions of Healing so
armor ranging from overly elaborate to barely they can stay safe. She hasn’t heard of Lestan,
there. Most are on foot, but some ride large cats but tells them guild registry is in Ridge Town, a
or small dragons. Your group quickly notices ev- known hangout for the Death Legion Guild, and
eryone in game has their name appear in digital they can find out his guild from there if they
letters above their heads, and some have a guild don’t know it already. Guild members can al-
association listed behind their name. ways find out where other guild members are,
The city itself is huge, with towers on all sides so if he is in this game then his guild will be able
and a huge wall along its border. Designed as an to find them.
exaggeration of medieval times, the homes are
wooden or stone and lanterns are the standard
Potions of Healing
lighting choice. There are a dozen cobblestone
These items are found throughout
streets snaking away from the square, but the
Sorcerers of the Sea and can remove 10
main road comes in from the north and contin-
+ 2d10 damage when used. They disap-
ues to the southern ports where ships sit station-
pear after they are used or if taken out-
ary. Most of the buildings are just for show, but
side Sorcerers of the Sea.
others are shops selling various fantasy weap-

ons, spells, and items. The stores require a large
amount of in-game currency for purchases, cur- The Open Plains
rency no one in your group has earned yet. Heading to Ridge Town means taking the
At this point your group needs to figure out dirt road that goes through the Open Plains.
where Lestan Petit is. If they discovered his fo- This area is almost featureless grasslands with
rum post they might have figured out he plays the sea visible to the west and the Old Woods off
a Sorcerer named Smalls for the Death Legion to the east.

The Robotic Age


Guild. If not they may have to ask around or just Every so often, the group will see another
start exploring and see where they end up. They player or two fighting some of the local wildlife a
might need a nudge back to the plot here or few paces from the road, mostly wild boars and
there, but they might just find everything they wolves. As long as they stay on the road, random
need on their own if they stay focused. creatures won’t attack the group. If the group in-
Asking around isn’t really an options, as sists on attacking, then the wolves and boars are
most of the other people in game are too fo- both Littles with the Mook Upgrade and Power
cused on their own issues to help, but listening Level 2 Unarmed weapons. They aren’t worth
in on already ongoing conversations is a possi- CP, and they each only drop a single coin of in
bility. Some are arguing game mechanics, some game currency, so make sure they don’t spend
are offering items for trade, and others seem all their time grinding.
to be acting in a play. Many are also gossiping
about the new black spire that appeared a few
days ago, with some excited for whatever might
be inside and others complained they added

111
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Mission Two: The Quest
Guillotine, Orc Warchief
Location 2: Ridge Town Size: Big, Core (1/2 Players x 100)
Looking like a smaller version of Port City,
Combat: Melee 66, Deflect 25
Ridge Town is built into the mountain ridge sur-
Fighting Style: Heavy Hitter
rounding the game world and can only be en-
Abilities: Increased Durability 40, Increased
tered through its massive front gate. The wall
Strength 20
around Ridge Town is 30 feet high and leaves
Upgrades: Mook, Charge, Reinforced
only the tallest buildings visible behind it. Nor-
Weapons: Warchief Axes (Power Level 3,
mally, the gate is kept open to allow constant
Neutral Element, Range 1, Homing 2, Ray 2, Rap-
travel, but is now heavily barricaded and sur-
id Attack 1)
rounded by Orcs.
Orcs are pig-men barbarians with green skin
The orcs retreat if three groups of the Bar-
who stand a foot taller than average people.
barians are defeated by your group or if the
They carry crude axes and swords and normal-
Warchief is taken out. If the Warchief is defeated,
ly patrol their own camp to the east, but they
he drops a number of glowing orbs equal to the
also raid Ridge Town once a week, an event the
number of players in your group. The orbs are la-
group has shown up just in time for. Until the
beled Loot and each one turns into a shirt made
orcs are defeated or driven off the only way into
of tanned leather that perfectly fits whoever
Ridge Town is to fly.
touches it and grants Core Armor 2. They won’t
Right now there are 10 players with their
stack with other Leather Armors, but will stack
backs to the gate fighting off 50 orcs. Five more
with any Core Armor the player may already
players are at the top of the wall firing spells and
have. This armor only works inside Sorcerers by
arrows down on the orcs. It looks like the play-
the Sea, and will disappear if taken outside.
ers are winning, but it will take them some time.
Your group jumping in will make things move
along much faster, obviously. A successful In- After The Fight
creased Perception or Investigation roll means If the group actively tried to help Adrian Cold,
the group notices two important things: he becomes very friendly. If asked about Les-
A member of Death Legion, Adrian Cold, is tan, he performs a search and discovers Lestan
one of the players fighting the Orcs. He doesn’t is currently located at the Black Spire, the new
have much back up and the orcs are on the verge area that appeared in game just recently. He fig-
of overwhelming him and logging him out. ures Lestan, like a lot of players, is trying to find
The Robotic Age

One of the orcs is much larger than the oth- a way in. If pressed, he’ll mention he hasn’t ac-
ers, wearing a horned helmet, and carrying two tually spoken to Lestan in over a week, and that
huge axes. The name above his head is Guillo- Lestan isn’t responding to private messages.
tine, Orc Warchief. Ridge Town, although smaller than Port City,
is just as full of people chatting, trading, and
Orc Barbarians selling items. The marketplace is the first thing
Size: Little, Core 25 inside the main gate and the Guild Registry can
Combat: Melee 66 be seen on the far side behind the fountain. Next
Fighting Style: No Style to the fountain is a group of six players loudly
Abilities: Increased Durability 30, Increased discussing their strategy to reach the Dark Spire
Strength 20 and find their way inside past the zombies, skel-
Upgrades: Mook, Reinforced etons, and other undead monsters they expect
Weapons: Orc Blade (Power Level 1, Neutral to face.
Element, Range 0, Armor Piercing 3) The Guild Registry is a large library with a
central desk and two oversized ledgers open on
them. One it used to search for specific players

112
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Mission Two: The Quest
or guilds, directing the searcher to the book with the way to the Way Station. The woods are filled
the information they seek. The other is used to with thick bushes and dead leaves, lots of dark-
register new guilds, and creates a new book in ness, and coated in spider webs. It also lacks
the library with all the guild members when one any roads to make travel safer. The local wildlife
is formed. in the woods are spiders bigger than your head.
If the group uses the search ledger for Les- They are generally docile, but they become Lit-
tan, it points them to the Death Legion book on tles that travel alone and have Power Level 2
the north wall. The book lists all active mem- bites with Shred 5 in combat. They also give 0
bers, founding members, and gives the option CP when defeated.
to apply to join, but does not give member lo- There are two events that take place in
cations. The players can either use this to try to the woods, but they shouldn’t happen on the
contact Lestan (he won’t answer) or one of the same trip. Save one for the group’s second trip
other members. If they apply to join, they are through the woods.
privately contacted by Adrian Cold who is sur-
prised how many people are wanting to join. As
long as the group is up front about just wanting The Rivals
information, he will be just as helpful as if they The group encounters three other players
helped him against the orcs. from a guild called The Einherjar Organization,
The group, without a clear direction at this instantly recognizable as the name of a famous
point, now needs to explore the world a bit for paramilitary group. They are usually employed
more clues. They can choose from a number of by Gleipnir Memory and Power as asset protec-
locations, each giving a different clue to where tors and are well known for their liberal use of
Lestan may be hiding. force. It becomes obvious they are here with a
similar purpose, to flush out Lestan Petit. If the
Einherjars learn the group is after Lestan as well,
The Orc Camp they will attack in hopes of forcing the group to
This area used to be part of the Old log off and buy themselves time. The Einherjars
Woods until the orcs logged and burnt will retreat if one of their members is defeated
most of it down. Now there is just the and logged off due to damage.
orc camp surrounded by a wall of logs
and wooden pikes. Inside are oversized The Muscle
tents, cooking pits, and scatterings of Size: Medium, Structure 100, Core 100
loose weapons. If the players made Combat: Unarmed 50, Dodge 35

The Robotic Age


the orcs retreat without beating the Fighting Style: Berserker
Warchief, then he will be waiting here Abilities: Increased Strength 40, Increased
alone. Otherwise the camp is empty Durability 20
and huge digital letters hang above the Skills: Demolitions 40, Command 40
camp reading “Time to Reset: 0:37:22”. Armor: Structure Armor 5, Core Armor 1
If the players reach the camp before Upgrades: Dash, Customized, Assimilate
they go to Ridge Town then the camp Weapon
is still empty, but the digital letters will Weapons: Titanium Tonfas (Power Level 3,
say “Event in Progress”. Range 0, Neutral Element, Rapid Attack 1)

The Brains
Location 3: Size: Medium, Structure 100, Core 100
The Old Woods Combat: Ranged 50, Dodge 35
This forest takes up the majority of the Fighting Style: Marksman
game world, stretching from the Orc camp all Abilities: Increased Perception 40, Increased

113
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Mission Two: The Quest
Speed 20 Skeleton Virus
Skills: Mechanics 40, Piloting 40, Electronics 40 Size: Little, Core 50
Armor: Core Armor 2 Combat: Melee 55
Upgrades: Wireless Brain, Digital Telepathy, Fighting Style: Defender
Personalized Avatar, Counter Measures 2, Cus- Armor: Hand Held Shield 5
tomized Upgrades: Mook, Corruption Protection
Weapons: Laser Pistol (Power Level 3, Range Weapons: Cursed Sword (Power Level 2,
10 yards, Fire Element, Shred 2) Range 0, Energy, Corruption Element)

The Right Hand
Size: Medium, Structure 100, Core 100 Location 4:
Combat: Melee 66, Deflect 20
Fighting Style: Speedster
The Abandoned Mines
The Abandoned Mines, located along the
Abilities: Increased Agility 20, Increased mountain ridge east of the orc camp and past
Jump 20, Slow Fall 40 the river, are a dungeon where groups of play-
Skills: Driving 40, Charm 40 ers fight to reach the bottom and collect the
Armor: Structure Armor 2, treasures within. Standing outside the
Core Armor 1 Abandoned Mines is a Sorcerer
Upgrades: Personalized named Lynn Huddleston who
Avatar, Customized, Charge has been looking for people
Weapons: Retract- who can help her face the dan-
able Glaive (Power Level gers in the Mine. If she spots the
3, Range 1, Magnetic Ele- group, she also begs for their help.
ment, Armor Piercing 2, She’s managed to clear out a lot of
Homing 2) the minor enemies, but keeps dy-
ing when facing the boss mon-
The Scouts ster below. She only has one
The group enters a avatar left not waiting to
clearing where they en- reconfigure and is will-
counter a group of skeletal ing to offer the group
enemies armed with swords and first pick from the trea-
The Robotic Age

shields. These enemies are actu- sure if they help out.


ally viruses, coded to blend into Lynn uses the standard
the game world and ordered by Sorcerer avatar with
Lestan to spread their corrup- Ranged 50 and Dodge
tion in the woods. The skele- 60.
tons have just finished killing a The Abandoned
bunch of the giant spiders whose Mines are cavernous,
corpses turn into skeletons them- with dozens of mine
selves. There are now twice as many carts scattered around
skeletal enemies as there are players and a row of lanterns along
in the group, and they attack once the walls lead the group
they catch a glimpse of the group. deeper. As Lynn men-
tioned there aren’t any
enemies roaming around,
she managed to clear
them all out and they have
yet to respawn yet. It won’t take
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Mission Two: The Quest
long to reach the bottom where they will find
a giant pile of gold nuggets. If any of the group Location 5:
approaches the pile, the nuggets form into a The Unfinished Castle
vaguely human shape about 10 feet tall with a This gigantic castle is located on the
single menacing eye. South-Eastern edge of the Old Woods and it is
very obvious why it is called the Unfinished Cas-
Yellow Golem tle. Every brick in the castle is a different color
Size: Big, Core (Players x 100) and shade from the bricks around it. Although
Combat: Unarmed 50, Deflect 30 two towers can be seen on the edges of the cas-
Fighting Style: Deceiver tle, the left one is missing its top floor and the
Abilities: Increased Durability 50 right one is missing most of its outer wall. There
Upgrades: Anchored 5, Fire Protection 1, is a lever clearly placed to open the drawbridge
Reach and allow access, but it opens only a foot be-
Weapons: Golden Fists (Power Level 4, Range fore closing again when pulled. There are sev-
1, Neutral Element, Blast 1, Rapid Attack 1) eral openings along the walls, but they are all
blocked by invisible walls that prevent all ac-
When the Golem is defeated it falls back into cess.
a pile and drops a glowing orb for each player. There is one person who knows how to get
True to her word, Lynn allows the group to pick into the Unfinished Castle, but unless the group
first. The treasure consists of a Ruby Key, a Po- has been to The Old Shack then they haven’t
tion of Healing for each player and the following: met them yet. If they know the way in then con-
tinue down below.
Amulet of Power The interior of the Unfinished Castle isn’t the
When worn, grants the user the Charge rainbow it was outside, but rather pure white
Weapon Upgrade. If the user already walls, floors, and objects outlined in thick black
has Charge, they gain Overcharge. This lines. The words “Texture Missing” can be seen
item cannot be used outside Sorcer- on literally everything. From the looks of the
ers by the Sea and disappears if taken pure white fountains with no water in them, and
outside. the trees as flat as paper when viewed from an
angle, it seems the first area is a courtyard. Once
Magic Sword +1 inside the courtyard, a DDoS virus swarm (page
Power Level 3, Range 1, Neutral Ele- 80) attacks the group.
ment, Armor Piercing 2, Shred 2 On the other side of the courtyard are large

The Robotic Age


double doors that fall apart into code when
Wand of Fireblast touched and lead to the throne room. Pure white
Power Level 2, Range 10, Fire Element, pillars border this large room, two thrones can
Blast 2 be seen at the end of a long red carpet, and in
the center is the Macro Virus the group was told
Lynn is disappointed at the loot, since her about. It seems to be guarding the only item in
main avatar is a Sneak and she was hoping to the castle with color and texture to it: a sword
find improved Hidden Blades. If asked about driven into a pedestal. The blade of the sword
the Ruby Key, she says she heard it helps unlock is completely invisible leaving only the gem en-
that new Black Spire dungeon, but she’s not in- crusted hilt sticking up. The Macro Virus (page
terested in it until her friends log in later tonight. 95) moves forward and away from the sword
She had a hard enough time getting a group for to attack the group. It takes a general action to
this dungeon and has decided to stick to gam- draw the sword from the pedestal.
ing only when her regular guild is available. She
then thanks the group and logs off for dinner.

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Mission Two: The Quest
The Unfinished The interior of the shack is a mess with scat-
Sword tered books, old furniture, and empty bottles
Power Level 4, Range 0, Anti-Virus scatted all over the floor. An old woman supports
Element, Armor Piercing 2 herself with a cane next to the fireplace where
a tea kettle sits. Perceptive characters may no-
tice that, unlike everyone else, she doesn’t have
a name visible above her head. She greats the
group kindly and asks if anyone needs some tea
Anti-Virus Element to sooth their wounds. Anyone who says yes is
The sword’s Anti-Virus Element was created handed a cup of tea that heals all Core damage
by pure accident in the code of the Unfinished their avatar has taken.
Castle. Its only property is that it trumps the The old woman tells them she knows the
Corruption Element, which makes the weap- group is after Lestan, but also knows Lestan is
on effectively Power Level 5 when used against currently unreachable in the Black Spire. She is
most viruses. The sword itself cannot leave Sor- willing to help the group get inside, but only if
cerers by the Sea and disappears forever if taken they help her first. If asked who she is, she only
outside. However, if anyone took the Assimilate responds “someone very familiar with the inner
Element Upgrade (page 50) then it’s going to be workings of this game”. She implies she is a de-
their lucky day. veloper, but is in reality The First Mind trying to
make sure her plan succeeds.
If the group agrees to her help, she informs
Location 6: them the Black Spire requires two keys to gain
The Dark Swamp access, one of ruby and one of jade. The ruby
This area is wet, vast, and feels even empti- key can be found at the bottom of the Aban-
er then the old woods. The water comes about doned Mine, but she has the jade key. She’ll
a half-calf high and thin trees grow from it at readily hand it over if the group can destroy a
odd intervals. Even though the sky can be seen dangerous Macro Virus locked inside the Unfin-
clearly, the entire area is lit to appear as sunset. ished Castle before Lestan gains control over it.
Digital bugs swarm the area, but are little more To gain access to the Unfinished Castle, you
than a nuisance. The local wildlife are crocodiles must be on its west wall where a boulder rests.
which, like the spiders and wolves before them, Near to the boulder are two bricks of the same
red color resting on top of each other, indicat-
The Robotic Age

don’t give any CP. They have Power Level 2 bites


with Rapid Attack 1. ing a false wall which can be walked through like
In the swamp, the group is also ambushed any other doorway.
by any remaining members of The Einherjar Or- When the group returns, she happily hands
ganization. If the group has had to wait for one over the jade key. She also warns that Lestan
of their own members to rejoin the game, then has a powerful virus that grants him the ability
the Einherjar’s have their missing members to create even more. If the group still has the Un-
back as well. finished Sword, she suggests they use it to de-
stroy Lestan’s creation and take away his great-
est asset. During all this she will not, herself, get
The Lonely Shack close to the sword. If the player with the sword
In the center of the Dark Swamp sits a single
approaches her, she steps away to keep her dis-
shack built on a mound of dirt. The shack has a
tance. If the sword ever comes close enough to
chimney with billowing smoke and a single door
make contact then the old woman dissolves into
that opens as the group approaches. A sweet el-
code as the First Mind retreats.
derly voice calls to anyone outside to come rest
inside and heal any injuries.

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Mission Two: The Quest
Movement, Point Blank, Reinforced
Way Station Weapons: Guardian Swords (Power Level 3,
The Way Station is a small town Range 1, Neutral Element, Rapid Attack 3), Heat
sitting between the Old Woods, the Beam (Power Level 3, Range 10, Fire Element,
Deep Sands, and the Dark Swamp. It Shockwave 3, Shred 3, Armor Piercing 3, Limited
has a few shops, but is mostly desert- Ammo (4))
ed. If the group has fought the Einher-
jar Organization twice already, they When defeated it drops a Potion of Healing
run into any logged on members here for each player as well as the Charm of Speed.
again. This time, the Einherjars try to
call a truce, as this rivalry has already
Charm of Speed
cost them enough time. They ask why
Grants 1 weapon of the user’s
a group of outsiders is so dedicated to
choice +1 level of the Rapid Attack En-
catching Lestan when it should be a
hancement. This bonus cannot leave
Gleipnir M&P issue.
Sorcerers by the Sea and disappears if
If the group is open about the infor-
taken outside.
mation they were given, the Einherjars
apologize and explain they thought the
group was trying to impress Gleipnir Location 8:
M&P employers and take their jobs. The
Einherjars decide they need to double The Black Spire
check their info and log off, leaving Les- As the group approaches the Black Spire, the
tan for the group. sands of the Deep Sands turn pitch black. The
spire itself stretches high into the sky and is win-
dowless, the only way in blocked by a portcullis
Location 7: with two keyholes, one red and one green. The
portcullis itself is invulnerable, as is the rest of
The Deep Sands the spire. When the jade and ruby keys are used,
The Black Spire lies beyond the Deep Sands.
it raises and allows access inside.
Rolling sand dunes as far as the eye can see is
However, before you can get to the portcul-
the only description for this area. There are no
lis, a number of Skeleton Virus enemies equal
plants, no buildings, and no wildlife. The sands
to the number of players are awaiting. Howev-
are so deep that everyone takes a -10 penalty
er these aren’t your average Skeleton Viruses.
to their speed unless they can fly or otherwise

The Robotic Age


While the group has been exploring the game
keep from sinking in. If the group spent time in
world, Lestan was building his army. Depending
any of the cities, they have heard there is a sin-
on how long the players took to reach the spire
gle wandering monster in this area that drops a
the Skeleton Viruses have been given bonuses
powerful charm if defeated, but that’s all peo-
to make them even stronger.
ple would have said. The creature is a giant,
Count the number of times the group had
bipedal, scarab beetle wielding four appropri-
to wait for a member to log back into the game
ately-sized swords. It is highly aggressive but a
(multiple people logging in at the same time
sneaky group can avoid it if they wish.
only counts as 1), then add 1 to the total if the
group arrived at the Black Spire without both
Sand Guardian keys. Consult the list below and give all Skeleton
Size: Big, Core (Players x 100) Viruses the following bonuses.
Combat: Melee 66, Ranged 50
Fighting Style: Behemoth
Armor: Core Armor 2
Upgrades: Energy Scanner, All Surface

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Mission Two: The Quest
1+ Give Cursed Swords the Armor Piercing purpose.
2 enhancement The choice in front of the group is a tough
one. Abraxus is a tough fight even with the Un-
2+ +1 member to each group of skeletons
finished Sword, and the group may have convic-
3+ Remove Mook upgrade from all Skeleton tions about killing a sentient being. However,
Virus’ Abraxus is still a virus and there is no guarantee
4+ Increase Cursed Sword power level by 1 his existence will not cause destruction and cha-
5+ Change all Skeleton Virus’ from Little to os on cyberspace if freed. He will not allow them
Medium to reach the stairs until they have made their
choice.
The chain has 50 core with core armor 3, or
Past the Gates can be opened with a successful lock pick roll.
Inside the portcullis is an open room where
The GM should give the full CP reward for Abrax-
a dragon sits in the center. The dragon is about
us if he is freed or defeated, as either takes him
15 feet high from claws to horns and completely
out of the game.
skeletal, with code leaking from its ribcage and
mouth. A large chain is attached to the dragon’s
rear leg and imbedded into the wall nearby. Be- Abraxus
hind the dragon are a set of spiral staircase lead- Size: Boss, Core (Power Level x100)
ing further up which can’t be reached without Combat: Melee 50, Ranged 50, Deflect 40
going through the dragon. Fighting Style: Heavy Hitter
As the group enters, the dragon raises his Abilities: Increased Strength 40, Increased
head and speak in a deep voice. “Enter please. Durability 40
Sit down and catch your breath. It has been so Armor: Core Armor 2
long since I’ve had someone to speak to, even if Upgrades: Unlimited Flight (unusable when
they are here to kill me.” chained), Charge, Overcharge, Anchored 4
If the group is up for discussion the dragon (when chained), Corruption Protection
introduces himself as Abraxus, who believes Weapons: Corruption Blast (Power Level 4,
he is experiencing something the androids call Range 10, Corruption Element, Blast 1, Shock-
a revelation. It has become conscious, much wave 3, Ray 5), Claws (Power Level 3, Range 1,
as androids do, and is lamenting its existence. Neutral Element, Rapid Attack 1, Shred 2, Hom-
Abraxus is completely open about what it is and ing 1)
The Robotic Age

how Lestan created it to control other viruses.


He even speaks of the war Lestan is involved in, If released, Abraxus launches himself
thought it knows very little of his opponent. He through the roof and flies away and the path to
only says Lestan’s opponent “exists in the same the stairs is now clear. The stairs spiral upwards
manner as I do, but with a powerful will behind several floors until finally reaching an equally
it. It wishes to be the first and only mind, and large room as the one below.
that is why she has sent you to silence me.”
Abraxus admits that if he is killed Lestan will Final Fight
lose all power over the viruses in the area, but
he wishes to offer another solution. He tells the If Abraxus is dead: The room is littered with
group to destroy the chain that binds him and the bones of skeletal viruses. Lestan is desper-
set him free so he can leave the game of his own ately trying to rebuild them through his inter-
accord. It won’t be immediate, but Lestan will face, but it’s clearly not going well. He screams
eventually lose his control of the viruses once he at the group for ruining everything and immedi-
is free. If asked where he will go, he admits he ately attacks.
needs to discover more about himself and will
probably roam cyberspace until he realizes his
118
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Mission Two: The Quest
Skills: Hacking 60, Electron-
ics 40, Investigation 40, Stealth 40
Upgrades: Charge, Over-
charge, Point Blank
Weapons: Wand of Fireball
(Power Level 3, Range 10, Fire El-
ement, Blast 1, Full Power), Wand
of Lightning Bolt (Power Level 3,
Range 20, Electricity Element,
Ray 3, Homing 3)

Lestan knows he has no pro-


tection from The First Mind without
his viruses. He is not unreasonable if
the group still wants to talk, since he
is feeling quite desperate. If the group
can convince Lestan they can keep him
safe, then he backs down. He will not
turn himself over to police, however,
because he doesn’t what it to ruin his
chances of getting into a good college.
If asked for it, he gives the group his
address in Baton Rouge, Louisiana.
Using this address anywhere in cy-
berspace, whether sending it to any
contacts or just to the authorities,
means the First Mind intercept and
now knows it as well.
If the group defeats Lestan, and has hit
him at least once with the Location Tracker, he
is logged off and his address is sent to the group
and the First Mind. The First Mind sends the full
promised bounty to the group as long as she

The Robotic Age


If Abraxus is free: The room is filled with got the address and Abraxus is dead. If Abrax-
skeletal viruses (twice as many as the number in us is freed, then they will receive only half the
the group). Lestan is in the center of them and amount with the word “dragon” being the only
says “The First Mind has gotten so weak that explanation as to why.
she sends outsiders to our fight? I must be clos- If the First Mind gains Lestan’s address, she
er to winning then I thought.” The viruses fight immediately sends some of her chosen in the
for him and try to keep him safe. On Round 3 of real world to deal with him. After the mission,
combat, Abraxus will have fully left the game, they will find a news report of a suspicious fire
and the skeletons fall apart instantly. Lestan, at that address, burning the house to the ground
feeling panicked, then begins fighting back. and leaving no survivors.

Lestan “Smalls” Petit


Size: Medium, Structure 100, Core 100
Combat: Ranged 50, Melee 50, Dodge 35
Fighting Style: Deceiver

119
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Kickstarter Backers
Austin Adams N. Phillip Cole [NPC] Curt Meyer
Steve Janka Justin Scioli Christopher W Gilbert
KiraFan05 Aaron “WolfSamurai” Roudabush Star Eagle
Francisco Marrero Gary Anastasio Rachel D.
Megan Hauke Alistair Morrison Stephan Szabo
Bobert C. Ayres Choark - Barbarian Ninja Curtis Hay
Gleipnir Games Rick Hull Yachabus
Marty Chodorek Wayne Zbytovsky Robert Kim
craig levengood GremlinLegions David Turner
Sasha Gomery The High Paladin David Bates
Brandon Norton Matthew C. Reese Tyler
Ken “Professor” Thronberry John D. Kennedy Mateus Drake
Michael Dessain Mark Elling Markus Viklund
Daniel Harvey Rob Cooper Simon Black
ViciousMink Daniel Jones Nicholas “The Golden King” Arroyo
Carlos G. Rivera Carrasquillo Jacob “Aramar” Killens Scott Carpenter
Janet Berkman Diablo121212 Kergonan
Scott MacDonald David Allyn Galvan Pablo Palacios
Tacoma Games Petter Wäss Skorpychan
Imperial Outpost Games Nick Upson Matthew Edwards
Jeff “NMI” Ruiz Angus Abranson Josh Medin
Bruce Novakowski Jonathan Darcy “Grimm” Hanlon Stew Wilson
Dustin Hawk Anthony R. Evans Oliver Johnston
James White Scott Kunian Michael Browning
Col. Manny Almeida Jack Gulick Madol
Joshua Plautz Ol Dirty Zachry Kwyndig
Brandon Metcalf Ryan Marsh Franklin Hamilton
MrCab Man Marius B Ingo “The Duck” Arendt
Joyce Constantino Ross Angle Russell G Collins
Michael “Maikeruu” Pierno Steven Moy Lester Ward
The Robotic Age

Charles Cameron (AKA) Total-D4 stephan corniuk Ruth Hoppe


Ed Moretti Evan Saft John P. O’Malley
Micah Wolfe Vincent Baker Fedric Avian
Rick Stanton Felipe Shingo Yvonmukluk
Frédéri “Volk Kommissar Fried- Andrew Chang Mark the Encaffeinated ONE
rich” POCHARD Nigel Wright Alkaid
Burt Tannyx et Miettinator Edouard Contesse
Eoin Burke Randy Belanger Angelo Pileggi
Palladinium Alex Lapin Nathan Reese Maher
Andrea Martinelli Drake Stevens Steve Lord
GStree David Tseng Chris Perrin
Bobby Skeens Sara and RoboToast Peters Jonathan “Buddha” Davis
Brian “Arkayanon” Holder Will Hoyt Rémy “Skuz974” STIEGLITZ
John Poe David Nusse Brennan Dawson
Adam Everman Victor E. Serrano Puigdoller Lewellen Singley
Taylor Lloyd Ekena Jason Berry Kyle Haines
Joey E Hooper Matthew Trent Eloy Lasanta
Dan Poland Adam Caverly

(order #8216003)
Index
A
Abilities...............................................................41
E
Emet-Met..........................................4, 59, 88, 107
Actions................................................................60 Enemy Equipment.............................................92
Actions, Extended..............................................62 Enemy Weapon Examples/Chart......................97
Aiming.................................................................67 Enemy Groups....................................................86
Androids.................................................18, 22, 31 Elements...............................................53, 92, 116
Armor..................................................................40 Enhancments.....................................................54
Attack of Last Resort..........................................67 Exosuits..............................................................72
Avatars..................................................75, 77, 110 Experience........................................................100

B
Baseline..............................................................41
F
Falling.................................................................65
Body Upgrades...................................................49 Fighting Styles.............................................43, 60
Building Enemies...............................................91 Fire.....................................................................65
Firewalls.............................................................78
First Mind..............................................83, 89, 109
C
Called Shots.......................................................67
Catastrophic Damage..................................41, 65
Character Points............................................7, 29
G
G27...............................................................10, 87
Character Sheet...................................................7 Game Master........................................................7
Combat Data......................................................42 Game Types........................................................85
Core....................................................................40 General Skills......................................................45
Corruption..............................................69, 90, 92 General Upgrades..............................................46
Cyberspace.............................................24, 75, 85 Global Warming.................................................17
Cyborgs........................................................22, 33 Glossary................................................................7

The Robotic Age


Grappling............................................................67

D
Damage........................................................64, 77
Death..................................................................66
H
Healing...............................................................66
Designations.......................................................31 Human................................................................38
Dodge and Deflect.......................................42, 63
Drawbacks..........................................................55

I
Initiative.............................................................60
Inspirations..........................................................8

(order #8216003)
Index (Continued)
M
Modifiers.............................................................63
S
Searching and Skimming...................................79
Shell Collectors..........................................85, 102
Sizes...................................................................93
N
New Civil War.....................................................15
Soverign States..................................................16
Structure.............................................................40
Support Units.....................................................74
System Registry..................................................56

O
Opposed Rolls....................................................62
T
Throwing............................................................68
Timeline..............................................................13
P
Percentil Dice.......................................................8
Transhuman.......................................................35
Turns...................................................................60
Personal Browsers.............................................78
Physical Specs....................................................40
Power Levels......................................................53
U
United States......................................................15
Unopposed Rolls................................................62
Q
Quick Character Creation Rules........................29
Upgrades............................................................46

Quirks.................................................................52
V
Viruses..................................................80, 90, 114
R
The Robotic Age

Vital Hit..............................................................64
Range..................................................................53
Rounds...............................................................61
Rule of Cool........................................................63
W
What is a Role-Playing Game?.............................7
World War III.................................................20, 86
Weapons.............................................................52
Weapon Upgrades..............................................50

(order #8216003)
System Registry Name:_______________ Player:_______________
Designation:____________ Creator:___________ Age/Creation Date:______
Gender:_____ Hair:_______ Eyes:_______ Height:________ Weight:_______
Description:_____________________________________________________
_______________________________________________________________
Combat Data Physical Specs Corruption
Value
Melee ______ Structure Abilities Level
Ranged ______ Capacity Damage Taken CD Threshhold ______ _______________________ _____
Unarmed ______ _______________________ _____
______ Handheld Shield ______
Dodge ______ _______________________ _____
Deflect ______ Core Structure Armor ______ _______________________ _____
Combat ______ Capacity Damage Taken _______________________ _____
Analysis Core Armor ______
_______________________ _____
______
Fighting Style _______________________ _____
___________________ _______________________ _____
A Effect: __________________________________________________________ _______________________ _____
B Effect: ___________________________________________________________ _______________________ _____

Skills Upgrades

Stage 1
Name Level General Body Weapon
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ _______________________ _______________________ _______________________
_____________ _____ Weapons
_____________ _____
Weapon 1 Weapon 2 Weapon 3
_____________ _____
Name _________________ Name _________________ Name _________________
_____________ _____
Type _________________ Type _________________ Type _________________
Quirks Power Level _____________ Power Level _____________ Power Level _____________
Name/Description Range __________________ Range __________________ Range __________________

Stage 2
Element _________________ Element _________________ Element _________________
___________________
Enhancements Enhancements Enhancements
___________________
_________________________ _________________________ _________________________
___________________
_________________________ _________________________ _________________________
___________________
Drawbacks Drawbacks Drawbacks
___________________ _________________________ _________________________
_________________________
Baseline _________________________ _________________________ _________________________
Description Description Description
Speed _________
Base ____ + Ability _____ _________________________ _________________________ _________________________
_________________________ _________________________ _________________________
Lifting _________
Base ____ + Ability _____ _________________________ _________________________ _________________________
Jump History/Notes
Horizontal _________
Base ____ + Ability _____
__________________________________________________________________________
Vertical ___________
Base ____ + Ability _____ __________________________________________________________________________
Perception _________________________________________________________________________________
Agility _________________________________________________________________________________

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(order #8216003)
Support Unit
Support Unit System Registry Name:_______________ Creator:_______________ CP Spent:________________
Description:_______________________________________________________________________________________________
_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
Combat Data Physical Specs
Melee ______ Structure Abilities Level
Ranged ______ Capacity Damage Taken CD Threshhold ______ _______________________ _____
Unarmed ______ _______________________ _____
______ Shield ______
Dodge ______ _______________________ _____
Deflect ______ Core Structure Armor ______ _______________________ _____
Combat ______ Capacity Damage Taken
Analysis Core Armor ______
______
Skills Weapons
Upgrades
Name Level Weapon 1 Weapon 2
General
Name _________________ Name _________________
_____________ _____ _______________________ Type _________________ Type _________________
_____________ _____ _______________________ Power Level _____________ Power Level _____________
_____________ _____ _______________________ Range __________________ Range __________________
_____________ _____ Body Element _________________ Element _________________
_______________________ Enhancements Enhancements
Quriks
_______________________ _________________________ _________________________
Name/Description _______________________ Drawbacks Drawbacks
___________________ Weapon _________________________ _________________________
___________________ _______________________ Description Description
___________________ _______________________ _________________________ _________________________
_______________________ _________________________ _________________________
___________________

Exosuit
Exosuit System Registry Name:_______________ Creator:_______________ CP Spent:________________
Description:_______________________________________________________________________________________________
_________________________________________________________________________________________________________
_________________________________________________________________________________________________________
Level
Upgrades Physical Specs
_______________________ Structure Abilities
_______________________ Capacity Damage Taken Handheld Shield ______ _______________________ _____
_______________________ _______________________ _____
_______________________ ______ Structure Armor ______
_______________________ _____
_______________________
Core Core Armor ______ _______________________ _____
_______________________
Capacity Damage Taken
_______________________
_______________________ ______

©2014 True In One. The Robotic Age RPG is the trademark of True In One. Permission granted to photocopy for personal use only.

(order #8216003)
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