You are on page 1of 16

Ericsson | Document title Chapter title 1

ericsson.com/
consumerlab

10 Hot
Consumer
Trends 2030

The Everyspace Plaza


An Ericsson ConsumerLab Insight report

December 2021
2 Ericsson  |  10 Hot Consumer Trends 2030

Methodology About Ericsson Consumer & IndustryLab


This report presents insights from Ericsson Consumer & IndustryLab explores
Contents Ericsson’s long-standing consumer the future of technology for consumers,
trends program, now in its 11th year. enterprises, and a sustainable society.
2 Methodology The quantitative results referred We deliver world-class market research,
to in the report are based on an online actionable insights, and design concepts
3 The Everyspace Plaza: survey of residents in Delhi, Dublin, to drive innovation and sustainable
Can you imagine this place?
Jakarta, Johannesburg, London, business development. We provide a
Mexico City, Moscow, New York, scientific fact-based analysis regarding
4 Explore The Everyspace Plaza
San Francisco, São Paulo, Shanghai, environmental, social, and economic
Stockholm, Sydney and Tokyo, which impacts and opportunities of ICT.
5 The All-now Arena
was carried out in October and Our knowledge is gained from
6 The Immersive Beauty Salon November 2021. global consumer, enterprise and
The sample consists of at least sustainability research programs, including
7 The Meta Tailor 500 respondents aged 15–69 collaborations with leading customers,
from each city (16,423 respondents industry partners, universities, and
8 The Anyverse Pool were contacted in total, out of whom research institutions. Our research
7,115 qualified), who are either currently programs cover in-depth studies and
9 The Hybrid Gym regular users of augmented reality (AR), over 100,000 interviews with consumers,
virtual reality (VR) or virtual assistants, working people and decision-makers
10 The Print-a-Wish Multifactory or intend to use these technologies each year, in 30 countries – statistically
in the near future. representing the views of 1.1 billion people.
11 The Restaurant at the These respondents represent only
Node of the Universe 57 million citizens out of 234 million All ConsumerLab reports can be found at:
living in the metropolitan areas surveyed, www.ericsson.com/consumerlab
12 The Neverending Store and this, in turn, is just a small fraction of
consumers globally. However, we believe
13 The Medical Multiplex Center their early adopter profile makes these
individuals important when exploring
14 The Nature+ Park technology expectations for the
next decade.
3 Ericsson  |  10 Hot Consumer Trends 2030

The Everyspace Plaza:


Can you imagine this place?

Shopping malls could be digitally enhanced to


offer hybrid consumer experiences by 2030.

Imagine a futuristic place where bowling alleys and more – and they likely to carbon taxes and rising fuel costs to the
next-generation 6G connectivity makes will continue to play that role. In fact, growing interest in AR/VR technology, but
the multiverse possible – a place where 35 percent of surveyed consumers think only 2 out of 10 non-AR/VR users make
AR glasses, haptic body suits, tactile gloves shopping malls are more likely to feature this connection. One-third of AR/VR users
and other high-tech gear is available at a next-generation technology than homes, also say that travelers will post less on
low cost – a place that can be programmed compared to just 13 percent who disagree. social media to avoid being seen as
and adapted to an almost infinite number With major tech players now quickly “climate cheats”.
of activities. staking out new ground, that next Instead, local surroundings will become
Now, imagine that it is opening just generation is getting very close. Towards more important, with almost 4 out of 10
down the road from where you live, in that the end of 2021, Facebook became Meta consumers agreeing that a high-tech
run-down shopping mall that was closed and positioned Horizon as their future shopping mall would make their town
for renovation last year. Welcome to the social platform only months after Microsoft more attractive to live in. If anything, the
Everyspace Plaza! had announced Mesh as the volumetric future might be increasingly localized,
We asked early adopters of AR, VR heir to both Teams and their Office suite; with 32 percent of respondents agreeing
and digital assistants from 14 major cities Niantic launched Lightship as a platform that high-tech shopping malls will make
to evaluate 15 hybrid shopping mall for building their Planet-Scale AR Alliance; moving to small towns and rural areas
facilities that extend the physical consumer Qualcomm introduced Snapdragon more feasible and attractive – and just
experience using digital technology. Spaces for XR development; and Xiaomi 13 percent disagreeing with this. As an
An astonishing 79 percent think that all announced the first AR glasses that look added advantage, the semi-public nature
15 tested concepts will be available in some like regular glasses. At Ericsson Research, of shopping malls means latency bounds
form by 2030, and an incredible 85 percent our vision is that, by 2030, these kinds of could be controlled and high-quality 6G
want to use at least 10 of these facilities initiatives will merge into a networked experiences could be delivered early on.
themselves. In addition, 42 percent would reality, where every space becomes the If all types of experiential consumption
like to have at least 5 of these facilities right place for next-generation experiences. and shopping can be enjoyed nearby, why
in their local mall. Concurrently, the idea that we have go anywhere else? Any here is right here,
Shopping malls have long been reached peak mobility is spreading in the Everyspace Plaza.
high-tech focal points, with many featuring among early adopters. In fact, 4 out of 10
cinemas, game arcades, concert halls, AR/VR users equate increasing travel costs
4 Ericsson  |  10 Hot Consumer Trends 2030

Explore the
Everyspace Plaza
The Anyverse Pool The 10 high-tech facilities consumers
Two-thirds predict oxygenated VR want in hybrid malls by 2030.
headsets will enable the feeling of
swimming through space.
See page 9.
The Hybrid Gym
8 out of 10 expect
AR/VR treadmills that
immerse them in
online environments.
See page 10.

The All-now Arena


Nearly 8 out of 10 predict
event halls will allow real-time
telepresence performances
by artists.
See page 6.

The Immersive
Beauty Salon
The Nature+ Park 7 out of 10 expect beauty
Seventy-three percent foresee salons that use volumetric
an AR/VR zoo where you can modeling technology to
interact with any animal, even digitally enhance looks.
those that are extinct. See page 7.
See Page 15.
5 Ericsson  |  10 Hot Consumer Trends 2030

The The Print-a-Wish


Neverending Multifactory
Store Over half of consumers want
Three-quarters of consumers to shop in a factory outlet that
expect the ability to project recycles their old products.
their home inside the
See Page 11.
store when trying out
new products.
See Page 13.

The Restaurant
at the Node of
the Universe
Half of consumers want to visit
restaurants to eat virtually with
friends in other restaurants.
See Page 12.

The Meta Tailor


Over 7 out of 10 AR/VR users
foresee tailors using fabrics
that become waterproof or
provide ventilation.
See page 8.
The Medical Multiplex Center
Seventy-seven percent of consumers foresee in-mall
medical centers with drop-in AI health scanning that
give near-instant health status updates.
See Page 14.
6 Ericsson  |  10 Hot Consumer Trends 2030

The All-now Arena

You will be both actor and spectator – and


immersion could be both a blessing and a curse.

The 2022 virtual tour of Voyage, the participate in musicals, interactive films them negatively. Being able to digitally
latest album by Swedish pop group ABBA, or even enter virtual pieces of art. feel scorching heat, biting cold, soaking
features avatar performances – a hint of As digital technology starts making wetness, desert aridity or the smell of
what could be to come in the next decade. events truly interactive, borders between the intense action on stage could be
Living in a main city may not be necessary movies, games, sports, exhibitions and both a blessing and a curse, as the same
to catch major artists on tour in the future. education will blur. The event experience immersion that delights some could
By 2030, almost 8 out of 10 respondents that most respondents would like to overwhelm the senses of others.
believe event halls will be equipped with participate in mixes all these elements.
telepresence technology that allows At least 55 percent want to visit a museum

55%
international artists or sports teams to that uses advanced AR/VR technology
perform digitally as if they were there to recreate historic events, making them
in person. feel like they are there in person. When
But telepresence is also believed reality is extended with technology, every
to encompass the audience. In fact, historical era can come alive. Any point in Of all consumers, 55 percent want to
77 percent expect these halls to be time – be it past, present, or future – could visit a museum that uses advanced
equipped with globally connected be experienced here. In the All-now Arena, AR/VR technology to recreate
surround sound systems that let you will be both actor and spectator, historic events, making them feel as
participants everywhere sing along with hunter and prey, student and teacher. if they are there in person.
amazing depth and volume. Interactivity Paradoxically, immersion is key to
of this sort will be key for taking unlocking event experiences that go
performances into a whole new type of beyond the here and now – but it is also
reality. Forty-six percent of respondents immersion that can scare consumers
want to frequent AR/VR event halls away. Almost one-quarter of those who
that can transform 360 degrees into do not want to visit multisensory-enabled
any scenery, allowing them to actively event halls say it is because it could affect
7 Ericsson  |  10 Hot Consumer Trends 2030

The Immersive
Beauty Salon

Skip the knife and needle – is immersive beauty the next big thing?

The current global market value for want beauty salons that apply make-up the shopping mall facilities studied. Of
cosmetic surgery is estimated at well to fool face recognition technology in those who do not want to use the service,
over USD 50 billion, according to Fortune surveillance cameras – compared to 4 out of 10 say cost is the main barrier –
Business Insights. But throughout the 25 percent of non-users. potentially creating a divide between the
pandemic, beautifying treatments have Immersive beauty that adapts to your digitally bald and the virtually well-endowed.
gone digital. As working from home surroundings and social situations is also One-third also cite a loss of privacy and
and video meetings became more expected to be widely available in the control as negative effects, along with giving
commonplace, demand for improving future. Close to 7 out of 10 consumers think high-tech companies too much influence,
one’s “lockdown face” surged globally. that by 2030, beauty salons that apply perhaps as a reaction to the debate about
While medical treatments are invasive, make-up programmed to adapt colors and how young people are affected.
the AR/VR-based world offers consumers patterns based on your surroundings and
a shortcut to a more “beautiful” self, which the time of day will be readily available.

39%
may be why 7 out of 10 consumers think And 71 percent think that hairdressers will
beauty salons will use volumetric modeling employ AI to analyze the hairstyles of all
to enhance the looks of their customers passersby, enabling them to offer the most
by 2030. fashionable haircut.
Interest in immersive beauty is greatest As people’s lives came further into public Could there be a wealth divide
among those who are already inhabitants display through social media, so did filters between the digitally bald and the
of the immersive world and is, in fact, higher and Insta-glam makeup looks. Recently, virtually well-endowed? Thirty-nine
than for other services. Of AR/VR users, the negative effects of this selfie-centered percent of consumers see the cost
41 percent want to go to nail salons and lifestyle – particularly the effects on young of Immersive Beauty Salons as the
embed tracking devices that will let them people using social media – have come main barrier.
use their hands as AR/VR controllers, into focus. Correspondingly, the Immersive
compared to 23 percent of non-users. In Beauty Salon is rated as having the highest
addition, 41 percent of AR/VR users also likelihood for negative effects among all
8 Ericsson  |  10 Hot Consumer Trends 2030

The Meta Tailor

Fast fashion tailored just for you – and your avatar.

Since the beginning of time, humans have However, new fashion technology is also ventilation, whereas only 43 percent of
used clothing and accessories to mark believed to move beyond traditional wear. non-users see this happening by 2030.
status, cultural belonging and personality. For example, digital work meetings and But users and non-users are in
This ancient human practice remains as social events will also drive the need to agreement that AR/VR will be useful to try
strong as ever, but will fast shopping mall dress up our avatars in the same way we out new garments before they are produced.
fashion be the way we cater to it in the would in base reality. Three-quarters of Of the consumers surveyed, 76 percent
2030s? And with the rapid increase in video consumers foresee tailors who design expect tailors to provide AI-controlled
calls, AR filters, online game outfits and digital fashion for personal avatars, based AR/VR fitting booths where they can try out
use of avatars, to what extent will we bring on 3D scans of their body. clothes virtually in any environment before
the need for stylistic self-expression to our If fast fashion goes digital, it could be deciding – and that extends to 68 percent of
hybrid selves? sustainable too. And early adopters believe AR/VR non-users too.
Our research found that cheap clothing our clothes will become the very fabric of
will remain attractive going forward, but the virtual world. Seventy percent of

72%
consumers will choose unique, custom AR/VR users expect to see tailors using
pieces to add flair to their personal style. advanced electrostatic materials with
More than three-quarters expect that there full-body touch feedback for games or even
will be a tailor in the mall using robot sewing romantic encounters. This is compared to
machines and 3D printing to produce 40 percent of those who neither currently Of AR/VR users, 72 percent foresee
low-cost, custom-made clothes, and half of use nor plan to use AR/VR. Those who are a tailor who uses programmable
them look forward to visiting a tailor that already regular users of AR/VR find it much materials, so that clothes can become
makes clothes for them this way. In addition, easier to envision our extended reality waterproof or provide ventilation.
just as many want to use the services of a future in this way. Similarly, 72 percent of
tailor that employs AI-controlled sewing AR/VR users anticipate that there will be
robots to adjust, mend and repair their a tailor who uses programmable materials
clothes at a low cost while they wait. for clothes to become waterproof or provide
9 Ericsson  |  10 Hot Consumer Trends 2030

The Anyverse Pool

Imagine swimming pools becoming the new game arcade,


letting you explore deep space and unknown worlds.

Bezos, Musk, Branson – they all spend planet in the universe. In reality, you’ll many, the fear of losing one’s grip
a fortune and burn rocket fuel to fly be walking on the bottom of an Anyverse on reality might be the reason why
into space and experience a scant few Pool that uses programmable materials experiencing the sinking of the Titanic
minutes of weightlessness. But what if to simulate different types of terrain. The is also seen as problematic. In fact, it
you could do the same for the price of a adjustable magnetic strength in your is rated as having the highest risk for
movie ticket, without increasing your boots could even approximate variations negative side effects among those who
CO2 footprint, and even remain in space in gravity. Does this sound too far out? believe such experiences will be on offer
for a full hour? Not to 45 percent of respondents, who by 2030, yet do not want to try them out
Of surveyed consumers, 66 percent say they would like to experience an for themselves.
believe that by 2030, malls will feature Anyverse Pool in 2030.
swimming pools where you can use an As well as floating in space, you

66%
oxygenated VR headset that allows you could also explore the uncharted depths
to feel like you are in outer space in zero of the deepest oceans. More than half
gravity. Although you will be physically of consumers would like to use an
swimming under water, the world around oxygenated VR headset to dive into
you will be digitally enhanced to be full of amazing underwater worlds full of real or Two-thirds of consumers believe there
stars, spanning vast distances in a hybrid imagined creatures, and almost as many will be swimming pools where you
experience. In 2030, outer space might want to experience the sinking of the can use an oxygenated VR headset
be just around the corner. Titanic, as if they were there themselves. to feel like you are experiencing zero
But you needn’t just float freely However, submerging oneself in a gravity in outer space.
through the void. By wearing a pair of swimming pool while strapped into
magnetized boots in addition to the virtual reality seems claustrophobic
oxygenated VR headset, you could to some. While immersive underwater
become a space explorer and visit any technologies are of high interest to
10 Ericsson  |  10 Hot Consumer Trends 2030

The Hybrid Gym

Extended reality technology may be turning the


future of fitness into a social skill.

When you look at yourself in the mirror, Social aspects of wellness also remain they are hesitant because it could affect
do you primarily think about your health, paramount in the Hybrid Gym – 8 out of 10 them negatively, perhaps out of fear that,
or do you try to see yourself through the consumers think treadmills and exercise going forward, wellness will be just as
imagined eyes of others? bikes that use AR/VR to immerse people much about social skill as it will be about
The gym as we know it today is with others in online environments will affluence or health.
a by-product of early 19th century be available, and almost half want to use
industrialization, when rising affluence such facilities in a mall.

47%
gradually turned the body into an But only the best is good enough if
improvement project. In the information you need to impress others. Hence, as
age, step-counters and wearables have many as 45 percent would like to attend
taken the idea of the body project one workout classes by internationally
step further. But even though health is renowned instructors who guide them Almost half want to use treadmills
a key driver, social pressures have been via remote presence. and exercise bikes that use AR and
part of the motivation all along. As people With such pressure, it is no wonder VR to immerse them with others in
increasingly inhabit digital as well as that 7 out of 10 consumers say there online environments.
physical realms, the body is increasingly set will also be mental fitness centers using
to become even more of a social construct. multisensory AR/VR with individually
However, just like in the early 19th AI-tailored scenery to help improve
century, affluence could remain key to mental health. Slightly more also think
future fitness, as cost is rated as the gyms will have exercise equipment that
most negative aspect. This is especially takes AI-enhanced photos that can be
true among non-users of AR/VR, with used to make them look good on social
46 percent concerned about high costs, media. But well over one-quarter of those
compared to 35 percent of AR/VR users. who don’t want to use such machines say
11 Ericsson  |  10 Hot Consumer Trends 2030

The Print-a-Wish
Multifactory

Opening up the possibility of sustainable shopping


with on-demand repair and production.

Will we see the end of mass consumption exciting items is clear. The most highly 27 percent worry that products
and the era of cheap throwaway goods rated Print-a-Wish Multifactory service made with a digital twin that enables
produced with little care for working is the ability to recycle old products while remote-controlled operations could
conditions and the environment? shopping for new ones. Not only do be harmful.
Sustainability and the climate crisis have 54 percent of consumers want to use this Overall, consumers rate the future
long worried consumers. While there service, 8 out of 10 think it will exist in factory as a well-rounded concept and
have been fewer options for those on a hybrid malls by 2030. it could be circular too!
budget, the increasing cost efficiency Half of respondents would like to
of automated, on-demand 3D printing use a repair shop that analyzes broken

54%
could perhaps finally provide affordable parts – from furniture to household
and attractive solutions that solve the appliances – and produces replacement
need for renewal and repair in local and parts on demand. Interestingly, local
sustainable ways. automated repair is slightly more attractive
Consumers agree that this future to those who are not AR/VR users. Exactly Over half of consumers wish to shop
could happen. Almost 8 out of 10 foresee half want to have an on-demand repair from a factory outlet that recycles
make-your-own factories that allow and production facility in the shopping their old products when buying
visitors to select customized designs for mall, compared to 48 percent of AR/VR new ones.
any product – such as furniture, kitchen users. Perhaps AR/VR users believe they
items or toys – in shopping malls by 2030. will already have virtualized much of their
To help know exactly how their dream consumption by then, or maybe they are
product will turn out before it is produced, skeptical of how the repair data will be
just as many also believe AR/VR will let used. Almost one out of four believe that
them experience their designs first. having a company analyze their home
The desire for sustainable solutions in appliances to diagnose repairs could
combination with shopping for new and affect them negatively. Furthermore,
12 Ericsson  |  10 Hot Consumer Trends 2030

The Restaurant at
the Node of the Universe

Foodtopia – a place to eat anything you want, with anyone around the world.

In a striking scene from the classic Although half of respondents want to restaurants will be able to place them and
science-fiction book series, “The visit a restaurant to virtually eat with their friends in any scenery for a totally
Hitchhiker’s Guide to the Galaxy”, the last friends, the same feature is mentioned immersive experience, including smells
minutes of the universe are played back as potentially having negative effects and sounds. This would mean dining at
every night to awe-struck guests who by nearly one-quarter of those who do the end of the universe would become just
have travelled through the time-space not want to eat such meals. One-quarter one of any number of possibilities. If you
continuum to enjoy a literal last supper. also see themselves potentially being can eat in any location – while connecting
Our reality is less dazzling, with the dinner negatively affected by a restaurant with to anyone, anywhere – in a fully
table having become a battleground AI avatars that enable them to enjoy immersive manner, that restaurant could
where parents fight with children to keep a meal with company, even if they are become a center of quality time, and a
meals social, face-to-face, and free of alone – maybe fearing that the digital node for social connectivity across (rather
devices. But what if the digital world companions will replace real social than at the end of) space and time.
offered the opportunity to socialize relationships with humans. Furthermore,
without compromise and distraction? 28 percent also mention being served

25%
Nearly three-quarters of consumers 3D-printed food in such restaurants
think that, by 2030, there will be as something negative, extending the
restaurant chains that connect you slippery slope of restaurant digitalization
virtually to friends in other restaurants, beyond the social dimension.
making it feel like you are eating together. However, the opportunity for One quarter of consumers see
And consumers really want to do that customization is a big draw for many. Half themselves being negatively affected
without distraction. Three-quarters also of consumers want to eat in restaurants by a restaurant with AI avatars that
think that restaurants will let us edit out that use AI to analyze their tastes and enable them to enjoy a meal in digital
disturbing noise, and just over half see health and then serve personalized meals. company, even if they are alone.
themselves enjoying a meal this way. In addition, 7 out of 10 believe future
13 Ericsson  |  10 Hot Consumer Trends 2030

The Neverending Store

Stores that feature on-site extended reality portals


are set to recapture consumer interest.

High street and mall retail have been you buy the right product, such as being believe this would affect them negatively.
struggling ever since the take-off of online able to project a digital copy of their own Plus, 1 out of 5 of those who want to
shopping. But with pandemic lockdowns home onto the shop floor, and physically avoid shops that use AR/VR to provide
on a global scale, online retail has try out new products as if at home. Stores an unlimited range of items that can be
accelerated to become an unstoppable are also expected to do much more than tried out almost as if they were real, fear
force. In China for example, 2021 was the just sell products. Nearly 8 out of 10 the negative effects of such shopping
year when online retail was predicted to consumers assume that retailers in hybrid opportunities.
surpass in-store sales for the first time. malls will provide AR/VR classes on how
Infinite scrolling and clicking might not to best use the products you buy.

74%
provide the joy and inspiration you once Almost half also want to use these
felt when strolling through the mall, but different services by 2030, indicating
neither do stores with limited selections, that consumers think adoption of in-store
as consumers become conditioned to technology, combined with needs-based
personalized stimulation and near- retail strategies, would lead to a strong Three-quarters of consumers expect
instant, delivered-to-your-home rebound for physical stores, paving the to be able to try out new products in
gratification. But retailers that digitally way for brick-and-portal experiences that a projection of their own home inside
extend their physical store into a hybrid are still out of reach to online retailers. stores by 2030.
brick-and-portal experience could fare However, not all are thrilled by
much better. Neverending Stores. Concerns around
Three-quarters of all respondents over-consumption and too much choice
believe that, by 2030, retailers will use resonate with respondents. Of those
AR/VR to provide an unlimited range of who do not want a shop that connects
items for customers to try out in-store, to their homes to make customized
almost as if they were real. As many suggestions for products that go well
expect personalized inspiration to help with what they already have, 25 percent
14 Ericsson  |  10 Hot Consumer Trends 2030

The Medical
Multiplex Center

The always-available specialist – your multiplex angel of health.

“Oh – you’re a doctor? I have a problem and their habits. It would connect users want to use the drop-in AI
with my X, Y, Z – what do you suggest?” step-counters, smartphones, televisions, health-scanning service mentioned
This is the question many doctors dread and even cooking appliances and exercise above, compared to only 51 percent of
when at dinner parties. And yet, many of equipment to improve health monitoring by AR/VR users. Maybe they also have a
us take the chance to ask it in such tracking patients’ health status throughout better understanding of what can go
situations. Our newsfeeds are brimming the day. Half of respondents also say they wrong if that data falls into the
over with a never-ending flood of posts would want to use such a medical center. wrong hands?
guiding us on health. The advice given is If health services really could improve
often conflicting, and we are left to ask to the level where they are quick and

77%
ourselves who to trust and who to dismiss. hassle-free, maybe you could pop into
We are more engaged in our health than that medical center every day in the
ever and consequently want to eliminate future? Half of consumers say they would
sickness entirely. like to use a local AI-based doctor daily to
Perhaps then, it is not surprising that check for viruses, bacteria, blood oxygen Of all consumers, 77 percent think a
77 percent of consumers expect local levels and antibodies. But having local medical center that has drop-in
medical centers in malls to have drop-in world-class treatment near your home AI health-scanning equipment,
AI health-scanning equipment by 2030, may not always be what you dream about giving you an accurate health status
which will give them an accurate health if you are not sure you can trust it. Given update within minutes, will be
status update within minutes. At least as that this report focuses on extending reality commonly available.
many expect such a center to have fully with immersive services, it is no surprise
connected equipment that can calculate that AR/VR users who already have
uniquely personalized medicine doses. some experience with this are generally
Furthermore, 8 in 10 expect the more interested. But when it comes to the
Multiplex Medical Center to have a Medical Multiplex Center, the picture is not
lot more information about patients so clear. Fifty-eight percent of non-AR/VR
15 Ericsson  |  10 Hot Consumer Trends 2030

The Nature+ Park

Nature – extended and controlled by technology –


is what urbanites want more than anything in their shopping mall.

Imagine that by 2030, society has reached is only imaginary. Visitors could seamlessly While 6 out of 10 believe there will be
peak mobility and the need to reduce CO2 switch AR/VR scenery to track these animals multisensory body suits so that visitors can
emissions has meant adopting a lifestyle down, experience another type of adventure feel heat, cold, rain and wind within the park,
more focused on activities close to where you or just take a romantic stroll, all of which this is also rated as the second most likely
live. What would you miss the most? 7 out of 10 believe will be on offer by 2030. experience to cause issues.
If you are an urbanite, the answer might Since there will most likely be room for Finally, nature should not only be
well be nature. However, the rising threat of a single park in your local shopping mall, convenient, but productive too. Half of
extreme weather implies not only positive variety will be an important draw, with respondents want to visit a park that uses
associations to nature, but those of danger 62 percent thinking these parks will be automated urban farming so that they can
too. Consequently, nature needs to be tamed, built out of programmable materials that pick produce for a reasonable fee and take it
controlled by technology, and packaged reconfigure the layout every night so that home as food.
in piecemeal fashion like Japanese bonsai every visit is different.
trees. As a result, the idea of a Nature+ Park The social aspect that the park offers

73%
was the top-rated concept for personal use is not only important when it comes to
by consumers, with 42 percent wanting to romance. Two-thirds of consumers want
visit one in their local shopping mall by 2030. their own hybrid park experience to connect
An AR/VR zoo where you can interact to other parks so that they can walk together
with amazing animals in their habitat, even with friends using telepresence technology, Of all consumers, 73 percent foresee an
if they are extinct, is the highest-ranked while feeling that they are physically together. AR/VR zoo where you can interact with
feature of the Nature+ Park. Seventy-three However, with the need to control nature, any animal, even those that are extinct.
percent of respondents believe it will be many also feel a need to limit the level of
available by 2030 and as many as 55 percent immersion. Hence the AR/VR zoo experience
want to visit it. An obvious advantage would is not only the highest rated, but also the
be that the danger of meeting these animals one most believed to cause negative effects.
About Ericsson Ericsson enables communications service providers
to capture the full value of connectivity. The company’s
portfolio spans Networks, Digital Services, Managed
Services, and Emerging Business and is designed to
help our customers go digital, increase efficiency and
find new revenue streams. Ericsson’s investments in
innovation have delivered the benefits of telephony
and mobile broadband to billions of people around
the world. The Ericsson stock is listed on Nasdaq
Stockholm and on Nasdaq New York.

www.ericsson.com

Ericsson The content of this document is subject GFTL-21:001665 Uen


SE-164 80 Stockholm, Sweden to revision without notice due to © Ericsson AB 2021
Telephone +46 10 719 0000 continued progress in methodology,
www.ericsson.com design and manufacturing. Ericsson
shall have no liability for any error or
damage of any kind resulting from the
use of this document

You might also like