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Boy Scouts of the Philippines

CEBU COUNCIL 261-1402/481-6258

PROGRAM OF ACTIVITES
AREA CAMP

FRIDAY:

4:00-5:00 PM REGISTRATION/SETTLE IN
5:00-6:00 PM OPENING PROGRAM
6:00-7:00 PM DINNER
7:00-9:00 PM POSTER-MAKING CONTEST
HARANA/BALAK CONTEST
9:00-10:00 PM LEADER’S POW WOW
10:00 PM TAPS/LIGHTS OUT

SATURDAY:

5:00-6:00 AM LIMBERING UP

6:00-7:00 AM WASH UP/CLEAN UP


7:00-8:00 AM BREAKFAST
8:00-8:30 AM INSPECTION/FLAG- RAISING
CEREMONY
8:30-12:00 NN BASE 1: FIRST AID BANDAGING
BASE 2: KNOT-TYING/LASHING
BASE 3: ORIENTEERING-COMPASS
READING, FIELD NOTE TAKING,
MAP SKETCHING
12:00-1:00 PM LUNCH BREAK
1:00-4:00 PM BASE 4: CLIMATE CHANGE
BASE 5: BACKWOODSMANSHIP
(BACK TO BASIC)
BASE 6: PIONEERING
Elem (Truss Spar)
HS (Signal Tower/Tripod Tower)

4:00-4:30 PM BREAK
4:30-6:00 PM PRACTICE CAMPFIRE PRESENTATION
6:00-7:00 PM DINNER
7:00-9:00 PM CAMPIRE PROGRAM
9:00-10:00 PM LEADER’S POW WOW
10:00 PM TAPS

SUNDAY:
5:00-6:00 AM LIMBERING UP
6:00-7:00 AM WASH UP/CLEAN UP
7:00-8:00 AM BREAKFAST
8:00-8:30 AM INSPECTION/FLAG-RAISING
CEREMONY
8:30-11:00 AM RALLY (APPLICATION OF LEARNING
-2ND DAY)

1. KNOT-TYING RELAY
2. F/A BANDAGING
3. CLIMATE CHANGE TRIVIA
4. CHARIOT RACE
5. COMPASS READING
6. FIRE BUILDING/WATER BOILING
7. PIONEERING (HIGH SCHOOL ONLY)

11:00-12:00 NN CLOSING PROGRAM


BREAK CAMP
HOME SWEET HOME

KID GAMES
1. Feather Javelin Throw Relay
 Feather
2. Cheese Ring Relay
 Straw
 Cheese Ring
3. Grand Prix Relay
 Empty Can
 Bamboo Stick
4. Candy Picking Relay
5. Leap Frog Relay

KAB GAMES

1. FIREMAN, SAVE MY CHILD!


2. BALLOON BURSTING RELAY
3. KANGAROO RACE
4. CHARLIE CHAPLAIN
5. CATERPILLAR WALK

KAB SCOUT GAMES


CATERPILLAR RACE
Equipment: None
No. of Players: One Color Group (8 Boys) per team
How to Play:
1. Players sit on the ground in relay formation at the starting point.
2. Players link themselves by placing their feet on the lap of the players in front of them.
3. On signal “GO” players move towards the end line which is about 20 feet up front from the
starting line. Should the team breaks its link, players have to re-link before proceeding.

How to Score: The first team to finish wins.

KANGAROO RACE

Equipment: One empty half-liter plastic mineral water bottle per team
No. of Players: One Color Group (8 Boys) per team
How to Play
1. Players line up in relay formation, with the first player holding the empty bottle.
2. On signal “GO”, the bottle is passed between the legs of the players towards the back.
3. The last player then tucks the bottle between his knees and hops towards the front of his
teammates, with his hand on his ears flapping.
4. The process is repeated until everybody in the team shall have done his turn.

How to Score: The team who finishes and returns to its original position first wins the game.

BALLOON BURSTING RELAY

Equipment: One plastic bag for each player


No. of Players: One Color Group (8 Boys) per team
How to Play
1. Players line up at the starting line in relay formation; plastic bags are placed at the turning point
which is about 20 feet up front from the starting line.
2. On signal “GO” the first player runs up, gets one plastic bag, inflates it, ties the end of the bag,
the bursts it using his buttock.
3. He then runs back to the starting line to tag the next player who does the same.
4. The process is repeated until everybody shall have done his turn.

How to Score: The first team to finish wins the game.


FIREMAN, SAVE MY CHILD! RELAY

Equipment: One half-length drinking straw and small paper doll cutout for each player; two empty
“katol” boxes.
No. of Players: One Color Group (8 Boys) per team
How to Play
1. The paper doll cutouts are put into one of the empty boxes; the box is placed halfway between
the starting line and the turning point, which is about 20 feet up front. The other empty box is
placed at the turning point.
2. The players, with a straw each, stand in relay formation at the starting line.
3. On signal “GO”, the first player runs towards the first box, picks one paper doll cutout by sucking
it and runs towards the other box where he drops it in.
4. If the player drops the doll he picks it up by sucking with his straw; no hands allowed.
5. He runs back to the starting line to tag the next player, who repeats the process.
6. The process is repeated until all the players in the team shall have done his turn.

How to Score: The first team to finish, with all the cutouts in the box, wins the game.

CHARLIE CHAPLAIN RELAY (Innovation)

Equipment: For each team, 3 coconut husks (lampaso), 2 broomsticks (silhig nga tukog), a dust pan
No. of Players: One Color Group (8 Boys) per team
How to Play
1. The players stand in relay formation at the starting line, with all the equipment in front of each
team.
2. On signal “GO”, the first player puts one lampaso on his head, tucks the other two under each of
his armpits, tucks the dustpan between his knees and holds the silhig in each of his hands.
3. He then moves towards the turning point, which is about 20 feet up front from the starting line
and returns to the starting line.
4. Upon reaching the starting line, he hands over the equipment to the next player who repeats
the process, and so on until all the players shall have had his turn.

How to Score: The first team to finish wins the game.

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