The document describes various spells and their effects, including their duration and which sapphire they are associated with. Inspire Courage provides bonuses to attack, damage and saves against fear and charm. Inspire Competence provides a bonus to skill checks. Swallow Your Fear provides strength, constitution and will save bonuses but reduces AC when frightened. Moment of Greatness doubles the effect of a single morale d20 roll. Heroism and Good Hope provide various bonuses to attack, saves and checks. Haste provides an extra attack and bonuses to attack, AC and speed.
The document describes various spells and their effects, including their duration and which sapphire they are associated with. Inspire Courage provides bonuses to attack, damage and saves against fear and charm. Inspire Competence provides a bonus to skill checks. Swallow Your Fear provides strength, constitution and will save bonuses but reduces AC when frightened. Moment of Greatness doubles the effect of a single morale d20 roll. Heroism and Good Hope provide various bonuses to attack, saves and checks. Haste provides an extra attack and bonuses to attack, AC and speed.
The document describes various spells and their effects, including their duration and which sapphire they are associated with. Inspire Courage provides bonuses to attack, damage and saves against fear and charm. Inspire Competence provides a bonus to skill checks. Swallow Your Fear provides strength, constitution and will save bonuses but reduces AC when frightened. Moment of Greatness doubles the effect of a single morale d20 roll. Heroism and Good Hope provide various bonuses to attack, saves and checks. Haste provides an extra attack and bonuses to attack, AC and speed.
Spell / Performance Effect Duration Sapphire Tenacity Kurthis Kaiyo Bi
Inspire Courage [Competence] +3 Attack & Damage
[Morale] +3 against Fear & Charm Inspire Competence [Competence] +4 to Skill Checks
If Fear Effect is active (Fear effect is not negated):
Swallow Your Fear [Morale] +2 Str & +2 Con & +1 Will Save [Untyped] -2 AC Frightened is treated as Confused except 'attack self" = "do nothing" & "attack nearest creature" = "act normally" Moment of Greatness Double effect on single [Morale] d20 roll
Heroism [Morale] +2 Attack & Saves & Skill Checks
Invisibility [Untyped] +20 on Stealth; +40 if standing still
[Untyped] +1 Attack & 1 Extra attack on Full Attack
Haste [Dodge] +1 AC & Reflex Saves [Enhancement] Lower of 30ft or x2 to all speed types Good Hope [Morale] +2 Attack & Damage & Saving Throws & Ability Checks & Skill Checks