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Wizard 1 Hermit Jonathan

CLASS & LEVEL BACKGROUND PLAYER NAME


Samuel "Grim" Mallus
Human CN 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I don't care much for manners
10 +0 30 and etiquette.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I like to consult Krark before I
make big decisions.
+0 PERSONALITY TRAITS

Hit Point Maximum 8


+0
Strength
DEXTERITY Knowledge should be freely

10


+0

+2
Dexterity
Constitution
8 available to everyone.
CURRENT HIT POINTS IDEALS
● +5
Intelligence
+0 ● +4
Wisdom
I can't let Krark have his
+0
Charisma
CONSTITUTION
thumb back.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

15

+0
Acrobatics (Dex) Total 1 SUCCESSES I can't stand prejudice against Necromancy. It's actually
a really intellectual and skillful school of magic that
+2 requires a lot of thought and practice and it's not
+2
Animal Handling (Wis) d6 FAILURES something that should be taken lightly or made fun of.

+5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)

17

+0

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
I lived alone to study
Dagger +2 1d4 Pierce
+3 ●
+4
Insight (Wis) Necromancy. I have since
+0
Intimidation (Cha) Sling +2 1d4 Blud learned all I can from
WISDOM +3
Investigation (Int) graverobbing.
● +4
Medicine (Wis) I discovered Krark, the
15
+3
Nature (Int) Ancient Goblin Gambler
+2 +2
Perception (Wis) Wizard King. I cut off his
+0
Performance (Cha) thumb and banished him,
CHARISMA +0
Persuasion (Cha) leveraging his pride to have

+5
Religion (Int) him answer my questions
10 +0
Sleight of Hand (Dex) when I speak to him through

+2
Stealth (Dex) the thumb.
+0
+2
Survival (Wis) Alert: I have +5 to
SKILLS ATTACKS & SPELLCASTING
Initiative. I can't be surprised
while I am conscious. Other
12 PASSIVE WISDOM (PERCEPTION) Spellbook 3lbs. Creatures don't gain
CP 5 Kark's Thumb - advantage if they attack me
Common Clothes 3lbs.
Dagger 1lb. while I can't see them.
Weapons: Daggers, Darts, SP 9 Sling - Arcane Recovery: Once
Sling Bullets 1.5lbs.
Slings, Quarterstaffs, Light Backpack 5lbs. per day, after a short rest, I
EP
Crossbows Bedroll 7lbs. can choose a number of
Thieves' Tools 1lb.
Tools: Herbalism Kit Mess Kit 1lb. 5th-or-lower-level spell slots
Languages: Common, GP 15 Ration (5) 10lbs. to recover equal to half my
Tinderbox 1lb.
Draconic, Goblin Waterskin 5lbs. Wizard level, rounded down.
PP
Whetstone 1lb.

39.5/150lbs
Med 50-99 Heavy 100-149

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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