The inn is located under a viaduct and built into an arch. It is used as a dead letter drop by spies. Patrons can find clues by looking for loose stones or paying attention to coded smoke signals from barge players.
The inn is located under a viaduct and built into an arch. It is used as a dead letter drop by spies. Patrons can find clues by looking for loose stones or paying attention to coded smoke signals from barge players.
The inn is located under a viaduct and built into an arch. It is used as a dead letter drop by spies. Patrons can find clues by looking for loose stones or paying attention to coded smoke signals from barge players.
reverted the title to her. A. Something mundane about it… 12, : A. The place has a very tall wrought iron fence B. Something interesting about it but… around it.…B. It has no windows, and the battered doors C. How you'd find out that unusual thing are always barred shut after sunset. …C. If the party 1, A. It's made of bluish stone…B. The owner has a knife collection, including knives from all over the world, some tries to leave after dark. 13, . A.Pocked and teetering limestone…B. Someone is exotic, none magic.…C. Talk to the owner.…B. They sell a using the holes in the back wall to pass messages, love medicinal tonic made from crystals which allows speech notes, meeting notes for the thieve's guild.…C. Going to with the dead.…C. Read the menu small print the outhouse at or noticing the papers 2, A. Single story bunker design…B. Banking and storage 14, . A. Facade replica of famous dwarf city, interior services offered, secure vault level underground, decoration: tasteless dwarf-kitsch …B. Proprietor has guarded by heavy mercs…C. Signs advertise along road tearful freak-out triggering crowd hostility if dwarf- for miles in each direction fixation questioned, criticized…C. Friendly, subtle 3, A. An improvised pub that serves average food and ale. warning from elderly patron …B. Theres a giant stone slab table with a map of the 15, . A. Filthy hovel of a cob-walled flop house, but world carved into it in the basement. …C. Several weirdly big.…B. Food is surprisingly good. Seriously, the tunnels lead into the undercity from here and were used best food you've ever eaten.…C. Taste the food. Rumors as an underground railroad by the first generation of gods. PCs will most likely find this room through will not be believed otherwise. 16, A. There's a small stage in the main hall.…B. Locals tunnels leading here than from ideal gossip upstairs. use this place as a church once every 5 days, from 4, . A.Small collection of log cabins.…B. Halfing cook is a sunrise until sunset. Expect terrible singing. (1 in 6 famous royal chef on the lam.…C. Talk to the drunk at chance of arrival on that day.)…C. Stick around. the end of the bar. 17, A. It has no windows or doors, just hanging leather 5, A. Retrofitted wizard's tower now famous for BBQ…B. flaps.…B. When you first visit the inn you get super ill Humble server is languages savant, able to translate the night after, and then you are immune to it.…C. A many ancient/extinct/arcane tongues…C. Only speaks retired waitress told me, but she was high. to the exceedingly polite 18, A - made from mud and hay much like a qala. Large 6, A. Many stray dogs live around the grounds.…B. A living area with only a couple of rooms. voice sometimes echoes out of the well telling secrets.… 19, . A. Half buried into a hill…B. The hill grew around C. Show a sign of affiliation with [religion] to the the inn.…C. There's a plaque proprietor. 20, : A. It's a single roomed hut and a stable where 7, A. Family run: "I SAID ERTUS, PUT THE DAMN patrons are allowed to sleep.…B. The owner is a DOGS OUTSIDE!".…B. Secret orc blood, hold cannibal.…C. Players find out when owner nervously ceremonies to orcish pantheon on new moon. Mother a Cleric-3 of Gruumsh.…C. Scary-ass masks, spears, etc if offers to pay the group 10 gold for a body, any body. 21, A. It's a three-story building.…B. All the patrons are they break into the family's rooms. 8, A. Run by monastic order under vow of temperance, women.…C. Look around. master brewers…B. Entire staff badass unarmed 22, A. During the war the inn was used to house fighters, roam area at night kicking evil's ass…C. prisoners.…B. One of the prisoners hid himself inside Assemble for pre-dawn martial arts training at nearby the walls and he still lives there in secret after decades.… C. Often small items go missing and are later found temple 9, A. The stone building is round, with a shallow domed used. ceiling. …B. Indecipherable words are carved into the 23, A. Coaching Inn, built round a courtyard and walls, telling the story of a forgotten hero fighting stables…B. Has illicit cockfights, dogfights and small demons. …C. The local druid knows the tale, but monster bouts as a novelty in the barn…C. Notice the demands a tithe. landlord keeps a lot of Dandy Dinmont dogs. 10, A. The menu changes every moon and has clever 24, A. It's infested with vermin and staff is somewhat descriptions…B. Famous bards practice their new retarded.…B. No one actually cares how much you pay material in private shows in the backroom.…C. Break for anything as long as you pay something.…C. Look the cypher on the menu how much regulars pay. 11, A. The sign is on a chalkboard…B. The name can be 25, A. A gnomish inn. Partying hard all times of day and changed by the current reigning champ at daggers (like night.…B. It's a perpetual wake for a fallen gnomish darts)…. C. Ask the bartender. Note that the current adventurer. A doom will fall if the wake ends.…C. Elders reigning champ is a washed up assassin and this is all will relate the tale if the party joins in. 26, A. Bargemans stopover built on a bridge over the vicious owlbear, various implements of abuse, what are canal.…B. Smugglers den, jobs available transporting they feeding it?…C. Smell hits one in the face upon entry stuff, nobbling customs men, snuffing out squealers, 39, a. Set deeper into the woods, reached via trail.…B. etc…C. Scruffy bargees playing mumblety peg for Animal - headed or masked patrons after midnight.…C. pouches of nobleman's quality baccy, coded smoke rings Stay up. blown across room. 40, A. Bar in front gate house of a brewery.…B. Whole 27, A. Place has no name or identifying features, only the operation run by Workers Cooperative, capitalist noise and lamps being on all night distinguish it from brewing barons want it shut.…C. Subversive newspapers the other houses on the street.…B. The most authentic sold over the bar, bars on windows to keep out bricks [ethnicity] food so far away from [place of origin].…C. slung by hired agitators Place is famous with travelers and the homesick. 41, A. The inn doesn't have many patrons.…B. There is 28, A. The outhouse is clogged.…B. The chess-like some weird time stasis thing going on.…C. The candles gameboard inlaid in one of the table tops is partially don't melt down over time. made with cockatrice bones.…C. The old guy in the 42, A. Wood panels and dingy, crummy scrimshaw art.… corner knows. B. Innkeeper once crewed with an infamous pirate king. 29, A. The inn is dilapidated and staff very pale and His compatriots also innkeepers now.…C. He'll tell you. malnourished.…B. The inn actually exists only during It's like a restaurant chain. the night. At dawn it just skips right into the next night. 43, A. Holds a colourful, whirling dance competition ($ …C. Wait till morning. entry, $$ winnings) at week's end.…B. Popular with fey 30, A. Very basic beer hall built into an arch under a and avatars in disguise who bequeath quests to leveled viaduct.…B. Spies use it as a dead letter drop.…C. Loose dancers.…C. Dance Dance Revolution! Players plan bricks, crumbling mortar, might see some drunk leaning routines, more points for more flourish at higher on a wall idly fiddling with them. difficulty. Fumble table for injuries. Placed winners 31, A. It has windows that have dripped with age.…B. It approached. smells of incense and peppermints due to the owner's 44, A. Highly polished light fixtures. Effervescent peculiar taste in sweets.…C. Stay up all night and sneak speciality cocktails, taste like rosewater.…B. Owner is a into the kitchen.…B. Each person isn't at all a person. time traveller from the distant future. Gave up on going They're either automaton, or illusionary or phantasms. back, resigned to inconveniences of medieval life.…C. Have something from the future on your person. She'll …C. By trying to interact with them in any way. 32, A. Yurts and carts standing in a field, jocular nomads notice. offer strong spirits., play raucous music, sing the songs 45, A. Low fieldstone building with a poorly thatched of their people.…B. Fortune telling available.…C. Every roof. …B. The old well in back is half full of bones. …C. one of them claims to see omens and portents, will tell Go fetch some water. …B. 2) Sailor has agreement you for silver. sending victims to Sirens in exchange for their 33, A. Typical "public house" run by recently widowed valuables, which are sold off at the local pawn shop. wife.…B. Husband will return as a ghoul in 1-6 days 46, A. The building is dome shaped.…B. There's a second hissing his wife's name, lashing out at drinkers and secret establishment in another dome, upside down and punters.…C. Roll for initiative. underground beneath the first one. For high rollers 34, A. It's carved out of a single large moss covered only.…C. You spot someone going through the hidden boulder.…B. The beer gives hallucinations due to the door. moss they put in it.…C. Drink the beer. 47, A. It's called The head in the barrel.…B. They have a 35, A. The communal cheese is especially wormy.…B. The goblin head in a barrel of brandy.…C. They advertise owner's son or daughter is an amateur necromancer and free drinks if you first order and drink the goblin head they've a mostly tame zombie in the cold cellar.…C. The brandy. kid has kohl around their eyes. The trapdoor jiggles. 48, A. The Charmed Life. A pretty little cottage. Smoke 36, A. Former chateau, now run down.…B. Run by former curls invitingly from the chimney. …B. Dark, empty, and soldiers who were billeted on the genteel residents, still cold as death inside. …C. Cross the threshold. has some nice plonk in the wine cellar.…C. Le Comte, a 49, A. Building is brand new. Opened yesterday.…B. drunk who will drink anywhere except his former home. Previous tavern on this site burned down. One before that exploded. One before that collapsed. Locals think 37, A. looks like an inn.…B. The owner hates halflings.… its cursed, owner doesn't seem to care.…C. Talk to any C. No allowances are made for halflings, everything is patrons or staff. too tall. 50, A. Offers low-quality wine very cheap, sold by the 38, A. Ancient stone structure unsound, no sensible amphora…B. Caged lava child used as heat source in dwarf would enter…B. Cage in corner holds mangy, still- kitchen. …C. Hear it complaining while the kitchen door is open 51, A. Cheap food. Nice people. …B. A candle burned to a 64, A. Each table has one chair clearly cosier than the nub in your room will cast the shadows of the last others.…B. The innkeeper whistles the same cheery murder committed on the road. …C. A vulgar poem tune, which earworms PCs on a failed save.…C. At the carved into the bar. day's end, when your eyelids fall closed. 52, A. Inside appears old, built in even older 65, A. The squirrel stew is known for its thickness.…B. All construction.…B. Basement infested with giant rats. of the tables have one leg that was shortened by a Staff kill them and use them as basis of popular roast rat brownie the innkeeper insulted, causing them to steak.…C. Check the menue. wobble. …C. Talk to the servant boy who cleans up the 53, A. Furnishings much repaired/replaced.…B. Host to spilled food and drink. weekly scheduled bar fight, put on to entertain rich 66, A. The inn is two stories high.…B. The third floor voyeurs. …C. May be asked by owner to take part in vanished in an Aleister Crowley-style dark ritual and exchange for free drinks. now exists only between the first and second floor.…C. If 54, A. Serves only harsh spirits. No ale. …B. The door to guests try to leave without paying due to chronic the cellar is heavy. The stairs to the cellar are slick and nightmares the owner may blab. hard. The innkeeper is fast, and stronger than she looks. 67, A. People enter The Cork Owl, but you never see them …C. Order and ale. leave. …B. People leaving The Cork Owl cannot be 55, A. Pretty little country cottage.…B. The site of a observed. …C. An invisible waif will probably try to take gruesome murder suicide.…C. Anyone drunk. It's local your purse. legend. There's a crummy song even. 68, A. A thick walled squat fortress of a place, well 56, A. A coaching inn. Reroll- a cottage, shack, or large constructed of heavy black stone. The inn is also a home.…B. Below the floorboards: noblemens' skeletons, Dwarven Brew Pub.…B. The dwarves are terrible beer crushed under the chairs of marauding giants, drinking snobs.…C. Just try to order a drink which isn't a fancy to their victory over the noblemen.…C. Everyone knows craft beer. the story, curses dwarves and giants alike. 69, A. Old, colorfully painted, now peeling.…B. Serves 57, A. The inn is built from black volcanic rock. …B. Hot visitors to a minor, now unpopular roadside miracle. springs under the inn provide a constant supply of hot holy water spring. Tree of iron. Hill clangs like a bell.… water. …C. Overnight guests are offered the use of the C. Its the first thing the tired innkeeper/bored staff asks. hot baths. 70, .A. The old lady always insists in giving free dessert.… 58, A. The inn is a river boat, either moored or B. This lady is the widow of an elf king and has several drydocked. …B. All of the servers have had their letters from him.…C. Ask old elven courtiers about the tongues cut out. …C. Try to get one of the servers to story of the kingdom. speak. 71, A. Was a bell tower once.…B. The bell no longer rings. 59, A. All the local patrons drink quietly and no music …C. The owner has the clapper hanging from his belt as plays. …B. The rooms have no windows. Doors are a club. securely locked at midnight with garlic and henbane 72, A. Wattle and daub building.…B. Stools are blooms hung over them. …C. Rent a room and hear incredibly sturdy.…C. There is a bar fight every night heavy locks latching at midnight. and the stools are the main weapon. 60, A. Wind constantly moans softly throughout the inn. 73, . A. Half hangs over a steep drop on tottering palings. …B. The inn was built on the site of an historic battle …B. Back rooms (over the drop) are "long sleep" rooms where a local king was slain. …C. At dusk the innkeeper and half price. The inn has collapsed several times bids patrons to toast the king. already.…C. A waiter sick of the innkeeper's advances 61, A. Every wall is painted a different color. …B. An confides in you. elderly blind woman cooks all the meals without error 74, A. Luxurious and newly rennovated.…B. and helps serve when she has time. …C. Ask about the Monosyllablic seal-man at the bar is a fence for exotic blind woman serving food. and illicit goods.…C. Spend a night or more hanging out 62, A. Only serves beer made from fermented with at least one eye's worth of attention on him. mushrooms. …B. Has a backroom where orcs (or 75, A. Staffed by 4 moody teenagers.…B. Teenagers have appropriate substitution) are chained up and forced to locked real inn workers in cellar and are pocketing the dance nude for onlookers. …C. The characters are money tonight.…C. Go anywhere a guest wouldn't asked if they have special entertainment interests. normally go, overhear nervous conspirators 63, A. One get the feeling that the food is not cooked 76, A. Run by an extended family. …B. There is nothing in properly.…B. If checked one can find that around a the inn that is not for sale.…C. You will be asked to hundred people have gone missing at the inn or its make an offer on the chairs. proximety.…C. The mad hobo outside likes to whisper it. 77, A. Large hole in wall blasted out by fleeing sorcerer… B. Proprietor turned to stone, now kept in closet, regulars collect money for de-stonification, raised 42 gp 89, A. Reasonably nice digs, drinks are kind of expensive so far…C. Patrons wheel proprietor out and pass the hat though...B. - There's a fake wall near the exit to the at midnight outhouse. Behind it is a secret fancy bar. In addition to 78, A. Decoration highlight: glass barrel dispenses rings in delicious custom cocktails, it tends to be frequented by wax balls randomly…B. The owner operates a chain of people in the know on criminal and adventurous matters. similar tavern/inns with a network of spies tracking …C. - Talk to someone in the local service business adventurers' quests through tracking rings.…C. Mounted, 90, A. Exceptionally large and well furnished coaching haunted elven skull whispers this info at Table #9. inn....B. - Actually a spectral presence, though harmless 79, A. Built from rough pine logs and thatched in green unless you happen to arrive on the one night a year it pine boughs.…B. Whole structure is actually a living was sacked.…C. - Always has the same patrons, mesh of pine trees, formerly a wizard's abode.…C. Lazy everything many years out of date. owners. No upkeep. Roof always green. Subtle-carved 91, A. Cottage of local widow, seats 8, space to sleep in sigils everywhere. barn, plenty of beer....B. - The village drunkards 80, A. Roof patched with painted wagon siding.…B. congregate here will be really angry if there aren't at Proprietor a former caravan guard. She's seen the start least five seats left for them - may burn the place down. of many an adventure.…C. She's quick to tell you. …C. - Travel in a group of four or more. 81, A. Situated near flat, muddy field, Y-shaped pole 92, A. The "inn" is actually a clearing with some fire pits, lean- structures at ends…B. Impending game of ultra-violent tos, and a few barrels of ale. ...B.: Local fey will occasionally rugby analog vs. rival roadside inn…C. Active recruiting wander in to drink and chat with mortals in poor disguises. of able-bodied for innovative kamikaze strategy …C.: Mushrooms grow in a circle around the camp. 82, A. Rudely carved devils adorn the lintels, bannisters, 93, A. Nice place, richly furnished, clean and staff are doorknocker.…B. The innkeeper's genealogical well dressed....B. - cult of a succubus worship out of this disposition to short, broad and ugly means they always place. Been made to look rich and classy so as to keep play Satan in the local morality plays.…C. Anyone. He away commoners and people of lower classes.…C. - find the secret room / see the wealthy leave in droves / hear also tells a ghost story every night. 83, A. Shopworn stuffed cat, bumbling owner who's very about it though rumors or from a rival demon curious.…B. Cat comes alive if a stranger admits theft; 94, A. Upper class, plebs can stay in the stables....B.: Two cat becomes a leopard if a stranger admits homicide. bands of young idealist revolutionists with opposing Living, it's invisible.…C. Rowdy crowd? Stuff gets views often have secret meetings here, unaware of each other.…C.: They'll stare at you if you look like you're knocked off shelves & people get mauled. 84, A. A meticulously looted ancient tomb complex of listening and speak in hushed excited voices. black volcanic glass, where a few of the empty 95, A. A den of thieves and murderers and looks like it, sepulchers and crypts have been turned into a fine brawls are common....B.: Strangers are expected to stay roadside tavern.…B. The ancient gods and spirits are in their rooms the duration of their stay and leave as very angry about this state of affairs, but far too weak to soon as possible, otherwise there will be trouble.…C.: do anything without a few blood-sacrifices.…C. Holy The barkeep recommends you stay in your room. workers, clerics, houngans and such can sense that the 96, A. Christian imagery covers the walls and there's a whole place is spiritually uneasy. crucifix in every room....B.: The staff and regulars are 85, A, Built from various shattered sailing vessels….B, very pious waldensians as are most villagers around the Innkeeper is former sailor, can sell information about inn.…C.: Speak about the christian faith with any of them. sunken treasures…C, Ask around at the inn. 97, A. A sign in front declares the inn is under the 86, A. Nice looking well kept place...B. - has hidden tunnel protection of the Knights Templar....B.: It's completely in the cellar that leads to a hidden room in the back of a run by children (10 years old on average) after their warehouse.…C. - you will need criminal connections or to parents fell ill and died.…C.: Ask to see their parents. stumble across/find the door (if in the cellar) 98, A. Seems normal on outside, inside a slimy coated 87, A. Rickety, wooden construction on a small hill called room of flesh...B.: with happy patrons gnawing on "Gleaming Shell"....B. - Built on dragon turtle's back, growths from walls and drinking fluids dripping from hibernates 3D20 years at a time. Innkeeper its half- orifices…C.: open your eyes unless you fear SAN loss human daughter.…C. - At night psychically sensitive or 99, A. Sign is an old battle-scarred shield....B.) Bartender magically gifted share turtle's dreams (turtle enjoys this can do amazing knife-juggling, only when drunk.…C.) very much, may provide oracular answers). Order whisky, talk about the war. Bartender will join you. 88, A. Typical Middle Eastern-ish caravanserai...B. - Is 100, A) five storeys high, narrow and long…B) top floor of located somewhere cold, and is run by an efreet exiled the inn serves as an aviary/inn for migrating birdfolk, here for some kind of court intrigue…C. - Strange, innkeeper is an aarakocra…C) ask anyone within 5 flickering lights come from the proprietor's room - it's miles, wildly famous spot always burning in there.