This document contains keybindings for various flight functions in 3 sections. The top section lists keys for common flight controls like weapons, shields, and camera controls. The middle section describes modifier keys that activate additional control modes. The bottom names additional controls for systems like scanning, mining, and landing modes.
Original Description:
Default keybindings quick-reference for Star Citizen version 3.17
This document contains keybindings for various flight functions in 3 sections. The top section lists keys for common flight controls like weapons, shields, and camera controls. The middle section describes modifier keys that activate additional control modes. The bottom names additional controls for systems like scanning, mining, and landing modes.
This document contains keybindings for various flight functions in 3 sections. The top section lists keys for common flight controls like weapons, shields, and camera controls. The middle section describes modifier keys that activate additional control modes. The bottom names additional controls for systems like scanning, mining, and landing modes.
SCORE- CAMERA WEAPON ENGINE SHIELD DECREASE INCREASE COMMLINK PAUSE / BOARD / ∙ VIEW / ADV POWER / POWER / POWER / RESET THROTTLE / THROTTLE / APP / 2D UI CHAT OPTIONS MOBIGLAS STARMAP CAMERA ∙ MAX ∙ MAX ∙ MAX ∙ POWER MIN∙∙ MAX ∙∙ CURSOR WINDOW ~ LOCK/ 1 LOCK/ 2 LOCK/ 3 CYCLE 4 CYCLE 5 CYCLE 6 CYCLE ALL7 CYCLE SUB-8 9 DOCKING 0 - = BACK UNLOCK UNLOCK UNLOCK ATTACKER HOSTILE FRIENDLY TARGETS / TARGETS / CAMERA / REQUEST PINNED 1 / PINNED 2 / PINNED 3 / TARGETS / TARGETS / TARGETS / (M1) RESET (M1) RESET CLEAR ALL JUMPDRIVE / EA RE-SPAWN / (M1) PIN/UN- (M1) PIN/UN- (M1) PIN/UN- (M1)RESET (M1) RESET (M1) RESET ALL TARGET SUBTARGET HAIL PINNED ENGAGE SELF-DESTRUCT CONSOLE PIN 1 PIN 2 PIN 3 TO CLOSEST TO CLOSEST TO CLOSEST TO CLOSEST TO CLOSEST TARGET TARGETS ∙ JUMPDRIVE TOGGLE TAB Q W E CYCLE R RETICLE/ T Y POWER U I O P [ ] \ ROLL SELECTION BOMB AREA ON/OFF / DOCKING (SC) SCAN PING / ∙ RIGHT / FWD / FLIGHT ∙ LOCK / EXIT SEAT (M2) EMER- CAMERA / REJECT (IM) PIT / STRAFE (TU) ESP READY / (M1) ∙ (M1)UNLOCK (TAP / ) / GENCY THRUSTERS SHIELDS WEAPONS ACCEPT INVITE / ∙ (M2)FLIGHTMODE ROLL LEFT FORWARD TOGGLE RESET AUTO TARGET (M3) EJECT EXIT SEAT ON/OFF ON/OFF ON/OFF INVITE IGNORE ∙ CAPS A S D F GIMBAL MD G/ H J VTOL K LIGHTS / L ; ‘ ENTER (ML) MAX CM DECOY TOGGLE / (M1) LOOK INTER- ∙ MISSILES + / (TAP / ) / CM NOISE / (M1) ALL AHEAD / STRAFE STRAFE STRAFE ACTION (M1)(ML)MAX (M3) DECOY+ (M1) JETTI- DOORS (M1) LOCKS LEFT BACKWARD RIGHT MODE MISS RESET (M1) DECOY - SON CARGO (TAP / ) (TAP / ) ∙∙ ∙∙ ACTIVATE CHAT BOX SHIFT Z X CRUISE C V SPOOL QTB N M , . / SHIFT SPACE- CONTROL / DRIVE / QT LAND/DOCK BOOST / BRAKE / (TU) CENTER ∙ DRIVE / MODE / (SC) PING (SC) PING LOCK PITCH/YAW MOVEMENT (TU) MOVEMENT LIMITER ∙ (M1) WIPE (M1) DE- SCAN MODE (TU) FIRE (LN) AUTO- MINING INCREASE DECREASE AI TURRETS ∙ (TAP / ) / CYCLE MOUSE AIM MODIFIER 2 FREELOOK VISOR ∙ COUPLED MD TOGGLE MODE LAND/DOCK ∙ MODE ANGLE ANGLE TOGGLE MODE (HOMAS) CTRL ALT SPACE ALT CTRL
STRAFE DOWN MODIFIER 1 STRAFE UP MODIFIER 3
(M1) MODIFIER 1 ACTIVE (M2) (M3) (AC) MODIFIER 2 ACTIVE MODIFIER 3 ACTIVE ADVANCED CAMERA MODE ACTIVE 3.17.0 Keybindings - Flight SPEED LIMITER UP/DOWN / MISSILE MODE TOGGLE (CLICK) / (M1) DYNAMIC ZOOM IN/OUT / FIRE WEAPON (M2) ACCELERATION GROUP 2 / (IM) INTERACTION MODE ACTIVE STARMAP - LIMITER UP/DOWN / (MG) MINING MODE ACTIVE INS HOME PGUP NUM / * (ML) CYCLE ZOOM OUT / (MG) ADJUST MINING MISSILES / (SC) SCAN MODE ACTIVE LOCK (AC) LASER POWER / (MG) SWITCH (LN) LANDING MODE ACTIVE (AC) DOF (AC) Z (AC) RESET DECREASE (SC) ADJUST SCAN FOCUS MINING LASER / (TU) TURRET MODE ACTIVE INCREASE OFFSET POS VIEW FOV (SC) RADAR PULSE (ML) MISSILE MODE ACTIVE ∙ DEL END PGDWN SHIELD 7 SHIELD 8 SHIELD 9 + HOLD RAISE LEVEL RAISE LEVEL RAISE LEVEL ∙∙ DOUBLE TAP TOP / FRONT / BOTTOM / FIRE WEAPON GROUP 1 / (AC) DOF (AC) Z (AC) LOAD / (AC) LOAD / (AC) LOAD / DECREASE OFFSET NEG SAVE 7 ∙ SAVE 8 ∙ SAVE 9∙ (ML) LAUNCH MISSILES / SHIELD 4 5 SHIELD 6 STARMAP (IM) ACTIVATE / RAISE LEVEL SHIELDS RAISE LEVEL ZOOM IN / INTERACT / LEFT / RESET / RIGHT / (AC) (MG) FIRE MINING (AC) LOAD / (AC) LOAD / (AC) LOAD / INCREASE LASER / SAVE 4 ∙ SAVE 5 ∙ SAVE 6∙ FOV (SC) SCAN ∙ UP 1 SHIELD 2 3 ENTER RAISE LEVEL BACK / (AC) Y (AC) LOAD / (AC) LOAD / (AC) LOAD / OFFSET POS SAVE 1 ∙ SAVE 2 ∙ SAVE 3∙ ADDITIONAL KEYMAPPINGS: LEFT DOWN RIGHT 0 . (M1) + G = GIMBALS SWAP VJOY/LOOK DIR (TAP / ∙) YAW / (M3) + G = GIMBALS LOCK AIM VECTOR PITCH / (M1) + 1 = USE MINING CONSUMABLE 1 (AC) X (AC) Y (AC) X (IM) LOOK AROUND (M1) + 2 = USE MINING CONSUMABLE 2 (M1) + 3 = USE MINING CONSUMABLE 3 OFFSET NEG OFFSET NEG OFFSET POS (AC) CLEAR CURRENT SAVE ∙ ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 CYCLE SCORE- CAMERA PAUSE / BOARD /∙ VIEW / ADV COMMLINK CHAT OPTIONS MOBIGLAS STARMAP CAMERA ∙ APP WINDOW ~ 1 2 3 4 5 6 7 8 9 0 - = BACK PRIMARY PRIMARY SIDEARM / WEAPON 1 / WEAPON 2 / UNARMED WEAPON WEAPON WEAPON CYCLE MISSION COMBAT CONSOLE WHEEL ∙ WHEEL ∙ WHEEL ∙ GADGET MELEE ITEM MODE FORCE RE-SPAWN ∙ TAB LEAN Q W LEAN E RELOAD / R T Y U I O P [ ] \ LEFT / EVA RIGHT / EVA HOLSTER ROLL LEFT / ROLL RIGHT/ WEAPON / ∙ USE UNDER- REJECT (PN) ROLL MOVE (PN) ROLL (M2) FIRE BARREL ACCEPT INVITE / (IM) P.I.T. LEFT ∙∙FORWARDS RIGHT ∙∙ MODE FLASHLIGHT EVA DETACH ATTACHMENT INVENTORY INVITE IGNORE ∙ CAPS S A D QUICK F G H J K L ; ‘ ENTER MOVEMOVE MOVE INTERACT / LEFT / BACKWARDS RIGHT / INTER- (UC) DODGE (UC) DODGE (UC) DODGE ACTION EQUIP CUSTOMIZE BACKLEFT ∙∙ RIGHT ∙∙ MODE GRENADE ∙∙ ∙ WEAPON ACTIVATE CHAT BOX PRONE / SPRINT / ∙ SHIFT Z X RESPAWN / SELECT C V B N M , . / SHIFT (ADS) HOLD BREATH / ∙ EVA BRAKE / CONSUM- EVA BOOST (M1) WIPE ABLE CHANGE REQUEST MODIFIER 2 FREELOOK VISOR (TAP / )∙ FIRE MODE ∙ RESCUE CTRL ALT SPACE ALT CTRL
CROUCH / JUMP / EVA STRAFE DOWN MODIFIER 1 EVA STRAFE UP
(M1) MODIFIER 1 ACTIVE MOVEMENT SPEED INCREASE/DECREASE /
(M2) (IM) (AC) MODIFIER 2 ACTIVE INTERACTION MODE ACTIVE ADVANCED CAMERA MODE ACTIVE 3.17.0 Keybindings - FPS TRACTOR BEAM DISTANCE INCREASE/DECREASE / MELEE (CLICK) / AIM DOWN SIGHT / THROW UNDERARM / (ADS) AIM DOWN SIGHT ACTIVE (ADS) ZOOM IN/OUT / MEDPEN INJECT INS HOME PGUP NUM / * FOIP - (IM) FOCUS (CLICK) (PN) PRONE ACTIVE WEAPON SELFIE CAM / OTHER / (UC) UNARMED COMBAT MODE ACTIVE ZEROING - / LOCK FOIP RE- CALIBRATE / (AC) (IM) ZOOM IN/OUT (IM) PIT WHEEL / ∙ ∙ FOIP HEAD HOLD (AC) DOF (AC) Z TRACKING (AC) RESET DECREASE (UC) LIGHT MELEE ∙∙ DOUBLE TAP INCREASE OFFSET POS TOGGLE VIEW FOV PRIMARY ATTACK / THROW OVERARM/2 RIGHT / (UC) HEAVY MELEE DEL END PGDWN WEAPON 7 8 9 + HANDED / ∙ RIGHT (IM) ACTIVATE/ ZEROING + / VOIP PUSH INTERACT / (AC) DOF (AC) Z (AC) LOAD / (AC) LOAD / (AC) LOAD / TO TALK / (UC) LIGHT MELEE DECREASE OFFSET NEG SAVE 7∙ SAVE 8∙ SAVE 9∙ (M1) VOIP PUSH TO LEFT / (UC) HEAVY MELEE COMBAT 4 EMOTE COMBAT 5 EMOTE COMBAT 6 EMOTE TALK (PROX- IMITY ONLY) / LEFT ∙ “YES” / “FORWARD” / “NO” / (AC) (AC) LOAD / (AC) LOAD / (AC) LOAD / INCREASE SAVE 4∙ SAVE 5∙ SAVE 6∙ FOV
UP COMBAT 1 COMBAT 2 COMBAT 3 ENTER
EMOTE EMOTE EMOTE “LEFT” / “STOP” / “RIGHT” / (AC) Y (AC) LOAD / (AC) LOAD / (AC) LOAD / OFFSET POS SAVE 1∙ SAVE 2∙ SAVE 3∙ (UC) MELEE BLOCK ∙ LEFT DOWN RIGHT 0 . CYCLE THROUGH (AC) X (AC) Y (AC) X AUDIO AIM / OFFSET NEG OFFSET NEG OFFSET POS (AC) CLEAR CURRENT SAVE ∙ CHANNELS (IM) LOOK AROUND