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Student Name CARINNA GONZALES

NOTE: VOICELINES AUDIO SCRIPT IS FILLED OUT ON A SEPARATE DOCUMENT

Audio: Visual:
(script being narrated/additional sounds heard. (what will the audience be seeing?)
Write ROUGH timings in here where possible)
(Copyright-free music or movie/ cartoon soundtrack
plays in the background) LINK

INTRODUCTION TO SPECIALISM:
-What is 2D animation? Give brief introduction to
hand drawn, cel and digital 2D animation -Small snippets of a few Studio Ghibli, Disney
-Include examples of 2D animation studios and movies.
animators (Studio Ghibli, Disney, Ludo Studio, V- -Short timelapse of V-Tuber rigging process.
Tubers and James Baxter) -Text on screen “Technology’s impact on 2D
-How did we get to this point? How has technology character animation” with blurred clips in the
impacted the techniques used to animate characters background.
in 2D? MORE SOURCES OF 2D ANIMATION:
FLIPACLIP
LINK

-phenakistiscope and zoescope animations.


BRIEF HISTORY OF SPECIALISM: -Text on screen. “BRIEF HISTORY ON 2D
“2D animation was displayed on inventions from the ANIMATION”
late 1800s known as phenakistiscopes and -Small clips of hand-drawn cells and page flipping to
zoescopes which were a more difficult from of view in-betweens. The Art of Aaron Blaise
animation compared to modern technology. “ -Images of zoescopes and phenakistiscopes.
-Brief to-the-point explanation on the process of -Roll clips and images of phenakistiscopes and
traditional hand-drawn animation. zoetropes spinning and creation.
-Briefly introduce phenakistiscopes and zoetropes LINK
(invented in late 1800s) and give quick summary of How to make a Zoescope
how they work. LINK
-Works that used phenakistiscopes and zoescopes.

- “Even in this digital age, some animators remain


committed to the traditional animation style.”
-Briefly introduce Studio Ghibli and Walt Disney
Studios.
-Explain process of cel animation
-Explain process of hand drawn animation
“The process involved using hand-drawn cells which
were then photographed and played at a rapid pace
in chronological order to create the illusion of
movement.”
-Annotated images of cel animation
-Clips and images of hand drawn animation
“However, the use of these traditional inventions
fell into decline due to the advancement of modern
technology…”
HOW TECHNOLOGY HAS IMPROVED IT:
-Give examples of modern 2D animation that was
made digitally.
“Because of the advancement of technology, it is
possible to use digitalised versions of traditional -Images of mentioned animation, editing software
animation techniques using software such as Adobe logos
Animate, Clip Studio Paint and OpenToonz which
was used to create Studio Ghibli’s Princess
Mononoke movie.”

-Accessibility to diverse variety of resources such as -Clip from Princess Mononoke


digital tools, reference and inspiration materials.

“2D animators used a technique called ‘rigging’ in -Google Images and Pinterest (logo)
skeletal animation where a virtual skeleton is put
inside the surface model and each bone is adjusted
to move different parts of the character. Each
adjustment is recorded by keyframing each one on -Images and clips of rigging 2D model process
the timeline. Each keyframe is played at a certain
number of frames per second (FPS) which
determines the speed and fluidity of the character’s
movements.”
- Making animations became a more efficient,
cheaper and easier to learn process thanks to
various software and hardware nowadays.
-Tweening, Rigging, Multiplanars cause for 2D
relevance in 3D world of animation -Clips of rigged models, tweened sequences from
cartoons (Bluey, Rick and Morty, Hilda)

-Clips of Kung Fu Panda 2D sequence, Gravity Falls,


Bee and Puppycat and Studio Ghibli.
KEY PEOPLE IN THE INDUSTRY:
-An inspirational animator who I discovered through
his appearance in Adventure Time.
-Introduce James Baxter and his works.
-Active in the industry 1987-present
-1988 - Who framed Rodger Rabbit & 2021 –
Centaur world.
-Famous for his fluid hand drawn traditional and -Clips from Adventure Time’s ‘James Baxter the
digital 2D animations. horse’ episode.
-Left Dreamworks in 2005 to set up own studio, -Adventure Time, James Baxter Horse LINK
James Baxter Animation, in Pasadena, California
where he directed the animation in Enchanted and -Clips of scenes James worked on in these films.
Kung Fu Panda 2D opening sequence which he won Who framed Rodger Rabbit?
an Annie award for.
-Listing more films James worked on (cartoons -Kung Fu Panda 2D sequence LINK
featured in Cartoon Network as well as Disney and -Enchanted LINK
Dreamworks).
-“You may also recognise his work in other animated
films such as: Gravity Falls, Steven Universe, Klaus
The Lion King and Hunchback of Notre Dame”

-Gravity Falls Dipper candle title sequence scene


-Gravity Falls Pterodactyl
- Steven Universe Fusion
-Klaus: LINK LINK
-Rafiki from The Lion King SKETCH VER. MOVIE VER.
- Quasimodo from The Hunchback of Notre Dame-
SKETCH VER. MOVIE VER.
KEY TECHNIQUES ASSOCIATED WITH 2D
ANIMATION: James Baxter Animation Webinar (Q & A)
-12 Principles of Animation
-Keyframes and inbetweens
-Traditional: page flipping (flipping between cels),
drawing skills
-Digital: Stop-mo, tweening, rigging, operating
software. -Image of Keyframes and in-betweens
-Animating in 1s 2s or 3s
[TEXT] TRADITIONAL:
Page flipping
YOUR OWN ATTEMPTS AT MASTERING A
TECHNIQUE: [Text] DIGITAL:
-Making my own zoetrope following a Youtube Bluey Rig Bluey Opening
tutorial 2D Digital stop-mo Olof Storm
-Making a short 2D digital stop-mo animation
-Reflective commentary on the process
-Personal opinion of animation techniques and
comparison between the two used in my attempt.

INTERVIEWS WITH PEOPLE DISCUSSING THE SKILLS:


-Introduce interviewee (Trev, Animation lecturer) -Images of character and references
-Trev’s response voicelines after each question. -Timelapse of production process
-QUESTIONS:
-What is your favourite example of 2D animation
and why?
-What do you consider important in animation?
- Between traditional animation and digital
animation, which animation style appeals to you
more and why?
-What do you think could be done to improve an
example of 2D animation you dislike? -Footage based off responses to go along with
- Do you think 2D is still relevant? Trevor’s voicelines
-Include character sprites designed to represent
Trevor.

CONCLUSION:
-Repeat question from Introduction
“So, how has technology impacted the techniques
used to animate characters in 2D?”
“In conclusion, cel animations, phenakistiscopes and
zoescopes, invented in the late 1800s- early 1900s,
were a more difficult form of animation to produce
compared to the inventions we have nowadays in
the digital world therefore leading to its decline over
the decades.

Modern technology, such as software, computers


and drawing tablets, created digitalised versions of
traditional animation techniques which made
animating and gathering a wide range of resources [TEXT] HOW HAS TECHNOLOGY IMPACTED THE
more efficient, accessible, cheaper and easier to TECHNIQUES USED TO ANIAMTE CHARACTERS IN
learn therefore leading to the improvement to the 2D?
process of animating 2D characters.”
IMAGE OF ZOESCOPE, CEL, AND PHENAKISTISCOPE
[TEXT] Late 1800s – Early 1900s
[TRANSITION] Fade to represent decline over time.

IMAGE OF NEW APPLE MAC COMPUTERS, WACOM


DRAWING DISPLAY TABLETS, GRAPHICS TABLETS
AND SOFTWARE LOGOS

IMAGE OF STOPWATCH, CURRENCY SYMBOLS AND


BRAIN

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