Professional Documents
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Audio: Visual:
(script being narrated/additional sounds heard. (what will the audience be seeing?)
Write ROUGH timings in here where possible)
(Copyright-free music or movie/ cartoon soundtrack
plays in the background) LINK
INTRODUCTION TO SPECIALISM:
-What is 2D animation? Give brief introduction to
hand drawn, cel and digital 2D animation -Small snippets of a few Studio Ghibli, Disney
-Include examples of 2D animation studios and movies.
animators (Studio Ghibli, Disney, Ludo Studio, V- -Short timelapse of V-Tuber rigging process.
Tubers and James Baxter) -Text on screen “Technology’s impact on 2D
-How did we get to this point? How has technology character animation” with blurred clips in the
impacted the techniques used to animate characters background.
in 2D? MORE SOURCES OF 2D ANIMATION:
FLIPACLIP
LINK
“2D animators used a technique called ‘rigging’ in -Google Images and Pinterest (logo)
skeletal animation where a virtual skeleton is put
inside the surface model and each bone is adjusted
to move different parts of the character. Each
adjustment is recorded by keyframing each one on -Images and clips of rigging 2D model process
the timeline. Each keyframe is played at a certain
number of frames per second (FPS) which
determines the speed and fluidity of the character’s
movements.”
- Making animations became a more efficient,
cheaper and easier to learn process thanks to
various software and hardware nowadays.
-Tweening, Rigging, Multiplanars cause for 2D
relevance in 3D world of animation -Clips of rigged models, tweened sequences from
cartoons (Bluey, Rick and Morty, Hilda)
CONCLUSION:
-Repeat question from Introduction
“So, how has technology impacted the techniques
used to animate characters in 2D?”
“In conclusion, cel animations, phenakistiscopes and
zoescopes, invented in the late 1800s- early 1900s,
were a more difficult form of animation to produce
compared to the inventions we have nowadays in
the digital world therefore leading to its decline over
the decades.