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INSPIRATION
STRENGTH
14 2 30 "Sarcasm and insults are
10 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
my weapons of choice"
+0 PERSONALITY TRAITS
14 ●
+6
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+2
History (Int) Darkvision
Staff +3 1D6/D8
+2 +1
Insight (Wis) Hellish Resistance: You have Resistance to fire
damage.
●
+6
Intimidation (Cha)
Infernal Legacy. You know the Thaumaturgy cantrip.
WISDOM ●
+5
Investigation (Int)
E. Blast +5 1D10 When you reach 3rd Level, you can cast the Hellish
+2
Medicine (Wis) Rebuke spell as a 2nd-level spell once with this trait
12 +2
Nature (Int)
and regain the ability to do so when you finish a Long
Rest.
Lucky Rerolls: 3
+1 +1
Perception (Wis) Arch-Fiend Patron
+3
Performance (Cha) Pact of the Chain
CHARISMA +3
Persuasion (Cha) You learn the Find Familiar spell and can cast it as a
ritual. The spell doesn’t count against your number of
+1
Religion (Int) Spells known.
16 ●
+6
Sleight of Hand (Dex)
+3
Stealth (Dex) You have 3 luck points. Whenever you make an attack
+3
+1
Survival (Wis) roll, ability check, or saving throw, you may spend 1
luck point to roll an additional d20. You can use this
SKILLS ATTACKS & SPELLCASTING ability after the original roll, but before the outcome is
revealed. You choose which of the d20s is used for the
attack roll, ability check, or saving throw.
PASSIVE WISDOM (PERCEPTION) You can also spend one luck point when an attack roll
CP 2 Fine set of clothes is made against you. Roll a d20, and choose whether
Signet ring of the attacker's roll uses their d20 roll or yours.
SP 6 imaginary duke If multiple creatures use a luck point on the same roll,
they cancel out, resulting in no additional dice.
Disguise kit
You regain expended luck points when you finish a
EP
Healing potion (1D8) long rest.
Rations - 7 Days Dark One's Own Luck - you can call on your patron to
GP 1 alter fate in your favor. When you make an ability check
or a saving throw, you can use this feature to add a
d10 to your roll. You can do so after seeing the initial
PP roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until
you finish a short or long rest.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Eldritch Invocations
Notes:
Fiendish Vigor
You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot
Agonizing Blast
When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit (+3)
Wandering Vistani
Master of Myriad Forms
(Gypsies), apprentices You can cast Alter Self at will, without expending a spell slot.
run off to join. Given Repelling Blast
When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from
50 gold to move them you in a straight line.
on.
Crest in home
(windmill), Durst
family, bastard son.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Thaumaturgy Vampyric Touch
Create Bonfire
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 N/A 7
EPAR
SPELL NAME
ED
PR
Sleep
Charm Person
4 2
Find Familiar
Banishment
SPELLS KNOWN
2 N/A
Crown of Madness
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.