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1 Abstract
When talking about compression at the same time removing the non-
techniques it means basically reducing visible portion of the video.
the image data, a digitalized analog
sequence can be comprised up to 165 2 Introduction
Mbps. Therefore many of the techniques For the first method which is variable
for compression known till now are block sizes in motion estimation process
commonly employed to achieve it is well known that video and image
desirable reductions in image data, play an important role in conveying the
color resolution and many other visual information, among all the
aspects in order to achieve such information managed by
compression. For video compression telecommunication networks, the visual
technique using variable block sizes in information is the most appealing to the
motion estimation processes human hence, because it carries
consequent images, where the first three significant amount of message and also
are image-based compression plays an important role in the real
techniques where only one of the frames telecommunication service such as
is compressed and evaluated at the time video conferencing, video telephony ,
and the last one is a video compression etc. The advantage of digital systems is
technique where different frames are that they give better performance to the
compared in order to reduce the image conventional analog systems that’s why
of the data. On the other hand it is also the world of image and video
known that the high dynamic range communication is becoming digital,
imaging/video has become more which has opened a path for computers
common in the electronic field as it to treat video and images, such
allows people to view a picture or a video digitalization has led to an easier
at a minimum eye adaptation, this manipulation and modification of images
dynamic has de capability to capture a and videos and so to extract necessary
full range light from a frame unlike other information to then encode it. With the
methods that can only capture 8-f-stops, increasing number of services, more
even though the high dynamic range information is required to be transmitted
video compression techniques are still in over channels with limited capacity and
continuous development this paper is here is where the challenge of reducing
going to focus on the shortcomings in the storage and transmission bandwidth
the present method of high dynamic requirements has led to the
range video coding and also the novel development of different video
method of two layered backward compression techniques. When talking
compatible video encoding methods about dynamic range it refers to the
accompanied by the Chroma existing ratio between the duskiest and
subsampling and the luminance the brightest part of a scenario, human
masking to improve color accuracy and
eye can only see approximately 20-f reduction is the removal of the high data
stops, within the traditional dynamic redundancies.
range of digital cameras only an 8-f
stops of light is reached. In a way to 3.2 Video Formats
enhance the quality of the content an Videos are three-dimensional array of
HDR was developed to capture HDR color pixels where two dimensions serve
images. The proposed method utilizes a as spatial directions of the moving
two layered backward compatible video picture and the dimension remaining
encoding method accompanied by the represent the time domain, also a frame
chroma sampling and the luminance is a picture consisting of macro blocks
masking for the HDR video content to that are usually composed of two more
improve the quality, preserve the blocks of pixels. A pixel value is
luminance and avoid the nonvisible represented using parameters of
portions in content. luminance(Y) and chrominance (U,V),
luminance is the brightest of the pixel
and chrominance is the color of the pixel.
3 Variable block size in The human visual system is less
motion estimation sensitive to colors than luminance and
process there are three sampling patterns for
them that are used in video formats.
4:4:4 sampling means that the three
3.1 Media and Compression components have the same resolution.
The mathematical foundation of
compression was set years ago but with 4:2:2 sampling , the chrominance
technological advances and the components have the same vertical
necessity to store larger amounts of data resolution as the luma but half the
became more relevant. The first horizontal resolution and is also used for
compression schemes were lossless high quality color reproduction.
which implied that the compressed data
4:2:0 sampling format Cb and Cr each
is fully recovered after decompression
have half the horizontal and vertical
and with textual data there can be no
resolution of Y, in this format Cb and Cr
tolerance of error, those lossless
each have half the horizontal and
compression schemes generally provide
vertical resolution of Y.
a ratio of 2:1 to 4:1. However the new
media formats that are coming up are
different and more effective, this new
techniques are not all lossless, for 3.3 Video Encoding Technique
instance motion videos can be Video compression employs both intra
compressed to a 30:1, color images at and inters frame coding techniques. The
15:1 and stereo sound at 6:1. The main challenge in video compression is
compression ratio for motion videos is efficient reduction of the temporal
not that critical because human eye redundancy. Some of the compression
exhibits a certain tolerance for methods applicable to video are entropy
differences within and in between coding, quantization, sub-sampling,
images in a frame, our eye is not highly interpolation, predictive coding, and
affected by subtle differences that may motion estimation/compensation.
occur as a result of data loss after
compression a video. With this
advances the problem is in making
technique compression more efficient
and practical, the principle of data
3.4 Model for Video and an increase in the number of motion
Compression vectors transmitted.