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PROGRAM OF ACTIVITES
AREA CAMP
FRIDAY:
4:00-5:00 PM REGISTRATION/SETTLE IN
5:00-6:00 PM OPENING PROGRAM
6:00-7:00 PM DINNER
7:00-9:00 PM POSTER-MAKING CONTEST
HARANA/BALAK CONTEST
9:00-10:00 PM LEADER’S POW WOW
10:00 PM TAPS/LIGHTS OUT
SATURDAY:
5:00-6:00 AM LIMBERING UP
4:00-4:30 PM BREAK
4:30-6:00 PM PRACTICE CAMPFIRE PRESENTATION
6:00-7:00 PM DINNER
7:00-9:00 PM CAMPIRE PROGRAM
9:00-10:00 PM LEADER’S POW WOW
10:00 PM TAPS
SUNDAY:
5:00-6:00 AM LIMBERING UP
6:00-7:00 AM WASH UP/CLEAN UP
7:00-8:00 AM BREAKFAST
8:00-8:30 AM INSPECTION/FLAG-RAISING
CEREMONY
8:30-11:00 AM RALLY (APPLICATION OF LEARNING
-2ND DAY)
1. KNOT-TYING RELAY
2. F/A BANDAGING
3. CLIMATE CHANGE TRIVIA
4. CHARIOT RACE
5. COMPASS READING
6. FIRE BUILDING/WATER BOILING
7. PIONEERING (HIGH SCHOOL ONLY)
KID GAMES
1. Feather Javelin Throw Relay
Feather
2. Cheese Ring Relay
Straw
Cheese Ring
3. Grand Prix Relay
Empty Can
Bamboo Stick
4. Candy Picking Relay
5. Leap Frog Relay
KAB GAMES
KANGAROO RACE
Equipment: One empty half-liter plastic mineral water bottle per team
No. of Players: One Color Group (8 Boys) per team
How to Play
1. Players line up in relay formation, with the first player holding the empty bottle.
2. On signal “GO”, the bottle is passed between the legs of the players towards the back.
3. The last player then tucks the bottle between his knees and hops towards the front of his
teammates, with his hand on his ears flapping.
4. The process is repeated until everybody in the team shall have done his turn.
How to Score: The team who finishes and returns to its original position first wins the game.
Equipment: One half-length drinking straw and small paper doll cutout for each player; two empty
“katol” boxes.
No. of Players: One Color Group (8 Boys) per team
How to Play
1. The paper doll cutouts are put into one of the empty boxes; the box is placed halfway between
the starting line and the turning point, which is about 20 feet up front. The other empty box is
placed at the turning point.
2. The players, with a straw each, stand in relay formation at the starting line.
3. On signal “GO”, the first player runs towards the first box, picks one paper doll cutout by sucking
it and runs towards the other box where he drops it in.
4. If the player drops the doll he picks it up by sucking with his straw; no hands allowed.
5. He runs back to the starting line to tag the next player, who repeats the process.
6. The process is repeated until all the players in the team shall have done his turn.
How to Score: The first team to finish, with all the cutouts in the box, wins the game.
Equipment: For each team, 3 coconut husks (lampaso), 2 broomsticks (silhig nga tukog), a dust pan
No. of Players: One Color Group (8 Boys) per team
How to Play
1. The players stand in relay formation at the starting line, with all the equipment in front of each
team.
2. On signal “GO”, the first player puts one lampaso on his head, tucks the other two under each of
his armpits, tucks the dustpan between his knees and holds the silhig in each of his hands.
3. He then moves towards the turning point, which is about 20 feet up front from the starting line
and returns to the starting line.
4. Upon reaching the starting line, he hands over the equipment to the next player who repeats
the process, and so on until all the players shall have had his turn.
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