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Name of Student: ____________________________________ Year level and Strand: ___________

Name of Teacher: Katherine L. Hernandez Subject: Media and Information Literacy


Week 4 I\Module 4

Topic: LEGAL , ETHICAL AND SOCIETAL ISSUES IN MEDIA AND INFORMATION

CONTENT:
Learning Outcomes:
1. Distinguish best practices and 1. Copy Right/Fair Use/Plagiarism
research-based suggestions to 2. Netiquette
promote netiquette.
3. Digital Divine, Addiction, and Bullying
2. Formulate policies or guidelines in
4. Virtual Self
using the internet that promote ethics
5. Cybercrime law
and goodwill to humanity.

Intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of
the human intellect. There are many types of intellectual property, and some countries
recognize more than others. The most well-known types are copyrights, patents, trademarks,
and trade secrets.

COPYRIGHT PLAGIARISM

This refers to the legal right of the It is presenting someone else's work
owner of intellectual property. In or ideas as your own, with or without
simpler terms, copyright is the right their consent, by incorporating it into
to copy. This means that the original your work without full
creators of products and anyone they acknowledgement. All published and
give authorization to are the only unpublished material, whether in
ones with the exclusive right to manuscript, printed or electronic
reproduce the work form, is covered under this definition.

Things you need to know about Copyright:

Myths vs. Facts on Internet Copyright


Myth 1. Once a ‘Work’ is posted online it loses copyright protection. Wrong!

Fact: You cannot use, copy or post someone else’s photo’s, images, songs or articles without
their permission. The person who created them owns these ‘works’ and they have copyright
protection from the moment the ‘works’ were created and they lose this ownership protection
according to their national laws (usually 50 or 70 years after their death).
Myth 2. I can copy a ’work’ online provided I give the owner credit or a link back.

Fact: You cannot use other people’s ‘work’ unless they first give you permission. Some websites

say you can use any material from their site provided you link back and give them permission
unless it’s specifically granted on the ‘work’.

Myth 3. If I alter the ‘work’ or inly use part of it, I am not breaching copyright.

Fact: Derivative works are still covered by Copyright. The only exception is if you are writing a
critique and you are referring to the ‘work’. This is considered fair use.

Myth 4. If there is no copyright symbol or notice the ‘work’ can be freely used.

Fact: there is no requirement to display a Copyright symbol or register any work to have
copyright protection. A work is protected from the moment it is created and the owner does not
lose their copyright if they don’t use the Copyright symbol.

Myth 5. I can use another person’s ‘work’ as long as I don’t’ profit financially from it.

Fact: you are breaching copyright whether you make money or not. The argument that you are
giving the owner free advertising does not count. Any money you make would be taken into
account by a court decision against you.

Plagiarism vs. Copyright Infringement


Copyright infringement includes the unauthorized or unlicensed copying of a work
subject to copyright.
Plagiarism is using someone else's work or ideas without giving proper credit.  In other
words, because you are not giving attribution to the owner of the original work or idea --
you are presenting the idea or thought as your own.

Examples of Plagiarism:   (from Jamie Dendy)

1. Quoting someone's words from the Internet, a printed article, or an interview,


without acknowledging the author.
2. Copying part of the content of a work into one's own paper without citing the
source.
3. Copying or buying a paper and handing it in as one's own.
4. Falsely creating a citation that doesn't exist.
5. Failing to credit and cite someone else's thoughts or ideas when paraphrasing.
6. Paraphrasing in a way that relies too heavily on another's language or syntax
NETIQUETTE VIRTUAL SELF

This is a combination of the words The virtual self is representation via


network and etiquette and new media, especially the internet
is defined as a set of rules for which a person uses to travel
acceptable online behavior. Similarly, a virtual common space. In a
technical word, "virtual self" can also
online ethics focuses on the
be seen as the avatar of an person
acceptable use of online resources in who portrays the virtual user in
an online social environment. graphic or visual terms

Your netiquette guidelines may include:


 Appropriate use of language and tone.
 Your expectations for grammar, punctuation, text fonts and colors.
 Respect and consideration for other students.
 Use of sarcasm, humor, and/or the posting of jokes.
 Issues of privacy and information sharing outside of class

HOW TO PROTECT DIGITAL SELF? Other tips:


1. Use Strong Passwords.
 Look in the mirror
2. Look for Encryption.  Master your password
3. Install Security Suites.  Ditch Touch ID
4. Turn on Web Browser Blacklisting.  Avoid cookies
5. Avoid Phishing Scams.  Browse safely
6. Get Private Data Protection.  Know thy setting
 Go virtual
7. Password-Protect Your Wireless Router.
8. Hide Your Personal Information.

EXAMPLES:
CYBERBULYYING  Text messages or emails composed to insult or
demean.
This takes place online, or using  Rumors or false moments spread by email or
electronic technology such as cell posted on social media sites
phones, computers, and other  Humiliating photos, videos, and websites.
gadgets used for communication and  Fake profiles deliberately shared across social
media.
communication tools: social media,
text messages, chat, and websites. Types of Cyber bullying:
1.) Exclusion, 2.) Gossip, 3.) Harassment, 4.) Outing
and Trickery, 5.) Cyber stalking, 6.) Cyber
threats

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