Professional Documents
Culture Documents
OF INT^tACTIVE ENTERTAINMEI
Are you into sports games, OR WHAT?!
Then you're gonna love this STUFF!
We won't bore you with the
Techno-Babble, just use our
Advanced Controllers and
you'll jam harder, pass
longer and play faster!
You'll be so pumped up that
your competition will be afraid
to leave the locker-room!
You'll have it all . . .
SIX BUTTON CONTROL No real athlete would
settle for anything less!
CUSTOM
PROGRAMMABLE
MICRO-CHIPS!
Now you can handle those
Complex Jams
and other tough moves!
forces. And now they’re coming to get you. No Assault and Sim City 2000-and for the next six
other game experience can prepare you for what’s months, no other kits have them. But that’s not
waiting inside the new Game Blaster CD™ 16 mul¬ all. Game Blaster also includes Return to Zork,
timedia upgrade kit* You get a Sound Blaster™ Iron Helix, F-II7A Stealth Fighter, Silent Ser¬
16-bit sound card and speakers that make all vice II, Civilization, Railroad Tycoon, and Grolier’s
your games sound terrifyingly real. A double¬ Multimedia Encyclopedia. Of course, all your
speed CD-ROM, so all your games rim games will sound better because they’re made to be
joystick, so you can you handle it? Want more info or the name of a
IBM &
COMPATIBLES
Available on
3.5 disks
is
OQtsVr 1§
Virtua
POPULARITY POLL
April, 1994
These games were voted the
favorites in EG’s monthly
poll (see last page in this
issue). Duplicate numbers
represent ties.
IB Electronic Games
INCLUDES DIGIT-FILLY
fiElYllXED mUSIC FROM IF YOU'RE EXPECTING A BUNCH OF
GLOBAL GLflDlflTDR5 BLEEPS AND BLIPS... THINK AGAIN!
THE T-ERtYllN-HTQ-R SEGfl-CD
COOL 5-FOT
Tommy t-hll-h-rico
VIRGIN GAMES GREATEST HITS/VOLUME ONE
iiimaMTMl
♦lot
BLOCKBUSTER nTHRi/ninTEnno settle
HOSTS TOURNEY BUT STILL ARGUING ABOUT WHO CAME OUT ON TOP
Blockbuster Video is hosting a the litigation was over and
worldwide video game tourna¬ been suing each other over that the two companies would WHISPERS FROM
ment this year, which terminates ownership of certain impor¬ be working together in the
in the World Finals to be held in tant patents. At issue were future. But that didn’t end it. PAVILION X
Ft. Lauderdale, FL, on August The first announcement stated
19-21. as the scrolling playfield cre¬ Nintendo received payments
Gamers sign up at participating ated by Atari, and the proto¬ and licenses from Atari. Then
local Blockbuster stores between cols of Nintendo cartridges. Atari said Nintendo paid for
May 16-June 14, then local in¬ Now all claims concerning the patent licenses. Next NoA
store competitions run from June patent and copyright infringe¬ denied that and said Atari was
15-July 10. During this period, ments and anti-trust violations nnsleadma the public. Bottom
each competitor will play one have all been settled. line? Perhaps just maybe
game per week on either SNES or The case ended with both they’re still not the good
Genesis, and the highest cumula¬ Howard Lincoln (NoA) and
tive score for each system will Dennis Wood (Atari) making the two companies would like
statements that they were glad
Championships on July 23 or 30.
The highest scorers in each state Barrel!
will attend the Finals at the Ft. deluxe versions of edutainment a really universal role-playing
Omnitrend has legal
Lauderdale Convention Center titles, under the helm of Gordon sytem.” Brian Fargo, Interplay
action pending against
August 19-21, to find one Genesis Walton. Walton previously man¬ president, said. “We’re proud to
Mindcraft for alleged past
and one SNES World Champion. aged the development of such be working with Steve. He’s an
due royalties on Breach 2
games as Harpoon (360), The innovator and the grandfather of
and Rules of
Playroom (Broderbund) and
Engagement. Omni¬
Reader Rabbit (The Learning
CD-ROM GOES Company), and many others.
trend's suit claims 40,000^
The company launched a
ARCADING Classic Series label for such well- CONTROLLERS information at Mindcraft.
The same development
known games as Sub Battle
American Laser Games (ALG) Simulator and PT Boat PACK GAMES
introduced a CD-ROM based tussle with prospective
Simulator, Fokker Triplane
coin-op system that lets arcade Flight Simulator, PS1 Mustang
operators change games just like bundling Math Rescue and Im( because the
Flight Simulator, and Ferrari
changing CDs on a jukebox. Grand Prix. The Premier Series, Word Rescue with its “My”
Shoot Out at Old Tucson is the Joystick, a PC joystick designed appear last Christmas.
scheduled for the holiday season,
first title that uses the new hard¬ for preschoolers, and Blake The buzz is that
will include Air Warrior II, a
ware system, and ALG spokes¬ Stone: Aliens of Gold, with PC Omnitrend is bugged
new version of the popular on¬
men say it gives the new game a Command Control, a computer because Impressions has¬
line game, and an original subma¬
different look from its laser-disc joypad. The games are Apogee n't programmed it faster...
rine sim called War Patrol.
based games like Mad Dog shareware. Action-game masters
McCree. Moving characters are
high-resolution digitized images bution deal with Suncom.
of filmed actors and stunt men INTERPLAY 1994, with a possibility of
superimposed on photographic
settings. The game system’s hard¬ GETS GURPS a big line if the first batch
ware includes over 600 MB of sells...
memory, and an advanced graph¬ Steve Jackson Games licensed Why don’t I use
ics processor for full-motion its Generic Universal Role- rumors? The rumor is that
video and special effects at the Playing System (GURPS), a set of Nintendo is buying Bubsy
rate of 64 million pixels per Bobcat from Accolade.
role-playing experience in any The truth: Nintendo
milieu, to Interplay Productions. licensed Claws
system include drivers, fighters. Interplay will create a develop¬ Encounters for European
ment engine based on the system distribution,
that can be modified into any Sega has opened its
role-playing universe its designers
ALLIANCE FORMS can imagine.
“We went with Interplay for Dan Zemaitis, marketing man¬
the press after sending a
DIGITAL ILLUSIONS two reasons,” said Jackson. ager for Suncom, said, “Often Kalinske opened the
‘They’ve done some great games children find the keyboard too doors as soon as he got
Alliance Interactive Software in the past and they’ll be a strong intimidating.” Hopfully this new wind of the news black-
formed Digital Illusions label to partner... the programmers and Joystick will gain acceptance.
Electronic Barnes 19
The Legion of Decency ReturnsI
Hey, gang, welcome back to my crowded, we to conclude, therefore, that arcade and
over-heated waiting room. Geez, it looks home video games employ different standards
uncomfortable in there. I probably shouldn’t of decency?
have scheduled so many patients, but let’s see But the real problem begins when reviewers
are asked to also serve as arbiters of “morali¬
ty" and “decency. " You obviously feel that the
Q: I am a young adult video game player level of violence in MK goes beyond your
who is very disappointed with all the video standards of what is decent. All a reviewer
game magazines. The reason involves the cen¬ can be expected to do is accurately describe a
sorship issue. All the video game magazines product and determine how well it plays; the
are in favor of an “anything goes” policy, yet decency evaluations must ultimately be
none of them are in favor of decency. It would left to you, the consumer. In other
have been different if some of the game maga-
zines favored anti-censorship (and give games
words: your evaluation of decency
and mine may not be the same.
ACCESS
like Mortal Kombat a high rating) with other
magazines in favor of decency (and giving
games like MK a low rating). But when all the
1 would also like to add a
word in defense of EG, which
ran a major section on the
Brings You
A
Aloha!
to a PC Near You!
4910 w-Amelia Earhart £
Salt Lake City, UT 84116
1-800-800-4S80
mACCESS
If you’re like most gamers,
Sonic the Hedgehog and
Bubsy Bobcat are getting to
be old friends and Mario
visits more often than your
relatives. Everyone knows
the popular characters that
cavort on the interactive
screen, but the people who put
them there are often virtual
unknowns.
That changes now.
The editors of Electronic
Games interviewed executives
and game-creators at every
level in the interactive enter¬
tainment industry. We asked
them to help us pinpoint those
most responsible for the way we play
now—and the way it will change in
1 ney aon t an sit in tne Doara CA, native, graduated from SDSU in
the future.
with a BA in journalism with an empha¬
The following pages spotlight the most iom, but their impact is enormous sis on public relations. He worked briefly for
frequently named men and women. These are
the San Diego Padres baseball team as an
the people who have won the respect of their
intern in public relations and sales before
peers. Our editors, led by John Hardin and
joining Electronic Arts.
Laurie Yates, followed up the selection
Even though EA now commands a great
process with interviews of as many of our
deal of respect in the industry, Dave remem¬
notables as possible.
bers when the company was small, new and
Our compilation is far from exhaustive.
Dave Dempsey, Public Relations Manager vulnerable. But coming from the bottom can
We’U give more behind-the-scenes powers
for EA Sports, is a perfect example of how be good for a company, Dave says. “You
their deferred justice in a future issue. Here,
title doesn’t always correlate with influence. always feel like an upstart.”
meanwhile, are the executives and game-
He handles public and press relations for EA Seeing John Madden Football on the
makers who hold the future of interactive
Sports, but his personal investment in time and Superbowl pregame show, two years in a row,
electronic entertainment in their hands.
energy has boosted the label into a leadership is what Dave considers his greatest coup.
position. He participates in every phase of “Full immersion” is the wave of the future,
KM sun marketing the popular line of games. He’s not he contends. “In the baseball game of the
the only EA executive responsible for the future, you’ll hold an instrument in your hand
success of the sports simulations, but his spirit that will have the heft and feel of a baseball
and willingness to champion cutting-edge bat, and you’ll hear the crowd all around you,
22
oGdMG
Electronic Carnes
products is a key ingredient of EA Sports’
success.
Dave has spent most of his eight years in
the industry at Electronic Arts. The Redwood
more of a full emerson in the experience of
actually being there.” And when we’re doing
that, Dave Dempsey will be right there, help¬
ing to define the experience.
Brian Fargo, president of Interplay, is one During his tenure, the Genesis has captured and that should make the Lucas touch that
of the true whiz kids of interactive entertain¬ the majority of the 16-Bit market, Game Gear much more effective.
ment. He entered the field, while still in his has scored big gains against other portables,
teens, as a designer/producer. A series of illus¬ and Sega introduced its multimedia peripheral. Edward R. McCracken, chairman of the
trated adventures for Activision, climaxing Coming soon are the Genesis 32X upgrade, board and chief executive officer of Silicon
with Borrowed Time, brought him to the the Saturn, and the Titan technology. Sega has Graphics, Inc., is the man to ask if you want
attention of the industry and consumers. also linked up with cable companies to intro¬ to know what digital entertainment will look
After Activision came the Bard’s Tale duce the Sega Channel this fall. like in the late 1990s. Silicon Graphics is the
series for Electronic Arts. Building on the suc¬ Kalinske brushed aside Sega’s checkered company that made polygon fill old-fashioned
cess of these RPG hits, he went independent management history, revamped product lines, almost overnight, and whole hardware systems
with Interplay Productions and has led IP and improved the consumer support effort. He are now being created to exploit the Silicon
surehandedly through the repeated upheavals has spoken out on key issues, including the Graphics approach to visuals.
that have shaken and scattered lesser violence controversy, and his articulate com¬ Ed McCracken commands the hottest com¬
organizations. mentary and personal charisma make him one puter graphics company in the world today.
The head honcho at Interplay has been of electronic entertainment’s most compelling Besides powering the best graphics in elec¬
developing ground-breaking software for a spokesmen. tronic gaming, Silicon Graphic’s systems cre¬
decade, artfully blending technology, concept, Two Kalinske decisions stand out. Most ated the mind-blowing effects in Jurassic Park
and interface design to create seminal elec¬ insiders credit much of SOA’s new-found and the animation in Beauty and the Beast.
tronic games. While most companies innovate success to his changeover from Japanese to SGI’s sophisticated 3-D modeling systems
in one area, he has pushed all the parameters U.S. cartridge development that has proven to are also used in a wide range of technical,
of game design and development into new ter¬ be more in tune with the American market. commercial and industrial applications.
ritory. He achieved a major milestone in the The other biggie was hiring the sharpest ad McCracken received an M.B.A. from Stanford
development of the dungeon crawl with the firm in the business—Goodby, Berlin & University and a B.S.E.E. from Iowa State
Bard’s Tale series; invented a new genre— Silverstein—the outfit that took Sega to the University. Before taking the helm at S.G., he
animated computer chess—with the Battle Next Level. spent 16 years working for Hewlett-Packard,
Chess games; and pioneered the use of blobby Say-Ga! where he learned to navigate the treacherous
modeling with Claymates and Clayfighter. waters of the computer hardware business.
Among the most creative and well-liked Howard Lincoln, chairman, Nintendo of
people in the industry, Brian is one of those America, Inc., is the most important American Roger Sharpe, Director of Marketing
rare visionaries who excel at getting things in the Nintendo corporate structure. He began Support Services—Williams Bally-Midway,
with Nintendo as a senior vice president in demonstrates that some journalists can do a lot
1983 and in February of 1994 was elected to more than talk. Although Roger achieved his
Greg Fischbach, chairman of Acclaim, is the board of directors and appointed chairman first fame as a writer for publications such as
known as one of the shrewdest executives in of NOA. His presence has had a profound Electronic Games and Play Meter and the
all of electronic entertainment. His financial influence on the industry and he is now the superb book “Pinball,” he moved on to
acumen and knack for making the right moves man credited with making Project Reality a become a leading coin-op executive. Along
at the right times have turned a tiny East Coast the way, he’s acquired a reputation as one of
company into a video game colossus. arcading’s forward thinkers.
It wasn’t easy for an American company to George Lucas, chairman of the board of “Hopefully, there will always be an ebb-
prosper during the early NES era, and Acclaim Lucasfilm Ltd., LucasArts Entertainment and-flow of coin-op to video game. I still tend
had some close moments when products were Company, and Lucas Digital Ltd. is probably to be firmly convinced that the inspirational
postponed too long, but brilliant licensing the most important man in the industry who spawning ground for success in the home is
buys and sophisticated package kept Acclaim has never produced an interactive entertain¬ predicated by success in the coin-operated
growing through the 1980s. Among the prop¬ ment or even attended a Consumer Electronics amusement game universe. You’re preselling
erties which Acclaim has turned into hits: The Show. His direct involvement isn’t compara¬ to a worldwide consumer marketplace, and
Simpsons, WWF Wrestling, Mortal ble to the rest of our “Great Eight,” but none that’s where you can increase the notoriety
Kombat, and NBA Jam. of them has made a more profound impact. and the recognition of something like Mortal
More recently Fischbach, working closely Through his revivification of the mass culture Kombat or Mortal Kombat II, since the
with Rob Holmes, now president of Acclaim, idiom in his films, and the paragon of creativi¬ player base is already attuned to it. It is a
has taken the software company into unex¬ ty that is LucasArts, he has infused electronic much more difficult and daunting task to try
plored territory of futuristic interactive tech¬ gaming with his ideas. and come up with something specific to the
nology. As Acclaim sets new sales records in George Lucas directed THX-1138, his first home market and tout it as having arcade char¬
the present, Fischbach and his merry band are film, in 1970. The next year he formed acteristics or arcade graphics and try to build
sculpting the interactive artifacts of the 21st Lucasfilm Ltd. Since that time he has written awareness that way as well as a following. As
century. and/or produced some of the most popular long as the manufacturers doing coin-op
movies in the history of entertainment, includ¬ amusement can continue to innovate and be
Tom Kalinske, president, Sega of America, ing the Star Wars and Indiana Jones series of daring in what they do and build in more play
has more right to the title, “The Man Without action blockbusters. His masterful touch can value, then everybody will win as a conse¬
Fear,” than Marvel Comics’ Daredevil super¬ also be seen in games like X-Wing, Star quence. Innovation, rather than imitation.”
hero. Critics challenged his wisdom, if not his Wars Rebel Assault, and Tie Fighter, all Greatest achievements so far: The explosion
sanity, when he left the familiar confines of produced by LucasArts. of pinball’s popularity in the mid to late ‘70s,
the toy industry to take the helm at Sega. As important as George Lucas has been to and the Williams revival in recent years.
Could he cope with the unfamiliar market con¬ our field in the past, time may make him an Despite his 20 years of involvement with
ditions and white hot competition, primarily even greater force. High-powered hardware coin-op gaming, Sharpe is definitely a young
from then-dominant Nintendo? Yes he opens the door to full-scale use of cinematic veteran. He has emerged as one of the indus¬
could—and did! techniques in full-motion video sequences, try’s likely leaders of the next decade.
entertainment. Whether it’s the marketing of ROM, but I’m not sure that the gamer is get¬
the first pan-system game (Miner 49er), the ting a better experience than games on cart.”
Tetris phenomenon, or the first big-bucks deal
*m poms
The signature characteristic of the electron¬
Richard (Lore!
British) GarriotL the’
astronaut)s'son, has J-;
{Stayed;ohhhe'fitpnt.ierof.. •>
ic entertainment business is constant change. {•clectobic.-RPps since :' ’•?]
These outstanding executives are among those Ultima in 1981 Ffiv-sto-
whom EG’s editors believe will represent the iryiellihg. power and ■ ■'
next generation of makers and shakers. They relenriessclrivefortcch^:. i .
may not be on the “Great Eight” list now, but today’s market as ,;iiic3i'cxeellejicc made.' ; .
they’re all knocking at the door. the undisputed Origin Systems, now ' :* *.
16-bit video game leader. Part of this included part.of Electronic.: Arts.
Steve Case is president and C.E.O. of bringing Sonic the Hedgehog to the hearts, Tnto a gaftic-maliuhi dynama;
America Online, Inc. the nation’s fastest- minds, and fingers of game players every¬
growing consumer on-line service. His deals where. His greatest achievement: Sonic, but Peter
with the likes of IBM, Time-Wamer, Apple, especially Sonic 2. It provided a major mar¬ Molyneux; as the
and other heavyweights have led to phenome¬ keting event in the business and provided the leader of liiililVog
nal growth for AOL, which has seen its sub¬ rare opportunity to make a sequel even bigger ■ Entertainment, is ,
scriber base more than double to 700,000 in than the original. Achieving a task like that is ■oneofthefew. ■"
the past year. In 1985 Steve co-founded AOL monumental considering the kind of effort and Europeans who. \
with the goal of creating a mass market for on¬ talent involved in creating and marketing an ■;wields.hiajotinfln-:
line services. With the consumer marketing electronic game. It is even a bigger task when
skills he gained at PepsiCo and Procter & you consider the kind of abuse Sega has taken Atnertcyffsanung: 7
Gamble, Steve created a customer focused, for the content of some of its more violent 1 lie company's hie
market driven enterprise that has become breqktbrdiighu as Populot
highly regarded for innovations in product Now, in the wake of his enormous success with LegdbipCk's! The.|tqh
development and marketing. Steve received an and visibility at SoA, he has been put in : rtitftieyouS .awards,'and it jus
undergraduate degree in political science from charge of marketing Viacom’s many potential¬ ■ dlr^aly.and thdirectly: nun
Williams College. ly lucrative licenses—including a Beavis & .sequels and cfones. Molyhc
Butt-head game (Viacom owns MTV), and < BiLirfejLremam oheof the
Bob Grebe heads one of the few companies Rocko’s Modern Life. (Viacom owns ' bfedotces itygatne.design.
that has actually made money out of interac¬ Nickelodeon.) Marketing these games will
tive full-motion video. He’s the president, take someone with their ear to the heartbeat of Alexey Pajitnov is
C.E.O. and chairman of the board of American our popular culture. A1 Nilsen is one of the ''t&.e^MWyhpTetds-Lzodv
Laser Games. Founded six years ago in hippest, savviest marketing people in the busi¬ i the world-. The Game. ,1 i.
Albuquerque, New Mexico, A.L.G.’s first ness and just the man for the job. 1994-1995 {-Master of GJashqsuwas i
product was a police training system used to could be Al’s finest hour. originally a humble cog
simulate situations and reactions to scenes a
police officer may run into one day. Today, Bill White has '■’knowAds'the.Russian .
A.L.G. concentrates solely on entertainment been the vice Academy of Scierict:.
products, and Bob says he considers staying in Then, in ao.-atfcnipno', ■
business to be his greatest achievement. “We keting for Sega illustrate a prograimTling
feel Mad Dog McCree, in 1990, represented a of America, Inc. . panc$le,'’hddiivr>eda '■
technological innovation that allowed us to :.cleyei>Bttle;'K)nefic.phzzli
grow and produce a successful product line.” 1993. Before i .cvcntukily. tptik thc world
Bob Grebe: “By the year 2000, much of the that, he served -The S'dgit df-ht)\V',Tetris w
information superhighway presumably will be six years as the ; inade Alexejt a legcnd.iii
in place and we’ll see a lot of entertainment director of mar¬
transmitted by satellite and cable. Hardware keting and cor¬
porate communi- Roberta
111 Me Williams is still.the
Nintendo. Bill queerief electronic
brings the same bare-knuckles, aggressive ' ^vftft^ngAhpugh:
style to the challenges of the industry no mat¬ silo 1- not Writing as
ter where his desk is. Few electronic gaming many n4h games','
executives put their mark on the company for
which they work more indelibly than Bill
White, one of the Young Turks of the busi¬
ness. Mr. White has managed to keep all of his
hard-edged business savvy while switching
from one giant in the industry to another
worthy giant.
26 Electronic Games
Mv°U'«<^iSgAfci
•“'SIK^SS*
foul palling,
^“teetball
game,
The majority of
uantage paint.
game. This 16-Meg powerhouse not only
houses all the appropriate logos, names, and
numbers, it presents them in the most breath-
takingly impressive audio-visual display in the
history of baseball simulation. The pitcher vs.
batter confrontation is shown from a catcher’s
first-person perspective, taking the game clos¬
er to the ground, and the players, than has ever
been seen before—even in HardBall III.
The gamer whose team is in the field con¬
trols the team from behind the plate during
pitcher-hitter sequences. The player-manager
first “positions the catcher’s mitt" by moving
a small, squared-off target area to the desired
spot within the on-screen strike zone. This is
the spot the pitcher will attempt to throw to
(play a game or two with a knuckleballer like
Charlie Hough, however, and the idea is
quickly communicated that, just because a
pitch is aimed somewhere, it doesn’t always
arrive there). The gamer then selects the type
of pitch from a menu of three options (Fast¬
ball, Slider, Curveball, Offspeed, etc.), deter¬
mined by the pitcher’s actual repertoire.
Finally, a menu inquires as to whether the
pitch should be slow, average, or fast. Once
the ball is hit, the camera angle switches to an
angled topdown presentation, with ball and
fielder aligned by means of a spotlight indicat-
Electronic dames 31
The only real
#11 GENESIS 1
game in
town. \
RBI Baseball, the hottest
line of baseball games ever, is
coming at you with its latest,
greatest season — RBI ’94!
• Game play that’s twice as fast as RBI ’93, plus
rotoscoped animation for incredibly lifelike
movement of runners, batters and the pitcher!
• On-screen baseball card-style player
pictures with their ’93 stats.
• MLBPA licensed, which means over 800
real players from 28 real teams.
• More and higher quality music, voices and sounds
— featuring audio play assist by Jack Buck.
• Uses the real ’94 baseball schedule for a full 162-
game season, playoffs and world championship.
• Showcases the new East-Central-West division
structure starting this year.
wmm
LaRussa EA Sports B B A A B+
Baseball
(Genesis)
There they are, ladies and gentlemen, the
games that will vie for your baseball buck. Super Bases Jaleco B+ B+ B B B
With the kind of lineup reviewed here, along Loaded 2
with the many others already on the market, it (SNES)
ESPN Baseball Tonight Preview
by Bill Kunkel
36 Electronic Games
,.. baJtwi 4-.v* *4 *fi+!«*;
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$A-rtety $ao< ■ \Ii>!
Stve iif
M,r Uc rmc's w/ e*f /
QUICK ! 6oess J13^
syjfew -Hits
wh!
ef -H\«. rttu
division
riO’lijniHcid
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1/ltM. He h'y ktys tr_
Jon'i flay »t all.'
by Amie Katz
EG’s Draft Picks Second Base: Carlos Baerga. you can’t, the three gentlemen listed
The all-star part of the Sandy Alomar Jr. above will give you a superb outfield.
trade of several years ago. He’s young and Don’t forget Kirby Puckett, Larry Walker,
“Specifics,” you cry, “don’t give me
he hits. Ryne Sandberg is always a good and Phil Plantier, either. The long shot:
general rules, point out some players!”
choice, of course, and don't neglect Ron Gant, if he makes it back from his
We hear and obey. Here are some of the
Delano DeShields as a second or third
guys EG’s editors would select in the rounder. Designated Hitter: Paul Molitor.
early rounds of any league draft. Third Base: Robin Ventura. If your team uses one, Molitor is the
Catcher: Mike Piazza. The former collegiate superstar has the best, despite the age factor. We also like
He’s young, and he can play. Most of
best balance of tools. Matt Williams is the super-utility man Tony Phillips and catch¬
the other good ones are in the same cate¬ choice for power-hungry managers. If er-outfielder Mickey Tettleton.
gory, except Mickey Tettleton, so why
only Edgar Martinez could stay healthy! Starting Pitching
not go for a genuine offensive threat?
Shortstop: Jay Bell. Righthanders: Greg Maddux, Jose
Sleeper pick: Carlos Delgado, who will
Make sure you get the guy on the Rijo, Kevin Appier, and John Smoltz.
probably inherit the Expo catching
Pirates, not Juan Bell. The old superstars Lefthanders: Randy Johnson, Jimmy
chores eventually.
(Ripen, Smith, Fernandez, and Larkin) are Key, and Steve Avery.
First Base: Frank Thomas.
no longer worth those early round picks. Pitchers fluctuate more from season to
The Big Hurt is one of baseball’s best
Gamble on Larkin if you can get him season than hitters, but these seven are
hitters and is good DH material for a sim
cheaply, because he might avoid injury usually magnificent.
league. If Thomas is gone, Fred McGriff
some year soon. Closer: John Wetteland and Jeff
offers as much power, good average, and
Outfield: Juan Gonzales, Kenny Lofton, Montgomery.
decent defense. Truthfully, there are so and Albert Belle. Relief pitchers are even less consistent
many good first basemen that this posi¬
If you can get Ken Griffey, Jr. and/or than starters. These are two of the likeliest
tion probably should be low priority.
Barry Bonds, they’re hard to pass up. If to have another high-quality season.
Electronic Games 45
mg V if*
Hill fiimlip
M Sorcery/PC CD-ROM)
This exhaustive military game is a quantum
leap forward in multimedia simulation and
friends that have been scattered into various
places in the time stream.
U
more detailed, and the characters are both
larger and more intricately animated. Further,
the soundtrack has been enhanced and con¬
tains a lot of digitized speech, including
Richard Sanders (Les Nessman on WKRP) as
L
the lead character.
Dracula Unleashed (Viacom
Interactive/PC CD-ROM, Macintosh CD)
Dracula Unleashed is the first computer
product that truly captures Bram Stoker's infa¬
mous soul stealer as he was originally envis¬
E
a floppy title, added speech, to face every possi-
and maybe ful-motion
video cut scenes, and called
D
ment turned upside down
last year. Designers once
produced a floppy game
and then expanded it for
multimedia. Now, they tar¬
I
get the superior capabilities
of multimedia, then prune
the product to fit within the
limitations of conventional Black and Adriatic Seas against a resurgent
home computers. Soviet Navy, there are over 100 missions on Travel is accomplished by clicking
This may not sound like the single disk, each of which can take hours on a map of London, and the player is instant¬
A
by the
Editors of
tremendous difference.
Once the designer sets the
basic structure of a game
for floppy disk, it is very
hard to incorporate mean¬
to complete. Further, the missions are open-
ended, forcing the player to determine when
the objectives are met, which is as real world
as they come.
Day of the Tentacle (LucasArts/PC
CD-ROM)
ly transported, though time does advance. The
longer it takes to find the vampire, the more
friends fall victim to his power. There are
many alternate plot paths in the story and the
final outcome depends entirely on the player's
wits and insightful use of inventory items.
ingful expansions in the Bernard, one of the youthful heroes of Enthusiasts who are used to the rather off¬
Electronic
move up to multimedia. So Maniac Mansion, returns in this tongue-in¬ hand license applications on other platforms
Games
yers are captivated from soundtrack, which is an audio process that
produces stereo surround sound effects using
well find themselves wan-
1 only the two front speakers. Finally, Sonic CD
offers a wealth of bonus levels that players
a/Sega CD)
ducing a first-person
Sega CD was conceptual-
- ■ Hi! will not find elsewhere.
Super Wing Commander (Origin
Systems/3DO)
it doing it in black and The entire original Wing Commander and
ts. The results, however, all of the Secret Missions add-on disks are
cessful. Ron Stein, the included here, but the publisher retooled every
e cult classic Raging Bull, screen to take advantage of the 3DO's graphic
processing power.
Every ship design shows minute details and
ngly consistent in that, light source shadows that could never be
The player awakens inside the Stauf included in the computer version, making for a
s of boxing ever captured Mansion, completely unaware of how they new graphic experience. The animated cut
product. Punches, sweat, came to be in this strange house or the identi¬ sequences are some of the most beautiful and
fly freely across the ties of the various spectral visages that appear
ts pound one another into periodically to act out pieces of the puzzle. On top of all this spectacle, every character
ion to this ring realism, Players must journey through the house, solv¬ in the game speaks, from the Colonel's mis¬
notable for lightning fast ing the puzzles that augment the audio/visual sion briefing to the excited cries of the wing-
delight, until such time as they have discerned men. Super Wing Commander is a standout
ucasArts/PC CD-ROM) secrets of the house and Henry Stauf, on the 3DO system.
Electronic Games
Sports for
Armchair
Athletes
Intriguing
Adventures
56 Electronic Games
Top PC Conversion
Indiana Jones and the Fate of Atlantis
(LucasArts/PC CD-ROM)
Early attempts to bring the movie series to
the screen didn't always capture the
essence of the films, but Indiana Jones
and the Fate of Atlantis is so intelligent¬
ly designed and written that it could easily
have made the transition to the theatre
Electronic Games 57
The Finest The Labyrinth (Electronic Arts/PC C
ROM)
Effects Money
role of a rather mundane city dwelling p
Can Buy.
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street fightin’ and side-scrollers will find beneath the City of Waterdeep, yet no one
themselves transported to the sewers and has been able to successfully trace and
PUBLISHER: (opium catacombs beneath the ancient City of
SVSTEIT1: SUES Waterdeep. sewer map, the gamer and his party must
THEIDE: RPG At first look, it would seem that the traverse the depths of the city in order to
IHEGHBIT5: 8 selection of Eye of the Beholder as a tar¬ locate and defeat the Evil growing there.
P1RVERS: 1 get project for conversion to video game Players must first generate four addi¬
LEUELS: n/n was a no-brainer. RPGs tend to cycle in tional characters to complete their travel¬
prominence. Series such as Wizardry and ing parties. As with all Advanced
Eye of the Beholder represents a nice Bard’s Tale held sway over the FRPG
genre change from Capcom’s usual fare of landscape at various points in time, and
one-on-one brawling and action-oriented Eye of the Beholder had been the genre’s
platform games to a major role-playing most recent kingpin. Nonetheless, translat¬
game. The release also dovetails nicely ing this mammoth computer saga onto an
with Capcom’s acquisition and recent 8-Meg SNES cartridge might have intimi¬
release of the coin-op Dungeons & dated anyone, especially given the loyalty
Dragons: Tower of Doom, as the these series command among fans.
Beholder Trilogy (published for comput¬ Fortunately, partisans of SSI’s original PC
er by SSI) was adapted by Westwood scenario need not find it an embarrassing
Associates from TSR’s Forgotten Worlds Eye-sore.
Realm AD&D Legacy series (though the The game begins with the chief Lord of
final game of the trilogy was produced, Waterdeep, Piergeiron, summoning groups
in-house, by SSI). Suddenly, gamers who of mercenary adventurers to the palace for
have always associated Capcom with job interviews. Evil is lurking around and
Electronic Games
Dungeons & Dragons games, a mix of
gamer are numerous. The party can attack; For example, when the party is confronted ments, pictures of the Bestiary, or even a
cast spells; eat and drink; take, use, give by an enemy, the gamer needs only to history of Waterdeep. Granted, the elec-
basically perform all of the tasks neces¬ party members to activate short range manuals and auxiliary tables that paper-
sary to complete the game. weapon defense. Another example of this and-pencil warriors require, but it does
The graphics, however, while nicely streamlining interface is the opening of
rendered using a 3-D first-person point of doors controlled by levers or buttons. And it is that very lack of context which
view, just don’t evoke the dark, dank, Where other games might require a string most hurts this otherwise impressive
slimy ambiance associated with a of related commands, the process in EotB effort.
medieval dungeon. The lighting is too is accomplished by placing the cursor on Eye of the Beholder is a solid RPG,
bright and too consistent for electric the opening mechanism and clicking the
the electronic libraries of AD&D affi-
And speaking of the walls, does the Evil Unfortunately, there just isn’t a lot of cionados everywhere. It is not an entry-
Entity beneath Waterdeep have people in substance to the game itself. The story level dungeon crawl, but for determined
line, for example, is rather flimsy, in that newcomers and RPG veterans, it’s a
mold, and dust out the cobwebs? the gamer may read a letter Piergeiron slightly flawed treasure well worth bat¬
received from his friend, Khelben. After tling a drider over. B (Laurie Yates )
B1
magic card has a place in the game that
Electronic Games
Europe is known for great courses. And
PGA European Tour puts you on 5 of the
best. But don't expect many breaks from
the weatherman. It can get downright
nasty across the pond.
S\SPDRTS.
testing in other levels.
BIB
rough by today’s SNES
standards. This is especially
true in the irritatingly interrup-
ich-tone telephone;
3 U.S.J2&! length d
length is 3 minutes,
nge wjfflpgt notice.
there are tunnels and other areas where the
v Experience historical
events as they happen
GENESIS™
m KOEI Corporation, 1350 Bayshore Highway, Suite 540
whatever weapon is currently selected.
TURK
how far away the tank’s gun will hit, but
the enemy units zip around so fast that th
only time the player can get a hit in is
when the opponent is up close. The gun
Across the Burning Sands as you Relive Desert Storm turret has limited range of mi
and right. This could be of use
Super Battle Tank for the Game Gear The control panel displays the tank’s
is a loose recreation of 1991's Operation speed, fuel level, and remaining ammo.
Desert Storm. It assumes a what-if scenario The Cockpit Computer Display indicates
in which the Iraqi army stages a surprise gun elevation, mission number, range to
offensive days or weeks after their appar¬ enemy (when present), and number of ene¬
ent defeat. Caught with its pants down, mies remaining. The Tactical Radar Map
Allied command is forced to send in veter¬ shows where the enemy is once they come
an tank commanders acting as individual into firing range.
units to quell the violation of the cease¬ Pressing the Start button displays the
fire. Like the versions that came before it, Long Range Radar map, giving an
is dedicated to the brave men overview of the entire theater of opera¬
tions, showing the player’s location, and
the location of enemy units and mine
fields. The Weapons Status Indicator indi¬ und fire on the enemy in ynur sights.
cates which of the tanks’ weapons systems
is operative and a bank of six Damage consisted of more than “move in close,
Indicator Lights rounds out the control take a shot at the player’s tank, veer to the
right/left, and move away. Repeat until
There is more than enough information blown up.”
here for the player to find and engage the The shallowness of the AI is not appar¬
enemy, but to actually neutralize them (as ent until after a few plays, when combat
the euphemism goes), players need to becomes a rote job of finding the enemy on
effectively use the firepower at their dis¬ the long range radar map, wiping them out,
posal. The B button cycles through the and going on to the next stop. This would
MlAl’s weapons: a 120mm cannon, 7.62 not be very bad save that there are no save
mm machine gun and a (usually small) game options. There are continues, but
allotment of laser guided “fire and forget” these can only be used in the same play
and women who fought in the Gulf war. missiles. Players receive a very limited session, so players who quit and come
The player commands an Abrams M1A1 supply of these because they are almost back are forced to start over again from
main battle tank, the world's premier tacti¬ always a sure-kill shot. The A button fires
cal assault platform, against an unnamed When starting over, the missions are
force (oblique references are made to "our essentially the same each time around, with
previous adversary”) equipped with all the a little repositioning of enemy units. On
trappings of the Iraqi army. Scuds, T-72s, the long range radar map the enemy units
Super Battle Tank never move, and instead sit where they are,
Hinds, all are here, waiting for the able
tank commander to blow them up. Game Boy waiting for the player to come along and
The player battles these opponents Although it suffers from some of the send them to Allah.
through 10 missions that see the action go same problems that derailed it on the Graphically, Super Battle Tank is unex¬
ceptional. Everything is colorful enough
save-game feature, minimal sound) and satisfactorily rendered, but the anima¬
Super Battle Tank for the Game Boy tion of enemy units falls short of the mark.
is the more playable of the two. The They move more like targets in a shooting
Game Boy seems to display the digi¬ gallery than machines which supposedly
tized images better than the Game have intelligent humans piloting them.
Gear’s color screen, where they With all the desert sand around, one might
appeared a bit blurred or distorted. The expect to see dust or debris kicked up in
AI is a little smarter, the combat a hair the air, but this war takes place in the
more realistic. Travel across the ani¬ mother of all clean rooms, where even heli¬
mated terrain is more convincing as copter crashes don’t leave a mess. Sound?
from the Iraqi desert to Kuwait City. The well. The screen shifts slightly as the It’s there, and will tell the player when a
action takes place on a split screen, with a tank rumbles along, and the player can shot is fired and how fast the tank moves
front view taking up the top half, and the better imagine zipping across bumpy Operation Desert Storm is history. With
instrument panel taking up the lower half. its predictable combat and workmanlike
Out the front we see the terrain, with and, overall, this is the better of the presentation. Super Battle Tank will soon
distant mountains in the background. two versions. 1+ (JWH) be history as well. 1+ (John W. Hardin)
Get a handle on PAC-ATTACK, now on
Its a brain-busting,
quick thinking
challenge.
namco
The Game Creator
The amount of detail, and the number of
E
E
Electronic Games
The Ultimate Blast*Fest!
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U. ELEPHBUT
FUGITIVE
Be on the lookout for a large, blue runaway
C. J. Elephant Fugitive for the Game other obstacles that make life difficult for
Gear picks up on the adventures of a char¬ the average runaway elephant.
acter who first appeared in electronic The levels seem quite large and there is
games on the Commodore 64. no single correct way to get through a
This time out, C.J. (Columbus Jumbo) level. There is no timer or time limit, so the game, but if they have any effect
players are encouraged to explore and besides raising the player's point totals,
there are enough power-ups and bonuses the manual makes no mention of it.
to make a little exploration worthwhile. The Main Screen shows the action, with
three little hearts in the
Games
amusing ways to clear the drawing board, before the ship’s energy runs out. The
from a UFO snatching up the artwork via playfield has a radar and level indicator, a
a transporter beam to a tornado spinning it hit count, and an energy meter. Three
around until it is blown off the screen. weapons (an Energy Blaster, Atomic
Accessing the Jukebox lets budding Lazer, and Ion Cannon) are available, and
Be fun and creatiue the Picassos or O’Keefes paint to familiar one may randomly cycle through the
k for their weapons.
Tradewest way Fun ‘N’ Games graphics are stream¬
Producing games to entertain the The Jukebox plays 14 prewritten songs, lined. Since this cart is slanted toward
younger set has long been a problem in from Happy Birthday to Old McDonald, gamers in the four-to-eight range, the
the video game industry. Most cartridges and will also accept player composed designers considered their audience’s
songs. There are 15 different tastes. Backgrounds have few visual dis¬
background rhythms that can be tractions, allowing the youngster’s con¬
selected from the Groove Disk, centration to remain focused. Sprites are
and 14 animal and 14 “kid” crisp and distinctive, permitting even the
sound effects can be added to smallest gamer immediate visual recogni¬
tion. The icons are clear, sharp and intu¬
The music segment offers itive, perfect for kids who want indepen¬
multiple components, including dent play.
playback controls, sound effects, The SNES has fantastic sound capabili¬
music staff, and keyboard. The ties. Regrettably, the sound in Fun ‘N’
playback controls feature not Games is the weakest aspect. The scores
only the standard cassette are bland, and some of the Jukebox tunes
options: play, stop, rewind, and are not immediately recognizable. For this
fast forward, but also return (a audience, tunes should be instantly identi¬
fiable. The sound effects are clever, but
loop (plays the tune repeatedly). aren’t nearly as crisp as they should be.
The adjustable speed ranges The ease of Fun ‘N’ Games will keep
from turtle slow to rabbit fast, the younger players happy, and may even
that gamers aged four-to-eight obtain from choose one of two ways to entice older family members into playing.
older players are overly complex or ith the Style section. In Tradewest’s development team understood
require an attention to detail that children Stylin’ Stuff, Gloria Vanderbilt and that children at this age do require chal¬
this age do not often possess. Then too, Calvin Klein wanna-bes have a chance to lenges, so the games have learning curves,
educationally-based cartridges haven’t dress models in a variety of fashions and but are not so difficult as to cause frustra¬
always fulfilled their mission to entertain hair styles. While essentially an electronic tion. One small frustration is the place¬
as well as educate. version of paper dolls, it eliminates the ment of the exit icon in the toolbox strip
Tradewest has tackled and almost traditional card stock problems: the dolls at the top of the screen. When gamers are
defeated this dilemma in Fun ‘N’ Games. and clothes don’t tear, crease, or
There are four activity components, paint, disappear and the clothing stays
music, style, and games, all designed for a
younger child’s developmental age. The The other Style experiment is
cart uses the standard SNES control pad Mix ‘n’ Match. Within this play-
as well as the SNES mouse. field, children can either match
Paint provides a tool box, color, and
pattern palettes, as well as the drawing humans, animals, and monsters
area. The tool box contains the standard or create their own characters
electronic art options: drawing tools, using the different parts. A long¬
erasers, a copy-and-paste lasso, a spray time favorite of kids, the elec¬
paint can, and a filler paint can. There are tronic version is absolutely cap¬
tivating. The Style module cre¬
ations can be imported into Paint
for coloring and altering.
Two mini-games are also
Electronic Games 75
snruRonv mem of its depictions. The grappler seen in the
game’s opening screen strongly resembles
Terry “Hulk” Hogan, Grater is clearly
Leon White, aka “Big Van Vader,” and
sum mnsTERS
Street Brawlin' Meets Big Time Wrestling Action!
Slam Master’s sound and music are the
SPUNKY is one dumb dog. And O'Town Strange and DANGEROUS place. Better get moving,
OR YOUR DOC'S HISTORY. ONLY YOU ifely guide SPUNKY to the golden fire hydrant.
Star Trek: The neat Generation: Future Time Tran (By Interplay for SNES) Based
Past (By Spectrum-HoloByte for the SNES) on the airheaded sci-fi show. Time Trax
This is an ambitious attempt to recreate the casts the player as Capt. Darien Lambert, a
ambiance of the hit TV show. The player future cop who can stop for donuts
runs the game primarily from the bridge,
where such Star Trek standbys as engineer¬
ing, transporter, and navigational systems
are all yours to command. The graphics,
animation, interface, design, and scripting
fastest team sport was misguided from the Gamers can roleplay any of the three
faceoff. There are various monsters on the main characters from the animated TV
scene, but the graphics are so indistinct it’s series by David Kirschner, with the tradi¬
tough to see what they’re supposed to be. tional mix of talents and skills. Very nice
This jejune rip-off is a disgrace to EA graphics, fluid game play, character inter¬
Sports, which lent the hockey engine from action, and other frills help this stand out.
the classic NHL ‘94 to this project. I- Innovative? No. Entertaining? Sure. B
Electronic Games
i ? iS-fe:.
I <
W25 mo™ |§ 1
m
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50
Nintendo^
nicEL mnnsEU's
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Design your F-1 fantasy car to win the circuit
Nigel Mansell’s World Championship Racing first appeared in the U.S. for the
represents the first foray of a veteran U.K. SNES, published by Gametek.
game design house into the U.S. PC mar¬ The focus of the game is the 1992
ket. Its premiere is supported by two other Formula One Racing circuit, which was
PC titles as well, Lotus, another driving won by Mr. Mansell. Subsequently, he
simulation, and Zool, a ninja-type arcade
game. If Gremlin Graphics sounds famil¬ gained some international recognition by
iar, it is likely because they are a third winning the first race he entered. The
party developer of video games. In fact, players’ challenge is to recreate that
Nigel Mansell’s World Championship winning record by tuning the selected car
Electronic Games
Nascar. Finally, the player has the option
of manually shifting gears or allowing the
program to do it for them. The former
leads to optimum performance, the latter
makes the game easier to play.
After setting up the car, a qualifying lap
allows the player to compete for pole
position in the twelve car field. Qualifying
well is more difficult than winning a race,
however, so some players will probably
skip this segment and simply start at the
back of the pack each race. Once the race
Use the option of modifying your air-foil
to better handle the sharp Earners.
Electronic Games
Give Your Joystick
a Thrill.
n the early 21st century, staged fight¬
ing has become a lucrative profession for
female hardbodies, with dozens of legal
arenas in the city. But for the leanest,
meanest warriors, the real money comes
from the illegal bouts held outside
the city. It’s the hottest day of the
summer and you’re baking inside
a dilapidated warehouse. You —
and your opponent — wear the latest
in MECHA armor. The best fighting
armor in the world.
ilp
&RaQon$pMe
AKROPROSE
1 . A D% v i si\ri' ),o pTe c#-r « m H oM B yte®
•©1994 MicroProse, ALL RIGHTS RESERVED
Inc.f
1-800-238-4277
Merit Software 13707 Gamma Road 214-385-2353
. compatible, 4MB RAM; DOS 5.
ELEIflEIITS
i Look before you leap; that's
the key to success!
s
While
toward increasingly media rich expe¬
riences with lots of sound and full-motion
video, Villa Crespo’s Elements is a
refreshing reminder that a simple, elegant
design which engages the player’s intellect
will always win out over a game which
presumes that flashy exposition is a worthy
substitute for game play. Elements proves
itself highly addictive and packs a healthy
Electronic Barnes
THE MORPHING GRAPHICS UTILITY
"Morphing" is one of Hollywood's hottest For IBM PCs and all true compatibles.
special effects—you've seen it in movies, Made in USA.
music videos, and TV commercials. The Villa Crespo Software, Inc.
effect is mesmerizing, creating the 1725 McGovern Street Villa Crespo
Highland Park, IL. 60035. S OFT WAR E
smooth transition of one image, like the
Available at Software Sellers Everywhere! © 1994 Villa Crespo Software, Inc.
woman on top, to another, like the For more information, call 1 -708-433-0500 Trademarks/Registrations of their
leopard on bottom. or fax 1-708-433-1485.
nomnn
THEmE: Rduentur Travel into limitless space
HD SPACE: 6.5 meg to trade goods for your life
PLRVERS: 1
LEUEL5: 1 sations. The result is a believable and
immensely enjoyable game system.
An earth intelligence officer, code- Without a universal form of exchange or
named Widow Son, pilots into limitless money, trading item for item, and informa¬
space a strange interstellar alien ship which tion for information is the most effective
crash-lands over the Arctic on Earth. Here way to solve the game, and to upgrade
your ship’s weapons, engines, shields, and
race who invites him to join the alliance in the like. Each individual has unique values
their fight against the Korak, a race of language recorded by professional Disney
robots who seem bent on destroying all race considers valuable, another race may
intelligent me in the galaxy. Widow must sensitive theme music, and digitized Foley
explore the galaxy, and trade with other components a very complex process. and recorded sound effects.
races, in order to acquire sufficient equip- The voices of the aliens, actually human
voices, are particularly infectious, sticking
back the vast army of robot ships. in the mind for hours. Each robot drone or
Within the game, Widow, as a Nomad,
travels a Universe of 64 sectors and voice and personality. The spy bot has a
approximately 128 unique star systems, throaty, husky, female voice with a
exploring 11 races and 150 pilots and plan¬
et representatives to trade, communicate, ology robot) has a distinguished, but flus¬
and fight. Every action in the game has a tered, dusty, academic tone. Just as Walt
consequence, and a history about Widow Disney felt that the seven dwarves were
develops and precedes him wherever he “little personalities dedicated to humor,” so
goes. If Widow starts shooting at a mem¬ are the characters of Nomad.
ber of one of the 11 races, other members The game has high replay value because
of that race will hear about it, and will start Options for exploring the Earth's surface of the choices and non-linear plot that
shooting Widow. can be accessed from control uiindouis. encourage play as a trader or a fighter.
Widow is not the center of the universe
for the individuals and races within the The visually unimpressive 320x200 256- choose to fight everyone in the game.
game, who talk to each other, often dis¬ color bit-map graphic screens are used for Similar to a morality play, only you can
agreeing, fighting, and trading on their animated conversations, winning and los¬
own. Each encounter has been carefully ing sequences, and the universe, which
scripted to take all possible events into overlays them with quick and responsive
account, resulting in 900 pages of conver- animated light-sourced polygon ships.
Each race’s ship and individuals have a
FCS (Joystick)
AD INDEX
mmmmuv
Sega CD and not on MPEG2. Once the
actual game kicks in, a second FMV cut
scene runs, this one resembling a TV
Navy recruiting ad. Guys are drawing on
those glass walls and everybody looks
flustered. So you hit the Start button and
Intense, seat-of-the-pants, electronic movie magic! cut to the takeoff, a magnificently repro-
Electronic gaming stands at the male tinkerers (Very Early Adopters) for
101
BED15: Guardian
af the Fleet
Command 18 naval missions from the '80s to now
Aegis battle system. Once they feel maybe another group of aircraft show up. more realistic, and true to the combat battle
confident in their ability to detect, track, While these threats are being engaged, a format, than any other military simulation
and engage the various contacts they will group of undetected surface raiders contin- available to private citizens or military per¬
encounter, they may proceed to one of the sonnel alike. B (Ed Dille)
Witn Yourself.
Get 15 hours of gut-stomping fun for less than $20.
Kingdom of Drakkar
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Plus, access te INTERNET and over 1000 topics on our boards.
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[OnSPIRM
Help the KGB solve a mystery as the walls fall hard
Outlaw Mad Dog McCree and his henchmen have taken over a It’s the Rollicking '30s and someone has killed popular singer
wild west frontier town, locked the sheriff in his own jail, and kid¬ Johnny Rock in this action-packed gangster whodunit. The player
napped the mayor and his daughter. Sharp shooting is a must in will need to navigate the back streets, gaming halls, funeral parlors
this arcade classic where the player must save the town, rescue the and the dirty sections of this city to get at the clues held by a num¬
mayor and his daughter, and triumph in a final showdown against ber of shady characters and solve this murder mystery. Bad guys
Mad Dog himself. with machine guns provide a high level of challenge.
# SEGA CD PC IBM/Compatible
CD-ROM 3 DO
Introducing the world’s first interactive live motion picture games, for CD
home entertainment systems. Now available at your favorite retailer.
■ laser games,™
LIVE MOTION PICTURE ACTION
In most sections of the game, players
(Axiom’s vehicles
nt the player.
Electronic Games
by many to outsell the VCR (more people
EHTHE 5H0UJ
puzzle and the next in that series will be
harder; blow it and next time it’s easier.
Twisted can be played by a solo gamer,
but it’s not recommended since one player
has to control two characters, and it gets
A seriously twisted and bizarre game for the 3D0 monotonous. It shines best in multiplay.
The graphic presentation has to be seen
The goal of the game is to ascend to the
Control crossed with Max Headroom and
top of the Helix, where escape from TV-
land to reality awaits. Players move up the
90-step Helix by rolling the Cyber-Die
and moving that number of steps to the
appointed square. Each square produces a
different effect. Some, like the Bozo
Square, force the player to skip a turn
while others, like the Bonus Square, give
the player an extra roll of the dice.
Twisted: The Came Show for the 3DO Landing on the Wheel of Torture accesses
sends up the conventions of game shows a sub-game where the player’s character is
in a surreal, farcical game for two to four strapped to a spinning wheel. To free the
players. character, gamers must line up three
Gamers take the role of one of six objects spinning at different speeds and UJduj! Tuiisted tomes with everything;
bizarre characters, from Major Steele, the directions on the outside of the wheel. even this commercial for used cars.
military fitness guru (star of the War Them >n type is
Challenge Square. Landing here takes the
Crimes Workout) to Humble Howard one begins to get a grasp of the wild
Humbert, self appointed financial planner player to the Challenge matrix. Nine dif¬
ferent monitors display a variety of sub¬ atmosphere. Everything in the studio is in
to the Almighty. There’s also bright, primary colors, except the audi¬
Wormington, host of The Junk Yard games and effects. One of the other play¬
ers secretly chooses A, ence, which is shown in old black and
white film clips. Film clips from old
part of the matrix. The movies and digitized color photos are used
active player then choos¬ liberally in the game, as puzzles and for
es A, B, or C on the hor¬ entertainment. When a player pulls a
izontal portion. This Bomb off the Challenge Matrix, there is
ensures that none of the some great footage of nuclear explosions
players will know exact¬ and the like. Twink commiserates with the
ly which subgame or Bombed player, saying, “Ooh, that’s gotta
effect the player will hurt,” or something less sympathetic.
The action pauses occasionally for a
The subgames range couple of brief commercials. These are
from visual puzzles like low budget commercials from hell that
Departure Lounge, spoof everything from overzealous used
where the player is car salesmen to toothpaste commercials
(“It’s a great tasting toothpaste and shoe
polish in one!”).
Twisted does have its flaws. The acting
>n multiple sub¬ is, for the most part, amateurish, there are
jects, to tests of hand- too many Challenge squares and too few
Shopping Network, and his dog Otis. eye coordination like Zapper, where the surprises on the Helix, and not enough
Uncle Fez, commercial icon and goodwill player watches a bank of TVs and must variation in the digitized announcer’s spiel
ambassador, is the most outlandish, not zap the commercials that keep rearing when announcing what kind of square a
being human. He is instead a giant Pez ... their heads on the monitors. There are a player has landed on. Twink’s voice is
er, Fez dispenser, who wears a fez and couple of Concentration-type games often hard to hear over the noise of the
speaks with a slight accent. where the player must match different crowd. The game doesn’t have a lot of
Our hosts are Twink Fizzdale and his pictures or sounds. legs; it’s not made for long hours of
lovely assistant who never says a word but The effects include Roll-Agains, intensive play.
does mock the characters and laugh at Switcheroos (two players trade places on It is, however, an ideal party game, fun
them when they fail. Always a lovely the Helix) and Bombs which explode and when a few people want to get together
characteristic in a game show assistant. force the player to lose a turn. and have a little friendly, sincerely screw¬
There’s also the obligatory cheesy Five levels of difficulty keep players on ball, competition.
announcer, who announces everything in their toes. What’s different here is that Here’s hoping Twisted goes into
each player can choose their own level of sequels. B- John W. Hardin
7/0
THE It wasn’t too long ago that the
biggest star one could expect to find
one of the trailblazers in the new
SPECL
QUAR1
the aehth of
ORIHOE VIDEO!
Unmercifully drained of its life blood and secrets by game wizards!
by Jay Carter what, if anything, can be done. sion kit; forecasted rate of return based
Given the event, one might have The scenario is simple to describe; it’s upon flow of traffic (available players)
expected a celebratory mood or at least a impact is a bit more difficult. Video game and the amount of income typically gener¬
ray of cautious optimism. But to the designers, programmers, graphic artists, ated at the location, and overall product
trained eye, there was a noticeable pallor f/x engineers all pour their heart and soul
underlying the proceedings—real concern into a project that might take anywhere However, the bottom line remains the
about short-term survival, let alone future from nine months to a year and a half of bottom line, and that is money in the cash-
prosperity. their lives to bring from initial conception box since these businessmen have families
The occasion was the annual spring to ultimate completion. Within that to raise, employees that need to be paid
coin-op industry trade show which took process they will endeavor to build in as just like at any other retail establishment.
place at the Rosemont Convention Center much entertainment value as they can in And one principle that has always ruled
just outside of Chicago on March 17-19. the hope that the game playing experience for coin-op and especially video games,
ACME 94 (American Coin Machine will be enjoyable, challenging and, ideal¬ has been a concept called the Teaming
Exposition) had all the trimmings for suc¬ ly, something that will endure over a long
cess, but just as Julius Caesar had his period of time. This theory subscribes to the notion that
Brutus and Christ his Judas, so too does Location owners and operators (those if the game designers have done their part
coin-op video have its betrayer. who ‘run’ the machines at various loca¬ by enriching the action and story line on
Unfortunately, it’s the player and the tions in partnership with the site business¬ screen and have even hidden a few things
bloodlust of most of the game magazines men) will attempt to evaluate each and into game play, that the players them¬
to be there first with all the secret moves every new model and make their invest¬ selves will take the time and spend the
of the top machines. Each and every ment decisions based on a number of fun¬ money necessary to Team’ the game; and
month irrevocable damage is being inflict¬ damental factors including cost of the that this process can, hopefully, take some
ed, leaving some very concerned individu¬ equipment and whether it’s affordable in weeks or even months to be realized
als within the coin-op business to question its standard cabinet design or as a conver¬ before earnings plateau and flatten out.
774
ward for playing remarkable new equipment that will be
imes and that everyone hitting the streets in the next few months,
more interested in just as well as pass along awards to-the suc¬
ing through the cesses of 1993. In regard to the latter,
of ‘playing’? Williams Bally/Midway took honors as
the Top Manufacturer of the Year for the
second year in a row. And with good rea¬
son, having swept the major game cate¬
gories. Leading the way with the Best
Video Game of The Year was NBA Jam;
Best Conversion Kit was Mortal Kombat
and for the second year in a row, the Best
Pinball of the Year was The Addams
Family.
As for the major attractions at the show
which caught everyone’s attention and
gave some hope for the future, Sega’s
Daytona USA had long lines waiting to
take a test drive in this 3-D, CG race
simulator with a 50” monitor in its deluxe
sit-down configuration.
DAMAGE For fans of gun games, there were a trio
of shoot-‘em-ups that stood apart from the
Electronic Barnes
[OIRPUTER LERRRIRE 3-12) and adults. It’s a most unusual edu¬
cational simulation that puts the player into
deep water, in Australia’s Great Barrier
Reef. There players fight for survival as
UIORE FOR FRIRIUES part of the food chain, as they role play
either a real fish or design undersea crea¬
tures with specialized abilities. All factors
have to be balanced, just as in nature,
Every parent shares the same horror: the TuneLand Starring Howie Mandel between speed, endurance, and size.
fear that their own child could become one (7th Level/ Windows CD ROM) is such a The graphics are very beautiful. The
of America’s lost children. The National bright and cheerful program that it’s irre¬ coral reef is inhabited by exotic species
Center for Missing & Exploited Children sistible for almost everyone. It takes the that struggle to stay alive, as the game
cooperated in the production of a very spe¬ child on a trip to Old MacDonald’s Farm enthusiast makes split-second decisions
cial software adventure, T.J. Finds A to meet a host of characters and sing over about what is safe, where to hide from
Friend (Media Resources/IBM CD) and 20 40 children’s tunes. It’s a point-and-click predators, and how to identify friends.
percent of the profits from its sale are
donated to NCMEC. The goal of the pro¬ "...players fight for survival as part of the
gram is to teach children and their families
good, common sense safety lessons about food chain, as they role play either a real
everyday life, and specifically about
fish or design undersea creatures with
TJ. and his friends, attractively illustrat¬
ed in comic-book-style graphics, move specialized abilities."
through the adventure, accompanied by
music and sound effects, and learn a num¬ extravaganza that produces hours of enter¬ This is a large program that sheds light
ber of safety lessons. The characters even¬ tainment. Some clicks produce well car¬ on the murky waterscape. Players can
tually recognize a missing child, and help tooned gags; others unveil handsome ani¬ browse the database, choose their lifeform
get the child returned home safely. mations, and others start a tune. The barn¬ (or build a new one), then practice their
Numerous play options make the pro¬ yard acts as the Illustrated Menu, from survival skills. When they do, they’ll learn
gram accessible for all ages. The child can a great deal about the underwater kingdom,
see and hear the story, or see the story with such as farmhouse, barn, pond, yard, and what it takes to thrive in this eat-or-be-
the interactive sequences intact, or play woods, train station, grandma’s house, and eaten community.
just the Interactive Mode. There is an mountain. There’s also a jukebox to play The latest multimedia storybook from E
unusual storyboard option, which shows the songs. An impressive list of musicians Book is Aladdin, for Windows CD-ROM.
the scenes in thumbnail sketches. Also worked on this project, and the delightful This is an all-age treasure. Non-readers can
included is a mini-encyclopedia with facts animations, full of sight gags and bright hear the story narrated and see the lovely
about every topic and object from each personality, combine with the tunes to animated illustrations. A luxurious sound
le of the game. Te younger set. score rounds out the offering with music
Odell Down and special effects. Sheherezade, very
Under (MECC appropriately, is the narrator.
for Windows The CD retells the classic story, but
there are several decision points which pro-
f in this ele-
708-268-2498
pnREnrs guide simriam
to video orries nimaiwi
Steven A. Schwartz, Ph.D., & Janet Schwartz Prima, The Official Guide to
256 pages (softbound, $12.95) SimFarm, Paula Spiese,
Prima, 151 pages
is the g s are looking for (Graphics, Music & Sound, Play Control, (softbound, $19.95)
and probably the one k hope their par- Challenge, Violence, and Entertainment
ents will buy. The Sch\ tz family takes a Value) on a sliding scale from zero to five.
positive approach to video gaming, treating Many of the games are also tagged “Just
the phenomenon as one that families can for Kids” (designed specifically for
indeed share. Dr. Schwartz, a psychologist, younger children) or “Family Fun” (broad
is the author of many game magazine age appeal).
reviews and two other titles for Prima,
Mrs. Schwartz is also a game expert, and authors’ experience and impressions within
sons Evan and Joshua are acknowledged the context of explaining he 5 game
up front for works and
involved in
it. Most
the overall
approach.
the SimFarm Almanac.
The entire book consists of four chapters
linked by a series of 14 exercises, many of
STEVEN A. SCHWARTZ, Ph.D. with JANET SCHWARTZ which take only a few minutes to com¬
plete. The exercises are designed to build
Other chapters Regarding
upon concepts introduced in the text and
discuss such the Violence
lead the reader through the necessary steps
scale, fight¬
to create a fully functional starter farm.
prevalence of ing games
The structure succeeds in this approach,
stereotyping
but the heavy duplication of material from
the game manual in the first three chapters
games for
downgrades the worth of these sections to
girls?) and the ther Mortal
that of an advanced tutorial, as opposed to
potential bene¬ Kombat nor
a thoroughly presented strategy treatment.
fits of video any of the
The fourth and final chapter does provide
gaming. Street
some hints for the six scenarios that come
For Fighter
with the game, but these could not be con¬
prospective incarnations
sidered extensive walk-throughs by any
system buyers.
reviewed. There is a chapter discussing
A full 17 pages of the already slim tome
terns covered in the book, plus a hasty violence in games and how best to deal
are devoted to purely educational a side
glance at the TurboGrafx-16, Jaguar and with it, such as avoiding the Forbidden
like “What is Sorghum?” Sim Farm
CD-based systems, and an in-depth study Fruit syndrome. (The chapter is titled Sex
Almanac lacked sufficient content to justify
of controllers and add-ons. Other chapters and Violence in Video Games, but the
the asking price.
take a look at keeping costs down and the problem of sex in home video games is
Mial with more detailed futures strate¬
process of selecting games to buy. Before quickly dismissed—aside from the stereo¬
gies, many different crop rotation and fer¬
the reviews begin, several pages are devot¬ typing situation, there isn’t any.)
tilizer management approaches, expanded
ed to the criteria for selecting a game and Nintendo’s and Sega’s approaches are
coverage of animal husbandry and so on.
the ratings system the authors used. examined, and a well-placed jab at the leg¬
Also, it would have been nice to see sever¬
There are 72 game reviews (12 for NES, islative approach rounds out the chapter.
al original problems of her own design that
32 for SNES and 28 for the Genesis) plus This is an excellent book for thoughtful
players could use to explore some of the
an overview of several NES classics like parents, and is also of interest to any poten¬
more minute features of SimFarm. For a
Hudson Soft’s Adventure Island games tial game or system buyer who is interested
more successful harvest, next time dig a
and Konami’s Castlevania series. No in both the content and the contexts of
little deeper into the rich brown earth.
portable games are included. Each game playing video games.
reviewed is rated for six elements —Ross Chamberlain —Ed Dille
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heg
Super Multitap), 8-Meg. cart presents 30
national sides for use in exhibition match¬
es, tournaments. Playoffs, or a League.
Action and simulation modes are offered.
FIFA International Soccer uses ros¬
ters of real player names for each squad.
Every team is rated in six aspects of play:
shooting, running, passing, defense, tack¬
ling, and goaltending. Human participants
Electronic Barnes
are depicted in side perspective. Since the van¬
tage point is very close to the field, an optional
radar scope in the upper right comer shows
where every man is positioned on the field.
Digitized speech announces goals. That’s a
highlights a flag,
1-10 ratings appear
for that squad in
Some Dare Call It 'Football' speed, offense, and
defense. Once
Tiud neui soccer carts tor the Genesis ^ag^ew.up
by Hrnie Katz screen facilitates
picking a formation and determining whether
HI hether you use the name by which its the goaltender will be on automatic, semi-
111 known in the U.S., “soccer,” or the terr The actual game is essentially the one
Uj familiar to the rest of the world, “foot¬ described in the SNES soccer article that pre¬
ball,” this sport engages the atte cedes this one. The emphasis is on action and
one from grade school to the sei ability to master it, though the designers have
center. Soccer hasn’t made any worked a surprising amount of real-life soccer
fessional sport in this country, but that hasn’t into the cart. Knowing a little about the
stopped cartridge companies from pumping world’s most popular sport certainly won’t
out new product. hurt, but any experienced action gamer will
Continuing the frantic pace of have no trouble getting acclimated to this
introductions in this category, game of speed and accuracy.
are two more Genesis titles this Like its SNES counterpart, there are three
month. Even if you don’t know the screens full of National, Club, and Custom
World Cup from a Big Gulp, these teams. Statistics don’t play a huge role, how¬
programs deliver the kind of team ever, so hand-eye coordination is more impor¬
sports action that’s hard to resist. tant than having a super star midfielder.
This probably isn’t the best cartridge for
soccer purists (which comprises approximate¬
ly 0.01% of EG’s readership), but it’s a good
choice if what you want is an hour of fun, soli¬
taire or against a friend. Take the time to prac¬
tice the controls and get the overall feel of the
game and you’ll be set when it comes to a
match with your worthy soccer friend or foe.
network television,
with lots of digitized
NFL logos and lip-
synched, full motion
video clips of our
host, Mr. Madden,
the 28 squads of
Did Ule mention Instant Replay?
The Instant Replay option is the icing on
Great Sports Game meets the interactive cake in this version of EA's
championship classic sports title. After any play, the
by John III. Hardin gamer can access Instant Replay and watch
J ohn Madden Football for the 3DO takes
the best-selling sports sim ever and turns
teams, composed of Madden’s personal picks,
round out the lineup of gridiron gladiators.
In this aspect JMF resembles earlier ver¬
the action unfold from a variety of angles
and speeds.
Using the D-pad, the player can zoom in
it into a product that surpasses the expec¬ sions, and truly, there are not many surprises on one part of the field, or pull back all the
tations of even the most jaded sports gamers. in the game play, just refinements that add way to see everything from an overhead,
Enhanced and redesigned, John Madden further polish to a great product. Players will blimp view. Up or down on the D-pad tilts
Football features fully digitized player find the same smooth interface that graces pre¬ the camera angle, allowing the player to
vious versions, plus a refined playbook that take in the whole field or just one section
features two new formations. of it.
John Madden is in more evidence than ever. The Left and Right buttons cycle through
Players don’t just hear his digitized commen¬ the players, highlighting each one. By
tary, they get full-color, full-screen, full- selecting a player this way, the player
motion Madden. We see him behind a desk in causes the camera to track that single play¬
a studio that could have been plucked from er through the whole instant replay. This is
any NFL pregame show. While he doesn’t fun to watch and useful to the player for
appear during the game itself, his line of color figuring out strategy and tactics.
commentary is improved and expanded. He The C button runs the replay at normal
n good and bad plays alike and speed, while pressing the B button shows
the footage one frame at a time. Holding it
down plays the footage in slow motion and
As previously, there is a scouting report that the A button rewinds the replay at high
has stats for each of the 28 teams. Each player speeds. Fun Stuff.
The Sound of
Things to Come
Aura systems is also using its
patented electromagnetic field tech-
fees. Additional non-prime time rate is only $2.95 an system. Long-term plans include cable and possibly
PUBLISHER
PERIODICAL
Steve Harris
OK, let me get this straight. The Genesis is rev of every new electronic toy. Trip Hawkins, ASSISTANT PUBLISHER & EDITOR
the dominant machine of the 16-Bit era. CD however, was the first person to publicly Arnie Katz
development has finally yielded some decent address this demographic segment, dubbing EXECUTIVE EDITOR
software—or at least a distinctive style of them the “Early Adopters” and casting them Bill Kunkel
game. Sega has also announced the Genesis as the key figures in the launch of the 3D0. NEWS EDITOR
Super 32X, a peripheral which will upgrade The line on the Early Adopters was they’d Joyce Worley
the Genesis to 32-Bits, more or less. Then buy anything that was new, cool, and electron¬ SENIOR EDITOR
there’s the Sega Channel, which is set to go ic. The men who use Amiga 1000s as Marc Camron
on-line this fall. It has already been hooked up doorstoppers, and its 3.5” floppy disk software MANAGING EDITOR
with most of the major cable services, using Ross Chamberlain
the Genesis as its base system. Finally, we ASSOCIATE EDITORS
have the persistent reports that development of five entertainment industry. The impulsive, Russ Ceccola, Ed Dilie, Dean Hager
the 32-Bit Saturn system has not gone as excitable buyers who love new technology— CONTRIBUTING EDITORS
smoothly as the folks at Sega of Japan would the suckers, the pigeons, the gulls, the saps Ted Chapman, A1 Giovetti, John Harden, Steve
like us to believe. who shell out top dollar to acquire the first Honeywell, Kevin Perry, Sara Slaymaker,
Given this information, why is Sega contin¬ edition of each new system, which they then Lauri Yates, Jay Carter, Joe Santulli, Scott Wolf
uing to insist that the Saturn is coming to the spend the next year debugging, free of charge, ART DIRECTOR
U.S. right after Christmas? The arrival of the for the manufacturer. The manufacturer then Juli McMeekin
Saturn on these shores would only toss a very rewards the loyalty of these Early Adopters by PRODUCTION
large monkey wrench into Sega’s still-build¬ cleaning up the glitches, redesigning the con¬ Colleen Bastien, Production Manager
ing success. Remember what happened to figuration, and selling it to everyone else at Dave McCracken, Production Assistant
Atari when it tried to upgrade users to next half the price. Unfortunately, the software on Jennifer Whitesides, Managing Copy Editor
generation technology: the old systems the new, improved systems mostly won’t run Jo-El M. Damen, Gayle Schneider, Copy Editors
stopped selling and the new ones bombed. on the older versions. Perhaps you should John Born, Ad Coordinator
Then there was Nintendo. Mighty Nintendo, consider an upgrade? CUSTOMER SERVICE
30 million units, worldwide, the greatest sys¬ So what happened with the 3D0, the hottest (708)268-2498
tem saturation in history. But when it came Early Adopter-type system since the Amiga? ADVERTISING
time to move to 16-Bit technology, Nintendo Why didn’t those Early Adopters knock down Eisenberg Communications Group, Inc.
was forced to give Sega a two-year head start, the doors trying to pick up those Panasonic Los Angeles, CA 90024
because the braintrust knew that the arrival of REAL players? (310) 824-5297
the SNES meant the end of the non-Super A couple of theories: 1) even an Early Jeffrey Eisenberg, National Advertising Director
NES. As a result, the SNES has fallen far Adopter won’t buy a system with NO soft¬ Brian Olshever, Account Executive
behind in the 16-Bit sweepstakes, and NES ware; 2) Panasonic’s marketing was so subtle Suzanne Farrell, Ad Coordination Manager
and Game Boy sales are in serious decline. that the Early Adopters didn’t know the DECKER PUBLICATIONS, INC.
So why does Sega continue to insist that the machine was out there; or 3) perhaps these oft- Steve Harris, President
Saturn is coming? Smokescreen? Or does exploited souls have finally wised up. Mike Riley, Vice President of Operations
Sega believe the Saturn can challenge the In fact, the single piece of wisdom I invari¬ Mark Mann, Chief Financial Officer
black box systems for the high-end market? ably lay on family and friends when they Mark Kaminky, Vice President/General Counsel
Sega has always been a strong adherent to the come to me inquiring about some new enter¬ Dave Marshall, Circulation Manager
belief that consumer electronics items never tainment system is this: never buy the first run Cindy Kerr, Director of Promotions
of ANY new hardware technology. If the sys¬ Kim Koval, Promotions Coordinator
become mass market commodities until they Harvey Wasserman, Newsstand Director
hit the $300 price point. Can Sega market a tem works, a cheaper, cleaned-up version will Peter Walsh, Newsstand Manager
CD-based, 32-Bit game system for that price be available within six months to a year. This John Stanford, Manufacturing Director
and still offer satisfying margins to retailers? is the safe way to guarantee you will receive a Ken Williams, Systems Coordinator
Or will it even be CD-based (Nintendo is now system that has been tweaked and is ready for
claiming its Project Reality system will be DISTRIBUTED BY:
ROM cart driven)? The failure of the 3D0 rollout in the U.S. WARNER PUBLISHING SERVICES, INC.
So come on, Say-Ga, what’s the story? can be attributed to many outside factors and
influences, but don’t discount the possibility
Revenge of the Early Adopters of Early Adopter Backlash. The industry’s had
We used to call them the “sponge market”—
those males, aged 18-24, who scarf up the first
Mof
Jf.u MuS+'HuRRV
In 1944, This Was The Only
Heavy Metal Touring Europe.
American M4 Shermans. Tigers of the Third
Reich. These were the tanks that rocked
Europe from D-Day to the fall of Berlin in
World War II. The same armored juggernauts
that you’ll command in the explosive new
game Across the Rhine from MicroProse.
.4£jCRQ PROSE
This magazine was scanned by Vanamo Media
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