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Subject: (NOT the technology tool)

Grade Level:
Lesson Topic: (NOT the technology tool) They Called Us Enemy Interactive Poster
Learning Goal(s): (NOT the technology tool) SWBAT use the reading strategies of connecting to background knowledge and predicting
what they will learn in order to articulate what they know, want to know and have learned through the interactive poster.
How will technology play a role in meeting the learning goals? Students will use QR codes in order to choose which videos to watch as they
begin to build background knowledge before beginning the unit.

Materials Needed for Lesson (tech and non-tech)


None

What do you need to do to get the technology ready? (setting up accounts, differentiating, etc.)
N/a

Engagement in the learning 0=No 1=Somewhat 2=Yes

The technology allows students


to focus on the assignment/
☐ ☐x ☐
activity/goals with less
distraction (Time on Task).
The technology motivates students to
start the learning process.
☐ ☐ ☐x

The technology causes a shift in


the behavior of the students, ☐ ☐ ☐x
where they move from passive to
active social learners (through
co-use or co-engagement).
0=No 1=Somewhat 2=Yes
Enhancement of the learning goals

The technology tool allows students to


develop or demonstrate a more
sophisticated understanding of the
☐ ☐ ☐x
learning goals or content (using
higher-order thinking skills).

The technology creates supports ☐ ☐ ☐x


(scaffolds) to make it easier to
understand concepts or ideas (e.g.
differentiate, personalize or
scaffold learning)

The technology creates paths


for students to demonstrate
their understanding of the
☐ ☐x ☐
learning goals in a way that
they could not do with
traditional tools.

0=No 1=Somewhat 2=Yes


Extending the learning goals

The technology creates


opportunities for students to learn ☐ ☐ ☐x
outside of their typical school
day. (24/7 connection)

The technology creates a


opportunities for students to learn ☐ ☐ ☐x
outside of their typical school
day. (24/7 connection)

The technology creates a


bridge between students
school learning and their
☐ ☐x ☐
everyday life experiences
(connects learning goals with
real life experiences).

The technology allows


students to build authentic ☐ ☐ ☐x
life soft skills, which they
can use in their everyday
lives.

READING THE RESULTS

● 1318 Points: Exceptional connection between learning goals and tool


TOTAL
● 712 Points: Some connection between learning goals and tool
__15___/18
● 6 Points or below: Low connection between learning goals and tool
Triple E Framework by http://tripleeframework.weebly.com is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

UDL Guidelines (select all that apply)


Provide multiple means of Representation
Provide multiple means of Engagement Recognition Networks
The “WHAT” of Learning Provide multiple means of Action & Expression
Affective Networks
Strategic Networks
The “WHY” of Learning
Provide options for Perception (1)
The “HOW” of Learning
Provide options for Recruiting Interest (7) ☐Offer ways of customizing the display of information
Provide options for Physical Action (4)
X☐Optimize individual choice and autonomy (7.1) (1.1)
☐Vary the methods for response and navigation (4.1)
X☐Optimize relevance, value, and authenticity (7.2) ☐Offer alternatives for auditory information (1.2)
X☐Optimize access to tools and assistive technologies
☐Minimize threats and distractions (7.3) X☐Offer alternatives for visual information (1.3)
(4.2)
Provide options for Sustaining Effort & Persistence (8) Provide options for Language & Symbols (2)
Provide options for Expression & Communication (5)
X☐Heighten salience of goals and objectives (8.1) ☐Clarify vocabulary and symbols (2.1)
X☐Use multiple media for communication (5.1)
☐Vary demands and resources to optimize challenge ☐Clarify syntax and structure (2.2)
☐Use multiple tools for construction and composition
(8.2) ☐Support decoding of text, mathematical notation, and
(5.2)
UDL Guidelines (select all that apply)
Provide multiple means of Representation
Provide multiple means of Engagement Recognition Networks
The “WHAT” of Learning Provide multiple means of Action & Expression
Affective Networks
Strategic Networks
The “WHY” of Learning
Provide options for Perception (1)
The “HOW” of Learning
Provide options for Recruiting Interest (7) ☐Offer ways of customizing the display of information
Provide options for Physical Action (4)
X☐Optimize individual choice and autonomy (7.1) (1.1)
☐Vary the methods for response and navigation (4.1)
X☐Optimize relevance, value, and authenticity (7.2) ☐Offer alternatives for auditory information (1.2)
X☐Optimize access to tools and assistive technologies
☐Minimize threats and distractions (7.3) X☐Offer alternatives for visual information (1.3)
(4.2)
Provide options for Sustaining Effort & Persistence (8) Provide options for Language & Symbols (2)
Provide options for Expression & Communication (5)
X☐Heighten salience of goals and objectives (8.1) ☐Clarify vocabulary and symbols (2.1)
X☐Use multiple media for communication (5.1)
☐Vary demands and resources to optimize challenge ☐Clarify syntax and structure (2.2)
☐Use multiple tools for construction and composition
(8.2) ☐Support decoding of text, mathematical notation, and
(5.2)
X☐Foster collaboration and community (8.3) symbols (2.3)
☐Build fluencies with graduated levels of support for
☐Promote understanding across languages (2.4)
practice and performance (5.3)
☐Increase mastery-oriented feedback (8.4) X☐Illustrate through multiple media (2.5)
Provide options for Executive Functions (6)
Provide options for Self-Regulation (9) Provide options for Comprehension (3)
X☐Guide appropriate goal-setting (6.1)
X☐Promote expectations and beliefs that ☐Activate or supply background knowledge (3.1)
X☐Support planning and strategy development (6.2)
optimize motivation (9.1) ☐Highlight patterns, critical features, big ideas,
☐Facilitate managing information and resources (6.3)
☐Facilitate personal coping skills and strategies (9.2) and relationships (3.2)
X☐Enhance capacity for monitoring progress (6.4)
X☐Develop self-assessment and reflection (9.3) ☐Guide information processing and visualization (3.3)
X☐Maximize transfer and generalization (3.4)

UDL Guidelines from http://udlguidelines.cast.org/

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