Professional Documents
Culture Documents
Credits
Author
Theodore Bergqvist
Translation
Wilhelm Hoffstedt
Editing
John Marron
Art Direction
Theodore Bergqvist
Cover Art
2 Peter Bergting
Interior Art
Peter Bergting
Additional Kudos
Thanks to all the Kickstarter pledgers and to all the backers
who made this project come to life.
isbn: 978-91-984759-2-0
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Table of Contents
Table of Contents
“Great Mysteries of Übel Staal” is the think is the key to making the players’ The object’s current buyer is
name of this story. It is the first official experience a good one. Antonio Calvino, an old friend of
adventure for LexOccultum, and is The mission takes place by the end of Übel’s who lived in Rome, willing to
designed to be beginner-friendly, for 1743, but the game master may alter the pay a hefty sum for it. Übel Staal and
3-5 characters. If the players are more date with a few minor changes. Antonio Calvino, his friend, had been
experienced, the mission can be easily corresponding about the deal but the
modified to accommodate them, the Church of Rome intercepted several
game master, however, must be ready to Background of their letters. Monsignor Angelo
read up on the different sections before Six months ago, Übel Staal decided to Quirini, cardinal and chief librarian
they start rearranging. sell an object he acquired almost twenty of the Vatican, had sent his agents to
Certain situations will have a specific years ago and had kept secret until now. spy Calvino for ten years due to his
Fear Factor to be used against the He knew from the beginning that the dealings with the occult, and now he
characters, inflicting mental damage. item could endanger his life. The seller had enough information to bring him
The Game Master is off course had been an old Jew and Kabbalist who down, circumstantial evidence was not
encouraged to use assign Fear Factor to had to flee the Palatinate and was in dire enough for a man of his stature. Since
other situations as he sees fit. need of money. At first, Übel did not the letters never mentioned what kind
The mission is mainly constructed believe the Jew when he told him that of item was involved in the transaction,
around encounters and people the the object in his possession actually Monsignor Quirini sent three men to
characters meet, who they will have to existed. He had heard of it, several Koblenstadt to find out.
get to know and extract information times, but the general consensus was Unfortunately for Monsignor
from. It is, therefore, important that that it was a myth. In exchange for a Quirini, he too had been observed by
the game master has read through the large sum of ducats, Übel had received members of a secret society called
material more than once. Familiarization the little wooden box which contained “SAPIENTIA”, and who passed on this
with, and knowing how, the various a coin, but not a normal one. This is the information to their own organization.
non-player characters behave and Coin of Judas. Sebastien Aigion, a high-ranking
7
member of the Sapientia order, had more beast than man. He tortured and artefacts like that are best kept safe,
long suspected the Coin of Judas to be mutilated Übel Staal to learn where deep in the domains of the Vatican.
in the Palatinate and the possession of he kept the Coin of Judas, but to no The Coin of Judas is controversial,
Übel, although, he was not sure enough avail as Übel died without revealing its since it is rumoured to be a key to a
to send his men to claim it. When he location. In his anger, Edmundo turned well-kept secret about Jesus. He was said
heard of the correspondence between into a werewolf and tore the body to to have revealed a truth to Judas, a truth
Übel Staal and Antonio Calvino, he pieces. The men of the Church arrived so hard for him to bear that it caused
was convinced and sent the disfigured in the city at about the same time as the disciple to reject him and ultimately
Edmundo to acquire the Coin. Edmundo, but were not able to make betray him. With that, Judas was the first
Edmundo got to Koblenstadt before contact with Übel. The three of them Gnostician. The truth Jesus had told him,
the Church agents and followed and became frustrated as they could not Judas wrote down it the so-called Letters
attacked Übel. It is important to interrogate him about the item, but of Rejection. The letters have been hidden
know that Edmundo is not a normal they understood that they were dealing since the First Crusade, when they were
scoundrel, but rather somebody with a powerful artefact, as there were last mentioned. Since then, no one has any
bearing a terrible curse who makes him more parties invested in the search, and idea of where they might be.
8
Introduction
The characters are, for one reason not yet know the existence of. In an other, with rhetorical experiments and
or another, at Madame Holbach’s atmosphere of exhilarated madness, the philosophical word-plays, while also
establishment in the French town of most remarkable and noteworthy ideas trying to maintain their popularity with
Farschviller, on the Palatine border. are bandied about, eagerly accompanied talent and unblemished judgement.
The exact reason is for the game by shrill laughter and false accusations. The three duellists are no less than:
master to decide, and it is not required It is here, at, or around, Madame Père Immanuel Lavotte, the
for the characters to know each other Holbach’s establishment, that the preacher, whose life has been plagued
beforehand. Instead, they will be chosen characters find themselves at the with constant adversity but bolstered
“at random” (see below). beginning of this story. They are with the tireless conviction of God’s
Madame Holbach’s establishment surrounded by men and women who greatness and power. He argues that
for ideas and pleasure is located in the all see conversation as an art form, and every attempt to alter that which God
French town of Farschviller, at the amusement in itself a reward for an has created is an abomination. Père
Palatine border. While not as renowned evening’s worth of eloquence. Lavotte despises the scientists and all
as Madame Geoffrin’s in Paris, which is Those who wish may completely they stand for and claims that everybody,
frequented by Jean-Jacques Rousseau avoid the, often drawn-out, discussions even the nobility, must submit to God’s
and Jean Baptiste Le Rond d’Alembert, and instead withdraw to the more divine power.
it is still a centre for important secluded rooms, that smell of soap, The enlightened philosopher Herr
and successful aristocrats, mystics perfume, oils and French pomade, to Carl-Johan Grecke, whose ideas, that
and literary critics. A salon where sate their aching hunger for love. God’s sanction of absolute ruler ship
conversation is practised as a fine art and This very weekend the establishment has been fabricated by those hungry
when the night comes, one may indulge has some rather distinguished guests, for power, have been gathering some
oneself with fleshly pleasures. This is an a trio of gentlemen who have time and attention in Paris itself. Accused of
arena for not-yet-famous philosophers, again sat at the same table, duelling having donated large sums to alchemists
scientists, theologians, administrators, verbally, for almost a decade. They have and supporting their experiments, he
and members of orders which Paris does made a career out of convincing each has gathered quite a crowd of enemies,
especially from the Church. Belief
in God is ridiculous, he says, and he
believes that even the aristocrats are
more reasonable than the men of the
Church.
Former wealthy official and aristocrat
Monsieur Laurent Burgont, who saw his
life’s work demolished by the common
people who had risen from the shit-filled
gutters. Monsieur Burgont believes that
God had granted power to a select few
and that the common masses should
know their place in society.
Tonight, the discussion at Madame
Holbach’s establishment, is neither
about the aristocracy’s right to
power, God’s grace, nor is it about
the progression of science, but
the conversations are nonetheless
condescending and fascinating, same
as always. The philosopher Herr
Carl-Johan Grecke, in his eagerness
to debate and gesticulate, has put his
wig aslant, which inevitably leads to
bubbling laughter and jollification.
The preacher Père Immanuel Lavotte,
10 who is by his side, has a bible in
his hand and claims, with absolute
seriousness, that he can produce facts
that werewolves, demons and vampires
are the Devil’s work, and not natural
in any way. That they exist is as
obvious as God the Father is almighty,
he says. If possible, the aristocrat
Monsieur Laurent Burgont is even
more upset and claims with certainty
that this is the alchemists’ work, they
are the creators of these beasts! Herr
Grecke counters that Père Lavotte’s
argument is based on postulates that
are not believable to begin with, and
while he, with great scepticism may
agree to their existence, they are no
more than unfortunate freaks and
human monsters, products of nature’s sweeps over the billowy silk sea of Suddenly, Monsieur Xavier du Palles,
capriciousness. That they would belong women with sinful desires to figure out a famous explorer whose travels to
to a specific race, or breed as claimed who will be his company for the night, Africa are both talked and written
by Mr Burgont’s friends, is laughable. when the armistice sets in at twelve. about, joins the discussion. In his hand,
As is customary, Ms Burgont and Père With a nod and a smile, he lets one of he waves a brown envelope with a
Immanuel have joined up against the the ladies know that she may be his broken seal and claims to have followed
philosopher Ms. Grecke, who keeps mistress tonight. Herr Gecke pursues the trio’s struggle for quite a while
them at bay with his brilliant intellect, hard the thesis that “reason is the sole now. He asks if they would take part in
complicated, and sometimes, fabricated measure of all things, and with its help, a small test, entirely funded by him, of
arguments. At the same time, his gaze all problems can be solved”. course, to once and for all end this trial
of strength and maybe select a winner. but have yet to receive it. The Option 1: The characters do
Off course only with Madame Holbach’s friend’s name is Herr Übel Staal, not know each other
blessing. and if Your journeys would take
Ms. Xavier du Palles gathers the you to Koblenstadt, outside of The three bickering combatants will
three combatants along with Madame Koblenz, please see if You could each point out their representatives “at
Holbach and explains that he has visit him. Send him my regards. random” from the audience. The chosen
received a letter from a close friend of Since what I will soon possess ones are, naturally, the characters,
his. A friend who, by the way, met a will draw unwanted attention, and if there are more characters than
sudden and unexpected death in Rome. especially here in Rome, I will three, the others will be chosen too, as
In the letter, he mentions a man have to be careful about what I if in their company, and are offered the
named “Übel Staal”, and that Monsieur say and write. I will tell You more option to join in as well.
du Palles’ friend paid for something he when next we meet, which will be
bought from this Übel Staal, something soon, I hope.
he has not received yet. After some Your friend, Antonio Calvino Option 2: The characters
research, Monsieur du Palles has just know each other
found out that this Übel Staal also died The three bickering combatants sweep
in a sudden manner, some time ago. Enter the characters their gaze across the audience for
He suspects that these two deaths are How the three combatants will someone who may represent them and
connected. It is rumoured that Übel choose their representatives is up their answer to the issue. When they
Staal was murdered by a monstrous to the game master to decide. Two do not find what they are looking for,
beast, and that the solution of the options are presented here that Monsieur Xavier du Palles will point
murder would possibly also be the take into consideration whether the out the characters for them, who sit or
solution to the discussion. Monsieur characters know each other from stand on the side-lines.
du Palles also says that, should the before, or not. Characters from the Unless the game master decides so,
gentlemen be so inclined as to choose upper classes may have been accepted No mention of rumours and beasts will
a person each at, or around, the into the salon, possibly because officially be made, Monsieur du Palles
establishment to find out what actually they are frequent guests of Madame will instead ask them if they would like 11
happened to Herr Staal and whether or Holbach,especially if they are French to investigate the death of an occultist
not it was some monstrous beast which or German. Characters from most of Koblenstadt and, if possible, also find
killed him, he would finance the entire distant lands, (e.g. England, Spain, out what kind of object Antonio Calvino
endeavour. But, he says, only if the trio Scandinavia, Russia, Italy, etc..) may paid for but never received.
would accept the appointees’ findings be occasional guests which travel Upon the mission’s success, he is
and announce the one closest to the for their own reasons, maybe even ready to pay each character a hundred
truth the winner of their eight-year- as part of the Grand Tour. On the ducats and, for the object and proof of
long dispute. other hand characters hailing from its origins, another hundred, for a total
Additionally, he may show the the lower classes will not have been of two hundred ducats to each character.
characters the letter he received, if they admitted to the establishment on He makes sure to mention, however, that
so wish. their own but they need a Patron. The this is a private matter and that they
perfect candidate for such a role is will not be able to expect any assistance
My dear Xavier, Monsieur Xavier du Palles, who will from the local guards. He also asks them
I am pleased to hear You are back have dressed them up and brought to not reveal his involvement.
in civilized lands again. It is my them in as his companions. For their
sincerest hops that You have not troubles, they have received a small
brought with You the habits of the sum of money. The money as well From Farschviller to
African savage, for I have heard as the food, booze, and women, that Koblenstadt
they are all cannibals. they know are of utmost quality, The route between Farschviller and
My friend, I want to mention ought to entice them to agree to what Koblenstadt is about 136 miles and will
to You that I am involved in a Monsieur du Palles asks of them. He take approximately five days of travel
great project. A dear old friend of has told them he wants to pull a little with horse and carriage, which could be
mine, who lives in the Palatinate, prank on some friends and prove that cut down to four days if the characters
has finally convinced me to buy even folk of their class can fit it very are ready to arrive tired and with aching
from him an object that I know well at a place like Madame Holbach’ limbs.
will make me very successful and salon. The following two options can Since time is of great importance, if
powerful. I have paid for the item, be chosen to start the story. not for the mission itself then due to
his impatience, Xavier du Palles insists There are, of course, plenty of other lengthen the number of gaming sessions,
that they travel by horse or carriage. If ways to get to Koblenstadt, but it is a creative game master may very well
they say that they will travel by foot, he suggested that the characters cross the add events that occur along the road or at
will quickly intervene and say that the Moselle, go to Saarbrucken and onwards some of the overnight accommodations.
matter is too pressing and walking is to Koblenz via Neunkirchen, Nohfelden, Maybe a wheel will break on the cart, the
not an option. Idar-Oberstein, Kirn and Kastellaun, drunk coachman takes a wrong turn and
Should they ask, he is more than and then from Koblenz north-eastward they end up in Kaiserslautern late during
willing to pay for a coachman to drive to Koblenstadt. If all goes well during the second night, one of the characters
them. If anyone in the party knows how the trip, the characters may spend the ends up in a fight at an inn and has to
to drive a carriage or a stagecoach, he nights in Neunkirchen, Idar-Oberstein, spend the night in jail, or perhaps rain
may rent them one instead, and if they Kastellaun and Koblenz to arrive at turns the roads to mud forcing the
have horses on their own and want to Koblenstadt on the fifth day. characters to spend the night in the
ride for the entire tiresome trip, that is Nothing of importance will happen carriage, if they cannot find a helpful soul
also an alternative. during the trip but, in case one wants to that lets them spend the night in a barn.
12
Koblenstadt
13
A little more than a hundred and twenty little river that flows from the Rhine and the game master is free to come up
miles from the French border and a to the small lake of Glibsee. To the with their own.
swift ride northeast of Koblenz lies a northeast and northwest are two large First and foremost, the development
sleepy town, whose history has never and beautiful deciduous forests where of the story is ruled by how the
been written down in either atlases people hunt. The road that goes along characters behave and who they make
nor history books, and whose treasures the river down to Koblenz is lined contact with.
were all too small to attract raiders with magnificent ash trees that form a The characters will, naturally, start
and conquerors. The name of the town beautiful avenue, a source of great pride gathering information and get both
is Koblenstadt, and it is here that the for the citizens. good, and less good, ideas of what they
majority of the story will take place. There will not be a detailed, should do next. One thing is certain;
Koblenstadt is run by a small comprehensive guide of the city, instead, everyone will say that the doctor ruled
administration that consists of Herr a briefer overview will be presented, that Übel Staal died from falling off his
Herman Blück (the mayor), Herr Hans as well as a few in-depth guides of the horse and hitting his head on a rock.
Blück (the Captain of the Town Guard places, people, and events that will be
and son of the mayor) and Herr Jarman important to the characters.
Felde (the Prince-Elector’s official and The places covered below are
treasurer ). Additionally, there is a locations that the characters may visit
village council in which, among others, and that contain vital information for
Doctor Stefan von Hertzenblach sits, as the mission. Important events that are
did the priest Johan Karlsdorf before he tied to these places are also presented.
left town. Encounters and events are a little
Koblenstadt has around 6,000 less fixed and are meant as tools for the
inhabitants, with most of its workforce game master to add extra spice to the
employed at the town’s foundry. It is story, depending on how the characters
built along the river Glib, a tranquil act. It is not necessary to use all of them
14
Map of Koblenstadt he does. Since he knows he will one day a baby, to take care of instead of dealing
Place take over the inn, he has great plans for with a whole lot of guests. Despite her
1. Manfred’s Gasthaus
it, thus performing his duties with the age, she is in full search of someone who
same care as his mother. would want to marry her. Her sometimes
2. Übel Staal’s house
Miriam is fourteen years old and childish attempts at seduction can lead
3. The mayor’s estate not at all as pleased with her life as her to great embarrassment for the guests,
4. The scene of Übel’s accident mother and brother. She dreams, like especially because she does not care if
5. The vagabond camp many other girls her age, of marrying anyone, not even Matilda, understands
6. The doctor’s office
someone rich and having a family, and or sees what she does.
7. Herr Jarman Felde’s office
8. The circus
9. The Women’ Stairs
10. The wine shop Visbaum
11. Town jail and the Town Guard
12. The church and the cemetery
13. Übel’s family grave
14. The lion relief and sewer system
15. Tibelda Rhoos’ house
16. The thieves’ guild hideout
17. The vicarage
18. Herbert Herberger’s house
W. Where the werewolf was sighted
15
1. Manfred’s Gasthaus
Manfred’s Gasthaus is a cosy, three-story
tavern. On the ground floor is a nice dining
hall, a reception area and a small beer and
wine shop.. A wide, impressive staircase
leads up to the first floor where the private
guest rooms are located. Two great
dormitories are located on the second floor
and offer accommodations for those who
cannot afford their own room.
Manfred, who built the inn, died eight
years ago and today his wife Matilda
runs the place. Her children, Karl and
Miriam, help her out together with
several employees that work under her
watchful eyes.
The basement
From the outside, there is no telling that
the house has a basement, and the only
way the party may know of its existence
is if they have talked to Emma, the harlot
Sapentia
the game master must take this into
Antonio, my friend! Diff. Result consideration when they decide what
0 The character recognize the word Edmundo or the three Church agents
I am glad You want to buy from to have esoteric meanings, but he is will do.
me the burden that has deprived not sure what they may be.
me of my sleep for more than 1-12 The character recognizes the word
ten years. Unfortunately, I am and connects it to a society with The military students break
afraid it was not some lowly letter the same name. into Übel Staal’s house
carrier that opened the letter, I >12: The character knows that Sometime during the mission, the
fear it is worse than that. It seems SAPIENTIA is a society whose three military students (which are secret
that others know of our secret, members are known for their Church agents), Luc, Mano and Julius,
ruthlessness and fanaticism. They
plenty of people have been turning will attempt to break into Übel Staal’s
have sworn to destroy the Church.
up in the town, most with harmless They are rumoured to be based in house to hunt for information that will
intentions, probably, but the others France. lead them to the Coin of Judas. It is
I’m not sure about. entirely up to the game master to decide
You know that I mentioned Progenitorum Sepulchrum when this happens. It may happen either
the “Progenitorum Sepulchrum”, “Progenitorum Sepulchrum” is Latin for before or after the characters have tried
there You will find the key to “Grave of the Ancestors.” A successful to break in, it may even happen at the
“the king’s guardian”, in case Communication skill roll with the same time. If it does, the characters
something would happen to me. Languages Discipline or the Foreign may either hear whispers from within
Language (Latin) specialization is the house as they sneak past an open
Übel Staal required to realize that he is talking window, or see shadows moving inside
about his family grave. If they ask that warn them that they are not the
PS: What do You know of around town for progenitorum first to arrive. If it has just happened,
SAPIENTIA? I think I will ask sepulchrum, most will shake their heads they may see shadows moving from the
our friend Johann Elk, in Koblenz. indifferently. Someone will say that they house to the bushes and disappearing.
Maybe he knows something too. believe they saw the word “sepulchrum” Regardless of when it happens, the 21
over by the church. There is no one else military students will not find anything
Underneath the letter, there is a note in Koblenstadt who knows Latin, thus, to help them on their way.
written by Übel. It says: the party will have to travel to Koblenz
to find somebody who can help them,
Do not forget the wolf powder. Johann Elk, for instance. If they ask 3. The Mayor’s Estate
Clean the pistols. about Übel Staal’ s family grave, they The mayor and his son, the Captain
Tell Nikolaj to get the coat from will be directed to the old ruins in the of the Town Guard, have much to
Madam Braun. forest and be told that: lose as the vicious rumours start
Übel, the loony, claimed to be the circulating in the town. They do not
The answers to the questions descendant of some old knight and that want Koblenstadt’s reputation to be
from Übel’s basement his ancestors were buried somewhere soiled, since they have just learned that
near the ruin. the Prince-Elector of the Palatinate has
Sapientia decided to spend the next summer in
A successful Communication skill roll The king’s guardian town. The mayor Herman Blück has
with the Languages Discipline or the By “the king’s guardian”, Übel means no plans to let some weird occultist
Foreign Language (Latin) specialization the relief that can be seen opposite ruin this. If the characters do not tread
with a modification +2 is required to the baker’s store (see “The lion relief ” carefully, they may incur Herman’s
know that “Sapientia” means “Wisdom” and “sewer system”). This is a hard wrath as he believes that the well-being
in Latin. nut for the party to crack, and it may of his citizens is more important than
If any of the characters would take several hours of playing before Übel Staal’s “accident”.
succeed in a Esotericism skill roll with the characters go to the relief to find
the De Sodalociorum discipline and the answers. A successful Culture skill roll
Sub Rosa Doctus specialization, they with the Heraldry specialization let Dinner at the Mayor’s
may learn the following information. them know that it might entail a lion. If the party has not already made
The less is the result compared to the If the roll fails, the characters may enemies with the mayor in an earlier
SV (difference = SV - dice result), the seek the help of someone else. This will stage of the mission, he will invite them
more information are remembered: take, however, at least three days, and for dinner at his estate (most probably
on the anniversary of him taking The Dinner Furthermore, the Battle of Dettingen
office, see Manfred’s Gasthaus, Dance). The party will head up to the top floor, (27th May 1743) is discussed, during
Jarman Felde, as well as the doctor, will to the great dining hall. Cut-glass which an alliance of Austrians and
also be present, along with their wives. chandeliers hang from the ceiling over a British, led by King George II, defeated
Additionally, the doctor will bring his table almost ten meters long, lined with a French army. What do the characters
very beautiful daughter Klara, who is beautiful chairs. At one end, there is an think of a British ruler leading his
fifteen years old. open fireplace, where a fire is crackling. troops in battle? Being a Palatine, the
The mayor is interested in inviting Above the fireplace hangs a portrait of mayor thinks that everything that is
elegant, well-educated strangers whose a man in beautiful attire. The picture is bad for France is good for him. Besides,
company seem decent, although the from the first half of the 17th century, he believes that a ruler should focus on
game master is encouraged to find and a golden plaque notifies the reader ruling and let the warriors command
personal reasons which fit with the that it portrays Count Christian III the troops.
nature of every character. Noble or rich of the Pfalz-Birkenfeld dynasty. The The discussions may very well be
characters (Businessmen, Officials) will mayor claims kinship with the Count. roleplayed, but should require some
be invited, as also those who clearly Should the characters ask him about the dice rolling to see how well-versed the
appear as intellectuals, scholars or painting, Herman will be very proud characters are in politics, war, and the
religious (Clergy, Scientists). Should and happy. art of making conversation. The game
any of the characters be a Vagabond The dinner is wildly excessive. master decides which skills are involved
or Malefactor, or in any other way give Characters other than those of higher according to how the conversation
the impression of being less fortunate, status have never seen so much food evolve, although disciplines of the
uncomfortable, or lacking in manners, all at once, and are almost paralysed Communication and Culture skills are
they will not be invited. They will have by sucha vision. To eat in the proper those who should be most probably
to stay at home. order, a successful Communication used.
The dinner is divided into three roll is required, but only if one has the
parts: reception, dinner, and socializing. Etiquette discipline. Those who fail, or Socializing
do not possess the Etiquette discipline, After the dinner, the mayor’s wife
22 will give an uncouth and slovenly Kirsten will play a few piano pieces.
Reception impression. If there is any consolation, This is when Klara contacts one of the
The guests are taken to the estate’s Hans, the mayor’s son and captain of the characters. With a look, she lets the
grand drawing room. There a servant Town Guard, does not seem to have any character who best behaved during
offers drinks and the characters are manners either. dinner know that she wants to speak
introduced to the other guests. Now The guests are served swan, a whole outside, in private. The one who manages
the characters have the opportunity to lamb, venison, five kinds of fish, pâtés, to speak with her on the terrace outside,
make an impression. The non-player sausages, cheese, leek soup, fruit, berries, and also tells her what she wants to
characters will give, among others, the and a wide array of accompaniments know about the big cities, will be able
following impression (please read about and sauces. Five kinds of wine in great to get some information from her. This,
each respective non-player character for abundance complement the food. of course, requires the character to ask
additional impressions): some questions themselves.
The doctor will give a resolute but Two things are vividly discussed Klara knows that the priest left town
reserved impression, as will his wife. during the dinner: after Übel had been buried. The priest
Klara will give a flirtatious That Adolf Frederick has been elected had believed that a crime had been
impression. Her eyes say she wants heir to the Swedish throne by the committed, that ought to have be sorted
more than that. Riksdag in June, under the pression
The mayor will give a welcoming and of Empress Elizabeth of Russia. What
caring impression. do the characters think of this? Is
The mayor’s son and captain of the this a good thing for Sweden? Adolf
Town Guard, Hans, will give an eager Frederick was born in Lübeck, and
and unintelligent impression. the mayor, who is a devoted supporter
Jarman Felde will give a reserved and of a greater German empire ruled by
proud impression. Prussia, naturally sees that the Swedes
During the reception, the characters should have a German king. Everybody
will get to tell the others why they are knows, the mayor says, that Sweden has
visiting Koblenstadt and for how long lost its former glory and power, and
they intend to stay. ought to join the German community.
out, and opposed a funeral. When the A visit to the site of the DISCOVERIES AT THE SITE
mayor and his son refused his request, accident Diff. Result
he promptly left the town. She says that 0-2 The character finds blood on a
it was her father who examined the body Most of the citizens will be able to point rock by the side of the road.
and the belongings found on it. Klara out the place where Übel Staal was
3-7 A bit further up the hillside, on the
also mentions that a bundle with Übel’s found. right, it seems that something, or
clothes is still at the doctor’s house. The accident happened up by the someone, spent some time as the
What she does not know is that forest to the north, just by the side of grass is somewhat flattened. If
the Captain of the Town Guard, Hans the road, right where the great oak fell they keep searching, they will find
Blück, threatened to kill the priest if some time ago and left a giant stump. (after another passed Stealth skill
he did not leave Koblenstadt, which he If the characters search the place, they roll with the Detection discipline)
quickly did. may find the following after passing a tracks that lead further up the hill
Stealth skill roll with the Detection and to the vagabond camp.
discipline. The less one rolls compared >7 The character finds a broken claw
4. The scene of Übel to the total SV (difference = SV - dice by one of the tree trunks next to
Staal’s Accident result), the more discoveries one finds. the scene of the “accident”. The
claw seems to have belonged to a
The road that winds through the forest If the party is unable to find anything, rather large predator. Anything
slowly climbs a hill, covered in thickets or chooses not to look for, the game more than that is hard to tell.
and trees. The characters soon find the master may let them hear a twig snap
large stump on the left side of the road, somewhere uphill. Should the party
provided that they come from the town. choose to investigate the sound, they able to speak to them, unless someone
On the right side the hillside rises, and will soon catch Michail spying on them speaks Polish. If someone does, and asks
on the left it slopes abruptly downwards. from up on the hill. Michail is the son him questions, he will still not answer
It is here that Übel Staal is said to have of a vagabond who has set up camp them but will instead lead them to speak
fallen off his horse and down the slope, a few hundred meters up in the forest with his father. If no one speaks Polish,
to meet his death against a rock or tree (see below “The Vagabond Camp”). If Michail will point to the hill and gesture
further down. Michail is confronted, he will not be to follow him. 23
5. The Vagabond Camp him, Ludwig was nearly dead. Camille other four look curiously at the guests,
A gathering of vagabonds and vagrants let her injured friend sleep in her cart and Michail turns to his father:
have set up camp a little further up in where he has been lying ever since. The (Polish) ‘I found them snooping about
the forest. Their temporary settlement vagabonds have chosen to stay to keep by the road, and they asked me a bunch of
has turned into a tent village where their battered friend company until questions I couldn’t understand. I thought it
canvas covers protect them from wind they believe he is well enough to keep might be best if you answered them.’
and weather. They can tell from all the travelling. When the father translates this
rubbish that is scattered around that the to broken German, it becomes quiet
six tents have been here for some time. around the fire and something painful
In the outskirts there is a wagon which Visit to the camp washes over the previously merry faces.
is close to falling apart and a donkey Depending on how the characters (Passing a successful Stealth skill roll
grazing on the lush grass. arrive at the camp, there are two with the Detection discipline allows one
The camp’s inhabitants are seven courses of events (see “To the Camp”, of the characters to notice that one of
rootless individuals whose souls do with and without Michail) that are the men worriedly looks over towards
not seem to belong anywhere but on later interwoven (see “At the camp”). the wagon, and passing another check
the constant, open roads, on their The characters’ language proficiencies lets them notice that Michail’s father
way to new horizons. There are three will matter, too, since the vagabonds seems uneasy in a way that neither his
Germans, two Poles (father and son), constantly shift between languages. This face nor his words show. The father’s
two Frenchmen and a Frenchwoman, is clarified in the text below by adding words become harsh, and he tells the
and a Swede, all of whom have for the spoken language in parentheses. If boy in their mother tongue:
various reasons beyond comprehension the characters cannot understand what (Polish) ‘What have we told you
managed to come across each other at is being said, you will have to describe about that place? You promised not to go
this very spot. For some time, they have how they interpret the speakers’ tones there again, that place is evil. Look what
stayed together to share stories from and gestures. happened to Ludwig. Now, off with you. Go
distant lands and warned each other get some wood for the fire, Ludwig needs to
of places to avoid. Everyone, except for stay warm.’ After he sends his son away,
24 Camille, the Frenchwoman, travel by To the camp, with Michail he turns smiling towards the character
foot, and it is her wagon and donkey If the characters arrive in Michail’s and asks:
that the characters can see behind the company, read the following: (German) ‘My name is Lech, and what
camp. As Michail leads you over the top may a simple vagabond like myself and my
After crossing paths on an afternoon of the hill, you hear mirthful voices friends here by the fire do for you?’
fifteen days ago, and a few pleasant and laughter, echoing between the (The chain of events continues below.)
evenings of story-telling, they soon took trees to your right. Surprised, you
a liking to each other as only wandering look to the forest to find the source; in
tramps may. One night, when Ludwig, between the trees, two patched canvas To the camp, without Michail
the German vagabond, sat by the side tarpaulins hang stretched out between If the characters arrive at the camp
of the road, right where Übel Staal had the trunks. Michail smiles and points without Michail, read the following:
died, and waited for Lech (the Polish in the direction of the tents. After As you reach the top of the hill,
vagabond) who had mustered up the passing by them, you see a large fire you hear mirthful voices and laughter,
courage to head over to the town to buy around which four men and a woman echoing between the trees to your
something to drink, he encountered the sit in ragged clothes, conversing. right. Surprised, you look to the forest
Captain of the Town Guard Hans Blück. Behind them, you see four additional to find the source; in between the
The Captain of the Town Guard, tents arranged in the same manner trees, two patched canvas tarpaulins
Herr Hans Blück, who naturally as the first two. You soon notice that hang stretched out between the
thought the vagabond Ludvwig the camp, which you thought had trunks. After passing by them, you
was examining the scene, took the been a temporary rest stop for weary see a large fire around which four men
opportunity, as defender of the town, to vagabonds, have been in this place for and a woman sit in ragged clothes,
take all of his anger towards everything quite some time. conversing. You soon notice that the
out on the poor bastard. After being (German) ‘Well, look what Michail camp, which you thought had been
so badly beaten by the Captain of the brought back,’ one of the men says. a temporary rest stop for weary
Town Guard, the last thing Ludwig Lech, Michail’s father, speaks vagabonds, have been in this place for
remembers is Herr Blück telling him German, but if anyone in the party quite some time.
that examining the place was not a speaks German too, they immediately A tall man turns around and looks in
vagabond’ business. When Lech found hear that he is not very used to it. The surprise towards to as he gets up.
(Passing a successful Stealth skill roll SOCIAL CLASS MODIFIERS now offers it to the characters. Just like
with the Detection discipline allows one Social class Modifier he insisted you sit down by the fire, he
of the characters to notice that one of High nobility -14
now insists you take a swig each from
the men worriedly looks over towards the bottle.
Nobility -10
the wagon, and passing another check The vagabonds only pretend to drink
lets them notice that the man seems Low nobility -5 from the bottle, which is laced with a
uneasy in a way that neither his face nor Middle class ±0 hallucinogenic drug (this only applies
his broken German show. Lower class +2 if all characters drink from the bottle).
(German) ‘Well, my friends, look what Pauper +4
Should not all characters drink, the
we have here! What a marvellous place bottle then only contains spirits and
Drifter +6
this is. First, our paths cross without any Lech tosses another piece of wood onto
reasonable or logical cause, and now our the fire. As he does this, he also tosses
numbers are bolstered yet again. It’s peculiar, To give the right impression, at least a small bag of a similar hallucinogenic
think of how mystical this place must be for half of the characters must pass their drug onto the fire as well, in order to
wanderers like us. My name is Lech, and Impression roll. make the victim inhale the hallucinogen.
what may a simple vagabond like myself If any of the characters is a vagabond The vagabonds will then drink an
and my friends here by the fire do for you?’ themselves, they automatically convince antidote the next time the bottle is
(The chain of events continues down the vagabonds by the fire that their passed, which is right after Lech tosses
below.) thirst for information is theirs and the bag onto the fire.
theirs alone, and no Impression checks There are two reasons why the
are necessary. vagabonds want to drug the characters.
At the camp If the characters do not state their One is that Camille is a clairvoyant,
During a possible visit to the tent business Lech will just say that they and the vagabonds want revenge on
camp, the vagabonds will try to act came to the place about a week ago and the one that almost killed their friend
like nothing has happened. They are have not seen a thing. Not even a purse by delivering a message from the spirit
too afraid of being subject to another full of ducats will change his statement. world, something that can only be done
investigation by the town guards, which If the characters make a good if the characters are drugged. What Lech 25
is why they act as if they were unaware impression, the following will happen. and Camille were discussing was whether
of anything. Depending on how the The vagabonds seem content with or not to tell the characters about the
characters play out their meeting with your answers, and Lech takes Camille drug, something they did not think the
the vagabonds, the events that follow away from the fire. You see that they are characters would agree to. Additionally,
might be a little different. To be able to discussing something, before both appear they came to the second conclusion that
get anything useful out of the meeting, to be in agreement. Lech turns and sits made them agree on that. They realised
the characters have to make clear down by the fire and Camille walks over that things are becoming complicated and
that their investigation of the scene to the wagon and enters. Lech looks over that it might not take long before the town
by the road is not at all on behalf of to the wagon before sadness overcomes guard find out about the camp through
Koblenstadt’s town guard. his face and says to you: the characters. By drugging them, they
If they manage to convince them that (German) ‘Please, sit.’ He does not seem can break camp without having to answer
they are there on their own mission, to want to continue until you do. ‘It was to where they are going.
the vagabonds are cooperative, and about a week and a half ago, maybe even After being handed the bottle back
for 1 ducat each, and 5 pieces extra two weeks, that I went down to town to get and tossing another piece of wood into
for Michail, Lech will tell them of something to drink. Ludwig, who doesn’t the fire, Lech continues.
something strange that happened a few think much of towns, chose to stay behind at (German) ‘Camille watched over him
days ago. the spot you’re talking about.’ constantly, and several times it appeared as
To convince the vagabonds of their (German) ‘When I came back, I found if Ludwig had given up. We didn’t know
intentions, the characters must pass him bleeding by the side of the road. He what had happened, or if we too were in
an Impression check, based on their was almost beaten to death, and if it hadn’t danger. In spite of that, we chose to stay
knowledge in Rhetoric, modified by been for Camille’s care, he would’ve died until Ludwig had recovered. As you can see,
their social class (see table below). then and there. We tucked him in Camille’s we haven’t come very far...’
wagon over there, where he still is.’ With those words, the world around
He turns over and points towards the you seem to disappear. The colourful
wagon, then takes a large swig from the forest is suddenly filled with dark
bottle that he passes on. After everyone shadows. You cannot really understand
around the fire has had their share, he what is happening to you, but your hearts
suddenly pound in your chests, as panic What the spirit world message means
fills your bodies. You gasp in terror but is the following.
soon you cannot muster any resistance ‘The lily is not what you think.’
and feel as if you are enveloped by a Refers to the fleur-de-lis symbol and
heavy, warm calm. You are content with that it actually symbolizes a bee.
what you have accomplished in your ‘Two more hide in what killed the
lives and are ready for the next. occultist. The black cat is one of the two.’
What happens next is that Camille Refers to Edmundo, the werebeast
contacts them in the dream world. As sent by the Sapientia secret society.
the game master, you can choose which ‘She who saw will float in the river.’
characters that receive the message: it Refers to Emma, the harlot (see
may be one, several, or all. Those who are Non-Player characters below), and that
not contacted will wake up the same as the she will die unless something stops the
others, but will not remember anything. chain of events.
Just as you think you are dying, your How the characters interpret what
eyes flicker open and you find yourselves they heard, and how they use the
in a dream. You are alone, walking along information that Camille gave them is for
a road. It does not take long before you them to decide. Maybe they manage to
realise where you are, and a horrible roar figure out that Camille refers to Emma,
confirms your suspicions. You take a and in some way convince her to run for
step into the forest, but the man quickly her life before she is murdered. There
comes for you, with a cudgel in his fist. are many ways to use the information.
You immediately recognize him as the Eventually, all falls silent and you
captain of the guard Hans Blück. Fear lose all track of time. A day, a minute, a
courses through your veins and you turn year, or an eternity seems to pass before
to run. Before you manage to take a step you open your eyes again. The morning
26 something heavy hits you in the back and sun sparkles in the dew. The fire you
you fall to the ground in terrible pain. sat around has gone out, but not too
Herman kicks you on your back and pulls long ago, as the ashes are still warm.
your head up by the hair. You get up, still dazed from what has
‘Look who’s snooping about! This is just happened, but you realise that you
no place for snooping. I’ll show you what are alone. The tents and the wagon are
happens when you snoop about where you gone, as are the vagabonds.
shouldn’t.’ Regardless of when they arrived at
After spitting out the last words, the vagabond camp, it is the morning of
Hans begins to beat you in the face with the day after when they wake up.
his fists. It does not take long before
everything turns black and you are on
your way to what has to be the afterlife. 6. The Doctor’s Office
Somewhere from inside you, you hear The doctor’s office and home is on
a woman’s voice: the outskirts of the town. The doctor,
‘The lily is not what you think.’ Stefan von Hertzenblach, has much
‘Two more hide in what killed the to do at the moment, since many of
occultist. The black cat is one of the two.’ the town’s inhabitants have caught a
‘She who saw will float in the river.’ cold and a fever recently. Additionally,
‘Now sleep, my curious friends. Rest, he tends to sick animals. In the little
for the road you’ve chosen is not easy, and spare time that he has, he locks himself
dangers lurk where you least expect them.’ in his study and delves deeply into the
It is Camille who is speaking through mysteries of science. The doctor has Floor 1
the veil of dreams. She is unaware of a small, but relatively well-stocked
what she has told them, but she is dearly library. While there are no secret books 1. Reception
hoping that it is something that can that hide hidden truths, he has spent a A long bench is placed against the outer
make whoever hurt her friend answer small fortune on books from Paris with wall, and is the only furniture in the
for their crimes. the latest scientific discoveries. room.
2. The secretary’s room Visit at the doctor’s let a character notice that the doctor is
Here sits Sabine, the nurse, behind a The doctor is a very busy man. When hiding something, but not what.
desk, and registers and charges those he is not working, he wants to take it If they manage to make a good
who require the doctor’s services. easy in his library, with a glass of wine impression on Doctor von Hertzenblach,
or sometimes even spirits. Depending he will give them whatever belongings
3. Examination room on when they try to arrange a meeting, Übel Staal had with him when he died.
In the room’s centre is a bench and in the characters will be treated differently.
shelves along the walls are flasks and If the characters should choose to Übel Staal’s belongings
boxes of all sorts, together with some visit him via the private entrance during The belongings Übel Staal kept with him
strange instruments. daytime, a servant will answer the door when he was attacked in the forest and
and tell them that the doctor is working subsequently killed are at the moment
4. Office and, if they want a meeting, they will in doctor Stefan von Hertzenblach’s
This is the doctor’s office. A large oak have to go around and enter through possession. In a bloodied diary, missing
desk with a chair, and two shelves the reception. a few pages, two things of importance
stocked with folders and medical If the characters should choose to can be found. The night before Übel was
literature comprise the furniture. visit the doctor via the private entrance murdered, there is a note in the diary that
during night hours, a servant will answer Übel met with Emma (see “the Women’
5. Hallway the door and tell them that the doctor is Stairs”, below), which can lead the
A hallway that leads to the kitchen, tired and does not want to receive any characters to her. The second is two letters
dining room, drawing-room, and the guest. If, however, the characters have from a man called “Antonio Calvino”, the
reception. made a good impression, Doctor von supposed buyer of the Coin of Judas.
Hertzenblach can be bothered to answer
6. Kitchen a few of their questions. In either case, The letters
A simple kitchen with a worktop, the servant will take some convincing to
pantry, and shelves with kitchen call for the doctor.
utensils. If the characters choose to visit the Dear Herr Übel.
doctor’s office (and not the private 27
7. Dining room entrance) during the day, they will have I’d like to thank You for Your last
A beautiful table with chairs provides to make a good case to get to meet Doctor letter that I received today.
room for twelve guests. Against one von Hertzenblach, unless they really are I understand now that it may
wall, there is a shelf filled with sets of injured or seriously ill. He simply does very well be as You say, and
plates and utensils for different meals. not have the time to meet with them. In that Your sources must be highly
the reception area, there are a number trustworthy. What I mean is, it is
8. Drawing-room of people, both children and adults, not often, nowadays, that stories
Six comfortable armchairs are placed waiting to be examined by the doctor. of this magnitude leak out from
around a round table. Fancy bottles, an An old woman sits in the corner of the God’s library. If it is like that, the
assortment of glasses, and tea and coffee room with a lamb in her lap, petting it truth is all the more frightening,
sets are found on a shelf. constantly. Sabine, the nurse, will ask and might explain many of the
the characters what ailments they suffer rumours that have reached me
9. Entrance from. If they say that they have to meet from elsewhere.
This is the family’s private entrance. A with Doctor von Hertzenblach, she will Well then, after considering
staircase can be found here, that leads to tell them that the doctor does not have Your offer relating to Matthew
the second floor, along with wardrobes. time for personal meetings, since all his 26:15, I have decided that I want
time is devoted to patients. to purchase It.
I finish this letter wishing You
Floor 2 and our brothers all the best, and
If the characters insist on going to the Concerning Übel Staal yet again urge You to be careful.
second floor (albeit, without the doctor’s It does not matter how much the
permission), they will find the following characters ask about Übel Staal’s death, Faithfully, Your friend Antonio
rooms: 1. Library, 2 & 3. Storage, 4. Doctor von Hertzenblach will not
Doctor von Hertzenblach’s and his wife deviate from the story he, the mayor, Calvino.
Katarina’s bedroom, 5. The bedroom of and the mayor’s son have come up with.
Klara (the doctor’s daughter), 6. Guest Passing a Stealth skill roll with the
room. Detection discipline modified by -4 will
steal many of the writings, which 7. The Office of the
Dear Herr Übel. they later hid. Considering all of Imperial Administrator
this, this information that I have Herr Jarman Felde, the Emperor’s local
I must start off by saying how acquired from an independent administrator, has become a good friend
awful our mail service is. Not only source, I am more than obsessed of the Mayor, Herr Herman Blück’s,
does it take long for the letters to with buying this item from You. despite the fact that he hates the town
arrive but Your last letter was The price is steep but, as You of Koblenstadt and its inhabitants.
opened as well! It was probably know, I have managed to collect Herr Felde has spent time in all of the
just some lowly letter carrier who a fair amount of wealth over the greatest cities of Europe, and even
couldn’t keep their hands in their years. managed an incredible tour across
pockets. various Spanish and English colonies in
I also regret that I have delayed Faithfully, America, something which makes him
answering Your last letter. I Your friend Antonio Calvino. an unusual and well-travelled man. In
must say that Your friend’s thesis comparison to what he has experienced,
concerning the werewolves is In one of the pockets of Übel Staal’s he thinks of Koblenstadt as a miserable
indeed interesting, but let me bloody coat, there is a little bundle of place. The only thing to put him in a
tell You of something, perhaps paper. A red powder can be found inside, good mood is news from the big cities.
even more sensational, that I got so-called “wolf powder”. Consuming it
to hear about only a week ago. will render the affected forever invisible
Jewish Kabbalists, who lived to wolves and werewolves. Should the Visit at Herr Jarman Felde’s
in and around the Temple of characters show the powder to Johann office
Jerusalem at the time of Jesus’ Elk, he will tell them what it is and how Should the characters visit Herr Felde’s
birth, had spent a hundred years it works. He will also ask them if he office and tell him they can provide
taking notes of this oral tradition could buy it from them, for five hundred evidence that Übel Staal was killed in an
that descended from Merkavan ducats. unnatural way, he will answer that they
mysticism. They collected this oral Proper equipment and a successful will have to return the day after, as he is
28 tradition in something that came Science skill roll with the Alchemy just on his way to meet with the mayor. A
to be called “Sefer Yetzira”, the specialization, modified by -10, are representative from the Prince-Elector
“Book of Creation”. In reality, required to understand the powder’s is supposed to have arrived at the town
this was simply an enormous properties. to discuss the Prince-Elector’s visit the
key to the knowledge God had next summer. A successful Stealth skill
given Moses and was not meant Concerning the werewolf ’s second roll with the Detection discipline lets
for any other human being. The victim (The town that cried wolf) a character notice that Herr Felde is
decrypted version was called “Al If the characters choose to visit discernibly concerned with their claim
Cosheck Merkava” , “The Dark the doctor and inquire about the and that the meeting must be made up
Chariot”. As You may already second bestial werewolf murder, since Herr Felde’s words did not seem
know, the Hasidism took root in Doctor von Hertzenblach will be believable.
parts of Europe around this time, more forthcoming than if they come If the characters, despite their
and can be, in many regards, tied inquiring into Übel Staal’s death. The suspicions, decide to return the next
to this tradition, even though I doctor and the mayor are keen on day, one of the party may notice
highly doubt that they managed to having as many as possible see that it (following a successful Stealth skill roll
decrypt the Sefer Yetzira. is not the work of a werewolf, but of with the Detection discipline) a shadow
The Al Cosheck Merkava gave a bestial, savage man, something they of something that could be a rifle behind
these Kabbalists the power to were less reasonable with regarding the pulled-down curtain in Herr Felde’s
create and awaken creatures that Übel Staal’s death. office window. It is the Captain of the
weren’t meant to walk upon this The characters will see, if they ask Town Guard, Herr Hans Blück, that
Earth. In the writings I have to examine the body, obvious signs that they see. Herr Felde went straight to
come across, there are mentions of they are dealing with a human murderer. the mayor to tell him that the characters
blood-suckers with eternal life, of Choke marks from fingers and knuckle- have discovered the truth about what
men in the shape of wolves, and of shaped bruises can be seen all over the happened to Übel Staal. Thus, the mayor
ghosts, filled with wrath. Rumour body, and the characters cannot help is there, together with Hans and a few
has it, however, that Jesus and but wonder what kind of deranged men from the town guard to make sure
some of his followers managed to individual may have committed this the characters have meddled enough
break into the temple grounds and heinous act. in their businesses and that they never
return to Koblenstadt again, if they 8. The Circus Visit at the circus
want to live to see the next day. Hans South of town, by the little lake of Glibsee, If the characters decide to visit the
Blück will then convince the characters, a small circus has made camp, waiting for circus and ask to meet the director,
with fists and kicks, that these are not winter to pass. This is the official version, they will be told to come back the next
empty threats. at least. Edmundo, the freak werewolf, day, as the director is a little under the
If the characters choose not to who is sent by the Sapientia Order weather. This is an instruction given
return, or if they spot the shadow joined the circus as it headed for Paris. by Edmundo to the director that he
before it is too late, they will now be He hypnotized and poisoned the director tells everyone who wants to meet with
hunted. The mayor will declare that one and made him dance to his tune, and him. The circus people that receive the
of the characters is now wanted, under they set off for Koblenstadt. Now, he acts characters will ask them about their
suspicion of being a werewolf. All tips in the dark and uses all of his power to names and reason for the meeting.
that may lead to their arrest will be blend in and make others do his bidding. That way, Edmundo can prepare. If the
rewarded with 5 ducats. This ought to The director is still under the freak’s characters refuse to state their names or
start a witch-hunt and will make it very spell and no decisions are made without business, they will not be granted the
difficult to move around town. Edmundo’s influence. meeting.
29
When they return the following day,
they will be greeted by August, the
Swedish strongman, who leads them
through cages and carts to the director’s
wagon, where the director waits with
Edmundo by his side.
In front of you is a small, pale
gentleman in a tight coat and worn
hat. His eyes are dim and blank.
Behind this little creature there is a
giant freak whose hunched posture can
almost be likened to that of a gorilla’s.
The arms are so long that he could use
them as an extra pair of legs. The most
grotesque part of his body, however,
is his back; an enormous hump juts
like a tower behind his malformed
head. You can clearly see a deformed
spine which, like a cockscomb, is still
visible through the grey woollen
sweater. The face is as misshapen as
the body. It is covered with boils and
open wounds, the lips are cracked and
lacerated, one eye is on its way out of
the socket and looks largely unusable.
The man moans something, to which
30 the director hums calmingly.
The director does not say much, he
does not have much to say at all, since
Edmundo is completely in charge. He
will repeat that their only business here
is to await springtime and that they
will leave as soon as it arrives. Should
the party become too pushy, he will back street that runs between the market services. To deny them, or to not
ask them if they would like a tour and and the bath houses, Koblenstadt’s five offer any compensation can drastically
to see the animals. If so, he will ask prostitutes spend their days. During reduce their chances of getting
one of the zookeepers to show them daytime, the street is quiet and dim, anything useful out of them (see the
around. They can see lions and a few during the nights, the women stand in non-player character Emma below).
monkeys in different cages, and chained the middle of the stair outside Visbaum, If they arrive sometimes during the
behind a cart is an elephant. All these the wine shop, and tempt the guests night, when the girls are working, the
beasts are very unusual visions for with their bodies. The women are poor game master may read the following text:
most Europeans in the 18th century. and neglected, and have to endure scorn
Please make the players understand and derision from most of Koblenstadt’s The narrow alley, with its cracked
how looking at such animals should citizens. The few customers they have cobblestones, is wedged between two
be a very unusual experience for most are shady characters. buildings with facades that ought to have
of their characters, unless they have been repaired ages ago. Far from the finer
very unusual backgrounds, linked with establishments’ linen and pearl necklaces, a
Africa or Asia. Visit at The Women’ Stairs group of women stands beneath the rough
One of the women is 16-year-old oil lamps. They are looking for buyers of
Emma. If the characters visit the their questionable services. You quickly see,
9. The Women’ Stairs prostitutes and meet with Emma, or that since the foundation of the town, apart
The nickname “the Women’ Stairs” if they in some other way have found from the gonorrhoea, this type of woman has
refers to one of the less respectable out that the harlots may have some been the most stationary element in this part
places in this small town. On a narrow information, they will offer their of Koblenstadt.
10. The Wine Shop Visbaum Hans Blück, and his six armed guards. characters of what service he might be;
Visbaum is the hub for Koblenstadt’s Eight lamplighters, two gravediggers maybe there is a crime that needs to be
less fortunate people. It is a filthy, and one executioner round out the force. taken care of, he says. The characters
run-down wine shop right in the middle The executioner is a man feared by most can clearly see that the captain is excited
of what is called “the Women’s Stairs” citizens and therefore lives a distance and finds pleasure in torturing people.
(see “the Women’s Stairs”, above). from the town, and only appears
A simple bar, six tables with chairs, and whenever he imposes a sentence. The
a bench along one of the walls make up six guards often patrol the town streets 12. The Church and the
the furnishing. A wooden stair leads up to in pairs, during both night and day, on Cemetery
the top floor, where there are three rooms a schedule. If the characters are out A fashionably simple church building,
that may be rented by the hour, and a during the nights, there is a great risk with an adjoining cemetery, is situated
dormitory where the harlots live together. that they run into a pair of patrolmen. right outside the town. Nowadays the
The only person of interest at the The guards are suspicious of those who church is empty, and characters who
establishment, apart from Emma spend the nights outside and ask what want to attend Sunday Mass will realize
the harlot, is Kristian Dragel. If the the characters’ business is. If they are this. Depending on who the characters
characters are curious to find someone caught several times, they will become ask about the church (whether or not
who can help them with their mission, so suspicious that they will inform their they know it is empty or not), they will
and ask around town or the owner of the Captain, Herr Hans Blück, that the get different answers.
wine shop, Herr Lars Hanner, they will strangers are probably up to no good. If they ask anyone involved (that is to
be directed to Kristian Dragel (see the The town jail itself has three parts: say, the people of high status) they will
non-player characters). the prison cells; the spinning mill, say that the priest’s period of service
where six convicted women spend their was over and that they chose to not
days and nights chained to the spinning prolong it, since the priest could not
Visit at the wine shop wheels; and the office itself, where Hans keep himself from the holy wine. A new
A visit at the wine shop would imply Blück and his guards can be found. priest from Bonn is to arrive any day
unpleasantries for any character who now.
does not belong to the lower social strata, If the characters ask someone from 31
as a fight will break out soon after the Visit at the town jail among the ordinary citizens, they will
characters have arrived. The fight does If, for any reason, the characters would cross themselves and say:
not directly involve the characters and like to visit the town jail on their own ‘We live in a town of sin, and that is why
seems to be about a quarrels between two accord, they will find Captain Hans Blück the church stands empty.’
local bullies. However, since the characters in the middle of prying a confession out To live without a priest is something
are clearly possible targets for local of a man. The armed guards stand on the citizens are very worried about. A
thieves and thugs, they may risk to get each side of a chair on which a bloodied town without a priest and God’s allies
involved into the fight. Maybe the local man sits, crying, stripped to the waist, will not make it long before something
bullies are just pretending to quarrel, in arms bound. On his back, large bruises bad happens to it. If anyone asks for
order to bump into a character and maybe can be seen. The captain of the town how long this has been, the answer
rob them. This is an excellent moment to guard stands, dribbling from the side of will seem to correspond with the days
introduce Kristian who, having noticed his mouth, in front of the man and calmly around Übel Staal’s accident.
the character’s discomfort, will step in asks the man if, by any happenstance, he
between the belligerents to stop the was not guilty of the crime. When he
brawl, for a few ducats, of course. denies the fact once again, the captain The priest’s last words
On the other hand, if most of the clenches his already bloody fist and beats The church offers two hints that the
characters clearly belong to lower the man a couple of times about the body priest, Johan, planted before he left.
social classes, , the risk of stepping on and face before he wipes his mouth with In the left corner, behind the altar, is a
someone’s toes is not that great. All the other hand and asks the question statue of Moses carrying the two tablets
tables will be full, except for one, where again. This procedure is repeated twice upon which the ten commandments can
Kristian Dragel sits alone. more before the man finally confesses to be read. One of these commandments,
the crime, which he most probably did Thou shalt not bear false witness against
not commit. The man is taken away to thy neighbour, is faintly filled with red
11. Town Jail and the a prison cell by the two guardsmen to be paint.
Town Guard sentenced. On the great crucifix, Johan has
At the town jail, the characters may Hans Blück will then wipe his hands bound Jesus’ eyes to keep him from
find the captain of the town guard, Herr and mouth clean, before he asks the seeing the congregation living in sin.
A visit to the cemetery the game master may let the cat visit the of a larger building that has been
The cemetery is set apart from the rest of party as they are busy digging up the demolished a long time ago to provide
the church grounds with a stone wall, a corpse or anytime during their visit at material for other constructions. Over
meter tall. There are two entrances, one the cemetery. Edmundo wants to make toward the north-east, there is a wall
with an iron gate. Above the gate, the sure that the coin or any lead to where covered in vines, shrubbery and trees.
word “Sepulchrum” can be read. Naturally, it may have gone is not buried with Übel The wall reveals that it might have been
there should be a ghostly atmosphere over Staal. The cat sits atop a crypt near the a larger building, maybe even a castle.
the cemetery, if the characters visit during party and observes them with weirdly A successful Stealth skill roll with
the night. The full moon shines its bleak intelligent eyes. As they notice the cat, the Detection discipline, modified by
light. Sounds can be heard that would not the characters cannot shake the feeling -5, lets a character notice the black cat,
have been picked up during the day, that that something is not right. The notion following them from a safe distance.
now seem to be caused by both ghosts that a large predator is in the vicinity
and werewolves (causing 1 single point and the increasingly threatening sounds
of mental damage when heard). Übel of the night impose 1 point of mental The crypt
Staal’s body is buried on the outskirts of damage on each character. Should Stairs down, covered with leaves and
the cemetery. He lies between two smaller anyone try to shoo the cat away, with dirt, lead into the dark where the smell
crypts and the only indication is a simple, means that usually would scare off a of old, damp earth becomes stronger
wooden cross saying ‘Here lies Herr Übel cat, they see that their efforts have no with every step. At the bottom, they
Staal, the occultist’, Born in AD 1690, Dead apparent effect on the animal, which find a tunnel whose floor is covered
in AD 1743.’ calmly stays where it is, observing. It with rotten twigs, dirt, and leaves.
Exhuming the corpse is a criminal only moves if the characters come too Cobwebs stick to their faces as they
offence that may lead to severe close, or start shooting at it and, even move onwards. The tunnel leads some
punishment. The patrolling town guard then, it only moves to a safe distance, ten steps forward into the underground
visit the cemetery at 2-hour intervals, from where it continues its observations. before they arrive at a square room with
and if they notice a light source, they a sarcophagus in its center. By pulling
will most probably sound their whistles the giant stone lid aside, they will find
32 for reinforcements before they go to The military students the key to the sewer system that lies on
investigate what is going on. If the characters chose to examine Übel the ribcage of a skeleton inside.
If the characters manage to exhume Staal’s body, they will be visited by the The key is made of iron, approximately
the body, they will see that it has been military students after they are done. twenty centimetres long, with one side
violently maimed and is in very poor They have snuck up on the party as looking like a branding iron with a loop
shape. Both the smell and the sight of the they were busy filling the grave. The and the other looking like the letter “R”.
mutilated body should pose a frightening military students will threaten the The loop is the bow while the letter “R”
experience (treat is as a Fear Factor of party one last time: if they have not left is the blade (see “The lion relief and the
1d10). The decomposition is already the city by noon tomorrow, there will sewer system” for its use).
started but most of the damage of the be open war between them. A fight will
body is rather clearly linked with the break out during their next encounter
violent way in which Übel Staal died. One (if this happens, the students will flee as Encounter with Edmundo,
eye seems to have been punctured, he has soon as one of them becomes injured, as the werewolf
suffered two large bites to the stomach they are important elements in the final If they have not yet been confronted
and one to the leg, and the right arm is scene down in the sewers). by Edmundo, the werewolf, they will
torn straight off and lies beside the body. encounter him here. Edmundo has
This proves that Übel Staal was killed in followed the party and, when they exit
a very different manner than by hitting 13. Übel’s Family Grave the crypt, he will be waiting behind a
his head on a rock. A successful Science Übel Staal was the descendant of a rock with a musket. He tells them to
skill roll with the Healthcare discipline German knight, who erected a smaller toss him “the item”. Edmundo is not
lets the character notice that the body has castle in the woods north of Koblenstadt. sure of what, exactly, they have found in
been tortured, too. Someone has pushed A glade makes way for something that the crypt, but he thinks it is a key that
an awl-like object in its back several times. appears to be an old ruin. The only thing leads somewhere. Best case scenario is
that seems intact, but roughly treated that they have found the Coin of Judas.
by time, is a small crypt with its gate Edmundo will not leave without it and
The black cat open, leading down into the darkness. will become aggressive should they not
If no one in the party knows that the black By its side lie boulders covered in moss hand the item over. If a fight breaks out,
cat in fact is Edmundo the werebeast, that seem to have been the foundation he will fire his musket and then, against
33
his will, turn into a werewolf. He will is somewhat more worn out than the sewer and wash away the filth. Initially,
not fight to the death, but will flee if other letters. Naturally, a crafty player another tunnel was planned that would
he is taken to the Vulnus Grave status who wants to try to insert the key in the draw off the sewage, but fortunately,
(Health Level 3). letter does not have to roll. this would not be necessary as a natural,
To hide his identity, the game By inserting the key found in Übel underground stream was found.
master may already have let Edmundo Staal’s family grave into the letter “R” of Even though the sewer system still
transform and attack the characters as the word “Regis”, the hidden door below works, it has been a long since it was
they leave the crypt. the relief is unlocked. If the characters used. Water has been flowing through
(or someone else, for that matter) do the system ever since, but after a fire
this, they will hear a loud click and then that ravaged the town, the system
14. The Lion Relief and the sound of two heavy stones that are was forgotten as new buildings were
the S ewer S ystem pulled against each other. A crack in the constructed on top of the old ruins. The
Opposite the baker’s shop, in the western foundation of the house becomes visible, only building still connected to the old
parts of the town, there is a giant relief and by pushing aside a 10-centimetres sewers is the one with the lion relief.
on the gable of a building. The building thick stone slab, a stair is revealed, that
is one of the oldest in all of Koblenstadt, leads down into the darkness. 1. The hidden entrance
and the relief is impressive, to say the A stair leads down to what was once a
least. It is of a lion that rests on top of a clever attempt at something as modern
pile of bones and skulls. Above the lion The sewer system as a sewer system. The stairs are steep,
is a family crest that is hard to discern. Long ago, a mayor who lived in town got and great care is necessary to not fall
A successful Culture skill roll with the idea that if everybody threw their down them.
the Civics discipline (the Heraldry sewage down a hole in their basements,
specialization is advantageous) modified you would avoid the smell that was in 2. The landing with the warning
by -5, reveals that it has to be a French the town’s streets. Additionally, you The stairs end at a small landing, where
family crest. Anything more than that could walk down the streets without a door leads to the sewers. On the
is hard to tell since the characters the risk of having someone’s garbage door, Übel Staal has carved a warning
34 knowledge of local history should be or excrement poured over you. Two in Greek. Everyone who passes a
limited. Below the lion relief, at eye long tunnels make up the system, that Communication skill roll with the
level, the inscription: was dug out below what was then the Reading and Writing (Greek) discipline,
- Rex Regis - (meaning “King of a town’s ten to twenty houses. After a lot modified by +6, can read the following:
King” in Latin) is carved directly on a of bother, the tunnels were completed. “Death awaits between the second and
wall. One was situated slightly above the third ramp.”
A successful Stealth skill roll with the other as to create a natural drop. Water Übel has set a trap here, and since he
Detection discipline, modified by -5, lets from the river was fed into both tunnels knew Antonio Calvino knew Greek, he
them see that the letter “R” in “Regis” to allow water to run through the left a warning for him there.
3. The sewers The underground stream rapidly flows the sewers could be controlled. The
The smell of damp earth and mould under an arched ceiling and to swim or underground stream that was discovered
hits the visitors when they step into wade across is impossible. There is a was meant to be used for more sewer
one of the two tunnels that together shelf carved out on the far side along the systems under the town. Unfortunately,
make up the sewers. The tunnels are stream, allowing for passage back and the mayor and the big driver behind this
some 4-meters tall and almost 1 and forth. To access the shelf, two planks are project died in the fire, and with him the
a half meters wide, and in the far end laid across the stream from the tunnel plans for the larger sewer system.
water can be heard running down to the to the shelf, with a rope tied between the A ladder leads up through a hole in the
sewer floor. A rickety bridge, that time walls for stability. ceiling. Above, the way is blocked, but if
has left even more rickety, is built some a character succeeds with a Situation roll
2 meters above the floor. In the lower Returning with the Coin of Judas with a Situation value of 7 (± possible
sewer, between the second and third When the characters have found the modifiers from the Constitution trait),
ramp, there is a trap that Übel has set. Coin of Judas in the control room, they manage to break through the
The characters can see the basic the three military students will try trapdoor that has been placed there when
trapdoor with a successful Stealth to coerce the characters into handing the new house was built.
skill roll with the Detection discipline, over the Coin. They have followed the In the middle of the room, placed on a
modified by -10 (mostly because of the characters and awaited the opportune table, is a cloth bundle. In it is a beautiful
lack of light, but also because of Übel’s moment, which, obviously, is here (if wooden box of the highest quality. The
handiwork),. the characters have posted guards, lid opens smoothly, and on a bed of blue
If someone sets off the trap, the the game master will have to choose silk lies a shining golden coin: the Coin
trapdoor opens and everyone who is another, fitting, place for the ambush). of Judas.
within 5 meters of the one who set off They have removed the planks and cut
the trap fall to the floor where Übel has down the rope that now is only fastened
placed sharpened stakes. The fall inflicts on the characters’ side. They promise, 15. Tibelda Rhoos’ house
1d10 (OR 10) Health Points of damage and swear by the cross of Jesus Christ, The widow Tibelda Rhoos’ house is a
and there is a chance of being impaled. that if the characters toss the Coin over, basic, two-storey building. To help with
Roll a d20 for each character which fell. they will tell someone in the town that her poor finances, she has had a stair 35
If someone is unfortunate enough to they are down here. If the characters do built that goes to the second floor, which
roll 1-5 on a d20, they will be impaled not toss it over, they are willing to wait she rents out. Right now, she rents it
by one or several stakes that together them out. The characters lack food, and to the three military students, who she
cause 1d10 (OP 8-10) Health Points of will soon starve, and the students are in really likes, despite the fact that they are
damage in addition to the damage dealt no hurry. The only thing the characters out carousing during the nights. She has
by the fall. may threaten with is to throw the Coin warned them that nothing good ever
into the water, to which the students comes from a place like the Women’
4 & 5. Ramps will answer: Stairs, and that the three should find
Wooden ramps are placed across the ‘Please do; you will only be doing us their sweethearts in any other place than
water that runs from one level to the a favour. The Coin’s destiny is to be put the “desire alley”, as the widow calls it.
next. These are in very bad condition somewhere far from ordinary people, never Two rooms make up the top floor: a
from the constant flow of water. The to be found again. If you cast it into the living room with a couch, armchairs and
characters will notice this as soon as water, it will never surface, and you will a table, and a bedroom with two beds
they take the first step and ought to only give the Coin the fate it deserves.’ and a mattress on the floor.
cross them with great care. Roll 1d20 When the characters get here, the
for any group of persons which is 7. The path three military students have already
crossing the ramps at the same time. If A path leads to a massive iron door, left, since they have heard that they are
one person crosses at a time, the ramp that is locked with a heavy padlock. being sought after, and have set up camp
will break on a result of 1-2. For every The lock requires 5 successful Stealth in the woods. If, against all odds, the
additional person, the risk increases by skill rolls with the Lock Picking characters find the flat before they have
a factor of 2. If two people try to cross at specialization in a row or may be moved out, the party will find coats and
the same time, the ramps will break on a destroyed by causing it 100 points of weapons in the room, but nothing that
result of 1-4; if three people try to cross damage. will tell them who they are or whom
the breakage will happen at a result of they work for.
1-6, and so on. 8. The control room
The original idea was that this was
6. Underground stream supposed to be where the flow of 16. The Thieves’ Guild
the vicarage. A beaten path leads from
the vicarage down to the church.
If the characters break into the house
to see if the priest had something to
hide, they will find a bunch of keys on
one of the sheet-covered tables next
to an open bible. The keys are for
the church, and in the open bible the
following can be read (assuming the
reader passes a Communication skill roll
with the Reading and writing (Latin)
specialization, modified by +6):
38
Events that happen during the light the street anew. You walk slumped, street carry weapons, too, that they hide
characters’ stay at Koblenstadt are watching the ground to not step in under their coats. Luc is the one who
found below. The game master is invited someone’s trash or the excrement that confronts the characters, Mano stands
to consider them all and organize them runs between the cobbles. A shadow behind them, and Julius lies on the roof.
according to how the story goes with breaks off from one of the buildings. If the party does not leave town, the
the characters and which actions they From a dark gate, a silhouette takes a military students will try to capture one
do, before choosing if and when all of few hurried steps out onto the street, of the characters as soon as they are alone.
these events and encounters happen. blocking your path. He hides his arms If they succeed, they will cut a large gash
under a long coat and most of his face in the character’s right cheek (1 point
is covered by a black mask. Soon after, of physical damage) and tell them that
A warning another man comes up from behind you. next time, it will be their throat. Should
It does not take many days before The man in the front says: no opportunity arise to kidnap anyone,
the military students learn that ‘Brothers, we don’t intend to scare you, they will instead set an ambush and fire a
the characters are in town to solve but we wish for you to leave town as soon warning shot, or rather, they will try to
Übel Staal’s murder. As soon as the as possible. Leave now, and leave the past shoot one of the characters in the leg, but
opportunity arises, they will confront behind. Don’t dig deeper for the truth; you the shot narrowly misses and instead hits
the characters, preferably during the won’t be any wiser. If you haven’t left by the gutter, thereafter they will escape
night, in a narrow, dark alley, to warn noon tomorrow, we will take action.’ over the rooftops to their hideout. This
them. After that, the men disappear into the will only happen sometimes at night,
The darkness envelops the night darkness. never during the day.
and covers the town with its cold The third military student has hidden If the characters manage to discover
coat. The light of the few oil lamps himself on a roof nearby. He has an the identities of the three military
flickers ominously in the heavy wind. excellent vantage point and can easily students (they will cover their faces
Momentarily, it seems as though they fire at any of the characters without during the confrontation, or try to
will die out, only to come back to life and hitting his friends. The two down on the escape if they believe they might get
unmasked) there will be open war. In that
case, they will return to their shelter,
recover all their weapons, and try to
kill the characters. Still, they will never
make such an attempt during daytime,
only under the cover of darkness.
Werewolf Rumours
One night, soon after the characters
have arrived at Koblenstadt, they will
hear that a werebeast has been spotted
right outside of town.
THE VISIONS
1d10 Vision
1. The character finds themselves in a glade in the woods, where a huge beast, a werewolf, attacks them (see the “Übel Staal’s family
grave” part).
2. The character finds themselves in a street. They turn around to see a misshapen man who seems to follow them (see the “stalked in
the night” part). If the party has encountered Edmundo before, they recognize him).
3. The character finds themselves in a dimly lit street, where they are confronted by two masked men (see the “a warning” part).
4. The character finds themselves by a river, where they can see a woman’s body, floating face down in the water. A man walks out to
pull the dark-haired woman in (see the “Emma is found dead” part).
5. The character finds themselves in a dark alley. A black cat runs off to the far side of the alley (see the “stalked in the night” part).
6. The character finds themselves by a campfire in a small glade in the forest. A happy man takes a big swig from a bottle before he offers
them to do the same (see the “at the camp” part).
7. The character sees a dug-up grave in a cemetery (see the “visit at the cemetery” part).
8. The character finds themselves in a cemetery. Two men (the military students) threaten them with drawn pistols next to a dug-up
grave (see the “visit at the cemetery” part).
9. The character finds themselves sitting in a chair. Next to it are two guards, and in front, Hans Blück. Just as Hans is about to take a swing
at the character, the vision disappears (if the characters are not careful, they may very well end up at the town jail).
10. The character finds themselves in a house, late at night. Sounds from the floor above indicate that someone is on their way down (see
the “breaking into Übel Staal’s house” part).
The Conclusion and NPC's
46
There are many ways to play this story. is against their characters’ morality or so, was it a creation of God or Satan,
It could be fast and painless or take sense of honour. Do not be afraid to or that of crazed alchemists? They
time and be arduous. The game master inflict them 1 point of mental damage, will not have received any answers to
may toss the players several clues that if you see it fit, just to remind them how these questions, and can only come
will lead them in the wrong direction stressful certain situations can be for to their own conclusions. Sure, there
as soon as they think they have found bourgeois or normal-type characters of actually was a werewolf, so far they
something. In that way, they will feel the 18th century. have an answer, but who created it is
lost and suspicious to what is going on impossible to tell. If they never saw
in the town. Edmundo turn to a beast, they do not
The mission itself is quite simple, but Back at Madam know that werewolves are humans
since the characters will probably have Holbach’s Establishment either, even if many make that claim.
to commit some criminal acts (digging If the characters manage to find They also do not know whether or not
up the body, breaking into Übel Staal’s the Coin of Judas, they ought to ask only misshapen individuals possess
house, threatening the doctor, and so on) themselves what they should do with that ability, or if anyone could become
to solve the riddle, it may prove difficult such a powerful artefact. Are they going a werewolf. It would greatly aid them
after all. The game master should make it to give the coin to Monsieur Xavier if they could present some sort of
clear whenever the characters are about du Palles, or keep it for themselves, or evidence of the werewolf ’s existence. A
to commit a crime, or when they plan maybe even try to find a buyer of their claw, perhaps, a tooth, or even a hairy
to, just to make them more hesitant. If own to sell it to? Whatever they choose arm, which requires that they managed
the players seem to be non-conscious of to do, they will be under scrutiny by to slay Edmundo in werewolf shape.
the severity of criminal acts, just remind both the Vatican and the SAPIENTIA. On the other hand the claw could have
them that, unless they belong to very The party should also consider been found by the scene of the ambush,
specific character types (malefactors, what their verdict is going to be, but whether it can believed to belong
certain types of occultists, etc..) they regarding the ten-year-old dispute. to a monster, or just to an animal, it’s
are probably doing something which Was it a werewolf they saw, and if totally up to the game master.
The trip back to Farschviller could coin, Monsieur du Palles will become, ‘To keep this special event from ending
easily be fast-forwarded, but there is an without it showing, suspicious towards too soon, why don’t we let the three account
opportunity to add mysterious people them. Afterwards, he will hire people to for each thesis again, so that we may,
who seem to follow them there to build dig out the truth about where the coin without any semblance of a doubt, choose the
up an atmosphere for the next story. actually is. If the characters are proven proper winner.
The characters may have created some guilty of lying to him, and kept the coin Père Lavotte stands, like so many
powerful enemies for themselves. They for themselves, Monsieur du Palles will times before, with a bible in his hand,
may also have spot some people who do everything to get it. and claims honestly that he can prove
seem to study them, some of which they When he is satisfied with the that werewolves, demons, and vampires
may even recognize from places they answers, he lets the characters return to are all spawn of the Devil, and not a
have not been to for a while. their rooms. It is going to be a long day product of nature. That they exist is as
When they arrive at Madam tomorrow, he smiles. obvious as God the Father is almighty,
Holbach’s, they should tell the Madam he says.
that they have just arrived and desire to Monsieur Burgont, on the other hand,
speak to Monsieur Xavier du Palles. She The Settlement is a firm believer that the alchemists
has arranged rooms for each character, Early the next morning, the are the originators of such beasts. He
stocked with fancy food and drink, establishment at which the mission once says that he, himself, has heard of how
and tells them to get some rest, for began is bustling with guests, food and these alchemists in their dark halls have
tomorrow is to be a celebration. Finally, drinks are passed around, and people created everything from dogs with three
the dispute will be settled. are debating wildly who of the three eyes to fish with fur. If they are capable
combatants has won the seemingly of such things, then surely everybody
unending argument. The day goes by in must see that they are able create these
Monsieur Xavier du Palles an orgy of food and wine. The characters fearsome beasts, too.
Later in the evening, the characters are seated at a table of honour, right next Herr Grecke still refuses to believe
will hear a knock on the door. A to the three desks behind which the three that they exist in the first place. But
servant will invite them over to a more intellectuals will soon stand together if, and only if, such a beast exists, it
exclusive establishment. They are for the last time, at least concerning must be some sort of ill-fortuned, 47
brought upstairs to a giant room, where this issue. Monsieur Xavier du Palles malformed freak of a human wonder
Monsieur du Palles sits comfortably in has already come by and said hello, but that is only made possible through the
an armchair. In front of him is a table, nothing more than that. capriciousness of nature.
filled to the brim with food and wine. Around ten o’clock, the three It does not take long before the three
Monsieur du Palles eats grapes straight combatants enter the stage: Père have completely forgotten that their
from the cluster. When the characters Immanuel Lavotte, the preacher; Herr dispute will soon be over. They wave
enter, he asks them to sit down around Carl-Johan Grecke, the enlightened about and gesticulate with all their
the table, and motions them to eat and philosopher; and Monsieur Laurent extremities and it even comes to the
drink. Burgont, the aristocrat. Xavier also point that Père Lavotte and Herr Grecke
He is very eager and immediately asks enters the stage, and is the first to speak. both lose their wigs, to the audience’s
them if they acquired Antonio Calvino’s ‘Ladies and gentlemen! It is with great great entertainment.
item. If the characters give him the coin, anticipation that we have followed these three After some debating, Monsieur du
he will give it a look of disinterest while gentlemen’s verbal battle, for almost a decade. Palles enters the circle anew. He raises
he says something along the lines of ‘so I would lie if I said that it doesn’t bother me his arms to silence the now agitated
much trouble for something so small’, much, tonight, it will be over! Tonight, we gentlemen before he begins to speak.
upon which he puts it in his breast will crown one of these gentlemen the winner ‘There, my friends; now we know what
pocket. He is then curious as to what of this battle that they have fought against your beliefs are. Isn’t it time to learn what
actually occurred in the town (he is still each other. Like soldiers on the battlefield, really happened over in the small town of
curious even if they do not hand him they have slashed and they have parried with Koblenstadt? Was it a werewolf created by
the coin) and whether there really was no other armament than their sharp wits and God, the Devil, mad alchemists, or was it
a werewolf or not. cutting tongues.’ really a werewolf and not some product of a
Monsieur du Palles always knew The three are seemingly nervous. truly lost individual? Only our friends here
what kind of item they were after, and They believe that only one of them will by the table know the answer,’ he says, and
truth is, he actually killed Antonio leave tonight with their honour intact. points to you. Would one of you please come
Calvino as soon as he heard about the They keep glancing over at you, as if up here and tell us what your thoughts are
transaction between Übel Staal and him. you were contagious. on the matter, and who you choose to be the
If the characters do not give him the Monsieur Xavier du Palles continues. winner of this dispute?
Space will be made behind a desk for hat that they take off before they enter a What comes next ?
one of the characters to declare their waiting carriage that quickly disappears Whatever happens next is up to the
conclusions. This episode should also out of town and into the night. It is game master to decide.
be role-played, and should be justly Monsieur du Palles that leaves. What If the characters chose to keep the
rewarded with Adventure Points if the shady dealings he is up to, nobody coin for themselves, it will not take long
player can present a proper thesis and knows. before Monsieur du Palles’s goons, the
a good answer. A winner may only be Since the characters may provide a men of the Vatican, or agents of the
crowned if the character chooses to lie variety of answers, the game master has SAPIENTIA Order, or maybe all at
about the origins of the werewolf. The to figure out some alternative endings. once, in one way or another try to get in
only one that will feel like a loser is Maybe the characters lie and make contact with them to retrieve the coin.
Herr Grecke, who has been presented one of the gentlemen the winner. It is If they chose to hand over the coin,
with evidence of the existence of such entirely up to the game master to decide the SAPIENTIA Order or the Vatican
beasts. If the characters cannot produce what happens. might hire their services to get it. They
physical evidence, he will simply claim might even be taken prisoner and get
that it is words against words, and no locked up until their captors get the
one can be sure that the characters have Reward and Adventure answers they want.
not been paid off. Even if they do have Points Monsieur Xavier du Palles might
proof, he will still try to defame them Just as promised, the characters receive contact them again, when he has a
as charlatans. As he does so, the debate 100 ducats to share among each other new mission, this time to retrieve
fires up again. The answers are deemed for accounting for what happened to information on how to actually use the
too vague and since no evidence could Übel Staal. They receive an additional coin.
back up their claim, the battle between 100 ducats if they turn over the coin and It is easy to see that “Death and
the gentlemen is not over yet. the letters that Übel Staal and Antonio precipitous secrets concerning the
When the dust settles at last, anyone Calvino sent to each other. occultist Übel Staal” is only the
who is outside of the establishment can Depending on how well the beginning of something far larger.
spot a figure come around the back of characters solved the various problems, Something for which the Coin of Judas
48 the building. The figure wears a wide they receive different amounts of AP. is a central part.
ADVENTURE POINTS
AP Description
40 For a correct account of Übel Staal’s death.
30 For saving Emma’s life.
25 For the recovery of the Coin of Judas.
10 For getting all the facts Professor Johann Elk was able to give them.
10 For learning the truth about the werewolf Edmundo.
10 For learning the truth about the three military students.
1-20 For great acting in general and for great immersion.
1-10 For the character who, in a good way, put forward the final appeal at Madam
Holbach’s establishment.
The mayor, Herr
Herman Blück
In his glorious days, Herman Blück had an
impressive persona, with an enlightened
intellect and pathos that made people
flock around him. With great effort,
this is something he strives to maintain,
however, with diminishing results.
Once, he was slender and rather good-
looking. After too many nice suppers and
too little exercise, his body bloated up
into less pleasant shapes. Three double-
chins and puffy cheeks now cover his
previously well-defined face.
The mayor has also suffered from
syphilis for a very long time, and will
most likely die within the year. He is,
of course, completely unaware of this.
His body, and large parts of his neck, is
mostly covered with lesions, something
Herman tries to cover up as well as
he can. The syphilis has rendered his
balance unreliable which causes him to
stagger when he walks, as if drunk. A
Science skill roll with the Healthcare
discipline modified by +4 reveals that
Herman is ill, probably with syphilis. 49
Herman is very impressed by HERMAN BLÜCK
administration and order and he Age: 56; PHP: 32; MHP: 33; Movement: 2 CP per 1 m (Max 10 m)
will think highly of those who make Physical Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
the impression of belonging to an Mental Damage levels: 1-13 (0) / 14-21 (-1) / 22-27 (-3) / 28-31 (-5) /32-33 (-7)
administrative institution. Character Traits: Constitution -2, Psyche +1
Herman will always try to suppress the Power Spheres: Administrative 42
characters’ investigation of Übel Staal’s
case. To propose that they would exhume Skills: Esotericism SV 1, Professions SV 2, Science SV 7, Theology SV 8
the body will cause Herman to flare up and Agility SV 7 Body Control 1, Horsemanship 2
declare that outsiders cannot, with neither Culture SV 8 Civics 3 (Administration 3, Bribery 1, Economics 2, Healdry 2, Law 3);
recommendations nor authorization, Humanities 2 (History 1)
come here and ask questions like that. Communication SV 8 Etiquette 2 (Social Intercourse: [Lower Nobility 2, Middle Class 1], Vogue
The characters that succeed in making a [Lower Nobility 2, Middle Class 1]), Languages 2 (Reading and Writing
good impression on several occasions can [Latin 3], Native Language [German 3]), Rethoric 3 (Bartering 2,
learn, however (off the record, of course), Persuasion 3)
that Übel must have been killed, or at least Entertainment SV 6 Acting and Dancing 2 (Dance [Lower Nobility 1, Middle Class 1],
attacked by a large wolf, and that the mayor Gambling 2
does not want them to dig deeper into it. Fighting SV 8 Battle Experience 1, Close-Combat Weapons 1 (1h Weapons [L] 2),
Unarmed Fighting 1, Ranged Weapons 1 (Pistols [L] 1, Rifles [2])
✦✦ Positive impressions on Herman: Stealth SV 7 Detection 2 (Observation 2)
✦✦ Knowledge in medicine Well-Travelled SV 8 Social Studies 2 (Geography [Europe 1, Germany 2], Knowledge of
✦✦ Administration and order Cultures/People [Germany 2], Power Spheres [Administrative 2])
✦✦ Urbanity
✦✦ Negative impressions on Herman: Clothing: Vogue 4 (F 2, Q 2); Equipment: Light Pistol (d), Rapier (d)
✦✦ Opportunists, thieves, and rabble Sample of Attacks: [Free CP 8+1]; Pistol [CP 9+3] SV12; Rifle [CP 9+5] SV 14; Close-
✦✦ Philosophers, poets, and other woolly Combat Weapons [CP 9+5] SV 14, Unarmed Fighting [CP 9+1] SV 10.
characters
Kirsten Blück
Kirsten is originally from Holland,
and was married into the Blück family
to repay an old debt. Kirsten never
objected, however, and looked forward
to meeting her soon-to-be husband.
Herman was, back then, a great and
renowned man, and many claimed that
he was both tall and handsome. For
many years, they lived together in a
50 good relationship, but when Herman
got fed up with his wife and sought to
find more fleeting love in other places,
Kirsten chose to ignore his new-found
interests. Still, she moved into another
room and would never share her
husband’s bed again. KIRSTEN BLÜCK
Kirsten is a beautiful lady, with red Age: 44; PHP: 34; MHP: 34; Movement: 2 CP per 1 m (Max 11 m)
hair, who cares much for her, and others’, Physical Damage levels: 1-14 (0) / 15-22 (-1) / 23-28 (-3) / 29-32 (-5) /33-34 (-7)
appearances. Herman’s looks she has Mental Damage levels: 1-14 (0) / 15-22 (-1) / 23-28 (-3) / 29-32 (-5) /33-34 (-7)
long given up on, as she has on her only Character Traits: Dexterity +1, Intelligence +1
son’s. She has thought many times of Power Spheres: Entertainment 36
poisoning her husband, but when his
syphilis became apparent, she chose to Skills: Esotericism SV 1, Fighting SV 7, Professions SV 4, Science SV 5,
wait out his natural death instead. A year Stealth SV 8, Theology SV 8
or so, she could endure. Agility SV 8 Horsemanship 2
Kirsten loves music, and music has Culture SV 8 Humanities 2 (History 2, Literature & Arts 2, Philosophy 1)
helped her to survive. She is a very Communication SV 9 Etiquette 2 (Social Intercourse: [Lower Nobility 2], Vogue [Lower Nobility
skilled pianist who can sit for hours at 3]), Languages 2 (Reading and Writing [Latin 3], Foreign Language
her grand piano. [German 1], Native Language [Dutch 3]), Rethoric 3 (Persuasion 3)
Entertainment SV 10 Acting and Dancing 2 (Dance [Lower Nobility 2]), Music 3 (Playing
✦✦ Positive impressions on Kirsten: Instruments [Piano 4], Singing 3)
✦✦ People who care about their looks Theology SV 8 De Religionibus 2 (Iconography 2, Religious Literature [Christianity 1])
✦✦ Musicians Well-Travelled SV 8 Social Studies 2 (Geography [Europe 1, Netherlands 2])
✦✦ Negative impressions on Kirsten:
✦✦ People who cannot contain their Clothing: Vogue 4 (F 2, Q 2); Equipment: -
desires Sample of Attacks: -
✦✦ Vulgarity
The captain of the guard,
Hans Blück
Hans Blück is the son of Herman Blück,
and is in many regards much like his
father. They both have a dark side, with
desires for sex, spirits, and pain. The big
difference, however, is that Herman has
been able to control his needs, and in
many ways came to make positive use of
them, while Hans has been devoured by
them. He is unpredictable and impulsive
and his greatest joy is to torture the
prisoners that serve long sentences at the
town jail. He is also a regular customer at
the Women’ Stairs, often without paying.
His shifty eyes radiate emptiness, and
deep inside, he is scared and insecure.
Abandonment is his greatest fear. His
long, unshaven face is framed by almost
fiery-red hair. The greasy hair sticks to the
sides of his face, and he only washes when
his mother or father tells him. Wigs are
something he refuses to wear, and at finer
parties his mother insists on tying up his
hair in a queue with a black silk ribbon.
Herman and Kirsten tried early on to
educate their son in the natural philosophies HANS BLÜCK 51
and humanities. Even though Hans did Age: 28; PHP: 32; MHP: 32; Movement: 2 CP per 1 m (Max 10 m)
not show any signs of actually learning Physical Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
anything, his parents attempted to teach Mental Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
him for eight years before they gave up and Character Traits: Intelligence+1, Charisma -4
sent the teacher home. Over the years, he Power Spheres: Military 39, Lawless 26
had had many teachers to come and go,
since he found it more enjoyable to fight Skills: Esotericism SV 1, Science SV 7, Theology SV 6
them rather than listen to them. Agility SV 7 Body Control 2 (Evade 1, Parkour 2), Horsemanship 2 (Riding 2)
Hans has claimed several lives. Among Culture SV 8 Civics 1 (Administration 1, Bribery 1, Law 1); Humanities 1
these, we find the priest Johan Karlsdorf, Communication SV 7 Etiquette 1 (Social Intercourse: [Lower Nobility 1, Middle Class 1], Vogue
and, during this story, also the drunk man [Lower Nobility 1, Middle Class 1]); Languages 1 (Reading and Writing
that will fall victim to Hans’ violence (see [Latin 1], Native Language [German 3]); Rethoric 1 (Persuasion 3)
“the town that cried wolf ”), and Emma Entertainment SV 8 Acting and Dancing 1, Gambling 2 (Cheating 2, Games [Cards 2, Dice 2],
too, most likely. A great many more Illicit Gaming 2)
lives will probably be cut off during this Fighting SV 10 Battle Experience 1 (Combat Actions 2), Close-Combat Weapons 2
sadistic man’s life. If a character in any way (1h Weapons [L] 4), Unarmed Fighting 1 (Brawling 3, Wrestling 1),
commits a crime, or get on Hans’ bad side, Ranged Weapons 2 (Pistols [L] 1, Rifles [2])
they will be taken care of at the town jail, Professions SV 7 Hunting and Fishing 2 (Hunting 1, Fishing 1, Tracking 1)
an experience far from pleasant. Here, they Stealth SV 9 Avoidance 2 (Disguises 1, Hide and Camouflague 2, Sneaking 2, Veild
will encounter Hans’ darkest side. Strike 2), Detection 2 (Detect Hidden 1, Observation 2); Sleight of Hand
(Arm/Disarm Traps 1, Concealing 2, Lock Picking 2)
✦✦ Positive impressions on Hans: Well-Travelled SV 8 Social Studies 2
✦✦ People who can provide him what he
likes the most: sex, spirits, and pain Clothing: Vogue 2 (F 1, Q 1); Equipment: Dagger (d), Light Pistol (d), Light Rifle (d), Rapier (d)
✦✦ Negative impressions on Hans: Sample of Attacks: [Free CP 10+1]; Pistol [CP 11+4] SV15; Rifle [CP 11+6] SV 17; Close-
✦✦ Grandeur Combat Weapons [CP 11+10] SV 14|7; Brawling [CP 11+7] SV 10|8; Wrestling [CP 11+3] SV 14.
✦✦ The poor, thieves, harlots, and vagabonds
Herr Jarman Felde, the
official
Jarman is from Berlin, and schooled in
classical politics, economy, and law. He
is Prince-Elector Charles Theodore’s
representative in Koblenstadt. Jarman
has completed the Grand Tour and
has visited virtually all the great cities
52 around Europe. He has even found time
to visit Boston, in America. JARMAN FELDE
Jarman dresses in the latest fashion and Age: 49; PHP: 32; MHP: 32; Movement: 2 CP per 1 m (Max 10 m)
this might be the most prominent feature Physical Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
in his otherwise pretty bland appearance. Mental Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
He does nothing to hide the little scar he Character Traits: Intelligence +4
has on his cheek. Vain as he is, he gladly Power Spheres: Administrative 38
explains that he got it from fighting
natives in America. In fact, he never was Skills: Esotericism SV 4, Professions SV 6, Stealth SV 7,
involved in any fight with natives in Theology SV 7
America, he got hurt falling off a cart. Agility SV 8 Body Control 1, Horsemanship 1 (Riding 2)
Jarman is also a member of a Culture SV 9 Civics 3 (Administration 3, Bribery 2, Economics 2, Healdry 2, Law 1);
Freemason lodge in Koblenz, something Humanities 2 (History 2, Literature and Arts 2, Philosophy 3)
he likes to tell people “in confidence”. He Communication SV 8 Etiquette 2 (Social Intercourse: [Lower Nobility 3, Middle Class 2], Vogue
is not, however, a very influential member. [Lower Nobility 3, Middle Class 2]), Languages 2 (Foreign Language
[Latin 1], Reading and Writing [Latin 3], Native Language [German 3]),
✦✦ Positive impressions on Jarman: Rethoric 3 (Bartering 1, Persuasion 2)
✦✦ Well-travelled people Entertainment SV 7 Acting and Dancing 1 (Dance [Lower Nobility 2], Gambling 1 (Games
✦✦ People who dress well [cards 1, dice 1], Illicit Gaming 2)
✦✦ People who care to listen to his Fighting SV 7 Close-Combat Weapons 1 (1h Weapons [R] 1), Unarmed Fighting 1
travel-stories (Brawling 1), Ranged Weapons 1 (Pistols [R] 1)
✦✦ Negative impressions on Jarman: Science SV 7 Applied Science 1, Natural Philosophy 2(Mathematics 2)
✦✦ People who brag about their Well-Travelled SV 7 Social Studies 1 (Geography [Germany 2])
escapades (especially if they are
grander than his own) Clothing: Vogue 4 (F 2, Q 2); Equipment: Light Pistol (d), Rapier (d)
✦✦ People who have no interest for his Sample of Attacks: [Free CP 7]; Pistol [CP 7+3] SV 10; Close-Combat Weapons [CP 7+3]
travels SV 10; Brawling [CP 7+3] SV 10.
✦✦ People who cannot properly dress
Regina Felde 53
Regina is Jarman’s wife and companion
through life. They are still in love even
though they have been married for
almost 20 years. Just like Jarman, Regina
is from Berlin and loves to travel. When
Jarman had to follow the Prince-Elector’s REGINA FELDE
orders and move to Koblenstadt, she was Age: 36; PHP: 32; MHP: 32; Movement: 2 CP per 1 m (Max 12 m)
naturally disappointed. They both had Physical Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
long dreamt of moving to Paris. But, as Mental Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
the good wife she is, she was there for her Character Traits: Dexterity +2
husband, not that there was any other Power Spheres: -
option, and did not want to let this come
between them. Skills: Esotericism SV 4, Figting SV 6, Professions SV 6, Theology SV 6,
Regina is short and cute, with Well-Travelled SV 3
blonde, almost white, hair. Many men Agility SV 9 Body Control 1, Horsemanship 1 (Riding 2)
believe she is seductive, something she Culture SV 6 Civics 1, Humanities 1 (History 2, Literature and Arts 2)
is absolutely not. Jarman knows this, Communication SV 9 Etiquette 1 (Social Intercourse: [Lower Nobility 1], Vogue [Lower Nobility
but lets them believe that as he enjoys 1]), Languages 1 (Reading and Writing [Latin 1], Native Language
seeing her among the bachelors, as he is [German 3]), Rethoric 2
certain of her loyalty. Entertainment SV 8 Acting and Dancing 2 (Acting 1, Dance [Lower Nobility 2]), Music
(Singing 2, Play Intrument [Piano 2]),
✦✦ Positive impressions on Regina: Esotericism SV 5 Supernational Beings 1
✦✦ Well-travelled people Stealth SV 7 Avoidance 1, Detection 1(Detect hidden 1, Observation 2)
✦✦ Beautiful people who dress well
✦✦ Negative impressions on Regina: Clothing: Vogue 4 (F 2, Q 2) Equipment: -
✦✦ People who take too much space Sample of Attacks: -
✦✦ Beautiful women
54
Clothing: Vogue -5 (F -2, Q -3); Equipment: Dagger (d), Heavy Rifle (d)
Sample of Attacks: [Free CP 8+1]; Rifle [CP 8+3] SV 11; Close-Combat Weapons [CP
8+3] SV 11; Brawling [CP 8+8] SV 16; Wrestling [CP 8+6] SV 14.
Skills:
Agility SV 10 Body Control 2 (Evade 2, Parkour 3)
Fighting SV 10 Battle Experience 1 (Combat Actions 3), Unarmed Fighting 3 (Brawling 4)
The military students, an accident. A riding accident, or so they a member of the circus would be so
Luc, Mano and Julius say, but the three soon realize that it did interested in Übel Staal.
Officially, the students arrived in not happen the way the town authorities The students are boarded at the
Koblenstadt a month ago to rest and claim and it is suspicious indeed that the home of the old widow Tibelda Rhoos.
recover, to later return to Paris in the priest refused to bury the body. When They have the entire top floor to
spring. This is only a cover to spend the priest left town a couple of days themselves, and their own entrance via
some time in the town, however. They later, they followed. A few kilometers an exterior stair.
are actually sent by the Catholic Church from the town, they caught up with him, Tibelda is very satisfied with her
to investigate what kind of item Antonio who, since it appears that even priests new boarders, but she thinks there is an
Calvino was so interested in buying. are in need of such worldly things as awful lot of activity during the nights.
The three have not been informed what money, told them that the body had been She believes that the three “boys” are
kind of item it is, but their orders are viciously attacked and that a violent out visiting the Women’ Stairs.
clear: do not return until you have got it. crime had been committed. That the Naturally, Luc, Mano, and Julius
Their names are Luc, Mano and Julius. authorities and village council seemed have personalities and preferences of
They had just finished staking out to look the other way was too much for their own, and like and dislike different
Übel’s house, and all the preparations the priest who immediately resigned things, but during this mission, they act
for a night-time visit were made. The and was now on his way to Bonn. professionally and their agenda is what
plan was to sneak inside one night The three have no idea of what caused is most important to them. It is not very
and first neutralize the two servants Übel’s death, or if the killer came across likely that the characters will be able to
and then have a serious talk with Herr the item that the Church seeks. During develop any close bonds with them. For
Staal. Serious talks are their speciality, their stay, they have done their research that reason, only their traits and skills
and they seldom leave without getting and now, their suspicions are directed are listed here. How they act in different
to know what they want. This day, towards the circus. They do not know situations is documented for each place
however, Übel happened to be victim to who may be behind all of this or why and encounter.
LUC
Age: 24; PHP: 33; MHP: 33; Movement: 2 CP per 1 m (Max 11m)
Physical Damage levels: 1-13 (0) / 14-21 (-1) / 22-27 (-3) / 28-31 (-5) /32-33 (-7)
Mental Damage levels: 1-13 (0) / 14-21 (-1) / 22-27 (-3) / 28-31 (-5) /32-33 (-7)
Character Traits: Constitution +1, Dexterity +4, Psyche +1
Power Spheres: Military 31
MANU
Age: 29; PHP: 32; MHP: 32; Movement: 2 CP per 1 m (Max 12m)
Physical Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
Mental Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
Character Traits: Dexterity +2
Power Spheres: Holy 31, Military 22
JULIUS
Age: 27; PHP: 33; MHP: 32; Movement: 2 CP per 1 m (Max 11m)
Physical Damage levels: 1-13 (0) / 14-21 (-1) / 22-27 (-3) / 28-31 (-5) /32-33 (-7)
Mental Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7) 61
Character Traits: Constitution +1, Perception +1
Power Spheres: Military 35,
Nikolaj Volkov First impressions of Nikolaj is that the house. Like Nikolaj, she is quiet and
Nikolaj is 68 years old, and Übel Staal’s he is quiet and intelligent. He is very quite insignificant. Beneath the surface,
servant and butler. He has been in tall, over two meters, and quite fit for though, she is melancholic and sad due to
Übel’s service for almost 20 years, and is his age. He has a waxed, large, bushy never having met her mother. Nina does
originally from Saint Petersburg. He is moustache, and his black hair is tied not say much, and mostly lets her father
quiet and reserved, and thoroughly enjoys back in a pigtail. do the talking. She keeps to the house
the silent life in Übel’s service. Much like most of the time and does not care much
him, Nikolaj likes to read, which is why ✦✦ Positive impressions on Nikolaj: for the other residents of Koblenstadt.
they have made such a good match. Even ✦✦ Order First impressions of Nina are that
though Nikolaj did not like Übel’s occult ✦✦ Authority she is quiet and sad. Her black eyes
interests much, he has never interfered in ✦✦ Negative impressions on Nikolaj: are sunken deep into the sockets, and
his master’s dealings. Naturally, he knows ✦✦ Nosy people despite not looking past 40, she seems
about the secret chamber underneath the ✦✦ Russians, since he thinks they are worn down. She has Slavic features, and
library, but he has never been down there. after him her black hair is bound in a long braid.
Before Nikolaj was employed by
Übel, he was a promising young officer ✦✦ Positive impressions on Nina:
in the Russian army, but after a schism Nina Volkov ✦✦ Nice and pleasant people
between him and a general, he decided Nina, 35 years old, is Nikolaj’s only ✦✦ Social and expressive people
to desert and go west with his new-born child. She was Übel’s maid and was ✦✦ Negative impressions on Nina:
daughter Nina. responsible for cooking and cleaning ✦✦ Quiet and sullen people
NIKOLAJ VOLKOV
Age: 68; PHP: 34; MHP: 32; Movement: 2 CP per 1 m (Max 10m)
Physical Damage levels: 1-14 (0) / 15-22 (-1) / 23-28 (-3) / 29-32 (-5) /33-34 (-7)
Mental Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
Character Traits: Constitution +2
Power Spheres: Military 41
NINA VOLKOV
Age: 35; PHP: 32; MHP: 32; Movement: 2 CP per 1 m (Max 10m)
Physical Damage levels:1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
Mental Damage levels: 1-12 (0) / 13-20 (-1) / 21-26 (-3) / 27-30 (-5) /31-32 (-7)
Character Traits: Perception +2
Power Spheres: -
Clothing: Vogue -5 (F -4, Q -2); Equipment: Dagger (d), Light Rifle (m)
Sample of Attacks: [Free CP 5]; Rifle [CP 5+1] SV 6; Close-Combat Weapons [CP 5+1] SV 6;
Unarmed Fighting [CP 5+1] SV 6.
Notes
Notes
72