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INTRODUCTION TO SPECIALISM
My documentary will cover the techniques used throughout the evolution of 2D character
animation. The difference in character movements from traditionally hand-drawn cells to
digitally rigged characters is noticeable due to the advancement of technology so I will be
going over the traditional technique and digital software techniques alongside the effects
each of them gives off when animating characters.
DIGITAL:
- STOP- MO – Uses a digitalised version of traditional techniques.
Virtual tools are provided by the animation software and sheets of paper are
replaced with a digital canvas for each frame.
- RIGGING – Uses a virtual skeleton inserted into the 2D (or 3D) model. Each
adjustment on the bone is recorded by keyframing them on the timeline. It’s
efficient and simple to use. (Puppet Tool in After Effects, Bone tool in Animate)
- TWEENING – Used for software-calculated movements like multiplanar sequences. A
number of symbols where the animator sets the start and end position of the symbol
and the software animates the in-betweens.
-
-Animating in 1s (24 FPS), 2s (12 FPS), or 3s (8 FPS).
CONCLUSION THAT EVALUATES THE SKILL AND WHY IT IS IMPORTANT TO THE INDUSTRY
To bring my documentary to a conclusion I will remind the viewers about the main point of
this documentary which was to explore how technology had an impact on the on the
animation industry. I will be making the conclusion that modern technology has improved
the animating process of 2D characters. There will be a comparison between examples of
early and modern technology and their impact which will be explained straightforwardly.