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ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12

CYCLE INCREASE INCREASE INCREASE


SCORE- CAMERA WEAPON ENGINE SHIELD DECREASE INCREASE COMMLINK
PAUSE / BOARD / ∙ VIEW / ADV POWER / POWER / POWER / RESET THROTTLE / THROTTLE / APP / 2D UI CHAT
OPTIONS MOBIGLAS STARMAP CAMERA ∙ MAX ∙ MAX ∙ MAX ∙ POWER MIN∙∙ MAX ∙∙ CURSOR WINDOW
~ LOCK/ 1 LOCK/ 2 LOCK/ 3 CYCLE 4 CYCLE 5 CYCLE 6 CYCLE ALL7 CYCLE SUB-8 9 DOCKING 0 - = BACK
UNLOCK UNLOCK UNLOCK ATTACKER HOSTILE FRIENDLY TARGETS / TARGETS / CAMERA / REQUEST
PINNED 1 / PINNED 2 / PINNED 3 / TARGETS / TARGETS / TARGETS / (M1) RESET (M1) RESET CLEAR ALL JUMPDRIVE / EA RE-SPAWN /
(M1) PIN/UN- (M1) PIN/UN- (M1) PIN/UN- (M1)RESET (M1) RESET (M1) RESET ALL TARGET SUBTARGET HAIL PINNED ENGAGE SELF-DESTRUCT
CONSOLE PIN 1 PIN 2 PIN 3 TO CLOSEST TO CLOSEST TO CLOSEST TO CLOSEST TO CLOSEST TARGET TARGETS ∙
JUMPDRIVE TOGGLE
TAB Q W E CYCLE R RETICLE/ T Y POWER U I O P [ ] \
ROLL SELECTION BOMB AREA ON/OFF / DOCKING
(SC) SCAN PING / ∙ RIGHT / FWD / FLIGHT ∙
LOCK / EXIT SEAT (M2) EMER- CAMERA / REJECT
(IM) PIT / STRAFE (TU) ESP READY / (M1) ∙
(M1)UNLOCK (TAP / ) / GENCY THRUSTERS SHIELDS WEAPONS ACCEPT INVITE /

(M2)FLIGHTMODE ROLL LEFT FORWARD TOGGLE RESET AUTO TARGET (M3) EJECT EXIT SEAT ON/OFF ON/OFF ON/OFF INVITE IGNORE ∙
CAPS A S D F GIMBAL MD G/ H J VTOL K LIGHTS / L ; ‘ ENTER
(ML) MAX CM DECOY TOGGLE / (M1) LOOK
INTER- ∙
MISSILES + / (TAP / ) / CM NOISE / (M1) ALL AHEAD /
STRAFE STRAFE STRAFE ACTION (M1)(ML)MAX (M3) DECOY+ (M1) JETTI- DOORS (M1) LOCKS
LEFT BACKWARD RIGHT MODE MISS RESET (M1) DECOY - SON CARGO (TAP / ) (TAP / ) ∙∙ ∙∙ ACTIVATE CHAT BOX
SHIFT Z X CRUISE C V SPOOL QTB N M , . / SHIFT
SPACE- CONTROL / DRIVE / QT LAND/DOCK
BOOST / BRAKE / (TU) CENTER ∙
DRIVE / MODE / (SC) PING (SC) PING LOCK PITCH/YAW MOVEMENT
(TU) MOVEMENT LIMITER ∙ (M1) WIPE (M1) DE- SCAN MODE (TU) FIRE (LN) AUTO- MINING INCREASE DECREASE AI TURRETS ∙
(TAP / ) / CYCLE MOUSE AIM
MODIFIER 2 FREELOOK VISOR ∙
COUPLED MD TOGGLE MODE LAND/DOCK ∙ MODE ANGLE ANGLE TOGGLE MODE (HOMAS)
CTRL ALT SPACE ALT CTRL

STRAFE DOWN MODIFIER 1 STRAFE UP MODIFIER 3


(M1) MODIFIER 1 ACTIVE
(M2)
(M3)
(AC)
MODIFIER 2 ACTIVE
MODIFIER 3 ACTIVE
ADVANCED CAMERA MODE ACTIVE
3.17.0 Keybindings - Flight SPEED LIMITER UP/DOWN /
MISSILE MODE TOGGLE (CLICK) /
(M1) DYNAMIC ZOOM IN/OUT / FIRE WEAPON
(M2) ACCELERATION GROUP 2 /
(IM) INTERACTION MODE ACTIVE STARMAP - LIMITER UP/DOWN /
(MG) MINING MODE ACTIVE INS HOME PGUP NUM / * (ML) CYCLE
ZOOM OUT / (MG) ADJUST MINING MISSILES /
(SC) SCAN MODE ACTIVE LOCK (AC) LASER POWER / (MG) SWITCH
(LN) LANDING MODE ACTIVE (AC) DOF (AC) Z (AC) RESET DECREASE (SC) ADJUST SCAN FOCUS MINING LASER /
(TU) TURRET MODE ACTIVE INCREASE OFFSET POS VIEW FOV (SC) RADAR PULSE
(ML) MISSILE MODE ACTIVE
∙ DEL END PGDWN SHIELD 7 SHIELD 8 SHIELD 9 +
HOLD RAISE LEVEL RAISE LEVEL RAISE LEVEL
∙∙ DOUBLE TAP TOP / FRONT / BOTTOM / FIRE WEAPON
GROUP 1 /
(AC) DOF (AC) Z (AC) LOAD / (AC) LOAD / (AC) LOAD /
DECREASE OFFSET NEG SAVE 7 ∙ SAVE 8 ∙ SAVE 9∙ (ML) LAUNCH
MISSILES /
SHIELD 4 5 SHIELD 6 STARMAP (IM) ACTIVATE /
RAISE LEVEL SHIELDS RAISE LEVEL ZOOM IN / INTERACT /
LEFT / RESET / RIGHT / (AC) (MG) FIRE MINING
(AC) LOAD / (AC) LOAD / (AC) LOAD / INCREASE LASER /
SAVE 4 ∙ SAVE 5 ∙ SAVE 6∙ FOV (SC) SCAN ∙
UP 1 SHIELD 2 3 ENTER
RAISE LEVEL
BACK /
(AC) Y (AC) LOAD / (AC) LOAD / (AC) LOAD /
OFFSET POS SAVE 1 ∙ SAVE 2 ∙ SAVE 3∙
ADDITIONAL KEYMAPPINGS: LEFT DOWN RIGHT 0 .
(M1) + G = GIMBALS SWAP VJOY/LOOK DIR (TAP / ∙) YAW /
(M3) + G = GIMBALS LOCK AIM VECTOR PITCH /
(M1) + 1 = USE MINING CONSUMABLE 1 (AC) X (AC) Y (AC) X (IM) LOOK AROUND
(M1) + 2 = USE MINING CONSUMABLE 2
(M1) + 3 = USE MINING CONSUMABLE 3
OFFSET NEG OFFSET NEG OFFSET POS (AC) CLEAR CURRENT SAVE ∙
ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
CYCLE
SCORE- CAMERA
PAUSE / BOARD /∙ VIEW / ADV COMMLINK CHAT
OPTIONS MOBIGLAS STARMAP CAMERA ∙ APP WINDOW
~ 1 2 3 4 5 6 7 8 9 0 - = BACK
PRIMARY PRIMARY
SIDEARM / WEAPON 1 / WEAPON 2 / UNARMED
WEAPON WEAPON WEAPON CYCLE MISSION COMBAT
CONSOLE WHEEL ∙ WHEEL ∙ WHEEL ∙ GADGET MELEE ITEM MODE FORCE RE-SPAWN ∙
TAB LEAN Q W LEAN E RELOAD / R T Y U I O P [ ] \
LEFT / EVA RIGHT / EVA HOLSTER
ROLL LEFT / ROLL RIGHT/ WEAPON / ∙ USE UNDER- REJECT
(PN) ROLL MOVE (PN) ROLL (M2) FIRE BARREL ACCEPT INVITE /
(IM) P.I.T. LEFT ∙∙FORWARDS RIGHT ∙∙ MODE FLASHLIGHT EVA DETACH ATTACHMENT INVENTORY INVITE IGNORE ∙
CAPS S A D QUICK F G H J K L ; ‘ ENTER
MOVEMOVE MOVE INTERACT /
LEFT /
BACKWARDS RIGHT / INTER-
(UC) DODGE
(UC) DODGE (UC) DODGE ACTION EQUIP CUSTOMIZE
BACKLEFT ∙∙ RIGHT ∙∙
MODE GRENADE ∙∙ ∙ WEAPON ACTIVATE CHAT BOX
PRONE /
SPRINT / ∙ SHIFT Z X
RESPAWN / SELECT
C V B N M , . / SHIFT
(ADS) HOLD BREATH / ∙ EVA BRAKE / CONSUM-
EVA BOOST (M1) WIPE ABLE CHANGE REQUEST
MODIFIER 2 FREELOOK VISOR (TAP / )∙ FIRE MODE ∙ RESCUE
CTRL ALT SPACE ALT CTRL

CROUCH / JUMP /
EVA STRAFE DOWN MODIFIER 1 EVA STRAFE UP

(M1) MODIFIER 1 ACTIVE MOVEMENT SPEED INCREASE/DECREASE /


(M2)
(IM)
(AC)
MODIFIER 2 ACTIVE
INTERACTION MODE ACTIVE
ADVANCED CAMERA MODE ACTIVE
3.17.0 Keybindings - FPS TRACTOR BEAM DISTANCE
INCREASE/DECREASE /
MELEE (CLICK) /
AIM DOWN SIGHT /
THROW UNDERARM /
(ADS) AIM DOWN SIGHT ACTIVE (ADS) ZOOM IN/OUT / MEDPEN INJECT
INS HOME PGUP NUM / * FOIP - (IM) FOCUS (CLICK)
(PN) PRONE ACTIVE WEAPON SELFIE CAM / OTHER /
(UC) UNARMED COMBAT MODE ACTIVE ZEROING - / LOCK FOIP RE-
CALIBRATE / (AC)
(IM) ZOOM IN/OUT (IM) PIT WHEEL / ∙

FOIP HEAD
HOLD (AC) DOF (AC) Z TRACKING (AC) RESET DECREASE (UC) LIGHT MELEE
∙∙ DOUBLE TAP INCREASE OFFSET POS TOGGLE VIEW FOV PRIMARY ATTACK /
THROW OVERARM/2
RIGHT /
(UC) HEAVY MELEE
DEL END PGDWN
WEAPON
7 8 9 + HANDED / ∙
RIGHT
(IM) ACTIVATE/
ZEROING + / VOIP PUSH INTERACT /
(AC) DOF (AC) Z (AC) LOAD / (AC) LOAD / (AC) LOAD / TO TALK / (UC) LIGHT MELEE
DECREASE OFFSET NEG SAVE 7∙ SAVE 8∙ SAVE 9∙ (M1) VOIP
PUSH TO
LEFT /
(UC) HEAVY MELEE
COMBAT 4
EMOTE
COMBAT 5
EMOTE
COMBAT 6
EMOTE
TALK (PROX-
IMITY ONLY) / LEFT ∙
“YES” / “FORWARD” / “NO” / (AC)
(AC) LOAD / (AC) LOAD / (AC) LOAD / INCREASE
SAVE 4∙ SAVE 5∙ SAVE 6∙ FOV

UP COMBAT 1 COMBAT 2 COMBAT 3 ENTER


EMOTE EMOTE EMOTE
“LEFT” / “STOP” / “RIGHT” /
(AC) Y (AC) LOAD / (AC) LOAD / (AC) LOAD /
OFFSET POS SAVE 1∙ SAVE 2∙ SAVE 3∙ (UC) MELEE BLOCK ∙
LEFT DOWN RIGHT 0 .
CYCLE
THROUGH
(AC) X (AC) Y (AC) X AUDIO AIM /
OFFSET NEG OFFSET NEG OFFSET POS (AC) CLEAR CURRENT SAVE ∙ CHANNELS (IM) LOOK AROUND

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